@operato/scene-storage 10.0.0-beta.33 → 10.0.0-beta.34

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (89) hide show
  1. package/CHANGELOG.md +14 -0
  2. package/dist/crane-3d.d.ts +14 -0
  3. package/dist/crane-3d.js +238 -0
  4. package/dist/crane-3d.js.map +1 -0
  5. package/dist/crane.d.ts +157 -0
  6. package/dist/crane.js +440 -0
  7. package/dist/crane.js.map +1 -0
  8. package/dist/index.d.ts +13 -6
  9. package/dist/index.js +9 -4
  10. package/dist/index.js.map +1 -1
  11. package/dist/mobile-storage-rack.d.ts +17 -0
  12. package/dist/mobile-storage-rack.js +55 -0
  13. package/dist/mobile-storage-rack.js.map +1 -0
  14. package/dist/rack-column.d.ts +35 -0
  15. package/dist/rack-column.js +258 -0
  16. package/dist/rack-column.js.map +1 -0
  17. package/dist/rack-grid-3d.d.ts +13 -0
  18. package/dist/rack-grid-3d.js +94 -0
  19. package/dist/rack-grid-3d.js.map +1 -0
  20. package/dist/rack-grid-cell.d.ts +341 -0
  21. package/dist/rack-grid-cell.js +321 -0
  22. package/dist/rack-grid-cell.js.map +1 -0
  23. package/dist/rack-grid-helpers.d.ts +28 -0
  24. package/dist/rack-grid-helpers.js +71 -0
  25. package/dist/rack-grid-helpers.js.map +1 -0
  26. package/dist/rack-grid-location.d.ts +37 -0
  27. package/dist/rack-grid-location.js +227 -0
  28. package/dist/rack-grid-location.js.map +1 -0
  29. package/dist/rack-grid.d.ts +80 -0
  30. package/dist/rack-grid.js +829 -0
  31. package/dist/rack-grid.js.map +1 -0
  32. package/dist/stock.d.ts +78 -0
  33. package/dist/stock.js +333 -0
  34. package/dist/stock.js.map +1 -0
  35. package/dist/{rack-cell-3d.d.ts → storage-cell-3d.d.ts} +1 -1
  36. package/dist/{rack-cell-3d.js → storage-cell-3d.js} +3 -3
  37. package/dist/storage-cell-3d.js.map +1 -0
  38. package/dist/{rack-cell.d.ts → storage-cell.d.ts} +12 -6
  39. package/dist/{rack-cell.js → storage-cell.js} +9 -9
  40. package/dist/storage-cell.js.map +1 -0
  41. package/dist/{asrs-rack-3d.d.ts → storage-rack-3d.d.ts} +1 -1
  42. package/dist/{asrs-rack-3d.js → storage-rack-3d.js} +4 -4
  43. package/dist/storage-rack-3d.js.map +1 -0
  44. package/dist/{asrs-rack.d.ts → storage-rack.d.ts} +22 -16
  45. package/dist/{asrs-rack.js → storage-rack.js} +32 -26
  46. package/dist/storage-rack.js.map +1 -0
  47. package/dist/templates/index.d.ts +60 -0
  48. package/dist/templates/index.js +59 -17
  49. package/dist/templates/index.js.map +1 -1
  50. package/package.json +2 -2
  51. package/src/crane-3d.ts +273 -0
  52. package/src/crane.ts +538 -0
  53. package/src/index.ts +13 -6
  54. package/src/mobile-storage-rack.ts +56 -0
  55. package/src/rack-column.ts +340 -0
  56. package/src/rack-grid-3d.ts +128 -0
  57. package/src/rack-grid-cell.ts +404 -0
  58. package/src/rack-grid-helpers.ts +77 -0
  59. package/src/rack-grid-location.ts +286 -0
  60. package/src/rack-grid.ts +994 -0
  61. package/src/stock.ts +426 -0
  62. package/src/{rack-cell-3d.ts → storage-cell-3d.ts} +2 -2
  63. package/src/{rack-cell.ts → storage-cell.ts} +19 -13
  64. package/src/{asrs-rack-3d.ts → storage-rack-3d.ts} +3 -3
  65. package/src/{asrs-rack.ts → storage-rack.ts} +31 -25
  66. package/src/templates/index.ts +59 -17
  67. package/test/test-rack-grid-crane.ts +212 -0
  68. package/test/test-rack-grid.ts +77 -0
  69. package/test/{test-asrs-crane.ts → test-storage-rack-crane.ts} +8 -8
  70. package/translations/en.json +55 -7
  71. package/translations/ja.json +52 -4
  72. package/translations/ko.json +52 -4
  73. package/translations/ms.json +55 -7
  74. package/translations/zh.json +52 -4
  75. package/tsconfig.tsbuildinfo +1 -1
  76. package/dist/asrs-crane-3d.d.ts +0 -17
  77. package/dist/asrs-crane-3d.js +0 -181
  78. package/dist/asrs-crane-3d.js.map +0 -1
  79. package/dist/asrs-crane.d.ts +0 -98
  80. package/dist/asrs-crane.js +0 -216
  81. package/dist/asrs-crane.js.map +0 -1
  82. package/dist/asrs-rack-3d.js.map +0 -1
  83. package/dist/asrs-rack.js.map +0 -1
  84. package/dist/rack-cell-3d.js.map +0 -1
  85. package/dist/rack-cell.js.map +0 -1
  86. package/src/asrs-crane-3d.ts +0 -211
  87. package/src/asrs-crane.ts +0 -275
  88. /package/icons/{asrs-crane.png → crane.png} +0 -0
  89. /package/icons/{asrs-rack.png → storage-rack.png} +0 -0
@@ -0,0 +1 @@
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* Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport {\n ApplicationContext,\n Component,\n ComponentNature,\n ContainerAbstract,\n Control,\n Layout,\n Model,\n POINT,\n Properties,\n sceneComponent,\n RealObject\n} from '@hatiolab/things-scene'\nimport type { State } from '@hatiolab/things-scene'\nimport * as THREE from 'three'\n\n/** RackGrid 컴포넌트 state */\nexport interface RackGridState extends State {\n rows?: number\n columns?: number\n zone?: string\n shelves?: number\n locPattern?: string\n sectionDigits?: number\n unitDigits?: number\n shelfLocations?: string\n stockScale?: number\n hideRackFrame?: boolean\n legendTarget?: string\n hideEmptyStock?: boolean\n widths?: number[]\n heights?: number[]\n}\nimport { RackGridCell } from './rack-grid-cell.js'\nimport { RackGrid3D } from './rack-grid-3d.js'\nimport { increaseLocation } from './rack-grid-location.js'\nimport type { StockMaterialProvider } from './stock.js'\n\nconst NATURE: ComponentNature = {\n mutable: false,\n resizable: true,\n rotatable: true,\n properties: [\n {\n type: 'number',\n label: 'rows',\n name: 'rows',\n property: 'rows'\n },\n {\n type: 'number',\n label: 'columns',\n name: 'columns',\n property: 'columns'\n },\n {\n type: 'string',\n label: 'zone',\n name: 'zone',\n property: 'zone'\n },\n {\n type: 'number',\n label: 'shelves',\n name: 'shelves',\n property: 'shelves'\n },\n {\n type: 'number',\n label: 'depth',\n name: 'depth',\n property: 'depth'\n },\n {\n type: 'string',\n label: 'location-pattern',\n name: 'locPattern',\n placeholder: '{z}{s}-{u}-{sh}'\n },\n {\n type: 'number',\n label: 'section-digits',\n name: 'sectionDigits',\n placeholder: '1, 2, 3, ...'\n },\n {\n type: 'number',\n label: 'unit-digits',\n name: 'unitDigits',\n placeholder: '1, 2, 3, ...'\n },\n {\n type: 'string',\n label: 'shelf-locations',\n name: 'shelfLocations',\n placeholder: '1,2,3,... / ,,,04'\n },\n {\n type: 'number',\n label: 'stock-scale',\n name: 'stockScale',\n property: {\n step: 0.01,\n min: 0,\n max: 1\n }\n },\n {\n type: 'checkbox',\n label: 'hide-rack-frame',\n name: 'hideRackFrame'\n },\n {\n type: 'id-input',\n label: 'legend-target',\n name: 'legendTarget',\n property: {\n component: 'legend'\n }\n },\n {\n type: 'checkbox',\n label: 'hide-empty-stock',\n name: 'hideEmptyStock'\n }\n ],\n help: 'scene/component/rack-grid'\n}\n\ntype SIDE_KEY = 'all' | 'out' | 'left' | 'right' | 'top' | 'bottom' | 'leftright' | 'topbottom'\n\nconst SIDES = {\n all: ['top', 'left', 'bottom', 'right'],\n out: ['top', 'left', 'bottom', 'right'],\n left: ['left'],\n right: ['right'],\n top: ['top'],\n bottom: ['bottom'],\n leftright: ['left', 'right'],\n topbottom: ['top', 'bottom']\n} as { [key: string]: SIDE_KEY[] }\n\nconst CLEAR_STYLE = {\n strokeStyle: '',\n lineDash: 'solid',\n lineWidth: 0\n}\n\nconst DEFAULT_STYLE = {\n strokeStyle: '#999',\n lineDash: 'solid',\n lineWidth: 1\n}\n\nconst TABLE_LAYOUT = Layout.get('table')\n\nfunction buildNewCell(app: ApplicationContext) {\n return Model.compile(\n {\n type: 'rack-grid-cell',\n strokeStyle: 'black',\n fillStyle: 'transparent',\n left: 0,\n top: 0,\n width: 1,\n height: 1,\n textWrap: true,\n isEmpty: false,\n border: buildBorderStyle(DEFAULT_STYLE, 'all')\n },\n app\n )\n}\n\nfunction buildCopiedCell(copy: any, app: ApplicationContext) {\n const obj = JSON.parse(JSON.stringify(copy))\n delete obj.text\n\n return Model.compile(obj, app)\n}\n\nfunction buildBorderStyle(style: any, where: SIDE_KEY): { [key: string]: any } {\n return (SIDES[where] || []).reduce((border: { [key: string]: any }, side: string) => {\n border[side] = style\n return border\n }, {} as { [key: string]: any })\n}\n\nfunction setCellBorder(cell: RackGridCell, style: any, where: SIDE_KEY) {\n if (!cell) {\n return\n }\n\n cell.set('border', Object.assign({}, cell.getState('border') || {}, buildBorderStyle(style, where)))\n}\n\nfunction isLeftMost(total: number, columns: number, indices: number[], i: number) {\n return i == 0 || !