@operato/scene-visualizer 1.2.12 → 1.2.14

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Files changed (87) hide show
  1. package/CHANGELOG.md +19 -0
  2. package/db.sqlite +0 -0
  3. package/dist/cube.d.ts +1 -3
  4. package/dist/cube.js +1 -5
  5. package/dist/cube.js.map +1 -1
  6. package/dist/cylinder.d.ts +1 -3
  7. package/dist/cylinder.js +1 -5
  8. package/dist/cylinder.js.map +1 -1
  9. package/dist/rack.js +3 -3
  10. package/dist/rack.js.map +1 -1
  11. package/dist/sphere.d.ts +1 -3
  12. package/dist/sphere.js +1 -8
  13. package/dist/sphere.js.map +1 -1
  14. package/dist/sprite.js +0 -6
  15. package/dist/sprite.js.map +1 -1
  16. package/dist/stock.d.ts +7 -2
  17. package/dist/stock.js +8 -4
  18. package/dist/stock.js.map +1 -1
  19. package/dist/threed/common.js +3 -2
  20. package/dist/threed/common.js.map +1 -1
  21. package/dist/threed/real-object-camera-meshed.d.ts +1 -1
  22. package/dist/threed/real-object-camera-meshed.js +1 -1
  23. package/dist/threed/real-object-camera-meshed.js.map +1 -1
  24. package/dist/threed/real-object-dom-element.d.ts +0 -3
  25. package/dist/threed/real-object-dom-element.js +0 -51
  26. package/dist/threed/real-object-dom-element.js.map +1 -1
  27. package/dist/threed/real-object-extrude.d.ts +2 -3
  28. package/dist/threed/real-object-extrude.js +27 -66
  29. package/dist/threed/real-object-extrude.js.map +1 -1
  30. package/dist/threed/real-object-gltf.d.ts +0 -2
  31. package/dist/threed/real-object-gltf.js +2 -8
  32. package/dist/threed/real-object-gltf.js.map +1 -1
  33. package/dist/threed/real-object-mesh.d.ts +3 -2
  34. package/dist/threed/real-object-mesh.js +22 -13
  35. package/dist/threed/real-object-mesh.js.map +1 -1
  36. package/dist/threed/real-object-plane.d.ts +2 -3
  37. package/dist/threed/real-object-plane.js +6 -7
  38. package/dist/threed/real-object-plane.js.map +1 -1
  39. package/dist/threed/real-object-sprite-2d.d.ts +2 -2
  40. package/dist/threed/real-object-sprite-2d.js +12 -9
  41. package/dist/threed/real-object-sprite-2d.js.map +1 -1
  42. package/dist/threed/real-object-sprite.d.ts +4 -1
  43. package/dist/threed/real-object-sprite.js +30 -1
  44. package/dist/threed/real-object-sprite.js.map +1 -1
  45. package/dist/threed/real-object-text.d.ts +3 -4
  46. package/dist/threed/real-object-text.js +41 -47
  47. package/dist/threed/real-object-text.js.map +1 -1
  48. package/dist/threed/real-object.d.ts +0 -1
  49. package/dist/threed/real-object.js +14 -18
  50. package/dist/threed/real-object.js.map +1 -1
  51. package/dist/threed/texture/canvas-texture.js +3 -1
  52. package/dist/threed/texture/canvas-texture.js.map +1 -1
  53. package/dist/wall.d.ts +2 -3
  54. package/dist/wall.js +4 -5
  55. package/dist/wall.js.map +1 -1
  56. package/logs/.08636eb59927f12972f6774f5947c8507b3564c2-audit.json +6 -21
  57. package/logs/.5e5d741d8b7784a2fbad65eedc0fd46946aaf6f2-audit.json +10 -0
  58. package/logs/application-2023-03-05-12.log +6 -0
  59. package/logs/application-2023-03-05-23.log +12 -0
  60. package/logs/connections-2023-03-05-12.log +35 -0
  61. package/logs/connections-2023-03-05-23.log +70 -0
  62. package/package.json +2 -2
  63. package/src/cube.ts +1 -7
  64. package/src/cylinder.ts +1 -7
  65. package/src/rack.ts +3 -4
  66. package/src/sphere.ts +1 -10
  67. package/src/sprite.ts +0 -8
  68. package/src/stock.ts +9 -6
  69. package/src/threed/common.ts +3 -2
  70. package/src/threed/real-object-camera-meshed.ts +1 -1
  71. package/src/threed/real-object-dom-element.ts +0 -71
  72. package/src/threed/real-object-extrude.ts +31 -69
  73. package/src/threed/real-object-gltf.ts +2 -10
  74. package/src/threed/real-object-mesh.ts +21 -14
  75. package/src/threed/real-object-plane.ts +6 -9
  76. package/src/threed/real-object-sprite-2d.ts +15 -12
  77. package/src/threed/real-object-sprite.ts +36 -2
  78. package/src/threed/real-object-text.ts +49 -60
  79. package/src/threed/real-object.ts +15 -22
  80. package/src/threed/texture/canvas-texture.ts +3 -1
  81. package/src/wall.ts +5 -6
  82. package/tsconfig.tsbuildinfo +1 -1
  83. package/logs/application-2023-03-01-03.log +0 -6
  84. package/logs/application-2023-03-01-13.log +0 -6
  85. package/logs/application-2023-03-01-15.log +0 -6
  86. package/logs/application-2023-03-03-00.log +0 -25
  87. package/logs/application-2023-03-03-01.log +0 -6
package/CHANGELOG.md CHANGED
@@ -3,6 +3,25 @@
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  All notable changes to this project will be documented in this file.
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  See [Conventional Commits](https://conventionalcommits.org) for commit guidelines.
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+ ### [1.2.14](https://github.com/things-scene/operato-scene/compare/v1.2.13...v1.2.14) (2023-03-05)
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+
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+
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+ ### :bug: Bug Fix
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+
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+ * canvas texture color encoding ([63ed77f](https://github.com/things-scene/operato-scene/commit/63ed77fec7528e81cb6a1790f0e19ec630920653))
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+
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+
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+
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+ ### [1.2.13](https://github.com/things-scene/operato-scene/compare/v1.2.12...v1.2.13) (2023-03-05)
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+
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+
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+ ### :bug: Bug Fix
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+
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+ * lighten data binding for 3d objects ([09db97e](https://github.com/things-scene/operato-scene/commit/09db97e1fe70563a734113e70538bdf6d18c6bc7))
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+ * visualizer 3D component update efficiently ([8065089](https://github.com/things-scene/operato-scene/commit/80650891a837750b23e1bd026850ec045518c8bb))
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+
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+
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+
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  ### [1.2.12](https://github.com/things-scene/operato-scene/compare/v1.2.11...v1.2.12) (2023-03-03)
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package/db.sqlite CHANGED
Binary file
package/dist/cube.d.ts CHANGED
@@ -1,10 +1,8 @@
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  import { Shape } from '@hatiolab/things-scene';
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- import * as THREE from 'three';
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  import { RealObject } from './threed/real-object';
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  import { RealObjectMesh } from './threed/real-object-mesh';
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  export declare class Cube3D extends RealObjectMesh {
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- buildGeometry(): THREE.BoxGeometry;
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- buildMaterial(): THREE.MeshStandardMaterial;
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+ buildGeometry(): void;
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  }
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  declare const Cube_base: typeof Shape;
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  export declare class Cube extends Cube_base {
package/dist/cube.js CHANGED
@@ -14,11 +14,7 @@ const NATURE = {
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  export class Cube3D extends RealObjectMesh {
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  buildGeometry() {
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  var { width = 0, height = 0, depth = 0 } = this.component.state;
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- return new THREE.BoxGeometry(width, depth, height);
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- }
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- buildMaterial() {
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- var { fillStyle = 'lightgray' } = this.component.state;
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- return new THREE.MeshStandardMaterial({ color: fillStyle, side: THREE.FrontSide });
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+ this.object3d.geometry = new THREE.BoxGeometry(width, depth, height);
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  }
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  }
