@operato/property-panel 10.0.0-beta.2 → 10.0.0-beta.21
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +97 -0
- package/dist/src/ox-property-panel.js +2 -15
- package/dist/src/ox-property-panel.js.map +1 -1
- package/dist/src/property-panel/data-binding/data-binding-mapper.js +11 -3
- package/dist/src/property-panel/data-binding/data-binding-mapper.js.map +1 -1
- package/dist/src/property-panel/data-binding/data-binding-popup.d.ts +62 -0
- package/dist/src/property-panel/data-binding/data-binding-popup.js +1411 -0
- package/dist/src/property-panel/data-binding/data-binding-popup.js.map +1 -0
- package/dist/src/property-panel/data-binding/data-binding.d.ts +1 -0
- package/dist/src/property-panel/data-binding/data-binding.js +33 -2
- package/dist/src/property-panel/data-binding/data-binding.js.map +1 -1
- package/dist/src/property-panel/specifics/specifics.js +1 -1
- package/dist/src/property-panel/specifics/specifics.js.map +1 -1
- package/dist/src/property-panel/styles/styles.js +2 -0
- package/dist/src/property-panel/styles/styles.js.map +1 -1
- package/dist/src/property-panel/threed/property-scene3d.d.ts +7 -1
- package/dist/src/property-panel/threed/property-scene3d.js +176 -60
- package/dist/src/property-panel/threed/property-scene3d.js.map +1 -1
- package/dist/src/property-panel/threed/threed.js +8 -0
- package/dist/src/property-panel/threed/threed.js.map +1 -1
- package/dist/tsconfig.tsbuildinfo +1 -1
- package/package.json +6 -5
- package/translations/en.json +2 -0
- package/translations/ja.json +2 -0
- package/translations/ko.json +2 -0
- package/translations/ms.json +3 -1
- package/translations/zh.json +2 -0
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@@ -10,48 +10,36 @@ import { PropertyGridStyles } from '@operato/styles/property-grid-styles.js';
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import { AbstractProperty } from '../abstract-property.js';
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const LIGHTING_PRESETS = {
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Neutral: {
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hemiSkyColor: '#ffffff',
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hemiGroundColor: '#444444',
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hemiIntensity: 0.6,
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dirLightEnabled: true,
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dirLightColor: '#ffffff',
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dirLightIntensity: 0.5
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},
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Studio: {
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hemiSkyColor: '#ffffff',
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hemiGroundColor: '#555555',
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hemiIntensity: 0.5,
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dirLightEnabled: true,
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dirLightColor: '#ffffff',
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dirLightIntensity: 0.6
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},
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Bright: {
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hemiSkyColor: '#ffffff',
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hemiGroundColor: '#888888',
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hemiIntensity: 0.8,
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dirLightEnabled: true,
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dirLightColor: '#ffffff',
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dirLightIntensity: 0.7
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},
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Warm: {
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hemiSkyColor: '#ffe8d0',
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hemiGroundColor: '#6b4226',
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hemiIntensity: 0.5,
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dirLightEnabled: true,
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dirLightColor: '#ffcc88',
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dirLightIntensity: 0.4
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},
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Cool: {
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hemiSkyColor: '#e0e8ff',
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hemiGroundColor: '#334455',
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hemiIntensity: 0.5,
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dirLightEnabled: true,
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dirLightColor: '#cce0ff',
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dirLightIntensity: 0.4
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},
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Flat: {
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hemiSkyColor: '#ffffff',
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hemiGroundColor: '#ffffff',
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hemiIntensity: 0.8,
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dirLightEnabled: false,
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dirLightColor: '#ffffff',
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@@ -70,7 +58,8 @@ export class PropertyScene3D extends AbstractProperty {
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render() {
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const value = this.value || {};
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return html `
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${this._renderMode(value)} ${this.
