@operato/board 0.2.15 → 0.2.16

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Files changed (30) hide show
  1. package/CHANGELOG.md +9 -0
  2. package/custom-elements.json +87 -87
  3. package/dist/src/ox-board-player.d.ts +2 -2
  4. package/dist/src/ox-board-player.js +2 -2
  5. package/dist/src/ox-board-player.js.map +1 -1
  6. package/dist/src/player/ox-board-player-carousel.d.ts +1 -0
  7. package/dist/src/player/{board-player-carousel.js → ox-board-player-carousel.js} +2 -2
  8. package/dist/src/player/ox-board-player-carousel.js.map +1 -0
  9. package/dist/src/{ox-board-wrapper.d.ts → player/ox-board-player-grid.d.ts} +0 -0
  10. package/dist/src/player/{board-player-grid.js → ox-board-player-grid.js} +1 -1
  11. package/dist/src/player/ox-board-player-grid.js.map +1 -0
  12. package/dist/src/player/{board-player-grid.d.ts → ox-board-wrapper.d.ts} +0 -0
  13. package/dist/src/{ox-board-wrapper.js → player/ox-board-wrapper.js} +0 -0
  14. package/dist/src/player/ox-board-wrapper.js.map +1 -0
  15. package/dist/tsconfig.tsbuildinfo +1 -1
  16. package/package.json +2 -3
  17. package/src/ox-board-player.ts +2 -2
  18. package/src/player/{board-player-carousel.ts → ox-board-player-carousel.ts} +1 -1
  19. package/src/player/{board-player-grid.ts → ox-board-player-grid.ts} +0 -0
  20. package/src/{ox-board-wrapper.ts → player/ox-board-wrapper.ts} +0 -0
  21. package/dist/src/ox-board-player copy.d.ts +0 -39
  22. package/dist/src/ox-board-player copy.js +0 -258
  23. package/dist/src/ox-board-player copy.js.map +0 -1
  24. package/dist/src/ox-board-player-control.d.ts +0 -39
  25. package/dist/src/ox-board-player-control.js +0 -390
  26. package/dist/src/ox-board-player-control.js.map +0 -1
  27. package/dist/src/ox-board-wrapper.js.map +0 -1
  28. package/dist/src/player/board-player-carousel.d.ts +0 -1
  29. package/dist/src/player/board-player-carousel.js.map +0 -1
  30. package/dist/src/player/board-player-grid.js.map +0 -1
@@ -1,390 +0,0 @@
1
- import { __decorate } from "tslib";
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- import '@material/mwc-fab';
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- import '@material/mwc-icon';
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- import './ox-board-wrapper';
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- import './player/board-player-carousel';
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- import { LitElement, css, html } from 'lit';
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- import { customElement, property, query, state } from 'lit/decorators.js';
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- import { exitfullscreen, togglefullscreen } from './utils/fullscreen';
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- import { SwipeListener } from './utils/swipe-listener';
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- let BoardPlayerControl = class BoardPlayerControl extends LitElement {
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- constructor() {
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- super(...arguments);
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- this.boards = [];
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- this.playtime = 30;
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- this.columns = 1;
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- this.rows = 1;
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- this.started = false;
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- this.playing = false;
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- this._fullscreened = false;
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- }
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- render() {
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- return html `
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- <slot @mousemove=${() => this.onMousemove()} @transform=${() => this.onTransform()} tabindex="-1">
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- ${this.started
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- ? html `
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- <ox-board-player-carousel axis="y" .rows=${this.rows} .columns=${this.columns} player>
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- ${this.boards.map(item => html ` <ox-board-wrapper page .sceneId=${item.id} .provider=${this.provider}> </ox-board-wrapper> `)}
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- </ox-board-player-carousel>
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- `
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- : html ``}
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- </slot>
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-
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- <div id="control" @mouseover=${() => this.onMouseoverControl()} hidden>
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- <div id="joystick">
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- <mwc-icon id="up" @click=${() => this.onTapUp()}>keyboard_arrow_up</mwc-icon>
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- <mwc-icon id="left" @click=${() => this.onTapLeft()}>keyboard_arrow_left</mwc-icon>
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- <mwc-icon id="play" @click=${() => this.onTapPlay()} ?hidden=${this.playing}>play_arrow</mwc-icon>
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- <mwc-icon id="pause" @click=${() => this.onTapPause()} ?hidden=${!this.playing}>pause</mwc-icon>
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- <mwc-icon id="right" @click=${() => this.onTapRight()}>keyboard_arrow_right</mwc-icon>
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- <mwc-icon id="down" @click=${() => this.onTapDown()}>keyboard_arrow_down</mwc-icon>
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- </div>
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-
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- <div id="setting-container">
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- <div id="setting">
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- <label id="schedule-container">
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- <mwc-icon id="schedule">schedule</mwc-icon>
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- <input
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- .value=${this.playtime}
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- @change=${(e) => (this.playtime = Number(e.target.value))}
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- />
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- sec.