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  export class Cube extends RectPath(Shape) {
package/dist/cube.js.map CHANGED
@@ -1 +1 @@
1
- {"version":3,"file":"cube.js","sourceRoot":"","sources":["../src/cube.ts"],"names":[],"mappings":"AAAA;;GAEG;AACH,OAAO,EAAE,SAAS,EAAQ,QAAQ,EAAE,KAAK,EAAE,MAAM,wBAAwB,CAAA;AACzE,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAE9B,OAAO,EAAE,cAAc,EAAE,MAAM,2BAA2B,CAAA;AAE1D,MAAM,MAAM,GAAG;IACb,OAAO,EAAE,KAAK;IACd,SAAS,EAAE,IAAI;IACf,SAAS,EAAE,IAAI;IACf,UAAU,EAAE,EAAE;IACd,IAAI,EAAE,sBAAsB;CAC7B,CAAA;AAED,MAAM,OAAO,MAAO,SAAQ,cAAc;IACxC,aAAa;QACX,IAAI,EAAE,KAAK,GAAG,CAAC,EAAE,MAAM,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAE/D,OAAO,IAAI,KAAK,CAAC,WAAW,CAAC,KAAK,EAAE,KAAK,EAAE,MAAM,CAAC,CAAA;IACpD,CAAC;IAED,aAAa;QACX,IAAI,EAAE,SAAS,GAAG,WAAW,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAEtD,OAAO,IAAI,KAAK,CAAC,oBAAoB,CAAC,EAAE,KAAK,EAAE,SAAS,EAAE,IAAI,EAAE,KAAK,CAAC,SAAS,EAAE,CAAC,CAAA;IACpF,CAAC;CACF;AAED,MAAM,OAAO,IAAK,SAAQ,QAAQ,CAAC,KAAK,CAAC;IACvC,OAAO;QACL,OAAO,IAAI,CAAA;IACb,CAAC;IAED,eAAe;QACb,OAAO,IAAI,MAAM,CAAC,IAAI,CAAC,CAAA;IACzB,CAAC;IAED,IAAI,MAAM;QACR,OAAO,MAAM,CAAA;IACf,CAAC;CACF;AAED,SAAS,CAAC,QAAQ,CAAC,MAAM,EAAE,IAAI,CAAC,CAAA","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\nimport { Component, Rect, RectPath, Shape } from '@hatiolab/things-scene'\nimport * as THREE from 'three'\nimport { RealObject } from './threed/real-object'\nimport { RealObjectMesh } from './threed/real-object-mesh'\n\nconst NATURE = {\n mutable: false,\n resizable: true,\n rotatable: true,\n properties: [],\n help: 'scene/component/cube'\n}\n\nexport class Cube3D extends RealObjectMesh {\n buildGeometry() {\n var { width = 0, height = 0, depth = 0 } = this.component.state\n\n return new THREE.BoxGeometry(width, depth, height)\n }\n\n buildMaterial() {\n var { fillStyle = 'lightgray' } = this.component.state\n\n return new THREE.MeshStandardMaterial({ color: fillStyle, side: THREE.FrontSide })\n }\n}\n\nexport class Cube extends RectPath(Shape) {\n is3dish() {\n return true\n }\n\n buildRealObject(): RealObject | undefined {\n return new Cube3D(this)\n }\n\n get nature() {\n return NATURE\n }\n}\n\nComponent.register('cube', Cube)\n"]}
1
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@@ -1,10 +1,8 @@
1
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  import { Ellipse } from '@hatiolab/things-scene';
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- import * as THREE from 'three';
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  import { RealObject } from './threed/real-object';
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  import { RealObjectMesh } from './threed/real-object-mesh';
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  export declare class Cylinder3D extends RealObjectMesh {
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- buildGeometry(): THREE.CylinderGeometry;
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- buildMaterial(): THREE.MeshStandardMaterial;
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+ buildGeometry(): void;
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  }
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  export declare class Cylinder extends Ellipse {
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  is3dish(): boolean;
package/dist/cylinder.js CHANGED
@@ -14,11 +14,7 @@ const NATURE = {
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  export class Cylinder3D extends RealObjectMesh {
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  buildGeometry() {
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  var { depth = 0, rx = 0 } = this.component.state;
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- return new THREE.CylinderGeometry(rx, rx, depth, 25);
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- }
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- buildMaterial() {
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- var { fillStyle = 'lightgray' } = this.component.state;
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- return new THREE.MeshStandardMaterial({ color: fillStyle, side: THREE.FrontSide });
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+ this.object3d.geometry = new THREE.CylinderGeometry(rx, rx, depth, 25);
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  }
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  }
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  export class Cylinder extends Ellipse {
@@ -1 +1 @@
1
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1
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package/dist/rack.js CHANGED
@@ -36,10 +36,10 @@ export class Rack extends RealObject {
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  if (!Rack._boardMaterial) {
37
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  Rack._boardMaterial = new THREE.MeshStandardMaterial({
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  color: '#dedede',
39
- side: THREE.DoubleSide
39
+ side: THREE.DoubleSide,
40
+ polygonOffset: true,
41
+ polygonOffsetFactor: -0.1
40
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  });
41
- Rack._boardMaterial.polygonOffset = true;
42
- Rack._boardMaterial.polygonOffsetFactor = -0.1;
43
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  }
44
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  return Rack._boardMaterial;
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  }
package/dist/rack.js.map CHANGED
@@ -1 +1 @@
1
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* Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport * as THREE from 'three'\n\nimport { Stock } from './stock'\nimport { Material } from 'three'\nimport { RackTable } from './rack-table'\nimport { RealObject } from './threed/real-object'\nimport { Visualizer } from './visualizer'\n\nexport class Rack extends RealObject {\n _frames: any[] = []\n _boards: any[] = []\n\n static frameMaterial: Material = new THREE.MeshStandardMaterial({\n color: 0xcccccc,\n roughness: 0.5,\n metalness: 0.3\n })\n static rackFrameGeometry = new THREE.BoxGeometry(1, 1, 1)\n static boardGeometry = new THREE.PlaneGeometry(1, 1, 1, 1)\n static _boardMaterial?: THREE.MeshStandardMaterial\n\n get visualizer(): Visualizer | undefined {\n var component = this.component\n\n while (component) {\n if (component.state.type == 'visualizer') {\n return component as Visualizer\n }\n component = component.parent\n }\n }\n\n get rackTable(): RackTable | undefined {\n var component = this.component\n\n while (component) {\n if (component.state.type == 'rack-table') {\n return component as RackTable\n }\n component = component.parent\n }\n }\n\n get cz() {\n var { shelves = 1, depth = 1 } = this.rackTable!.state\n\n return 0.5 * depth * shelves\n }\n\n static get boardMaterial() {\n if (!Rack._boardMaterial) {\n Rack._boardMaterial = new THREE.MeshStandardMaterial({\n color: '#dedede',\n side: THREE.DoubleSide\n })\n\n Rack._boardMaterial.polygonOffset = true\n Rack._boardMaterial.polygonOffsetFactor = -0.1\n }\n\n return Rack._boardMaterial\n }\n\n get frames() {\n return this._frames\n }\n\n get boards() {\n return this._boards\n }\n\n build() {\n super.build()\n\n var { depth, hideRackFrame, shelves, shelfLocations: commonShelfLocation, stockScale = 0.7 } = this.rackTable!.state\n\n var { width, height, shelfLocations = commonShelfLocation, binLocations = '' } = this.component.state\n\n let scale = stockScale\n\n if (!hideRackFrame) {\n var frame = this.createRackFrame(width, height, depth * shelves)\n\n this.object3d.add(frame)\n }\n\n var shelfLocIds\n\n if (!shelfLocations) {\n shelfLocIds = []\n for (var i = 0; i < shelves; i++) shelfLocIds.push(i + 1)\n } else shelfLocIds = shelfLocations.split(/\\s*,\\s*/)\n\n var shelfBins = binLocations.trim().split('\\n').reverse()\n\n for (var i = 0; i < shelves; i++) {\n let bottom = -depth * shelves * 0.5\n if (shelfLocIds[i] == '') continue\n\n if (i > 0 && !hideRackFrame) {\n let board = this.createRackBoard(width, height)\n board.position.set(0, bottom + depth * i, 0)\n board.rotation.x = Math.PI / 2\n board.material.opacity = 0.5\n board.material.transparent = true\n\n this.object3d.add(board)\n // frame.geometry.merge(board.geometry, board.matrix)\n\n // this._boards.push(board)\n }\n\n var bins = (shelfBins[i] || '').trim().split(/\\s*,\\s*/)\n\n var binWidth = width / (bins.length || 1)\n for (var b = 0; b < bins.length; b++) {\n let stock = new Stock(this.component, {\n width: binWidth * scale,\n height: height * scale,\n depth: depth * scale\n })\n stock.update()\n\n let stockDepth = depth * scale\n\n stock.object3d.position.set(\n (width / 2) * ((2 * b - (bins.length - 1)) / bins.length),\n bottom + depth * i + stockDepth * 0.5,\n 0\n )\n var binCode = (bins[b] || '').replace('.', '')\n stock.object3d.name = `${this.makeLocationString(shelfLocIds[i])}${binCode}`\n\n