@opentui/core 0.1.12 → 0.1.14

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/index.js.map CHANGED
@@ -1,21 +1,20 @@
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  {
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  "version": 3,
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- "sources": ["../src/post/filters.ts", "../src/animation/Timeline.ts", "../src/renderables/Box.ts", "../src/renderables/FrameBuffer.ts", "../src/renderables/Group.ts", "../src/renderables/Text.ts", "../src/renderables/ASCIIFont.ts", "../src/renderables/Input.ts", "../src/renderables/Select.ts", "../src/renderables/TabSelect.ts", "../src/renderables/composition/constructs.ts", "../src/renderables/composition/VRenderable.ts"],
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+ "sources": ["../src/post/filters.ts", "../src/animation/Timeline.ts", "../src/renderables/Box.ts", "../src/renderables/FrameBuffer.ts", "../src/renderables/Text.ts", "../src/renderables/ASCIIFont.ts", "../src/renderables/Input.ts", "../src/renderables/Select.ts", "../src/renderables/TabSelect.ts", "../src/renderables/composition/constructs.ts", "../src/renderables/composition/VRenderable.ts"],
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  "sourcesContent": [
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  "import type { OptimizedBuffer } from \"../buffer\"\n\n/**\n * Applies a scanline effect by darkening every nth row.\n */\nexport function applyScanlines(buffer: OptimizedBuffer, strength: number = 0.8, step: number = 2): void {\n const width = buffer.width\n const height = buffer.height\n const bg = buffer.buffers.bg\n\n for (let y = 0; y < height; y += step) {\n for (let x = 0; x < width; x++) {\n const colorIndex = (y * width + x) * 4\n bg[colorIndex] *= strength // R\n bg[colorIndex + 1] *= strength // G\n bg[colorIndex + 2] *= strength // B\n // Keep Alpha the same\n }\n }\n}\n\n/**\n * Converts the buffer colors to grayscale.\n */\nexport function applyGrayscale(buffer: OptimizedBuffer): void {\n const size = buffer.width * buffer.height\n const fg = buffer.buffers.fg\n const bg = buffer.buffers.bg\n\n for (let i = 0; i < size; i++) {\n const colorIndex = i * 4\n\n // Grayscale foreground\n const fgR = fg[colorIndex]\n const fgG = fg[colorIndex + 1]\n const fgB = fg[colorIndex + 2]\n const fgLum = 0.299 * fgR + 0.587 * fgG + 0.114 * fgB\n fg[colorIndex] = fgLum\n fg[colorIndex + 1] = fgLum\n fg[colorIndex + 2] = fgLum\n\n // Grayscale background\n const bgR = bg[colorIndex]\n const bgG = bg[colorIndex + 1]\n const bgB = bg[colorIndex + 2]\n const bgLum = 0.299 * bgR + 0.587 * bgG + 0.114 * bgB\n bg[colorIndex] = bgLum\n bg[colorIndex + 1] = bgLum\n bg[colorIndex + 2] = bgLum\n }\n}\n\n/**\n * Applies a sepia tone to the buffer.\n */\nexport function applySepia(buffer: OptimizedBuffer): void {\n const size = buffer.width * buffer.height\n const fg = buffer.buffers.fg\n const bg = buffer.buffers.bg\n\n for (let i = 0; i < size; i++) {\n const colorIndex = i * 4\n\n // Sepia foreground\n let fgR = fg[colorIndex]\n let fgG = fg[colorIndex + 1]\n let fgB = fg[colorIndex + 2]\n let newFgR = Math.min(1.0, fgR * 0.393 + fgG * 0.769 + fgB * 0.189)\n let newFgG = Math.min(1.0, fgR * 0.349 + fgG * 0.686 + fgB * 0.168)\n let newFgB = Math.min(1.0, fgR * 0.272 + fgG * 0.534 + fgB * 0.131)\n fg[colorIndex] = newFgR\n fg[colorIndex + 1] = newFgG\n fg[colorIndex + 2] = newFgB\n\n // Sepia background\n let bgR = bg[colorIndex]\n let bgG = bg[colorIndex + 1]\n let bgB = bg[colorIndex + 2]\n let newBgR = Math.min(1.0, bgR * 0.393 + bgG * 0.769 + bgB * 0.189)\n let newBgG = Math.min(1.0, bgR * 0.349 + bgG * 0.686 + bgB * 0.168)\n let newBgB = Math.min(1.0, bgR * 0.272 + bgG * 0.534 + bgB * 0.131)\n bg[colorIndex] = newBgR\n bg[colorIndex + 1] = newBgG\n bg[colorIndex + 2] = newBgB\n }\n}\n\n/**\n * Inverts the colors in the buffer.\n */\nexport function applyInvert(buffer: OptimizedBuffer): void {\n const size = buffer.width * buffer.height\n const fg = buffer.buffers.fg\n const bg = buffer.buffers.bg\n\n for (let i = 0; i < size; i++) {\n const colorIndex = i * 4\n fg[colorIndex] = 1.0 - fg[colorIndex]\n fg[colorIndex + 1] = 1.0 - fg[colorIndex + 1]\n fg[colorIndex + 2] = 1.0 - fg[colorIndex + 2]\n\n bg[colorIndex] = 1.0 - bg[colorIndex]\n bg[colorIndex + 1] = 1.0 - bg[colorIndex + 1]\n bg[colorIndex + 2] = 1.0 - bg[colorIndex + 2]\n }\n}\n\n/**\n * Adds random noise to the buffer colors.\n */\nexport function applyNoise(buffer: OptimizedBuffer, strength: number = 0.1): void {\n const size = buffer.width * buffer.height\n const fg = buffer.buffers.fg\n const bg = buffer.buffers.bg\n\n for (let i = 0; i < size; i++) {\n const colorIndex = i * 4\n const noise = (Math.random() - 0.5) * strength\n\n fg[colorIndex] = Math.max(0, Math.min(1, fg[colorIndex] + noise))\n fg[colorIndex + 1] = Math.max(0, Math.min(1, fg[colorIndex + 1] + noise))\n fg[colorIndex + 2] = Math.max(0, Math.min(1, fg[colorIndex + 2] + noise))\n\n bg[colorIndex] = Math.max(0, Math.min(1, bg[colorIndex] + noise))\n bg[colorIndex + 1] = Math.max(0, Math.min(1, bg[colorIndex + 1] + noise))\n bg[colorIndex + 2] = Math.max(0, Math.min(1, bg[colorIndex + 2] + noise))\n }\n}\n\n/**\n * Applies a simplified chromatic aberration effect.\n */\nexport function applyChromaticAberration(buffer: OptimizedBuffer, strength: number = 1): void {\n const width = buffer.width\n const height = buffer.height\n const srcFg = Float32Array.from(buffer.buffers.fg) // Copy original fg data\n const destFg = buffer.buffers.fg\n const centerX = width / 2\n const centerY = height / 2\n\n for (let y = 0; y < height; y++) {\n for (let x = 0; x < width; x++) {\n const dx = x - centerX\n const dy = y - centerY\n const offset = Math.round((Math.sqrt(dx * dx + dy * dy) / Math.max(centerX, centerY)) * strength)\n\n const rX = Math.max(0, Math.min(width - 1, x - offset))\n const bX = Math.max(0, Math.min(width - 1, x + offset))\n\n const rIndex = (y * width + rX) * 4\n const gIndex = (y * width + x) * 4 // Green from original position\n const bIndex = (y * width + bX) * 4\n const destIndex = (y * width + x) * 4\n\n destFg[destIndex] = srcFg[rIndex] // Red from left offset\n destFg[destIndex + 1] = srcFg[gIndex + 1] // Green from center\n destFg[destIndex + 2] = srcFg[bIndex + 2] // Blue from right offset\n // Keep original Alpha\n }\n }\n}\n\n/**\n * Converts the buffer to ASCII art based on background brightness.\n */\nexport function applyAsciiArt(buffer: OptimizedBuffer, ramp: string = \" .:-=+*#%@\"): void {\n const width = buffer.width\n const height = buffer.height\n const chars = buffer.buffers.char\n const bg = buffer.buffers.bg\n const rampLength = ramp.length\n\n for (let y = 0; y < height; y++) {\n for (let x = 0; x < width; x++) {\n const index = y * width + x\n const colorIndex = index * 4\n const bgR = bg[colorIndex]\n const bgG = bg[colorIndex + 1]\n const bgB = bg[colorIndex + 2]\n const lum = 0.299 * bgR + 0.587 * bgG + 0.114 * bgB // Luminance\n const rampIndex = Math.min(rampLength - 1, Math.floor(lum * rampLength))\n chars[index] = ramp[rampIndex].charCodeAt(0)\n }\n }\n}\n\ninterface ActiveGlitch {\n y: number\n type: \"shift\" | \"flip\" | \"color\"\n amount: number\n}\n\nexport class DistortionEffect {\n // --- Configurable Parameters ---\n public glitchChancePerSecond: number = 0.5\n public maxGlitchLines: number = 3\n public minGlitchDuration: number = 0.05\n public maxGlitchDuration: number = 0.2\n public maxShiftAmount: number = 10\n public shiftFlipRatio: number = 0.6\n public colorGlitchChance: number = 0.2\n\n // --- Internal State ---\n private lastGlitchTime: number = 0\n private glitchDuration: number = 0\n private activeGlitches: ActiveGlitch[] = []\n\n constructor(options?: Partial<DistortionEffect>) {\n if (options) {\n Object.assign(this, options)\n }\n }\n\n /**\n * Applies the animated distortion/glitch effect to the buffer.