@operato/scene-storage 10.0.0-beta.33 → 10.0.0-beta.35

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Files changed (89) hide show
  1. package/CHANGELOG.md +23 -0
  2. package/dist/crane-3d.d.ts +14 -0
  3. package/dist/crane-3d.js +238 -0
  4. package/dist/crane-3d.js.map +1 -0
  5. package/dist/crane.d.ts +163 -0
  6. package/dist/crane.js +459 -0
  7. package/dist/crane.js.map +1 -0
  8. package/dist/index.d.ts +13 -6
  9. package/dist/index.js +9 -4
  10. package/dist/index.js.map +1 -1
  11. package/dist/mobile-storage-rack.d.ts +17 -0
  12. package/dist/mobile-storage-rack.js +55 -0
  13. package/dist/mobile-storage-rack.js.map +1 -0
  14. package/dist/rack-column.d.ts +35 -0
  15. package/dist/rack-column.js +258 -0
  16. package/dist/rack-column.js.map +1 -0
  17. package/dist/rack-grid-3d.d.ts +13 -0
  18. package/dist/rack-grid-3d.js +94 -0
  19. package/dist/rack-grid-3d.js.map +1 -0
  20. package/dist/rack-grid-cell.d.ts +341 -0
  21. package/dist/rack-grid-cell.js +321 -0
  22. package/dist/rack-grid-cell.js.map +1 -0
  23. package/dist/rack-grid-helpers.d.ts +28 -0
  24. package/dist/rack-grid-helpers.js +71 -0
  25. package/dist/rack-grid-helpers.js.map +1 -0
  26. package/dist/rack-grid-location.d.ts +37 -0
  27. package/dist/rack-grid-location.js +227 -0
  28. package/dist/rack-grid-location.js.map +1 -0
  29. package/dist/rack-grid.d.ts +80 -0
  30. package/dist/rack-grid.js +829 -0
  31. package/dist/rack-grid.js.map +1 -0
  32. package/dist/stock.d.ts +78 -0
  33. package/dist/stock.js +333 -0
  34. package/dist/stock.js.map +1 -0
  35. package/dist/{rack-cell-3d.d.ts → storage-cell-3d.d.ts} +1 -1
  36. package/dist/{rack-cell-3d.js → storage-cell-3d.js} +3 -3
  37. package/dist/storage-cell-3d.js.map +1 -0
  38. package/dist/{rack-cell.d.ts → storage-cell.d.ts} +12 -6
  39. package/dist/{rack-cell.js → storage-cell.js} +9 -9
  40. package/dist/storage-cell.js.map +1 -0
  41. package/dist/{asrs-rack-3d.d.ts → storage-rack-3d.d.ts} +1 -1
  42. package/dist/{asrs-rack-3d.js → storage-rack-3d.js} +4 -4
  43. package/dist/storage-rack-3d.js.map +1 -0
  44. package/dist/{asrs-rack.d.ts → storage-rack.d.ts} +22 -16
  45. package/dist/{asrs-rack.js → storage-rack.js} +32 -26
  46. package/dist/storage-rack.js.map +1 -0
  47. package/dist/templates/index.d.ts +60 -0
  48. package/dist/templates/index.js +59 -17
  49. package/dist/templates/index.js.map +1 -1
  50. package/package.json +2 -2
  51. package/src/crane-3d.ts +273 -0
  52. package/src/crane.ts +555 -0
  53. package/src/index.ts +13 -6
  54. package/src/mobile-storage-rack.ts +56 -0
  55. package/src/rack-column.ts +340 -0
  56. package/src/rack-grid-3d.ts +128 -0
  57. package/src/rack-grid-cell.ts +404 -0
  58. package/src/rack-grid-helpers.ts +77 -0
  59. package/src/rack-grid-location.ts +286 -0
  60. package/src/rack-grid.ts +994 -0
  61. package/src/stock.ts +426 -0
  62. package/src/{rack-cell-3d.ts → storage-cell-3d.ts} +2 -2
  63. package/src/{rack-cell.ts → storage-cell.ts} +19 -13
  64. package/src/{asrs-rack-3d.ts → storage-rack-3d.ts} +3 -3
  65. package/src/{asrs-rack.ts → storage-rack.ts} +31 -25
  66. package/src/templates/index.ts +59 -17
  67. package/test/test-rack-grid-crane.ts +212 -0
  68. package/test/test-rack-grid.ts +77 -0
  69. package/test/{test-asrs-crane.ts → test-storage-rack-crane.ts} +8 -8
  70. package/translations/en.json +55 -7
  71. package/translations/ja.json +52 -4
  72. package/translations/ko.json +52 -4
  73. package/translations/ms.json +55 -7
  74. package/translations/zh.json +52 -4
  75. package/tsconfig.tsbuildinfo +1 -1
  76. package/dist/asrs-crane-3d.d.ts +0 -17
  77. package/dist/asrs-crane-3d.js +0 -181
  78. package/dist/asrs-crane-3d.js.map +0 -1
  79. package/dist/asrs-crane.d.ts +0 -98
  80. package/dist/asrs-crane.js +0 -216
  81. package/dist/asrs-crane.js.map +0 -1
  82. package/dist/asrs-rack-3d.js.map +0 -1
  83. package/dist/asrs-rack.js.map +0 -1
  84. package/dist/rack-cell-3d.js.map +0 -1
  85. package/dist/rack-cell.js.map +0 -1
  86. package/src/asrs-crane-3d.ts +0 -211
  87. package/src/asrs-crane.ts +0 -275
  88. /package/icons/{asrs-crane.png → crane.png} +0 -0