(i % columns) || indices.indexOf(i - 1) == -1\n}\n\nfunction isRightMost(total: number, columns: number, indices: number[], i: number) {\n return i == total - 1 || i % columns == columns - 1 || indices.indexOf(i + 1) == -1\n}\n\nfunction isTopMost(total: number, columns: number, indices: number[], i: number) {\n return i < columns || indices.indexOf(i - columns) == -1\n}\n\nfunction isBottomMost(total: number, columns: number, indices: number[], i: number) {\n return i > total - columns - 1 || indices.indexOf(i + columns) == -1\n}\n\nfunction above(columns: number, i: number) {\n return i - columns\n}\n\nfunction below(columns: number, i: number) {\n return i + columns\n}\n\nfunction before(columns: number, i: number) {\n return !(i % columns) ? -1 : i - 1\n}\n\nfunction after(columns: number, i: number) {\n return !((i + 1) % columns) ? -1 : i + 1\n}\n\nfunction array(value: any, size: number) {\n const arr = []\n for (let i = 0; i < size; i++) arr.push(1)\n return arr\n}\n\nconst columnControlHandler = {\n ondragmove: function (point: POINT, index: number, component: RackGrid) {\n const { left, top, width, height } = component.textBounds\n const widths_sum = component.widths_sum\n\n const widths = component.widths.slice()\n\n /* 컨트롤의 원래 위치를 구한다. */\n const origin_pos_unit = widths.slice(0, index + 1).reduce((sum: number, width: number) => sum + width, 0)\n const origin_offset = left + (origin_pos_unit / widths_sum) * width\n\n /*\n * point의 좌표는 부모 레이어 기준의 x, y 값이다.\n * 따라서, 도형의 회전을 감안한 좌표로의 변환이 필요하다.\n * Transcoord시에는 point좌표가 부모까지 transcoord되어있는 상태이므로,\n * 컴포넌트자신에 대한 transcoord만 필요하다.(마지막 파라미터를 false로).\n */\n const transcoorded = component.transcoordP2S(point.x, point.y)\n const diff = transcoorded.x - origin_offset\n\n let diff_unit = (diff / width) * widths_sum\n\n const min_width_unit = (widths_sum / width) * 5 // 5픽셀정도를 최소로\n\n if (diff_unit < 0) diff_unit = -Math.min(widths[index] - min_width_unit, -diff_unit)\n else diff_unit = Math.min(widths[index + 1] - min_width_unit, diff_unit)\n\n widths[index] = Math.round((widths[index] + diff_unit) * 100) / 100\n widths[index + 1] = Math.round((widths[index + 1] - diff_unit) * 100) / 100\n\n component.set('widths', widths)\n }\n}\n\nconst rowControlHandler = {\n ondragmove: function (point: POINT, index: number, component: RackGrid) {\n const { left, top, width, height } = component.textBounds\n const heights_sum = component.heights_sum\n\n const heights = component.heights.slice()\n\n /* 컨트롤의 원래 위치를 구한다. */\n index -= component.columns - 1\n const origin_pos_unit = heights.slice(0, index + 1).reduce((sum: number, height: number) => sum + height, 0)\n const origin_offset = top + (origin_pos_unit / heights_sum) * height\n\n /*\n * point의 좌표는 부모 레이어 기준의 x, y 값이다.\n * 따라서, 도형의 회전을 감안한 좌표로의 변환이 필요하다.\n * Transcoord시에는 point좌표가 부모까지 transcoord되어있는 상태이므로,\n * 컴포넌트자신에 대한 transcoord만 필요하다.(마지막 파라미터를 false로).\n */\n const transcoorded = component.transcoordP2S(point.x, point.y)\n const diff = transcoorded.y - origin_offset\n\n let diff_unit = (diff / height) * heights_sum\n\n const min_height_unit = (heights_sum / height) * 5 // 5픽셀정도를 최소로\n\n if (diff_unit < 0) diff_unit = -Math.min(heights[index] - min_height_unit, -diff_unit)\n else diff_unit = Math.min(heights[index + 1] - min_height_unit, diff_unit)\n\n heights[index] = Math.round((heights[index] + diff_unit) * 100) / 100\n heights[index + 1] = Math.round((heights[index + 1] - diff_unit) * 100) / 100\n\n component.set('heights', heights)\n }\n}\n\n@sceneComponent('rack-grid')\nexport default class RackGrid extends ContainerAbstract implements StockMaterialProvider {\n override get state(): RackGridState {\n return super.state as RackGridState\n }\n\n _focused_cell?: RackGridCell\n\n // StockMaterialProvider 구현\n _stock_materials: THREE.Material[] = []\n _default_material?: THREE.Material\n _empty_material?: THREE.Material\n private _legendTarget?: Component\n\n get legendTarget(): Component | undefined {\n const { legendTarget } = this.state\n\n if (!this._legendTarget && legendTarget) {\n this._legendTarget = this.root.findById?.(legendTarget)\n this._legendTarget?.on('change', this._onLegendChanged, this)\n }\n\n // 하위호환: 자체 legendTarget이 없으면 부모(Visualizer)의 legendTarget 폴백\n if (!this._legendTarget) {\n let ancestor = this.parent as any\n while (ancestor) {\n if (ancestor.legendTarget) return ancestor.legendTarget\n ancestor = ancestor.parent\n }\n // 서비스 레지스트리 폴백: stock-hub의 legendTarget\n const stockHub = (this.root as any)?.getService?.('stock')\n if (stockHub?.legendTarget) return stockHub.legendTarget\n }\n\n return this._legendTarget\n }\n\n get hideEmptyStock(): boolean {\n return !!this.getState('hideEmptyStock')\n }\n\n private _onLegendChanged() {\n this._resetMaterials()\n this.invalidate()\n }\n\n private _resetMaterials() {\n this._stock_materials.forEach(m => m.dispose?.())\n this._stock_materials = []\n delete this._default_material\n delete this._empty_material\n }\n buildRealObject(): RealObject | undefined {\n return new RackGrid3D(this)\n }\n\n dispose() {\n this._legendTarget?.off('change', this._onLegendChanged, this)\n delete this._legendTarget\n this._resetMaterials()\n\n super.dispose()\n\n delete this._focused_cell\n }\n\n created() {\n const tobeSize = this.rows * this.columns\n const gap = this.size() - tobeSize\n\n if (gap == 0) {\n return\n } else if (gap > 0) {\n let removals = this.components.slice(gap)\n this.remove(removals)\n } else {\n let newbies = []\n\n for (let i = 0; i < -gap; i++) newbies.push(buildNewCell(this.app))\n\n this.add(newbies)\n }\n\n const widths = this.getState('widths')\n const heights = this.getState('heights')\n\n if (!widths || widths.length < this.columns) this.set('widths', this.widths)\n if (!heights || heights.length < this.rows) this.set('heights', this.heights)\n }\n\n // 컴포넌트를 임의로 추가 및 삭제할 수 있는 지를 지정하는 속성임.\n get focusible() {\n return false\n }\n\n get widths(): number[] {\n const widths = this.getState('widths')\n\n if (!widths) return array(1, this.columns)\n\n if (widths.length < this.columns) return widths.concat(array(1, this.columns - widths.length))\n else if (widths.length > this.columns) return widths.slice(0, this.columns)\n\n return widths\n }\n\n get heights(): number[] {\n const heights = this.getState('heights')\n\n if (!heights) return array(1, this.rows)\n\n if (heights.length < this.rows) return heights.concat(array(1, this.rows - heights.length))\n else if (heights.length > this.rows) return heights.slice(0, this.rows)\n\n return heights\n }\n\n buildCells(newrows: number, newcolumns: number, oldrows: number, oldcolumns: number) {\n if (newrows < oldrows) {\n let removals = this.components.slice(oldcolumns * newrows)\n this.remove(removals)\n }\n\n const minrows = Math.min(newrows, oldrows)\n\n if (newcolumns > oldcolumns) {\n for (let r = 0; r < minrows; r++) {\n for (let c = oldcolumns; c < newcolumns; c++) {\n this.insertComponentAt(buildNewCell(this.app), r * newcolumns + c)\n }\n }\n } else if (newcolumns < oldcolumns) {\n let removals = []\n\n for (let r = 0; r < minrows; r++) {\n for (let c = newcolumns; c < oldcolumns; c++) {\n removals.push(this.components[r * oldcolumns + c])\n }\n }\n this.remove(removals)\n }\n\n if (newrows > oldrows) {\n let newbies = []\n\n for (let r = oldrows; r < newrows; r++) {\n for (let i = 0; i < newcolumns; i++) {\n newbies.push(buildNewCell(this.app))\n }\n }\n this.add(newbies)\n }\n\n this.set({\n widths: this.widths,\n heights: this.heights\n })\n }\n\n get layout(): any {\n return TABLE_LAYOUT\n }\n\n get rows() {\n return this.getState('rows')\n }\n\n setCellsStyle(cells: RackGridCell[], style: any, where: string) {\n const components = this.components\n const total = components.length\n const columns = this.getState('columns')\n\n // 병합된 셀도 포함시킨다.