@operato/property-panel 10.0.0-beta.38 → 10.0.0-beta.40
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +24 -0
- package/dist/src/property-panel/threed/property-scene3d.d.ts +12 -6
- package/dist/src/property-panel/threed/property-scene3d.js +193 -192
- package/dist/src/property-panel/threed/property-scene3d.js.map +1 -1
- package/dist/tsconfig.tsbuildinfo +1 -1
- package/package.json +2 -2
package/CHANGELOG.md
CHANGED
|
@@ -3,6 +3,30 @@
|
|
|
3
3
|
All notable changes to this project will be documented in this file.
|
|
4
4
|
See [Conventional Commits](https://conventionalcommits.org) for commit guidelines.
|
|
5
5
|
|
|
6
|
+
## [10.0.0-beta.40](https://github.com/hatiolab/operato/compare/v10.0.0-beta.39...v10.0.0-beta.40) (2026-04-18)
|
|
7
|
+
|
|
8
|
+
|
|
9
|
+
### :rocket: New Features
|
|
10
|
+
|
|
11
|
+
* **property-panel:** scene 3d에 camera 섹션 + renderer exposure 슬라이더 추가 ([cc3ff97](https://github.com/hatiolab/operato/commit/cc3ff9738ff0dfc22a6bd563ec29c24e302873df))
|
|
12
|
+
|
|
13
|
+
|
|
14
|
+
|
|
15
|
+
## [10.0.0-beta.39](https://github.com/hatiolab/operato/compare/v10.0.0-beta.38...v10.0.0-beta.39) (2026-04-18)
|
|
16
|
+
|
|
17
|
+
|
|
18
|
+
### :rocket: New Features
|
|
19
|
+
|
|
20
|
+
* **property-panel:** hemisphere 색상 편집 + key light 방향/그림자 컨트롤 ([d0cc346](https://github.com/hatiolab/operato/commit/d0cc34651460e0b0d8aa290f0897c75aa7fb3fc7))
|
|
21
|
+
* **property-panel:** lighting preset UI 개선 — 값 범위 확장 + 버튼→select 전환 ([b866db9](https://github.com/hatiolab/operato/commit/b866db9a2871573095b415d0ead63401ae336c89)), closes [#ffaa55](https://github.com/hatiolab/operato/issues/ffaa55) [#88](https://github.com/hatiolab/operato/issues/88)
|
|
22
|
+
|
|
23
|
+
|
|
24
|
+
### :house: Code Refactoring
|
|
25
|
+
|
|
26
|
+
* **property-panel:** scene3d 탭에서 bookmarks 섹션 제거 ([50d12de](https://github.com/hatiolab/operato/commit/50d12de7bc20a192503907db05a8506951931206))
|
|
27
|
+
|
|
28
|
+
|
|
29
|
+
|
|
6
30
|
## [10.0.0-beta.38](https://github.com/hatiolab/operato/compare/v10.0.0-beta.37...v10.0.0-beta.38) (2026-04-17)
|
|
7
31
|
|
|
8
32
|
|
|
@@ -15,6 +15,17 @@ export declare class PropertyScene3D extends AbstractProperty {
|
|
|
15
15
|
value?: Properties;
|
|
16
16
|
scene: Scene | null;
|
|
17
17
|
render(): import("lit-html").TemplateResult<1>;
|
|
18
|
+
/**
|
|
19
|
+
* Camera 초기 설정 — Initial View(뷰 프리셋), FOV/Near/Far, 현재 카메라 저장 버튼.
|
|
20
|
+
* 사용자가 씬을 3D로 돌려본 후 "이 각도가 마음에 든다" 싶으면
|
|
21
|
+
* Save Current View로 현재 viewport의 position을 모델에 기록 → 다음 로드 시 같은 각도로 시작.
|
|
22
|
+
*/
|
|
23
|
+
private _renderCamera;
|
|
24
|
+
/**
|
|
25
|
+
* 현재 3D viewport의 카메라 상태를 모델에 저장한다.
|
|
26
|
+
* scene의 getCameraState를 호출하여 view/cameraX/cameraY/cameraZ를 얻어 property-change로 전파.
|
|
27
|
+
*/
|
|
28
|
+
private _onSaveCameraView;
|
|
18
29
|
/**
|
|
19
30
|
* Scene placement 모드 선택 — zPos 해석과 볼륨 origin 방향을 씬 전체에 일관 적용.
|
|
20
31
|
* floor : zPos=바닥 높이, 볼륨이 위로 쌓임 (공장/창고/건축)
|
|
@@ -23,17 +34,12 @@ export declare class PropertyScene3D extends AbstractProperty {
|
|
|
23
34
|
*/
|
|
24
35
|
private _renderPlacement;
|
|
25
36
|
private _renderMode;
|
|
26
|
-
private _renderBookmarks;
|
|
27
|
-
private _longPressTimer?;
|
|
28
|
-
private _pressTarget?;
|
|
29
|
-
private _onBookmarkMouseDown;
|
|
30
|
-
private _onBookmarkMouseUp;
|
|
31
|
-
private _bookmarkAction;
|
|
32
37
|
private _renderRenderer;
|
|
33
38
|
private _renderSky;
|
|
34
39
|
private _renderHemisphereLight;
|
|
35
40
|
private _renderKeyLight;
|
|
36
41
|
private _renderLightingPresets;
|
|
42
|
+
private _onPresetChange;
|
|
37
43
|
private _renderFloor;
|
|
38
44
|
private _applyLightingPreset;
|
|
39
45
|
private _onFloorMaterialChange;
|
|
@@ -10,42 +10,14 @@ import { property } from 'lit/decorators.js';
|
|
|
10
10
|
import { PropertyGridStyles } from '@operato/styles/property-grid-styles.js';
|
|
11
11
|
import { AbstractProperty } from '../abstract-property.js';
|
|
12
12
|
const LIGHTING_PRESETS = {
|
|
13
|
-
Neutral: {
|
|
14
|
-
|
|
15
|
-
|
|
16
|
-
|
|
17
|
-
|
|
18
|
-
},
|
|
19
|
-
|
|
20
|
-
|
|
21
|
-
dirLightEnabled: true,
|
|
22
|
-
dirLightColor: '#ffffff',
|
|
23
|
-
dirLightIntensity: 0.6
|
|
24
|
-
},
|
|
25
|
-
Bright: {
|
|
26
|
-
hemiIntensity: 0.8,
|
|
27
|
-
dirLightEnabled: true,
|
|
28
|
-
dirLightColor: '#ffffff',
|
|
29
|
-
dirLightIntensity: 0.7
|
|
30
|
-
},
|
|
31
|
-
Warm: {
|
|
32
|
-
hemiIntensity: 0.5,
|
|
33
|
-
dirLightEnabled: true,
|
|
34
|
-
dirLightColor: '#ffcc88',
|
|
35
|
-
dirLightIntensity: 0.4
|
|
36
|
-
},
|
|
37
|
-
Cool: {
|
|
38
|
-
hemiIntensity: 0.5,
|
|
39
|
-
dirLightEnabled: true,
|
|
40
|
-
dirLightColor: '#cce0ff',
|
|
41
|
-
dirLightIntensity: 0.4
|
|
42
|
-
},
|
|
43
|
-
Flat: {
|
|
44
|
-
hemiIntensity: 0.8,
|
|
45
|
-
dirLightEnabled: false,
|
|
46
|
-
dirLightColor: '#ffffff',
|
|
47
|
-
dirLightIntensity: 0
|
|
48
|
-
}
|
|
13
|
+
Neutral: { hemiIntensity: 1.0, dirLightEnabled: true, dirLightColor: '#ffffff', dirLightIntensity: 1.0 },
|
|
14
|
+
Studio: { hemiIntensity: 0.6, dirLightEnabled: true, dirLightColor: '#ffffff', dirLightIntensity: 1.8 },
|
|
15
|
+
Bright: { hemiIntensity: 2.0, dirLightEnabled: true, dirLightColor: '#ffffff', dirLightIntensity: 2.0 },
|
|
16
|
+
Dim: { hemiIntensity: 0.2, dirLightEnabled: true, dirLightColor: '#fff5e0', dirLightIntensity: 0.5 },
|
|
17
|
+
Warm: { hemiIntensity: 0.8, dirLightEnabled: true, dirLightColor: '#ffaa55', dirLightIntensity: 1.5 },
|
|
18
|
+
Cool: { hemiIntensity: 0.8, dirLightEnabled: true, dirLightColor: '#88bbff', dirLightIntensity: 1.5 },
|
|
19
|
+
Dramatic: { hemiIntensity: 0.15, dirLightEnabled: true, dirLightColor: '#ffffff', dirLightIntensity: 2.5 },
|
|
20
|
+
Flat: { hemiIntensity: 2.0, dirLightEnabled: false, dirLightColor: '#ffffff', dirLightIntensity: 0 }
|
|
49
21
|
};
|
|
50
22
|
/**
|
|
51
23
|
* Scene-level 3D settings for model-layer.
|
|
@@ -59,12 +31,80 @@ export class PropertyScene3D extends AbstractProperty {
|
|
|
59
31
|
render() {
|
|
60
32
|
const value = this.value || {};
|
|
61
33
|
return html `
|
|
62
|
-
${this._renderMode(value)} ${this._renderPlacement(value)}
|
|
34
|
+
${this._renderMode(value)} ${this._renderPlacement(value)}
|
|
35
|
+
${this._renderCamera(value)}
|
|
63
36
|
${this._renderRenderer(value)} ${this._renderSky(value)}
|
|
64
37
|
${this._renderHemisphereLight(value)} ${this._renderKeyLight(value)} ${this._renderLightingPresets()}
|
|
65
38
|
${this._renderFloor(value)}
|
|
66
39
|
`;
|
|
67
40
|
}
|
|
41
|
+
/**
|
|
42
|
+
* Camera 초기 설정 — Initial View(뷰 프리셋), FOV/Near/Far, 현재 카메라 저장 버튼.
|
|
43
|
+
* 사용자가 씬을 3D로 돌려본 후 "이 각도가 마음에 든다" 싶으면
|
|
44
|
+
* Save Current View로 현재 viewport의 position을 모델에 기록 → 다음 로드 시 같은 각도로 시작.
|
|
45
|
+
*/
|
|
46
|
+
_renderCamera(value) {
|
|
47
|
+
var _a, _b, _c;
|
|
48
|
+
const views = [
|
|
49
|
+
{ value: 'perspective', label: 'Perspective' },
|
|
50
|
+
{ value: 'top', label: 'Top' },
|
|
51
|
+
{ value: 'front', label: 'Front' },
|
|
52
|
+
{ value: 'back', label: 'Back' },
|
|
53
|
+
{ value: 'right', label: 'Right' },
|
|
54
|
+
{ value: 'left', label: 'Left' }
|
|
55
|
+
];
|
|
56
|
+
const currentView = value.initialCameraView || 'perspective';
|
|
57
|
+
const fov = Number((_a = value.fov) !== null && _a !== void 0 ? _a : 45);
|
|
58
|
+
const near = Number((_b = value.near) !== null && _b !== void 0 ? _b : 0.1);
|
|
59
|
+
const far = Number((_c = value.far) !== null && _c !== void 0 ? _c : 20000);
|
|
60
|
+
return html `
|
|
61
|
+
<fieldset>
|
|
62
|
+
<legend>Camera</legend>
|
|
63
|
+
<div class="property-grid">
|
|
64
|
+
<label>Initial View</label>
|
|
65
|
+
<select value-key="initialCameraView">
|
|
66
|
+
${views.map(v => html `<option value=${v.value} ?selected=${currentView === v.value}>${v.label}</option>`)}
|
|
67
|
+
</select>
|
|
68
|
+
|
|
69
|
+
<label>FOV</label>
|
|
70
|
+
<input type="number" value-key="fov" step="1" min="1" max="170" .value=${String(fov)} />
|
|
71
|
+
|
|
72
|
+
<label>Near</label>
|
|
73
|
+
<input type="number" value-key="near" step="0.1" min="0.01" .value=${String(near)} />
|
|
74
|
+
|
|
75
|
+
<label>Far</label>
|
|
76
|
+
<input type="number" value-key="far" step="100" min="1" .value=${String(far)} />
|
|
77
|
+
</div>
|
|
78
|
+
|
|
79
|
+
<div class="camera-actions">
|
|
80
|
+
<button type="button" @click=${this._onSaveCameraView}>Save Current View</button>
|
|
81
|
+
</div>
|
|
82
|
+
</fieldset>
|
|
83
|
+
`;
|
|
84
|
+
}
|
|
85
|
+
/**
|
|
86
|
+
* 현재 3D viewport의 카메라 상태를 모델에 저장한다.