\n */\n public apply(buffer: OptimizedBuffer, deltaTime: number): void {\n const width = buffer.width\n const height = buffer.height\n const buf = buffer.buffers\n // Note: Using internal timer based on deltaTime is more reliable than Date.now()\n\n // Update glitch timer\n this.lastGlitchTime += deltaTime\n\n // End current glitch if duration is over\n if (this.activeGlitches.length > 0 && this.lastGlitchTime >= this.glitchDuration) {\n this.activeGlitches = []\n this.glitchDuration = 0\n }\n\n // Chance to start a new glitch\n if (this.activeGlitches.length === 0 && Math.random() < this.glitchChancePerSecond * deltaTime) {\n this.lastGlitchTime = 0\n this.glitchDuration = this.minGlitchDuration + Math.random() * (this.maxGlitchDuration - this.minGlitchDuration)\n const numGlitches = 1 + Math.floor(Math.random() * this.maxGlitchLines)\n\n for (let i = 0; i < numGlitches; i++) {\n const y = Math.floor(Math.random() * height)\n let type: ActiveGlitch[\"type\"]\n let amount = 0\n\n const typeRoll = Math.random()\n if (typeRoll < this.colorGlitchChance) {\n type = \"color\"\n } else {\n // Determine shift or flip based on remaining probability\n const shiftRoll = (typeRoll - this.colorGlitchChance) / (1 - this.colorGlitchChance)\n if (shiftRoll < this.shiftFlipRatio) {\n type = \"shift\"\n amount = Math.floor((Math.random() - 0.5) * 2 * this.maxShiftAmount)\n } else {\n type = \"flip\"\n }\n }\n\n // Avoid glitching the same line twice in one burst\n if (!this.activeGlitches.some((g) => g.y === y)) {\n this.activeGlitches.push({ y, type, amount })\n }\n }\n }\n\n // Apply active glitches\n if (this.activeGlitches.length > 0) {\n // Create temporary arrays lazily if needed (minor optimization for shift/flip)\n let tempChar: Uint32Array | null = null\n let tempFg: Float32Array | null = null\n let tempBg: Float32Array | null = null\n let tempAttr: Uint8Array | null = null\n\n for (const glitch of this.activeGlitches) {\n const y = glitch.y\n // Ensure y is within bounds (safer)\n if (y < 0 || y >= height) continue\n const baseIndex = y * width\n\n if (glitch.type === \"shift\" || glitch.type === \"flip\") {\n // Lazily create temp buffers only when needed for shift/flip\n if (!tempChar) {\n tempChar = new Uint32Array(width)\n tempFg = new Float32Array(width * 4)\n tempBg = new Float32Array(width * 4)\n tempAttr = new Uint8Array(width)\n }\n\n // 1. Copy original row data to temp buffers\n try {\n tempChar.set(buf.char.subarray(baseIndex, baseIndex + width))\n tempFg!.set(buf.fg.subarray(baseIndex * 4, (baseIndex + width) * 4))\n tempBg!.set(buf.bg.subarray(baseIndex * 4, (baseIndex + width) * 4))\n tempAttr!.set(buf.attributes.subarray(baseIndex, baseIndex + width))\n } catch (e) {\n // Handle potential range errors if buffer size changes unexpectedly\n console.error(`Error copying row ${y} for distortion:`, e)\n continue\n }\n\n if (glitch.type === \"shift\") {\n const shift = glitch.amount\n for (let x = 0; x < width; x++) {\n const srcX = (x - shift + width) % width // Wrap around shift\n const destIndex = baseIndex + x\n const srcTempIndex = srcX\n\n buf.char[destIndex] = tempChar[srcTempIndex]\n buf.attributes[destIndex] = tempAttr![srcTempIndex]\n\n const destColorIndex = destIndex * 4\n const srcTempColorIndex = srcTempIndex * 4\n\n buf.fg.set(tempFg!.subarray(srcTempColorIndex, srcTempColorIndex + 4), destColorIndex)\n buf.bg.set(tempBg!.subarray(srcTempColorIndex, srcTempColorIndex + 4), destColorIndex)\n }\n } else {\n // type === 'flip'\n for (let x = 0; x < width; x++) {\n const srcX = width - 1 - x // Flipped index\n const destIndex = baseIndex + x\n const srcTempIndex = srcX\n\n buf.char[destIndex] = tempChar[srcTempIndex]\n buf.attributes[destIndex] = tempAttr![srcTempIndex]\n\n const destColorIndex = destIndex * 4\n const srcTempColorIndex = srcTempIndex * 4\n\n buf.fg.set(tempFg!.subarray(srcTempColorIndex, srcTempColorIndex + 4), destColorIndex)\n buf.bg.set(tempBg!.subarray(srcTempColorIndex, srcTempColorIndex + 4), destColorIndex)\n }\n }\n } else if (glitch.type === \"color\") {\n const glitchStart = Math.floor(Math.random() * width)\n // Make glitch length at least 1 pixel, up to the rest of the line\n const maxPossibleLength = width - glitchStart\n // Introduce more variability: sometimes short, sometimes long, but not always full width\n let glitchLength = Math.floor(Math.random() * maxPossibleLength) + 1\n if (Math.random() < 0.2) {\n // 20% chance of a shorter, more intense glitch segment\n glitchLength = Math.floor(Math.random() * (width / 4)) + 1\n }\n glitchLength = Math.min(glitchLength, maxPossibleLength)\n\n for (let x = glitchStart; x < glitchStart + glitchLength; x++) {\n if (x >= width) break // Boundary check\n\n const destIndex = baseIndex + x\n const destColorIndex = destIndex * 4\n\n let rFg, gFg, bFg, rBg, gBg, bBg\n\n // More varied and \"glitchy\" colors\n const colorMode = Math.random()\n if (colorMode < 0.33) {\n // Pure random\n rFg = Math.random()\n gFg = Math.random()\n bFg = Math.random()\n rBg = Math.random()\n gBg = Math.random()\n bBg = Math.random()\n } else if (colorMode < 0.66) {\n // Single channel emphasis or block color\n const emphasis = Math.random()\n if (emphasis < 0.25) {\n rFg = Math.random()\n gFg = 0\n bFg = 0\n } // Red\n else if (emphasis < 0.5) {\n rFg = 0\n gFg = Math.random()\n bFg = 0\n } // Green\n else if (emphasis < 0.75) {\n rFg = 0\n gFg = 0\n bFg = Math.random()\n } // Blue\n else {\n // Bright glitch color\n const glitchColorRoll = Math.random()\n if (glitchColorRoll < 0.33) {\n rFg = 1\n gFg = 0\n bFg = 1\n } // Magenta\n else if (glitchColorRoll < 0.66) {\n rFg = 0\n gFg = 1\n bFg = 1\n } // Cyan\n else {\n rFg = 1\n gFg = 1\n bFg = 0\n } // Yellow\n }\n // Background can be inverted or similar to FG\n if (Math.random() < 0.5) {\n rBg = 1 - rFg\n gBg = 1 - gFg\n bBg = 1 - bFg\n } else {\n rBg = rFg * (Math.random() * 0.5 + 0.2) // Darker shade of fg\n gBg = gFg * (Math.random() * 0.5 + 0.2)\n bBg = bFg * (Math.random() * 0.5 + 0.2)\n }\n } else {\n // Inverted or high contrast\n rFg = Math.random() > 0.5 ? 1 : 0\n gFg = Math.random() > 0.5 ? 1 : 0\n bFg = Math.random() > 0.5 ? 1 : 0\n rBg = 1 - rFg\n gBg = 1 - gFg\n bBg = 1 - bFg\n }\n\n buf.fg[destColorIndex] = rFg\n buf.fg[destColorIndex + 1] = gFg\n buf.fg[destColorIndex + 2] = bFg\n // Keep alpha buf.fg[destColorIndex + 3]\n\n buf.bg[destColorIndex] = rBg\n buf.bg[destColorIndex + 1] = gBg\n buf.bg[destColorIndex + 2] = bBg\n // Keep alpha buf.bg[destColorIndex + 3]\n }\n }\n }\n }\n }\n}\n\n/**\n * Applies a vignette effect by darkening the corners, optimized with precomputation.\n */\nexport class VignetteEffect {\n private _strength: number\n // Stores the base attenuation (0 at center, 1 at max distance) for each pixel\n private precomputedBaseAttenuation: Float32Array | null = null\n private cachedWidth: number = -1\n private cachedHeight: number = -1\n\n constructor(strength: number = 0.5) {\n this._strength = strength\n }\n\n public set strength(newStrength: number) {\n this._strength = Math.max(0, newStrength) // Ensure strength is non-negative\n }\n\n public get strength(): number {\n return this._strength\n }\n\n private _computeFactors(width: number, height: number): void {\n this.precomputedBaseAttenuation = new Float32Array(width * height)\n const centerX = width / 2\n const centerY = height / 2\n const maxDistSq = centerX * centerX + centerY * centerY\n const safeMaxDistSq = maxDistSq === 0 ? 1 : maxDistSq // Avoid division by zero\n\n for (let y = 0; y < height; y++) {\n const dy = y - centerY\n const dySq = dy * dy\n for (let x = 0; x < width; x++) {\n const dx = x - centerX\n const distSq = dx * dx + dySq\n // Calculate base attenuation (0 to 1 based on distance)\n const baseAttenuation = Math.min(1, distSq / safeMaxDistSq)\n const index = y * width + x\n this.precomputedBaseAttenuation[index] = baseAttenuation\n }\n }\n this.cachedWidth = width\n this.cachedHeight = height\n }\n\n /**\n * Applies the vignette effect using precomputed base attenuation and current strength.\n */\n public apply(buffer: OptimizedBuffer): void {\n const width = buffer.width\n const height = buffer.height\n const buf = buffer.buffers\n const size = width * height\n\n // Recompute base attenuation if dimensions changed or factors haven't been computed yet\n if (width !== this.cachedWidth || height !