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${this._renderMode(value)} ${this._renderBookmarks(value)} ${this._renderRenderer(value)}
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${this._renderSky(value)}
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${this._renderHemisphereLight(value)} ${this._renderKeyLight(value)} ${this._renderLightingPresets()}
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${this._renderFloor(value)}
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`;
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@@ -83,58 +72,104 @@ export class PropertyScene3D extends AbstractProperty {
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<input id="cb-threed" type="checkbox" value-key="threed" .checked=${!!value.threed} />
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<label for="cb-threed">Enable 3D</label>
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<
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<
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<label>Viewer Auto</label>
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<select value-key="cameraAutoPlay">
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${[
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{ value: '', label: 'None' },
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{ value: 'orbit', label: 'Orbit' },
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{ value: 'play', label: 'Play Bookmarks' }
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].map(o => html `<option value=${o.value} ?selected=${(value.cameraAutoPlay || '') === o.value}>
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${o.label}
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</option>`)}
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</select>
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<input
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id="cb-floor-constraint"
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type="checkbox"
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value-key="cameraFloorConstraint"
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.checked=${!!value.cameraFloorConstraint}
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/>
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<label for="cb-floor-constraint">Floor Constraint (Viewer)</label>
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</div>
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</fieldset>
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`;
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}
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-
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-
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_renderBookmarks(value) {
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const bookmarks = value.cameraBookmarks || [];
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return html `
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<fieldset>
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<legend>
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<legend>Bookmarks</legend>
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<div class="property-grid">
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<
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-
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step="0.01"
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.value=${String((_b = value.near) !== null && _b !== void 0 ? _b : 0.1)}
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/>
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<label class="onethird-label">Far</label>
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<input class="onethird-editor" type="number" value-key="far" .value=${String((_c = value.far) !== null && _c !== void 0 ? _c : 20000)} />
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-
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<label class="onethird-label">Zoom</label>
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<input
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class="onethird-editor"
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type="number"
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value-key="zoom"
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min="100"
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.value=${String((_d = value.zoom) !== null && _d !== void 0 ? _d : 100)}
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/>
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<div class="bookmark-slots">
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${[1, 2, 3, 4, 5, 6, 7, 8, 9].map(i => {
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const filled = !!bookmarks[i];
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return html `
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<div
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class="bookmark-slot ${filled ? 'filled' : ''}"
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title=${filled ? 'Click: Go / Long-click: Overwrite / Right-click: Delete' : 'Long-click: Save current camera'}
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@click=${(e) => { if (filled) {
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this._bookmarkAction('navigate', i);
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const t = e.currentTarget;
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t.classList.add('saved');
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setTimeout(() => t.classList.remove('saved'), 300);
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} }}
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@contextmenu=${(e) => { e.preventDefault(); if (filled)
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this._bookmarkAction('clear', i); }}
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@mousedown=${(e) => this._onBookmarkMouseDown(e, i)}
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@mouseup=${() => this._onBookmarkMouseUp()}
