@operato/scene-progressbar 0.0.4

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Files changed (52) hide show
  1. package/CHANGELOG.md +17 -0
  2. package/LICENSE +21 -0
  3. package/README.md +15 -0
  4. package/assets/progress-circle.png +0 -0
  5. package/assets/progress-horizontal.png +0 -0
  6. package/assets/progress-vertical.png +0 -0
  7. package/dist/src/index.d.ts +3 -0
  8. package/dist/src/index.js +7 -0
  9. package/dist/src/index.js.map +1 -0
  10. package/dist/src/progress-circle.d.ts +22 -0
  11. package/dist/src/progress-circle.js +82 -0
  12. package/dist/src/progress-circle.js.map +1 -0
  13. package/dist/src/progress-horizontal.d.ts +28 -0
  14. package/dist/src/progress-horizontal.js +69 -0
  15. package/dist/src/progress-horizontal.js.map +1 -0
  16. package/dist/src/progress-vertical.d.ts +28 -0
  17. package/dist/src/progress-vertical.js +58 -0
  18. package/dist/src/progress-vertical.js.map +1 -0
  19. package/dist/tsconfig.tsbuildinfo +1 -0
  20. package/helps/scene/component/progress-circle.ko.md +41 -0
  21. package/helps/scene/component/progress-circle.md +42 -0
  22. package/helps/scene/component/progress-circle.zh.md +39 -0
  23. package/helps/scene/component/progress-horizontal.ko.md +37 -0
  24. package/helps/scene/component/progress-horizontal.md +31 -0
  25. package/helps/scene/component/progress-horizontal.zh.md +31 -0
  26. package/helps/scene/component/progress-vertical.ko.md +23 -0
  27. package/helps/scene/component/progress-vertical.md +24 -0
  28. package/helps/scene/component/progress-vertical.zh.md +23 -0
  29. package/helps/scene/images/progress-circle-01.png +0 -0
  30. package/helps/scene/images/progress-circle-02.png +0 -0
  31. package/helps/scene/images/progress-circle-03.png +0 -0
  32. package/helps/scene/images/progress-circle-04.png +0 -0
  33. package/helps/scene/images/progress-circle-05.png +0 -0
  34. package/helps/scene/images/progress-horizontal-01.png +0 -0
  35. package/helps/scene/images/progress-horizontal-02.png +0 -0
  36. package/helps/scene/images/progress-horizontal-03.png +0 -0
  37. package/helps/scene/images/progress-horizontal-04.png +0 -0
  38. package/helps/scene/images/progress-vertical-01.png +0 -0
  39. package/helps/scene/images/progress-vertical-02.png +0 -0
  40. package/helps/scene/images/progress-vertical-03.png +0 -0
  41. package/package.json +63 -0
  42. package/src/index.ts +6 -0
  43. package/src/progress-circle.ts +125 -0
  44. package/src/progress-horizontal.ts +83 -0
  45. package/src/progress-vertical.ts +72 -0
  46. package/test/basic-test.html +67 -0
  47. package/test/index.html +22 -0
  48. package/things-scene.config.js +85 -0
  49. package/translations/en.json +4 -0
  50. package/translations/ko.json +4 -0
  51. package/translations/zh.json +4 -0
  52. package/tsconfig.json +22 -0
package/CHANGELOG.md ADDED
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+ # Change Log
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+
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+ All notable changes to this project will be documented in this file.
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+ See [Conventional Commits](https://conventionalcommits.org) for commit guidelines.
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+
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+ ### [0.0.4](https://github.com/hatiolab/things-factory/compare/v0.0.3...v0.0.4) (2021-12-01)
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+
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+
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+ ### :rocket: New Features
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+
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+ * add @operato/scene-i18n ([92d14ff](https://github.com/hatiolab/things-factory/commit/92d14ff4bcacfb920e39470cf7537ab7560844f1))
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+ * add @operato/scene-progressbar ([0a18f8b](https://github.com/hatiolab/things-factory/commit/0a18f8bf01337eff9a040168d36c8efdc9c35b6e))
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+
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+
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+ ### :bug: Bug Fix
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+
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+ * things-scene upgrade ([9e2c0b8](https://github.com/hatiolab/things-factory/commit/9e2c0b85b1aacb0a4ef656866259879a20cd5de4))
package/LICENSE ADDED
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+ MIT License
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+
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+ Copyright (c) 2021 Hearty, Oh
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all
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+ copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ SOFTWARE.
package/README.md ADDED
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+ # things-scene-progressbar
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+
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+ ## build
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+
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+ `$ yarn build`
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+
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+ | type | filename | for | tested |
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+ | ---- | ------------------------------ | -------------- | ------ |
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+ | UMD | things-scene-progressbar.js | modern browser | O |
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+ | UMD | things-scene-progressbar-ie.js | ie 11 | O |
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+ | ESM | things-scene-progressbar.mjs | modern browser | O |
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+
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+ ## publish
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+
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+ `$ yarn publish`
Binary file
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+ export { default as ProgressCircle } from './progress-circle';
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+ export { default as ProgressVertical } from './progress-vertical';
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+ export { default as ProgressHorizontal } from './progress-horizontal';
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+ /*
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+ * Copyright © HatioLab Inc. All rights reserved.
