@operato/property-panel 10.0.0-beta.36 → 10.0.0-beta.39
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/CHANGELOG.md
CHANGED
|
@@ -3,6 +3,30 @@
|
|
|
3
3
|
All notable changes to this project will be documented in this file.
|
|
4
4
|
See [Conventional Commits](https://conventionalcommits.org) for commit guidelines.
|
|
5
5
|
|
|
6
|
+
## [10.0.0-beta.39](https://github.com/hatiolab/operato/compare/v10.0.0-beta.38...v10.0.0-beta.39) (2026-04-18)
|
|
7
|
+
|
|
8
|
+
|
|
9
|
+
### :rocket: New Features
|
|
10
|
+
|
|
11
|
+
* **property-panel:** hemisphere 색상 편집 + key light 방향/그림자 컨트롤 ([d0cc346](https://github.com/hatiolab/operato/commit/d0cc34651460e0b0d8aa290f0897c75aa7fb3fc7))
|
|
12
|
+
* **property-panel:** lighting preset UI 개선 — 값 범위 확장 + 버튼→select 전환 ([b866db9](https://github.com/hatiolab/operato/commit/b866db9a2871573095b415d0ead63401ae336c89)), closes [#ffaa55](https://github.com/hatiolab/operato/issues/ffaa55) [#88](https://github.com/hatiolab/operato/issues/88)
|
|
13
|
+
|
|
14
|
+
|
|
15
|
+
### :house: Code Refactoring
|
|
16
|
+
|
|
17
|
+
* **property-panel:** scene3d 탭에서 bookmarks 섹션 제거 ([50d12de](https://github.com/hatiolab/operato/commit/50d12de7bc20a192503907db05a8506951931206))
|
|
18
|
+
|
|
19
|
+
|
|
20
|
+
|
|
21
|
+
## [10.0.0-beta.38](https://github.com/hatiolab/operato/compare/v10.0.0-beta.37...v10.0.0-beta.38) (2026-04-17)
|
|
22
|
+
|
|
23
|
+
|
|
24
|
+
### :rocket: New Features
|
|
25
|
+
|
|
26
|
+
* **property-panel:** scene3d 탭에 placement 모드 선택 추가 ([5f55786](https://github.com/hatiolab/operato/commit/5f55786500fc07e478b6d94a3518fb21598d7c59))
|
|
27
|
+
|
|
28
|
+
|
|
29
|
+
|
|
6
30
|
## [10.0.0-beta.36](https://github.com/hatiolab/operato/compare/v10.0.0-beta.35...v10.0.0-beta.36) (2026-04-17)
|
|
7
31
|
|
|
8
32
|
**Note:** Version bump only for package @operato/property-panel
|
|
@@ -15,18 +15,20 @@ export declare class PropertyScene3D extends AbstractProperty {
|
|
|
15
15
|
value?: Properties;
|
|
16
16
|
scene: Scene | null;
|
|
17
17
|
render(): import("lit-html").TemplateResult<1>;
|
|
18
|
+
/**
|
|
19
|
+
* Scene placement 모드 선택 — zPos 해석과 볼륨 origin 방향을 씬 전체에 일관 적용.
|
|
20
|
+
* floor : zPos=바닥 높이, 볼륨이 위로 쌓임 (공장/창고/건축)
|
|
21
|
+
* space : zPos=볼륨 중심 Y, 바닥 개념 없음 (우주/추상/전시)
|
|
22
|
+
* inverted: zPos=천장, 볼륨이 아래로 매달림 (천장 설비, 베타)
|
|
23
|
+
*/
|
|
24
|
+
private _renderPlacement;
|
|
18
25
|
private _renderMode;
|
|
19
|
-
private _renderBookmarks;
|
|
20
|
-
private _longPressTimer?;
|
|
21
|
-
private _pressTarget?;
|
|
22
|
-
private _onBookmarkMouseDown;
|
|
23
|
-
private _onBookmarkMouseUp;
|
|
24
|
-
private _bookmarkAction;
|
|
25
26
|
private _renderRenderer;
|
|
26
27
|
private _renderSky;
|
|
27
28
|
private _renderHemisphereLight;
|
|
28
29
|
private _renderKeyLight;
|
|
29
30
|
private _renderLightingPresets;
|
|
31
|
+
private _onPresetChange;
|
|
30
32
|
private _renderFloor;
|
|
31
33
|
private _applyLightingPreset;
|
|
32
34
|
private _onFloorMaterialChange;
|
|
@@ -10,42 +10,14 @@ import { property } from 'lit/decorators.js';
|
|
|
10
10
|
import { PropertyGridStyles } from '@operato/styles/property-grid-styles.js';
|
|
11
11
|
import { AbstractProperty } from '../abstract-property.js';
|
|
12
12
|
const LIGHTING_PRESETS = {
|
|
13
|
-
Neutral: {
|
|
14
|
-
|
|
15
|
-
|
|
16
|
-
|
|
17
|
-
|
|
18
|
-
},
|
|
19
|
-
|
|
20
|
-
|
|
21
|
-
dirLightEnabled: true,
|
|
22
|
-
dirLightColor: '#ffffff',
|
|
23
|
-
dirLightIntensity: 0.6
|
|
24
|
-
},
|
|
25
|
-
Bright: {
|
|
26
|
-
hemiIntensity: 0.8,
|
|
27
|
-
dirLightEnabled: true,
|
|
28
|
-
dirLightColor: '#ffffff',
|
|
29
|
-
dirLightIntensity: 0.7
|
|
30
|
-
},
|
|
31
|
-
Warm: {
|
|
32
|
-
hemiIntensity: 0.5,
|
|
33
|
-
dirLightEnabled: true,
|
|
34
|
-
dirLightColor: '#ffcc88',
|
|
35
|
-
dirLightIntensity: 0.4
|
|
36
|
-
},
|
|
37
|
-
Cool: {
|
|
38
|
-
hemiIntensity: 0.5,
|
|
39
|
-
dirLightEnabled: true,
|
|
40
|
-
dirLightColor: '#cce0ff',
|
|
41
|
-
dirLightIntensity: 0.4
|
|
42
|
-
},
|
|
43
|
-
Flat: {
|
|
44
|
-
hemiIntensity: 0.8,
|
|
45
|
-
dirLightEnabled: false,
|
|
46
|
-
dirLightColor: '#ffffff',
|
|
47
|
-
dirLightIntensity: 0
|
|
48
|
-
}
|
|
13
|
+
Neutral: { hemiIntensity: 1.0, dirLightEnabled: true, dirLightColor: '#ffffff', dirLightIntensity: 1.0 },
|
|
14
|
+
Studio: { hemiIntensity: 0.6, dirLightEnabled: true, dirLightColor: '#ffffff', dirLightIntensity: 1.8 },
|
|
15
|
+
Bright: { hemiIntensity: 2.0, dirLightEnabled: true, dirLightColor: '#ffffff', dirLightIntensity: 2.0 },
|
|
16
|
+
Dim: { hemiIntensity: 0.2, dirLightEnabled: true, dirLightColor: '#fff5e0', dirLightIntensity: 0.5 },
|
|
17
|
+
Warm: { hemiIntensity: 0.8, dirLightEnabled: true, dirLightColor: '#ffaa55', dirLightIntensity: 1.5 },
|
|
18
|
+
Cool: { hemiIntensity: 0.8, dirLightEnabled: true, dirLightColor: '#88bbff', dirLightIntensity: 1.5 },
|
|
19
|
+
Dramatic: { hemiIntensity: 0.15, dirLightEnabled: true, dirLightColor: '#ffffff', dirLightIntensity: 2.5 },
|
|
20
|
+
Flat: { hemiIntensity: 2.0, dirLightEnabled: false, dirLightColor: '#ffffff', dirLightIntensity: 0 }
|
|
49
21
|
};
|
|
50
22
|
/**
|
|
51
23
|
* Scene-level 3D settings for model-layer.
|
|
@@ -59,12 +31,37 @@ export class PropertyScene3D extends AbstractProperty {
|
|
|
59
31
|
render() {
|
|
60
32
|
const value = this.value || {};
|
|
61
33
|
return html `
|
|
62
|
-
${this._renderMode(value)} ${this.
|
|
63
|
-
${this._renderSky(value)}
|
|
34
|
+
${this._renderMode(value)} ${this._renderPlacement(value)}
|
|
35
|
+
${this._renderRenderer(value)} ${this._renderSky(value)}
|
|
64
36
|
${this._renderHemisphereLight(value)} ${this._renderKeyLight(value)} ${this._renderLightingPresets()}
|
|
65
37
|
${this._renderFloor(value)}
|
|
66
38
|
`;
|
|
67
39
|
}
|
|
40
|
+
/**
|
|
41
|
+
* Scene placement 모드 선택 — zPos 해석과 볼륨 origin 방향을 씬 전체에 일관 적용.
