@operato/scene-storage 10.0.0-beta.40 → 10.0.0-beta.41
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +17 -0
- package/dist/box.js +18 -0
- package/dist/box.js.map +1 -1
- package/dist/crane-3d.d.ts +47 -2
- package/dist/crane-3d.js +246 -89
- package/dist/crane-3d.js.map +1 -1
- package/dist/crane.d.ts +96 -12
- package/dist/crane.js +395 -100
- package/dist/crane.js.map +1 -1
- package/dist/pallet.d.ts +15 -0
- package/dist/pallet.js +38 -2
- package/dist/pallet.js.map +1 -1
- package/dist/parcel-3d.js +22 -18
- package/dist/parcel-3d.js.map +1 -1
- package/dist/parcel.d.ts +4 -3
- package/dist/parcel.js +24 -5
- package/dist/parcel.js.map +1 -1
- package/dist/storage-cell.d.ts +5 -2
- package/dist/storage-cell.js +21 -3
- package/dist/storage-cell.js.map +1 -1
- package/dist/storage-rack-3d.js +42 -7
- package/dist/storage-rack-3d.js.map +1 -1
- package/dist/storage-rack.d.ts +26 -2
- package/dist/storage-rack.js +92 -10
- package/dist/storage-rack.js.map +1 -1
- package/package.json +3 -3
- package/src/box.ts +18 -0
- package/src/crane-3d.ts +258 -93
- package/src/crane.ts +445 -110
- package/src/pallet.ts +50 -1
- package/src/parcel-3d.ts +23 -18
- package/src/parcel.ts +24 -5
- package/src/storage-cell.ts +23 -3
- package/src/storage-rack-3d.ts +47 -8
- package/src/storage-rack.ts +110 -10
- package/test/test-cell-position.ts +105 -0
- package/test/test-crane-geometry.ts +167 -0
- package/test/test-phase-h-carrier-pickable.ts +4 -3
- package/translations/en.json +5 -1
- package/translations/ja.json +5 -1
- package/translations/ko.json +5 -1
- package/translations/ms.json +5 -1
- package/translations/zh.json +5 -1
- package/tsconfig.tsbuildinfo +1 -1
package/CHANGELOG.md
CHANGED
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@@ -3,6 +3,23 @@
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All notable changes to this project will be documented in this file.
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See [Conventional Commits](https://conventionalcommits.org) for commit guidelines.
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## [10.0.0-beta.41](https://github.com/things-scene/operato-scene/compare/v10.0.0-beta.40...v10.0.0-beta.41) (2026-05-17)
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### :rocket: New Features
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* **storage,mover:** Rack 자동 cell build + cellComponent helper + carrier 호환성 확장 + Mover null guard ([ed906fd](https://github.com/things-scene/operato-scene/commit/ed906fdbcc24715158aeb14cee133f6183a5dd56))
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* **storage:** Box, Pallet 에도 agv-deck pickupFrame 추가 ([fc74a1a](https://github.com/things-scene/operato-scene/commit/fc74a1a44fc9d10cff9b140180974fca93884b2a))
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* **storage:** Crane fork pnp 시각 정밀화 + 기하학 단순화 ([73cff2d](https://github.com/things-scene/operato-scene/commit/73cff2d4fbd02e310cdaa6144889a1ad8ebda2f4))
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* **storage:** Parcel.pickupFrames 에 agv-deck frame 추가 ([be20388](https://github.com/things-scene/operato-scene/commit/be203886231523653bee94a6f3ae6953a82dd794))
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### :bug: Bug Fix
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* **storage:** cell 2D 좌표 결함 + crane.simulate default + rack 시각 + parcel material hoist ([c6aa929](https://github.com/things-scene/operato-scene/commit/c6aa929255327e40859e638448ff6ae9719e8715))
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## [10.0.0-beta.40](https://github.com/things-scene/operato-scene/compare/v10.0.0-beta.39...v10.0.0-beta.40) (2026-05-16)
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**Note:** Version bump only for package @operato/scene-storage
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package/dist/box.js
CHANGED
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@@ -88,6 +88,24 @@ let Box = class Box extends Carriable(Legendable(Placeable(RectPath(Shape)))) {
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tolerance: { positionMm: 5, angleDeg: 1 },
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priority: 0,
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id: 'top-gripper'
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}),
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topApproachFrame({
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carrierWorld: me,
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topY: boxDepth,
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approachDistance: 40,
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toolType: 'agv-deck',
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tolerance: { positionMm: 15, angleDeg: 3 },
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priority: 1,
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id: 'top-deck'
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}),
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topApproachFrame({
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carrierWorld: me,
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topY: boxDepth,
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approachDistance: 80, // crane fork hover
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toolType: 'forklift-fork',
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tolerance: { positionMm: 25, angleDeg: 4 },
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priority: 2,
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id: 'top-fork'
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})
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];
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}
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package/dist/box.js.map
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@@ -1 +1 @@
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-
