@operato/property-panel 10.0.0-beta.36 → 10.0.0-beta.38
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/CHANGELOG.md
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@@ -3,6 +3,15 @@
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All notable changes to this project will be documented in this file.
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See [Conventional Commits](https://conventionalcommits.org) for commit guidelines.
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## [10.0.0-beta.38](https://github.com/hatiolab/operato/compare/v10.0.0-beta.37...v10.0.0-beta.38) (2026-04-17)
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### :rocket: New Features
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* **property-panel:** scene3d 탭에 placement 모드 선택 추가 ([5f55786](https://github.com/hatiolab/operato/commit/5f55786500fc07e478b6d94a3518fb21598d7c59))
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## [10.0.0-beta.36](https://github.com/hatiolab/operato/compare/v10.0.0-beta.35...v10.0.0-beta.36) (2026-04-17)
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**Note:** Version bump only for package @operato/property-panel
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@@ -15,6 +15,13 @@ export declare class PropertyScene3D extends AbstractProperty {
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value?: Properties;
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scene: Scene | null;
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render(): import("lit-html").TemplateResult<1>;
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/**
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* Scene placement 모드 선택 — zPos 해석과 볼륨 origin 방향을 씬 전체에 일관 적용.
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* floor : zPos=바닥 높이, 볼륨이 위로 쌓임 (공장/창고/건축)
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* space : zPos=볼륨 중심 Y, 바닥 개념 없음 (우주/추상/전시)
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* inverted: zPos=천장, 볼륨이 아래로 매달림 (천장 설비, 베타)
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*/
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private _renderPlacement;
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private _renderMode;
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private _renderBookmarks;
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private _longPressTimer?;
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@@ -59,12 +59,37 @@ export class PropertyScene3D extends AbstractProperty {
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render() {
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const value = this.value || {};
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return html `
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${this._renderMode(value)} ${this.
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${this._renderSky(value)}
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${this._renderMode(value)} ${this._renderPlacement(value)} ${this._renderBookmarks(value)}
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${this._renderRenderer(value)} ${this._renderSky(value)}
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${this._renderHemisphereLight(value)} ${this._renderKeyLight(value)} ${this._renderLightingPresets()}
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${this._renderFloor(value)}
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`;
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}
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/**
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* Scene placement 모드 선택 — zPos 해석과 볼륨 origin 방향을 씬 전체에 일관 적용.