== this.cachedHeight || !this.precomputedBaseAttenuation) {\n this._computeFactors(width, height)\n }\n\n // Apply effect using precomputed base and current strength\n for (let i = 0; i < size; i++) {\n // Calculate the final factor dynamically\n const factor = Math.max(0, 1 - this.precomputedBaseAttenuation![i] * this._strength)\n const colorIndex = i * 4\n\n buf.fg[colorIndex] *= factor\n buf.fg[colorIndex + 1] *= factor\n buf.fg[colorIndex + 2] *= factor\n\n buf.bg[colorIndex] *= factor\n buf.bg[colorIndex + 1] *= factor\n buf.bg[colorIndex + 2] *= factor\n }\n }\n}\n\n/**\n * Adjusts the overall brightness of the buffer.\n */\nexport class BrightnessEffect {\n private _brightness: number\n\n constructor(brightness: number = 1.0) {\n this._brightness = Math.max(0, brightness) // Ensure brightness is non-negative\n }\n\n public set brightness(newBrightness: number) {\n this._brightness = Math.max(0, newBrightness)\n }\n\n public get brightness(): number {\n return this._brightness\n }\n\n /**\n * Applies the brightness adjustment to the buffer.\n */\n public apply(buffer: OptimizedBuffer): void {\n const size = buffer.width * buffer.height\n const fg = buffer.buffers.fg\n const bg = buffer.buffers.bg\n const factor = this._brightness\n\n // No need to process if brightness is 1 (no change)\n if (factor === 1.0) {\n return\n }\n\n for (let i = 0; i < size; i++) {\n const colorIndex = i * 4\n\n // Adjust foreground\n fg[colorIndex] = Math.min(1.0, fg[colorIndex] * factor)\n fg[colorIndex + 1] = Math.min(1.0, fg[colorIndex + 1] * factor)\n fg[colorIndex + 2] = Math.min(1.0, fg[colorIndex + 2] * factor)\n // Alpha fg[colorIndex + 3] remains unchanged\n\n // Adjust background\n bg[colorIndex] = Math.min(1.0, bg[colorIndex] * factor)\n bg[colorIndex + 1] = Math.min(1.0, bg[colorIndex + 1] * factor)\n bg[colorIndex + 2] = Math.min(1.0, bg[colorIndex + 2] * factor)\n // Alpha bg[colorIndex + 3] remains unchanged\n }\n }\n}\n\n/**\n * Applies a simple box blur. (Expensive and may look bad with text).\n */\nexport class BlurEffect {\n private _radius: number\n\n constructor(radius: number = 1) {\n this._radius = Math.max(0, Math.round(radius)) // Radius should be a non-negative integer\n }\n\n public set radius(newRadius: number) {\n this._radius = Math.max(0, Math.round(newRadius))\n }\n\n public get radius(): number {\n return this._radius\n }\n\n /**\n * Applies an optimized separable box blur using a moving average (sliding window).\n */\n public apply(buffer: OptimizedBuffer): void {\n const radius = this._radius\n if (radius <= 0) return // No blur if radius is 0 or less\n\n const width = buffer.width\n const height = buffer.height\n const buf = buffer.buffers // Get the full buffer object\n const srcFg = buf.fg\n const srcBg = buf.bg\n const destFg = buf.fg // We'll write back to the original buffer\n const destBg = buf.bg\n const chars = buf.char // Get reference to character buffer\n const size = width * height\n const numChannels = 4 // RGBA\n\n // Temporary buffer for the horizontal pass result\n const tempBufferFg = new Float32Array(size * numChannels)\n const tempBufferBg = new Float32Array(size * numChannels)\n\n const windowSize = radius * 2 + 1\n\n // --- Horizontal Pass --- Fg\n for (let y = 0; y < height; y++) {\n let sumR = 0,\n sumG = 0,\n sumB = 0,\n sumA = 0\n const baseRowIndex = y * width\n\n // Initialize sum for the first window\n for (let x = -radius; x <= radius; x++) {\n const sampleX = Math.max(0, Math.min(width - 1, x))\n const srcIndex = (baseRowIndex + sampleX) * numChannels\n sumR += srcFg[srcIndex]\n sumG += srcFg[srcIndex + 1]\n sumB += srcFg[srcIndex + 2]\n sumA += srcFg[srcIndex + 3]\n }\n\n // Slide the window across the row\n for (let x = 0; x < width; x++) {\n const destIndex = (baseRowIndex + x) * numChannels\n tempBufferFg[destIndex] = sumR / windowSize\n tempBufferFg[destIndex + 1] = sumG / windowSize\n tempBufferFg[destIndex + 2] = sumB / windowSize\n tempBufferFg[destIndex + 3] = sumA / windowSize\n\n // Subtract pixel leaving the window (left edge)\n const leavingX = Math.max(0, Math.min(width - 1, x - radius))\n const leavingIndex = (baseRowIndex + leavingX) * numChannels\n sumR -= srcFg[leavingIndex]\n sumG -= srcFg[leavingIndex + 1]\n sumB -= srcFg[leavingIndex + 2]\n sumA -= srcFg[leavingIndex + 3]\n\n // Add pixel entering the window (right edge)\n const enteringX = Math.max(0, Math.min(width - 1, x + radius + 1))\n const enteringIndex = (baseRowIndex + enteringX) * numChannels\n sumR += srcFg[enteringIndex]\n sumG += srcFg[enteringIndex + 1]\n sumB += srcFg[enteringIndex + 2]\n sumA += srcFg[enteringIndex + 3]\n }\n }\n\n // --- Horizontal Pass --- Bg\n for (let y = 0; y < height; y++) {\n let sumR = 0,\n sumG = 0,\n sumB = 0,\n sumA = 0\n const baseRowIndex = y * width\n for (let x = -radius; x <= radius; x++) {\n const sampleX = Math.max(0, Math.min(width - 1, x))\n const srcIndex = (baseRowIndex + sampleX) * numChannels\n sumR += srcBg[srcIndex]\n sumG += srcBg[srcIndex + 1]\n sumB += srcBg[srcIndex + 2]\n sumA += srcBg[srcIndex + 3]\n }\n for (let x = 0; x < width; x++) {\n const destIndex = (baseRowIndex + x) * numChannels\n tempBufferBg[destIndex] = sumR / windowSize\n tempBufferBg[destIndex + 1] = sumG / windowSize\n tempBufferBg[destIndex + 2] = sumB / windowSize\n tempBufferBg[destIndex + 3] = sumA / windowSize\n const leavingX = Math.max(0, Math.min(width - 1, x - radius))\n const leavingIndex = (baseRowIndex + leavingX) * numChannels\n sumR -= srcBg[leavingIndex]\n sumG -= srcBg[leavingIndex + 1]\n sumB -= srcBg[leavingIndex + 2]\n sumA -= srcBg[leavingIndex + 3]\n const enteringX = Math.max(0, Math.min(width - 1, x + radius + 1))\n const enteringIndex = (baseRowIndex + enteringX) * numChannels\n sumR += srcBg[enteringIndex]\n sumG += srcBg[enteringIndex + 1]\n sumB += srcBg[enteringIndex + 2]\n sumA += srcBg[enteringIndex + 3]\n }\n }\n\n // --- Vertical Pass --- Fg\n for (let x = 0; x < width; x++) {\n let sumR = 0,\n sumG = 0,\n sumB = 0,\n sumA = 0\n\n // Initialize sum for the first window\n for (let y = -radius; y <= radius; y++) {\n const sampleY = Math.max(0, Math.min(height - 1, y))\n const srcIndex = (sampleY * width + x) * numChannels\n sumR += tempBufferFg[srcIndex]\n sumG += tempBufferFg[srcIndex + 1]\n sumB += tempBufferFg[srcIndex + 2]\n sumA += tempBufferFg[srcIndex + 3]\n }\n\n // Slide the window down the column\n for (let y = 0; y < height; y++) {\n const destIndex = (y * width + x) * numChannels\n destFg[destIndex] = sumR / windowSize\n destFg[destIndex + 1] = sumG / windowSize\n destFg[destIndex + 2] = sumB / windowSize\n destFg[destIndex + 3] = sumA / windowSize\n\n // Subtract pixel leaving the window (top edge)\n const leavingY = Math.max(0, Math.min(height - 1, y - radius))\n const leavingIndex = (leavingY * width + x) * numChannels\n sumR -= tempBufferFg[leavingIndex]\n sumG -= tempBufferFg[leavingIndex + 1]\n sumB -= tempBufferFg[leavingIndex + 2]\n sumA -= tempBufferFg[leavingIndex + 3]\n\n // Add pixel entering the window (bottom edge)\n const enteringY = Math.max(0, Math.min(height - 1, y + radius + 1))\n const enteringIndex = (enteringY * width + x) * numChannels\n sumR += tempBufferFg[enteringIndex]\n sumG += tempBufferFg[enteringIndex + 1]\n sumB += tempBufferFg[enteringIndex + 2]\n sumA += tempBufferFg[enteringIndex + 3]\n }\n }\n\n // --- Vertical Pass --- Bg\n for (let x = 0; x < width; x++) {\n let sumR = 0,\n sumG = 0,\n sumB = 0,\n sumA = 0\n for (let y = -radius; y <= radius; y++) {\n const sampleY = Math.max(0, Math.min(height - 1, y))\n const srcIndex = (sampleY * width + x) * numChannels\n sumR += tempBufferBg[srcIndex]\n sumG += tempBufferBg[srcIndex + 1]\n sumB += tempBufferBg[srcIndex + 2]\n sumA += tempBufferBg[srcIndex + 3]\n }\n for (let y = 0; y < height; y++) {\n const destIndex = (y * width + x) * numChannels\n destBg[destIndex] = sumR / windowSize\n destBg[destIndex + 1] = sumG / windowSize\n destBg[destIndex + 2] = sumB / windowSize\n destBg[destIndex + 3] = sumA / windowSize\n const leavingY = Math.max(0, Math.min(height - 1, y - radius))\n const leavingIndex = (leavingY * width + x) * numChannels\n sumR -= tempBufferBg[leavingIndex]\n sumG -= tempBufferBg[leavingIndex + 1]\n sumB -= tempBufferBg[leavingIndex + 2]\n sumA -= tempBufferBg[leavingIndex + 3]\n const enteringY = Math.max(0, Math.min(height - 1, y + radius + 1))\n const enteringIndex = (enteringY * width + x) * numChannels\n sumR += tempBufferBg[enteringIndex]\n sumG += tempBufferBg[enteringIndex + 1]\n sumB += tempBufferBg[enteringIndex + 2]\n sumA += tempBufferBg[enteringIndex + 3]\n }\n }\n\n // --- Character Pass (Based on blurred FG Alpha) ---\n const charRamp = [\" \", \"░\", \"▒\", \"▓\", \" \"] // Space, Light, Medium, Dark, Full\n const rampLength = charRamp.length\n\n for (let i = 0; i < size; i++) {\n const alphaIndex = i * numChannels + 3\n const fgAlpha = destFg[alphaIndex] // Get the final blurred FG alpha\n\n // Clamp alpha just in case, although blur should keep it in [0, 1]\n const clampedAlpha = Math.max(0, Math.min(1, fgAlpha))\n\n // Map alpha to character ramp\n // Ensure index doesn't exceed ramp bounds if alpha is exactly 1.0\n const rampIndex = Math.min(rampLength - 1, Math.floor(clampedAlpha * rampLength))\n\n chars[i] = charRamp[rampIndex].charCodeAt(0)\n }\n }\n}\n\n/**\n * Applies a bloom effect based on bright areas (Simplified).