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All rights reserved.\n */\nimport {\n ComponentNature,\n RealObject,\n RectPath,\n Shape,\n topApproachFrame,\n getWorldPose,\n sceneComponent\n} from '@hatiolab/things-scene'\nimport type { State, Material3D, PickupFrame, PoseSerialized } from '@hatiolab/things-scene'\nimport {\n Carriable,\n Legendable,\n Placeable,\n type Alignment,\n type LegendBinding,\n type PlacementArchetype\n} from '@operato/scene-base'\n\nimport { Box3D } from './box-3d.js'\n\n/**\n * Box material — drives 3D structure and color.\n *\n * - `wood` — wood crate: visible vertical slats, gaps between, open or\n * semi-open top. Used for heavy / industrial parts.\n * - `plastic` — plastic tote / bin: solid molded walls with stackable lip\n * at top. Used for fulfillment, parts kitting.\n *\n * Cardboard parcels are a separate component (see `parcel.ts`) — they have\n * different proportions, taping, and labels that warrant a distinct class.\n */\nexport type BoxMaterial = 'wood' | 'plastic'\n\n/** Box 컴포넌트 state */\nexport interface BoxState extends State {\n // ── 외관 ──\n material?: BoxMaterial\n\n // ── 3D 재질 ──\n material3d?: Material3D\n}\n\nconst BODY_LEGEND = {\n wood: '#a87644',\n plastic: '#3a5078',\n default: '#a87644'\n}\n\nconst NATURE: ComponentNature = {\n mutable: false,\n resizable: true,\n rotatable: true,\n properties: [\n {\n type: 'select',\n label: 'material',\n name: 'material',\n property: {\n options: [\n { display: 'Wood', value: 'wood' },\n { display: 'Plastic', value: 'plastic' }\n ]\n }\n }\n ],\n help: 'scene/component/box'\n}\n\n// Carriable: a box can be a child of any CarrierHolder (Pallet for stacking,\n// AGV deck, robot-arm gripper, Spot for staging).\n/**\n * Box — a generic stackable container for goods. Wood crate or plastic tote\n * variants distinguished by `material` prop.\n *\n * Shape-based (not Container) — boxes nesting other components is rare in\n * logistics visualization (a *case* of items inside a box is data, not\n * scene-tree). If a future use case needs nested boxes, extend Container.\n */\n@sceneComponent('box')\nexport default class Box extends Carriable(Legendable(Placeable(RectPath(Shape)))) {\n declare state: BoxState\n\n static legends: Record<string, LegendBinding> = {\n bodyColor: { from: 'material', legend: BODY_LEGEND }\n }\n\n static placement: PlacementArchetype = 'operation'\n static align: Alignment = 'bottom'\n static defaultDepth = 300\n\n get nature() {\n return NATURE\n }\n\n get anchors() {\n return []\n }\n\n /** 2D — top-down rectangle. */\n render(ctx: CanvasRenderingContext2D) {\n const { width, height, left, top } = this.state\n ctx.beginPath()\n ctx.rect(left, top, width, height)\n }\n\n get fillStyle() {\n return (this.state.bodyColor as string) || '#a87644'\n }\n\n buildRealObject(): RealObject | undefined {\n return new Box3D(this)\n }\n\n /**\n * Phase H — pickup contract. Box 는 위에서 gripper / vacuum cup 으로 집기 —\n * 단일 entry (top center). Box 의 dimensions 가 작아서 forklift fork 보다는\n * gripper 가 일반적. forklift 로 들어올릴 box 는 통상 pallet 위에 stacking\n * 후 pallet 째로 운반.\n *\n * tolerance 가 pallet 보다 빡빡 (gripper 정밀도 vs forklift pocket 폭).\n */\n pickupFrames(): PickupFrame[] {\n const wp = getWorldPose(this)\n const me: PoseSerialized = {\n position: { x: wp.position.x, y: wp.position.y, z: wp.position.z },\n rotation: { x: wp.rotation.x, y: wp.rotation.y, z: wp.rotation.z, w: wp.rotation.w }\n }\n const boxDepth = (this.constructor as any).defaultDepth ?? 300\n\n return [\n topApproachFrame({\n carrierWorld: me,\n topY: boxDepth, // Box top in carrier-local Y (depth = full height; top at depth)\n approachDistance: 50, // gripper 가 hover 하는 거리\n toolType: 'gripper',\n tolerance: { positionMm: 5, angleDeg: 1 },\n priority: 0,\n id: 'top-gripper'\n }),\n topApproachFrame({\n carrierWorld: me,\n topY: boxDepth,\n approachDistance: 40,\n toolType: 'agv-deck',\n tolerance: { positionMm: 15, angleDeg: 3 },\n priority: 1,\n id: 'top-deck'\n }),\n topApproachFrame({\n carrierWorld: me,\n topY: boxDepth,\n approachDistance: 80, // crane fork hover\n toolType: 'forklift-fork',\n tolerance: { positionMm: 25, angleDeg: 4 },\n priority: 2,\n id: 'top-fork'\n })\n ]\n }\n}\n"]}
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package/dist/crane-3d.d.ts
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import { RealObjectGroup } from '@hatiolab/things-scene';
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export declare class Crane3D extends RealObjectGroup {
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private _bladeMidZ;
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/** floor rail 만 제외한 나머지 (trolley + masts + carriage + fork) 의 movable parent. */
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private _trolleyGroup?;
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/** carriage + fork 의 lift parent (carriageHeight + forkLiftRT 변경 시 Y 만 update). */
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private _carriageLiftGroup?;
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/** Fork active extension mesh — scale.z 와 position.z 로 lerp (rebuild 없이). */
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private _extLeftMesh?;
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private _extRightMesh?;
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private _extBaseParams?;
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/** Fork mesh 의 group-local Y center (carriage 위 + bladeH/2). _applyForkExtensionMeshes 가 ext mesh Y 결정. */
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+
/** liftGroup.position.y 재계산용 base parameters. */
|
|
18
|
+
private _liftBaseParams?;
|
|
7
19
|
build(): void;
|
|
8
20
|
getCarriageFrame(): THREE.Object3D | undefined;
|
|
9
|
-
|
|
21
|
+
/**
|
|
22
|
+
* Fork blade *bottom* 의 liftGroup-local Y. *carrier 외부 bottom 정렬점*.
|
|
23
|
+
*
|
|
24
|
+
* 모델: carrier 의 외부 bottom 과 fork blade 의 bottom 이 *거의 일치*. fork 가
|
|
25
|
+
* carrier 의 bottom 부분을 *찔러 들어가* carrier 와 *겹친 자세* (pallet pocket
|
|
26
|
+
* 안 fork 진입). attachPointFor 가 `carrierBaseY + carrier.depth/2` 로 carrier
|
|
27
|
+
* center 를 정렬 → carrier bottom = fork blade bottom.
|
|
28
|
+
*/
|
|
29
|
+
get carrierBaseY(): number;
|
|
10
30
|
get bladeMidZ(): number;
|
|
11
31
|
updateDimension(): void;
|
|
12
32
|
onchange(after: Record<string, unknown>, before: Record<string, unknown>): void;
|
|
33
|
+
/** carriageHeight + forkLiftRT 를 liftGroup.position.y 로 변환. */
|
|
34
|
+
private _computeLiftGroupY;
|
|
35
|
+
/**
|
|
36
|
+
* Carrier 외부 bottom 의 world Y → carriageHeight state 값 inverse-solve.
