@operato/scene-visualizer 1.2.11 → 1.2.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (76) hide show
  1. package/CHANGELOG.md +19 -0
  2. package/db.sqlite +0 -0
  3. package/dist/cube.d.ts +1 -3
  4. package/dist/cube.js +1 -5
  5. package/dist/cube.js.map +1 -1
  6. package/dist/cylinder.d.ts +1 -3
  7. package/dist/cylinder.js +1 -5
  8. package/dist/cylinder.js.map +1 -1
  9. package/dist/rack.js +3 -3
  10. package/dist/rack.js.map +1 -1
  11. package/dist/sphere.d.ts +1 -3
  12. package/dist/sphere.js +1 -8
  13. package/dist/sphere.js.map +1 -1
  14. package/dist/sprite.d.ts +0 -1
  15. package/dist/sprite.js +0 -6
  16. package/dist/sprite.js.map +1 -1
  17. package/dist/threed/common.js +3 -2
  18. package/dist/threed/common.js.map +1 -1
  19. package/dist/threed/real-object-camera-meshed.d.ts +1 -1
  20. package/dist/threed/real-object-camera-meshed.js +1 -1
  21. package/dist/threed/real-object-camera-meshed.js.map +1 -1
  22. package/dist/threed/real-object-dom-element.d.ts +0 -3
  23. package/dist/threed/real-object-dom-element.js +0 -51
  24. package/dist/threed/real-object-dom-element.js.map +1 -1
  25. package/dist/threed/real-object-extrude.d.ts +2 -3
  26. package/dist/threed/real-object-extrude.js +27 -66
  27. package/dist/threed/real-object-extrude.js.map +1 -1
  28. package/dist/threed/real-object-gltf.d.ts +0 -2
  29. package/dist/threed/real-object-gltf.js +2 -8
  30. package/dist/threed/real-object-gltf.js.map +1 -1
  31. package/dist/threed/real-object-mesh.d.ts +3 -2
  32. package/dist/threed/real-object-mesh.js +22 -13
  33. package/dist/threed/real-object-mesh.js.map +1 -1
  34. package/dist/threed/real-object-plane.d.ts +2 -3
  35. package/dist/threed/real-object-plane.js +6 -7
  36. package/dist/threed/real-object-plane.js.map +1 -1
  37. package/dist/threed/real-object-sprite-2d.js +0 -1
  38. package/dist/threed/real-object-sprite-2d.js.map +1 -1
  39. package/dist/threed/real-object-text.d.ts +3 -4
  40. package/dist/threed/real-object-text.js +41 -47
  41. package/dist/threed/real-object-text.js.map +1 -1
  42. package/dist/threed/real-object.d.ts +0 -1
  43. package/dist/threed/real-object.js +14 -18
  44. package/dist/threed/real-object.js.map +1 -1
  45. package/dist/wall.d.ts +2 -3
  46. package/dist/wall.js +4 -5
  47. package/dist/wall.js.map +1 -1
  48. package/logs/.08636eb59927f12972f6774f5947c8507b3564c2-audit.json +6 -21
  49. package/logs/.5e5d741d8b7784a2fbad65eedc0fd46946aaf6f2-audit.json +10 -0
  50. package/logs/application-2023-03-05-12.log +6 -0
  51. package/logs/application-2023-03-05-23.log +6 -0
  52. package/logs/connections-2023-03-05-12.log +35 -0
  53. package/logs/connections-2023-03-05-23.log +35 -0
  54. package/package.json +2 -2
  55. package/src/cube.ts +1 -7
  56. package/src/cylinder.ts +1 -7
  57. package/src/rack.ts +3 -4
  58. package/src/sphere.ts +1 -10
  59. package/src/sprite.ts +0 -8
  60. package/src/threed/common.ts +3 -2
  61. package/src/threed/real-object-camera-meshed.ts +1 -1
  62. package/src/threed/real-object-dom-element.ts +0 -71
  63. package/src/threed/real-object-extrude.ts +31 -69
  64. package/src/threed/real-object-gltf.ts +2 -10
  65. package/src/threed/real-object-mesh.ts +21 -14
  66. package/src/threed/real-object-plane.ts +6 -9
  67. package/src/threed/real-object-sprite-2d.ts +0 -2
  68. package/src/threed/real-object-text.ts +49 -60
  69. package/src/threed/real-object.ts +15 -22
  70. package/src/wall.ts +5 -6
  71. package/tsconfig.tsbuildinfo +1 -1
  72. package/logs/application-2023-03-01-03.log +0 -6
  73. package/logs/application-2023-03-01-13.log +0 -6
  74. package/logs/application-2023-03-01-15.log +0 -6
  75. package/logs/application-2023-03-03-00.log +0 -25
  76. package/logs/application-2023-03-03-01.log +0 -6
@@ -1 +1 @@
1
- {"version":3,"file":"real-object-extrude.js","sourceRoot":"","sources":["../../src/threed/real-object-extrude.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAC9B,OAAO,SAAS,MAAM,YAAY,CAAA;AAElC,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAA;AAE1C,OAAO,EAAE,gBAAgB,EAAE,MAAM,4BAA4B,CAAA;AAC7D,OAAO,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAA;AAC9C,OAAO,EAAE,UAAU,EAAE,MAAM,UAAU,CAAA;AAErC,MAAM,OAAO,iBAAkB,SAAQ,UAAU;IAK/C,IAAI,KAAK;QACP,OAAO,IAAI,CAAA;IACb,CAAC;IAED,IAAI,SAAS;QACX,OAAO,IAAI,CAAA;IACb,CAAC;IAED,IAAI,gBAAgB;QAClB,IAAI,CAAC,IAAI,CAAC,iBAAiB;YAAE,IAAI,CAAC,iBAAiB,GAAG,IAAI,gBAAgB,EAAE,CAAA;QAE5E,OAAO,IAAI,CAAC,iBAAiB,CAAA;IAC/B,CAAC;IAED,KAAK;QACH,KAAK,CAAC,KAAK,EAAE,CAAA;QAEb,IAAI,EAAE,KAAK,GAAG,CAAC,EAAE,SAAS,GAAG,QAAQ,EAAE,WAAW,GAAG,QAAQ,EAAE,SAAS,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAEhH,UAAU;QACV,IAAI,KAAK,GAAG,IAAI,CAAC,KAAK,CAAA;QACtB,IAAI,CAAC,KAAK,EAAE;YACV,OAAM;SACP;QAED,IAAI,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,CAAA;QAE5C,IAAI,gBAAgB,EAAE;YACpB,gBAAgB,CAAC,QAAQ,CAAC;gBACxB,aAAa,EAAE,KAAK;gBACpB,eAAe,EAAE;oBACf,KAAK;iBACN;aACF,CAAC,CAAA;SACH;QAED,IAAI,QAAQ,GAAG,IAAI,CAAC,cAAc,CAAC,KAAK,CAAC,CAAA;QAEzC,IAAI,SAAS,IAAI,SAAS,IAAI,MAAM,EAAE;YACpC,IAAI,QAAQ,GAAG,IAAI,CAAC,cAAc,EAAE,CAAA;YACpC,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,UAAU,CAAC,QAAQ,EAAE,QAA0B,CAAC,CAAA;YACtE,IAAI,CAAC,SAAS,CAAC,UAAU,GAAG,IAAI,CAAA;YAEhC,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,IAAI,CAAC,SAAS,CAAC,CAAA;SAClC;QAED,IAAI,WAAW,IAAI,WAAW,IAAI,aAAa,IAAI,SAAS,GAAG,CAAC,EAAE;YAChE,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,KAAK,CAAC,6BAA6B,CAAC,CAAA;YACnF,IAAI,CAAC,SAAS,CAAC,UAAU,GAAG,IAAI,CAAA;YAEhC,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,IAAI,CAAC,SAAS,CAAC,CAAA;SAClC;IACH,CAAC;IAED,cAAc,CAAC,KAAkB;QAC/B,MAAM,EAAE,KAAK,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAE1C,MAAM,eAAe,GAAG;YACtB,KAAK,EAAE,CAAC;YACR,KAAK;YACL,YAAY,EAAE,KAAK;YACnB,WAAW,EAAE,IAAI,CAAC,gBAAgB;SACH,CAAA;QAEjC,IAAI,QAAQ,GAAG,IAAI,KAAK,CAAC,eAAe,CAAC,KAAK,EAAE,eAAe,CAAC,CAAA;QAChE,QAAQ,CAAC,MAAM,EAAE,CAAA;QAEjB,OAAO,QAAe,CAAA;IACxB,CAAC;IAED,cAAc;QACZ,IAAI,EAAE,SAAS,GAAG,OAAO,EAAE,KAAK,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAE7D,IAAI,MAAM,GAAG,EAAS,CAAA;QACtB,IAAI,OAAO,GAAG,KAAK,CAAA;QACnB,MAAM,OAAO,GAAG,UAAU,CAAC,qBAAqB,CAAC,IAAI,CAAC,SAAS,CAAC,CAAA;QAEhE,IAAI,OAAO,EAAE;YACX,MAAM,GAAG;gBACP,GAAG,EAAE,OAAO;gBACZ,IAAI,EAAE,KAAK,CAAC,SAAS;aACtB,CAAA;SACF;aAAM,IAAI,OAAO,SAAS,IAAI,QAAQ,EAAE;YACvC,IAAI,SAAS,KAAK,aAAa,EAAE;gBAC/B,MAAM,CAAC,KAAK,GAAG,SAAS,CAAA;gBACxB,OAAO,IAAI,SAAS,CAAC,SAAS,CAAC,CAAC,QAAQ,EAAE,CAAA;aAC3C;iBAAM;gBACL,OAAO,GAAG,CAAC,CAAA;aACZ;SACF;QAED,OAAO,IAAI,KAAK,CAAC,oBAAoB,CAAC;YACpC,GAAG,MAAM;YACT,OAAO;YACP,WAAW,EAAE,OAAO,GAAG,CAAC;YACxB,SAAS,EAAE,GAAG;YACd,SAAS,EAAE,GAAG;SACf,CAAC,CAAA;IACJ,CAAC;IAED,UAAU,CAAC,QAA8B,EAAE,QAAwB;QACjE,IAAI,IAAI,GAAG,IAAI,KAAK,CAAC,IAAI,CAAC,QAAQ,EAAE,QAAQ,CAAC,CAAA;QAC7C,IAAI,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,GAAG,CAAC,CAAA;QAC9B,IAAI,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,CAAA;QAC1B,IAAI,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,CAAA;QAE1B,OAAO,IAAI,CAAA;IACb,CAAC;IAED,cAAc,CAAC,QAA8B,EAAE,KAAkB;QAC/D,IAAI,EAAE,WAAW,GAAG,QAAQ,EAAE,KAAK,GAAG,CAAC,EAAE,SAAS,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAE1F,IAAI,IAAI,GAAG,IAAI,KAAK,CAAC,IAAI,EAAE,CAAA;QAC3B,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,SAAS,EAAE,CAAC,CAAA;QAErC,IAAI,YAAY,GAAG,IAAI,KAAK,CAAC,oBAAoB,CAAC;YAChD,KAAK,EAAE,WAAW;YAClB,SAAS,EAAE,GAAG;YACd,SAAS,EAAE,GAAG;SACf,CAAC,CAAA;QAEF,IAAI,eAAe,GAAG,SAAS,CAAC,WAAW,CAAC,CAAA;QAC5C,IAAI,WAAW,GAAG,eAAe,CAAC,QAAQ,EAAE,CAAA;QAC5C,YAAY,CAAC,OAAO,GAAG,KAAK,GAAG,WAAW,CAAA;QAC1C,YAAY,CAAC,WAAW,GAAG,KAAK,GAAG,CAAC,IAAI,WAAW,GAAG,CAAC,CAAA;QAEvD,uCAAuC;QACvC,YAAY,CAAC,aAAa,GAAG,IAAI,CAAA;QACjC,YAAY,CAAC,mBAAmB,GAAG,CAAC,GAAG,CAAA;QAEvC,KAAK,GAAG,IAAI,CAAC,SAAS,IAAI,KAAK,CAAA;QAC/B,KAAK,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAA;QAEtB,IAAI,mBAAmB,GAAG;YACxB,KAAK,EAAE,CAAC;YACR,KAAK,EAAE,KAAK,GAAG,CAAC;YAChB,YAAY,EAAE,IAAI;YAClB,cAAc,EAAE,CAAC;YACjB,SAAS,EAAE,SAAS;YACpB,iBAAiB,EAAE,CAAC;SACrB,CAAA;QAED,IAAI,YAAY,GAAG,IAAI,KAAK,CAAC,eAAe,CAAC,KAAK,EAAE,mBAAmB,CAAC,CAAA;QACxE,YAAY,CAAC,MAAM,EAAE,CAAA;QAErB,IAAI,QAAQ,GAAG,IAAI,KAAK,CAAC,IAAI,CAAC,YAAY,EAAE,YAAY,CAAC,CAAA;QACzD,QAAQ,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,GAAG,CAAC,CAAA;QAClC,QAAQ,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,CAAA;QAC9B,QAAQ,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,CAAA;QAE9B,OAAO,QAAQ,CAAA;IACjB,CAAC;IAED,aAAa;QACX,SAAS,YAAY,CAAC,CAAS;YAC7B,IAAI,KAAK,GAAG,CAAC,CAAA;YAEb,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE;gBACvB,OAAO,CAAC,CAAA;aACT;YAED,OAAO,CAAC,IAAI,CAAC,EAAE;gBACb,CAAC,KAAK,CAAC,CAAA;gBACP,KAAK,IAAI,CAAC,CAAA;aACX;YAED,OAAO,CAAC,IAAI,KAAK,CAAA;QACnB,CAAC;QAED,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,CAAA;QAE7C,wDAAwD;QACxD,IAAI,YAAY,GAAG,YAAY,CAAC,KAAK,CAAC,CAAA;QACtC,IAAI,aAAa,GAAG,YAAY,CAAC,MAAM,CAAC,CAAA;QAExC,IAAI,MAAM,GAAG,YAAY,CAAC,YAAY,EAAE,aAAa,CAAC,CAAA;QACtD,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,MAAM,CAAC,UAAU,CAAC,IAAI,CAAE,CAAC,CAAA;QAE/C,IAAI,OAAO,GAAG,IAAI,KAAK,CAAC,aAAa,CAAC,MAAM,CAAC,CAAA;QAE7C,OAAO,CAAC,WAAW,GAAG,IAAI,CAAA;QAC1B,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC,cAAc,CAAA;QACpC,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC,cAAc,CAAA;QACpC,OAAO,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,GAAG,MAAM,GAAG,aAAa,CAAC,CAAA;QACjD,OAAO,CAAC,MAAM,CAAC,GAAG,CAAC,KAAK,GAAG,YAAY,EAAE,MAAM,GAAG,aAAa,CAAC,CAAA;QAChE,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC,YAAY,CAAA;QAEtC,OAAO,OAAO,CAAA;IAChB,CAAC;IAED,WAAW;QACT,IAAI,EAAE,KAAK,GAAG,CAAC,EAAE,SAAS,EAAE,SAAS,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAE9D,IAAI,CAAC,SAAS,IAAI,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,QAAQ,EAAE,KAAK,EAAE,SAAS,CAAC,CAAA;QACvE,IAAI,CAAC,SAAS,IAAI,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,QAAQ,EAAE,KAAK,EAAE,SAAS,IAAI,SAAS,CAAC,WAAW,CAAC,CAAA;IAClG,CAAC;IAED,iBAAiB;;QACf,IAAI,EAAE,WAAW,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAE1C,IAAI,OAAO,WAAW,IAAI,QAAQ,EAAE;YAClC,CAAC;YAAA,CAAC,MAAA,IAAI,CAAC,SAAS,0CAAE,QAAuC,CAAA,CAAC,KAAK,CAAC,GAAG,CAAC,WAAW,CAAC,CAAA;SACjF;IACH,CAAC;IAED,eAAe;;QACb,IAAI,EAAE,SAAS,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QACxC,IAAI,QAAQ,GAAG,MAAA,IAAI,CAAC,SAAS,0CAAE,QAAqC,CAAA;QACpE,IAAI,CAAC,QAAQ,EAAE;YACb,OAAM;SACP;QAED,MAAM,OAAO,GAAG,UAAU,CAAC,qBAAqB,CAAC,IAAI,CAAC,SAAS,CAAC,CAAA;QAEhE,IAAI,OAAO,EAAE;YACX,QAAQ,CAAC,GAAG,GAAG,OAAO,CAAA;SACvB;aAAM,IAAI,OAAO,SAAS,IAAI,QAAQ,EAAE;YACvC,IAAI,SAAS,KAAK,aAAa,EAAE;gBAC/B,QAAQ,CAAC,KAAK,CAAC,GAAG,CAAC,SAAS,CAAC,CAAA;aAC9B;iBAAM;gBACL,gCAAgC;gBAChC,QAAQ,CAAC,OAAO,GAAG,CAAC,CAAA;aACrB;SACF;IACH,CAAC;IAED,IAAI,oBAAoB;QACtB,OAAO,CAAC,OAAO,EAAE,QAAQ,EAAE,OAAO,EAAE,MAAM,EAAE,MAAM,CAAC,CAAA;IACrD,CAAC;CACF","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport * as THREE from 'three'\nimport tinycolor from 'tinycolor2'\n\nimport { RealObject } from './real-object'\n\nimport { BoundUVGenerator } from './utils/bound-uv-generator'\nimport { createCanvas } from './html/elements'\nimport { applyAlpha } from './common'\n\nexport class RealObjectExtrude extends RealObject {\n _boundUVGenerator?: BoundUVGenerator\n private _mainMesh?: THREE.Mesh\n private _sideMesh?: THREE.Mesh\n\n get shape(): any {\n return null\n }\n\n get sideShape() {\n return null\n }\n\n get boundUVGenerator() {\n if (!this._boundUVGenerator) this._boundUVGenerator = new BoundUVGenerator()\n\n return this._boundUVGenerator\n }\n\n build() {\n super.build()\n\n var { depth = 1, fillStyle = 0xffffff, strokeStyle = 0x636363, lineWidth = 1, alpha = 1 } = this.component.state\n\n // 다각형 그리기\n var shape = this.shape\n if (!shape) {\n return\n }\n\n var boundUVGenerator = this.boundUVGenerator\n\n if (boundUVGenerator) {\n boundUVGenerator.setShape({\n extrudedShape: shape,\n extrudedOptions: {\n depth\n }\n })\n }\n\n var geometry = this.createGeometry(shape)\n\n if (fillStyle && fillStyle != 'none') {\n var material = this.createMaterial()\n this._mainMesh = this.createMesh(geometry, material as THREE.Material)\n this._mainMesh.castShadow = true\n\n this.object3d.add(this._mainMesh)\n }\n\n if (strokeStyle && strokeStyle != 'transparent' && lineWidth > 0) {\n this._sideMesh = this.createSideMesh(geometry, shape /* FIXME , extrudeSettings */)\n this._sideMesh.castShadow = true\n\n this.object3d.add(this._sideMesh)\n }\n }\n\n createGeometry(shape: THREE.Shape): THREE.BufferGeometry {\n const { depth = 1 } = this.component.state\n\n const extrudeSettings = {\n steps: 1,\n depth,\n bevelEnabled: false,\n UVGenerator: this.boundUVGenerator\n } as THREE.ExtrudeGeometryOptions\n\n var geometry = new THREE.ExtrudeGeometry(shape, extrudeSettings)\n geometry.center()\n\n return geometry as any\n }\n\n createMaterial() {\n var { fillStyle = 'black', alpha = 1 } = this.component.state\n\n var params = {} as any\n var opacity = alpha\n const texture = RealObject.buildFillStyleTexture(this.component)\n\n if (texture) {\n params = {\n map: texture,\n side: THREE.FrontSide\n }\n } else if (typeof fillStyle == 'string') {\n if (fillStyle !