@operato/scene-visualizer 1.2.36 → 1.2.39

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (96) hide show
  1. package/CHANGELOG.md +18 -0
  2. package/db.sqlite +0 -0
  3. package/dist/camera copy.d.ts +20 -0
  4. package/dist/camera copy.js +103 -0
  5. package/dist/camera copy.js.map +1 -0
  6. package/dist/camera.d.ts +1 -1
  7. package/dist/index.d.ts +1 -0
  8. package/dist/index.js +1 -0
  9. package/dist/index.js.map +1 -1
  10. package/dist/light.d.ts +15 -0
  11. package/dist/light.js +131 -0
  12. package/dist/light.js.map +1 -0
  13. package/dist/point-light.d.ts +14 -0
  14. package/dist/point-light.js +77 -0
  15. package/dist/point-light.js.map +1 -0
  16. package/dist/rack.d.ts +2 -2
  17. package/dist/stock.d.ts +1 -1
  18. package/dist/templates/index.d.ts +20 -0
  19. package/dist/templates/index.js +2 -0
  20. package/dist/templates/index.js.map +1 -1
  21. package/dist/templates/light.d.ts +22 -0
  22. package/dist/templates/light.js +23 -0
  23. package/dist/templates/light.js.map +1 -0
  24. package/dist/templates/point-light.d.ts +22 -0
  25. package/dist/templates/point-light.js +23 -0
  26. package/dist/templates/point-light.js.map +1 -0
  27. package/dist/templates/sprite.js +1 -1
  28. package/dist/templates/sprite.js.map +1 -1
  29. package/dist/templates/wall copy.d.ts +19 -0
  30. package/dist/templates/wall copy.js +20 -0
  31. package/dist/templates/wall copy.js.map +1 -0
  32. package/dist/three-container.js +0 -18
  33. package/dist/three-container.js.map +1 -1
  34. package/dist/three-modeller.d.ts +0 -0
  35. package/dist/three-modeller.js +2 -0
  36. package/dist/three-modeller.js.map +1 -0
  37. package/dist/three-space.d.ts +86 -0
  38. package/dist/three-space.js +566 -0
  39. package/dist/three-space.js.map +1 -0
  40. package/dist/threed/real-object-camera-meshed.d.ts +1 -1
  41. package/dist/threed/real-object-dom-element.d.ts +1 -0
  42. package/dist/threed/real-object-dom-element.js +6 -0
  43. package/dist/threed/real-object-dom-element.js.map +1 -1
  44. package/dist/threed/real-object-extrude.d.ts +1 -1
  45. package/dist/threed/real-object-mesh.d.ts +2 -2
  46. package/dist/threed/real-object-sprite.d.ts +1 -0
  47. package/dist/threed/real-object-sprite.js +6 -0
  48. package/dist/threed/real-object-sprite.js.map +1 -1
  49. package/dist/threed/texture/canvas-texture.js +25 -7
  50. package/dist/threed/texture/canvas-texture.js.map +1 -1
  51. package/helps/scene/component/light.ko.md +12 -0
  52. package/helps/scene/component/light.md +12 -0
  53. package/helps/scene/component/light.zh.md +12 -0
  54. package/icons/light.png +0 -0
  55. package/logs/.08636eb59927f12972f6774f5947c8507b3564c2-audit.json +9 -24
  56. package/logs/.5e5d741d8b7784a2fbad65eedc0fd46946aaf6f2-audit.json +12 -42
  57. package/logs/application-2023-05-23-21.log +6 -0
  58. package/logs/application-2023-05-24-21.log +6 -0
  59. package/logs/application-2023-05-25-00.log +20 -0
  60. package/logs/connections-2023-05-20-07.log +41 -0
  61. package/logs/connections-2023-05-23-21.log +41 -0
  62. package/logs/connections-2023-05-24-21.log +41 -0
  63. package/logs/connections-2023-05-25-00.log +123 -0
  64. package/package.json +3 -3
  65. package/schema.gql +10 -0
  66. package/src/index.ts +1 -0
  67. package/src/light.ts +155 -0
  68. package/src/templates/index.ts +2 -0
  69. package/src/templates/light.ts +23 -0
  70. package/src/templates/sprite.ts +1 -1
  71. package/src/three-container.ts +0 -21
  72. package/src/three-space.ts +732 -0
  73. package/src/threed/real-object-dom-element.ts +9 -4
  74. package/src/threed/real-object-sprite.ts +9 -0
  75. package/src/threed/texture/canvas-texture.ts +32 -6
  76. package/translations/en.json +6 -1
  77. package/translations/ko.json +6 -1
  78. package/translations/ms.json +6 -1
  79. package/translations/zh.json +6 -1
  80. package/tsconfig.tsbuildinfo +1 -1
  81. package/logs/application-2023-04-30-10.log +0 -6
  82. package/logs/application-2023-04-30-12.log +0 -6
  83. package/logs/application-2023-04-30-14.log +0 -6
  84. package/logs/application-2023-04-30-16.log +0 -15
  85. package/logs/application-2023-04-30-20.log +0 -6
  86. package/logs/application-2023-04-30-22.log +0 -6
  87. package/logs/connections-2023-04-22-10.log +0 -82
  88. package/logs/connections-2023-04-22-11.log +0 -41
  89. package/logs/connections-2023-04-24-13.log +0 -82
  90. package/logs/connections-2023-04-24-14.log +0 -82
  91. package/logs/connections-2023-04-30-10.log +0 -41
  92. package/logs/connections-2023-04-30-12.log +0 -41
  93. package/logs/connections-2023-04-30-14.log +0 -41
  94. package/logs/connections-2023-04-30-16.log +0 -41
  95. package/logs/connections-2023-04-30-20.log +0 -41
  96. package/logs/connections-2023-04-30-22.log +0 -41
@@ -0,0 +1,566 @@
1
+ /*
2
+ * Copyright © HatioLab Inc. All rights reserved.
