@operato/scene-visualizer 1.2.37 → 1.2.39

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (72) hide show
  1. package/CHANGELOG.md +9 -0
  2. package/db.sqlite +0 -0
  3. package/dist/camera copy.d.ts +20 -0
  4. package/dist/camera copy.js +103 -0
  5. package/dist/camera copy.js.map +1 -0
  6. package/dist/camera.d.ts +1 -1
  7. package/dist/index.d.ts +1 -0
  8. package/dist/index.js +1 -0
  9. package/dist/index.js.map +1 -1
  10. package/dist/light.d.ts +15 -0
  11. package/dist/light.js +131 -0
  12. package/dist/light.js.map +1 -0
  13. package/dist/point-light.d.ts +14 -0
  14. package/dist/point-light.js +77 -0
  15. package/dist/point-light.js.map +1 -0
  16. package/dist/rack.d.ts +2 -2
  17. package/dist/stock.d.ts +1 -1
  18. package/dist/templates/index.d.ts +20 -0
  19. package/dist/templates/index.js +2 -0
  20. package/dist/templates/index.js.map +1 -1
  21. package/dist/templates/light.d.ts +22 -0
  22. package/dist/templates/light.js +23 -0
  23. package/dist/templates/light.js.map +1 -0
  24. package/dist/templates/point-light.d.ts +22 -0
  25. package/dist/templates/point-light.js +23 -0
  26. package/dist/templates/point-light.js.map +1 -0
  27. package/dist/templates/sprite.js +1 -1
  28. package/dist/templates/sprite.js.map +1 -1
  29. package/dist/templates/wall copy.d.ts +19 -0
  30. package/dist/templates/wall copy.js +20 -0
  31. package/dist/templates/wall copy.js.map +1 -0
  32. package/dist/three-container.js +0 -18
  33. package/dist/three-container.js.map +1 -1
  34. package/dist/threed/real-object-camera-meshed.d.ts +1 -1
  35. package/dist/threed/real-object-dom-element.d.ts +1 -0
  36. package/dist/threed/real-object-dom-element.js +6 -0
  37. package/dist/threed/real-object-dom-element.js.map +1 -1
  38. package/dist/threed/real-object-extrude.d.ts +1 -1
  39. package/dist/threed/real-object-mesh.d.ts +2 -2
  40. package/dist/threed/real-object-sprite.d.ts +1 -0
  41. package/dist/threed/real-object-sprite.js +6 -0
  42. package/dist/threed/real-object-sprite.js.map +1 -1
  43. package/dist/threed/texture/canvas-texture.js +25 -7
  44. package/dist/threed/texture/canvas-texture.js.map +1 -1
  45. package/helps/scene/component/light.ko.md +12 -0
  46. package/helps/scene/component/light.md +12 -0
  47. package/helps/scene/component/light.zh.md +12 -0
  48. package/icons/light.png +0 -0
  49. package/logs/.08636eb59927f12972f6774f5947c8507b3564c2-audit.json +13 -3
  50. package/logs/.5e5d741d8b7784a2fbad65eedc0fd46946aaf6f2-audit.json +15 -0
  51. package/logs/application-2023-05-23-21.log +6 -0
  52. package/logs/application-2023-05-24-21.log +6 -0
  53. package/logs/application-2023-05-25-00.log +20 -0
  54. package/logs/connections-2023-05-23-21.log +41 -0
  55. package/logs/connections-2023-05-24-21.log +41 -0
  56. package/logs/connections-2023-05-25-00.log +123 -0
  57. package/package.json +3 -3
  58. package/src/index.ts +1 -0
  59. package/src/light.ts +155 -0
  60. package/src/templates/index.ts +2 -0
  61. package/src/templates/light.ts +23 -0
  62. package/src/templates/sprite.ts +1 -1
  63. package/src/three-container.ts +0 -21
  64. package/src/threed/real-object-dom-element.ts +9 -4
  65. package/src/threed/real-object-sprite.ts +9 -0
  66. package/src/threed/texture/canvas-texture.ts +32 -6
  67. package/translations/en.json +6 -1
  68. package/translations/ko.json +6 -1
  69. package/translations/ms.json +6 -1
  70. package/translations/zh.json +6 -1
  71. package/tsconfig.tsbuildinfo +1 -1
  72. package/logs/application-2023-05-20-07.log +0 -6
@@ -1 +1 @@
1
- {"version":3,"file":"sprite.js","sourceRoot":"","sources":["../../src/templates/sprite.ts"],"names":[],"mappings":"AAAA,MAAM,IAAI,GAAG,IAAI,GAAG,CAAC,wBAAwB,EAAE,MAAM,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,IAAI,CAAA;AAEpE,eAAe;IACb,IAAI,EAAE,QAAQ;IACd,WAAW,EAAE,QAAQ;IACrB,KAAK,EAAE,IAAI,CAAC,gGAAgG;IAC5G,IAAI;IACJ,KAAK,EAAE;QACL,IAAI,EAAE,QAAQ;QACd,GAAG,EAAE,GAAG;QACR,IAAI,EAAE,GAAG;QACT,KAAK,EAAE,GAAG;QACV,MAAM,EAAE,EAAE;QACV,IAAI,EAAE,CAAC;QACP,KAAK,EAAE,EAAE;QACT,SAAS,EAAE,SAAS;QACpB,WAAW,EAAE,MAAM;QACnB,SAAS,EAAE,CAAC;QACZ,KAAK,EAAE,CAAC;KACT;CACF,CAAA","sourcesContent":["const icon = new URL('../../icons/button.png', import.meta.url).href\n\nexport default {\n type: 'sprite',\n description: 'sprite',\n group: '3D' /* line|shape|textAndMedia|chartAndGauge|table|container|dataSource|IoT|3D|warehouse|form|etc */,\n icon,\n model: {\n type: 'sprite',\n top: 100,\n left: 100,\n width: 200,\n height: 80,\n zPos: 1,\n depth: 10,\n fillStyle: '#ffffff',\n strokeStyle: '#999',\n lineWidth: 1,\n alpha: 1\n }\n}\n"]}
1
+ {"version":3,"file":"sprite.js","sourceRoot":"","sources":["../../src/templates/sprite.ts"],"names":[],"mappings":"AAAA,MAAM,IAAI,GAAG,IAAI,GAAG,CAAC,wBAAwB,EAAE,MAAM,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,IAAI,CAAA;AAEpE,eAAe;IACb,IAAI,EAAE,QAAQ;IACd,WAAW,EAAE,QAAQ;IACrB,KAAK,EAAE,IAAI,CAAC,gGAAgG;IAC5G,IAAI;IACJ,KAAK,EAAE;QACL,IAAI,EAAE,QAAQ;QACd,GAAG,EAAE,GAAG;QACR,IAAI,EAAE,GAAG;QACT,KAAK,EAAE,GAAG;QACV,MAAM,EAAE,EAAE;QACV,IAAI,EAAE,EAAE;QACR,KAAK,EAAE,EAAE;QACT,SAAS,EAAE,SAAS;QACpB,WAAW,EAAE,MAAM;QACnB,SAAS,EAAE,CAAC;QACZ,KAAK,EAAE,CAAC;KACT;CACF,CAAA","sourcesContent":["const icon = new URL('../../icons/button.png', import.meta.url).href\n\nexport default {\n type: 'sprite',\n description: 'sprite',\n group: '3D' /* line|shape|textAndMedia|chartAndGauge|table|container|dataSource|IoT|3D|warehouse|form|etc */,\n icon,\n model: {\n type: 'sprite',\n top: 100,\n left: 100,\n width: 200,\n height: 80,\n zPos: 40,\n depth: 10,\n fillStyle: '#ffffff',\n strokeStyle: '#999',\n lineWidth: 1,\n alpha: 1\n }\n}\n"]}
@@ -0,0 +1,19 @@
1
+ declare const _default: {
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+ type: string;
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+ description: string;
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+ group: string;
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+ icon: string;
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+ model: {
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+ type: string;
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+ left: number;
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+ top: number;
10
+ width: number;
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+ height: number;
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+ depth: number;
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+ fillStyle: string;
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+ strokeStyle: string;
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+ lineWidth: number;
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+ alpha: number;
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+ };
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+ };
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+ export default _default;
@@ -0,0 +1,20 @@
1
+ const icon = new URL('../../icons/wall.png', import.meta.url).href;
2
+ export default {
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+ type: 'wall',
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+ description: '3D wall',
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+ group: '3D' /* line|shape|textAndMedia|chartAndGauge|table|container|dataSource|IoT|3D|warehouse|form|etc */,
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+ icon,
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+ model: {
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+ type: 'wall',
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+ left: 100,
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+ top: 100,
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+ width: 100,
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+ height: 100,
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+ depth: 50,
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+ fillStyle: '#ffffff',
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+ strokeStyle: '#999',
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+ lineWidth: 1,
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+ alpha: 1
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+ }
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+ };