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+ */
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+ export { default as ProgressCircle } from './progress-circle';
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+ export { default as ProgressVertical } from './progress-vertical';
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+ export { default as ProgressHorizontal } from './progress-horizontal';
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+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/index.ts"],"names":[],"mappings":"AAAA;;GAEG;AACH,OAAO,EAAE,OAAO,IAAI,cAAc,EAAE,MAAM,mBAAmB,CAAA;AAC7D,OAAO,EAAE,OAAO,IAAI,gBAAgB,EAAE,MAAM,qBAAqB,CAAA;AACjE,OAAO,EAAE,OAAO,IAAI,kBAAkB,EAAE,MAAM,uBAAuB,CAAA","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\nexport { default as ProgressCircle } from './progress-circle'\nexport { default as ProgressVertical } from './progress-vertical'\nexport { default as ProgressHorizontal } from './progress-horizontal'\n"]}
@@ -0,0 +1,22 @@
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+ import { Ellipse } from '@hatiolab/things-scene';
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+ declare const ProgressCircle_base: (new (...args: any[]) => {
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+ value: number;
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+ animValue: number;
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+ animOnValueChange(value: number, animFromBase: boolean, base: number): void;
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+ }) & typeof Ellipse;
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+ export default class ProgressCircle extends ProgressCircle_base {
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+ _draw(context: CanvasRenderingContext2D): void;
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+ _post_draw(context: CanvasRenderingContext2D): void;
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+ get nature(): {
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+ mutable: boolean;
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+ resizable: boolean;
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+ rotatable: boolean;
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+ properties: {
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+ type: string;
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+ label: string;
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+ name: string;
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+ }[];
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+ help: string;
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+ };
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+ }
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+ export {};
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+ /*
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+ * Copyright © HatioLab Inc. All rights reserved.
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+ */
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+ import { Component, Ellipse, ValueHolder } from '@hatiolab/things-scene';
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+ const NATURE = {
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+ mutable: false,
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+ resizable: true,
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+ rotatable: true,
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+ properties: [
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+ {
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+ type: 'string',
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+ label: 'value',
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+ name: 'value'
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+ },
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+ {
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+ type: 'number',
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+ label: 'start-angle',
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+ name: 'startAngle'
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+ },
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+ {
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+ type: 'number',
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+ label: 'end-angle',
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+ name: 'endAngle'
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+ },
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+ {
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+ type: 'color',
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+ label: 'blank-stroke-style',
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+ name: 'blankStrokeStyle'
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+ },
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+ {
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+ type: 'checkbox',
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+ label: 'packman-style',
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+ name: 'packmanStyle'
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+ },
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+ {
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+ type: 'checkbox',
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+ label: 'anim-from-base',
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+ name: 'animFromBase'
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+ }
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+ ],
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+ help: 'scene/component/progress-circle'
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+ };
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+ export default class ProgressCircle extends ValueHolder(Ellipse) {
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+ _draw(context) {
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+ var { startAngle = 0, endAngle = 360, lineWidth = 20, blankStrokeStyle, cx, cy, rx, ry, packmanStyle = false, animFromBase = false } = this.model;
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+ this.animOnValueChange(this.value, animFromBase, 0);
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+ const RADIAN = 0.0174533 / Math.PI;
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+ context.beginPath();
