@operato/property-panel 10.0.0-beta.2 → 10.0.0-beta.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +9 -0
- package/dist/src/ox-property-panel.js +2 -15
- package/dist/src/ox-property-panel.js.map +1 -1
- package/dist/src/property-panel/threed/property-scene3d.d.ts +1 -0
- package/dist/src/property-panel/threed/property-scene3d.js +45 -33
- package/dist/src/property-panel/threed/property-scene3d.js.map +1 -1
- package/dist/tsconfig.tsbuildinfo +1 -1
- package/package.json +2 -2
package/CHANGELOG.md
CHANGED
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@@ -3,6 +3,15 @@
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All notable changes to this project will be documented in this file.
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See [Conventional Commits](https://conventionalcommits.org) for commit guidelines.
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## [10.0.0-beta.3](https://github.com/hatiolab/operato/compare/v10.0.0-beta.2...v10.0.0-beta.3) (2026-03-06)
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### :rocket: New Features
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* **property-panel:** 3D property cleanup and sky presets ([8bb350b](https://github.com/hatiolab/operato/commit/8bb350b1bd211c2928d0ebe617a632a6d43d91ab))
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## [10.0.0-beta.2](https://github.com/hatiolab/operato/compare/v10.0.0-beta.1...v10.0.0-beta.2) (2026-03-05)
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@@ -194,21 +194,8 @@ let OxPropertyPanel = class OxPropertyPanel extends ScopedElementsMixin(LitEleme
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}
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}
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onCollapsed(collapsed) {
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? [
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{ transform: 'translateX(0)', opacity: 1, easing: 'ease-in' },
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{ transform: 'translateX(100%)', opacity: 1 }
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]
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: [
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{ transform: 'translateX(100%)', opacity: 1 },
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{ transform: 'translateX(0)', opacity: 1, easing: 'ease-out' }
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], {
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duration: 500
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}).onfinish = () => {
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collapsed && (this.style.display = 'none');
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dispatchEvent(new Event('resize'));
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};
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this.style.display = collapsed ? 'none' : '';
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dispatchEvent(new Event('resize'));
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}
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async onSceneChanged() {
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await this.updateComplete;
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@@ -1 +1 @@
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1
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-
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* @license Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport '@material/web/icon/icon.js'\n\nimport { css, html, LitElement, PropertyValues } from 'lit'\nimport { customElement, property } from 'lit/decorators.js'\nimport deepClone from 'lodash-es/cloneDeep.js'\n\nimport { BOUNDS, Component, Model, Scene } from '@hatiolab/things-scene'\nimport { ScopedElementsMixin } from '@open-wc/scoped-elements'\nimport { ScrollbarStyles } from '@operato/styles'\n\nimport { PropertyDataBinding } from './property-panel/data-binding/data-binding.js'\nimport { PropertyEffects } from './property-panel/effects/effects.js'\nimport { SceneInspector } from './property-panel/inspector/inspector.js'\nimport { PropertyShapes } from './property-panel/shapes/shapes.js'\nimport { PropertySpecific } from './property-panel/specifics/specifics.js'\nimport { PropertyStyles } from './property-panel/styles/styles.js'\nimport { Property3D } from './property-panel/threed/threed.js'\nimport { PropertyScene3D } from './property-panel/threed/property-scene3d.js'\n\n@customElement('ox-property-panel')\nexport class OxPropertyPanel extends ScopedElementsMixin(LitElement) {\n static styles = [\n ScrollbarStyles,\n css`\n :host {\n border-left: 1px solid var(--md-sys-color-border, #ccc);\n width: 270px;\n display: flex;\n flex-direction: column;\n background-color: var(--property-sidebar-background-color, var(--md-sys-color-secondary-container));\n color: var(--property-sidebar-color, var(--md-sys-color-on-secondary-container));\n user-select: none;\n\n --input-padding: var(--spacing-small);\n --label-font: var(--property-sidebar-fieldset-label, roboto);\n }\n\n [tab] {\n display: flex;\n background-color: rgba(0, 0, 0, 0.08);\n opacity: 0.85;\n }\n\n [tab] md-icon {\n flex: 1;\n\n display: flex;\n align-items: center;\n justify-content: center;\n\n color: var(--property-sidebar-tab-icon-color);\n height: 40px;\n }\n\n [tab] [selected] {\n background-color: var(--property-sidebar-background-color, var(--md-sys-color-secondary-container));\n border-left: 1px solid