@operato/scene-storage 10.0.0-beta.28 → 10.0.0-beta.31

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Files changed (58) hide show
  1. package/CHANGELOG.md +29 -0
  2. package/dist/asrs-crane-3d.d.ts +10 -0
  3. package/dist/asrs-crane-3d.js +17 -0
  4. package/dist/asrs-crane-3d.js.map +1 -1
  5. package/dist/asrs-crane.d.ts +58 -13
  6. package/dist/asrs-crane.js +120 -16
  7. package/dist/asrs-crane.js.map +1 -1
  8. package/dist/asrs-rack.d.ts +58 -19
  9. package/dist/asrs-rack.js +107 -20
  10. package/dist/asrs-rack.js.map +1 -1
  11. package/dist/box.d.ts +10 -3
  12. package/dist/box.js +1 -2
  13. package/dist/box.js.map +1 -1
  14. package/dist/generic-container-3d.js.map +1 -1
  15. package/dist/generic-container.d.ts +12 -2
  16. package/dist/generic-container.js +1 -2
  17. package/dist/generic-container.js.map +1 -1
  18. package/dist/index.d.ts +3 -0
  19. package/dist/index.js +2 -0
  20. package/dist/index.js.map +1 -1
  21. package/dist/pallet.d.ts +9 -2
  22. package/dist/pallet.js +1 -2
  23. package/dist/pallet.js.map +1 -1
  24. package/dist/parcel.d.ts +10 -3
  25. package/dist/parcel.js +1 -2
  26. package/dist/parcel.js.map +1 -1
  27. package/dist/rack-cell-3d.d.ts +25 -0
  28. package/dist/rack-cell-3d.js +88 -0
  29. package/dist/rack-cell-3d.js.map +1 -0
  30. package/dist/rack-cell.d.ts +64 -0
  31. package/dist/rack-cell.js +197 -0
  32. package/dist/rack-cell.js.map +1 -0
  33. package/dist/spot-3d.js.map +1 -1
  34. package/dist/spot.d.ts +12 -11
  35. package/dist/spot.js +2 -3
  36. package/dist/spot.js.map +1 -1
  37. package/dist/templates/index.d.ts +42 -0
  38. package/dist/templates/index.js +43 -1
  39. package/dist/templates/index.js.map +1 -1
  40. package/package.json +9 -4
  41. package/src/asrs-crane-3d.ts +20 -0
  42. package/src/asrs-crane.ts +153 -17
  43. package/src/asrs-rack.ts +137 -22
  44. package/src/box.ts +15 -5
  45. package/src/generic-container-3d.ts +1 -1
  46. package/src/generic-container.ts +22 -7
  47. package/src/index.ts +3 -0
  48. package/src/pallet.ts +16 -6
  49. package/src/parcel.ts +15 -5
  50. package/src/rack-cell-3d.ts +101 -0
  51. package/src/rack-cell.ts +241 -0
  52. package/src/spot-3d.ts +1 -1
  53. package/src/spot.ts +17 -7
  54. package/src/templates/index.ts +43 -1
  55. package/test/setup.js +279 -0
  56. package/test/test-asrs-crane.ts +319 -0
  57. package/tsconfig.json +2 -1
  58. package/tsconfig.tsbuildinfo +1 -1
package/CHANGELOG.md CHANGED
@@ -3,6 +3,35 @@
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  All notable changes to this project will be documented in this file.
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  See [Conventional Commits](https://conventionalcommits.org) for commit guidelines.
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+ ## [10.0.0-beta.31](https://github.com/things-scene/operato-scene/compare/v10.0.0-beta.30...v10.0.0-beta.31) (2026-05-08)
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+
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+
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+ ### :house: Code Refactoring
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+
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+ * _realObject 캐스트 16개 제거 (Phase C Round 2 후속) ([8616c6c](https://github.com/things-scene/operato-scene/commit/8616c6c45e38a9bbcc244a77cee53479a756df85))
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+ * 39개 buildRealObject 캐스트 제거 (Phase D Round 4 후속) ([b86681c](https://github.com/things-scene/operato-scene/commit/b86681c07d7bf41cb93ade9855afb21902ed8186))
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+ * **mfg/transport/storage:** typed state Round 2 — 14개 컴포넌트 적용 ([f1765f6](https://github.com/things-scene/operato-scene/commit/f1765f62d12cf4c20ea26a2297e98069b9621a45))
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+ * 도메인 mixin 캐스트 추가 정리 7개 (Phase D Round 4 후속) ([1546b71](https://github.com/things-scene/operato-scene/commit/1546b7183969a38952872a5327b8329c2fa1ab7a))
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+ * 불필요한 (this as any) 캐스트 52개 제거 (Phase C) ([989dd11](https://github.com/things-scene/operato-scene/commit/989dd1147f4c768167fdc8b9a9e98acb0495a408))
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+ * 함수 인자 (this as any) 13개 제거 (Phase D Round 4 후속) ([b0a400c](https://github.com/things-scene/operato-scene/commit/b0a400c9716fdec22518cc6ad0bd1c1e69bda89d))
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+
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+
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+
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+ ## [10.0.0-beta.30](https://github.com/things-scene/operato-scene/compare/v10.0.0-beta.29...v10.0.0-beta.30) (2026-05-07)
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+
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+
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+ ### :rocket: New Features
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+
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+ * **conveyance:** InductStation + CrossBeltLine + Chute 3D 시뮬레이션 전면 개선 ([e729b9d](https://github.com/things-scene/operato-scene/commit/e729b9dbb736ce1f12a4de789738ec1e58bf1dbc))
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+ * **scene-base/storage/conveyance:** 배치 전략 + RackCell + ItemGenerator 신규 추가 ([7f1f1a4](https://github.com/things-scene/operato-scene/commit/7f1f1a456bbe6aedcf1f85b91a9cc72fe970d292))
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+
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+
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+ ### :house: Code Refactoring
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+
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+ * Phase A 후속 — _Base 캐스트 워크어라운드 95개 제거 ([3fce16c](https://github.com/things-scene/operato-scene/commit/3fce16c5c6d727e043cadac39bf52b9c331db94a))
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+
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+
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+
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  ## [10.0.0-beta.28](https://github.com/things-scene/operato-scene/compare/v10.0.0-beta.27...v10.0.0-beta.28) (2026-05-05)
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@@ -1,6 +1,16 @@
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+ import * as THREE from 'three';
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  import { RealObjectGroup } from '@hatiolab/things-scene';
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  export declare class AsrsCrane3D extends RealObjectGroup {
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  build(): void;
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+ /** Sub-frame where carriers attach during transport (fork tool-centre-point). */
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+ private _carriageFrame?;
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+ /**
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+ * Return the carriage TCP anchor. Carriers attached to this frame will
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+ * follow carriage movement as `carriageHeight` changes and the crane rebuilds.
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+ *
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+ * Callers should re-fetch this after any state change that triggers rebuild.
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+ */
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+ getCarriageFrame(): THREE.Object3D | undefined;
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  updateDimension(): void;
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  onchange(after: Record<string, unknown>, before: Record<string, unknown>): void;
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  updateAlpha(): void;
@@ -144,6 +144,23 @@ export class AsrsCrane3D extends RealObjectGroup {
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  // Place lamp near the corner of the base, away from the mast
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  lampMesh.position.set(width * 0.3, baseY + railH + baseH + lampH / 2, height * 0.3);
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  this.object3d.add(lampMesh);
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+ // ── Carriage frame (invisible anchor for carrier attach) ──────────
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+ // Placed at the top of the shuttle, where cargo rests.