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+ this.drawStroke(context);
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+ // Angle마다 '-90'와 '-0.5 * Math.PI'가 있는 이유는 0도를 시계의 12시 방향으로 맞추기 위함.
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+ var startAngleToRadian = (startAngle - 90) * RADIAN * Math.PI;
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+ var endAngleToRadian = (endAngle - 90) * RADIAN * Math.PI;
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+ //// / 바깥쪽 원 그리기 ////
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+ context.strokeStyle = blankStrokeStyle;
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+ context.ellipse(cx, cy, Math.abs(rx), Math.abs(ry), 0, startAngleToRadian, endAngleToRadian);
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+ context.lineWidth = lineWidth;
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+ context.stroke();
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+ var percent = Math.min(Math.max(this.animValue / 100, 0), 100);
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+ context.beginPath();
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+ if (packmanStyle) {
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+ context.ellipse(cx, cy, Math.abs(rx), Math.abs(ry), 0, startAngleToRadian, startAngleToRadian + (endAngleToRadian - startAngleToRadian) * percent);
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+ context.lineTo(cx, cy);
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+ }
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+ else {
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+ context.ellipse(cx, cy, Math.abs(rx), Math.abs(ry), 0, startAngleToRadian, endAngleToRadian);
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+ }
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+ this.drawFill(context);
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+ context.closePath();
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+ context.beginPath();
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+ //// 채워지는 원 그리기 ////
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+ context.ellipse(cx, cy, Math.abs(rx), Math.abs(ry), 0, startAngleToRadian, startAngleToRadian + (endAngleToRadian - startAngleToRadian) * percent);
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+ this.drawStroke(context);
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+ }
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+ _post_draw(context) {
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+ this.drawText(context);
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+ }
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+ get nature() {
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+ return NATURE;
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+ }
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+ }
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+ Component.register('progress-circle', ProgressCircle);
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+ //# sourceMappingURL=progress-circle.js.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"progress-circle.js","sourceRoot":"","sources":["../../src/progress-circle.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,EAAE,SAAS,EAAE,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAA;AAExE,MAAM,MAAM,GAAG;IACb,OAAO,EAAE,KAAK;IACd,SAAS,EAAE,IAAI;IACf,SAAS,EAAE,IAAI;IACf,UAAU,EAAE;QACV;YACE,IAAI,EAAE,QAAQ;YACd,KAAK,EAAE,OAAO;YACd,IAAI,EAAE,OAAO;SACd;QACD;YACE,IAAI,EAAE,QAAQ;YACd,KAAK,EAAE,aAAa;YACpB,IAAI,EAAE,YAAY;SACnB;QACD;YACE,IAAI,EAAE,QAAQ;YACd,KAAK,EAAE,WAAW;YAClB,IAAI,EAAE,UAAU;SACjB;QACD;YACE,IAAI,EAAE,OAAO;YACb,KAAK,EAAE,oBAAoB;YAC3B,IAAI,EAAE,kBAAkB;SACzB;QACD;YACE,IAAI,EAAE,UAAU;YAChB,KAAK,EAAE,eAAe;YACtB,IAAI,EAAE,cAAc;SACrB;QACD;YACE,IAAI,EAAE,UAAU;YAChB,KAAK,EAAE,gBAAgB;YACvB,IAAI,EAAE,cAAc;SACrB;KACF;IACD,IAAI,EAAE,iCAAiC;CACxC,CAAA;AAED,MAAM,CAAC,OAAO,OAAO,cAAe,SAAQ,WAAW,CAAC,OAAO,CAAC;IAC9D,KAAK,CAAC,OAAiC;QACrC,IAAI,EACF,UAAU,GAAG,CAAC,EACd,QAAQ,GAAG,GAAG,EACd,SAAS,GAAG,EAAE,EACd,gBAAgB,EAChB,EAAE,EACF,EAAE,EACF,EAAE,EACF,EAAE,EACF,YAAY,GAAG,KAAK,EACpB,YAAY,GAAG,KAAK,EACrB,GAAG,IAAI,CAAC,KAAK,CAAA;QAEd,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,KAAK,EAAE,YAAY,EAAE,CAAC,CAAC,CAAA;QAEnD,MAAM,MAAM,GAAG,SAAS,GAAG,IAAI,CAAC,EAAE,CAAA;QAElC,OAAO,CAAC,SAAS,EAAE,CAAA;QACnB,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAA;QACxB,mEAAmE;QACnE,IAAI,kBAAkB,GAAG,CAAC,UAAU,GAAG,EAAE,CAAC,GAAG,MAAM,GAAG,IAAI,CAAC,EAAE,CAAA;QAC7D,IAAI,gBAAgB,GAAG,CAAC,QAAQ,GAAG,EAAE,CAAC,GAAG,MAAM,GAAG,IAAI,CAAC,EAAE,CAAA;QAEzD,sBAAsB;QACtB,OAAO,CAAC,WAAW,GAAG,gBAAgB,CAAA;QACtC,OAAO,CAAC,OAAO,CAAC,EAAE,EAAE,EAAE,EAAE,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,kBAAkB,EAAE,gBAAgB,CAAC,CAAA;QAE5F,OAAO,CAAC,SAAS,GAAG,SAAS,CAAA;QAC7B,OAAO,CAAC,MAAM,EAAE,CAAA;QAEhB,IAAI,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,SAAS,GAAG,GAAG,EAAE,CAAC,CAAC,EAAE,GAAG,CAAC,CAAA;QAE9D,OAAO,CAAC,SAAS,EAAE,CAAA;QACnB,IAAI,YAAY,EAAE;YAChB,OAAO,CAAC,OAAO,CACb,EAAE,EACF,EAAE,EACF,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,EACZ,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,EACZ,CAAC,EACD,kBAAkB,EAClB,kBAAkB,GAAG,CAAC,gBAAgB,GAAG,kBAAkB,CAAC,GAAG,OAAO,CACvE,CAAA;YACD,OAAO,CAAC,MAAM,CAAC,EAAE,EAAE,EAAE,CAAC,CAAA;SACvB;aAAM;YACL,OAAO,CAAC,OAAO,CAAC,EAAE,EAAE,EAAE,EAAE,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,kBAAkB,EAAE,gBAAgB,CAAC,CAAA;SAC7F;QACD,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAA;QAEtB,OAAO,CAAC,SAAS,EAAE,CAAA;QAEnB,OAAO,CAAC,SAAS,EAAE,CAAA;QAEnB,sBAAsB;QAEtB,OAAO,CAAC,OAAO,CACb,EAAE,EACF,EAAE,EACF,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,EACZ,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,EACZ,CAAC,EACD,kBAAkB,EAClB,kBAAkB,GAAG,CAAC,gBAAgB,GAAG,kBAAkB,CAAC,GAAG,OAAO,CACvE,CAAA;QAED,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAA;IAC1B,CAAC;IAED,UAAU,CAAC,OAAiC;QAC1C,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAA;IACxB,CAAC;IAED,IAAI,MAAM;QACR,OAAO,MAAM,CAAA;IACf,CAAC;CACF;AAED,SAAS,CAAC,QAAQ,CAAC,iBAAiB,EAAE,cAAc,CAAC,CAAA","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport { Component, Ellipse, ValueHolder } from '@hatiolab/things-scene'\n\nconst NATURE = {\n mutable: false,\n resizable: true,\n rotatable: true,\n properties: [\n {\n type: 'string',\n label: 'value',\n name: 'value'\n },\n {\n type: 'number',\n label: 'start-angle',\n name: 'startAngle'\n },\n {\n type: 'number',\n label: 'end-angle',\n name: 'endAngle'\n },\n {\n type: 'color',\n label: 'blank-stroke-style',\n name: 'blankStrokeStyle'\n },\n {\n type: 'checkbox',\n label: 'packman-style',\n name: 'packmanStyle'\n },\n {\n type: 'checkbox',\n label: 'anim-from-base',\n name: 'animFromBase'\n }\n ],\n help: 'scene/component/progress-circle'\n}\n\nexport default class ProgressCircle extends ValueHolder(Ellipse) {\n _draw(context: CanvasRenderingContext2D) {\n var {\n startAngle = 0,\n endAngle = 360,\n lineWidth = 20,\n blankStrokeStyle,\n cx,\n cy,\n rx,\n ry,\n packmanStyle = false,\n animFromBase = false\n } = this.model\n\n this.animOnValueChange(this.value, animFromBase, 0)\n\n const RADIAN = 0.0174533 / Math.PI\n\n context.beginPath()\n this.drawStroke(context)\n // Angle마다 '-90'와 '-0.5 * Math.PI'가 있는 이유는 0도를 시계의 12시 방향으로 맞추기 위함.\n var startAngleToRadian = (startAngle - 90) * RADIAN * Math.PI\n var endAngleToRadian = (endAngle - 90) * RADIAN * Math.PI\n\n //// / 바깥쪽 원 그리기 ////\n context.strokeStyle = blankStrokeStyle\n context.ellipse(cx, cy, Math.abs(rx), Math.abs(ry), 0, startAngleToRadian, endAngleToRadian)\n\n context.lineWidth = lineWidth\n context.stroke()\n\n var percent = Math.min(Math.max(this.animValue / 100, 0), 100)\n\n context.beginPath()\n if (packmanStyle) {\n context.ellipse(\n cx,\n cy,\n Math.abs(rx),\n Math.abs(ry),\n 0,\n startAngleToRadian,\n startAngleToRadian + (endAngleToRadian - startAngleToRadian) * percent\n )\n context.lineTo(cx, cy)\n } else {\n context.ellipse(cx, cy, Math.abs(rx), Math.abs(ry), 0, startAngleToRadian, endAngleToRadian)\n }\n this.drawFill(context)\n\n context.closePath()\n\n context.beginPath()\n\n //// 채워지는 원 그리기 ////\n\n context.ellipse(\n cx,\n cy,\n Math.abs(rx),\n Math.abs(ry),\n 0,\n startAngleToRadian,\n startAngleToRadian + (endAngleToRadian - startAngleToRadian) * percent\n )\n\n this.drawStroke(context)\n }\n\n _post_draw(context: CanvasRenderingContext2D) {\n this.drawText(context)\n }\n\n get nature() {\n return NATURE\n }\n}\n\nComponent.register('progress-circle', ProgressCircle)\n"]}
@@ -0,0 +1,28 @@
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+ import { Shape } from '@hatiolab/things-scene';
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+ declare const ProgressHorizontal_base: (new (...args: any[]) => {
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+ value: number;
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+ animValue: number;
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+ animOnValueChange(value: number, animFromBase: boolean, base: number): void;
6
+ }) & typeof Shape;
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+ export default class ProgressHorizontal extends ProgressHorizontal_base {
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+ _draw(context: CanvasRenderingContext2D): void;
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+ _post_draw(context: CanvasRenderingContext2D): void;
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+ get nature(): {
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+ mutable: boolean;
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+ resizable: boolean;
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+ rotatable: boolean;
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+ properties: ({
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+ type: string;
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+ label: string;
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+ name: string;
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+ property: string;
19
+ } | {
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+ type: string;
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+ label: string;
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+ name: string;
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+ property?: undefined;
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+ })[];
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+ help: string;
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+ };
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+ }
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+ export {};
@@ -0,0 +1,69 @@
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+ /*
2
+ * Copyright © HatioLab Inc. All rights reserved.
3
+ */
4
+ import { Component, RectPath, Shape, ValueHolder } from '@hatiolab/things-scene';
5
+ const NATURE = {
6
+ mutable: false,
7
+ resizable: true,
8
+ rotatable: true,
9
+ properties: [
10
+ {
11
+ type: 'string',
12
+ label: 'value',
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+ name: 'value',
14
+ property: 'value'
15
+ },
16
+ {
17
+ type: 'color',
18
+ label: 'background-color',
19
+ name: 'backgroundColor',
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+ property: 'backgroundColor'
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+ },
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+ {
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+ type: 'checkbox',
24
+ label: 'reverse',
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+ name: 'reverse',
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+ property: 'reverse'
27
+ },
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+ {
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+ type: 'checkbox',
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+ label: 'anim-from-base',
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+ name: 'animFromBase'
32
+ }
33
+ ],
34
+ help: 'scene/component/progress-horizontal'
35
+ };
36
+ export default class ProgressHorizontal extends ValueHolder(RectPath(Shape)) {
37
+ _draw(context) {
38
+ var { top, left, height, width, backgroundColor = 'transparent', reverse, animFromBase = false } = this.model;
39
+ this.animOnValueChange(this.value, animFromBase, 0);
40
+ // background의 색상
41
+ context.beginPath();
42
+ context.rect(left, top, width, height);
43
+ context.fillStyle = backgroundColor;
44
+ context.fill();
45
+ // value의 색상
46
+ context.beginPath();
47
+ var drawValue = width - (width * Math.max(Math.min(this.animValue, 100), 0)) / 100;
48
+ drawValue = Math.max(Math.min(drawValue, width), 0); // DrawValue도 높이보다 작거나 커지지 말아야 한다.