3
+ */
4
+ import { Component, Container, error, FPS, Layout } from '@hatiolab/things-scene';
5
+ import * as THREE from 'three';
6
+ import { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer.js';
7
+ import { RenderPass } from 'three/examples/jsm/postprocessing/RenderPass.js';
8
+ import ThreeControls from './three-controls';
9
+ import './three-layout';
10
+ import { CSS3DRenderer } from 'three/examples/jsm/renderers/CSS3DRenderer';
11
+ import { createFloor } from './threed/floor/floor';
12
+ const NATURE = {
13
+ mutable: false,
14
+ resizable: true,
15
+ rotatable: true,
16
+ properties: [
17
+ {
18
+ type: 'select',
19
+ label: 'precision',
20
+ name: 'precision',
21
+ property: {
22
+ options: [
23
+ {
24
+ display: 'High',
25
+ value: 'highp'
26
+ },
27
+ {
28
+ display: 'Medium',
29
+ value: 'mediump'
30
+ },
31
+ {
32
+ display: 'Low',
33
+ value: 'lowp'
34
+ }
35
+ ]
36
+ }
37
+ },
38
+ {
39
+ type: 'checkbox',
40
+ label: 'anti-alias',
41
+ name: 'antialias',
42
+ property: 'antialias'
43
+ },
44
+ {
45
+ type: 'checkbox',
46
+ label: 'controller',
47
+ name: 'controller',
48
+ property: 'controller'
49
+ }
50
+ ],
51
+ help: 'scene/component/three-space'
52
+ };
53
+ const WEBGL_NO_SUPPORT_TEXT = 'WebGL no support';
54
+ export class ThreeSpace extends Container {
55
+ constructor() {
56
+ super(...arguments);
57
+ this._noSupportWebgl = false;
58
+ this._raycaster = new THREE.Raycaster();
59
+ }
60
+ containable(component) {
61
+ return component.is3dish();
62
+ }
63
+ is3dContainer() {
64
+ return true;
65
+ }
66
+ /* THREE Object related .. */
67
+ createObjects(components) {
68
+ for (let component of components) {
69
+ try {
70
+ var item = component.realObject;
71
+ if (item) {
72
+ if (component.isHTMLElement()) {
73
+ this.css3DScene.add(item.object3d);
74
+ }
75
+ else {
76
+ this._scene3d.add(item.object3d);
77
+ }
78
+ }
79
+ }
80
+ catch (err) {
81
+ error(err);
82
+ }
83
+ }
84
+ }
85
+ destroy_scene3d() {
86
+ var _a;
87
+ this.stop();
88
+ window.removeEventListener('focus', this._onFocus);
89
+ window.removeEventListener('resize', this._onResize);
90
+ if (this._renderer3d)
91
+ this._renderer3d.clear();
92
+ if ((_a = this._controls) === null || _a === void 0 ? void 0 : _a.autoRotate) {
93
+ this._controls.doAutoRotate(false);
94
+ }
95
+ delete this._renderer3d;
96
+ delete this._camera;
97
+ delete this._controls;
98
+ if (this._scene3d) {
99
+ let children = this._scene3d.children.slice();
100
+ for (let i in children) {
101
+ let child = children[i];
102
+ if (child.dispose)
103
+ child.dispose();
104
+ if (child.geometry && child.geometry.dispose)
105
+ child.geometry.dispose();
106
+ if (child.material && child.material.dispose)
107
+ child.material.dispose();
108
+ if (child.texture && child.texture.dispose)
109
+ child.texture.dispose();
110
+ this._scene3d.remove(child);
111
+ }
112
+ }
113
+ delete this._scene3d;
114
+ }
115
+ update() {
116
+ var { width, height } = this.bounds;
117
+ var { fov = 45, near = 0.1, far = 20000, antialias = true, precision = 'highp', cameraX, cameraY, cameraZ, exposure = 2.5 } = this.state;
118
+ var components = this.components || [];
119
+ // SCENE
120
+ this._scene3d = new THREE.Scene();
121
+ // CAMERA
122
+ var aspect = width / height;
123
+ this._camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
124
+ var cameraXPos = height * 0.8, cameraYPos = width * 0.8, cameraZPos = Math.min(500, Math.floor(Math.min(width, height)));
125
+ // cameraZPos = Math.floor(Math.min(width, height))
126
+ if (cameraX != undefined)
127
+ cameraXPos = cameraX * width;
128
+ if (cameraY != undefined)
129
+ cameraYPos = cameraY * height;
130
+ if (cameraZ != undefined)
131
+ cameraZPos = cameraZ * Math.floor(Math.min(width, height));
132
+ this._camera.position.set(cameraXPos, cameraZPos, cameraYPos);
133
+ this._scene3d.add(this._camera);
134
+ this._camera.lookAt(this._scene3d.position);
135
+ this._camera.zoom = this.getState('zoom') * 0.01;
136
+ try {
137
+ const canvas = document.createElement('canvas');
138
+ let context = canvas.getContext('webgl2');
139
+ var renderer3d = new THREE.WebGLRenderer({
140
+ canvas,
141
+ context,
142
+ precision,
143
+ alpha: true,
144
+ antialias
145
+ });
146
+ }
147
+ catch (e) {
148
+ this._noSupportWebgl = true;
149
+ return;
150
+ }
151
+ this._renderer3d = renderer3d;
152
+ renderer3d.autoClear = true;
153
+ // @ts-ignore for three@0.150.1
154
+ renderer3d.outputColorSpace = THREE.SRGBColorSpace;
155
+ renderer3d.useLegacyLights = false;
156
+ renderer3d.toneMappingExposure = Math.pow(exposure, 5.0);
157