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@mouseleave=${() => this._onBookmarkMouseUp()}
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>${i}</div>
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`;
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})}
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</div>
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</div>
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</fieldset>
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`;
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}
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_onBookmarkMouseDown(e, index) {
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if (e.button !== 0)
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return;
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const target = e.currentTarget;
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this._pressTarget = target;
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// 롱클릭 시작: filling 애니메이션
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target.classList.add('saving');
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this._longPressTimer = setTimeout(() => {
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this._longPressTimer = undefined;
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target.classList.remove('saving');
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this._bookmarkAction('save', index);
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// 저장 완료 피드백
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target.classList.add('saved');
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setTimeout(() => target.classList.remove('saved'), 300);
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}, 600);
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}
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_onBookmarkMouseUp() {
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if (this._longPressTimer) {
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clearTimeout(this._longPressTimer);
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this._longPressTimer = undefined;
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}
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if (this._pressTarget) {
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this._pressTarget.classList.remove('saving');
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this._pressTarget = undefined;
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}
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}
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_bookmarkAction(action, index) {
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var _a;
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const root = (_a = this.scene) === null || _a === void 0 ? void 0 : _a.root;
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const cap = root === null || root === void 0 ? void 0 : root._threeCapability;
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if (!cap)
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return;
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if (action === 'save') {
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cap.saveCameraToSlot(index);
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}
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else if (action === 'navigate') {
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cap.animateToSlot(index);
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}
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else if (action === 'clear') {
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cap.bookmarkManager.clearSlot(index);
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root.set('cameraBookmarks', cap.bookmarkManager.exportSlots());
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}
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this.requestUpdate();
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}
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_renderRenderer(value) {
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return html `
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<fieldset>
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</fieldset>
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`;
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}
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_renderSky(value) {
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const skyOptions = [
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{ value: '', label: 'None' },
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{ value: 'color', label: 'Color' },
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{ value: 'studio', label: 'Studio' },
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{ value: 'warehouse', label: 'Warehouse' },
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{ value: 'factory', label: 'Factory' },
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{ value: 'office', label: 'Office' },
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{ value: 'home', label: 'Home' },
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];
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return html `
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<fieldset>
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<legend>Sky</legend>
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<div class="property-grid">
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<label>Preset</label>
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<select value-key="sky">
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${skyOptions.map(o => html `<option value=${o.value} ?selected=${(value.sky || '') === o.value}>${o.label}</option>`)}
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</select>
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${value.sky === 'color'
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? html `
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<label>Color</label>