49
+ // 그리는 값의 방향을 지정
50
+ if (reverse)
51
+ context.rect(left, top, width - drawValue, height);
52
+ else
53
+ context.rect(left + drawValue, top, width - drawValue, height);
54
+ this.drawFill(context);
55
+ context.closePath();
56
+ context.beginPath();
57
+ context.rect(left, top, width, height);
58
+ }
59
+ _post_draw(context) {
60
+ this.drawStroke(context);
61
+ this.drawText(context);
62
+ }
63
+ // get controls() {}
64
+ get nature() {
65
+ return NATURE;
66
+ }
67
+ }
68
+ Component.register('progress-horizontal', ProgressHorizontal);
69
+ //# sourceMappingURL=progress-horizontal.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"progress-horizontal.js","sourceRoot":"","sources":["../../src/progress-horizontal.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,EAAE,SAAS,EAAE,QAAQ,EAAE,KAAK,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAA;AAEhF,MAAM,MAAM,GAAG;IACb,OAAO,EAAE,KAAK;IACd,SAAS,EAAE,IAAI;IACf,SAAS,EAAE,IAAI;IACf,UAAU,EAAE;QACV;YACE,IAAI,EAAE,QAAQ;YACd,KAAK,EAAE,OAAO;YACd,IAAI,EAAE,OAAO;YACb,QAAQ,EAAE,OAAO;SAClB;QACD;YACE,IAAI,EAAE,OAAO;YACb,KAAK,EAAE,kBAAkB;YACzB,IAAI,EAAE,iBAAiB;YACvB,QAAQ,EAAE,iBAAiB;SAC5B;QACD;YACE,IAAI,EAAE,UAAU;YAChB,KAAK,EAAE,SAAS;YAChB,IAAI,EAAE,SAAS;YACf,QAAQ,EAAE,SAAS;SACpB;QACD;YACE,IAAI,EAAE,UAAU;YAChB,KAAK,EAAE,gBAAgB;YACvB,IAAI,EAAE,cAAc;SACrB;KACF;IACD,IAAI,EAAE,qCAAqC;CAC5C,CAAA;AAED,MAAM,CAAC,OAAO,OAAO,kBAAmB,SAAQ,WAAW,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;IAC1E,KAAK,CAAC,OAAiC;QACrC,IAAI,EAAE,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,eAAe,GAAG,aAAa,EAAE,OAAO,EAAE,YAAY,GAAG,KAAK,EAAE,GAAG,IAAI,CAAC,KAAK,CAAA;QAE7G,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,KAAK,EAAE,YAAY,EAAE,CAAC,CAAC,CAAA;QAEnD,iBAAiB;QACjB,OAAO,CAAC,SAAS,EAAE,CAAA;QACnB,OAAO,CAAC,IAAI,CAAC,IAAI,EAAE,GAAG,EAAE,KAAK,EAAE,MAAM,CAAC,CAAA;QAEtC,OAAO,CAAC,SAAS,GAAG,eAAe,CAAA;QACnC,OAAO,CAAC,IAAI,EAAE,CAAA;QAEd,YAAY;QACZ,OAAO,CAAC,SAAS,EAAE,CAAA;QAEnB,IAAI,SAAS,GAAG,KAAK,GAAG,CAAC,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,SAAS,EAAE,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,GAAG,CAAA;QAClF,SAAS,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,SAAS,EAAE,KAAK,CAAC,EAAE,CAAC,CAAC,CAAA,CAAC,kCAAkC;QAEtF,gBAAgB;QAChB,IAAI,OAAO;YAAE,OAAO,CAAC,IAAI,CAAC,IAAI,EAAE,GAAG,EAAE,KAAK,GAAG,SAAS,EAAE,MAAM,CAAC,CAAA;;YAC1D,OAAO,CAAC,IAAI,CAAC,IAAI,GAAG,SAAS,EAAE,GAAG,EAAE,KAAK,GAAG,SAAS,EAAE,MAAM,CAAC,CAAA;QAEnE,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAA;QAEtB,OAAO,CAAC,SAAS,EAAE,CAAA;QAEnB,OAAO,CAAC,SAAS,EAAE,CAAA;QAEnB,OAAO,CAAC,IAAI,CAAC,IAAI,EAAE,GAAG,EAAE,KAAK,EAAE,MAAM,CAAC,CAAA;IACxC,CAAC;IAED,UAAU,CAAC,OAAiC;QAC1C,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAA;QACxB,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAA;IACxB,CAAC;IAED,oBAAoB;IAEpB,IAAI,MAAM;QACR,OAAO,MAAM,CAAA;IACf,CAAC;CACF;AAED,SAAS,CAAC,QAAQ,CAAC,qBAAqB,EAAE,kBAAkB,CAAC,CAAA","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport { Component, RectPath, Shape, ValueHolder } from '@hatiolab/things-scene'\n\nconst NATURE = {\n mutable: false,\n resizable: true,\n rotatable: true,\n properties: [\n {\n type: 'string',\n label: 'value',\n name: 'value',\n property: 'value'\n },\n {\n type: 'color',\n label: 'background-color',\n name: 'backgroundColor',\n property: 'backgroundColor'\n },\n {\n type: 'checkbox',\n label: 'reverse',\n name: 'reverse',\n property: 'reverse'\n },\n {\n type: 'checkbox',\n label: 'anim-from-base',\n name: 'animFromBase'\n }\n ],\n help: 'scene/component/progress-horizontal'\n}\n\nexport default class ProgressHorizontal extends ValueHolder(RectPath(Shape)) {\n _draw(context: CanvasRenderingContext2D) {\n var { top, left, height, width, backgroundColor = 'transparent', reverse, animFromBase = false } = this.model\n\n this.animOnValueChange(this.value, animFromBase, 0)\n\n // background의 색상\n context.beginPath()\n context.rect(left, top, width, height)\n\n context.fillStyle = backgroundColor\n context.fill()\n\n // value의 색상\n context.beginPath()\n\n var drawValue = width - (width * Math.max(Math.min(this.animValue, 100), 0)) / 100\n drawValue = Math.max(Math.min(drawValue, width), 0) // DrawValue도 높이보다 작거나 커지지 말아야 한다.