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- </label>
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- <div id="grid-setting-container">
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- <mwc-icon id="view_module">view_module</mwc-icon>
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- <select
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- .value=${this.rows}
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- @change=${(e) => (this.rows = Number(e.target.value))}
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- >
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- ${[1, 2, 3, 4, 5].map(row => html ` <option>${row}</option> `)}
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- </select>
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- x
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- <select
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- .value=${this.columns}
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- @change=${(e) => (this.columns = Number(e.target.value))}
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- >
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- ${[1, 2, 3, 4, 5].map(column => html ` <option>${column}</option> `)}
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- </select>
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- </div>
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- </div>
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-
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- <div id="etc">
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- <mwc-icon id="fullscreen" @click=${() => this.onTapFullscreen()} ?hidden=${this._fullscreened}
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- >fullscreen</mwc-icon
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- >
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- <mwc-icon id="fullscreen-exit" @click=${() => this.onTapFullscreen()} ?hidden=${!this._fullscreened}
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- >fullscreen_exit</mwc-icon
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- >
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- <mwc-icon id="close" @click=${() => this.onTapClose()}>close</mwc-icon>
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- </div>
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- </div>
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- </div>
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- `;
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- }
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- firstUpdated() {
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- SwipeListener(this);
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- this.addEventListener('swipe', (e) => {
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- var directions = e.detail.directions;
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- if (directions.left) {
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- this.onTapRight();
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- }
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- else if (directions.right) {
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- this.onTapLeft();
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- }
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- else if (directions.top) {
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- this.onTapDown();
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- }
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- else if (directions.bottom) {
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- this.onTapUp();
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- }
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- });
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- }
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- updated(changes) {
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- if (changes.has('boards') || changes.has('columns') || changes.has('rows')) {
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- this.boards && this.boards.length > 0 ? this.restart() : this.stop();
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- }
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- else if (changes.has('playtime') && this.playing) {
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- this._resetTransformTimer();
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- }
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- }
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- async _resetFadeTimer(stop) {
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- if (!this._controlAnimation) {
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- this._controlAnimation = this._control.animate([
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- {
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- opacity: 1,
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- easing: 'ease-in'
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- },
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- { opacity: 0 }
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- ], { delay: 1000, duration: 2000 });
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- }
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- this._control.hidden = false;
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- this._controlAnimation.cancel();
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- if (stop)
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- return;
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- try {
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- this._controlAnimation.play();
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- await this._controlAnimation.finished;
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- this._control.hidden = true;
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- }
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- catch (e) {
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- /* cancelled */
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- }
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- }
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- _resetTransformTimer() {
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- clearTimeout(this._transferTimer);
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- this.playing = true;
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- if (this._currentPlayer) {
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- this._transferTimer = setTimeout(() => {
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- if (this._transferTimer)
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- this._currentPlayer.next();
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- }, this.playtime * 1000);
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- }
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- }
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- onMousemove() {
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- this._resetFadeTimer();
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- }
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- onMouseoverControl() {
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- this._resetFadeTimer(true);
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- }
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- onTapFullscreen() {
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- togglefullscreen(this, () => {
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- this._fullscreened = true;
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- this.focus();
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- }, () => {
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- this._fullscreened = false;
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- this.focus();
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- });
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- }
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- onTransform() {
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- requestAnimationFrame(() => this.started && this.playing && this._resetTransformTimer());
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- }
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- onTapPlay() {
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- this._resetTransformTimer();
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- }
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- onTapPause() {
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- clearTimeout(this._transferTimer);
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- this.playing = false;
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- }
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- onTapLeft() {
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- this._currentPlayer.axis = 'y';
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- this._currentPlayer.previous();
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- }
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- onTapRight() {
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- this._currentPlayer.axis = 'y';
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- this._currentPlayer.next();
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- }
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- onTapUp() {
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- this._currentPlayer.axis = 'x';
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- this._currentPlayer.next();
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- }
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- onTapDown() {
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- this._currentPlayer.axis = 'x';
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- this._currentPlayer.previous();
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- }
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- onTapClose() {
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- if (this._fullscreened) {
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- exitfullscreen();
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- }
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- window.history.back();
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- }
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- async restart() {
191
- await this.stop();
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- await this.start();
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- }
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- async start() {
195
- if (!this.boards || this.boards.length == 0)
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- return;
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- this.started = true;
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- this.playing = true;
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- await this.updateComplete;
200
- this._currentPlayer = this.renderRoot.querySelector(':not([style*="display: none"])[player]');
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- this._resetTransformTimer();
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- this._resetFadeTimer();
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- this.focus();
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- }
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- async stop() {
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- clearTimeout(this._transferTimer);
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- this._currentPlayer && this._currentPlayer.stop();
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- this.started = false;
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- /**
210
- * this.started = false 로 인한 update를 강제하기 위함임.
211
- * this.start() 가 바로 호출되어 this.started 의 변화가 render에 반영되지 않을 수 있으므로.