|
|
37
|
+
*
|
|
38
|
+
* Forward 공식 (build):
|
|
39
|
+
* liftGroup.y crane-local = baseTrolleyY + baseH/2 + carriageHeight + forkLift + carriageH/2
|
|
40
|
+
* carrier 외부 bottom crane-local = liftGroup.y + carrierBaseY (= -bladeH/2)
|
|
41
|
+
* = baseTrolleyY + baseH/2 + carriageH/2 - bladeH/2 + carriageHeight + forkLift
|
|
42
|
+
*
|
|
43
|
+
* Inverse:
|
|
44
|
+
* carriageHeight = worldY − craneCenterY − (baseTrolleyY + baseH/2 + carriageH/2 − bladeH/2) − forkLift
|
|
45
|
+
*/
|
|
46
|
+
solveCarriageHeightForCarrierBaseWorldY(worldY: number, forkLift?: number): number;
|
|
47
|
+
/**
|
|
48
|
+
* target 의 *crane-local Z* → fork extension 값 inverse-solve.
|
|
49
|
+
*
|
|
50
|
+
* Forward (_applyForkExtensionMeshes): `_bladeMidZ = sign * absExt`
|
|
51
|
+
* (carrier 가 ext 만큼 fork 따라 진출). Inverse: `ext = |localZ|, sign = sign(localZ)`.
|
|
52
|
+
*
|
|
53
|
+
* forkLength 로 clamp — localZ 가 forkLength 보다 멀면 carrier 가 fork tip 까지만.
|
|
54
|
+
*/
|
|
55
|
+
solveForkExtensionForLocalZ(localZ: number): number;
|
|
56
|
+
/** Fork active extension mesh 의 scale.z + position.z + visibility update. */
|
|
57
|
+
private _applyForkExtensionMeshes;
|
|
13
58
|
updateAlpha(): void;
|
|
14
59
|
}
|
package/dist/crane-3d.js
CHANGED
|
@@ -30,7 +30,7 @@
|
|
|
30
30
|
* carriageHeight, forkExtension (±), forkLift
|
|
31
31
|
*/
|
|
32
32
|
import * as THREE from 'three';
|
|
33
|
-
import { RealObjectGroup } from '@hatiolab/things-scene';
|
|
33
|
+
import { RealObject, RealObjectGroup } from '@hatiolab/things-scene';
|
|
34
34
|
const MAST_COLOR = 0xff7a00; // mast — orange
|
|
35
35
|
const TROLLEY_COLOR = 0x3a4048; // base / top — dark charcoal
|
|
36
36
|
const CARRIAGE_COLOR = 0xffcc00; // carriage (shuttle) — yellow
|
|
@@ -40,25 +40,45 @@ const RAIL_COLOR = 0x1a1f24; // rail — dark steel
|
|
|
40
40
|
const LAMP_OFF = 0x222222;
|
|
41
41
|
export class Crane3D extends RealObjectGroup {
|
|
42
42
|
_forkGroup;
|
|
43
|
-
|
|
43
|
+
_carrierBaseY = 0;
|
|
44
44
|
_bladeMidZ = 0;
|
|
45
|
+
/** floor rail 만 제외한 나머지 (trolley + masts + carriage + fork) 의 movable parent. */
|
|
46
|
+
_trolleyGroup;
|
|
47
|
+
/** carriage + fork 의 lift parent (carriageHeight + forkLiftRT 변경 시 Y 만 update). */
|
|
48
|
+
_carriageLiftGroup;
|
|
49
|
+
/** Fork active extension mesh — scale.z 와 position.z 로 lerp (rebuild 없이). */
|
|
50
|
+
_extLeftMesh;
|
|
51
|
+
_extRightMesh;
|
|
52
|
+
_extBaseParams;
|
|
53
|
+
/** Fork mesh 의 group-local Y center (carriage 위 + bladeH/2). _applyForkExtensionMeshes 가 ext mesh Y 결정. */
|
|
54
|
+
_forkOffsetY = 0;
|
|
55
|
+
/** liftGroup.position.y 재계산용 base parameters. */
|
|
56
|
+
_liftBaseParams;
|
|
45
57
|
build() {
|
|
46
58
|
super.build();
|
|
47
59
|
this._forkGroup = undefined;
|
|
48
|
-
this.
|
|
60
|
+
this._carrierBaseY = 0;
|
|
49
61
|
this._bladeMidZ = 0;
|
|
62
|
+
this._trolleyGroup = undefined;
|
|
63
|
+
this._carriageLiftGroup = undefined;
|
|
64
|
+
this._extLeftMesh = undefined;
|
|
65
|
+
this._extRightMesh = undefined;
|
|
66
|
+
this._extBaseParams = undefined;
|
|
67
|
+
this._liftBaseParams = undefined;
|
|
50
68
|
const { width, height, depth } = this.component.state;
|
|
51
69
|
const emissiveColor = this.component.state.lampEmissive || '#222222';
|
|
52
70
|
const status = this.component.state.status;
|
|
53
71
|
const lampOn = status && status !== 'idle';
|
|
54
72
|
// Actuators
|
|
55
73
|
const D = numOr(depth, Math.max(width, height) * 4);
|
|
56
|
-
const carriageRaw = numOr(this.component.state.carriageHeight, D * 0.4);
|
|
74
|
+
const carriageRaw = numOr(this.component.state.carriageHeight, this.component._canonicalDefault?.('carriageHeight') ?? D * 0.4);
|
|
57
75
|
const carriageHeight = Math.max(0, Math.min(carriageRaw, D * 0.85));
|
|
58
76
|
const forkLength = numOr(this.component.state.forkLength, height * 0.6);
|
|
59
77
|
const forkExtensionRaw = numOr(this.component.state.forkExtension, 0);
|
|
60
78
|
const forkExtension = Math.max(-forkLength, Math.min(forkLength, forkExtensionRaw));
|
|
61
|
-
|
|
79
|
+
// forkLiftRT — 시뮬 runtime current 들림. state.forkLift 는 *configured 진폭*
|
|
80
|
+
// (사용자 설정) 라 안 건드림. 3D carriage Y 는 runtime 값 사용.