\n\n // 그리는 값의 방향을 지정\n if (reverse) context.rect(left, top, width - drawValue, height)\n else context.rect(left + drawValue, top, width - drawValue, height)\n\n this.drawFill(context)\n\n context.closePath()\n\n context.beginPath()\n\n context.rect(left, top, width, height)\n }\n\n _post_draw(context: CanvasRenderingContext2D) {\n this.drawStroke(context)\n this.drawText(context)\n }\n\n // get controls() {}\n\n get nature() {\n return NATURE\n }\n}\n\nComponent.register('progress-horizontal', ProgressHorizontal)\n"]}
@@ -0,0 +1,28 @@
1
+ import { Shape } from '@hatiolab/things-scene';
2
+ declare const ProgressVertical_base: (new (...args: any[]) => {
3
+ value: number;
4
+ animValue: number;
5
+ animOnValueChange(value: number, animFromBase: boolean, base: number): void;
6
+ }) & typeof Shape;
7
+ export default class ProgressVertical extends ProgressVertical_base {
8
+ _draw(context: CanvasRenderingContext2D): void;
9
+ _post_draw(context: CanvasRenderingContext2D): void;
10
+ get nature(): {
11
+ mutable: boolean;
12
+ resizable: boolean;
13
+ rotatable: boolean;
14
+ properties: ({
15
+ type: string;
16
+ label: string;
17
+ name: string;
18
+ property: string;
19
+ } | {
20
+ type: string;
21
+ label: string;
22
+ name: string;
23
+ property?: undefined;
24
+ })[];
25
+ help: string;
26
+ };
27
+ }
28
+ export {};
@@ -0,0 +1,58 @@
1
+ /*
2
+ * Copyright © HatioLab Inc. All rights reserved.
3
+ */
4
+ import { Component, RectPath, Shape, ValueHolder } from '@hatiolab/things-scene';
5
+ const NATURE = {
6
+ mutable: false,
7
+ resizable: true,
8
+ rotatable: true,
9
+ properties: [
10
+ {
11
+ type: 'string',
12
+ label: 'value',
13
+ name: 'value',
14
+ property: 'value'
15
+ },
16
+ {
17
+ type: 'color',
18
+ label: 'background-color',
19
+ name: 'backgroundColor',
20
+ property: 'backgroundColor'
21
+ },
22
+ {
23
+ type: 'checkbox',
24
+ label: 'anim-from-base',
25
+ name: 'animFromBase'
26
+ }
27
+ ],
28
+ help: 'scene/component/progress-vertical'
29
+ };
30
+ export default class ProgressVertical extends ValueHolder(RectPath(Shape)) {
31
+ _draw(context) {
32
+ var { top, left, height, width, backgroundColor = 'transparent', animFromBase = false } = this.model;
33
+ this.animOnValueChange(this.value, animFromBase, 0);
34
+ // background의 색상
35
+ context.beginPath();
36
+ context.rect(left, top, width, height);
37
+ context.fillStyle = backgroundColor;
38
+ context.fill();
39
+ // value의 색상
40
+ context.beginPath();
41
+ var drawValue = height - (height * Math.max(Math.min(this.animValue, 100), 0)) / 100;
42
+ drawValue = Math.max(Math.min(drawValue, height), 0); // DrawValue도 높이보다 작거나 커지지 말아야 한다.
43
+ context.rect(left, top + drawValue, width, height - drawValue);
44
+ this.drawFill(context);
45
+ context.closePath();
46
+ context.beginPath();
47
+ context.rect(left, top, width, height);
48
+ }
49
+ _post_draw(context) {
50
+ this.drawStroke(context);
51
+ this.drawText(context);
52
+ }
53
+ get nature() {
54
+ return NATURE;
55
+ }
56
+ }
57
+ Component.register('progress-vertical', ProgressVertical);
58
+ //# sourceMappingURL=progress-vertical.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"progress-vertical.js","sourceRoot":"","sources":["../../src/progress-vertical.