\n const _cells = [] as RackGridCell[]\n cells.forEach(c => {\n _cells.push(c)\n if (c.colspan || c.rowspan) {\n let col = this.getRowColumn(c).column\n let row = this.getRowColumn(c).row\n for (let i = row; i < row + c.rowspan; i++)\n for (let j = col; j < col + c.colspan; j++)\n if (i != row || j != col) _cells.push(this.components[i * this.columns + j] as RackGridCell)\n }\n })\n\n const indices = _cells.map(cell => components.indexOf(cell))\n indices.forEach(i => {\n const cell = components[i] as RackGridCell\n\n switch (where) {\n case 'all':\n setCellBorder(cell, style, where)\n\n if (isLeftMost(total, columns, indices, i))\n setCellBorder(components[before(columns, i)] as RackGridCell, style, 'right')\n if (isRightMost(total, columns, indices, i))\n setCellBorder(components[after(columns, i)] as RackGridCell, style, 'left')\n if (isTopMost(total, columns, indices, i))\n setCellBorder(components[above(columns, i)] as RackGridCell, style, 'bottom')\n if (isBottomMost(total, columns, indices, i))\n setCellBorder(components[below(columns, i)] as RackGridCell, style, 'top')\n break\n case 'in':\n if (!isLeftMost(total, columns, indices, i)) {\n setCellBorder(cell, style, 'left')\n }\n if (!isRightMost(total, columns, indices, i)) {\n setCellBorder(cell, style, 'right')\n }\n if (!isTopMost(total, columns, indices, i)) {\n setCellBorder(cell, style, 'top')\n }\n if (!isBottomMost(total, columns, indices, i)) {\n setCellBorder(cell, style, 'bottom')\n }\n break\n case 'out':\n if (isLeftMost(total, columns, indices, i)) {\n setCellBorder(cell, style, 'left')\n setCellBorder(components[before(columns, i)] as RackGridCell, style, 'right')\n }\n if (isRightMost(total, columns, indices, i)) {\n setCellBorder(cell, style, 'right')\n setCellBorder(components[after(columns, i)] as RackGridCell, style, 'left')\n }\n if (isTopMost(total, columns, indices, i)) {\n setCellBorder(cell, style, 'top')\n setCellBorder(components[above(columns, i)] as RackGridCell, style, 'bottom')\n }\n if (isBottomMost(total, columns, indices, i)) {\n setCellBorder(cell, style, 'bottom')\n setCellBorder(components[below(columns, i)] as RackGridCell, style, 'top')\n }\n break\n case 'left':\n if (isLeftMost(total, columns, indices, i)) {\n setCellBorder(cell, style, 'left')\n setCellBorder(components[before(columns, i)] as RackGridCell, style, 'right')\n }\n break\n case 'right':\n if (isRightMost(total, columns, indices, i)) {\n setCellBorder(cell, style, 'right')\n setCellBorder(components[after(columns, i)] as RackGridCell, style, 'left')\n }\n break\n case 'center':\n if (!isLeftMost(total, columns, indices, i)) {\n setCellBorder(cell, style, 'left')\n }\n if (!isRightMost(total, columns, indices, i)) {\n setCellBorder(cell, style, 'right')\n }\n break\n case 'middle':\n if (!isTopMost(total, columns, indices, i)) {\n setCellBorder(cell, style, 'top')\n }\n if (!isBottomMost(total, columns, indices, i)) {\n setCellBorder(cell, style, 'bottom')\n }\n break\n case 'top':\n if (isTopMost(total, columns, indices, i)) {\n setCellBorder(cell, style, 'top')\n setCellBorder(components[above(columns, i)] as RackGridCell, style, 'bottom')\n }\n break\n case 'bottom':\n if (isBottomMost(total, columns, indices, i)) {\n setCellBorder(cell, style, 'bottom')\n setCellBorder(components[below(columns, i)] as RackGridCell, style, 'top')\n }\n break\n case 'clear':\n setCellBorder(cell, CLEAR_STYLE, 'all')\n\n if (isLeftMost(total, columns, indices, i))\n setCellBorder(components[before(columns, i)] as RackGridCell, CLEAR_STYLE, 'right')\n if (isRightMost(total, columns, indices, i))\n setCellBorder(components[after(columns, i)] as RackGridCell, CLEAR_STYLE, 'left')\n if (isTopMost(total, columns, indices, i))\n setCellBorder(components[above(columns, i)] as RackGridCell, CLEAR_STYLE, 'bottom')\n if (isBottomMost(total, columns, indices, i))\n setCellBorder(components[below(columns, i)] as RackGridCell, CLEAR_STYLE, 'top')\n }\n })\n }\n\n getRowColumn(cell: RackGridCell) {\n const idx = this.components.indexOf(cell)\n\n return {\n column: idx % this.columns,\n row: Math.floor(idx / this.columns)\n }\n }\n\n getCellsByRow(row: number) {\n return this.components.slice(row * this.columns, (row + 1) * this.columns)\n }\n\n getCellsByColumn(column: number) {\n const cells = []\n for (let i = 0; i < this.rows; i++) cells.push(this.components[this.columns * i + column])\n\n return cells\n }\n\n deleteRows(cells: RackGridCell[]) {\n // 먼저 cells 위치의 행을 구한다.\n let rows = [] as number[]\n\n cells.forEach(cell => {\n let row = this.getRowColumn(cell).row\n if (-1 == rows.indexOf(row)) {\n rows.push(row)\n }\n })\n\n rows.sort((a, b) => {\n return a - b\n })\n\n rows.reverse()\n\n const heights = this.heights.slice()\n rows.forEach(row => {\n this.remove(this.getCellsByRow(row))\n })\n\n rows.forEach(row => heights.splice(row, 1))\n\n this.model.rows -= rows.length // 고의적으로, change 이벤트가 발생하지 않도록 set(..)을 사용하지 않음.\n this.set('heights', heights)\n }\n\n deleteColumns(cells: RackGridCell[]) {\n // 먼저 cells 위치의 열을 구한다.\n let columns = [] as number[]\n cells.forEach(cell => {\n let column = this.getRowColumn(cell).column\n if (-1 == columns.indexOf(column)) columns.push(column)\n })\n columns.sort((a, b) => {\n return a - b\n })\n columns.reverse()\n\n columns.forEach(column => {\n const widths = this.widths.slice()\n this.remove(this.getCellsByColumn(column))\n widths.splice(column, 1)\n this.model.columns -= 1 // 고의적으로, change 이벤트가 발생하지 않도록 set(..)을 사용하지 않음.\n this.set('widths', widths)\n })\n }\n\n insertCellsAbove(cells: RackGridCell[]) {\n // 먼저 cells 위치의 행을 구한다.\n let rows = [] as number[]\n cells.forEach(cell => {\n let row = this.getRowColumn(cell).row\n if (-1 == rows.indexOf(row)) rows.push(row)\n })\n rows.sort((a, b) => {\n return a - b\n })\n rows.reverse()\n // 행 2개 이상은 추가 안함. 임시로 막아놓음\n if (rows.length >= 2) return false\n let insertionRowPosition = rows[0]\n let newbieRowHeights = [] as number[]\n let newbieCells = [] as RackGridCell[]\n rows.forEach(row => {\n for (let i = 0; i < this.columns; i++)\n newbieCells.push(buildCopiedCell(this.components[row * this.columns + i].model, this.app) as RackGridCell)\n\n newbieRowHeights.push(this.heights[row])\n\n newbieCells.reverse().forEach(cell => {\n this.insertComponentAt(cell, insertionRowPosition * this.columns)\n })\n\n let heights = this.heights.slice()\n heights.splice(insertionRowPosition, 0, ...newbieRowHeights)\n this.set('heights', heights)\n\n this.model.rows += rows.length\n\n this.clearCache()\n })\n }\n\n insertCellsBelow(cells: RackGridCell[]) {\n // 먼저 cells 위치의 행을 구한다.