+ renderer3d.toneMapping = THREE.LinearToneMapping;
158
+ renderer3d.shadowMap.enabled = true;
159
+ renderer3d.setClearColor(0xffffff, 0); // transparent
160
+ renderer3d.setSize(width, height);
161
+ // CONTROLS
162
+ this._controls = new ThreeControls(this._camera, this);
163
+ this._controls.cameraChanged = true;
164
+ // Lights
165
+ var _hemiLight = new THREE.HemisphereLight(0xdddddd, 0x333333, 0.035);
166
+ var _directionalLight = new THREE.DirectionalLight(0xd6e1ff, 0.01);
167
+ var _pointLight1 = new THREE.PointLight(0xd6e1ff, 1, undefined, 2);
168
+ _pointLight1.power = cameraZPos * 50;
169
+ _pointLight1.castShadow = true;
170
+ _pointLight1.position.set(0, cameraZPos, 0);
171
+ _pointLight1.shadow.camera.near = 0.1;
172
+ _pointLight1.shadow.camera.far = cameraZPos * 2;
173
+ // const helper = new THREE.CameraHelper(_pointLight1.shadow.camera)
174
+ // this._scene3d?.add(helper)
175
+ this.scene3d.add(_hemiLight);
176
+ this.scene3d.add(_pointLight1);
177
+ this._camera.add(_directionalLight);
178
+ this._mouse = new THREE.Vector2();
179
+ this._clock = new THREE.Clock(true);
180
+ this._mixer = new THREE.AnimationMixer(this.scene3d);
181
+ this.createObjects(components);
182
+ this._camera.updateProjectionMatrix();
183
+ const floor = createFloor(this);
184
+ // if (this._floor) {
185
+ // this.object3d.remove(this._floor)
186
+ // this._floor.clear()
187
+ // delete this._floor
188
+ // }
189
+ if (floor) {
190
+ // this._floor = floor
191
+ this._scene3d.add(floor);
192
+ }
193
+ // this.invalidate()
194
+ // postprocessing
195
+ var composer = (this.composer = new EffectComposer(renderer3d));
196
+ composer.setSize(width, height);
197
+ const renderPass = new RenderPass(this._scene3d, this._camera);
198
+ composer.addPass(renderPass);
199
+ this._onFocus = (e) => {
200
+ this.render_threed();
201
+ };
202
+ this._onResize = (e) => {
203
+ this.resize();
204
+ };
205
+ window.addEventListener('resize', this._onResize);
206
+ window.addEventListener('focus', this._onFocus);
207
+ this.buildOverlays();
208
+ this.resize();
209
+ }
210
+ resize() {
211
+ var _a;
212
+ const { width, height } = this.bounds;
213
+ this._camera.aspect = width / height;
214
+ this.renderer3d.setSize(width, height);
215
+ this.css3DRenderer.setSize(width, height);
216
+ (_a = this.composer) === null || _a === void 0 ? void 0 : _a.setSize(width, height);
217
+ this._camera.updateProjectionMatrix();
218
+ }
219
+ init_scene3d() {
220
+ this.root.on('redraw', this.onredraw, this);
221
+ if (this._scene3d) {
222
+ this.destroy_scene3d();
223
+ }
224
+ this.update();
225
+ this.onchangeData && this.onchangeData(this.data, this.data);
226
+ }
227
+ threed_animate() {
228
+ if (!this._controls) {
229
+ return;
230
+ }
231
+ if (this._mixer) {
232
+ this._mixer.update(this._clock.getDelta());
233
+ }
234
+ this._controls.update();
235
+ if (this.state.autoRotate) {
236
+ this.invalidate();
237
+ }
238
+ this.render_threed();
239
+ }
240
+ stop() { }
241
+ get scene3d() {
242
+ if (!this._scene3d) {
243
+ this.init_scene3d();
244
+ }
245
+ return this._scene3d;
246
+ }
247
+ get renderer3d() {
248
+ return this._renderer3d;
249
+ }
250
+ get mixer() {
251
+ return this._mixer;
252
+ }
253
+ get zoom() {
254
+ var _a;
255
+ return (_a = this._camera) === null || _a === void 0 ? void 0 : _a.zoom;
256
+ }
257
+ /**
258
+ * CSS3DRenderer용 THREE.Scene을 제공
259
+ */
260
+ get css3DScene() {
261
+ if (!this._css3DScene) {
262
+ this._css3DScene = this.buildCSS3DScene();
263
+ }
264
+ return this._css3DScene;
265
+ }
266
+ buildCSS3DScene() {
267
+ return new THREE.Scene();
268
+ }
269
+ disposeCSS3DScene() {
270
+ var children = [...this.css3DScene.children];
271
+ children.forEach(child => this.css3DScene.remove(child));
272
+ }
273
+ /* css3d-renderer */
274
+ /**
275
+ * css3d-renderer getter
276
+ */
277
+ get css3DRenderer() {
278
+ if (!this._css3DRenderer) {
279
+ this._css3DRenderer = this.createCSS3DRenderer();
280
+ }
281
+ return this._css3DRenderer;
282
+ }
283
+ createCSS3DRenderer() {
284
+ var renderer = new CSS3DRenderer();
285
+ var div = renderer.domElement;
286
+ div.style.position = 'absolute';
287
+ div.style.top = '0';
288
+ div.style.pointerEvents = 'none';
289
+ if (this.app.isViewMode) {
290
+ // disableAllUserEvents(div)
291
+ }
292
+ else {
293
+ div.style.pointerEvents = 'none';
294
+ }
295
+ return renderer;
296
+ }
297
+ disposeCSS3DRenderer() {
298
+ // Nothing to do
299
+ }
300
+ /**
301
+ * element내부에 필요한 overlay들을 생성
302
+ * ViewRenderer에서는 CSS3DRenderer와 GLRendering을 위한 canvas를 오버레이로 만든다.
303
+ * Warn: this.element는 아직 만들어지지 않은 상태에 buildOverlays가 호출됨.