== 'transparent') {\n params.color = fillStyle\n opacity *= tinycolor(fillStyle).getAlpha()\n } else {\n opacity = 0\n }\n }\n\n return new THREE.MeshStandardMaterial({\n ...params,\n opacity,\n transparent: opacity < 1,\n metalness: 0.5,\n roughness: 0.5\n })\n }\n\n createMesh(geometry: THREE.BufferGeometry, material: THREE.Material) {\n var mesh = new THREE.Mesh(geometry, material)\n mesh.rotation.x = -Math.PI / 2\n mesh.rotation.y = -Math.PI\n mesh.rotation.z = -Math.PI\n\n return mesh\n }\n\n createSideMesh(geometry: THREE.BufferGeometry, shape: THREE.Shape) {\n var { strokeStyle = 0x000000, depth = 1, lineWidth = 0, alpha = 1 } = this.component.state\n\n var hole = new THREE.Path()\n hole.setFromPoints(shape.getPoints())\n\n var sideMaterial = new THREE.MeshStandardMaterial({\n color: strokeStyle,\n metalness: 0.5,\n roughness: 0.5\n })\n\n var tinyStrokeStyle = tinycolor(strokeStyle)\n var strokeAlpha = tinyStrokeStyle.getAlpha()\n sideMaterial.opacity = alpha * strokeAlpha\n sideMaterial.transparent = alpha < 1 || strokeAlpha < 1\n\n // prevent overlapped layers flickering\n sideMaterial.polygonOffset = true\n sideMaterial.polygonOffsetFactor = -0.1\n\n shape = this.sideShape || shape\n shape.holes.push(hole)\n\n var sideExtrudeSettings = {\n steps: 1,\n depth: depth + 1,\n bevelEnabled: true,\n bevelThickness: 0,\n bevelSize: lineWidth,\n bevelSizeSegments: 5\n }\n\n var sideGeometry = new THREE.ExtrudeGeometry(shape, sideExtrudeSettings)\n sideGeometry.center()\n\n var sideMesh = new THREE.Mesh(sideGeometry, sideMaterial)\n sideMesh.rotation.x = -Math.PI / 2\n sideMesh.rotation.y = -Math.PI\n sideMesh.rotation.z = -Math.PI\n\n return sideMesh\n }\n\n createTexture() {\n function nextPowerOf2(n: number) {\n var count = 0\n\n if (n && !(n & (n - 1))) {\n return n\n }\n\n while (n != 0) {\n n >>= 1\n count += 1\n }\n\n return 1 << count\n }\n\n var { width, height } = this.component.bounds\n\n // TODO component.text의 heavy한 로직을 반복적으로 실행하지 않도록, 캐싱하자.\n var poweredWidth = nextPowerOf2(width)\n var poweredHeight = nextPowerOf2(height)\n\n let canvas = createCanvas(poweredWidth, poweredHeight)\n this.component.render(canvas.getContext('2d')!)\n\n var texture = new THREE.CanvasTexture(canvas)\n\n texture.needsUpdate = true\n texture.wrapS = THREE.RepeatWrapping\n texture.wrapT = THREE.RepeatWrapping\n texture.offset.set(0, 1 - height / poweredHeight)\n texture.repeat.set(width / poweredWidth, height / poweredHeight)\n texture.minFilter = THREE.LinearFilter\n\n return texture\n }\n\n updateAlpha() {\n var { alpha = 1, fillStyle, lineStyle } = this.component.state\n\n this._mainMesh && applyAlpha(this._mainMesh.material, alpha, fillStyle)\n this._sideMesh && applyAlpha(this._sideMesh.material, alpha, lineStyle && lineStyle.strokeStyle)\n }\n\n updateStrokeStyle() {\n var { strokeStyle } = this.component.state\n\n if (typeof strokeStyle == 'string') {\n ;(this._sideMesh?.material as THREE.MeshStandardMaterial).color.set(strokeStyle)\n }\n }\n\n updateFillStyle() {\n var { fillStyle } = this.component.state\n var material = this._mainMesh?.material as THREE.MeshLambertMaterial\n if (!material) {\n return\n }\n\n const texture = RealObject.buildFillStyleTexture(this.component)\n\n if (texture) {\n material.map = texture\n } else if (typeof fillStyle == 'string') {\n if (fillStyle !== 'transparent') {\n material.color.set(fillStyle)\n } else {\n // material.color.set(fillStyle)\n material.opacity = 0\n }\n }\n }\n\n get rebuildingProperties(): string[] {\n return ['width', 'height', 'depth', 'text', 'path']\n }\n}\n"]}
1
+ {"version":3,"file":"real-object-extrude.js","sourceRoot":"","sources":["../../src/threed/real-object-extrude.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAE9B,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAA;AAE1C,OAAO,EAAE,gBAAgB,EAAE,MAAM,4BAA4B,CAAA;AAC7D,OAAO,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAA;AAC9C,OAAO,EAAE,UAAU,EAAE,MAAM,UAAU,CAAA;AAErC,MAAM,OAAO,iBAAkB,SAAQ,UAAU;IAK/C,IAAI,KAAK;QACP,OAAO,IAAI,CAAA;IACb,CAAC;IAED,IAAI,SAAS;QACX,OAAO,IAAI,CAAA;IACb,CAAC;IAED,IAAI,gBAAgB;QAClB,IAAI,CAAC,IAAI,CAAC,iBAAiB;YAAE,IAAI,CAAC,iBAAiB,GAAG,IAAI,gBAAgB,EAAE,CAAA;QAE5E,OAAO,IAAI,CAAC,iBAAiB,CAAA;IAC/B,CAAC;IAED,KAAK;QACH,KAAK,CAAC,KAAK,EAAE,CAAA;QAEb,IAAI,EAAE,KAAK,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAExC,UAAU;QACV,IAAI,KAAK,GAAG,IAAI,CAAC,KAAK,CAAA;QACtB,IAAI,CAAC,KAAK,EAAE;YACV,OAAM;SACP;QAED,IAAI,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,CAAA;QAE5C,IAAI,gBAAgB,EAAE;YACpB,gBAAgB,CAAC,QAAQ,CAAC;gBACxB,aAAa,EAAE,KAAK;gBACpB,eAAe,EAAE;oBACf,KAAK;iBACN;aACF,CAAC,CAAA;SACH;QAED,IAAI,QAAQ,GAAG,IAAI,CAAC,cAAc,CAAC,KAAK,CAAC,CAAA;QAEzC,IAAI,QAAQ,GAAG,IAAI,CAAC,kBAAkB,EAAE,CAAA;QACxC,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,QAA0B,CAAC,CAAA;QAC1E,IAAI,CAAC,SAAS,CAAC,UAAU,GAAG,IAAI,CAAA;QAEhC,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,IAAI,CAAC,SAAS,CAAC,CAAA;QAEjC,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,KAAK,CAAC,6BAA6B,CAAC,CAAA;QACnF,IAAI,CAAC,SAAS,CAAC,UAAU,GAAG,IAAI,CAAA;QAEhC,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,IAAI,CAAC,SAAS,CAAC,CAAA;QAEjC,IAAI,CAAC,eAAe,EAAE,CAAA;QACtB,IAAI,CAAC,iBAAiB,EAAE,CAAA;IAC1B,CAAC;IAED,cAAc,CAAC,KAAkB;QAC/B,MAAM,EAAE,KAAK,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAE1C,MAAM,eAAe,GAAG;YACtB,KAAK,EAAE,CAAC;YACR,KAAK;YACL,YAAY,EAAE,KAAK;YACnB,WAAW,EAAE,IAAI,CAAC,gBAAgB;SACH,CAAA;QAEjC,IAAI,QAAQ,GAAG,IAAI,KAAK,CAAC,eAAe,CAAC,KAAK,EAAE,eAAe,CAAC,CAAA;QAChE,QAAQ,CAAC,MAAM,EAAE,CAAA;QAEjB,OAAO,QAAe,CAAA;IACxB,CAAC;IAED,kBAAkB;QAChB,OAAO,IAAI,KAAK,CAAC,oBAAoB,CAAC;YACpC,SAAS,EAAE,GAAG;YACd,SAAS,EAAE,GAAG;SACf,CAAC,CAAA;IACJ,CAAC;IAED,cAAc,CAAC,QAA8B,EAAE,QAAwB;QACrE,IAAI,IAAI,GAAG,IAAI,KAAK,CAAC,IAAI,CAAC,QAAQ,EAAE,QAAQ,CAAC,CAAA;QAC7C,IAAI,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,GAAG,CAAC,CAAA;QAC9B,IAAI,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,CAAA;QAC1B,IAAI,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,CAAA;QAE1B,OAAO,IAAI,CAAA;IACb,CAAC;IAED,cAAc,CAAC,QAA8B,EAAE,KAAkB;QAC/D,IAAI,EAAE,KAAK,GAAG,CAAC,EAAE,SAAS,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAEvD,IAAI,IAAI,GAAG,IAAI,KAAK,CAAC,IAAI,EAAE,CAAA;QAC3B,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,SAAS,EAAE,CAAC,CAAA;QAErC,IAAI,YAAY,GAAG,IAAI,KAAK,CAAC,oBAAoB,CAAC;YAChD,SAAS,EAAE,GAAG;YACd,SAAS,EAAE,GAAG;YACd,uCAAuC;YACvC,aAAa,EAAE,IAAI;YACnB,mBAAmB,EAAE,CAAC,GAAG;SAC1B,CAAC,CAAA;QAEF,KAAK,GAAG,IAAI,CAAC,SAAS,IAAI,KAAK,CAAA;QAC/B,KAAK,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAA;QAEtB,IAAI,mBAAmB,GAAG;YACxB,KAAK,EAAE,CAAC;YACR,KAAK,EAAE,KAAK,GAAG,CAAC;YAChB,YAAY,EAAE,IAAI;YAClB,cAAc,EAAE,CAAC;YACjB,SAAS,EAAE,SAAS;YACpB,iBAAiB,EAAE,CAAC;SACrB,CAAA;QAED,IAAI,YAAY,GAAG,IAAI,KAAK,CAAC,eAAe,CAAC,KAAK,EAAE,mBAAmB,CAAC,CAAA;QACxE,YAAY,CAAC,MAAM,EAAE,CAAA;QAErB,IAAI,QAAQ,GAAG,IAAI,KAAK,CAAC,IAAI,CAAC,YAAY,EAAE,YAAY,CAAC,CAAA;QACzD,QAAQ,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,GAAG,CAAC,CAAA;QAClC,QAAQ,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,CAAA;QAC9B,QAAQ,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,CAAA;QAE9B,OAAO,QAAQ,CAAA;IACjB,CAAC;IAED,aAAa;QACX,SAAS,YAAY,CAAC,CAAS;YAC7B,IAAI,KAAK,GAAG,CAAC,CAAA;YAEb,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE;gBACvB,OAAO,CAAC,CAAA;aACT;YAED,OAAO,CAAC,IAAI,CAAC,EAAE;gBACb,CAAC,KAAK,CAAC,CAAA;gBACP,KAAK,IAAI,CAAC,CAAA;aACX;YAED,OAAO,CAAC,IAAI,KAAK,CAAA;QACnB,CAAC;QAED,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,CAAA;QAE7C,IAAI,YAAY,GAAG,YAAY,CAAC,KAAK,CAAC,CAAA;QACtC,IAAI,aAAa,GAAG,YAAY,CAAC,MAAM,CAAC,CAAA;QAExC,IAAI,MAAM,GAAG,YAAY,CAAC,YAAY,EAAE,aAAa,CAAC,CAAA;QACtD,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,MAAM,CAAC,UAAU,CAAC,IAAI,CAAE,CAAC,CAAA;QAE/C,IAAI,OAAO,GAAG,IAAI,KAAK,CAAC,aAAa,CAAC,MAAM,CAAC,CAAA;QAE7C,OAAO,CAAC,WAAW,GAAG,IAAI,CAAA;QAC1B,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC,cAAc,CAAA;QACpC,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC,cAAc,CAAA;QACpC,OAAO,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,GAAG,MAAM,GAAG,aAAa,CAAC,CAAA;QACjD,OAAO,CAAC,MAAM,CAAC,GAAG,CAAC,KAAK,GAAG,YAAY,EAAE,MAAM,GAAG,aAAa,CAAC,CAAA;QAChE,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC,YAAY,CAAA;QAEtC,OAAO,OAAO,CAAA;IAChB,CAAC;IAED,WAAW;QACT,IAAI,EAAE,KAAK,GAAG,CAAC,EAAE,SAAS,EAAE,WAAW,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAEhE,IAAI,CAAC,SAAS,IAAI,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,QAAQ,EAAE,KAAK,EAAE,SAAS,CAAC,CAAA;QACvE,IAAI,CAAC,SAAS,IAAI,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,QAAQ,EAAE,KAAK,EAAE,WAAW,CAAC,CAAA;IAC3E,CAAC;IAED,iBAAiB;;QACf,MAAM,QAAQ,GAAG,MAAA,IAAI,CAAC,SAAS,0CAAE,QAAsC,CAAA;QACvE,IAAI,CAAC,QAAQ,EAAE;YACb,OAAM;SACP;QAED,IAAI,EAAE,WAAW,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAE1C,QAAQ,CAAC,KAAK,CAAC,GAAG,CAAC,WAAW,CAAC,CAAA;IACjC,CAAC;IAED,eAAe;;QACb,IAAI,EAAE,SAAS,EAAE,KAAK,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAEnD,IAAI,QAAQ,GAAG,MAAA,IAAI,CAAC,SAAS,0CAAE,QAAsC,CAAA;QACrE,IAAI,CAAC,QAAQ,EAAE;YACb,OAAM;SACP;QAED,MAAM,OAAO,GAAG,UAAU,CAAC,qBAAqB,CAAC,IAAI,CAAC,SAAS,CAAC,CAAA;QAEhE,IAAI,OAAO,EAAE;YACX,QAAQ,CAAC,GAAG,GAAG,OAAO,CAAA;SACvB;aAAM;YACL,QAAQ,CAAC,KAAK,CAAC,GAAG,CAAC,SAAS,CAAC,CAAA;SAC9B;IACH,CAAC;CACF","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport * as THREE from 'three'\n\nimport { RealObject } from './real-object'\n\nimport { BoundUVGenerator } from './utils/bound-uv-generator'\nimport { createCanvas } from './html/elements'\nimport { applyAlpha } from './common'\n\nexport class RealObjectExtrude extends RealObject {\n _boundUVGenerator?: BoundUVGenerator\n private _mainMesh?: THREE.Mesh\n private _sideMesh?: THREE.Mesh\n\n get shape(): any {\n return null\n }\n\n get sideShape() {\n return null\n }\n\n get boundUVGenerator() {\n if (!this._boundUVGenerator) this._boundUVGenerator = new BoundUVGenerator()\n\n return this._boundUVGenerator\n }\n\n build() {\n super.build()\n\n var { depth = 1 } = this.component.state\n\n // 다각형 그리기\n var shape = this.shape\n if (!shape) {\n return\n }\n\n var boundUVGenerator = this.boundUVGenerator\n\n if (boundUVGenerator) {\n boundUVGenerator.setShape({\n extrudedShape: shape,\n extrudedOptions: {\n depth\n }\n })\n }\n\n var geometry = this.createGeometry(shape)\n\n var material = this.createMainMaterial()\n this._mainMesh = this.createMainMesh(geometry, material as THREE.Material)\n this._mainMesh.castShadow = true\n\n this.object3d.add(this._mainMesh)\n\n this._sideMesh = this.createSideMesh(geometry, shape /* FIXME , extrudeSettings */)\n this._sideMesh.castShadow = true\n\n this.object3d.add(this._sideMesh)\n\n this.updateFillStyle()\n this.updateStrokeStyle()\n }\n\n createGeometry(shape: THREE.Shape): THREE.BufferGeometry {\n const { depth = 1 } = this.component.state\n\n const extrudeSettings = {\n steps: 1,\n depth,\n bevelEnabled: false,\n UVGenerator: this.boundUVGenerator\n } as THREE.ExtrudeGeometryOptions\n\n var geometry = new THREE.ExtrudeGeometry(shape, extrudeSettings)\n geometry.center()\n\n return geometry as any\n }\n\n createMainMaterial() {\n return new THREE.MeshStandardMaterial({\n metalness: 0.5,\n roughness: 0.5\n })\n }\n\n createMainMesh(geometry: THREE.BufferGeometry, material: THREE.Material) {\n var mesh = new THREE.Mesh(geometry, material)\n mesh.rotation.x = -Math.PI / 2\n mesh.rotation.y = -Math.PI\n mesh.rotation.z = -Math.PI\n\n return mesh\n }\n\n createSideMesh(geometry: THREE.BufferGeometry, shape: THREE.Shape) {\n var { depth = 1, lineWidth = 0 } = this.component.state\n\n var hole = new THREE.Path()\n hole.setFromPoints(shape.getPoints())\n\n var sideMaterial = new THREE.MeshStandardMaterial({\n metalness: 0.5,\n roughness: 0.5,\n // prevent overlapped layers flickering\n polygonOffset: true,\n polygonOffsetFactor: -0.1\n })\n\n shape = this.sideShape || shape\n shape.holes.push(hole)\n\n var sideExtrudeSettings = {\n steps: 1,\n depth: depth + 1,\n bevelEnabled: true,\n bevelThickness: 0,\n bevelSize: lineWidth,\n bevelSizeSegments: 5\n }\n\n var sideGeometry = new THREE.ExtrudeGeometry(shape, sideExtrudeSettings)\n sideGeometry.center()\n\n var sideMesh = new THREE.Mesh(sideGeometry, sideMaterial)\n sideMesh.rotation.x = -Math.PI / 2\n sideMesh.rotation.y = -Math.PI\n sideMesh.rotation.z = -Math.PI\n\n return sideMesh\n }\n\n createTexture() {\n function nextPowerOf2(n: number) {\n var count = 0\n\n if (n && !(n & (n - 1))) {\n return n\n }\n\n while (n != 0) {\n n >>= 1\n count += 1\n }\n\n return 1 << count\n }\n\n var { width, height } = this.component.bounds\n\n var poweredWidth = nextPowerOf2(width)\n var poweredHeight = nextPowerOf2(height)\n\n let canvas = createCanvas(poweredWidth, poweredHeight)\n this.component.render(canvas.getContext('2d')!)\n\n var texture = new THREE.CanvasTexture(canvas)\n\n texture.needsUpdate = true\n texture.wrapS = THREE.RepeatWrapping\n texture.wrapT = THREE.RepeatWrapping\n texture.offset.set(0, 1 - height / poweredHeight)\n texture.repeat.set(width / poweredWidth, height / poweredHeight)\n texture.minFilter = THREE.LinearFilter\n\n return texture\n }\n\n updateAlpha() {\n var { alpha = 1, fillStyle, strokeStyle } = this.component.state\n\n this._mainMesh && applyAlpha(this._mainMesh.material, alpha, fillStyle)\n this._sideMesh && applyAlpha(this._sideMesh.material, alpha, strokeStyle)\n }\n\n updateStrokeStyle() {\n const material = this._sideMesh?.material as THREE.MeshStandardMaterial\n if (!material) {\n return\n }\n\n var { strokeStyle } = this.component.state\n\n material.color.set(strokeStyle)\n }\n\n updateFillStyle() {\n var { fillStyle, alpha = 1 } = this.component.state\n\n var material = this._mainMesh?.material as THREE.MeshStandardMaterial\n if (!material) {\n return\n }\n\n const texture = RealObject.buildFillStyleTexture(this.component)\n\n if (texture) {\n material.map = texture\n } else {\n material.color.set(fillStyle)\n }\n }\n}\n"]}
@@ -9,7 +9,5 @@ export declare class RealObjectGLTF extends RealObject {
9
9
  build(): void;
10
10
  private gltfLoaded;
11
11
  clear(): THREE.Object3D<THREE.Event>;
12
- _rescale(): void;
13
12
  updateDimension(): void;
14
- get rebuildingProperties(): string[];
15
13
  }
@@ -64,7 +64,7 @@ export class RealObjectGLTF extends RealObject {
64
64
  this.pivot = new THREE.Object3D();
65
65
  this.object3d.add(this.pivot);
66
66
  this.pivot.add(object);
67
- this._rescale();
67
+ this.updateDimension();
68
68
  if (animations && animations.length) {
69
69
  for (var i = 0; i < animations.length; i++) {
70
70
  var animation = animations[i];
@@ -81,18 +81,12 @@ export class RealObjectGLTF extends RealObject {
81
81
  // 반복적으로 로딩하면 WebGL 리소스 부족으로 오류 발생.