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<ox-input-color value-key="skyColor" .value=${value.skyColor || '#87ceeb'}> </ox-input-color>
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`
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: ''}
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</div>
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</fieldset>
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`;
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}
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_renderHemisphereLight(value) {
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var _a, _b;
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return html `
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<fieldset>
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<legend>Hemisphere Light</legend>
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<div class="property-grid">
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<label>Sky</label>
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<ox-input-color value-key="hemiSkyColor" .value=${value.hemiSkyColor || '#ffffff'}> </ox-input-color>
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<label>Ground</label>
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<ox-input-color value-key="hemiGroundColor" .value=${value.hemiGroundColor || '#444444'}> </ox-input-color>
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<label>Intensity</label>
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<div class="range-with-value">
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@@ -303,6 +361,64 @@ PropertyScene3D.styles = [
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font-size: 11px;
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color: var(--md-sys-color-on-secondary-container);
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}
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.bookmark-slots {
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grid-column: 1 / -1;
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display: grid;
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grid-template-columns: repeat(9, 1fr);
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gap: 2px;
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padding: 4px 0 0;
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}
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.bookmark-slot {
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display: flex;
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align-items: center;
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justify-content: center;
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height: 24px;
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border-radius: 3px;
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font-size: 11px;
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font-weight: 600;
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cursor: pointer;
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color: var(--md-sys-color-outline, #999);
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background: var(--md-sys-color-surface-variant, #f0f0f0);
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border: 1px solid transparent;
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user-select: none;
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transition: all 0.12s ease;
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}
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.bookmark-slot:hover {
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background: var(--md-sys-color-secondary-container, #e0e0e0);
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}
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.bookmark-slot.filled {
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color: var(--md-sys-color-primary, #6750A4);
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background: var(--md-sys-color-primary-container, #EADDFF);
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border-color: var(--md-sys-color-primary, #6750A4);
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font-weight: 700;
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}
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.bookmark-slot:active {
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transform: scale(0.9);
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}
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.bookmark-slot.saving {
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animation: bookmark-fill 0.6s linear forwards;
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}
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@keyframes bookmark-fill {
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from { box-shadow: inset 24px 0 0 0 transparent; }
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to { box-shadow: inset 24px 0 0 0 var(--md-sys-color-primary-container, #EADDFF); }
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}
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.bookmark-slot.saved {
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animation: bookmark-saved 0.3s ease;
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}
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@keyframes bookmark-saved {
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0% { transform: scale(1); }
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50% { transform: scale(1.2); }
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100% { transform: scale(1); }
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}
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`
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__decorate([
