@operato/scene-indoor-map 7.0.1 → 7.3.19
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- package/package.json +3 -3
- package/CHANGELOG.md +0 -795
- package/demo/imu-mqtt-node/imu-publisher.js +0 -66
- package/demo/imu-mqtt-node/package.json +0 -16
- package/demo/index-camera.html +0 -108
- package/demo/index-gaussian.html +0 -184
- package/demo/index-indoor-map-property.html +0 -96
- package/demo/index-indoor-map.html +0 -289
- package/demo/index-rack-property.html +0 -76
- package/demo/index.html +0 -365
- package/demo/things-scene-indoor-map.html +0 -6
- package/src/beacon.ts +0 -75
- package/src/camera.ts +0 -196
- package/src/floor.ts +0 -385
- package/src/index.ts +0 -9
- package/src/indoor-map.ts +0 -213
- package/src/quaternion.ts +0 -129
- package/src/rack.ts +0 -100
- package/src/templates/beacon.ts +0 -16
- package/src/templates/camera.ts +0 -21
- package/src/templates/index.ts +0 -4
- package/src/templates/indoor-map.ts +0 -17
- package/src/templates/rack.ts +0 -23
- package/test/basic-test.html +0 -67
- package/test/index.html +0 -22
- package/tsconfig.json +0 -23
- package/tsconfig.tsbuildinfo +0 -1
package/src/floor.ts
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/*
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* Copyright © HatioLab Inc. All rights reserved.
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*/
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import { Component, ComponentNature, Container } from '@hatiolab/things-scene'
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import IndoorMap from './indoor-map'
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const NATURE: ComponentNature = {
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mutable: false,
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resizable: true,
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rotatable: true,
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properties: [
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{
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type: 'action',
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label: 'remove',
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name: 'remove',
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property: {
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icon: 'remove_circle',
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action: function (floor: Floor) {
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let indoor = floor.parent as IndoorMap
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indoor.removeComponent(floor)
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indoor.setState('activeIndex', 0)
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}
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}
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}
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]
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}
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export default class Floor extends Container {
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private _clickPoint?: Component
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get hasTextProperty() {
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return false
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}
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get showMoveHandle() {
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return false
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}
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/*
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* PATH 리스트를 직접 수정할 수 있는 지를 결정한다.
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*
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* 일반적으로 PATH는 바운드 생성을 위해서 논리적으로 생성되므로, 직접 수정하지 않는다.(return false)
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* 그러나, 각 꼭지점들이 개별로 움직이는 다각형류는 path 라는 모델데이타를 가지므로, 직접수정이 가능할 수 있다.(return true)
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*
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* Immutable 컴포넌트의 형상을 바꾸는 방법은 바운드를 이용한 리사이즈나, 특별한 컨트롤을 통해서 가능하다.
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*/
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get mutable() {
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return false
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}
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/*
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* BOUND를 통해서 리사이즈를 할 수 있는 지를 결정한다.
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*
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* 일반적으로 면적을 갖는 컴포넌트는 대체로 가능하다.(return true)
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* 그러나, LINE 등 면적을 가지지않는 컴포넌트는 가능하지 않도록 정의한다.(return false)
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*/
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get resizable() {
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return false
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}
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/*
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* 회전을 할 수 있는 지를 결정한다.
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*
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* 일반적으로 모든 컴포넌트는 가능하다.(return true)
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*/
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get rotatable() {
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return false
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}
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get nature() {
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return NATURE
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}
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// drawLocationMarkers(locations) {
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// for (let uuid in locations) {
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// let locInfo = locations[uuid]
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// let props = locInfo.props || {}
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// props.width = props.width || 10
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// props.height = props.height || 10
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// let currentTime = new Date().getTime()
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// // let diffTime = 500
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// let diffTime = currentTime - locInfo.lastUpdateTime
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// if (diffTime < locInfo.updateInterval) {
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// let movingObject = this.findById(uuid)
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// if (movingObject) {
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// // props.yaw = 0;
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// // props.roll = 0;
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// movingObject.set(props)
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// for (let key in props) {
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// movingObject[key] = props[key]
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// }
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// } else {
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// // TODO: marker의 초기값 관련 로직 정리 필요.