|
|
81
|
+
const forkLift = numOr(this.component.state.forkLiftRT, 0);
|
|
62
82
|
// ── Axis convention (FIXED): ─────────────────────────────────────
|
|
63
83
|
// Rail = X (state.left = 2D X = 3D X). Crane 좌우 이동.
|
|
64
84
|
// Fork = Z (2D Y = 3D Z). Fork 앞뒤 신축.
|
|
@@ -71,18 +91,24 @@ export class Crane3D extends RealObjectGroup {
|
|
|
71
91
|
const topFrameH = S * 0.1;
|
|
72
92
|
const topGuideH = S * 0.1;
|
|
73
93
|
const carriageH = S * 0.12;
|
|
74
|
-
|
|
94
|
+
// Carriage assembly 크기 — state.carriageWidth 기반 (rail 길이 = crane.width
|
|
95
|
+
// 와 독립). 미명시 시 rail 의 10%.
|
|
96
|
+
const carriageAssemblyW = numOr(this.component.state.carriageWidth, width * 0.1);
|
|
97
|
+
const mastW = carriageAssemblyW * 0.15; // mast X 단면 (along rail)
|
|
75
98
|
const mastD = height * 0.25; // mast Z 단면 (cross-rail)
|
|
76
|
-
const mastSpacing =
|
|
99
|
+
const mastSpacing = carriageAssemblyW * 0.85; // 두 mast X 간격
|
|
77
100
|
const bladeW = S * 0.1;
|
|
78
|
-
|
|
101
|
+
// bladeH — fork 두께. carriage 보다 얇게 (실 fork prong 의 가는 모양).
|
|
102
|
+
// carriage 와 *같은 Y center (0)* 이고 두께만 carriageH * 0.35.
|
|
103
|
+
const bladeH = carriageH * 0.35;
|
|
79
104
|
const bladeL = forkLength;
|
|
80
105
|
const bladeSpacing = mastSpacing * 0.45;
|
|
81
106
|
const carriageW = mastSpacing - mastW * 0.2;
|
|
82
107
|
const carriageZ = height * 0.55;
|
|
83
|
-
|
|
84
|
-
const
|
|
85
|
-
const
|
|
108
|
+
// Cabinet — 존재감만. 작게.
|
|
109
|
+
const cabW = S * 0.18;
|
|
110
|
+
const cabH = S * 0.18;
|
|
111
|
+
const cabD = S * 0.15;
|
|
86
112
|
const baseY = -D / 2;
|
|
87
113
|
const mastH = Math.max(D - railH * 2 - baseH - topFrameH - topGuideH, S * 0.5);
|
|
88
114
|
// ── Materials ─────────────────────────────────────────────────────
|
|
@@ -92,31 +118,46 @@ export class Crane3D extends RealObjectGroup {
|
|
|
92
118
|
const cabinetMat = new THREE.MeshStandardMaterial({ color: CONTROLLER_COLOR, metalness: 0.2, roughness: 0.6 });
|
|
93
119
|
const forkMat = new THREE.MeshStandardMaterial({ color: FORK_COLOR, metalness: 0.85, roughness: 0.3 });
|
|
94
120
|
const railMat = new THREE.MeshStandardMaterial({ color: RAIL_COLOR, metalness: 0.9, roughness: 0.3 });
|
|
95
|
-
// ── Floor rail
|
|
121
|
+
// ── Floor rail (고정 — crane 본체 안 움직임). 폭 = crane.width (overhang 제거).
|
|
96
122
|
{
|
|
97
|
-
const
|
|
123
|
+
const railThin = railH * 0.5;
|
|
124
|
+
const geo = new THREE.BoxGeometry(width, railThin, height * 0.15);
|
|
98
125
|
const mesh = new THREE.Mesh(geo, railMat);
|
|
99
|
-
mesh.position.set(0, baseY +
|
|
126
|
+
mesh.position.set(0, baseY + railThin / 2, 0);
|
|
100
127
|
mesh.receiveShadow = true;
|
|
101
128
|
this.object3d.add(mesh);
|
|
102
129
|
}
|
|
130
|
+
// ── Trolley group — carriage assembly (rail 위 X 만 이동) ─────────
|
|
131
|
+
// 모든 movable 부품 (base trolley, masts, carriage, fork, cabinet, lamp)
|
|
132
|
+
// 의 parent. carriagePosition 변경 시 group 의 local X 만 변경.
|
|
133
|
+
const trolleyGroup = new THREE.Group();
|
|
134
|
+
this._trolleyGroup = trolleyGroup;
|
|
135
|
+
this.object3d.add(trolleyGroup);
|
|
136
|
+
// 초기 carriagePosition 적용 — rail-local X (0 ~ width) → object3d-local X (-W/2 ~ +W/2)
|
|
137
|
+
const carriagePos = numOr(this.component.state.carriagePosition, this.component._canonicalDefault?.('carriagePosition') ?? width / 2);
|
|
138
|
+
trolleyGroup.position.x = carriagePos - width / 2;
|
|
103
139
|
// ── Base trolley ──────────────────────────────────────────────────
|
|
140
|
+
// Cabinet 이 mast 바깥쪽에 자연스럽게 놓이도록 *trolley 폭을 mast + cabinet
|
|
141
|
+
// padding 까지 확장*. carriage assembly width 보다 양 옆으로 (cabW + gap) × 2.