304
+ * @param into
305
+ */
306
+ buildOverlays() {
307
+ this.element.appendChild(this.css3DRenderer.domElement);
308
+ }
309
+ render_threed() {
310
+ if (this.composer) {
311
+ this.composer.render();
312
+ }
313
+ }
314
+ /* Container Overides .. */
315
+ render(ctx) {
316
+ if (this.app.isViewMode) {
317
+ this.setState('threed', true);
318
+ }
319
+ if (this.state.threed && !this._noSupportWebgl && this._camera) {
320
+ this.css3DRenderer.render(this.css3DScene, this._camera);
321
+ return;
322
+ }
323
+ super.render(ctx);
324
+ }
325
+ postrender(ctx) {
326
+ var { left, top, debug, threed } = this.state;
327
+ var { width, height } = this.bounds;
328
+ // ios에서 width, height에 소수점이 있으면 3d를 표현하지 못하는 문제가 있어 정수화
329
+ width = Math.floor(width);
330
+ height = Math.floor(height);
331
+ if (threed) {
332
+ if (!this._scene3d) {
333
+ this.init_scene3d();
334
+ this.render_threed();
335
+ }
336
+ if (this._noSupportWebgl) {
337
+ this._showWebglNoSupportText(ctx);
338
+ return;
339
+ }
340
+ if (!this._renderer3d) {
341
+ return;
342
+ }
343
+ var { width: rendererWidth, height: rendererHeight } = this._renderer3d.getSize(new THREE.Vector2());
344
+ ctx.drawImage(this._renderer3d.domElement, 0, 0, rendererWidth, rendererHeight, left, top, width, height);
345
+ if (debug) {
346
+ ctx.font = 100 + 'px Arial';
347
+ ctx.textAlign = 'center';
348
+ ctx.fillStyle = 'black';
349
+ ctx.globalAlpha = 0.5;
350
+ ctx.fillText(String(FPS()), 100, 100);
351
+ }
352
+ }
353
+ else {
354
+ super.postrender(ctx);
355
+ }
356
+ }
357
+ dispose() {
358
+ var _a;
359
+ this.root.off('redraw', this.onredraw, this);
360
+ this.disposeCSS3DScene();
361
+ (_a = this.composer) === null || _a === void 0 ? void 0 : _a.dispose();
362
+ this.destroy_scene3d();
363
+ super.dispose();
364
+ }
365
+ get layout() {
366
+ return Layout.get('three');
367
+ }
368
+ get nature() {
369
+ return NATURE;
370
+ }
371
+ getObjectByRaycast() {
372
+ var intersects = this.getObjectsByRaycast();
373
+ if (intersects && intersects.length > 0) {
374
+ var object = intersects[0].object;
375
+ while (object) {
376
+ if (object.userData.context) {
377
+ return object;
378
+ }
379
+ object = object.parent;
380
+ }
381
+ }
382
+ }
383
+ getObjectsByRaycast() {
384
+ var vector = this._mouse;
385
+ if (!this._camera) {
386
+ return;
387
+ }
388
+ this._raycaster.setFromCamera(vector, this._camera);
389
+ var intersects = this._raycaster.intersectObjects(this._scene3d.children, true);
390
+ return intersects;
391
+ }
392
+ _showWebglNoSupportText(context) {
393
+ context.save();
394
+ var { width, height } = this.state;
395
+ context.font = width / 20 + 'px Arial';
396
+ context.textAlign = 'center';
397
+ context.fillText(WEBGL_NO_SUPPORT_TEXT, width / 2 - width / 40, height / 2);
398
+ context.restore();
399
+ }
400
+ /* Event Handlers */
401
+ onchange(after, before) {
402
+ if (after.hasOwnProperty('width') || after.hasOwnProperty('height') || after.hasOwnProperty('threed'))
403
+ this.destroy_scene3d();
404
+ if (after.hasOwnProperty('autoRotate')) {
405
+ if (this._controls) {
406
+ this._controls.doAutoRotate(after.autoRotate);
407
+ }
408
+ }
409
+ if (after.hasOwnProperty('fov') ||
410
+ after.hasOwnProperty('near') ||
411
+ after.hasOwnProperty('far') ||
412
+ after.hasOwnProperty('zoom')) {
413
+ if (this._camera) {
414
+ const { near, far, zoom, fov } = this.state;
415
+ this._camera.near = near;
416
+ this._camera.far = far;
417
+ this._camera.zoom = zoom * 0.01;
418
+ this._camera.fov = fov;
419
+ this._camera.updateProjectionMatrix();
420
+ this._controls.cameraChanged = true;
421
+ }
422
+ }
423
+ }
424
+ onmousedown(e) {
425
+ if (this._controls) {
426
+ this._controls.onMouseDown(e);
427
+ }
428
+ }
429
+ onmouseup(e) {
430
+ var _a;
431
+ if (this._controls) {
432
+ if (this._lastFocused) {
433
+ ;
434
+ this._lastFocused._focused = false;
435
+ }
436
+ const { left, top, width, height } = this.state;
437
+ var pointer = this.transcoordC2S(e.offsetX, e.offsetY);
438
+ this._mouse.x = ((pointer.x - left) / width) * 2 - 1;
439
+ this._mouse.y = -((pointer.y - top) / height) * 2 + 1;
440
+ var object = this.getObjectByRaycast();
441
+ var realObject = object === null || object === void 0 ? void 0 : object.userData.context;
442
+ if (realObject) {
443
+ ;
444
+ realObject._focused = true;
445
+ realObject._focusedAt = performance.now();
446
+ this._lastFocused = realObject;
447
+ (_a = realObject.component) === null || _a === void 0 ? void 0 : _a.trigger('click', e);
448
+ }
449
+ e.stopPropagation();
450
+ }
451
+ }
452
+ onmousemove(e) {
453
+ var _a, _b;
454
+ if (this._controls) {
455
+ const { left, top, width, height } = this.state;
456
+ var pointer = this.transcoordC2S(e.offsetX, e.offsetY);
457
+ this._mouse.x = ((pointer.x - left) / width) * 2 - 1;
458
+ this._mouse.y = -((pointer.y - top) / height) * 2 + 1;
459
+ var object = this.getObjectByRaycast();
460