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// let config = Object.assign(
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// {
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// type: locInfo.type || 'rect',
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// // type: locInfo.type || "camera",
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// id: uuid,
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// fillStyle: 'red',
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// left: props.center.x - props.width * 0.5,
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// top: props.center.y - props.height * 0.5,
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// cx: props.center.x,
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// cy: props.center.y
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// },
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// props
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// )
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// let marker = Model.compile(config)
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// this.addComponent(marker)
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// // movingObject = this.findById(uuid)
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// // if(movingObject) {
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// // movingObject.set(props);
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// // }
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// }
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// } else {
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// let movingObject = this.findById(uuid)
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// this.removeComponent(movingObject)
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// }
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// this.invalidate()
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// }
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// }
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// simulate(point) {
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// // for(let i in this.components) {
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// // if(this.components[i].model.type != 'beacon')
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// // continue;
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// //
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// // let beacon = this.components[i]
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// // let distance = Math.sqrt(Math.pow(beacon.center.x - point.x, 2) + Math.pow(beacon.center.y - point.y, 2)) * 0.01
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// // let rssi = -10 * Math.log10(distance) + (beacon.txPower || -71)
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// //
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// // let randRssi = gaussian(rssi, Math.pow(4.894686948810031, 2))
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// //
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// // rssi = randRssi.ppf(Math.random())
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// //
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// // console.log(rssi);
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// // }
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// let beacons: {
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// distance: number;
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// gaussian: number;
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// txPower: number;
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// }[] = []
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// for (let i in this.components) {
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// if (this.components[i].model.type != 'beacon') continue
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// let beacon = this.components[i]
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// beacon.distance = Math.sqrt(
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// Math.pow(beacon.center.x - point.x, 2) +
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// Math.pow(beacon.center.y - point.y, 2)
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// )
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// beacon.gaussian = gaussian(
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// beacon.model.txPower || -71,
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// Math.pow(3.209, 2)
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// )
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// beacon.txPower = beacon.gaussian.ppf(Math.random())
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// beacons.push(beacon)
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// }
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// beacons = beacons.slice(0)
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// this.calculatePosition(beacons, point)
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// }
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// calculatePosition(nodeArr, position) {
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// let beacons = nodeArr
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// beacons.sort(function(a, b) {
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// let rssiA = -10 * Math.log10(a.distance) + a.txPower
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// let rssiB = -10 * Math.log10(b.distance) + b.txPower
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// return Math.abs(rssiA) - Math.abs(rssiB)
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// })
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// let beaconCombs = this.k_combinations(beacons.slice(0, 4), 3)
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// let positions = []
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// for (let i in beaconCombs) {
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// let beaconComb = beaconCombs[i]
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// let beaconA = beaconComb[0]
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// let beaconB = beaconComb[1]
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// let beaconC = beaconComb[2]
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// let xa = beaconA.center.x
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// let ya = beaconA.center.y
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// let xb = beaconB.center.x
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// let yb = beaconB.center.y
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// let xc = beaconC.center.x
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// let yc = beaconC.center.y
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// let ra = beaconA.distance
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// let rb = beaconB.distance
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// let rc = beaconC.distance
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// // let ra = Math.sqrt(Math.pow(beaconA.center.x - position.x, 2) + Math.pow(beaconA.center.y - position.y, 2)) * 0.01
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// // let rb = Math.sqrt(Math.pow(beaconB.center.x - position.x, 2) + Math.pow(beaconB.center.y - position.y, 2)) * 0.01