  89. /package/icons/{asrs-rack.png → storage-rack.png} +0 -0
package/src/crane.ts ADDED
@@ -0,0 +1,555 @@
1
+ /*
2
+ * Copyright © HatioLab Inc. All rights reserved.
3
+ */
4
+ import { Component, ComponentNature, ContainerAbstract, ContainerCapacity, RealObject, sceneComponent } from '@hatiolab/things-scene'
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+ import type { SlotDef, State, Material3D } from '@hatiolab/things-scene'
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+ import {
7
+ CarrierHolder,
8
+ Legendable,
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+ Mover,
10
+ Placeable,
11
+ type AttachFrame,
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+ type Alignment,
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+ type Heights,
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+ type LegendBinding,
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+ type MoveOptions,
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+ type PlacementArchetype
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+ } from '@operato/scene-base'
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+
19
+ import { Crane3D } from './crane-3d.js'
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+
21
+ /**
22
+ * Crane status — the operating state of a stacker crane.
23
+ *
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+ * - `idle` — parked at home position
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+ * - `moving` — translating (horizontal) or along the mast (vertical);
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+ * typically combined
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+ * - `loading` — extracting a carrier from a rack cell
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+ * - `unloading` — placing a carrier into a rack cell
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+ * - `error` — fault / e-stop / collision warning
30
+ */
31
+ export type CraneStatus = 'idle' | 'moving' | 'loading' | 'unloading' | 'error'
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+
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+ /** Crane 컴포넌트 state */
34
+ export interface CraneState extends State {
35
+ // ── 운영 상태 ──
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+ status?: CraneStatus
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+
38
+ /**
39
+ * Crane 이 서비스 할 타깃 컴포넌트의 refid (또는 id).
40
+ * 명시되면 그 컴포넌트 (또는 그 children) 의 위치를 stop point 로 사용 — heuristic
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+ * 으로 sibling 추정 안 함. 미명시면 sibling 안에서 추측.
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+ * 예: RackGrid 의 refid 를 지정하면 그 안의 cell 들 사이에서만 이동.
43
+ */
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+ target?: string
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+
46
+ // ── 액추에이터 ──
47
+ /** 마스트 따라 carriage 의 수직 위치 (mm). */
48
+ carriageHeight?: number
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+ /**
50
+ * Fork prong 의 최대 신축 가능 길이 (mm). cell 깊이 + 여유.
51
+ * 일반적으로 pallet 깊이 (1200mm) + 여유 ≈ 1300mm 또는 그 이하 (default 600).
52
+ */
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+ forkLength?: number
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+ /**
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+ * Fork 의 *현재 신축 거리* (mm). 0 = collapsed (shuttle 안 들어가있음),
56
+ * forkLength = fully extended (cell 안 carrier 의 fork pocket 도달).
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+ *
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+ * 시뮬레이션 흐름:
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+ * idle: 0
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+ * approach → 0
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+ * pick / place: 0 → forkLength (extending) → 0 (retracting with carrier)
62
+ */
63
+ forkExtension?: number
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+ /**
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+ * Fork 의 *carrier 들어올림 높이* (mm). 0 = neutral (cell shelf 와 같은 면),
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+ * +값 = carrier 를 *위로* 들어올림 (fork pocket 안으로 진입 후 위로 lifting).