212
- */
213
- await this.updateComplete;
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- }
215
- };
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- BoardPlayerControl.styles = css `
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- div > * {
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- cursor: pointer;
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- user-select: none;
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- }
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-
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- #joystick {
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- position: relative;
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- box-sizing: border-box;
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- border: 2px solid tomato;
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- background-color: #c34827;
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- box-shadow: 0 0 5px #000;
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- width: 100%;
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- height: 100%;
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- grid-column: 1 / span 2;
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- border-radius: 50%;
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- z-index: 2;
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- grid-row: 1 / span 3;
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- }
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-
236
- #joystick mwc-icon {
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- position: absolute;
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- display: block;
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- width: 20px;
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- height: 20px;
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- font-size: 25px;
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- line-height: 0.7;
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- }
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-
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- mwc-icon#up {
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- left: 29px;
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- }
248
-
249
- mwc-icon#left {
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- top: 32px;
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- left: -2px;
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- }
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-
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- mwc-icon#play,
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- mwc-icon#pause {
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- left: 20px;
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- top: 20px;
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- width: 40px;
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- height: 40px;
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- border: 1px solid rgba(0, 0, 0, 0.15);
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- border-radius: 50%;
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- background-color: rgba(0, 0, 0, 0.15);
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- font-size: 45px;
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- line-height: 0.9;
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- }
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-
267
- mwc-icon#right {
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- top: 31px;
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- left: 60px;
270
- }
271
-
272
- mwc-icon#down {
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- left: 29px;
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- top: 63px;
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- }
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-
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- mwc-icon#pause {
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- text-indent: -2px;
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- }
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-
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- #setting-container {
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- grid-column: 2 / span 2;
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- grid-row: 2;
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- gap: 0 10px;
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- border-radius: 12px;
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- background: rgba(0, 0, 0, 0.7);
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- height: 100%;
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- box-shadow: rgb(0, 0, 0) 0px 0px 5px;
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- display: grid;
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- grid-template-columns: 1fr 60px;
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- align-items: center;
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- padding-left: 60px;