\n let rows = [] as number[]\n cells.forEach(cell => {\n let row = this.getRowColumn(cell).row\n if (-1 == rows.indexOf(row)) rows.push(row)\n })\n rows.sort((a, b) => {\n return a - b\n })\n rows.reverse()\n // 행 2개 이상은 추가 안함. 임시로 막아놓음\n if (rows.length >= 2) return false\n let insertionRowPosition = rows[rows.length - 1] + 1\n let newbieRowHeights = [] as number[]\n let newbieCells = [] as RackGridCell[]\n rows.forEach(row => {\n for (let i = 0; i < this.columns; i++)\n newbieCells.push(buildCopiedCell(this.components[row * this.columns + i].model, this.app) as RackGridCell)\n newbieRowHeights.push(this.heights[row])\n\n newbieCells.reverse().forEach(cell => {\n this.insertComponentAt(cell, insertionRowPosition * this.columns)\n })\n\n let heights = this.heights.slice()\n heights.splice(insertionRowPosition, 0, ...newbieRowHeights)\n this.set('heights', heights)\n\n this.model.rows += 1\n\n this.clearCache()\n })\n }\n\n insertCellsLeft(cells: RackGridCell[]) {\n // 먼저 cells 위치의 열을 구한다.\n let columns = [] as number[]\n cells.forEach(cell => {\n let column = this.getRowColumn(cell).column\n if (-1 == columns.indexOf(column)) columns.push(column)\n })\n columns.sort((a, b) => {\n return a - b\n })\n columns.reverse()\n // 열 2개 이상은 추가 안함. 임시로 막아놓음\n if (columns.length >= 2) return false\n let insertionColumnPosition = columns[0]\n let newbieColumnWidths = [] as number[]\n let newbieCells = [] as RackGridCell[]\n columns.forEach(column => {\n for (let i = 0; i < this.rows; i++)\n newbieCells.push(buildCopiedCell(this.components[column + this.columns * i].model, this.app) as RackGridCell)\n newbieColumnWidths.push(this.widths[column])\n\n let increasedColumns = this.columns\n let index = this.rows\n newbieCells.reverse().forEach(cell => {\n if (index == 0) {\n index = this.rows\n increasedColumns++\n }\n\n index--\n this.insertComponentAt(cell, insertionColumnPosition + index * increasedColumns)\n })\n\n let widths = this.widths.slice()\n this.model.columns += columns.length // 고의적으로, change 이벤트가 발생하지 않도록 set(..)을 사용하지 않음.\n\n widths.splice(insertionColumnPosition, 0, ...newbieColumnWidths)\n\n this.set('widths', widths)\n })\n }\n\n insertCellsRight(cells: RackGridCell[]) {\n // 먼저 cells 위치의 열을 구한다.\n let columns = [] as number[]\n cells.forEach(cell => {\n let column = this.getRowColumn(cell).column\n if (-1 == columns.indexOf(column)) columns.push(column)\n })\n columns.sort((a, b) => {\n return a - b\n })\n columns.reverse()\n // 열 2개 이상은 추가 안함. 임시로 막아놓음\n if (columns.length >= 2) return false\n let insertionColumnPosition = columns[columns.length - 1] + 1\n let newbieColumnWidths = [] as number[]\n let newbieCells = [] as RackGridCell[]\n columns.forEach(column => {\n for (let i = 0; i < this.rows; i++)\n newbieCells.push(buildCopiedCell(this.components[column + this.columns * i].model, this.app) as RackGridCell)\n newbieColumnWidths.push(this.widths[column])\n\n let increasedColumns = this.columns\n let index = this.rows\n newbieCells.reverse().forEach(cell => {\n if (index == 0) {\n index = this.rows\n increasedColumns++\n }\n\n index--\n this.insertComponentAt(cell, insertionColumnPosition + index * increasedColumns)\n })\n\n let widths = this.widths.slice()\n this.model.columns += columns.length // 고의적으로, change 이벤트가 발생하지 않도록 set(..)을 사용하지 않음.\n\n widths.splice(insertionColumnPosition, 0, ...newbieColumnWidths)\n\n this.set('widths', widths)\n })\n }\n\n distributeHorizontal(cells: RackGridCell[]) {\n const columns = [] as number[]\n\n cells.forEach(cell => {\n let rowcolumn = this.getRowColumn(cell)\n\n if (-1 == columns.indexOf(rowcolumn.column)) columns.push(rowcolumn.column)\n })\n\n const sum = columns.reduce((sum, column) => {\n return sum + this.widths[column]\n }, 0)\n\n const newval = Math.round((sum / columns.length) * 100) / 100\n const widths = this.widths.slice()\n columns.forEach(column => {\n widths[column] = newval\n })\n\n this.set('widths', widths)\n }\n\n distributeVertical(cells: RackGridCell[]) {\n const rows = [] as number[]\n\n cells.forEach(cell => {\n let rowcolumn = this.getRowColumn(cell)\n\n if (-1 == rows.indexOf(rowcolumn.row)) rows.push(rowcolumn.row)\n })\n\n const sum = rows.reduce((sum, row) => {\n return sum + this.heights[row]\n }, 0)\n\n const newval = Math.round((sum / rows.length) * 100) / 100\n const heights = this.heights.slice()\n rows.forEach(row => {\n heights[row] = newval\n })\n\n this.set('heights', heights)\n }\n\n increaseLocation(type: string, skipNumbering: boolean, startSection: number, startUnit: number) {\n const { sectionDigits = 2, unitDigits = 2 } = this.state\n const selectedCells = this.root.selected as RackGridCell[]\n\n increaseLocation(selectedCells, type, skipNumbering, startSection, startUnit, sectionDigits, unitDigits)\n }\n\n get columns() {\n return this.getState('columns')\n }\n\n get lefts() {\n return this.components.filter((c: any, i: any) => {\n return !(i % this.columns)\n })\n }\n\n get centers() {\n return this.components.filter((c: any, i: any) => {\n return i % this.columns && (i + 1) % this.columns\n })\n }\n\n get rights() {\n return this.components.filter((c: any, i: any) => {\n return !((i + 1) % this.columns)\n })\n }\n\n get tops() {\n return this.components.slice(0, this.columns)\n }\n\n get middles() {\n return this.components.slice(this.columns, this.columns * (this.rows - 1))\n }\n\n get bottoms() {\n return this.components.slice(this.columns * (this.rows - 1))\n }\n\n get all() {\n return this.components\n }\n\n get widths_sum() {\n const widths = this.widths\n return widths ? widths.filter((width, i) => i < this.columns).reduce((sum, width) => sum + width, 0) : this.columns\n }\n\n get heights_sum() {\n const heights = this.heights\n return heights ? heights.filter((height, i) => i < this.rows).reduce((sum, height) => sum + height, 0) : this.rows\n }\n\n get nature() {\n return NATURE\n }\n\n get controls(): Array<Control> | undefined {\n const widths = this.widths\n const heights = this.heights\n const inside = this.textBounds\n\n const width_unit = inside.width / this.widths_sum\n const height_unit = inside.height / this.heights_sum\n\n let x = inside.left\n let y = inside.top\n\n const controls: Array<Control> = []\n\n widths.slice(0, this.columns - 1).forEach((width: number) => {\n x += width * width_unit\n controls.push({\n x: x,\n y: inside.top,\n handler: columnControlHandler\n })\n })\n\n heights.slice(0, this.rows - 1).forEach((height: number) => {\n y += height * height_unit\n controls.push({\n x: inside.left,\n y: y,\n handler: rowControlHandler\n })\n })\n\n return controls\n }\n\n onchange(after: Properties, before: Properties) {\n if ('legendTarget' in after || 'legendTarget' in before) {\n this._legendTarget?.off('change', this._onLegendChanged, this)\n delete this._legendTarget\n this._resetMaterials()\n }\n\n if ('rows' in after || 'columns' in after) {\n this.buildCells(\n this.getState('rows'),\n this.getState('columns'),\n before.hasOwnProperty('rows') ? before.rows : this.getState('rows'),\n before.hasOwnProperty('columns') ? before.columns : this.getState('columns')\n )\n }\n\n this.invalidate()\n }\n\n get eventMap() {\n return {\n '(self)': {\n '(descendant)': {\n change: this.oncellchanged\n }\n }\n }\n }\n\n oncellchanged(after: Properties, before: Properties) {\n this.invalidate()\n }\n}\n\n;['rows', 'columns', 'widths', 'heights', 'widths_sum', 'heights_sum', 'controls'].forEach(getter =>\n Component.memoize(RackGrid.prototype, getter, false)\n)\n"]}
@@ -0,0 +1,78 @@
1
+ import { Component, RealObject } from '@hatiolab/things-scene';
2
+ import * as THREE from 'three';
3
+ /**
4
+ * Stock material/legend 정보를 제공하는 컴포넌트 인터페이스.
