@operato/scene-indoor-map 0.1.3 → 0.1.6
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- package/CHANGELOG.md +37 -0
- package/dist/beacon.d.ts +2 -12
- package/dist/beacon.js +14 -7
- package/dist/beacon.js.map +1 -1
- package/dist/camera.d.ts +2 -4
- package/dist/camera.js +6 -10
- package/dist/camera.js.map +1 -1
- package/dist/editors/ox-property-editor-action.d.ts +6 -0
- package/dist/editors/ox-property-editor-action.js +46 -0
- package/dist/editors/ox-property-editor-action.js.map +1 -0
- package/dist/editors/things-editor-action.d.ts +1 -1
- package/dist/floor.d.ts +2 -15
- package/dist/floor.js.map +1 -1
- package/dist/indoor-map.d.ts +4 -22
- package/dist/indoor-map.js +6 -0
- package/dist/indoor-map.js.map +1 -1
- package/dist/rack.d.ts +2 -20
- package/dist/rack.js +17 -9
- package/dist/rack.js.map +1 -1
- package/logs/.08636eb59927f12972f6774f5947c8507b3564c2-audit.json +20 -0
- package/logs/.5e5d741d8b7784a2fbad65eedc0fd46946aaf6f2-audit.json +20 -0
- package/logs/application-2022-04-05-15.log +12 -0
- package/logs/application-2022-04-05-16.log +9 -0
- package/logs/connections-2022-04-05-15.log +64 -0
- package/logs/connections-2022-04-05-16.log +35 -0
- package/package.json +6 -6
- package/src/beacon.ts +42 -36
- package/src/camera.ts +79 -94
- package/src/floor.ts +2 -2
- package/src/indoor-map.ts +10 -2
- package/src/rack.ts +50 -54
- package/tsconfig.tsbuildinfo +1 -1
package/CHANGELOG.md
CHANGED
@@ -3,6 +3,43 @@
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All notable changes to this project will be documented in this file.
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See [Conventional Commits](https://conventionalcommits.org) for commit guidelines.
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### [0.1.6](https://github.com/things-scene/operato-scene/compare/v0.1.5...v0.1.6) (2022-04-22)
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### :bug: Bug Fix
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* @hatiolab/things-scene@2.8.2 ([1a5c8ff](https://github.com/things-scene/operato-scene/commit/1a5c8ff968a7e285846026ca77d5a2f92f5d5d63))
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* upgrade [@operato](https://github.com/operato) and [@things-factory](https://github.com/things-factory) ([91ce29f](https://github.com/things-scene/operato-scene/commit/91ce29fe9775fedb8e9ed1d3793b1208e187c7f0))
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### [0.1.5](https://github.com/things-scene/operato-scene/compare/v0.1.4...v0.1.5) (2022-02-10)
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### :rocket: New Features
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* move news-ticker to here ([c5e565d](https://github.com/things-scene/operato-scene/commit/c5e565dff6016977766e54b3b74c4f80838f7cd2))
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### [0.1.4](https://github.com/things-scene/operato-scene/compare/v0.1.3...v0.1.4) (2022-01-30)
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### :rocket: New Features
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* scene-label migrated from things-factory project ([3c9033c](https://github.com/things-scene/operato-scene/commit/3c9033c9af28bdd0377ac4a538ef7d4bfd38d488))
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### :bug: Bug Fix
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* applied [@operato](https://github.com/operato) 0.3.24 ([fb4fed0](https://github.com/things-scene/operato-scene/commit/fb4fed0d9fd44d6ae38db6359fdca15fc61f167c))
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* applied [@things-factory](https://github.com/things-factory)@^4.0.40 ([3d4e6cb](https://github.com/things-scene/operato-scene/commit/3d4e6cbe167f605a68333fffe18949adb5247c1d))
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* escape build error ([0258c5f](https://github.com/things-scene/operato-scene/commit/0258c5f6e01fae369607541c63aba64b412b99fe))
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* upgrade [@operato](https://github.com/operato) dependencies ([7d2478e](https://github.com/things-scene/operato-scene/commit/7d2478e72586b662e6c219f0720c78cde5dd7a2d))
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* upgrade [@things-factory](https://github.com/things-factory) and [@operato](https://github.com/operato) ([4d97897](https://github.com/things-scene/operato-scene/commit/4d978970d3c8aba6ecae99e3fa98e431a647e8cb))
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### [0.1.3](https://github.com/things-scene/operato-scene/compare/v0.1.2...v0.1.3) (2022-01-28)
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package/dist/beacon.d.ts
CHANGED
@@ -1,19 +1,9 @@
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import { Component } from '@hatiolab/things-scene';
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import { Component, ComponentNature } from '@hatiolab/things-scene';
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declare const Beacon_base: typeof Component;
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export default class Beacon extends Beacon_base {
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render(context: CanvasRenderingContext2D): void;
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is3dish(): boolean;
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get nature():
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mutable: boolean;
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resizable: boolean;
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rotatable: boolean;
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properties: {
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type: string;
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label: string;
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name: string;
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property: string;
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}[];
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};
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get nature(): ComponentNature;
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get controls(): never[];
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}
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export {};
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package/dist/beacon.js
CHANGED
@@ -6,37 +6,44 @@ const NATURE = {
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mutable: false,
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resizable: true,
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rotatable: true,
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properties: [
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properties: [
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{
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type: 'number',
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label: 'z-pos',
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name: 'zPos',
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property: 'zPos'
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},
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},
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{
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type: 'string',
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label: 'mac-address',
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name: 'macAddr',
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property: 'macAddress'
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},
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},
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{
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type: 'string',
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label: 'identifier',
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name: 'identifier',
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property: 'identifier'
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},
