@operato/process 1.1.7 → 1.1.10

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Files changed (26) hide show
  1. package/CHANGELOG.md +18 -0
  2. package/dist/src/modeller/property-sidebar/shapes/shapes.js +4 -4
  3. package/dist/src/modeller/property-sidebar/shapes/shapes.js.map +1 -1
  4. package/dist/src/ox-process-modeller.d.ts +4 -6
  5. package/dist/src/ox-process-modeller.js +28 -30
  6. package/dist/src/ox-process-modeller.js.map +1 -1
  7. package/dist/tsconfig.tsbuildinfo +1 -1
  8. package/package.json +9 -8
  9. package/src/modeller/property-sidebar/shapes/shapes.ts +4 -4
  10. package/src/ox-process-modeller.ts +28 -30
  11. package/dist/src/modeller/scene-viewer/scene-handler.d.ts +0 -11
  12. package/dist/src/modeller/scene-viewer/scene-handler.js +0 -32
  13. package/dist/src/modeller/scene-viewer/scene-handler.js.map +0 -1
  14. package/dist/src/modeller/scene-viewer/scene-layer.d.ts +0 -10
  15. package/dist/src/modeller/scene-viewer/scene-layer.js +0 -38
  16. package/dist/src/modeller/scene-viewer/scene-layer.js.map +0 -1
  17. package/dist/src/modeller/scene-viewer/scene-property.d.ts +0 -6
  18. package/dist/src/modeller/scene-viewer/scene-property.js +0 -15
  19. package/dist/src/modeller/scene-viewer/scene-property.js.map +0 -1
  20. package/dist/src/modeller/scene-viewer/scene-viewer.d.ts +0 -38
  21. package/dist/src/modeller/scene-viewer/scene-viewer.js +0 -243
  22. package/dist/src/modeller/scene-viewer/scene-viewer.js.map +0 -1
  23. package/src/modeller/scene-viewer/scene-handler.ts +0 -39
  24. package/src/modeller/scene-viewer/scene-layer.ts +0 -41
  25. package/src/modeller/scene-viewer/scene-property.ts +0 -9
  26. package/src/modeller/scene-viewer/scene-viewer.ts +0 -249
@@ -1,41 +0,0 @@
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- import './scene-property'
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-
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- import { LitElement, html } from 'lit'
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- import { property } from 'lit/decorators.js'
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-
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- export default class SceneLayer extends LitElement {
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- @property({ type: String }) type?: String
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- @property({ type: String }) text?: String
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-
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- render() {
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- return html` <slot select="scene-property"></slot> `
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- }
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-
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- getModel() {
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- let model = {
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- type: this.type
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- }
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-
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- model = Array.from(this.querySelectorAll('scene-property')).reduce((model: any, property: any) => {
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- let value: any = property.value
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-
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- if (property.name) {
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- switch (property.type) {
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- case 'number':
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- value = Number(value)
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- break
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- case 'boolean':
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- value = Boolean(value)
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- break
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- default:
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- }
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-
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- model[property.name] = value
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- }
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-
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- return model
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- }, model)
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-
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- return model
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- }
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- }
@@ -1,9 +0,0 @@
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- import { property } from 'lit/decorators.js'
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-
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- import { LitElement } from 'lit'
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-
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- export default class OxSceneProperty extends LitElement {
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- @property({ type: String }) name!: string
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- @property({ type: String }) value!: string
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- @property({ type: String }) type!: string
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- }
@@ -1,249 +0,0 @@
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- import './scene-layer'
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- import './scene-handler'
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-
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- import { css, html, LitElement, PropertyValues } from 'lit'
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- import { property } from 'lit/decorators.js'
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-
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- import { Component, create as createScene, FITMODE, Model, Properties, Scene, SCENE_MODE } from '@hatiolab/things-scene'
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-
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- import SceneLayer from './scene-layer'
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-
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- export default class SceneViewer extends LitElement {
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- static styles = css`
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- :host {
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- outline: none;
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- }
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- `
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-
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- @property({ type: Object }) scene: Scene | null = null
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- @property({ type: Object }) model?: Model
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- /* Scene Mode - mode 0 : view mode, mode 1 : edit mode, mode 2 : shift mode */
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- @property({ type: Number }) mode: SCENE_MODE = SCENE_MODE.VIEW
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- @property({ type: Number }) screenSize: number = 13.3
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- @property({ type: Object }) variables: Properties = {}
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- @property({ type: Object }) data: any
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- /*
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- * 캔바스에 모델을 어떻게 적절하게 보여줄 것인지를 설정한다.