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// // let rc = Math.sqrt(Math.pow(beaconC.center.x - position.x, 2) + Math.pow(beaconC.center.y - position.y, 2)) * 0.01
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// let rssiA = -10 * Math.log10(beaconA.distance * 0.01) + beaconA.txPower
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// let rssiB = -10 * Math.log10(beaconB.distance * 0.01) + beaconB.txPower
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// let rssiC = -10 * Math.log10(beaconC.distance * 0.01) + beaconC.txPower
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// ra = this.calculateDistance(beaconA.txPower, rssiA) * 100
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// rb = this.calculateDistance(beaconB.txPower, rssiB) * 100
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// rc = this.calculateDistance(beaconC.txPower, rssiC) * 100
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// let xaSq = xa * xa,
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// xbSq = xb * xb,
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// xcSq = xc * xc,
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// yaSq = ya * ya,
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// ybSq = yb * yb,
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// ycSq = yc * yc,
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// raSq = ra * ra,
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// rbSq = rb * rb,
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// rcSq = rc * rc
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// let numerator1 =
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// (xb - xa) * (xcSq + ycSq - rcSq) +
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// (xa - xc) * (xbSq + ybSq - rbSq) +
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// (xc - xb) * (xaSq + yaSq - raSq)
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// let denominator1 = 2 * (yc * (xb - xa) + yb * (xa - xc) + ya * (xc - xb))
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// let y = numerator1 / denominator1
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// let numerator2 =
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// rbSq - raSq + xaSq - xbSq + yaSq - ybSq - 2 * (ya - yb) * y
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// let denominator2 = 2 * (xa - xb)
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// let x = numerator2 / denominator2
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// if (Number.isFinite(x) && Number.isFinite(y)) {
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// positions.push({
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// x: x,
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// y: y
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// })
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// }
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// }
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// let avgPosition = this.averageOfPositions(positions)
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// if (this._simPosition) this.removeComponent(this._simPosition)
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// this._simPosition = Model.compile({
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// type: 'ellipse',
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// cx: avgPosition.x,
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// cy: avgPosition.y,
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// rx: 10,
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// ry: 10,
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// fillStyle: 'navy'
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// })
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// this.addComponent(this._simPosition)
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// }
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// calculateDistance(txPower, rssi) {
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// if (rssi == 0) {
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// return -1.0 // if we cannot determine distance, return -1.
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// }
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// let ratio = (rssi * 1.0) / txPower
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// if (ratio < 1.0) {
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// return Math.pow(ratio, 10)
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// } else {
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// let accuracy = 0.89976 * Math.pow(ratio, 7.7095) + 0.111
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// return accuracy
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// }
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// }
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// calculateAngle(p1, p2, p3) {
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// let l1 = Math.pow(p2.x - p1.x, 2) + Math.pow(p2.y - p1.y, 2),
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// l2 = Math.pow(p2.x - p3.x, 2) + Math.pow(p2.y - p3.y, 2),
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// l3 = Math.pow(p3.x - p1.x, 2) + Math.pow(p3.y - p1.y, 2)
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// return Math.acos((l1 + l2 - l3) / Math.sqrt(4 * l1 * l2))
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// }
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// averageOfPositions(p) {
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// let sumOfX = 0
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// let sumOfY = 0
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// for (let i in p) {
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// let point = p[i]
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// sumOfX += point.x
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// sumOfY += point.y
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// }
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// return {
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// x: sumOfX / p.length,
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// y: sumOfY / p.length
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// }
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// }
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// k_combinations(set, k) {
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// var i, j, combs, head, tailcombs
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// // There is no way to take e.g. sets of 5 elements from
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// // a set of 4.
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// if (k > set.length || k <= 0) {
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// return []
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// }
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// // K-sized set has only one K-sized subset.
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// if (k == set.length) {
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// return [set]
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// }
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// // There is N 1-sized subsets in a N-sized set.