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},
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{
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type: 'string',
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label: 'uuid',
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name: 'uuid',
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property: 'uuid'
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},
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},
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{
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type: 'number',
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label: 'major',
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name: 'major',
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property: 'major'
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},
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},
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{
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type: 'number',
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label: 'minor',
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name: 'minor',
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property: 'minor'
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}
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}
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]
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};
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export default class Beacon extends RectPath(Component) {
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render(context) {
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package/dist/beacon.js.map
CHANGED
@@ -1 +1 @@
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{"version":3,"file":"beacon.js","sourceRoot":"","sources":["../src/beacon.ts"],"names":[],"mappings":"AAAA;;GAEG;AACH,OAAO,EAAE,SAAS,EAAE,QAAQ,EAAE,MAAM,wBAAwB,CAAC;AAE7D,MAAM,MAAM,GAAG;IACb,OAAO,EAAE,KAAK;IACd,SAAS,EAAE,IAAI;IACf,SAAS,EAAE,IAAI;IACf,UAAU,EAAE,CAAC;YACX,IAAI,EAAE,QAAQ;YACd,KAAK,EAAE,OAAO;YACd,IAAI,EAAE,MAAM;YACZ,QAAQ,EAAE,MAAM;SACjB,EAAE;YACD,IAAI,EAAE,QAAQ;YACd,KAAK,EAAE,aAAa;YACpB,IAAI,EAAE,SAAS;YACf,QAAQ,EAAE,YAAY;SACvB,EAAE;YACD,IAAI,EAAE,QAAQ;YACd,KAAK,EAAE,YAAY;YACnB,IAAI,EAAE,YAAY;YAClB,QAAQ,EAAE,YAAY;SACvB,EAAE;YACD,IAAI,EAAE,QAAQ;YACd,KAAK,EAAE,MAAM;YACb,IAAI,EAAE,MAAM;YACZ,QAAQ,EAAE,MAAM;SACjB,EAAE;YACD,IAAI,EAAE,QAAQ;YACd,KAAK,EAAE,OAAO;YACd,IAAI,EAAE,OAAO;YACb,QAAQ,EAAE,OAAO;SAClB,EAAE;YACD,IAAI,EAAE,QAAQ;YACd,KAAK,EAAE,OAAO;YACd,IAAI,EAAE,OAAO;YACb,QAAQ,EAAE,OAAO;SAClB,CAAC;CACH,CAAA;AAGD,MAAM,CAAC,OAAO,OAAO,MAAO,SAAQ,QAAQ,CAAC,SAAS,CAAC;IAErD,MAAM,CAAC,OAAiC;QACtC,IAAI,CAAC,KAAK,CAAC,SAAS,GAAG;YACrB,IAAI,EAAE,SAAS;YACf,UAAU,EAAE,IAAI;YAChB,KAAK,EAAE,g+PAAg+P;SACx+P,CAAA;QAED,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAA;IACxB,CAAC;IAED,OAAO;QACL,OAAO,IAAI,CAAA;IACb,CAAC;IAED,IAAI,MAAM;QACR,OAAO,MAAM,CAAA;IACf,CAAC;IAED,IAAI,QAAQ;QACV,OAAO,EAAE,CAAA;IACX,CAAC;CACF;AAED,SAAS,CAAC,QAAQ,CAAC,QAAQ,EAAE,MAAM,CAAC,CAAA","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\nimport { Component, RectPath } from '@hatiolab/things-scene';\n\nconst NATURE = {\n mutable: false,\n resizable: true,\n rotatable: true,\n properties: [{\n type: 'number',\n label: 'z-pos',\n name: 'zPos',\n property: 'zPos'\n }, {\n type: 'string',\n label: 'mac-address',\n name: 'macAddr',\n property: 'macAddress'\n }, {\n type: 'string',\n label: 'identifier',\n name: 'identifier',\n property: 'identifier'\n }, {\n type: 'string',\n label: 'uuid',\n name: 'uuid',\n property: 'uuid'\n }, {\n type: 'number',\n label: 'major',\n name: 'major',\n property: 'major'\n }, {\n type: 'number',\n label: 'minor',\n name: 'minor',\n property: 'minor'\n }]\n}\n\n\nexport default class Beacon extends RectPath(Component) {\n\n render(context: CanvasRenderingContext2D) {\n this.model.fillStyle = {\n type: 'pattern',\n fitPattern: true,\n image: 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'\n }\n\n this.drawFill(context)\n }\n\n is3dish() {\n return true\n }\n\n get nature() {\n return NATURE\n }\n\n get controls() {\n return []\n }\n}\n\nComponent.register('beacon', Beacon)\n"]}
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+
{"version":3,"file":"beacon.js","sourceRoot":"","sources":["../src/beacon.ts"],"names":[],"mappings":"AAAA;;GAEG;AACH,OAAO,EAAE,SAAS,EAAmB,QAAQ,EAAE,MAAM,wBAAwB,CAAA;AAE7E,MAAM,MAAM,GAAoB;IAC9B,OAAO,EAAE,KAAK;IACd,SAAS,EAAE,IAAI;IACf,SAAS,EAAE,IAAI;IACf,UAAU,EAAE;QACV;YACE,IAAI,EAAE,QAAQ;YACd,KAAK,EAAE,OAAO;YACd,IAAI,EAAE,MAAM;YACZ,QAAQ,EAAE,MAAM;SACjB;QACD;YACE,IAAI,EAAE,QAAQ;YACd,KAAK,EAAE,aAAa;YACpB,IAAI,EAAE,SAAS;YACf,QAAQ,EAAE,YAAY;SACvB;QACD;YACE,IAAI,EAAE,QAAQ;YACd,KAAK,EAAE,YAAY;YACnB,IAAI,EAAE,YAAY;YAClB,QAAQ,EAAE,YAAY;SACvB;QACD;YACE,IAAI,EAAE,QAAQ;YACd,KAAK,EAAE,MAAM;YACb,IAAI,EAAE,MAAM;YACZ,QAAQ,EAAE,MAAM;SACjB;QACD;YACE,IAAI,EAAE,QAAQ;YACd,KAAK,EAAE,OAAO;YACd,IAAI,EAAE,OAAO;YACb,QAAQ,EAAE,OAAO;SAClB;QACD;YACE,IAAI,EAAE,QAAQ;YACd,KAAK,EAAE,OAAO;YACd,IAAI,EAAE,OAAO;YACb,QAAQ,EAAE,OAAO;SAClB;KACF;CACF,CAAA;AAED,MAAM,CAAC,OAAO,OAAO,MAAO,SAAQ,QAAQ,CAAC,SAAS,CAAC;IACrD,MAAM,CAAC,OAAiC;QACtC,IAAI,CAAC,KAAK,CAAC,SAAS,GAAG;YACrB,IAAI,EAAE,SAAS;YACf,UAAU,EAAE,IAAI;YAChB,KAAK,EACH,g+PAAg+P;SACn+P,CAAA;QAED,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAA;IACxB,CAAC;IAED,OAAO;QACL,OAAO,IAAI,CAAA;IACb,CAAC;IAED,IAAI,MAAM;QACR,OAAO,MAAM,CAAA;IACf,CAAC;IAED,IAAI,QAAQ;QACV,OAAO,EAAE,CAAA;IACX,CAAC;CACF;AAED,SAAS,CAAC,QAAQ,CAAC,QAAQ,EAAE,MAAM,CAAC,CAAA","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\nimport { Component, ComponentNature, RectPath } from '@hatiolab/things-scene'\n\nconst NATURE: ComponentNature = {\n mutable: false,\n resizable: true,\n rotatable: true,\n properties: [\n {\n type: 'number',\n label: 'z-pos',\n name: 'zPos',\n property: 'zPos'\n },\n {\n type: 'string',\n label: 'mac-address',\n name: 'macAddr',\n property: 'macAddress'\n },\n {\n type: 'string',\n label: 'identifier',\n name: 'identifier',\n property: 'identifier'\n },\n {\n type: 'string',\n label: 'uuid',\n name: 'uuid',\n property: 'uuid'\n },\n {\n type: 'number',\n label: 'major',\n name: 'major',\n property: 'major'\n },\n {\n type: 'number',\n label: 'minor',\n name: 'minor',\n property: 'minor'\n }\n ]\n}\n\nexport default class Beacon extends RectPath(Component) {\n render(context: CanvasRenderingContext2D) {\n this.model.fillStyle = {\n type: 'pattern',\n fitPattern: true,\n image:\n 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'\n }\n\n this.drawFill(context)\n }\n\n is3dish() {\n return true\n }\n\n get nature() {\n return NATURE\n }\n\n get controls() {\n return []\n }\n}\n\nComponent.register('beacon', Beacon)\n"]}
|
package/dist/camera.d.ts
CHANGED
@@ -1,4 +1,4 @@
|
|
1
|
-
import { Component, POINT, Properties } from '@hatiolab/things-scene';
|
1
|
+
import { Component, ComponentNature, POINT, Properties } from '@hatiolab/things-scene';
|
2
2
|
declare const Camera_base: typeof Component;
|
3
3
|
export default class Camera extends Camera_base {
|
4
4
|
render(context: CanvasRenderingContext2D): void;
|
@@ -10,9 +10,7 @@ export default class Camera extends Camera_base {
|
|
10
10
|
y: number;
|
11
11
|
z: number;
|
12
12
|
}[];
|
13
|
-
static get nature():
|
14
|
-
props: never[];
|
15
|
-
};
|
13
|
+
static get nature(): ComponentNature;
|
16
14
|
__drawLines(context: CanvasRenderingContext2D, transformed: POINT[]): void;
|
17
15
|
__drawRect(context: CanvasRenderingContext2D, transformed: POINT[]): void;
|
18
16
|
onchange(after: Properties, before: Properties): void;
|
package/dist/camera.js
CHANGED
@@ -3,9 +3,7 @@ import { Component, RectPath } from '@hatiolab/things-scene';
|
|
3
3
|
* Copyright © HatioLab Inc. All rights reserved.
|
4
4
|
*/
|
5
5
|
import Quaternion from './quaternion';
|
6
|
-
const NATURE = {
|
7
|
-
props: []
|
8
|
-
};
|
6
|
+
const NATURE = {};
|
9
7
|
const points = [
|
10
8
|
{ x: 0, y: 0, z: 0 },
|
11