|
|
87
|
+
* scene의 getCameraState를 호출하여 view/cameraX/cameraY/cameraZ를 얻어 property-change로 전파.
|
|
88
|
+
*/
|
|
89
|
+
_onSaveCameraView() {
|
|
90
|
+
var _a, _b, _c;
|
|
91
|
+
const cap = (_c = (_b = (_a = this.scene) === null || _a === void 0 ? void 0 : _a.rootContainer) === null || _b === void 0 ? void 0 : _b.model_layer) === null || _c === void 0 ? void 0 : _c._threeCapability;
|
|
92
|
+
if (!(cap === null || cap === void 0 ? void 0 : cap.getCameraState))
|
|
93
|
+
return;
|
|
94
|
+
const state = cap.getCameraState();
|
|
95
|
+
if (!state)
|
|
96
|
+
return;
|
|
97
|
+
this.dispatchEvent(new CustomEvent('property-change', {
|
|
98
|
+
bubbles: true,
|
|
99
|
+
composed: true,
|
|
100
|
+
detail: {
|
|
101
|
+
initialCameraView: state.view,
|
|
102
|
+
cameraX: state.cameraX,
|
|
103
|
+
cameraY: state.cameraY,
|
|
104
|
+
cameraZ: state.cameraZ
|
|
105
|
+
}
|
|
106
|
+
}));
|
|
107
|
+
}
|
|
68
108
|
/**
|
|
69
109
|
* Scene placement 모드 선택 — zPos 해석과 볼륨 origin 방향을 씬 전체에 일관 적용.
|
|
70
110
|
* floor : zPos=바닥 높이, 볼륨이 위로 쌓임 (공장/창고/건축)
|
|
@@ -120,83 +160,9 @@ export class PropertyScene3D extends AbstractProperty {
|
|
|
120
160
|
</fieldset>
|
|
121
161
|
`;
|
|
122
162
|
}
|
|
123
|
-
_renderBookmarks(value) {
|
|
124
|
-
const bookmarks = value.cameraBookmarks || [];
|
|
125
|
-
return html `
|
|
126
|
-
<fieldset>
|
|
127
|
-
<legend>Bookmarks</legend>
|
|
128
|
-
<div class="property-grid">
|
|
129
|
-
<div class="bookmark-slots">
|
|
130
|
-
${[1, 2, 3, 4, 5, 6, 7, 8, 9].map(i => {
|
|
131
|
-
const filled = !!bookmarks[i];
|
|
132
|
-
return html `
|
|
133
|
-
<div
|
|
134
|
-
class="bookmark-slot ${filled ? 'filled' : ''}"
|
|
135
|
-
title=${filled ? 'Click: Go / Long-click: Overwrite / Right-click: Delete' : 'Long-click: Save current camera'}
|
|
136
|
-
@click=${(e) => { if (filled) {
|
|
137
|
-
this._bookmarkAction('navigate', i);
|
|
138
|
-
const t = e.currentTarget;
|
|
139
|
-
t.classList.add('saved');
|
|
140
|
-
setTimeout(() => t.classList.remove('saved'), 300);
|
|
141
|
-
} }}
|
|
142
|
-
@contextmenu=${(e) => { e.preventDefault(); if (filled)
|
|
143
|
-
this._bookmarkAction('clear', i); }}
|
|
144
|
-
@mousedown=${(e) => this._onBookmarkMouseDown(e, i)}
|
|
145
|
-
@mouseup=${() => this._onBookmarkMouseUp()}
|
|
146
|
-
@mouseleave=${() => this._onBookmarkMouseUp()}
|
|
147
|
-
>${i}</div>
|
|
148
|
-
`;
|
|
149
|
-
})}
|
|
150
|
-
</div>
|
|
151
|
-
</div>
|
|
152
|
-
</fieldset>
|
|
153
|
-
`;
|
|
154
|
-
}
|
|
155
|
-
_onBookmarkMouseDown(e, index) {
|
|
156
|
-
if (e.button !== 0)
|
|
157
|
-
return;
|
|
158
|
-
const target = e.currentTarget;
|
|
159
|
-
this._pressTarget = target;
|
|
160
|
-
// 롱클릭 시작: filling 애니메이션
|
|
161
|
-
target.classList.add('saving');
|
|
162
|
-
this._longPressTimer = setTimeout(() => {
|
|
163
|
-
this._longPressTimer = undefined;
|
|
164
|
-
target.classList.remove('saving');
|
|
165
|
-
this._bookmarkAction('save', index);
|
|
166
|
-
// 저장 완료 피드백
|
|
167
|
-
target.classList.add('saved');
|
|
168
|
-
setTimeout(() => target.classList.remove('saved'), 300);
|
|
169
|
-
}, 600);
|
|
170
|
-
}
|
|
171
|
-
_onBookmarkMouseUp() {
|
|
172
|
-
if (this._longPressTimer) {
|
|
173
|
-
clearTimeout(this._longPressTimer);
|
|
174
|
-
this._longPressTimer = undefined;
|
|
175
|
-
}
|
|
176
|
-
if (this._pressTarget) {
|
|
177
|
-
this._pressTarget.classList.remove('saving');
|
|
178
|
-
this._pressTarget = undefined;
|
|
179
|
-
}
|
|
180
|
-
}
|
|
181
|
-
_bookmarkAction(action, index) {
|
|
182
|
-
var _a;
|
|
183
|
-
const root = (_a = this.scene) === null || _a === void 0 ? void 0 : _a.root;
|
|
184
|
-
const cap = root === null || root === void 0 ? void 0 : root._threeCapability;
|
|
185
|
-
if (!cap)
|
|
186
|
-
return;
|
|
187
|
-
if (action === 'save') {
|
|
188
|
-
cap.saveCameraToSlot(index);
|
|
189
|
-
}
|
|
190
|
-
else if (action === 'navigate') {
|
|
191
|
-
cap.animateToSlot(index);
|
|
192
|
-
}
|
|
193
|
-
else if (action === 'clear') {
|
|
194
|
-
cap.bookmarkManager.clearSlot(index);
|
|
195
|
-
root.set('cameraBookmarks', cap.bookmarkManager.exportSlots());
|
|
196
|
-
}
|
|
197
|
-
this.requestUpdate();
|
|
198
|
-
}
|
|
199
163
|
_renderRenderer(value) {
|
|
164
|
+
var _a;
|
|
165
|
+
const exposure = Number((_a = value.exposure) !== null && _a !== void 0 ? _a : 1.2);
|
|
200
166
|
return html `
|
|
201
167
|
<fieldset>
|
|
202
168
|
<legend>Renderer</legend>
|
|
@@ -214,6 +180,19 @@ export class PropertyScene3D extends AbstractProperty {
|
|
|
214
180
|
${o.label}
|
|
215
181
|
</option>`)}
|
|
216
182
|
</select>
|
|
183
|
+
|
|
184
|
+
<label>Exposure</label>
|
|
185
|
+
<div class="range-with-value">
|
|
186
|
+
<input
|
|
187
|
+
type="range"
|
|
188
|
+
min="0.3"
|
|
189
|
+
max="2.5"
|
|
190
|
+
step="0.05"
|
|
191
|
+
value-key="exposure"
|
|
192
|
+
.value=${String(exposure)}
|
|
193
|
+
/>
|
|
194
|
+
<span>${exposure.toFixed(2)}</span>
|
|
195
|
+
</div>
|
|
217
196
|
</div>
|
|
218
197
|
</fieldset>
|
|
219
198
|
`;
|
|
@@ -253,6 +232,12 @@ export class PropertyScene3D extends AbstractProperty {
|
|
|
253
232
|
<fieldset>
|
|
254
233
|
<legend>Hemisphere Light</legend>
|
|
255
234
|
<div class="property-grid">
|
|
235
|
+
<label>Sky</label>
|
|
236
|
+
<ox-input-color value-key="hemiSkyColor" .value=${value.hemiSkyColor || '#ffffff'}></ox-input-color>
|
|
237
|
+
|
|
238
|
+
<label>Ground</label>
|
|
239
|
+
<ox-input-color value-key="hemiGroundColor" .value=${value.hemiGroundColor || '#444444'}></ox-input-color>
|
|
240
|
+
|
|
256
241
|
<label>Intensity</label>
|
|
257
242
|
<div class="range-with-value">
|
|
258
243
|
<input
|
|
@@ -270,7 +255,9 @@ export class PropertyScene3D extends AbstractProperty {
|
|
|
270
255
|
`;
|
|
271
256
|
}
|
|
272
257
|
_renderKeyLight(value) {
|
|
273
|
-
var _a, _b;
|
|
258
|
+
var _a, _b, _c, _d, _e, _f, _g, _h;
|
|
259
|
+
const followCamera = value.dirLightFollowCamera !== false;
|
|
260
|
+
const shadowEnabled = value.dirShadowEnabled !== false;
|
|
274
261
|
return html `
|
|
275
262
|
<fieldset>
|
|
276
263
|
<legend>Key Light</legend>
|
|
@@ -298,6 +285,69 @@ export class PropertyScene3D extends AbstractProperty {
|
|
|
298
285
|
/>
|
|
299
286
|
<span>${((_b = value.dirLightIntensity) !== null && _b !== void 0 ? _b : 0.5).toFixed(1)}</span>
|
|
300
287
|
</div>
|
|
288
|
+
|
|
289
|
+
<input
|
|
290
|
+
id="cb-dirlight-follow"
|
|
291
|
+
type="checkbox"
|
|
292
|
+
value-key="dirLightFollowCamera"
|
|
293
|
+
.checked=${followCamera}
|
|
294
|
+
/>
|
|
295
|
+
<label for="cb-dirlight-follow">Follow Camera</label>
|
|
296
|
+
|
|
297
|
+
${!followCamera
|
|
298
|
+
? html `
|
|
299
|
+
<label>Azimuth</label>
|
|
300
|
+
<div class="range-with-value">
|
|
301
|
+
<input
|
|
302
|
+
type="range"
|
|
303
|
+
min="0"
|
|
304
|
+
max="360"
|
|
305
|
+
step="5"
|
|
306
|
+
value-key="dirLightAzimuth"
|
|
307
|
+
.value=${String((_c = value.dirLightAzimuth) !== null && _c !== void 0 ? _c : 30)}
|
|
308
|
+
/>
|
|
309
|
+
<span>${Math.round(((_d = value.dirLightAzimuth) !== null && _d !== void 0 ? _d : 30))}°</span>
|
|
310
|
+
</div>
|
|
311
|
+
|
|
312
|
+
<label>Elevation</label>
|
|
313
|
+
<div class="range-with-value">
|
|
314
|
+
<input
|
|
315
|
+
type="range"
|
|
316
|
+
min="0"
|
|
317
|
+
max="90"
|
|
318
|
+
step="5"
|
|
319
|
+
value-key="dirLightElevation"
|
|
320
|
+
.value=${String((_e = value.dirLightElevation) !== null && _e !== void 0 ? _e : 45)}
|
|
321
|
+
/>
|
|
322
|
+
<span>${Math.round(((_f = value.dirLightElevation) !== null && _f !== void 0 ? _f : 45))}°</span>
|
|
323
|
+
</div>
|
|
324
|
+
`
|
|
325
|
+
: ''}
|
|
326
|
+
|
|
327
|
+
<input
|
|
328
|
+
id="cb-dirlight-shadow"
|
|
329
|
+
type="checkbox"
|
|
330
|
+
value-key="dirShadowEnabled"
|
|
331
|
+
.checked=${shadowEnabled}
|
|
332
|
+
/>
|
|