67
+ */
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+ forkLift?: number
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+
70
+ // ── 3D 재질 ──
71
+ material3d?: Material3D
72
+ }
73
+
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+ const BODY_LEGEND = {
75
+ idle: '#888',
76
+ moving: '#aabbcc',
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+ loading: '#ffaa00',
78
+ unloading: '#ffaa00',
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+ error: '#c66',
80
+ default: '#888'
81
+ }
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+
83
+ const LAMP_EMISSIVE_LEGEND = {
84
+ idle: '#222222',
85
+ moving: '#44ff44',
86
+ loading: '#ffaa00',
87
+ unloading: '#ffaa00',
88
+ error: '#ff3333',
89
+ default: '#222222'
90
+ }
91
+
92
+ const NATURE: ComponentNature = {
93
+ mutable: false,
94
+ resizable: true,
95
+ rotatable: true,
96
+ properties: [
97
+ {
98
+ type: 'select',
99
+ label: 'status',
100
+ name: 'status',
101
+ property: {
102
+ options: [
103
+ { display: 'Idle', value: 'idle' },
104
+ { display: 'Moving', value: 'moving' },
105
+ { display: 'Loading', value: 'loading' },
106
+ { display: 'Unloading', value: 'unloading' },
107
+ { display: 'Error', value: 'error' }
108
+ ]
109
+ }
110
+ },
111
+ {
112
+ type: 'string',
113
+ label: 'target',
114
+ name: 'target',
115
+ placeholder: 'refid of target (e.g., a RackGrid) — crane serves only its cells'
116
+ },
117
+ {
118
+ type: 'number',
119
+ label: 'carriage-height',
120
+ name: 'carriageHeight',
121
+ placeholder: 'mm — height of carriage on mast'
122
+ },
123
+ {
124
+ type: 'number',
125
+ label: 'fork-length',
126
+ name: 'forkLength',
127
+ placeholder: 'mm — fork prong 최대 신축 길이 (default 600)'
128
+ },
129
+ {
130
+ type: 'number',
131
+ label: 'fork-extension',
132
+ name: 'forkExtension',
133
+ placeholder: 'mm — 현재 신축 거리 (0 = collapsed)'
134
+ },
135
+ {
136
+ type: 'number',
137
+ label: 'fork-lift',
138
+ name: 'forkLift',
139
+ placeholder: 'mm — carrier 들어올림 높이 (+ 위로)'
140
+ }
141
+ ],
142
+ help: 'scene/component/crane'
143
+ }
144
+
145
+ // Mixin chain: Mover → CarrierHolder → ContainerCapacity → Legendable → Placeable → ContainerAbstract
146
+ //
147
+ // Mover: pick / place / pickAndPlace / moveTo / engage primitives
148
+ // CarrierHolder: attachPointFor() — where the carrier sits on the crane (carriage fork)
149
+ // ContainerCapacity: receive() / dispatch() / canReceive() / slots — slot tracking +
150
+ // TRANSFER_SLOT_KEY bookkeeping during transit
151
+ // Legendable: status → bodyColor / lampEmissive colour mapping
152
+ // Placeable: floor-archetype 3D positioning
153
+ // ContainerAbstract: child management — carrier becomes a child while in transit
154
+ //
155
+ // Note: ContainerAbstract replaces Shape. The 2D outline is drawn manually in
156
+ // render() below (a simple top-down rectangle), matching the old Shape output
157
+ // without the Shape base-class overhead.
158
+ /**
159
+ * Crane — a stacker / retrieval picker. Picker contract instance.
160
+ *
161
+ * Moves carriers between rack cells (or any Placeable target). The crane
162
+ * is *picker-side* of the Phase G/H Pickable contract — it knows how to
163
+ * `pick(carrier)` / `place(carrier, target)` and `engage(target, kind)`
164
+ * to align its actuators. It is *storage-agnostic* — any Rack / Cell /
165
+ * Spot / Conveyor that implements the receive/dispatch protocol is a
166
+ * valid target.
167
+ *
168
+ * Structure: a tall vertical mast that translates horizontally on a rail
169
+ * or free floor path, with a carriage that slides up/down the mast carrying
170
+ * a shuttle / forks.
171
+ *
172
+ * **Monitoring mode**: crane status is driven by external data binding
173
+ * (`state.status`, `state.carriageHeight`). The carrier is referenced
174
+ * via data binding — it is NOT a child of the crane in monitoring mode.