9
|
{ x: -50, y: +100, z: -100 },
|
@@ -21,7 +19,9 @@ function rotate_by_quaternion_axis(points, pitch, roll, yaw) {
|
|
21
19
|
var qy = Quaternion.fromAxis({ x: 0, y: 1, z: 0 }, roll);
|
22
20
|
var qz = Quaternion.fromAxis({ x: 0, y: 0, z: 1 }, yaw);
|
23
21
|
var q = qz.multiply(qy).multiply(qx);
|
24
|
-
return points.map(point => {
|
22
|
+
return points.map(point => {
|
23
|
+
return q.multiVec(point);
|
24
|
+
});
|
25
25
|
}
|
26
26
|
function rotate_by_euler(points, pitch, roll, yaw) {
|
27
27
|
var cosa = Math.cos(yaw);
|
@@ -115,9 +115,7 @@ export default class Camera extends RectPath(Component) {
|
|
115
115
|
onchange(after, before) {
|
116
116
|
if (after.hasOwnProperty('data')) {
|
117
117
|
let data = after.data;
|
118
|
-
if (!data.hasOwnProperty('yaw')
|
119
|
-
&& !data.hasOwnProperty('pitch')
|
120
|
-
&& !data.hasOwnProperty('roll'))
|
118
|
+
if (!data.hasOwnProperty('yaw') && !data.hasOwnProperty('pitch') && !data.hasOwnProperty('roll'))
|
121
119
|
return;
|
122
120
|
this.set({
|
123
121
|
yaw: data.yaw,
|
@@ -126,9 +124,7 @@ export default class Camera extends RectPath(Component) {
|
|
126
124
|
});
|
127
125
|
return;
|
128
126
|
}
|
129
|
-
if (!after.hasOwnProperty('yaw')
|
130
|
-
&& !after.hasOwnProperty('pitch')
|
131
|
-
&& !after.hasOwnProperty('roll'))
|
127
|
+
if (!after.hasOwnProperty('yaw') && !after.hasOwnProperty('pitch') && !after.hasOwnProperty('roll'))
|
132
128
|
return;
|
133
129
|
var self = this;
|
134
130
|
var diff_yaw = after.yaw - before.yaw;
|
package/dist/camera.js.map
CHANGED
@@ -1 +1 @@
|
|
1
|
-
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{ Component, POINT, Properties, RectPath } from '@hatiolab/things-scene';\n\n/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\nimport Quaternion from './quaternion';\n\ntype VEC = { x: number, y: number, z: number}\n\nconst NATURE = {\n props: []\n};\n\nconst points = [\n { x: 0, y: 0, z: 0 },\n { x: -50, y: +100, z: -100 },\n { x: +50, y: +100, z: -100 },\n { x: +50, y: -100, z: -100 },\n { x: -50, y: -100, z: -100 },\n { x: 0, y: 0, z: -100 }, // 렌즈의 중심을 표현하는 좌표.\n { x: 0, y: +50, z: -100 } // 카메라의 위쪽을 표시하기위한 좌표.\n];\n\n/* rotate_by_euler와 같이 동작하도록 순서를 맞춤. */\nfunction rotate_by_quaternion_axis(points: VEC[], pitch: number, roll: number, yaw: number) {\n var qx = Quaternion.fromAxis({ x: 1, y: 0, z: 0 }, pitch);\n var qy = Quaternion.fromAxis({ x: 0, y: 1, z: 0 }, roll);\n var qz = Quaternion.fromAxis({ x: 0, y: 0, z: 1 }, yaw);\n\n var q = qz.multiply(qy).multiply(qx);\n\n return points.map(point => { return q.multiVec(point) });\n}\n\nfunction rotate_by_euler(points: VEC[], pitch: number, roll: number, yaw: number) {\n\n var cosa = Math.cos(yaw);\n var sina = Math.sin(yaw);\n\n var cosb = Math.cos(roll);\n var sinb = Math.sin(roll);\n\n var cosc = Math.cos(pitch);\n var sinc = Math.sin(pitch);\n\n var Axx = cosa * cosb;\n var Axy = cosa * sinb * sinc - sina * cosc;\n var Axz = cosa * sinb * cosc + sina * sinc;\n\n var Ayx = sina * cosb;\n var Ayy = sina * sinb * sinc + cosa * cosc;\n var Ayz = sina * sinb * cosc - cosa * sinc;\n\n var Azx = -sinb;\n var Azy = cosb * sinc;\n var Azz = cosb * cosc;\n\n return points.map(point => {\n let { x, y, z } = point;\n\n return {\n x: Axx * x + Axy * y + Axz * z,\n y: Ayx * x + Ayy * y + Ayz * z,\n z: Azx * x + Azy * y + Azz * z\n }\n });\n}\n\nexport default class Camera extends RectPath(Component) {\n\n render(context: CanvasRenderingContext2D) {\n\n var transformed = this.transformed;\n\n if (this.transformed[5].z > 0) {\n this.__drawLines(context, transformed)\n this.__drawRect(context, transformed)\n } else {\n this.__drawRect(context, transformed)\n this.__drawLines(context, transformed)\n }\n\n }\n\n private _anim_alpha_yaw: number = 0\n private _anim_alpha_roll: number = 0\n private _anim_alpha_pitch: number = 0\n\n get transformed() {\n var {\n yaw = 0,\n pitch = 0,\n roll = 0\n } = this.model;\n\n return rotate_by_quaternion_axis(\n points,\n pitch - (this._anim_alpha_pitch || 0),\n roll - (this._anim_alpha_roll || 0),\n yaw - (this._anim_alpha_yaw || 0)\n );\n }\n\n static get nature() {\n return NATURE\n }\n\n __drawLines(context: CanvasRenderingContext2D, transformed: POINT[]) {\n var center = this.center;\n\n context.beginPath();\n\n // 2D좌표에서 Y축이 반대방향이므로 center에서 빼준다.\n context.moveTo(center.x + transformed[0].x, center.y - transformed[0].y);\n context.lineTo(center.x + transformed[1].x, center.y - transformed[1].y);\n context.moveTo(center.x + transformed[0].x, center.y - transformed[0].y);\n context.lineTo(center.x + transformed[2].x, center.y - transformed[2].y);\n context.moveTo(center.x + transformed[0].x, center.y - transformed[0].y);\n context.lineTo(center.x + transformed[3].x, center.y - transformed[3].y);\n context.moveTo(center.x + transformed[0].x, center.y - transformed[0].y);\n context.lineTo(center.x + transformed[4].x, center.y - transformed[4].y);\n\n context.strokeStyle = this.model.strokeStyle;\n context.stroke();\n context.closePath();\n }\n\n __drawRect(context: CanvasRenderingContext2D, transformed: POINT[]) {\n var center = this.center;\n\n context.beginPath();\n\n // 2D좌표에서 Y축이 반대방향이므로 center에서 빼준다.\n context.moveTo(center.x + transformed[1].x, center.y - transformed[1].y);\n context.lineTo(center.x + transformed[2].x, center.y - transformed[2].y);\n context.lineTo(center.x + transformed[3].x, center.y - transformed[3].y);\n context.lineTo(center.x + transformed[4].x, center.y - transformed[4].y);\n context.lineTo(center.x + transformed[1].x, center.y - transformed[1].y);\n\n context.fillStyle = this.model.fillStyle;\n context.strokeStyle = this.model.strokeStyle;\n context.fill();\n context.stroke();\n\n context.beginPath();\n context.ellipse(center.x + transformed[6].x, center.y - transformed[6].y, 5, 5, 0, 0, Math.PI * 2);\n context.stroke();\n }\n\n /*\n * Performance 문제로 애니메이션 적용 보류\n * 만약, 적용하려면,\n * - 먼저, 아래 메쏘드의 이름을 수정한다. (_onchange ==> onchange)\n * - 그리고, 아래의 Component.memoize(Camera.prototype, 'transformed', false); 부분을 코멘트 처리한다.\n */\n onchange(after: Properties, before: Properties) {\n if (after.hasOwnProperty('data')) {\n let data = after.data;\n if (!data.hasOwnProperty('yaw')\n && !data.hasOwnProperty('pitch')\n && !data.hasOwnProperty('roll'))\n return;\n\n this.set({\n yaw: data.yaw,\n pitch: data.pitch,\n roll: data.roll\n })\n return;\n }\n\n if (!after.hasOwnProperty('yaw')\n && !after.hasOwnProperty('pitch')\n && !after.hasOwnProperty('roll'))\n return;\n\n var self = this;\n var diff_yaw = after.yaw - before.yaw;\n var diff_pitch = after.pitch - before.pitch;\n var diff_roll = after.roll - before.roll;\n\n this._anim_alpha_yaw = diff_yaw;\n this._anim_alpha_pitch = diff_pitch;\n this._anim_alpha_roll = diff_roll;\n\n this.animate({\n step: function (delta: number) {\n self._anim_alpha_yaw = diff_yaw * (1 - delta);\n self._anim_alpha_pitch = diff_pitch * (1 - delta);\n self._anim_alpha_roll = diff_roll * (1 - delta);\n\n self.invalidate();\n },\n duration: 1000,\n delta: 'circ',\n options: {\n x: 1\n },\n ease: 'inout'\n }).start();\n }\n\n}\n\n// Component.memoize(Camera.prototype, 'transformed', false);\n\nComponent.register('camera', Camera);\n"]}