5
+ * Visualizer와 RackTable 모두 이를 구현한다.
6
+ */
7
+ export interface StockMaterialProvider {
8
+ _stock_materials: THREE.Material[];
9
+ _default_material?: THREE.Material;
10
+ _empty_material?: THREE.Material;
11
+ legendTarget?: Component;
12
+ hideEmptyStock?: boolean;
13
+ }
14
+ export declare class Stock extends RealObject<THREE.Mesh> {
15
+ static defaultMaterial: THREE.MeshStandardMaterial;
16
+ static defaultEmptyMaterial: THREE.MeshStandardMaterial;
17
+ static stockGeometry: THREE.BoxGeometry;
18
+ _hideEmptyStock: boolean;
19
+ _focused: boolean;
20
+ _focusedAt?: number;
21
+ _instancedMesh?: THREE.InstancedMesh;
22
+ _instanceIndex: number;
23
+ _basePosition?: {
24
+ x: number;
25
+ y: number;
26
+ z: number;
27
+ };
28
+ _baseScale?: {
29
+ x: number;
30
+ y: number;
31
+ z: number;
32
+ };
33
+ model: any;
34
+ _data?: any;
35
+ constructor(component: Component, model: any);
36
+ get isInstanced(): boolean;
37
+ protected getObject3dInstance(): THREE.Mesh<THREE.BufferGeometry<THREE.NormalBufferAttributes, THREE.BufferGeometryEventMap>, THREE.Material | THREE.Material[], THREE.Object3DEventMap>;
38
+ /**
39
+ * 가장 가까운 StockMaterialProvider 조상을 찾는다 (RackTable 또는 Visualizer).
40
+ */
41
+ get provider(): StockMaterialProvider | undefined;
42
+ private get _legendStatus();
43
+ /**
44
+ * InstancedMesh의 해당 인스턴스 색상을 설정한다.
45
+ */
46
+ private _setInstanceColor;
47
+ /**
48
+ * 색상을 결정하고 InstancedMesh에 반영한다.
49
+ */
50
+ private _applyMaterialColor;
51
+ private _getDefaultColor;
52
+ getMaterial(index: number): THREE.Material;
53
+ get stockMaterials(): THREE.Material[];
54
+ get userDefineDefaultMaterial(): THREE.Material;
55
+ get emptyMaterial(): THREE.Material;
56
+ build(): void;
57
+ createStock(w: number, h: number, d: number): void;
58
+ onchangeStockData(data: any): void;
59
+ /**
60
+ * InstancedMesh 모드에서의 데이터 변경 처리.
61
+ * 개별 mesh의 material 대신 instanceColor를 변경한다.
62
+ */
63
+ private _onchangeStockDataInstanced;
64
+ private _aggregate;
65
+ onBeforeRender: () => void;
66
+ onmouseup(e: MouseEvent, _context: unknown, callback: (arg: {
67
+ data: any;
68
+ location: string;
69
+ }) => void): void;
70
+ private _getCurrentColorHex;
71
+ updateTransform(): void;
72
+ updateDimension(): void;
73
+ updateAlpha(): void;
74
+ updateFillStyle(): void;
75
+ updateStrokeStyle(): void;
76
+ updateHidden(): void;
77
+ updateText(): void;
78
+ }
package/dist/stock.js ADDED
@@ -0,0 +1,333 @@
1
+ /*
2
+ * Copyright © HatioLab Inc. All rights reserved.
3
+ */
4
+ import { RealObject } from '@hatiolab/things-scene';
5
+ import * as THREE from 'three';
6
+ const STOCK_COLOR = '#ccaa76';
7
+ const _color = new THREE.Color();
8
+ const _matrix = new THREE.Matrix4();
9
+ const _position = new THREE.Vector3();
10
+ const _quaternion = new THREE.Quaternion();
11
+ const _scale = new THREE.Vector3();
12
+ function createStockMaterial(color, opts) {
13
+ const mat = new THREE.MeshStandardMaterial({
14
+ color,
15
+ side: THREE.FrontSide,
16
+ metalness: 0,
17
+ roughness: 1,
18
+ envMapIntensity: 0
19
+ });
20
+ if (opts?.opacity !== undefined) {
21
+ mat.opacity = opts.opacity;
22
+ mat.transparent = opts.transparent ?? true;
23
+ }
24
+ return mat;
25
+ }
26
+ export class Stock extends RealObject {
27
+ static defaultMaterial = createStockMaterial(STOCK_COLOR);
28
+ static defaultEmptyMaterial = createStockMaterial(STOCK_COLOR, { opacity: 0.33, transparent: true });
29
+ static stockGeometry = new THREE.BoxGeometry(1, 1, 1);
30
+ _hideEmptyStock = false;
31
+ _focused = false;
32
+ // InstancedMesh 모드
33
+ _instancedMesh;
34
+ _instanceIndex = -1;
35
+ _basePosition;
36
+ _baseScale;
37
+ model;
38
+ _data;
39
+ constructor(component, model) {
40
+ super(component);
41
+ this.model = model;
42
+ }
43
+ get isInstanced() {
44
+ return !!this._instancedMesh && this._instanceIndex >= 0;
45
+ }
46
+ getObject3dInstance() {
47
+ return new THREE.Mesh();
48
+ }
49
+ /**
50
+ * 가장 가까운 StockMaterialProvider 조상을 찾는다 (RackTable 또는 Visualizer).
51
+ */
52
+ get provider() {
53
+ let component = this.component;
54
+ while (component) {
55
+ if ('_stock_materials' in component) {
56
+ return component;
57
+ }
58
+ component = component.parent;
59
+ }
60
+ }
61
+ get _legendStatus() {
62
+ return this.provider?.legendTarget?.getState('status') || undefined;
63
+ }
64
+ /**
65
+ * InstancedMesh의 해당 인스턴스 색상을 설정한다.
66
+ */
67
+ _setInstanceColor(color) {
68
+ if (!this._instancedMesh)
69
+ return;
70
+ _color.set(color);
71
+ this._instancedMesh.setColorAt(this._instanceIndex, _color);
72
+ this._instancedMesh.instanceColor.needsUpdate = true;
73
+ }
74
+ /**
75
+ * 색상을 결정하고 InstancedMesh에 반영한다.