333
|
+
<label for="cb-dirlight-shadow">Cast Shadow</label>
|
|
334
|
+
|
|
335
|
+
${shadowEnabled
|
|
336
|
+
? html `
|
|
337
|
+
<label>Shadow Bias</label>
|
|
338
|
+
<div class="range-with-value">
|
|
339
|
+
<input
|
|
340
|
+
type="range"
|
|
341
|
+
min="-0.01"
|
|
342
|
+
max="0.01"
|
|
343
|
+
step="0.0001"
|
|
344
|
+
value-key="dirShadowBias"
|
|
345
|
+
.value=${String((_g = value.dirShadowBias) !== null && _g !== void 0 ? _g : -0.0005)}
|
|
346
|
+
/>
|
|
347
|
+
<span>${((_h = value.dirShadowBias) !== null && _h !== void 0 ? _h : -0.0005).toFixed(4)}</span>
|
|
348
|
+
</div>
|
|
349
|
+
`
|
|
350
|
+
: ''}
|
|
301
351
|
</div>
|
|
302
352
|
</fieldset>
|
|
303
353
|
`;
|
|
@@ -307,13 +357,26 @@ export class PropertyScene3D extends AbstractProperty {
|
|
|
307
357
|
<fieldset>
|
|
308
358
|
<legend>Lighting Presets</legend>
|
|
309
359
|
<div class="property-grid">
|
|
310
|
-
<
|
|
311
|
-
|
|
312
|
-
|
|
360
|
+
<label>Preset</label>
|
|
361
|
+
<select @change=${this._onPresetChange}>
|
|
362
|
+
<option value="" selected>Select...</option>
|
|
363
|
+
${Object.keys(LIGHTING_PRESETS).map(name => html `<option value=${name}>${name}</option>`)}
|
|
364
|
+
</select>
|
|
313
365
|
</div>
|
|
314
366
|
</fieldset>
|
|
315
367
|
`;
|
|
316
368
|
}
|
|
369
|
+
_onPresetChange(e) {
|
|
370
|
+
const select = e.target;
|
|
371
|
+
const name = select.value;
|
|
372
|
+
if (!name)
|
|
373
|
+
return;
|
|
374
|
+
const preset = LIGHTING_PRESETS[name];
|
|
375
|
+
if (preset)
|
|
376
|
+
this._applyLightingPreset(preset);
|
|
377
|
+
// 동일 preset을 다시 선택할 수 있도록 초기값으로 리셋
|
|
378
|
+
select.value = '';
|
|
379
|
+
}
|
|
317
380
|
_renderFloor(value) {
|
|
318
381
|
return html `
|
|
319
382
|
<property-material3d
|
|
@@ -343,30 +406,6 @@ export class PropertyScene3D extends AbstractProperty {
|
|
|
343
406
|
PropertyScene3D.styles = [
|
|
344
407
|
PropertyGridStyles,
|
|
345
408
|
css `
|
|
346
|
-
.preset-buttons {
|
|
347
|
-
grid-column: 1 / -1;
|
|
348
|
-
display: flex;
|
|
349
|
-
flex-wrap: wrap;
|
|
350
|
-
gap: 4px;
|
|
351
|
-
padding: 2px 0;
|
|
352
|
-
}
|
|
353
|
-
|
|
354
|
-
.preset-buttons button {
|
|
355
|
-
flex: 1;
|
|
356
|
-
min-width: 60px;
|
|
357
|
-
padding: 4px 6px;
|
|
358
|
-
border: 1px solid var(--md-sys-color-outline, #ccc);
|
|
359
|
-
border-radius: 4px;
|
|
360
|
-
background: var(--md-sys-color-surface, #fff);
|
|
361
|
-
color: var(--md-sys-color-on-surface, #333);
|
|
362
|
-
font-size: 11px;
|
|
363
|
-
cursor: pointer;
|
|
364
|
-
}
|
|
365
|
-
|
|
366
|
-
.preset-buttons button:hover {
|
|
367
|
-
background: var(--md-sys-color-primary-container, #e0e0e0);
|
|
368
|
-
}
|
|
369
|
-
|
|
370
409
|
.range-with-value {
|
|
371
410
|
grid-column: 9 / -1;
|
|
372
411
|
display: flex;
|
|
@@ -388,62 +427,24 @@ PropertyScene3D.styles = [
|
|
|
388
427
|
color: var(--md-sys-color-on-secondary-container);
|
|
389
428
|
}
|
|
390
429
|
|
|
391
|
-
.
|
|
392
|
-
grid-column: 1 / -1;
|
|
393
|
-
display: grid;
|
|
394
|
-
grid-template-columns: repeat(9, 1fr);
|
|
395
|
-
gap: 2px;
|
|
396
|
-
padding: 4px 0 0;
|
|
397
|
-
}
|
|
398
|
-
|
|
399
|
-
.bookmark-slot {
|
|
430
|
+
.camera-actions {
|
|
400
431
|
display: flex;
|
|
401
|
-
|
|
402
|
-
|
|
403
|
-
height: 24px;
|
|
404
|
-
border-radius: 3px;
|
|
405
|
-
font-size: 11px;
|
|
406
|
-
font-weight: 600;
|
|
407
|
-
cursor: pointer;
|
|
408
|
-
color: var(--md-sys-color-outline, #999);
|
|
409
|
-
background: var(--md-sys-color-surface-variant, #f0f0f0);
|
|
410
|
-
border: 1px solid transparent;
|
|
411
|
-
user-select: none;
|
|
412
|
-
transition: all 0.12s ease;
|
|
432
|
+
justify-content: flex-end;
|
|
433
|
+
margin-top: 6px;
|
|
413
434
|
}
|
|
414
435
|
|
|
415
|
-
.
|
|
416
|
-
|
|
417
|
-
|
|
418
|
-
|
|
419
|
-
|
|
420
|
-
|
|
421
|
-
|
|
422
|
-
|
|
423
|
-
font-weight: 700;
|
|
424
|
-
}
|
|
425
|
-
|
|
426
|
-
.bookmark-slot:active {
|
|
427
|
-
transform: scale(0.9);
|
|
428
|
-
}
|
|
429
|
-
|
|
430
|
-
.bookmark-slot.saving {
|
|
431
|
-
animation: bookmark-fill 0.6s linear forwards;
|
|
432
|
-
}
|
|
433
|
-
|
|
434
|
-
@keyframes bookmark-fill {
|
|
435
|
-
from { box-shadow: inset 24px 0 0 0 transparent; }
|
|
436
|
-
to { box-shadow: inset 24px 0 0 0 var(--md-sys-color-primary-container, #EADDFF); }
|
|
437
|
-
}
|
|
438
|
-
|
|
439
|
-
.bookmark-slot.saved {
|
|
440
|
-
animation: bookmark-saved 0.3s ease;
|
|
436
|
+
.camera-actions button {
|
|
437
|
+
font-size: 12px;
|
|
438
|
+
padding: 4px 10px;
|
|
439
|
+
border: 1px solid var(--md-sys-color-outline, #c4c7c5);
|
|
440
|
+
border-radius: 4px;
|
|
441
|
+
background: var(--md-sys-color-surface, #fff);
|
|
442
|
+
color: var(--md-sys-color-on-surface, #1c1b1f);
|
|
443
|
+
cursor: pointer;
|
|
441
444
|
}
|
|
442
445
|
|
|
443
|
-
|
|
444
|
-
|
|
445
|
-
50% { transform: scale(1.2); }
|
|
446
|
-
100% { transform: scale(1); }
|
|
446
|
+
.camera-actions button:hover {
|
|
447
|
+
background: var(--md-sys-color-surface-variant, #e7e0ec);
|
|
447
448
|
}
|
|
448
449
|
`
|
|
449
450
|
];
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"property-scene3d.js","sourceRoot":"","sources":["../../../../src/property-panel/threed/property-scene3d.ts"],"names":[],"mappings":"AAAA;;GAEG;;AAEH,OAAO,kCAAkC,CAAA;AACzC,OAAO,0BAA0B,CAAA;AAEjC,OAAO,0BAA0B,CAAA;AAEjC,OAAO,EAAE,GAAG,EAAE,IAAI,EAAE,MAAM,KAAK,CAAA;AAC/B,OAAO,EAAE,QAAQ,EAAE,MAAM,mBAAmB,CAAA;AAG5C,OAAO,EAAE,kBAAkB,EAAE,MAAM,yCAAyC,CAAA;AAE5E,OAAO,EAAE,gBAAgB,EAAE,MAAM,yBAAyB,CAAA;AAE1D,MAAM,gBAAgB,GAA4C;IAChE,OAAO,EAAE;QACP,aAAa,EAAE,GAAG;QAClB,eAAe,EAAE,IAAI;QACrB,aAAa,EAAE,SAAS;QACxB,iBAAiB,EAAE,GAAG;KACvB;IACD,MAAM,EAAE;QACN,aAAa,EAAE,GAAG;QAClB,eAAe,EAAE,IAAI;QACrB,aAAa,EAAE,SAAS;QACxB,iBAAiB,EAAE,GAAG;KACvB;IACD,MAAM,EAAE;QACN,aAAa,EAAE,GAAG;QAClB,eAAe,EAAE,IAAI;QACrB,aAAa,EAAE,SAAS;QACxB,iBAAiB,EAAE,GAAG;KACvB;IACD,IAAI,EAAE;QACJ,aAAa,EAAE,GAAG;QAClB,eAAe,EAAE,IAAI;QACrB,aAAa,EAAE,SAAS;QACxB,iBAAiB,EAAE,GAAG;KACvB;IACD,IAAI,EAAE;QACJ,aAAa,EAAE,GAAG;QAClB,eAAe,EAAE,IAAI;QACrB,aAAa,EAAE,SAAS;QACxB,iBAAiB,EAAE,GAAG;KACvB;IACD,IAAI,EAAE;QACJ,aAAa,EAAE,GAAG;QAClB,eAAe,EAAE,KAAK;QACtB,aAAa,EAAE,SAAS;QACxB,iBAAiB,EAAE,CAAC;KACrB;CACF,CAAA;AAED;;;GAGG;AACH,MAAM,OAAO,eAAgB,SAAQ,gBAAgB;IAArD;;QA8G8B,UAAK,GAAiB,IAAI,CAAA;IA4TxD,CAAC;IA1TC,MAAM;QACJ,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,IAAI,EAAE,CAAA;QAE9B,OAAO,IAAI,CAAA;QACP,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,IAAI,IAAI,CAAC,gBAAgB,CAAC,KAAK,CAAC,IAAI,IAAI,CAAC,gBAAgB,CAAC,KAAK,CAAC;QACvF,IAAI,CAAC,eAAe,CAAC,KAAK,CAAC,IAAI,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC;QACrD,IAAI,CAAC,sBAAsB,CAAC,KAAK,CAAC,IAAI,IAAI,CAAC,eAAe,CAAC,KAAK,CAAC,IAAI,IAAI,CAAC,sBAAsB,EAAE;QAClG,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC;KAC3B,CAAA;IACH,CAAC;IAED;;;;;OAKG;IACK,gBAAgB,CAAC,KAAiB;QACxC,MAAM,OAAO,GAAG;YACd,EAAE,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,iBAAiB,EAAE;YAC5C,EAAE,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,OAAO,EAAE;YAClC,EAAE,KAAK,EAAE,UAAU,EAAE,KAAK,EAAE,iBAAiB,EAAE;SAChD,CAAA;QACD,MAAM,OAAO,GAAI,KAAK,CAAC,SAAoB,IAAI,OAAO,CAAA;QAEtD,OAAO,IAAI,CAAA;;;;;;cAMD,OAAO,CAAC,GAAG,CACX,CAAC,CAAC,EAAE,CAAC,IAAI,CAAA,iBAAiB,CAAC,CAAC,KAAK,cAAc,OAAO,KAAK,CAAC,CAAC,KAAK,IAAI,CAAC,CAAC,KAAK,WAAW,CACzF;;;;KAIR,CAAA;IACH,CAAC;IAEO,WAAW,CAAC,KAAiB;QACnC,OAAO,IAAI,CAAA;;;;8EAI+D,CAAC,CAAC,KAAK,CAAC,MAAM;;;;;cAK9E;YACA,EAAE,KAAK,EAAE,EAAE,EAAE,KAAK,EAAE,MAAM,EAAE;YAC5B,EAAE,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,OAAO,EAAE;YAClC,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,gBAAgB,EAAE;SAC3C,CAAC,GAAG,CACH,CAAC,CAAC,EAAE,CACF,IAAI,CAAA,iBAAiB,CAAC,CAAC,KAAK,cAAc,CAAC,KAAK,CAAC,cAAc,IAAI,EAAE,CAAC,KAAK,CAAC,CAAC,KAAK;oBAC9E,CAAC,CAAC,KAAK;0BACD,CACb;;;;;;;uBAOU,CAAC,CAAC,KAAK,CAAC,qBAAqB;;;;;KAK/C,CAAA;IACH,CAAC;IAEO