|
|
142
|
+
const trolleyPad = cabW + S * 0.04;
|
|
143
|
+
const baseTrolleyW = carriageAssemblyW + trolleyPad * 2;
|
|
104
144
|
const baseTrolleyY = baseY + railH + baseH / 2;
|
|
105
145
|
{
|
|
106
|
-
const geo = new THREE.BoxGeometry(
|
|
146
|
+
const geo = new THREE.BoxGeometry(baseTrolleyW, baseH, height * 0.7);
|
|
107
147
|
const mesh = new THREE.Mesh(geo, trolleyMat);
|
|
108
148
|
mesh.position.set(0, baseTrolleyY, 0);
|
|
109
149
|
mesh.castShadow = true;
|
|
110
150
|
mesh.receiveShadow = true;
|
|
111
|
-
|
|
151
|
+
trolleyGroup.add(mesh);
|
|
112
152
|
}
|
|
113
|
-
// ── Control cabinet
|
|
153
|
+
// ── Control cabinet — mast 바깥쪽 (trolley 의 *확장 padding 영역* 위) ─────
|
|
114
154
|
{
|
|
115
155
|
const geo = new THREE.BoxGeometry(cabW, cabH, cabD);
|
|
116
156
|
const cab = new THREE.Mesh(geo, cabinetMat);
|
|
117
|
-
cab.position.set(-
|
|
157
|
+
cab.position.set(-(carriageAssemblyW / 2 + cabW / 2 + S * 0.02), // mast 왼쪽 바깥
|
|
158
|
+
baseTrolleyY + baseH / 2 + cabH / 2, -height * 0.25 + cabD / 2);
|
|
118
159
|
cab.castShadow = true;
|
|
119
|
-
|
|
160
|
+
trolleyGroup.add(cab);
|
|
120
161
|
}
|
|
121
162
|
// ── Status lamp ───────────────────────────────────────────────────
|
|
122
163
|
{
|
|
@@ -131,8 +172,8 @@ export class Crane3D extends RealObjectGroup {
|
|
|
131
172
|
});
|
|
132
173
|
const geo = new THREE.CylinderGeometry(lampR, lampR * 0.8, lampH, 12);
|
|
133
174
|
const lamp = new THREE.Mesh(geo, lampMat);
|
|
134
|
-
lamp.position.set(
|
|
135
|
-
|
|
175
|
+
lamp.position.set(carriageAssemblyW / 2 + lampR * 1.5 + S * 0.02, baseTrolleyY + baseH / 2 + lampH / 2, 0);
|
|
176
|
+
trolleyGroup.add(lamp);
|
|
136
177
|
}
|
|
137
178
|
// ── Twin masts ────────────────────────────────────────────────────
|
|
138
179
|
const mastY = baseTrolleyY + baseH / 2 + mastH / 2;
|
|
@@ -142,128 +183,244 @@ export class Crane3D extends RealObjectGroup {
|
|
|
142
183
|
mesh.position.set(xOff, mastY, 0);
|
|
143
184
|
mesh.castShadow = true;
|
|
144
185
|
mesh.receiveShadow = true;
|
|
145
|
-
|
|
186
|
+
trolleyGroup.add(mesh);
|
|
146
187
|
}
|
|
147
|
-
// ── Carriage + Fork
|
|
148
|
-
//
|
|
149
|
-
//
|
|
150
|
-
//
|
|
151
|
-
const
|
|
188
|
+
// ── Carriage + Fork lift group (carriageHeight + forkLiftRT 따라 Y 이동) ─
|
|
189
|
+
// _carriageLiftGroup 안에 carriage + forkGroup. forkLiftRT / carriageHeight
|
|
190
|
+
// 변경 시 *그룹 Y 만 update* (mesh rebuild X). _forkGroup 의 child carrier 가
|
|
191
|
+
// *dispose 없이 그대로* 함께 따라 움직임.
|
|
192
|
+
const stubL = Math.min(carriageZ * 0.2, Math.max(bladeL * 0.05, 6));
|
|
193
|
+
const liftGroup = new THREE.Group();
|
|
194
|
+
this._carriageLiftGroup = liftGroup;
|
|
195
|
+
this._liftBaseParams = { baseTrolleyY, baseH, carriageH, bladeH };
|
|
196
|
+
liftGroup.position.set(0, this._computeLiftGroupY(carriageHeight, forkLift), 0);
|
|
197
|
+
trolleyGroup.add(liftGroup);
|
|
198
|
+
// Carriage — liftGroup local center
|
|
152
199
|
{
|
|
153
200
|
const geo = new THREE.BoxGeometry(carriageW, carriageH, carriageZ);
|
|
154
201
|
const mesh = new THREE.Mesh(geo, carriageMat);
|
|
155
|
-
mesh.position.set(0,
|
|
202
|
+
mesh.position.set(0, 0, 0);
|
|
156
203
|
mesh.castShadow = true;
|
|
157
204
|
mesh.receiveShadow = true;
|
|
158
|
-
|
|
205
|
+
liftGroup.add(mesh);
|
|
159
206
|
}
|
|
160
|
-
// ── Two-prong forks
|
|
161
|
-
//
|
|
162
|
-
//
|
|
163
|
-
//
|
|
164
|
-
const forkY = carriageY; // carriage 중심 Y (embed)
|
|
165
|
-
const stubL = Math.min(carriageZ * 0.2, Math.max(bladeL * 0.05, 6));
|
|
207
|
+
// ── Two-prong forks ───────────────────────────────────────────────
|
|
208
|
+
// stub (4 box, fixed) + active extension (2 box, scale.z 로 lerp).
|
|
209
|
+
// active mesh 는 *unit-length* 로 생성. _applyForkExtension 이 scale.z 와
|
|
210
|
+
// position.z 로 길이/방향 update — rebuild 없이 매 frame 부드러운 변형.
|
|
166
211
|
const absExt = Math.abs(forkExtension);
|
|
167
212
|
const sign = forkExtension >= 0 ? 1 : -1;
|
|
168
213
|
{
|
|
169
214
|
const group = new THREE.Group();
|
|
170
|
-
|
|
215
|
+
// _forkGroup 은 liftGroup-local center (0,0,0) — frame 일치 단순화.
|
|
216
|
+
// attach localPosition (carrier 자식) 도 *group-local = liftGroup-local* 동일 frame.
|
|
217
|
+
// Fork mesh 자체가 group-local 안에서 carriage *위* 로 (mesh.position.y).