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* floor : zPos=바닥 높이, 볼륨이 위로 쌓임 (공장/창고/건축)
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* space : zPos=볼륨 중심 Y, 바닥 개념 없음 (우주/추상/전시)
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* inverted: zPos=천장, 볼륨이 아래로 매달림 (천장 설비, 베타)
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*/
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_renderPlacement(value) {
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const options = [
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{ value: 'floor', label: 'Floor (default)' },
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{ value: 'space', label: 'Space' },
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{ value: 'inverted', label: 'Inverted (beta)' }
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];
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const current = value.placement || 'floor';
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return html `
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<fieldset>
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<legend>Placement</legend>
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<div class="property-grid">
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<label>Mode</label>
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<select value-key="placement">
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${options.map(o => html `<option value=${o.value} ?selected=${current === o.value}>${o.label}</option>`)}
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</select>
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</div>
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</fieldset>
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`;
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}
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_renderMode(value) {
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return html `
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<fieldset>
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@@ -1 +1 @@
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* @license Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport '@operato/input/ox-input-color.js'\nimport '@operato/i18n/ox-i18n.js'\n\nimport './property-material3d.js'\n\nimport { css, html } from 'lit'\nimport { property } from 'lit/decorators.js'\n\nimport { Properties, Scene } from '@hatiolab/things-scene'\nimport { PropertyGridStyles } from '@operato/styles/property-grid-styles.js'\n\nimport { AbstractProperty } from '../abstract-property.js'\n\nconst LIGHTING_PRESETS: Record<string, Record<string, unknown>> = {\n Neutral: {\n hemiIntensity: 0.6,\n dirLightEnabled: true,\n dirLightColor: '#ffffff',\n dirLightIntensity: 0.5\n },\n Studio: {\n hemiIntensity: 0.5,\n dirLightEnabled: true,\n dirLightColor: '#ffffff',\n dirLightIntensity: 0.6\n },\n Bright: {\n hemiIntensity: 0.8,\n dirLightEnabled: true,\n dirLightColor: '#ffffff',\n dirLightIntensity: 0.7\n },\n Warm: {\n hemiIntensity: 0.5,\n dirLightEnabled: true,\n dirLightColor: '#ffcc88',\n dirLightIntensity: 0.4\n },\n Cool: {\n hemiIntensity: 0.5,\n dirLightEnabled: true,\n dirLightColor: '#cce0ff',\n dirLightIntensity: 0.4\n },\n Flat: {\n hemiIntensity: 0.8,\n dirLightEnabled: false,\n dirLightColor: '#ffffff',\n dirLightIntensity: 0\n }\n}\n\n/**\n * Scene-level 3D settings for model-layer.\n * Includes 3D mode, camera, renderer, lighting, presets, and floor configuration.