82
82
  return super.clear();
83
83
  }
84
- _rescale() {
84
+ updateDimension() {
85
85
  var { width = 1, height = 1, depth = 1 } = this.component.state;
86
86
  var { x = 1, y = 1, z = 1 } = this.objectSize || {};
87
87
  this.pivot && this.pivot.scale.set(width / x, depth / y, height / z);
88
88
  this.component.invalidate();
89
89
  }
90
- updateDimension() {
91
- this._rescale();
92
- }
93
- get rebuildingProperties() {
94
- return ['fillStyle', 'lineStyle', 'text'];
95
- }
96
90
  }
97
91
  RealObjectGLTF._GLTFLoader = new GLTFLoader();
98
92
  //# sourceMappingURL=real-object-gltf.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"real-object-gltf.js","sourceRoot":"","sources":["../../src/threed/real-object-gltf.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAC9B,OAAO,EAAE,KAAK,EAAE,MAAM,wBAAwB,CAAA;AAE9C,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAA;AAE1C,OAAO,EAAQ,UAAU,EAAE,MAAM,0CAA0C,CAAA;AAC3E,OAAO,EAAE,WAAW,EAAE,MAAM,wCAAwC,CAAA;AACpE,OAAO,EAAE,UAAU,EAAE,MAAM,uCAAuC,CAAA;AAClE,aAAa;AACb,OAAO,EAAE,cAAc,EAAE,MAAM,mDAAmD,CAAA;AAElF,MAAM,OAAO,cAAe,SAAQ,UAAU;IAA9C;;QAIU,eAAU,GAAmB,IAAI,KAAK,CAAC,OAAO,EAAE,CAAA;IA+G1D,CAAC;IA7GC,MAAM,KAAK,UAAU;QACnB,OAAO,cAAc,CAAC,WAAW,CAAA;IACnC,CAAC;IAED,KAAK;QACH,KAAK,CAAC,KAAK,EAAE,CAAA;QAEb,IAAI,EAAE,GAAG,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAElC,IAAI,CAAC,GAAG,EAAE;YACR,IAAI,CAAC,KAAK,EAAE,CAAA;YACZ,OAAM;SACP;QAED,IAAI,UAAU,GAAG,IAAI,UAAU,EAAE,CAAA;QAEjC,0EAA0E;QAC1E,MAAM,WAAW,GAAG,IAAI,WAAW,EAAE,CAAA;QACrC,WAAW,CAAC,cAAc,CAAC,8CAA8C,CAAC,CAAA;QAC1E,UAAU,CAAC,cAAc,CAAC,WAAW,CAAC,CAAA;QAEtC,MAAM,UAAU,GAAG,IAAI,UAAU,EAAE,CAAA;QACnC,UAAU,CAAC,iBAAiB,CAAC,8CAA8C,CAAC,CAAA;QAC5E,UAAU,CAAC,aAAa,CAAC,IAAI,CAAC,cAAe,CAAC,UAAW,CAAC,CAAA;QAC1D,UAAU,CAAC,aAAa,CAAC,UAAU,CAAC,CAAA;QAEpC,UAAU,CAAC,iBAAiB,CAAC,cAAc,CAAC,CAAA;QAE5C,IAAI,OAAO,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAA;QACzC,UAAU,CAAC,cAAc,CAAC,iBAAiB,CAAC,CAAA;QAE5C,UAAU,CAAC,IAAI,CACb,OAAO,EACP,IAAI,CAAC,EAAE;YACL,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,CAAA;QACvB,CAAC,EACD,GAAG,CAAC,EAAE;YACJ,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,MAAM,GAAG,GAAG,CAAC,KAAK,CAAC,GAAG,GAAG,CAAC,GAAG,UAAU,CAAC,CAAA;QACtE,CAAC,EACD,GAAG,CAAC,EAAE;YACJ,KAAK,CAAC,iBAAiB,EAAE,GAAG,CAAC,CAAA;YAC7B,IAAI,CAAC,KAAK,EAAE,CAAA;QACd,CAAC,CACF,CAAA;IACH,CAAC;IAEO,UAAU,CAAC,IAAU;QAC3B,IAAI,KAAK,GAAG,IAAI,CAAC,KAAK,CAAA;QAEtB,IAAI,UAAU,GAAG,IAAI,CAAC,UAAU,CAAA;QAChC,IAAI,MAAM,GAAG,KAAK,CAAC,KAAK,EAAE,CAAA;QAC1B,MAAM,CAAC,QAAQ,CAAC,OAAO,GAAG,IAAI,CAAA;QAE9B,MAAM,CAAC,QAAQ,CAAC,CAAC,KAAqB,EAAE,EAAE;YACxC,IAAK,KAAa,CAAC,MAAM,EAAE;gBACzB,KAAK,CAAC,UAAU,GAAG,IAAI,CAAA;aACxB;QACH,CAAC,CAAC,CAAA;QAEF,IAAI,WAAW,GAAG,IAAI,KAAK,CAAC,IAAI,EAAE,CAAC,aAAa,CAAC,MAAM,CAAC,CAAA;QACxD,IAAI,MAAM,GAAG,WAAW,CAAC,SAAS,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAA;QACnD,IAAI,CAAC,UAAU,GAAG,WAAW,CAAC,OAAO,CAAC,IAAI,CAAC,UAAW,CAAC,CAAA;QAEvD,MAAM,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,CAAA;QAEzB,6CAA6C;QAC7C,IAAI,CAAC,KAAK,EAAE,CAAA;QAEZ,IAAI,CAAC,KAAK,GAAG,IAAI,KAAK,CAAC,QAAQ,EAAE,CAAA;QACjC,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,CAAA;QAC7B,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,MAAM,CAAC,CAAA;QAEtB,IAAI,CAAC,QAAQ,EAAE,CAAA;QAEf,IAAI,UAAU,IAAI,UAAU,CAAC,MAAM,EAAE;YACnC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;gBAC1C,IAAI,SAAS,GAAG,UAAU,CAAC,CAAC,CAAC,CAAA;gBAC7B,IAAI,MAAM,GAAG,IAAI,CAAC,cAAe,CAAC,KAAM,CAAC,UAAU,CAAC,SAAS,CAAC,CAAA;gBAC9D,MAAM,CAAC,IAAI,EAAE,CAAA;aACd;SACF;aAAM;YACL,OAAO,CAAC,GAAG,CAAC,iBAAiB,CAAC,CAAA;SAC/B;IACH,CAAC;IAED,KAAK;QACH,yCAAyC;QACzC,mCAAmC;QAEnC,OAAO,KAAK,CAAC,KAAK,EAAE,CAAA;IACtB,CAAC;IAED,QAAQ;QACN,IAAI,EAAE,KAAK,GAAG,CAAC,EAAE,MAAM,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAE/D,IAAI,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,UAAU,IAAI,EAAE,CAAA;QAEnD,IAAI,CAAC,KAAK,IAAI,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,EAAE,MAAM,GAAG,CAAC,CAAC,CAAA;QAEpE,IAAI,CAAC,SAAS,CAAC,UAAU,EAAE,CAAA;IAC7B,CAAC;IAED,eAAe;QACb,IAAI,CAAC,QAAQ,EAAE,CAAA;IACjB,CAAC;IAED,IAAI,oBAAoB;QACtB,OAAO,CAAC,WAAW,EAAE,WAAW,EAAE,MAAM,CAAC,CAAA;IAC3C,CAAC;;AAjHc,0BAAW,GAAG,IAAI,UAAU,EAAE,CAAA","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport * as THREE from 'three'\nimport { error } from '@hatiolab/things-scene'\n\nimport { RealObject } from './real-object'\n\nimport { GLTF, GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js'\nimport { DRACOLoader } from 'three/examples/jsm/loaders/DRACOLoader'\nimport { KTX2Loader } from 'three/examples/jsm/loaders/KTX2Loader'\n// @ts-ignore\nimport { MeshoptDecoder } from 'three/examples/jsm/libs/meshopt_decoder.module.js'\n\nexport class RealObjectGLTF extends RealObject {\n private static _GLTFLoader = new GLTFLoader()\n\n private pivot?: THREE.Object3D\n private objectSize?: THREE.Vector3 = new THREE.Vector3()\n\n static get GLTFLoader() {\n return RealObjectGLTF._GLTFLoader\n }\n\n build() {\n super.build()\n\n var { src } = this.component.state\n\n if (!src) {\n this.clear()\n return\n }\n\n let gltfLoader = new GLTFLoader()\n\n // Optional: Provide a DRACOLoader instance to decode compressed mesh data\n const dracoLoader = new DRACOLoader()\n dracoLoader.setDecoderPath('/node_modules/three/examples/jsm/libs/draco/')\n gltfLoader.setDRACOLoader(dracoLoader)\n\n const ktx2Loader = new KTX2Loader()\n ktx2Loader.setTranscoderPath(`/node_modules/three/examples/jsm/libs/basis/`)\n ktx2Loader.detectSupport(this.threeContainer!.renderer3d!)\n gltfLoader.setKTX2Loader(ktx2Loader)\n\n gltfLoader.setMeshoptDecoder(MeshoptDecoder)\n\n var fullSrc = this.component.app.url(src)\n gltfLoader.setCrossOrigin('use-credentials')\n\n gltfLoader.load(\n fullSrc,\n gltf => {\n this.gltfLoaded(gltf)\n },\n xhr => {\n console.log(Math.round((xhr.loaded / xhr.total) * 100) + '% loaded')\n },\n err => {\n error('GLTFLoader.load', err)\n this.clear()\n }\n )\n }\n\n private gltfLoaded(gltf: GLTF) {\n let scene = gltf.scene\n\n var animations = gltf.animations\n var object = scene.clone()\n object.userData.context = this\n\n object.traverse((child: THREE.Object3D) => {\n if ((child as any).isMesh) {\n child.castShadow = true\n }\n })\n\n var boundingBox = new THREE.Box3().setFromObject(object)\n var center = boundingBox.getCenter(object.position)\n this.objectSize = boundingBox.getSize(this.objectSize!)\n\n center.multiplyScalar(-1)\n\n // 오브젝트 공백을 최소로 하기위해서 clear() 를 최대한 pending함.\n this.clear()\n\n this.pivot = new THREE.Object3D()\n this.object3d.add(this.pivot)\n this.pivot.add(object)\n\n this._rescale()\n\n if (animations && animations.length) {\n for (var i = 0; i < animations.length; i++) {\n var animation = animations[i]\n var action = this.threeContainer!.mixer!.clipAction(animation)\n action.play()\n }\n } else {\n console.log('no animations..')\n }\n }\n\n clear() {\n // TODO gltf object 리소스 해제가 필요하면, 여기에 추가.\n // 반복적으로 로딩하면 WebGL 리소스 부족으로 오류 발생.\n\n return super.clear()\n }\n\n _rescale() {\n var { width = 1, height = 1, depth = 1 } = this.component.state\n\n var { x = 1, y = 1, z = 1 } = this.objectSize || {}\n\n this.pivot && this.pivot.scale.set(width / x, depth / y, height / z)\n\n this.component.invalidate()\n }\n\n updateDimension() {\n this._rescale()\n }\n\n get rebuildingProperties(): string[] {\n return ['fillStyle', 'lineStyle', 'text']\n }\n}\n"]}
1
+ {"version":3,"file":"real-object-gltf.js","sourceRoot":"","sources":["../../src/threed/real-object-gltf.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAC9B,OAAO,EAAE,KAAK,EAAE,MAAM,wBAAwB,CAAA;AAE9C,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAA;AAE1C,OAAO,EAAQ,UAAU,EAAE,MAAM,0CAA0C,CAAA;AAC3E,OAAO,EAAE,WAAW,EAAE,MAAM,wCAAwC,CAAA;AACpE,OAAO,EAAE,UAAU,EAAE,MAAM,uCAAuC,CAAA;AAClE,aAAa;AACb,OAAO,EAAE,cAAc,EAAE,MAAM,mDAAmD,CAAA;AAElF,MAAM,OAAO,cAAe,SAAQ,UAAU;IAA9C;;QAIU,eAAU,GAAmB,IAAI,KAAK,CAAC,OAAO,EAAE,CAAA;IAuG1D,CAAC;IArGC,MAAM,KAAK,UAAU;QACnB,OAAO,cAAc,CAAC,WAAW,CAAA;IACnC,CAAC;IAED,KAAK;QACH,KAAK,CAAC,KAAK,EAAE,CAAA;QAEb,IAAI,EAAE,GAAG,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAElC,IAAI,CAAC,GAAG,EAAE;YACR,IAAI,CAAC,KAAK,EAAE,CAAA;YACZ,OAAM;SACP;QAED,IAAI,UAAU,GAAG,IAAI,UAAU,EAAE,CAAA;QAEjC,0EAA0E;QAC1E,MAAM,WAAW,GAAG,IAAI,WAAW,EAAE,CAAA;QACrC,WAAW,CAAC,cAAc,CAAC,8CAA8C,CAAC,CAAA;QAC1E,UAAU,CAAC,cAAc,CAAC,WAAW,CAAC,CAAA;QAEtC,MAAM,UAAU,GAAG,IAAI,UAAU,EAAE,CAAA;QACnC,UAAU,CAAC,iBAAiB,CAAC,8CAA8C,CAAC,CAAA;QAC5E,UAAU,CAAC,aAAa,CAAC,IAAI,CAAC,cAAe,CAAC,UAAW,CAAC,CAAA;QAC1D,UAAU,CAAC,aAAa,CAAC,UAAU,CAAC,CAAA;QAEpC,UAAU,CAAC,iBAAiB,CAAC,cAAc,CAAC,CAAA;QAE5C,IAAI,OAAO,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAA;QACzC,UAAU,CAAC,cAAc,CAAC,iBAAiB,CAAC,CAAA;QAE5C,UAAU,CAAC,IAAI,CACb,OAAO,EACP,IAAI,CAAC,EAAE;YACL,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,CAAA;QACvB,CAAC,EACD,GAAG,CAAC,EAAE;YACJ,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,MAAM,GAAG,GAAG,CAAC,KAAK,CAAC,GAAG,GAAG,CAAC,GAAG,UAAU,CAAC,CAAA;QACtE,CAAC,EACD,GAAG,CAAC,EAAE;YACJ,KAAK,CAAC,iBAAiB,EAAE,GAAG,CAAC,CAAA;YAC7B,IAAI,CAAC,KAAK,EAAE,CAAA;QACd,CAAC,CACF,CAAA;IACH,CAAC;IAEO,UAAU,CAAC,IAAU;QAC3B,IAAI,KAAK,GAAG,IAAI,CAAC,KAAK,CAAA;QAEtB,IAAI,UAAU,GAAG,IAAI,CAAC,UAAU,CAAA;QAChC,IAAI,MAAM,GAAG,KAAK,CAAC,KAAK,EAAE,CAAA;QAC1B,MAAM,CAAC,QAAQ,CAAC,OAAO,GAAG,IAAI,CAAA;QAE9B,MAAM,CAAC,QAAQ,CAAC,CAAC,KAAqB,EAAE,EAAE;YACxC,IAAK,KAAa,CAAC,MAAM,EAAE;gBACzB,KAAK,CAAC,UAAU,GAAG,IAAI,CAAA;aACxB;QACH,CAAC,CAAC,CAAA;QAEF,IAAI,WAAW,GAAG,IAAI,KAAK,CAAC,IAAI,EAAE,CAAC,aAAa,CAAC,MAAM,CAAC,CAAA;QACxD,IAAI,MAAM,GAAG,WAAW,CAAC,SAAS,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAA;QACnD,IAAI,CAAC,UAAU,GAAG,WAAW,CAAC,OAAO,CAAC,IAAI,CAAC,UAAW,CAAC,CAAA;QAEvD,MAAM,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,CAAA;QAEzB,6CAA6C;QAC7C,IAAI,CAAC,KAAK,EAAE,CAAA;QAEZ,IAAI,CAAC,KAAK,GAAG,IAAI,KAAK,CAAC,QAAQ,EAAE,CAAA;QACjC,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,CAAA;QAC7B,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,MAAM,CAAC,CAAA;QAEtB,IAAI,CAAC,eAAe,EAAE,CAAA;QAEtB,IAAI,UAAU,IAAI,UAAU,CAAC,MAAM,EAAE;YACnC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;gBAC1C,IAAI,SAAS,GAAG,UAAU,CAAC,CAAC,CAAC,CAAA;gBAC7B,IAAI,MAAM,GAAG,IAAI,CAAC,cAAe,CAAC,KAAM,CAAC,UAAU,CAAC,SAAS,CAAC,CAAA;gBAC9D,MAAM,CAAC,IAAI,EAAE,CAAA;aACd;SACF;aAAM;YACL,OAAO,CAAC,GAAG,CAAC,iBAAiB,CAAC,CAAA;SAC/B;IACH,CAAC;IAED,KAAK;QACH,yCAAyC;QACzC,mCAAmC;QAEnC,OAAO,KAAK,CAAC,KAAK,EAAE,CAAA;IACtB,CAAC;IAED,eAAe;QACb,IAAI,EAAE,KAAK,GAAG,CAAC,EAAE,MAAM,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAE/D,IAAI,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,UAAU,IAAI,EAAE,CAAA;QAEnD,IAAI,CAAC,KAAK,IAAI,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,EAAE,MAAM,GAAG,CAAC,CAAC,CAAA;QAEpE,IAAI,CAAC,SAAS,CAAC,UAAU,EAAE,CAAA;IAC7B,CAAC;;AAzGc,0BAAW,GAAG,IAAI,UAAU,EAAE,CAAA","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport * as THREE from 'three'\nimport { error } from '@hatiolab/things-scene'\n\nimport { RealObject } from './real-object'\n\nimport { GLTF, GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js'\nimport { DRACOLoader } from 'three/examples/jsm/loaders/DRACOLoader'\nimport { KTX2Loader } from 'three/examples/jsm/loaders/KTX2Loader'\n// @ts-ignore\nimport { MeshoptDecoder } from 'three/examples/jsm/libs/meshopt_decoder.module.js'\n\nexport class RealObjectGLTF extends RealObject {\n private static _GLTFLoader = new GLTFLoader()\n\n private pivot?: THREE.Object3D\n private objectSize?: THREE.Vector3 = new THREE.Vector3()\n\n static get GLTFLoader() {\n return RealObjectGLTF._GLTFLoader\n }\n\n build() {\n super.build()\n\n var { src } = this.component.state\n\n if (!src) {\n this.clear()\n return\n }\n\n let gltfLoader = new GLTFLoader()\n\n // Optional: Provide a DRACOLoader instance to decode compressed mesh data\n const dracoLoader = new DRACOLoader()\n dracoLoader.setDecoderPath('/node_modules/three/examples/jsm/libs/draco/')\n gltfLoader.setDRACOLoader(dracoLoader)\n\n const ktx2Loader = new KTX2Loader()\n ktx2Loader.setTranscoderPath(`/node_modules/three/examples/jsm/libs/basis/`)\n ktx2Loader.detectSupport(this.threeContainer!.renderer3d!)