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All rights reserved.\n */\n\nimport '@operato/input/ox-input-color.js'\n\nimport './property-material3d.js'\n\nimport { css, html } from 'lit'\nimport { property } from 'lit/decorators.js'\n\nimport { Properties, Scene } from '@hatiolab/things-scene'\nimport { PropertyGridStyles } from '@operato/styles/property-grid-styles.js'\n\nimport { AbstractProperty } from '../abstract-property.js'\n\nconst LIGHTING_PRESETS: Record<string, Record<string, unknown>> = {\n Neutral: {\n hemiSkyColor: '#ffffff',\n hemiGroundColor: '#444444',\n hemiIntensity: 0.6,\n dirLightEnabled: true,\n dirLightColor: '#ffffff',\n dirLightIntensity: 0.5\n },\n Studio: {\n hemiSkyColor: '#ffffff',\n hemiGroundColor: '#555555',\n hemiIntensity: 0.5,\n dirLightEnabled: true,\n dirLightColor: '#ffffff',\n dirLightIntensity: 0.6\n },\n Bright: {\n hemiSkyColor: '#ffffff',\n hemiGroundColor: '#888888',\n hemiIntensity: 0.8,\n dirLightEnabled: true,\n dirLightColor: '#ffffff',\n dirLightIntensity: 0.7\n },\n Warm: {\n hemiSkyColor: '#ffe8d0',\n hemiGroundColor: '#6b4226',\n hemiIntensity: 0.5,\n dirLightEnabled: true,\n dirLightColor: '#ffcc88',\n dirLightIntensity: 0.4\n },\n Cool: {\n hemiSkyColor: '#e0e8ff',\n hemiGroundColor: '#334455',\n hemiIntensity: 0.5,\n dirLightEnabled: true,\n dirLightColor: '#cce0ff',\n dirLightIntensity: 0.4\n },\n Flat: {\n hemiSkyColor: '#ffffff',\n hemiGroundColor: '#ffffff',\n hemiIntensity: 0.8,\n dirLightEnabled: false,\n dirLightColor: '#ffffff',\n dirLightIntensity: 0\n }\n}\n\n/**\n * Scene-level 3D settings for model-layer.\n * Includes 3D mode, camera, renderer, lighting, presets, and floor configuration.\n */\nexport class PropertyScene3D extends AbstractProperty {\n static styles = [\n PropertyGridStyles,\n css`\n .preset-buttons {\n grid-column: 1 / -1;\n display: flex;\n flex-wrap: wrap;\n gap: 4px;\n padding: 2px 0;\n }\n\n .preset-buttons button {\n flex: 1;\n min-width: 60px;\n padding: 4px 6px;\n border: 1px solid var(--md-sys-color-outline, #ccc);\n border-radius: 4px;\n background: var(--md-sys-color-surface, #fff);\n color: var(--md-sys-color-on-surface, #333);\n font-size: 11px;\n cursor: pointer;\n }\n\n .preset-buttons button:hover {\n background: var(--md-sys-color-primary-container, #e0e0e0);\n }\n\n .range-with-value {\n grid-column: 9 / -1;\n display: flex;\n align-items: center;\n gap: 4px;\n }\n\n .range-with-value input[type='range'] {\n flex: 1;\n border: none;\n background: transparent;\n padding: 0;\n }\n\n .range-with-value span {\n min-width: 2.5em;\n text-align: right;\n font-size: 11px;\n color: var(--md-sys-color-on-secondary-container);\n }\n `\n ]\n\n @property({ type: Object }) value?: Properties\n @property({ type: Object }) scene: Scene | null = null\n\n render() {\n const value = this.value || {}\n\n return html`\n ${this._renderMode(value)} ${this._renderCamera(value)} ${this._renderRenderer(value)}\n ${this._renderHemisphereLight(value)} ${this._renderKeyLight(value)} ${this._renderLightingPresets()}\n ${this._renderFloor(value)}\n `\n }\n\n private _renderMode(value: Properties) {\n return html`\n <fieldset>\n <legend>3D Mode</legend>\n <div class=\"property-grid\">\n <input id=\"cb-threed\" type=\"checkbox\" value-key=\"threed\" .checked=${!!value.threed} />\n <label for=\"cb-threed\">Enable 3D</label>\n\n <input id=\"cb-autorotate\" type=\"checkbox\" value-key=\"autoRotate\" .checked=${!!value.autoRotate} />\n <label for=\"cb-autorotate\">Auto Rotate</label>\n </div>\n </fieldset>\n `\n }\n\n private _renderCamera(value: Properties) {\n return html`\n <fieldset>\n <legend>Camera</legend>\n <div class=\"property-grid\">\n <label>View</label>\n <select value-key=\"initialCameraView\">\n ${['perspective', 'top', 'front', 'back', 'right', 'left'].map(\n v =>\n html`<option value=${v} ?selected=${(value.initialCameraView || 'perspective') === v}>\n ${v.charAt(0).toUpperCase() + v.slice(1)}\n </option>`\n )}\n </select>\n\n <label class=\"onethird-label\">FOV</label>\n <input\n class=\"onethird-editor\"\n type=\"number\"\n value-key=\"fov\"\n min=\"10\"\n max=\"120\"\n .value=${String(value.fov ?? 45)}\n />\n <label class=\"onethird-label\">Near</label>\n <input\n class=\"onethird-editor\"\n type=\"number\"\n value-key=\"near\"\n min=\"0.01\"\n step=\"0.01\"\n .value=${String(value.near ?? 0.1)}\n />\n <label class=\"onethird-label\">Far</label>\n <input class=\"onethird-editor\" type=\"number\" value-key=\"far\" .value=${String(value.far ?? 20000)} />\n\n <label class=\"onethird-label\">Zoom</label>\n <input\n class=\"onethird-editor\"\n type=\"number\"\n value-key=\"zoom\"\n min=\"100\"\n .value=${String(value.zoom ?? 100)}\n />\n </div>\n </fieldset>\n `\n }\n\n private _renderRenderer(value: Properties) {\n return html`\n <fieldset>\n <legend>Renderer</legend>\n <div class=\"property-grid\">\n <input id=\"cb-antialias\" type=\"checkbox\" value-key=\"antialias\" .checked=${value.antialias !== false} />\n <label for=\"cb-antialias\">Anti-alias</label>\n\n <label>Precision</label>\n <select value-key=\"precision\">\n ${[\n { value: 'highp', label: 'High' },\n { value: 'mediump', label: 'Medium' },\n { value: 'lowp', label: 'Low' }\n ].map(\n o =>\n html`<option value=${o.value} ?selected=${(value.precision || 'highp') === o.value}>\n ${o.label}\n </option>`\n )}\n </select>\n </div>\n </fieldset>\n `\n }\n\n private _renderHemisphereLight(value: Properties) {\n return html`\n <fieldset>\n <legend>Hemisphere Light</legend>\n <div class=\"property-grid\">\n <label>Sky</label>\n <ox-input-color value-key=\"hemiSkyColor\" .value=${value.hemiSkyColor || '#ffffff'}> </ox-input-color>\n\n <label>Ground</label>\n <ox-input-color value-key=\"hemiGroundColor\" .value=${value.hemiGroundColor || '#444444'}> </ox-input-color>\n\n <label>Intensity</label>\n <div class=\"range-with-value\">\n <input\n type=\"range\"\n min=\"0\"\n max=\"3\"\n step=\"0.1\"\n value-key=\"hemiIntensity\"\n .value=${String(value.hemiIntensity ?? 0.6)}\n />\n <span>${(value.hemiIntensity ?? 0.6).toFixed(1)}</span>\n </div>\n </div>\n </fieldset>\n `\n }\n\n private _renderKeyLight(value: Properties) {\n return html`\n <fieldset>\n <legend>Key Light</legend>\n <div class=\"property-grid\">\n <input\n id=\"cb-dirlight\"\n type=\"checkbox\"\n value-key=\"dirLightEnabled\"\n .checked=${value.dirLightEnabled !