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+ this._carriageFrame = new THREE.Object3D();
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+ this._carriageFrame.name = 'crane-carriage-tcp';
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+ this._carriageFrame.position.set(0, carriageY - carriageH / 2 - shuttleH, 0);
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+ this.object3d.add(this._carriageFrame);
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+ }
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+ /** Sub-frame where carriers attach during transport (fork tool-centre-point). */
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+ _carriageFrame;
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+ /**
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+ * Return the carriage TCP anchor. Carriers attached to this frame will
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+ * follow carriage movement as `carriageHeight` changes and the crane rebuilds.
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+ *
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+ * Callers should re-fetch this after any state change that triggers rebuild.
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+ */
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+ getCarriageFrame() {
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+ return this._carriageFrame;
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  }
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  updateDimension() { }
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  onchange(after, before) {
@@ -1 +1 @@
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* Copyright © HatioLab Inc. All rights reserved.\n *\n * AsrsCrane 3D — stacker crane for AS/RS aisles.\n *\n * LO-POLY but structurally complete. The signature parts:\n *\n * - tall vertical mast (the dominant element — runs floor → ceiling)\n * - base unit (motor housing at floor level, runs on the floor rail)\n * - top guide (sliding block at ceiling that runs on the ceiling rail —\n * stabilizes the mast under acceleration)\n * - carriage (horizontal block that slides up/down the mast at\n * `state.carriageHeight`)\n * - shuttle/fork attachment on the carriage (extends sideways into a cell\n * to extract / insert a pallet)\n * - status lamp on top of the base unit\n *\n * The base unit + top guide combo is what visually distinguishes a stacker\n * crane from a forklift — the stacker is *constrained* to the aisle, riding\n * rails top and bottom, and that constraint is the visual signature.\n */\n\nimport * as THREE from 'three'\nimport * as BufferGeometryUtils from 'three/examples/jsm/utils/BufferGeometryUtils.js'\nimport { RealObjectGroup } from '@hatiolab/things-scene'\n\nconst MAST_COLOR = 0x4a5060\nconst BASE_COLOR = 0x33394a\nconst SHUTTLE_COLOR = 0x222233\nconst RAIL_COLOR = 0x222222\n\nexport class AsrsCrane3D extends RealObjectGroup {\n build() {\n super.build()\n\n const { width, height, depth = 200 } = this.component.state\n const bodyColor = (this.component.state.bodyColor as string) || '#888'\n const emissiveColor = (this.component.state.lampEmissive as string) || '#222222'\n const status = this.component.state.status\n const lampIntensity = status && status !== 'idle' ? 1.5 : 0.2\n // Clamp carriageHeight to the available mast travel — keeps the carriage\n // inside the shaft even if state.carriageHeight is stale (e.g. left over\n // from an older height-scale convention).\n const carriageRaw = (this.component.state.carriageHeight as number) ?? depth * 0.4\n const carriageHeight = Math.max(0, Math.min(carriageRaw, depth * 0.85))\n\n const baseY = -depth / 2\n\n // Proportions\n const baseH = depth * 0.10\n const topGuideH = depth * 0.05\n const mastH = depth - baseH - topGuideH\n const mastW = width * 0.35\n const mastD = height * 0.35\n\n const bodyMaterial = new THREE.MeshStandardMaterial({\n color: bodyColor,\n metalness: 0.4,\n roughness: 0.5\n })\n const mastMaterial = new THREE.MeshStandardMaterial({\n color: MAST_COLOR,\n metalness: 0.85,\n roughness: 0.3\n })\n const baseMaterial = new THREE.MeshStandardMaterial({\n color: BASE_COLOR,\n metalness: 0.7,\n roughness: 0.4\n })\n const shuttleMaterial = new THREE.MeshStandardMaterial({\n color: SHUTTLE_COLOR,\n metalness: 0.85,\n roughness: 0.3\n })\n\n // ── Floor rail (visible track under the base) ─────────────────────\n const railH = baseH * 0.25\n const railGeo = new THREE.BoxGeometry(width * 1.15, railH, mastD * 0.4)\n const railMesh = new THREE.Mesh(\n railGeo,\n new THREE.MeshStandardMaterial({ color: RAIL_COLOR, metalness: 0.9, roughness: 0.3 })\n )\n railMesh.position.set(0, baseY + railH / 2, 0)\n railMesh.receiveShadow = true\n this.object3d.add(railMesh)\n\n // ── Base unit (motor housing on floor rail) ───────────────────────\n const baseGeo = new THREE.BoxGeometry(width * 0.95, baseH, height * 0.85)\n const baseMesh = new THREE.Mesh(baseGeo, baseMaterial)\n baseMesh.position.set(0, baseY + railH + baseH / 2, 0)\n baseMesh.castShadow = true\n baseMesh.receiveShadow = true\n this.object3d.add(baseMesh)\n\n // Body color tint band on base unit (subtle status indication)\n const tintH = baseH * 0.15\n const tintGeo = new THREE.BoxGeometry(width * 0.95, tintH, height * 0.85)\n const tintMaterial = new THREE.MeshStandardMaterial({\n color: bodyColor,\n transparent: true,\n opacity: 0.6,\n metalness: 0.1,\n roughness: 0.6\n })\n const tintMesh = new THREE.Mesh(tintGeo, tintMaterial)\n tintMesh.position.set(0, baseY + railH + baseH - tintH / 2, 0)\n this.object3d.add(tintMesh)\n\n // ── Mast (vertical column from base top to ceiling) ───────────────\n const mastY = baseY + railH + baseH + mastH / 2\n const mastGeo = new THREE.BoxGeometry(mastW, mastH, mastD)\n const mastMesh = new THREE.Mesh(mastGeo, mastMaterial)\n mastMesh.position.set(0, mastY, 0)\n mastMesh.castShadow = true\n this.object3d.add(mastMesh)\n\n // ── Carriage (horizontal block sliding on mast at carriageHeight) ─\n const carriageW = width * 0.85\n const carriageH = baseH * 0.7\n const carriageD = mastD * 1.4\n const carriageY = baseY + railH + baseH + carriageHeight + carriageH / 2\n const carriageGeo = new THREE.BoxGeometry(carriageW, carriageH, carriageD)\n const carriageMesh = new THREE.Mesh(carriageGeo, bodyMaterial)\n carriageMesh.position.set(0, carriageY, 0)\n carriageMesh.castShadow = true\n this.object3d.add(carriageMesh)\n\n // ── Shuttle / fork attachment on carriage (extends sideways) ──────\n const shuttleW = width * 1.05\n const shuttleH = carriageH * 0.5\n const shuttleD = carriageD * 0.6\n const shuttleGeo = new THREE.BoxGeometry(shuttleW, shuttleH, shuttleD)\n const shuttleMesh = new THREE.Mesh(shuttleGeo, shuttleMaterial)\n shuttleMesh.position.set(0, carriageY - carriageH / 2 - shuttleH / 2, 0)\n shuttleMesh.castShadow = true\n this.object3d.add(shuttleMesh)\n\n // ── Top guide (sliding block on ceiling rail) ─────────────────────\n const topGuideGeo = new THREE.BoxGeometry(width * 0.7, topGuideH, height * 0.6)\n const topGuideMesh = new THREE.Mesh(topGuideGeo, baseMaterial)\n topGuideMesh.position.set(0, baseY + depth - topGuideH / 2, 0)\n topGuideMesh.castShadow = true\n this.object3d.add(topGuideMesh)\n\n // Ceiling rail (small visual cue at very top)\n const ceilingRailGeo = new THREE.BoxGeometry(width * 1.15, topGuideH * 0.4, mastD * 0.4)\n const ceilingRailMesh = new THREE.Mesh(\n ceilingRailGeo,\n new THREE.MeshStandardMaterial({ color: RAIL_COLOR, metalness: 0.9, roughness: 0.3 })\n )\n ceilingRailMesh.position.set(0, baseY + depth - topGuideH * 0.2, 0)\n this.object3d.add(ceilingRailMesh)\n\n // ── Status lamp on top of base unit ───────────────────────────────\n const lampR = Math.min(width, height) * 0.04\n const lampH = lampR * 1.5\n const lampMaterial = new THREE.MeshStandardMaterial({\n color: emissiveColor,\n emissive: emissiveColor,\n emissiveIntensity: lampIntensity,\n metalness: 0,\n roughness: 0.3\n })\n const lampGeo = new THREE.CylinderGeometry(lampR, lampR * 0.85, lampH, 12)\n const lampMesh = new THREE.Mesh(lampGeo, lampMaterial)\n // Place lamp near the corner of the base, away from the mast\n lampMesh.position.set(width * 0.3, baseY + railH + baseH + lampH / 2, height * 0.3)\n this.object3d.add(lampMesh)\n }\n\n updateDimension() {}\n\n onchange(after: Record<string, unknown>, before: Record<string, unknown>) {\n if (\n 'status' in after ||\n 'bodyColor' in after ||\n 'lampEmissive' in after ||\n 'carriageHeight' in after ||\n 'width' in after ||\n 'height' in after ||\n 'depth' in after\n ) {\n this.update()\n return\n }\n super.onchange(after, before)\n }\n\n updateAlpha() {}\n}\n"]}
1
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* Copyright © HatioLab Inc. All rights reserved.\n *\n * AsrsCrane 3D — stacker crane for AS/RS aisles.\n *\n * LO-POLY but structurally complete. The signature parts:\n *\n * - tall vertical mast (the dominant element — runs floor → ceiling)\n * - base unit (motor housing at floor level, runs on the floor rail)\n * - top guide (sliding block at ceiling that runs on the ceiling rail —\n * stabilizes the mast under acceleration)\n * - carriage (horizontal block that slides up/down the mast at\n * `state.carriageHeight`)\n * - shuttle/fork attachment on the carriage (extends sideways into a cell\n * to extract / insert a pallet)\n * - status lamp on top of the base unit\n *\n * The base unit + top guide combo is what visually distinguishes a stacker\n * crane from a forklift — the stacker is *constrained* to the aisle, riding\n * rails top and bottom, and that constraint is the visual signature.\n */\n\nimport * as THREE from 'three'\nimport * as BufferGeometryUtils from 'three/examples/jsm/utils/BufferGeometryUtils.js'\nimport { RealObjectGroup } from '@hatiolab/things-scene'\n\nconst MAST_COLOR = 0x4a5060\nconst BASE_COLOR = 0x33394a\nconst SHUTTLE_COLOR = 0x222233\nconst RAIL_COLOR = 0x222222\n\nexport class AsrsCrane3D extends RealObjectGroup {\n build() {\n super.build()\n\n const { width, height, depth = 200 } = this.component.state\n const bodyColor = (this.component.state.bodyColor as string) || '#888'\n const emissiveColor = (this.component.state.lampEmissive as string) || '#222222'\n const status = this.component.state.status\n const lampIntensity = status && status !== 'idle' ? 1.5 : 0.2\n // Clamp carriageHeight to the available mast travel — keeps the carriage\n // inside the shaft even if state.carriageHeight is stale (e.g. left over\n // from an older height-scale convention).\n const carriageRaw = (this.component.state.carriageHeight as number) ?? depth * 0.4\n const carriageHeight = Math.max(0, Math.min(carriageRaw, depth * 0.85))\n\n const baseY = -depth / 2\n\n // Proportions\n const baseH = depth * 0.10\n const topGuideH = depth * 0.05\n const mastH = depth - baseH - topGuideH\n const mastW = width * 0.35\n const mastD = height * 0.35\n\n const bodyMaterial = new THREE.MeshStandardMaterial({\n color: bodyColor,\n metalness: 0.4,\n roughness: 0.5\n })\n const mastMaterial = new THREE.MeshStandardMaterial({\n color: MAST_COLOR,\n metalness: 0.85,\n roughness: 0.3\n })\n const baseMaterial = new THREE.MeshStandardMaterial({\n color: BASE_COLOR,\n metalness: 0.7,\n roughness: 0.4\n })\n const shuttleMaterial = new THREE.MeshStandardMaterial({\n color: SHUTTLE_COLOR,\n metalness: 0.85,\n roughness: 0.3\n })\n\n // ── Floor rail (visible track under the base) ─────────────────────\n const railH = baseH * 0.25\n const railGeo = new THREE.BoxGeometry(width * 1.15, railH, mastD * 0.4)\n const railMesh = new THREE.Mesh(\n railGeo,\n new THREE.MeshStandardMaterial({ color: RAIL_COLOR, metalness: 0.9, roughness: 0.3 })\n )\n railMesh.position.set(0, baseY + railH / 2, 0)\n railMesh.receiveShadow = true\n this.object3d.add(railMesh)\n\n // ── Base unit (motor housing on floor rail) ───────────────────────\n const baseGeo = new THREE.BoxGeometry(width * 0.95, baseH, height * 0.85)\n const baseMesh = new THREE.Mesh(baseGeo, baseMaterial)\n baseMesh.position.set(0, baseY + railH + baseH / 2, 0)\n baseMesh.castShadow = true\n baseMesh.receiveShadow = true\n this.object3d.add(baseMesh)\n\n // Body color tint band on base unit (subtle status indication)\n const tintH = baseH * 0.15\n const tintGeo = new THREE.BoxGeometry(width * 0.95, tintH, height * 0.85)\n const tintMaterial = new THREE.MeshStandardMaterial({\n color: bodyColor,\n transparent: true,\n opacity: 0.6,\n metalness: 0.1,\n roughness: 0.6\n })\n const tintMesh = new THREE.Mesh(tintGeo, tintMaterial)\n tintMesh.position.set(0, baseY + railH + baseH - tintH / 2, 0)\n this.object3d.add(tintMesh)\n\n // ── Mast (vertical column from base top to ceiling) ───────────────\n const mastY = baseY + railH + baseH + mastH / 2\n const mastGeo = new THREE.BoxGeometry(mastW, mastH, mastD)\n const mastMesh = new THREE.Mesh(mastGeo, mastMaterial)\n mastMesh.position.set(0, mastY, 0)\n mastMesh.castShadow = true\n this.object3d.add(mastMesh)\n\n // ── Carriage (horizontal block sliding on mast at carriageHeight) ─\n const carriageW = width * 0.85\n const carriageH = baseH * 0.7\n const carriageD = mastD * 1.4\n const carriageY = baseY + railH + baseH + carriageHeight + carriageH / 2\n const carriageGeo = new THREE.BoxGeometry(carriageW, carriageH, carriageD)\n const carriageMesh = new THREE.Mesh(carriageGeo, bodyMaterial)\n carriageMesh.position.set(0, carriageY, 0)\n carriageMesh.castShadow = true\n this.object3d.add(carriageMesh)\n\n // ── Shuttle / fork attachment on carriage (extends sideways) ──────\n const shuttleW = width * 1.05\n const shuttleH = carriageH * 0.5\n const shuttleD = carriageD * 0.6\n const shuttleGeo = new THREE.BoxGeometry(shuttleW, shuttleH, shuttleD)\n const shuttleMesh = new THREE.Mesh(shuttleGeo, shuttleMaterial)\n shuttleMesh.position.set(0, carriageY - carriageH / 2 - shuttleH / 2, 0)\n shuttleMesh.castShadow = true\n this.object3d.add(shuttleMesh)\n\n // ── Top guide (sliding block on ceiling rail) ─────────────────────\n const topGuideGeo = new THREE.BoxGeometry(width * 0.7, topGuideH, height * 0.6)\n const topGuideMesh = new THREE.Mesh(topGuideGeo, baseMaterial)\n topGuideMesh.position.set(0, baseY + depth - topGuideH / 2, 0)\n topGuideMesh.castShadow = true\n this.object3d.add(topGuideMesh)\n\n // Ceiling rail (small visual cue at very top)\n const ceilingRailGeo = new THREE.BoxGeometry(width * 1.15, topGuideH * 0.4, mastD * 0.4)\n const ceilingRailMesh = new THREE.Mesh(\n ceilingRailGeo,\n new THREE.MeshStandardMaterial({ color: RAIL_COLOR, metalness: 0.9, roughness: 0.3 })\n )\n ceilingRailMesh.position.set(0, baseY + depth - topGuideH * 0.2, 0)\n this.object3d.add(ceilingRailMesh)\n\n // ── Status lamp on top of base unit ───────────────────────────────\n const lampR = Math.min(width, height) * 0.04\n const lampH = lampR * 1.5\n const lampMaterial = new THREE.MeshStandardMaterial({\n color: emissiveColor,\n emissive: emissiveColor,\n emissiveIntensity: lampIntensity,\n metalness: 0,\n roughness: 0.3\n })\n const lampGeo = new THREE.CylinderGeometry(lampR, lampR * 0.85, lampH, 12)\n const lampMesh = new THREE.Mesh(lampGeo, lampMaterial)\n // Place lamp near the corner of the base, away from the mast\n lampMesh.position.set(width * 0.3, baseY + railH + baseH + lampH / 2, height * 0.3)\n this.object3d.add(lampMesh)\n\n // ── Carriage frame (invisible anchor for carrier attach) ──────────\n // Placed at the top of the shuttle, where cargo rests.\n this._carriageFrame = new THREE.Object3D()\n this._carriageFrame.name = 'crane-carriage-tcp'\n this._carriageFrame.position.set(0, carriageY - carriageH / 2 - shuttleH, 0)\n this.object3d.add(this._carriageFrame)\n }\n\n /** Sub-frame where carriers attach during transport (fork tool-centre-point). */\n private _carriageFrame?: THREE.Object3D\n\n /**\n * Return the carriage TCP anchor. Carriers attached to this frame will\n * follow carriage movement as `carriageHeight` changes and the crane rebuilds.\n *\n * Callers should re-fetch this after any state change that triggers rebuild.\n */\n getCarriageFrame(): THREE.Object3D | undefined {\n return this._carriageFrame\n }\n\n updateDimension() {}\n\n onchange(after: Record<string, unknown>, before: Record<string, unknown>) {\n if (\n 'status' in after ||\n 'bodyColor' in after ||\n 'lampEmissive' in after ||\n 'carriageHeight' in after ||\n 'width' in after ||\n 'height' in after ||\n 'depth' in after\n ) {\n this.update()\n return\n }\n super.onchange(after, before)\n }\n\n updateAlpha() {}\n}\n"]}
@@ -1,5 +1,7 @@
1
1
  import { Component, ComponentNature, RealObject } from '@hatiolab/things-scene';
2
- import { type Alignment, type Heights, type LegendBinding, type PlacementArchetype } from '@operato/scene-base';
2
+ import type { SlotDef, State, Material3D } from '@hatiolab/things-scene';
3
+ import { type AttachFrame, type Alignment, type Heights, type LegendBinding, type MoveOptions, type PlacementArchetype } from '@operato/scene-base';
4
+ import { AsrsCrane3D } from './asrs-crane-3d.js';
3
5
  /**
4
6
  * AsrsCrane status — the operating state of a stacker crane in an AS/RS aisle.
5
7
  *
@@ -11,37 +13,80 @@ import { type Alignment, type Heights, type LegendBinding, type PlacementArchety
11
13
  * - `error` — fault / e-stop / collision warning
12
14
  */
13
15
  export type AsrsCraneStatus = 'idle' | 'moving' | 'loading' | 'unloading' | 'error';
14
- declare const Base: typeof Component;
16
+ /** AsrsCrane 컴포넌트 state */
17
+ export interface AsrsCraneState extends State {
18
+ status?: AsrsCraneStatus;
19
+ carriageHeight?: number;
20
+ material3d?: Material3D;
21
+ }
22
+ declare const AsrsCrane_base: any;
15
23
  /**
16
24
  * AsrsCrane — the stacker / retrieval crane that runs in the aisle of an
17
25
  * AS/RS, moving cargo between the load port and the rack cells.
18
26
  *
19
27
  * Structure: a tall vertical mast that translates along a floor + ceiling
20
28
  * rail (the aisle), with a carriage that slides up/down the mast carrying a
21
- * shuttle / forks. The whole assembly's footprint is narrow (mast width)
22
- * but its visual height is full ceiling — by far the tallest single
23
- * component in a typical scene.
29
+ * shuttle / forks.
30
+ *
31
+ * **Monitoring mode**: crane status is driven by data binding
32
+ * (`state.status`, `state.carriageHeight`). The carrier is referenced
33
+ * via data binding — it is NOT a child of the crane in monitoring mode.
24
34
  *
25
- * Currently Shape-based (no children). The carrier the crane is *currently
26
- * carrying* is best modeled via data binding (a `currentCarrier` data field
27
- * on the crane looked up to a Pallet/Box elsewhere in the scene), as in
28
- * fmsim's CarrierManager pattern. Adding the carrier as a child would mix
29
- * static placement with the dynamic data-driven flow we deliberately keep
30
- * separate (see Phase A4 commit notes).
35
+ * **Simulation mode**: call `crane.pick(carrier)` / `crane.place(carrier, rackCell)`
36
+ * (or `crane.pickAndPlace(carrier, rackCell)`). Mover handles navigation +
37
+ * engage + reparent. During transit the carrier IS a child of the crane.
31
38
  */
32
- export default class AsrsCrane extends Base {
39
+ export default class AsrsCrane extends AsrsCrane_base {
40
+ state: AsrsCraneState;
41
+ _realObject?: AsrsCrane3D;
33
42
  static legends: Record<string, LegendBinding>;
34
43
  static placement: PlacementArchetype;
35
44
  static align: Alignment;
36
45
  static defaultDepth: (h: Heights) => number;
46
+ /** Yaw offset: crane model is drawn with the aisle axis along X (right = forward). */
47
+ static yawOffset: number;
37
48
  get nature(): ComponentNature;
38
49
  get anchors(): never[];
50
+ /** Stacker crane carries at most one load at a time on its forks. */
51
+ get slots(): SlotDef[];
52
+ /**
53
+ * Return the 3D attach frame on the crane's carriage (fork tip).
54
+ * Carriers are attached here while the crane is in transit (pick phase).
55
+ *
56
+ * The AsrsCrane3D exposes `getCarriageFrame()` — a sub-Object3D that
57
+ * tracks the carriage height and sits at the fork TCP. If the 3D object
58
+ * isn't built yet (e.g. before scene initialization), fall back to the
59
+ * crane's own object3d centre.
60
+ */
61
+ attachPointFor(carrier: Component): AttachFrame | null;
62
+ /**
63
+ * Domain-specific actuation between arrival and reparent.