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,EAAE,SAAS,EAAE,QAAQ,EAAE,KAAK,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAA;AAEhF,MAAM,MAAM,GAAG;IACb,OAAO,EAAE,KAAK;IACd,SAAS,EAAE,IAAI;IACf,SAAS,EAAE,IAAI;IACf,UAAU,EAAE;QACV;YACE,IAAI,EAAE,QAAQ;YACd,KAAK,EAAE,OAAO;YACd,IAAI,EAAE,OAAO;YACb,QAAQ,EAAE,OAAO;SAClB;QACD;YACE,IAAI,EAAE,OAAO;YACb,KAAK,EAAE,kBAAkB;YACzB,IAAI,EAAE,iBAAiB;YACvB,QAAQ,EAAE,iBAAiB;SAC5B;QACD;YACE,IAAI,EAAE,UAAU;YAChB,KAAK,EAAE,gBAAgB;YACvB,IAAI,EAAE,cAAc;SACrB;KACF;IACD,IAAI,EAAE,mCAAmC;CAC1C,CAAA;AAED,MAAM,CAAC,OAAO,OAAO,gBAAiB,SAAQ,WAAW,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;IACxE,KAAK,CAAC,OAAiC;QACrC,IAAI,EAAE,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,eAAe,GAAG,aAAa,EAAE,YAAY,GAAG,KAAK,EAAE,GAAG,IAAI,CAAC,KAAK,CAAA;QAEpG,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,KAAK,EAAE,YAAY,EAAE,CAAC,CAAC,CAAA;QAEnD,iBAAiB;QACjB,OAAO,CAAC,SAAS,EAAE,CAAA;QACnB,OAAO,CAAC,IAAI,CAAC,IAAI,EAAE,GAAG,EAAE,KAAK,EAAE,MAAM,CAAC,CAAA;QAEtC,OAAO,CAAC,SAAS,GAAG,eAAe,CAAA;QACnC,OAAO,CAAC,IAAI,EAAE,CAAA;QAEd,YAAY;QACZ,OAAO,CAAC,SAAS,EAAE,CAAA;QAEnB,IAAI,SAAS,GAAG,MAAM,GAAG,CAAC,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,SAAS,EAAE,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,GAAG,CAAA;QACpF,SAAS,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,SAAS,EAAE,MAAM,CAAC,EAAE,CAAC,CAAC,CAAA,CAAC,kCAAkC;QACvF,OAAO,CAAC,IAAI,CAAC,IAAI,EAAE,GAAG,GAAG,SAAS,EAAE,KAAK,EAAE,MAAM,GAAG,SAAS,CAAC,CAAA;QAE9D,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAA;QAEtB,OAAO,CAAC,SAAS,EAAE,CAAA;QAEnB,OAAO,CAAC,SAAS,EAAE,CAAA;QAEnB,OAAO,CAAC,IAAI,CAAC,IAAI,EAAE,GAAG,EAAE,KAAK,EAAE,MAAM,CAAC,CAAA;IACxC,CAAC;IAED,UAAU,CAAC,OAAiC;QAC1C,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAA;QACxB,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAA;IACxB,CAAC;IAED,IAAI,MAAM;QACR,OAAO,MAAM,CAAA;IACf,CAAC;CACF;AAED,SAAS,CAAC,QAAQ,CAAC,mBAAmB,EAAE,gBAAgB,CAAC,CAAA","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport { Component, RectPath, Shape, ValueHolder } from '@hatiolab/things-scene'\n\nconst NATURE = {\n mutable: false,\n resizable: true,\n rotatable: true,\n properties: [\n {\n type: 'string',\n label: 'value',\n name: 'value',\n property: 'value'\n },\n {\n type: 'color',\n label: 'background-color',\n name: 'backgroundColor',\n property: 'backgroundColor'\n },\n {\n type: 'checkbox',\n label: 'anim-from-base',\n name: 'animFromBase'\n }\n ],\n help: 'scene/component/progress-vertical'\n}\n\nexport default class ProgressVertical extends ValueHolder(RectPath(Shape)) {\n _draw(context: CanvasRenderingContext2D) {\n var { top, left, height, width, backgroundColor = 'transparent', animFromBase = false } = this.model\n\n this.animOnValueChange(this.value, animFromBase, 0)\n\n // background의 색상\n context.beginPath()\n context.rect(left, top, width, height)\n\n context.fillStyle = backgroundColor\n context.fill()\n\n // value의 색상\n context.beginPath()\n\n var drawValue = height - (height * Math.max(Math.min(this.animValue, 100), 0)) / 100\n drawValue = Math.max(Math.min(drawValue, height), 0) // DrawValue도 높이보다 작거나 커지지 말아야 한다.\n context.rect(left, top + drawValue, width, height - drawValue)\n\n this.drawFill(context)\n\n context.closePath()\n\n context.beginPath()\n\n context.rect(left, top, width, height)\n }\n\n _post_draw(context: CanvasRenderingContext2D) {\n this.drawStroke(context)\n this.drawText(context)\n }\n\n get nature() {\n return NATURE\n }\n}\n\nComponent.register('progress-vertical', ProgressVertical)\n"]}
@@ -0,0 +1 @@
1
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@@ -0,0 +1,41 @@
1
+ # progress-circle
2
+
3
+ ## properties
4
+ 1. Value(Number) - 프로그레스바의 진행률 값.
5
+ <figure style="text-align: center;">
6
+
7
+ ![진행막대-Value적용결과][progress-circle-02]
8
+ <figurecaption>(value: 80)</figurecaption>
9
+ </figure>
10
+
11
+ 2. startAngle - 프로그레스바의 시작 각도. 12시 방향을 기준으로 시계방향으로 증가한다. 음수일 경우 역방향.
12
+ <figure style="text-align: center;">
13
+
14
+ ![진행막대-startAngle적용결과][progress-circle-03]
15
+ <figurecaption>(startAngle: -120)</figurecaption>
16
+ </figure>
17
+
18
+ 3. endAngle - 프로그레스바의 끝 각도. 12시 방향을 기준으로 시계방향으로 증가한다. 음수일 경우 역방향.
19
+ <figure style="text-align: center;">
20
+
21
+ ![진행막대-endAngle적용결과][progress-circle-04]
22
+ <figurecaption>(endAngle: 120)</figurecaption>
23
+ </figure>
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+
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+ 4. blankStrokeStyle - 프로그레스바가 채워지지 않은 부분의 색상.