175
+ *
176
+ * **Simulation mode**: call `crane.pick(carrier)` / `crane.place(carrier, target)`
177
+ * (or `crane.pickAndPlace(carrier, target)`). Mover handles navigation +
178
+ * engage + reparent. During transit the carrier IS a child of the crane.
179
+ */
180
+ @sceneComponent('crane')
181
+ export default class Crane extends Mover(CarrierHolder(ContainerCapacity(Legendable(Placeable(ContainerAbstract))))) {
182
+ declare state: CraneState
183
+ declare _realObject?: Crane3D
184
+
185
+ static legends: Record<string, LegendBinding> = {
186
+ bodyColor: { from: 'status', legend: BODY_LEGEND },
187
+ lampEmissive: { from: 'status', legend: LAMP_EMISSIVE_LEGEND }
188
+ }
189
+
190
+ static placement: PlacementArchetype = 'floor'
191
+ static align: Alignment = 'bottom'
192
+ static defaultDepth = (h: Heights) => h.ceiling - h.floor
193
+
194
+ /** Yaw offset: crane model is drawn with the rail axis along X (right = forward). */
195
+ static yawOffset = 0
196
+
197
+ /**
198
+ * Phase H — the crane uses telescoping forks to pick up a carrier in a rack
199
+ * cell. Same mechanism as a forklift fork — engages the pallet's fork pocket.
200
+ * (Mover mixin chain is `: any` so override keyword is not usable, only the
201
+ * getter is defined.)
202
+ */
203
+ get toolType(): string {
204
+ return 'forklift-fork'
205
+ }
206
+
207
+ get nature() {
208
+ return NATURE
209
+ }
210
+
211
+ get anchors() {
212
+ return []
213
+ }
214
+
215
+ // ── ContainerCapacity ─────────────────────────────────────────────────────
216
+
217
+ /** Stacker crane carries at most one load at a time on its forks. */
218
+ get slots(): SlotDef[] {
219
+ return [{ id: 'forks', maxCount: 1 }]
220
+ }
221
+
222
+ // ── CarrierHolder — attach frame (carriage fork position) ─────────────────
223
+
224
+ /**
225
+ * Return the 3D attach frame on the crane's carriage (fork tip).
226
+ * Carriers are attached here while the crane is in transit (pick phase).
227
+ *
228
+ * The Crane3D exposes `getCarriageFrame()` — a sub-Object3D that
229
+ * tracks the carriage height and sits at the fork TCP. If the 3D object
230
+ * isn't built yet (e.g. before scene initialization), fall back to the
231
+ * crane's own object3d centre.
232
+ */
233
+ attachPointFor(carrier: Component): AttachFrame | null {
234
+ const ro = this._realObject
235
+ const frame = ro?.getCarriageFrame?.()
236
+ if (frame) {
237
+ const carrierDepth = resolveCarrierDepth(carrier)
238
+ // fork blade 위 (top surface) 에 pallet pocket 끼우듯 얹힘. y = blade top + carrier/2.
239
+ // z = blade 중심 (forkLength 의 반쪽 위치 — pallet center 가 blade 중간에 위치).
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+ const platformTopY = ro?.platformTopY ?? 0
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+ const bladeMidZ = ro?.bladeMidZ ?? 0
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+ return {
243
+ attach: frame,
244
+ localPosition: { x: 0, y: platformTopY + carrierDepth / 2, z: bladeMidZ }
245
+ }
246
+ }
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+ const root = this._realObject?.object3d
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+ if (!root) return null
249
+ return { attach: root }
250
+ }
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+
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+ // ── Mover overrides ───────────────────────────────────────────────────────
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+
254
+ /**
255
+ * Domain-specific actuation between arrival and reparent.
256
+ *
257
+ * Simulation sequence for PICK:
258
+ * 1. Mover.pick() navigates crane to carrier position (moveTo).
259
+ * 2. engage('pick') → snap carriage height + status 'loading'.
260
+ * 3. Carrier is reparented to crane (becomes child).
261
+ *
262
+ * For now: set status and snap carriage height. A full simulation
263
+ * would tween the carriageHeight here (animate Crane3D).
264
+ *
265
+ * Status lifecycle:
266
+ * idle → (moveTo running) → engage fires → loading/unloading → (reparent) → idle
267
+ * The 'moving' state is not set from Mover.moveTo() because TypeScript
268
+ * can't call super.moveTo() on an `: any`-typed mixin. External data
269
+ * binding sets 'moving' in monitoring mode; override pick()/place() to
270
+ * set it in full simulation environments.