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+ //# sourceMappingURL=wall%20copy.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"wall copy.js","sourceRoot":"","sources":["../../src/templates/wall copy.ts"],"names":[],"mappings":"AAAA,MAAM,IAAI,GAAG,IAAI,GAAG,CAAC,sBAAsB,EAAE,MAAM,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,IAAI,CAAA;AAElE,eAAe;IACb,IAAI,EAAE,MAAM;IACZ,WAAW,EAAE,SAAS;IACtB,KAAK,EAAE,IAAI,CAAC,gGAAgG;IAC5G,IAAI;IACJ,KAAK,EAAE;QACL,IAAI,EAAE,MAAM;QACZ,IAAI,EAAE,GAAG;QACT,GAAG,EAAE,GAAG;QACR,KAAK,EAAE,GAAG;QACV,MAAM,EAAE,GAAG;QACX,KAAK,EAAE,EAAE;QACT,SAAS,EAAE,SAAS;QACpB,WAAW,EAAE,MAAM;QACnB,SAAS,EAAE,CAAC;QACZ,KAAK,EAAE,CAAC;KACT;CACF,CAAA","sourcesContent":["const icon = new URL('../../icons/wall.png', import.meta.url).href\n\nexport default {\n type: 'wall',\n description: '3D wall',\n group: '3D' /* line|shape|textAndMedia|chartAndGauge|table|container|dataSource|IoT|3D|warehouse|form|etc */,\n icon,\n model: {\n type: 'wall',\n left: 100,\n top: 100,\n width: 100,\n height: 100,\n depth: 50,\n fillStyle: '#ffffff',\n strokeStyle: '#999',\n lineWidth: 1,\n alpha: 1\n }\n}\n"]}
@@ -175,34 +175,16 @@ export class ThreeContainer extends Container {
175
175
  this._controls.cameraChanged = true;
176
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  // Lights
177
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  var _hemiLight = new THREE.HemisphereLight(0xdddddd, 0x333333, 0.035);
178
- var _directionalLight = new THREE.DirectionalLight(0xd6e1ff, 0.01);
179
- var _pointLight1 = new THREE.PointLight(0xd6e1ff, 1, undefined, 2);
180
- _pointLight1.power = cameraZPos * 50;
181
- _pointLight1.castShadow = true;
182
- _pointLight1.position.set(0, cameraZPos, 0);
183
- _pointLight1.shadow.camera.near = 0.1;
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- _pointLight1.shadow.camera.far = cameraZPos * 2;
185
- // const helper = new THREE.CameraHelper(_pointLight1.shadow.camera)
186
- // this._scene3d?.add(helper)
187
178
  this.scene3d.add(_hemiLight);
188
- this.scene3d.add(_pointLight1);
189
- this._camera.add(_directionalLight);
190
179
  this._mouse = new THREE.Vector2();
191
180
  this._clock = new THREE.Clock(true);
192
181
  this._mixer = new THREE.AnimationMixer(this.scene3d);
193
182
  this.createObjects(components);
194
183
  this._camera.updateProjectionMatrix();
195
184
  const floor = createFloor(this);
196
- // if (this._floor) {
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- // this.object3d.remove(this._floor)
198
- // this._floor.clear()
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- // delete this._floor
200
- // }
201
185
  if (floor) {
202
- // this._floor = floor
203
186
  this._scene3d.add(floor);
204
187
  }
205
- // this.invalidate()
206
188
  // postprocessing
207
189
  var composer = (this.composer = new EffectComposer(renderer3d));
208
190
  composer.setSize(width, height);
@@ -1 +1 @@
1
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* Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport { Component, ComponentNature, Container, error, FPS, Layout, Properties } from '@hatiolab/things-scene'\nimport * as THREE from 'three'\nimport { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer.js'\nimport { RenderPass } from 'three/examples/jsm/postprocessing/RenderPass.js'\n\nimport ThreeControls from './three-controls'\nimport './three-layout'\nimport { RealObject } from './threed/real-object'\nimport { ThreeDimensionalContainer } from './threed/three-dimensional-container'\nimport { CSS3DRenderer } from 'three/examples/jsm/renderers/CSS3DRenderer'\nimport { createFloor } from './threed/floor/floor'\nimport { RealObjectDomElement } from './threed'\n\nconst NATURE = {\n mutable: false,\n resizable: true,\n rotatable: true,\n properties: [\n {\n type: 'select',\n label: 'precision',\n name: 'precision',\n property: {\n options: [\n {\n display: 'High',\n value: 'highp'\n },\n {\n display: 'Medium',\n value: 'mediump'\n },\n {\n display: 'Low',\n value: 'lowp'\n }\n ]\n }\n },\n {\n type: 'checkbox',\n label: 'anti-alias',\n name: 'antialias',\n property: 'antialias'\n },\n {\n type: 'checkbox',\n label: '3dmode',\n name: 'threed',\n property: 'threed'\n },\n {\n type: 'checkbox',\n label: 'auto-rotate',\n name: 'autoRotate',\n property: 'autoRotate'\n },\n {\n type: 'checkbox',\n label: 'debug',\n name: 'debug',\n property: 'debug'\n }\n ],\n help: 'scene/component/three-container'\n}\n\nconst WEBGL_NO_SUPPORT_TEXT = 'WebGL no support'\n\nexport class ThreeContainer extends Container implements ThreeDimensionalContainer {\n _scene3d?: THREE.Scene\n _initalizeComplete?: Promise<void>\n\n _mixer?: THREE.AnimationMixer\n\n _camera?: THREE.PerspectiveCamera\n _renderer3d?: THREE.WebGLRenderer\n\n _mouse?: THREE.Vector2\n\n _clock?: THREE.Clock\n\n _controls?: any\n _onFocus?: (e: FocusEvent) => void\n _onResize?: (e: Event) => void\n _noSupportWebgl: boolean = false\n\n _raycaster = new THREE.Raycaster()\n\n _lastFocused?: RealObject\n _lastHovered?: RealObject\n\n private _css3DScene?: THREE.Scene\n private _css3DRenderer?: CSS3DRenderer\n\n composer?: EffectComposer\n\n containable(component: Component) {\n return component.is3dish()\n }\n\n is3dContainer() {\n return true\n }\n\n /* THREE Object related .. */\n\n createObjects(components: Component[]) {\n for (let component of components) {\n try {\n var item = component.realObject\n\n if (item) {\n if (component.isHTMLElement()) {\n this.css3DScene.add((item as RealObjectDomElement).object3d)\n } else {\n this._scene3d!.add(item.object3d)\n }\n }\n } catch (err) {\n error(err)\n }\n }\n }\n\n destroy_scene3d() {\n this.stop()\n\n window.removeEventListener('focus', this._onFocus!)\n window.removeEventListener('resize', this._onResize!)\n\n if (this._renderer3d) this._renderer3d.clear()\n\n if (this._controls?.autoRotate) {\n this._controls.doAutoRotate(false)\n }\n\n delete this._renderer3d\n delete this._camera\n delete this._controls\n\n if (this._scene3d) {\n let children = this._scene3d.children.slice()\n for (let i in children) {\n let child = children[i] as any\n if (child.dispose) child.dispose()\n if (child.geometry && child.geometry.dispose) child.geometry.dispose()\n if (child.material && child.material.dispose) child.material.dispose()\n if (child.texture && child.texture.dispose) child.texture.dispose()\n this._scene3d.remove(child)\n }\n }\n\n delete this._scene3d\n }\n\n update() {\n var { width, height } = this.bounds\n\n var {\n fov = 45,\n near = 0.1,\n far = 20000,\n antialias = true,\n precision = 'highp',\n cameraX,\n cameraY,\n cameraZ,\n exposure = 2.5\n } = this.state\n\n var components = this.components || []\n\n // SCENE\n this._scene3d = new THREE.Scene()\n\n // CAMERA\n var aspect = width / height\n\n this._camera = new THREE.PerspectiveCamera(fov, aspect, near, far)\n\n var cameraXPos = height * 0.8,\n cameraYPos = width * 0.8,\n cameraZPos = Math.min(500, Math.floor(Math.min(width, height)))\n // cameraZPos = Math.floor(Math.min(width, height))\n\n if (cameraX != undefined) cameraXPos = cameraX * width\n if (cameraY != undefined) cameraYPos = cameraY * height\n if (cameraZ != undefined) cameraZPos = cameraZ * Math.floor(Math.min(width, height))\n\n this._camera.position.set(cameraXPos, cameraZPos, cameraYPos)\n\n this._scene3d.add(this._camera)\n this._camera.lookAt(this._scene3d.position)\n this._camera.zoom = this.getState('zoom') * 0.01\n\n try {\n const canvas = document.createElement('canvas')\n let context = canvas!.getContext('webgl2')!