,gBAAgB,CAAC,KAAiB;QACxC,MAAM,SAAS,GAAmB,KAAK,CAAC,eAAe,IAAI,EAAE,CAAA;QAE7D,OAAO,IAAI,CAAA;;;;;UAKL,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE;YACpC,MAAM,MAAM,GAAG,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,CAAA;YAC7B,OAAO,IAAI,CAAA;;qCAEgB,MAAM,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE;sBACrC,MAAM,CAAC,CAAC,CAAC,yDAAyD,CAAC,CAAC,CAAC,iCAAiC;uBACrG,CAAC,CAAa,EAAE,EAAE,GAAG,IAAI,MAAM,EAAE,CAAC;gBAAC,IAAI,CAAC,eAAe,CAAC,UAAU,EAAE,CAAC,CAAC,CAAC;gBAAC,MAAM,CAAC,GAAG,CAAC,CAAC,aAA4B,CAAC;gBAAC,CAAC,CAAC,SAAS,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;gBAAC,UAAU,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,SAAS,CAAC,MAAM,CAAC,OAAO,CAAC,EAAE,GAAG,CAAC,CAAA;YAAC,CAAC,CAAC,CAAC;6BAC5L,CAAC,CAAQ,EAAE,EAAE,GAAG,CAAC,CAAC,cAAc,EAAE,CAAC,CAAC,IAAI,MAAM;gBAAE,IAAI,CAAC,eAAe,CAAC,OAAO,EAAE,CAAC,CAAC,CAAA,CAAC,CAAC;2BACpF,CAAC,CAAa,EAAE,EAAE,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC,EAAE,CAAC,CAAC;yBACpD,GAAG,EAAE,CAAC,IAAI,CAAC,kBAAkB,EAAE;4BAC5B,GAAG,EAAE,CAAC,IAAI,CAAC,kBAAkB,EAAE;eAC5C,CAAC;WACL,CAAA;QACH,CAAC,CAAC;;;;KAIL,CAAA;IACH,CAAC;IAKO,oBAAoB,CAAC,CAAa,EAAE,KAAa;QACvD,IAAI,CAAC,CAAC,MAAM,KAAK,CAAC;YAAE,OAAM;QAC1B,MAAM,MAAM,GAAG,CAAC,CAAC,aAA4B,CAAA;QAC7C,IAAI,CAAC,YAAY,GAAG,MAAM,CAAA;QAE1B,wBAAwB;QACxB,MAAM,CAAC,SAAS,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAA;QAE9B,IAAI,CAAC,eAAe,GAAG,UAAU,CAAC,GAAG,EAAE;YACrC,IAAI,CAAC,eAAe,GAAG,SAAS,CAAA;YAChC,MAAM,CAAC,SAAS,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAA;YACjC,IAAI,CAAC,eAAe,CAAC,MAAM,EAAE,KAAK,CAAC,CAAA;YAEnC,YAAY;YACZ,MAAM,CAAC,SAAS,CAAC,GAAG,CAAC,OAAO,CAAC,CAAA;YAC7B,UAAU,CAAC,GAAG,EAAE,CAAC,MAAM,CAAC,SAAS,CAAC,MAAM,CAAC,OAAO,CAAC,EAAE,GAAG,CAAC,CAAA;QACzD,CAAC,EAAE,GAAG,CAAC,CAAA;IACT,CAAC;IAEO,kBAAkB;QACxB,IAAI,IAAI,CAAC,eAAe,EAAE,CAAC;YACzB,YAAY,CAAC,IAAI,CAAC,eAAe,CAAC,CAAA;YAClC,IAAI,CAAC,eAAe,GAAG,SAAS,CAAA;QAClC,CAAC;QACD,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;YACtB,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAA;YAC5C,IAAI,CAAC,YAAY,GAAG,SAAS,CAAA;QAC/B,CAAC;IACH,CAAC;IAEO,eAAe,CAAC,MAAqC,EAAE,KAAa;;QAC1E,MAAM,IAAI,GAAG,MAAA,IAAI,CAAC,KAAK,0CAAE,IAAW,CAAA;QACpC,MAAM,GAAG,GAAG,IAAI,aAAJ,IAAI,uBAAJ,IAAI,CAAE,gBAAgB,CAAA;QAClC,IAAI,CAAC,GAAG;YAAE,OAAM;QAEhB,IAAI,MAAM,KAAK,MAAM,EAAE,CAAC;YACtB,GAAG,CAAC,gBAAgB,CAAC,KAAK,CAAC,CAAA;QAC7B,CAAC;aAAM,IAAI,MAAM,KAAK,UAAU,EAAE,CAAC;YACjC,GAAG,CAAC,aAAa,CAAC,KAAK,CAAC,CAAA;QAC1B,CAAC;aAAM,IAAI,MAAM,KAAK,OAAO,EAAE,CAAC;YAC9B,GAAG,CAAC,eAAe,CAAC,SAAS,CAAC,KAAK,CAAC,CAAA;YACpC,IAAI,CAAC,GAAG,CAAC,iBAAiB,EAAE,GAAG,CAAC,eAAe,CAAC,WAAW,EAAE,CAAC,CAAA;QAChE,CAAC;QAED,IAAI,CAAC,aAAa,EAAE,CAAA;IACtB,CAAC;IAEO,eAAe,CAAC,KAAiB;QACvC,OAAO,IAAI,CAAA;;;;oFAIqE,KAAK,CAAC,SAAS,KAAK,KAAK;;;;;cAK/F;YACA,EAAE,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,MAAM,EAAE;YACjC,EAAE,KAAK,EAAE,SAAS,EAAE,KAAK,EAAE,QAAQ,EAAE;YACrC,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,KAAK,EAAE;SAChC,CAAC,GAAG,CACH,CAAC,CAAC,EAAE,CACF,IAAI,CAAA,iBAAiB,CAAC,CAAC,KAAK,cAAc,CAAC,KAAK,CAAC,SAAS,IAAI,OAAO,CAAC,KAAK,CAAC,CAAC,KAAK;oBAC9E,CAAC,CAAC,KAAK;0BACD,CACb;;;;KAIR,CAAA;IACH,CAAC;IAEO,UAAU,CAAC,KAAiB;QAClC,MAAM,UAAU,GAAG;YACjB,EAAE,KAAK,EAAE,EAAE,EAAE,KAAK,EAAE,MAAM,EAAE;YAC5B,EAAE,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,OAAO,EAAE;YAClC,EAAE,KAAK,EAAE,QAAQ,EAAE,KAAK,EAAE,QAAQ,EAAE;YACpC,EAAE,KAAK,EAAE,WAAW,EAAE,KAAK,EAAE,WAAW,EAAE;YAC1C,EAAE,KAAK,EAAE,SAAS,EAAE,KAAK,EAAE,SAAS,EAAE;YACtC,EAAE,KAAK,EAAE,QAAQ,EAAE,KAAK,EAAE,QAAQ,EAAE;YACpC,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE;SACjC,CAAA;QAED,OAAO,IAAI,CAAA;;;;;;cAMD,UAAU,CAAC,GAAG,CACd,CAAC,CAAC,EAAE,CAAC,IAAI,CAAA,iBAAiB,CAAC,CAAC,KAAK,cAAc,CAAC,KAAK,CAAC,GAAG,IAAI,EAAE,CAAC,KAAK,CAAC,CAAC,KAAK,IAAI,CAAC,CAAC,KAAK,WAAW,CACnG;;;YAGD,KAAK,CAAC,GAAG,KAAK,OAAO;YACrB,CAAC,CAAC,IAAI,CAAA;;8DAE4C,KAAK,CAAC,QAAQ,IAAI,SAAS;eAC1E;YACH,CAAC,CAAC,EAAE;;;KAGX,CAAA;IACH,CAAC;IAEO,sBAAsB,CAAC,KAAiB;;QAC9C,OAAO,IAAI,CAAA;;;;;;;;;;;;uBAYQ,MAAM,CAAC,MAAA,KAAK,CAAC,aAAa,mCAAI,GAAG,CAAC;;oBAErC,CAAC,MAAA,KAAK,CAAC,aAAa,mCAAI,GAAG,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC;;;;KAItD,CAAA;IACH,CAAC;IAEO,eAAe,CAAC,KAAiB;;QACvC,OAAO,IAAI,CAAA;;;;;;;;uBAQQ,KAAK,CAAC,eAAe,KAAK,KAAK;;;;;6DAKO,KAAK,CAAC,aAAa,IAAI,SAAS;;;;;;;;;;uBAUtE,MAAM,CAAC,MAAA,KAAK,CAAC,iBAAiB,mCAAI,GAAG,CAAC;;oBAEzC,CAAC,MAAA,KAAK,CAAC,iBAAiB,mCAAI,GAAG,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC;;;;KAI1D,CAAA;IACH,CAAC;IAEO,sBAAsB;QAC5B,OAAO,IAAI,CAAA;;;;;cAKD,MAAM,CAAC,OAAO,CAAC,gBAAgB,CAAC,CAAC,GAAG,CACpC,CAAC,CAAC,IAAI,EAAE,MAAM,CAAC,EAAE,EAAE,CACjB,IAAI,CAAA,kBAAkB,GAAG,EAAE,CAAC,IAAI,CAAC,oBAAoB,CAAC,MAAM,CAAC,IAAI,IAAI,WAAW,CACnF;;;;KAIR,CAAA;IACH,CAAC;IAEO,YAAY,CAAC,KAAiB;QACpC,OAAO,IAAI,CAAA;;;iBAGE,KAAK,CAAC,eAAe,IAAI,EAAE,aAAa,EAAE,IAAI,EAAE;2BACtC,IAAI,CAAC,sBAAsB;;;KAGjD,CAAA;IACH,CAAC;IAEO,oBAAoB,CAAC,MAA+B;QAC1D,IAAI,CAAC,aAAa,CAChB,IAAI,WAAW,CAAC,iBAAiB,EAAE;YACjC,OAAO,EAAE,IAAI;YACb,QAAQ,EAAE,IAAI;YACd,MAAM,EAAE,MAAM;SACf,CAAC,CACH,CAAA;IACH,CAAC;IAEO,sBAAsB,CAAC,CAAc;QAC3C,CAAC,CAAC,eAAe,EAAE,CAAA;QACnB,IAAI,CAAC,aAAa,CAChB,IAAI,WAAW,CAAC,iBAAiB,EAAE;YACjC,OAAO,EAAE,IAAI;YACb,QAAQ,EAAE,IAAI;YACd,MAAM,EAAE,EAAE,eAAe,EAAE,CAAC,CAAC,MAAM,CAAC,UAAU,EAAE;SACjD,CAAC,CACH,CAAA;IACH,CAAC;;AAvaM,sBAAM,GAAG;IACd,kBAAkB;IAClB,GAAG,CAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;KAuGF;CACF,AA1GY,CA0GZ;AAE2B;IAA3B,QAAQ,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC;8CAAmB;AAClB;IAA3B,QAAQ,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC;8CAA2B","sourcesContent":["/**\n * @license Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport '@operato/input/ox-input-color.js'\nimport '@operato/i18n/ox-i18n.js'\n\nimport './property-material3d.js'\n\nimport { css, html } from 'lit'\nimport { property } from 'lit/decorators.js'\n\nimport { Properties, Scene } from '@hatiolab/things-scene'\nimport { PropertyGridStyles } from '@operato/styles/property-grid-styles.js'\n\nimport { AbstractProperty } from '../abstract-property.js'\n\nconst LIGHTING_PRESETS: Record<string, Record<string, unknown>> = {\n Neutral: {\n hemiIntensity: 0.6,\n dirLightEnabled: true,\n dirLightColor: '#ffffff',\n dirLightIntensity: 0.5\n },\n Studio: {\n hemiIntensity: 0.5,\n dirLightEnabled: true,\n dirLightColor: '#ffffff',\n dirLightIntensity: 0.6\n },\n Bright: {\n hemiIntensity: 0.8,\n dirLightEnabled: true,\n dirLightColor: '#ffffff',\n dirLightIntensity: 0.7\n },\n Warm: {\n hemiIntensity: 0.5,\n dirLightEnabled: true,\n dirLightColor: '#ffcc88',\n dirLightIntensity: 0.4\n },\n Cool: {\n hemiIntensity: 0.5,\n dirLightEnabled: true,\n dirLightColor: '#cce0ff',\n dirLightIntensity: 0.4\n },\n Flat: {\n hemiIntensity: 0.8,\n dirLightEnabled: false,\n dirLightColor: '#ffffff',\n dirLightIntensity: 0\n }\n}\n\n/**\n * Scene-level 3D settings for model-layer.\n * Includes 3D mode, camera, renderer, lighting, presets, and floor configuration.