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// if (k == 1) {
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// combs = []
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// for (i = 0; i < set.length; i++) {
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// combs.push([set[i]])
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// }
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// return combs
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// }
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// // Assert {1 < k < set.length}
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// // Algorithm description:
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// // To get k-combinations of a set, we want to join each element
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// // with all (k-1)-combinations of the other elements. The set of
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// // these k-sized sets would be the desired result. However, as we
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// // represent sets with lists, we need to take duplicates into
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// // account. To avoid producing duplicates and also unnecessary
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// // computing, we use the following approach: each element i
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|
-
// // divides the list into three: the preceding elements, the
|
333
|
-
// // current element i, and the subsequent elements. For the first
|
334
|
-
// // element, the list of preceding elements is empty. For element i,
|
335
|
-
// // we compute the (k-1)-computations of the subsequent elements,
|
336
|
-
// // join each with the element i, and store the joined to the set of
|
337
|
-
// // computed k-combinations. We do not need to take the preceding
|
338
|
-
// // elements into account, because they have already been the i:th
|
339
|
-
// // element so they are already computed and stored. When the length
|
340
|
-
// // of the subsequent list drops below (k-1), we cannot find any
|
341
|
-
// // (k-1)-combs, hence the upper limit for the iteration:
|
342
|
-
// combs = []
|
343
|
-
// for (i = 0; i < set.length - k + 1; i++) {
|
344
|
-
// // head is a list that includes only our current element.
|
345
|
-
// head = set.slice(i, i + 1)
|
346
|
-
// // We take smaller combinations from the subsequent elements
|
347
|
-
// tailcombs = this.k_combinations(set.slice(i + 1), k - 1)
|
348
|
-
// // For each (k-1)-combination we join it with the current
|
349
|
-
// // and store it to the set of k-combinations.
|
350
|
-
// for (j = 0; j < tailcombs.length; j++) {
|
351
|
-
// combs.push(head.concat(tailcombs[j]))
|
352
|
-
// }
|
353
|
-
// }
|
354
|
-
// return combs
|
355
|
-
// }
|
356
|
-
|
357
|
-
// onclick(e) {
|
358
|
-
// return
|
359
|
-
|
360
|
-
// let point = this.transcoordC2S(e.offsetX, e.offsetY)
|
361
|
-
|
362
|
-
// if (this._clickPoint) {
|
363
|
-
// this.removeComponent(this._clickPoint)
|
364
|
-
// }
|
365
|
-
|
366
|
-
// this._clickPoint = Model.compile({
|
367
|
-
// type: 'ellipse',
|
368
|
-
// cx: point.x,
|
369
|
-
// cy: point.y,
|
370
|
-
// rx: 10,
|
371
|
-
// ry: 10,
|
372
|
-
// fillStyle: 'red'
|
373
|
-
// })
|
374
|
-
|
375
|
-
// this.addComponent(this._clickPoint)
|
376
|
-
// this.simulate(point)
|
377
|
-
// // let self = this
|
378
|
-
// // setTimeout(function() {
|
379
|
-
// // self.simulate(point)
|
380
|
-
// // }, 500)
|
381
|
-
// this.invalidate()
|
382
|
-
// }
|
383
|
-
}
|
384
|
-
|
385
|
-
Component.register('floor', Floor)
|
package/src/index.ts
DELETED
@@ -1,9 +0,0 @@
|
|
1
|
-
/*
|
2
|
-
* Copyright © HatioLab Inc. All rights reserved.
|
3
|
-
*/
|
4
|
-
export { default as Floor } from './floor'
|
5
|
-
export { default as IndoorMap } from './indoor-map'
|
6
|
-
export { default as Rack } from './rack'
|
7
|
-
// export { default as Beacon } from './beacon'
|
8
|
-
// export { default as Camera } from './camera'
|
9
|
-
// export { default as Quaternion } from './quaternion'
|
package/src/indoor-map.ts
DELETED
@@ -1,213 +0,0 @@
|
|
1
|
-
/*
|
2
|
-
* Copyright © HatioLab Inc. All rights reserved.