|
|
42
|
+
* floor : zPos=바닥 높이, 볼륨이 위로 쌓임 (공장/창고/건축)
|
|
43
|
+
* space : zPos=볼륨 중심 Y, 바닥 개념 없음 (우주/추상/전시)
|
|
44
|
+
* inverted: zPos=천장, 볼륨이 아래로 매달림 (천장 설비, 베타)
|
|
45
|
+
*/
|
|
46
|
+
_renderPlacement(value) {
|
|
47
|
+
const options = [
|
|
48
|
+
{ value: 'floor', label: 'Floor (default)' },
|
|
49
|
+
{ value: 'space', label: 'Space' },
|
|
50
|
+
{ value: 'inverted', label: 'Inverted (beta)' }
|
|
51
|
+
];
|
|
52
|
+
const current = value.placement || 'floor';
|
|
53
|
+
return html `
|
|
54
|
+
<fieldset>
|
|
55
|
+
<legend>Placement</legend>
|
|
56
|
+
<div class="property-grid">
|
|
57
|
+
<label>Mode</label>
|
|
58
|
+
<select value-key="placement">
|
|
59
|
+
${options.map(o => html `<option value=${o.value} ?selected=${current === o.value}>${o.label}</option>`)}
|
|
60
|
+
</select>
|
|
61
|
+
</div>
|
|
62
|
+
</fieldset>
|
|
63
|
+
`;
|
|
64
|
+
}
|
|
68
65
|
_renderMode(value) {
|
|
69
66
|
return html `
|
|
70
67
|
<fieldset>
|
|
@@ -95,82 +92,6 @@ export class PropertyScene3D extends AbstractProperty {
|
|
|
95
92
|
</fieldset>
|
|
96
93
|
`;
|
|
97
94
|
}
|
|
98
|
-
_renderBookmarks(value) {
|
|
99
|
-
const bookmarks = value.cameraBookmarks || [];
|
|
100
|
-
return html `
|
|
101
|
-
<fieldset>
|
|
102
|
-
<legend>Bookmarks</legend>
|
|
103
|
-
<div class="property-grid">
|
|
104
|
-
<div class="bookmark-slots">
|
|
105
|
-
${[1, 2, 3, 4, 5, 6, 7, 8, 9].map(i => {
|
|
106
|
-
const filled = !!bookmarks[i];
|
|
107
|
-
return html `
|
|
108
|
-
<div
|
|
109
|
-
class="bookmark-slot ${filled ? 'filled' : ''}"
|
|
110
|
-
title=${filled ? 'Click: Go / Long-click: Overwrite / Right-click: Delete' : 'Long-click: Save current camera'}
|
|
111
|
-
@click=${(e) => { if (filled) {
|
|
112
|
-
this._bookmarkAction('navigate', i);
|
|
113
|
-
const t = e.currentTarget;
|
|
114
|
-
t.classList.add('saved');
|
|
115
|
-
setTimeout(() => t.classList.remove('saved'), 300);
|
|
116
|
-
} }}
|
|
117
|
-
@contextmenu=${(e) => { e.preventDefault(); if (filled)
|
|
118
|
-
this._bookmarkAction('clear', i); }}
|
|
119
|
-
@mousedown=${(e) => this._onBookmarkMouseDown(e, i)}
|
|
120
|
-
@mouseup=${() => this._onBookmarkMouseUp()}
|
|
121
|
-
@mouseleave=${() => this._onBookmarkMouseUp()}
|
|
122
|
-
>${i}</div>
|
|
123
|
-
`;
|
|
124
|
-
})}
|
|
125
|
-
</div>
|
|
126
|
-
</div>
|
|
127
|
-
</fieldset>
|
|
128
|
-
`;
|
|
129
|
-
}
|
|
130
|
-
_onBookmarkMouseDown(e, index) {
|
|
131
|
-
if (e.button !== 0)
|
|
132
|
-
return;
|
|
133
|
-
const target = e.currentTarget;
|
|
134
|
-
this._pressTarget = target;
|
|
135
|
-
// 롱클릭 시작: filling 애니메이션
|
|
136
|
-
target.classList.add('saving');
|
|
137
|
-
this._longPressTimer = setTimeout(() => {
|
|
138
|
-
this._longPressTimer = undefined;
|
|
139
|
-
target.classList.remove('saving');
|
|
140
|
-
this._bookmarkAction('save', index);
|
|
141
|
-
// 저장 완료 피드백
|
|
142
|
-
target.classList.add('saved');
|
|
143
|
-
setTimeout(() => target.classList.remove('saved'), 300);
|
|
144
|
-
}, 600);
|
|
145
|
-
}
|
|
146
|
-
_onBookmarkMouseUp() {
|
|
147
|
-
if (this._longPressTimer) {
|
|
148
|
-
clearTimeout(this._longPressTimer);
|
|
149
|
-
this._longPressTimer = undefined;
|
|
150
|
-
}
|
|
151
|
-
if (this._pressTarget) {
|
|
152
|
-
this._pressTarget.classList.remove('saving');
|
|
153
|
-
this._pressTarget = undefined;
|
|
154
|
-
}
|
|
155
|
-
}
|
|
156
|
-
_bookmarkAction(action, index) {
|
|
157
|
-
var _a;
|
|
158
|
-
const root = (_a = this.scene) === null || _a === void 0 ? void 0 : _a.root;
|
|
159
|
-
const cap = root === null || root === void 0 ? void 0 : root._threeCapability;
|
|
160
|
-
if (!cap)
|
|
161
|
-
return;
|
|
162
|
-
if (action === 'save') {
|
|
163
|
-
cap.saveCameraToSlot(index);
|
|
164
|
-
}
|
|
165
|
-
else if (action === 'navigate') {
|
|
166
|
-
cap.animateToSlot(index);
|
|
167
|
-
}
|
|
168
|
-
else if (action === 'clear') {
|
|
169
|
-
cap.bookmarkManager.clearSlot(index);
|
|
170
|
-
root.set('cameraBookmarks', cap.bookmarkManager.exportSlots());
|
|
171
|
-
}
|
|
172
|
-
this.requestUpdate();
|
|
173
|
-
}
|
|
174
95
|
_renderRenderer(value) {
|
|
175
96
|
return html `
|
|
176
97
|
<fieldset>
|
|
@@ -228,6 +149,12 @@ export class PropertyScene3D extends AbstractProperty {
|
|
|
228
149
|
<fieldset>
|
|
229
150
|
<legend>Hemisphere Light</legend>
|
|
230
151
|
<div class="property-grid">
|
|
152
|
+
<label>Sky</label>
|
|
153
|
+
<ox-input-color value-key="hemiSkyColor" .value=${value.hemiSkyColor || '#ffffff'}></ox-input-color>
|
|
154
|
+
|
|
155
|
+
<label>Ground</label>
|
|
156
|
+
<ox-input-color value-key="hemiGroundColor" .value=${value.hemiGroundColor || '#444444'}></ox-input-color>
|
|
157
|
+
|
|
231
158
|
<label>Intensity</label>
|
|
232
159
|
<div class="range-with-value">
|
|
233
160
|
<input
|
|
@@ -245,7 +172,9 @@ export class PropertyScene3D extends AbstractProperty {
|
|
|
245
172
|
`;
|
|
246
173
|
}
|
|
247
174
|
_renderKeyLight(value) {
|
|
248
|
-
var _a, _b;
|
|
175
|
+
var _a, _b, _c, _d, _e, _f, _g, _h;
|
|
176
|
+
const followCamera = value.dirLightFollowCamera !== false;
|
|
177
|
+
const shadowEnabled = value.dirShadowEnabled !== false;
|
|
249
178
|
return html `
|
|
250
179
|
<fieldset>
|
|
251
180
|
<legend>Key Light</legend>
|
|
@@ -273,6 +202,69 @@ export class PropertyScene3D extends AbstractProperty {
|
|
|
273
202
|
/>
|
|
274
203
|
<span>${((_b = value.dirLightIntensity) !== null && _b !== void 0 ? _b : 0.5).toFixed(1)}</span>
|
|
275
204
|
</div>
|
|
205
|
+
|
|
206
|
+
<input
|
|
207
|
+
id="cb-dirlight-follow"
|
|
208
|
+
type="checkbox"
|
|
209
|
+
value-key="dirLightFollowCamera"
|
|
210
|
+
.checked=${followCamera}
|
|
211
|
+
/>
|
|
212
|
+
<label for="cb-dirlight-follow">Follow Camera</label>
|
|
213
|
+
|
|
214
|
+
${!followCamera
|
|
215
|
+
? html `
|
|
216
|
+
<label>Azimuth</label>
|
|
217
|
+
<div class="range-with-value">
|
|
218
|
+
<input
|
|
219
|
+
type="range"
|
|
220
|
+
min="0"
|
|
221
|
+
max="360"
|
|
222
|
+
step="5"
|
|
223
|
+
value-key="dirLightAzimuth"
|
|
224
|
+
.value=${String((_c = value.dirLightAzimuth) !== null && _c !== void 0 ? _c : 30)}
|
|
225
|
+
/>
|
|
226
|
+
<span>${Math.round(((_d = value.dirLightAzimuth) !== null && _d !== void 0 ? _d : 30))}°</span>
|
|
227
|
+
</div>
|
|
228
|
+
|
|
229
|
+
<label>Elevation</label>
|
|
230
|
+
<div class="range-with-value">
|
|
231
|
+
<input
|
|
232
|
+
type="range"
|
|
233
|
+
min="0"
|
|
234
|
+
max="90"
|
|
235
|
+
step="5"
|
|
236
|
+
value-key="dirLightElevation"
|
|
237
|
+
.value=${String((_e = value.dirLightElevation) !== null && _e !== void 0 ? _e : 45)}
|
|
238
|
+
/>
|
|
239
|
+
<span>${Math.round(((_f = value.dirLightElevation) !== null && _f !== void 0 ? _f : 45))}°</span>
|
|
240
|
+
</div>
|
|
241
|
+
`
|
|
242
|
+
: ''}
|
|
243
|
+
|
|
244
|
+
<input
|
|