\n gltfLoader.setKTX2Loader(ktx2Loader)\n\n gltfLoader.setMeshoptDecoder(MeshoptDecoder)\n\n var fullSrc = this.component.app.url(src)\n gltfLoader.setCrossOrigin('use-credentials')\n\n gltfLoader.load(\n fullSrc,\n gltf => {\n this.gltfLoaded(gltf)\n },\n xhr => {\n console.log(Math.round((xhr.loaded / xhr.total) * 100) + '% loaded')\n },\n err => {\n error('GLTFLoader.load', err)\n this.clear()\n }\n )\n }\n\n private gltfLoaded(gltf: GLTF) {\n let scene = gltf.scene\n\n var animations = gltf.animations\n var object = scene.clone()\n object.userData.context = this\n\n object.traverse((child: THREE.Object3D) => {\n if ((child as any).isMesh) {\n child.castShadow = true\n }\n })\n\n var boundingBox = new THREE.Box3().setFromObject(object)\n var center = boundingBox.getCenter(object.position)\n this.objectSize = boundingBox.getSize(this.objectSize!)\n\n center.multiplyScalar(-1)\n\n // 오브젝트 공백을 최소로 하기위해서 clear() 를 최대한 pending함.\n this.clear()\n\n this.pivot = new THREE.Object3D()\n this.object3d.add(this.pivot)\n this.pivot.add(object)\n\n this.updateDimension()\n\n if (animations && animations.length) {\n for (var i = 0; i < animations.length; i++) {\n var animation = animations[i]\n var action = this.threeContainer!.mixer!.clipAction(animation)\n action.play()\n }\n } else {\n console.log('no animations..')\n }\n }\n\n clear() {\n // TODO gltf object 리소스 해제가 필요하면, 여기에 추가.\n // 반복적으로 로딩하면 WebGL 리소스 부족으로 오류 발생.\n\n return super.clear()\n }\n\n updateDimension() {\n var { width = 1, height = 1, depth = 1 } = this.component.state\n\n var { x = 1, y = 1, z = 1 } = this.objectSize || {}\n\n this.pivot && this.pivot.scale.set(width / x, depth / y, height / z)\n\n this.component.invalidate()\n }\n}\n"]}
@@ -5,7 +5,8 @@ export declare abstract class RealObjectMesh extends RealObject<THREE.Mesh> {
5
5
  build(): void;
6
6
  updateAlpha(): void;
7
7
  updateHidden(): void;
8
- protected abstract buildGeometry(): THREE.BufferGeometry;
9
- buildMaterial(): THREE.Material;
8
+ updateFillStyle(): void;
9
+ protected abstract buildGeometry(): void;
10
+ buildMaterial(): void;
10
11
  clear(): THREE.Mesh<THREE.BufferGeometry, THREE.Material | THREE.Material[]>;
11
12
  }
@@ -10,8 +10,8 @@ export class RealObjectMesh extends RealObject {
10
10
  }
11
11
  build() {
12
12
  super.build();
13
- this.object3d.geometry = this.buildGeometry();
14
- this.object3d.material = this.buildMaterial();
13
+ this.buildGeometry();
14
+ this.buildMaterial();
15
15
  }
16
16
  /* overide */
17
17
  updateAlpha() {
@@ -21,22 +21,31 @@ export class RealObjectMesh extends RealObject {
21
21
  updateHidden() {
22
22
  this.object3d.visible = !this.component.state.hidden;
23
23
  }
24
- buildMaterial() {
24
+ updateFillStyle() {
25
25
  var { fillStyle } = this.component.state;
26
- var params = {};
26
+ var material = this.object3d.material;
27
+ if (!material) {
28
+ return;
29
+ }
27
30
  const texture = RealObject.buildFillStyleTexture(this.component);
28
31
  if (texture) {
29
- params = {
30
- map: texture
31
- };
32
+ texture.needsUpdate = true;
33
+ material.map = texture;
32
34
  }
33
- else {
34
- params = {
35
- color: fillStyle || '#FFF'
36
- };
35
+ else if (typeof fillStyle == 'string') {
36
+ if (fillStyle !== 'transparent') {
37
+ material.color.set(fillStyle);
38
+ }
39
+ else {
40
+ material.opacity = 0;
41
+ }
37
42
  }
38
- const material = new THREE.MeshLambertMaterial(params);
39
- return material;
43
+ }
44
+ buildMaterial() {
45
+ this.object3d.material = new THREE.MeshStandardMaterial({
46
+ transparent: true,
47
+ side: THREE.DoubleSide
48
+ });
40
49
  }
41
50
  clear() {
42
51
  this.object3d.traverse((mesh) => {
@@ -1 +1 @@
1
- {"version":3,"file":"real-object-mesh.js","sourceRoot":"","sources":["../../src/threed/real-object-mesh.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAE9B,OAAO,EAAE,UAAU,EAAE,MAAM,UAAU,CAAA;AACrC,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAA;AAE1C,MAAM,OAAgB,cAAe,SAAQ,UAAsB;IACvD,mBAAmB;QAC3B,OAAO,IAAI,KAAK,CAAC,IAAI,EAAE,CAAA;IACzB,CAAC;IAED,KAAK;QACH,KAAK,CAAC,KAAK,EAAE,CAAA;QAEb,IAAI,CAAC,QAAQ,CAAC,QAAQ,GAAG,IAAI,CAAC,aAAa,EAAE,CAAA;QAC7C,IAAI,CAAC,QAAQ,CAAC,QAAQ,GAAG,IAAI,CAAC,aAAa,EAAE,CAAA;IAC/C,CAAC;IAED,aAAa;IAEb,WAAW;QACT,IAAI,EAAE,KAAK,GAAG,CAAC,EAAE,SAAS,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAEnD,UAAU,CAAC,IAAI,CAAC,QAAQ,CAAC,QAAQ,EAAE,KAAK,EAAE,SAAS,CAAC,CAAA;IACtD,CAAC;IAED,YAAY;QACV,IAAI,CAAC,QAAQ,CAAC,OAAO,GAAG,CAAC,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,MAAM,CAAA;IACtD,CAAC;IAID,aAAa;QACX,IAAI,EAAE,SAAS,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAExC,IAAI,MAAM,GAAQ,EAAE,CAAA;QACpB,MAAM,OAAO,GAAG,UAAU,CAAC,qBAAqB,CAAC,IAAI,CAAC,SAAS,CAAC,CAAA;QAEhE,IAAI,OAAO,EAAE;YACX,MAAM,GAAG;gBACP,GAAG,EAAE,OAAO;aACb,CAAA;SACF;aAAM;YACL,MAAM,GAAG;gBACP,KAAK,EAAE,SAAS,IAAI,MAAM;aAC3B,CAAA;SACF;QAED,MAAM,QAAQ,GAAG,IAAI,KAAK,CAAC,mBAAmB,CAAC,MAAM,CAAC,CAAA;QAEtD,OAAO,QAAQ,CAAA;IACjB,CAAC;IAED,KAAK;QACH,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC,IAAS,EAAE,EAAE;YACnC,IAAI,IAAI,CAAC,MAAM,EAAE;gBACf,IAAI,CAAC,QAAQ,CAAC,OAAO,EAAE,CACtB;gBAAA,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAM,EAAE,EAAE,CAAC,CAAC,CAAC,OAAO,IAAI,CAAC,CAAC,OAAO,EAAE,CAAC,CAAA;aACxG;QACH,CAAC,CAAC,CAAA;QAEF,OAAO,KAAK,CAAC,KAAK,EAAE,CAAA;IACtB,CAAC;CACF","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport * as THREE from 'three'\n\nimport { applyAlpha } from './common'\nimport { RealObject } from './real-object'\n\nexport abstract class RealObjectMesh extends RealObject<THREE.Mesh> {\n protected getObject3dInstance() {\n return new THREE.Mesh()\n }\n\n build() {\n super.build()\n\n this.object3d.geometry = this.buildGeometry()\n this.object3d.material = this.buildMaterial()\n }\n\n /* overide */\n\n updateAlpha() {\n var { alpha = 1, fillStyle } = this.component.state\n\n applyAlpha(this.object3d.material, alpha, fillStyle)\n }\n\n updateHidden() {\n this.object3d.visible = !this.component.state.hidden\n }\n\n protected abstract buildGeometry(): THREE.BufferGeometry\n\n buildMaterial(): THREE.Material {\n var { fillStyle } = this.component.state\n\n var params: any = {}\n const texture = RealObject.buildFillStyleTexture(this.component)\n\n if (texture) {\n params = {\n map: texture\n }\n } else {\n params = {\n color: fillStyle || '#FFF'\n }\n }\n\n const material = new THREE.MeshLambertMaterial(params)\n\n return material\n }\n\n clear() {\n this.object3d.traverse((mesh: any) => {\n if (mesh.isMesh) {\n mesh.geometry.dispose()\n ;(mesh.material.length ? mesh.material : [mesh.material]).forEach((m: any) => m.dispose && m.dispose())\n }\n })\n\n return super.clear()\n }\n}\n"]}
1
+ {"version":3,"file":"real-object-mesh.js","sourceRoot":"","sources":["../../src/threed/real-object-mesh.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAE9B,OAAO,EAAE,UAAU,EAAE,MAAM,UAAU,CAAA;AACrC,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAA;AAE1C,MAAM,OAAgB,cAAe,SAAQ,UAAsB;IACvD,mBAAmB;QAC3B,OAAO,IAAI,KAAK,CAAC,IAAI,EAAE,CAAA;IACzB,CAAC;IAED,KAAK;QACH,KAAK,CAAC,KAAK,EAAE,CAAA;QAEb,IAAI,CAAC,aAAa,EAAE,CAAA;QACpB,IAAI,CAAC,aAAa,EAAE,CAAA;IACtB,CAAC;IAED,aAAa;IAEb,WAAW;QACT,IAAI,EAAE,KAAK,GAAG,CAAC,EAAE,SAAS,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAEnD,UAAU,CAAC,IAAI,CAAC,QAAQ,CAAC,QAAQ,EAAE,KAAK,EAAE,SAAS,CAAC,CAAA;IACtD,CAAC;IAED,YAAY;QACV,IAAI,CAAC,QAAQ,CAAC,OAAO,GAAG,CAAC,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,MAAM,CAAA;IACtD,CAAC;IAED,eAAe;QACb,IAAI,EAAE,SAAS,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QACxC,IAAI,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,QAAsC,CAAA;QACnE,IAAI,CAAC,QAAQ,EAAE;YACb,OAAM;SACP;QAED,MAAM,OAAO,GAAG,UAAU,CAAC,qBAAqB,CAAC,IAAI,CAAC,SAAS,CAAC,CAAA;QAEhE,IAAI,OAAO,EAAE;YACX,OAAO,CAAC,WAAW,GAAG,IAAI,CAAA;YAC1B,QAAQ,CAAC,GAAG,GAAG,OAAO,CAAA;SACvB;aAAM,IAAI,OAAO,SAAS,IAAI,QAAQ,EAAE;YACvC,IAAI,SAAS,KAAK,aAAa,EAAE;gBAC/B,QAAQ,CAAC,KAAK,CAAC,GAAG,CAAC,SAAS,CAAC,CAAA;aAC9B;iBAAM;gBACL,QAAQ,CAAC,OAAO,GAAG,CAAC,CAAA;aACrB;SACF;IACH,CAAC;IAID,aAAa;QACX,IAAI,CAAC,QAAQ,CAAC,QAAQ,GAAG,IAAI,KAAK,CAAC,oBAAoB,CAAC;YACtD,WAAW,EAAE,IAAI;YACjB,IAAI,EAAE,KAAK,CAAC,UAAU;SACvB,CAAC,CAAA;IACJ,CAAC;IAED,KAAK;QACH,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC,IAAS,EAAE,EAAE;YACnC,IAAI,IAAI,CAAC,MAAM,EAAE;gBACf,IAAI,CAAC,QAAQ,CAAC,OAAO,EAAE,CACtB;gBAAA,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAM,EAAE,EAAE,CAAC,CAAC,CAAC,OAAO,IAAI,CAAC,CAAC,OAAO,EAAE,CAAC,CAAA;aACxG;QACH,CAAC,CAAC,CAAA;QAEF,OAAO,KAAK,CAAC,KAAK,EAAE,CAAA;IACtB,CAAC;CACF","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport * as THREE from 'three'\n\nimport { applyAlpha } from './common'\nimport { RealObject } from './real-object'\n\nexport abstract class RealObjectMesh extends RealObject<THREE.Mesh> {\n protected getObject3dInstance() {\n return new THREE.Mesh()\n }\n\n build() {\n super.build()\n\n this.buildGeometry()\n this.buildMaterial()\n }\n\n /* overide */\n\n updateAlpha() {\n var { alpha = 1, fillStyle } = this.component.state\n\n applyAlpha(this.object3d.material, alpha, fillStyle)\n }\n\n updateHidden() {\n this.object3d.visible = !this.component.state.hidden\n }\n\n updateFillStyle() {\n var { fillStyle } = this.component.state\n var material = this.object3d.material as THREE.MeshStandardMaterial\n if (!material) {\n return\n }\n\n const texture = RealObject.buildFillStyleTexture(this.component)\n\n if (texture) {\n texture.needsUpdate = true\n material.map = texture\n } else if (typeof fillStyle == 'string') {\n if (fillStyle !== 'transparent') {\n material.color.set(fillStyle)\n } else {\n material.opacity = 0\n }\n }\n }\n\n protected abstract buildGeometry(): void\n\n buildMaterial(): void {\n this.object3d.material = new THREE.MeshStandardMaterial({\n transparent: true,\n side: THREE.DoubleSide\n })\n }\n\n clear() {\n this.object3d.traverse((mesh: any) => {\n if (mesh.isMesh) {\n mesh.geometry.dispose()\n ;(mesh.material.length ? mesh.material : [mesh.material]).forEach((m: any) => m.dispose && m.dispose())\n }\n })\n\n return super.clear()\n }\n}\n"]}
@@ -1,6 +1,5 @@
1
- import * as THREE from 'three';
2
1
  import { RealObjectMesh } from './real-object-mesh';
3
2
  export declare class RealObjectPlane extends RealObjectMesh {
4
- buildGeometry(): THREE.PlaneGeometry;
5
- buildMaterial(): THREE.MeshBasicMaterial;
3