271
+ */
272
+ async engage(
273
+ target: Component,
274
+ kind: 'pick' | 'place',
275
+ _options: MoveOptions = {}
276
+ ): Promise<void> {
277
+ if (kind === 'pick') {
278
+ this.setState({ status: 'loading' as CraneStatus })
279
+ const carrierY = resolveCarrierCenterY(target)
280
+ if (carrierY !== null) {
281
+ this.setState({ carriageHeight: carrierY })
282
+ }
283
+ } else {
284
+ this.setState({ status: 'unloading' as CraneStatus })
285
+ }
286
+ // In a full simulation: await carriage-motion tween here.
287
+ }
288
+
289
+ // ── Domain aliases ────────────────────────────────────────────────────────
290
+
291
+ /** Fetch a carrier from a rack cell (semantically = pick). */
292
+ fetch(carrier: Component, options?: MoveOptions): Promise<void> {
293
+ return this.pick(carrier, options)
294
+ }
295
+
296
+ /** Deposit a carrier into a rack cell (semantically = place). */
297
+ deposit(carrier: Component, cell: Component, options?: MoveOptions): Promise<void> {
298
+ return this.place(carrier, cell, options)
299
+ }
300
+
301
+ // ── 2D rendering ─────────────────────────────────────────────────────────
302
+
303
+ /**
304
+ * 2D — top-down rectangle showing the crane's footprint along the rail.
305
+ * The crane is much taller than wide, so the 2D mark is small.
306
+ */
307
+ render(ctx: CanvasRenderingContext2D) {
308
+ const { width, height, left, top } = this.state
309
+ const fillColor = (this.state.bodyColor as string) || '#888'
310
+ ctx.save()
311
+ ctx.fillStyle = fillColor
312
+ ctx.beginPath()
313
+ ctx.rect(left, top, width, height)
314
+ ctx.fill()
315
+ ctx.restore()
316
+ }
317
+
318
+ // ── 3D ───────────────────────────────────────────────────────────────────
319
+
320
+ buildRealObject(): RealObject | undefined {
321
+ if (!this._simStarted) {
322
+ this._simStarted = true
323
+ // 초기 지연 800~2800ms 사이 random — 여러 crane 이 동기적으로 시작하지 않도록.
324
+ const initialDelay = 800 + Math.random() * 2000
325
+ setTimeout(() => {
326
+ this.simulate().catch(e => console.error('[Crane] simulate', e))
327
+ }, initialDelay)
328
+ }
329
+ return new Crane3D(this)
330
+ }
331
+
332
+ // ── Random animation (visual smoke test) ─────────────────────────────────
333
+ // things-scene 의 component.animate() (frameClock 기반, pause/speed 대응) 를 사용.
334
+
335
+ private _simStarted = false
336
+ private _simRunning = false
337
+ private _simAbort = false
338
+ // Rail = crane 의 *로컬 X 축* (state.rotation 적용). simulate 진입 시 1회 계산해서 캐시.
339
+ private _railOriginX = 0
340
+ private _railOriginY = 0
341
+ private _railCos = 1
342
+ private _railSin = 0
343
+ private _railMin = NaN // local-X 축 rail offset min
344
+ private _railMax = NaN // local-X 축 rail offset max
345
+ private _targetSide = 1 // +Z (fork +Z 로 뻗어야 하나) / -Z
346
+
347
+ /** Continuous random pick → transport → place cycles. Visual smoke test. */
348
+ async simulate(): Promise<void> {
349
+ if (this._simRunning) return
350
+ this._simRunning = true
351
+ this._simAbort = false
352
+ try {
353
+ this._initRailRange()
354
+ while (!this._simAbort) {
355
+ await this._oneCycle()
356
+ }
357
+ } finally {
358
+ this._simRunning = false
359
+ }
360
+ }
361
+
362
+ /**
363
+ * state.target bbox 를 crane 의 *로컬 X 축* 으로 projection 해서 rail range 1회 계산.
364
+ * Rotation 적용된 crane 의 local X (= rail) 방향으로 움직이도록 cos/sin 캐시.
365
+ */
366
+ private _initRailRange(): void {
367
+ this._railMin = this._railMax = NaN
368
+
369
+ // 1순위: state.target refid 로 명시. 2순위: crane 의 parent 컴포넌트 (자연스러운
370
+ // "이 컨테이너 안에서만 움직여" 기본값).