\n\n var renderer3d = new THREE.WebGLRenderer({\n canvas,\n context,\n precision,\n alpha: true,\n antialias\n })\n } catch (e) {\n this._noSupportWebgl = true\n return\n }\n\n this._renderer3d = renderer3d\n\n renderer3d!.autoClear = true\n // @ts-ignore for three@0.150.1\n renderer3d!.outputColorSpace = THREE.SRGBColorSpace\n renderer3d!.useLegacyLights = false\n renderer3d!.toneMappingExposure = Math.pow(exposure, 5.0)\n renderer3d!.toneMapping = THREE.LinearToneMapping\n renderer3d!.shadowMap.enabled = true\n renderer3d!.setClearColor(0xffffff, 0) // transparent\n renderer3d!.setSize(width, height)\n\n // CONTROLS\n this._controls = new (ThreeControls as any)(this._camera, this)\n this._controls.cameraChanged = true\n\n // Lights\n var _hemiLight = new THREE.HemisphereLight(0xdddddd, 0x333333, 0.035)\n var _directionalLight = new THREE.DirectionalLight(0xd6e1ff, 0.01)\n var _pointLight1 = new THREE.PointLight(0xd6e1ff, 1, undefined, 2)\n\n _pointLight1.power = cameraZPos * 50\n _pointLight1.castShadow = true\n _pointLight1.position.set(0, cameraZPos, 0)\n _pointLight1.shadow.camera.near = 0.1\n _pointLight1.shadow.camera.far = cameraZPos * 2\n\n // const helper = new THREE.CameraHelper(_pointLight1.shadow.camera)\n // this._scene3d?.add(helper)\n\n this.scene3d!.add(_hemiLight)\n this.scene3d!.add(_pointLight1)\n this._camera.add(_directionalLight)\n\n this._mouse = new THREE.Vector2()\n\n this._clock = new THREE.Clock(true)\n this._mixer = new THREE.AnimationMixer(this.scene3d!)\n\n this.createObjects(components)\n\n this._camera.updateProjectionMatrix()\n\n const floor = createFloor(this)\n // if (this._floor) {\n // this.object3d.remove(this._floor)\n // this._floor.clear()\n // delete this._floor\n // }\n\n if (floor) {\n // this._floor = floor\n this._scene3d.add(floor)\n }\n\n // this.invalidate()\n\n // postprocessing\n\n var composer = (this.composer = new EffectComposer(renderer3d!))\n composer.setSize(width, height)\n\n const renderPass = new RenderPass(this._scene3d, this._camera)\n composer.addPass(renderPass)\n\n this._onFocus = (e: FocusEvent) => {\n this.render_threed()\n }\n\n this._onResize = (e: Event) => {\n this.resize()\n }\n\n window.addEventListener('resize', this._onResize)\n window.addEventListener('focus', this._onFocus)\n\n this.buildOverlays()\n this.resize()\n }\n\n resize() {\n const { width, height } = this.bounds\n\n this._camera!.aspect = width / height\n\n this.renderer3d!.setSize(width, height)\n this.css3DRenderer.setSize(width, height)\n\n this.composer?.setSize(width, height)\n this._camera!.updateProjectionMatrix()\n }\n\n init_scene3d() {\n this.root.on('redraw', this.onredraw, this)\n\n if (this._scene3d) {\n this.destroy_scene3d()\n }\n\n this.update()\n\n this.onchangeData && this.onchangeData(this.data, this.data)\n }\n\n threed_animate() {\n if (!this._controls) {\n return\n }\n\n if (this._mixer) {\n this._mixer.update(this._clock!.getDelta())\n }\n\n this._controls.update()\n\n if (this.state.autoRotate) {\n this.invalidate()\n }\n\n this.render_threed()\n }\n\n stop() {}\n\n get scene3d() {\n if (!this._scene3d) {\n this.init_scene3d()\n }\n\n return this._scene3d\n }\n\n get renderer3d() {\n return this._renderer3d\n }\n\n get mixer() {\n return this._mixer\n }\n\n get zoom() {\n return this._camera?.zoom\n }\n\n /**\n * CSS3DRenderer용 THREE.Scene을 제공\n */\n get css3DScene() {\n if (!this._css3DScene) {\n this._css3DScene = this.buildCSS3DScene()\n }\n return this._css3DScene\n }\n\n protected buildCSS3DScene() {\n return new THREE.Scene()\n }\n\n protected disposeCSS3DScene() {\n var children = [...this.css3DScene.children]\n children.forEach(child => this.css3DScene.remove(child))\n }\n\n /* css3d-renderer */\n\n /**\n * css3d-renderer getter\n */\n get css3DRenderer() {\n if (!this._css3DRenderer) {\n this._css3DRenderer = this.createCSS3DRenderer()\n }\n\n return this._css3DRenderer\n }\n\n protected createCSS3DRenderer() {\n var renderer = new CSS3DRenderer()\n var div = renderer.domElement\n div.style.position = 'absolute'\n div.style.top = '0'\n div.style.pointerEvents = 'none'\n\n if (this.app.isViewMode) {\n // disableAllUserEvents(div)\n } else {\n div.style.pointerEvents = 'none'\n }\n\n return renderer\n }\n\n protected disposeCSS3DRenderer() {\n // Nothing to do\n }\n\n /**\n * element내부에 필요한 overlay들을 생성\n * ViewRenderer에서는 CSS3DRenderer와 GLRendering을 위한 canvas를 오버레이로 만든다.\n * Warn: this.element는 아직 만들어지지 않은 상태에 buildOverlays가 호출됨.\n * @param into\n */\n buildOverlays() {\n this.element.appendChild(this.css3DRenderer.domElement)\n }\n\n render_threed() {\n if (this.composer) {\n this.composer.render()\n }\n }\n\n /* Container Overides .. */\n render(ctx: CanvasRenderingContext2D) {\n if (this.app.isViewMode) {\n this.setState('threed', true)\n }\n\n if (this.state.threed && !this._noSupportWebgl && this._camera) {\n this.css3DRenderer.render(this.css3DScene, this._camera!)\n return\n }\n\n super.render(ctx)\n }\n\n postrender(ctx: CanvasRenderingContext2D) {\n var { left, top, debug, threed } = this.state\n\n var { width, height } = this.bounds\n\n // ios에서 width, height에 소수점이 있으면 3d를 표현하지 못하는 문제가 있어 정수화\n width = Math.floor(width)\n height = Math.floor(height)\n\n if (threed) {\n if (!this._scene3d) {\n this.init_scene3d()\n this.render_threed()\n }\n\n if (this._noSupportWebgl) {\n this._showWebglNoSupportText(ctx)\n return\n }\n\n if (!this._renderer3d) {\n return\n }\n\n var { width: rendererWidth, height: rendererHeight } = this._renderer3d.getSize(new THREE.Vector2())\n\n ctx.drawImage(this._renderer3d.domElement, 0, 0, rendererWidth, rendererHeight, left, top, width, height)\n\n if (debug) {\n ctx.font = 100 + 'px Arial'\n ctx.textAlign = 'center'\n ctx.fillStyle = 'black'\n ctx.globalAlpha = 0.5\n ctx.fillText(String(FPS()), 100, 100)\n }\n } else {\n super.postrender(ctx)\n }\n }\n\n dispose() {\n this.root.off('redraw', this.onredraw, this)\n\n this.disposeCSS3DScene()\n\n this.composer?.dispose()\n this.destroy_scene3d()\n\n super.dispose()\n }\n\n get layout() {\n return Layout.get('three')\n }\n\n get nature(): ComponentNature {\n return NATURE\n }\n\n getObjectByRaycast(): THREE.Object3D | undefined {\n var intersects = this.getObjectsByRaycast()\n\n if (intersects && intersects.length > 0) {\n var object: THREE.Object3D | null = intersects[0].object\n while (object) {\n if (object.userData.context) {\n return object\n }\n\n object = object.parent\n }\n }\n }\n\n getObjectsByRaycast() {\n var vector = this._mouse\n if (!this._camera) {\n return\n }\n\n this._raycaster.setFromCamera(vector!, this._camera)\n\n var intersects = this._raycaster.intersectObjects(this._scene3d!.children, true)\n\n return intersects\n }\n\n _showWebglNoSupportText(context: CanvasRenderingContext2D) {\n context.save()\n\n var { width, height } = this.state\n\n context.font = width / 20 + 'px Arial'\n context.textAlign = 'center'\n context.fillText(WEBGL_NO_SUPPORT_TEXT, width / 2 - width / 40, height / 2)\n\n context.restore()\n }\n\n /* Event Handlers */\n\n onchange(after: Properties, before: Properties) {\n if (after.hasOwnProperty('width') || after.hasOwnProperty('height') || after.hasOwnProperty('threed'))\n this.destroy_scene3d()\n\n if (after.hasOwnProperty('autoRotate')) {\n if (this._controls) {\n this._controls.doAutoRotate(after.autoRotate)\n }\n }\n\n if (\n after.hasOwnProperty('fov') ||\n after.hasOwnProperty('near') ||\n after.hasOwnProperty('far') ||\n after.hasOwnProperty('zoom')\n ) {\n if (this._camera) {\n const { near, far, zoom, fov } = this.state\n\n this._camera.near = near\n this._camera.far = far\n this._camera.zoom = zoom * 0.01\n this._camera.fov = fov\n this._camera.updateProjectionMatrix()\n\n this._controls.cameraChanged = true\n }\n }\n }\n\n onmousedown(e: MouseEvent) {\n if (this._controls) {\n this._controls.onMouseDown(e)\n }\n }\n\n onmouseup(e: MouseEvent) {\n if (this._controls) {\n if (this._lastFocused) {\n ;(this._lastFocused as any)._focused = false\n }\n\n const { left, top, width, height } = this.state\n\n var pointer = this.transcoordC2S(e.offsetX, e.offsetY)\n\n this._mouse!.x = ((pointer.x - left) / width) * 2 - 1\n this._mouse!.y = -((pointer.y - top) / height) * 2 + 1\n\n var object = this.getObjectByRaycast()\n var realObject = object?.userData.context as RealObject\n\n if (realObject) {\n ;(realObject as any)._focused = true\n ;(realObject as any)._focusedAt = performance.now()\n this._lastFocused = realObject\n realObject.component?.trigger('click', e)\n }\n\n e.stopPropagation()\n }\n }\n\n onmousemove(e: MouseEvent) {\n if (this._controls) {\n const { left, top, width, height } = this.state\n\n var pointer = this.transcoordC2S(e.offsetX, e.offsetY)\n\n this._mouse!.x = ((pointer.x - left) / width) * 2 - 1\n this._mouse!.y = -((pointer.y - top) / height) * 2 + 1\n\n var object = this.getObjectByRaycast()\n var realObject = object?.userData.context as RealObject\n\n if (realObject !