rgba(255, 255, 255, 0.5);\n border-right: 1px solid rgba(0, 0, 0, 0.15);\n opacity: 1;\n }\n\n [content] {\n flex: 1;\n\n overflow: hidden;\n overflow-y: auto;\n\n --md-icon-size: 22px;\n }\n\n [content] > :not([active]) {\n display: none;\n }\n `\n ]\n\n @property({ type: Object }) scene: Scene | null = null\n @property({ type: Object }) bounds: any = {}\n @property({ type: Object }) model: Model | null = {}\n @property({ type: Array }) selected: Component[] = []\n @property({ type: Array }) specificProps: any\n @property({ type: String }) tabName: string | null = 'shape'\n @property({ type: Boolean }) collapsed: boolean = false\n @property({ type: Array }) fonts: any[] = []\n @property({ type: Array }) propertyEditor: any[] = []\n\n propertyTarget: Component | null = null\n\n firstUpdated() {\n this.renderRoot.addEventListener('property-change', this.onPropertyChanged.bind(this) as EventListener)\n this.renderRoot.addEventListener('bounds-change', this.onBoundsChanged.bind(this) as EventListener)\n }\n\n updated(change: PropertyValues<this>) {\n change.has('scene') && this.onSceneChanged()\n change.has('selected') && this.onSelectedChanged(this.selected)\n change.has('collapsed') && this.onCollapsed(this.collapsed)\n }\n\n static get scopedElements() {\n return {\n 'property-shape': PropertyShapes,\n 'property-style': PropertyStyles,\n 'property-effect': PropertyEffects,\n 'property-specific': PropertySpecific,\n 'property-3d': Property3D,\n 'property-scene3d': PropertyScene3D,\n 'property-data-binding': PropertyDataBinding,\n 'scene-inspector': SceneInspector\n }\n }\n\n render() {\n var tabName = this.tabName ? this.tabName : 'shape'\n\n return html`\n <div\n tab\n @click=${(e: MouseEvent) => {\n this.tabName = (e.target as HTMLElement).getAttribute('name')\n }}\n >\n <md-icon name=\"shape\" ?selected=${tabName == 'shape'}>format_shapes</md-icon>\n <md-icon name=\"style\" ?selected=${tabName == 'style'}>palette</md-icon>\n ${this.is3dish(this.selected)\n ? html`<md-icon name=\"threed\" ?selected=${tabName == 'threed'}>view_in_ar</md-icon>`\n : html``}\n <md-icon name=\"effect\" ?selected=${tabName == 'effect'}>movie_filter</md-icon>\n <md-icon name=\"specific\" ?selected=${tabName == 'specific'}>tune</md-icon>\n <md-icon name=\"data-binding\" ?selected=${tabName == 'data-binding'}>share</md-icon>\n <md-icon name=\"inspector\" ?selected=${tabName == 'inspector'}>visibility</md-icon>\n </div>\n\n <div content>\n ${html`\n ${{\n shape: html`\n <property-shape\n .value=${this.model}\n .bounds=${this.bounds}\n .selected=${this.selected}\n ?active=${tabName == 'shape'}\n >\n </property-shape>\n `,\n style: html`\n <property-style\n .value=${this.model}\n .selected=${this.selected}\n .fonts=${this.fonts}\n ?active=${tabName == 'style'}\n ?is-line=${this.isLine(this.selected)}\n >\n </property-style>\n `,\n threed: this.isRootModel(this.selected)\n ? html`\n <property-scene3d\n .value=${this.model}\n .scene=${this.scene}\n ?active=${tabName == 'threed'}\n >\n </property-scene3d>\n `\n : html`\n <property-3d\n .value=${this.model}\n .bounds=${this.bounds}\n .selected=${this.selected}\n ?active=${tabName == 'threed'}\n >\n </property-3d>\n `,\n effect: html`\n <property-effect .value=${this.model} .scene=${this.scene} ?active=${tabName == 'effect'}>\n </property-effect>\n `,\n specific: html`\n <property-specific\n .value=${this.model}\n .scene=${this.scene}\n .selected=${this.selected}\n .props=${this.specificProps}\n .propertyEditor=${this.propertyEditor}\n ?active=${tabName == 'specific'}\n >\n </property-specific>\n `,\n 'data-binding': html`\n <property-data-binding .scene=${this.scene} .value=${this.model} ?active=${tabName == 'data-binding'}>\n </property-data-binding>\n `,\n inspector: html`\n <scene-inspector .scene=${this.scene} ?active=${tabName == 'inspector'}></scene-inspector>\n `\n }[this.tabName!]}\n `}\n </div>\n `\n }\n\n private onPropertyChanged(e: CustomEvent) {\n var detail = e.detail\n\n if (this.propertyTarget) {\n /* 단일 컴포넌트의 경우에 적용 */\n this.scene && this.scene.undoableChange(() => this.propertyTarget!.set(detail))\n } else {\n /* 여러 컴포넌트의 경우에 적용 */\n this.scene && this.scene.undoableChange(() => this.selected.forEach(component => component.set(detail)))\n }\n }\n\n private onBoundsChanged(e: CustomEvent) {\n var detail = e.detail\n\n if (!this.scene) {\n return\n }\n\n if (this.propertyTarget) {\n /* 단일 컴포넌트의 경우에 적용 */\n this.scene.undoableChange(() => {\n this.propertyTarget!.bounds = {\n ...this.propertyTarget!.bounds,\n ...detail\n }\n })\n } else {\n /* 여러 컴포넌트의 경우에 적용 */\n this.scene.undoableChange(() => {\n this.selected.forEach(component => {\n component.bounds = {\n ...component.bounds,\n ...detail\n }\n })\n })\n }\n }\n\n private onChangedByScene() {\n if (this.propertyTarget) {\n this.model = {\n ...this.propertyTarget.model\n }\n this.setBounds(this.propertyTarget.bounds)\n }\n }\n\n private setPropertyTargetAsDefault() {\n if (!this.scene) {\n this.setPropertyTarget(null)\n this.specificProps = []\n this.model = null\n this.bounds = {}\n } else {\n this.scene.select('model-layer')\n }\n }\n\n private onCollapsed(collapsed: boolean) {\n !collapsed && (this.style.display = '')\n\n this.animate(\n collapsed\n ? [\n { transform: 'translateX(0)', opacity: 1, easing: 'ease-in' },\n { transform: 'translateX(100%)', opacity: 1 }\n ]\n : [\n { transform: 'translateX(100%)', opacity: 1 },\n { transform: 'translateX(0)', opacity: 1, easing: 'ease-out' }\n ],\n {\n duration: 500\n }\n ).onfinish = () => {\n collapsed && (this.style.display = 'none')\n dispatchEvent(new Event('resize'))\n }\n }\n\n private async onSceneChanged() {\n await this.updateComplete\n\n if (this.scene) this.selected = this.scene.select('model-layer')\n }\n\n private async onSelectedChanged(after: Component[]) {\n await this.updateComplete\n\n // 3D 탭 선택 중 비-3D 컴포넌트로 전환 시 shape 탭으로 복귀\n // (model-layer는 항상 3D 탭 표시 가능)\n if (this.tabName === 'threed' && !this.is3dish(after)) {\n this.tabName = 'shape'\n }\n\n if (after.length == 1) {\n this.setPropertyTarget(after[0])\n // 컴포넌트 특성 속성(specific properties)을 먼저 바꾸고, 모델을 바꾸어준다.