64
+ *
65
+ * Simulation sequence for PICK:
66
+ * 1. Mover.pick() navigates crane to carrier position (moveTo).
67
+ * 2. engage('pick') → snap carriage height + status 'loading'.
68
+ * 3. Carrier is reparented to crane (becomes child).
69
+ *
70
+ * For now: set status and snap carriage height. A full ASRS simulation
71
+ * would tween the carriageHeight here (animate AsrsCrane3D).
72
+ *
73
+ * Status lifecycle:
74
+ * idle → (moveTo running) → engage fires → loading/unloading → (reparent) → idle
75
+ * The 'moving' state is not set from Mover.moveTo() because TypeScript
76
+ * can't call super.moveTo() on an `: any`-typed mixin. WCS data binding
77
+ * sets 'moving' in monitoring mode; override pick()/place() to set it
78
+ * in full simulation environments.
79
+ */
80
+ engage(target: Component, kind: 'pick' | 'place', _options?: MoveOptions): Promise<void>;
81
+ /** Fetch a carrier from a rack cell (semantically = pick). */
82
+ fetch(carrier: Component, options?: MoveOptions): Promise<void>;
83
+ /** Deposit a carrier into a rack cell (semantically = place). */
84
+ deposit(carrier: Component, cell: Component, options?: MoveOptions): Promise<void>;
39
85
  /**
40
86
  * 2D — top-down rectangle showing the crane's footprint along the aisle.
41
87
  * The crane is much taller than wide, so the 2D mark is small.
42
88
  */
43
89
  render(ctx: CanvasRenderingContext2D): void;
44
- get fillStyle(): string;
45
90
  buildRealObject(): RealObject | undefined;
46
91
  }
47
92
  export {};
@@ -2,8 +2,8 @@ import { __decorate } from "tslib";
2
2
  /*
3
3
  * Copyright © HatioLab Inc. All rights reserved.
4
4
  */
5
- import { RectPath, Shape, sceneComponent } from '@hatiolab/things-scene';
6
- import { Legendable, Placeable } from '@operato/scene-base';
5
+ import { ContainerAbstract, ContainerCapacity, sceneComponent } from '@hatiolab/things-scene';
6
+ import { CarrierHolder, Legendable, Mover, Placeable } from '@operato/scene-base';
7
7
  import { AsrsCrane3D } from './asrs-crane-3d.js';
8
8
  const BODY_LEGEND = {
9
9
  idle: '#888',
@@ -49,25 +49,36 @@ const NATURE = {
49
49
  ],
50
50
  help: 'scene/component/asrs-crane'
51
51
  };
52
- const Base = Legendable(Placeable(RectPath(Shape)));
52
+ // Mixin chain: Mover → CarrierHolder → ContainerCapacity → LegendablePlaceable → ContainerAbstract
53
+ //
54
+ // Mover: pick / place / pickAndPlace / moveTo / engage primitives
55
+ // CarrierHolder: attachPointFor() — where the carrier sits on the crane (carriage fork)
56
+ // ContainerCapacity: receive() / dispatch() / canReceive() / slots — slot tracking +
57
+ // TRANSFER_SLOT_KEY bookkeeping during transit
58
+ // Legendable: status → bodyColor / lampEmissive colour mapping
59
+ // Placeable: floor-archetype 3D positioning
60
+ // ContainerAbstract: child management — carrier becomes a child while in transit
61
+ //
62
+ // Note: ContainerAbstract replaces Shape. The 2D outline is drawn manually in
63
+ // render() below (a simple top-down rectangle), matching the old Shape output
64
+ // without the Shape base-class overhead.
53
65
  /**
54
66
  * AsrsCrane — the stacker / retrieval crane that runs in the aisle of an
55
67
  * AS/RS, moving cargo between the load port and the rack cells.
56
68
  *
57
69
  * Structure: a tall vertical mast that translates along a floor + ceiling
58
70
  * rail (the aisle), with a carriage that slides up/down the mast carrying a
59
- * shuttle / forks. The whole assembly's footprint is narrow (mast width)
60
- * but its visual height is full ceiling — by far the tallest single
61
- * component in a typical scene.
71
+ * shuttle / forks.
62
72
  *
63
- * Currently Shape-based (no children). The carrier the crane is *currently
64
- * carrying* is best modeled via data binding (a `currentCarrier` data field
65
- * on the crane looked up to a Pallet/Box elsewhere in the scene), as in
66
- * fmsim's CarrierManager pattern. Adding the carrier as a child would mix
67
- * static placement with the dynamic data-driven flow we deliberately keep
68
- * separate (see Phase A4 commit notes).
73
+ * **Monitoring mode**: crane status is driven by data binding
74
+ * (`state.status`, `state.carriageHeight`). The carrier is referenced
75
+ * via data binding it is NOT a child of the crane in monitoring mode.
76
+ *
77
+ * **Simulation mode**: call `crane.pick(carrier)` / `crane.place(carrier, rackCell)`
78
+ * (or `crane.pickAndPlace(carrier, rackCell)`). Mover handles navigation +
79
+ * engage + reparent. During transit the carrier IS a child of the crane.
69
80
  */
70
- let AsrsCrane = class AsrsCrane extends Base {
81
+ let AsrsCrane = class AsrsCrane extends Mover(CarrierHolder(ContainerCapacity(Legendable(Placeable(ContainerAbstract))))) {
71
82
  static legends = {
72
83
  bodyColor: { from: 'status', legend: BODY_LEGEND },
73
84
  lampEmissive: { from: 'status', legend: LAMP_EMISSIVE_LEGEND }
@@ -75,24 +86,98 @@ let AsrsCrane = class AsrsCrane extends Base {
75
86
  static placement = 'floor';
76
87
  static align = 'bottom';
77
88
  static defaultDepth = (h) => h.ceiling - h.floor;
89
+ /** Yaw offset: crane model is drawn with the aisle axis along X (right = forward). */
90
+ static yawOffset = 0;
78
91
  get nature() {
79
92
  return NATURE;
80
93
  }
81
94
  get anchors() {
82
95
  return [];
83
96
  }
97
+ // ── ContainerCapacity ─────────────────────────────────────────────────────
98
+ /** Stacker crane carries at most one load at a time on its forks. */
99
+ get slots() {
100
+ return [{ id: 'forks', maxCount: 1 }];
101
+ }
102
+ // ── CarrierHolder — attach frame (carriage fork position) ─────────────────
103
+ /**
104
+ * Return the 3D attach frame on the crane's carriage (fork tip).
105
+ * Carriers are attached here while the crane is in transit (pick phase).
106
+ *
107
+ * The AsrsCrane3D exposes `getCarriageFrame()` — a sub-Object3D that
108
+ * tracks the carriage height and sits at the fork TCP. If the 3D object
109
+ * isn't built yet (e.g. before scene initialization), fall back to the
110
+ * crane's own object3d centre.
111
+ */
112
+ attachPointFor(carrier) {
113
+ const ro = this._realObject;
114
+ const frame = ro?.getCarriageFrame?.();
115
+ if (frame) {
116
+ const carrierDepth = resolveCarrierDepth(carrier);
117
+ return { attach: frame, localPosition: { x: 0, y: carrierDepth / 2, z: 0 } };
118
+ }
119
+ const root = this._realObject?.object3d;
120
+ if (!root)
121
+ return null;
122
+ return { attach: root };
123
+ }
124
+ // ── Mover overrides ───────────────────────────────────────────────────────
125
+ /**
126
+ * Domain-specific actuation between arrival and reparent.
127
+ *
128
+ * Simulation sequence for PICK:
129
+ * 1. Mover.pick() navigates crane to carrier position (moveTo).