26
+ <figure style="text-align: center;">
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+
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+ ![진행막대-blankStrokeStyle적용결과][progress-circle-05]
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+ <figurecaption>(blankStrokeStyle: #ec5324)</figurecaption>
30
+ </figure>
31
+
32
+
33
+ [progress-circle-01]: ../images/progress-circle-01.png
34
+ [progress-circle-02]: ../images/progress-circle-02.png
35
+ [progress-circle-03]: ../images/progress-circle-03.png
36
+ [progress-circle-04]: ../images/progress-circle-04.png
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+ [progress-circle-05]: ../images/progress-circle-05.png
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+
39
+ ## properties
40
+
41
+ ###
@@ -0,0 +1,42 @@
1
+ # progress-circle
2
+
3
+
4
+ ## properties
5
+
6
+ 1. Value(Number) - The progress value of progress bar.
7
+ <figure style="text-align: center;">
8
+
9
+ ![Progress bar-Valueapplication result][progress-circle-02]
10
+ <figurecaption>(value: 80)</figurecaption>
11
+ </figure>
12
+
13
+ 2. startAngle - The start angle of progress bar. It increases clockwise based on the 12 o'clock position. If a negative value, it will be reverse direction.
14
+ <figure style="text-align: center;">
15
+
16
+ ![Progress bar-startAngleapplication result][progress-circle-03]
17
+ <figurecaption>(startAngle: -120)</figurecaption>
18
+ </figure>
19
+
20
+ 3. endAngle - The end angle of progress bar. It increases clockwise based on the 12 o'clock position. If a negative value, it will be reverse direction.
21
+ <figure style="text-align: center;">
22
+
23
+ ![Progress bar-endAngleapplication result][progress-circle-04]
24
+ <figurecaption>(endAngle: 120)</figurecaption>
25
+ </figure>
26
+
27
+ 4. blankStrokeStyle - The color in which progress is not filled.
28
+ <figure style="text-align: center;">
29
+
30
+ ![Progress bar-blankStrokeStyleapplication result][progress-circle-05]
31
+ <figurecaption>(blankStrokeStyle: #ec5324)</figurecaption>
32
+ </figure>
33
+
34
+
35
+ [progress-circle-01]: ../images/progress-circle-01.png
36
+ [progress-circle-02]: ../images/progress-circle-02.png
37
+ [progress-circle-03]: ../images/progress-circle-03.png
38
+ [progress-circle-04]: ../images/progress-circle-04.png
39
+ [progress-circle-05]: ../images/progress-circle-05.png
40
+ ## properties
41
+
42
+ ###
@@ -0,0 +1,39 @@
1
+ # progress-circle
2
+
3
+
4
+ ## properties
5
+
6
+ 1. Value(Number) - 进度条的进度值。
7
+ <figure style="text-align: center;">
8
+
9
+ ![进度条-Value适用结果][progress-circle-02]
10
+ <figurecaption>(value: 80)</figurecaption>
11
+ </figure>
12
+
13
+ 2. startAngle - 进度条的起始角度。以12点方向为标准,向顺时针方向增加。 如果是负数,就会是反方向。
14
+ <figure style="text-align: center;">
15
+
16
+ ![进度条-startAngle适用结果][progress-circle-03]
17
+ <figurecaption>(startAngle: -120)</figurecaption>
18
+ </figure>
19
+
20
+ 3. endAngle - 进度条的最终角度。以12点方向为标准,向顺时针方向增加。 如果是负数,就会是反方向。
21
+ <figure style="text-align: center;">
22
+
23
+ ![进度条-endAngle适用结果][progress-circle-04]
24
+ <figurecaption>(endAngle: 120)</figurecaption>
25
+ </figure>
26
+
27
+ 4. blankStrokeStyle - 没有填充进度部分的颜色。
28
+ <figure style="text-align: center;">
29
+
30
+ ![进度条-blankStrokeStyle适用结果][progress-circle-05]
31
+ <figurecaption>(blankStrokeStyle: #ec5324)</figurecaption>
32
+ </figure>
33
+
34
+
35
+ [progress-circle-01]: ../images/progress-circle-01.png
36
+ [progress-circle-02]: ../images/progress-circle-02.png
37
+ [progress-circle-03]: ../images/progress-circle-03.png
38
+ [progress-circle-04]: ../images/progress-circle-04.png
39
+ [progress-circle-05]: ../images/progress-circle-05.png
@@ -0,0 +1,37 @@
1
+ # progress-horizontal
2
+ 진행률을 가로막대 형태로 표시해주는 컴포넌트
3
+
4
+
5
+ ## properties
6
+ 1. Value(Number) - 프로그레스바의 진행률 값
7
+
8
+ <figure style="text-align: center;">
9
+
10
+ ![프로그레스바-Value적용결과][progress-horizontal-02]
11
+ <figurecaption>(value: 80)</figurecaption>
12
+ </figure>
13
+
14
+ 2. BackgroundColor(Color) - 진행률이 채워지지 않은 부분의 색
15
+
16
+ <figure style="text-align: center;">
17
+
18
+ ![프로그레스바-BackgroundColor적용결과][progress-horizontal-03]
19
+ <figurecaption>(backgroundColor: #ec5324)</figurecaption>
20
+ </figure>
21
+
22
+ 3. reverse - 진행율을 역방향으로 채운다.
23
+
24
+ <figure style="text-align: center;">
25
+
26
+ ![프로그레스바-BackgroundColor적용결과][progress-horizontal-04]
27
+ <figurecaption>(backgroundColor: #ec5324)</figurecaption>
28
+ </figure>
29
+
30
+
31
+ [progress-horizontal-01]: ../images/progress-horizontal-01.png
32
+
33
+ [progress-horizontal-02]: ../images/progress-horizontal-02.png
34
+
35
+ [progress-horizontal-03]: ../images/progress-horizontal-03.png
36
+
37
+ [progress-horizontal-04]: ../images/progress-horizontal-04.png