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{ Component, ComponentNature, POINT, Properties, RectPath } from '@hatiolab/things-scene'\n\n/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\nimport Quaternion from './quaternion'\n\ntype VEC = { x: number; y: number; z: number }\n\nconst NATURE: ComponentNature = {}\n\nconst points = [\n { x: 0, y: 0, z: 0 },\n { x: -50, y: +100, z: -100 },\n { x: +50, y: +100, z: -100 },\n { x: +50, y: -100, z: -100 },\n { x: -50, y: -100, z: -100 },\n { x: 0, y: 0, z: -100 }, // 렌즈의 중심을 표현하는 좌표.\n { x: 0, y: +50, z: -100 } // 카메라의 위쪽을 표시하기위한 좌표.\n]\n\n/* rotate_by_euler와 같이 동작하도록 순서를 맞춤. */\nfunction rotate_by_quaternion_axis(points: VEC[], pitch: number, roll: number, yaw: number) {\n var qx = Quaternion.fromAxis({ x: 1, y: 0, z: 0 }, pitch)\n var qy = Quaternion.fromAxis({ x: 0, y: 1, z: 0 }, roll)\n var qz = Quaternion.fromAxis({ x: 0, y: 0, z: 1 }, yaw)\n\n var q = qz.multiply(qy).multiply(qx)\n\n return points.map(point => {\n return q.multiVec(point)\n })\n}\n\nfunction rotate_by_euler(points: VEC[], pitch: number, roll: number, yaw: number) {\n var cosa = Math.cos(yaw)\n var sina = Math.sin(yaw)\n\n var cosb = Math.cos(roll)\n var sinb = Math.sin(roll)\n\n var cosc = Math.cos(pitch)\n var sinc = Math.sin(pitch)\n\n var Axx = cosa * cosb\n var Axy = cosa * sinb * sinc - sina * cosc\n var Axz = cosa * sinb * cosc + sina * sinc\n\n var Ayx = sina * cosb\n var Ayy = sina * sinb * sinc + cosa * cosc\n var Ayz = sina * sinb * cosc - cosa * sinc\n\n var Azx = -sinb\n var Azy = cosb * sinc\n var Azz = cosb * cosc\n\n return points.map(point => {\n let { x, y, z } = point\n\n return {\n x: Axx * x + Axy * y + Axz * z,\n y: Ayx * x + Ayy * y + Ayz * z,\n z: Azx * x + Azy * y + Azz * z\n }\n })\n}\n\nexport default class Camera extends RectPath(Component) {\n render(context: CanvasRenderingContext2D) {\n var transformed = this.transformed\n\n if (this.transformed[5].z > 0) {\n this.__drawLines(context, transformed)\n this.__drawRect(context, transformed)\n } else {\n this.__drawRect(context, transformed)\n this.__drawLines(context, transformed)\n }\n }\n\n private _anim_alpha_yaw: number = 0\n private _anim_alpha_roll: number = 0\n private _anim_alpha_pitch: number = 0\n\n get transformed() {\n var { yaw = 0, pitch = 0, roll = 0 } = this.model\n\n return rotate_by_quaternion_axis(\n points,\n pitch - (this._anim_alpha_pitch || 0),\n roll - (this._anim_alpha_roll || 0),\n yaw - (this._anim_alpha_yaw || 0)\n )\n }\n\n static get nature() {\n return NATURE\n }\n\n __drawLines(context: CanvasRenderingContext2D, transformed: POINT[]) {\n var center = this.center\n\n context.beginPath()\n\n // 2D좌표에서 Y축이 반대방향이므로 center에서 빼준다.\n context.moveTo(center.x + transformed[0].x, center.y - transformed[0].y)\n context.lineTo(center.x + transformed[1].x, center.y - transformed[1].y)\n context.moveTo(center.x + transformed[0].x, center.y - transformed[0].y)\n context.lineTo(center.x + transformed[2].x, center.y - transformed[2].y)\n context.moveTo(center.x + transformed[0].x, center.y - transformed[0].y)\n context.lineTo(center.x + transformed[3].x, center.y - transformed[3].y)\n context.moveTo(center.x + transformed[0].x, center.y - transformed[0].y)\n context.lineTo(center.x + transformed[4].x, center.y - transformed[4].y)\n\n context.strokeStyle = this.model.strokeStyle\n context.stroke()\n context.closePath()\n }\n\n __drawRect(context: CanvasRenderingContext2D, transformed: POINT[]) {\n var center = this.center\n\n context.beginPath()\n\n // 2D좌표에서 Y축이 반대방향이므로 center에서 빼준다.\n context.moveTo(center.x + transformed[1].x, center.y - transformed[1].y)\n context.lineTo(center.x + transformed[2].x, center.y - transformed[2].y)\n context.lineTo(center.x + transformed[3].x, center.y - transformed[3].y)\n context.lineTo(center.x + transformed[4].x, center.y - transformed[4].y)\n context.lineTo(center.x + transformed[1].x, center.y - transformed[1].y)\n\n context.fillStyle = this.model.fillStyle\n context.strokeStyle = this.model.strokeStyle\n context.fill()\n context.stroke()\n\n context.beginPath()\n context.ellipse(center.x + transformed[6].x, center.y - transformed[6].y, 5, 5, 0, 0, Math.PI * 2)\n context.stroke()\n }\n\n /*\n * Performance 문제로 애니메이션 적용 보류\n * 만약, 적용하려면,\n * - 먼저, 아래 메쏘드의 이름을 수정한다. (_onchange ==> onchange)\n * - 그리고, 아래의 Component.memoize(Camera.prototype, 'transformed', false); 부분을 코멘트 처리한다.\n */\n onchange(after: Properties, before: Properties) {\n if (after.hasOwnProperty('data')) {\n let data = after.data\n if (!data.hasOwnProperty('yaw') && !data.hasOwnProperty('pitch') && !data.hasOwnProperty('roll')) return\n\n this.set({\n yaw: data.yaw,\n pitch: data.pitch,\n roll: data.roll\n })\n return\n }\n\n if (!after.hasOwnProperty('yaw') && !after.hasOwnProperty('pitch') && !after.hasOwnProperty('roll')) return\n\n var self = this\n var diff_yaw = after.yaw - before.yaw\n var diff_pitch = after.pitch - before.pitch\n var diff_roll = after.roll - before.roll\n\n this._anim_alpha_yaw = diff_yaw\n this._anim_alpha_pitch = diff_pitch\n this._anim_alpha_roll = diff_roll\n\n this.animate({\n step: function (delta: number) {\n self._anim_alpha_yaw = diff_yaw * (1 - delta)\n self._anim_alpha_pitch = diff_pitch * (1 - delta)\n self._anim_alpha_roll = diff_roll * (1 - delta)\n\n self.invalidate()\n },\n duration: 1000,\n delta: 'circ',\n options: {\n x: 1\n },\n ease: 'inout'\n }).start()\n }\n}\n\n// Component.memoize(Camera.prototype, 'transformed', false);\n\nComponent.register('camera', Camera)\n"]}
|
@@ -0,0 +1,6 @@
|
|
1
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+
import { Properties } from '@hatiolab/things-scene';
|
2
|
+
import { OxPropertyEditor } from '@operato/property-editor';
|
3
|
+
export default class ThingsEditorAction extends OxPropertyEditor {
|
4
|
+
static styles: import("lit").CSSResult[];
|
5
|
+
editorTemplate(props: Properties): import("lit").TemplateResult<1>;
|
6
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+
}
|
@@ -0,0 +1,46 @@
|
|
1
|
+
/*
|
2
|
+
* Copyright © HatioLab Inc. All rights reserved.
|
3
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+
*/
|
4
|
+
import { __decorate } from "tslib";
|
5
|
+
import { css, html } from 'lit';
|
6
|
+
import { OxPropertyEditor } from '@operato/property-editor';
|
7
|
+
import { customElement } from 'lit/decorators.js';
|
8
|
+
let ThingsEditorAction = class ThingsEditorAction extends OxPropertyEditor {
|
9
|
+
editorTemplate(props) {
|
10
|
+
var property = props.property || {};
|
11
|
+
var { icon, action } = property;
|
12
|
+
return html `
|
13
|
+
<paper-icon-button
|
14
|
+
.icon=${icon}
|
15
|
+
@click=${(e) => {
|
16
|
+
this.dispatchEvent(new CustomEvent('i-need-selected', {
|
17
|
+
bubbles: true,
|
18
|
+
composed: true,
|
19
|
+
detail: {
|
20
|
+
callback: (selected) => {
|
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|
+
typeof action === 'function' && action(selected[0]);
|
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+
}
|
23
|
+
}
|
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+
}));
|
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+
}}
|
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+
></paper-icon-button>
|
27
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+
`;
|
28
|
+
}
|
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+
};
|
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|
+
ThingsEditorAction.styles = [
|
31
|
+
...OxPropertyEditor.styles,
|
32
|
+
css `
|
33
|
+
:host > label {
|
34
|
+
display: flex;
|
35
|
+
grid-column: span 3;
|
36
|
+
order: 1;
|
37
|
+
align-items: center;
|
38
|
+
justify-self: right;
|
39
|
+
}
|
40
|
+
`
|
41
|
+
];
|
42
|
+
ThingsEditorAction = __decorate([
|
43
|
+
customElement('ox-property-editor-action')
|
44
|
+
], ThingsEditorAction);
|
45
|
+
export default ThingsEditorAction;
|
46
|
+
//# sourceMappingURL=ox-property-editor-action.js.map
|
@@ -0,0 +1 @@
|
|
1
|
+