this.object3d.add(stock.object3d)\n this.visualizer!.putObject(stock.object3d.name, stock)\n }\n }\n }\n\n createRackFrame(w: number, h: number, d: number) {\n var frameWeight = Math.round(Math.min(w, h) / 10)\n\n var frames = new THREE.Group()\n for (var i = 0; i < 4; i++) {\n var geometry = Rack.rackFrameGeometry\n var material = Rack.frameMaterial\n var frame = new THREE.Mesh(geometry, material)\n frame.scale.set(frameWeight, d, frameWeight)\n switch (i) {\n case 0:\n frame.position.set(w / 2, 0, h / 2)\n break\n case 1:\n frame.position.set(w / 2, 0, -h / 2)\n break\n case 2:\n frame.position.set(-w / 2, 0, h / 2)\n break\n case 3:\n frame.position.set(-w / 2, 0, -h / 2)\n break\n }\n\n frames.add(frame)\n }\n\n return frames\n }\n\n createRackBoard(w: number, h: number) {\n var boardMaterial = Rack.boardMaterial\n var boardGeometry = Rack.boardGeometry\n var board = new THREE.Mesh(boardGeometry, boardMaterial)\n\n board.scale.set(w, h, 1)\n\n return board\n }\n\n makeLocationString(shelfString: string) {\n var { section = '', unit = '' } = this.component.state\n var { locPattern = '{z}{s}-{u}-{sh}', zone = '' } = this.rackTable!.state\n\n var locationString = locPattern\n\n locationString = locationString.replace(/{z}/i, zone)\n locationString = locationString.replace(/{s}/i, section)\n locationString = locationString.replace(/{u}/i, unit)\n locationString = locationString.replace(/{sh}/i, shelfString)\n\n return locationString\n }\n\n makeShelfString(pattern: string, shelf: number, length: number) {\n /**\n * pattern #: 숫자\n * pattern 0: 고정 자리수\n * pattern -: 역순\n */\n\n if (!pattern || !shelf || !length) return\n\n var isReverse = /^\\-/.test(pattern)\n pattern = pattern.replace(/#+/, '#')\n\n var fixedLength = (pattern.match(/0/g) || []).length || 0\n var shelfString = String(isReverse ? length - shelf + 1 : shelf)\n\n if (shelfString.length > fixedLength && fixedLength > 0) {\n shelfString = shelfString.substring(shelfString.length - fixedLength)\n } else {\n var prefix = ''\n for (var i = 0; i < fixedLength - shelfString.length; i++) {\n prefix += '0'\n }\n shelfString = prefix + shelfString\n }\n\n return shelfString\n }\n\n updateAlpha() {}\n}\n"]}
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* Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport * as THREE from 'three'\n\nimport { Stock } from './stock'\nimport { Material } from 'three'\nimport { RackTable } from './rack-table'\nimport { RealObject } from './threed/real-object'\nimport { Visualizer } from './visualizer'\n\nexport class Rack extends RealObject {\n _frames: any[] = []\n _boards: any[] = []\n\n static frameMaterial: Material = new THREE.MeshStandardMaterial({\n color: 0xcccccc,\n roughness: 0.5,\n metalness: 0.3\n })\n static rackFrameGeometry = new THREE.BoxGeometry(1, 1, 1)\n static boardGeometry = new THREE.PlaneGeometry(1, 1, 1, 1)\n static _boardMaterial?: THREE.MeshStandardMaterial\n\n get visualizer(): Visualizer | undefined {\n var component = this.component\n\n while (component) {\n if (component.state.type == 'visualizer') {\n return component as Visualizer\n }\n component = component.parent\n }\n }\n\n get rackTable(): RackTable | undefined {\n var component = this.component\n\n while (component) {\n if (component.state.type == 'rack-table') {\n return component as RackTable\n }\n component = component.parent\n }\n }\n\n get cz() {\n var { shelves = 1, depth = 1 } = this.rackTable!.state\n\n return 0.5 * depth * shelves\n }\n\n static get boardMaterial() {\n if (!Rack._boardMaterial) {\n Rack._boardMaterial = new THREE.MeshStandardMaterial({\n color: '#dedede',\n side: THREE.DoubleSide,\n polygonOffset: true,\n polygonOffsetFactor: -0.1\n })\n }\n\n return Rack._boardMaterial\n }\n\n get frames() {\n return this._frames\n }\n\n get boards() {\n return this._boards\n }\n\n build() {\n super.build()\n\n var { depth, hideRackFrame, shelves, shelfLocations: commonShelfLocation, stockScale = 0.7 } = this.rackTable!.state\n\n var { width, height, shelfLocations = commonShelfLocation, binLocations = '' } = this.component.state\n\n let scale = stockScale\n\n if (!hideRackFrame) {\n var frame = this.createRackFrame(width, height, depth * shelves)\n\n this.object3d.add(frame)\n }\n\n var shelfLocIds\n\n if (!shelfLocations) {\n shelfLocIds = []\n for (var i = 0; i < shelves; i++) shelfLocIds.push(i + 1)\n } else shelfLocIds = shelfLocations.split(/\\s*,\\s*/)\n\n var shelfBins = binLocations.trim().split('\\n').reverse()\n\n for (var i = 0; i < shelves; i++) {\n let bottom = -depth * shelves * 0.5\n if (shelfLocIds[i] == '') continue\n\n if (i > 0 && !hideRackFrame) {\n let board = this.createRackBoard(width, height)\n board.position.set(0, bottom + depth * i, 0)\n board.rotation.x = Math.PI / 2\n board.material.opacity = 0.5\n board.material.transparent = true\n\n this.object3d.add(board)\n // frame.geometry.merge(board.geometry, board.matrix)\n\n // this._boards.push(board)\n }\n\n var bins = (shelfBins[i] || '').trim().split(/\\s*,\\s*/)\n\n var binWidth = width / (bins.length || 1)\n for (var b = 0; b < bins.length; b++) {\n let stock = new Stock(this.component, {\n width: binWidth * scale,\n height: height * scale,\n depth: depth * scale\n })\n stock.update()\n\n let stockDepth = depth * scale\n\n stock.object3d.position.set(\n (width / 2) * ((2 * b - (bins.length - 1)) / bins.length),\n bottom + depth * i + stockDepth * 0.5,\n 0\n )\n var binCode = (bins[b] || '').replace('.', '')\n stock.object3d.name = `${this.makeLocationString(shelfLocIds[i])}${binCode}`\n\n this.object3d.add(stock.object3d)\n this.visualizer!.putObject(stock.object3d.name, stock)\n }\n }\n }\n\n createRackFrame(w: number, h: number, d: number) {\n var frameWeight = Math.round(Math.min(w, h) / 10)\n\n var frames = new THREE.Group()\n for (var i = 0; i < 4; i++) {\n var geometry = Rack.rackFrameGeometry\n var material = Rack.frameMaterial\n var frame = new THREE.Mesh(geometry, material)\n frame.scale.set(frameWeight, d, frameWeight)\n switch (i) {\n case 0:\n frame.position.set(w / 2, 0, h / 2)\n break\n case 1:\n frame.position.set(w / 2, 0, -h / 2)\n break\n case 2:\n frame.position.set(-w / 2, 0, h / 2)\n break\n case 3:\n frame.position.set(-w / 2, 0, -h / 2)\n break\n }\n\n frames.add(frame)\n }\n\n return frames\n }\n\n createRackBoard(w: number, h: number) {\n var boardMaterial = Rack.boardMaterial\n var boardGeometry = Rack.boardGeometry\n var board = new THREE.Mesh(boardGeometry, boardMaterial)\n\n board.scale.set(w, h, 1)\n\n return board\n }\n\n makeLocationString(shelfString: string) {\n var { section = '', unit = '' } = this.component.state\n var { locPattern = '{z}{s}-{u}-{sh}', zone = '' } = this.rackTable!.state\n\n var locationString = locPattern\n\n locationString = locationString.replace(/{z}/i, zone)\n locationString = locationString.replace(/{s}/i, section)\n locationString = locationString.replace(/{u}/i, unit)\n locationString = locationString.replace(/{sh}/i, shelfString)\n\n return locationString\n }\n\n makeShelfString(pattern: string, shelf: number, length: number) {\n /**\n * pattern #: 숫자\n * pattern 0: 고정 자리수\n * pattern -: 역순\n */\n\n if (!pattern || !shelf || !length) return\n\n var isReverse = /^\\-/.test(pattern)\n pattern = pattern.replace(/#+/, '#')\n\n var fixedLength = (pattern.match(/0/g) || []).length || 0\n var shelfString = String(isReverse ? length - shelf + 1 : shelf)\n\n if (shelfString.length > fixedLength && fixedLength > 0) {\n shelfString = shelfString.substring(shelfString.length - fixedLength)\n } else {\n var prefix = ''\n for (var i = 0; i < fixedLength - shelfString.length; i++) {\n prefix += '0'\n }\n shelfString = prefix + shelfString\n }\n\n return shelfString\n }\n\n updateAlpha() {}\n}\n"]}
package/dist/sphere.d.ts CHANGED
@@ -1,10 +1,8 @@
1
1
  import { Ellipse } from '@hatiolab/things-scene';
2
- import * as THREE from 'three';
3
2
  import { RealObject } from './threed/real-object';
4
3
  import { RealObjectMesh } from './threed/real-object-mesh';
5
4
  export declare class Sphere3D extends RealObjectMesh {
6
- buildGeometry(): THREE.SphereGeometry;
7
- buildMaterial(): THREE.MeshStandardMaterial;
5
+ buildGeometry(): void;
8
6
  }
9
7
  export declare class Sphere extends Ellipse {
10
8
  is3dish(): boolean;
package/dist/sphere.js CHANGED
@@ -14,14 +14,7 @@ const NATURE = {
14
14
  export class Sphere3D extends RealObjectMesh {
15
15
  buildGeometry() {
16
16
  var { rx = 0 } = this.component.state;
17
- return new THREE.SphereGeometry(rx, 20, 20);
18
- }
19
- buildMaterial() {
20
- var { fillStyle = 'gray' } = this.component.state;
21
- return new THREE.MeshStandardMaterial({
22
- color: fillStyle,
23
- side: THREE.FrontSide
24
- });
17
+ this.object3d.geometry = new THREE.SphereGeometry(rx, 20, 20);
25
18
  }
26
19
  }
27
20
  export class Sphere extends Ellipse {