== false}\n />\n <label for=\"cb-dirlight\">Enabled</label>\n\n <label>Color</label>\n <ox-input-color value-key=\"dirLightColor\" .value=${value.dirLightColor || '#ffffff'}> </ox-input-color>\n\n <label>Intensity</label>\n <div class=\"range-with-value\">\n <input\n type=\"range\"\n min=\"0\"\n max=\"3\"\n step=\"0.1\"\n value-key=\"dirLightIntensity\"\n .value=${String(value.dirLightIntensity ?? 0.5)}\n />\n <span>${(value.dirLightIntensity ?? 0.5).toFixed(1)}</span>\n </div>\n </div>\n </fieldset>\n `\n }\n\n private _renderLightingPresets() {\n return html`\n <fieldset>\n <legend>Lighting Presets</legend>\n <div class=\"property-grid\">\n <div class=\"preset-buttons\">\n ${Object.entries(LIGHTING_PRESETS).map(\n ([name, values]) =>\n html`<button @click=${() => this._applyLightingPreset(values)}>${name}</button>`\n )}\n </div>\n </div>\n </fieldset>\n `\n }\n\n private _renderFloor(value: Properties) {\n return html`\n <property-material3d\n legend=\"Floor Material\"\n .value=${value.floorMaterial3d || { receiveShadow: true }}\n @property-change=${this._onFloorMaterialChange}\n >\n </property-material3d>\n `\n }\n\n private _applyLightingPreset(values: Record<string, unknown>) {\n this.dispatchEvent(\n new CustomEvent('property-change', {\n bubbles: true,\n composed: true,\n detail: values\n })\n )\n }\n\n private _onFloorMaterialChange(e: CustomEvent) {\n e.stopPropagation()\n this.dispatchEvent(\n new CustomEvent('property-change', {\n bubbles: true,\n composed: true,\n detail: { floorMaterial3d: e.detail.material3d }\n })\n )\n }\n\n}\n"]}
|
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1
|
+
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* @license Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport '@operato/input/ox-input-color.js'\n\nimport './property-material3d.js'\n\nimport { css, html } from 'lit'\nimport { property } from 'lit/decorators.js'\n\nimport { Properties, Scene } from '@hatiolab/things-scene'\nimport { PropertyGridStyles } from '@operato/styles/property-grid-styles.js'\n\nimport { AbstractProperty } from '../abstract-property.js'\n\nconst LIGHTING_PRESETS: Record<string, Record<string, unknown>> = {\n Neutral: {\n hemiIntensity: 0.6,\n dirLightEnabled: true,\n dirLightColor: '#ffffff',\n dirLightIntensity: 0.5\n },\n Studio: {\n hemiIntensity: 0.5,\n dirLightEnabled: true,\n dirLightColor: '#ffffff',\n dirLightIntensity: 0.6\n },\n Bright: {\n hemiIntensity: 0.8,\n dirLightEnabled: true,\n dirLightColor: '#ffffff',\n dirLightIntensity: 0.7\n },\n Warm: {\n hemiIntensity: 0.5,\n dirLightEnabled: true,\n dirLightColor: '#ffcc88',\n dirLightIntensity: 0.4\n },\n Cool: {\n hemiIntensity: 0.5,\n dirLightEnabled: true,\n dirLightColor: '#cce0ff',\n dirLightIntensity: 0.4\n },\n Flat: {\n hemiIntensity: 0.8,\n dirLightEnabled: false,\n dirLightColor: '#ffffff',\n dirLightIntensity: 0\n }\n}\n\n/**\n * Scene-level 3D settings for model-layer.\n * Includes 3D mode, camera, renderer, lighting, presets, and floor configuration.\n */\nexport class PropertyScene3D extends AbstractProperty {\n static styles = [\n PropertyGridStyles,\n css`\n .preset-buttons {\n grid-column: 1 / -1;\n display: flex;\n flex-wrap: wrap;\n gap: 4px;\n padding: 2px 0;\n }\n\n .preset-buttons button {\n flex: 1;\n min-width: 60px;\n padding: 4px 6px;\n border: 1px solid var(--md-sys-color-outline, #ccc);\n border-radius: 4px;\n background: var(--md-sys-color-surface, #fff);\n color: var(--md-sys-color-on-surface, #333);\n font-size: 11px;\n cursor: pointer;\n }\n\n .preset-buttons button:hover {\n background: var(--md-sys-color-primary-container, #e0e0e0);\n }\n\n .range-with-value {\n grid-column: 9 / -1;\n display: flex;\n align-items: center;\n gap: 4px;\n }\n\n .range-with-value input[type='range'] {\n flex: 1;\n border: none;\n background: transparent;\n padding: 0;\n }\n\n .range-with-value span {\n min-width: 2.5em;\n text-align: right;\n font-size: 11px;\n color: var(--md-sys-color-on-secondary-container);\n }\n\n .bookmark-slots {\n grid-column: 1 / -1;\n display: grid;\n grid-template-columns: repeat(9, 1fr);\n gap: 2px;\n padding: 4px 0 0;\n }\n\n .bookmark-slot {\n display: flex;\n align-items: center;\n justify-content: center;\n height: 24px;\n border-radius: 3px;\n font-size: 11px;\n font-weight: 600;\n cursor: pointer;\n color: var(--md-sys-color-outline, #999);\n background: var(--md-sys-color-surface-variant, #f0f0f0);\n border: 1px solid transparent;\n user-select: none;\n transition: all 0.12s ease;\n }\n\n .bookmark-slot:hover {\n background: var(--md-sys-color-secondary-container, #e0e0e0);\n }\n\n .bookmark-slot.filled {\n color: var(--md-sys-color-primary, #6750A4);\n background: var(--md-sys-color-primary-container, #EADDFF);\n border-color: var(--md-sys-color-primary, #6750A4);\n font-weight: 700;\n }\n\n .bookmark-slot:active {\n transform: scale(0.9);\n }\n\n .bookmark-slot.saving {\n animation: bookmark-fill 0.6s linear forwards;\n }\n\n @keyframes bookmark-fill {\n from { box-shadow: inset 24px 0 0 0 transparent; }\n to { box-shadow: inset 24px 0 0 0 var(--md-sys-color-primary-container, #EADDFF); }\n }\n\n .bookmark-slot.saved {\n animation: bookmark-saved 0.3s ease;\n }\n\n @keyframes bookmark-saved {\n 0% { transform: scale(1); }\n 50% { transform: scale(1.2); }\n 100% { transform: scale(1); }\n }\n `\n ]\n\n @property({ type: Object }) value?: Properties\n @property({ type: Object }) scene: Scene | null = null\n\n render() {\n const value = this.value || {}\n\n return html`\n ${this._renderMode(value)} ${this._renderBookmarks(value)} ${this._renderRenderer(value)}\n ${this._renderSky(value)}\n ${this._renderHemisphereLight(value)} ${this._renderKeyLight(value)} ${this._renderLightingPresets()}\n ${this._renderFloor(value)}\n `\n }\n\n private _renderMode(value: Properties) {\n return html`\n <fieldset>\n <legend>3D Mode</legend>\n <div class=\"property-grid\">\n <input id=\"cb-threed\" type=\"checkbox\" value-key=\"threed\" .checked=${!!value.threed} />\n <label for=\"cb-threed\">Enable 3D</label>\n\n <label>Viewer Auto</label>\n <select value-key=\"cameraAutoPlay\">\n ${[\n { value: '', label: 'None' },\n { value: 'orbit', label: 'Orbit' },\n { value: 'play', label: 'Play Bookmarks' }\n ].map(\n o =>\n html`<option value=${o.value} ?selected=${(value.cameraAutoPlay || '') === o.value}>\n ${o.label}\n </option>`\n )}\n </select>\n\n <input\n id=\"cb-floor-constraint\"\n type=\"checkbox\"\n value-key=\"cameraFloorConstraint\"\n .checked=${!!value.cameraFloorConstraint}\n />\n <label for=\"cb-floor-constraint\">Floor Constraint (Viewer)</label>\n </div>\n </fieldset>\n `\n }\n\n private _renderBookmarks(value: Properties) {\n const bookmarks: (any | null)[] = value.cameraBookmarks || []\n\n return html`\n <fieldset>\n <legend>Bookmarks</legend>\n <div class=\"property-grid\">\n <div class=\"bookmark-slots\">\n ${[1, 2, 3, 4, 5, 6, 7, 8, 9].map(i => {\n const filled = !!bookmarks[i]\n return html`\n <div\n class=\"bookmark-slot ${filled ? 