76
+ */
77
+ _applyMaterialColor(index) {
78
+ const status = this._legendStatus;
79
+ if (!status) {
80
+ this._setInstanceColor(this._getDefaultColor());
81
+ return;
82
+ }
83
+ const range = status.ranges?.[index];
84
+ if (!(range && range.color)) {
85
+ this._setInstanceColor(this._getDefaultColor());
86
+ return;
87
+ }
88
+ this._setInstanceColor(range.color);
89
+ }
90
+ _getDefaultColor() {
91
+ const status = this._legendStatus;
92
+ return status?.defaultColor || STOCK_COLOR;
93
+ }
94
+ // 하위 호환: 개별 mesh 모드 material 접근
95
+ getMaterial(index) {
96
+ const status = this._legendStatus;
97
+ if (!status)
98
+ return this.userDefineDefaultMaterial;
99
+ const range = status.ranges?.[index];
100
+ if (!(range && range.color)) {
101
+ this.stockMaterials[index] = this.userDefineDefaultMaterial;
102
+ }
103
+ if (!this.stockMaterials[index]) {
104
+ this.stockMaterials[index] = createStockMaterial(range.color);
105
+ }
106
+ var alpha = range.color.replace(/^.*,(.+)\)/, '$1');
107
+ if (alpha > 0 && alpha < 1) {
108
+ this.stockMaterials[index].opacity = alpha;
109
+ this.stockMaterials[index].transparent = true;
110
+ }
111
+ return this.stockMaterials[index];
112
+ }
113
+ get stockMaterials() {
114
+ return this.provider?._stock_materials ?? [];
115
+ }
116
+ get userDefineDefaultMaterial() {
117
+ const p = this.provider;
118
+ if (p) {
119
+ if (!p._default_material) {
120
+ const status = this._legendStatus;
121
+ const defaultColor = status?.defaultColor;
122
+ if (!defaultColor)
123
+ return Stock.defaultMaterial;
124
+ var alpha = Number(defaultColor.replace(/^.*,(.+)\)/, '$1'));
125
+ var hasAlpha = alpha > 0 && alpha < 1;
126
+ p._default_material = createStockMaterial(defaultColor, hasAlpha ? { opacity: alpha, transparent: true } : undefined);
127
+ }
128
+ return p._default_material;
129
+ }
130
+ return Stock.defaultMaterial;
131
+ }
132
+ get emptyMaterial() {
133
+ const p = this.provider;
134
+ if (p) {
135
+ if (!p._empty_material) {
136
+ const status = this._legendStatus;
137
+ const defaultColor = status?.defaultColor || STOCK_COLOR;
138
+ var alpha = Number(defaultColor.replace(/^.*,(.+)\)/, '$1'));
139
+ var opacity = (alpha > 0 && alpha < 1) ? alpha : 0.33;
140
+ p._empty_material = createStockMaterial(defaultColor, { opacity, transparent: true });
141
+ }
142
+ return p._empty_material;
143
+ }
144
+ return Stock.defaultEmptyMaterial;
145
+ }
146
+ build() {
147
+ super.build();
148
+ // InstancedMesh 모드에서는 개별 mesh를 생성하지 않음
149
+ if (this.isInstanced)
150
+ return;
151
+ var { width, height, depth } = this.model;
152
+ this._hideEmptyStock = !!this.provider?.hideEmptyStock;
153
+ this.createStock(width, height, depth);
154
+ }
155
+ createStock(w, h, d) {
156
+ this.object3d.geometry = Stock.stockGeometry;
157
+ this.object3d.material = this._hideEmptyStock ? this.emptyMaterial : this.userDefineDefaultMaterial;
158
+ this.object3d.scale.set(w, d, h);
159
+ this.object3d.receiveShadow = true;
160
+ this.object3d.castShadow = true;
161
+ this.object3d.onBeforeRender = () => {
162
+ this.onBeforeRender();
163
+ };
164
+ }
165
+ onchangeStockData(data) {
166
+ this._data = data;
167
+ if (this.isInstanced) {
168
+ this._onchangeStockDataInstanced(data);
169
+ return;
170
+ }
171
+ // 개별 mesh 모드 (하위 호환)
172
+ this.object3d.userData = {
173
+ ...this.object3d.userData,
174
+ data
175
+ };
176
+ const stockStatus = this._legendStatus;
177
+ if (!stockStatus)
178
+ return;
179
+ var statusField = stockStatus.field;
180
+ var aggregation = stockStatus.aggregation || 'sum';
181
+ var ranges = stockStatus.ranges;
182
+ if (!(statusField && ranges))
183
+ return;
184
+ var items = data.items;
185
+ if (!items) {
186
+ this.object3d.material = this._hideEmptyStock ? this.emptyMaterial : this.userDefineDefaultMaterial;
187
+ return;
188
+ }
189
+ var statusValues = items
190
+ .map((item) => item && item[statusField])
191
+ .filter((value) => value !== undefined && value !== null);
192
+ if (statusValues.length === 0) {
193
+ this.object3d.material = this._hideEmptyStock ? this.emptyMaterial : this.userDefineDefaultMaterial;
194
+ return;
195
+ }
196
+ var status = this._aggregate(statusValues, aggregation);
197
+ var isInRanges = ranges.some((range, index) => {
198
+ let { min: minValue, max: maxValue } = range;
199
+ var min = minValue !== undefined && minValue !== null && minValue !== '' ? Number(minValue) : undefined;
200
+ var max = maxValue !== undefined && maxValue !== null && maxValue !== '' ? Number(maxValue) : undefined;
201
+ var maxCheck = max === undefined ? true : max > status;
202
+ var minCheck = min === undefined ? true : min <= status;
203
+ if (maxCheck && minCheck) {
204
+ this.object3d.material = this.getMaterial(index);
205
+ return true;
206
+ }
207
+ else {
208
+ this.object3d.material = this._hideEmptyStock ? this.emptyMaterial : this.userDefineDefaultMaterial;
209
+ return false;
210
+ }
211
+ });
212
+ if (!isInRanges) {
213
+ this.object3d.material = this.userDefineDefaultMaterial;
214
+ }
215
+ }
216
+ /**
217
+ * InstancedMesh 모드에서의 데이터 변경 처리.
218
+ * 개별 mesh의 material 대신 instanceColor를 변경한다.
219
+ */
220
+ _onchangeStockDataInstanced(data) {
221
+ const stockStatus = this._legendStatus;
222
+ if (!stockStatus)
223
+ return;
224
+ var statusField = stockStatus.field;
225
+ var aggregation = stockStatus.aggregation || 'sum';
226
+ var ranges = stockStatus.ranges;
227
+ if (!(statusField && ranges))
228
+ return;
229
+ var items = data.items;
230
+ if (!items) {
231
+ this._setInstanceColor(this._getDefaultColor());
232
+ return;
233
+ }
234
+ var statusValues = items
235
+ .map((item) => item && item[statusField])
236
+ .filter((value) => value !== undefined && value !== null);
237
+ if (statusValues.length === 0) {
238
+ this._setInstanceColor(this._getDefaultColor());
239
+ return;
240
+ }
241
+ var status = this._aggregate(statusValues, aggregation);
242
+ var matched = false;
243
+ for (let index = 0; index < ranges.length; index++) {
244
+ const range = ranges[index];
245
+ let { min: minValue, max: maxValue } = range;
246
+ var min = minValue !== undefined && minValue !== null && minValue !== '' ? Number(minValue) : undefined;
247
+ var max = maxValue !== undefined && maxValue !== null && maxValue !== '' ? Number(maxValue) : undefined;
248
+ var maxCheck = max === undefined ? true : max > status;
249
+ var minCheck = min === undefined ? true : min <= status;
250
+ if (maxCheck && minCheck) {
251
+ this._applyMaterialColor(index);
252
+ matched = true;
253
+ break;
254
+ }
255
+ }
256
+ if (!matched) {
257
+ this._setInstanceColor(this._getDefaultColor());
258
+ }
259
+ }
260
+ _aggregate(values, aggregation) {
261
+ switch (aggregation) {
262
+ case 'sum':
263
+ return values.reduce((sum, val) => sum + Number(val), 0);
264
+ case 'avg':
265
+ return values.reduce((sum, val) => sum + Number(val), 0) / values.length;
266
+ case 'min':
267
+ return Math.min(...values.map((val) => Number(val)));
268
+ case 'max':
269
+ return Math.max(...values.map((val) => Number(val)));
270
+ default:
271
+ return values.reduce((sum, val) => sum + Number(val), 0);
272
+ }
273
+ }
274
+ onBeforeRender = () => {
275
+ if (!this.isInstanced) {
276
+ // 개별 mesh 모드
277
+ if (this._focused) {
278
+ var lastTime = performance.now() - this._focusedAt;
279
+ var progress = lastTime / 2000;
280
+ this.object3d.rotation.y = 2 * Math.PI * progress;
281
+ this.component.invalidate();
282
+ }
283
+ else if (this._focusedAt) {
284
+ delete this._focusedAt;
285
+ this.object3d.rotation.y = 0;
286
+ this.component.invalidate();
287
+ }
288
+ return;
289
+ }
290
+ // InstancedMesh 모드: 해당 인스턴스의 matrix만 갱신
291
+ if (this._focused && this._instancedMesh && this._basePosition && this._baseScale) {
292
+ var lastTime = performance.now() - this._focusedAt;
293
+ var progress = lastTime / 2000;
294
+ _quaternion.setFromAxisAngle(new THREE.Vector3(0, 1, 0), 2 * Math.PI * progress);
295
+ _matrix.compose(_position.set(this._basePosition.x, this._basePosition.y, this._basePosition.z), _quaternion, _scale.set(this._baseScale.x, this._baseScale.y, this._baseScale.z));
296
+ this._instancedMesh.setMatrixAt(this._instanceIndex, _matrix);
297
+ this._instancedMesh.instanceMatrix.needsUpdate = true;
298
+ this.component.invalidate();
299
+ }
300
+ else if (this._focusedAt && this._instancedMesh && this._basePosition && this._baseScale) {
301
+ delete this._focusedAt;
302
+ _matrix.compose(_position.set(this._basePosition.x, this._basePosition.y, this._basePosition.z), _quaternion.identity(), _scale.set(this._baseScale.x, this._baseScale.y, this._baseScale.z));
303
+ this._instancedMesh.setMatrixAt(this._instanceIndex, _matrix);
304
+ this._instancedMesh.instanceMatrix.needsUpdate = true;
305
+ this.component.invalidate();
306
+ }
307
+ };
308
+ onmouseup(e, _context, callback) {
309
+ const data = this._data || this.object3d?.userData?.data;
310
+ if (callback && typeof callback == 'function') {
311
+ callback({
312
+ ...data,
313
+ color: this._getCurrentColorHex()
314
+ });
315
+ }
316
+ }
317
+ _getCurrentColorHex() {
318
+ if (this.isInstanced && this._instancedMesh) {
319
+ this._instancedMesh.getColorAt(this._instanceIndex, _color);
320
+ return '#' + _color.getHexString();
321
+ }
322
+ return '#' + (this.object3d.material.color?.getHexString() || 'ccaa76');
323
+ }
324
+ // all update functions should be intentionally empty. important!