+ var realObject = object === null || object === void 0 ? void 0 : object.userData.context;
461
+ if (realObject !== this._lastHovered) {
462
+ if (this._lastHovered) {
463
+ (_a = this._lastHovered.component) === null || _a === void 0 ? void 0 : _a.trigger('mouseleave', e);
464
+ delete this._lastHovered;
465
+ }
466
+ if (realObject) {
467
+ this._lastHovered = realObject;
468
+ (_b = this._lastHovered.component) === null || _b === void 0 ? void 0 : _b.trigger('mouseenter', e);
469
+ }
470
+ }
471
+ this._controls.onMouseMove(e);
472
+ e.stopPropagation();
473
+ }
474
+ }
475
+ onmouseleave(e) { }
476
+ onwheel(e) {
477
+ if (this._controls) {
478
+ this.handleMouseWheel(e);
479
+ e.stopPropagation();
480
+ }
481
+ }
482
+ ondblclick(e) {
483
+ if (this._controls) {
484
+ this.setState('zoom', this.get('zoom'));
485
+ this._controls.reset();
486
+ e.stopPropagation();
487
+ }
488
+ }
489
+ ondragstart(e) {
490
+ if (this._controls) {
491
+ var pointer = this.transcoordC2S(e.offsetX, e.offsetY);
492
+ var { left, top, width, height } = this.bounds;
493
+ this._mouse.x = ((pointer.x - left) / width) * 2 - 1;
494
+ this._mouse.y = -((pointer.y - top) / height) * 2 + 1;
495
+ this._controls.onDragStart(e);
496
+ e.stopPropagation();
497
+ }
498
+ }
499
+ ondragmove(e) {
500
+ if (this._controls) {
501
+ this._controls.cameraChanged = true;
502
+ this._controls.onDragMove(e);
503
+ e.stopPropagation();
504
+ }
505
+ }
506
+ ondragend(e) {
507
+ if (this._controls) {
508
+ this._controls.cameraChanged = true;
509
+ this._controls.onDragEnd(e);
510
+ e.stopPropagation();
511
+ }
512
+ }
513
+ ontouchstart(e) {
514
+ if (this._controls) {
515
+ this._controls.onTouchStart(e);
516
+ e.stopPropagation();
517
+ }
518
+ }
519
+ onpan(e) {
520
+ if (this._controls) {
521
+ this._controls.cameraChanged = true;
522
+ this._controls.onTouchMove(e);
523
+ e.stopPropagation();
524
+ }
525
+ }
526
+ ontouchend(e) {
527
+ if (this._controls) {
528
+ this._controls.onTouchEnd(e);
529
+ e.stopPropagation();
530
+ }
531
+ }
532
+ onkeydown(e) {
533
+ if (this._controls) {
534
+ this._controls.onKeyDown(e);
535
+ e.stopPropagation();
536
+ }
537
+ }
538
+ onpinch(e) {
539
+ if (this._controls) {
540
+ var zoom = this.getState('zoom');
541
+ //@ts-ignore
542
+ zoom *= e.scale;
543
+ if (zoom < 100)
544
+ zoom = 100;
545
+ this.setState('zoom', zoom);
546
+ e.stopPropagation();
547
+ }
548
+ }
549
+ ondoubletap() {
550
+ this._controls.reset();
551
+ }
552
+ handleMouseWheel(event) {
553
+ var delta = 0;
554
+ var zoom = this.getState('zoom');
555
+ delta = -event.deltaY;
556
+ zoom += delta * 0.1;
557
+ if (zoom < 100)
558
+ zoom = 100;
559
+ this.setState('zoom', zoom);
560
+ }
561
+ onredraw() {
562
+ this.threed_animate();
563
+ }
564
+ }
565
+ Component.register('3d-space', ThreeSpace);
566
+ //# sourceMappingURL=three-space.js.map
@@ -0,0 +1 @@
1
+ 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* Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport { Component, ComponentNature, Container, error, FPS, Layout, Properties } from '@hatiolab/things-scene'\nimport * as THREE from 'three'\nimport { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer.js'\nimport { RenderPass } from 'three/examples/jsm/postprocessing/RenderPass.js'\n\nimport ThreeControls from './three-controls'\nimport './three-layout'\nimport { RealObject } from './threed/real-object'\nimport { ThreeDimensionalContainer } from './threed/three-dimensional-container'\nimport { CSS3DRenderer } from 'three/examples/jsm/renderers/CSS3DRenderer'\nimport { createFloor } from './threed/floor/floor'\nimport { RealObjectDomElement } from './threed'\n\nconst NATURE = {\n mutable: false,\n resizable: true,\n rotatable: true,\n properties: [\n {\n type: 'select',\n label: 'precision',\n name: 'precision',\n property: {\n options: [\n {\n display: 'High',\n value: 'highp'\n },\n {\n display: 'Medium',\n value: 'mediump'\n },\n {\n display: 'Low',\n value: 'lowp'\n }\n ]\n }\n },\n {\n type: 'checkbox',\n label: 'anti-alias',\n name: 'antialias',\n property: 'antialias'\n },\n {\n type: 'checkbox',\n label: 'controller',\n name: 'controller',\n property: 'controller'\n }\n ],\n help: 'scene/component/three-space'\n}\n\nconst WEBGL_NO_SUPPORT_TEXT = 'WebGL no support'\n\nexport class ThreeSpace extends Container implements ThreeDimensionalContainer {\n _scene3d?: THREE.Scene\n _initalizeComplete?: Promise<void>\n\n _mixer?: THREE.AnimationMixer\n\n _camera?: THREE.PerspectiveCamera\n _renderer3d?: THREE.WebGLRenderer\n\n _mouse?: THREE.Vector2\n\n _clock?: THREE.Clock\n\n _controls?: any\n _onFocus?: (e: FocusEvent) => void\n _onResize?: (e: Event) => void\n _noSupportWebgl: boolean = false\n\n _raycaster = new THREE.Raycaster()\n\n _lastFocused?: RealObject\n _lastHovered?: RealObject\n\n private _css3DScene?: THREE.Scene\n private _css3DRenderer?: CSS3DRenderer\n\n composer?: EffectComposer\n\n containable(component: Component) {\n return component.is3dish()\n }\n\n is3dContainer() {\n return true\n }\n\n /* THREE Object related .. */\n\n createObjects(components: Component[]) {\n for (let component of components) {\n try {\n var item = component.realObject\n\n if (item) {\n if (component.isHTMLElement()) {\n this.css3DScene.add((item as RealObjectDomElement).object3d)\n } else {\n this._scene3d!.add(item.object3d)\n }\n }\n } catch (err) {\n error(err)\n }\n }\n }\n\n destroy_scene3d() {\n this.stop()\n\n window.removeEventListener('focus', this._onFocus!)