|
|
218
|
+
group.position.set(0, 0, 0);
|
|
219
|
+
// Fork mesh 가 carriage 와 *수평 (같은 Y 평면)* — carriage 안에 embed.
|
|
220
|
+
// fork mesh group-local Y center = 0 (carriage center 와 같음).
|
|
221
|
+
// fork blade *bottom* 면 group-local Y = -bladeH/2.
|
|
222
|
+
// fork blade *top* 면 group-local Y = +bladeH/2.
|
|
223
|
+
const forkOffsetY = 0;
|
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171
224
|
// 양옆 stub — 두 prong × 두 측면 = 4 box
|
|
172
225
|
const stubGeo = new THREE.BoxGeometry(bladeW, bladeH, stubL);
|
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173
226
|
for (const xOff of [-bladeSpacing / 2, +bladeSpacing / 2]) {
|
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174
227
|
for (const zSide of [-1, +1]) {
|
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175
228
|
const mesh = new THREE.Mesh(stubGeo, forkMat);
|
|
176
|
-
mesh.position.set(xOff,
|
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229
|
+
mesh.position.set(xOff, forkOffsetY, zSide * (carriageZ / 2 + stubL / 2));
|
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177
230
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mesh.castShadow = true;
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178
231
|
mesh.receiveShadow = true;
|
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179
232
|
group.add(mesh);
|
|
180
233
|
}
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181
234
|
}
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182
|
-
// Active
|
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183
|
-
|
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184
|
-
|
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185
|
-
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186
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-
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187
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-
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188
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-
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189
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-
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190
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-
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191
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-
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192
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-
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193
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-
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194
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-
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195
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-
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196
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-
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197
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-
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198
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-
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199
|
-
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200
|
-
const palletH = Math.max(bladeH * 2.5, carriageH * 0.5);
|
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201
|
-
const palletL = Math.max(bladeL * 0.3, carriageZ * 0.6);
|
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202
|
-
const geo = new THREE.BoxGeometry(palletW, palletH, palletL);
|
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203
|
-
const pallet = new THREE.Mesh(geo, palletMat);
|
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204
|
-
const palletZ = absExt < 0.5 ? 0 : sign * (carriageZ / 2 + absExt / 2);
|
|
205
|
-
pallet.position.set(0, carriageH / 2 + palletH / 2, palletZ);
|
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206
|
-
pallet.castShadow = true;
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207
|
-
pallet.receiveShadow = true;
|
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208
|
-
group.add(pallet);
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209
|
-
}
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210
|
-
this.object3d.add(group);
|
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235
|
+
// Active extension — unit length, scale.z + position.z 로 변형
|
|
236
|
+
const extGeo = new THREE.BoxGeometry(bladeW, bladeH, 1);
|
|
237
|
+
const extLeft = new THREE.Mesh(extGeo, forkMat);
|
|
238
|
+
const extRight = new THREE.Mesh(extGeo, forkMat);
|
|
239
|
+
this._forkOffsetY = forkOffsetY;
|
|
240
|
+
extLeft.castShadow = true;
|
|
241
|
+
extLeft.receiveShadow = true;
|
|
242
|
+
extRight.castShadow = true;
|
|
243
|
+
extRight.receiveShadow = true;
|
|
244
|
+
group.add(extLeft);
|
|
245
|
+
group.add(extRight);
|
|
246
|
+
this._extLeftMesh = extLeft;
|
|
247
|
+
this._extRightMesh = extRight;
|
|
248
|
+
this._extBaseParams = { bladeSpacing, carriageZ, stubL };
|
|
249
|
+
this._applyForkExtensionMeshes(absExt, sign);
|
|
250
|
+
// carrier 의 초기 Z = sign * absExt (= _applyForkExtensionMeshes 의 공식 동일).
|
|
251
|
+
const carrierZ = sign * absExt;
|
|
252
|
+
liftGroup.add(group);
|
|
211
253
|
this._forkGroup = group;
|
|
212
|
-
|
|
213
|
-
|
|
254
|
+
// Carrier 외부 bottom 정렬점 (liftGroup-local Y) = fork blade *bottom* =
|
|
255
|
+
// -bladeH/2 (fork mesh group-local center = 0, 두께 bladeH).
|
|
256
|
+
// 사용자 모델: "fork 의 아랫면 ≈ carrier 의 아랫면" — fork blade 가 carrier
|
|
257
|
+
// 의 bottom 부분 안으로 *찔러 들어감* (겹친 자세).
|
|
258
|
+
this._carrierBaseY = -bladeH / 2;
|
|
259
|
+
this._bladeMidZ = carrierZ;
|
|
214
260
|
}
|
|
215
|
-
// ── Top frame (connects mast tops)
|
|
261
|
+
// ── Top frame (connects mast tops) — trolley 함께 이동 ─────────────
|
|
216
262
|
const topFrameY = mastY + mastH / 2 + topFrameH / 2;
|
|
217
263
|
{
|
|
218
264
|
const geo = new THREE.BoxGeometry(mastSpacing + mastW, topFrameH, height * 0.35);
|
|
219
265
|
const mesh = new THREE.Mesh(geo, trolleyMat);
|
|
220
266
|
mesh.position.set(0, topFrameY, 0);
|
|
221
267
|
mesh.castShadow = true;
|
|
222
|
-
|
|
268
|
+
trolleyGroup.add(mesh);
|
|
223
269
|
}
|
|
224
|
-
// ── Top guide trolley
|
|
270
|
+
// ── Top guide trolley — trolley 함께 이동 (ceiling rail 위 미끄러짐) ─
|
|
225
271
|
const topGuideY = topFrameY + topFrameH / 2 + topGuideH / 2;
|
|
226
272
|
{
|
|
227
273
|
const geo = new THREE.BoxGeometry(mastSpacing + mastW * 2, topGuideH, height * 0.3);
|
|
228
274
|
const mesh = new THREE.Mesh(geo, trolleyMat);
|
|
229
275
|
mesh.position.set(0, topGuideY, 0);
|
|
230
276
|
mesh.castShadow = true;
|
|
231
|
-
|
|
232
|
-
}
|
|
233
|
-
// ── Ceiling rail ──────────────────────────────────────────────────
|
|
234
|
-
{
|
|
235
|
-
const geo = new THREE.BoxGeometry(width * 1.1, railH, height * 0.3);
|
|
236
|
-
const mesh = new THREE.Mesh(geo, railMat);
|
|
237
|
-
mesh.position.set(0, topGuideY + topGuideH / 2 + railH / 2, 0);
|
|
238
|
-
this.object3d.add(mesh);
|
|
277
|
+
trolleyGroup.add(mesh);
|
|
239
278
|
}
|
|
279
|
+
// Ceiling rail 생략 — 상단은 top guide trolley 만으로 충분. 사용자 의도.