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- padding-right: 5px;
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- }
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-
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- #setting {
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- display: grid;
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- grid-template-columns: 1fr 1fr;
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- grid-gap: 0 10px;
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- }
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-
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- #setting mwc-icon {
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- font-size: 22px;
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- color: rgba(255, 174, 53, 0.8);
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- }
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-
307
- #setting input {
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- width: 50px;
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- margin-right: 5px;
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- font-size: 14px;
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- background-color: transparent;
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- border: none;
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- border-bottom: 1px solid #fff;
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- color: #fff;
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- text-align: right;
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- }
317
-
318
- #setting select {
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- border: none;
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- font-size: 14px;
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- }
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-
323
- #setting input:focus {
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- outline: none;
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- }
326
-
327
- #schedule-container {
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- display: flex;
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- align-items: center;
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- justify-content: space-between;
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- }
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-
333
- #grid-setting-container {
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- display: flex;
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- align-items: center;
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- justify-content: space-between;
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- }
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-
339
- #etc {
340
- display: grid;
341
- grid-template-columns: 1fr 1fr;
342
- align-items: center;
343
- justify-items: center;
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- }
345
-
346
- #etc mwc-icon {
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- font-size: 30px;
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- }
349
- `;
350
- __decorate([
351
- property({ type: Array })
352
- ], BoardPlayerControl.prototype, "boards", void 0);
353
- __decorate([
354
- property({ type: Number })
355
- ], BoardPlayerControl.prototype, "playtime", void 0);
356
- __decorate([
357
- property({ type: Number })
358
- ], BoardPlayerControl.prototype, "columns", void 0);
359
- __decorate([
360
- property({ type: Number })
361
- ], BoardPlayerControl.prototype, "rows", void 0);
362
- __decorate([
363
- property({ type: Boolean })
364
- ], BoardPlayerControl.prototype, "started", void 0);
365
- __decorate([
366
- property({ type: Boolean })
367
- ], BoardPlayerControl.prototype, "playing", void 0);
368
- __decorate([
369
- property({ type: Object })
370
- ], BoardPlayerControl.prototype, "provider", void 0);
371
- __decorate([
372
- state()
373
- ], BoardPlayerControl.prototype, "_controlAnimation", void 0);
374
- __decorate([
375
- state()
376
- ], BoardPlayerControl.prototype, "_transferTimer", void 0);
377
- __decorate([
378
- state()
379
- ], BoardPlayerControl.prototype, "_currentPlayer", void 0);
380
- __decorate([
381
- state()
382
- ], BoardPlayerControl.prototype, "_fullscreened", void 0);
383
- __decorate([
384
- query('#control')
385
- ], BoardPlayerControl.prototype, "_control", void 0);
386
- BoardPlayerControl = __decorate([
387
- customElement('ox-board-player-control')
388
- ], BoardPlayerControl);
389
- export { BoardPlayerControl };
390
- //# sourceMappingURL=ox-board-player-control.js.map
@@ -1 +0,0 @@
1