== this._lastHovered) {\n if (this._lastHovered) {\n this._lastHovered.component?.trigger('mouseleave', e)\n delete this._lastHovered\n }\n\n if (realObject) {\n this._lastHovered = realObject\n this._lastHovered.component?.trigger('mouseenter', e)\n }\n }\n\n this._controls.onMouseMove(e)\n\n e.stopPropagation()\n }\n }\n\n onmouseleave(e: MouseEvent) {}\n\n onwheel(e: WheelEvent) {\n if (this._controls) {\n this.handleMouseWheel(e)\n e.stopPropagation()\n }\n }\n\n ondblclick(e: MouseEvent) {\n if (this._controls) {\n this.setState('zoom', this.get('zoom'))\n this._controls.reset()\n e.stopPropagation()\n }\n }\n\n ondragstart(e: DragEvent) {\n if (this._controls) {\n var pointer = this.transcoordC2S(e.offsetX, e.offsetY)\n var { left, top, width, height } = this.bounds\n\n this._mouse!.x = ((pointer.x - left) / width) * 2 - 1\n this._mouse!.y = -((pointer.y - top) / height) * 2 + 1\n\n this._controls.onDragStart(e)\n e.stopPropagation()\n }\n }\n\n ondragmove(e: DragEvent) {\n if (this._controls) {\n this._controls.cameraChanged = true\n this._controls.onDragMove(e)\n e.stopPropagation()\n }\n }\n\n ondragend(e: DragEvent) {\n if (this._controls) {\n this._controls.cameraChanged = true\n this._controls.onDragEnd(e)\n e.stopPropagation()\n }\n }\n\n ontouchstart(e: TouchEvent) {\n if (this._controls) {\n this._controls.onTouchStart(e)\n e.stopPropagation()\n }\n }\n\n onpan(e: TouchEvent) {\n if (this._controls) {\n this._controls.cameraChanged = true\n this._controls.onTouchMove(e)\n e.stopPropagation()\n }\n }\n ontouchend(e: TouchEvent) {\n if (this._controls) {\n this._controls.onTouchEnd(e)\n e.stopPropagation()\n }\n }\n\n onkeydown(e: KeyboardEvent) {\n if (this._controls) {\n this._controls.onKeyDown(e)\n e.stopPropagation()\n }\n }\n\n onpinch(e: TouchEvent) {\n if (this._controls) {\n var zoom = this.getState('zoom')\n //@ts-ignore\n zoom *= e.scale\n\n if (zoom < 100) zoom = 100\n\n this.setState('zoom', zoom)\n e.stopPropagation()\n }\n }\n\n ondoubletap() {\n this._controls.reset()\n }\n\n handleMouseWheel(event: WheelEvent) {\n var delta = 0\n var zoom = this.getState('zoom')\n\n delta = -event.deltaY\n zoom += delta * 0.1\n if (zoom < 100) zoom = 100\n\n this.setState('zoom', zoom)\n }\n\n onredraw() {\n this.threed_animate()\n }\n}\n\nComponent.register('3d-container', ThreeContainer)\n"]}
1
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* Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport { Component, ComponentNature, Container, error, FPS, Layout, Properties } from '@hatiolab/things-scene'\nimport * as THREE from 'three'\nimport { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer.js'\nimport { RenderPass } from 'three/examples/jsm/postprocessing/RenderPass.js'\n\nimport ThreeControls from './three-controls'\nimport './three-layout'\nimport { RealObject } from './threed/real-object'\nimport { ThreeDimensionalContainer } from './threed/three-dimensional-container'\nimport { CSS3DRenderer } from 'three/examples/jsm/renderers/CSS3DRenderer'\nimport { createFloor } from './threed/floor/floor'\nimport { RealObjectDomElement } from './threed'\n\nconst NATURE = {\n mutable: false,\n resizable: true,\n rotatable: true,\n properties: [\n {\n type: 'select',\n label: 'precision',\n name: 'precision',\n property: {\n options: [\n {\n display: 'High',\n value: 'highp'\n },\n {\n display: 'Medium',\n value: 'mediump'\n },\n {\n display: 'Low',\n value: 'lowp'\n }\n ]\n }\n },\n {\n type: 'checkbox',\n label: 'anti-alias',\n name: 'antialias',\n property: 'antialias'\n },\n {\n type: 'checkbox',\n label: '3dmode',\n name: 'threed',\n property: 'threed'\n },\n {\n type: 'checkbox',\n label: 'auto-rotate',\n name: 'autoRotate',\n property: 'autoRotate'\n },\n {\n type: 'checkbox',\n label: 'debug',\n name: 'debug',\n property: 'debug'\n }\n ],\n help: 'scene/component/three-container'\n}\n\nconst WEBGL_NO_SUPPORT_TEXT = 'WebGL no support'\n\nexport class ThreeContainer extends Container implements ThreeDimensionalContainer {\n _scene3d?: THREE.Scene\n _initalizeComplete?: Promise<void>\n\n _mixer?: THREE.AnimationMixer\n\n _camera?: THREE.PerspectiveCamera\n _renderer3d?: THREE.WebGLRenderer\n\n _mouse?: THREE.Vector2\n\n _clock?: THREE.Clock\n\n _controls?: any\n _onFocus?: (e: FocusEvent) => void\n _onResize?: (e: Event) => void\n _noSupportWebgl: boolean = false\n\n _raycaster = new THREE.Raycaster()\n\n _lastFocused?: RealObject\n _lastHovered?: RealObject\n\n private _css3DScene?: THREE.Scene\n private _css3DRenderer?: CSS3DRenderer\n\n composer?: EffectComposer\n\n containable(component: Component) {\n return component.is3dish()\n }\n\n is3dContainer() {\n return true\n }\n\n /* THREE Object related .. */\n\n createObjects(components: Component[]) {\n for (let component of components) {\n try {\n var item = component.realObject\n\n if (item) {\n if (component.isHTMLElement()) {\n this.css3DScene.add((item as RealObjectDomElement).object3d)\n } else {\n this._scene3d!.add(item.object3d)\n }\n }\n } catch (err) {\n error(err)\n }\n }\n }\n\n destroy_scene3d() {\n this.stop()\n\n window.removeEventListener('focus', this._onFocus!)\n window.removeEventListener('resize', this._onResize!)\n\n if (this._renderer3d) this._renderer3d.clear()\n\n if (this._controls?.autoRotate) {\n this._controls.doAutoRotate(false)\n }\n\n delete this._renderer3d\n delete this._camera\n delete this._controls\n\n if (this._scene3d) {\n let children = this._scene3d.children.slice()\n for (let i in children) {\n let child = children[i] as any\n if (child.dispose) child.dispose()\n if (child.geometry && child.geometry.dispose) child.geometry.dispose()\n if (child.material && child.material.dispose) child.material.dispose()\n if (child.texture && child.texture.dispose) child.texture.dispose()\n this._scene3d.remove(child)\n }\n }\n\n delete this._scene3d\n }\n\n update() {\n var { width, height } = this.bounds\n\n var {\n fov = 45,\n near = 0.1,\n far = 20000,\n antialias = true,\n precision = 'highp',\n cameraX,\n cameraY,\n cameraZ,\n exposure = 2.5\n } = this.state\n\n var components = this.components || []\n\n // SCENE\n this._scene3d = new THREE.Scene()\n\n // CAMERA\n var aspect = width / height\n\n this._camera = new THREE.PerspectiveCamera(fov, aspect, near, far)\n\n var cameraXPos = height * 0.8,\n cameraYPos = width * 0.8,\n cameraZPos = Math.min(500, Math.floor(Math.min(width, height)))\n // cameraZPos = Math.floor(Math.min(width, height))\n\n if (cameraX != undefined) cameraXPos = cameraX * width\n if (cameraY != undefined) cameraYPos = cameraY * height\n if (cameraZ != undefined) cameraZPos = cameraZ * Math.floor(Math.min(width, height))\n\n this._camera.position.set(cameraXPos, cameraZPos, cameraYPos)\n\n this._scene3d.add(this._camera)\n this._camera.lookAt(this._scene3d.position)\n this._camera.zoom = this.getState('zoom') * 0.01\n\n try {\n const canvas = document.createElement('canvas')\n let context = canvas!.getContext('webgl2')!\n\n var renderer3d = new THREE.WebGLRenderer({\n canvas,\n context,\n precision,\n alpha: true,\n antialias\n })\n } catch (e) {\n this._noSupportWebgl = true\n return\n }\n\n this._renderer3d = renderer3d\n\n renderer3d!.autoClear = true\n // @ts-ignore for three@0.150.1\n renderer3d!.outputColorSpace = THREE.SRGBColorSpace\n renderer3d!.useLegacyLights = false\n renderer3d!.toneMappingExposure = Math.pow(exposure, 5.0)\n renderer3d!.toneMapping = THREE.LinearToneMapping\n renderer3d!.shadowMap.enabled = true\n renderer3d!.setClearColor(0xffffff, 0) // transparent\n renderer3d!.setSize(width, height)\n\n // CONTROLS\n this._controls = new (ThreeControls as any)(this._camera, this)\n this._controls.cameraChanged = true\n\n // Lights\n var _hemiLight = new THREE.HemisphereLight(0xdddddd, 0x333333, 0.035)\n\n this.scene3d!.add(_hemiLight)\n\n this._mouse = new THREE.Vector2()\n\n this._clock = new THREE.Clock(true)\n this._mixer = new THREE.AnimationMixer(this.scene3d!)\n\n this.createObjects(components)\n\n this._camera.updateProjectionMatrix()\n\n const floor = createFloor(this)\n\n if (floor) {\n this._scene3d.add(floor)\n }\n\n // postprocessing\n\n var composer = (this.composer = new EffectComposer(renderer3d!))