|
3
|
-
*/
|
4
|
-
import { CardLayout, Component, ComponentNature, Container, Model, POINT, State } from '@hatiolab/things-scene'
|
5
|
-
|
6
|
-
const LABEL_WIDTH = 25
|
7
|
-
const LABEL_HEIGHT = 25
|
8
|
-
|
9
|
-
function rgba(r: number, g: number, b: number, a: number) {
|
10
|
-
return `rgba(${r}, ${g}, ${b}, ${a})`
|
11
|
-
}
|
12
|
-
|
13
|
-
const NATURE: ComponentNature = {
|
14
|
-
mutable: false,
|
15
|
-
resizable: true,
|
16
|
-
rotatable: true,
|
17
|
-
properties: [
|
18
|
-
{
|
19
|
-
type: 'action',
|
20
|
-
label: 'add-floor',
|
21
|
-
name: 'addFloor',
|
22
|
-
property: {
|
23
|
-
icon: 'add_circle',
|
24
|
-
action: (indoorMap: IndoorMap) => {
|
25
|
-
indoorMap.addFloor()
|
26
|
-
}
|
27
|
-
}
|
28
|
-
},
|
29
|
-
{
|
30
|
-
type: 'number',
|
31
|
-
label: 'active index',
|
32
|
-
name: 'activeIndex'
|
33
|
-
}
|
34
|
-
],
|
35
|
-
'value-property': 'activeIndex',
|
36
|
-
help: 'scene/component/indoor-map'
|
37
|
-
}
|
38
|
-
|
39
|
-
export default class IndoorMap extends Container {
|
40
|
-
private _focused: boolean = false
|
41
|
-
private __down_point?: POINT
|
42
|
-
|
43
|
-
get nature() {
|
44
|
-
return NATURE
|
45
|
-
}
|
46
|
-
|
47
|
-
get layout() {
|
48
|
-
return CardLayout
|
49
|
-
}
|
50
|
-
|
51
|
-
get layoutConfig() {
|
52
|
-
return (
|
53
|
-
this.getState('layoutConfig') || {
|
54
|
-
activeIndex: this.activeIndex
|
55
|
-
}
|
56
|
-
)
|
57
|
-
}
|
58
|
-
|
59
|
-
set layoutConfig(config) {
|
60
|
-
this.setState('layoutConfig', config)
|
61
|
-
}
|
62
|
-
|
63
|
-
get activeIndex() {
|
64
|
-
return this.getState('activeIndex')
|
65
|
-
}
|
66
|
-
|
67
|
-
set activeIndex(activeIndex: number) {
|
68
|
-
this.setState('activeIndex', Number(activeIndex))
|
69
|
-
}
|
70
|
-
|
71
|
-
ready() {
|
72
|
-
super.ready()
|
73
|
-
|
74
|
-
if (this.components.length == 0) {
|
75
|
-
this.addFloor()
|
76
|
-
}
|
77
|
-
|
78
|
-
this.layoutConfig = {
|
79
|
-
...this.layoutConfig,
|
80
|
-
activeIndex: this.activeIndex
|
81
|
-
}
|
82
|
-
}
|
83
|
-
|
84
|
-
postrender(context: CanvasRenderingContext2D) {
|
85
|
-
if (!this.app.isViewMode && this._focused) {
|
86
|
-
var { left, top, width, fillStyle } = this.state
|
87
|
-
|
88
|
-
// floor 선택 탭 그리기
|
89
|
-
for (let i = 0; i < this.components.length; i++) {
|
90
|
-
context.beginPath()
|
91
|
-
|
92
|
-
context.rect(left - LABEL_WIDTH, top + i * LABEL_HEIGHT, LABEL_WIDTH, LABEL_HEIGHT)
|
93
|
-
|
94
|
-
let color = 255 - ((20 * (i + 1)) % 255)
|
95
|
-
context.fillStyle = rgba(color, color, color, 1)
|
96
|
-
context.fill()
|
97
|
-
|
98
|
-
context.closePath()
|
99
|
-
}
|
100
|
-
|
101
|
-
context.beginPath()
|
102
|
-
|
103
|
-
context.moveTo(left, top)
|
104
|
-
context.lineTo(left - LABEL_WIDTH, top)
|
105
|
-
context.lineTo(left - LABEL_WIDTH, top + this.components.length * LABEL_HEIGHT)
|
106
|
-
context.lineTo(left, top + this.components.length * LABEL_HEIGHT)