245
|
+
id="cb-dirlight-shadow"
|
|
246
|
+
type="checkbox"
|
|
247
|
+
value-key="dirShadowEnabled"
|
|
248
|
+
.checked=${shadowEnabled}
|
|
249
|
+
/>
|
|
250
|
+
<label for="cb-dirlight-shadow">Cast Shadow</label>
|
|
251
|
+
|
|
252
|
+
${shadowEnabled
|
|
253
|
+
? html `
|
|
254
|
+
<label>Shadow Bias</label>
|
|
255
|
+
<div class="range-with-value">
|
|
256
|
+
<input
|
|
257
|
+
type="range"
|
|
258
|
+
min="-0.01"
|
|
259
|
+
max="0.01"
|
|
260
|
+
step="0.0001"
|
|
261
|
+
value-key="dirShadowBias"
|
|
262
|
+
.value=${String((_g = value.dirShadowBias) !== null && _g !== void 0 ? _g : -0.0005)}
|
|
263
|
+
/>
|
|
264
|
+
<span>${((_h = value.dirShadowBias) !== null && _h !== void 0 ? _h : -0.0005).toFixed(4)}</span>
|
|
265
|
+
</div>
|
|
266
|
+
`
|
|
267
|
+
: ''}
|
|
276
268
|
</div>
|
|
277
269
|
</fieldset>
|
|
278
270
|
`;
|
|
@@ -282,13 +274,26 @@ export class PropertyScene3D extends AbstractProperty {
|
|
|
282
274
|
<fieldset>
|
|
283
275
|
<legend>Lighting Presets</legend>
|
|
284
276
|
<div class="property-grid">
|
|
285
|
-
<
|
|
286
|
-
|
|
287
|
-
|
|
277
|
+
<label>Preset</label>
|
|
278
|
+
<select @change=${this._onPresetChange}>
|
|
279
|
+
<option value="" selected>Select...</option>
|
|
280
|
+
${Object.keys(LIGHTING_PRESETS).map(name => html `<option value=${name}>${name}</option>`)}
|
|
281
|
+
</select>
|
|
288
282
|
</div>
|
|
289
283
|
</fieldset>
|
|
290
284
|
`;
|
|
291
285
|
}
|
|
286
|
+
_onPresetChange(e) {
|
|
287
|
+
const select = e.target;
|
|
288
|
+
const name = select.value;
|
|
289
|
+
if (!name)
|
|
290
|
+
return;
|
|
291
|
+
const preset = LIGHTING_PRESETS[name];
|
|
292
|
+
if (preset)
|
|
293
|
+
this._applyLightingPreset(preset);
|
|
294
|
+
// 동일 preset을 다시 선택할 수 있도록 초기값으로 리셋
|
|
295
|
+
select.value = '';
|
|
296
|
+
}
|
|
292
297
|
_renderFloor(value) {
|
|
293
298
|
return html `
|
|
294
299
|
<property-material3d
|
|
@@ -318,30 +323,6 @@ export class PropertyScene3D extends AbstractProperty {
|
|
|
318
323
|
PropertyScene3D.styles = [
|
|
319
324
|
PropertyGridStyles,
|
|
320
325
|
css `
|
|
321
|
-
.preset-buttons {
|
|
322
|
-
grid-column: 1 / -1;
|
|
323
|
-
display: flex;
|
|
324
|
-
flex-wrap: wrap;
|
|
325
|
-
gap: 4px;
|
|
326
|
-
padding: 2px 0;
|
|
327
|
-
}
|
|
328
|
-
|
|
329
|
-
.preset-buttons button {
|
|
330
|
-
flex: 1;
|
|
331
|
-
min-width: 60px;
|
|
332
|
-
padding: 4px 6px;
|
|
333
|
-
border: 1px solid var(--md-sys-color-outline, #ccc);
|
|
334
|
-
border-radius: 4px;
|
|
335
|
-
background: var(--md-sys-color-surface, #fff);
|
|
336
|
-
color: var(--md-sys-color-on-surface, #333);
|
|
337
|
-
font-size: 11px;
|
|
338
|
-
cursor: pointer;
|
|
339
|
-
}
|
|
340
|
-
|
|
341
|
-
.preset-buttons button:hover {
|
|
342
|
-
background: var(--md-sys-color-primary-container, #e0e0e0);
|
|
343
|
-
}
|
|
344
|
-
|
|
345
326
|
.range-with-value {
|
|
346
327
|
grid-column: 9 / -1;
|
|
347
328
|
display: flex;
|
|
@@ -363,63 +344,6 @@ PropertyScene3D.styles = [
|
|
|
363
344
|
color: var(--md-sys-color-on-secondary-container);
|
|
364
345
|
}
|
|
365
346
|
|
|
366
|
-
.bookmark-slots {
|
|
367
|
-
grid-column: 1 / -1;
|
|
368
|
-
display: grid;
|
|
369
|
-
grid-template-columns: repeat(9, 1fr);
|
|
370
|
-
gap: 2px;
|
|
371
|
-
padding: 4px 0 0;
|
|
372
|
-
}
|
|
373
|
-
|
|
374
|
-
.bookmark-slot {
|
|
375
|
-
display: flex;
|
|
376
|
-
align-items: center;
|
|
377
|
-
justify-content: center;
|
|
378
|
-
height: 24px;
|
|
379
|
-
border-radius: 3px;
|
|
380
|
-
font-size: 11px;
|
|
381
|
-
font-weight: 600;
|
|
382
|
-
cursor: pointer;
|
|
383
|
-
color: var(--md-sys-color-outline, #999);
|
|
384
|
-
background: var(--md-sys-color-surface-variant, #f0f0f0);
|
|
385
|
-
border: 1px solid transparent;
|
|
386
|
-
user-select: none;
|
|
387
|
-
transition: all 0.12s ease;
|
|
388
|
-
}
|
|
389
|
-
|
|
390
|
-
.bookmark-slot:hover {
|
|
391
|
-
background: var(--md-sys-color-secondary-container, #e0e0e0);
|
|
392
|
-
}
|
|
393
|
-
|
|
394
|
-
.bookmark-slot.filled {
|
|
395
|
-
color: var(--md-sys-color-primary, #6750A4);
|
|
396
|
-
background: var(--md-sys-color-primary-container, #EADDFF);
|
|
397
|
-
border-color: var(--md-sys-color-primary, #6750A4);
|
|
398
|
-
font-weight: 700;
|
|
399
|
-
}
|
|
400
|
-
|
|
401
|
-
.bookmark-slot:active {
|
|
402
|
-
transform: scale(0.9);
|
|
403
|
-
}
|
|
404
|
-
|
|
405
|
-
.bookmark-slot.saving {
|
|
406
|
-
animation: bookmark-fill 0.6s linear forwards;
|
|
407
|
-
}
|
|
408
|
-
|
|
409
|
-
@keyframes bookmark-fill {
|
|
410
|
-
from { box-shadow: inset 24px 0 0 0 transparent; }
|
|
411
|
-
to { box-shadow: inset 24px 0 0 0 var(--md-sys-color-primary-container, #EADDFF); }
|
|
412
|
-
}
|
|
413
|
-
|
|
414
|
-
.bookmark-slot.saved {
|
|
415
|
-
animation: bookmark-saved 0.3s ease;
|
|
416
|
-
}
|
|
417
|
-
|
|
418
|
-
@keyframes bookmark-saved {
|
|
419
|
-
0% { transform: scale(1); }
|
|
420
|
-
50% { transform: scale(1.2); }
|
|
421
|
-
100% { transform: scale(1); }
|
|
422
|
-
}
|
|
423
347
|
`
|
|
424
348
|
];
|
|
425
349
|
__decorate([
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"property-scene3d.js","sourceRoot":"","sources":["../../../../src/property-panel/threed/property-scene3d.ts"],"names":[],"mappings":"AAAA;;GAEG;;AAEH,OAAO,kCAAkC,CAAA;AACzC,OAAO,0BAA0B,CAAA;AAEjC,OAAO,0BAA0B,CAAA;AAEjC,OAAO,EAAE,GAAG,EAAE,IAAI,EAAE,MAAM,KAAK,CAAA;AAC/B,OAAO,EAAE,QAAQ,EAAE,MAAM,mBAAmB,CAAA;AAG5C,OAAO,EAAE,kBAAkB,EAAE,MAAM,yCAAyC,CAAA;AAE5E,OAAO,EAAE,gBAAgB,EAAE,MAAM,yBAAyB,CAAA;AAE1D,MAAM,gBAAgB,GAA4C;IAChE,OAAO,EAAE;QACP,aAAa,EAAE,GAAG;QAClB,eAAe,EAAE,IAAI;QACrB,aAAa,EAAE,SAAS;QACxB,iBAAiB,EAAE,GAAG;KACvB;IACD,MAAM,EAAE;QACN,aAAa,EAAE,GAAG;QAClB,eAAe,EAAE,IAAI;QACrB,aAAa,EAAE,SAAS;QACxB,iBAAiB,EAAE,GAAG;KACvB;IACD,MAAM,EAAE;QACN,aAAa,EAAE,GAAG;QAClB,eAAe,EAAE,IAAI;QACrB,aAAa,EAAE,SAAS;QACxB,iBAAiB,EAAE,GAAG;KACvB;IACD,IAAI,EAAE;QACJ,aAAa,EAAE,GAAG;QAClB,eAAe,EAAE,IAAI;QACrB,aAAa,EAAE,SAAS;QACxB,iBAAiB,EAAE,GAAG;KACvB;IACD,IAAI,EAAE;QACJ,aAAa,EAAE,GAAG;QAClB,eAAe,EAAE,IAAI;QACrB,aAAa,EAAE,SAAS;QACxB,iBAAiB,EAAE,GAAG;KACvB;IACD,IAAI,EAAE;QACJ,aAAa,EAAE,GAAG;QAClB,eAAe,EAAE,KAAK;QACtB,aAAa,EAAE,SAAS;QACxB,iBAAiB,EAAE,CAAC;KACrB;CACF,CAAA;AAED;;;GAGG;AACH,MAAM,OAAO,eAAgB,SAAQ,gBAAgB;IAArD;;QA8G8B,UAAK,GAAiB,IAAI,CAAA;IA+RxD,CAAC;IA7RC,MAAM;QACJ,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,IAAI,EAAE,CAAA;QAE9B,OAAO,IAAI,CAAA;QACP,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,IAAI,IAAI,CAAC,gBAAgB,CAAC,KAAK,CAAC,IAAI,IAAI,CAAC,eAAe,CAAC,KAAK,CAAC;QACtF,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC;QACtB,IAAI,CAAC,sBAAsB,CAAC,KAAK,CAAC,IAAI,IAAI,CAAC,eAAe,CAAC,KAAK,CAAC,IAAI,IAAI,CAAC,sBAAsB,EAAE;QAClG,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC;KAC3B,CAAA;IACH,CAAC;IAEO,WAAW,CAAC,KAAiB;QACnC,OAAO,IAAI,CAAA;;;;8EAI+D,CAAC,CAAC,KAAK,CAAC,MAAM;;;;;cAK9E;YACA,EAAE,KAAK,EAAE,EAAE,EAAE,KAAK,EAAE,MAAM,EAAE;YAC5B,EAAE,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,OAAO,EAAE;YAClC,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,gBAAgB,EAAE;SAC3C,CAAC,GAAG,CACH,CAAC,CAAC,EAAE,CACF,IAAI,CAAA,iBAAiB,CAAC,CAAC,KAAK,cAAc,CAAC,KAAK,CAAC,cAAc,IAAI,EAAE,CAAC,KAAK,CAAC,CAAC,KAAK;oBAC9E,CAAC,CAAC,KAAK;0BACD,CACb;;;;;;;uBAOU,CAAC,CAAC,KAAK,CAAC,qBAAqB;;;;;KAK/C,CAAA;IACH,CAAC;IAEO,gBAAgB,CAAC,KAAiB;QACxC,MAAM,SAAS,GAAmB,KAAK,CAAC,eAAe,IAAI,EAAE,CAAA;QAE7D,OAAO,IAAI,CAAA;;;;;UAKL,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE;YACpC,MAAM,MAAM,GAAG,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,CAAA;YAC7B,OAAO,IAAI,CAAA;;qCAEgB,MAAM,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE;sBACrC,MAAM,CAAC,CAAC,CAAC,yDAAyD,CAAC,CAAC,CAAC,iCAAiC;uBACrG,CAAC,CAAa,EAAE,EAAE,GAAG,IAAI,MAAM,EAAE,CAAC;gBAAC,IAAI,CAAC,eAAe,CAAC,UAAU,EAAE,CAAC,CAAC,CAAC;gBAAC,MAAM,CAAC,GAAG,CAAC,CAAC,aAA4B,CAAC;gBAAC,CAAC,CAAC,SAAS,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;gBAAC,UAAU,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,SAAS,CAAC,MAAM,CAAC,OAAO,CAAC,EAAE,GAAG,CAAC,CAAA;YAAC,CAAC,CAAC,CAAC;6BAC5L,CAAC,CAAQ,EAAE,EAAE,GAAG,CAAC,CAAC,cAAc,EAAE,CAAC,CAAC,IAAI,MAAM;gBAAE,IAAI,CAAC,eAAe,CAAC,OAAO,EAAE,CAAC,CAAC,CAAA,CAAC,CAAC;2BACpF,CAAC,CAAa,EAAE,EAAE,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC,EAAE,CAAC,CAAC;yBACpD,GAAG,EAAE,CAAC,IAAI,CAAC,kBAAkB,EAAE;4BAC5B,GAAG,EAAE,CAAC,IAAI,CAAC,kBAAkB,EAAE;eAC5C,CAAC;WACL,CAAA;QACH,CAAC,CAAC;;;;KAIL,CAAA;IACH,CAAC;IAKO,oBAAoB,CAAC,CAAa,EAAE,KAAa;QACvD,IAAI,CAAC,CAAC,MAAM,KAAK,CAAC;YAAE,OAAM;QAC1B,MAAM,MAAM,GAAG,CAAC,CAAC,aAA4B,CAAA;QAC7C,IAAI,CAAC,YAAY,GAAG,MAAM,CAAA;QAE1B,wBAAwB;QACxB,MAAM,CAAC,SAAS,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAA;QAE9B,IAAI,CAAC,eAAe,GAAG,UAAU,CAAC,GAAG,EAAE;YACrC,IAAI,CAAC,eAAe,GAAG,SAAS,CAAA;YAChC,MAAM,CAAC,SAAS,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAA;YACjC,IAAI,CAAC,eAAe,CAAC,MAAM,EAAE,KAAK,CAAC,CAAA;YAEnC,YAAY;YACZ,MAAM,CAAC,SAAS,CAAC,GAAG,CAAC,OAAO,CAAC,CAAA;YAC7B,UAAU,CAAC,GAAG,EAAE,CAAC,MAAM,CAAC,SAAS,CAAC,MAAM,CAAC,OAAO,CAAC,EAAE,GAAG,CAAC,CAAA;QACzD,CAAC,EAAE,GAAG,CAAC,CAAA;IACT,CAAC;IAEO,kBAAkB;QACxB,IAAI,IAAI,CAAC,eAAe,EAAE,CAAC;YACzB,YAAY,CAAC,IAAI,CAAC,eAAe,CAAC,CAAA;YAClC,IAAI,CAAC,eAAe,GAAG,SAAS,CAAA;QAClC,CAAC;QACD,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;YACtB,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAA;YAC5C,IAAI,CAAC,YAAY,GAAG,SAAS,CAAA;QAC/B,CAAC;IACH,CAAC;IAEO,eAAe,CAAC,MAAqC,EAAE,KAAa;;QAC1E,MAAM,IAAI,GAAG,MAAA,IAAI,CAAC,KAAK,0CAAE,IAAW,CAAA;QACpC,MAAM,GAAG,GAAG,IAAI,aAAJ,IAAI,uBAAJ,IAAI,CAAE,gBAAgB,CAAA;QAClC,IAAI,CAAC,GAAG;YAAE,OAAM;QAEhB,IAAI,MAAM,KAAK,MAAM,EAAE,CAAC;YACtB,GAAG,CAAC,gBAAgB,CAAC,KAAK,CAAC,CAAA;QAC7B,CAAC;aAAM,IAAI,MAAM,KAAK,UAAU,EAAE,CAAC;YACjC,GAAG,CAAC,aAAa,CAAC,KAAK,CAAC,CAAA;QAC1B,CAAC;aAAM,IAAI,MAAM,KAAK,OAAO,EAAE,CAAC;YAC9B,GAAG,CAAC,eAAe,CAAC,SAAS,CAAC,KAAK,CAAC,CAAA;YACpC,IAAI,CAAC,GAAG,CAAC,iBAAiB,EAAE,GAAG,CAAC,eAAe,CAAC,WAAW,EAAE,CAAC,CAAA;QAChE,CAAC;QAED,IAAI,CAAC,aAAa,EAAE,CAAA;IACtB,CAAC;IAEO,eAAe,CAAC,KAAiB;QACvC,OAAO,IAAI,CAAA;;;;oFAIqE,KAAK,CAAC,SAAS,KAAK,KAAK;;;;;cAK/F;YACA,EAAE,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,MAAM,EAAE;YACjC,EAAE,KAAK,EAAE,SAAS,EAAE,KAAK,EAAE,QAAQ,EAAE;YACrC,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,KAAK,EAAE;SAChC,CAAC,GAAG,CACH,CAAC,CAAC,EAAE,CACF,IAAI,CAAA,iBAAiB,CAAC,CAAC,KAAK,cAAc,CAAC,KAAK,CAAC,SAAS,IAAI,OAAO,CAAC,KAAK,CAAC,CAAC,KAAK;oBAC9E,CAAC,CAAC,KAAK;0BACD,CACb;;;;KAIR,CAAA;IACH,CAAC;IAEO,UAAU,CAAC,KAAiB;QAClC,MAAM,UAAU,GAAG;YACjB,EAAE,KAAK,EAAE,EAAE,EAAE,KAAK,EAAE,MAAM,EAAE;YAC5B,EAAE,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,OAAO,EAAE;YAClC,EAAE,KAAK,EAAE,QAAQ,EAAE,KAAK,EAAE,QAAQ,EAAE;YACpC,EAAE,KAAK,EAAE,WAAW,EAAE,KAAK,EAAE,WAAW,EAAE;YAC1C,EAAE,KAAK,EAAE,SAAS,EAAE,KAAK,EAAE,SAAS,EAAE;YACtC,EAAE,KAAK,EAAE,QAAQ,EAAE,KAAK,EAAE,QAAQ,EAAE;YACpC,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE;SACjC,CAAA;QAED,OAAO,IAAI,CAAA;;;;;;cAMD,UAAU,CAAC,GAAG,CACd,CAAC,CAAC,EAAE,CAAC,IAAI,CAAA,iBAAiB,CAAC,CAAC,KAAK,cAAc,CAAC,KAAK,CAAC,GAAG,IAAI,EAAE,CAAC,KAAK,CAAC,CAAC,KAAK,IAAI,CAAC,CAAC,KAAK,WAAW,CACnG;;;YAGD,KAAK,CAAC,GAAG,KAAK,OAAO;YACrB,CAAC,CAAC,IAAI,CAAA;;8DAE4C,KAAK,CAAC,QAAQ,IAAI,SAAS;eAC1E;YACH,CAAC,CAAC,EAAE;;;KAGX,CAAA;IACH,CAAC;IAEO,sBAAsB,CAAC,KAAiB;;QAC9C,OAAO,IAAI,CAAA;;;;;;;;;;;;uBAYQ,MAAM,CAAC,MAAA,KAAK,CAAC,aAAa,mCAAI,GAAG,CAAC;;oBAErC,CAAC,MAAA,KAAK,CAAC,aAAa,mCAAI,GAAG,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC;;;;KAItD,CAAA;IACH,CAAC;IAEO,eAAe,CAAC,KAAiB;;QACvC,OAAO,IAAI,CAAA;;;;;;;;uBAQQ,KAAK,CAAC,eAAe,KAAK,KAAK;;;;;6DAKO,KAAK,CAAC,aAAa,IAAI,SAAS;;;;;;;;;;uBAUtE,MAAM,CAAC,MAAA,KAAK,CAAC,iBAAiB,mCAAI,GAAG,CAAC;;oBAEzC,CAAC,MAAA,KAAK,CAAC,iBAAiB,mCAAI,GAAG,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC;;;;KAI1D,CAAA;IACH,CAAC;IAEO,sBAAsB;QAC5B,OAAO,IAAI,CAAA;;;;;cAKD,MAAM,CAAC,OAAO,CAAC,gBAAgB,CAAC,CAAC,GAAG,CACpC,CAAC,CAAC,IAAI,EAAE,MAAM,CAAC,EAAE,EAAE,CACjB,IAAI,CAAA,kBAAkB,GAAG,EAAE,CAAC,IAAI,CAAC,oBAAoB,CAAC,MAAM,CAAC,IAAI,IAAI,WAAW,CACnF;;;;KAIR,CAAA;IACH,CAAC;IAEO,YAAY,CAAC,KAAiB;QACpC,OAAO,IAAI,CAAA;;;iBAGE,KAAK,CAAC,eAAe,IAAI,EAAE,aAAa,EAAE,IAAI,EAAE;2BACtC,IAAI,CAAC,sBAAsB;;;KAGjD,CAAA;IACH,CAAC;IAEO,oBAAoB,CAAC,MAA+B;QAC1D,IAAI,CAAC,aAAa,CAChB,IAAI,WAAW,CAAC,iBAAiB,EAAE;YACjC,OAAO,EAAE,IAAI;YACb,QAAQ,EAAE,IAAI;YACd,MAAM,EAAE,MAAM;SACf,CAAC,CACH,CAAA;IACH,CAAC;IAEO,sBAAsB,CAAC,CAAc;QAC3C,CAAC,CAAC,eAAe,EAAE,CAAA;QACnB,IAAI,CAAC,aAAa,CAChB,IAAI,WAAW,CAAC,iBAAiB,EAAE;YACjC,OAAO,EAAE,IAAI;YACb,QAAQ,EAAE,IAAI;YACd,MAAM,EAAE,EAAE,eAAe,EAAE,CAAC,CAAC,MAAM,CAAC,UAAU,EAAE;SACjD,CAAC,CACH,CAAA;IACH,CAAC;;AA1YM,sBAAM,GAAG;IACd,kBAAkB;IAClB,GAAG,CAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;KAuGF;CACF,AA1GY,CA0GZ;AAE2B;IAA3B,QAAQ,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC;8CAAmB;AAClB;IAA3B,QAAQ,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC;8CAA2B","sourcesContent":["/**\n * @license Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport '@operato/input/ox-input-color.js'\nimport '@operato/i18n/ox-i18n.js'\n\nimport './property-material3d.js'\n\nimport { css, html } from 'lit'\nimport { property } from 'lit/decorators.js'\n\nimport { Properties, Scene } from '@hatiolab/things-scene'\nimport { PropertyGridStyles } from '@operato/styles/property-grid-styles.js'\n\nimport { AbstractProperty } from '../abstract-property.js'\n\nconst LIGHTING_PRESETS: Record<string, Record<string, unknown>> = {\n Neutral: {\n hemiIntensity: 0.6,\n dirLightEnabled: true,\n dirLightColor: '#ffffff',\n dirLightIntensity: 0.5\n },\n Studio: {\n hemiIntensity: 0.5,\n dirLightEnabled: true,\n dirLightColor: '#ffffff',\n dirLightIntensity: 0.6\n },\n Bright: {\n hemiIntensity: 0.8,\n dirLightEnabled: true,\n dirLightColor: '#ffffff',\n dirLightIntensity: 0.7\n },\n Warm: {\n hemiIntensity: 0.5,\n dirLightEnabled: true,\n dirLightColor: '#ffcc88',\n dirLightIntensity: 0.4\n },\n Cool: {\n hemiIntensity: 0.5,\n dirLightEnabled: true,\n dirLightColor: '#cce0ff',\n dirLightIntensity: 0.4\n },\n Flat: {\n hemiIntensity: 0.8,\n dirLightEnabled: false,\n dirLightColor: '#ffffff',\n dirLightIntensity: 0\n }\n}\n\n/**\n * Scene-level 3D settings for model-layer.