|
|
240
280
|
}
|
|
241
281
|
getCarriageFrame() {
|
|
242
|
-
|
|
282
|
+
// Fallback chain — carrier 가 *carriage transform (X 이동, Y lift)* 따라오도록.
|
|
283
|
+
// _forkGroup 미존재 시 _carriageLiftGroup (X+Y 따라옴) → _trolleyGroup (X 만) →
|
|
284
|
+
// root (no follow). 절대 root 로 떨어지지 않도록 lift/trolley 우선.
|
|
285
|
+
return this._forkGroup ?? this._carriageLiftGroup ?? this._trolleyGroup ?? this.object3d;
|
|
243
286
|
}
|
|
244
|
-
|
|
245
|
-
|
|
287
|
+
/**
|
|
288
|
+
* Fork blade *bottom* 의 liftGroup-local Y. *carrier 외부 bottom 정렬점*.
|
|
289
|
+
*
|
|
290
|
+
* 모델: carrier 의 외부 bottom 과 fork blade 의 bottom 이 *거의 일치*. fork 가
|
|
291
|
+
* carrier 의 bottom 부분을 *찔러 들어가* carrier 와 *겹친 자세* (pallet pocket
|
|
292
|
+
* 안 fork 진입). attachPointFor 가 `carrierBaseY + carrier.depth/2` 로 carrier
|
|
293
|
+
* center 를 정렬 → carrier bottom = fork blade bottom.
|
|
294
|
+
*/
|
|
295
|
+
get carrierBaseY() {
|
|
296
|
+
return this._carrierBaseY;
|
|
246
297
|
}
|
|
247
298
|
get bladeMidZ() {
|
|
248
299
|
return this._bladeMidZ;
|
|
249
300
|
}
|
|
250
301
|
updateDimension() { }
|
|
251
302
|
onchange(after, before) {
|
|
252
|
-
|
|
303
|
+
// carriagePosition — trolleyGroup.position.x (mesh-level update).
|
|
304
|
+
if ('carriagePosition' in after && this._trolleyGroup) {
|
|
305
|
+
const W = numOr(this.component.state.width, 100);
|
|
306
|
+
const pos = numOr(after.carriagePosition, W / 2);
|
|
307
|
+
this._trolleyGroup.position.x = pos - W / 2;
|
|
308
|
+
}
|
|
309
|
+
// Mesh-level updates — fork extension / lift / carriage height. *rebuild 없이*
|
|
310
|
+
// mesh 의 scale / position 만 변경. _forkGroup 의 child carrier 가 dispose
|
|
311
|
+
// 없이 그대로 따라 움직임 (fork 작업 시 시각 자연스러움).
|
|
312
|
+
//
|
|
313
|
+
// status / bodyColor / lampEmissive 는 *cosmetic* — full rebuild 회피. 별도
|
|
314
|
+
// 처리 없음 시 status 변경 시 carrier dispose → 사라짐 결함의 원인. 향후
|
|
315
|
+
// material color 만 update 하는 path 추가 가능.
|
|
316
|
+
const needsFullRebuild = 'width' in after ||
|
|
253
317
|
'height' in after ||
|
|
254
318
|
'depth' in after ||
|
|
255
|
-
'carriageHeight' in after ||
|
|
256
319
|
'forkLength' in after ||
|
|
257
|
-
'
|
|
258
|
-
|
|
259
|
-
|
|
260
|
-
'
|
|
261
|
-
|
|
320
|
+
'carriageWidth' in after;
|
|
321
|
+
if (!needsFullRebuild) {
|
|
322
|
+
let meshUpdated = false;
|
|
323
|
+
if (('carriageHeight' in after || 'forkLiftRT' in after) && this._carriageLiftGroup) {
|
|
324
|
+
const state = this.component.state;
|
|
325
|
+
const D = numOr(state.depth, Math.max(numOr(state.width, 100), numOr(state.height, 100)) * 4);
|
|
326
|
+
const carriageRaw = numOr(state.carriageHeight, D * 0.4);
|
|
327
|
+
const carriageHeight = Math.max(0, Math.min(carriageRaw, D * 0.85));
|
|
328
|
+
const forkLift = numOr(state.forkLiftRT, 0);
|
|
329
|
+
this._carriageLiftGroup.position.y = this._computeLiftGroupY(carriageHeight, forkLift);
|
|
330
|
+
meshUpdated = true;
|
|
331
|
+
}
|
|
332
|
+
if ('forkExtension' in after && this._extLeftMesh && this._extRightMesh) {
|
|
333
|
+
const state = this.component.state;
|
|
334
|
+
const forkLength = numOr(state.forkLength, numOr(state.height, 100) * 0.6);
|
|
335
|
+
const forkExtensionRaw = numOr(state.forkExtension, 0);
|
|
336
|
+
const forkExtension = Math.max(-forkLength, Math.min(forkLength, forkExtensionRaw));
|
|
337
|
+
const absExt = Math.abs(forkExtension);
|
|
338
|
+
const sign = forkExtension >= 0 ? 1 : -1;
|
|
339
|
+
this._applyForkExtensionMeshes(absExt, sign);
|
|
340
|
+
meshUpdated = true;
|
|
341
|
+
}
|
|
342
|
+
if (meshUpdated)
|
|
343
|
+
return;
|
|
344
|
+
}
|
|
345
|
+
if (needsFullRebuild) {
|
|
262
346
|
this.update();
|
|
263
347
|
return;
|
|
264
348
|
}
|
|
265
349
|
super.onchange(after, before);
|
|
266
350
|
}
|
|
351
|
+
/** carriageHeight + forkLiftRT 를 liftGroup.position.y 로 변환. */
|
|
352
|
+
_computeLiftGroupY(carriageHeight, forkLift) {
|
|
353
|
+
const p = this._liftBaseParams;
|
|
354
|
+
if (!p)
|
|
355
|
+
return 0;
|
|
356
|
+
return p.baseTrolleyY + p.baseH / 2 + carriageHeight + forkLift + p.carriageH / 2;
|
|
357
|
+
}
|
|
358
|
+
/**
|
|
359
|
+
* Carrier 외부 bottom 의 world Y → carriageHeight state 값 inverse-solve.