130
+ * 2. engage('pick') → snap carriage height + status 'loading'.
131
+ * 3. Carrier is reparented to crane (becomes child).
132
+ *
133
+ * For now: set status and snap carriage height. A full ASRS simulation
134
+ * would tween the carriageHeight here (animate AsrsCrane3D).
135
+ *
136
+ * Status lifecycle:
137
+ * idle → (moveTo running) → engage fires → loading/unloading → (reparent) → idle
138
+ * The 'moving' state is not set from Mover.moveTo() because TypeScript
139
+ * can't call super.moveTo() on an `: any`-typed mixin. WCS data binding
140
+ * sets 'moving' in monitoring mode; override pick()/place() to set it
141
+ * in full simulation environments.
142
+ */
143
+ async engage(target, kind, _options = {}) {
144
+ if (kind === 'pick') {
145
+ this.setState({ status: 'loading' });
146
+ const carrierY = resolveCarrierCenterY(target);
147
+ if (carrierY !== null) {
148
+ this.setState({ carriageHeight: carrierY });
149
+ }
150
+ }
151
+ else {
152
+ this.setState({ status: 'unloading' });
153
+ }
154
+ // In a full simulation: await carriage-motion tween here.
155
+ }
156
+ // ── Domain aliases ────────────────────────────────────────────────────────
157
+ /** Fetch a carrier from a rack cell (semantically = pick). */
158
+ fetch(carrier, options) {
159
+ return this.pick(carrier, options);
160
+ }
161
+ /** Deposit a carrier into a rack cell (semantically = place). */
162
+ deposit(carrier, cell, options) {
163
+ return this.place(carrier, cell, options);
164
+ }
165
+ // ── 2D rendering ─────────────────────────────────────────────────────────
84
166
  /**
85
167
  * 2D — top-down rectangle showing the crane's footprint along the aisle.
86
168
  * The crane is much taller than wide, so the 2D mark is small.
87
169
  */
88
170
  render(ctx) {
89
171
  const { width, height, left, top } = this.state;
172
+ const fillColor = this.state.bodyColor || '#888';
173
+ ctx.save();
174
+ ctx.fillStyle = fillColor;
90
175
  ctx.beginPath();
91
176
  ctx.rect(left, top, width, height);
177
+ ctx.fill();
178
+ ctx.restore();
92
179
  }
93
- get fillStyle() {
94
- return this.state.bodyColor || '#888';
95
- }
180
+ // ── 3D ───────────────────────────────────────────────────────────────────
96
181
  buildRealObject() {
97
182
  return new AsrsCrane3D(this);
98
183
  }
@@ -101,4 +186,23 @@ AsrsCrane = __decorate([
101
186
  sceneComponent('asrs-crane')
102
187
  ], AsrsCrane);
103
188
  export default AsrsCrane;
189
+ function resolveCarrierDepth(c) {
190
+ const eff = c._realObject?.effectiveDepth;
191
+ if (typeof eff === 'number' && Number.isFinite(eff))
192
+ return eff;
193
+ return numOr(c?.state?.depth, 0);
194
+ }
195
+ function resolveCarrierCenterY(c) {
196
+ const pos = c.state;
197
+ if (!pos)
198
+ return null;
199
+ // zPos is the 3D Y center of a Placeable component in things-scene
200
+ const zPos = numOr(pos.zPos, NaN);
201
+ if (!Number.isNaN(zPos))
202
+ return zPos;
203
+ return null;
204
+ }
205
+ function numOr(v, dflt) {
206
+ return typeof v === 'number' && Number.isFinite(v) ? v : dflt;
207
+ }
104
208
  //# sourceMappingURL=asrs-crane.js.map
@@ -1 +1 @@
1
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All rights reserved.\n */\nimport { Component, ComponentNature, RealObject, RectPath, Shape, sceneComponent } from '@hatiolab/things-scene'\nimport {\n Legendable,\n Placeable,\n type Alignment,\n type Heights,\n type LegendBinding,\n type PlacementArchetype\n} from '@operato/scene-base'\n\nimport { AsrsCrane3D } from './asrs-crane-3d.js'\n\n/**\n * AsrsCrane status — the operating state of a stacker crane in an AS/RS aisle.\n *\n * - `idle` — parked at home position\n * - `moving` — translating along the aisle (horizontal) or along the\n * mast (vertical); the two motions are typically combined\n * - `loading` — extracting a pallet from a rack cell\n * - `unloading` — placing a pallet into a rack cell\n * - `error` — fault / e-stop / collision warning\n */\nexport type AsrsCraneStatus = 'idle' | 'moving' | 'loading' | 'unloading' | 'error'\n\nconst BODY_LEGEND = {\n idle: '#888',\n moving: '#aabbcc',\n loading: '#ffaa00',\n unloading: '#ffaa00',\n error: '#c66',\n default: '#888'\n}\n\nconst LAMP_EMISSIVE_LEGEND = {\n idle: '#222222',\n moving: '#44ff44',\n loading: '#ffaa00',\n unloading: '#ffaa00',\n error: '#ff3333',\n default: '#222222'\n}\n\nconst NATURE: ComponentNature = {\n mutable: false,\n resizable: true,\n rotatable: true,\n properties: [\n {\n type: 'select',\n label: 'status',\n name: 'status',\n property: {\n options: [\n { display: 'Idle', value: 'idle' },\n { display: 'Moving', value: 'moving' },\n { display: 'Loading', value: 'loading' },\n { display: 'Unloading', value: 'unloading' },\n { display: 'Error', value: 'error' }\n ]\n }\n },\n {\n type: 'number',\n label: 'carriage-height',\n name: 'carriageHeight',\n placeholder: 'mm — height of carriage on mast'\n }\n ],\n help: 'scene/component/asrs-crane'\n}\n\nconst Base = Legendable(Placeable(RectPath(Shape))) as unknown as typeof Component\n\n/**\n * AsrsCrane — the stacker / retrieval crane that runs in the aisle of an\n * AS/RS, moving cargo between the load port and the rack cells.\n *\n * Structure: a tall vertical mast that translates along a floor + ceiling\n * rail (the aisle), with a carriage that slides up/down the mast carrying a\n * shuttle / forks. The whole assembly's footprint is narrow (mast width)\n * but its visual height is full ceiling — by far the tallest single\n * component in a typical scene.\n *\n * Currently Shape-based (no children). The carrier the crane is *currently\n * carrying* is best modeled via data binding (a `currentCarrier` data field\n * on the crane → looked up to a Pallet/Box elsewhere in the scene), as in\n * fmsim's CarrierManager pattern. Adding the carrier as a child would mix\n * static placement with the dynamic data-driven flow we deliberately keep\n * separate (see Phase A4 commit notes).\n */\n@sceneComponent('asrs-crane')\nexport default class AsrsCrane extends Base {\n static legends: Record<string, LegendBinding> = {\n bodyColor: { from: 'status', legend: BODY_LEGEND },\n lampEmissive: { from: 'status', legend: LAMP_EMISSIVE_LEGEND }\n }\n\n static placement: PlacementArchetype = 'floor'\n static align: Alignment = 'bottom'\n static defaultDepth = (h: Heights) => h.ceiling - h.floor\n\n get nature() {\n return NATURE\n }\n\n get anchors() {\n return []\n }\n\n /**\n * 2D — top-down rectangle showing the crane's footprint along the aisle.\n * The crane is much taller than wide, so the 2D mark is small.\n */\n render(ctx: CanvasRenderingContext2D) {\n const { width, height, left, top } = this.state\n ctx.beginPath()\n ctx.rect(left, top, width, height)\n }\n\n get fillStyle() {\n return (this.state.bodyColor as string) || '#888'\n }\n\n buildRealObject(): RealObject | undefined {\n return new AsrsCrane3D(this as any)\n }\n}\n"]}