\n */\nexport class BloomEffect {\n private _threshold: number\n private _strength: number\n private _radius: number\n\n constructor(threshold: number = 0.8, strength: number = 0.2, radius: number = 2) {\n this._threshold = Math.max(0, Math.min(1, threshold))\n this._strength = Math.max(0, strength)\n this._radius = Math.max(0, Math.round(radius))\n }\n\n public set threshold(newThreshold: number) {\n this._threshold = Math.max(0, Math.min(1, newThreshold))\n }\n public get threshold(): number {\n return this._threshold\n }\n\n public set strength(newStrength: number) {\n this._strength = Math.max(0, newStrength)\n }\n public get strength(): number {\n return this._strength\n }\n\n public set radius(newRadius: number) {\n this._radius = Math.max(0, Math.round(newRadius))\n }\n public get radius(): number {\n return this._radius\n }\n\n public apply(buffer: OptimizedBuffer): void {\n const threshold = this._threshold\n const strength = this._strength\n const radius = this._radius\n\n if (strength <= 0 || radius <= 0) return // No bloom if strength or radius is non-positive\n\n const width = buffer.width\n const height = buffer.height\n // Operate directly on the buffer's data for bloom, but need a source copy temporarily\n const srcFg = Float32Array.from(buffer.buffers.fg)\n const srcBg = Float32Array.from(buffer.buffers.bg)\n const destFg = buffer.buffers.fg\n const destBg = buffer.buffers.bg\n\n const brightPixels: { x: number; y: number; intensity: number }[] = []\n\n // 1. Find bright pixels based on original data\n for (let y = 0; y < height; y++) {\n for (let x = 0; x < width; x++) {\n const index = (y * width + x) * 4\n // Consider max component brightness, or luminance? Using luminance.\n const fgLum = 0.299 * srcFg[index] + 0.587 * srcFg[index + 1] + 0.114 * srcFg[index + 2]\n const bgLum = 0.299 * srcBg[index] + 0.587 * srcBg[index + 1] + 0.114 * srcBg[index + 2]\n const lum = Math.max(fgLum, bgLum)\n if (lum > threshold) {\n const intensity = (lum - threshold) / (1 - threshold + 1e-6) // Add epsilon to avoid div by zero\n brightPixels.push({ x, y, intensity: Math.max(0, intensity) })\n }\n }\n }\n\n // If no bright pixels found, exit early\n if (brightPixels.length === 0) return\n\n // Initialize destination buffers by copying original state before applying bloom\n // This prevents bloom from compounding on itself within one frame pass\n destFg.set(srcFg)\n destBg.set(srcBg)\n\n // 2. Apply bloom spread from bright pixels onto the destination buffers\n for (const bright of brightPixels) {\n for (let ky = -radius; ky <= radius; ky++) {\n for (let kx = -radius; kx <= radius; kx++) {\n if (kx === 0 && ky === 0) continue // Don't bloom self\n\n const sampleX = bright.x + kx\n const sampleY = bright.y + ky\n\n if (sampleX >= 0 && sampleX < width && sampleY >= 0 && sampleY < height) {\n const distSq = kx * kx + ky * ky // Use squared distance for falloff calculation\n const radiusSq = radius * radius\n if (distSq <= radiusSq) {\n // Simple linear falloff based on squared distance\n const falloff = 1 - distSq / radiusSq\n const bloomAmount = bright.intensity * strength * falloff\n const destIndex = (sampleY * width + sampleX) * 4\n\n // Add bloom to both fg and bg, clamping at 1.0\n destFg[destIndex] = Math.min(1.0, destFg[destIndex] + bloomAmount)\n destFg[destIndex + 1] = Math.min(1.0, destFg[destIndex + 1] + bloomAmount)\n destFg[destIndex + 2] = Math.min(1.0, destFg[destIndex + 2] + bloomAmount)\n\n destBg[destIndex] = Math.min(1.0, destBg[destIndex] + bloomAmount)\n destBg[destIndex + 1] = Math.min(1.0, destBg[destIndex + 1] + bloomAmount)\n destBg[destIndex + 2] = Math.min(1.0, destBg[destIndex + 2] + bloomAmount)\n }\n }\n }\n }\n }\n }\n}\n",
6
- "export interface TimelineOptions {\n duration?: number\n loop?: boolean\n autoplay?: boolean\n onComplete?: () => void\n onPause?: () => void\n}\n\nexport interface AnimationOptions {\n duration: number\n ease?: EasingFunctions\n onUpdate?: (animation: JSAnimation) => void\n onComplete?: () => void\n onStart?: () => void\n onLoop?: () => void\n loop?: boolean | number\n loopDelay?: number\n alternate?: boolean\n once?: boolean\n [key: string]: any\n}\n\nexport interface JSAnimation {\n targets: any[]\n deltaTime: number\n progress: number\n currentTime: number\n}\n\ninterface TimelineItem {\n type: \"animation\" | \"callback\" | \"timeline\"\n startTime: number\n}\n\ninterface TimelineTimelineItem extends TimelineItem {\n type: \"timeline\"\n timeline: Timeline\n timelineStarted?: boolean\n}\n\ninterface TimelineCallbackItem extends TimelineItem {\n type: \"callback\"\n callback: () => void\n executed: boolean\n}\n\ninterface TimelineAnimationItem extends TimelineItem {\n type: \"animation\"\n\n target: any[]\n properties?: Record<string, number>\n initialValues?: Record<string, number>[]\n duration?: number\n ease?: keyof typeof easingFunctions\n loop?: boolean | number\n loopDelay?: number\n alternate?: boolean\n onUpdate?: (animation: JSAnimation) => void\n onComplete?: () => void\n onStart?: () => void\n onLoop?: () => void\n completed?: boolean\n started?: boolean\n currentLoop?: number\n once?: boolean\n}\n\nexport type EasingFunctions = keyof typeof easingFunctions\n\nconst easingFunctions = {\n linear: (t: number) => t,\n inQuad: (t: number) => t * t,\n outQuad: (t: number) => t * (2 - t),\n inOutQuad: (t: number) => (t < 0.5 ? 2 * t * t : -1 + (4 - 2 * t) * t),\n inExpo: (t: number) => (t === 0 ? 0 : Math.pow(2, 10 * (t - 1))),\n outExpo: (t: number) => (t === 1 ? 1 : 1 - Math.pow(2, -10 * t)),\n inOutSine: (t: number) => -(Math.cos(Math.PI * t) - 1) / 2,\n outBounce: (t: number) => {\n const n1 = 7.5625\n const d1 = 2.75\n if (t < 1 / d1) {\n return n1 * t * t\n } else if (t < 2 / d1) {\n return n1 * (t -= 1.5 / d1) * t + 0.75\n } else if (t < 2.5 / d1) {\n return n1 * (t -= 2.25 / d1) * t + 0.9375\n } else {\n return n1 * (t -= 2.625 / d1) * t + 0.984375\n }\n },\n outElastic: (t: number) => {\n const c4 = (2 * Math.PI) / 3\n return t === 0 ? 0 : t === 1 ? 1 : Math.pow(2, -10 * t) * Math.sin((t * 10 - 0.75) * c4) + 1\n },\n inBounce: (t: number) => 1 - easingFunctions.outBounce(1 - t),\n inCirc: (t: number) => 1 - Math.sqrt(1 - t * t),\n outCirc: (t: number) => Math.sqrt(1 - Math.pow(t - 1, 2)),\n inOutCirc: (t: number) => {\n if ((t *= 2) < 1) return -0.5 * (Math.sqrt(1 - t * t) - 1)\n return 0.5 * (Math.sqrt(1 - (t -= 2) * t) + 1)\n },\n inBack: (t: number, s: number = 1.70158) => t * t * ((s + 1) * t - s),\n outBack: (t: number, s: number = 1.70158) => --t * t * ((s + 1) * t + s) + 1,\n inOutBack: (t: number, s: number = 1.70158) => {\n s *= 1.525\n if ((t *= 2) < 1) return 0.5 * (t * t * ((s + 1) * t - s))\n return 0.5 * ((t -= 2) * t * ((s + 1) * t + s) + 2)\n },\n}\n\nfunction captureInitialValues(item: TimelineAnimationItem): void {\n if (!item.properties) return\n if (!item.initialValues || item.initialValues.length === 0) {\n const initialValues: Record<string, number>[] = []\n\n for (let i = 0; i < item.target.length; i++) {\n const target = item.target[i]\n const targetInitialValues: Record<string, number> = {}\n\n for (const key of Object.keys(item.properties)) {\n if (typeof target[key] === \"number\") {\n targetInitialValues[key] = target[key]\n }\n }\n\n initialValues.push(targetInitialValues)\n }\n\n item.initialValues = initialValues\n }\n}\n\nfunction applyAnimationAtProgress(\n item: TimelineAnimationItem,\n progress: number,\n reversed: boolean,\n timelineTime: number,\n deltaTime: number = 0,\n): void {\n if (!item.properties || !item.initialValues) return\n\n const easingFn = easingFunctions[item.ease || \"linear\"] || easingFunctions.linear\n const easedProgress = easingFn(Math.max(0, Math.min(1, progress)))\n const finalProgress = reversed ? 