@@ -1 +1 @@
1
- {"version":3,"file":"sphere.js","sourceRoot":"","sources":["../src/sphere.ts"],"names":[],"mappings":"AAAA;;GAEG;AACH,OAAO,EAAE,SAAS,EAAE,OAAO,EAAE,MAAM,wBAAwB,CAAA;AAC3D,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAE9B,OAAO,EAAE,cAAc,EAAE,MAAM,2BAA2B,CAAA;AAE1D,MAAM,MAAM,GAAG;IACb,OAAO,EAAE,KAAK;IACd,SAAS,EAAE,IAAI;IACf,SAAS,EAAE,IAAI;IACf,UAAU,EAAE,EAAE;IACd,IAAI,EAAE,wBAAwB;CAC/B,CAAA;AAED,MAAM,OAAO,QAAS,SAAQ,cAAc;IAC1C,aAAa;QACX,IAAI,EAAE,EAAE,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAErC,OAAO,IAAI,KAAK,CAAC,cAAc,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,CAAA;IAC7C,CAAC;IAED,aAAa;QACX,IAAI,EAAE,SAAS,GAAG,MAAM,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAEjD,OAAO,IAAI,KAAK,CAAC,oBAAoB,CAAC;YACpC,KAAK,EAAE,SAAS;YAChB,IAAI,EAAE,KAAK,CAAC,SAAS;SACtB,CAAC,CAAA;IACJ,CAAC;CACF;AAED,MAAM,OAAO,MAAO,SAAQ,OAAO;IACjC,OAAO;QACL,OAAO,IAAI,CAAA;IACb,CAAC;IAED,eAAe;QACb,OAAO,IAAI,QAAQ,CAAC,IAAI,CAAC,CAAA;IAC3B,CAAC;IAED,IAAI,MAAM;QACR,OAAO,MAAM,CAAA;IACf,CAAC;CACF;AAED,SAAS,CAAC,QAAQ,CAAC,QAAQ,EAAE,MAAM,CAAC,CAAA","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\nimport { Component, Ellipse } from '@hatiolab/things-scene'\nimport * as THREE from 'three'\nimport { RealObject } from './threed/real-object'\nimport { RealObjectMesh } from './threed/real-object-mesh'\n\nconst NATURE = {\n mutable: false,\n resizable: true,\n rotatable: true,\n properties: [],\n help: 'scene/component/sphere'\n}\n\nexport class Sphere3D extends RealObjectMesh {\n buildGeometry() {\n var { rx = 0 } = this.component.state\n\n return new THREE.SphereGeometry(rx, 20, 20)\n }\n\n buildMaterial() {\n var { fillStyle = 'gray' } = this.component.state\n\n return new THREE.MeshStandardMaterial({\n color: fillStyle,\n side: THREE.FrontSide\n })\n }\n}\n\nexport class Sphere extends Ellipse {\n is3dish() {\n return true\n }\n\n buildRealObject(): RealObject | undefined {\n return new Sphere3D(this)\n }\n\n get nature() {\n return NATURE\n }\n}\n\nComponent.register('sphere', Sphere)\n"]}
1
+ {"version":3,"file":"sphere.js","sourceRoot":"","sources":["../src/sphere.ts"],"names":[],"mappings":"AAAA;;GAEG;AACH,OAAO,EAAE,SAAS,EAAE,OAAO,EAAE,MAAM,wBAAwB,CAAA;AAC3D,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAE9B,OAAO,EAAE,cAAc,EAAE,MAAM,2BAA2B,CAAA;AAE1D,MAAM,MAAM,GAAG;IACb,OAAO,EAAE,KAAK;IACd,SAAS,EAAE,IAAI;IACf,SAAS,EAAE,IAAI;IACf,UAAU,EAAE,EAAE;IACd,IAAI,EAAE,wBAAwB;CAC/B,CAAA;AAED,MAAM,OAAO,QAAS,SAAQ,cAAc;IAC1C,aAAa;QACX,IAAI,EAAE,EAAE,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAErC,IAAI,CAAC,QAAQ,CAAC,QAAQ,GAAG,IAAI,KAAK,CAAC,cAAc,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,CAAA;IAC/D,CAAC;CACF;AAED,MAAM,OAAO,MAAO,SAAQ,OAAO;IACjC,OAAO;QACL,OAAO,IAAI,CAAA;IACb,CAAC;IAED,eAAe;QACb,OAAO,IAAI,QAAQ,CAAC,IAAI,CAAC,CAAA;IAC3B,CAAC;IAED,IAAI,MAAM;QACR,OAAO,MAAM,CAAA;IACf,CAAC;CACF;AAED,SAAS,CAAC,QAAQ,CAAC,QAAQ,EAAE,MAAM,CAAC,CAAA","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\nimport { Component, Ellipse } from '@hatiolab/things-scene'\nimport * as THREE from 'three'\nimport { RealObject } from './threed/real-object'\nimport { RealObjectMesh } from './threed/real-object-mesh'\n\nconst NATURE = {\n mutable: false,\n resizable: true,\n rotatable: true,\n properties: [],\n help: 'scene/component/sphere'\n}\n\nexport class Sphere3D extends RealObjectMesh {\n buildGeometry() {\n var { rx = 0 } = this.component.state\n\n this.object3d.geometry = new THREE.SphereGeometry(rx, 20, 20)\n }\n}\n\nexport class Sphere extends Ellipse {\n is3dish() {\n return true\n }\n\n buildRealObject(): RealObject | undefined {\n return new Sphere3D(this)\n }\n\n get nature() {\n return NATURE\n }\n}\n\nComponent.register('sphere', Sphere)\n"]}
package/dist/sprite.js CHANGED
@@ -16,12 +16,6 @@ export class Sprite extends RectPath(Shape) {
16
16
  buildRealObject() {
17
17
  return new RealObjectSprite2D(this);
18
18
  }
19
- // ready() {
20
- // super.ready()
21
- // setInterval(() => {
22
- // this.text = String(Math.random())
23
- // }, 1000)
24
- // }
25
19
  get nature() {
26
20
  return NATURE;
27
21
  }
@@ -1 +1 @@
1
- {"version":3,"file":"sprite.js","sourceRoot":"","sources":["../src/sprite.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,EAAE,SAAS,EAAmB,QAAQ,EAAE,KAAK,EAAE,MAAM,wBAAwB,CAAA;AAEpF,OAAO,EAAE,kBAAkB,EAAE,MAAM,gCAAgC,CAAA;AAEnE,MAAM,MAAM,GAAoB;IAC9B,OAAO,EAAE,KAAK;IACd,SAAS,EAAE,IAAI;IACf,SAAS,EAAE,IAAI;IACf,UAAU,EAAE,EAAE;CACf,CAAA;AAED,MAAM,OAAO,MAAO,SAAQ,QAAQ,CAAC,KAAK,CAAC;IACzC,OAAO;QACL,OAAO,IAAI,CAAA;IACb,CAAC;IAED,eAAe;QACb,OAAO,IAAI,kBAAkB,CAAC,IAAI,CAAC,CAAA;IACrC,CAAC;IAED,YAAY;IACZ,kBAAkB;IAElB,wBAAwB;IACxB,wCAAwC;IACxC,aAAa;IACb,IAAI;IAEJ,IAAI,MAAM;QACR,OAAO,MAAM,CAAA;IACf,CAAC;CACF;AAED,SAAS,CAAC,QAAQ,CAAC,QAAQ,EAAE,MAAM,CAAC,CAAA","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport { Component, ComponentNature, RectPath, Shape } from '@hatiolab/things-scene'\nimport { RealObject } from './threed/real-object'\nimport { RealObjectSprite2D } from './threed/real-object-sprite-2d'\n\nconst NATURE: ComponentNature = {\n mutable: false,\n resizable: true,\n rotatable: true,\n properties: []\n}\n\nexport class Sprite extends RectPath(Shape) {\n is3dish(): boolean {\n return true\n }\n\n buildRealObject(): RealObject | undefined {\n return new RealObjectSprite2D(this)\n }\n\n // ready() {\n // super.ready()\n\n // setInterval(() => {\n // this.text = String(Math.random())\n // }, 1000)\n // }\n\n get nature() {\n return NATURE\n }\n}\n\nComponent.register('sprite', Sprite)\n"]}
1
+ {"version":3,"file":"sprite.js","sourceRoot":"","sources":["../src/sprite.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,EAAE,SAAS,EAAmB,QAAQ,EAAE,KAAK,EAAE,MAAM,wBAAwB,CAAA;AAEpF,OAAO,EAAE,kBAAkB,EAAE,MAAM,gCAAgC,CAAA;AAEnE,MAAM,MAAM,GAAoB;IAC9B,OAAO,EAAE,KAAK;IACd,SAAS,EAAE,IAAI;IACf,SAAS,EAAE,IAAI;IACf,UAAU,EAAE,EAAE;CACf,CAAA;AAED,MAAM,OAAO,MAAO,SAAQ,QAAQ,CAAC,KAAK,CAAC;IACzC,OAAO;QACL,OAAO,IAAI,CAAA;IACb,CAAC;IAED,eAAe;QACb,OAAO,IAAI,kBAAkB,CAAC,IAAI,CAAC,CAAA;IACrC,CAAC;IAED,IAAI,MAAM;QACR,OAAO,MAAM,CAAA;IACf,CAAC;CACF;AAED,SAAS,CAAC,QAAQ,CAAC,QAAQ,EAAE,MAAM,CAAC,CAAA","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport { Component, ComponentNature, RectPath, Shape } from '@hatiolab/things-scene'\nimport { RealObject } from './threed/real-object'\nimport { RealObjectSprite2D } from './threed/real-object-sprite-2d'\n\nconst NATURE: ComponentNature = {\n mutable: false,\n resizable: true,\n rotatable: true,\n properties: []\n}\n\nexport class Sprite extends RectPath(Shape) {\n is3dish(): boolean {\n return true\n }\n\n buildRealObject(): RealObject | undefined {\n return new RealObjectSprite2D(this)\n }\n\n get nature() {\n return NATURE\n }\n}\n\nComponent.register('sprite', Sprite)\n"]}
package/dist/stock.d.ts CHANGED
@@ -11,7 +11,6 @@ export declare class Stock extends RealObject<THREE.Mesh> {
11
11
  model: Model;
12
12
  constructor(component: Component, model: Model);
13
13
  protected getObject3dInstance(): THREE.Mesh<THREE.BufferGeometry, THREE.Material | THREE.Material[]>;
14
- updateTransform(): void;
15
14
  getMaterial(index: number): THREE.Material | THREE.MeshStandardMaterial;
16
15
  get visualizer(): Visualizer | undefined;
17
16
  get stockMaterials(): THREE.Material[];
@@ -19,11 +18,17 @@ export declare class Stock extends RealObject<THREE.Mesh> {
19
18
  get emptyMaterial(): THREE.Material;
20
19
  build(): void;
21
20
  createStock(w: number, h: number, d: number): void;
22
- updateAlpha(): void;
23
21
  onchangeStockData(data: any): void;
24
22
  onBeforeRender: () => void;
25
23
  onmouseup(e: MouseEvent, visualizer: Visualizer, callback: (arg: {
26
24
  data: any;
27
25
  location: string;
28
26
  }) => void): void;
27
+ updateTransform(): void;
28
+ updateDimension(): void;
29
+ updateAlpha(): void;
30
+ updateFillStyle(): void;
31
+ updateStrokeStyle(): void;
32
+ updateHidden(): void;
33
+ updateText(): void;
29
34
  }
package/dist/stock.js CHANGED
@@ -27,9 +27,6 @@ export class Stock extends RealObject {
27
27
  getObject3dInstance() {
28
28
  return new THREE.Mesh();
29
29
  }
30
- updateTransform() {
31
- // intentionally empty. important!
32
- }
33
30
  getMaterial(index) {
34
31
  var visualizer = this.visualizer;
35
32
  if (!(visualizer && visualizer && visualizer.legendTarget && visualizer.legendTarget.get('status')))
@@ -127,7 +124,6 @@ export class Stock extends RealObject {
127
124
  this.onBeforeRender();
128
125
  };
129
126
  }
130
- updateAlpha() { }
131
127
  onchangeStockData(data) {
132
128
  var visualizer = this.visualizer;
133
129
  if (!(visualizer && visualizer && visualizer.legendTarget && visualizer.legendTarget.get('status')))
@@ -198,6 +194,14 @@ export class Stock extends RealObject {
198
194
  });
199
195
  }
200
196
  }
197
+ // all update functions should be intentionally empty. important!