\n */\nexport class PropertyScene3D extends AbstractProperty {\n static styles = [\n PropertyGridStyles,\n css`\n .preset-buttons {\n grid-column: 1 / -1;\n display: flex;\n flex-wrap: wrap;\n gap: 4px;\n padding: 2px 0;\n }\n\n .preset-buttons button {\n flex: 1;\n min-width: 60px;\n padding: 4px 6px;\n border: 1px solid var(--md-sys-color-outline, #ccc);\n border-radius: 4px;\n background: var(--md-sys-color-surface, #fff);\n color: var(--md-sys-color-on-surface, #333);\n font-size: 11px;\n cursor: pointer;\n }\n\n .preset-buttons button:hover {\n background: var(--md-sys-color-primary-container, #e0e0e0);\n }\n\n .range-with-value {\n grid-column: 9 / -1;\n display: flex;\n align-items: center;\n gap: 4px;\n }\n\n .range-with-value input[type='range'] {\n flex: 1;\n border: none;\n background: transparent;\n padding: 0;\n }\n\n .range-with-value span {\n min-width: 2.5em;\n text-align: right;\n font-size: 11px;\n color: var(--md-sys-color-on-secondary-container);\n }\n\n .bookmark-slots {\n grid-column: 1 / -1;\n display: grid;\n grid-template-columns: repeat(9, 1fr);\n gap: 2px;\n padding: 4px 0 0;\n }\n\n .bookmark-slot {\n display: flex;\n align-items: center;\n justify-content: center;\n height: 24px;\n border-radius: 3px;\n font-size: 11px;\n font-weight: 600;\n cursor: pointer;\n color: var(--md-sys-color-outline, #999);\n background: var(--md-sys-color-surface-variant, #f0f0f0);\n border: 1px solid transparent;\n user-select: none;\n transition: all 0.12s ease;\n }\n\n .bookmark-slot:hover {\n background: var(--md-sys-color-secondary-container, #e0e0e0);\n }\n\n .bookmark-slot.filled {\n color: var(--md-sys-color-primary, #6750A4);\n background: var(--md-sys-color-primary-container, #EADDFF);\n border-color: var(--md-sys-color-primary, #6750A4);\n font-weight: 700;\n }\n\n .bookmark-slot:active {\n transform: scale(0.9);\n }\n\n .bookmark-slot.saving {\n animation: bookmark-fill 0.6s linear forwards;\n }\n\n @keyframes bookmark-fill {\n from { box-shadow: inset 24px 0 0 0 transparent; }\n to { box-shadow: inset 24px 0 0 0 var(--md-sys-color-primary-container, #EADDFF); }\n }\n\n .bookmark-slot.saved {\n animation: bookmark-saved 0.3s ease;\n }\n\n @keyframes bookmark-saved {\n 0% { transform: scale(1); }\n 50% { transform: scale(1.2); }\n 100% { transform: scale(1); }\n }\n `\n ]\n\n @property({ type: Object }) value?: Properties\n @property({ type: Object }) scene: Scene | null = null\n\n render() {\n const value = this.value || {}\n\n return html`\n ${this._renderMode(value)} ${this._renderPlacement(value)} ${this._renderBookmarks(value)}\n ${this._renderRenderer(value)} ${this._renderSky(value)}\n ${this._renderHemisphereLight(value)} ${this._renderKeyLight(value)} ${this._renderLightingPresets()}\n ${this._renderFloor(value)}\n `\n }\n\n /**\n * Scene placement 모드 선택 — zPos 해석과 볼륨 origin 방향을 씬 전체에 일관 적용.\n * floor : zPos=바닥 높이, 볼륨이 위로 쌓임 (공장/창고/건축)\n * space : zPos=볼륨 중심 Y, 바닥 개념 없음 (우주/추상/전시)\n * inverted: zPos=천장, 볼륨이 아래로 매달림 (천장 설비, 베타)\n */\n private _renderPlacement(value: Properties) {\n const options = [\n { value: 'floor', label: 'Floor (default)' },\n { value: 'space', label: 'Space' },\n { value: 'inverted', label: 'Inverted (beta)' }\n ]\n const current = (value.placement as string) || 'floor'\n\n return html`\n <fieldset>\n <legend>Placement</legend>\n <div class=\"property-grid\">\n <label>Mode</label>\n <select value-key=\"placement\">\n ${options.map(\n o => html`<option value=${o.value} ?selected=${current === o.value}>${o.label}</option>`\n )}\n </select>\n </div>\n </fieldset>\n `\n }\n\n private _renderMode(value: Properties) {\n return html`\n <fieldset>\n <legend>3D Mode</legend>\n <div class=\"property-grid\">\n <input id=\"cb-threed\" type=\"checkbox\" value-key=\"threed\" .checked=${!!value.threed} />\n <label for=\"cb-threed\"><ox-i18n msgid=\"label.start-in-3d\">Start in 3D</ox-i18n></label>\n\n <label>Viewer Auto</label>\n <select value-key=\"cameraAutoPlay\">\n ${[\n { value: '', label: 'None' },\n { value: 'orbit', label: 'Orbit' },\n { value: 'play', label: 'Play Bookmarks' }\n ].map(\n o =>\n html`<option value=${o.value} ?selected=${(value.cameraAutoPlay || '') === o.value}>\n ${o.label}\n </option>`\n )}\n </select>\n\n <input\n id=\"cb-floor-constraint\"\n type=\"checkbox\"\n value-key=\"cameraFloorConstraint\"\n .checked=${!!value.cameraFloorConstraint}\n />\n <label for=\"cb-floor-constraint\"><ox-i18n msgid=\"label.keep-above-ground\">Keep Above Ground</ox-i18n></label>\n </div>\n </fieldset>\n `\n }\n\n private _renderBookmarks(value: Properties) {\n const bookmarks: (any | null)[] = value.cameraBookmarks || []\n\n return html`\n <fieldset>\n <legend>Bookmarks</legend>\n <div class=\"property-grid\">\n <div class=\"bookmark-slots\">\n ${[1, 2, 3, 4, 5, 6, 7, 8, 9].map(i => {\n const filled = !!bookmarks[i]\n return html`\n <div\n class=\"bookmark-slot ${filled ? 'filled' : ''}\"\n title=${filled ? 'Click: Go / Long-click: Overwrite / Right-click: Delete' : 'Long-click: Save current camera'}\n @click=${(e: MouseEvent) => { if (filled) { this._bookmarkAction('navigate', i); const t = e.currentTarget as HTMLElement; t.classList.add('saved'); setTimeout(() => t.classList.remove('saved'), 300) } }}\n @contextmenu=${(e: Event) => { e.preventDefault(); if (filled) this._bookmarkAction('clear', i) }}\n @mousedown=${(e: MouseEvent) => this._onBookmarkMouseDown(e, i)}\n @mouseup=${() => this._onBookmarkMouseUp()}\n @mouseleave=${() => this._onBookmarkMouseUp()}\n >${i}</div>\n `\n })}\n </div>\n </div>\n </fieldset>\n `\n }\n\n private _longPressTimer?: ReturnType<typeof setTimeout>\n private _pressTarget?: HTMLElement\n\n private _onBookmarkMouseDown(e: MouseEvent, index: number) {\n if (e.button !== 0) return\n const target = e.currentTarget as HTMLElement\n this._pressTarget = target\n\n // 롱클릭 시작: filling 애니메이션\n target.classList.add('saving')\n\n this._longPressTimer = setTimeout(() => {\n this._longPressTimer = undefined\n target.classList.remove('saving')\n this._bookmarkAction('save', index)\n\n // 저장 완료 피드백\n target.classList.add('saved')\n setTimeout(() => target.classList.remove('saved'), 300)\n }, 600)\n }\n\n private _onBookmarkMouseUp() {\n if (this._longPressTimer) {\n clearTimeout(this._longPressTimer)\n this._longPressTimer = undefined\n }\n if (this._pressTarget) {\n this._pressTarget.classList.remove('saving')\n this._pressTarget = undefined\n }\n }\n\n private _bookmarkAction(action: 'save' | 'navigate' | 'clear', index: number) {\n const root = this.scene?.root as any\n const cap = root?._threeCapability\n if (!cap) return\n\n if (action === 'save') {\n cap.saveCameraToSlot(index)\n } else if (action === 'navigate') {\n cap.animateToSlot(index)\n } else if (action === 'clear') {\n cap.bookmarkManager.clearSlot(index)\n root.set('cameraBookmarks', cap.bookmarkManager.exportSlots())\n }\n\n this.requestUpdate()\n }\n\n private _renderRenderer(value: Properties) {\n return html`\n <fieldset>\n <legend>Renderer</legend>\n <div class=\"property-grid\">\n <input id=\"cb-antialias\" type=\"checkbox\" value-key=\"antialias\" .checked=${value.antialias !== false} />\n <label for=\"cb-antialias\">Anti-alias</label>\n\n <label>Precision</label>\n <select value-key=\"precision\">\n ${[\n { value: 'highp', label: 'High' },\n { value: 'mediump', label: 'Medium' },\n { value: 'lowp', label: 'Low' }\n ].map(\n o =>\n html`<option value=${o.value} ?selected=${(value.precision || 'highp') === o.value}>\n ${o.label}\n </option>`\n )}\n </select>\n </div>\n </fieldset>\n `\n }\n\n private _renderSky(value: Properties) {\n const skyOptions = [\n { value: '', label: 'None' },\n { value: 'color', label: 'Color' },\n { value: 'studio', label: 'Studio' },\n { value: 'warehouse', label: 'Warehouse' },\n { value: 'factory', label: 'Factory' },\n { value: 'office', label: 'Office' },\n { value: 'home', label: 'Home' },\n ]\n\n return html`\n <fieldset>\n <legend>Sky</legend>\n <div class=\"property-grid\">\n <label>Preset</label>\n <select value-key=\"sky\">\n ${skyOptions.map(\n o => html`<option value=${o.value} ?selected=${(value.sky || '') === o.value}>${o.label}</option>`\n )}\n </select>\n\n ${value.sky === 'color'\n ? html`\n <label>Color</label>\n <ox-input-color value-key=\"skyColor\" .value=${value.skyColor || '#87ceeb'}> </ox-input-color>\n `\n : ''}\n </div>\n </fieldset>\n `\n }\n\n private _renderHemisphereLight(value: Properties) {\n return html`\n <fieldset>\n <legend>Hemisphere Light</legend>\n <div class=\"property-grid\">\n <label>Intensity</label>\n <div class=\"range-with-value\">\n <input\n type=\"range\"\n min=\"0\"\n max=\"3\"\n step=\"0.1\"\n value-key=\"hemiIntensity\"\n .value=${String(value.hemiIntensity ?? 