1 - easedProgress : easedProgress\n\n for (let i = 0; i < item.target.length; i++) {\n const target = item.target[i]\n const targetInitialValues = item.initialValues[i]\n\n if (!targetInitialValues) continue\n\n for (const [key, endValue] of Object.entries(item.properties)) {\n const startValue = targetInitialValues[key]\n const newValue = startValue + (endValue - startValue) * finalProgress\n target[key] = newValue\n }\n }\n\n if (item.onUpdate) {\n const animation: JSAnimation = {\n targets: item.target,\n progress: easedProgress,\n currentTime: timelineTime,\n deltaTime: deltaTime,\n }\n item.onUpdate(animation)\n }\n}\n\nfunction evaluateAnimation(item: TimelineAnimationItem, timelineTime: number, deltaTime: number = 0): void {\n if (timelineTime < item.startTime) {\n return\n }\n\n const animationTime = timelineTime - item.startTime\n const duration = item.duration || 0\n\n if (timelineTime >= item.startTime && !item.started) {\n captureInitialValues(item)\n if (item.onStart) {\n item.onStart()\n }\n item.started = true\n }\n\n if (duration === 0) {\n if (!item.completed) {\n applyAnimationAtProgress(item, 1, false, timelineTime, deltaTime)\n if (item.onComplete) {\n item.onComplete()\n }\n item.completed = true\n }\n return\n }\n\n // Unified looping logic - single execution is just maxLoops = 1\n const maxLoops = !item.loop || item.loop === 1 ? 1 : typeof item.loop === \"number\" ? item.loop : Infinity\n const loopDelay = item.loopDelay || 0\n const cycleTime = duration + loopDelay\n let currentCycle = Math.floor(animationTime / cycleTime)\n let timeInCycle = animationTime % cycleTime\n\n // Trigger onLoop if a loop cycle (not the final one) completes\n if (item.onLoop && item.currentLoop !== undefined && currentCycle > item.currentLoop && currentCycle < maxLoops) {\n item.onLoop()\n }\n item.currentLoop = currentCycle\n\n // Check if the animation part of the *final loop* has just completed\n if (item.onComplete && !item.completed && currentCycle === maxLoops - 1 && timeInCycle >= duration) {\n const finalLoopReversed = (item.alternate || false) && currentCycle % 2 === 1\n applyAnimationAtProgress(item, 1, finalLoopReversed, timelineTime, deltaTime)\n\n item.onComplete()\n item.completed = true\n return\n }\n\n if (currentCycle >= maxLoops) {\n if (!item.completed) {\n const finalReversed = (item.alternate || false) && (maxLoops - 1) % 2 === 1\n applyAnimationAtProgress(item, 1, finalReversed, timelineTime, deltaTime)\n\n if (item.onComplete) {\n item.onComplete()\n }\n item.completed = true\n }\n return\n }\n\n if (timeInCycle === 0 && animationTime > 0 && currentCycle < maxLoops) {\n currentCycle = currentCycle - 1\n timeInCycle = cycleTime\n }\n\n if (timeInCycle >= duration) {\n const isReversed = (item.alternate || false) && currentCycle % 2 === 1\n applyAnimationAtProgress(item, 1, isReversed, timelineTime, deltaTime)\n return\n }\n\n const progress = timeInCycle / duration\n const isReversed = (item.alternate || false) && currentCycle % 2 === 1\n applyAnimationAtProgress(item, progress, isReversed, timelineTime, deltaTime)\n}\n\nfunction evaluateCallback(item: TimelineCallbackItem, timelineTime: number): void {\n if (!item.executed && timelineTime >= item.startTime && item.callback) {\n item.callback()\n item.executed = true\n }\n}\n\nfunction evaluateTimelineSync(item: TimelineTimelineItem, timelineTime: number, deltaTime: number = 0): void {\n if (!item.timeline) return\n if (timelineTime < item.startTime) {\n return\n }\n\n if (!item.timelineStarted) {\n item.timelineStarted = true\n item.timeline.play()\n\n const overshoot = timelineTime - item.startTime\n item.timeline.update(overshoot)\n return\n }\n\n item.timeline.update(deltaTime)\n}\n\nfunction evaluateItem(item: TimelineItem, timelineTime: number, deltaTime: number = 0): void {\n if (item.type === \"animation\") {\n evaluateAnimation(item as TimelineAnimationItem, timelineTime, deltaTime)\n } else if (item.type === \"callback\") {\n evaluateCallback(item as TimelineCallbackItem, timelineTime)\n }\n}\n\nexport class Timeline {\n public items: (TimelineAnimationItem | TimelineCallbackItem)[] = []\n public subTimelines: TimelineTimelineItem[] = []\n public currentTime: number = 0\n public isPlaying: boolean = false\n public isComplete: boolean = false\n public duration: number\n public loop: boolean\n public synced: boolean = false\n private autoplay: boolean\n private onComplete?: () => void\n private onPause?: () => void\n\n constructor(options: TimelineOptions = {}) {\n this.duration = options.duration || 1000\n this.loop = options.loop === true\n this.autoplay = options.autoplay !== false\n this.onComplete = options.onComplete\n this.onPause = options.onPause\n }\n\n add(target: any, properties: AnimationOptions, startTime: number | string = 0): this {\n const resolvedStartTime = typeof startTime === \"string\" ? 0 : startTime\n\n const animationProperties: Record<string, number> = {}\n\n // Extract animation properties (don't capture initial values here)\n for (const key in properties) {\n if (\n ![\"duration\", \"ease\", \"onUpdate\", \"onComplete\", \"onStart\", \"onLoop\", \"loop\", \"loopDelay\", \"alternate\"].includes(\n key,\n )\n ) {\n if (typeof properties[key] === \"number\") {\n animationProperties[key] = properties[key]\n }\n }\n }\n\n this.items.push({\n type: \"animation\",\n startTime: resolvedStartTime,\n target: Array.isArray(target) ? target : [target],\n properties: animationProperties,\n initialValues: [], // Will be captured when animation starts\n duration: properties.duration !== undefined ? properties.duration : 1000,\n ease: properties.ease || \"linear\",\n loop: properties.loop,\n loopDelay: properties.loopDelay || 0,\n alternate: properties.alternate || false,\n onUpdate: properties.onUpdate,\n onComplete: properties.onComplete,\n onStart: properties.onStart,\n onLoop: properties.onLoop,\n completed: false,\n started: false,\n currentLoop: 0,\n once: properties.once ?? false,\n })\n\n return this\n }\n\n once(target: any, properties: AnimationOptions): this {\n this.add(\n target,\n {\n ...properties,\n once: true,\n },\n this.currentTime,\n )\n\n return this\n }\n\n call(callback: () => void, startTime: number | string = 0): this {\n const resolvedStartTime = typeof startTime === \"string\" ? 