{"version":3,"file":"ox-property-editor-action.js","sourceRoot":"","sources":["../../src/editors/ox-property-editor-action.ts"],"names":[],"mappings":"AAAA;;GAEG;;AAGH,OAAO,EAAE,GAAG,EAAE,IAAI,EAAE,MAAM,KAAK,CAAA;AAE/B,OAAO,EAAE,gBAAgB,EAAE,MAAM,0BAA0B,CAAA;AAC3D,OAAO,EAAE,aAAa,EAAE,MAAM,mBAAmB,CAAA;AAGjD,IAAqB,kBAAkB,GAAvC,MAAqB,kBAAmB,SAAQ,gBAAgB;IAc9D,cAAc,CAAC,KAAiB;QAC9B,IAAI,QAAQ,GAAG,KAAK,CAAC,QAAQ,IAAI,EAAE,CAAA;QACnC,IAAI,EAAE,IAAI,EAAE,MAAM,EAAE,GAAG,QAAQ,CAAA;QAE/B,OAAO,IAAI,CAAA;;gBAEC,IAAI;iBACH,CAAC,CAAa,EAAE,EAAE;YACzB,IAAI,CAAC,aAAa,CAChB,IAAI,WAAW,CAAC,iBAAiB,EAAE;gBACjC,OAAO,EAAE,IAAI;gBACb,QAAQ,EAAE,IAAI;gBACd,MAAM,EAAE;oBACN,QAAQ,EAAE,CAAC,QAAqB,EAAE,EAAE;wBAClC,OAAO,MAAM,KAAK,UAAU,IAAI,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAA;oBACrD,CAAC;iBACF;aACF,CAAC,CACH,CAAA;QACH,CAAC;;KAEJ,CAAA;IACH,CAAC;CACF,CAAA;AApCQ,yBAAM,GAAG;IACd,GAAG,gBAAgB,CAAC,MAAM;IAC1B,GAAG,CAAA;;;;;;;;KAQF;CACF,CAAA;AAZkB,kBAAkB;IADtC,aAAa,CAAC,2BAA2B,CAAC;GACtB,kBAAkB,CAqCtC;eArCoB,kBAAkB","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport { Component, Properties } from '@hatiolab/things-scene'\nimport { css, html } from 'lit'\n\nimport { OxPropertyEditor } from '@operato/property-editor'\nimport { customElement } from 'lit/decorators.js'\n\n@customElement('ox-property-editor-action')\nexport default class ThingsEditorAction extends OxPropertyEditor {\n static styles = [\n ...OxPropertyEditor.styles,\n css`\n :host > label {\n display: flex;\n grid-column: span 3;\n order: 1;\n align-items: center;\n justify-self: right;\n }\n `\n ]\n\n editorTemplate(props: Properties) {\n var property = props.property || {}\n var { icon, action } = property\n\n return html`\n <paper-icon-button\n .icon=${icon}\n @click=${(e: MouseEvent) => {\n this.dispatchEvent(\n new CustomEvent('i-need-selected', {\n bubbles: true,\n composed: true,\n detail: {\n callback: (selected: Component[]) => {\n typeof action === 'function' && action(selected[0])\n }\n }\n })\n )\n }}\n ></paper-icon-button>\n `\n }\n}\n"]}
|
@@ -2,5 +2,5 @@ import { Properties } from '@hatiolab/things-scene';
|
|
2
2
|
import { OxPropertyEditor } from '@operato/property-editor';
|
3
3
|
export default class ThingsEditorAction extends OxPropertyEditor {
|
4
4
|
static styles: import("lit").CSSResult[];
|
5
|
-
editorTemplate(props: Properties): import("lit
|
5
|
+
editorTemplate(props: Properties): import("lit").TemplateResult<1>;
|
6
6
|
}
|
package/dist/floor.d.ts
CHANGED
@@ -1,4 +1,4 @@
|
|
1
|
-
import { Container } from '@hatiolab/things-scene';
|
1
|
+
import { ComponentNature, Container } from '@hatiolab/things-scene';
|
2
2
|
export default class Floor extends Container {
|
3
3
|
private _clickPoint?;
|
4
4
|
get hasTextProperty(): boolean;
|
@@ -6,18 +6,5 @@ export default class Floor extends Container {
|
|
6
6
|
get mutable(): boolean;
|
7
7
|
get resizable(): boolean;
|
8
8
|
get rotatable(): boolean;
|
9
|
-
get nature():
|
10
|
-
mutable: boolean;
|
11
|
-
resizable: boolean;
|
12
|
-
rotatable: boolean;
|
13
|
-
properties: {
|
14
|
-
type: string;
|
15
|
-
label: string;
|
16
|
-
name: string;
|
17
|
-
property: {
|
18
|
-
icon: string;
|
19
|
-
action: (floor: Floor) => void;
|
20
|
-
};
|
21
|
-
}[];
|
22
|
-
};
|
9
|
+
get nature(): ComponentNature;
|
23
10
|
}
|
package/dist/floor.js.map
CHANGED
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"floor.js","sourceRoot":"","sources":["../src/floor.ts"],"names":[],"mappings":"AAAA;;GAEG;AACH,OAAO,EAAE,SAAS,EAAE,SAAS,EAAE,MAAM,wBAAwB,CAAA;AAI7D,MAAM,MAAM,GAAG;IACb,OAAO,EAAE,KAAK;IACd,SAAS,EAAE,IAAI;IACf,SAAS,EAAE,IAAI;IACf,UAAU,EAAE;QACV;YACE,IAAI,EAAE,QAAQ;YACd,KAAK,EAAE,QAAQ;YACf,IAAI,EAAE,QAAQ;YACd,QAAQ,EAAE;gBACR,IAAI,EAAE,eAAe;gBACrB,MAAM,EAAE,UAAU,KAAY;oBAC5B,IAAI,MAAM,GAAG,KAAK,CAAC,MAAmB,CAAA;oBACtC,MAAM,CAAC,eAAe,CAAC,KAAK,CAAC,CAAA;oBAC7B,MAAM,CAAC,GAAG,CAAC,aAAa,EAAE,CAAC,CAAC,CAAA;gBAC9B,CAAC;aACF;SACF;KACF;CACF,CAAA;AAED,MAAM,CAAC,OAAO,OAAO,KAAM,SAAQ,SAAS;IAG1C,IAAI,eAAe;QACjB,OAAO,KAAK,CAAA;IACd,CAAC;IAED,IAAI,cAAc;QAChB,OAAO,KAAK,CAAA;IACd,CAAC;IAED;;;;;;;OAOG;IACH,IAAI,OAAO;QACT,OAAO,KAAK,CAAA;IACd,CAAC;IAED;;;;;OAKG;IACH,IAAI,SAAS;QACX,OAAO,KAAK,CAAA;IACd,CAAC;IAED;;;;OAIG;IACH,IAAI,SAAS;QACX,OAAO,KAAK,CAAA;IACd,CAAC;IAED,IAAI,MAAM;QACR,OAAO,MAAM,CAAA;IACf,CAAC;CAsTF;AAED,SAAS,CAAC,QAAQ,CAAC,OAAO,EAAE,KAAK,CAAC,CAAA","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\nimport { Component, Container } from '@hatiolab/things-scene'\n\nimport IndoorMap from './indoor-map'\n\nconst NATURE = {\n mutable: false,\n resizable: true,\n rotatable: true,\n properties: [\n {\n type: 'action',\n label: 'remove',\n name: 'remove',\n property: {\n icon: 'remove-circle',\n action: function (floor: Floor) {\n let indoor = floor.parent as IndoorMap\n indoor.removeComponent(floor)\n indoor.set('activeIndex', 0)\n }\n }\n }\n ]\n}\n\nexport default class Floor extends Container {\n private _clickPoint?: Component\n\n get hasTextProperty() {\n return false\n }\n\n get showMoveHandle() {\n return false\n }\n\n /*\n * PATH 리스트를 직접 수정할 수 있는 지를 결정한다.\n *\n * 일반적으로 PATH는 바운드 생성을 위해서 논리적으로 생성되므로, 직접 수정하지 않는다.(return false)\n * 그러나, 각 꼭지점들이 개별로 움직이는 다각형류는 path 라는 모델데이타를 가지므로, 직접수정이 가능할 수 있다.(return true)\n *\n * Immutable 컴포넌트의 형상을 바꾸는 방법은 바운드를 이용한 리사이즈나, 특별한 컨트롤을 통해서 가능하다.\n */\n get mutable() {\n return false\n }\n\n /*\n * BOUND를 통해서 리사이즈를 할 수 있는 지를 결정한다.\n *\n * 일반적으로 면적을 갖는 컴포넌트는 대체로 가능하다.(return true)\n * 그러나, LINE 등 면적을 가지지않는 컴포넌트는 가능하지 않도록 정의한다.(return false)\n */\n get resizable() {\n return false\n }\n\n /*\n * 회전을 할 수 있는 지를 결정한다.\n *\n * 일반적으로 모든 컴포넌트는 가능하다.(return true)\n */\n get rotatable() {\n return false\n }\n\n get nature() {\n return NATURE\n }\n\n // drawLocationMarkers(locations) {\n // for (let uuid in locations) {\n // let locInfo = locations[uuid]\n // let props = locInfo.props || {}\n\n // props.width = props.width || 10\n // props.height = props.height || 10\n\n // let currentTime = new Date().getTime()\n // // let diffTime = 500\n // let diffTime = currentTime - locInfo.lastUpdateTime\n\n // if (diffTime < locInfo.updateInterval) {\n // let movingObject = this.findById(uuid)\n // if (movingObject) {\n // // props.yaw = 0;\n // // props.roll = 0;\n\n // movingObject.set(props)\n // for (let key in props) {\n // movingObject[key] = props[key]\n // }\n // } else {\n // // TODO: marker의 초기값 관련 로직 정리 필요.\n\n // let config = Object.assign(\n // {\n // type: locInfo.type || 'rect',\n // // type: locInfo.type || \"camera\",\n // id: uuid,\n // fillStyle: 'red',\n // left: props.center.x - props.width * 0.5,\n // top: props.center.y - props.height * 0.5,\n // cx: props.center.x,\n // cy: props.center.y\n // },\n // props\n // )\n\n // let marker = Model.compile(config)\n\n // this.addComponent(marker)\n\n // // movingObject = this.findById(uuid)\n // // if(movingObject) {\n // // movingObject.set(props);\n // // }\n // }\n // } else {\n // let movingObject = this.findById(uuid)\n // this.removeComponent(movingObject)\n // }\n\n // this.invalidate()\n // }\n // }\n\n // simulate(point) {\n // // for(let i in this.components) {\n // // if(this.components[i].model.type != 'beacon')\n // // continue;\n // //\n // // let beacon = this.components[i]\n // // let distance = Math.sqrt(Math.pow(beacon.center.x - point.x, 2) + Math.pow(beacon.center.y - point.y, 2)) * 0.01\n // // let rssi = -10 * Math.log10(distance) + (beacon.txPower || -71)\n // //\n // // let randRssi = gaussian(rssi, Math.pow(4.894686948810031, 2))\n // //\n // // rssi = randRssi.ppf(Math.random())\n // //\n // // console.log(rssi);\n // // }\n\n // let beacons: {\n // distance: number;\n // gaussian: number;\n // txPower: number;\n // }[] = []\n\n // for (let i in this.components) {\n // if (this.components[i].model.type != 'beacon') continue\n\n // let beacon = this.components[i]\n\n // beacon.distance = Math.sqrt(\n // Math.pow(beacon.center.x - point.x, 2) +\n // Math.pow(beacon.center.y - point.y, 2)\n // )\n // beacon.gaussian = gaussian(\n // beacon.model.txPower || -71,\n // Math.pow(3.209, 2)\n // )\n // beacon.txPower = beacon.gaussian.ppf(Math.random())\n\n // beacons.push(beacon)\n // }\n\n // beacons = beacons.slice(0)\n\n // this.calculatePosition(beacons, point)\n // }\n\n // calculatePosition(nodeArr, position) {\n // let beacons = nodeArr\n\n // beacons.sort(function(a, b) {\n // let rssiA = -10 * Math.log10(a.distance) + a.txPower\n // let rssiB = -10 * Math.log10(b.distance) + b.txPower\n\n // return Math.abs(rssiA) - Math.abs(rssiB)\n // })\n\n // let beaconCombs = this.k_combinations(beacons.slice(0, 4), 3)\n // let positions = []\n\n // for (let i in beaconCombs) {\n // let beaconComb = beaconCombs[i]\n // let beaconA = beaconComb[0]\n // let beaconB = beaconComb[1]\n // let beaconC = beaconComb[2]\n\n // let xa = beaconA.center.x\n // let ya = beaconA.center.y\n // let xb = beaconB.center.x\n // let yb = beaconB.center.y\n // let xc = beaconC.center.x\n // let yc = beaconC.center.y\n // let ra = beaconA.distance\n // let rb = beaconB.distance\n // let rc = beaconC.distance\n\n // // let ra = Math.sqrt(Math.pow(beaconA.center.x - position.x, 2) + Math.pow(beaconA.center.y - position.y, 2)) * 0.01\n // // let rb = Math.sqrt(Math.pow(beaconB.center.x - position.x, 2) + Math.pow(beaconB.center.y - position.y, 2)) * 0.01\n // // let rc = Math.sqrt(Math.pow(beaconC.center.x - position.x, 2) + Math.pow(beaconC.center.y - position.y, 2)) * 0.01\n\n // let rssiA = -10 * Math.log10(beaconA.distance * 0.01) + beaconA.txPower\n // let rssiB = -10 * Math.log10(beaconB.distance * 0.01) + beaconB.txPower\n // let rssiC = -10 * Math.log10(beaconC.distance * 0.01) + beaconC.txPower\n\n // ra = this.calculateDistance(beaconA.txPower, rssiA) * 100\n // rb = this.calculateDistance(beaconB.txPower, rssiB) * 100\n // rc = this.calculateDistance(beaconC.txPower, rssiC) * 100\n\n // let xaSq = xa * xa,\n // xbSq = xb * xb,\n // xcSq = xc * xc,\n // yaSq = ya * ya,\n // ybSq = yb * yb,\n // ycSq = yc * yc,\n // raSq = ra * ra,\n // rbSq = rb * rb,\n // rcSq = rc * rc\n // let numerator1 =\n // (xb - xa) * (xcSq + ycSq - rcSq) +\n // (xa - xc) * (xbSq + ybSq - rbSq) +\n // (xc - xb) * (xaSq + yaSq - raSq)\n // let denominator1 = 2 * (yc * (xb - xa) + yb * (xa - xc) + ya * (xc - xb))\n // let y = numerator1 / denominator1\n // let numerator2 =\n // rbSq - raSq + xaSq - xbSq + yaSq - ybSq - 2 * (ya - yb) * y\n // let denominator2 = 2 * (xa - xb)\n // let x = numerator2 / denominator2\n\n // if (Number.isFinite(x) && Number.isFinite(y)) {\n // positions.push({\n // x: x,\n // y: y\n // })\n // }\n // }\n\n // let avgPosition = this.averageOfPositions(positions)\n\n // if (this._simPosition) this.removeComponent(this._simPosition)\n\n // this._simPosition = Model.compile({\n // type: 'ellipse',\n // cx: avgPosition.x,\n // cy: avgPosition.y,\n // rx: 10,\n // ry: 10,\n // fillStyle: 'navy'\n // })\n\n // this.addComponent(this._simPosition)\n // }\n\n // calculateDistance(txPower, rssi) {\n // if (rssi == 0) {\n // return -1.0 // if we cannot determine distance, return -1.\n // }\n\n // let ratio = (rssi * 1.0) / txPower\n // if (ratio < 1.0) {\n // return Math.pow(ratio, 10)\n // } else {\n // let accuracy = 0.89976 * Math.pow(ratio, 7.7095) + 0.111\n // return accuracy\n // }\n // }\n\n // calculateAngle(p1, p2, p3) {\n // let l1 = Math.pow(p2.x - p1.x, 2) + Math.pow(p2.y - p1.y, 2),\n // l2 = Math.pow(p2.x - p3.x, 2) + Math.pow(p2.y - p3.y, 2),\n // l3 = Math.pow(p3.x - p1.x, 2) + Math.pow(p3.y - p1.y, 2)\n\n // return Math.acos((l1 + l2 - l3) / Math.sqrt(4 * l1 * l2))\n // }\n\n // averageOfPositions(p) {\n // let sumOfX = 0\n // let sumOfY = 0\n\n // for (let i in p) {\n // let point = p[i]\n // sumOfX += point.x\n // sumOfY += point.y\n // }\n\n // return {\n // x: sumOfX / p.length,\n // y: sumOfY / p.length\n // }\n // }\n\n // k_combinations(set, k) {\n // var i, j, combs, head, tailcombs\n\n // // There is no way to take e.g. sets of 5 elements from\n // // a set of 4.\n // if (k > set.length || k <= 0) {\n // return []\n // }\n\n // // K-sized set has only one K-sized subset.\n // if (k == set.length) {\n // return [set]\n // }\n\n // // There is N 1-sized subsets in a N-sized set.\n // if (k == 1) {\n // combs = []\n // for (i = 0; i < set.length; i++) {\n // combs.push([set[i]])\n // }\n // return combs\n // }\n\n // // Assert {1 < k < set.length}\n\n // // Algorithm description:\n // // To get k-combinations of a set, we want to join each element\n // // with all (k-1)-combinations of the other elements. The set of\n // // these k-sized sets would be the desired result. However, as we\n // // represent sets with lists, we need to take duplicates into\n // // account. To avoid producing duplicates and also unnecessary\n // // computing, we use the following approach: each element i\n // // divides the list into three: the preceding elements, the\n // // current element i, and the subsequent elements. For the first\n // // element, the list of preceding elements is empty. For element i,\n // // we compute the (k-1)-computations of the subsequent elements,\n // // join each with the element i, and store the joined to the set of\n // // computed k-combinations. We do not need to take the preceding\n // // elements into account, because they have already been the i:th\n // // element so they are already computed and stored. When the length\n // // of the subsequent list drops below (k-1), we cannot find any\n // // (k-1)-combs, hence the upper limit for the iteration:\n // combs = []\n // for (i = 0; i < set.length - k + 1; i++) {\n // // head is a list that includes only our current element.\n // head = set.slice(i, i + 1)\n // // We take smaller combinations from the subsequent elements\n // tailcombs = this.k_combinations(set.slice(i + 1), k - 1)\n // // For each (k-1)-combination we join it with the current\n // // and store it to the set of k-combinations.\n // for (j = 0; j < tailcombs.length; j++) {\n // combs.push(head.concat(tailcombs[j]))\n // }\n // }\n // return combs\n // }\n\n // onclick(e) {\n // return\n\n // let point = this.transcoordC2S(e.offsetX, e.offsetY)\n\n // if (this._clickPoint) {\n // this.removeComponent(this._clickPoint)\n // }\n\n // this._clickPoint = Model.compile({\n // type: 'ellipse',\n // cx: point.x,\n // cy: point.y,\n // rx: 10,\n // ry: 10,\n // fillStyle: 'red'\n // })\n\n // this.addComponent(this._clickPoint)\n // this.simulate(point)\n // // let self = this\n // // setTimeout(function() {\n // // self.simulate(point)\n // // }, 500)\n // this.invalidate()\n // }\n}\n\nComponent.register('floor', Floor)\n"]}
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{"version":3,"file":"floor.js","sourceRoot":"","sources":["../src/floor.ts"],"names":[],"mappings":"AAAA;;GAEG;AACH,OAAO,EAAE,SAAS,EAAmB,SAAS,EAAE,MAAM,wBAAwB,CAAA;AAI9E,MAAM,MAAM,GAAoB;IAC9B,OAAO,EAAE,KAAK;IACd,SAAS,EAAE,IAAI;IACf,SAAS,EAAE,IAAI;IACf,UAAU,EAAE;QACV;YACE,IAAI,EAAE,QAAQ;YACd,KAAK,EAAE,QAAQ;YACf,IAAI,EAAE,QAAQ;YACd,QAAQ,EAAE;gBACR,IAAI,EAAE,eAAe;gBACrB,MAAM,EAAE,UAAU,KAAY;oBAC5B,IAAI,MAAM,GAAG,KAAK,CAAC,MAAmB,CAAA;oBACtC,MAAM,CAAC,eAAe,CAAC,KAAK,CAAC,CAAA;oBAC7B,MAAM,CAAC,GAAG,CAAC,aAAa,EAAE,CAAC,CAAC,CAAA;gBAC9B,CAAC;aACF;SACF;KACF;CACF,CAAA;AAED,MAAM,CAAC,OAAO,OAAO,KAAM,SAAQ,SAAS;IAG1C,IAAI,eAAe;QACjB,OAAO,KAAK,CAAA;IACd,CAAC;IAED,IAAI,cAAc;QAChB,OAAO,KAAK,CAAA;IACd,CAAC;IAED;;;;;;;OAOG;IACH,IAAI,OAAO;QACT,OAAO,KAAK,CAAA;IACd,CAAC;IAED;;;;;OAKG;IACH,IAAI,SAAS;QACX,OAAO,KAAK,CAAA;IACd,CAAC;IAED;;;;OAIG;IACH,IAAI,SAAS;QACX,OAAO,KAAK,CAAA;IACd,CAAC;IAED,IAAI,MAAM;QACR,OAAO,MAAM,CAAA;IACf,CAAC;CAsTF;AAED,SAAS,CAAC,QAAQ,CAAC,OAAO,EAAE,KAAK,CAAC,CAAA","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\nimport { Component, ComponentNature, Container } from '@hatiolab/things-scene'\n\nimport IndoorMap from './indoor-map'\n\nconst NATURE: ComponentNature = {\n mutable: false,\n resizable: true,\n rotatable: true,\n properties: [\n {\n type: 'action',\n label: 'remove',\n name: 'remove',\n property: {\n icon: 'remove-circle',\n action: function (floor: Floor) {\n let indoor = floor.parent as IndoorMap\n indoor.removeComponent(floor)\n indoor.set('activeIndex', 0)\n }\n }\n }\n ]\n}\n\nexport default class Floor extends Container {\n private _clickPoint?: Component\n\n get hasTextProperty() {\n return false\n }\n\n get showMoveHandle() {\n return false\n }\n\n /*\n * PATH 리스트를 직접 수정할 수 있는 지를 결정한다.\n *\n * 일반적으로 PATH는 바운드 생성을 위해서 논리적으로 생성되므로, 직접 수정하지 않는다.(return false)\n * 그러나, 각 꼭지점들이 개별로 움직이는 다각형류는 path 라는 모델데이타를 가지므로, 직접수정이 가능할 수 있다.(return true)\n *\n * Immutable 컴포넌트의 형상을 바꾸는 방법은 바운드를 이용한 리사이즈나, 특별한 컨트롤을 통해서 가능하다.\n */\n get mutable() {\n return false\n }\n\n /*\n * BOUND를 통해서 리사이즈를 할 수 있는 지를 결정한다.\n *\n * 일반적으로 면적을 갖는 컴포넌트는 대체로 가능하다.(return true)\n * 그러나, LINE 등 면적을 가지지않는 컴포넌트는 가능하지 않도록 정의한다.(return false)\n */\n get resizable() {\n return false\n }\n\n /*\n * 회전을 할 수 있는 지를 결정한다.\n *\n * 일반적으로 모든 컴포넌트는 가능하다.