\n composer.setSize(width, height)\n\n const renderPass = new RenderPass(this._scene3d, this._camera)\n composer.addPass(renderPass)\n\n this._onFocus = (e: FocusEvent) => {\n this.render_threed()\n }\n\n this._onResize = (e: Event) => {\n this.resize()\n }\n\n window.addEventListener('resize', this._onResize)\n window.addEventListener('focus', this._onFocus)\n\n this.buildOverlays()\n this.resize()\n }\n\n resize() {\n const { width, height } = this.bounds\n\n this._camera!.aspect = width / height\n\n this.renderer3d!.setSize(width, height)\n this.css3DRenderer.setSize(width, height)\n\n this.composer?.setSize(width, height)\n this._camera!.updateProjectionMatrix()\n }\n\n init_scene3d() {\n this.root.on('redraw', this.onredraw, this)\n\n if (this._scene3d) {\n this.destroy_scene3d()\n }\n\n this.update()\n\n this.onchangeData && this.onchangeData(this.data, this.data)\n }\n\n threed_animate() {\n if (!this._controls) {\n return\n }\n\n if (this._mixer) {\n this._mixer.update(this._clock!.getDelta())\n }\n\n this._controls.update()\n\n if (this.state.autoRotate) {\n this.invalidate()\n }\n\n this.render_threed()\n }\n\n stop() {}\n\n get scene3d() {\n if (!this._scene3d) {\n this.init_scene3d()\n }\n\n return this._scene3d\n }\n\n get renderer3d() {\n return this._renderer3d\n }\n\n get mixer() {\n return this._mixer\n }\n\n get zoom() {\n return this._camera?.zoom\n }\n\n /**\n * CSS3DRenderer용 THREE.Scene을 제공\n */\n get css3DScene() {\n if (!this._css3DScene) {\n this._css3DScene = this.buildCSS3DScene()\n }\n return this._css3DScene\n }\n\n protected buildCSS3DScene() {\n return new THREE.Scene()\n }\n\n protected disposeCSS3DScene() {\n var children = [...this.css3DScene.children]\n children.forEach(child => this.css3DScene.remove(child))\n }\n\n /* css3d-renderer */\n\n /**\n * css3d-renderer getter\n */\n get css3DRenderer() {\n if (!this._css3DRenderer) {\n this._css3DRenderer = this.createCSS3DRenderer()\n }\n\n return this._css3DRenderer\n }\n\n protected createCSS3DRenderer() {\n var renderer = new CSS3DRenderer()\n var div = renderer.domElement\n div.style.position = 'absolute'\n div.style.top = '0'\n div.style.pointerEvents = 'none'\n\n if (this.app.isViewMode) {\n // disableAllUserEvents(div)\n } else {\n div.style.pointerEvents = 'none'\n }\n\n return renderer\n }\n\n protected disposeCSS3DRenderer() {\n // Nothing to do\n }\n\n /**\n * element내부에 필요한 overlay들을 생성\n * ViewRenderer에서는 CSS3DRenderer와 GLRendering을 위한 canvas를 오버레이로 만든다.\n * Warn: this.element는 아직 만들어지지 않은 상태에 buildOverlays가 호출됨.\n * @param into\n */\n buildOverlays() {\n this.element.appendChild(this.css3DRenderer.domElement)\n }\n\n render_threed() {\n if (this.composer) {\n this.composer.render()\n }\n }\n\n /* Container Overides .. */\n render(ctx: CanvasRenderingContext2D) {\n if (this.app.isViewMode) {\n this.setState('threed', true)\n }\n\n if (this.state.threed && !this._noSupportWebgl && this._camera) {\n this.css3DRenderer.render(this.css3DScene, this._camera!)\n return\n }\n\n super.render(ctx)\n }\n\n postrender(ctx: CanvasRenderingContext2D) {\n var { left, top, debug, threed } = this.state\n\n var { width, height } = this.bounds\n\n // ios에서 width, height에 소수점이 있으면 3d를 표현하지 못하는 문제가 있어 정수화\n width = Math.floor(width)\n height = Math.floor(height)\n\n if (threed) {\n if (!this._scene3d) {\n this.init_scene3d()\n this.render_threed()\n }\n\n if (this._noSupportWebgl) {\n this._showWebglNoSupportText(ctx)\n return\n }\n\n if (!this._renderer3d) {\n return\n }\n\n var { width: rendererWidth, height: rendererHeight } = this._renderer3d.getSize(new THREE.Vector2())\n\n ctx.drawImage(this._renderer3d.domElement, 0, 0, rendererWidth, rendererHeight, left, top, width, height)\n\n if (debug) {\n ctx.font = 100 + 'px Arial'\n ctx.textAlign = 'center'\n ctx.fillStyle = 'black'\n ctx.globalAlpha = 0.5\n ctx.fillText(String(FPS()), 100, 100)\n }\n } else {\n super.postrender(ctx)\n }\n }\n\n dispose() {\n this.root.off('redraw', this.onredraw, this)\n\n this.disposeCSS3DScene()\n\n this.composer?.dispose()\n this.destroy_scene3d()\n\n super.dispose()\n }\n\n get layout() {\n return Layout.get('three')\n }\n\n get nature(): ComponentNature {\n return NATURE\n }\n\n getObjectByRaycast(): THREE.Object3D | undefined {\n var intersects = this.getObjectsByRaycast()\n\n if (intersects && intersects.length > 0) {\n var object: THREE.Object3D | null = intersects[0].object\n while (object) {\n if (object.userData.context) {\n return object\n }\n\n object = object.parent\n }\n }\n }\n\n getObjectsByRaycast() {\n var vector = this._mouse\n if (!this._camera) {\n return\n }\n\n this._raycaster.setFromCamera(vector!, this._camera)\n\n var intersects = this._raycaster.intersectObjects(this._scene3d!.children, true)\n\n return intersects\n }\n\n _showWebglNoSupportText(context: CanvasRenderingContext2D) {\n context.save()\n\n var { width, height } = this.state\n\n context.font = width / 20 + 'px Arial'\n context.textAlign = 'center'\n context.fillText(WEBGL_NO_SUPPORT_TEXT, width / 2 - width / 40, height / 2)\n\n context.restore()\n }\n\n /* Event Handlers */\n\n onchange(after: Properties, before: Properties) {\n if (after.hasOwnProperty('width') || after.hasOwnProperty('height') || after.hasOwnProperty('threed'))\n this.destroy_scene3d()\n\n if (after.hasOwnProperty('autoRotate')) {\n if (this._controls) {\n this._controls.doAutoRotate(after.autoRotate)\n }\n }\n\n if (\n after.hasOwnProperty('fov') ||\n after.hasOwnProperty('near') ||\n after.hasOwnProperty('far') ||\n after.hasOwnProperty('zoom')\n ) {\n if (this._camera) {\n const { near, far, zoom, fov } = this.state\n\n this._camera.near = near\n this._camera.far = far\n this._camera.zoom = zoom * 0.01\n this._camera.fov = fov\n this._camera.updateProjectionMatrix()\n\n this._controls.cameraChanged = true\n }\n }\n }\n\n onmousedown(e: MouseEvent) {\n if (this._controls) {\n this._controls.onMouseDown(e)\n }\n }\n\n onmouseup(e: MouseEvent) {\n if (this._controls) {\n if (this._lastFocused) {\n ;(this._lastFocused as any)._focused = false\n }\n\n const { left, top, width, height } = this.state\n\n var pointer = this.transcoordC2S(e.offsetX, e.offsetY)\n\n this._mouse!.x = ((pointer.x - left) / width) * 2 - 1\n this._mouse!.y = -((pointer.y - top) / height) * 2 + 1\n\n var object = this.getObjectByRaycast()\n var realObject = object?.userData.context as RealObject\n\n if (realObject) {\n ;(realObject as any)._focused = true\n ;(realObject as any)._focusedAt = performance.now()\n this._lastFocused = realObject\n realObject.component?.trigger('click', e)\n }\n\n e.stopPropagation()\n }\n }\n\n onmousemove(e: MouseEvent) {\n if (this._controls) {\n const { left, top, width, height } = this.state\n\n var pointer = this.transcoordC2S(e.offsetX, e.offsetY)\n\n this._mouse!.x = ((pointer.x - left) / width) * 2 - 1\n this._mouse!.y = -((pointer.y - top) / height) * 2 + 1\n\n var object = this.getObjectByRaycast()\n var realObject = object?.userData.context as RealObject\n\n if (realObject !== this._lastHovered) {\n if (this._lastHovered) {\n this._lastHovered.component?.trigger('mouseleave', e)\n delete this._lastHovered\n }\n\n if (realObject) {\n this._lastHovered = realObject\n this._lastHovered.component?.trigger('mouseenter', e)\n }\n }\n\n this._controls.onMouseMove(e)\n\n e.stopPropagation()\n }\n }\n\n onmouseleave(e: MouseEvent) {}\n\n onwheel(e: WheelEvent) {\n if (this._controls) {\n this.handleMouseWheel(e)\n e.stopPropagation()\n }\n }\n\n ondblclick(e: MouseEvent) {\n if (this._controls) {\n this.setState('zoom', this.get('zoom'))\n this._controls.reset()\n e.stopPropagation()\n }\n }\n\n ondragstart(e: DragEvent) {\n if (this._controls) {\n var pointer = this.transcoordC2S(e.offsetX, e.offsetY)\n var { left, top, width, height } = this.bounds\n\n this._mouse!.x = ((pointer.x - left) / width) * 2 - 1\n this._mouse!.y = -((pointer.y - top) / height) * 2 + 1\n\n this._controls.onDragStart(e)\n e.stopPropagation()\n }\n }\n\n ondragmove(e: DragEvent) {\n if (this._controls) {\n this._controls.cameraChanged = true\n this._controls.onDragMove(e)\n e.stopPropagation()\n }\n }\n\n ondragend(e: DragEvent) {\n if (this._controls) {\n this._controls.cameraChanged = true\n this._controls.onDragEnd(e)\n e.stopPropagation()\n }\n }\n\n ontouchstart(e: TouchEvent) {\n if (this._controls) {\n this._controls.onTouchStart(e)\n e.stopPropagation()\n }\n }\n\n onpan(e: TouchEvent) {\n if (this._controls) {\n this._controls.cameraChanged = true\n this._controls.onTouchMove(e)\n e.stopPropagation()\n }\n }\n ontouchend(e: TouchEvent) {\n if (this._controls) {\n this._controls.onTouchEnd(e)\n e.stopPropagation()\n }\n }\n\n onkeydown(e: KeyboardEvent) {\n if (this._controls) {\n this._controls.onKeyDown(e)\n e.stopPropagation()\n }\n }\n\n onpinch(e: TouchEvent) {\n if (this._controls) {\n var zoom = this.getState('zoom')\n //@ts-ignore\n zoom *= e.scale\n\n if (zoom < 100) zoom = 100\n\n this.setState('zoom', zoom)\n e.stopPropagation()\n }\n }\n\n ondoubletap() {\n this._controls.reset()\n }\n\n handleMouseWheel(event: WheelEvent) {\n var delta = 0\n var zoom = this.getState('zoom')\n\n delta = -event.deltaY\n zoom += delta * 0.1\n if (zoom < 100) zoom = 100\n\n this.setState('zoom', zoom)\n }\n\n onredraw() {\n this.threed_animate()\n }\n}\n\nComponent.register('3d-container', ThreeContainer)\n"]}