0 : startTime\n\n this.items.push({\n type: \"callback\",\n startTime: resolvedStartTime,\n callback,\n executed: false,\n })\n\n return this\n }\n\n sync(timeline: Timeline, startTime: number = 0): this {\n if (timeline.synced) {\n throw new Error(\"Timeline already synced\")\n }\n this.subTimelines.push({\n type: \"timeline\",\n startTime,\n timeline,\n })\n timeline.synced = true\n\n return this\n }\n\n play(): this {\n if (this.isComplete) {\n return this.restart()\n }\n this.subTimelines.forEach((subTimeline) => {\n if (subTimeline.timelineStarted) {\n subTimeline.timeline.play()\n }\n })\n this.isPlaying = true\n return this\n }\n\n pause(): this {\n this.subTimelines.forEach((subTimeline) => {\n subTimeline.timeline.pause()\n })\n this.isPlaying = false\n if (this.onPause) {\n this.onPause()\n }\n return this\n }\n\n resetItems() {\n this.items.forEach((item) => {\n if (item.type === \"callback\") {\n item.executed = false\n } else if (item.type === \"animation\") {\n item.completed = false\n item.started = false\n item.currentLoop = 0\n }\n })\n this.subTimelines.forEach((subTimeline) => {\n subTimeline.timelineStarted = false\n if (subTimeline.timeline) {\n subTimeline.timeline.restart()\n subTimeline.timeline.pause()\n }\n })\n }\n\n restart(): this {\n this.isComplete = false\n this.currentTime = 0\n this.isPlaying = true\n this.resetItems()\n\n return this\n }\n\n update(deltaTime: number): void {\n for (const subTimeline of this.subTimelines) {\n evaluateTimelineSync(subTimeline, this.currentTime + deltaTime, deltaTime)\n }\n\n if (!this.isPlaying) return\n\n this.currentTime += deltaTime\n\n for (const item of this.items) {\n evaluateItem(item, this.currentTime, deltaTime)\n }\n\n // Remove completed \"once\" items (iterate backwards to avoid index shifting)\n for (let i = this.items.length - 1; i >= 0; i--) {\n const item = this.items[i]\n if (item.type === \"animation\" && item.once && item.completed) {\n this.items.splice(i, 1)\n }\n }\n\n if (this.loop && this.currentTime >= this.duration) {\n const overshoot = this.currentTime % this.duration\n\n this.resetItems()\n this.currentTime = 0\n\n if (overshoot > 0) {\n this.update(overshoot)\n }\n } else if (!this.loop && this.currentTime >= this.duration) {\n this.currentTime = this.duration\n this.isPlaying = false\n this.isComplete = true\n\n if (this.onComplete) {\n this.onComplete()\n }\n }\n }\n}\n\nclass TimelineEngine {\n private timelines: Set<Timeline> = new Set()\n public defaults = {\n frameRate: 60,\n }\n\n register(timeline: Timeline): void {\n this.timelines.add(timeline)\n }\n\n unregister(timeline: Timeline): void {\n this.timelines.delete(timeline)\n }\n\n clear(): void {\n this.timelines.clear()\n }\n\n update(deltaTime: number): void {\n for (const timeline of this.timelines) {\n if (!timeline.synced) {\n timeline.update(deltaTime)\n }\n }\n }\n}\n\nexport const engine = new TimelineEngine()\n\nexport function createTimeline(options: TimelineOptions = {}): Timeline {\n const timeline = new Timeline(options)\n if (options.autoplay !== false) {\n timeline.play()\n }\n\n engine.register(timeline)\n\n return timeline\n}\n",
7
- "import { Edge, Gutter } from \"yoga-layout\"\nimport { type RenderableOptions, Renderable, isValidPercentage } from \"../Renderable\"\nimport type { OptimizedBuffer } from \"../buffer\"\nimport {\n type BorderCharacters,\n type BorderSides,\n type BorderSidesConfig,\n type BorderStyle,\n borderCharsToArray,\n getBorderSides,\n} from \"../lib\"\nimport { type ColorInput, RGBA, parseColor } from \"../lib/RGBA\"\nimport type { RenderContext } from \"../types\"\n\nexport interface BoxOptions extends RenderableOptions<BoxRenderable> {\n backgroundColor?: string | RGBA\n borderStyle?: BorderStyle\n border?: boolean | BorderSides[]\n borderColor?: string | RGBA\n customBorderChars?: BorderCharacters\n shouldFill?: boolean\n title?: string\n titleAlignment?: \"left\" | \"center\" | \"right\"\n focusedBorderColor?: ColorInput\n gap?: number | `${number}%`\n rowGap?: number | `${number}%`\n columnGap?: number | `${number}%`\n}\n\nfunction isGapType(value: any): value is number | undefined {\n if (value === undefined) {\n return true\n }\n if (typeof value === \"number\" && !Number.isNaN(value)) {\n return true\n }\n return isValidPercentage(value)\n}\n\nexport class BoxRenderable extends Renderable {\n protected _backgroundColor: RGBA\n protected _border: boolean | BorderSides[]\n protected _borderStyle: BorderStyle\n protected _borderColor: RGBA\n protected _focusedBorderColor: RGBA\n private _customBorderCharsObj: BorderCharacters | undefined\n protected _customBorderChars?: Uint32Array\n protected borderSides: BorderSidesConfig\n public shouldFill: boolean\n protected _title?: string\n protected _titleAlignment: \"left\" | \"center\" | \"right\"\n\n protected _defaultOptions = {\n backgroundColor: \"transparent\",\n borderStyle: \"single\",\n border: false,\n borderColor: \"#FFFFFF\",\n shouldFill: true,\n titleAlignment: \"left\",\n focusedBorderColor: \"#00AAFF\",\n } satisfies Partial<BoxOptions>\n\n constructor(ctx: RenderContext, options: BoxOptions) {\n super(ctx, options)\n\n this._backgroundColor = parseColor(options.backgroundColor || this._defaultOptions.backgroundColor)\n this._border = options.border ?? this._defaultOptions.border\n this._borderStyle = options.borderStyle || this._defaultOptions.borderStyle\n this._borderColor = parseColor(options.borderColor || this._defaultOptions.borderColor)\n this._focusedBorderColor = parseColor(options.focusedBorderColor || this._defaultOptions.focusedBorderColor)\n this._customBorderCharsObj = options.customBorderChars\n this._customBorderChars = this._customBorderCharsObj ? borderCharsToArray(this._customBorderCharsObj) : undefined\n this.borderSides = getBorderSides(this._border)\n this.shouldFill = options.shouldFill ?? this._defaultOptions.shouldFill\n this._title = options.title\n this._titleAlignment = options.titleAlignment || this._defaultOptions.titleAlignment\n\n this.applyYogaBorders()\n\n const hasInitialGapProps =\n options.gap !== undefined || options.rowGap !== undefined || options.columnGap !== undefined\n if (hasInitialGapProps) {\n this.applyYogaGap(options)\n }\n }\n\n public get customBorderChars(): BorderCharacters | undefined {\n return this._customBorderCharsObj\n }\n\n public set customBorderChars(value: BorderCharacters | undefined) {\n this._customBorderCharsObj = value\n this._customBorderChars = value ? borderCharsToArray(value) : undefined\n this.needsUpdate()\n }\n\n public get backgroundColor(): RGBA {\n return this._backgroundColor\n }\n\n public set backgroundColor(value: RGBA | string | undefined) {\n const newColor = parseColor(value ?? this._defaultOptions.backgroundColor)\n if (this._backgroundColor !== newColor) {\n this._backgroundColor = newColor\n this.needsUpdate()\n }\n }\n\n public get border(): boolean | BorderSides[] {\n return this._border\n }\n\n public set border(value: boolean | BorderSides[]) {\n if (this._border !== value) {\n this._border = value\n this.borderSides = getBorderSides(value)\n this.applyYogaBorders()\n this.needsUpdate()\n }\n }\n\n public get borderStyle(): BorderStyle {\n return this._borderStyle\n }\n\n public set borderStyle(value: BorderStyle) {\n let _value = value ?? this._defaultOptions.borderStyle\n if (this._borderStyle !== _value) {\n this._borderStyle = _value\n this._customBorderChars = undefined\n this.needsUpdate()\n }\n }\n\n public get borderColor(): RGBA {\n return this._borderColor\n }\n\n public set borderColor(value: RGBA | string) {\n const newColor = parseColor(value ?? this._defaultOptions.borderColor)\n if (this._borderColor !== newColor) {\n this._borderColor = newColor\n this.needsUpdate()\n }\n }\n\n public get focusedBorderColor(): RGBA {\n return this._focusedBorderColor\n }\n\n public set focusedBorderColor(value: RGBA | string) {\n const newColor = parseColor(value ?? this._defaultOptions.focusedBorderColor)\n if (this._focusedBorderColor !== newColor) {\n this._focusedBorderColor = newColor\n if (this._focused) {\n this.needsUpdate()\n }\n }\n }\n\n public get title(): string | undefined {\n return this._title\n }\n\n public set title(value: string | undefined) {\n if (this._title !== value) {\n this._title = value\n this.needsUpdate()\n }\n }\n\n public get titleAlignment(): \"left\" | \"center\" | \"right\" {\n return this._titleAlignment\n }\n\n public set titleAlignment(value: \"left\" | \"center\" | \"right\") {\n if (this._titleAlignment !== value) {\n this._titleAlignment = value\n this.needsUpdate()\n }\n }\n\n protected renderSelf(buffer: OptimizedBuffer): void {\n const currentBorderColor = this._focused ? this._focusedBorderColor : this._borderColor\n\n buffer.drawBox({\n x: this.x,\n y: this.y,\n width: this.width,\n height: this.height,\n borderStyle: this._borderStyle,\n customBorderChars: this._customBorderChars,\n border: this._border,\n borderColor: currentBorderColor,\n backgroundColor: this._backgroundColor,\n shouldFill: this.shouldFill,\n title: this._title,\n titleAlignment: this._titleAlignment,\n })\n }\n\n private applyYogaBorders(): void {\n const node = this.layoutNode.yogaNode\n node.setBorder(Edge.Left, this.borderSides.left ? 1 : 0)\n node.setBorder(Edge.Right, this.borderSides.right ? 1 : 0)\n node.setBorder(Edge.Top, this.borderSides.top ? 1 : 0)\n node.setBorder(Edge.Bottom, this.borderSides.bottom ? 1 : 0)\n this.needsUpdate()\n }\n\n private applyYogaGap(options: BoxOptions): void {\n const node = this.layoutNode.yogaNode\n\n if (isGapType(options.gap)) {\n node.setGap(Gutter.All, options.gap)\n }\n\n if (isGapType(options.rowGap)) {\n node.setGap(Gutter.Row, options.rowGap)\n }\n\n if (isGapType(options.columnGap)) {\n node.setGap(Gutter.Column, options.columnGap)\n }\n }\n\n public set gap(gap: number | `${number}%` | undefined) {\n if (isGapType(gap)) {\n this.layoutNode.yogaNode.setGap(Gutter.All, gap)\n this.needsUpdate()\n }\n }\n\n public set rowGap(rowGap: number | `${number}%` | undefined) {\n if (isGapType(rowGap)) {\n this.layoutNode.yogaNode.setGap(Gutter.Row, rowGap)\n this.needsUpdate()\n }\n }\n\n public set columnGap(columnGap: number | `${number}%` | undefined) {\n if (isGapType(columnGap)) {\n this.layoutNode.yogaNode.setGap(Gutter.Column, columnGap)\n this.needsUpdate()\n }\n }\n}\n",