198
+ updateTransform() { }
199
+ updateDimension() { }
200
+ updateAlpha() { }
201
+ updateFillStyle() { }
202
+ updateStrokeStyle() { }
203
+ updateHidden() { }
204
+ updateText() { }
201
205
  }
202
206
  Stock.defaultMaterial = new THREE.MeshStandardMaterial({
203
207
  color: STOCK_COLOR,
package/dist/stock.js.map CHANGED
@@ -1 +1 @@
1
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* Copyright � HatioLab Inc. All rights reserved.\n */\n\nimport { Component, Model } from '@hatiolab/things-scene'\nimport * as THREE from 'three'\nimport { RealObject } from './threed/real-object'\nimport { Visualizer } from './visualizer'\n\nconst STOCK_COLOR = '#ccaa76'\n\nexport class Stock extends RealObject<THREE.Mesh> {\n static defaultMaterial = new THREE.MeshStandardMaterial({\n color: STOCK_COLOR,\n side: THREE.FrontSide,\n roughness: 0.7\n })\n static stockGeometry = new THREE.BoxGeometry(1, 1, 1)\n\n _hideEmptyStock: boolean = false\n _focused: boolean = false\n _focusedAt?: number\n\n model: Model\n\n constructor(component: Component, model: Model) {\n super(component)\n this.model = model\n }\n\n protected getObject3dInstance() {\n return new THREE.Mesh()\n }\n\n updateTransform() {\n // intentionally empty. important!\n }\n\n getMaterial(index: number) {\n var visualizer = this.visualizer\n\n if (!(visualizer && visualizer && visualizer!.legendTarget && visualizer!.legendTarget.get('status')))\n return this.userDefineDefaultMaterial\n\n var stockStatus = visualizer.legendTarget.get('status')\n var range = stockStatus.ranges[index]\n if (!(range && range.color)) {\n this.stockMaterials[index] = this.userDefineDefaultMaterial\n }\n\n if (!this.stockMaterials[index]) {\n this.stockMaterials[index] = new THREE.MeshStandardMaterial({\n color: range.color,\n side: THREE.FrontSide,\n roughness: 0.7\n })\n }\n\n var alpha = range.color.replace(/^.*,(.+)\\)/, '$1')\n if (alpha > 0 && alpha < 1) {\n this.stockMaterials[index].opacity = alpha\n this.stockMaterials[index].transparent = true\n }\n\n return this.stockMaterials[index]\n }\n\n get visualizer(): Visualizer | undefined {\n var component = this.component\n\n while (component) {\n if (component.state.type == 'visualizer') {\n return component as Visualizer\n }\n component = component.parent\n }\n }\n\n get stockMaterials() {\n return this.visualizer!._stock_materials\n }\n\n get userDefineDefaultMaterial() {\n var visualizer = this.visualizer\n\n if (!visualizer!._default_material) {\n if (!(visualizer && visualizer && visualizer!.legendTarget && visualizer!.legendTarget.get('status')))\n return Stock.defaultMaterial\n\n var stockStatus = visualizer!.legendTarget.get('status')\n var defaultColor = stockStatus.defaultColor\n\n if (!defaultColor) return Stock.defaultMaterial\n\n visualizer!._default_material = new THREE.MeshStandardMaterial({\n color: defaultColor,\n side: THREE.FrontSide,\n roughness: 0.7\n })\n var alpha = defaultColor.replace(/^.*,(.+)\\)/, '$1')\n if (alpha > 0 && alpha < 1) {\n visualizer!._default_material.opacity = alpha\n visualizer!._default_material.transparent = true\n }\n }\n return visualizer!._default_material\n }\n\n get emptyMaterial() {\n var visualizer = this.visualizer\n\n var defaultColor = STOCK_COLOR\n if (!visualizer!._empty_material) {\n if (visualizer && visualizer && visualizer!.legendTarget && visualizer!.legendTarget.get('status')) {\n var stockStatus = visualizer!.legendTarget.get('status')\n defaultColor = stockStatus.defaultColor || STOCK_COLOR\n }\n\n visualizer!._empty_material = new THREE.MeshStandardMaterial({\n color: defaultColor\n })\n var alpha = Number(defaultColor.replace(/^.*,(.+)\\)/, '$1'))\n if (alpha > 0 && alpha < 1) {\n visualizer!._empty_material.opacity = alpha\n visualizer!._empty_material.transparent = true\n } else {\n visualizer!._empty_material.opacity = 0.33\n visualizer!._empty_material.transparent = true\n }\n }\n\n return visualizer!._empty_material\n }\n\n build() {\n super.build()\n\n var visualizer = this.visualizer\n var { width, height, depth } = this.model\n\n this._hideEmptyStock = visualizer && visualizer!.model.hideEmptyStock\n\n this.createStock(width, height, depth)\n }\n\n createStock(w: number, h: number, d: number) {\n this.object3d.geometry = Stock.stockGeometry\n this.object3d.material = this._hideEmptyStock ? this.emptyMaterial : this.userDefineDefaultMaterial\n\n this.object3d.scale.set(w, d, h)\n\n this.object3d.receiveShadow = true\n\n this.object3d.castShadow = true\n this.object3d.onBeforeRender = () => {\n this.onBeforeRender()\n }\n }\n\n updateAlpha() {}\n\n onchangeStockData(data: any) {\n var visualizer = this.visualizer\n\n if (!(visualizer && visualizer && visualizer!.legendTarget && visualizer!.legendTarget.get('status'))) return\n\n var stockStatus = visualizer!.legendTarget.get('status') as {\n field: string\n ranges: { min: number; max: number }[]\n }\n\n var statusField = stockStatus.field\n var ranges = stockStatus.ranges\n\n if (!(statusField && ranges)) return\n\n var items = data.items\n\n if (!items) {\n this.object3d.material = this._hideEmptyStock ? this.emptyMaterial : this.userDefineDefaultMaterial\n return\n }\n\n for (let item of items) {\n var status = item && item[statusField]\n\n if (status == undefined) {\n this.object3d.material = this._hideEmptyStock ? this.emptyMaterial : this.userDefineDefaultMaterial\n return\n }\n\n var isInRanges = ranges.some((range, index) => {\n let { min, max } = range\n\n min = Number(min) || min\n max = Number(max) || max\n\n if (max > status) {\n if (min !== undefined) {\n if (min <= status) {\n this.object3d.material = this.getMaterial(index)\n } else return false\n } else {\n this.object3d.material = this.getMaterial(index)\n }\n\n return true\n } else {\n this.object3d.material = this._hideEmptyStock ? this.emptyMaterial : this.userDefineDefaultMaterial\n }\n })\n if (!isInRanges) {\n this.object3d.material = this.userDefineDefaultMaterial\n }\n }\n }\n\n onBeforeRender = () => {\n if (this._focused) {\n var lastTime = performance.now() - this._focusedAt!\n var progress = lastTime / 2000\n\n this.object3d.rotation.y = 2 * Math.PI * progress\n this.component.invalidate()\n } else if (this._focusedAt) {\n delete this._focusedAt\n this.object3d.rotation.y = 0\n this.component.invalidate()\n }\n }\n\n onmouseup(e: MouseEvent, visualizer: Visualizer, callback: (arg: { data: any; location: string }) => void) {\n if (!this.object3d.visible) return\n\n if (!this.object3d.userData || Object.keys(this.object3d.userData).length === 0)\n this.object3d.userData = {\n ...this.object3d.userData,\n loc: this.object3d.name,\n items: [\n {\n loc: this.object3d.name\n }\n ]\n }\n\n if (callback && typeof callback == 'function') {\n var data = Object.assign(\n {\n color: '#' + (this.object3d.material as any).color?.getHexString()\n },\n this.object3d.userData\n )\n callback({\n data: {},\n location: 'right-top'\n })\n }\n }\n}\n"]}
1