@@ -7,6 +7,6 @@ export declare class RealObjectCamera extends RealObjectMesh {
7
7
  createCamera(): THREE.PerspectiveCamera;
8
8
  updateCamera(): void;
9
9
  build(): void;
10
- clear(): THREE.Mesh<THREE.BufferGeometry, THREE.Material | THREE.Material[]>;
10
+ clear(): THREE.Mesh<THREE.BufferGeometry<THREE.NormalBufferAttributes>, THREE.Material | THREE.Material[]>;
11
11
  buildGeometry(): void;
12
12
  }
@@ -2,6 +2,7 @@ import { CSS3DObject } from 'three/examples/jsm/renderers/CSS3DRenderer.js';
2
2
  import { RealObject } from './real-object';
3
3
  export declare class RealObjectDomElement extends RealObject<CSS3DObject> {
4
4
  protected getObject3dInstance(): CSS3DObject;
5
+ get cz(): any;
5
6
  build(): void;
6
7
  updateDimension(): void;
7
8
  updateAlpha(): void;
@@ -7,6 +7,12 @@ export class RealObjectDomElement extends RealObject {
7
7
  getObject3dInstance() {
8
8
  return new CSS3DObject(this.component.element);
9
9
  }
10
+ get cz() {
11
+ var { zPos = 0 } = this.component.state;
12
+ var { height } = this.component.bounds;
13
+ var { tz = 0 } = this.component.delta();
14
+ return zPos + tz + height / 2;
15
+ }
10
16
  build() {
11
17
  super.build();
12
18
  var element = this.component.element;
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"real-object-dom-element.js","sourceRoot":"","sources":["../../src/threed/real-object-dom-element.ts"],"names":[],"mappings":"AAAA;;GAEG;AAIH,OAAO,EAAE,WAAW,EAAE,MAAM,+CAA+C,CAAA;AAC3E,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAA;AAE1C,MAAM,OAAO,oBAAqB,SAAQ,UAAuB;IACrD,mBAAmB;QAC3B,OAAO,IAAI,WAAW,CAAE,IAAI,CAAC,SAAuD,CAAC,OAAO,CAAC,CAAA;IAC/F,CAAC;IAED,IAAI,EAAE;QACJ,IAAI,EAAE,IAAI,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QACvC,IAAI,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,CAAA;QACtC,IAAI,EAAE,EAAE,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,EAAW,CAAA;QAEhD,OAAO,IAAI,GAAG,EAAE,GAAG,MAAM,GAAG,CAAC,CAAA;IAC/B,CAAC;IAED,KAAK;QACH,KAAK,CAAC,KAAK,EAAE,CAAA;QAEb,IAAI,OAAO,GAAI,IAAI,CAAC,SAAuD,CAAC,OAAO,CAAA;QAEnF,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,CAAA;QAE7C,OAAO,CAAC,KAAK,CAAC,KAAK,GAAG,KAAK,GAAG,IAAI,CAAA;QAClC,OAAO,CAAC,KAAK,CAAC,MAAM,GAAG,MAAM,GAAG,IAAI,CAAA;QAEpC,OAAO,CAAC,KAAK,CAAC,IAAI,GAAG,EAAE,CAAA;QACvB,OAAO,CAAC,KAAK,CAAC,GAAG,GAAG,EAAE,CAAA;IACxB,CAAC;IAED,eAAe;QACb,KAAK,CAAC,eAAe,EAAE,CAAA;QAEvB,IAAI,SAAS,GAAG,IAAI,CAAC,SAAS,CAC7B;QAAC,IAAI,CAAC,SAAuD,CAAC,OAAO,CAAC,KAAK,CAAC,KAAK,GAAG,SAAS,CAAC,KAAK,GAAG,IAAI,CAC1G;QAAC,IAAI,CAAC,SAAuD,CAAC,OAAO,CAAC,KAAK,CAAC,MAAM,GAAG,SAAS,CAAC,MAAM,GAAG,IAAI,CAAA;IAC/G,CAAC;IAED,WAAW;QACT,KAAK,CAAC,WAAW,EAAE,CAAA;QAEnB,sCAAsC;QACtC,uCAAuC;QACvC,iEAAiE;QACjE,IAAI,EAAE,KAAK,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAEvC;QAAC,IAAI,CAAC,SAAuD,CAAC,OAAO,CAAC,KAAK,CAAC,OAAO,GAAG,KAAK,CAAA;IAC9F,CAAC;CACF","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport { HTMLOverlayElement, HTMLOverlayContainer, DELTA } from '@hatiolab/things-scene'\n\nimport { CSS3DObject } from 'three/examples/jsm/renderers/CSS3DRenderer.js'\nimport { RealObject } from './real-object'\n\nexport class RealObjectDomElement extends RealObject<CSS3DObject> {\n protected getObject3dInstance() {\n return new CSS3DObject((this.component as HTMLOverlayElement | HTMLOverlayContainer).element)\n }\n\n get cz() {\n var { zPos = 0 } = this.component.state\n var { height } = this.component.bounds\n var { tz = 0 } = this.component.delta() as DELTA\n\n return zPos + tz + height / 2\n }\n\n build() {\n super.build()\n\n var element = (this.component as HTMLOverlayElement | HTMLOverlayContainer).element\n\n var { width, height } = this.component.bounds\n\n element.style.width = width + 'px'\n element.style.height = height + 'px'\n\n element.style.left = ''\n element.style.top = ''\n }\n\n updateDimension() {\n super.updateDimension()\n\n var dimension = this.dimension\n ;(this.component as HTMLOverlayElement | HTMLOverlayContainer).element.style.width = dimension.width + 'px'\n ;(this.component as HTMLOverlayElement | HTMLOverlayContainer).element.style.height = dimension.height + 'px'\n }\n\n updateAlpha() {\n super.updateAlpha()\n\n // material의 opacity는 항상 0으로 유지되어야 하며,\n // dom element의 opacity에 alpha를 적용해야한다.\n // 하지만, 컬러톤의 반영 외에 transparent 기능은 하지 못하므로, 뒤에 있는 오브젝트를 보여주지 못한다.\n var { alpha = 1 } = this.component.state\n\n ;(this.component as HTMLOverlayElement | HTMLOverlayContainer).element.style.opacity = alpha\n }\n}\n"]}
@@ -11,7 +11,7 @@ export declare class RealObjectExtrude extends RealObject {
11
11
  build(): void;
12
12
  createGeometry(shape: THREE.Shape): THREE.BufferGeometry;
13
13
  createMainMaterial(): THREE.MeshStandardMaterial;
14
- createMainMesh(geometry: THREE.BufferGeometry, material: THREE.Material): THREE.Mesh<THREE.BufferGeometry, THREE.Material>;
14
+ createMainMesh(geometry: THREE.BufferGeometry, material: THREE.Material): THREE.Mesh<THREE.BufferGeometry<THREE.NormalBufferAttributes>, THREE.Material>;
15
15
  createSideMesh(geometry: THREE.BufferGeometry, shape: THREE.Shape): THREE.Mesh<THREE.ExtrudeGeometry, THREE.MeshStandardMaterial>;
16
16
  createTexture(): THREE.CanvasTexture;
17
17
  updateAlpha(): void;
@@ -1,12 +1,12 @@
1
1
  import * as THREE from 'three';
2
2
  import { RealObject } from './real-object';
3
3
  export declare abstract class RealObjectMesh extends RealObject<THREE.Mesh> {
4
- protected getObject3dInstance(): THREE.Mesh<THREE.BufferGeometry, THREE.Material | THREE.Material[]>;
4
+ protected getObject3dInstance(): THREE.Mesh<THREE.BufferGeometry<THREE.NormalBufferAttributes>, THREE.Material | THREE.Material[]>;
5
5
  build(): void;
6
6
  updateAlpha(): void;
7
7
  updateHidden(): void;
8
8
  updateFillStyle(): void;
9
9
  protected abstract buildGeometry(): void;
10
10
  buildMaterial(): void;
11
- clear(): THREE.Mesh<THREE.BufferGeometry, THREE.Material | THREE.Material[]>;
11
+ clear(): THREE.Mesh<THREE.BufferGeometry<THREE.NormalBufferAttributes>, THREE.Material | THREE.Material[]>;
12
12
  }
@@ -4,6 +4,7 @@ export declare abstract class RealObjectSprite extends RealObject<THREE.Sprite>
4
4
  protected getObject3dInstance(): THREE.Sprite;
5
5
  build(): void;
6
6
  abstract buildMaterial(): void;
7
+ get cz(): any;
7
8
  updateAlpha(): void;
8
9
  updateHidden(): void;
9
10
  updateFillStyle(): void;
@@ -13,6 +13,12 @@ export class RealObjectSprite extends RealObject {
13
13
  this.buildMaterial();
14
14
  }
15
15
  /* overide */
16
+ get cz() {
17
+ var { zPos = 0 } = this.component.state;
18
+ var { height } = this.component.bounds;
19
+ var { tz = 0 } = this.component.delta();
20
+ return zPos + tz + height / 2;
21
+ }
16
22
  updateAlpha() {
17
23
  var { alpha = 1, fillStyle } = this.component.state;
18
24
  applyAlpha(this.object3d.material, alpha, fillStyle);
@@ -1 +1 @@
1