(return true)\n */\n get rotatable() {\n return false\n }\n\n get nature() {\n return NATURE\n }\n\n // drawLocationMarkers(locations) {\n // for (let uuid in locations) {\n // let locInfo = locations[uuid]\n // let props = locInfo.props || {}\n\n // props.width = props.width || 10\n // props.height = props.height || 10\n\n // let currentTime = new Date().getTime()\n // // let diffTime = 500\n // let diffTime = currentTime - locInfo.lastUpdateTime\n\n // if (diffTime < locInfo.updateInterval) {\n // let movingObject = this.findById(uuid)\n // if (movingObject) {\n // // props.yaw = 0;\n // // props.roll = 0;\n\n // movingObject.set(props)\n // for (let key in props) {\n // movingObject[key] = props[key]\n // }\n // } else {\n // // TODO: marker의 초기값 관련 로직 정리 필요.\n\n // let config = Object.assign(\n // {\n // type: locInfo.type || 'rect',\n // // type: locInfo.type || \"camera\",\n // id: uuid,\n // fillStyle: 'red',\n // left: props.center.x - props.width * 0.5,\n // top: props.center.y - props.height * 0.5,\n // cx: props.center.x,\n // cy: props.center.y\n // },\n // props\n // )\n\n // let marker = Model.compile(config)\n\n // this.addComponent(marker)\n\n // // movingObject = this.findById(uuid)\n // // if(movingObject) {\n // // movingObject.set(props);\n // // }\n // }\n // } else {\n // let movingObject = this.findById(uuid)\n // this.removeComponent(movingObject)\n // }\n\n // this.invalidate()\n // }\n // }\n\n // simulate(point) {\n // // for(let i in this.components) {\n // // if(this.components[i].model.type != 'beacon')\n // // continue;\n // //\n // // let beacon = this.components[i]\n // // let distance = Math.sqrt(Math.pow(beacon.center.x - point.x, 2) + Math.pow(beacon.center.y - point.y, 2)) * 0.01\n // // let rssi = -10 * Math.log10(distance) + (beacon.txPower || -71)\n // //\n // // let randRssi = gaussian(rssi, Math.pow(4.894686948810031, 2))\n // //\n // // rssi = randRssi.ppf(Math.random())\n // //\n // // console.log(rssi);\n // // }\n\n // let beacons: {\n // distance: number;\n // gaussian: number;\n // txPower: number;\n // }[] = []\n\n // for (let i in this.components) {\n // if (this.components[i].model.type != 'beacon') continue\n\n // let beacon = this.components[i]\n\n // beacon.distance = Math.sqrt(\n // Math.pow(beacon.center.x - point.x, 2) +\n // Math.pow(beacon.center.y - point.y, 2)\n // )\n // beacon.gaussian = gaussian(\n // beacon.model.txPower || -71,\n // Math.pow(3.209, 2)\n // )\n // beacon.txPower = beacon.gaussian.ppf(Math.random())\n\n // beacons.push(beacon)\n // }\n\n // beacons = beacons.slice(0)\n\n // this.calculatePosition(beacons, point)\n // }\n\n // calculatePosition(nodeArr, position) {\n // let beacons = nodeArr\n\n // beacons.sort(function(a, b) {\n // let rssiA = -10 * Math.log10(a.distance) + a.txPower\n // let rssiB = -10 * Math.log10(b.distance) + b.txPower\n\n // return Math.abs(rssiA) - Math.abs(rssiB)\n // })\n\n // let beaconCombs = this.k_combinations(beacons.slice(0, 4), 3)\n // let positions = []\n\n // for (let i in beaconCombs) {\n // let beaconComb = beaconCombs[i]\n // let beaconA = beaconComb[0]\n // let beaconB = beaconComb[1]\n // let beaconC = beaconComb[2]\n\n // let xa = beaconA.center.x\n // let ya = beaconA.center.y\n // let xb = beaconB.center.x\n // let yb = beaconB.center.y\n // let xc = beaconC.center.x\n // let yc = beaconC.center.y\n // let ra = beaconA.distance\n // let rb = beaconB.distance\n // let rc = beaconC.distance\n\n // // let ra = Math.sqrt(Math.pow(beaconA.center.x - position.x, 2) + Math.pow(beaconA.center.y - position.y, 2)) * 0.01\n // // let rb = Math.sqrt(Math.pow(beaconB.center.x - position.x, 2) + Math.pow(beaconB.center.y - position.y, 2)) * 0.01\n // // let rc = Math.sqrt(Math.pow(beaconC.center.x - position.x, 2) + Math.pow(beaconC.center.y - position.y, 2)) * 0.01\n\n // let rssiA = -10 * Math.log10(beaconA.distance * 0.01) + beaconA.txPower\n // let rssiB = -10 * Math.log10(beaconB.distance * 0.01) + beaconB.txPower\n // let rssiC = -10 * Math.log10(beaconC.distance * 0.01) + beaconC.txPower\n\n // ra = this.calculateDistance(beaconA.txPower, rssiA) * 100\n // rb = this.calculateDistance(beaconB.txPower, rssiB) * 100\n // rc = this.calculateDistance(beaconC.txPower, rssiC) * 100\n\n // let xaSq = xa * xa,\n // xbSq = xb * xb,\n // xcSq = xc * xc,\n // yaSq = ya * ya,\n // ybSq = yb * yb,\n // ycSq = yc * yc,\n // raSq = ra * ra,\n // rbSq = rb * rb,\n // rcSq = rc * rc\n // let numerator1 =\n // (xb - xa) * (xcSq + ycSq - rcSq) +\n // (xa - xc) * (xbSq + ybSq - rbSq) +\n // (xc - xb) * (xaSq + yaSq - raSq)\n // let denominator1 = 2 * (yc * (xb - xa) + yb * (xa - xc) + ya * (xc - xb))\n // let y = numerator1 / denominator1\n // let numerator2 =\n // rbSq - raSq + xaSq - xbSq + yaSq - ybSq - 2 * (ya - yb) * y\n // let denominator2 = 2 * (xa - xb)\n // let x = numerator2 / denominator2\n\n // if (Number.isFinite(x) && Number.isFinite(y)) {\n // positions.push({\n // x: x,\n // y: y\n // })\n // }\n // }\n\n // let avgPosition = this.averageOfPositions(positions)\n\n // if (this._simPosition) this.removeComponent(this._simPosition)\n\n // this._simPosition = Model.compile({\n // type: 'ellipse',\n // cx: avgPosition.x,\n // cy: avgPosition.y,\n // rx: 10,\n // ry: 10,\n // fillStyle: 'navy'\n // })\n\n // this.addComponent(this._simPosition)\n // }\n\n // calculateDistance(txPower, rssi) {\n // if (rssi == 0) {\n // return -1.0 // if we cannot determine distance, return -1.\n // }\n\n // let ratio = (rssi * 1.0) / txPower\n // if (ratio < 1.0) {\n // return Math.pow(ratio, 10)\n // } else {\n // let accuracy = 0.89976 * Math.pow(ratio, 7.7095) + 0.111\n // return accuracy\n // }\n // }\n\n // calculateAngle(p1, p2, p3) {\n // let l1 = Math.pow(p2.x - p1.x, 2) + Math.pow(p2.y - p1.y, 2),\n // l2 = Math.pow(p2.x - p3.x, 2) + Math.pow(p2.y - p3.y, 2),\n // l3 = Math.pow(p3.x - p1.x, 2) + Math.pow(p3.y - p1.y, 2)\n\n // return Math.acos((l1 + l2 - l3) / Math.sqrt(4 * l1 * l2))\n // }\n\n // averageOfPositions(p) {\n // let sumOfX = 0\n // let sumOfY = 0\n\n // for (let i in p) {\n // let point = p[i]\n // sumOfX += point.x\n // sumOfY += point.y\n // }\n\n // return {\n // x: sumOfX / p.length,\n // y: sumOfY / p.length\n // }\n // }\n\n // k_combinations(set, k) {\n // var i, j, combs, head, tailcombs\n\n // // There is no way to take e.g. sets of 5 elements from\n // // a set of 4.\n // if (k > set.length || k <= 0) {\n // return []\n // }\n\n // // K-sized set has only one K-sized subset.\n // if (k == set.length) {\n // return [set]\n // }\n\n // // There is N 1-sized subsets in a N-sized set.\n // if (k == 1) {\n // combs = []\n // for (i = 0; i < set.length; i++) {\n // combs.push([set[i]])\n // }\n // return combs\n // }\n\n // // Assert {1 < k < set.length}\n\n // // Algorithm description:\n // // To get k-combinations of a set, we want to join each element\n // // with all (k-1)-combinations of the other elements. The set of\n // // these k-sized sets would be the desired result. However, as we\n // // represent sets with lists, we need to take duplicates into\n // // account. To avoid producing duplicates and also unnecessary\n // // computing, we use the following approach: each element i\n // // divides the list into three: the preceding elements, the\n // // current element i, and the subsequent elements. For the first\n // // element, the list of preceding elements is empty. For element i,\n // // we compute the (k-1)-computations of the subsequent elements,\n // // join each with the element i, and store the joined to the set of\n // // computed k-combinations. We do not need to take the preceding\n // // elements into account, because they have already been the i:th\n // // element so they are already computed and stored. When the length\n // // of the subsequent list drops below (k-1), we cannot find any\n // // (k-1)-combs, hence the upper limit for the iteration:\n // combs = []\n // for (i = 0; i < set.length - k + 1; i++) {\n // // head is a list that includes only our current element.\n // head = set.slice(i, i + 1)\n // // We take smaller combinations from the subsequent elements\n // tailcombs = this.k_combinations(set.slice(i + 1), k - 1)\n // // For each (k-1)-combination we join it with the current\n // // and store it to the set of k-combinations.\n // for (j = 0; j < tailcombs.length; j++) {\n // combs.push(head.concat(tailcombs[j]))\n // }\n // }\n // return combs\n // }\n\n // onclick(e) {\n // return\n\n // let point = this.transcoordC2S(e.offsetX, e.offsetY)\n\n // if (this._clickPoint) {\n // this.removeComponent(this._clickPoint)\n // }\n\n // this._clickPoint = Model.compile({\n // type: 'ellipse',\n // cx: point.x,\n // cy: point.y,\n // rx: 10,\n // ry: 10,\n // fillStyle: 'red'\n // })\n\n // this.addComponent(this._clickPoint)\n // this.simulate(point)\n // // let self = this\n // // setTimeout(function() {\n // // self.simulate(point)\n // // }, 500)\n // this.invalidate()\n // }\n}\n\nComponent.register('floor', Floor)\n"]}