\n * Includes 3D mode, camera, renderer, lighting, presets, and floor configuration.\n */\nexport class PropertyScene3D extends AbstractProperty {\n static styles = [\n PropertyGridStyles,\n css`\n .preset-buttons {\n grid-column: 1 / -1;\n display: flex;\n flex-wrap: wrap;\n gap: 4px;\n padding: 2px 0;\n }\n\n .preset-buttons button {\n flex: 1;\n min-width: 60px;\n padding: 4px 6px;\n border: 1px solid var(--md-sys-color-outline, #ccc);\n border-radius: 4px;\n background: var(--md-sys-color-surface, #fff);\n color: var(--md-sys-color-on-surface, #333);\n font-size: 11px;\n cursor: pointer;\n }\n\n .preset-buttons button:hover {\n background: var(--md-sys-color-primary-container, #e0e0e0);\n }\n\n .range-with-value {\n grid-column: 9 / -1;\n display: flex;\n align-items: center;\n gap: 4px;\n }\n\n .range-with-value input[type='range'] {\n flex: 1;\n border: none;\n background: transparent;\n padding: 0;\n }\n\n .range-with-value span {\n min-width: 2.5em;\n text-align: right;\n font-size: 11px;\n color: var(--md-sys-color-on-secondary-container);\n }\n\n .bookmark-slots {\n grid-column: 1 / -1;\n display: grid;\n grid-template-columns: repeat(9, 1fr);\n gap: 2px;\n padding: 4px 0 0;\n }\n\n .bookmark-slot {\n display: flex;\n align-items: center;\n justify-content: center;\n height: 24px;\n border-radius: 3px;\n font-size: 11px;\n font-weight: 600;\n cursor: pointer;\n color: var(--md-sys-color-outline, #999);\n background: var(--md-sys-color-surface-variant, #f0f0f0);\n border: 1px solid transparent;\n user-select: none;\n transition: all 0.12s ease;\n }\n\n .bookmark-slot:hover {\n background: var(--md-sys-color-secondary-container, #e0e0e0);\n }\n\n .bookmark-slot.filled {\n color: var(--md-sys-color-primary, #6750A4);\n background: var(--md-sys-color-primary-container, #EADDFF);\n border-color: var(--md-sys-color-primary, #6750A4);\n font-weight: 700;\n }\n\n .bookmark-slot:active {\n transform: scale(0.9);\n }\n\n .bookmark-slot.saving {\n animation: bookmark-fill 0.6s linear forwards;\n }\n\n @keyframes bookmark-fill {\n from { box-shadow: inset 24px 0 0 0 transparent; }\n to { box-shadow: inset 24px 0 0 0 var(--md-sys-color-primary-container, #EADDFF); }\n }\n\n .bookmark-slot.saved {\n animation: bookmark-saved 0.3s ease;\n }\n\n @keyframes bookmark-saved {\n 0% { transform: scale(1); }\n 50% { transform: scale(1.2); }\n 100% { transform: scale(1); }\n }\n `\n ]\n\n @property({ type: Object }) value?: Properties\n @property({ type: Object }) scene: Scene | null = null\n\n render() {\n const value = this.value || {}\n\n return html`\n ${this._renderMode(value)} ${this._renderBookmarks(value)} ${this._renderRenderer(value)}\n ${this._renderSky(value)}\n ${this._renderHemisphereLight(value)} ${this._renderKeyLight(value)} ${this._renderLightingPresets()}\n ${this._renderFloor(value)}\n `\n }\n\n private _renderMode(value: Properties) {\n return html`\n <fieldset>\n <legend>3D Mode</legend>\n <div class=\"property-grid\">\n <input id=\"cb-threed\" type=\"checkbox\" value-key=\"threed\" .checked=${!!value.threed} />\n <label for=\"cb-threed\"><ox-i18n msgid=\"label.start-in-3d\">Start in 3D</ox-i18n></label>\n\n <label>Viewer Auto</label>\n <select value-key=\"cameraAutoPlay\">\n ${[\n { value: '', label: 'None' },\n { value: 'orbit', label: 'Orbit' },\n { value: 'play', label: 'Play Bookmarks' }\n ].map(\n o =>\n html`<option value=${o.value} ?selected=${(value.cameraAutoPlay || '') === o.value}>\n ${o.label}\n </option>`\n )}\n </select>\n\n <input\n id=\"cb-floor-constraint\"\n type=\"checkbox\"\n value-key=\"cameraFloorConstraint\"\n .checked=${!!value.cameraFloorConstraint}\n />\n <label for=\"cb-floor-constraint\"><ox-i18n msgid=\"label.keep-above-ground\">Keep Above Ground</ox-i18n></label>\n </div>\n </fieldset>\n `\n }\n\n private _renderBookmarks(value: Properties) {\n const bookmarks: (any | null)[] = value.cameraBookmarks || []\n\n return html`\n <fieldset>\n <legend>Bookmarks</legend>\n <div class=\"property-grid\">\n <div class=\"bookmark-slots\">\n ${[1, 2, 3, 4, 5, 6, 7, 8, 9].map(i => {\n const filled = !!bookmarks[i]\n return html`\n <div\n class=\"bookmark-slot ${filled ? 'filled' : ''}\"\n title=${filled ? 'Click: Go / Long-click: Overwrite / Right-click: Delete' : 'Long-click: Save current camera'}\n @click=${(e: MouseEvent) => { if (filled) { this._bookmarkAction('navigate', i); const t = e.currentTarget as HTMLElement; t.classList.add('saved'); setTimeout(() => t.classList.remove('saved'), 300) } }}\n @contextmenu=${(e: Event) => { e.preventDefault(); if (filled) this._bookmarkAction('clear', i) }}\n @mousedown=${(e: MouseEvent) => this._onBookmarkMouseDown(e, i)}\n @mouseup=${() => this._onBookmarkMouseUp()}\n @mouseleave=${() => this._onBookmarkMouseUp()}\n >${i}</div>\n `\n })}\n </div>\n </div>\n </fieldset>\n `\n }\n\n private _longPressTimer?: ReturnType<typeof setTimeout>\n private _pressTarget?: HTMLElement\n\n private _onBookmarkMouseDown(e: MouseEvent, index: number) {\n if (e.button !== 0) return\n const target = e.currentTarget as HTMLElement\n this._pressTarget = target\n\n // 롱클릭 시작: filling 애니메이션\n target.classList.add('saving')\n\n this._longPressTimer = setTimeout(() => {\n this._longPressTimer = undefined\n target.classList.remove('saving')\n this._bookmarkAction('save', index)\n\n // 저장 완료 피드백\n target.classList.add('saved')\n setTimeout(() => target.classList.remove('saved'), 300)\n }, 600)\n }\n\n private _onBookmarkMouseUp() {\n if (this._longPressTimer) {\n clearTimeout(this._longPressTimer)\n this._longPressTimer = undefined\n }\n if (this._pressTarget) {\n this._pressTarget.classList.remove('saving')\n this._pressTarget = undefined\n }\n }\n\n private _bookmarkAction(action: 'save' | 'navigate' | 'clear', index: number) {\n const root = this.scene?.root as any\n const cap = root?._threeCapability\n if (!cap) return\n\n if (action === 'save') {\n cap.saveCameraToSlot(index)\n } else if (action === 'navigate') {\n cap.animateToSlot(index)\n } else if (action === 'clear') {\n cap.bookmarkManager.clearSlot(index)\n root.set('cameraBookmarks', cap.bookmarkManager.exportSlots())\n }\n\n this.requestUpdate()\n }\n\n private _renderRenderer(value: Properties) {\n return html`\n <fieldset>\n <legend>Renderer</legend>\n <div class=\"property-grid\">\n <input id=\"cb-antialias\" type=\"checkbox\" value-key=\"antialias\" .checked=${value.antialias !