\n window.removeEventListener('resize', this._onResize!)\n\n if (this._renderer3d) this._renderer3d.clear()\n\n if (this._controls?.autoRotate) {\n this._controls.doAutoRotate(false)\n }\n\n delete this._renderer3d\n delete this._camera\n delete this._controls\n\n if (this._scene3d) {\n let children = this._scene3d.children.slice()\n for (let i in children) {\n let child = children[i] as any\n if (child.dispose) child.dispose()\n if (child.geometry && child.geometry.dispose) child.geometry.dispose()\n if (child.material && child.material.dispose) child.material.dispose()\n if (child.texture && child.texture.dispose) child.texture.dispose()\n this._scene3d.remove(child)\n }\n }\n\n delete this._scene3d\n }\n\n update() {\n var { width, height } = this.bounds\n\n var {\n fov = 45,\n near = 0.1,\n far = 20000,\n antialias = true,\n precision = 'highp',\n cameraX,\n cameraY,\n cameraZ,\n exposure = 2.5\n } = this.state\n\n var components = this.components || []\n\n // SCENE\n this._scene3d = new THREE.Scene()\n\n // CAMERA\n var aspect = width / height\n\n this._camera = new THREE.PerspectiveCamera(fov, aspect, near, far)\n\n var cameraXPos = height * 0.8,\n cameraYPos = width * 0.8,\n cameraZPos = Math.min(500, Math.floor(Math.min(width, height)))\n // cameraZPos = Math.floor(Math.min(width, height))\n\n if (cameraX != undefined) cameraXPos = cameraX * width\n if (cameraY != undefined) cameraYPos = cameraY * height\n if (cameraZ != undefined) cameraZPos = cameraZ * Math.floor(Math.min(width, height))\n\n this._camera.position.set(cameraXPos, cameraZPos, cameraYPos)\n\n this._scene3d.add(this._camera)\n this._camera.lookAt(this._scene3d.position)\n this._camera.zoom = this.getState('zoom') * 0.01\n\n try {\n const canvas = document.createElement('canvas')\n let context = canvas!.getContext('webgl2')!\n\n var renderer3d = new THREE.WebGLRenderer({\n canvas,\n context,\n precision,\n alpha: true,\n antialias\n })\n } catch (e) {\n this._noSupportWebgl = true\n return\n }\n\n this._renderer3d = renderer3d\n\n renderer3d!.autoClear = true\n // @ts-ignore for three@0.150.1\n renderer3d!.outputColorSpace = THREE.SRGBColorSpace\n renderer3d!.useLegacyLights = false\n renderer3d!.toneMappingExposure = Math.pow(exposure, 5.0)\n renderer3d!.toneMapping = THREE.LinearToneMapping\n renderer3d!.shadowMap.enabled = true\n renderer3d!.setClearColor(0xffffff, 0) // transparent\n renderer3d!.setSize(width, height)\n\n // CONTROLS\n this._controls = new (ThreeControls as any)(this._camera, this)\n this._controls.cameraChanged = true\n\n // Lights\n var _hemiLight = new THREE.HemisphereLight(0xdddddd, 0x333333, 0.035)\n var _directionalLight = new THREE.DirectionalLight(0xd6e1ff, 0.01)\n var _pointLight1 = new THREE.PointLight(0xd6e1ff, 1, undefined, 2)\n\n _pointLight1.power = cameraZPos * 50\n _pointLight1.castShadow = true\n _pointLight1.position.set(0, cameraZPos, 0)\n _pointLight1.shadow.camera.near = 0.1\n _pointLight1.shadow.camera.far = cameraZPos * 2\n\n // const helper = new THREE.CameraHelper(_pointLight1.shadow.camera)\n // this._scene3d?.add(helper)\n\n this.scene3d!.add(_hemiLight)\n this.scene3d!.add(_pointLight1)\n this._camera.add(_directionalLight)\n\n this._mouse = new THREE.Vector2()\n\n this._clock = new THREE.Clock(true)\n this._mixer = new THREE.AnimationMixer(this.scene3d!)\n\n this.createObjects(components)\n\n this._camera.updateProjectionMatrix()\n\n const floor = createFloor(this)\n // if (this._floor) {\n // this.object3d.remove(this._floor)\n // this._floor.clear()\n // delete this._floor\n // }\n\n if (floor) {\n // this._floor = floor\n this._scene3d.add(floor)\n }\n\n // this.invalidate()\n\n // postprocessing\n\n var composer = (this.composer = new EffectComposer(renderer3d!))