- 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'@material/mwc-fab'\nimport '@material/mwc-icon'\nimport './ox-board-wrapper'\nimport './player/board-player-carousel'\n\nimport { LitElement, PropertyValues, css, html } from 'lit'\nimport { customElement, property, query, state } from 'lit/decorators.js'\nimport { exitfullscreen, togglefullscreen } from './utils/fullscreen'\n\nimport { SwipeListener } from './utils/swipe-listener'\nimport { style } from './ox-board-player-style'\n\n@customElement('ox-board-player-control')\nexport class BoardPlayerControl extends LitElement {\n static styles = css`\n div > * {\n cursor: pointer;\n user-select: none;\n }\n\n #joystick {\n position: relative;\n box-sizing: border-box;\n border: 2px solid tomato;\n background-color: #c34827;\n box-shadow: 0 0 5px #000;\n width: 100%;\n height: 100%;\n grid-column: 1 / span 2;\n border-radius: 50%;\n z-index: 2;\n grid-row: 1 / span 3;\n }\n\n #joystick mwc-icon {\n position: absolute;\n display: block;\n width: 20px;\n height: 20px;\n font-size: 25px;\n line-height: 0.7;\n }\n\n mwc-icon#up {\n left: 29px;\n }\n\n mwc-icon#left {\n top: 32px;\n left: -2px;\n }\n\n mwc-icon#play,\n mwc-icon#pause {\n left: 20px;\n top: 20px;\n width: 40px;\n height: 40px;\n border: 1px solid rgba(0, 0, 0, 0.15);\n border-radius: 50%;\n background-color: rgba(0, 0, 0, 0.15);\n font-size: 45px;\n line-height: 0.9;\n }\n\n mwc-icon#right {\n top: 31px;\n left: 60px;\n }\n\n mwc-icon#down {\n left: 29px;\n top: 63px;\n }\n\n mwc-icon#pause {\n text-indent: -2px;\n }\n\n #setting-container {\n grid-column: 2 / span 2;\n grid-row: 2;\n gap: 0 10px;\n border-radius: 12px;\n background: rgba(0, 0, 0, 0.7);\n height: 100%;\n box-shadow: rgb(0, 0, 0) 0px 0px 5px;\n display: grid;\n grid-template-columns: 1fr 60px;\n align-items: center;\n padding-left: 60px;\n padding-right: 5px;\n }\n\n #setting {\n display: grid;\n grid-template-columns: 1fr 1fr;\n grid-gap: 0 10px;\n }\n\n #setting mwc-icon {\n font-size: 22px;\n color: rgba(255, 174, 53, 0.8);\n }\n\n #setting input {\n width: 50px;\n margin-right: 5px;\n font-size: 14px;\n background-color: transparent;\n border: none;\n border-bottom: 1px solid #fff;\n color: #fff;\n text-align: right;\n }\n\n #setting select {\n border: none;\n font-size: 14px;\n }\n\n #setting input:focus {\n outline: none;\n }\n\n #schedule-container {\n display: flex;\n align-items: center;\n justify-content: space-between;\n }\n\n #grid-setting-container {\n display: flex;\n align-items: center;\n justify-content: space-between;\n }\n\n #etc {\n display: grid;\n grid-template-columns: 1fr 1fr;\n align-items: center;\n justify-items: center;\n }\n\n #etc mwc-icon {\n font-size: 30px;\n }\n `\n\n @property({ type: Array }) boards: Array<any> = []\n @property({ type: Number }) playtime = 30\n @property({ type: Number }) columns = 1\n @property({ type: Number }) rows = 1\n @property({ type: Boolean }) started = false\n @property({ type: Boolean }) playing = false\n @property({ type: Object }) provider: any\n\n @state() _controlAnimation?: Animation\n @state() _transferTimer?: any\n @state() _currentPlayer?: any\n @state() _fullscreened = false\n\n @query('#control') _control!: HTMLElement\n\n render() {\n return html`\n <slot @mousemove=${() => this.onMousemove()} @transform=${() => this.onTransform()} tabindex=\"-1\">\n ${this.started\n ? html`\n <ox-board-player-carousel axis=\"y\" .rows=${this.rows} .columns=${this.columns} player>\n ${this.boards.map(\n item =>\n html` <ox-board-wrapper page .sceneId=${item.id} .provider=${this.provider}> </ox-board-wrapper> `\n )}\n </ox-board-player-carousel>\n `\n : html``}\n </slot>\n\n <div id=\"control\" @mouseover=${() => this.onMouseoverControl()} hidden>\n <div id=\"joystick\">\n <mwc-icon id=\"up\" @click=${() => this.onTapUp()}>keyboard_arrow_up</mwc-icon>\n <mwc-icon id=\"left\" @click=${() => this.onTapLeft()}>keyboard_arrow_left</mwc-icon>\n <mwc-icon id=\"play\" @click=${() => this.onTapPlay()} ?hidden=${this.playing}>play_arrow</mwc-icon>\n <mwc-icon id=\"pause\" @click=${() => this.onTapPause()} ?hidden=${!this.playing}>pause</mwc-icon>\n <mwc-icon id=\"right\" @click=${() => this.onTapRight()}>keyboard_arrow_right</mwc-icon>\n <mwc-icon id=\"down\" @click=${() => this.onTapDown()}>keyboard_arrow_down</mwc-icon>\n </div>\n\n <div id=\"setting-container\">\n <div id=\"setting\">\n <label id=\"schedule-container\">\n <mwc-icon id=\"schedule\">schedule</mwc-icon>\n <input\n .value=${this.playtime}\n @change=${(e: Event) => (this.playtime = Number((e.target as HTMLInputElement).value))}\n />\n sec.\n </label>\n <div id=\"grid-setting-container\">\n <mwc-icon id=\"view_module\">view_module</mwc-icon>\n <select\n .value=${this.rows}\n @change=${(e: Event) => (this.rows = Number((e.target as HTMLInputElement).value))}\n >\n ${[1, 2, 3, 4, 5].map(row => html` <option>${row}</option> `)}\n </select>\n x\n <select\n .value=${this.columns}\n @change=${(e: Event) => (this.columns = Number((e.target as HTMLInputElement).value))}\n >\n ${[1, 2, 3, 4, 5].map(column => html` <option>${column}</option> `)}\n </select>\n </div>\n </div>\n\n <div id=\"etc\">\n <mwc-icon id=\"fullscreen\" @click=${() => this.onTapFullscreen()} ?hidden=${this._fullscreened}\n >fullscreen</mwc-icon\n >\n <mwc-icon id=\"fullscreen-exit\" @click=${() => this.onTapFullscreen()} ?hidden=${!this._fullscreened}\n >fullscreen_exit</mwc-icon\n >\n <mwc-icon id=\"close\" @click=${() => this.onTapClose()}>close</mwc-icon>\n </div>\n </div>\n </div>\n `\n }\n\n firstUpdated() {\n SwipeListener(this)\n\n this.addEventListener('swipe', (e: Event) => {\n var directions = (e as any).detail.directions\n\n if (directions.left) {\n this.onTapRight()\n } else if (directions.right) {\n this.onTapLeft()\n } else if (directions.top) {\n this.onTapDown()\n } else if (directions.bottom) {\n this.onTapUp()\n }\n })\n }\n\n updated(changes: PropertyValues<this>) {\n if (changes.has('boards') || changes.has('columns') || changes.has('rows')) {\n this.boards && this.boards.length > 0 ? this.restart() : this.stop()\n } else if (changes.has('playtime') && this.playing) {\n this._resetTransformTimer()\n }\n }\n\n async _resetFadeTimer(stop?: boolean) {\n if (!this._controlAnimation) {\n this._controlAnimation = this._control.animate(\n [\n {\n opacity: 1,\n easing: 'ease-in'\n },\n { opacity: 0 }\n ],\n { delay: 1000, duration: 2000 }\n )\n }\n\n this._control.hidden = false\n\n this._controlAnimation.cancel()\n if (stop) return\n\n try {\n this._controlAnimation.play()\n await this._controlAnimation.finished\n this._control.hidden = true\n } catch (e) {\n /* cancelled */\n }\n }\n\n _resetTransformTimer() {\n clearTimeout(this._transferTimer)\n\n this.playing = true\n\n if (this._currentPlayer) {\n this._transferTimer = setTimeout(() => {\n if (this._transferTimer) this._currentPlayer.next()\n }, this.playtime * 1000)\n }\n }\n\n onMousemove() {\n this._resetFadeTimer()\n }\n\n onMouseoverControl() {\n this._resetFadeTimer(true)\n }\n\n onTapFullscreen() {\n togglefullscreen(\n this,\n () => {\n this._fullscreened = true\n this.focus()\n },\n () => {\n this._fullscreened = false\n this.focus()\n }\n )\n }\n\n onTransform() {\n requestAnimationFrame(() => this.started && this.playing && this._resetTransformTimer())\n }\n\n onTapPlay() {\n this._resetTransformTimer()\n }\n\n onTapPause() {\n clearTimeout(this._transferTimer)\n this.playing = false\n }\n\n onTapLeft() {\n this._currentPlayer.axis = 'y'\n this._currentPlayer.previous()\n }\n\n onTapRight() {\n this._currentPlayer.axis = 'y'\n this._currentPlayer.next()\n }\n\n onTapUp() {\n this._currentPlayer.axis = 'x'\n this._currentPlayer.next()\n }\n\n onTapDown() {\n this._currentPlayer.axis = 'x'\n this._currentPlayer.previous()\n }\n\n onTapClose() {\n if (this._fullscreened) {\n exitfullscreen()\n }\n\n window.history.back()\n }\n\n async restart() {\n await this.stop()\n await this.start()\n }\n\n async start() {\n if (!this.boards || this.boards.length == 0) return\n\n this.started = true\n this.playing = true\n\n await this.updateComplete\n\n this._currentPlayer = this.renderRoot.querySelector(':not([style*=\"display: none\"])[player]')\n\n this._resetTransformTimer()\n this._resetFadeTimer()\n\n this.focus()\n }\n\n async stop() {\n clearTimeout(this._transferTimer)\n\n this._currentPlayer && this._currentPlayer.stop()\n this.started = false\n\n /**\n * this.started = false 로 인한 update를 강제하기 위함임.\n * this.start() 가 바로 호출되어 this.started 의 변화가 render에 반영되지 않을 수 있으므로.\n */\n await this.updateComplete\n }\n}\n"]}
@@ -1 +0,0 @@
1
- {"version":3,"file":"ox-board-wrapper.js","sourceRoot":"","sources":["../../src/ox-board-wrapper.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,UAAU,EAAkB,GAAG,EAAE,IAAI,EAAE,MAAM,KAAK,CAAA;AAC3D,OAAO,EAAE,aAAa,EAAE,QAAQ,EAAE,KAAK,EAAE,KAAK,EAAE,MAAM,mBAAmB,CAAA;AAEzE;;;;GAIG;AAEH,IAAM,YAAY,GAAlB,MAAM,YAAa,SAAQ,UAAU;IAuBnC,MAAM;QACJ,OAAO,IAAI,CAAA,2BAA2B,CAAA;IACxC,CAAC;IAED,iBAAiB;QACf,KAAK,CAAC,iBAAiB,EAAE,CAAA;QAEzB,MAAM,CAAC,gBAAgB,CAAC,QAAQ,EAAE,GAAG,EAAE;YACrC,qBAAqB,CAAC,GAAG,EAAE;gBACzB,IAAI,IAAI,CAAC,MAAM,EAAE;oBACf,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAA;oBAEpB,IAAI,IAAI,CAAC,WAAW,EAAE;wBACpB,IAAI,CAAC,MAAM,CAAC,GAAG,EAAE,CAAA;qBAClB;iBACF;YACH,CAAC,CAAC,CAAA;QACJ,CAAC,CAAC,CAAA;IACJ,CAAC;IAED,oBAAoB;QAClB,KAAK,CAAC,oBAAoB,EAAE,CAAA;QAE5B,IAAI,CAAC,WAAW,EAAE,CAAA;IACpB,CAAC;IAED,OAAO,CAAC,OAA6B;QACnC,OAAO,CAAC,GAAG,CAAC,SAAS,CAAC,IAAI,IAAI,CAAC,iBAAiB,EAAE,CAAA;IACpD,CAAC;IAED,WAAW;QACT,IAAI,IAAI,CAAC,MAAM,EAAE;YACf,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,IAAI,CAAA;YACzB,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE,CAAA;YACrB,OAAO,IAAI,CAAC,MAAM,CAAA;SACnB;IACH,CAAC;IAED,iBAAiB;QACf,IAAI,CAAC,IAAI,CAAC,QAAQ;YAAE,OAAM;QAC1B,IAAI,CAAC,WAAW,EAAE,CAAA;QAElB,IAAI,CAAC,IAAI,CAAC,OAAO;YAAE,OAAM;QAEzB,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC,IAAI,CACxC,CAAC,KAAU,EAAE,EAAE;YACb,IAAI,CAAC,MAAM,GAAG,KAAK,CAAA;YACnB,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,IAAI,CAAC,SAAS,CAAA;YAEnC;;;eAGG;YACH,IAAI,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,WAAW,EAAE;gBAClC,IAAI,CAAC,MAAM,CAAC,GAAG,EAAE,CAAA;aAClB;QACH,CAAC,EACD,CAAC,CAAM,EAAE,EAAE,GAAE,CAAC,CACf,CAAA;IACH,CAAC;CACF,CAAA;AAlFQ,mBAAM,GAAG;IACd,GAAG,CAAA;;;;;;;;;;;KAWF;CACF,CAAA;AAE2B;IAA3B,QAAQ,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC;6CAAiB;AAChB;IAA3B,QAAQ,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC;8CAAe;AAEjC;IAAR,KAAK,EAAE;4CAAY;AAEF;IAAjB,KAAK,CAAC,SAAS,CAAC;+CAAwB;AArBrC,YAAY;IADjB,aAAa,CAAC,kBAAkB,CAAC;GAC5B,YAAY,CAmFjB","sourcesContent":["import { LitElement, PropertyValues, css, html } from 'lit'\nimport { customElement, property, query, state } from 'lit/decorators.js'\n\n/**\n * @class BoardWrapper\n *\n * @description scene provider로부터 제공받은 scene의 reference count control을 담당하며, resize 이벤트 발생시 scene의 사이즈를 fit 시키는 역할을 담당한다.