== false} />\n <label for=\"cb-antialias\">Anti-alias</label>\n\n <label>Precision</label>\n <select value-key=\"precision\">\n ${[\n { value: 'highp', label: 'High' },\n { value: 'mediump', label: 'Medium' },\n { value: 'lowp', label: 'Low' }\n ].map(\n o =>\n html`<option value=${o.value} ?selected=${(value.precision || 'highp') === o.value}>\n ${o.label}\n </option>`\n )}\n </select>\n </div>\n </fieldset>\n `\n }\n\n private _renderSky(value: Properties) {\n const skyOptions = [\n { value: '', label: 'None' },\n { value: 'color', label: 'Color' },\n { value: 'studio', label: 'Studio' },\n { value: 'warehouse', label: 'Warehouse' },\n { value: 'factory', label: 'Factory' },\n { value: 'office', label: 'Office' },\n { value: 'home', label: 'Home' },\n ]\n\n return html`\n <fieldset>\n <legend>Sky</legend>\n <div class=\"property-grid\">\n <label>Preset</label>\n <select value-key=\"sky\">\n ${skyOptions.map(\n o => html`<option value=${o.value} ?selected=${(value.sky || '') === o.value}>${o.label}</option>`\n )}\n </select>\n\n ${value.sky === 'color'\n ? html`\n <label>Color</label>\n <ox-input-color value-key=\"skyColor\" .value=${value.skyColor || '#87ceeb'}> </ox-input-color>\n `\n : ''}\n </div>\n </fieldset>\n `\n }\n\n private _renderHemisphereLight(value: Properties) {\n return html`\n <fieldset>\n <legend>Hemisphere Light</legend>\n <div class=\"property-grid\">\n <label>Intensity</label>\n <div class=\"range-with-value\">\n <input\n type=\"range\"\n min=\"0\"\n max=\"3\"\n step=\"0.1\"\n value-key=\"hemiIntensity\"\n .value=${String(value.hemiIntensity ?? 0.6)}\n />\n <span>${(value.hemiIntensity ?? 0.6).toFixed(1)}</span>\n </div>\n </div>\n </fieldset>\n `\n }\n\n private _renderKeyLight(value: Properties) {\n return html`\n <fieldset>\n <legend>Key Light</legend>\n <div class=\"property-grid\">\n <input\n id=\"cb-dirlight\"\n type=\"checkbox\"\n value-key=\"dirLightEnabled\"\n .checked=${value.dirLightEnabled !== false}\n />\n <label for=\"cb-dirlight\">Enabled</label>\n\n <label>Color</label>\n <ox-input-color value-key=\"dirLightColor\" .value=${value.dirLightColor || '#ffffff'}> </ox-input-color>\n\n <label>Intensity</label>\n <div class=\"range-with-value\">\n <input\n type=\"range\"\n min=\"0\"\n max=\"3\"\n step=\"0.1\"\n value-key=\"dirLightIntensity\"\n .value=${String(value.dirLightIntensity ?? 0.5)}\n />\n <span>${(value.dirLightIntensity ?? 0.5).toFixed(1)}</span>\n </div>\n </div>\n </fieldset>\n `\n }\n\n private _renderLightingPresets() {\n return html`\n <fieldset>\n <legend>Lighting Presets</legend>\n <div class=\"property-grid\">\n <div class=\"preset-buttons\">\n ${Object.entries(LIGHTING_PRESETS).map(\n ([name, values]) =>\n html`<button @click=${() => this._applyLightingPreset(values)}>${name}</button>`\n )}\n </div>\n </div>\n </fieldset>\n `\n }\n\n private _renderFloor(value: Properties) {\n return html`\n <property-material3d\n legend=\"Floor Material\"\n .value=${value.floorMaterial3d || { receiveShadow: true }}\n @property-change=${this._onFloorMaterialChange}\n >\n </property-material3d>\n `\n }\n\n private _applyLightingPreset(values: Record<string, unknown>) {\n this.dispatchEvent(\n new CustomEvent('property-change', {\n bubbles: true,\n composed: true,\n detail: values\n })\n )\n }\n\n private _onFloorMaterialChange(e: CustomEvent) {\n e.stopPropagation()\n this.dispatchEvent(\n new CustomEvent('property-change', {\n bubbles: true,\n composed: true,\n detail: { floorMaterial3d: e.detail.material3d }\n })\n )\n }\n\n}\n"]}
|
|
1
|
+
{"version":3,"file":"property-scene3d.js","sourceRoot":"","sources":["../../../../src/property-panel/threed/property-scene3d.ts"],"names":[],"mappings":"AAAA;;GAEG;;AAEH,OAAO,kCAAkC,CAAA;AACzC,OAAO,0BAA0B,CAAA;AAEjC,OAAO,0BAA0B,CAAA;AAEjC,OAAO,EAAE,GAAG,EAAE,IAAI,EAAE,MAAM,KAAK,CAAA;AAC/B,OAAO,EAAE,QAAQ,EAAE,MAAM,mBAAmB,CAAA;AAG5C,OAAO,EAAE,kBAAkB,EAAE,MAAM,yCAAyC,CAAA;AAE5E,OAAO,EAAE,gBAAgB,EAAE,MAAM,yBAAyB,CAAA;AAE1D,MAAM,gBAAgB,GAA4C;IAChE,OAAO,EAAG,EAAE,aAAa,EAAE,GAAG,EAAG,eAAe,EAAE,IAAI,EAAG,aAAa,EAAE,SAAS,EAAE,iBAAiB,EAAE,GAAG,EAAE;IAC3G,MAAM,EAAI,EAAE,aAAa,EAAE,GAAG,EAAG,eAAe,EAAE,IAAI,EAAG,aAAa,EAAE,SAAS,EAAE,iBAAiB,EAAE,GAAG,EAAE;IAC3G,MAAM,EAAI,EAAE,aAAa,EAAE,GAAG,EAAG,eAAe,EAAE,IAAI,EAAG,aAAa,EAAE,SAAS,EAAE,iBAAiB,EAAE,GAAG,EAAE;IAC3G,GAAG,EAAO,EAAE,aAAa,EAAE,GAAG,EAAG,eAAe,EAAE,IAAI,EAAG,aAAa,EAAE,SAAS,EAAE,iBAAiB,EAAE,GAAG,EAAE;IAC3G,IAAI,EAAM,EAAE,aAAa,EAAE,GAAG,EAAG,eAAe,EAAE,IAAI,EAAG,aAAa,EAAE,SAAS,EAAE,iBAAiB,EAAE,GAAG,EAAE;IAC3G,IAAI,EAAM,EAAE,aAAa,EAAE,GAAG,EAAG,eAAe,EAAE,IAAI,EAAG,aAAa,EAAE,SAAS,EAAE,iBAAiB,EAAE,GAAG,EAAE;IAC3G,QAAQ,EAAE,EAAE,aAAa,EAAE,IAAI,EAAE,eAAe,EAAE,IAAI,EAAG,aAAa,EAAE,SAAS,EAAE,iBAAiB,EAAE,GAAG,EAAE;IAC3G,IAAI,EAAM,EAAE,aAAa,EAAE,GAAG,EAAG,eAAe,EAAE,KAAK,EAAE,aAAa,EAAE,SAAS,EAAE,iBAAiB,EAAE,CAAC,EAAE;CAC1G,CAAA;AAED;;;GAGG;AACH,MAAM,OAAO,eAAgB,SAAQ,gBAAgB;IAArD;;QA6B8B,UAAK,GAAiB,IAAI,CAAA;IAgUxD,CAAC;IA9TC,MAAM;QACJ,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,IAAI,EAAE,CAAA;QAE9B,OAAO,IAAI,CAAA;QACP,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,IAAI,IAAI,CAAC,gBAAgB,CAAC,KAAK,CAAC;QACvD,IAAI,CAAC,eAAe,CAAC,KAAK,CAAC,IAAI,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC;QACrD,IAAI,CAAC,sBAAsB,CAAC,KAAK,CAAC,IAAI,IAAI,CAAC,eAAe,CAAC,KAAK,CAAC,IAAI,IAAI,CAAC,sBAAsB,EAAE;QAClG,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC;KAC3B,CAAA;IACH,CAAC;IAED;;;;;OAKG;IACK,gBAAgB,CAAC,KAAiB;QACxC,MAAM,OAAO,GAAG;YACd,EAAE,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,iBAAiB,EAAE;YAC5C,EAAE,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,OAAO,EAAE;YAClC,EAAE,KAAK,EAAE,UAAU,EAAE,KAAK,EAAE,iBAAiB,EAAE;SAChD,CAAA;QACD,MAAM,OAAO,GAAI,KAAK,CAAC,SAAoB,IAAI,OAAO,CAAA;QAEtD,OAAO,IAAI,CAAA;;;;;;cAMD,OAAO,CAAC,GAAG,CACX,CAAC,CAAC,EAAE,CAAC,IAAI,CAAA,iBAAiB,CAAC,CAAC,KAAK,cAAc,OAAO,KAAK,CAAC,CAAC,KAAK,IAAI,CAAC,CAAC,KAAK,WAAW,CACzF;;;;KAIR,CAAA;IACH,CAAC;IAEO,WAAW,CAAC,KAAiB;QACnC,OAAO,IAAI,CAAA;;;;8EAI+D,CAAC,CAAC,KAAK,CAAC,MAAM;;;;;cAK9E;YACA,EAAE,KAAK,EAAE,EAAE,EAAE,KAAK,EAAE,MAAM,EAAE;YAC5B,EAAE,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,OAAO,EAAE;YAClC,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,gBAAgB,EAAE;SAC3C,CAAC,GAAG,CACH,CAAC,CAAC,EAAE,CACF,IAAI,CAAA,iBAAiB,CAAC,CAAC,KAAK,cAAc,CAAC,KAAK,CAAC,cAAc,IAAI,EAAE,CAAC,KAAK,CAAC,CAAC,KAAK;oBAC9E,CAAC,CAAC,KAAK;0BACD,CACb;;;;;;;uBAOU,CAAC,CAAC,KAAK,CAAC,qBAAqB;;;;;KAK/C,CAAA;IACH,CAAC;IAEO,eAAe,CAAC,KAAiB;QACvC,OAAO,IAAI,CAAA;;;;oFAIqE,KAAK,CAAC,SAAS,KAAK,KAAK;;;;;cAK/F;YACA,EAAE,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,MAAM,EAAE;YACjC,EAAE,KAAK,EAAE,SAAS,EAAE,KAAK,EAAE,QAAQ,EAAE;YACrC,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,KAAK,EAAE;SAChC,CAAC,GAAG,