\n // 컴포넌트 속성에 따라 UI 컴포넌트가 준비되고, 이후에 모델값을 보여주도록 하기 위해서이다.\n this.specificProps = deepClone(this.propertyTarget!.nature.properties)\n this.model = {\n ...this.propertyTarget!.model\n }\n this.setBounds(this.propertyTarget!.bounds)\n } else if (after.length == 0) {\n // 선택이 안된 경우\n\n this.setPropertyTargetAsDefault()\n } else {\n // 다중 선택된 경우\n\n var type = after[0].model.type\n for (let i = 1; i < after.length; i++) {\n if (after[i].model.type != type) {\n type = undefined\n break\n }\n }\n\n this.setPropertyTarget(null)\n\n if (type) this.specificProps = deepClone(after[0].nature.properties)\n else this.specificProps = null\n\n this.model = {\n type: type,\n alpha: 1\n }\n this.bounds = {}\n }\n }\n\n private setPropertyTarget(newTarget: Component | null) {\n var oldTarget = this.propertyTarget\n\n if (oldTarget) {\n oldTarget.off('change', this.onChangedByScene, this)\n }\n if (newTarget) {\n newTarget.on('change', this.onChangedByScene, this)\n }\n\n this.propertyTarget = newTarget\n }\n\n private setBounds(bounds: BOUNDS) {\n this.bounds = {\n left: bounds.left,\n top: bounds.top,\n width: Math.round(bounds.width),\n height: Math.round(bounds.height)\n }\n }\n\n private is3dish(selected: Component[]) {\n if (selected.length === 0) return false\n const first = selected[0]\n return first?.is3dish?.() || first?.isRootModel?.()\n }\n\n private isRootModel(selected: Component[]) {\n return selected.length > 0 && selected[0]?.isRootModel?.()\n }\n\n private isLine(selected: Component[]) {\n var isLine = false\n\n for (var i = 0; i < selected.length; i++) {\n var comp = selected[i]\n\n if (!comp.isLine || !comp.isLine()) {\n isLine = false\n return isLine\n }\n\n isLine = true\n }\n\n return isLine\n }\n}\n"]}
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+
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* @license Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport '@material/web/icon/icon.js'\n\nimport { css, html, LitElement, PropertyValues } from 'lit'\nimport { customElement, property } from 'lit/decorators.js'\nimport deepClone from 'lodash-es/cloneDeep.js'\n\nimport { BOUNDS, Component, Model, Scene } from '@hatiolab/things-scene'\nimport { ScopedElementsMixin } from '@open-wc/scoped-elements'\nimport { ScrollbarStyles } from '@operato/styles'\n\nimport { PropertyDataBinding } from './property-panel/data-binding/data-binding.js'\nimport { PropertyEffects } from './property-panel/effects/effects.js'\nimport { SceneInspector } from './property-panel/inspector/inspector.js'\nimport { PropertyShapes } from './property-panel/shapes/shapes.js'\nimport { PropertySpecific } from './property-panel/specifics/specifics.js'\nimport { PropertyStyles } from './property-panel/styles/styles.js'\nimport { Property3D } from './property-panel/threed/threed.js'\nimport { PropertyScene3D } from './property-panel/threed/property-scene3d.js'\n\n@customElement('ox-property-panel')\nexport class OxPropertyPanel extends ScopedElementsMixin(LitElement) {\n static styles = [\n ScrollbarStyles,\n css`\n :host {\n border-left: 1px solid var(--md-sys-color-border, #ccc);\n width: 270px;\n display: flex;\n flex-direction: column;\n background-color: var(--property-sidebar-background-color, var(--md-sys-color-secondary-container));\n color: var(--property-sidebar-color, var(--md-sys-color-on-secondary-container));\n user-select: none;\n\n --input-padding: var(--spacing-small);\n --label-font: var(--property-sidebar-fieldset-label, roboto);\n }\n\n [tab] {\n display: flex;\n background-color: rgba(0, 0, 0, 0.08);\n opacity: 0.85;\n }\n\n [tab] md-icon {\n flex: 1;\n\n display: flex;\n align-items: center;\n justify-content: center;\n\n color: var(--property-sidebar-tab-icon-color);\n height: 40px;\n }\n\n [tab] [selected] {\n background-color: var(--property-sidebar-background-color, var(--md-sys-color-secondary-container));\n border-left: 1px solid rgba(255, 255, 255, 0.5);\n border-right: 1px solid rgba(0, 0, 0, 0.15);\n opacity: 1;\n }\n\n [content] {\n flex: 1;\n\n overflow: hidden;\n overflow-y: auto;\n\n --md-icon-size: 22px;\n }\n\n [content] > :not([active]) {\n display: none;\n }\n `\n ]\n\n @property({ type: Object }) scene: Scene | null = null\n @property({ type: Object }) bounds: any = {}\n @property({ type: Object }) model: Model | null = {}\n @property({ type: Array }) selected: Component[] = []\n @property({ type: Array }) specificProps: any\n @property({ type: String }) tabName: string | null = 'shape'\n @property({ type: Boolean }) collapsed: boolean = false\n @property({ type: Array }) fonts: any[] = []\n @property({ type: Array }) propertyEditor: any[] = []\n\n propertyTarget: Component | null = null\n\n firstUpdated() {\n this.renderRoot.addEventListener('property-change', this.onPropertyChanged.bind(this) as EventListener)\n this.renderRoot.addEventListener('bounds-change', this.onBoundsChanged.bind(this) as EventListener)\n }\n\n updated(change: PropertyValues<this>) {\n change.has('scene') && this.onSceneChanged()\n change.has('selected') && this.onSelectedChanged(this.selected)\n change.has('collapsed') && this.onCollapsed(this.collapsed)\n }\n\n static get scopedElements() {\n return {\n 'property-shape': PropertyShapes,\n 'property-style': PropertyStyles,\n 'property-effect': PropertyEffects,\n 'property-specific': PropertySpecific,\n 'property-3d': Property3D,\n 'property-scene3d': PropertyScene3D,\n 'property-data-binding': PropertyDataBinding,\n 'scene-inspector': SceneInspector\n }\n }\n\n render() {\n var tabName = this.tabName ? this.tabName : 'shape'\n\n return html`\n <div\n tab\n @click=${(e: MouseEvent) => {\n this.tabName = (e.target as HTMLElement).getAttribute('name')\n }}\n >\n <md-icon name=\"shape\" ?selected=${tabName == 'shape'}>format_shapes</md-icon>\n <md-icon name=\"style\" ?selected=${tabName == 'style'}>palette</md-icon>\n ${this.is3dish(this.selected)\n ? html`<md-icon name=\"threed\" ?selected=${tabName == 'threed'}>view_in_ar</md-icon>`\n : html``}\n <md-icon name=\"effect\" ?selected=${tabName == 'effect'}>movie_filter</md-icon>\n <md-icon name=\"specific\" ?selected=${tabName == 'specific'}>tune</md-icon>\n <md-icon name=\"data-binding\" ?selected=${tabName == 'data-binding'}>share</md-icon>\n <md-icon name=\"inspector\" ?selected=${tabName == 'inspector'}>visibility</md-icon>\n </div>\n\n <div content>\n ${html`\n ${{\n shape: html`\n <property-shape\n .value=${this.model}\n .bounds=${this.bounds}\n .selected=${this.selected}\n ?active=${tabName == 'shape'}\n >\n </property-shape>\n `,\n style: html`\n <property-style\n .value=${this.model}\n .selected=${this.selected}\n .fonts=${this.fonts}\n ?active=${tabName == 'style'}\n ?is-line=${this.isLine(this.selected)}\n >\n </property-style>\n `,\n threed: this.isRootModel(this.selected)\n ? html`\n <property-scene3d\n .value=${this.model}\n .scene=${this.scene}\n ?active=${tabName == 'threed'}\n >\n </property-scene3d>\n `\n : html`\n <property-3d\n .value=${this.model}\n .bounds=${this.bounds}\n .selected=${this.selected}\n ?active=${tabName == 'threed'}\n >\n </property-3d>\n `,\n effect: html`\n <property-effect .value=${this.model} .scene=${this.scene} ?active=${tabName == 'effect'}>\n </property-effect>\n `,\n specific: html`\n <property-specific\n .value=${this.model}\n .scene=${this.scene}\n .selected=${this.selected}\n .props=${this.specificProps}\n .propertyEditor=${this.propertyEditor}\n ?active=${tabName == 'specific'}\n >\n </property-specific>\n `,\n 'data-binding': html`\n <property-data-binding .scene=${this.scene} .value=${this.model} ?active=${tabName == 'data-binding'}>\n </property-data-binding>\n `,\n inspector: html`\n <scene-inspector .scene=${this.scene} ?active=${tabName == 'inspector'}></scene-inspector>\n `\n }[this.tabName!]}\n `}\n </div>\n `\n }\n\n private onPropertyChanged(e: CustomEvent) {\n var detail = e.detail\n\n if (this.propertyTarget) {\n /* 단일 컴포넌트의 경우에 적용 */\n this.scene && this.scene.undoableChange(() => this.propertyTarget!.set(detail))\n } else {\n /* 여러 컴포넌트의 경우에 적용 */\n this.scene && this.scene.undoableChange(() => this.selected.forEach(component => component.set(detail)))\n }\n }\n\n private onBoundsChanged(e: CustomEvent) {\n var detail = e.detail\n\n if (!this.scene) {\n return\n }\n\n if (this.propertyTarget) {\n /* 단일 컴포넌트의 경우에 적용 */\n this.scene.undoableChange(() => {\n this.propertyTarget!.bounds = {\n ...this.propertyTarget!.bounds,\n ...detail\n }\n })\n } else {\n /* 여러 컴포넌트의 경우에 적용 */\n this.scene.undoableChange(() => {\n this.selected.forEach(component => {\n component.bounds = {\n ...component.bounds,\n ...detail\n }\n })\n })\n }\n }\n\n private onChangedByScene() {\n if (this.propertyTarget) {\n this.model = {\n ...this.propertyTarget.model\n }\n this.setBounds(this.propertyTarget.bounds)\n }\n }\n\n private setPropertyTargetAsDefault() {\n if (!this.scene) {\n this.setPropertyTarget(null)\n this.specificProps = []\n this.model = null\n this.bounds = {}\n } else {\n this.scene.select('model-layer')\n }\n }\n\n private onCollapsed(collapsed: boolean) {\n this.style.display = collapsed ? 'none' : ''\n dispatchEvent(new Event('resize'))\n }\n\n private async onSceneChanged() {\n await this.updateComplete\n\n if (this.scene) this.selected = this.scene.select('model-layer')\n }\n\n private async onSelectedChanged(after: Component[]) {\n await this.updateComplete\n\n // 3D 탭 선택 중 비-3D 컴포넌트로 전환 시 shape 탭으로 복귀\n // (model-layer는 항상 3D 탭 표시 가능)\n if (this.tabName === 'threed' && !this.is3dish(after)) {\n this.tabName = 'shape'\n }\n\n if (after.length == 1) {\n this.setPropertyTarget(after[0])\n // 컴포넌트 특성 속성(specific properties)을 먼저 바꾸고, 모델을 바꾸어준다.\n // 컴포넌트 속성에 따라 UI 컴포넌트가 준비되고, 이후에 모델값을 보여주도록 하기 위해서이다.\n this.specificProps = deepClone(this.propertyTarget!.nature.properties)\n this.model = {\n ...this.propertyTarget!.model\n }\n this.setBounds(this.propertyTarget!.bounds)\n } else if (after.length == 0) {\n // 선택이 안된 경우\n\n this.setPropertyTargetAsDefault()\n } else {\n // 다중 선택된 경우\n\n var type = after[0].model.type\n for (let i = 1; i < after.length; i++) {\n if (after[i].model.type != type) {\n type = undefined\n break\n }\n }\n\n this.setPropertyTarget(null)\n\n if (type) this.specificProps = deepClone(after[0].nature.properties)\n else this.specificProps = null\n\n this.model = {\n type: type,\n alpha: 1\n }\n this.bounds = {}\n }\n }\n\n private setPropertyTarget(newTarget: Component | null) {\n var oldTarget = this.propertyTarget\n\n if (oldTarget) {\n oldTarget.off('change', this.onChangedByScene, this)\n }\n if (newTarget) {\n newTarget.on('change', this.onChangedByScene, this)\n }\n\n this.propertyTarget = newTarget\n }\n\n private setBounds(bounds: BOUNDS) {\n this.bounds = {\n left: bounds.left,\n top: bounds.top,\n width: Math.round(bounds.width),\n height: Math.round(bounds.height)\n }\n }\n\n private is3dish(selected: Component[]) {\n if (selected.length === 0) return false\n const first = selected[0]\n return first?.is3dish?.