\n */\nexport class PropertyScene3D extends AbstractProperty {\n static styles = [\n PropertyGridStyles,\n css`\n .preset-buttons {\n grid-column: 1 / -1;\n display: flex;\n flex-wrap: wrap;\n gap: 4px;\n padding: 2px 0;\n }\n\n .preset-buttons button {\n flex: 1;\n min-width: 60px;\n padding: 4px 6px;\n border: 1px solid var(--md-sys-color-outline, #ccc);\n border-radius: 4px;\n background: var(--md-sys-color-surface, #fff);\n color: var(--md-sys-color-on-surface, #333);\n font-size: 11px;\n cursor: pointer;\n }\n\n .preset-buttons button:hover {\n background: var(--md-sys-color-primary-container, #e0e0e0);\n }\n\n .range-with-value {\n grid-column: 9 / -1;\n display: flex;\n align-items: center;\n gap: 4px;\n }\n\n .range-with-value input[type='range'] {\n flex: 1;\n border: none;\n background: transparent;\n padding: 0;\n }\n\n .range-with-value span {\n min-width: 2.5em;\n text-align: right;\n font-size: 11px;\n color: var(--md-sys-color-on-secondary-container);\n }\n\n .bookmark-slots {\n grid-column: 1 / -1;\n display: grid;\n grid-template-columns: repeat(9, 1fr);\n gap: 2px;\n padding: 4px 0 0;\n }\n\n .bookmark-slot {\n display: flex;\n align-items: center;\n justify-content: center;\n height: 24px;\n border-radius: 3px;\n font-size: 11px;\n font-weight: 600;\n cursor: pointer;\n color: var(--md-sys-color-outline, #999);\n background: var(--md-sys-color-surface-variant, #f0f0f0);\n border: 1px solid transparent;\n user-select: none;\n transition: all 0.12s ease;\n }\n\n .bookmark-slot:hover {\n background: var(--md-sys-color-secondary-container, #e0e0e0);\n }\n\n .bookmark-slot.filled {\n color: var(--md-sys-color-primary, #6750A4);\n background: var(--md-sys-color-primary-container, #EADDFF);\n border-color: var(--md-sys-color-primary, #6750A4);\n font-weight: 700;\n }\n\n .bookmark-slot:active {\n transform: scale(0.9);\n }\n\n .bookmark-slot.saving {\n animation: bookmark-fill 0.6s linear forwards;\n }\n\n @keyframes bookmark-fill {\n from { box-shadow: inset 24px 0 0 0 transparent; }\n to { box-shadow: inset 24px 0 0 0 var(--md-sys-color-primary-container, #EADDFF); }\n }\n\n .bookmark-slot.saved {\n animation: bookmark-saved 0.3s ease;\n }\n\n @keyframes bookmark-saved {\n 0% { transform: scale(1); }\n 50% { transform: scale(1.2); }\n 100% { transform: scale(1); }\n }\n `\n ]\n\n @property({ type: Object }) value?: Properties\n @property({ type: Object }) scene: Scene | null = null\n\n render() {\n const value = this.value || {}\n\n return html`\n ${this._renderMode(value)} ${this._renderBookmarks(value)} ${this._renderRenderer(value)}\n ${this._renderSky(value)}\n ${this._renderHemisphereLight(value)} ${this._renderKeyLight(value)} ${this._renderLightingPresets()}\n ${this._renderFloor(value)}\n `\n }\n\n private _renderMode(value: Properties) {\n return html`\n <fieldset>\n <legend>3D Mode</legend>\n <div class=\"property-grid\">\n <input id=\"cb-threed\" type=\"checkbox\" value-key=\"threed\" .checked=${!!value.threed} />\n <label for=\"cb-threed\"><ox-i18n msgid=\"label.start-in-3d\">Start in 3D</ox-i18n></label>\n\n <label>Viewer Auto</label>\n <select value-key=\"cameraAutoPlay\">\n ${[\n { value: '', label: 'None' },\n { value: 'orbit', label: 'Orbit' },\n { value: 'play', label: 'Play Bookmarks' }\n ].map(\n o =>\n html`<option value=${o.value} ?selected=${(value.cameraAutoPlay || '') === o.value}>\n ${o.label}\n </option>`\n )}\n </select>\n\n <input\n id=\"cb-floor-constraint\"\n type=\"checkbox\"\n value-key=\"cameraFloorConstraint\"\n .checked=${!!value.cameraFloorConstraint}\n />\n <label for=\"cb-floor-constraint\"><ox-i18n msgid=\"label.keep-above-ground\">Keep Above Ground</ox-i18n></label>\n </div>\n </fieldset>\n `\n }\n\n private _renderBookmarks(value: Properties) {\n const bookmarks: (any | null)[] = value.cameraBookmarks || []\n\n return html`\n <fieldset>\n <legend>Bookmarks</legend>\n <div class=\"property-grid\">\n <div class=\"bookmark-slots\">\n ${[1, 2, 3, 4, 5, 6, 7, 8, 9].map(i => {\n const filled = !!bookmarks[i]\n return html`\n <div\n class=\"bookmark-slot ${filled ? 