0.6)}\n />\n <span>${(value.hemiIntensity ?? 0.6).toFixed(1)}</span>\n </div>\n </div>\n </fieldset>\n `\n }\n\n private _renderKeyLight(value: Properties) {\n return html`\n <fieldset>\n <legend>Key Light</legend>\n <div class=\"property-grid\">\n <input\n id=\"cb-dirlight\"\n type=\"checkbox\"\n value-key=\"dirLightEnabled\"\n .checked=${value.dirLightEnabled !== false}\n />\n <label for=\"cb-dirlight\">Enabled</label>\n\n <label>Color</label>\n <ox-input-color value-key=\"dirLightColor\" .value=${value.dirLightColor || '#ffffff'}> </ox-input-color>\n\n <label>Intensity</label>\n <div class=\"range-with-value\">\n <input\n type=\"range\"\n min=\"0\"\n max=\"3\"\n step=\"0.1\"\n value-key=\"dirLightIntensity\"\n .value=${String(value.dirLightIntensity ?? 0.5)}\n />\n <span>${(value.dirLightIntensity ?? 0.5).toFixed(1)}</span>\n </div>\n </div>\n </fieldset>\n `\n }\n\n private _renderLightingPresets() {\n return html`\n <fieldset>\n <legend>Lighting Presets</legend>\n <div class=\"property-grid\">\n <div class=\"preset-buttons\">\n ${Object.entries(LIGHTING_PRESETS).map(\n ([name, values]) =>\n html`<button @click=${() => this._applyLightingPreset(values)}>${name}</button>`\n )}\n </div>\n </div>\n </fieldset>\n `\n }\n\n private _renderFloor(value: Properties) {\n return html`\n <property-material3d\n legend=\"Floor Material\"\n .value=${value.floorMaterial3d || { receiveShadow: true }}\n @property-change=${this._onFloorMaterialChange}\n >\n </property-material3d>\n `\n }\n\n private _applyLightingPreset(values: Record<string, unknown>) {\n this.dispatchEvent(\n new CustomEvent('property-change', {\n bubbles: true,\n composed: true,\n detail: values\n })\n )\n }\n\n private _onFloorMaterialChange(e: CustomEvent) {\n e.stopPropagation()\n this.dispatchEvent(\n new CustomEvent('property-change', {\n bubbles: true,\n composed: true,\n detail: { floorMaterial3d: e.detail.material3d }\n })\n )\n }\n\n}\n"]}
|
|
1
|
+
{"version":3,"file":"property-scene3d.js","sourceRoot":"","sources":["../../../../src/property-panel/threed/property-scene3d.ts"],"names":[],"mappings":"AAAA;;GAEG;;AAEH,OAAO,kCAAkC,CAAA;AACzC,OAAO,0BAA0B,CAAA;AAEjC,OAAO,0BAA0B,CAAA;AAEjC,OAAO,EAAE,GAAG,EAAE,IAAI,EAAE,MAAM,KAAK,CAAA;AAC/B,OAAO,EAAE,QAAQ,EAAE,MAAM,mBAAmB,CAAA;AAG5C,OAAO,EAAE,kBAAkB,EAAE,MAAM,yCAAyC,CAAA;AAE5E,OAAO,EAAE,gBAAgB,EAAE,MAAM,yBAAyB,CAAA;AAE1D,MAAM,gBAAgB,GAA4C;IAChE,OAAO,EAAG,EAAE,aAAa,EAAE,GAAG,EAAG,eAAe,EAAE,IAAI,EAAG,aAAa,EAAE,SAAS,EAAE,iBAAiB,EAAE,GAAG,EAAE;IAC3G,MAAM,EAAI,EAAE,aAAa,EAAE,GAAG,EAAG,eAAe,EAAE,IAAI,EAAG,aAAa,EAAE,SAAS,EAAE,iBAAiB,EAAE,GAAG,EAAE;IAC3G,MAAM,EAAI,EAAE,aAAa,EAAE,GAAG,EAAG,eAAe,EAAE,IAAI,EAAG,aAAa,EAAE,SAAS,EAAE,iBAAiB,EAAE,GAAG,EAAE;IAC3G,GAAG,EAAO,EAAE,aAAa,EAAE,GAAG,EAAG,eAAe,EAAE,IAAI,EAAG,aAAa,EAAE,SAAS,EAAE,iBAAiB,EAAE,GAAG,EAAE;IAC3G,IAAI,EAAM,EAAE,aAAa,EAAE,GAAG,EAAG,eAAe,EAAE,IAAI,EAAG,aAAa,EAAE,SAAS,EAAE,iBAAiB,EAAE,GAAG,EAAE;IAC3G,IAAI,EAAM,EAAE,aAAa,EAAE,GAAG,EAAG,eAAe,EAAE,IAAI,EAAG,aAAa,EAAE,SAAS,EAAE,iBAAiB,EAAE,GAAG,EAAE;IAC3G,QAAQ,EAAE,EAAE,aAAa,EAAE,IAAI,EAAE,eAAe,EAAE,IAAI,EAAG,aAAa,EAAE,SAAS,EAAE,iBAAiB,EAAE,GAAG,EAAE;IAC3G,IAAI,EAAM,EAAE,aAAa,EAAE,GAAG,EAAG,eAAe,EAAE,KAAK,EAAE,aAAa,EAAE,SAAS,EAAE,iBAAiB,EAAE,CAAC,EAAE;CAC1G,CAAA;AAED;;;GAGG;AACH,MAAM,OAAO,eAAgB,SAAQ,gBAAgB;IAArD;;QAgD8B,UAAK,GAAiB,IAAI,CAAA;IAsZxD,CAAC;IApZC,MAAM;QACJ,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,IAAI,EAAE,CAAA;QAE9B,OAAO,IAAI,CAAA;QACP,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,IAAI,IAAI,CAAC,gBAAgB,CAAC,KAAK,CAAC;QACvD,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC;QACzB,IAAI,CAAC,eAAe,CAAC,KAAK,CAAC,IAAI,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC;QACrD,IAAI,CAAC,sBAAsB,CAAC,KAAK,CAAC,IAAI,IAAI,CAAC,eAAe,CAAC,KAAK,CAAC,IAAI,IAAI,CAAC,sBAAsB,EAAE;QAClG,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC;KAC3B,CAAA;IACH,CAAC;IAED;;;;OAIG;IACK,aAAa,CAAC,KAAiB;;QACrC,MAAM,KAAK,GAAG;YACZ,EAAE,KAAK,EAAE,aAAa,EAAE,KAAK,EAAE,aAAa,EAAE;YAC9C,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE;YAC9B,EAAE,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,OAAO,EAAE;YAClC,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE;YAChC,EAAE,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,OAAO,EAAE;YAClC,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE;SACjC,CAAA;QACD,MAAM,WAAW,GAAI,KAAK,CAAC,iBAA4B,IAAI,aAAa,CAAA;QACxE,MAAM,GAAG,GAAG,MAAM,CAAC,MAAA,KAAK,CAAC,GAAG,mCAAI,EAAE,CAAC,CAAA;QACnC,MAAM,IAAI,GAAG,MAAM,CAAC,MAAA,KAAK,CAAC,IAAI,mCAAI,GAAG,CAAC,CAAA;QACtC,MAAM,GAAG,GAAG,MAAM,CAAC,MAAA,KAAK,CAAC,GAAG,mCAAI,KAAK,CAAC,CAAA;QAEtC,OAAO,IAAI,CAAA;;;;;;cAMD,KAAK,CAAC,GAAG,CACT,CAAC,CAAC,EAAE,CAAC,IAAI,CAAA,iBAAiB,CAAC,CAAC,KAAK,cAAc,WAAW,KAAK,CAAC,CAAC,KAAK,IAAI,CAAC,CAAC,KAAK,WAAW,CAC7F;;;;mFAIsE,MAAM,CAAC,GAAG,CAAC;;;+EAGf,MAAM,CAAC,IAAI,CAAC;;;2EAGhB,MAAM,CAAC,GAAG,CAAC;;;;yCAI7C,IAAI,CAAC,iBAAiB;;;KAG1D,CAAA;IACH,CAAC;IAED;;;OAGG;IACK,iBAAiB;;QACvB,MAAM,GAAG,GAAG,MAAA,MAAC,MAAA,IAAI,CAAC,KAAK,0CAAE,aAAqB,0CAAE,WAAW,0CAAE,gBAAgB,CAAA;QAC7E,IAAI,CAAC,CAAA,GAAG,aAAH,GAAG,uBAAH,GAAG,CAAE,cAAc,CAAA;YAAE,OAAM;QAChC,MAAM,KAAK,GAAG,GAAG,CAAC,cAAc,EAAE,CAAA;QAClC,IAAI,CAAC,KAAK;YAAE,OAAM;QAElB,IAAI,CAAC,aAAa,CAChB,IAAI,WAAW,CAAC,iBAAiB,EAAE;YACjC,OAAO,EAAE,IAAI;YACb,QAAQ,EAAE,IAAI;YACd,MAAM,EAAE;gBACN,iBAAiB,EAAE,KAAK,CAAC,IAAI;gBAC7B,OAAO,EAAE,KAAK,CAAC,OAAO;gBACtB,OAAO,EAAE,KAAK,CAAC,OAAO;gBACtB,OAAO,EAAE,KAAK,CAAC,OAAO;aACvB;SACF,CAAC,CACH,CAAA;IACH,CAAC;IAED;;;;;OAKG;IACK,gBAAgB,CAAC,KAAiB;QACxC,MAAM,OAAO,GAAG;YACd,EAAE,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,iBAAiB,EAAE;YAC5C,EAAE,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,OAAO,EAAE;YAClC,EAAE,KAAK,EAAE,UAAU,EAAE,KAAK,EAAE,iBAAiB,EAAE;SAChD,CAAA;QACD,MAAM,OAAO,GAAI,KAAK,CAAC,SAAoB,IAAI,OAAO,CAAA;QAEtD,OAAO,IAAI,CAAA;;;;;;cAMD,OAAO,CAAC,GAAG,CACX,CAAC,CAAC,EAAE,CAAC,IAAI,CAAA,iBAAiB,CAAC,CAAC,KAAK,cAAc,OAAO,KAAK,CAAC,CAAC,KAAK,IAAI,CAAC,CAAC,KAAK,WAAW,CACzF;;;;KAIR,CAAA;IACH,CAAC;IAEO,WAAW,CAAC,KAAiB;QACnC,OAAO,IAAI,CAAA;;;;8EAI+D,CAAC,CAAC,KAAK,CAAC,MAAM;;;;;cAK9E;YACA,EAAE,KAAK,EAAE,EAAE,EAAE,KAAK,EAAE,MAAM,EAAE;YAC5B,EAAE,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,OAAO,EAAE;YAClC,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,gBAAgB,EAAE;SAC3C,CAAC,GAAG,CACH,CAAC,CAAC,EAAE,CACF,IAAI,CAAA,iBAAiB,CAAC,CAAC,KAAK,cAAc,CAAC,KAAK,CAAC,cAAc,IAAI,EAAE,CAAC,KAAK,CAAC,CAAC,KAAK;oBAC9E,CAAC,CAAC,KAAK;0BACD,CACb;;;;;;;uBAOU,CAAC,CAAC,KAAK,CAAC,qBAAqB;;;;;KAK/C,CAAA;IACH,CAAC;IAEO,eAAe,CAAC,KAAiB;;QACvC,MAAM,QAAQ,GAAG,MAAM,CAAC,MAAA,KAAK,CAAC,QAAQ,mCAAI,GAAG,CAAC,CAAA;QAC9C,OAAO,IAAI,CAAA;;;;oFAIqE,KAAK,CAAC,SAAS,KAAK,KAAK;;;;;cAK/F;YACA,EAAE,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,MAAM,EAAE;YACjC,EAAE,KAAK,EAAE,SAAS,EAAE,KAAK,EAAE,QAAQ,EAAE;YACrC,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,KAAK,EAAE;SAChC,CAAC,GAAG,CACH,CAAC,CAAC,EAAE,CACF,IAAI,CAAA,iBAAiB,CAAC,CAAC,KAAK,cAAc,CAAC,KAAK,CAAC,SAAS,IAAI,OAAO,CAAC,KAAK,CAAC,CAAC,KAAK;oBAC9E,CAAC,CAAC,KAAK;0BACD,CACb;;;;;;;;;;;uBAWU,MAAM,CAAC,QAAQ,CAAC;;oBAEnB,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC;;;;KAIlC,CAAA;IACH,CAAC;IAEO,UAAU,CAAC,KAAiB;QAClC,MAAM,UAAU,GAAG;YACjB,EAAE,KAAK,EAAE,EAAE,EAAE,KAAK,EAAE,MAAM,EAAE;YAC5B,EAAE,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,OAAO,EAAE;YAClC,EAAE,KAAK,EAAE,QAAQ,EAAE,KAAK,EAAE,QAAQ,EAAE;YACpC,EAAE,KAAK,EAAE,WAAW,EAAE,KAAK,EAAE,WAAW,EAAE;YAC1C,EAAE,KAAK,EAAE,SAAS,EAAE,KAAK,EAAE,SAAS,EAAE;YACtC,EAAE,KAAK,EAAE,QAAQ,EAAE,KAAK,EAAE,QAAQ,EAAE;YACpC,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE;SACjC,CAAA;QAED,OAAO,IAAI,CAAA;;;;;;cAMD,UAAU,CAAC,GAAG,CACd,CAAC,CAAC,EAAE,CAAC,IAAI,CAAA,iBAAiB,CAAC,CAAC,KAAK,cAAc,CAAC,KAAK,CAAC,GAAG,IAAI,EAAE,CAAC,KAAK,CAAC,CAAC,KAAK,IAAI,CAAC,CAAC,KAAK,WAAW,CACnG;;;YAGD,KAAK,CAAC,GAAG,KAAK,OAAO;YACrB,CAAC,CAAC,IAAI,CAAA;;8DAE4C,KAAK,CAAC,QAAQ,IAAI,SAAS;eAC1E;YACH,CAAC,CAAC,EAAE;;;KAGX,CAAA;IACH,CAAC;IAEO,sBAAsB,CAAC,KAAiB;;QAC9C,OAAO,IAAI,CAAA;;;;;4DAK6C,KAAK,CAAC,YAAY,IAAI,SAAS;;;+DAG5B,KAAK,CAAC,eAAe,IAAI,SAAS;;;;;;;;;;uBAU1E,MAAM,CAAC,MAAA,KAAK,CAAC,aAAa,mCAAI,GAAG,CAAC;;oBAErC,CAAC,MAAA,KAAK,CAAC,aAAa,mCAAI,GAAG,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC;;;;KAItD,CAAA;IACH,CAAC;IAEO,eAAe,CAAC,KAAiB;;QACvC,MAAM,YAAY,GAAG,KAAK,CAAC,oBAAoB,KAAK,KAAK,CAAA;QACzD,MAAM,aAAa,GAAG,KAAK,CAAC,gBAAgB,KAAK,KAAK,CAAA;QACtD,OAAO,IAAI,CAAA;;;;;;;;uBAQQ,KAAK,CAAC,eAAe,KAAK,KAAK;;;;;6DAKO,KAAK,CAAC,aAAa,IAAI,SAAS;;;;;;;;;;uBAUtE,MAAM,CAAC,MAAA,KAAK,CAAC,iBAAiB,mCAAI,GAAG,CAAC;;oBAEzC,CAAC,MAAA,KAAK,CAAC,iBAAiB,mCAAI,GAAG,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC;;;;;;;uBAOxC,YAAY;;;;YAIvB,CAAC,YAAY;YACb,CAAC,CAAC,IAAI,CAAA;;;;;;;;;6BASW,MAAM,CAAC,MAAA,KAAK,CAAC,eAAe,mCAAI,EAAE,CAAC;;0BAEtC,IAAI,CAAC,KAAK,CAAC,CAAC,MAAA,KAAK,CAAC,eAAe,mCAAI,EAAE,CAAW,CAAC;;;;;;;;;;;6BAWhD,MAAM,CAAC,MAAA,KAAK,CAAC,iBAAiB,mCAAI,EAAE,CAAC;;0BAExC,IAAI,CAAC,KAAK,CAAC,CAAC,MAAA,KAAK,CAAC,iBAAiB,mCAAI,EAAE,CAAW,CAAC;;eAEhE;YACH,CAAC,CAAC,EAAE;;;;;;uBAMO,aAAa;;;;YAIxB,aAAa;YACb,CAAC,CAAC,IAAI,CAAA;;;;;;;;;6BASW,MAAM,CAAC,MAAA,KAAK,CAAC,aAAa,mCAAI,CAAC,MAAM,CAAC;;0BAEzC,CAAC,MAAA,KAAK,CAAC,aAAa,mCAAI,CAAC,MAAM,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC;;eAEtD;YACH,CAAC,CAAC,EAAE;;;KAGX,CAAA;IACH,CAAC;IAEO,sBAAsB;QAC5B,OAAO,IAAI,CAAA;;;;;4BAKa,IAAI,CAAC,eAAe;;cAElC,MAAM,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC,GAAG,CACjC,IAAI,CAAC,EAAE,CAAC,IAAI,CAAA,iBAAiB,IAAI,IAAI,IAAI,WAAW,CACrD;;;;KAIR,CAAA;IACH,CAAC;IAEO,eAAe,CAAC,CAAQ;QAC9B,MAAM,MAAM,GAAG,CAAC,CAAC,MAA2B,CAAA;QAC5C,MAAM,IAAI,GAAG,MAAM,CAAC,KAAK,CAAA;QACzB,IAAI,CAAC,IAAI;YAAE,OAAM;QACjB,MAAM,MAAM,GAAG,gBAAgB,CAAC,IAAI,CAAC,CAAA;QACrC,IAAI,MAAM;YAAE,IAAI,CAAC,oBAAoB,CAAC,MAAM,CAAC,CAAA;QAC7C,mCAAmC;QACnC,MAAM,CAAC,KAAK,GAAG,EAAE,CAAA;IACnB,CAAC;IAEO,YAAY,CAAC,KAAiB;QACpC,OAAO,IAAI,CAAA;;;iBAGE,KAAK,CAAC,eAAe,IAAI,EAAE,aAAa,EAAE,IAAI,EAAE;2BACtC,IAAI,CAAC,sBAAsB;;;KAGjD,CAAA;IACH,CAAC;IAEO,oBAAoB,CAAC,MAA+B;QAC1D,IAAI,CAAC,aAAa,CAChB,IAAI,WAAW,CAAC,iBAAiB,EAAE;YACjC,OAAO,EAAE,IAAI;YACb,QAAQ,EAAE,IAAI;YACd,MAAM,EAAE,MAAM;SACf,CAAC,CACH,CAAA;IACH,CAAC;IAEO,sBAAsB,CAAC,CAAc;QAC3C,CAAC,CAAC,eAAe,EAAE,CAAA;QACnB,IAAI,CAAC,aAAa,CAChB,IAAI,WAAW,CAAC,iBAAiB,EAAE;YACjC,OAAO,EAAE,IAAI;YACb,QAAQ,EAAE,IAAI;YACd,MAAM,EAAE,EAAE,eAAe,EAAE,CAAC,CAAC,MAAM,CAAC,UAAU,EAAE;SACjD,CAAC,CACH,CAAA;IACH,CAAC;;AAncM,sBAAM,GAAG;IACd,kBAAkB;IAClB,GAAG,CAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;KAyCF;CACF,AA5CY,CA4CZ;AAE2B;IAA3B,QAAQ,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC;8CAAmB;AAClB;IAA3B,QAAQ,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC;8CAA2B","sourcesContent":["/**\n * @license Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport '@operato/input/ox-input-color.js'\nimport '@operato/i18n/ox-i18n.js'\n\nimport './property-material3d.js'\n\nimport { css, html } from 'lit'\nimport { property } from 'lit/decorators.js'\n\nimport { Properties, Scene } from '@hatiolab/things-scene'\nimport { PropertyGridStyles } from '@operato/styles/property-grid-styles.js'\n\nimport { AbstractProperty } from '../abstract-property.js'\n\nconst LIGHTING_PRESETS: Record<string, Record<string, unknown>> = {\n Neutral: { hemiIntensity: 1.0, dirLightEnabled: true, dirLightColor: '#ffffff', dirLightIntensity: 1.0 },\n Studio: { hemiIntensity: 0.6, dirLightEnabled: true, dirLightColor: '#ffffff', dirLightIntensity: 1.8 },\n Bright: { hemiIntensity: 2.0, dirLightEnabled: true, dirLightColor: '#ffffff', dirLightIntensity: 2.0 },\n Dim: { hemiIntensity: 0.2, dirLightEnabled: true, dirLightColor: '#fff5e0', dirLightIntensity: 0.5 },\n Warm: { hemiIntensity: 0.8, dirLightEnabled: true, dirLightColor: '#ffaa55', dirLightIntensity: 1.5 },\n Cool: { hemiIntensity: 0.8, dirLightEnabled: true, dirLightColor: '#88bbff', dirLightIntensity: 1.5 },\n Dramatic: { hemiIntensity: 0.15, dirLightEnabled: true, dirLightColor: '#ffffff', dirLightIntensity: 2.5 },\n Flat: { hemiIntensity: 2.0, dirLightEnabled: false, dirLightColor: '#ffffff', dirLightIntensity: 0 }\n}\n\n/**\n * Scene-level 3D settings for model-layer.\n * Includes 3D mode, camera, renderer, lighting, presets, and floor configuration.\n */\nexport class PropertyScene3D extends AbstractProperty {\n static styles = [\n PropertyGridStyles,\n css`\n .range-with-value {\n grid-column: 9 / -1;\n display: flex;\n align-items: center;\n gap: 4px;\n }\n\n .range-with-value input[type='range'] {\n flex: 1;\n border: none;\n background: transparent;\n padding: 0;\n }\n\n .range-with-value span {\n min-width: 2.5em;\n text-align: right;\n font-size: 11px;\n color: var(--md-sys-color-on-secondary-container);\n }\n\n .camera-actions {\n display: flex;\n justify-content: flex-end;\n margin-top: 6px;\n }\n\n .camera-actions button {\n font-size: 12px;\n padding: 4px 10px;\n border: 1px solid var(--md-sys-color-outline, #c4c7c5);\n border-radius: 4px;\n background: var(--md-sys-color-surface, #fff);\n color: var(--md-sys-color-on-surface, #1c1b1f);\n cursor: pointer;\n }\n\n .camera-actions button:hover {\n background: var(--md-sys-color-surface-variant, #e7e0ec);\n }\n `\n ]\n\n @property({ type: Object }) value?: Properties\n @property({ type: Object }) scene: Scene | null = null\n\n render() {\n const value = this.value || {}\n\n return html`\n ${this._renderMode(value)} ${this._renderPlacement(value)}\n ${this._renderCamera(value)}\n ${this._renderRenderer(value)} ${this._renderSky(value)}\n ${this._renderHemisphereLight(value)} ${this._renderKeyLight(value)} ${this._renderLightingPresets()}\n ${this._renderFloor(value)}\n `\n }\n\n /**\n * Camera 초기 설정 — Initial View(뷰 프리셋), FOV/Near/Far, 현재 카메라 저장 버튼.\n * 사용자가 씬을 3D로 돌려본 후 \"이 각도가 마음에 든다\" 싶으면\n * Save Current View로 현재 viewport의 position을 모델에 기록 → 다음 로드 시 같은 각도로 시작.\n */\n private _renderCamera(value: Properties) {\n const views = [\n { value: 'perspective', label: 'Perspective' },\n { value: 'top', label: 'Top' },\n { value: 'front', label: 'Front' },\n { value: 'back', label: 'Back' },\n { value: 'right', label: 'Right' },\n { value: 'left', label: 'Left' }\n ]\n const currentView = (value.initialCameraView as string) || 'perspective'\n const fov = Number(value.fov ?? 45)\n const near = Number(value.near ?? 0.1)\n const far = Number(value.far ?? 20000)\n\n return html`\n <fieldset>\n <legend>Camera</legend>\n <div class=\"property-grid\">\n <label>Initial View</label>\n <select value-key=\"initialCameraView\">\n ${views.map(\n v => html`<option value=${v.value} ?selected=${currentView === v.value}>${v.label}</option>`\n )}\n </select>\n\n <label>FOV</label>\n <input type=\"number\" value-key=\"fov\" step=\"1\" min=\"1\" max=\"170\" .value=${String(fov)} />\n\n <label>Near</label>\n <input type=\"number\" value-key=\"near\" step=\"0.1\" min=\"0.01\" .value=${String(near)} />\n\n <label>Far</label>\n <input type=\"number\" value-key=\"far\" step=\"100\" min=\"1\" .value=${String(far)} />\n </div>\n\n <div class=\"camera-actions\">\n <button type=\"button\" @click=${this._onSaveCameraView}>Save Current View</button>\n </div>\n </fieldset>\n `\n }\n\n /**\n * 현재 3D viewport의 카메라 상태를 모델에 저장한다.\n * scene의 getCameraState를 호출하여 view/cameraX/cameraY/cameraZ를 얻어 property-change로 전파.\n */\n private _onSaveCameraView() {\n const cap = (this.scene?.rootContainer as any)?.model_layer?._threeCapability\n if (!cap?.getCameraState) return\n const state = cap.getCameraState()\n if (!state) return\n\n this.dispatchEvent(\n new CustomEvent('property-change', {\n bubbles: true,\n composed: true,\n detail: {\n initialCameraView: state.view,\n cameraX: state.cameraX,\n cameraY: state.cameraY,\n cameraZ: state.cameraZ\n }\n })\n )\n }\n\n /**\n * Scene placement 모드 선택 — zPos 해석과 볼륨 origin 방향을 씬 전체에 일관 적용.