\n composer.setSize(width, height)\n\n const renderPass = new RenderPass(this._scene3d, this._camera)\n composer.addPass(renderPass)\n\n this._onFocus = (e: FocusEvent) => {\n this.render_threed()\n }\n\n this._onResize = (e: Event) => {\n this.resize()\n }\n\n window.addEventListener('resize', this._onResize)\n window.addEventListener('focus', this._onFocus)\n\n this.buildOverlays()\n this.resize()\n }\n\n resize() {\n const { width, height } = this.bounds\n\n this._camera!.aspect = width / height\n\n this.renderer3d!.setSize(width, height)\n this.css3DRenderer.setSize(width, height)\n\n this.composer?.setSize(width, height)\n this._camera!.updateProjectionMatrix()\n }\n\n init_scene3d() {\n this.root.on('redraw', this.onredraw, this)\n\n if (this._scene3d) {\n this.destroy_scene3d()\n }\n\n this.update()\n\n this.onchangeData && this.onchangeData(this.data, this.data)\n }\n\n threed_animate() {\n if (!this._controls) {\n return\n }\n\n if (this._mixer) {\n this._mixer.update(this._clock!.getDelta())\n }\n\n this._controls.update()\n\n if (this.state.autoRotate) {\n this.invalidate()\n }\n\n this.render_threed()\n }\n\n stop() {}\n\n get scene3d() {\n if (!this._scene3d) {\n this.init_scene3d()\n }\n\n return this._scene3d\n }\n\n get renderer3d() {\n return this._renderer3d\n }\n\n get mixer() {\n return this._mixer\n }\n\n get zoom() {\n return this._camera?.zoom\n }\n\n /**\n * CSS3DRenderer용 THREE.Scene을 제공\n */\n get css3DScene() {\n if (!this._css3DScene) {\n this._css3DScene = this.buildCSS3DScene()\n }\n return this._css3DScene\n }\n\n protected buildCSS3DScene() {\n return new THREE.Scene()\n }\n\n protected disposeCSS3DScene() {\n var children = [...this.css3DScene.children]\n children.forEach(child => this.css3DScene.remove(child))\n }\n\n /* css3d-renderer */\n\n /**\n * css3d-renderer getter\n */\n get css3DRenderer() {\n if (!this._css3DRenderer) {\n this._css3DRenderer = this.createCSS3DRenderer()\n }\n\n return this._css3DRenderer\n }\n\n protected createCSS3DRenderer() {\n var renderer = new CSS3DRenderer()\n var div = renderer.domElement\n div.style.position = 'absolute'\n div.style.top = '0'\n div.style.pointerEvents = 'none'\n\n if (this.app.isViewMode) {\n // disableAllUserEvents(div)\n } else {\n div.style.pointerEvents = 'none'\n }\n\n return renderer\n }\n\n protected disposeCSS3DRenderer() {\n // Nothing to do\n }\n\n /**\n * element내부에 필요한 overlay들을 생성\n * ViewRenderer에서는 CSS3DRenderer와 GLRendering을 위한 canvas를 오버레이로 만든다.\n * Warn: this.element는 아직 만들어지지 않은 상태에 buildOverlays가 호출됨.\n * @param into\n */\n buildOverlays() {\n this.element.appendChild(this.css3DRenderer.domElement)\n }\n\n render_threed() {\n if (this.composer) {\n this.composer.render()\n }\n }\n\n /* Container Overides .. */\n render(ctx: CanvasRenderingContext2D) {\n if (this.app.isViewMode) {\n this.setState('threed', true)\n }\n\n if (this.state.threed && !this._noSupportWebgl && this._camera) {\n this.css3DRenderer.render(this.css3DScene, this._camera!)\n return\n }\n\n super.render(ctx)\n }\n\n postrender(ctx: CanvasRenderingContext2D) {\n var { left, top, debug, threed } = this.state\n\n var { width, height } = this.bounds\n\n // ios에서 width, height에 소수점이 있으면 3d를 표현하지 못하는 문제가 있어 정수화\n width = Math.floor(width)\n height = Math.floor(height)\n\n if (threed) {\n if (!this._scene3d) {\n this.init_scene3d()\n this.render_threed()\n }\n\n if (this._noSupportWebgl) {\n this._showWebglNoSupportText(ctx)\n return\n }\n\n if (!this._renderer3d) {\n return\n }\n\n var { width: rendererWidth, height: rendererHeight } = this._renderer3d.getSize(new THREE.Vector2())\n\n ctx.drawImage(this._renderer3d.domElement, 0, 0, rendererWidth, rendererHeight, left, top, width, height)\n\n if (debug) {\n ctx.font = 100 + 'px Arial'\n ctx.textAlign = 'center'\n ctx.fillStyle = 'black'\n ctx.globalAlpha = 0.5\n ctx.fillText(String(FPS()), 100, 100)\n }\n } else {\n super.postrender(ctx)\n }\n }\n\n dispose() {\n this.root.off('redraw', this.onredraw, this)\n\n this.disposeCSS3DScene()\n\n this.composer?.dispose()\n this.destroy_scene3d()\n\n super.dispose()\n }\n\n get layout() {\n return Layout.get('three')\n }\n\n get nature(): ComponentNature {\n return NATURE\n }\n\n getObjectByRaycast(): THREE.Object3D | undefined {\n var intersects = this.getObjectsByRaycast()\n\n if (intersects && intersects.length > 0) {\n var object: THREE.Object3D | null = intersects[0].object\n while (object) {\n if (object.userData.context) {\n return object\n }\n\n object = object.parent\n }\n }\n }\n\n getObjectsByRaycast() {\n var vector = this._mouse\n if (!this._camera) {\n return\n }\n\n this._raycaster.setFromCamera(vector!, this._camera)\n\n var intersects = this._raycaster.intersectObjects(this._scene3d!.children, true)\n\n return intersects\n }\n\n _showWebglNoSupportText(context: CanvasRenderingContext2D) {\n context.save()\n\n var { width, height } = this.state\n\n context.font = width / 20 + 'px Arial'\n context.textAlign = 'center'\n context.fillText(WEBGL_NO_SUPPORT_TEXT, width / 2 - width / 40, height / 2)\n\n context.restore()\n }\n\n /* Event Handlers */\n\n onchange(after: Properties, before: Properties) {\n if (after.hasOwnProperty('width') || after.hasOwnProperty('height') || after.hasOwnProperty('threed'))\n this.destroy_scene3d()\n\n if (after.hasOwnProperty('autoRotate')) {\n if (this._controls) {\n this._controls.doAutoRotate(after.autoRotate)\n }\n }\n\n if (\n after.hasOwnProperty('fov') ||\n after.hasOwnProperty('near') ||\n after.hasOwnProperty('far') ||\n after.hasOwnProperty('zoom')\n ) {\n if (this._camera) {\n const { near, far, zoom, fov } = this.state\n\n