() || first?.isRootModel?.()\n }\n\n private isRootModel(selected: Component[]) {\n return selected.length > 0 && selected[0]?.isRootModel?.()\n }\n\n private isLine(selected: Component[]) {\n var isLine = false\n\n for (var i = 0; i < selected.length; i++) {\n var comp = selected[i]\n\n if (!comp.isLine || !comp.isLine()) {\n isLine = false\n return isLine\n }\n\n isLine = true\n }\n\n return isLine\n }\n}\n"]}
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@@ -17,6 +17,7 @@ export declare class PropertyScene3D extends AbstractProperty {
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private _renderMode;
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private _renderLightingPresets;
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import { AbstractProperty } from '../abstract-property.js';
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const LIGHTING_PRESETS = {
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Neutral: {
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hemiSkyColor: '#ffffff',
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},
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@@ -71,6 +59,7 @@ export class PropertyScene3D extends AbstractProperty {
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const value = this.value || {};
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${this._renderHemisphereLight(value)} ${this._renderKeyLight(value)} ${this._renderLightingPresets()}
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</option>`)}
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.value=${String((_b = value.zoom) !== null && _b !== void 0 ? _b : 100)}
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.value=${String((_c = value.near) !== null && _c !== void 0 ? _c : 0.1)}
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</fieldset>
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`;
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}
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_renderSky(value) {
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const skyOptions = [
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{ value: '', label: 'None' },
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{ value: 'color', label: 'Color' },
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{ value: 'studio', label: 'Studio' },
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{ value: 'warehouse', label: 'Warehouse' },
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{ value: 'factory', label: 'Factory' },
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{ value: 'office', label: 'Office' },
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{ value: 'home', label: 'Home' },
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];
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return html `
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<fieldset>
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<legend>Sky</legend>
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<div class="property-grid">
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<label>Preset</label>
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<select value-key="sky">
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${skyOptions.map(o => html `<option value=${o.value} ?selected=${(value.sky || '') === o.value}>${o.label}</option>`)}
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</select>
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${value.sky === 'color'
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? html `
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<label>Color</label>
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<ox-input-color value-key="skyColor" .value=${value.skyColor || '#87ceeb'}> </ox-input-color>
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`
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: ''}
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</div>
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</fieldset>
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`;
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}
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_renderHemisphereLight(value) {
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var _a, _b;
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return html `
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<fieldset>
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<legend>Hemisphere Light</legend>
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|
<div class="property-grid">
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<label>Sky</label>
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<ox-input-color value-key="hemiSkyColor" .value=${value.hemiSkyColor || '#ffffff'}> </ox-input-color>
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<label>Ground</label>
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<ox-input-color value-key="hemiGroundColor" .value=${value.hemiGroundColor || '#444444'}> </ox-input-color>