325
+ updateTransform() { }
326
+ updateDimension() { }
327
+ updateAlpha() { }
328
+ updateFillStyle() { }
329
+ updateStrokeStyle() { }
330
+ updateHidden() { }
331
+ updateText() { }
332
+ }
333
+ //# sourceMappingURL=stock.js.map
@@ -0,0 +1 @@
1
+ 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* Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport { Component, Model, RealObject } from '@hatiolab/things-scene'\nimport * as THREE from 'three'\n\nconst STOCK_COLOR = '#ccaa76'\nconst _color = new THREE.Color()\nconst _matrix = new THREE.Matrix4()\nconst _position = new THREE.Vector3()\nconst _quaternion = new THREE.Quaternion()\nconst _scale = new THREE.Vector3()\n\nfunction createStockMaterial(color: string | number, opts?: { opacity?: number; transparent?: boolean }): THREE.MeshStandardMaterial {\n const mat = new THREE.MeshStandardMaterial({\n color,\n side: THREE.FrontSide,\n metalness: 0,\n roughness: 1,\n envMapIntensity: 0\n })\n if (opts?.opacity !== undefined) {\n mat.opacity = opts.opacity\n mat.transparent = opts.transparent ?? true\n }\n return mat\n}\n\n/**\n * Stock material/legend 정보를 제공하는 컴포넌트 인터페이스.\n * Visualizer와 RackTable 모두 이를 구현한다.\n */\nexport interface StockMaterialProvider {\n _stock_materials: THREE.Material[]\n _default_material?: THREE.Material\n _empty_material?: THREE.Material\n legendTarget?: Component\n hideEmptyStock?: boolean\n}\n\nexport class Stock extends RealObject<THREE.Mesh> {\n static defaultMaterial = createStockMaterial(STOCK_COLOR) as THREE.MeshStandardMaterial\n static defaultEmptyMaterial = createStockMaterial(STOCK_COLOR, { opacity: 0.33, transparent: true })\n static stockGeometry = new THREE.BoxGeometry(1, 1, 1)\n\n _hideEmptyStock: boolean = false\n _focused: boolean = false\n declare _focusedAt?: number\n\n // InstancedMesh 모드\n _instancedMesh?: THREE.InstancedMesh\n _instanceIndex: number = -1\n _basePosition?: { x: number; y: number; z: number }\n _baseScale?: { x: number; y: number; z: number }\n\n model: any\n _data?: any\n\n constructor(component: Component, model: any) {\n super(component)\n this.model = model\n }\n\n get isInstanced(): boolean {\n return !!this._instancedMesh && this._instanceIndex >= 0\n }\n\n protected getObject3dInstance() {\n return new THREE.Mesh()\n }\n\n /**\n * 가장 가까운 StockMaterialProvider 조상을 찾는다 (RackTable 또는 Visualizer).\n */\n get provider(): StockMaterialProvider | undefined {\n let component = this.component\n\n while (component) {\n if ('_stock_materials' in component) {\n return component as unknown as StockMaterialProvider\n }\n component = component.parent\n }\n }\n\n private get _legendStatus(): any | undefined {\n return this.provider?.legendTarget?.getState('status') || undefined\n }\n\n /**\n * InstancedMesh의 해당 인스턴스 색상을 설정한다.\n */\n private _setInstanceColor(color: string | number) {\n if (!this._instancedMesh) return\n _color.set(color)\n this._instancedMesh.setColorAt(this._instanceIndex, _color)\n this._instancedMesh.instanceColor!.needsUpdate = true\n }\n\n /**\n * 색상을 결정하고 InstancedMesh에 반영한다.\n */\n private _applyMaterialColor(index: number) {\n const status = this._legendStatus\n if (!status) {\n this._setInstanceColor(this._getDefaultColor())\n return\n }\n\n const range = status.ranges?.[index]\n if (!(range && range.color)) {\n this._setInstanceColor(this._getDefaultColor())\n return\n }\n\n this._setInstanceColor(range.color)\n }\n\n private _getDefaultColor(): string | number {\n const status = this._legendStatus\n return status?.defaultColor || STOCK_COLOR\n }\n\n // 하위 호환: 개별 mesh 모드 material 접근\n getMaterial(index: number) {\n const status = this._legendStatus\n if (!status) return this.userDefineDefaultMaterial\n\n const range = status.ranges?.[index]\n if (!(range && range.color)) {\n this.stockMaterials[index] = this.userDefineDefaultMaterial\n }\n\n if (!this.stockMaterials[index]) {\n this.stockMaterials[index] = createStockMaterial(range.color)\n }\n\n var alpha = range.color.replace(/^.*,(.+)\\)/, '$1')\n if (alpha > 0 && alpha < 1) {\n this.stockMaterials[index].opacity = alpha\n this.stockMaterials[index].transparent = true\n }\n\n return this.stockMaterials[index]\n }\n\n get stockMaterials(): THREE.Material[] {\n return this.provider?._stock_materials ?? []\n }\n\n get userDefineDefaultMaterial(): THREE.Material {\n const p = this.provider\n\n if (p) {\n if (!p._default_material) {\n const status = this._legendStatus\n const defaultColor = status?.defaultColor\n if (!defaultColor) return Stock.defaultMaterial\n\n var alpha = Number(defaultColor.replace(/^.*,(.+)\\)/, '$1'))\n var hasAlpha = alpha > 0 && alpha < 1\n p._default_material = createStockMaterial(defaultColor, hasAlpha ? { opacity: alpha, transparent: true } : undefined)\n }\n return p._default_material\n }\n\n return Stock.defaultMaterial\n }\n\n get emptyMaterial(): THREE.Material {\n const p = this.provider\n\n if (p) {\n if (!p._empty_material) {\n const status = this._legendStatus\n const defaultColor = status?.defaultColor || STOCK_COLOR\n\n var alpha = Number(defaultColor.replace(/^.*,(.+)\\)/, '$1'))\n var opacity = (alpha > 0 && alpha < 1) ? alpha : 0.33\n p._empty_material = createStockMaterial(defaultColor, { opacity, transparent: true })\n }\n return p._empty_material\n }\n\n return Stock.defaultEmptyMaterial\n }\n\n build() {\n super.build()\n\n // InstancedMesh 모드에서는 개별 mesh를 생성하지 않음\n if (this.isInstanced) return\n\n var { width, height, depth } = this.model\n\n this._hideEmptyStock = !!this.provider?.hideEmptyStock\n\n this.createStock(width, height, depth)\n }\n\n createStock(w: number, h: number, d: number) {\n this.object3d.geometry = Stock.stockGeometry\n this.object3d.material = this._hideEmptyStock ? this.emptyMaterial : this.userDefineDefaultMaterial\n\n this.object3d.scale.set(w, d, h)\n\n this.object3d.receiveShadow = true\n\n this.object3d.castShadow = true\n this.object3d.onBeforeRender = () => {\n this.onBeforeRender()\n }\n }\n\n onchangeStockData(data: any) {\n this._data = data\n\n if (this.isInstanced) {\n this._onchangeStockDataInstanced(data)\n return\n }\n\n // 개별 mesh 모드 (하위 호환)\n this.object3d.userData = {\n ...this.object3d.userData,\n data\n }\n\n const stockStatus = this._legendStatus as\n | { field: string; aggregation?: string; ranges: { min?: string | number; max?: string | number; color?: string }[] }\n | undefined\n if (!stockStatus) return\n\n var statusField = stockStatus.field\n var aggregation = stockStatus.aggregation || 'sum'\n var ranges = stockStatus.ranges\n\n if (!(statusField && ranges)) return\n\n var items = data.items\n\n if (!items) {\n this.object3d.material = this._hideEmptyStock ? this.emptyMaterial : this.userDefineDefaultMaterial\n return\n }\n\n var statusValues: any[] = items\n .map((item: any) => item && item[statusField])\n .filter((value: any) => value !== undefined && value !