'filled' : ''}\"\n title=${filled ? 'Click: Go / Long-click: Overwrite / Right-click: Delete' : 'Long-click: Save current camera'}\n @click=${(e: MouseEvent) => { if (filled) { this._bookmarkAction('navigate', i); const t = e.currentTarget as HTMLElement; t.classList.add('saved'); setTimeout(() => t.classList.remove('saved'), 300) } }}\n @contextmenu=${(e: Event) => { e.preventDefault(); if (filled) this._bookmarkAction('clear', i) }}\n @mousedown=${(e: MouseEvent) => this._onBookmarkMouseDown(e, i)}\n @mouseup=${() => this._onBookmarkMouseUp()}\n @mouseleave=${() => this._onBookmarkMouseUp()}\n >${i}</div>\n `\n })}\n </div>\n </div>\n </fieldset>\n `\n }\n\n private _longPressTimer?: ReturnType<typeof setTimeout>\n private _pressTarget?: HTMLElement\n\n private _onBookmarkMouseDown(e: MouseEvent, index: number) {\n if (e.button !== 0) return\n const target = e.currentTarget as HTMLElement\n this._pressTarget = target\n\n // 롱클릭 시작: filling 애니메이션\n target.classList.add('saving')\n\n this._longPressTimer = setTimeout(() => {\n this._longPressTimer = undefined\n target.classList.remove('saving')\n this._bookmarkAction('save', index)\n\n // 저장 완료 피드백\n target.classList.add('saved')\n setTimeout(() => target.classList.remove('saved'), 300)\n }, 600)\n }\n\n private _onBookmarkMouseUp() {\n if (this._longPressTimer) {\n clearTimeout(this._longPressTimer)\n this._longPressTimer = undefined\n }\n if (this._pressTarget) {\n this._pressTarget.classList.remove('saving')\n this._pressTarget = undefined\n }\n }\n\n private _bookmarkAction(action: 'save' | 'navigate' | 'clear', index: number) {\n const root = this.scene?.root as any\n const cap = root?._threeCapability\n if (!cap) return\n\n if (action === 'save') {\n cap.saveCameraToSlot(index)\n } else if (action === 'navigate') {\n cap.animateToSlot(index)\n } else if (action === 'clear') {\n cap.bookmarkManager.clearSlot(index)\n root.set('cameraBookmarks', cap.bookmarkManager.exportSlots())\n }\n\n this.requestUpdate()\n }\n\n private _renderRenderer(value: Properties) {\n return html`\n <fieldset>\n <legend>Renderer</legend>\n <div class=\"property-grid\">\n <input id=\"cb-antialias\" type=\"checkbox\" value-key=\"antialias\" .checked=${value.antialias !== false} />\n <label for=\"cb-antialias\">Anti-alias</label>\n\n <label>Precision</label>\n <select value-key=\"precision\">\n ${[\n { value: 'highp', label: 'High' },\n { value: 'mediump', label: 'Medium' },\n { value: 'lowp', label: 'Low' }\n ].map(\n o =>\n html`<option value=${o.value} ?selected=${(value.precision || 'highp') === o.value}>\n ${o.label}\n </option>`\n )}\n </select>\n </div>\n </fieldset>\n `\n }\n\n private _renderSky(value: Properties) {\n const skyOptions = [\n { value: '', label: 'None' },\n { value: 'color', label: 'Color' },\n { value: 'studio', label: 'Studio' },\n { value: 'warehouse', label: 'Warehouse' },\n { value: 'factory', label: 'Factory' },\n { value: 'office', label: 'Office' },\n { value: 'home', label: 'Home' },\n ]\n\n return html`\n <fieldset>\n <legend>Sky</legend>\n <div class=\"property-grid\">\n <label>Preset</label>\n <select value-key=\"sky\">\n ${skyOptions.map(\n o => html`<option value=${o.value} ?selected=${(value.sky || '') === o.value}>${o.label}</option>`\n )}\n </select>\n\n ${value.sky === 'color'\n ? html`\n <label>Color</label>\n <ox-input-color value-key=\"skyColor\" .value=${value.skyColor || '#87ceeb'}> </ox-input-color>\n `\n : ''}\n </div>\n </fieldset>\n `\n }\n\n private _renderHemisphereLight(value: Properties) {\n return html`\n <fieldset>\n <legend>Hemisphere Light</legend>\n <div class=\"property-grid\">\n <label>Intensity</label>\n <div class=\"range-with-value\">\n <input\n type=\"range\"\n min=\"0\"\n max=\"3\"\n step=\"0.1\"\n value-key=\"hemiIntensity\"\n .value=${String(value.hemiIntensity ?? 