- {"version":3,"file":"real-object-sprite.js","sourceRoot":"","sources":["../../src/threed/real-object-sprite.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAC9B,OAAO,EAAE,UAAU,EAAE,MAAM,UAAU,CAAA;AAErC,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAA;AAE1C,MAAM,OAAgB,gBAAiB,SAAQ,UAAwB;IAC3D,mBAAmB;QAC3B,OAAO,IAAI,KAAK,CAAC,MAAM,EAAE,CAAA;IAC3B,CAAC;IAED,KAAK;QACH,KAAK,CAAC,KAAK,EAAE,CAAA;QAEb,IAAI,CAAC,aAAa,EAAE,CAAA;IACtB,CAAC;IAID,aAAa;IAEb,WAAW;QACT,IAAI,EAAE,KAAK,GAAG,CAAC,EAAE,SAAS,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAEnD,UAAU,CAAC,IAAI,CAAC,QAAQ,CAAC,QAAQ,EAAE,KAAK,EAAE,SAAS,CAAC,CAAA;IACtD,CAAC;IAED,YAAY;QACV,IAAI,CAAC,QAAQ,CAAC,OAAO,GAAG,CAAC,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,MAAM,CAAA;IACtD,CAAC;IAED,eAAe;QACb,IAAI,EAAE,SAAS,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QACxC,IAAI,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,QAAgC,CAAA;QAC7D,IAAI,CAAC,QAAQ,EAAE;YACb,OAAM;SACP;QAED,MAAM,OAAO,GAAG,UAAU,CAAC,qBAAqB,CAAC,IAAI,CAAC,SAAS,CAAC,CAAA;QAEhE,IAAI,OAAO,EAAE;YACX,OAAO,CAAC,WAAW,GAAG,IAAI,CAAA;YAC1B,QAAQ,CAAC,GAAG,GAAG,OAAO,CAAA;SACvB;aAAM,IAAI,OAAO,SAAS,IAAI,QAAQ,EAAE;YACvC,IAAI,SAAS,KAAK,aAAa,EAAE;gBAC/B,QAAQ,CAAC,KAAK,CAAC,GAAG,CAAC,SAAS,CAAC,CAAA;aAC9B;iBAAM;gBACL,QAAQ,CAAC,OAAO,GAAG,CAAC,CAAA;aACrB;SACF;IACH,CAAC;CACF","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport * as THREE from 'three'\nimport { applyAlpha } from './common'\n\nimport { RealObject } from './real-object'\n\nexport abstract class RealObjectSprite extends RealObject<THREE.Sprite> {\n protected getObject3dInstance() {\n return new THREE.Sprite()\n }\n\n build() {\n super.build()\n\n this.buildMaterial()\n }\n\n abstract buildMaterial(): void\n\n /* overide */\n\n updateAlpha() {\n var { alpha = 1, fillStyle } = this.component.state\n\n applyAlpha(this.object3d.material, alpha, fillStyle)\n }\n\n updateHidden() {\n this.object3d.visible = !this.component.state.hidden\n }\n\n updateFillStyle() {\n var { fillStyle } = this.component.state\n var material = this.object3d.material as THREE.SpriteMaterial\n if (!material) {\n return\n }\n\n const texture = RealObject.buildFillStyleTexture(this.component)\n\n if (texture) {\n texture.needsUpdate = true\n material.map = texture\n } else if (typeof fillStyle == 'string') {\n if (fillStyle !== 'transparent') {\n material.color.set(fillStyle)\n } else {\n material.opacity = 0\n }\n }\n }\n}\n"]}
1
+ {"version":3,"file":"real-object-sprite.js","sourceRoot":"","sources":["../../src/threed/real-object-sprite.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAC9B,OAAO,EAAE,UAAU,EAAE,MAAM,UAAU,CAAA;AAGrC,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAA;AAE1C,MAAM,OAAgB,gBAAiB,SAAQ,UAAwB;IAC3D,mBAAmB;QAC3B,OAAO,IAAI,KAAK,CAAC,MAAM,EAAE,CAAA;IAC3B,CAAC;IAED,KAAK;QACH,KAAK,CAAC,KAAK,EAAE,CAAA;QAEb,IAAI,CAAC,aAAa,EAAE,CAAA;IACtB,CAAC;IAID,aAAa;IAEb,IAAI,EAAE;QACJ,IAAI,EAAE,IAAI,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QACvC,IAAI,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,CAAA;QACtC,IAAI,EAAE,EAAE,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,EAAW,CAAA;QAEhD,OAAO,IAAI,GAAG,EAAE,GAAG,MAAM,GAAG,CAAC,CAAA;IAC/B,CAAC;IAED,WAAW;QACT,IAAI,EAAE,KAAK,GAAG,CAAC,EAAE,SAAS,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAEnD,UAAU,CAAC,IAAI,CAAC,QAAQ,CAAC,QAAQ,EAAE,KAAK,EAAE,SAAS,CAAC,CAAA;IACtD,CAAC;IAED,YAAY;QACV,IAAI,CAAC,QAAQ,CAAC,OAAO,GAAG,CAAC,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,MAAM,CAAA;IACtD,CAAC;IAED,eAAe;QACb,IAAI,EAAE,SAAS,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QACxC,IAAI,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,QAAgC,CAAA;QAC7D,IAAI,CAAC,QAAQ,EAAE;YACb,OAAM;SACP;QAED,MAAM,OAAO,GAAG,UAAU,CAAC,qBAAqB,CAAC,IAAI,CAAC,SAAS,CAAC,CAAA;QAEhE,IAAI,OAAO,EAAE;YACX,OAAO,CAAC,WAAW,GAAG,IAAI,CAAA;YAC1B,QAAQ,CAAC,GAAG,GAAG,OAAO,CAAA;SACvB;aAAM,IAAI,OAAO,SAAS,IAAI,QAAQ,EAAE;YACvC,IAAI,SAAS,KAAK,aAAa,EAAE;gBAC/B,QAAQ,CAAC,KAAK,CAAC,GAAG,CAAC,SAAS,CAAC,CAAA;aAC9B;iBAAM;gBACL,QAAQ,CAAC,OAAO,GAAG,CAAC,CAAA;aACrB;SACF;IACH,CAAC;CACF","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport * as THREE from 'three'\nimport { applyAlpha } from './common'\nimport { DELTA } from '@hatiolab/things-scene'\n\nimport { RealObject } from './real-object'\n\nexport abstract class RealObjectSprite extends RealObject<THREE.Sprite> {\n protected getObject3dInstance() {\n return new THREE.Sprite()\n }\n\n build() {\n super.build()\n\n this.buildMaterial()\n }\n\n abstract buildMaterial(): void\n\n /* overide */\n\n get cz() {\n var { zPos = 0 } = this.component.state\n var { height } = this.component.bounds\n var { tz = 0 } = this.component.delta() as DELTA\n\n return zPos + tz + height / 2\n }\n\n updateAlpha() {\n var { alpha = 1, fillStyle } = this.component.state\n\n applyAlpha(this.object3d.material, alpha, fillStyle)\n }\n\n updateHidden() {\n this.object3d.visible = !this.component.state.hidden\n }\n\n updateFillStyle() {\n var { fillStyle } = this.component.state\n var material = this.object3d.material as THREE.SpriteMaterial\n if (!material) {\n return\n }\n\n const texture = RealObject.buildFillStyleTexture(this.component)\n\n if (texture) {\n texture.needsUpdate = true\n material.map = texture\n } else if (typeof fillStyle == 'string') {\n if (fillStyle !== 'transparent') {\n material.color.set(fillStyle)\n } else {\n material.opacity = 0\n }\n }\n }\n}\n"]}
@@ -1,27 +1,45 @@
1
1
  import * as THREE from 'three';
2
2
  import { createCanvas } from '../html/elements';
3
+ function nextPowerOf2(n) {
4
+ var count = 0;
5
+ if (n && !(n & (n - 1))) {
6
+ return n;
7
+ }
8
+ while (n != 0) {
9
+ n >>= 1;
10
+ count += 1;
11
+ }
12
+ return 1 << count;
13
+ }
3
14
  export function createCanvasTexture(component) {
4
- var _a, _b;
15
+ var { lineWidth } = component.state;
5
16
  var { width, height } = component.bounds;
17
+ width += lineWidth;
18
+ height += lineWidth;
6
19
  // Factor for increasing image resolution.
7
20
  // TODO to be able to redraw according to the change in zoom value.
8
- const scale = ((_b = (_a = component.realObject) === null || _a === void 0 ? void 0 : _a.threeContainer) === null || _b === void 0 ? void 0 : _b.zoom) * 2;
9
- let canvas = createCanvas(width * scale, height * scale);
21
+ const scale = 2; // component.realObject?.threeContainer?.zoom as number
22
+ var poweredWidth = nextPowerOf2(width * scale);
23
+ var poweredHeight = nextPowerOf2(height * scale);
24
+ let canvas = createCanvas(poweredWidth, poweredHeight);
10
25
  var texture = new THREE.CanvasTexture(canvas);
11
26
  renderCanvasTexture(canvas, component, scale);
12
27
  texture.needsUpdate = true;
13
28
  texture.wrapS = THREE.RepeatWrapping;
14
29
  texture.wrapT = THREE.RepeatWrapping;
15
- texture.offset.set(0, 0);
16
- texture.repeat.set(1, 1);
30
+ texture.offset.set(0, 1 - (height * scale) / poweredHeight);
31
+ texture.repeat.set((width * scale) / poweredWidth, (height * scale) / poweredHeight);
17
32
  texture.magFilter = THREE.NearestFilter;
18
- texture.minFilter = THREE.LinearMipMapLinearFilter;
19
- // @ts-ignore
33
+ texture.minFilter = THREE.LinearFilter;
34
+ // texture.minFilter = THREE.LinearMipMapLinearFilter
20
35
  texture.colorSpace = THREE.SRGBColorSpace;
21
36
  return texture;
22
37
  }
23
38
  export function renderCanvasTexture(canvas, component, scale) {
39
+ var { lineWidth } = component.state;
24
40
  var { left, top } = component.bounds;
41
+ left -= lineWidth / 2;
42
+ top -= lineWidth / 2;
25
43
  let context = canvas.getContext('2d');
26
44
  context.scale(scale, scale);
27
45
  context.translate(-left, -top);
@@ -1 +1 @@
1