371
+ const targetRefId = (this.state as any).target as string | undefined
372
+ const root = (this as any).root
373
+ let target = targetRefId ? root?.findById?.(targetRefId) : null
374
+ if (!target) {
375
+ const parent = (this as any).parent
376
+ // parent 가 root/model-layer 같은 top-level 이면 bbox 가 의미없음 → skip
377
+ if (parent && parent !== root && (parent.state as any)?.width > 0) {
378
+ target = parent
379
+ }
380
+ }
381
+ if (!target) return
382
+
383
+ const tState = target.state ?? {}
384
+ const tl = numOr(tState.left, 0)
385
+ const tt = numOr(tState.top, 0)
386
+ const tw = numOr(tState.width, 0)
387
+ const th = numOr(tState.height, 0)
388
+ if (tw <= 0 || th <= 0) return
389
+
390
+ const W = numOr((this.state as any).width, 100)
391
+ const H = numOr((this.state as any).height, 100)
392
+ const rotation = numOr((this.state as any).rotation, 0)
393
+ const cos = Math.cos(rotation)
394
+ const sin = Math.sin(rotation)
395
+
396
+ // Rail origin = crane 의 현재 canvas center. 이 점에서 local X 방향으로 ±rail offset.
397
+ this._railOriginX = numOr((this.state as any).left, 0) + W / 2
398
+ this._railOriginY = numOr((this.state as any).top, 0) + H / 2
399
+ this._railCos = cos
400
+ this._railSin = sin
401
+
402
+ // Target bbox 4 corner 를 crane local frame 으로 projection.
403
+ // local X (rail) = dx*cos + dy*sin
404
+ // local Z (aisle) = -dx*sin + dy*cos
405
+ const corners = [
406
+ { x: tl, y: tt },
407
+ { x: tl + tw, y: tt },
408
+ { x: tl, y: tt + th },
409
+ { x: tl + tw, y: tt + th }
410
+ ]
411
+ let minRail = Infinity
412
+ let maxRail = -Infinity
413
+ let aisleSum = 0
414
+ for (const c of corners) {
415
+ const dx = c.x - this._railOriginX
416
+ const dy = c.y - this._railOriginY
417
+ const rail = dx * cos + dy * sin
418
+ const aisle = -dx * sin + dy * cos
419
+ if (rail < minRail) minRail = rail
420
+ if (rail > maxRail) maxRail = rail
421
+ aisleSum += aisle
422
+ }
423
+ // Crane 자체 W 만큼 안쪽으로 좁혀 — crane center 가 [minRail+W/2, maxRail-W/2] 안에
424
+ // 있으면 crane 전체가 target bbox 안 (local X 방향).
425
+ this._railMin = minRail + W / 2
426
+ this._railMax = Math.max(this._railMin, maxRail - W / 2)
427
+ this._targetSide = aisleSum >= 0 ? +1 : -1
428
+ }
429
+
430
+ stopSimulate(): void {
431
+ this._simAbort = true
432
+ // 진행 중인 animate() controller 도 즉시 정지 — onComplete 가 호출되어 _tween Promise
433
+ // 가 resolve → simulate() while 루프가 다음 반복에서 _simAbort 보고 종료. 이걸로
434
+ // 루프 stack 의 strong ref 해소, frameClock subscription 해제.
435
+ const ctrl = (this as any)._animate
436
+ if (ctrl && typeof ctrl.stop === 'function') {
437
+ try { ctrl.stop() } catch {}
438
+ }
439
+ }
440
+
441
+ /**
442
+ * 컴포넌트 dispose 시 (보드 종료, scene reload 등) 진행 중 simulate 루프와 animate
443
+ * subscription 을 정리. 미정리 시 루프의 await stack 이 component 를 strong reference
444
+ * 로 잡아 GC 안 됨 + frameClock 콜백 살아남음.
445
+ */
446
+ dispose(): void {
447
+ this.stopSimulate()
448
+ super.dispose?.()
449
+ }
450
+
451
+ private async _oneCycle(): Promise<void> {
452
+ const W = numOr((this.state as any).width, 100)
453
+ const H = numOr((this.state as any).height, 100)
454
+ const D = numOr((this.state as any).depth, W * 4)
455
+ const forkLen = numOr((this.state as any).forkLength, H * 0.6)
456
+
457
+ if (!Number.isFinite(this._railMin) || !Number.isFinite(this._railMax)) {
458
+ await new Promise(r => setTimeout(r, 800))
459
+ return
460
+ }
461
+
462
+ const pickRail = () => this._railMin + Math.random() * Math.max(0, this._railMax - this._railMin)
463
+ const toLeftTop = (rail: number) => ({
464
+ left: this._railOriginX + rail * this._railCos - W / 2,
465
+ top: this._railOriginY + rail * this._railSin - H / 2
466
+ })
467
+
468
+ const source = toLeftTop(pickRail())
469
+ const dest = toLeftTop(pickRail())
470
+
471
+ const sourceCH = Math.random() * D * 0.75
472
+ const destCH = Math.random() * D * 0.75
473
+ const liftH = Math.max(20, D * 0.02)
474
+ const side = this._targetSide
475
+
476
+ // Tween duration 은 base 의 70~130% 사이 random — 여러 crane 이 같은 타이밍으로 안 보이도록.