|
package/dist/indoor-map.d.ts
CHANGED
@@ -1,33 +1,15 @@
|
|
1
|
-
import { Container, State } from '@hatiolab/things-scene';
|
1
|
+
import { ComponentNature, Container, State } from '@hatiolab/things-scene';
|
2
2
|
import Floor from './floor';
|
3
3
|
export default class IndoorMap extends Container {
|
4
4
|
private _focused;
|
5
5
|
private __down_point?;
|
6
|
-
get nature():
|
7
|
-
mutable: boolean;
|
8
|
-
resizable: boolean;
|
9
|
-
rotatable: boolean;
|
10
|
-
properties: ({
|
11
|
-
type: string;
|
12
|
-
label: string;
|
13
|
-
name: string;
|
14
|
-
property: {
|
15
|
-
icon: string;
|
16
|
-
action: (indoorMap: IndoorMap) => void;
|
17
|
-
};
|
18
|
-
} | {
|
19
|
-
type: string;
|
20
|
-
label: string;
|
21
|
-
name: string;
|
22
|
-
property?: undefined;
|
23
|
-
})[];
|
24
|
-
'value-property': string;
|
25
|
-
help: string;
|
26
|
-
};
|
6
|
+
get nature(): ComponentNature;
|
27
7
|
get layout(): import("@hatiolab/things-scene").LAYOUT;
|
28
8
|
get layoutConfig(): any;
|
29
9
|
set layoutConfig(config: any);
|
30
10
|
get activeFloor(): Floor;
|
11
|
+
get activeIndex(): any;
|
12
|
+
set activeIndex(activeIndex: any);
|
31
13
|
ready(): void;
|
32
14
|
postrender(context: CanvasRenderingContext2D): void;
|
33
15
|
contains(x: number, y: number): boolean;
|
package/dist/indoor-map.js
CHANGED
@@ -52,6 +52,12 @@ export default class IndoorMap extends Container {
|
|
52
52
|
get activeFloor() {
|
53
53
|
return this.components[this.get('layoutConfig').activeIndex];
|
54
54
|
}
|
55
|
+
get activeIndex() {
|
56
|
+
return this.get('activeIndex');
|
57
|
+
}
|
58
|
+
set activeIndex(activeIndex) {
|
59
|
+
this.set('activeIndex', activeIndex);
|
60
|
+
}
|
55
61
|
ready() {
|
56
62
|
super.ready();
|
57
63
|
if (this.components.length == 0)
|
package/dist/indoor-map.js.map
CHANGED
@@ -1 +1 @@
|
|
1
|
-
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|
1
|
+
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* Copyright © HatioLab Inc. All rights reserved.\n */\nimport { CardLayout, Component, ComponentNature, Container, Model, POINT, State } from '@hatiolab/things-scene'\n\nimport Floor from './floor'\n\nconst LABEL_WIDTH = 25\nconst LABEL_HEIGHT = 25\n\nfunction rgba(r: number, g: number, b: number, a: number) {\n return `rgba(${r}, ${g}, ${b}, ${a})`\n}\n\nconst NATURE: ComponentNature = {\n mutable: false,\n resizable: true,\n rotatable: true,\n properties: [\n {\n type: 'action',\n label: 'floor',\n name: 'floor',\n property: {\n icon: 'add-circle',\n action: (indoorMap: IndoorMap) => {\n indoorMap.addFloor()\n }\n }\n },\n {\n type: 'number',\n label: 'active index',\n name: 'activeIndex'\n }\n ],\n 'value-property': 'activeIndex',\n help: 'scene/component/indoor-map'\n}\n\nexport default class IndoorMap extends Container {\n private _focused: boolean = false\n private __down_point?: POINT\n\n get nature() {\n return NATURE\n }\n\n get layout() {\n return CardLayout\n }\n\n get layoutConfig() {\n return this.get('layoutConfig')\n }\n\n set layoutConfig(config) {\n this.set('layoutConfig', config)\n }\n\n get activeFloor(): Floor {\n return this.components[this.get('layoutConfig').activeIndex] as Floor\n }\n\n get activeIndex() {\n return this.get('activeIndex')\n }\n\n set activeIndex(activeIndex) {\n this.set('activeIndex', activeIndex)\n }\n\n ready() {\n super.ready()\n\n if (this.components.length == 0) this.addFloor()\n }\n\n postrender(context: CanvasRenderingContext2D) {\n if (!this.app.isViewMode && this._focused) {\n var { left, top, width, fillStyle } = this.model\n\n // floor 선택 탭 그리기\n for (let i = 0; i < this.components.length; i++) {\n context.beginPath()\n\n context.rect(left - LABEL_WIDTH, top + i * LABEL_HEIGHT, LABEL_WIDTH, LABEL_HEIGHT)\n\n let color = 255 - ((20 * (i + 1)) % 255)\n context.fillStyle = rgba(color, color, color, 1)\n context.fill()\n\n context.closePath()\n }\n\n context.beginPath()\n\n context.moveTo(left, top)\n context.lineTo(left - LABEL_WIDTH, top)\n context.lineTo(left - LABEL_WIDTH, top + this.components.length * LABEL_HEIGHT)\n context.lineTo(left, top + this.components.length * LABEL_HEIGHT)\n\n context.strokeStyle = '#ccc'\n context.stroke()\n\n context.closePath()\n }\n\n super.postrender(context)\n }\n\n contains(x: number, y: number) {\n var contains = super.contains(x, y)\n\n if (this.app.isViewMode) return contains\n\n var { left, top, width } = this.bounds\n var h = LABEL_HEIGHT\n\n contains =\n contains ||\n // card selector 영역에 포함되는지\n (x < Math.max(left - LABEL_WIDTH, left) &&\n x > Math.min(left - LABEL_WIDTH, left) &&\n y < Math.max(top + h * this.size(), top) &&\n y > Math.min(top + h * this.size(), top))\n\n if (contains) this._focused = true\n else this._focused = false\n\n this.invalidate()\n return contains\n }\n\n onchange(after: State) {\n if ('activeIndex' in after) {\n this.layoutConfig = {\n ...this.layoutConfig,\n activeIndex: after.activeIndex\n }\n }\n }\n\n onmouseup(e: MouseEvent) {\n var down_point = this.__down_point\n delete this.__down_point\n\n if (!down_point || down_point.x != e.offsetX || down_point.y != e.offsetY) {\n return\n }\n\n var point = this.transcoordC2S(e.offsetX, e.offsetY)\n\n var { left, top } = this.model\n\n var x = point.x - left\n var y = point.y - top\n\n if (x > 0) return\n\n y /= LABEL_HEIGHT\n y = Math.floor(y)\n\n if (!this.layoutConfig) this.layoutConfig = {}\n\n if (y >= this.components.length) return\n\n // /* 생성 버튼이 클릭되면, 새로운 floor를 추가한다. */\n // if(y == this.components.length) {\n // this.add(Model.compile({\n // type: 'floor',\n // width: 100,\n // height: 100\n // }))\n // }\n this.set('activeIndex', y)\n }\n\n onmousedown(e: MouseEvent) {\n this.__down_point = {\n x: e.offsetX,\n y: e.offsetY\n }\n }\n\n addFloor() {\n let floor = Model.compile({\n type: 'floor',\n fillStyle: 'gray',\n top: 0,\n left: 0,\n width: 100,\n height: 100\n })\n\n this.addComponent(floor)\n this.set('activeIndex', this.components.length - 1)\n }\n}\n\nComponent.register('indoor-map', IndoorMap)\n"]}
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package/dist/rack.d.ts
CHANGED
@@ -1,27 +1,9 @@
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|
1
|
-
import { Component } from '@hatiolab/things-scene';
|
1
|
+
import { Component, ComponentNature } from '@hatiolab/things-scene';
|
2
2
|
declare const Rack_base: typeof Component;
|
3
3
|
export default class Rack extends Rack_base {
|
4
4
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is3dish(): boolean;
|
5
5
|
draw(context: CanvasRenderingContext2D): void;
|
6
|
-
get nature():
|
7
|
-
mutable: boolean;
|
8
|
-
resizable: boolean;
|
9
|
-
rotatable: boolean;
|
10
|
-
properties: ({
|
11
|
-
type: string;
|
12
|
-
label: string;
|
13
|
-
name: string;
|
14
|
-
property: string;
|
15
|
-
placeholder?: undefined;
|
16
|
-
} | {
|
17
|
-
type: string;
|
18
|
-
label: string;
|
19
|
-
name: string;
|
20
|
-
placeholder: string;
|
21
|
-
property: string;
|
22
|
-
})[];
|
23
|
-
help: string;
|
24
|
-
};
|
6
|
+
get nature(): ComponentNature;
|
25
7
|
get hasTextProperty(): boolean;
|
26
8
|
}
|
27
9
|
export {};
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