CACH,CAAC,CAAC,EAAE,CACF,IAAI,CAAA,iBAAiB,CAAC,CAAC,KAAK,cAAc,CAAC,KAAK,CAAC,SAAS,IAAI,OAAO,CAAC,KAAK,CAAC,CAAC,KAAK;oBAC9E,CAAC,CAAC,KAAK;0BACD,CACb;;;;KAIR,CAAA;IACH,CAAC;IAEO,UAAU,CAAC,KAAiB;QAClC,MAAM,UAAU,GAAG;YACjB,EAAE,KAAK,EAAE,EAAE,EAAE,KAAK,EAAE,MAAM,EAAE;YAC5B,EAAE,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,OAAO,EAAE;YAClC,EAAE,KAAK,EAAE,QAAQ,EAAE,KAAK,EAAE,QAAQ,EAAE;YACpC,EAAE,KAAK,EAAE,WAAW,EAAE,KAAK,EAAE,WAAW,EAAE;YAC1C,EAAE,KAAK,EAAE,SAAS,EAAE,KAAK,EAAE,SAAS,EAAE;YACtC,EAAE,KAAK,EAAE,QAAQ,EAAE,KAAK,EAAE,QAAQ,EAAE;YACpC,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE;SACjC,CAAA;QAED,OAAO,IAAI,CAAA;;;;;;cAMD,UAAU,CAAC,GAAG,CACd,CAAC,CAAC,EAAE,CAAC,IAAI,CAAA,iBAAiB,CAAC,CAAC,KAAK,cAAc,CAAC,KAAK,CAAC,GAAG,IAAI,EAAE,CAAC,KAAK,CAAC,CAAC,KAAK,IAAI,CAAC,CAAC,KAAK,WAAW,CACnG;;;YAGD,KAAK,CAAC,GAAG,KAAK,OAAO;YACrB,CAAC,CAAC,IAAI,CAAA;;8DAE4C,KAAK,CAAC,QAAQ,IAAI,SAAS;eAC1E;YACH,CAAC,CAAC,EAAE;;;KAGX,CAAA;IACH,CAAC;IAEO,sBAAsB,CAAC,KAAiB;;QAC9C,OAAO,IAAI,CAAA;;;;;4DAK6C,KAAK,CAAC,YAAY,IAAI,SAAS;;;+DAG5B,KAAK,CAAC,eAAe,IAAI,SAAS;;;;;;;;;;uBAU1E,MAAM,CAAC,MAAA,KAAK,CAAC,aAAa,mCAAI,GAAG,CAAC;;oBAErC,CAAC,MAAA,KAAK,CAAC,aAAa,mCAAI,GAAG,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC;;;;KAItD,CAAA;IACH,CAAC;IAEO,eAAe,CAAC,KAAiB;;QACvC,MAAM,YAAY,GAAG,KAAK,CAAC,oBAAoB,KAAK,KAAK,CAAA;QACzD,MAAM,aAAa,GAAG,KAAK,CAAC,gBAAgB,KAAK,KAAK,CAAA;QACtD,OAAO,IAAI,CAAA;;;;;;;;uBAQQ,KAAK,CAAC,eAAe,KAAK,KAAK;;;;;6DAKO,KAAK,CAAC,aAAa,IAAI,SAAS;;;;;;;;;;uBAUtE,MAAM,CAAC,MAAA,KAAK,CAAC,iBAAiB,mCAAI,GAAG,CAAC;;oBAEzC,CAAC,MAAA,KAAK,CAAC,iBAAiB,mCAAI,GAAG,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC;;;;;;;uBAOxC,YAAY;;;;YAIvB,CAAC,YAAY;YACb,CAAC,CAAC,IAAI,CAAA;;;;;;;;;6BASW,MAAM,CAAC,MAAA,KAAK,CAAC,eAAe,mCAAI,EAAE,CAAC;;0BAEtC,IAAI,CAAC,KAAK,CAAC,CAAC,MAAA,KAAK,CAAC,eAAe,mCAAI,EAAE,CAAW,CAAC;;;;;;;;;;;6BAWhD,MAAM,CAAC,MAAA,KAAK,CAAC,iBAAiB,mCAAI,EAAE,CAAC;;0BAExC,IAAI,CAAC,KAAK,CAAC,CAAC,MAAA,KAAK,CAAC,iBAAiB,mCAAI,EAAE,CAAW,CAAC;;eAEhE;YACH,CAAC,CAAC,EAAE;;;;;;uBAMO,aAAa;;;;YAIxB,aAAa;YACb,CAAC,CAAC,IAAI,CAAA;;;;;;;;;6BASW,MAAM,CAAC,MAAA,KAAK,CAAC,aAAa,mCAAI,CAAC,MAAM,CAAC;;0BAEzC,CAAC,MAAA,KAAK,CAAC,aAAa,mCAAI,CAAC,MAAM,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC;;eAEtD;YACH,CAAC,CAAC,EAAE;;;KAGX,CAAA;IACH,CAAC;IAEO,sBAAsB;QAC5B,OAAO,IAAI,CAAA;;;;;4BAKa,IAAI,CAAC,eAAe;;cAElC,MAAM,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC,GAAG,CACjC,IAAI,CAAC,EAAE,CAAC,IAAI,CAAA,iBAAiB,IAAI,IAAI,IAAI,WAAW,CACrD;;;;KAIR,CAAA;IACH,CAAC;IAEO,eAAe,CAAC,CAAQ;QAC9B,MAAM,MAAM,GAAG,CAAC,CAAC,MAA2B,CAAA;QAC5C,MAAM,IAAI,GAAG,MAAM,CAAC,KAAK,CAAA;QACzB,IAAI,CAAC,IAAI;YAAE,OAAM;QACjB,MAAM,MAAM,GAAG,gBAAgB,CAAC,IAAI,CAAC,CAAA;QACrC,IAAI,MAAM;YAAE,IAAI,CAAC,oBAAoB,CAAC,MAAM,CAAC,CAAA;QAC7C,mCAAmC;QACnC,MAAM,CAAC,KAAK,GAAG,EAAE,CAAA;IACnB,CAAC;IAEO,YAAY,CAAC,KAAiB;QACpC,OAAO,IAAI,CAAA;;;iBAGE,KAAK,CAAC,eAAe,IAAI,EAAE,aAAa,EAAE,IAAI,EAAE;2BACtC,IAAI,CAAC,sBAAsB;;;KAGjD,CAAA;IACH,CAAC;IAEO,oBAAoB,CAAC,MAA+B;QAC1D,IAAI,CAAC,aAAa,CAChB,IAAI,WAAW,CAAC,iBAAiB,EAAE;YACjC,OAAO,EAAE,IAAI;YACb,QAAQ,EAAE,IAAI;YACd,MAAM,EAAE,MAAM;SACf,CAAC,CACH,CAAA;IACH,CAAC;IAEO,sBAAsB,CAAC,CAAc;QAC3C,CAAC,CAAC,eAAe,EAAE,CAAA;QACnB,IAAI,CAAC,aAAa,CAChB,IAAI,WAAW,CAAC,iBAAiB,EAAE;YACjC,OAAO,EAAE,IAAI;YACb,QAAQ,EAAE,IAAI;YACd,MAAM,EAAE,EAAE,eAAe,EAAE,CAAC,CAAC,MAAM,CAAC,UAAU,EAAE;SACjD,CAAC,CACH,CAAA;IACH,CAAC;;AA1VM,sBAAM,GAAG;IACd,kBAAkB;IAClB,GAAG,CAAA;;;;;;;;;;;;;;;;;;;;;;KAsBF;CACF,AAzBY,CAyBZ;AAE2B;IAA3B,QAAQ,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC;8CAAmB;AAClB;IAA3B,QAAQ,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC;8CAA2B","sourcesContent":["/**\n * @license Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport '@operato/input/ox-input-color.js'\nimport '@operato/i18n/ox-i18n.js'\n\nimport './property-material3d.js'\n\nimport { css, html } from 'lit'\nimport { property } from 'lit/decorators.js'\n\nimport { Properties, Scene } from '@hatiolab/things-scene'\nimport { PropertyGridStyles } from '@operato/styles/property-grid-styles.js'\n\nimport { AbstractProperty } from '../abstract-property.js'\n\nconst LIGHTING_PRESETS: Record<string, Record<string, unknown>> = {\n Neutral: { hemiIntensity: 1.0, dirLightEnabled: true, dirLightColor: '#ffffff', dirLightIntensity: 1.0 },\n Studio: { hemiIntensity: 0.6, dirLightEnabled: true, dirLightColor: '#ffffff', dirLightIntensity: 1.8 },\n Bright: { hemiIntensity: 2.0, dirLightEnabled: true, dirLightColor: '#ffffff', dirLightIntensity: 2.0 },\n Dim: { hemiIntensity: 0.2, dirLightEnabled: true, dirLightColor: '#fff5e0', dirLightIntensity: 0.5 },\n Warm: { hemiIntensity: 0.8, dirLightEnabled: true, dirLightColor: '#ffaa55', dirLightIntensity: 1.5 },\n Cool: { hemiIntensity: 0.8, dirLightEnabled: true, dirLightColor: '#88bbff', dirLightIntensity: 1.5 },\n Dramatic: { hemiIntensity: 0.15, dirLightEnabled: true, dirLightColor: '#ffffff', dirLightIntensity: 2.5 },\n Flat: { hemiIntensity: 2.0, dirLightEnabled: false, dirLightColor: '#ffffff', dirLightIntensity: 0 }\n}\n\n/**\n * Scene-level 3D settings for model-layer.\n * Includes 3D mode, camera, renderer, lighting, presets, and floor configuration.\n */\nexport class PropertyScene3D extends AbstractProperty {\n static styles = [\n PropertyGridStyles,\n css`\n .range-with-value {\n grid-column: 9 / -1;\n display: flex;\n align-items: center;\n gap: 4px;\n }\n\n .range-with-value input[type='range'] {\n flex: 1;\n border: none;\n background: transparent;\n padding: 0;\n }\n\n .range-with-value span {\n min-width: 2.5em;\n text-align: right;\n font-size: 11px;\n color: var(--md-sys-color-on-secondary-container);\n }\n\n `\n ]\n\n @property({ type: Object }) value?: Properties\n @property({ type: Object }) scene: Scene | null = null\n\n render() {\n const value = this.value || {}\n\n return html`\n ${this._renderMode(value)} ${this._renderPlacement(value)}\n ${this._renderRenderer(value)} ${this._renderSky(value)}\n ${this._renderHemisphereLight(value)} ${this._renderKeyLight(value)} ${this._renderLightingPresets()}\n ${this._renderFloor(value)}\n `\n }\n\n /**\n * Scene placement 모드 선택 — zPos 해석과 볼륨 origin 방향을 씬 전체에 일관 적용.