== null)\n\n if (statusValues.length === 0) {\n this.object3d.material = this._hideEmptyStock ? this.emptyMaterial : this.userDefineDefaultMaterial\n return\n }\n\n var status = this._aggregate(statusValues, aggregation)\n\n var isInRanges = ranges.some((range, index) => {\n let { min: minValue, max: maxValue } = range\n\n var min: number | undefined =\n minValue !== undefined && minValue !== null && minValue !== '' ? Number(minValue) : undefined\n var max: number | undefined =\n maxValue !== undefined && maxValue !== null && maxValue !== '' ? Number(maxValue) : undefined\n\n var maxCheck = max === undefined ? true : max > status\n var minCheck = min === undefined ? true : min <= status\n\n if (maxCheck && minCheck) {\n this.object3d.material = this.getMaterial(index)\n return true\n } else {\n this.object3d.material = this._hideEmptyStock ? this.emptyMaterial : this.userDefineDefaultMaterial\n return false\n }\n })\n if (!isInRanges) {\n this.object3d.material = this.userDefineDefaultMaterial\n }\n }\n\n /**\n * InstancedMesh 모드에서의 데이터 변경 처리.\n * 개별 mesh의 material 대신 instanceColor를 변경한다.\n */\n private _onchangeStockDataInstanced(data: any) {\n const stockStatus = this._legendStatus as\n | { field: string; aggregation?: string; ranges: { min?: string | number; max?: string | number; color?: string }[] }\n | undefined\n if (!stockStatus) return\n\n var statusField = stockStatus.field\n var aggregation = stockStatus.aggregation || 'sum'\n var ranges = stockStatus.ranges\n\n if (!(statusField && ranges)) return\n\n var items = data.items\n\n if (!items) {\n this._setInstanceColor(this._getDefaultColor())\n return\n }\n\n var statusValues: any[] = items\n .map((item: any) => item && item[statusField])\n .filter((value: any) => value !== undefined && value !== null)\n\n if (statusValues.length === 0) {\n this._setInstanceColor(this._getDefaultColor())\n return\n }\n\n var status = this._aggregate(statusValues, aggregation)\n\n var matched = false\n for (let index = 0; index < ranges.length; index++) {\n const range = ranges[index]\n let { min: minValue, max: maxValue } = range\n\n var min: number | undefined =\n minValue !== undefined && minValue !== null && minValue !== '' ? Number(minValue) : undefined\n var max: number | undefined =\n maxValue !== undefined && maxValue !== null && maxValue !== '' ? Number(maxValue) : undefined\n\n var maxCheck = max === undefined ? true : max > status\n var minCheck = min === undefined ? true : min <= status\n\n if (maxCheck && minCheck) {\n this._applyMaterialColor(index)\n matched = true\n break\n }\n }\n\n if (!matched) {\n this._setInstanceColor(this._getDefaultColor())\n }\n }\n\n private _aggregate(values: any[], aggregation: string): number {\n switch (aggregation) {\n case 'sum':\n return values.reduce((sum: number, val: any) => sum + Number(val), 0)\n case 'avg':\n return values.reduce((sum: number, val: any) => sum + Number(val), 0) / values.length\n case 'min':\n return Math.min(...values.map((val: any) => Number(val)))\n case 'max':\n return Math.max(...values.map((val: any) => Number(val)))\n default:\n return values.reduce((sum: number, val: any) => sum + Number(val), 0)\n }\n }\n\n onBeforeRender = () => {\n if (!this.isInstanced) {\n // 개별 mesh 모드\n if (this._focused) {\n var lastTime = performance.now() - this._focusedAt!\n var progress = lastTime / 2000\n this.object3d.rotation.y = 2 * Math.PI * progress\n this.component.invalidate()\n } else if (this._focusedAt) {\n delete this._focusedAt\n this.object3d.rotation.y = 0\n this.component.invalidate()\n }\n return\n }\n\n // InstancedMesh 모드: 해당 인스턴스의 matrix만 갱신\n if (this._focused && this._instancedMesh && this._basePosition && this._baseScale) {\n var lastTime = performance.now() - this._focusedAt!\n var progress = lastTime / 2000\n _quaternion.setFromAxisAngle(new THREE.Vector3(0, 1, 0), 2 * Math.PI * progress)\n _matrix.compose(\n _position.set(this._basePosition.x, this._basePosition.y, this._basePosition.z),\n _quaternion,\n _scale.set(this._baseScale.x, this._baseScale.y, this._baseScale.z)\n )\n this._instancedMesh.setMatrixAt(this._instanceIndex, _matrix)\n this._instancedMesh.instanceMatrix.needsUpdate = true\n this.component.invalidate()\n } else if (this._focusedAt && this._instancedMesh && this._basePosition && this._baseScale) {\n delete this._focusedAt\n _matrix.compose(\n _position.set(this._basePosition.x, this._basePosition.y, this._basePosition.z),\n _quaternion.identity(),\n _scale.set(this._baseScale.x, this._baseScale.y, this._baseScale.z)\n )\n this._instancedMesh.setMatrixAt(this._instanceIndex, _matrix)\n this._instancedMesh.instanceMatrix.needsUpdate = true\n this.component.invalidate()\n }\n }\n\n onmouseup(e: MouseEvent, _context: unknown, callback: (arg: { data: any; location: string }) => void) {\n const data = this._data || this.object3d?.userData?.data\n\n if (callback && typeof callback == 'function') {\n callback({\n ...data,\n color: this._getCurrentColorHex()\n })\n }\n }\n\n private _getCurrentColorHex(): string {\n if (this.isInstanced && this._instancedMesh) {\n this._instancedMesh.getColorAt(this._instanceIndex, _color)\n return '#' + _color.getHexString()\n }\n return '#' + ((this.object3d.material as any).color?.getHexString() || 'ccaa76')\n }\n\n // all update functions should be intentionally empty. important!\n updateTransform() {}\n updateDimension() {}\n updateAlpha() {}\n updateFillStyle() {}\n updateStrokeStyle() {}\n updateHidden() {}\n updateText() {}\n}\n"]}
@@ -1,5 +1,5 @@
1
1
  import { RealObjectGroup } from '@hatiolab/things-scene';
2
- export declare class RackCell3D extends RealObjectGroup {
2
+ export declare class StorageCell3D extends RealObjectGroup {
3
3
  build(): void;
4
4
  updateDimension(): void;
5
5
  updateTransform(): void;
@@ -7,7 +7,7 @@
7
7
  * RackCell has no geometry of its own. Its sole 3D purpose is to provide
8
8
  * an Object3D that carriers can be attached to (via Three.js `.attach()`),
9
9
  * placed at the exact cell position within the rack. The position is derived
10
- * from the parent AsrsRack's CellMap (by cellId), not from 2D state fields —
10
+ * from the parent Rack's CellMap (by cellId), not from 2D state fields —
11
11
  * rack cells occupy 3D levels that have no 2D analogue.
12
12
  *
13
13
  * updateTransform() override: things-scene's standard updateTransform
@@ -17,7 +17,7 @@
17
17
  */
18
18
  import * as THREE from 'three';
19
19
  import { RealObjectGroup } from '@hatiolab/things-scene';
20
- export class RackCell3D extends RealObjectGroup {
20
+ export class StorageCell3D extends RealObjectGroup {
21
21
  build() {
22
22
  super.build();
23
23
  this._repositionFromCellMap();
@@ -85,4 +85,4 @@ export class RackCell3D extends RealObjectGroup {
85
85
  this.object3d.add(this._debugBox);
86
86
  }
87
87
  }
88
- //# sourceMappingURL=rack-cell-3d.js.map
88
+ //# sourceMappingURL=storage-cell-3d.js.map