'filled' : ''}\"\n title=${filled ? 'Click: Go / Long-click: Overwrite / Right-click: Delete' : 'Long-click: Save current camera'}\n @click=${(e: MouseEvent) => { if (filled) { this._bookmarkAction('navigate', i); const t = e.currentTarget as HTMLElement; t.classList.add('saved'); setTimeout(() => t.classList.remove('saved'), 300) } }}\n @contextmenu=${(e: Event) => { e.preventDefault(); if (filled) this._bookmarkAction('clear', i) }}\n @mousedown=${(e: MouseEvent) => this._onBookmarkMouseDown(e, i)}\n @mouseup=${() => this._onBookmarkMouseUp()}\n @mouseleave=${() => this._onBookmarkMouseUp()}\n >${i}</div>\n `\n })}\n </div>\n </div>\n </fieldset>\n `\n }\n\n private _longPressTimer?: ReturnType<typeof setTimeout>\n private _pressTarget?: HTMLElement\n\n private _onBookmarkMouseDown(e: MouseEvent, index: number) {\n if (e.button !== 0) return\n const target = e.currentTarget as HTMLElement\n this._pressTarget = target\n\n // 롱클릭 시작: filling 애니메이션\n target.classList.add('saving')\n\n this._longPressTimer = setTimeout(() => {\n this._longPressTimer = undefined\n target.classList.remove('saving')\n this._bookmarkAction('save', index)\n\n // 저장 완료 피드백\n target.classList.add('saved')\n setTimeout(() => target.classList.remove('saved'), 300)\n }, 600)\n }\n\n private _onBookmarkMouseUp() {\n if (this._longPressTimer) {\n clearTimeout(this._longPressTimer)\n this._longPressTimer = undefined\n }\n if (this._pressTarget) {\n this._pressTarget.classList.remove('saving')\n this._pressTarget = undefined\n }\n }\n\n private _bookmarkAction(action: 'save' | 'navigate' | 'clear', index: number) {\n const root = this.scene?.root as any\n const cap = root?._threeCapability\n if (!cap) return\n\n if (action === 'save') {\n cap.saveCameraToSlot(index)\n } else if (action === 'navigate') {\n cap.animateToSlot(index)\n } else if (action === 'clear') {\n cap.bookmarkManager.clearSlot(index)\n root.set('cameraBookmarks', cap.bookmarkManager.exportSlots())\n }\n\n this.requestUpdate()\n }\n\n private _renderRenderer(value: Properties) {\n return html`\n <fieldset>\n <legend>Renderer</legend>\n <div class=\"property-grid\">\n <input id=\"cb-antialias\" type=\"checkbox\" value-key=\"antialias\" .checked=${value.antialias !== false} />\n <label for=\"cb-antialias\">Anti-alias</label>\n\n <label>Precision</label>\n <select value-key=\"precision\">\n ${[\n { value: 'highp', label: 'High' },\n { value: 'mediump', label: 'Medium' },\n { value: 'lowp', label: 'Low' }\n ].map(\n o =>\n html`<option value=${o.value} ?selected=${(value.precision || 'highp') === o.value}>\n ${o.label}\n </option>`\n )}\n </select>\n </div>\n </fieldset>\n `\n }\n\n private _renderSky(value: Properties) {\n const skyOptions = [\n { value: '', label: 'None' },\n { value: 'color', label: 'Color' },\n { value: 'studio', label: 'Studio' },\n { value: 'warehouse', label: 'Warehouse' },\n { value: 'factory', label: 'Factory' },\n { value: 'office', label: 'Office' },\n { value: 'home', label: 'Home' },\n ]\n\n return html`\n <fieldset>\n <legend>Sky</legend>\n <div class=\"property-grid\">\n <label>Preset</label>\n <select value-key=\"sky\">\n ${skyOptions.map(\n o => html`<option value=${o.value} ?selected=${(value.sky || '') === o.value}>${o.label}</option>`\n )}\n </select>\n\n ${value.sky === 'color'\n ? html`\n <label>Color</label>\n <ox-input-color value-key=\"skyColor\" .value=${value.skyColor || '#87ceeb'}> </ox-input-color>\n `\n : ''}\n </div>\n </fieldset>\n `\n }\n\n private _renderHemisphereLight(value: Properties) {\n return html`\n <fieldset>\n <legend>Hemisphere Light</legend>\n <div class=\"property-grid\">\n <label>Intensity</label>\n <div class=\"range-with-value\">\n <input\n type=\"range\"\n min=\"0\"\n max=\"3\"\n step=\"0.1\"\n value-key=\"hemiIntensity\"\n .value=${String(value.hemiIntensity ?? 0.6)}\n />\n <span>${(value.hemiIntensity ?? 0.6).toFixed(1)}</span>\n </div>\n </div>\n </fieldset>\n `\n }\n\n private _renderKeyLight(value: Properties) {\n return html`\n <fieldset>\n <legend>Key Light</legend>\n <div class=\"property-grid\">\n <input\n id=\"cb-dirlight\"\n type=\"checkbox\"\n value-key=\"dirLightEnabled\"\n .checked=${value.dirLightEnabled !== false}\n />\n <label for=\"cb-dirlight\">Enabled</label>\n\n <label>Color</label>\n <ox-input-color value-key=\"dirLightColor\" .value=${value.dirLightColor || '#ffffff'}> </ox-input-color>\n\n <label>Intensity</label>\n <div class=\"range-with-value\">\n <input\n type=\"range\"\n min=\"0\"\n max=\"3\"\n step=\"0.1\"\n value-key=\"dirLightIntensity\"\n .value=${String(value.dirLightIntensity ?? 0.5)}\n />\n <span>${(value.dirLightIntensity ?? 0.5).toFixed(1)}</span>\n </div>\n </div>\n </fieldset>\n `\n }\n\n private _renderLightingPresets() {\n return html`\n <fieldset>\n <legend>Lighting Presets</legend>\n <div class=\"property-grid\">\n <div class=\"preset-buttons\">\n ${Object.entries(LIGHTING_PRESETS).map(\n ([name, values]) =>\n html`<button @click=${() => this._applyLightingPreset(values)}>${name}</button>`\n )}\n </div>\n </div>\n </fieldset>\n `\n }\n\n private _renderFloor(value: Properties) {\n return html`\n <property-material3d\n legend=\"Floor Material\"\n .value=${value.floorMaterial3d || { receiveShadow: true }}\n @property-change=${this._onFloorMaterialChange}\n >\n </property-material3d>\n `\n }\n\n private _applyLightingPreset(values: Record<string, unknown>) {\n this.dispatchEvent(\n new CustomEvent('property-change', {\n bubbles: true,\n composed: true,\n detail: values\n })\n )\n }\n\n private _onFloorMaterialChange(e: CustomEvent) {\n e.stopPropagation()\n this.dispatchEvent(\n new CustomEvent('property-change', {\n bubbles: true,\n composed: true,\n detail: { floorMaterial3d: e.detail.material3d }\n })\n )\n }\n\n}\n"]}