+ 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* Copyright � HatioLab Inc. All rights reserved.\n */\n\nimport { Component, Model } from '@hatiolab/things-scene'\nimport * as THREE from 'three'\nimport { RealObject } from './threed/real-object'\nimport { Visualizer } from './visualizer'\n\nconst STOCK_COLOR = '#ccaa76'\n\nexport class Stock extends RealObject<THREE.Mesh> {\n static defaultMaterial = new THREE.MeshStandardMaterial({\n color: STOCK_COLOR,\n side: THREE.FrontSide,\n roughness: 0.7\n })\n static stockGeometry = new THREE.BoxGeometry(1, 1, 1)\n\n _hideEmptyStock: boolean = false\n _focused: boolean = false\n _focusedAt?: number\n\n model: Model\n\n constructor(component: Component, model: Model) {\n super(component)\n this.model = model\n }\n\n protected getObject3dInstance() {\n return new THREE.Mesh()\n }\n\n getMaterial(index: number) {\n var visualizer = this.visualizer\n\n if (!(visualizer && visualizer && visualizer!.legendTarget && visualizer!.legendTarget.get('status')))\n return this.userDefineDefaultMaterial\n\n var stockStatus = visualizer.legendTarget.get('status')\n var range = stockStatus.ranges[index]\n if (!(range && range.color)) {\n this.stockMaterials[index] = this.userDefineDefaultMaterial\n }\n\n if (!this.stockMaterials[index]) {\n this.stockMaterials[index] = new THREE.MeshStandardMaterial({\n color: range.color,\n side: THREE.FrontSide,\n roughness: 0.7\n })\n }\n\n var alpha = range.color.replace(/^.*,(.+)\\)/, '$1')\n if (alpha > 0 && alpha < 1) {\n this.stockMaterials[index].opacity = alpha\n this.stockMaterials[index].transparent = true\n }\n\n return this.stockMaterials[index]\n }\n\n get visualizer(): Visualizer | undefined {\n var component = this.component\n\n while (component) {\n if (component.state.type == 'visualizer') {\n return component as Visualizer\n }\n component = component.parent\n }\n }\n\n get stockMaterials() {\n return this.visualizer!._stock_materials\n }\n\n get userDefineDefaultMaterial() {\n var visualizer = this.visualizer\n\n if (!visualizer!._default_material) {\n if (!(visualizer && visualizer && visualizer!.legendTarget && visualizer!.legendTarget.get('status')))\n return Stock.defaultMaterial\n\n var stockStatus = visualizer!.legendTarget.get('status')\n var defaultColor = stockStatus.defaultColor\n\n if (!defaultColor) return Stock.defaultMaterial\n\n visualizer!._default_material = new THREE.MeshStandardMaterial({\n color: defaultColor,\n side: THREE.FrontSide,\n roughness: 0.7\n })\n var alpha = defaultColor.replace(/^.*,(.+)\\)/, '$1')\n if (alpha > 0 && alpha < 1) {\n visualizer!._default_material.opacity = alpha\n visualizer!._default_material.transparent = true\n }\n }\n return visualizer!._default_material\n }\n\n get emptyMaterial() {\n var visualizer = this.visualizer\n\n var defaultColor = STOCK_COLOR\n if (!visualizer!._empty_material) {\n if (visualizer && visualizer && visualizer!.legendTarget && visualizer!.legendTarget.get('status')) {\n var stockStatus = visualizer!.legendTarget.get('status')\n defaultColor = stockStatus.defaultColor || STOCK_COLOR\n }\n\n visualizer!._empty_material = new THREE.MeshStandardMaterial({\n color: defaultColor\n })\n var alpha = Number(defaultColor.replace(/^.*,(.+)\\)/, '$1'))\n if (alpha > 0 && alpha < 1) {\n visualizer!._empty_material.opacity = alpha\n visualizer!._empty_material.transparent = true\n } else {\n visualizer!._empty_material.opacity = 0.33\n visualizer!._empty_material.transparent = true\n }\n }\n\n return visualizer!._empty_material\n }\n\n build() {\n super.build()\n\n var visualizer = this.visualizer\n var { width, height, depth } = this.model\n\n this._hideEmptyStock = visualizer && visualizer!.model.hideEmptyStock\n\n this.createStock(width, height, depth)\n }\n\n createStock(w: number, h: number, d: number) {\n this.object3d.geometry = Stock.stockGeometry\n this.object3d.material = this._hideEmptyStock ? this.emptyMaterial : this.userDefineDefaultMaterial\n\n this.object3d.scale.set(w, d, h)\n\n this.object3d.receiveShadow = true\n\n this.object3d.castShadow = true\n this.object3d.onBeforeRender = () => {\n this.onBeforeRender()\n }\n }\n\n onchangeStockData(data: any) {\n var visualizer = this.visualizer\n\n if (!(visualizer && visualizer && visualizer!.legendTarget && visualizer!.legendTarget.get('status'))) return\n\n var stockStatus = visualizer!.legendTarget.get('status') as {\n field: string\n ranges: { min: number; max: number }[]\n }\n\n var statusField = stockStatus.field\n var ranges = stockStatus.ranges\n\n if (!(statusField && ranges)) return\n\n var items = data.items\n\n if (!items) {\n this.object3d.material = this._hideEmptyStock ? this.emptyMaterial : this.userDefineDefaultMaterial\n return\n }\n\n for (let item of items) {\n var status = item && item[statusField]\n\n if (status == undefined) {\n this.object3d.material = this._hideEmptyStock ? this.emptyMaterial : this.userDefineDefaultMaterial\n return\n }\n\n var isInRanges = ranges.some((range, index) => {\n let { min, max } = range\n\n min = Number(min) || min\n max = Number(max) || max\n\n if (max > status) {\n if (min !== undefined) {\n if (min <= status) {\n this.object3d.material = this.getMaterial(index)\n } else return false\n } else {\n this.object3d.material = this.getMaterial(index)\n }\n\n return true\n } else {\n this.object3d.material = this._hideEmptyStock ? this.emptyMaterial : this.userDefineDefaultMaterial\n }\n })\n if (!isInRanges) {\n this.object3d.material = this.userDefineDefaultMaterial\n }\n }\n }\n\n onBeforeRender = () => {\n if (this._focused) {\n var lastTime = performance.now() - this._focusedAt!\n var progress = lastTime / 2000\n\n this.object3d.rotation.y = 2 * Math.PI * progress\n this.component.invalidate()\n } else if (this._focusedAt) {\n delete this._focusedAt\n this.object3d.rotation.y = 0\n this.component.invalidate()\n }\n }\n\n onmouseup(e: MouseEvent, visualizer: Visualizer, callback: (arg: { data: any; location: string }) => void) {\n if (!this.object3d.visible) return\n\n if (!this.object3d.userData || Object.keys(this.object3d.userData).length === 0)\n this.object3d.userData = {\n ...this.object3d.userData,\n loc: this.object3d.name,\n items: [\n {\n loc: this.object3d.name\n }\n ]\n }\n\n if (callback && typeof callback == 'function') {\n var data = Object.assign(\n {\n color: '#' + (this.object3d.material as any).color?.getHexString()\n },\n this.object3d.userData\n )\n callback({\n data: {},\n location: 'right-top'\n })\n }\n }\n\n // all update functions should be intentionally empty. important!\n updateTransform() {}\n updateDimension() {}\n updateAlpha() {}\n updateFillStyle() {}\n updateStrokeStyle() {}\n updateHidden() {}\n updateText() {}\n}\n"]}
@@ -2,14 +2,15 @@ import tinycolor from 'tinycolor2';
2
2
  export const SCALE_MIN = 0.001;
3
3
  export function applyAlpha(material, alpha, fillStyle) {
4
4
  var opacity = 1;
5
- if (!fillStyle || fillStyle == 'none') {
6
- opacity = alpha;
5
+ if (!fillStyle || fillStyle == 'none' || fillStyle == 'transparent') {
6
+ opacity = 0;
7
7
  }
8
8
  else {
9
9
  var fillAlpha = typeof fillStyle == 'string' ? tinycolor(fillStyle).getAlpha() : 1;
10
10
  opacity = alpha * fillAlpha;
11
11
  }
12
12
  material.opacity = opacity;
13
+ material.transparent = opacity < 1;
13
14
  }
14
15
  export const UNIT_DIMENSION = { width: 1, height: 1, depth: 1 };
15
16
  export const UNIT_SCALE = { x: 1, y: 1, z: 1 };
@@ -1 +1 @@
1
- {"version":3,"file":"common.js","sourceRoot":"","sources":["../../src/threed/common.ts"],"names":[],"mappings":"AAAA,OAAO,SAAS,MAAM,YAAY,CAAA;AAElC,MAAM,CAAC,MAAM,SAAS,GAAG,KAAK,CAAA;AAE9B,MAAM,UAAU,UAAU,CAAC,QAAa,EAAE,KAAa,EAAE,SAAc;IACrE,IAAI,OAAO,GAAG,CAAC,CAAA;IACf,IAAI,CAAC,SAAS,IAAI,SAAS,IAAI,MAAM,EAAE;QACrC,OAAO,GAAG,KAAK,CAAA;KAChB;SAAM;QACL,IAAI,SAAS,GAAG,OAAO,SAAS,IAAI,QAAQ,CAAC,CAAC,CAAC,SAAS,CAAC,SAAS,CAAC,CAAC,QAAQ,EAAE,CAAC,CAAC,CAAC,CAAC,CAAA;QAClF,OAAO,GAAG,KAAK,GAAG,SAAS,CAAA;KAC5B;IAED,QAAQ,CAAC,OAAO,GAAG,OAAO,CAAA;AAC5B,CAAC;AAED,MAAM,CAAC,MAAM,cAAc,GAAG,EAAE,KAAK,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,CAAA;AAC/D,MAAM,CAAC,MAAM,UAAU,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAA;AAC9C,MAAM,CAAC,MAAM,cAAc,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAA;AAClD,MAAM,CAAC,MAAM,WAAW,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAA","sourcesContent":["import tinycolor from 'tinycolor2'\n\nexport const SCALE_MIN = 0.001\n\nexport function applyAlpha(material: any, alpha: number, fillStyle: any) {\n var opacity = 1\n if (!fillStyle || fillStyle == 'none') {\n opacity = alpha\n } else {\n var fillAlpha = typeof fillStyle == 'string' ? tinycolor(fillStyle).getAlpha() : 1\n opacity = alpha * fillAlpha\n }\n\n material.opacity = opacity\n}\n\nexport const UNIT_DIMENSION = { width: 1, height: 1, depth: 1 }\nexport const UNIT_SCALE = { x: 1, y: 1, z: 1 }\nexport const UNIT_TRANSLATE = { x: 0, y: 0, z: 0 }\nexport const UNIT_ROTATE = { x: 0, y: 0, z: 0 }\n"]}