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All rights reserved.\n */\nimport { Component, ComponentNature, ContainerAbstract, ContainerCapacity, RealObject, sceneComponent } from '@hatiolab/things-scene'\nimport type { SlotDef, State, Material3D } from '@hatiolab/things-scene'\nimport {\n CarrierHolder,\n Legendable,\n Mover,\n Placeable,\n type AttachFrame,\n type Alignment,\n type Heights,\n type LegendBinding,\n type MoveOptions,\n type PlacementArchetype\n} from '@operato/scene-base'\n\nimport { AsrsCrane3D } from './asrs-crane-3d.js'\n\n/**\n * AsrsCrane status — the operating state of a stacker crane in an AS/RS aisle.\n *\n * - `idle` — parked at home position\n * - `moving` — translating along the aisle (horizontal) or along the\n * mast (vertical); the two motions are typically combined\n * - `loading` — extracting a pallet from a rack cell\n * - `unloading` — placing a pallet into a rack cell\n * - `error` — fault / e-stop / collision warning\n */\nexport type AsrsCraneStatus = 'idle' | 'moving' | 'loading' | 'unloading' | 'error'\n\n/** AsrsCrane 컴포넌트 state */\nexport interface AsrsCraneState extends State {\n // ── 운영 상태 ──\n status?: AsrsCraneStatus\n\n // ── 액추에이터 ──\n carriageHeight?: number\n\n // ── 3D 재질 ──\n material3d?: Material3D\n}\n\nconst BODY_LEGEND = {\n idle: '#888',\n moving: '#aabbcc',\n loading: '#ffaa00',\n unloading: '#ffaa00',\n error: '#c66',\n default: '#888'\n}\n\nconst LAMP_EMISSIVE_LEGEND = {\n idle: '#222222',\n moving: '#44ff44',\n loading: '#ffaa00',\n unloading: '#ffaa00',\n error: '#ff3333',\n default: '#222222'\n}\n\nconst NATURE: ComponentNature = {\n mutable: false,\n resizable: true,\n rotatable: true,\n properties: [\n {\n type: 'select',\n label: 'status',\n name: 'status',\n property: {\n options: [\n { display: 'Idle', value: 'idle' },\n { display: 'Moving', value: 'moving' },\n { display: 'Loading', value: 'loading' },\n { display: 'Unloading', value: 'unloading' },\n { display: 'Error', value: 'error' }\n ]\n }\n },\n {\n type: 'number',\n label: 'carriage-height',\n name: 'carriageHeight',\n placeholder: 'mm — height of carriage on mast'\n }\n ],\n help: 'scene/component/asrs-crane'\n}\n\n// Mixin chain: Mover → CarrierHolder → ContainerCapacity → Legendable → Placeable → ContainerAbstract\n//\n// Mover: pick / place / pickAndPlace / moveTo / engage primitives\n// CarrierHolder: attachPointFor() — where the carrier sits on the crane (carriage fork)\n// ContainerCapacity: receive() / dispatch() / canReceive() / slots — slot tracking +\n// TRANSFER_SLOT_KEY bookkeeping during transit\n// Legendable: status → bodyColor / lampEmissive colour mapping\n// Placeable: floor-archetype 3D positioning\n// ContainerAbstract: child management — carrier becomes a child while in transit\n//\n// Note: ContainerAbstract replaces Shape. The 2D outline is drawn manually in\n// render() below (a simple top-down rectangle), matching the old Shape output\n// without the Shape base-class overhead.\n/**\n * AsrsCrane — the stacker / retrieval crane that runs in the aisle of an\n * AS/RS, moving cargo between the load port and the rack cells.\n *\n * Structure: a tall vertical mast that translates along a floor + ceiling\n * rail (the aisle), with a carriage that slides up/down the mast carrying a\n * shuttle / forks.\n *\n * **Monitoring mode**: crane status is driven by data binding\n * (`state.status`, `state.carriageHeight`). The carrier is referenced\n * via data binding — it is NOT a child of the crane in monitoring mode.\n *\n * **Simulation mode**: call `crane.pick(carrier)` / `crane.place(carrier, rackCell)`\n * (or `crane.pickAndPlace(carrier, rackCell)`). Mover handles navigation +\n * engage + reparent. During transit the carrier IS a child of the crane.\n */\n@sceneComponent('asrs-crane')\nexport default class AsrsCrane extends Mover(CarrierHolder(ContainerCapacity(Legendable(Placeable(ContainerAbstract))))) {\n declare state: AsrsCraneState\n declare _realObject?: AsrsCrane3D\n\n static legends: Record<string, LegendBinding> = {\n bodyColor: { from: 'status', legend: BODY_LEGEND },\n lampEmissive: { from: 'status', legend: LAMP_EMISSIVE_LEGEND }\n }\n\n static placement: PlacementArchetype = 'floor'\n static align: Alignment = 'bottom'\n static defaultDepth = (h: Heights) => h.ceiling - h.floor\n\n /** Yaw offset: crane model is drawn with the aisle axis along X (right = forward). */\n static yawOffset = 0\n\n get nature() {\n return NATURE\n }\n\n get anchors() {\n return []\n }\n\n // ── ContainerCapacity ─────────────────────────────────────────────────────\n\n /** Stacker crane carries at most one load at a time on its forks. */\n get slots(): SlotDef[] {\n return [{ id: 'forks', maxCount: 1 }]\n }\n\n // ── CarrierHolder — attach frame (carriage fork position) ─────────────────\n\n /**\n * Return the 3D attach frame on the crane's carriage (fork tip).\n * Carriers are attached here while the crane is in transit (pick phase).\n *\n * The AsrsCrane3D exposes `getCarriageFrame()` — a sub-Object3D that\n * tracks the carriage height and sits at the fork TCP. If the 3D object\n * isn't built yet (e.g. before scene initialization), fall back to the\n * crane's own object3d centre.\n */\n attachPointFor(carrier: Component): AttachFrame | null {\n const ro = this._realObject\n const frame = ro?.getCarriageFrame?.()\n if (frame) {\n const carrierDepth = resolveCarrierDepth(carrier)\n return { attach: frame, localPosition: { x: 0, y: carrierDepth / 2, z: 0 } }\n }\n const root = this._realObject?.object3d\n if (!root) return null\n return { attach: root }\n }\n\n // ── Mover overrides ───────────────────────────────────────────────────────\n\n /**\n * Domain-specific actuation between arrival and reparent.\n *\n * Simulation sequence for PICK:\n * 1. Mover.pick() navigates crane to carrier position (moveTo).\n * 2. engage('pick') → snap carriage height + status 'loading'.\n * 3. Carrier is reparented to crane (becomes child).\n *\n * For now: set status and snap carriage height. A full ASRS simulation\n * would tween the carriageHeight here (animate AsrsCrane3D).\n *\n * Status lifecycle:\n * idle → (moveTo running) → engage fires → loading/unloading → (reparent) → idle\n * The 'moving' state is not set from Mover.moveTo() because TypeScript\n * can't call super.moveTo() on an `: any`-typed mixin. WCS data binding\n * sets 'moving' in monitoring mode; override pick()/place() to set it\n * in full simulation environments.\n */\n async engage(\n target: Component,\n kind: 'pick' | 'place',\n _options: MoveOptions = {}\n ): Promise<void> {\n if (kind === 'pick') {\n this.setState({ status: 'loading' as AsrsCraneStatus })\n const carrierY = resolveCarrierCenterY(target)\n if (carrierY !== null) {\n this.setState({ carriageHeight: carrierY })\n }\n } else {\n this.setState({ status: 'unloading' as AsrsCraneStatus })\n }\n // In a full simulation: await carriage-motion tween here.