0.6)}\n />\n <span>${(value.hemiIntensity ?? 0.6).toFixed(1)}</span>\n </div>\n </div>\n </fieldset>\n `\n }\n\n private _renderKeyLight(value: Properties) {\n return html`\n <fieldset>\n <legend>Key Light</legend>\n <div class=\"property-grid\">\n <input\n id=\"cb-dirlight\"\n type=\"checkbox\"\n value-key=\"dirLightEnabled\"\n .checked=${value.dirLightEnabled !== false}\n />\n <label for=\"cb-dirlight\">Enabled</label>\n\n <label>Color</label>\n <ox-input-color value-key=\"dirLightColor\" .value=${value.dirLightColor || '#ffffff'}> </ox-input-color>\n\n <label>Intensity</label>\n <div class=\"range-with-value\">\n <input\n type=\"range\"\n min=\"0\"\n max=\"3\"\n step=\"0.1\"\n value-key=\"dirLightIntensity\"\n .value=${String(value.dirLightIntensity ?? 0.5)}\n />\n <span>${(value.dirLightIntensity ?? 0.5).toFixed(1)}</span>\n </div>\n </div>\n </fieldset>\n `\n }\n\n private _renderLightingPresets() {\n return html`\n <fieldset>\n <legend>Lighting Presets</legend>\n <div class=\"property-grid\">\n <div class=\"preset-buttons\">\n ${Object.entries(LIGHTING_PRESETS).map(\n ([name, values]) =>\n html`<button @click=${() => this._applyLightingPreset(values)}>${name}</button>`\n )}\n </div>\n </div>\n </fieldset>\n `\n }\n\n private _renderFloor(value: Properties) {\n return html`\n <property-material3d\n legend=\"Floor Material\"\n .value=${value.floorMaterial3d || { receiveShadow: true }}\n @property-change=${this._onFloorMaterialChange}\n >\n </property-material3d>\n `\n }\n\n private _applyLightingPreset(values: Record<string, unknown>) {\n this.dispatchEvent(\n new CustomEvent('property-change', {\n bubbles: true,\n composed: true,\n detail: values\n })\n )\n }\n\n private _onFloorMaterialChange(e: CustomEvent) {\n e.stopPropagation()\n this.dispatchEvent(\n new CustomEvent('property-change', {\n bubbles: true,\n composed: true,\n detail: { floorMaterial3d: e.detail.material3d }\n })\n )\n }\n\n}\n"]}
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* @license Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport '@operato/input/ox-input-color.js'\nimport '@operato/i18n/ox-i18n.js'\n\nimport './property-material3d.js'\n\nimport { css, html } from 'lit'\nimport { property } from 'lit/decorators.js'\n\nimport { Properties, Scene } from '@hatiolab/things-scene'\nimport { PropertyGridStyles } from '@operato/styles/property-grid-styles.js'\n\nimport { AbstractProperty } from '../abstract-property.js'\n\nconst LIGHTING_PRESETS: Record<string, Record<string, unknown>> = {\n Neutral: {\n hemiIntensity: 0.6,\n dirLightEnabled: true,\n dirLightColor: '#ffffff',\n dirLightIntensity: 0.5\n },\n Studio: {\n hemiIntensity: 0.5,\n dirLightEnabled: true,\n dirLightColor: '#ffffff',\n dirLightIntensity: 0.6\n },\n Bright: {\n hemiIntensity: 0.8,\n dirLightEnabled: true,\n dirLightColor: '#ffffff',\n dirLightIntensity: 0.7\n },\n Warm: {\n hemiIntensity: 0.5,\n dirLightEnabled: true,\n dirLightColor: '#ffcc88',\n dirLightIntensity: 0.4\n },\n Cool: {\n hemiIntensity: 0.5,\n dirLightEnabled: true,\n dirLightColor: '#cce0ff',\n dirLightIntensity: 0.4\n },\n Flat: {\n hemiIntensity: 0.8,\n dirLightEnabled: false,\n dirLightColor: '#ffffff',\n dirLightIntensity: 0\n }\n}\n\n/**\n * Scene-level 3D settings for model-layer.