8
- "import { type RenderableOptions, Renderable } from \"../Renderable\"\nimport { OptimizedBuffer } from \"../buffer\"\nimport type { RenderContext } from \"../types\"\n\nexport interface FrameBufferOptions extends RenderableOptions<FrameBufferRenderable> {\n width: number\n height: number\n respectAlpha?: boolean\n}\n\nexport class FrameBufferRenderable extends Renderable {\n public frameBuffer: OptimizedBuffer\n protected respectAlpha: boolean\n\n constructor(ctx: RenderContext, options: FrameBufferOptions) {\n super(ctx, options)\n this.respectAlpha = options.respectAlpha || false\n this.frameBuffer = OptimizedBuffer.create(options.width, options.height, this._ctx.widthMethod, {\n respectAlpha: this.respectAlpha,\n })\n }\n\n protected onResize(width: number, height: number): void {\n if (width <= 0 || height <= 0) {\n throw new Error(`Invalid resize dimensions for FrameBufferRenderable ${this.id}: ${width}x${height}`)\n }\n\n this.frameBuffer.resize(width, height)\n super.onResize(width, height)\n this.needsUpdate()\n }\n\n protected renderSelf(buffer: OptimizedBuffer): void {\n if (!this.visible) return\n buffer.drawFrameBuffer(this.x, this.y, this.frameBuffer)\n }\n\n protected destroySelf(): void {\n // TODO: framebuffer collides with buffered Renderable, which holds a framebuffer\n // and destroys it if it exists already. Maybe instead of extending FrameBufferRenderable,\n // subclasses can use the buffered option on the base renderable instead,\n // then this would become something that takes in an external framebuffer to bring it into layout.\n this.frameBuffer?.destroy()\n super.destroySelf()\n }\n}\n",
9
- "import { Renderable, type RenderableOptions } from \"../Renderable\"\nimport type { RenderContext } from \"../types\"\n\nexport class GroupRenderable extends Renderable {\n constructor(ctx: RenderContext, options: RenderableOptions) {\n super(ctx, options)\n }\n}\n",
10
- "import { Renderable, type RenderableOptions } from \"../Renderable\"\nimport { TextSelectionHelper } from \"../lib/selection\"\nimport { stringToStyledText, StyledText } from \"../lib/styled-text\"\nimport { TextBuffer, type TextChunk } from \"../text-buffer\"\nimport { RGBA, parseColor } from \"../lib/RGBA\"\nimport { type SelectionState, type RenderContext } from \"../types\"\nimport type { OptimizedBuffer } from \"../buffer\"\nimport { MeasureMode } from \"yoga-layout\"\n\nexport interface TextOptions extends RenderableOptions<TextRenderable> {\n content?: StyledText | string\n fg?: string | RGBA\n bg?: string | RGBA\n selectionBg?: string | RGBA\n selectionFg?: string | RGBA\n selectable?: boolean\n attributes?: number\n}\n\nexport class TextRenderable extends Renderable {\n public selectable: boolean = true\n private _text: StyledText = stringToStyledText(\"\")\n private _defaultFg: RGBA\n private _defaultBg: RGBA\n private _defaultAttributes: number\n private _selectionBg: RGBA | undefined\n private _selectionFg: RGBA | undefined\n private selectionHelper: TextSelectionHelper\n\n private textBuffer: TextBuffer\n private _plainText: string = \"\"\n private _lineInfo: { lineStarts: number[]; lineWidths: number[] } = { lineStarts: [], lineWidths: [] }\n\n constructor(ctx: RenderContext, options: TextOptions) {\n super(ctx, options)\n\n this.selectionHelper = new TextSelectionHelper(\n () => this.x,\n () => this.y,\n () => this._plainText.length,\n () => this._lineInfo,\n )\n\n const content = options.content ?? \"\"\n this._text = typeof content === \"string\" ? stringToStyledText(content) : content\n this._defaultFg = options.fg ? parseColor(options.fg) : RGBA.fromValues(1, 1, 1, 1)\n this._defaultBg = options.bg ? parseColor(options.bg) : RGBA.fromValues(0, 0, 0, 0)\n this._defaultAttributes = options.attributes ?? 0\n this._selectionBg = options.selectionBg ? parseColor(options.selectionBg) : undefined\n this._selectionFg = options.selectionFg ? parseColor(options.selectionFg) : undefined\n this.selectable = options.selectable ?? true\n\n this.textBuffer = TextBuffer.create(64, this._ctx.widthMethod)\n\n this.textBuffer.setDefaultFg(this._defaultFg)\n this.textBuffer.setDefaultBg(this._defaultBg)\n this.textBuffer.setDefaultAttributes(this._defaultAttributes)\n\n this.setupMeasureFunc()\n this.updateTextInfo()\n }\n\n get content(): StyledText {\n return this._text\n }\n\n set content(value: StyledText | string) {\n this._text = typeof value === \"string\" ? stringToStyledText(value) : value\n this.updateTextInfo()\n }\n\n get fg(): RGBA {\n return this._defaultFg\n }\n\n set fg(value: RGBA | string | undefined) {\n if (value) {\n this._defaultFg = parseColor(value)\n this.textBuffer.setDefaultFg(this._defaultFg)\n this.needsUpdate()\n }\n }\n\n get bg(): RGBA {\n return this._defaultBg\n }\n\n set bg(value: RGBA | string | undefined) {\n if (value) {\n this._defaultBg = parseColor(value)\n this.textBuffer.setDefaultBg(this._defaultBg)\n this.needsUpdate()\n }\n }\n\n get attributes(): number {\n return this._defaultAttributes\n }\n\n set attributes(value: number) {\n this._defaultAttributes = value\n this.textBuffer.setDefaultAttributes(this._defaultAttributes)\n this.needsUpdate()\n }\n\n protected onResize(width: number, height: number): void {\n const changed = this.selectionHelper.reevaluateSelection(width, height)\n if (changed) {\n this.syncSelectionToTextBuffer()\n this.needsUpdate()\n }\n }\n\n private syncSelectionToTextBuffer(): void {\n const selection = this.selectionHelper.getSelection()\n if (selection) {\n this.textBuffer.setSelection(selection.start, selection.end, this._selectionBg, this._selectionFg)\n } else {\n this.textBuffer.resetSelection()\n }\n }\n\n private updateTextInfo(): void {\n this._plainText = this._text.toString()\n this.updateTextBuffer()\n\n const lineInfo = this.textBuffer.lineInfo\n this._lineInfo.lineStarts = lineInfo.lineStarts\n this._lineInfo.lineWidths = lineInfo.lineWidths\n\n const changed = this.selectionHelper.reevaluateSelection(this.width, this.height)\n if (changed) {\n this.syncSelectionToTextBuffer()\n }\n\n this.layoutNode.yogaNode.markDirty()\n this.needsUpdate()\n }\n\n private setupMeasureFunc(): void {\n const measureFunc = (\n width: number,\n widthMode: MeasureMode,\n height: number,\n heightMode: MeasureMode,\n ): { width: number; height: number } => {\n const maxLineWidth = Math.max(...this._lineInfo.lineWidths, 0)\n const numLines = this._lineInfo.lineStarts.length || 1\n\n let measuredWidth = maxLineWidth\n let measuredHeight = numLines\n\n if (widthMode === MeasureMode.Exactly) {\n measuredWidth = width\n } else if (widthMode === MeasureMode.AtMost) {\n measuredWidth = Math.min(maxLineWidth, width)\n }\n\n if (heightMode === MeasureMode.Exactly) {\n measuredHeight = height\n } else if (heightMode === MeasureMode.AtMost) {\n measuredHeight = Math.min(numLines, height)\n }\n\n return {\n width: Math.max(1, measuredWidth),\n height: Math.max(1, measuredHeight),\n }\n }\n\n this.layoutNode.yogaNode.setMeasureFunc(measureFunc)\n }\n\n shouldStartSelection(x: number, y: number): boolean {\n return this.selectionHelper.shouldStartSelection(x, y, this.width, this.height)\n }\n\n onSelectionChanged(selection: SelectionState | null): boolean {\n const changed = this.selectionHelper.onSelectionChanged(selection, this.width, this.height)\n if (changed) {\n this.syncSelectionToTextBuffer()\n this.needsUpdate()\n }\n return this.selectionHelper.hasSelection()\n }\n\n getSelectedText(): string {\n const selection = this.selectionHelper.getSelection()\n if (!selection) return \"\"\n return this._plainText.slice(selection.start, selection.end)\n }\n\n hasSelection(): boolean {\n return this.selectionHelper.hasSelection()\n }\n\n private updateTextBuffer(): void {\n this.textBuffer.setStyledText(this._text)\n }\n\n protected renderSelf(buffer: OptimizedBuffer): void {\n if (this.textBuffer.ptr) {\n const clipRect = {\n x: this.x,\n y: this.y,\n width: this.width,\n height: this.height,\n }\n\n buffer.drawTextBuffer(this.textBuffer, this.x, this.y, clipRect)\n }\n }\n\n destroy(): void {\n this.textBuffer.destroy()\n super.destroy()\n }\n}\n",