\n }\n\n // ── Domain aliases ────────────────────────────────────────────────────────\n\n /** Fetch a carrier from a rack cell (semantically = pick). */\n fetch(carrier: Component, options?: MoveOptions): Promise<void> {\n return this.pick(carrier, options)\n }\n\n /** Deposit a carrier into a rack cell (semantically = place). */\n deposit(carrier: Component, cell: Component, options?: MoveOptions): Promise<void> {\n return this.place(carrier, cell, options)\n }\n\n // ── 2D rendering ─────────────────────────────────────────────────────────\n\n /**\n * 2D — top-down rectangle showing the crane's footprint along the aisle.\n * The crane is much taller than wide, so the 2D mark is small.\n */\n render(ctx: CanvasRenderingContext2D) {\n const { width, height, left, top } = this.state\n const fillColor = (this.state.bodyColor as string) || '#888'\n ctx.save()\n ctx.fillStyle = fillColor\n ctx.beginPath()\n ctx.rect(left, top, width, height)\n ctx.fill()\n ctx.restore()\n }\n\n // ── 3D ───────────────────────────────────────────────────────────────────\n\n buildRealObject(): RealObject | undefined {\n return new AsrsCrane3D(this)\n }\n}\n\nfunction resolveCarrierDepth(c: Component): number {\n const eff = (c as any)._realObject?.effectiveDepth\n if (typeof eff === 'number' && Number.isFinite(eff)) return eff\n return numOr((c as any)?.state?.depth, 0)\n}\n\nfunction resolveCarrierCenterY(c: Component): number | null {\n const pos = (c as any).state\n if (!pos) return null\n // zPos is the 3D Y center of a Placeable component in things-scene\n const zPos = numOr(pos.zPos, NaN)\n if (!Number.isNaN(zPos)) return zPos\n return null\n}\n\nfunction numOr(v: unknown, dflt: number): number {\n return typeof v === 'number' && Number.isFinite(v) ? v : dflt\n}\n"]}
@@ -1,39 +1,78 @@
1
1
  import { Component, ComponentNature, RealObject } from '@hatiolab/things-scene';
2
- import { type Alignment, type Heights, type PlacementArchetype } from '@operato/scene-base';
3
- declare const Base: typeof Component;
2
+ import type { State, Material3D } from '@hatiolab/things-scene';
3
+ import { CellMap, type AttachFrame, type Alignment, type Heights, type PlacementArchetype } from '@operato/scene-base';
4
+ /** AsrsRack 컴포넌트 state */
5
+ export interface AsrsRackState extends State {
6
+ bays?: number;
7
+ levels?: number;
8
+ debugCells?: boolean;
9
+ material3d?: Material3D;
10
+ }
11
+ declare const AsrsRack_base: any;
4
12
  /**
5
13
  * AsrsRack — a multi-level high-bay storage rack, the structural backbone of
6
14
  * an AS/RS (Automated Storage / Retrieval System).
7
15
  *
8
16
  * `levels` × `bays` cells form a vertical grid. Each cell holds one logistics
9
17
  * package (Pallet / Box / Parcel). A pair of AsrsRacks separated by an aisle
10
- * (where an AsrsCrane runs) is the typical AS/RS configuration; v1 ships the
11
- * single-rack unit and lets users compose multi-rack systems by placing them
12
- * side by side. A future `AsrsAisle` composite may bundle the pair + crane.
18
+ * (where an AsrsCrane runs) is the typical AS/RS configuration.
13
19
  *
14
- * **Placement**: `floor` archetype, full ceiling depth by default AS/RS
15
- * racks typically span floor to ceiling, with levels sized to fit the tallest
16
- * pallet load. Users can shorten via explicit `state.depth` for warehouses
17
- * with smaller envelopes.
20
+ * **Monitoring mode** (default): pallets/boxes are direct children of the rack,
21
+ * placed by the WCS data binding. No RackCell children are created.
18
22
  *
19
- * **Container-based**. Cells host stored cargo as children each child's
20
- * left/top within the rack's bounds determines which cell it occupies. The
21
- * stacking pass in `Placeable.computeDefaultZPos` ensures each child cargo's
22
- * z lands on the rack's overall bottom (parent.zPos + parent.depth = ceiling),
23
- * which isn't quite cell-level resolution — true per-cell z positioning is
24
- * a v3 concern (the cargo would need to know which cell-row it's in).
23
+ * **Simulation mode**: call `rack._buildCells()` after placing the rack on the
24
+ * scene. This creates RackCell children at the correct 3D positions. The
25
+ * AsrsCrane then navigates to individual RackCells for pick-and-place.
25
26
  *
26
- * No Legendable for v1 racks are passive structures; their per-cell
27
- * occupancy state is implicit in the children, not a status flag.
27
+ * **Placement**: `floor` archetype, full ceiling depth by default.
28
28
  */
29
- export default class AsrsRack extends Base {
29
+ export default class AsrsRack extends AsrsRack_base {
30
+ state: AsrsRackState;
30
31
  static placement: PlacementArchetype;
31
32
  static align: Alignment;
32
33
  static defaultDepth: (h: Heights) => number;
33
34
  get nature(): ComponentNature;
34
35
  get anchors(): never[];
35
- /** Operation cargo (pallets / boxes / parcels) goes in the rack's cells. */
36
+ /**
37
+ * Derive the cell topology from the rack's current dimensions and bay/level
38
+ * counts. The CellMap is rebuilt fresh each time (state changes trigger
39
+ * re-reads via things-scene's invalidation pipeline).
40
+ *
41
+ * Coordinate convention (matches things-scene 3D):
42
+ * X = bay axis (left → right)
43
+ * Y = level axis (floor → ceiling, the rack's `depth` state property)
44
+ * Z = row axis (front → back, the rack's `height` state property)
45
+ */
46
+ get cellMap(): CellMap;
47
+ /**
48
+ * Create RackCell child components for each cell in the CellMap.
49
+ *
50
+ * Called explicitly to enter simulation mode — monitoring-mode racks
51
+ * never call this (pallets are direct children, no explicit cells).
52
+ *
53
+ * Idempotent: removes existing rack-cell children first.
54
+ */
55
+ _buildCells(): void;
56
+ /**
57
+ * Allow:
58
+ * - Carriable components (pallets, boxes, parcels) — direct children in monitoring mode.
59
+ * - RackCell — created by _buildCells() in simulation mode.
60
+ *
61
+ * Block:
62
+ * - Everything else (sensors, labels, etc. can be siblings of the rack, not children).
63
+ */
36
64
  containable(component: Component): boolean;
65
+ /**
66
+ * Attach frame for carriers that are DIRECT children of the rack
67
+ * (monitoring mode, where pallets go directly into the rack without
68
+ * explicit RackCell components).
69
+ *
70
+ * In simulation mode, carriers become children of their RackCell,
71
+ * and each RackCell provides its own attachPointFor(). So this method
72
+ * is only invoked on direct-child carriers in monitoring mode — it
73
+ * returns the rack's own object3d as the attach frame (default behavior).
74
+ */
75
+ attachPointFor(_carrier: Component): AttachFrame | null;
37
76
  /**
38
77
  * 2D — top-down rectangle showing the rack footprint, with subdivisions
39
78
  * suggesting the bay layout (lines parallel to the aisle).