+ buildGeometry(): void;
4
+ buildMaterial(): void;
6
5
  }
@@ -9,15 +9,14 @@ import { RealObjectMesh } from './real-object-mesh';
9
9
  export class RealObjectPlane extends RealObjectMesh {
10
10
  buildGeometry() {
11
11
  var { width, height } = this.component.state.dimension;
12
- return new THREE.PlaneGeometry(width, height);
12
+ this.object3d.geometry = new THREE.PlaneGeometry(width, height);
13
13
  }
14
14
  buildMaterial() {
15
- var material = new THREE.MeshBasicMaterial();
16
- material.color.set('black');
17
- material.opacity = 0;
18
- material.side = THREE.DoubleSide;
19
- material.blending = THREE.NoBlending;
20
- return material;
15
+ this.object3d.material = new THREE.MeshStandardMaterial({
16
+ opacity: 0,
17
+ side: THREE.DoubleSide,
18
+ blending: THREE.NoBlending
19
+ });
21
20
  }
22
21
  }
23
22
  //# sourceMappingURL=real-object-plane.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"real-object-plane.js","sourceRoot":"","sources":["../../src/threed/real-object-plane.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH;;EAEE;AAEF,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAE9B,OAAO,EAAE,cAAc,EAAE,MAAM,oBAAoB,CAAA;AAEnD,MAAM,OAAO,eAAgB,SAAQ,cAAc;IACjD,aAAa;QACX,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,SAAS,CAAA;QAEtD,OAAO,IAAI,KAAK,CAAC,aAAa,CAAC,KAAK,EAAE,MAAM,CAAC,CAAA;IAC/C,CAAC;IAED,aAAa;QACX,IAAI,QAAQ,GAAG,IAAI,KAAK,CAAC,iBAAiB,EAAE,CAAA;QAE5C,QAAQ,CAAC,KAAK,CAAC,GAAG,CAAC,OAAO,CAAC,CAAA;QAC3B,QAAQ,CAAC,OAAO,GAAG,CAAC,CAAA;QACpB,QAAQ,CAAC,IAAI,GAAG,KAAK,CAAC,UAAU,CAAA;QAChC,QAAQ,CAAC,QAAQ,GAAG,KAAK,CAAC,UAAU,CAAA;QAEpC,OAAO,QAAQ,CAAA;IACjB,CAAC;CACF","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\n\n/* \n Inspired by http://learningthreejs.com/blog/2013/04/30/closing-the-gap-between-html-and-webgl/\n*/\n\nimport * as THREE from 'three'\n\nimport { RealObjectMesh } from './real-object-mesh'\n\nexport class RealObjectPlane extends RealObjectMesh {\n buildGeometry() {\n var { width, height } = this.component.state.dimension\n\n return new THREE.PlaneGeometry(width, height)\n }\n\n buildMaterial() /* : THREE.MeshMaterialType | THREE.MeshMaterialType[] */ {\n var material = new THREE.MeshBasicMaterial()\n\n material.color.set('black')\n material.opacity = 0\n material.side = THREE.DoubleSide\n material.blending = THREE.NoBlending\n\n return material\n }\n}\n"]}
1
+ {"version":3,"file":"real-object-plane.js","sourceRoot":"","sources":["../../src/threed/real-object-plane.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH;;EAEE;AAEF,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAE9B,OAAO,EAAE,cAAc,EAAE,MAAM,oBAAoB,CAAA;AAEnD,MAAM,OAAO,eAAgB,SAAQ,cAAc;IACjD,aAAa;QACX,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,SAAS,CAAA;QAEtD,IAAI,CAAC,QAAQ,CAAC,QAAQ,GAAG,IAAI,KAAK,CAAC,aAAa,CAAC,KAAK,EAAE,MAAM,CAAC,CAAA;IACjE,CAAC;IAED,aAAa;QACX,IAAI,CAAC,QAAQ,CAAC,QAAQ,GAAG,IAAI,KAAK,CAAC,oBAAoB,CAAC;YACtD,OAAO,EAAE,CAAC;YACV,IAAI,EAAE,KAAK,CAAC,UAAU;YACtB,QAAQ,EAAE,KAAK,CAAC,UAAU;SAC3B,CAAC,CAAA;IACJ,CAAC;CACF","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\n\n/* \n Inspired by http://learningthreejs.com/blog/2013/04/30/closing-the-gap-between-html-and-webgl/\n*/\n\nimport * as THREE from 'three'\n\nimport { RealObjectMesh } from './real-object-mesh'\n\nexport class RealObjectPlane extends RealObjectMesh {\n buildGeometry() {\n var { width, height } = this.component.state.dimension\n\n this.object3d.geometry = new THREE.PlaneGeometry(width, height)\n }\n\n buildMaterial() /* : THREE.MeshMaterialType | THREE.MeshMaterialType[] */ {\n this.object3d.material = new THREE.MeshStandardMaterial({\n opacity: 0,\n side: THREE.DoubleSide,\n blending: THREE.NoBlending\n })\n }\n}\n"]}
@@ -6,7 +6,6 @@ import { RealObjectSprite } from './real-object-sprite';
6
6
  import { createCanvasTexture } from './texture/canvas-texture';
7
7
  export class RealObjectSprite2D extends RealObjectSprite {
8
8
  buildMaterial() {
9
- var { fillStyle } = this.component.state;
10
9
  var material = new THREE.SpriteMaterial({
11
10
  map: createCanvasTexture(this.component),
12
11
  alphaTest: 0.1
@@ -1 +1 @@
1
- {"version":3,"file":"real-object-sprite-2d.js","sourceRoot":"","sources":["../../src/threed/real-object-sprite-2d.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAC9B,OAAO,EAAE,gBAAgB,EAAE,MAAM,sBAAsB,CAAA;AACvD,OAAO,EAAE,mBAAmB,EAAE,MAAM,0BAA0B,CAAA;AAE9D,MAAM,OAAO,kBAAmB,SAAQ,gBAAgB;IACtD,aAAa;QACX,IAAI,EAAE,SAAS,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAExC,IAAI,QAAQ,GAAG,IAAI,KAAK,CAAC,cAAc,CAAC;YACtC,GAAG,EAAE,mBAAmB,CAAC,IAAI,CAAC,SAAS,CAAC;YACxC,SAAS,EAAE,GAAG;SACf,CAAC,CAAA;QAEF,QAAQ,CAAC,eAAe,GAAG,KAAK,CAAA;QAEhC,OAAO,QAAQ,CAAA;IACjB,CAAC;IAED,IAAI,KAAK;QACP,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,CAAA;QAC/C,MAAM,EAAE,KAAK,EAAE,WAAW,EAAE,MAAM,EAAE,YAAY,EAAE,GAAG,IAAI,CAAC,cAAe,CAAC,MAAM,CAAA;QAChF,MAAM,EAAE,KAAK,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAE1C,OAAO;YACL,CAAC,EAAE,CAAC,KAAK,GAAG,KAAK,CAAC,GAAG,WAAW;YAChC,CAAC,EAAE,CAAC,KAAK,GAAG,MAAM,CAAC,GAAG,YAAY;YAClC,CAAC,EAAE,KAAK;SACT,CAAA;IACH,CAAC;CACF","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport * as THREE from 'three'\nimport { RealObjectSprite } from './real-object-sprite'\nimport { createCanvasTexture } from './texture/canvas-texture'\n\nexport class RealObjectSprite2D extends RealObjectSprite {\n buildMaterial() {\n var { fillStyle } = this.component.state\n\n var material = new THREE.SpriteMaterial({\n map: createCanvasTexture(this.component),\n alphaTest: 0.1\n })\n\n material.sizeAttenuation = false\n\n return material\n }\n\n get scale() {\n const { width, height } = this.component.bounds\n const { width: parentWidth, height: parentHeight } = this.threeContainer!.bounds\n const { scale = 1 } = this.component.state\n\n return {\n x: (scale * width) / parentWidth,\n y: (scale * height) / parentHeight,\n z: scale\n }\n }\n}\n"]}
1
+ {"version":3,"file":"real-object-sprite-2d.js","sourceRoot":"","sources":["../../src/threed/real-object-sprite-2d.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAC9B,OAAO,EAAE,gBAAgB,EAAE,MAAM,sBAAsB,CAAA;AACvD,OAAO,EAAE,mBAAmB,EAAE,MAAM,0BAA0B,CAAA;AAE9D,MAAM,OAAO,kBAAmB,SAAQ,gBAAgB;IACtD,aAAa;QACX,IAAI,QAAQ,GAAG,IAAI,KAAK,CAAC,cAAc,CAAC;YACtC,GAAG,EAAE,mBAAmB,CAAC,IAAI,CAAC,SAAS,CAAC;YACxC,SAAS,EAAE,GAAG;SACf,CAAC,CAAA;QAEF,QAAQ,CAAC,eAAe,GAAG,KAAK,CAAA;QAEhC,OAAO,QAAQ,CAAA;IACjB,CAAC;IAED,IAAI,KAAK;QACP,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,CAAA;QAC/C,MAAM,EAAE,KAAK,EAAE,WAAW,EAAE,MAAM,EAAE,YAAY,EAAE,GAAG,IAAI,CAAC,cAAe,CAAC,MAAM,CAAA;QAChF,MAAM,EAAE,KAAK,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAE1C,OAAO;YACL,CAAC,EAAE,CAAC,KAAK,GAAG,KAAK,CAAC,GAAG,WAAW;YAChC,CAAC,EAAE,CAAC,KAAK,GAAG,MAAM,CAAC,GAAG,YAAY;YAClC,CAAC,EAAE,KAAK;SACT,CAAA;IACH,CAAC;CACF","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport * as THREE from 'three'\nimport { RealObjectSprite } from './real-object-sprite'\nimport { createCanvasTexture } from './texture/canvas-texture'\n\nexport class RealObjectSprite2D extends RealObjectSprite {\n buildMaterial() {\n var material = new THREE.SpriteMaterial({\n map: createCanvasTexture(this.component),\n alphaTest: 0.1\n })\n\n material.sizeAttenuation = false\n\n return material\n }\n\n get scale() {\n const { width, height } = this.component.bounds\n const { width: parentWidth, height: parentHeight } = this.threeContainer!.bounds\n const { scale = 1 } = this.component.state\n\n return {\n x: (scale * width) / parentWidth,\n y: (scale * height) / parentHeight,\n z: scale\n }\n }\n}\n"]}
@@ -1,16 +1,15 @@
1
1
  import { RealObjectMesh } from './real-object-mesh';
2
- import * as THREE from 'three';
3
2
  /**
4
3
  * RealObjectText
5
4
  */
6
5
  export declare class RealObjectText extends RealObjectMesh {
7
- buildGeometry(): THREE.PlaneGeometry;
8
- buildMaterial(): THREE.MeshBasicMaterial;
9
- updateDimension(): void;
6
+ buildGeometry(): void;
10
7
  get rotation(): {
11
8
  x: number;
12
9
  y: any;
13
10
  z: any;
14
11
  };
12
+ updateDimension(): void;
13
+ updateText(): void;
15
14
  updateAlpha(): void;
16
15
  }
@@ -1,58 +1,16 @@
1
1
  /*
2
2
  * Copyright © HatioLab Inc. All rights reserved.
3
3
  */
4
- import { RealObjectMesh } from './real-object-mesh';
5
4
  import * as THREE from 'three';
6
- import { textTexture, textBounds } from './texture/text-texture';
5
+ import { applyAlpha } from './common';
6
+ import { RealObjectMesh } from './real-object-mesh';
7
+ import { textTexture } from './texture/text-texture';
7
8
  /**
8
9
  * RealObjectText
9
10
  */
10
11
  export class RealObjectText extends RealObjectMesh {
11
- buildGeometry() {
12
- // TODO component.text의 heavy한 로직을 반복적으로 실행하지 않도록, 캐싱하자.
13
- var { bold = false, italic = false, fontFamily = 'Serif', fontSize = 10, fontColor = 'black' } = this.component.state;
14
- var text = this.component.text;
15
- let { width, height } = textBounds(text, {
16
- bold,
17
- italic,
18
- fontFamily,
19
- fontSize,
20
- fontColor
21
- });
22
- // FIXME
23
- // ;(this.component as any).dimension = {
24
- // width,
25
- // height,
26
- // depth: 1
27
- // }
28
- this.component.setState({
29
- width,
30
- depth: 1,
31
- height
32
- });
33
- return new THREE.PlaneGeometry(width, height);
34
- }
35
- buildMaterial() {
36
- var { width, height, bold = false, italic = false, fontFamily = 'Serif', fontSize = 10, fontColor = 'black' } = this.component.state;
37
- // TODO component.text의 heavy한 로직을 반복적으로 실행하지 않도록, 캐싱하자.
38
- var text = this.component.text;
39
- return new THREE.MeshBasicMaterial({
40
- map: textTexture(text, width, height, {
41
- bold,
42
- italic,
43
- fontFamily,
44
- fontSize,
45
- fontColor
46
- }),
47
- transparent: true,
48
- alphaTest: 0.2,
49
- side: THREE.DoubleSide
50
- });
51
- }
12
+ buildGeometry() { }
52
13
  /* overide */
53
- updateDimension() {
54
- // Intentionally do nothing
55
- }
56
14
  get rotation() {
57
15
  const { rotationX = 0, rotationY = 0, rotation = 0 } = this.component.state;
58
16
  return {
@@ -61,9 +19,45 @@ export class RealObjectText extends RealObjectMesh {
61
19
  z: rotation
62
20
  };
63
21
  }
22
+ updateDimension() {
23
+ var { width, height } = this.component.state;
24
+ if (this.object3d.geometry) {
25
+ this.object3d.geometry.dispose();
26
+ }
27
+ /* scaling으로 해결되지 않기때문에, 새로 geometry를 만드는 방법을 사용한다 */
28
+ this.object3d.geometry = new THREE.PlaneGeometry(width, height);
29
+ }
30
+ updateText() {
31
+ var material = this.object3d.material;
32
+ if (!material) {
33
+ return;
34
+ }
35
+ var { width, height, bold = false, italic = false, fontFamily = 'Serif', fontSize = 10, fontColor = 'black', fillStyle } = this.component.state;
36
+ var text = this.component.text;
37
+ const texture = textTexture(text, width, height, {
38
+ bold,
39
+ italic,
40
+ fontFamily,
41
+ fontSize,
42
+ fontColor
43
+ });
44
+ if (texture) {
45
+ material.map = texture;
46
+ texture.needsUpdate = true;
47
+ }
48
+ else if (typeof fillStyle == 'string') {
49
+ if (fillStyle !== 'transparent') {
50
+ material.color.set(fillStyle);
51
+ }
52
+ else {
53
+ material.opacity = 0;
54
+ }
55
+ }
56
+ }
64
57
  updateAlpha() {
65
58
  // material의 transparency는 항상 true으로 유지되어야 한다.