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- *
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- * @none 가로, 세로 스케일을 1로 고정하고, {0, 0}좌표로 translate시킨다.
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- * @both 캔바스에 모델을 꼭 채우도록 가로, 세로 스케일을 조정하고, {0, 0}좌표로 translate시킨다.
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- * @width 캔바스의 폭에 모델의 폭을 일치하도록 가로, 세로 스케일을 동일하게 조정하고, {0, 0}좌표로 translate시킨다.
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- * @height 캔바스의 높이에 모델의 높이를 일치하도록 가로, 세로 스케일을 동일하게 조정하고, {0, 0}좌표로 translate시킨다.
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- * @center 가로, 세로 스케일을 1로 고정하고 모델이 화면의 중앙에 위치하도록 translate시킨다.
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- * @ratio 모델의 모든 부분이 캔바스에 최대 크기로 표현될 수 있도록 가로, 세로 동일한 스케일로 조정하고, {0, 0}좌표로 translate시킨다.
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- */
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- @property({ type: String }) fit: FITMODE = 'none'
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- @property({ type: Array }) selected: Component[] = []
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- @property({ type: Boolean }) disposeWhenDetached: boolean = false
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- @property({ type: String }) baseUrl: string = ''
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- @property({ type: Object }) provider: any
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- @property({ type: String }) name: string = 'noname'
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- @property({ type: Boolean }) enableInspector: boolean = true
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- @property({ type: Boolean }) showInspector: boolean = false
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-
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- private lastOffsetWidth?: number
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-
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- disconnectedCallback() {
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- super.disconnectedCallback()
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-
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- if (this.scene && this.disposeWhenDetached) {
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- this._disposeScene()
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- }
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- }
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-
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- render() {
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- return html` <slot></slot> `
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- }
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-
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- updated(change: PropertyValues<this>) {
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- change.has('model') && this._onModelChanged(this.model)
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- change.has('mode') && this._onModeChanged(this.mode)
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- change.has('screenSize') && this._onDisplayChanged(this.screenSize)
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- change.has('data') && this._onDataChanged(this.data)
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- change.has('baseUrl') && this._onBaseUrlChanged(this.baseUrl)
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- }
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-
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- _setScene(scene: Scene | null) {
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- this.scene = scene
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- this.dispatchEvent(
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- new CustomEvent('scene-changed', {
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- bubbles: true,
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- composed: true,
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- detail: { value: scene }
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- })
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- )
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- }
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-
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- _setMode(mode: SCENE_MODE) {
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- this.mode = mode
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- this.dispatchEvent(
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- new CustomEvent('mode-changed', {
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- bubbles: true,
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- composed: true,
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- detail: { value: mode }
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- })
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- )
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- }
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-
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- _setVariables(variables: Properties) {
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- this.variables = variables
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- this.dispatchEvent(
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- new CustomEvent('variables-changed', {
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- bubbles: true,
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- composed: true,
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- detail: { value: variables }
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- })
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- )
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- }
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-
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- _setSelected(selected: Component[]) {
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- this.selected = selected
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- this.dispatchEvent(
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- new CustomEvent('selected-changed', {
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- bubbles: true,
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- composed: true,
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- detail: { value: selected }
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- })
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- )
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- }
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-
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- _disposeScene() {
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- if (this.scene) {
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- this.scene.off('selected', this._onSelectedChanged, this)
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- this.scene.off('mode', this._onSceneModeChanged, this)
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-
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- if (this.provider) {
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- this.scene.release && this.scene.release()
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- } else {
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- this.scene.dispose()
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- }
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-
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- this._setScene(null)
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- this._setSelected([])
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- }
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- }
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-
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- resize(force: boolean) {
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- if (typeof this.scene == 'object') {
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- if (force || this.fit === 'both' || Math.abs(this.offsetWidth - (this.lastOffsetWidth || 0)) >= 1) {
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- requestAnimationFrame(() => {
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- if (this.scene) {