\n * Includes 3D mode, camera, renderer, lighting, presets, and floor configuration.\n */\nexport class PropertyScene3D extends AbstractProperty {\n static styles = [\n PropertyGridStyles,\n css`\n .preset-buttons {\n grid-column: 1 / -1;\n display: flex;\n flex-wrap: wrap;\n gap: 4px;\n padding: 2px 0;\n }\n\n .preset-buttons button {\n flex: 1;\n min-width: 60px;\n padding: 4px 6px;\n border: 1px solid var(--md-sys-color-outline, #ccc);\n border-radius: 4px;\n background: var(--md-sys-color-surface, #fff);\n color: var(--md-sys-color-on-surface, #333);\n font-size: 11px;\n cursor: pointer;\n }\n\n .preset-buttons button:hover {\n background: var(--md-sys-color-primary-container, #e0e0e0);\n }\n\n .range-with-value {\n grid-column: 9 / -1;\n display: flex;\n align-items: center;\n gap: 4px;\n }\n\n .range-with-value input[type='range'] {\n flex: 1;\n border: none;\n background: transparent;\n padding: 0;\n }\n\n .range-with-value span {\n min-width: 2.5em;\n text-align: right;\n font-size: 11px;\n color: var(--md-sys-color-on-secondary-container);\n }\n\n .bookmark-slots {\n grid-column: 1 / -1;\n display: grid;\n grid-template-columns: repeat(9, 1fr);\n gap: 2px;\n padding: 4px 0 0;\n }\n\n .bookmark-slot {\n display: flex;\n align-items: center;\n justify-content: center;\n height: 24px;\n border-radius: 3px;\n font-size: 11px;\n font-weight: 600;\n cursor: pointer;\n color: var(--md-sys-color-outline, #999);\n background: var(--md-sys-color-surface-variant, #f0f0f0);\n border: 1px solid transparent;\n user-select: none;\n transition: all 0.12s ease;\n }\n\n .bookmark-slot:hover {\n background: var(--md-sys-color-secondary-container, #e0e0e0);\n }\n\n .bookmark-slot.filled {\n color: var(--md-sys-color-primary, #6750A4);\n background: var(--md-sys-color-primary-container, #EADDFF);\n border-color: var(--md-sys-color-primary, #6750A4);\n font-weight: 700;\n }\n\n .bookmark-slot:active {\n transform: scale(0.9);\n }\n\n .bookmark-slot.saving {\n animation: bookmark-fill 0.6s linear forwards;\n }\n\n @keyframes bookmark-fill {\n from { box-shadow: inset 24px 0 0 0 transparent; }\n to { box-shadow: inset 24px 0 0 0 var(--md-sys-color-primary-container, #EADDFF); }\n }\n\n .bookmark-slot.saved {\n animation: bookmark-saved 0.3s ease;\n }\n\n @keyframes bookmark-saved {\n 0% { transform: scale(1); }\n 50% { transform: scale(1.2); }\n 100% { transform: scale(1); }\n }\n `\n ]\n\n @property({ type: Object }) value?: Properties\n @property({ type: Object }) scene: Scene | null = null\n\n render() {\n const value = this.value || {}\n\n return html`\n ${this._renderMode(value)} ${this._renderPlacement(value)} ${this._renderBookmarks(value)}\n ${this._renderRenderer(value)} ${this._renderSky(value)}\n ${this._renderHemisphereLight(value)} ${this._renderKeyLight(value)} ${this._renderLightingPresets()}\n ${this._renderFloor(value)}\n `\n }\n\n /**\n * Scene placement 모드 선택 — zPos 해석과 볼륨 origin 방향을 씬 전체에 일관 적용.\n * floor : zPos=바닥 높이, 볼륨이 위로 쌓임 (공장/창고/건축)\n * space : zPos=볼륨 중심 Y, 바닥 개념 없음 (우주/추상/전시)\n * inverted: zPos=천장, 볼륨이 아래로 매달림 (천장 설비, 베타)\n */\n private _renderPlacement(value: Properties) {\n const options = [\n { value: 'floor', label: 'Floor (default)' },\n { value: 'space', label: 'Space' },\n { value: 'inverted', label: 'Inverted (beta)' }\n ]\n const current = (value.placement as string) || 'floor'\n\n return html`\n <fieldset>\n <legend>Placement</legend>\n <div class=\"property-grid\">\n <label>Mode</label>\n <select value-key=\"placement\">\n ${options.map(\n o => html`<option value=${o.value} ?selected=${current === o.value}>${o.label}</option>`\n )}\n </select>\n </div>\n </fieldset>\n `\n }\n\n private _renderMode(value: Properties) {\n return html`\n <fieldset>\n <legend>3D Mode</legend>\n <div class=\"property-grid\">\n <input id=\"cb-threed\" type=\"checkbox\" value-key=\"threed\" .checked=${!!value.threed} />\n <label for=\"cb-threed\"><ox-i18n msgid=\"label.start-in-3d\">Start in 3D</ox-i18n></label>\n\n <label>Viewer Auto</label>\n <select value-key=\"cameraAutoPlay\">\n ${[\n { value: '', label: 'None' },\n { value: 'orbit', label: 'Orbit' },\n { value: 'play', label: 'Play Bookmarks' }\n ].map(\n o =>\n html`<option value=${o.value} ?selected=${(value.cameraAutoPlay || '') === o.value}>\n ${o.label}\n </option>`\n )}\n </select>\n\n <input\n id=\"cb-floor-constraint\"\n type=\"checkbox\"\n value-key=\"cameraFloorConstraint\"\n .checked=${!!value.cameraFloorConstraint}\n />\n <label for=\"cb-floor-constraint\"><ox-i18n msgid=\"label.keep-above-ground\">Keep Above Ground</ox-i18n></label>\n </div>\n </fieldset>\n `\n }\n\n private _renderBookmarks(value: Properties) {\n const bookmarks: (any | null)[] = value.cameraBookmarks || []\n\n return html`\n <fieldset>\n <legend>Bookmarks</legend>\n <div class=\"property-grid\">\n <div class=\"bookmark-slots\">\n ${[1, 2, 3, 4, 5, 6, 7, 8, 9].map(i => {\n const filled = !!bookmarks[i]\n return html`\n <div\n class=\"bookmark-slot ${filled ? 'filled' : ''}\"\n title=${filled ? 'Click: Go / Long-click: Overwrite / Right-click: Delete' : 'Long-click: Save current camera'}\n @click=${(e: MouseEvent) => { if (filled) { this._bookmarkAction('navigate', i); const t = e.currentTarget as HTMLElement; t.classList.add('saved'); setTimeout(() => t.classList.remove('saved'), 300) } }}\n @contextmenu=${(e: Event) => { e.preventDefault(); if (filled) this._bookmarkAction('clear', i) }}\n @mousedown=${(e: MouseEvent) => this._onBookmarkMouseDown(e, i)}\n @mouseup=${() => this._onBookmarkMouseUp()}\n @mouseleave=${() => this._onBookmarkMouseUp()}\n >${i}</div>\n `\n })}\n </div>\n </div>\n </fieldset>\n `\n }\n\n private _longPressTimer?: ReturnType<typeof setTimeout>\n private _pressTarget?: HTMLElement\n\n private _onBookmarkMouseDown(e: MouseEvent, index: number) {\n if (e.button !== 0) return\n const target = e.currentTarget as HTMLElement\n this._pressTarget = target\n\n // 롱클릭 시작: filling 애니메이션\n target.classList.add('saving')\n\n this._longPressTimer = setTimeout(() => {\n this._longPressTimer = undefined\n target.classList.remove('saving')\n this._bookmarkAction('save', index)\n\n // 저장 완료 피드백\n target.classList.add('saved')\n setTimeout(() => target.classList.remove('saved'), 300)\n }, 600)\n }\n\n private _onBookmarkMouseUp() {\n if (this._longPressTimer) {\n clearTimeout(this._longPressTimer)\n this._longPressTimer = undefined\n }\n if (this._pressTarget) {\n this._pressTarget.classList.remove('saving')\n this._pressTarget = undefined\n }\n }\n\n private _bookmarkAction(action: 'save' | 'navigate' | 'clear', index: number) {\n const root = this.scene?.root as any\n const cap = root?._threeCapability\n if (!cap) return\n\n if (action === 'save') {\n cap.saveCameraToSlot(index)\n } else if (action === 'navigate') {\n cap.animateToSlot(index)\n } else if (action === 'clear') {\n cap.bookmarkManager.clearSlot(index)\n root.set('cameraBookmarks', cap.bookmarkManager.exportSlots())\n }\n\n this.requestUpdate()\n }\n\n private _renderRenderer(value: Properties) {\n return html`\n <fieldset>\n <legend>Renderer</legend>\n <div class=\"property-grid\">\n <input id=\"cb-antialias\" type=\"checkbox\" value-key=\"antialias\" .checked=${value.antialias !