\n */\n@customElement('ox-board-wrapper')\nclass BoardWrapper extends LitElement {\n static styles = [\n css`\n :host {\n position: relative;\n }\n\n #target {\n display: block;\n width: 100%;\n height: 100%;\n outline: 0;\n }\n `\n ]\n\n @property({ type: String }) sceneId!: string\n @property({ type: Object }) provider!: any\n\n @state() _scene: any\n\n @query('#target') _targetEl!: HTMLElement\n\n render() {\n return html` <div id=\"target\"></div> `\n }\n\n connectedCallback() {\n super.connectedCallback()\n\n window.addEventListener('resize', () => {\n requestAnimationFrame(() => {\n if (this._scene) {\n this._scene.resize()\n\n if (this.offsetWidth) {\n this._scene.fit()\n }\n }\n })\n })\n }\n\n disconnectedCallback() {\n super.disconnectedCallback()\n\n this._releaseRef()\n }\n\n updated(changes: PropertyValues<this>) {\n changes.has('sceneId') && this._onSceneIdChanged()\n }\n\n _releaseRef() {\n if (this._scene) {\n this._scene.target = null\n this._scene.release()\n delete this._scene\n }\n }\n\n _onSceneIdChanged() {\n if (!this.provider) return\n this._releaseRef()\n\n if (!this.sceneId) return\n\n this.provider.get(this.sceneId, true).then(\n (scene: any) => {\n this._scene = scene\n this._scene.target = this._targetEl\n\n /* 이 컴포넌트의 폭이 값을 가지고 있으면 - 화면상에 자리를 잡고 보여지고 있음을 의미한다.\n * 이 때는 정상적으로 그려주고,\n * 그렇지 않으면, 다음 Resize Handling시에 처리하도록 한다.\n */\n if (this._scene.target.offsetWidth) {\n this._scene.fit()\n }\n },\n (e: any) => {}\n )\n }\n}\n"]}
@@ -1 +0,0 @@
1
- import './board-player-grid';
@@ -1 +0,0 @@
1
- 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'./board-player-grid'\n\nimport { LitElement, PropertyValues, css, html } from 'lit'\nimport { customElement, property, query, state } from 'lit/decorators.js'\n\n@customElement('ox-board-player-carousel')\nclass BoardPlayerCarousel extends LitElement {\n static styles = [\n css`\n :host {\n display: block;\n width: 100%;\n height: 100%;\n position: relative;\n margin: 0 auto 0px;\n -webkit-perspective: 1200px;\n -moz-perspective: 1200px;\n -o-perspective: 1200px;\n perspective: 1200px;\n }\n\n #carousel {\n width: 100%;\n height: 100%;\n margin: 0px auto 0px;\n\n position: absolute;\n -webkit-transform-style: preserve-3d;\n -moz-transform-style: preserve-3d;\n -o-transform-style: preserve-3d;\n transform-style: preserve-3d;\n -webkit-transition: -webkit-transform 1.5s;\n -moz-transition: -moz-transform 1.5s;\n -o-transition: -o-transform 1.5s;\n transition: transform 1.5s;\n }\n\n #carousel > * {\n position: absolute;\n width: 100%;\n height: 100%;\n font-weight: bold;\n -webkit-transition: opacity 1.5s, -webkit-transform 1.5s;\n -moz-transition: opacity 1.5s, -moz-transform 1.5s;\n -o-transition: opacity 1.5s, -o-transform 1.5s;\n transition: opacity 1.5s, transform 1.5s;\n\n -webkit-backface-visibility: hidden;\n -moz-backface-visibility: hidden;\n -o-backface-visibility: hidden;\n backface-visibility: hidden;\n }\n `\n ]\n\n @property({ type: String }) axis: string = 'y'\n @property({ type: Number }) rows: number = 1\n @property({ type: Number }) columns: number = 1\n\n @state() _slotObserver?: MutationObserver\n @state() _boundResize?: () => void\n @state() _rotation: number = 0\n @state() _theta: number = 0\n @state() _radius: number = 0\n @state() _rotateFn?: string\n\n @state() _panelCount: number = 0\n @state() _panelSize: number = 0\n @state() _isHorizontal: boolean = true\n\n @query('#slot') _slot!: HTMLSlotElement\n @query('#carousel') _carousel!: HTMLElement\n\n render() {\n return html`\n <slot id=\"slot\" select=\"[page]\"></slot>\n\n <div id=\"carousel\"></div>\n `\n }\n\n async connectedCallback() {\n await super.connectedCallback()\n\n this._boundResize = this.build.bind(this)\n window.addEventListener('resize', this._boundResize)\n\n this._slotObserver = new MutationObserver(mutations => {\n this.build()\n })\n\n await this.updateComplete\n\n this._slotObserver?.observe(this._slot, { childList: true })\n this.build()\n }\n\n disconnectedCallback() {\n super.disconnectedCallback()\n\n this._slotObserver?.disconnect()\n delete this._slotObserver\n\n if (this._boundResize) {\n window.removeEventListener('resize', this._boundResize)\n delete this._boundResize\n }\n }\n\n firstUpdated() {\n this._rotation = 0\n }\n\n updated(changes: PropertyValues<this>) {\n changes.has('axis') && this._onAxisChanged()\n }\n\n build() {\n var pages = Array.from(this.querySelectorAll('[page]'))\n var panel = Array.from(this._carousel.querySelectorAll('ox-board-player-grid')).pop()\n\n var rows = this.rows || 1\n var columns = this.columns || 1\n\n var i = panel ? panel.querySelectorAll('[page]').length : 0\n var page = pages.shift()\n\n while (page) {\n if (!