477
+ const jitter = (base: number): number => base * (0.7 + Math.random() * 0.6)
478
+
479
+ // 이동: crane local X 방향 → canvas (left, top) 둘 다 동시 변경 (rotation 적용 시 diagonal)
480
+ await this._tween({ status: 'moving', left: source.left, top: source.top, carriageHeight: sourceCH }, jitter(1500))
481
+ await this._tween({ status: 'loading', forkExtension: side * forkLen }, jitter(700))
482
+ await this._tween({ forkLift: liftH }, jitter(400))
483
+ await this._tween({ forkExtension: 0 }, jitter(700))
484
+ await this._tween({ status: 'moving', left: dest.left, top: dest.top, carriageHeight: destCH }, jitter(1500))
485
+ await this._tween({ status: 'unloading', forkExtension: side * forkLen }, jitter(700))
486
+ await this._tween({ forkLift: 0 }, jitter(400))
487
+ await this._tween({ status: 'idle', forkExtension: 0 }, jitter(700))
488
+
489
+ // 사이클 사이 짧은 idle (200~1000ms) — 자연스러운 phase 분산
490
+ await new Promise(r => setTimeout(r, 200 + Math.random() * 800))
491
+ }
492
+
493
+ /**
494
+ * things-scene 의 `component.animate()` 로 한 구간 tween. step 콜백에서 setState 호출.
495
+ * frameClock.simTime 기반이라 scene pause / speed change / suppressAnimations 모두 자동 대응.
496
+ */
497
+ private _tween(targets: Record<string, any>, duration: number): Promise<void> {
498
+ const start: Record<string, number> = {}
499
+ for (const k of Object.keys(targets)) {
500
+ if (k === 'status') continue
501
+ const v = (this.state as any)[k]
502
+ start[k] = typeof v === 'number' && Number.isFinite(v) ? v : 0
503
+ }
504
+ if (typeof targets.status === 'string') {
505
+ this.setState({ status: targets.status })
506
+ }
507
+ return new Promise<void>(resolve => {
508
+ let resolved = false
509
+ const finish = () => {
510
+ if (resolved) return
511
+ resolved = true
512
+ resolve()
513
+ }
514
+ const controller = (this as any).animate({
515
+ duration,
516
+ ease: 'inout',
517
+ delta: 'quad',
518
+ step: (dx: number) => {
519
+ if (this._simAbort) {
520
+ controller.stop?.()
521
+ return finish()
522
+ }
523
+ const update: Record<string, number> = {}
524
+ for (const k of Object.keys(start)) {
525
+ const tgt = targets[k]
526
+ if (typeof tgt !== 'number') continue
527
+ update[k] = start[k] + (tgt - start[k]) * dx
528
+ }
529
+ this.setState(update as any)
530
+ },
531
+ onComplete: finish
532
+ })
533
+ controller.start()
534
+ })
535
+ }
536
+ }
537
+
538
+ function resolveCarrierDepth(c: Component): number {
539
+ const eff = (c as any)._realObject?.effectiveDepth
540
+ if (typeof eff === 'number' && Number.isFinite(eff)) return eff
541
+ return numOr((c as any)?.state?.depth, 0)
542
+ }
543
+
544
+ function resolveCarrierCenterY(c: Component): number | null {
545
+ const pos = (c as any).state
546
+ if (!pos) return null
547
+ // zPos is the 3D Y center of a Placeable component in things-scene
548
+ const zPos = numOr(pos.zPos, NaN)
549
+ if (!Number.isNaN(zPos)) return zPos
550
+ return null
551
+ }
552
+
553
+ function numOr(v: unknown, dflt: number): number {
554
+ return typeof v === 'number' && Number.isFinite(v) ? v : dflt
555
+ }
package/src/index.ts CHANGED
@@ -9,12 +9,19 @@ export type { BoxMaterial } from './box.js'
9
9
 
10
10
  export { default as Parcel } from './parcel.js'
11
11
 
12
- export { default as AsrsRack } from './asrs-rack.js'
13
- export { default as RackCell } from './rack-cell.js'
14
- export type { RackCellType } from './rack-cell.js'
15
- export { RackCell3D } from './rack-cell-3d.js'
16
- export { default as AsrsCrane } from './asrs-crane.js'