66
- super.updateAlpha();
59
+ var { alpha = 1, fontColor } = this.component.state;
60
+ applyAlpha(this.object3d.material, alpha, fontColor);
67
61
  this.object3d.material.transparent = true;
68
62
  }
69
63
  }
@@ -1 +1 @@
1
- {"version":3,"file":"real-object-text.js","sourceRoot":"","sources":["../../src/threed/real-object-text.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,EAAE,cAAc,EAAE,MAAM,oBAAoB,CAAA;AAEnD,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAE9B,OAAO,EAAE,WAAW,EAAE,UAAU,EAAE,MAAM,wBAAwB,CAAA;AAEhE;;GAEG;AACH,MAAM,OAAO,cAAe,SAAQ,cAAc;IAChD,aAAa;QACX,wDAAwD;QACxD,IAAI,EACF,IAAI,GAAG,KAAK,EACZ,MAAM,GAAG,KAAK,EACd,UAAU,GAAG,OAAO,EACpB,QAAQ,GAAG,EAAE,EACb,SAAS,GAAG,OAAO,EACpB,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAExB,IAAI,IAAI,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,CAAA;QAC9B,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,UAAU,CAAC,IAAI,EAAE;YACvC,IAAI;YACJ,MAAM;YACN,UAAU;YACV,QAAQ;YACR,SAAS;SACV,CAAC,CAAA;QAEF,QAAQ;QACR,yCAAyC;QACzC,WAAW;QACX,YAAY;QACZ,aAAa;QACb,IAAI;QACJ,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC;YACtB,KAAK;YACL,KAAK,EAAE,CAAC;YACR,MAAM;SACP,CAAC,CAAA;QAEF,OAAO,IAAI,KAAK,CAAC,aAAa,CAAC,KAAK,EAAE,MAAM,CAAC,CAAA;IAC/C,CAAC;IAED,aAAa;QACX,IAAI,EACF,KAAK,EACL,MAAM,EACN,IAAI,GAAG,KAAK,EACZ,MAAM,GAAG,KAAK,EACd,UAAU,GAAG,OAAO,EACpB,QAAQ,GAAG,EAAE,EACb,SAAS,GAAG,OAAO,EACpB,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAExB,wDAAwD;QACxD,IAAI,IAAI,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,CAAA;QAE9B,OAAO,IAAI,KAAK,CAAC,iBAAiB,CAAC;YACjC,GAAG,EAAE,WAAW,CAAC,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE;gBACpC,IAAI;gBACJ,MAAM;gBACN,UAAU;gBACV,QAAQ;gBACR,SAAS;aACV,CAAC;YACF,WAAW,EAAE,IAAI;YACjB,SAAS,EAAE,GAAG;YACd,IAAI,EAAE,KAAK,CAAC,UAAU;SACvB,CAAC,CAAA;IACJ,CAAC;IAED,aAAa;IACb,eAAe;QACb,2BAA2B;IAC7B,CAAC;IAED,IAAI,QAAQ;QACV,MAAM,EAAE,SAAS,GAAG,CAAC,EAAE,SAAS,GAAG,CAAC,EAAE,QAAQ,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAE3E,OAAO;YACL,CAAC,EAAE,SAAS,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC;YAC1B,CAAC,EAAE,SAAS;YACZ,CAAC,EAAE,QAAQ;SACZ,CAAA;IACH,CAAC;IAED,WAAW;QACT,8CAA8C;QAC9C,KAAK,CAAC,WAAW,EAAE,CAClB;QAAC,IAAI,CAAC,QAAQ,CAAC,QAAgB,CAAC,WAAW,GAAG,IAAI,CAAA;IACrD,CAAC;CACF","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport { RealObjectMesh } from './real-object-mesh'\n\nimport * as THREE from 'three'\n\nimport { textTexture, textBounds } from './texture/text-texture'\n\n/**\n * RealObjectText\n */\nexport class RealObjectText extends RealObjectMesh {\n buildGeometry() {\n // TODO component.text의 heavy한 로직을 반복적으로 실행하지 않도록, 캐싱하자.\n var {\n bold = false,\n italic = false,\n fontFamily = 'Serif',\n fontSize = 10,\n fontColor = 'black'\n } = this.component.state\n\n var text = this.component.text\n let { width, height } = textBounds(text, {\n bold,\n italic,\n fontFamily,\n fontSize,\n fontColor\n })\n\n // FIXME\n // ;(this.component as any).dimension = {\n // width,\n // height,\n // depth: 1\n // }\n this.component.setState({\n width,\n depth: 1,\n height\n })\n\n return new THREE.PlaneGeometry(width, height)\n }\n\n buildMaterial() {\n var {\n width,\n height,\n bold = false,\n italic = false,\n fontFamily = 'Serif',\n fontSize = 10,\n fontColor = 'black'\n } = this.component.state\n\n // TODO component.text의 heavy한 로직을 반복적으로 실행하지 않도록, 캐싱하자.\n var text = this.component.text\n\n return new THREE.MeshBasicMaterial({\n map: textTexture(text, width, height, {\n bold,\n italic,\n fontFamily,\n fontSize,\n fontColor\n }),\n transparent: true,\n alphaTest: 0.2,\n side: THREE.DoubleSide\n })\n }\n\n /* overide */\n updateDimension() {\n // Intentionally do nothing\n }\n\n get rotation() {\n const { rotationX = 0, rotationY = 0, rotation = 0 } = this.component.state\n\n return {\n x: rotationX - Math.PI / 2,\n y: rotationY,\n z: rotation\n }\n }\n\n updateAlpha() {\n // material의 transparency는 항상 true으로 유지되어야 한다.\n super.updateAlpha()\n ;(this.object3d.material as any).transparent = true\n }\n}\n"]}
1
+ {"version":3,"file":"real-object-text.js","sourceRoot":"","sources":["../../src/threed/real-object-text.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAC9B,OAAO,EAAE,UAAU,EAAE,MAAM,UAAU,CAAA;AAErC,OAAO,EAAE,cAAc,EAAE,MAAM,oBAAoB,CAAA;AACnD,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAA;AAEpD;;GAEG;AACH,MAAM,OAAO,cAAe,SAAQ,cAAc;IAChD,aAAa,KAAI,CAAC;IAElB,aAAa;IAEb,IAAI,QAAQ;QACV,MAAM,EAAE,SAAS,GAAG,CAAC,EAAE,SAAS,GAAG,CAAC,EAAE,QAAQ,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAE3E,OAAO;YACL,CAAC,EAAE,SAAS,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC;YAC1B,CAAC,EAAE,SAAS;YACZ,CAAC,EAAE,QAAQ;SACZ,CAAA;IACH,CAAC;IAED,eAAe;QACb,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAE5C,IAAI,IAAI,CAAC,QAAQ,CAAC,QAAQ,EAAE;YAC1B,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAA;SACjC;QAED,qDAAqD;QACrD,IAAI,CAAC,QAAQ,CAAC,QAAQ,GAAG,IAAI,KAAK,CAAC,aAAa,CAAC,KAAK,EAAE,MAAM,CAAC,CAAA;IACjE,CAAC;IAED,UAAU;QACR,IAAI,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,QAAsC,CAAA;QACnE,IAAI,CAAC,QAAQ,EAAE;YACb,OAAM;SACP;QAED,IAAI,EACF,KAAK,EACL,MAAM,EACN,IAAI,GAAG,KAAK,EACZ,MAAM,GAAG,KAAK,EACd,UAAU,GAAG,OAAO,EACpB,QAAQ,GAAG,EAAE,EACb,SAAS,GAAG,OAAO,EACnB,SAAS,EACV,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAExB,IAAI,IAAI,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,CAAA;QAE9B,MAAM,OAAO,GAAG,WAAW,CAAC,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE;YAC/C,IAAI;YACJ,MAAM;YACN,UAAU;YACV,QAAQ;YACR,SAAS;SACV,CAAC,CAAA;QAEF,IAAI,OAAO,EAAE;YACX,QAAQ,CAAC,GAAG,GAAG,OAAO,CAAA;YACtB,OAAO,CAAC,WAAW,GAAG,IAAI,CAAA;SAC3B;aAAM,IAAI,OAAO,SAAS,IAAI,QAAQ,EAAE;YACvC,IAAI,SAAS,KAAK,aAAa,EAAE;gBAC/B,QAAQ,CAAC,KAAK,CAAC,GAAG,CAAC,SAAS,CAAC,CAAA;aAC9B;iBAAM;gBACL,QAAQ,CAAC,OAAO,GAAG,CAAC,CAAA;aACrB;SACF;IACH,CAAC;IAED,WAAW;QACT,8CAA8C;QAC9C,IAAI,EAAE,KAAK,GAAG,CAAC,EAAE,SAAS,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAEnD,UAAU,CAAC,IAAI,CAAC,QAAQ,CAAC,QAAQ,EAAE,KAAK,EAAE,SAAS,CAAC,CACnD;QAAC,IAAI,CAAC,QAAQ,CAAC,QAAgB,CAAC,WAAW,GAAG,IAAI,CAAA;IACrD,CAAC;CACF","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport * as THREE from 'three'\nimport { applyAlpha } from './common'\n\nimport { RealObjectMesh } from './real-object-mesh'\nimport { textTexture } from './texture/text-texture'\n\n/**\n * RealObjectText\n */\nexport class RealObjectText extends RealObjectMesh {\n buildGeometry() {}\n\n /* overide */\n\n get rotation() {\n const { rotationX = 0, rotationY = 0, rotation = 0 } = this.component.state\n\n return {\n x: rotationX - Math.PI / 2,\n y: rotationY,\n z: rotation\n }\n }\n\n updateDimension() {\n var { width, height } = this.component.state\n\n if (this.object3d.geometry) {\n this.object3d.geometry.dispose()\n }\n\n /* scaling으로 해결되지 않기때문에, 새로 geometry를 만드는 방법을 사용한다 */\n this.object3d.geometry = new THREE.PlaneGeometry(width, height)\n }\n\n updateText() {\n var material = this.object3d.material as THREE.MeshStandardMaterial\n if (!material) {\n return\n }\n\n var {\n width,\n height,\n bold = false,\n italic = false,\n fontFamily = 'Serif',\n fontSize = 10,\n fontColor = 'black',\n fillStyle\n } = this.component.state\n\n var text = this.component.text\n\n const texture = textTexture(text, width, height, {\n bold,\n italic,\n fontFamily,\n fontSize,\n fontColor\n })\n\n if (texture) {\n material.map = texture\n texture.needsUpdate = true\n } else if (typeof fillStyle == 'string') {\n if (fillStyle !== 'transparent') {\n material.color.set(fillStyle)\n } else {\n material.opacity = 0\n }\n }\n }\n\n updateAlpha() {\n // material의 transparency는 항상 true으로 유지되어야 한다.\n var { alpha = 1, fontColor } = this.component.state\n\n applyAlpha(this.object3d.material, alpha, fontColor)\n ;(this.object3d.material as any).transparent = true\n }\n}\n"]}
@@ -61,5 +61,4 @@ export declare abstract class RealObject<T extends THREE.Object3D = THREE.Object
61
61
  updateFillStyle(): void;
62
62
  updateText(): void;
63
63
  onchange(after: Properties, before: Properties): void;
64
- get rebuildingProperties(): string[];
65
64
  }
@@ -14,6 +14,7 @@ export class RealObject {
14
14
  texture.minFilter = THREE.LinearFilter;
15
15
  texture.encoding = THREE.sRGBEncoding;
16
16
  texture.repeat.set(1, 1);
17
+ texture.needsUpdate = true;
17
18
  component.invalidate();
18
19
  }, e => {
19
20
  console.error(e);
@@ -29,9 +30,13 @@ export class RealObject {
29
30
  update() {
30
31
  this.clear();
31
32
  this.build();
33
+ this.updateDimension();
32
34
  this.updateTransform();
35
+ this.updateFillStyle();
36
+ this.updateStrokeStyle();
33
37
  this.updateAlpha();
34
38
  this.updateHidden();
39
+ this.updateText();
35
40
  }
36
41
  getObject3dInstance() {
37
42
  return new THREE.Object3D();
@@ -192,7 +197,8 @@ export class RealObject {
192
197
  this.object3d.scale.set(Math.max(x, SCALE_MIN), Math.max(y, SCALE_MIN), Math.max(z, SCALE_MIN));
193
198
  }
194
199
  updateDimension() {
195
- this.update();
200
+ var { width, height, depth } = this.dimension;
201
+ this.object3d.scale.set(width, height, depth);
196
202
  }
197
203
  updateAlpha() {
198
204
  var { alpha } = this.component.state;
@@ -213,26 +219,19 @@ export class RealObject {
213
219
  updateHidden() {
214
220
  this.object3d.visible = !this.component.state.hidden;
215
221
  }
216
- updateStrokeStyle() {
217
- this.update();
218
- }
219
- updateFillStyle() {
220
- this.update();
221
- }
222
- updateText() {
223
- this.update();
224
- }
222
+ updateStrokeStyle() { }
223
+ updateFillStyle() { }
224
+ updateText() { }
225
225
  onchange(after, before) {
226
- if (hasProperties(this.rebuildingProperties, after)) {
227
- this.update();
228
- return;
229
- }
230
226
  if (hasProperties(['cx', 'cy', 'cz', 'zPos', 'left', 'top'], after)) {
231
- this.updateDimension();
227
+ this.updatePosition();
232
228
  }
233
229
  if (hasProperties(['width', 'height', 'depth'], after)) {
234
230
  this.updateDimension();
235
231
  }
232
+ if (hasProperties(['rotationX', 'rotationY', 'rotation'], after)) {
233
+ this.updateRotate();
234
+ }
236
235
  if ('scale' in after) {
237
236
  this.updateScale();
238
237
  }
@@ -252,8 +251,5 @@ export class RealObject {
252
251
  this.updateText();
253
252
  }
254
253
  }
255
- get rebuildingProperties() {
256
- return ['width', 'height', 'depth', 'fillStyle', 'strokeStyle', 'text', 'path'];
257
- }
258
254
  }
259
255
  //# sourceMappingURL=real-object.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"real-object.js","sourceRoot":"","sources":["../../src/threed/real-object.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAG9B,OAAO,EAAE,SAAS,EAAE,MAAM,UAAU,CAAA;AAGpC,SAAS,aAAa,CAAC,KAAe,EAAE,GAAW;IACjD,OAAO,KAAK,CAAC,SAAS,CAAC,IAAI,CAAC,EAAE,CAAC,IAAI,IAAI,GAAG,CAAC,KAAK,CAAC,CAAC,CAAA;AACpD,CAAC;AAED,MAAM,OAAgB,UAAU;IAM9B,MAAM,CAAC,qBAAqB,CAAC,SAAoB;QAC/C,MAAM,EAAE,SAAS,EAAE,GAAG,SAAS,CAAC,KAAK,CAAA;QAErC,IAAI,OAAO,SAAS,IAAI,QAAQ,IAAI,SAAS,CAAC,IAAI,IAAI,SAAS,IAAI,SAAS,CAAC,KAAK,EAAE;YAClF,OAAO,IAAI,KAAK,CAAC,aAAa,CAAC,KAAK,CAAC,qBAAqB,CAAC,CAAC,IAAI,CAC9D,SAAS,CAAC,GAAG,CAAC,GAAG,CAAC,SAAS,CAAC,KAAK,CAAC,EAClC,OAAO,CAAC,EAAE;gBACR,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC,YAAY,CAAA;gBACtC,OAAO,CAAC,QAAQ,GAAG,KAAK,CAAC,YAAY,CAAA;gBACrC,OAAO,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAA;gBAExB,SAAS,CAAC,UAAU,EAAE,CAAA;YACxB,CAAC,EACD,CAAC,CAAC,EAAE;gBACF,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC,CAAA;YAClB,CAAC,CACF,CAAA;SACF;IACH,CAAC;IAED,YAAY,SAAoB;QAxBtB,aAAQ,GAAY,KAAK,CAAA;QAyBjC,IAAI,CAAC,UAAU,GAAG,SAAS,CAAA;QAC3B,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,mBAAmB,EAAE,CAAA;QAE1C,IAAI,CAAC,SAAS,CAAC,EAAE,CAAC,QAAQ,EAAE,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAA;IAClD,CAAC;IAED,MAAM;QACJ,IAAI,CAAC,KAAK,EAAE,CAAA;QACZ,IAAI,CAAC,KAAK,EAAE,CAAA;QAEZ,IAAI,CAAC,eAAe,EAAE,CAAA;QACtB,IAAI,CAAC,WAAW,EAAE,CAAA;QAClB,IAAI,CAAC,YAAY,EAAE,CAAA;IACrB,CAAC;IAES,mBAAmB;QAC3B,OAAO,IAAI,KAAK,CAAC,QAAQ,EAAO,CAAA;IAClC,CAAC;IAED,KAAK;QACH,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,OAAO,GAAG,IAAI,CAAA;QACrC,IAAI,CAAC,QAAQ,CAAC,UAAU,GAAG,IAAI,CAAA;QAC/B,IAAI,CAAC,QAAQ,CAAC,IAAI,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,EAAE,CAAA;IAC9C,CAAC;IAED,IAAI,SAAS;QACX,OAAO,IAAI,CAAC,UAAW,CAAA;IACzB,CAAC;IAED,IAAI,cAAc;QAChB,IAAI,SAAS,GAAG,IAAI,CAAC,SAAS,CAAA;QAE9B,OAAO,SAAS,EAAE;YAChB,IAAI,eAAe,IAAI,SAAS,IAAK,SAAuC,CAAC,aAAa,EAAE,EAAE;gBAC5F,OAAO,SAAsC,CAAA;aAC9C;YACD,SAAS,GAAG,SAAS,CAAC,MAAM,CAAA;SAC7B;IACH,CAAC;IAED,IAAI,OAAO;QACT,OAAO,IAAI,CAAC,QAAQ,CAAA;IACtB,CAAC;IAED,IAAI,OAAO,CAAC,OAAgB;QAC1B,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAA;IACzB,CAAC;IAED,OAAO;QACL,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,QAAQ,EAAE,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAA;QACjD,OAAO,IAAI,CAAC,SAAS,CAAC,WAAW,CAAA;QAEjC,IAAI,CAAC,KAAK,EAAE,CAAA;IACd,CAAC;IAED,KAAK;QACH,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,KAAK,EAAE,CAAC,OAAO,CAAC,CAAC,KAAU,EAAE,EAAE;YACpD,IAAI,KAAK,CAAC,SAAS,CAAC;gBAAE,KAAK,CAAC,SAAS,CAAC,EAAE,CAAA;YACxC,IAAI,KAAK,CAAC,UAAU,CAAC,IAAI,KAAK,CAAC,UAAU,CAAC,CAAC,SAAS,CAAC;gBAAE,KAAK,CAAC,UAAU,CAAC,CAAC,SAAS,CAAC,EAAE,CAAA;YACrF,IAAI,KAAK,CAAC,UAAU,CAAC,IAAI,KAAK,CAAC,UAAU,CAAC,CAAC,SAAS,CAAC;gBAAE,KAAK,CAAC,UAAU,CAAC,CAAC,SAAS,CAAC,EAAE,CAAA;YACrF,IAAI,KAAK,CAAC,SAAS,CAAC,IAAI,KAAK,CAAC,SAAS,CAAC,CAAC,SAAS,CAAC;gBAAE,KAAK,CAAC,SAAS,CAAC,CAAC,SAAS,CAAC,EAAE,CAAA;YAClF,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,KAAK,CAAC,CAAA;QAC7B,CAAC,CAAC,CAAA;QAEF,IAAI,CAAC,QAAQ,CAAC,QAAQ,GAAG,EAAE,CAAA;QAC3B,OAAO,IAAI,CAAC,QAAQ,CAAC,KAAK,EAAE,CAAA;IAC9B,CAAC;IAED;;OAEG;IACH,eAAe;QACb,QAAQ;QACR,6DAA6D;QAC7D,qEAAqE;QACrE,8DAA8D;QAC9D,2BAA2B;QAE3B,IAAI,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,GAAG,IAAI,CAAC,QAAQ,CAAA;QAC3C,IAAI,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,GAAG,IAAI,CAAC,QAAQ,CAAA;QAC3C,IAAI,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,GAAG,IAAI,CAAC,KAAK,CAAA;QAExC,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,GAAG,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,CAAA;QACtC,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,GAAG,