(i++ % (rows * columns))) {\n panel = document.createElement('ox-board-player-grid')\n ;(panel as any).rows = rows\n ;(panel as any).columns = columns\n\n this._carousel.appendChild(panel)\n }\n panel?.appendChild(page)\n\n page = pages.shift()\n }\n\n this.start()\n }\n\n start() {\n var panels = this._carousel.querySelectorAll('ox-board-player-grid')\n\n this._isHorizontal = this.axis === 'y'\n\n this._panelCount = panels.length\n\n this._panelSize = this._carousel[this._isHorizontal ? 'offsetWidth' : 'offsetHeight'] || 640\n this._rotateFn = this._isHorizontal ? 'rotateY' : 'rotateX'\n this._theta = 360 / (this._panelCount || 1)\n\n // do some trig to figure out how big the carousel is in 3D space\n this._radius = Math.round(this._panelSize / 2 / Math.tan(Math.PI / (this._panelCount < 2 ? 2 : this._panelCount)))\n\n for (let i = 0; i < this._panelCount; i++) {\n let panel = panels[i] as HTMLElement\n let angle = this._theta * i\n panel.style.opacity = '1'\n\n panel.style.backgroundColor = 'white'\n\n panel.style.transform = this._rotateFn + '(' + angle + 'deg) translateZ(' + this._radius + 'px)'\n }\n\n // adjust rotation so panels are always flat\n this._rotation = Math.round(this._rotation / this._theta) * this._theta\n this._transform()\n }\n\n stop() {\n this._carousel.innerHTML = ''\n }\n\n _onAxisChanged() {\n this.start()\n }\n\n _transform() {\n // push the carousel back in 3D space, and rotate it\n this._carousel.style.transform =\n 'translateZ(-' + this._radius + 'px) ' + this._rotateFn + '(' + this._rotation + 'deg)'\n this.dispatchEvent(new CustomEvent('transform', { bubbles: true, composed: true }))\n }\n\n previous() {\n this._rotation += this._theta\n this._transform()\n }\n\n next() {\n this._rotation -= this._theta\n this._transform()\n }\n}\n"]}
@@ -1 +0,0 @@
1
- {"version":3,"file":"board-player-grid.js","sourceRoot":"","sources":["../../../src/player/board-player-grid.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,UAAU,EAAkB,GAAG,EAAE,IAAI,EAAE,MAAM,KAAK,CAAA;AAC3D,OAAO,EAAE,aAAa,EAAE,QAAQ,EAAE,KAAK,EAAE,KAAK,EAAE,MAAM,mBAAmB,CAAA;AAEzE;;;;;;;;;GASG;AAGH,IAAM,eAAe,GAArB,MAAM,eAAgB,SAAQ,UAAU;IAAxC;;QAe8B,SAAI,GAAW,CAAC,CAAA;QAChB,YAAO,GAAW,CAAC,CAAA;IA8CjD,CAAC;IAxCC,MAAM;QACJ,OAAO,IAAI,CAAA,2CAA2C,CAAA;IACxD,CAAC;IAED,KAAK,CAAC,iBAAiB;;QACrB,MAAM,KAAK,CAAC,iBAAiB,EAAE,CAAA;QAE/B,IAAI,CAAC,aAAa,GAAG,IAAI,gBAAgB,CAAC,SAAS,CAAC,EAAE;YACpD,IAAI,OAAO,GAAG,IAAI,CAAC,OAAO,IAAI,CAAC,CAAA;YAC/B,IAAI,IAAI,GAAG,IAAI,CAAC,IAAI,IAAI,CAAC,CAExB;YAAC,IAAI,CAAC,KAAa,CAAC,uBAAuB,CAAC,GAAG,UAAU,OAAO,QAAQ,CACxE;YAAC,IAAI,CAAC,KAAa,CAAC,oBAAoB,CAAC,GAAG,UAAU,IAAI,QAAQ,CAAA;QACrE,CAAC,CAAC,CAAA;QAEF,MAAM,IAAI,CAAC,cAAc,CAAA;QAEzB,IAAI,OAAO,GAAG,IAAI,CAAC,OAAO,IAAI,CAAC,CAAA;QAC/B,IAAI,IAAI,GAAG,IAAI,CAAC,IAAI,IAAI,CAAC,CAExB;QAAC,IAAI,CAAC,KAAa,CAAC,uBAAuB,CAAC,GAAG,UAAU,OAAO,QAAQ,CACxE;QAAC,IAAI,CAAC,KAAa,CAAC,oBAAoB,CAAC,GAAG,UAAU,IAAI,QAAQ,CAAA;QAEnE,MAAA,IAAI,CAAC,aAAa,0CAAE,OAAO,CAAC,IAAI,CAAC,KAAK,EAAE,EAAE,SAAS,EAAE,IAAI,EAAE,CAAC,CAAA;IAC9D,CAAC;IAED,oBAAoB;;QAClB,KAAK,CAAC,oBAAoB,EAAE,CAAA;QAE5B,MAAA,IAAI,CAAC,aAAa,0CAAE,UAAU,EAAE,CAAA;QAChC,OAAO,IAAI,CAAC,aAAa,CAAA;IAC3B,CAAC;IAED,KAAK,KAAI,CAAC;IAEV,IAAI,KAAI,CAAC;IAET,IAAI,KAAI,CAAC;IAET,QAAQ,KAAI,CAAC;CACd,CAAA;AA7DQ,sBAAM,GAAG;IACd,GAAG,CAAA;;;;;;;;;;KAUF;CACF,CAAA;AAE2B;IAA3B,QAAQ,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC;6CAAiB;AAChB;IAA3B,QAAQ,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC;gDAAoB;AAEtC;IAAR,KAAK,EAAE;sDAAiC;AAEzB;IAAf,KAAK,CAAC,OAAO,CAAC;8CAAwB;AApBnC,eAAe;IADpB,aAAa,CAAC,sBAAsB,CAAC;GAChC,eAAe,CA8DpB","sourcesContent":["import { LitElement, PropertyValues, css, html } from 'lit'\nimport { customElement, property, query, state } from 'lit/decorators.js'\n\n/**\n * 자식 컴포넌트들을 그리드형태로 화면에 배치하여 한꺼번에 디스플레이해주는 컴포넌트.\n * Example:\n <ox-board-player-grid rows=\"3\" columns=\"3\" tabindex=\"0\" focus>\n <div page>A</div>\n <div page>B</div>\n <div page>C</div>\n <div page>D</div>\n </ox-board-player-grid>\n */\n\n@customElement('ox-board-player-grid')\nclass BoardPlayerGrid extends LitElement {\n static styles = [\n css`\n :host {\n width: 100%;\n height: 100%;\n position: relative;\n\n display: grid;\n grid-gap: 0px;\n grid-auto-flow: dense;\n }\n `\n ]\n\n @property({ type: Number }) rows: number = 1\n @property({ type: Number }) columns: number = 1\n\n @state() _slotObserver?: MutationObserver\n\n @query('#slot') _slot!: HTMLSlotElement\n\n render() {\n return html` <slot id=\"slot\" select=\"[page]\"></slot> `\n }\n\n async connectedCallback() {\n await super.connectedCallback()\n\n this._slotObserver = new MutationObserver(mutations => {\n var columns = this.columns || 1\n var rows = this.rows || 1\n\n ;(this.style as any)['grid-template-columns'] = `repeat(${columns}, 1fr)`\n ;(this.style as any)['grid-template-rows'] = `repeat(${rows}, 1fr)`\n })\n\n await this.updateComplete\n\n var columns = this.columns || 1\n var rows = this.rows || 1\n\n ;(this.style as any)['grid-template-columns'] = `repeat(${columns}, 1fr)`\n ;(this.style as any)['grid-template-rows'] = `repeat(${rows}, 1fr)`\n\n this._slotObserver?.observe(this._slot, { childList: true })\n }\n\n disconnectedCallback() {\n super.disconnectedCallback()\n\n this._slotObserver?.disconnect()\n delete this._slotObserver\n }\n\n start() {}\n\n stop() {}\n\n next() {}\n\n previous() {}\n}\n"]}