17
- export type { AsrsCraneStatus } from './asrs-crane.js'
12
+ export { default as StorageRack } from './storage-rack.js'
13
+ export type { StorageRackState } from './storage-rack.js'
14
+ export { StorageRack3D } from './storage-rack-3d.js'
15
+ export { default as RackGrid } from './rack-grid.js'
16
+ export type { RackGridState } from './rack-grid.js'
17
+ export { RackGrid3D } from './rack-grid-3d.js'
18
+ export { default as MobileStorageRack } from './mobile-storage-rack.js'
19
+ export { default as StorageCell } from './storage-cell.js'
20
+ export type { StorageCellType } from './storage-cell.js'
21
+ export { StorageCell3D } from './storage-cell-3d.js'
22
+ export { default as Crane } from './crane.js'
23
+ export type { CraneState, CraneStatus } from './crane.js'
24
+ export { Crane3D } from './crane-3d.js'
18
25
 
19
26
  export { default as Spot } from './spot.js'
20
27
  export { Spot3D } from './spot-3d.js'
@@ -0,0 +1,56 @@
1
+ /*
2
+ * Copyright © HatioLab Inc. All rights reserved.
3
+ *
4
+ * MobileRack — a Rack that can also move.
5
+ *
6
+ * The whole point of the storage abstraction: `Mover(Rack)` mixin gives a
7
+ * *moving storage* without changing Rack's role. Use cases — an AGV-mounted
8
+ * rack, a cart, a tote-on-conveyor, a mobile shelving unit, etc.
9
+ *
10
+ * The cells, the cell-map topology, the Pickable contract, the carrier
11
+ * attach-point — all unchanged. Only thing added: the rack can `moveTo(...)`,
12
+ * `pick(...)`, `place(...)`, `pickAndPlace(...)`.
13
+ *
14
+ * Component type: `mobile-rack`. Use `<mobile-rack levels=...>` on the
15
+ * board same as a Rack; pickers (Crane / Forklift / robot arm) interact
16
+ * with its cells via the same RackCell-side contract.
17
+ *
18
+ * Note: a moving rack is itself a *picker target* from another picker's
19
+ * point of view — the same RackCell.acceptanceRotation contract applies
20
+ * because cells, not racks, are the picker's interlocutor.
21
+ */
22
+
23
+ import { Component, ContainerCapacity, sceneComponent } from '@hatiolab/things-scene'
24
+ import type { SlotDef } from '@hatiolab/things-scene'
25
+ import { Mover } from '@operato/scene-base'
26
+
27
+ import StorageRack from './storage-rack.js'
28
+
29
+ // `Mover(Rack)` adds moveTo / pick / place / engage. `ContainerCapacity` is
30
+ // also added so the rack itself participates in slot bookkeeping when it
31
+ // behaves as a (mobile) carrier holder during transit. Rack already extends
32
+ // `CarrierHolder + Placeable`, so the full chain becomes:
33
+ // Mover → ContainerCapacity → Rack(=CellContainer → CarrierHolder → Placeable → ContainerAbstract)
34
+ @sceneComponent('mobile-storage-rack')
35
+ export default class MobileRack extends Mover(ContainerCapacity(StorageRack as any)) {
36
+ /**
37
+ * Mobile racks carry their cells as cargo. The crane that *moves* a
38
+ * MobileRack treats the rack itself as the carrier — one slot, one rack.
39
+ */
40
+ get slots(): SlotDef[] {
41
+ return [{ id: 'self', maxCount: 1 }]
42
+ }
43
+
44
+ /**
45
+ * The toolType for a fork/clamp that lifts an entire mobile rack.
46
+ * Different from the per-pallet tooling used to extract a carrier from
47
+ * a cell inside the rack.
48
+ */
49
+ get toolType(): string {
50
+ return 'rack-clamp'
51
+ }
52
+ }
53
+
54
+ // Re-export `Component` import to keep the file self-contained for IDEs that
55
+ // flatten dependency graphs. (Used implicitly by the parent mixin chain.)
56
+ export { Component }