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@@ -59,6 +59,14 @@ export class Property3D extends AbstractProperty {
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59
59
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</div>
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60
60
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</fieldset>
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61
61
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62
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+
<fieldset>
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63
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+
<legend>Display</legend>
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64
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+
<div class="property-grid">
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65
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+
<input id="cb-screenFixed" type="checkbox" value-key="screenFixed" .checked=${!!value.screenFixed} />
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66
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+
<label for="cb-screenFixed">Screen Fixed (HUD)</label>
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67
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+
</div>
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68
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+
</fieldset>
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69
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+
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62
70
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<property-material3d .value=${value.material3d}></property-material3d>
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63
71
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`;
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64
72
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}
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@@ -1 +1 @@
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-
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1
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+
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All rights reserved.\n */\n\nimport '@operato/input/ox-input-angle.js'\nimport '@operato/i18n/ox-i18n.js'\n\nimport './property-material3d.js'\n\nimport { html } from 'lit'\nimport { property } from 'lit/decorators.js'\n\nimport { BOUNDS, Component, Properties } from '@hatiolab/things-scene'\nimport { PropertyGridStyles } from '@operato/styles/property-grid-styles.js'\n\nimport { AbstractProperty } from '../abstract-property.js'\n\nexport class Property3D extends AbstractProperty {\n static styles = [PropertyGridStyles]\n\n @property({ type: Object }) value?: Properties\n @property({ type: Object }) bounds: BOUNDS | null = null\n @property({ type: Array }) selected: Component[] = []\n\n firstUpdated() {\n this.renderRoot.addEventListener('change', this.onValueChange.bind(this))\n }\n\n render() {\n const value = this.value || {}\n const { left = 0, top = 0, width = '', height = '' } = this.bounds || {}\n\n return html`\n <fieldset>\n <legend>Size</legend>\n <div class=\"property-grid\">\n <label class=\"onethird-label\">W</label>\n <input class=\"onethird-editor\" type=\"number\" value-key=\"bounds.width\" .value=${String(width)} />\n <label class=\"onethird-label\">H</label>\n <input class=\"onethird-editor\" type=\"number\" value-key=\"bounds.height\" .value=${String(height)} />\n <label class=\"onethird-label\">D</label>\n <input class=\"onethird-editor\" type=\"number\" value-key=\"depth\" .value=${value.depth ?? 0} />\n </div>\n </fieldset>\n\n <fieldset>\n <legend>Position</legend>\n <div class=\"property-grid\">\n <label class=\"onethird-label\">X</label>\n <input class=\"onethird-editor\" type=\"number\" value-key=\"bounds.left\" .value=${String(left)} />\n <label class=\"onethird-label\">Y</label>\n <input class=\"onethird-editor\" type=\"number\" value-key=\"bounds.top\" .value=${String(top)} />\n <label class=\"onethird-label\">Z</label>\n <input class=\"onethird-editor\" type=\"number\" value-key=\"zPos\" .value=${value.zPos ?? 0} />\n </div>\n </fieldset>\n\n <fieldset>\n <legend>Rotation</legend>\n <div class=\"property-grid\">\n <label class=\"onethird-label\">RX</label>\n <ox-input-angle class=\"onethird-editor\" value-key=\"rotationX\" .value=${value.rotationX ?? 0}></ox-input-angle>\n <label class=\"onethird-label\">RY</label>\n <ox-input-angle class=\"onethird-editor\" value-key=\"rotationY\" .value=${value.rotationY ?? 0}></ox-input-angle>\n <label class=\"onethird-label\">RZ</label>\n <ox-input-angle class=\"onethird-editor\" value-key=\"rotation\" .value=${value.rotation ?? 0}></ox-input-angle>\n </div>\n </fieldset>\n\n <fieldset>\n <legend>Display</legend>\n <div class=\"property-grid\">\n <input id=\"cb-screenFixed\" type=\"checkbox\" value-key=\"screenFixed\" .checked=${!!value.screenFixed} />\n <label for=\"cb-screenFixed\">Screen Fixed (HUD)</label>\n </div>\n </fieldset>\n\n <property-material3d .value=${value.material3d}></property-material3d>\n `\n }\n\n onValueChange(e: Event) {\n var element = e.target as HTMLElement\n var key = element.getAttribute('value-key')\n\n if (!key) {\n return\n }\n\n var value = this.getValueFromEventTarget(element)\n\n if (key.indexOf('bounds.') == 0) {\n if (isNaN(value)) return\n this.dispatchEvent(\n new CustomEvent('bounds-change', {\n bubbles: true,\n composed: true,\n detail: {\n [key.substr(7)]: value\n }\n })\n )\n } else {\n this.onAfterValueChange(key, value)\n }\n }\n}\n"]}
|