|
|
360
|
+
*
|
|
361
|
+
* Forward 공식 (build):
|
|
362
|
+
* liftGroup.y crane-local = baseTrolleyY + baseH/2 + carriageHeight + forkLift + carriageH/2
|
|
363
|
+
* carrier 외부 bottom crane-local = liftGroup.y + carrierBaseY (= -bladeH/2)
|
|
364
|
+
* = baseTrolleyY + baseH/2 + carriageH/2 - bladeH/2 + carriageHeight + forkLift
|
|
365
|
+
*
|
|
366
|
+
* Inverse:
|
|
367
|
+
* carriageHeight = worldY − craneCenterY − (baseTrolleyY + baseH/2 + carriageH/2 − bladeH/2) − forkLift
|
|
368
|
+
*/
|
|
369
|
+
solveCarriageHeightForCarrierBaseWorldY(worldY, forkLift = 0) {
|
|
370
|
+
const p = this._liftBaseParams;
|
|
371
|
+
if (!p)
|
|
372
|
+
return 0;
|
|
373
|
+
this.object3d.updateWorldMatrix(true, false);
|
|
374
|
+
const v = new THREE.Vector3();
|
|
375
|
+
this.object3d.matrixWorld.decompose(v, new THREE.Quaternion(), new THREE.Vector3());
|
|
376
|
+
const craneCenterWorldY = v.y;
|
|
377
|
+
return worldY - craneCenterWorldY - (p.baseTrolleyY + p.baseH / 2 + p.carriageH / 2 - p.bladeH / 2) - forkLift;
|
|
378
|
+
}
|
|
379
|
+
/**
|
|
380
|
+
* target 의 *crane-local Z* → fork extension 값 inverse-solve.
|
|
381
|
+
*
|
|
382
|
+
* Forward (_applyForkExtensionMeshes): `_bladeMidZ = sign * absExt`
|
|
383
|
+
* (carrier 가 ext 만큼 fork 따라 진출). Inverse: `ext = |localZ|, sign = sign(localZ)`.
|
|
384
|
+
*
|
|
385
|
+
* forkLength 로 clamp — localZ 가 forkLength 보다 멀면 carrier 가 fork tip 까지만.
|
|
386
|
+
*/
|
|
387
|
+
solveForkExtensionForLocalZ(localZ) {
|
|
388
|
+
const sign = localZ >= 0 ? 1 : -1;
|
|
389
|
+
const state = this.component.state;
|
|
390
|
+
const forkLen = numOr(state.forkLength, numOr(state.height, 100) * 0.6);
|
|
391
|
+
const clamped = Math.max(0, Math.min(forkLen, Math.abs(localZ)));
|
|
392
|
+
return sign * clamped;
|
|
393
|
+
}
|
|
394
|
+
/** Fork active extension mesh 의 scale.z + position.z + visibility update. */
|
|
395
|
+
_applyForkExtensionMeshes(absExt, sign) {
|
|
396
|
+
if (!this._extLeftMesh || !this._extRightMesh || !this._extBaseParams)
|
|
397
|
+
return;
|
|
398
|
+
const { bladeSpacing, carriageZ, stubL } = this._extBaseParams;
|
|
399
|
+
const visible = absExt > 0.5;
|
|
400
|
+
const len = Math.max(0.001, absExt);
|
|
401
|
+
const posZ = sign * (carriageZ / 2 + stubL + absExt / 2);
|
|
402
|
+
this._extLeftMesh.scale.z = len;
|
|
403
|
+
this._extRightMesh.scale.z = len;
|
|
404
|
+
this._extLeftMesh.position.set(-bladeSpacing / 2, this._forkOffsetY, posZ);
|
|
405
|
+
this._extRightMesh.position.set(+bladeSpacing / 2, this._forkOffsetY, posZ);
|
|
406
|
+
this._extLeftMesh.visible = visible;
|
|
407
|
+
this._extRightMesh.visible = visible;
|
|
408
|
+
// _bladeMidZ = carrier 의 Z 위치 = sign * absExt (= fork extension 만큼 직접).
|
|
409
|
+
// ext=0 → 0 (carriage 정중앙 — retract 끝 자세)
|
|
410
|
+
// ext=L → ±L (fork 가 L 만큼 진출한 위치 = carrier 도 그 위치)
|
|
411
|
+
// 단순 linear — solveForkExtensionForLocalZ 의 inverse 도 단순 (ext = |localZ|).
|
|
412
|
+
this._bladeMidZ = sign * absExt;
|
|
413
|
+
// _forkGroup 의 child carrier 의 Z 도 동기 — fork tip 위치 따라 carrier 가
|
|
414
|
+
// 함께 끌려와야 retract 시각 자연.
|
|
415
|
+
if (this._forkGroup) {
|
|
416
|
+
for (const child of this._forkGroup.children) {
|
|
417
|
+
const ctx = child.userData?.context;
|
|
418
|
+
if (ctx && ctx !== this && ctx instanceof RealObject) {
|
|
419
|
+
child.position.z = this._bladeMidZ;
|
|
420
|
+
}
|
|
421
|
+
}
|
|
422
|
+
}
|
|
423
|
+
}
|
|
267
424
|
updateAlpha() { }
|
|
268
425
|
}
|
|
269
426
|
function numOr(v, dflt) {
|