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<label>Intensity</label>
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|
<div class="range-with-value">
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<input
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@@ -1 +1 @@
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1
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All rights reserved.\n */\n\nimport '@operato/input/ox-input-color.js'\n\nimport './property-material3d.js'\n\nimport { css, html } from 'lit'\nimport { property } from 'lit/decorators.js'\n\nimport { Properties, Scene } from '@hatiolab/things-scene'\nimport { PropertyGridStyles } from '@operato/styles/property-grid-styles.js'\n\nimport { AbstractProperty } from '../abstract-property.js'\n\nconst LIGHTING_PRESETS: Record<string, Record<string, unknown>> = {\n Neutral: {\n hemiSkyColor: '#ffffff',\n hemiGroundColor: '#444444',\n hemiIntensity: 0.6,\n dirLightEnabled: true,\n dirLightColor: '#ffffff',\n dirLightIntensity: 0.5\n },\n Studio: {\n hemiSkyColor: '#ffffff',\n hemiGroundColor: '#555555',\n hemiIntensity: 0.5,\n dirLightEnabled: true,\n dirLightColor: '#ffffff',\n dirLightIntensity: 0.6\n },\n Bright: {\n hemiSkyColor: '#ffffff',\n hemiGroundColor: '#888888',\n hemiIntensity: 0.8,\n dirLightEnabled: true,\n dirLightColor: '#ffffff',\n dirLightIntensity: 0.7\n },\n Warm: {\n hemiSkyColor: '#ffe8d0',\n hemiGroundColor: '#6b4226',\n hemiIntensity: 0.5,\n dirLightEnabled: true,\n dirLightColor: '#ffcc88',\n dirLightIntensity: 0.4\n },\n Cool: {\n hemiSkyColor: '#e0e8ff',\n hemiGroundColor: '#334455',\n hemiIntensity: 0.5,\n dirLightEnabled: true,\n dirLightColor: '#cce0ff',\n dirLightIntensity: 0.4\n },\n Flat: {\n hemiSkyColor: '#ffffff',\n hemiGroundColor: '#ffffff',\n hemiIntensity: 0.8,\n dirLightEnabled: false,\n dirLightColor: '#ffffff',\n dirLightIntensity: 0\n }\n}\n\n/**\n * Scene-level 3D settings for model-layer.\n * Includes 3D mode, camera, renderer, lighting, presets, and floor configuration.\n */\nexport class PropertyScene3D extends AbstractProperty {\n static styles = [\n PropertyGridStyles,\n css`\n .preset-buttons {\n grid-column: 1 / -1;\n display: flex;\n flex-wrap: wrap;\n gap: 4px;\n padding: 2px 0;\n }\n\n .preset-buttons button {\n flex: 1;\n min-width: 60px;\n padding: 4px 6px;\n border: 1px solid var(--md-sys-color-outline, #ccc);\n border-radius: 4px;\n background: var(--md-sys-color-surface, #fff);\n color: var(--md-sys-color-on-surface, #333);\n font-size: 11px;\n cursor: pointer;\n }\n\n .preset-buttons button:hover {\n background: var(--md-sys-color-primary-container, #e0e0e0);\n }\n\n .range-with-value {\n grid-column: 9 / -1;\n display: flex;\n align-items: center;\n gap: 4px;\n }\n\n .range-with-value input[type='range'] {\n flex: 1;\n border: none;\n background: transparent;\n padding: 0;\n }\n\n .range-with-value span {\n min-width: 2.5em;\n text-align: right;\n font-size: 11px;\n color: var(--md-sys-color-on-secondary-container);\n }\n `\n ]\n\n @property({ type: Object }) value?: Properties\n @property({ type: Object }) scene: Scene | null = null\n\n render() {\n const value = this.value || {}\n\n return html`\n ${this._renderMode(value)} ${this._renderCamera(value)} ${this._renderRenderer(value)}\n ${this._renderHemisphereLight(value)} ${this._renderKeyLight(value)} ${this._renderLightingPresets()}\n ${this._renderFloor(value)}\n `\n }\n\n private _renderMode(value: Properties) {\n return html`\n <fieldset>\n <legend>3D Mode</legend>\n <div class=\"property-grid\">\n <input id=\"cb-threed\" type=\"checkbox\" value-key=\"threed\" .checked=${!!value.threed} />\n <label for=\"cb-threed\">Enable 3D</label>\n\n <input id=\"cb-autorotate\" type=\"checkbox\" value-key=\"autoRotate\" .checked=${!!value.autoRotate} />\n <label for=\"cb-autorotate\">Auto Rotate</label>\n </div>\n </fieldset>\n `\n }\n\n private _renderCamera(value: Properties) {\n return html`\n <fieldset>\n <legend>Camera</legend>\n <div class=\"property-grid\">\n <label>View</label>\n <select value-key=\"initialCameraView\">\n ${['perspective', 'top', 'front', 'back', 'right', 'left'].map(\n v =>\n html`<option value=${v} ?selected=${(value.initialCameraView || 'perspective') === v}>\n ${v.charAt(0).toUpperCase() + v.slice(1)}\n </option>`\n )}\n </select>\n\n <label class=\"onethird-label\">FOV</label>\n <input\n class=\"onethird-editor\"\n type=\"number\"\n value-key=\"fov\"\n min=\"10\"\n max=\"120\"\n .value=${String(value.fov ?? 45)}\n />\n <label class=\"onethird-label\">Near</label>\n <input\n class=\"onethird-editor\"\n type=\"number\"\n value-key=\"near\"\n min=\"0.01\"\n step=\"0.01\"\n .value=${String(value.near ?? 0.1)}\n />\n <label class=\"onethird-label\">Far</label>\n <input class=\"onethird-editor\" type=\"number\" value-key=\"far\" .value=${String(value.far ?? 20000)} />\n\n <label class=\"onethird-label\">Zoom</label>\n <input\n class=\"onethird-editor\"\n type=\"number\"\n value-key=\"zoom\"\n min=\"100\"\n .value=${String(value.zoom ?? 100)}\n />\n </div>\n </fieldset>\n `\n }\n\n private _renderRenderer(value: Properties) {\n return html`\n <fieldset>\n <legend>Renderer</legend>\n <div class=\"property-grid\">\n <input id=\"cb-antialias\" type=\"checkbox\" value-key=\"antialias\" .checked=${value.antialias !