1
+ {"version":3,"file":"common.js","sourceRoot":"","sources":["../../src/threed/common.ts"],"names":[],"mappings":"AAAA,OAAO,SAAS,MAAM,YAAY,CAAA;AAElC,MAAM,CAAC,MAAM,SAAS,GAAG,KAAK,CAAA;AAE9B,MAAM,UAAU,UAAU,CAAC,QAAa,EAAE,KAAa,EAAE,SAAc;IACrE,IAAI,OAAO,GAAG,CAAC,CAAA;IACf,IAAI,CAAC,SAAS,IAAI,SAAS,IAAI,MAAM,IAAI,SAAS,IAAI,aAAa,EAAE;QACnE,OAAO,GAAG,CAAC,CAAA;KACZ;SAAM;QACL,IAAI,SAAS,GAAG,OAAO,SAAS,IAAI,QAAQ,CAAC,CAAC,CAAC,SAAS,CAAC,SAAS,CAAC,CAAC,QAAQ,EAAE,CAAC,CAAC,CAAC,CAAC,CAAA;QAClF,OAAO,GAAG,KAAK,GAAG,SAAS,CAAA;KAC5B;IAED,QAAQ,CAAC,OAAO,GAAG,OAAO,CAAA;IAC1B,QAAQ,CAAC,WAAW,GAAG,OAAO,GAAG,CAAC,CAAA;AACpC,CAAC;AAED,MAAM,CAAC,MAAM,cAAc,GAAG,EAAE,KAAK,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,CAAA;AAC/D,MAAM,CAAC,MAAM,UAAU,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAA;AAC9C,MAAM,CAAC,MAAM,cAAc,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAA;AAClD,MAAM,CAAC,MAAM,WAAW,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAA","sourcesContent":["import tinycolor from 'tinycolor2'\n\nexport const SCALE_MIN = 0.001\n\nexport function applyAlpha(material: any, alpha: number, fillStyle: any) {\n var opacity = 1\n if (!fillStyle || fillStyle == 'none' || fillStyle == 'transparent') {\n opacity = 0\n } else {\n var fillAlpha = typeof fillStyle == 'string' ? tinycolor(fillStyle).getAlpha() : 1\n opacity = alpha * fillAlpha\n }\n\n material.opacity = opacity\n material.transparent = opacity < 1\n}\n\nexport const UNIT_DIMENSION = { width: 1, height: 1, depth: 1 }\nexport const UNIT_SCALE = { x: 1, y: 1, z: 1 }\nexport const UNIT_TRANSLATE = { x: 0, y: 0, z: 0 }\nexport const UNIT_ROTATE = { x: 0, y: 0, z: 0 }\n"]}
@@ -8,5 +8,5 @@ export declare class RealObjectCamera extends RealObjectMesh {
8
8
  updateCamera(): void;
9
9
  build(): void;
10
10
  clear(): THREE.Mesh<THREE.BufferGeometry, THREE.Material | THREE.Material[]>;
11
- buildGeometry(): THREE.SphereGeometry;
11
+ buildGeometry(): void;
12
12
  }
@@ -43,7 +43,7 @@ export class RealObjectCamera extends RealObjectMesh {
43
43
  buildGeometry() {
44
44
  var { width = 1, height = 1, depth = 1 } = this.component.state.dimension || UNIT_DIMENSION;
45
45
  var radius = Math.min(width, height, depth) / 2;
46
- return new THREE.SphereGeometry(radius, 32, 32);
46
+ this.object3d.geometry = new THREE.SphereGeometry(radius, 32, 32);
47
47
  }
48
48
  }
49
49
  //# sourceMappingURL=real-object-camera-meshed.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"real-object-camera-meshed.js","sourceRoot":"","sources":["../../src/threed/real-object-camera-meshed.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAE9B,OAAO,EAAE,cAAc,EAAE,MAAM,oBAAoB,CAAA;AACnD,OAAO,EAAE,cAAc,EAAE,MAAM,UAAU,CAAA;AAEzC,MAAM,OAAO,GAAG;IACd,GAAG,EAAE,MAAM;IACX,GAAG,EAAE,EAAE;IACP,IAAI,EAAE,CAAC;IACP,IAAI,EAAE,CAAC;CACR,CAAA;AAED,MAAM,OAAO,gBAAiB,SAAQ,cAAc;IAGlD,MAAM;QACJ,KAAK,CAAC,MAAM,EAAE,CAAA;QAEd,IAAI,CAAC,YAAY,EAAE,CAAA;IACrB,CAAC;IAED,IAAI,MAAM;QACR,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE;YACjB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,YAAY,EAAE,CAAA;YAClC,IAAI,CAAC,YAAY,EAAE,CAAA;SACpB;QAED,OAAO,IAAI,CAAC,OAAO,CAAA;IACrB,CAAC;IAED,YAAY;QACV,OAAO,IAAI,KAAK,CAAC,iBAAiB,EAAE,CAAA;IACtC,CAAC;IAED,YAAY;QACV,IAAI,EAAE,IAAI,GAAG,OAAO,CAAC,IAAI,EAAE,GAAG,GAAG,OAAO,CAAC,GAAG,EAAE,GAAG,GAAG,OAAO,CAAC,GAAG,EAAE,IAAI,GAAG,OAAO,CAAC,IAAI,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAE7G,IAAI,CAAC,MAAM,CAAC,GAAG,GAAG,GAAG,CAAA;QACrB,IAAI,CAAC,MAAM,CAAC,GAAG,GAAG,GAAG,CAAA;QACrB,IAAI,CAAC,MAAM,CAAC,IAAI,GAAG,IAAI,CAAA;QACvB,IAAI,CAAC,MAAM,CAAC,IAAI,GAAG,IAAI,CAAA;IACzB,CAAC;IAED,KAAK;QACH,KAAK,CAAC,KAAK,EAAE,CAAA;QAEb,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,IAAI,CAAC,MAAM,CAAC,CAAA;IAChC,CAAC;IAED,KAAK;QACH,OAAO,IAAI,CAAC,OAAO,CAAA;QAEnB,OAAO,KAAK,CAAC,KAAK,EAAE,CAAA;IACtB,CAAC;IAED,aAAa;QACX,IAAI,EAAE,KAAK,GAAG,CAAC,EAAE,MAAM,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,SAAS,IAAI,cAAc,CAAA;QAE3F,IAAI,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,MAAM,EAAE,KAAK,CAAC,GAAG,CAAC,CAAA;QAE/C,OAAO,IAAI,KAAK,CAAC,cAAc,CAAC,MAAM,EAAE,EAAE,EAAE,EAAE,CAAC,CAAA;IACjD,CAAC;CACF","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport * as THREE from 'three'\n\nimport { RealObjectMesh } from './real-object-mesh'\nimport { UNIT_DIMENSION } from './common'\n\nconst DEFAULT = {\n far: 100000,\n fov: 80,\n near: 1,\n zoom: 1\n}\n\nexport class RealObjectCamera extends RealObjectMesh {\n protected _camera?: THREE.PerspectiveCamera\n\n update() {\n super.update()\n\n this.updateCamera()\n }\n\n get camera(): THREE.PerspectiveCamera {\n if (!this._camera) {\n this._camera = this.createCamera()\n this.updateCamera()\n }\n\n return this._camera\n }\n\n createCamera() {\n return new THREE.PerspectiveCamera()\n }\n\n updateCamera() {\n var { near = DEFAULT.near, far = DEFAULT.far, fov = DEFAULT.fov, zoom = DEFAULT.zoom } = this.component.state\n\n this.camera.far = far\n this.camera.fov = fov\n this.camera.near = near\n this.camera.zoom = zoom\n }\n\n build() {\n super.build()\n\n this.object3d.add(this.camera)\n }\n\n clear() {\n delete this._camera\n\n return super.clear()\n }\n\n buildGeometry() {\n var { width = 1, height = 1, depth = 1 } = this.component.state.dimension || UNIT_DIMENSION\n\n var radius = Math.min(width, height, depth) / 2\n\n return new THREE.SphereGeometry(radius, 32, 32)\n }\n}\n"]}
1
+ {"version":3,"file":"real-object-camera-meshed.js","sourceRoot":"","sources":["../../src/threed/real-object-camera-meshed.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAE9B,OAAO,EAAE,cAAc,EAAE,MAAM,oBAAoB,CAAA;AACnD,OAAO,EAAE,cAAc,EAAE,MAAM,UAAU,CAAA;AAEzC,MAAM,OAAO,GAAG;IACd,GAAG,EAAE,MAAM;IACX,GAAG,EAAE,EAAE;IACP,IAAI,EAAE,CAAC;IACP,IAAI,EAAE,CAAC;CACR,CAAA;AAED,MAAM,OAAO,gBAAiB,SAAQ,cAAc;IAGlD,MAAM;QACJ,KAAK,CAAC,MAAM,EAAE,CAAA;QAEd,IAAI,CAAC,YAAY,EAAE,CAAA;IACrB,CAAC;IAED,IAAI,MAAM;QACR,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE;YACjB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,YAAY,EAAE,CAAA;YAClC,IAAI,CAAC,YAAY,EAAE,CAAA;SACpB;QAED,OAAO,IAAI,CAAC,OAAO,CAAA;IACrB,CAAC;IAED,YAAY;QACV,OAAO,IAAI,KAAK,CAAC,iBAAiB,EAAE,CAAA;IACtC,CAAC;IAED,YAAY;QACV,IAAI,EAAE,IAAI,GAAG,OAAO,CAAC,IAAI,EAAE,GAAG,GAAG,OAAO,CAAC,GAAG,EAAE,GAAG,GAAG,OAAO,CAAC,GAAG,EAAE,IAAI,GAAG,OAAO,CAAC,IAAI,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAE7G,IAAI,CAAC,MAAM,CAAC,GAAG,GAAG,GAAG,CAAA;QACrB,IAAI,CAAC,MAAM,CAAC,GAAG,GAAG,GAAG,CAAA;QACrB,IAAI,CAAC,MAAM,CAAC,IAAI,GAAG,IAAI,CAAA;QACvB,IAAI,CAAC,MAAM,CAAC,IAAI,GAAG,IAAI,CAAA;IACzB,CAAC;IAED,KAAK;QACH,KAAK,CAAC,KAAK,EAAE,CAAA;QAEb,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,IAAI,CAAC,MAAM,CAAC,CAAA;IAChC,CAAC;IAED,KAAK;QACH,OAAO,IAAI,CAAC,OAAO,CAAA;QAEnB,OAAO,KAAK,CAAC,KAAK,EAAE,CAAA;IACtB,CAAC;IAED,aAAa;QACX,IAAI,EAAE,KAAK,GAAG,CAAC,EAAE,MAAM,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,SAAS,IAAI,cAAc,CAAA;QAE3F,IAAI,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,MAAM,EAAE,KAAK,CAAC,GAAG,CAAC,CAAA;QAE/C,IAAI,CAAC,QAAQ,CAAC,QAAQ,GAAG,IAAI,KAAK,CAAC,cAAc,CAAC,MAAM,EAAE,EAAE,EAAE,EAAE,CAAC,CAAA;IACnE,CAAC;CACF","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport * as THREE from 'three'\n\nimport { RealObjectMesh } from './real-object-mesh'\nimport { UNIT_DIMENSION } from './common'\n\nconst DEFAULT = {\n far: 100000,\n fov: 80,\n near: 1,\n zoom: 1\n}\n\nexport class RealObjectCamera extends RealObjectMesh {\n protected _camera?: THREE.PerspectiveCamera\n\n update() {\n super.update()\n\n this.updateCamera()\n }\n\n get camera(): THREE.PerspectiveCamera {\n if (!this._camera) {\n this._camera = this.createCamera()\n this.updateCamera()\n }\n\n return this._camera\n }\n\n createCamera() {\n return new THREE.PerspectiveCamera()\n }\n\n updateCamera() {\n var { near = DEFAULT.near, far = DEFAULT.far, fov = DEFAULT.fov, zoom = DEFAULT.zoom } = this.component.state\n\n this.camera.far = far\n this.camera.fov = fov\n this.camera.near = near\n this.camera.zoom = zoom\n }\n\n build() {\n super.build()\n\n this.object3d.add(this.camera)\n }\n\n clear() {\n delete this._camera\n\n return super.clear()\n }\n\n buildGeometry() {\n var { width = 1, height = 1, depth = 1 } = this.component.state.dimension || UNIT_DIMENSION\n\n var radius = Math.min(width, height, depth) / 2\n\n this.object3d.geometry = new THREE.SphereGeometry(radius, 32, 32)\n }\n}\n"]}