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,CAAA;QACtC,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,SAAS,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,SAAS,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,SAAS,CAAC,CAAC,CAAA;IACpG,CAAC;IAED,IAAI,QAAQ;QACV,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,IAAI,CAAC,MAAM,CAAA;QAC/B,OAAO;YACL,CAAC;YACD,CAAC,EAAE,CAAC;YACJ,CAAC,EAAE,CAAC;SACL,CAAA;IACH,CAAC;IAED,IAAI,QAAQ;QACV,MAAM,EAAE,SAAS,GAAG,CAAC,EAAE,SAAS,GAAG,CAAC,EAAE,QAAQ,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAE3E,OAAO;YACL,CAAC,EAAE,SAAS;YACZ,CAAC,EAAE,SAAS;YACZ,CAAC,EAAE,CAAC,QAAQ;SACb,CAAA;IACH,CAAC;IAED,IAAI,KAAK;QACP,MAAM,EAAE,KAAK,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAE1C,OAAO;YACL,CAAC,EAAE,KAAK;YACR,CAAC,EAAE,KAAK;YACR,CAAC,EAAE,KAAK;SACT,CAAA;IACH,CAAC;IAED,IAAI,EAAE;QACJ,IAAI,EAAE,CAAC,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,CAAA;QACrC,IAAI,EAAE,KAAK,EAAE,WAAW,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,MAAM,CAAA;QAC7D,IAAI,EAAE,EAAE,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,EAAW,CAAA;QAEhD,OAAO,CAAC,GAAG,EAAE,GAAG,WAAW,GAAG,CAAC,CAAA;IACjC,CAAC;IAED,IAAI,EAAE;QACJ,IAAI,EAAE,CAAC,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,CAAA;QACrC,IAAI,EAAE,MAAM,EAAE,YAAY,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,MAAM,CAAA;QAC/D,IAAI,EAAE,EAAE,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,EAAW,CAAA;QAEhD,OAAO,CAAC,GAAG,EAAE,GAAG,YAAY,GAAG,CAAC,CAAA;IAClC,CAAC;IAED,IAAI,EAAE;QACJ,IAAI,EAAE,IAAI,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAClD,IAAI,EAAE,EAAE,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,EAAW,CAAA;QAEhD,OAAO,IAAI,GAAG,EAAE,GAAG,KAAK,GAAG,CAAC,CAAA;IAC9B,CAAC;IAED,IAAI,MAAM;QACR,IAAI,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,CAAA;QAC5C,IAAI,EAAE,KAAK,EAAE,WAAW,GAAG,CAAC,EAAE,MAAM,EAAE,YAAY,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,MAAM,CAAA;QAEvF,IAAI,EAAE,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,EAAW,CAAA;QAEhE,OAAO;YACL,CAAC,EAAE,CAAC,GAAG,EAAE,GAAG,WAAW,GAAG,CAAC;YAC3B,CAAC,EAAE,CAAC,GAAG,EAAE,GAAG,YAAY,GAAG,CAAC;YAC5B,CAAC,EAAE,IAAI,CAAC,EAAE;SACX,CAAA;IACH,CAAC;IAED,IAAI,SAAS;QACX,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,CAAA;QAC/C,MAAM,EAAE,KAAK,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QACtC,OAAO;YACL,KAAK;YACL,MAAM;YACN,KAAK;SACN,CAAA;IACH,CAAC;IAED;;OAEG;IACH,6BAA6B;IAC7B,sDAAsD;IAEtD,yBAAyB;IACzB,gBAAgB;IAChB,uBAAuB;IACvB,uBAAuB;IACvB,sBAAsB;IACtB,SAAS;IACT,mBAAmB;IACnB,uBAAuB;IACvB,uBAAuB;IACvB,sBAAsB;IACtB,SAAS;IACT,eAAe;IACf,oBAAoB;IACpB,oBAAoB;IACpB,mBAAmB;IACnB,QAAQ;IACR,OAAO;IACP,IAAI;IAEJ,8DAA8D;IAC9D,cAAc;QACZ,IAAI,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,QAAQ,CAAA;QAC3C,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAA;IACrC,CAAC;IAED,YAAY;QACV,IAAI,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,QAAQ,CAAA;QAC3C,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAA;IACrC,CAAC;IAED,WAAW;QACT,IAAI,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,KAAK,CAAA;QACxC,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,SAAS,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,SAAS,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC,CAAA;IACjG,CAAC;IAED,eAAe;QACb,IAAI,CAAC,MAAM,EAAE,CAAA;IACf,CAAC;IAED,WAAW;QACT,IAAI,EAAE,KAAK,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAEpC,KAAK,GAAG,KAAK,IAAI,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAA;QAEtC,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC,CAAM,EAAE,EAAE;YAChC,IAAI,SAAS,GAAG,CAAC,CAAC,QAAQ,CAAA;YAC1B,IAAI,CAAC,CAAC,CAAC,QAAQ;gBAAE,OAAM;YAEvB,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,SAAS,CAAC,EAAE;gBAC7B,SAAS,GAAG,CAAC,SAAS,CAAC,CAAA;aACxB;YAED,SAAS,CAAC,OAAO,CAAC,CAAC,CAAM,EAAE,EAAE;gBAC3B,CAAC,CAAC,OAAO,IAAI,KAAK,CAAA;gBAClB,CAAC,CAAC,WAAW,GAAG,KAAK,GAAG,CAAC,CAAA;YAC3B,CAAC,CAAC,CAAA;QACJ,CAAC,CAAC,CAAA;IACJ,CAAC;IAED,YAAY;QACV,IAAI,CAAC,QAAQ,CAAC,OAAO,GAAG,CAAC,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,MAAM,CAAA;IACtD,CAAC;IAED,iBAAiB;QACf,IAAI,CAAC,MAAM,EAAE,CAAA;IACf,CAAC;IAED,eAAe;QACb,IAAI,CAAC,MAAM,EAAE,CAAA;IACf,CAAC;IAED,UAAU;QACR,IAAI,CAAC,MAAM,EAAE,CAAA;IACf,CAAC;IAED,QAAQ,CAAC,KAAiB,EAAE,MAAkB;QAC5C,IAAI,aAAa,CAAC,IAAI,CAAC,oBAAoB,EAAE,KAAK,CAAC,EAAE;YACnD,IAAI,CAAC,MAAM,EAAE,CAAA;YACb,OAAM;SACP;QAED,IAAI,aAAa,CAAC,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,MAAM,EAAE,MAAM,EAAE,KAAK,CAAC,EAAE,KAAK,CAAC,EAAE;YACnE,IAAI,CAAC,eAAe,EAAE,CAAA;SACvB;QAED,IAAI,aAAa,CAAC,CAAC,OAAO,EAAE,QAAQ,EAAE,OAAO,CAAC,EAAE,KAAK,CAAC,EAAE;YACtD,IAAI,CAAC,eAAe,EAAE,CAAA;SACvB;QAED,IAAI,OAAO,IAAI,KAAK,EAAE;YACpB,IAAI,CAAC,WAAW,EAAE,CAAA;SACnB;QAED,IAAI,QAAQ,IAAI,KAAK,EAAE;YACrB,IAAI,CAAC,YAAY,EAAE,CAAA;SACpB;QAED,IAAI,OAAO,IAAI,KAAK,EAAE;YACpB,IAAI,CAAC,WAAW,EAAE,CAAA;SACnB;QAED,IAAI,aAAa,IAAI,KAAK,EAAE;YAC1B,IAAI,CAAC,iBAAiB,EAAE,CAAA;SACzB;QAED,IAAI,WAAW,IAAI,KAAK,EAAE;YACxB,IAAI,CAAC,eAAe,EAAE,CAAA;SACvB;QAED,IAAI,MAAM,IAAI,KAAK,EAAE;YACnB,IAAI,CAAC,UAAU,EAAE,CAAA;SAClB;IACH,CAAC;IAED,IAAI,oBAAoB;QACtB,OAAO,CAAC,OAAO,EAAE,QAAQ,EAAE,OAAO,EAAE,WAAW,EAAE,aAAa,EAAE,MAAM,EAAE,MAAM,CAAC,CAAA;IACjF,CAAC;CACF","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport * as THREE from 'three'\nimport { Component, Properties, DELTA } from '@hatiolab/things-scene'\n\nimport { SCALE_MIN } from './common'\nimport { ThreeDimensionalContainer } from './three-dimensional-container'\n\nfunction hasProperties(props: string[], obj: object) {\n return props.findIndex(prop => prop in obj) !== -1\n}\n\nexport abstract class RealObject<T extends THREE.Object3D = THREE.Object3D> {\n protected _component: Component\n protected _focused: boolean = false\n\n public object3d: T\n\n static buildFillStyleTexture(component: Component) {\n const { fillStyle } = component.state\n\n if (typeof fillStyle == 'object' && fillStyle.type == 'pattern' && fillStyle.image) {\n return new THREE.TextureLoader(THREE.DefaultLoadingManager).load(\n component.app.url(fillStyle.image),\n texture => {\n texture.minFilter = THREE.LinearFilter\n texture.encoding = THREE.sRGBEncoding\n texture.repeat.set(1, 1)\n\n component.invalidate()\n },\n e => {\n console.error(e)\n }\n )\n }\n }\n\n constructor(component: Component) {\n this._component = component\n this.object3d = this.getObject3dInstance()\n\n this.component.on('change', this.onchange, this)\n }\n\n update() {\n this.clear()\n this.build()\n\n this.updateTransform()\n this.updateAlpha()\n this.updateHidden()\n }\n\n protected getObject3dInstance(): T {\n return new THREE.Object3D() as T\n }\n\n build() {\n this.object3d.userData.context = this\n this.object3d.castShadow = true\n this.object3d.name = this.component.state.id\n }\n\n get component(): Component {\n return this._component!\n }\n\n get threeContainer(): ThreeDimensionalContainer | undefined {\n var component = this.component\n\n while (component) {\n if ('is3dContainer' in component && (component as ThreeDimensionalContainer).is3dContainer()) {\n return component as ThreeDimensionalContainer\n }\n component = component.parent\n }\n }\n\n get focused(): boolean {\n return this._focused\n }\n\n set focused(focused: boolean) {\n this._focused = focused\n }\n\n dispose() {\n this.component.off('change', this.onchange, this)\n delete this.component._realObject\n\n this.clear()\n }\n\n clear() {\n this.object3d.children.slice().forEach((child: any) => {\n if (child['dispose']) child['dispose']()\n if (child['geometry'] && child['geometry']['dispose']) child['geometry']['dispose']()\n if (child['material'] && child['material']['dispose']) child['material']['dispose']()\n if (child['texture'] && child['texture']['dispose']) child['texture']['dispose']()\n this.object3d.remove(child)\n })\n\n this.object3d.userData = {}\n return this.object3d.clear()\n }\n\n /**\n * Component의 상태값의 변화를 Object3D에 반영 - translate, rotation, scale\n */\n updateTransform() {\n // var {\n // scale: { x: sx = 1, y: sy = 1, z: sz = 1 } = UNIT_SCALE,\n // translate: { x: tx = 0, y: ty = 0, z: tz = 0 } = UNIT_TRANSLATE,\n // rotate: { x: rx = 0, y: ry = 0, z: rz = 0 } = UNIT_ROTATE\n // } = this.component.state\n\n var { x: tx, y: ty, z: tz } = this.position\n var { x: rx, y: ry, z: rz } = this.rotation\n var { x: sx, y: sy, z: sz } = this.scale\n\n this.object3d.position.set(tx, ty, tz)\n this.object3d.rotation.set(rx, ry, rz)\n this.object3d.scale.set(Math.max(sx, SCALE_MIN), Math.max(sy, SCALE_MIN), Math.max(sz, SCALE_MIN))\n }\n\n get position() {\n const { x, y, z } = this.center\n return {\n x,\n y: z,\n z: y\n }\n }\n\n get rotation() {\n const { rotationX = 0, rotationY = 0, rotation = 0 } = this.component.state\n\n return {\n x: rotationX,\n y: rotationY,\n z: -rotation\n }\n }\n\n get scale() {\n const { scale = 1 } = this.component.state\n\n return {\n x: scale,\n y: scale,\n z: scale\n }\n }\n\n get cx() {\n var { x = 0 } = this.component.center\n var { width: parentWidth = 0 } = this.component.parent.bounds\n var { tx = 0 } = this.component.delta() as DELTA\n\n return x + tx - parentWidth / 2\n }\n\n get cy() {\n var { y = 0 } = this.component.center\n var { height: parentHeight = 0 } = this.component.parent.bounds\n var { ty = 0 } = this.component.delta() as DELTA\n\n return y + ty - parentHeight / 2\n }\n\n get cz() {\n var { zPos = 0, depth = 1 } = this.component.state\n var { tz = 0 } = this.component.delta() as DELTA\n\n return zPos + tz + depth / 2\n }\n\n get center() {\n var { x = 0, y = 0 } = this.component.center\n var { width: parentWidth = 0, height: parentHeight = 0 } = this.component.parent.bounds\n\n var { tx = 0, ty = 0, tz = 0 } = this.component.delta() as DELTA\n\n return {\n x: x + tx - parentWidth / 2,\n y: y + ty - parentHeight / 2,\n z: this.cz\n }\n }\n\n get dimension() {\n const { width, height } = this.component.bounds\n const { depth } = this.component.state\n return {\n width,\n height,\n depth\n }\n }\n\n /**\n * Object3D 모델의 변화를 Component의 모델값에 반영\n */\n // updateTransformReverse() {\n // var { rotation, position, scale } = this.object3d\n\n // this.component.set({\n // rotate: {\n // x: rotation.x,\n // y: rotation.y,\n // z: rotation.z\n // },\n // translate: {\n // x: position.x,\n // y: position.y,\n // z: position.z\n // },\n // scale: {\n // x: scale.x,\n // y: scale.y,\n // z: scale.z\n // }\n // })\n // }\n\n /* update functions - 전체적인 rebuilding이 필요하지 않은 update 기능 들임 */\n updatePosition() {\n var { x = 0, y = 0, z = 0 } = this.position\n this.object3d.position.set(x, y, z)\n }\n\n updateRotate() {\n var { x = 0, y = 0, z = 0 } = this.rotation\n this.object3d.rotation.set(x, y, z)\n }\n\n updateScale() {\n var { x = 1, y = 1, z = 1 } = this.scale\n this.object3d.scale.set(Math.max(x, SCALE_MIN), Math.max(y, SCALE_MIN), Math.max(z, SCALE_MIN))\n }\n\n updateDimension() {\n this.update()\n }\n\n updateAlpha() {\n var { alpha } = this.component.state\n\n alpha = alpha == undefined ? 1 : alpha\n\n this.object3d.traverse((o: any) => {\n var materials = o.material\n if (!o.material) return\n\n if (!Array.isArray(materials)) {\n materials = [materials]\n }\n\n materials.forEach((m: any) => {\n m.opacity *= alpha\n m.transparent = alpha < 1\n })\n })\n }\n\n updateHidden() {\n this.object3d.visible = !this.component.state.hidden\n }\n\n updateStrokeStyle() {\n this.update()\n }\n\n updateFillStyle() {\n this.update()\n }\n\n updateText() {\n this.update()\n }\n\n onchange(after: Properties, before: Properties) {\n if (hasProperties(this.rebuildingProperties, after)) {\n this.update()\n return\n }\n\n if (hasProperties(['cx', 'cy', 'cz', 'zPos', 'left', 'top'], after)) {\n this.updateDimension()\n }\n\n if (hasProperties(['width', 'height', 'depth'], after)) {\n this.updateDimension()\n }\n\n if ('scale' in after) {\n this.updateScale()\n }\n\n if ('hidden' in after) {\n this.updateHidden()\n }\n\n if ('alpha' in after) {\n this.updateAlpha()\n }\n\n if ('strokeStyle' in after) {\n this.updateStrokeStyle()\n }\n\n if ('fillStyle' in after) {\n this.updateFillStyle()\n }\n\n if ('text' in after) {\n this.updateText()\n }\n }\n\n get rebuildingProperties(): string[] {\n return ['width', 'height', 'depth', 'fillStyle', 'strokeStyle', 'text', 'path']\n }\n}\n"]}
1