== false} />\n <label for=\"cb-antialias\">Anti-alias</label>\n\n <label>Precision</label>\n <select value-key=\"precision\">\n ${[\n { value: 'highp', label: 'High' },\n { value: 'mediump', label: 'Medium' },\n { value: 'lowp', label: 'Low' }\n ].map(\n o =>\n html`<option value=${o.value} ?selected=${(value.precision || 'highp') === o.value}>\n ${o.label}\n </option>`\n )}\n </select>\n </div>\n </fieldset>\n `\n }\n\n private _renderSky(value: Properties) {\n const skyOptions = [\n { value: '', label: 'None' },\n { value: 'color', label: 'Color' },\n { value: 'studio', label: 'Studio' },\n { value: 'warehouse', label: 'Warehouse' },\n { value: 'factory', label: 'Factory' },\n { value: 'office', label: 'Office' },\n { value: 'home', label: 'Home' },\n ]\n\n return html`\n <fieldset>\n <legend>Sky</legend>\n <div class=\"property-grid\">\n <label>Preset</label>\n <select value-key=\"sky\">\n ${skyOptions.map(\n o => html`<option value=${o.value} ?selected=${(value.sky || '') === o.value}>${o.label}</option>`\n )}\n </select>\n\n ${value.sky === 'color'\n ? html`\n <label>Color</label>\n <ox-input-color value-key=\"skyColor\" .value=${value.skyColor || '#87ceeb'}> </ox-input-color>\n `\n : ''}\n </div>\n </fieldset>\n `\n }\n\n private _renderHemisphereLight(value: Properties) {\n return html`\n <fieldset>\n <legend>Hemisphere Light</legend>\n <div class=\"property-grid\">\n <label>Intensity</label>\n <div class=\"range-with-value\">\n <input\n type=\"range\"\n min=\"0\"\n max=\"3\"\n step=\"0.1\"\n value-key=\"hemiIntensity\"\n .value=${String(value.hemiIntensity ?? 0.6)}\n />\n <span>${(value.hemiIntensity ?? 0.6).toFixed(1)}</span>\n </div>\n </div>\n </fieldset>\n `\n }\n\n private _renderKeyLight(value: Properties) {\n return html`\n <fieldset>\n <legend>Key Light</legend>\n <div class=\"property-grid\">\n <input\n id=\"cb-dirlight\"\n type=\"checkbox\"\n value-key=\"dirLightEnabled\"\n .checked=${value.dirLightEnabled !== false}\n />\n <label for=\"cb-dirlight\">Enabled</label>\n\n <label>Color</label>\n <ox-input-color value-key=\"dirLightColor\" .value=${value.dirLightColor || '#ffffff'}> </ox-input-color>\n\n <label>Intensity</label>\n <div class=\"range-with-value\">\n <input\n type=\"range\"\n min=\"0\"\n max=\"3\"\n step=\"0.1\"\n value-key=\"dirLightIntensity\"\n .value=${String(value.dirLightIntensity ?? 0.5)}\n />\n <span>${(value.dirLightIntensity ?? 0.5).toFixed(1)}</span>\n </div>\n </div>\n </fieldset>\n `\n }\n\n private _renderLightingPresets() {\n return html`\n <fieldset>\n <legend>Lighting Presets</legend>\n <div class=\"property-grid\">\n <div class=\"preset-buttons\">\n ${Object.entries(LIGHTING_PRESETS).map(\n ([name, values]) =>\n html`<button @click=${() => this._applyLightingPreset(values)}>${name}</button>`\n )}\n </div>\n </div>\n </fieldset>\n `\n }\n\n private _renderFloor(value: Properties) {\n return html`\n <property-material3d\n legend=\"Floor Material\"\n .value=${value.floorMaterial3d || { receiveShadow: true }}\n @property-change=${this._onFloorMaterialChange}\n >\n </property-material3d>\n `\n }\n\n private _applyLightingPreset(values: Record<string, unknown>) {\n this.dispatchEvent(\n new CustomEvent('property-change', {\n bubbles: true,\n composed: true,\n detail: values\n })\n )\n }\n\n private _onFloorMaterialChange(e: CustomEvent) {\n e.stopPropagation()\n this.dispatchEvent(\n new CustomEvent('property-change', {\n bubbles: true,\n composed: true,\n detail: { floorMaterial3d: e.detail.material3d }\n })\n )\n }\n\n}\n"]}
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