\n * floor : zPos=바닥 높이, 볼륨이 위로 쌓임 (공장/창고/건축)\n * space : zPos=볼륨 중심 Y, 바닥 개념 없음 (우주/추상/전시)\n * inverted: zPos=천장, 볼륨이 아래로 매달림 (천장 설비, 베타)\n */\n private _renderPlacement(value: Properties) {\n const options = [\n { value: 'floor', label: 'Floor (default)' },\n { value: 'space', label: 'Space' },\n { value: 'inverted', label: 'Inverted (beta)' }\n ]\n const current = (value.placement as string) || 'floor'\n\n return html`\n <fieldset>\n <legend>Placement</legend>\n <div class=\"property-grid\">\n <label>Mode</label>\n <select value-key=\"placement\">\n ${options.map(\n o => html`<option value=${o.value} ?selected=${current === o.value}>${o.label}</option>`\n )}\n </select>\n </div>\n </fieldset>\n `\n }\n\n private _renderMode(value: Properties) {\n return html`\n <fieldset>\n <legend>3D Mode</legend>\n <div class=\"property-grid\">\n <input id=\"cb-threed\" type=\"checkbox\" value-key=\"threed\" .checked=${!!value.threed} />\n <label for=\"cb-threed\"><ox-i18n msgid=\"label.start-in-3d\">Start in 3D</ox-i18n></label>\n\n <label>Viewer Auto</label>\n <select value-key=\"cameraAutoPlay\">\n ${[\n { value: '', label: 'None' },\n { value: 'orbit', label: 'Orbit' },\n { value: 'play', label: 'Play Bookmarks' }\n ].map(\n o =>\n html`<option value=${o.value} ?selected=${(value.cameraAutoPlay || '') === o.value}>\n ${o.label}\n </option>`\n )}\n </select>\n\n <input\n id=\"cb-floor-constraint\"\n type=\"checkbox\"\n value-key=\"cameraFloorConstraint\"\n .checked=${!!value.cameraFloorConstraint}\n />\n <label for=\"cb-floor-constraint\"><ox-i18n msgid=\"label.keep-above-ground\">Keep Above Ground</ox-i18n></label>\n </div>\n </fieldset>\n `\n }\n\n private _renderRenderer(value: Properties) {\n const exposure = Number(value.exposure ?? 1.2)\n return html`\n <fieldset>\n <legend>Renderer</legend>\n <div class=\"property-grid\">\n <input id=\"cb-antialias\" type=\"checkbox\" value-key=\"antialias\" .checked=${value.antialias !== false} />\n <label for=\"cb-antialias\">Anti-alias</label>\n\n <label>Precision</label>\n <select value-key=\"precision\">\n ${[\n { value: 'highp', label: 'High' },\n { value: 'mediump', label: 'Medium' },\n { value: 'lowp', label: 'Low' }\n ].map(\n o =>\n html`<option value=${o.value} ?selected=${(value.precision || 'highp') === o.value}>\n ${o.label}\n </option>`\n )}\n </select>\n\n <label>Exposure</label>\n <div class=\"range-with-value\">\n <input\n type=\"range\"\n min=\"0.3\"\n max=\"2.5\"\n step=\"0.05\"\n value-key=\"exposure\"\n .value=${String(exposure)}\n />\n <span>${exposure.toFixed(2)}</span>\n </div>\n </div>\n </fieldset>\n `\n }\n\n private _renderSky(value: Properties) {\n const skyOptions = [\n { value: '', label: 'None' },\n { value: 'color', label: 'Color' },\n { value: 'studio', label: 'Studio' },\n { value: 'warehouse', label: 'Warehouse' },\n { value: 'factory', label: 'Factory' },\n { value: 'office', label: 'Office' },\n { value: 'home', label: 'Home' },\n ]\n\n return html`\n <fieldset>\n <legend>Sky</legend>\n <div class=\"property-grid\">\n <label>Preset</label>\n <select value-key=\"sky\">\n ${skyOptions.map(\n o => html`<option value=${o.value} ?selected=${(value.sky || '') === o.value}>${o.label}</option>`\n )}\n </select>\n\n ${value.sky === 'color'\n ? html`\n <label>Color</label>\n <ox-input-color value-key=\"skyColor\" .value=${value.skyColor || '#87ceeb'}> </ox-input-color>\n `\n : ''}\n </div>\n </fieldset>\n `\n }\n\n private _renderHemisphereLight(value: Properties) {\n return html`\n <fieldset>\n <legend>Hemisphere Light</legend>\n <div class=\"property-grid\">\n <label>Sky</label>\n <ox-input-color value-key=\"hemiSkyColor\" .value=${value.hemiSkyColor || '#ffffff'}></ox-input-color>\n\n <label>Ground</label>\n <ox-input-color value-key=\"hemiGroundColor\" .value=${value.hemiGroundColor || '#444444'}></ox-input-color>\n\n <label>Intensity</label>\n <div class=\"range-with-value\">\n <input\n type=\"range\"\n min=\"0\"\n max=\"3\"\n step=\"0.1\"\n value-key=\"hemiIntensity\"\n .value=${String(value.hemiIntensity ?? 0.6)}\n />\n <span>${(value.hemiIntensity ?? 0.6).toFixed(1)}</span>\n </div>\n </div>\n </fieldset>\n `\n }\n\n private _renderKeyLight(value: Properties) {\n const followCamera = value.dirLightFollowCamera !== false\n const shadowEnabled = value.dirShadowEnabled !== false\n return html`\n <fieldset>\n <legend>Key Light</legend>\n <div class=\"property-grid\">\n <input\n id=\"cb-dirlight\"\n type=\"checkbox\"\n value-key=\"dirLightEnabled\"\n .checked=${value.dirLightEnabled !== false}\n />\n <label for=\"cb-dirlight\">Enabled</label>\n\n <label>Color</label>\n <ox-input-color value-key=\"dirLightColor\" .value=${value.dirLightColor || '#ffffff'}> </ox-input-color>\n\n <label>Intensity</label>\n <div class=\"range-with-value\">\n <input\n type=\"range\"\n min=\"0\"\n max=\"3\"\n step=\"0.1\"\n value-key=\"dirLightIntensity\"\n .value=${String(value.dirLightIntensity ?? 0.5)}\n />\n <span>${(value.dirLightIntensity ?? 0.5).toFixed(1)}</span>\n </div>\n\n <input\n id=\"cb-dirlight-follow\"\n type=\"checkbox\"\n value-key=\"dirLightFollowCamera\"\n .checked=${followCamera}\n />\n <label for=\"cb-dirlight-follow\">Follow Camera</label>\n\n ${!followCamera\n ? html`\n <label>Azimuth</label>\n <div class=\"range-with-value\">\n <input\n type=\"range\"\n min=\"0\"\n max=\"360\"\n step=\"5\"\n value-key=\"dirLightAzimuth\"\n .value=${String(value.dirLightAzimuth ?? 30)}\n />\n <span>${Math.round((value.dirLightAzimuth ?? 30) as number)}°</span>\n </div>\n\n <label>Elevation</label>\n <div class=\"range-with-value\">\n <input\n type=\"range\"\n min=\"0\"\n max=\"90\"\n step=\"5\"\n value-key=\"dirLightElevation\"\n .value=${String(value.dirLightElevation ?? 45)}\n />\n <span>${Math.round((value.dirLightElevation ?? 45) as number)}°</span>\n </div>\n `\n : ''}\n\n <input\n id=\"cb-dirlight-shadow\"\n type=\"checkbox\"\n value-key=\"dirShadowEnabled\"\n .checked=${shadowEnabled}\n />\n <label for=\"cb-dirlight-shadow\">Cast Shadow</label>\n\n ${shadowEnabled\n ? html`\n <label>Shadow Bias</label>\n <div class=\"range-with-value\">\n <input\n type=\"range\"\n min=\"-0.01\"\n max=\"0.01\"\n step=\"0.0001\"\n value-key=\"dirShadowBias\"\n .value=${String(value.dirShadowBias ?? -0.0005)}\n />\n <span>${(value.dirShadowBias ?? -0.0005).toFixed(4)}</span>\n </div>\n `\n : ''}\n </div>\n </fieldset>\n `\n }\n\n private _renderLightingPresets() {\n return html`\n <fieldset>\n <legend>Lighting Presets</legend>\n <div class=\"property-grid\">\n <label>Preset</label>\n <select @change=${this._onPresetChange}>\n <option value=\"\" selected>Select...</option>\n ${Object.keys(LIGHTING_PRESETS).map(\n name => html`<option value=${name}>${name}</option>`\n )}\n </select>\n </div>\n </fieldset>\n `\n }\n\n private _onPresetChange(e: Event) {\n const select = e.target as HTMLSelectElement\n const name = select.value\n if (!name) return\n const preset = LIGHTING_PRESETS[name]\n if (preset) this._applyLightingPreset(preset)\n // 동일 preset을 다시 선택할 수 있도록 초기값으로 리셋\n select.value = ''\n }\n\n private _renderFloor(value: Properties) {\n return html`\n <property-material3d\n legend=\"Floor Material\"\n .value=${value.floorMaterial3d || { receiveShadow: true }}\n @property-change=${this._onFloorMaterialChange}\n >\n </property-material3d>\n `\n }\n\n private _applyLightingPreset(values: Record<string, unknown>) {\n this.dispatchEvent(\n new CustomEvent('property-change', {\n bubbles: true,\n composed: true,\n detail: values\n })\n )\n }\n\n private _onFloorMaterialChange(e: CustomEvent) {\n e.stopPropagation()\n this.dispatchEvent(\n new CustomEvent('property-change', {\n bubbles: true,\n composed: true,\n detail: { floorMaterial3d: e.detail.material3d }\n })\n )\n }\n\n}\n"]}
|