== false} />\n <label for=\"cb-antialias\">Anti-alias</label>\n\n <label>Precision</label>\n <select value-key=\"precision\">\n ${[\n { value: 'highp', label: 'High' },\n { value: 'mediump', label: 'Medium' },\n { value: 'lowp', label: 'Low' }\n ].map(\n o =>\n html`<option value=${o.value} ?selected=${(value.precision || 'highp') === o.value}>\n ${o.label}\n </option>`\n )}\n </select>\n </div>\n </fieldset>\n `\n }\n\n private _renderHemisphereLight(value: Properties) {\n return html`\n <fieldset>\n <legend>Hemisphere Light</legend>\n <div class=\"property-grid\">\n <label>Sky</label>\n <ox-input-color value-key=\"hemiSkyColor\" .value=${value.hemiSkyColor || '#ffffff'}> </ox-input-color>\n\n <label>Ground</label>\n <ox-input-color value-key=\"hemiGroundColor\" .value=${value.hemiGroundColor || '#444444'}> </ox-input-color>\n\n <label>Intensity</label>\n <div class=\"range-with-value\">\n <input\n type=\"range\"\n min=\"0\"\n max=\"3\"\n step=\"0.1\"\n value-key=\"hemiIntensity\"\n .value=${String(value.hemiIntensity ?? 0.6)}\n />\n <span>${(value.hemiIntensity ?? 0.6).toFixed(1)}</span>\n </div>\n </div>\n </fieldset>\n `\n }\n\n private _renderKeyLight(value: Properties) {\n return html`\n <fieldset>\n <legend>Key Light</legend>\n <div class=\"property-grid\">\n <input\n id=\"cb-dirlight\"\n type=\"checkbox\"\n value-key=\"dirLightEnabled\"\n .checked=${value.dirLightEnabled !== false}\n />\n <label for=\"cb-dirlight\">Enabled</label>\n\n <label>Color</label>\n <ox-input-color value-key=\"dirLightColor\" .value=${value.dirLightColor || '#ffffff'}> </ox-input-color>\n\n <label>Intensity</label>\n <div class=\"range-with-value\">\n <input\n type=\"range\"\n min=\"0\"\n max=\"3\"\n step=\"0.1\"\n value-key=\"dirLightIntensity\"\n .value=${String(value.dirLightIntensity ?? 0.5)}\n />\n <span>${(value.dirLightIntensity ?? 0.5).toFixed(1)}</span>\n </div>\n </div>\n </fieldset>\n `\n }\n\n private _renderLightingPresets() {\n return html`\n <fieldset>\n <legend>Lighting Presets</legend>\n <div class=\"property-grid\">\n <div class=\"preset-buttons\">\n ${Object.entries(LIGHTING_PRESETS).map(\n ([name, values]) =>\n html`<button @click=${() => this._applyLightingPreset(values)}>${name}</button>`\n )}\n </div>\n </div>\n </fieldset>\n `\n }\n\n private _renderFloor(value: Properties) {\n return html`\n <property-material3d\n legend=\"Floor Material\"\n .value=${value.floorMaterial3d || { receiveShadow: true }}\n @property-change=${this._onFloorMaterialChange}\n >\n </property-material3d>\n `\n }\n\n private _applyLightingPreset(values: Record<string, unknown>) {\n this.dispatchEvent(\n new CustomEvent('property-change', {\n bubbles: true,\n composed: true,\n detail: values\n })\n )\n }\n\n private _onFloorMaterialChange(e: CustomEvent) {\n e.stopPropagation()\n this.dispatchEvent(\n new CustomEvent('property-change', {\n bubbles: true,\n composed: true,\n detail: { floorMaterial3d: e.detail.material3d }\n })\n )\n }\n\n}\n"]}
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* @license Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport '@operato/input/ox-input-color.js'\n\nimport './property-material3d.js'\n\nimport { css, html } from 'lit'\nimport { property } from 'lit/decorators.js'\n\nimport { Properties, Scene } from '@hatiolab/things-scene'\nimport { PropertyGridStyles } from '@operato/styles/property-grid-styles.js'\n\nimport { AbstractProperty } from '../abstract-property.js'\n\nconst LIGHTING_PRESETS: Record<string, Record<string, unknown>> = {\n Neutral: {\n hemiIntensity: 0.6,\n dirLightEnabled: true,\n dirLightColor: '#ffffff',\n dirLightIntensity: 0.5\n },\n Studio: {\n hemiIntensity: 0.5,\n dirLightEnabled: true,\n dirLightColor: '#ffffff',\n dirLightIntensity: 0.6\n },\n Bright: {\n hemiIntensity: 0.8,\n dirLightEnabled: true,\n dirLightColor: '#ffffff',\n dirLightIntensity: 0.7\n },\n Warm: {\n hemiIntensity: 0.5,\n dirLightEnabled: true,\n dirLightColor: '#ffcc88',\n dirLightIntensity: 0.4\n },\n Cool: {\n hemiIntensity: 0.5,\n dirLightEnabled: true,\n dirLightColor: '#cce0ff',\n dirLightIntensity: 0.4\n },\n Flat: {\n hemiIntensity: 0.8,\n dirLightEnabled: false,\n dirLightColor: '#ffffff',\n dirLightIntensity: 0\n }\n}\n\n/**\n * Scene-level 3D settings for model-layer.\n * Includes 3D mode, camera, renderer, lighting, presets, and floor configuration.\n */\nexport class PropertyScene3D extends AbstractProperty {\n static styles = [\n PropertyGridStyles,\n css`\n .preset-buttons {\n grid-column: 1 / -1;\n display: flex;\n flex-wrap: wrap;\n gap: 4px;\n padding: 2px 0;\n }\n\n .preset-buttons button {\n flex: 1;\n min-width: 60px;\n padding: 4px 6px;\n border: 1px solid var(--md-sys-color-outline, #ccc);\n border-radius: 4px;\n background: var(--md-sys-color-surface, #fff);\n color: var(--md-sys-color-on-surface, #333);\n font-size: 11px;\n cursor: pointer;\n }\n\n .preset-buttons button:hover {\n background: var(--md-sys-color-primary-container, #e0e0e0);\n }\n\n .range-with-value {\n grid-column: 9 / -1;\n display: flex;\n align-items: center;\n gap: 4px;\n }\n\n .range-with-value input[type='range'] {\n flex: 1;\n border: none;\n background: transparent;\n padding: 0;\n }\n\n .range-with-value span {\n min-width: 2.5em;\n text-align: right;\n font-size: 11px;\n color: var(--md-sys-color-on-secondary-container);\n }\n `\n ]\n\n @property({ type: Object }) value?: Properties\n @property({ type: Object }) scene: Scene | null = null\n\n render() {\n const value = this.value || {}\n\n return html`\n ${this._renderMode(value)} ${this._renderCamera(value)} ${this._renderRenderer(value)}\n ${this._renderSky(value)}\n ${this._renderHemisphereLight(value)} ${this._renderKeyLight(value)} ${this._renderLightingPresets()}\n ${this._renderFloor(value)}\n `\n }\n\n private _renderMode(value: Properties) {\n return html`\n <fieldset>\n <legend>3D Mode</legend>\n <div class=\"property-grid\">\n <input id=\"cb-threed\" type=\"checkbox\" value-key=\"threed\" .checked=${!!value.threed} />\n <label for=\"cb-threed\">Enable 3D</label>\n\n <input id=\"cb-autorotate\" type=\"checkbox\" value-key=\"autoRotate\" .checked=${!!value.autoRotate} />\n <label for=\"cb-autorotate\">Auto Rotate</label>\n </div>\n </fieldset>\n `\n }\n\n private _renderCamera(value: Properties) {\n return html`\n <fieldset>\n <legend>Camera</legend>\n <div class=\"property-grid\">\n <label>View</label>\n <select value-key=\"initialCameraView\">\n ${['perspective', 'top', 'front', 'back', 'right', 'left'].map(\n v =>\n html`<option value=${v} ?selected=${(value.initialCameraView || 'perspective') === v}>\n ${v.charAt(0).toUpperCase() + v.slice(1)}\n </option>`\n )}\n </select>\n\n <label class=\"half-label\">FOV</label>\n <input\n class=\"half-editor\"\n type=\"number\"\n value-key=\"fov\"\n min=\"10\"\n max=\"120\"\n .value=${String(value.fov ?? 45)}\n />\n <label class=\"half-label\">Zoom</label>\n <input\n class=\"half-editor\"\n type=\"number\"\n value-key=\"zoom\"\n min=\"100\"\n .value=${String(value.zoom ?? 100)}\n />\n\n <label class=\"half-label\">Near</label>\n <input\n class=\"half-editor\"\n type=\"number\"\n value-key=\"near\"\n min=\"0.01\"\n step=\"0.01\"\n .value=${String(value.near ?? 0.1)}\n />\n <label class=\"half-label\">Far</label>\n <input class=\"half-editor\" type=\"number\" value-key=\"far\" .value=${String(value.far ?? 20000)} />\n </div>\n </fieldset>\n `\n }\n\n private _renderRenderer(value: Properties) {\n return html`\n <fieldset>\n <legend>Renderer</legend>\n <div class=\"property-grid\">\n <input id=\"cb-antialias\" type=\"checkbox\" value-key=\"antialias\" .checked=${value.antialias !== false} />\n <label for=\"cb-antialias\">Anti-alias</label>\n\n <label>Precision</label>\n <select value-key=\"precision\">\n ${[\n { value: 'highp', label: 'High' },\n { value: 'mediump', label: 'Medium' },\n { value: 'lowp', label: 'Low' }\n ].map(\n o =>\n html`<option value=${o.value} ?selected=${(value.precision || 'highp') === o.value}>\n ${o.label}\n </option>`\n )}\n </select>\n </div>\n </fieldset>\n `\n }\n\n private _renderSky(value: Properties) {\n const skyOptions = [\n { value: '', label: 'None' },\n { value: 'color', label: 'Color' },\n { value: 'studio', label: 'Studio' },\n { value: 'warehouse', label: 'Warehouse' },\n { value: 'factory', label: 'Factory' },\n { value: 'office', label: 'Office' },\n { value: 'home', label: 'Home' },\n ]\n\n return html`\n <fieldset>\n <legend>Sky</legend>\n <div class=\"property-grid\">\n <label>Preset</label>\n <select value-key=\"sky\">\n ${skyOptions.map(\n o => html`<option value=${o.value} ?selected=${(value.sky || '') === o.value}>${o.label}</option>`\n )}\n </select>\n\n ${value.sky === 'color'\n ? html`\n <label>Color</label>\n <ox-input-color value-key=\"skyColor\" .value=${value.skyColor || '#87ceeb'}> </ox-input-color>\n `\n : ''}\n </div>\n </fieldset>\n `\n }\n\n private _renderHemisphereLight(value: Properties) {\n return html`\n <fieldset>\n <legend>Hemisphere Light</legend>\n <div class=\"property-grid\">\n <label>Intensity</label>\n <div class=\"range-with-value\">\n <input\n type=\"range\"\n min=\"0\"\n max=\"3\"\n step=\"0.1\"\n value-key=\"hemiIntensity\"\n .value=${String(value.hemiIntensity ?? 0.6)}\n />\n <span>${(value.hemiIntensity ?? 0.6).toFixed(1)}</span>\n </div>\n </div>\n </fieldset>\n `\n }\n\n private _renderKeyLight(value: Properties) {\n return html`\n <fieldset>\n <legend>Key Light</legend>\n <div class=\"property-grid\">\n <input\n id=\"cb-dirlight\"\n type=\"checkbox\"\n value-key=\"dirLightEnabled\"\n .checked=${value.dirLightEnabled !== false}\n />\n <label for=\"cb-dirlight\">Enabled</label>\n\n <label>Color</label>\n <ox-input-color value-key=\"dirLightColor\" .value=${value.dirLightColor || '#ffffff'}> </ox-input-color>\n\n <label>Intensity</label>\n <div class=\"range-with-value\">\n <input\n type=\"range\"\n min=\"0\"\n max=\"3\"\n step=\"0.1\"\n value-key=\"dirLightIntensity\"\n .value=${String(value.dirLightIntensity ?? 0.5)}\n />\n <span>${(value.dirLightIntensity ?? 0.5).toFixed(1)}</span>\n </div>\n </div>\n </fieldset>\n `\n }\n\n private _renderLightingPresets() {\n return html`\n <fieldset>\n <legend>Lighting Presets</legend>\n <div class=\"property-grid\">\n <div class=\"preset-buttons\">\n ${Object.entries(LIGHTING_PRESETS).map(\n ([name, values]) =>\n html`<button @click=${() => this._applyLightingPreset(values)}>${name}</button>`\n )}\n </div>\n </div>\n </fieldset>\n `\n }\n\n private _renderFloor(value: Properties) {\n return html`\n <property-material3d\n legend=\"Floor Material\"\n .value=${value.floorMaterial3d || { receiveShadow: true }}\n @property-change=${this._onFloorMaterialChange}\n >\n </property-material3d>\n `\n }\n\n private _applyLightingPreset(values: Record<string, unknown>) {\n this.dispatchEvent(\n new CustomEvent('property-change', {\n bubbles: true,\n composed: true,\n detail: values\n })\n )\n }\n\n private _onFloorMaterialChange(e: CustomEvent) {\n e.stopPropagation()\n this.dispatchEvent(\n new CustomEvent('property-change', {\n bubbles: true,\n composed: true,\n detail: { floorMaterial3d: e.detail.material3d }\n })\n )\n }\n\n}\n"]}
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