+ {"version":3,"file":"real-object.js","sourceRoot":"","sources":["../../src/threed/real-object.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAG9B,OAAO,EAAE,SAAS,EAAE,MAAM,UAAU,CAAA;AAGpC,SAAS,aAAa,CAAC,KAAe,EAAE,GAAW;IACjD,OAAO,KAAK,CAAC,SAAS,CAAC,IAAI,CAAC,EAAE,CAAC,IAAI,IAAI,GAAG,CAAC,KAAK,CAAC,CAAC,CAAA;AACpD,CAAC;AAED,MAAM,OAAgB,UAAU;IAM9B,MAAM,CAAC,qBAAqB,CAAC,SAAoB;QAC/C,MAAM,EAAE,SAAS,EAAE,GAAG,SAAS,CAAC,KAAK,CAAA;QAErC,IAAI,OAAO,SAAS,IAAI,QAAQ,IAAI,SAAS,CAAC,IAAI,IAAI,SAAS,IAAI,SAAS,CAAC,KAAK,EAAE;YAClF,OAAO,IAAI,KAAK,CAAC,aAAa,CAAC,KAAK,CAAC,qBAAqB,CAAC,CAAC,IAAI,CAC9D,SAAS,CAAC,GAAG,CAAC,GAAG,CAAC,SAAS,CAAC,KAAK,CAAC,EAClC,OAAO,CAAC,EAAE;gBACR,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC,YAAY,CAAA;gBACtC,OAAO,CAAC,QAAQ,GAAG,KAAK,CAAC,YAAY,CAAA;gBACrC,OAAO,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAA;gBACxB,OAAO,CAAC,WAAW,GAAG,IAAI,CAAA;gBAE1B,SAAS,CAAC,UAAU,EAAE,CAAA;YACxB,CAAC,EACD,CAAC,CAAC,EAAE;gBACF,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC,CAAA;YAClB,CAAC,CACF,CAAA;SACF;IACH,CAAC;IAED,YAAY,SAAoB;QAzBtB,aAAQ,GAAY,KAAK,CAAA;QA0BjC,IAAI,CAAC,UAAU,GAAG,SAAS,CAAA;QAC3B,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,mBAAmB,EAAE,CAAA;QAE1C,IAAI,CAAC,SAAS,CAAC,EAAE,CAAC,QAAQ,EAAE,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAA;IAClD,CAAC;IAED,MAAM;QACJ,IAAI,CAAC,KAAK,EAAE,CAAA;QACZ,IAAI,CAAC,KAAK,EAAE,CAAA;QAEZ,IAAI,CAAC,eAAe,EAAE,CAAA;QACtB,IAAI,CAAC,eAAe,EAAE,CAAA;QACtB,IAAI,CAAC,eAAe,EAAE,CAAA;QACtB,IAAI,CAAC,iBAAiB,EAAE,CAAA;QACxB,IAAI,CAAC,WAAW,EAAE,CAAA;QAClB,IAAI,CAAC,YAAY,EAAE,CAAA;QACnB,IAAI,CAAC,UAAU,EAAE,CAAA;IACnB,CAAC;IAES,mBAAmB;QAC3B,OAAO,IAAI,KAAK,CAAC,QAAQ,EAAO,CAAA;IAClC,CAAC;IAED,KAAK;QACH,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,OAAO,GAAG,IAAI,CAAA;QACrC,IAAI,CAAC,QAAQ,CAAC,UAAU,GAAG,IAAI,CAAA;QAC/B,IAAI,CAAC,QAAQ,CAAC,IAAI,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,EAAE,CAAA;IAC9C,CAAC;IAED,IAAI,SAAS;QACX,OAAO,IAAI,CAAC,UAAW,CAAA;IACzB,CAAC;IAED,IAAI,cAAc;QAChB,IAAI,SAAS,GAAG,IAAI,CAAC,SAAS,CAAA;QAE9B,OAAO,SAAS,EAAE;YAChB,IAAI,eAAe,IAAI,SAAS,IAAK,SAAuC,CAAC,aAAa,EAAE,EAAE;gBAC5F,OAAO,SAAsC,CAAA;aAC9C;YACD,SAAS,GAAG,SAAS,CAAC,MAAM,CAAA;SAC7B;IACH,CAAC;IAED,IAAI,OAAO;QACT,OAAO,IAAI,CAAC,QAAQ,CAAA;IACtB,CAAC;IAED,IAAI,OAAO,CAAC,OAAgB;QAC1B,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAA;IACzB,CAAC;IAED,OAAO;QACL,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,QAAQ,EAAE,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAA;QACjD,OAAO,IAAI,CAAC,SAAS,CAAC,WAAW,CAAA;QAEjC,IAAI,CAAC,KAAK,EAAE,CAAA;IACd,CAAC;IAED,KAAK;QACH,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,KAAK,EAAE,CAAC,OAAO,CAAC,CAAC,KAAU,EAAE,EAAE;YACpD,IAAI,KAAK,CAAC,SAAS,CAAC;gBAAE,KAAK,CAAC,SAAS,CAAC,EAAE,CAAA;YACxC,IAAI,KAAK,CAAC,UAAU,CAAC,IAAI,KAAK,CAAC,UAAU,CAAC,CAAC,SAAS,CAAC;gBAAE,KAAK,CAAC,UAAU,CAAC,CAAC,SAAS,CAAC,EAAE,CAAA;YACrF,IAAI,KAAK,CAAC,UAAU,CAAC,IAAI,KAAK,CAAC,UAAU,CAAC,CAAC,SAAS,CAAC;gBAAE,KAAK,CAAC,UAAU,CAAC,CAAC,SAAS,CAAC,EAAE,CAAA;YACrF,IAAI,KAAK,CAAC,SAAS,CAAC,IAAI,KAAK,CAAC,SAAS,CAAC,CAAC,SAAS,CAAC;gBAAE,KAAK,CAAC,SAAS,CAAC,CAAC,SAAS,CAAC,EAAE,CAAA;YAClF,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,KAAK,CAAC,CAAA;QAC7B,CAAC,CAAC,CAAA;QAEF,IAAI,CAAC,QAAQ,CAAC,QAAQ,GAAG,EAAE,CAAA;QAC3B,OAAO,IAAI,CAAC,QAAQ,CAAC,KAAK,EAAE,CAAA;IAC9B,CAAC;IAED;;OAEG;IACH,eAAe;QACb,QAAQ;QACR,6DAA6D;QAC7D,qEAAqE;QACrE,8DAA8D;QAC9D,2BAA2B;QAE3B,IAAI,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,GAAG,IAAI,CAAC,QAAQ,CAAA;QAC3C,IAAI,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,GAAG,IAAI,CAAC,QAAQ,CAAA;QAC3C,IAAI,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,GAAG,IAAI,CAAC,KAAK,CAAA;QAExC,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,GAAG,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,CAAA;QACtC,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,GAAG,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,CAAA;QACtC,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,SAAS,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,SAAS,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,SAAS,CAAC,CAAC,CAAA;IACpG,CAAC;IAED,IAAI,QAAQ;QACV,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,IAAI,CAAC,MAAM,CAAA;QAC/B,OAAO;YACL,CAAC;YACD,CAAC,EAAE,CAAC;YACJ,CAAC,EAAE,CAAC;SACL,CAAA;IACH,CAAC;IAED,IAAI,QAAQ;QACV,MAAM,EAAE,SAAS,GAAG,CAAC,EAAE,SAAS,GAAG,CAAC,EAAE,QAAQ,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAE3E,OAAO;YACL,CAAC,EAAE,SAAS;YACZ,CAAC,EAAE,SAAS;YACZ,CAAC,EAAE,CAAC,QAAQ;SACb,CAAA;IACH,CAAC;IAED,IAAI,KAAK;QACP,MAAM,EAAE,KAAK,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAE1C,OAAO;YACL,CAAC,EAAE,KAAK;YACR,CAAC,EAAE,KAAK;YACR,CAAC,EAAE,KAAK;SACT,CAAA;IACH,CAAC;IAED,IAAI,EAAE;QACJ,IAAI,EAAE,CAAC,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,CAAA;QACrC,IAAI,EAAE,KAAK,EAAE,WAAW,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,MAAM,CAAA;QAC7D,IAAI,EAAE,EAAE,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,EAAW,CAAA;QAEhD,OAAO,CAAC,GAAG,EAAE,GAAG,WAAW,GAAG,CAAC,CAAA;IACjC,CAAC;IAED,IAAI,EAAE;QACJ,IAAI,EAAE,CAAC,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,CAAA;QACrC,IAAI,EAAE,MAAM,EAAE,YAAY,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,MAAM,CAAA;QAC/D,IAAI,EAAE,EAAE,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,EAAW,CAAA;QAEhD,OAAO,CAAC,GAAG,EAAE,GAAG,YAAY,GAAG,CAAC,CAAA;IAClC,CAAC;IAED,IAAI,EAAE;QACJ,IAAI,EAAE,IAAI,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAClD,IAAI,EAAE,EAAE,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,EAAW,CAAA;QAEhD,OAAO,IAAI,GAAG,EAAE,GAAG,KAAK,GAAG,CAAC,CAAA;IAC9B,CAAC;IAED,IAAI,MAAM;QACR,IAAI,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,CAAA;QAC5C,IAAI,EAAE,KAAK,EAAE,WAAW,GAAG,CAAC,EAAE,MAAM,EAAE,YAAY,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,MAAM,CAAA;QAEvF,IAAI,EAAE,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,EAAW,CAAA;QAEhE,OAAO;YACL,CAAC,EAAE,CAAC,GAAG,EAAE,GAAG,WAAW,GAAG,CAAC;YAC3B,CAAC,EAAE,CAAC,GAAG,EAAE,GAAG,YAAY,GAAG,CAAC;YAC5B,CAAC,EAAE,IAAI,CAAC,EAAE;SACX,CAAA;IACH,CAAC;IAED,IAAI,SAAS;QACX,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,CAAA;QAC/C,MAAM,EAAE,KAAK,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QACtC,OAAO;YACL,KAAK;YACL,MAAM;YACN,KAAK;SACN,CAAA;IACH,CAAC;IAED;;OAEG;IACH,6BAA6B;IAC7B,sDAAsD;IAEtD,yBAAyB;IACzB,gBAAgB;IAChB,uBAAuB;IACvB,uBAAuB;IACvB,sBAAsB;IACtB,SAAS;IACT,mBAAmB;IACnB,uBAAuB;IACvB,uBAAuB;IACvB,sBAAsB;IACtB,SAAS;IACT,eAAe;IACf,oBAAoB;IACpB,oBAAoB;IACpB,mBAAmB;IACnB,QAAQ;IACR,OAAO;IACP,IAAI;IAEJ,8DAA8D;IAC9D,cAAc;QACZ,IAAI,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,QAAQ,CAAA;QAC3C,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAA;IACrC,CAAC;IAED,YAAY;QACV,IAAI,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,QAAQ,CAAA;QAC3C,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAA;IACrC,CAAC;IAED,WAAW;QACT,IAAI,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,KAAK,CAAA;QACxC,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,SAAS,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,SAAS,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC,CAAA;IACjG,CAAC;IAED,eAAe;QACb,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,GAAG,IAAI,CAAC,SAAS,CAAA;QAC7C,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,EAAE,MAAM,EAAE,KAAK,CAAC,CAAA;IAC/C,CAAC;IAED,WAAW;QACT,IAAI,EAAE,KAAK,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAEpC,KAAK,GAAG,KAAK,IAAI,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAA;QAEtC,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC,CAAM,EAAE,EAAE;YAChC,IAAI,SAAS,GAAG,CAAC,CAAC,QAAQ,CAAA;YAC1B,IAAI,CAAC,CAAC,CAAC,QAAQ;gBAAE,OAAM;YAEvB,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,SAAS,CAAC,EAAE;gBAC7B,SAAS,GAAG,CAAC,SAAS,CAAC,CAAA;aACxB;YAED,SAAS,CAAC,OAAO,CAAC,CAAC,CAAM,EAAE,EAAE;gBAC3B,CAAC,CAAC,OAAO,IAAI,KAAK,CAAA;gBAClB,CAAC,CAAC,WAAW,GAAG,KAAK,GAAG,CAAC,CAAA;YAC3B,CAAC,CAAC,CAAA;QACJ,CAAC,CAAC,CAAA;IACJ,CAAC;IAED,YAAY;QACV,IAAI,CAAC,QAAQ,CAAC,OAAO,GAAG,CAAC,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,MAAM,CAAA;IACtD,CAAC;IAED,iBAAiB,KAAI,CAAC;IACtB,eAAe,KAAI,CAAC;IACpB,UAAU,KAAI,CAAC;IAEf,QAAQ,CAAC,KAAiB,EAAE,MAAkB;QAC5C,IAAI,aAAa,CAAC,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,MAAM,EAAE,MAAM,EAAE,KAAK,CAAC,EAAE,KAAK,CAAC,EAAE;YACnE,IAAI,CAAC,cAAc,EAAE,CAAA;SACtB;QAED,IAAI,aAAa,CAAC,CAAC,OAAO,EAAE,QAAQ,EAAE,OAAO,CAAC,EAAE,KAAK,CAAC,EAAE;YACtD,IAAI,CAAC,eAAe,EAAE,CAAA;SACvB;QAED,IAAI,aAAa,CAAC,CAAC,WAAW,EAAE,WAAW,EAAE,UAAU,CAAC,EAAE,KAAK,CAAC,EAAE;YAChE,IAAI,CAAC,YAAY,EAAE,CAAA;SACpB;QAED,IAAI,OAAO,IAAI,KAAK,EAAE;YACpB,IAAI,CAAC,WAAW,EAAE,CAAA;SACnB;QAED,IAAI,QAAQ,IAAI,KAAK,EAAE;YACrB,IAAI,CAAC,YAAY,EAAE,CAAA;SACpB;QAED,IAAI,OAAO,IAAI,KAAK,EAAE;YACpB,IAAI,CAAC,WAAW,EAAE,CAAA;SACnB;QAED,IAAI,aAAa,IAAI,KAAK,EAAE;YAC1B,IAAI,CAAC,iBAAiB,EAAE,CAAA;SACzB;QAED,IAAI,WAAW,IAAI,KAAK,EAAE;YACxB,IAAI,CAAC,eAAe,EAAE,CAAA;SACvB;QAED,IAAI,MAAM,IAAI,KAAK,EAAE;YACnB,IAAI,CAAC,UAAU,EAAE,CAAA;SAClB;IACH,CAAC;CACF","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport * as THREE from 'three'\nimport { Component, Properties, DELTA } from '@hatiolab/things-scene'\n\nimport { SCALE_MIN } from './common'\nimport { ThreeDimensionalContainer } from './three-dimensional-container'\n\nfunction hasProperties(props: string[], obj: object) {\n return props.findIndex(prop => prop in obj) !== -1\n}\n\nexport abstract class RealObject<T extends THREE.Object3D = THREE.Object3D> {\n protected _component: Component\n protected _focused: boolean = false\n\n public object3d: T\n\n static buildFillStyleTexture(component: Component) {\n const { fillStyle } = component.state\n\n if (typeof fillStyle == 'object' && fillStyle.type == 'pattern' && fillStyle.image) {\n return new THREE.TextureLoader(THREE.DefaultLoadingManager).load(\n component.app.url(fillStyle.image),\n texture => {\n texture.minFilter = THREE.LinearFilter\n texture.encoding = THREE.sRGBEncoding\n texture.repeat.set(1, 1)\n texture.needsUpdate = true\n\n component.invalidate()\n },\n e => {\n console.error(e)\n }\n )\n }\n }\n\n constructor(component: Component) {\n this._component = component\n this.object3d = this.getObject3dInstance()\n\n this.component.on('change', this.onchange, this)\n }\n\n update() {\n this.clear()\n this.build()\n\n this.updateDimension()\n this.updateTransform()\n this.updateFillStyle()\n this.updateStrokeStyle()\n this.updateAlpha()\n this.updateHidden()\n this.updateText()\n }\n\n protected getObject3dInstance(): T {\n return new THREE.Object3D() as T\n }\n\n build() {\n this.object3d.userData.context = this\n this.object3d.castShadow = true\n this.object3d.name = this.component.state.id\n }\n\n get component(): Component {\n return this._component!\n }\n\n get threeContainer(): ThreeDimensionalContainer | undefined {\n var component = this.component\n\n while (component) {\n if ('is3dContainer' in component && (component as ThreeDimensionalContainer).is3dContainer()) {\n return component as ThreeDimensionalContainer\n }\n component = component.parent\n }\n }\n\n get focused(): boolean {\n return this._focused\n }\n\n set focused(focused: boolean) {\n this._focused = focused\n }\n\n dispose() {\n this.component.off('change', this.onchange, this)\n delete this.component._realObject\n\n this.clear()\n }\n\n clear() {\n this.object3d.children.slice().forEach((child: any) => {\n if (child['dispose']) child['dispose']()\n if (child['geometry'] && child['geometry']['dispose']) child['geometry']['dispose']()\n if (child['material'] && child['material']['dispose']) child['material']['dispose']()\n if (child['texture'] && child['texture']['dispose']) child['texture']['dispose']()\n this.object3d.remove(child)\n })\n\n this.object3d.userData = {}\n return this.object3d.clear()\n }\n\n /**\n * Component의 상태값의 변화를 Object3D에 반영 - translate, rotation, scale\n */\n updateTransform() {\n // var {\n // scale: { x: sx = 1, y: sy = 1, z: sz = 1 } = UNIT_SCALE,\n // translate: { x: tx = 0, y: ty = 0, z: tz = 0 } = UNIT_TRANSLATE,\n // rotate: { x: rx = 0, y: ry = 0, z: rz = 0 } = UNIT_ROTATE\n // } = this.component.state\n\n var { x: tx, y: ty, z: tz } = this.position\n var { x: rx, y: ry, z: rz } = this.rotation\n var { x: sx, y: sy, z: sz } = this.scale\n\n this.object3d.position.set(tx, ty, tz)\n this.object3d.rotation.set(rx, ry, rz)\n this.object3d.scale.set(Math.max(sx, SCALE_MIN), Math.max(sy, SCALE_MIN), Math.max(sz, SCALE_MIN))\n }\n\n get position() {\n const { x, y, z } = this.center\n return {\n x,\n y: z,\n z: y\n }\n }\n\n get rotation() {\n const { rotationX = 0, rotationY = 0, rotation = 0 } = this.component.state\n\n return {\n x: rotationX,\n y: rotationY,\n z: -rotation\n }\n }\n\n get scale() {\n const { scale = 1 } = this.component.state\n\n return {\n x: scale,\n y: scale,\n z: scale\n }\n }\n\n get cx() {\n var { x = 0 } = this.component.center\n var { width: parentWidth = 0 } = this.component.parent.bounds\n var { tx = 0 } = this.component.delta() as DELTA\n\n return x + tx - parentWidth / 2\n }\n\n get cy() {\n var { y = 0 } = this.component.center\n var { height: parentHeight = 0 } = this.component.parent.bounds\n var { ty = 0 } = this.component.delta() as DELTA\n\n return y + ty - parentHeight / 2\n }\n\n get cz() {\n var { zPos = 0, depth = 1 } = this.component.state\n var { tz = 0 } = this.component.delta() as DELTA\n\n return zPos + tz + depth / 2\n }\n\n get center() {\n var { x = 0, y = 0 } = this.component.center\n var { width: parentWidth = 0, height: parentHeight = 0 } = this.component.parent.bounds\n\n var { tx = 0, ty = 0, tz = 0 } = this.component.delta() as DELTA\n\n return {\n x: x + tx - parentWidth / 2,\n y: y + ty - parentHeight / 2,\n z: this.cz\n }\n }\n\n get dimension() {\n const { width, height } = this.component.bounds\n const { depth } = this.component.state\n return {\n width,\n height,\n depth\n }\n }\n\n /**\n * Object3D 모델의 변화를 Component의 모델값에 반영\n */\n // updateTransformReverse() {\n // var { rotation, position, scale } = this.object3d\n\n // this.component.set({\n // rotate: {\n // x: rotation.x,\n // y: rotation.y,\n // z: rotation.z\n // },\n // translate: {\n // x: position.x,\n // y: position.y,\n // z: position.z\n // },\n // scale: {\n // x: scale.x,\n // y: scale.y,\n // z: scale.z\n // }\n // })\n // }\n\n /* update functions - 전체적인 rebuilding이 필요하지 않은 update 기능 들임 */\n updatePosition() {\n var { x = 0, y = 0, z = 0 } = this.position\n this.object3d.position.set(x, y, z)\n }\n\n updateRotate() {\n var { x = 0, y = 0, z = 0 } = this.rotation\n this.object3d.rotation.set(x, y, z)\n }\n\n updateScale() {\n var { x = 1, y = 1, z = 1 } = this.scale\n this.object3d.scale.set(Math.max(x, SCALE_MIN), Math.max(y, SCALE_MIN), Math.max(z, SCALE_MIN))\n }\n\n updateDimension() {\n var { width, height, depth } = this.dimension\n this.object3d.scale.set(width, height, depth)\n }\n\n updateAlpha() {\n var { alpha } = this.component.state\n\n alpha = alpha == undefined ? 1 : alpha\n\n this.object3d.traverse((o: any) => {\n var materials = o.material\n if (!o.material) return\n\n if (!Array.isArray(materials)) {\n materials = [materials]\n }\n\n materials.forEach((m: any) => {\n m.opacity *= alpha\n m.transparent = alpha < 1\n })\n })\n }\n\n updateHidden() {\n this.object3d.visible = !this.component.state.hidden\n }\n\n updateStrokeStyle() {}\n updateFillStyle() {}\n updateText() {}\n\n onchange(after: Properties, before: Properties) {\n if (hasProperties(['cx', 'cy', 'cz', 'zPos', 'left', 'top'], after)) {\n this.updatePosition()\n }\n\n if (hasProperties(['width', 'height', 'depth'], after)) {\n this.updateDimension()\n }\n\n if (hasProperties(['rotationX', 'rotationY', 'rotation'], after)) {\n this.updateRotate()\n }\n\n if ('scale' in after) {\n this.updateScale()\n }\n\n if ('hidden' in after) {\n this.updateHidden()\n }\n\n if ('alpha' in after) {\n this.updateAlpha()\n }\n\n if ('strokeStyle' in after) {\n this.updateStrokeStyle()\n }\n\n if ('fillStyle' in after) {\n this.updateFillStyle()\n }\n\n if ('text' in after) {\n this.updateText()\n }\n }\n}\n"]}