this._camera.near = near\n this._camera.far = far\n this._camera.zoom = zoom * 0.01\n this._camera.fov = fov\n this._camera.updateProjectionMatrix()\n\n this._controls.cameraChanged = true\n }\n }\n }\n\n onmousedown(e: MouseEvent) {\n if (this._controls) {\n this._controls.onMouseDown(e)\n }\n }\n\n onmouseup(e: MouseEvent) {\n if (this._controls) {\n if (this._lastFocused) {\n ;(this._lastFocused as any)._focused = false\n }\n\n const { left, top, width, height } = this.state\n\n var pointer = this.transcoordC2S(e.offsetX, e.offsetY)\n\n this._mouse!.x = ((pointer.x - left) / width) * 2 - 1\n this._mouse!.y = -((pointer.y - top) / height) * 2 + 1\n\n var object = this.getObjectByRaycast()\n var realObject = object?.userData.context as RealObject\n\n if (realObject) {\n ;(realObject as any)._focused = true\n ;(realObject as any)._focusedAt = performance.now()\n this._lastFocused = realObject\n realObject.component?.trigger('click', e)\n }\n\n e.stopPropagation()\n }\n }\n\n onmousemove(e: MouseEvent) {\n if (this._controls) {\n const { left, top, width, height } = this.state\n\n var pointer = this.transcoordC2S(e.offsetX, e.offsetY)\n\n this._mouse!.x = ((pointer.x - left) / width) * 2 - 1\n this._mouse!.y = -((pointer.y - top) / height) * 2 + 1\n\n var object = this.getObjectByRaycast()\n var realObject = object?.userData.context as RealObject\n\n if (realObject !== this._lastHovered) {\n if (this._lastHovered) {\n this._lastHovered.component?.trigger('mouseleave', e)\n delete this._lastHovered\n }\n\n if (realObject) {\n this._lastHovered = realObject\n this._lastHovered.component?.trigger('mouseenter', e)\n }\n }\n\n this._controls.onMouseMove(e)\n\n e.stopPropagation()\n }\n }\n\n onmouseleave(e: MouseEvent) {}\n\n onwheel(e: WheelEvent) {\n if (this._controls) {\n this.handleMouseWheel(e)\n e.stopPropagation()\n }\n }\n\n ondblclick(e: MouseEvent) {\n if (this._controls) {\n this.setState('zoom', this.get('zoom'))\n this._controls.reset()\n e.stopPropagation()\n }\n }\n\n ondragstart(e: DragEvent) {\n if (this._controls) {\n var pointer = this.transcoordC2S(e.offsetX, e.offsetY)\n var { left, top, width, height } = this.bounds\n\n this._mouse!.x = ((pointer.x - left) / width) * 2 - 1\n this._mouse!.y = -((pointer.y - top) / height) * 2 + 1\n\n this._controls.onDragStart(e)\n e.stopPropagation()\n }\n }\n\n ondragmove(e: DragEvent) {\n if (this._controls) {\n this._controls.cameraChanged = true\n this._controls.onDragMove(e)\n e.stopPropagation()\n }\n }\n\n ondragend(e: DragEvent) {\n if (this._controls) {\n this._controls.cameraChanged = true\n this._controls.onDragEnd(e)\n e.stopPropagation()\n }\n }\n\n ontouchstart(e: TouchEvent) {\n if (this._controls) {\n this._controls.onTouchStart(e)\n e.stopPropagation()\n }\n }\n\n onpan(e: TouchEvent) {\n if (this._controls) {\n this._controls.cameraChanged = true\n this._controls.onTouchMove(e)\n e.stopPropagation()\n }\n }\n ontouchend(e: TouchEvent) {\n if (this._controls) {\n this._controls.onTouchEnd(e)\n e.stopPropagation()\n }\n }\n\n onkeydown(e: KeyboardEvent) {\n if (this._controls) {\n this._controls.onKeyDown(e)\n e.stopPropagation()\n }\n }\n\n onpinch(e: TouchEvent) {\n if (this._controls) {\n var zoom = this.getState('zoom')\n //@ts-ignore\n zoom *= e.scale\n\n if (zoom < 100) zoom = 100\n\n this.setState('zoom', zoom)\n e.stopPropagation()\n }\n }\n\n ondoubletap() {\n this._controls.reset()\n }\n\n handleMouseWheel(event: WheelEvent) {\n var delta = 0\n var zoom = this.getState('zoom')\n\n delta = -event.deltaY\n zoom += delta * 0.1\n if (zoom < 100) zoom = 100\n\n this.setState('zoom', zoom)\n }\n\n onredraw() {\n this.threed_animate()\n }\n}\n\nComponent.register('3d-space', ThreeSpace)\n"]}
@@ -7,6 +7,6 @@ export declare class RealObjectCamera extends RealObjectMesh {
7
7
  createCamera(): THREE.PerspectiveCamera;
8
8
  updateCamera(): void;
9
9
  build(): void;
10
- clear(): THREE.Mesh<THREE.BufferGeometry, THREE.Material | THREE.Material[]>;
10
+ clear(): THREE.Mesh<THREE.BufferGeometry<THREE.NormalBufferAttributes>, THREE.Material | THREE.Material[]>;
11
11
  buildGeometry(): void;
12
12
  }
@@ -2,6 +2,7 @@ import { CSS3DObject } from 'three/examples/jsm/renderers/CSS3DRenderer.js';
2
2
  import { RealObject } from './real-object';
3
3
  export declare class RealObjectDomElement extends RealObject<CSS3DObject> {
4
4
  protected getObject3dInstance(): CSS3DObject;
5
+ get cz(): any;
5
6
  build(): void;
6
7
  updateDimension(): void;
7
8
  updateAlpha(): void;
@@ -7,6 +7,12 @@ export class RealObjectDomElement extends RealObject {
7
7
  getObject3dInstance() {
8
8
  return new CSS3DObject(this.component.element);
9
9
  }
10
+ get cz() {
11
+ var { zPos = 0 } = this.component.state;
12
+ var { height } = this.component.bounds;
13
+ var { tz = 0 } = this.component.delta();
14
+ return zPos + tz + height / 2;
15
+ }
10
16
  build() {
11
17
  super.build();
12
18
  var element = this.component.element;