\n * floor : zPos=바닥 높이, 볼륨이 위로 쌓임 (공장/창고/건축)\n * space : zPos=볼륨 중심 Y, 바닥 개념 없음 (우주/추상/전시)\n * inverted: zPos=천장, 볼륨이 아래로 매달림 (천장 설비, 베타)\n */\n private _renderPlacement(value: Properties) {\n const options = [\n { value: 'floor', label: 'Floor (default)' },\n { value: 'space', label: 'Space' },\n { value: 'inverted', label: 'Inverted (beta)' }\n ]\n const current = (value.placement as string) || 'floor'\n\n return html`\n <fieldset>\n <legend>Placement</legend>\n <div class=\"property-grid\">\n <label>Mode</label>\n <select value-key=\"placement\">\n ${options.map(\n o => html`<option value=${o.value} ?selected=${current === o.value}>${o.label}</option>`\n )}\n </select>\n </div>\n </fieldset>\n `\n }\n\n private _renderMode(value: Properties) {\n return html`\n <fieldset>\n <legend>3D Mode</legend>\n <div class=\"property-grid\">\n <input id=\"cb-threed\" type=\"checkbox\" value-key=\"threed\" .checked=${!!value.threed} />\n <label for=\"cb-threed\"><ox-i18n msgid=\"label.start-in-3d\">Start in 3D</ox-i18n></label>\n\n <label>Viewer Auto</label>\n <select value-key=\"cameraAutoPlay\">\n ${[\n { value: '', label: 'None' },\n { value: 'orbit', label: 'Orbit' },\n { value: 'play', label: 'Play Bookmarks' }\n ].map(\n o =>\n html`<option value=${o.value} ?selected=${(value.cameraAutoPlay || '') === o.value}>\n ${o.label}\n </option>`\n )}\n </select>\n\n <input\n id=\"cb-floor-constraint\"\n type=\"checkbox\"\n value-key=\"cameraFloorConstraint\"\n .checked=${!!value.cameraFloorConstraint}\n />\n <label for=\"cb-floor-constraint\"><ox-i18n msgid=\"label.keep-above-ground\">Keep Above Ground</ox-i18n></label>\n </div>\n </fieldset>\n `\n }\n\n private _renderRenderer(value: Properties) {\n return html`\n <fieldset>\n <legend>Renderer</legend>\n <div class=\"property-grid\">\n <input id=\"cb-antialias\" type=\"checkbox\" value-key=\"antialias\" .checked=${value.antialias !== false} />\n <label for=\"cb-antialias\">Anti-alias</label>\n\n <label>Precision</label>\n <select value-key=\"precision\">\n ${[\n { value: 'highp', label: 'High' },\n { value: 'mediump', label: 'Medium' },\n { value: 'lowp', label: 'Low' }\n ].map(\n o =>\n html`<option value=${o.value} ?selected=${(value.precision || 'highp') === o.value}>\n ${o.label}\n </option>`\n )}\n </select>\n </div>\n </fieldset>\n `\n }\n\n private _renderSky(value: Properties) {\n const skyOptions = [\n { value: '', label: 'None' },\n { value: 'color', label: 'Color' },\n { value: 'studio', label: 'Studio' },\n { value: 'warehouse', label: 'Warehouse' },\n { value: 'factory', label: 'Factory' },\n { value: 'office', label: 'Office' },\n { value: 'home', label: 'Home' },\n ]\n\n return html`\n <fieldset>\n <legend>Sky</legend>\n <div class=\"property-grid\">\n <label>Preset</label>\n <select value-key=\"sky\">\n ${skyOptions.map(\n o => html`<option value=${o.value} ?selected=${(value.sky || '') === o.value}>${o.label}</option>`\n )}\n </select>\n\n ${value.sky === 'color'\n ? html`\n <label>Color</label>\n <ox-input-color value-key=\"skyColor\" .value=${value.skyColor || '#87ceeb'}> </ox-input-color>\n `\n : ''}\n </div>\n </fieldset>\n `\n }\n\n private _renderHemisphereLight(value: Properties) {\n return html`\n <fieldset>\n <legend>Hemisphere Light</legend>\n <div class=\"property-grid\">\n <label>Sky</label>\n <ox-input-color value-key=\"hemiSkyColor\" .value=${value.hemiSkyColor || '#ffffff'}></ox-input-color>\n\n <label>Ground</label>\n <ox-input-color value-key=\"hemiGroundColor\" .value=${value.hemiGroundColor || '#444444'}></ox-input-color>\n\n <label>Intensity</label>\n <div class=\"range-with-value\">\n <input\n type=\"range\"\n min=\"0\"\n max=\"3\"\n step=\"0.1\"\n value-key=\"hemiIntensity\"\n .value=${String(value.hemiIntensity ?? 0.6)}\n />\n <span>${(value.hemiIntensity ?? 0.6).toFixed(1)}</span>\n </div>\n </div>\n </fieldset>\n `\n }\n\n private _renderKeyLight(value: Properties) {\n const followCamera = value.dirLightFollowCamera !== false\n const shadowEnabled = value.dirShadowEnabled !== false\n return html`\n <fieldset>\n <legend>Key Light</legend>\n <div class=\"property-grid\">\n <input\n id=\"cb-dirlight\"\n type=\"checkbox\"\n value-key=\"dirLightEnabled\"\n .checked=${value.dirLightEnabled !== false}\n />\n <label for=\"cb-dirlight\">Enabled</label>\n\n <label>Color</label>\n <ox-input-color value-key=\"dirLightColor\" .value=${value.dirLightColor || '#ffffff'}> </ox-input-color>\n\n <label>Intensity</label>\n <div class=\"range-with-value\">\n <input\n type=\"range\"\n min=\"0\"\n max=\"3\"\n step=\"0.1\"\n value-key=\"dirLightIntensity\"\n .value=${String(value.dirLightIntensity ?? 0.5)}\n />\n <span>${(value.dirLightIntensity ?? 0.5).toFixed(1)}</span>\n </div>\n\n <input\n id=\"cb-dirlight-follow\"\n type=\"checkbox\"\n value-key=\"dirLightFollowCamera\"\n .checked=${followCamera}\n />\n <label for=\"cb-dirlight-follow\">Follow Camera</label>\n\n ${!followCamera\n ? html`\n <label>Azimuth</label>\n <div class=\"range-with-value\">\n <input\n type=\"range\"\n min=\"0\"\n max=\"360\"\n step=\"5\"\n value-key=\"dirLightAzimuth\"\n .value=${String(value.dirLightAzimuth ?? 30)}\n />\n <span>${Math.round((value.dirLightAzimuth ?? 30) as number)}°</span>\n </div>\n\n <label>Elevation</label>\n <div class=\"range-with-value\">\n <input\n type=\"range\"\n min=\"0\"\n max=\"90\"\n step=\"5\"\n value-key=\"dirLightElevation\"\n .value=${String(value.dirLightElevation ?? 45)}\n />\n <span>${Math.round((value.dirLightElevation ?? 45) as number)}°</span>\n </div>\n `\n : ''}\n\n <input\n id=\"cb-dirlight-shadow\"\n type=\"checkbox\"\n value-key=\"dirShadowEnabled\"\n .checked=${shadowEnabled}\n />\n <label for=\"cb-dirlight-shadow\">Cast Shadow</label>\n\n ${shadowEnabled\n ? html`\n <label>Shadow Bias</label>\n <div class=\"range-with-value\">\n <input\n type=\"range\"\n min=\"-0.01\"\n max=\"0.01\"\n step=\"0.0001\"\n value-key=\"dirShadowBias\"\n .value=${String(value.dirShadowBias ?? -0.0005)}\n />\n <span>${(value.dirShadowBias ?? -0.0005).toFixed(4)}</span>\n </div>\n `\n : ''}\n </div>\n </fieldset>\n `\n }\n\n private _renderLightingPresets() {\n return html`\n <fieldset>\n <legend>Lighting Presets</legend>\n <div class=\"property-grid\">\n <label>Preset</label>\n <select @change=${this._onPresetChange}>\n <option value=\"\" selected>Select...</option>\n ${Object.keys(LIGHTING_PRESETS).map(\n name => html`<option value=${name}>${name}</option>`\n )}\n </select>\n </div>\n </fieldset>\n `\n }\n\n private _onPresetChange(e: Event) {\n const select = e.target as HTMLSelectElement\n const name = select.value\n if (!name) return\n const preset = LIGHTING_PRESETS[name]\n if (preset) this._applyLightingPreset(preset)\n // 동일 preset을 다시 선택할 수 있도록 초기값으로 리셋\n select.value = ''\n }\n\n private _renderFloor(value: Properties) {\n return html`\n <property-material3d\n legend=\"Floor Material\"\n .value=${value.floorMaterial3d || { receiveShadow: true }}\n @property-change=${this._onFloorMaterialChange}\n >\n </property-material3d>\n `\n }\n\n private _applyLightingPreset(values: Record<string, unknown>) {\n this.dispatchEvent(\n new CustomEvent('property-change', {\n bubbles: true,\n composed: true,\n detail: values\n })\n )\n }\n\n private _onFloorMaterialChange(e: CustomEvent) {\n e.stopPropagation()\n this.dispatchEvent(\n new CustomEvent('property-change', {\n bubbles: true,\n composed: true,\n detail: { floorMaterial3d: e.detail.material3d }\n })\n )\n }\n\n}\n"]}
|