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- this.scene.resize()
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- this.scene.fit(this.fit)
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- }
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- })
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- }
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-
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- this.lastOffsetWidth = this.offsetWidth
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- }
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- }
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-
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- _onModelChanged(model?: Model) {
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- this._disposeScene()
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-
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- if (!model) {
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- return
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- }
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-
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- const layers = Array.from(this.querySelectorAll('scene-layer')).map(layer => (layer as SceneLayer).getModel())
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-
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- const handlers = Array.from(this.querySelectorAll('scene-handler')).map(handler => handler.getAttribute('type'))
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-
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- this._setScene(
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- createScene({
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- target: this,
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- model: JSON.parse(JSON.stringify(model)),
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- layers,
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- handlers,
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- mode: this.mode,
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- refProvider: this.provider
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- })
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- )
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-
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- if (this.provider) {
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- this.provider.add(this.name, this.scene)
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- }
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-
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- this.scene!.screen = this.screenSize
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-
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- /* 이 컴포넌트의 폭이 값을 가지고 있으면 - 화면상에 자리를 잡고 보여지고 있음을 의미한다.
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- * 이 때는 정상적으로 그려주고,
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- * 그렇지 않으면, 다음 Resize Handling시에 처리하도록 한다.
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- */
173
- this.resize(true)
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-
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- this._setVariables(model.variables || this.scene!.variables)
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-
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- this.scene!.on('selected', this._onSelectedChanged, this)
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- this.scene!.on('mode', this._onSceneModeChanged, this)
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-
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- this._onModeChanged(this.mode)
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- this._onDisplayChanged(this.screenSize)
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- this._onBaseUrlChanged(this.baseUrl)
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- }
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-
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- _onDisplayChanged(screenSize: string | number) {
186
- if (!this.scene) {
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- return
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- }
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-
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- if (screenSize) {
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- this.scene.screen = parseFloat(String(screenSize))
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- }
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- }
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-
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- _onModeChanged(mode: SCENE_MODE) {
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- if (!this.scene) {
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- return
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- }
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- this.scene.mode = Number(mode)
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- }
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-
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- _onDataChanged(data: any) {
203
- if (!this.scene || !data) {
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- return
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- }
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-
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- this.scene.data = data
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- }
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-
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- _onSelectedChanged(after: Component[]) {
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- /*
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- scene 컴포넌트의 속성을 속성 에디터(input box등)에서 변경하다가,
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- scene의 다른 컴포넌트를 클릭해서 포커스(선택) 컴포넌트를 변경하게되면,
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- 속성 에디터(input box등)의 value change 이벤트의 처리와 충돌(레이스)하게된다.
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-
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- 기대하는 순서는 먼저 속성 에디터의 value change 이벤트를 처리한 후에,
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- selected 이벤트를 처리할 수 있도록 requestAnimationFrame으로 한 프레임을 지연하도록 하였다.
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- */
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- requestAnimationFrame(() => {
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- this._setSelected(after)
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- })
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- }
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-
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- _onSceneModeChanged(after: SCENE_MODE) {
225
- if (!this.scene) {
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- return
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- }
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-
229
- if (this.mode !== after) {
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- this._setMode(after)
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- }
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-
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- if (after === 2) {
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- this.style.cursor = 'all-scroll'
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- } else if (after === 3) {
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- this.style.cursor = 'crosshair'
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- } else {
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- this.style.cursor = 'default'
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- }
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- }
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-
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- _onBaseUrlChanged(after: string) {
243
- if (!this.scene) {
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- return
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- }
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-
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- this.scene.baseUrl = after
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- }
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- }