|
107
|
-
|
108
|
-
context.strokeStyle = '#ccc'
|
109
|
-
context.stroke()
|
110
|
-
|
111
|
-
context.closePath()
|
112
|
-
}
|
113
|
-
|
114
|
-
super.postrender(context)
|
115
|
-
}
|
116
|
-
|
117
|
-
contains(x: number, y: number) {
|
118
|
-
var contains = super.contains(x, y)
|
119
|
-
|
120
|
-
if (this.app.isViewMode) return contains
|
121
|
-
|
122
|
-
var { left, top, width } = this.bounds
|
123
|
-
var h = LABEL_HEIGHT
|
124
|
-
|
125
|
-
contains =
|
126
|
-
contains ||
|
127
|
-
// card selector 영역에 포함되는지
|
128
|
-
(x < Math.max(left - LABEL_WIDTH, left) &&
|
129
|
-
x > Math.min(left - LABEL_WIDTH, left) &&
|
130
|
-
y < Math.max(top + h * this.size(), top) &&
|
131
|
-
y > Math.min(top + h * this.size(), top))
|
132
|
-
|
133
|
-
if (contains) this._focused = true
|
134
|
-
else this._focused = false
|
135
|
-
|
136
|
-
this.invalidate()
|
137
|
-
return contains
|
138
|
-
}
|
139
|
-
|
140
|
-
onchange(after: State) {
|
141
|
-
if ('activeIndex' in after) {
|
142
|
-
this.layoutConfig = {
|
143
|
-
...this.layoutConfig,
|
144
|
-
activeIndex: after.activeIndex
|
145
|
-
}
|
146
|
-
}
|
147
|
-
}
|
148
|
-
|
149
|
-
onmouseup(e: MouseEvent) {
|
150
|
-
var down_point = this.__down_point
|
151
|
-
delete this.__down_point
|
152
|
-
|
153
|
-
if (!down_point || down_point.x != e.offsetX || down_point.y != e.offsetY) {
|
154
|
-
return
|
155
|
-
}
|
156
|
-
|
157
|
-
var point = this.transcoordC2S(e.offsetX, e.offsetY)
|
158
|
-
|
159
|
-
var { left, top } = this.state
|
160
|
-
|
161
|
-
var x = point.x - left
|
162
|
-
var y = point.y - top
|
163
|
-
|
164
|
-
if (x > 0) return
|
165
|
-
|
166
|
-
y /= LABEL_HEIGHT
|
167
|
-
y = Math.floor(y)
|
168
|
-
|
169
|
-
if (!this.layoutConfig) {
|
170
|
-
this.layoutConfig = {}
|
171
|
-
}
|
172
|
-
|
173
|
-
if (y >= this.components.length) {
|
174
|
-
return
|
175
|
-
}
|
176
|
-
|
177
|
-
// /* 생성 버튼이 클릭되면, 새로운 floor를 추가한다. */
|
178
|
-
// if(y == this.components.length) {
|
179
|
-
// this.add(Model.compile({
|
180
|
-
// type: 'floor',
|
181
|
-
// width: 100,
|
182
|
-
// height: 100
|
183
|
-
// }))
|
184
|
-
// }
|
185
|
-
this.setState('activeIndex', y)
|
186
|
-
}
|
187
|
-
|
188
|
-
onmousedown(e: MouseEvent) {
|
189
|
-
this.__down_point = {
|
190
|
-
x: e.offsetX,
|
191
|
-
y: e.offsetY
|
192
|
-
}
|
193
|
-
}
|
194
|
-
|
195
|
-
addFloor() {
|
196
|
-
const color = 255 - ((20 * (this.components.length + 1)) % 255)
|
197
|
-
const hex = color.toString(16)
|
198
|
-
|
199
|
-
const floor = Model.compile({
|
200
|
-
type: 'floor',
|
201
|
-
fillStyle: `#${hex}${hex}${hex}`,
|
202
|
-
top: 0,
|
203
|
-
left: 0,
|
204
|
-
width: 100,
|
205
|
-
height: 100
|
206
|
-
})
|
207
|
-
|
208
|
-
this.addComponent(floor)
|
209
|
-
this.setState('activeIndex', this.components.length - 1)
|
210
|
-
}
|
211
|
-
}
|
212
|
-
|
213
|
-
Component.register('indoor-map', IndoorMap)
|