@@ -3,9 +3,6 @@ import { RealObject } from './real-object';
3
3
  export declare class RealObjectDomElement extends RealObject<CSS3DObject> {
4
4
  protected getObject3dInstance(): CSS3DObject;
5
5
  build(): void;
6
- /**
7
- * Component의 상태값의 변화를 Object3D에 반영 - translate, rotation, scale
8
- */
9
6
  updateDimension(): void;
10
7
  updateAlpha(): void;
11
8
  }
@@ -7,25 +7,6 @@ export class RealObjectDomElement extends RealObject {
7
7
  getObject3dInstance() {
8
8
  return new CSS3DObject(this.component.element);
9
9
  }
10
- // private _cssObject3d?: THREE.Object3D
11
- // buildGeometry() {
12
- // var { width, height } = this.component.bounds
13
- // return new THREE.PlaneGeometry(width, height)
14
- // }
15
- // buildMaterial() /* : THREE.MeshMaterialType | THREE.MeshMaterialType[] */ {
16
- // var material = new THREE.MeshBasicMaterial()
17
- // material.color.set('black')
18
- // material.opacity = 0
19
- // material.side = THREE.DoubleSide
20
- // material.blending = THREE.NoBlending
21
- // return material
22
- // }
23
- // get cssObject3d(): THREE.Object3D {
24
- // if (!this._cssObject3d) {
25
- // this._cssObject3d = this.buildCSS3DObject()
26
- // }
27
- // return this._cssObject3d
28
- // }
29
10
  build() {
30
11
  super.build();
31
12
  var element = this.component.element;
@@ -34,39 +15,7 @@ export class RealObjectDomElement extends RealObject {
34
15
  element.style.height = height + 'px';
35
16
  element.style.left = '';
36
17
  element.style.top = '';
37
- // this.object3d.add()
38
- // const cssobj = new CSS3DObject(element)
39
- // cssobj.position.set(-1, -1, 0)
40
- // this.object3d.add(cssobj)
41
- // return cssobj
42
18
  }
43
- /**
44
- * Component의 상태값의 변화를 Object3D에 반영 - translate, rotation, scale
45
- */
46
- // updateTransform() {
47
- // super.updateTransform()
48
- // var { x: tx, y: ty, z: tz } = this.position
49
- // var { x: rx, y: ry, z: rz } = this.rotation
50
- // var { x: sx, y: sy, z: sz } = this.scale
51
- // this.cssObject3d.position.set(tx, ty, tz)
52
- // this.cssObject3d.rotation.set(rx, ry, rz)
53
- // this.cssObject3d.scale.set(Math.max(sx, SCALE_MIN), Math.max(sy, SCALE_MIN), Math.max(sz, SCALE_MIN))
54
- // }
55
- // updatePosition() {
56
- // super.updatePosition()
57
- // var { x: tx, y: ty, z: tz } = this.position
58
- // this.cssObject3d.position.set(tx, ty, tz)
59
- // }
60
- // updateRotate() {
61
- // super.updateRotate()
62
- // var { x: rx, y: ry, z: rz } = this.rotation
63
- // this.cssObject3d.rotation.set(rx, ry, rz)
64
- // }
65
- // updateScale() {
66
- // super.updateScale()
67
- // var { x: sx, y: sy, z: sz } = this.scale
68
- // this.cssObject3d.scale.set(Math.max(sx, SCALE_MIN), Math.max(sy, SCALE_MIN), Math.max(sz, SCALE_MIN))
69
- // }
70
19
  updateDimension() {
71
20
  super.updateDimension();
72
21
  var dimension = this.dimension;
@@ -1 +1 @@
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All rights reserved.\n */\n\nimport * as THREE from 'three'\nimport { HTMLOverlayElement, HTMLOverlayContainer } from '@hatiolab/things-scene'\n\nimport { RealObjectMesh } from './real-object-mesh'\nimport { CSS3DObject } from 'three/examples/jsm/renderers/CSS3DRenderer.js'\nimport { RealObject } from './real-object'\nimport { SCALE_MIN } from './common'\n\nexport class RealObjectDomElement extends RealObject<CSS3DObject> {\n protected getObject3dInstance() {\n return new CSS3DObject((this.component as HTMLOverlayElement | HTMLOverlayContainer).element)\n }\n\n // private _cssObject3d?: THREE.Object3D\n\n // buildGeometry() {\n // var { width, height } = this.component.bounds\n\n // return new THREE.PlaneGeometry(width, height)\n // }\n\n // buildMaterial() /* : THREE.MeshMaterialType | THREE.MeshMaterialType[] */ {\n // var material = new THREE.MeshBasicMaterial()\n\n // material.color.set('black')\n // material.opacity = 0\n // material.side = THREE.DoubleSide\n // material.blending = THREE.NoBlending\n\n // return material\n // }\n\n // get cssObject3d(): THREE.Object3D {\n // if (!this._cssObject3d) {\n // this._cssObject3d = this.buildCSS3DObject()\n // }\n // return this._cssObject3d\n // }\n\n build() {\n super.build()\n\n var element = (this.component as HTMLOverlayElement | HTMLOverlayContainer).element\n\n var { width, height } = this.component.bounds\n\n element.style.width = width + 'px'\n element.style.height = height + 'px'\n\n element.style.left = ''\n element.style.top = ''\n\n // this.object3d.add()\n\n // const cssobj = new CSS3DObject(element)\n // cssobj.position.set(-1, -1, 0)\n\n // this.object3d.add(cssobj)\n\n // return cssobj\n }\n\n /**\n * Component의 상태값의 변화를 Object3D에 반영 - translate, rotation, scale\n */\n // updateTransform() {\n // super.updateTransform()\n\n // var { x: tx, y: ty, z: tz } = this.position\n // var { x: rx, y: ry, z: rz } = this.rotation\n // var { x: sx, y: sy, z: sz } = this.scale\n\n // this.cssObject3d.position.set(tx, ty, tz)\n // this.cssObject3d.rotation.set(rx, ry, rz)\n // this.cssObject3d.scale.set(Math.max(sx, SCALE_MIN), Math.max(sy, SCALE_MIN), Math.max(sz, SCALE_MIN))\n // }\n\n // updatePosition() {\n // super.updatePosition()\n\n // var { x: tx, y: ty, z: tz } = this.position\n // this.cssObject3d.position.set(tx, ty, tz)\n // }\n\n // updateRotate() {\n // super.updateRotate()\n\n // var { x: rx, y: ry, z: rz } = this.rotation\n // this.cssObject3d.rotation.set(rx, ry, rz)\n // }\n\n // updateScale() {\n // super.updateScale()\n\n // var { x: sx, y: sy, z: sz } = this.scale\n // this.cssObject3d.scale.set(Math.max(sx, SCALE_MIN), Math.max(sy, SCALE_MIN), Math.max(sz, SCALE_MIN))\n // }\n\n updateDimension() {\n super.updateDimension()\n\n var dimension = this.dimension\n ;(this.component as HTMLOverlayElement | HTMLOverlayContainer).element.style.width = dimension.width + 'px'\n ;(this.component as HTMLOverlayElement | HTMLOverlayContainer).element.style.height = dimension.height + 'px'\n }\n\n updateAlpha() {\n super.updateAlpha()\n\n // material의 opacity는 항상 0으로 유지되어야 하며,\n // dom element의 opacity에 alpha를 적용해야한다.\n // 하지만, 컬러톤의 반영 외에 transparent 기능은 하지 못하므로, 뒤에 있는 오브젝트를 보여주지 못한다.\n var { alpha = 1 } = this.component.state\n\n ;(this.component as HTMLOverlayElement | HTMLOverlayContainer).element.style.opacity = alpha\n }\n}\n"]}
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@@ -10,12 +10,11 @@ export declare class RealObjectExtrude extends RealObject {
10
10
  get boundUVGenerator(): BoundUVGenerator;
11
11
  build(): void;
12
12
  createGeometry(shape: THREE.Shape): THREE.BufferGeometry;
13
- createMaterial(): THREE.MeshStandardMaterial;
14
- createMesh(geometry: THREE.BufferGeometry, material: THREE.Material): THREE.Mesh<THREE.BufferGeometry, THREE.Material>;
13
+ createMainMaterial(): THREE.MeshStandardMaterial;
14
+ createMainMesh(geometry: THREE.BufferGeometry, material: THREE.Material): THREE.Mesh<THREE.BufferGeometry, THREE.Material>;
15
15
  createSideMesh(geometry: THREE.BufferGeometry, shape: THREE.Shape): THREE.Mesh<THREE.ExtrudeGeometry, THREE.MeshStandardMaterial>;
16
16
  createTexture(): THREE.CanvasTexture;
17
17
  updateAlpha(): void;
18
18
  updateStrokeStyle(): void;
19
19
  updateFillStyle(): void;
20
- get rebuildingProperties(): string[];
21
20
  }