- {"version":3,"file":"canvas-texture.js","sourceRoot":"","sources":["../../../src/threed/texture/canvas-texture.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAG9B,OAAO,EAAE,YAAY,EAAE,MAAM,kBAAkB,CAAA;AAE/C,MAAM,UAAU,mBAAmB,CAAC,SAAoB;;IACtD,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,SAAS,CAAC,MAAM,CAAA;IAExC,0CAA0C;IAC1C,mEAAmE;IACnE,MAAM,KAAK,GAAG,CAAC,MAAA,MAAA,SAAS,CAAC,UAAU,0CAAE,cAAc,0CAAE,IAAe,IAAG,CAAC,CAAA;IAExE,IAAI,MAAM,GAAG,YAAY,CAAC,KAAK,GAAG,KAAK,EAAE,MAAM,GAAG,KAAK,CAAC,CAAA;IAExD,IAAI,OAAO,GAAG,IAAI,KAAK,CAAC,aAAa,CAAC,MAAM,CAAC,CAAA;IAE7C,mBAAmB,CAAC,MAAM,EAAE,SAAS,EAAE,KAAK,CAAC,CAAA;IAE7C,OAAO,CAAC,WAAW,GAAG,IAAI,CAAA;IAC1B,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC,cAAc,CAAA;IACpC,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC,cAAc,CAAA;IACpC,OAAO,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAA;IACxB,OAAO,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAA;IACxB,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC,aAAa,CAAA;IACvC,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC,wBAAwB,CAAA;IAClD,aAAa;IACb,OAAO,CAAC,UAAU,GAAG,KAAK,CAAC,cAAc,CAAA;IAEzC,OAAO,OAAO,CAAA;AAChB,CAAC;AAED,MAAM,UAAU,mBAAmB,CAAC,MAAyB,EAAE,SAAoB,EAAE,KAAa;IAChG,IAAI,EAAE,IAAI,EAAE,GAAG,EAAE,GAAG,SAAS,CAAC,MAAM,CAAA;IAEpC,IAAI,OAAO,GAAG,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,CAAA;IAErC,OAAQ,CAAC,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,CAAA;IAC5B,OAAQ,CAAC,SAAS,CAAC,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,CAAA;IAC/B,SAAS,CAAC,MAAM,CAAC,OAAQ,CAAC,CAAA;IAC1B,SAAS,CAAC,UAAU,CAAC,OAAQ,CAAC,CAAA;AAChC,CAAC","sourcesContent":["import * as THREE from 'three'\nimport { Component } from '@hatiolab/things-scene'\n\nimport { createCanvas } from '../html/elements'\n\nexport function createCanvasTexture(component: Component): THREE.Texture {\n var { width, height } = component.bounds\n\n // Factor for increasing image resolution.\n // TODO to be able to redraw according to the change in zoom value.\n const scale = (component.realObject?.threeContainer?.zoom as number) * 2\n\n let canvas = createCanvas(width * scale, height * scale)\n\n var texture = new THREE.CanvasTexture(canvas)\n\n renderCanvasTexture(canvas, component, scale)\n\n texture.needsUpdate = true\n texture.wrapS = THREE.RepeatWrapping\n texture.wrapT = THREE.RepeatWrapping\n texture.offset.set(0, 0)\n texture.repeat.set(1, 1)\n texture.magFilter = THREE.NearestFilter\n texture.minFilter = THREE.LinearMipMapLinearFilter\n // @ts-ignore\n texture.colorSpace = THREE.SRGBColorSpace\n\n return texture\n}\n\nexport function renderCanvasTexture(canvas: HTMLCanvasElement, component: Component, scale: number) {\n var { left, top } = component.bounds\n\n let context = canvas.getContext('2d')\n\n context!.scale(scale, scale)\n context!.translate(-left, -top)\n component.render(context!)\n component.postrender(context!)\n}\n"]}
1
+ {"version":3,"file":"canvas-texture.js","sourceRoot":"","sources":["../../../src/threed/texture/canvas-texture.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAG9B,OAAO,EAAE,YAAY,EAAE,MAAM,kBAAkB,CAAA;AAE/C,SAAS,YAAY,CAAC,CAAS;IAC7B,IAAI,KAAK,GAAG,CAAC,CAAA;IAEb,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE;QACvB,OAAO,CAAC,CAAA;KACT;IAED,OAAO,CAAC,IAAI,CAAC,EAAE;QACb,CAAC,KAAK,CAAC,CAAA;QACP,KAAK,IAAI,CAAC,CAAA;KACX;IAED,OAAO,CAAC,IAAI,KAAK,CAAA;AACnB,CAAC;AAED,MAAM,UAAU,mBAAmB,CAAC,SAAoB;IACtD,IAAI,EAAE,SAAS,EAAE,GAAG,SAAS,CAAC,KAAK,CAAA;IACnC,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,SAAS,CAAC,MAAM,CAAA;IAExC,KAAK,IAAI,SAAS,CAAA;IAClB,MAAM,IAAI,SAAS,CAAA;IAEnB,0CAA0C;IAC1C,mEAAmE;IACnE,MAAM,KAAK,GAAG,CAAC,CAAA,CAAC,uDAAuD;IAEvE,IAAI,YAAY,GAAG,YAAY,CAAC,KAAK,GAAG,KAAK,CAAC,CAAA;IAC9C,IAAI,aAAa,GAAG,YAAY,CAAC,MAAM,GAAG,KAAK,CAAC,CAAA;IAEhD,IAAI,MAAM,GAAG,YAAY,CAAC,YAAY,EAAE,aAAa,CAAC,CAAA;IAEtD,IAAI,OAAO,GAAG,IAAI,KAAK,CAAC,aAAa,CAAC,MAAM,CAAC,CAAA;IAE7C,mBAAmB,CAAC,MAAM,EAAE,SAAS,EAAE,KAAK,CAAC,CAAA;IAE7C,OAAO,CAAC,WAAW,GAAG,IAAI,CAAA;IAC1B,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC,cAAc,CAAA;IACpC,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC,cAAc,CAAA;IACpC,OAAO,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,MAAM,GAAG,KAAK,CAAC,GAAG,aAAa,CAAC,CAAA;IAC3D,OAAO,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,KAAK,GAAG,KAAK,CAAC,GAAG,YAAY,EAAE,CAAC,MAAM,GAAG,KAAK,CAAC,GAAG,aAAa,CAAC,CAAA;IACpF,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC,aAAa,CAAA;IACvC,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC,YAAY,CAAA;IACtC,qDAAqD;IACrD,OAAO,CAAC,UAAU,GAAG,KAAK,CAAC,cAAc,CAAA;IAEzC,OAAO,OAAO,CAAA;AAChB,CAAC;AAED,MAAM,UAAU,mBAAmB,CAAC,MAAyB,EAAE,SAAoB,EAAE,KAAa;IAChG,IAAI,EAAE,SAAS,EAAE,GAAG,SAAS,CAAC,KAAK,CAAA;IACnC,IAAI,EAAE,IAAI,EAAE,GAAG,EAAE,GAAG,SAAS,CAAC,MAAM,CAAA;IAEpC,IAAI,IAAI,SAAS,GAAG,CAAC,CAAA;IACrB,GAAG,IAAI,SAAS,GAAG,CAAC,CAAA;IAEpB,IAAI,OAAO,GAAG,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,CAAA;IAErC,OAAQ,CAAC,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,CAAA;IAC5B,OAAQ,CAAC,SAAS,CAAC,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,CAAA;IAC/B,SAAS,CAAC,MAAM,CAAC,OAAQ,CAAC,CAAA;IAC1B,SAAS,CAAC,UAAU,CAAC,OAAQ,CAAC,CAAA;AAChC,CAAC","sourcesContent":["import * as THREE from 'three'\nimport { Component } from '@hatiolab/things-scene'\n\nimport { createCanvas } from '../html/elements'\n\nfunction nextPowerOf2(n: number) {\n var count = 0\n\n if (n && !(n & (n - 1))) {\n return n\n }\n\n while (n != 0) {\n n >>= 1\n count += 1\n }\n\n return 1 << count\n}\n\nexport function createCanvasTexture(component: Component): THREE.Texture {\n var { lineWidth } = component.state\n var { width, height } = component.bounds\n\n width += lineWidth\n height += lineWidth\n\n // Factor for increasing image resolution.\n // TODO to be able to redraw according to the change in zoom value.\n const scale = 2 // component.realObject?.threeContainer?.zoom as number\n\n var poweredWidth = nextPowerOf2(width * scale)\n var poweredHeight = nextPowerOf2(height * scale)\n\n let canvas = createCanvas(poweredWidth, poweredHeight)\n\n var texture = new THREE.CanvasTexture(canvas)\n\n renderCanvasTexture(canvas, component, scale)\n\n texture.needsUpdate = true\n texture.wrapS = THREE.RepeatWrapping\n texture.wrapT = THREE.RepeatWrapping\n texture.offset.set(0, 1 - (height * scale) / poweredHeight)\n texture.repeat.set((width * scale) / poweredWidth, (height * scale) / poweredHeight)\n texture.magFilter = THREE.NearestFilter\n texture.minFilter = THREE.LinearFilter\n // texture.minFilter = THREE.LinearMipMapLinearFilter\n texture.colorSpace = THREE.SRGBColorSpace\n\n return texture\n}\n\nexport function renderCanvasTexture(canvas: HTMLCanvasElement, component: Component, scale: number) {\n var { lineWidth } = component.state\n var { left, top } = component.bounds\n\n left -= lineWidth / 2\n top -= lineWidth / 2\n\n let context = canvas.getContext('2d')\n\n context!.scale(scale, scale)\n context!.translate(-left, -top)\n component.render(context!)\n component.postrender(context!)\n}\n"]}
@@ -0,0 +1,12 @@
1
+ ## Directional Light vs Point Light
2
+
3
+ | | Directional Light | Point Light |
4
+ | ---------------- | ------------------------------------------ | ----------------------------------------- |
5
+ | 방향성 | 방향 벡터로 무한히 먼 거리에서 발산하는 빛 | 위치를 기준으로 모든 방향으로 발산하는 빛 |
6
+ | 빛의 강도 | `intensity` 속성으로 조절 가능 | `intensity` 속성으로 조절 가능 |
7
+ | 영향 범위와 감쇠 | 무제한 영역에서 발산하는 빛 | `distance`와 `decay` 속성으로 조절 가능 |
8
+ | 그림자 생성 | 그림자 생성이 용이함 | 기본적으로 그림자 생성 안 됨 |
9
+
10
+ ## 조명 색상
11
+
12
+ 조명 색상은 컴포넌트의 백그라운드 컬러를 반영한다.
@@ -0,0 +1,12 @@
1
+ ## Directional Light vs Point Light
2
+
3
+ | | Directional Light | Point Light |
4
+ | --------------- | ------------------------------------------------------------------ | --------------------------------------------------------- |
5
+ | Directionality | Light emanates from an infinite distance with a directional vector | Light emanates from a specific position in all directions |
6
+ | Light Intensity | Adjustable with the `intensity` property | Adjustable with the `intensity` property |
7
+ | Range and Decay | Light has an unlimited range | Adjustable with the `distance` and `decay` properties |
8
+ | Shadow Casting | Shadows are easily generated | Shadows are not generated by default |
9
+
10
+ ## Light Color
11
+
12
+ The light color reflects the background color of the component.
@@ -0,0 +1,12 @@
1
+ ## 方向光 vs 点光
2
+
3
+ | | 方向光 | 点光 |
4
+ | ---------- | ------------------------------- | ----------------------------------------- |
5
+ | 方向性 | 光从无限远的距离以方向向量发散 | 光从特定位置向所有方向发散 |
6
+ | 光强度 | 可通过 `intensity` 属性进行调节 | 可通过 `intensity` 属性进行调节 |
7
+ | 范围与衰减 | 光具有无限范围 | 可通过 `distance` 和 `decay` 属性进行调节 |
8
+ | 生成阴影 | 容易生成阴影 | 默认情况下不生成阴影 |
9
+
10
+ ## 光源颜色
11
+
12
+ 光源颜色反映了组件的背景颜色。
Binary file
@@ -6,9 +6,19 @@
6
6
  "auditLog": "logs/.08636eb59927f12972f6774f5947c8507b3564c2-audit.json",
7
7
  "files": [
8
8
  {
9
- "date": 1684535240610,
10
- "name": "logs/application-2023-05-20-07.log",
11
- "hash": "850cff221029e752047e1f337f81c6562a5a4e81636f25959a5a9fba54a7b7ae"
9
+ "date": 1684845731462,
10
+ "name": "logs/application-2023-05-23-21.log",
11
+ "hash": "7e9e258f1a0b65d0adbb1d4100965fb401b07ca8ac6aa32f8b86c9ccffdb99f0"
12
+ },
13
+ {
14
+ "date": 1684931020350,
15
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