11
- "import type { RenderableOptions } from \"../Renderable\"\nimport { ASCIIFontSelectionHelper } from \"../lib/selection\"\nimport {\n type fonts,\n measureText,\n renderFontToFrameBuffer,\n getCharacterPositions,\n type ASCIIFontName,\n} from \"../lib/ascii.font\"\nimport { RGBA, parseColor } from \"../lib/RGBA\"\nimport { FrameBufferRenderable, type FrameBufferOptions } from \"./FrameBuffer\"\nimport type { RenderContext, SelectionState } from \"../types\"\n\nexport interface ASCIIFontOptions extends RenderableOptions<ASCIIFontRenderable> {\n text?: string\n font?: ASCIIFontName\n fg?: RGBA | RGBA[]\n bg?: RGBA\n selectionBg?: string | RGBA\n selectionFg?: string | RGBA\n selectable?: boolean\n}\n\nexport class ASCIIFontRenderable extends FrameBufferRenderable {\n public selectable: boolean = true\n private _text: string\n private _font: keyof typeof fonts\n private _fg: RGBA[]\n private _bg: RGBA\n private _selectionBg: RGBA | undefined\n private _selectionFg: RGBA | undefined\n\n private selectionHelper: ASCIIFontSelectionHelper\n\n constructor(ctx: RenderContext, options: ASCIIFontOptions) {\n const font = options.font || \"tiny\"\n const text = options.text || \"\"\n const measurements = measureText({ text: text, font })\n\n super(ctx, {\n ...options,\n width: measurements.width || 1,\n height: measurements.height || 1,\n respectAlpha: true,\n } as FrameBufferOptions)\n\n this._text = text\n this._font = font\n this._fg = Array.isArray(options.fg) ? options.fg : [options.fg || RGBA.fromInts(255, 255, 255, 255)]\n this._bg = options.bg || RGBA.fromValues(0, 0, 0, 0)\n this._selectionBg = options.selectionBg ? parseColor(options.selectionBg) : undefined\n this._selectionFg = options.selectionFg ? parseColor(options.selectionFg) : undefined\n this.selectable = options.selectable ?? true\n\n this.selectionHelper = new ASCIIFontSelectionHelper(\n () => this.x,\n () => this.y,\n () => this._text,\n () => this._font,\n )\n\n this.renderFontToBuffer()\n }\n\n get text(): string {\n return this._text\n }\n\n set text(value: string) {\n this._text = value\n this.updateDimensions()\n this.selectionHelper.reevaluateSelection(this.width, this.height)\n this.renderFontToBuffer()\n this.needsUpdate()\n }\n\n get font(): keyof typeof fonts {\n return this._font\n }\n\n set font(value: keyof typeof fonts) {\n this._font = value\n this.updateDimensions()\n this.selectionHelper.reevaluateSelection(this.width, this.height)\n this.renderFontToBuffer()\n this.needsUpdate()\n }\n\n get fg(): RGBA[] {\n return this._fg\n }\n\n set fg(value: RGBA | RGBA[] | string | string[]) {\n if (Array.isArray(value)) {\n this._fg = value.map((color) => (typeof color === \"string\" ? parseColor(color) : color))\n } else {\n this._fg = [typeof value === \"string\" ? parseColor(value) : value]\n }\n this.renderFontToBuffer()\n this.needsUpdate()\n }\n\n get bg(): RGBA {\n return this._bg\n }\n\n set bg(value: RGBA | string) {\n this._bg = typeof value === \"string\" ? parseColor(value) : value\n this.renderFontToBuffer()\n this.needsUpdate()\n }\n\n private updateDimensions(): void {\n const measurements = measureText({ text: this._text, font: this._font })\n this.width = measurements.width\n this.height = measurements.height\n }\n\n shouldStartSelection(x: number, y: number): boolean {\n return this.selectionHelper.shouldStartSelection(x, y, this.width, this.height)\n }\n\n onSelectionChanged(selection: SelectionState | null): boolean {\n const changed = this.selectionHelper.onSelectionChanged(selection, this.width, this.height)\n if (changed) {\n this.renderFontToBuffer()\n this.needsUpdate()\n }\n return this.selectionHelper.hasSelection()\n }\n\n getSelectedText(): string {\n const selection = this.selectionHelper.getSelection()\n if (!selection) return \"\"\n return this._text.slice(selection.start, selection.end)\n }\n\n hasSelection(): boolean {\n return this.selectionHelper.hasSelection()\n }\n\n protected onResize(width: number, height: number): void {\n super.onResize(width, height)\n this.renderFontToBuffer()\n }\n\n private renderFontToBuffer(): void {\n this.frameBuffer.clear(this._bg)\n\n renderFontToFrameBuffer(this.frameBuffer, {\n text: this._text,\n x: 0,\n y: 0,\n fg: this._fg,\n bg: this._bg,\n font: this._font,\n })\n\n const selection = this.selectionHelper.getSelection()\n if (selection && (this._selectionBg || this._selectionFg)) {\n this.renderSelectionHighlight(selection)\n }\n }\n\n private renderSelectionHighlight(selection: { start: number; end: number }): void {\n if (!this._selectionBg && !this._selectionFg) return\n\n const selectedText = this._text.slice(selection.start, selection.end)\n if (!selectedText) return\n\n const positions = getCharacterPositions(this._text, this._font)\n const startX = positions[selection.start] || 0\n const endX =\n selection.end < positions.length\n ? positions[selection.end]\n : measureText({ text: this._text, font: this._font }).width\n\n if (this._selectionBg) {\n this.frameBuffer.fillRect(startX, 0, endX - startX, this.height, this._selectionBg)\n }\n\n if (this._selectionFg || this._selectionBg) {\n renderFontToFrameBuffer(this.frameBuffer, {\n text: selectedText,\n x: startX,\n y: 0,\n fg: this._selectionFg ? [this._selectionFg] : this._fg,\n bg: this._selectionBg || this._bg,\n font: this._font,\n })\n }\n }\n}\n",
12
- "import { OptimizedBuffer } from \"../buffer\"\nimport type { ParsedKey } from \"../lib/parse.keypress\"\nimport { RGBA, parseColor, type ColorInput } from \"../lib/RGBA\"\nimport { Renderable, type RenderableOptions } from \"../Renderable\"\nimport type { RenderContext } from \"../types\"\n\nexport interface InputRenderableOptions extends RenderableOptions<InputRenderable> {\n backgroundColor?: ColorInput\n textColor?: ColorInput\n focusedBackgroundColor?: ColorInput\n focusedTextColor?: ColorInput\n placeholder?: string\n placeholderColor?: ColorInput\n cursorColor?: ColorInput\n maxLength?: number\n value?: string\n}\n\n// TODO: make this just plain strings instead of an enum (same for other events)\nexport enum InputRenderableEvents {\n INPUT = \"input\",\n CHANGE = \"change\",\n ENTER = \"enter\",\n}\n\nexport class InputRenderable extends Renderable {\n protected focusable: boolean = true\n\n private _value: string = \"\"\n private _cursorPosition: number = 0\n private _placeholder: string\n private _backgroundColor: RGBA\n private _textColor: RGBA\n private _focusedBackgroundColor: RGBA\n private _focusedTextColor: RGBA\n private _placeholderColor: RGBA\n private _cursorColor: RGBA\n private _maxLength: number\n private _lastCommittedValue: string = \"\"\n\n protected _defaultOptions = {\n backgroundColor: \"transparent\",\n textColor: \"#FFFFFF\",\n focusedBackgroundColor: \"#1a1a1a\",\n focusedTextColor: \"#FFFFFF\",\n placeholder: \"\",\n placeholderColor: \"#666666\",\n cursorColor: \"#FFFFFF\",\n maxLength: 1000,\n value: \"\",\n } satisfies Partial<InputRenderableOptions>\n\n constructor(ctx: RenderContext, options: InputRenderableOptions) {\n super(ctx, { ...options, buffered: true })\n\n this._backgroundColor = parseColor(options.backgroundColor || this._defaultOptions.backgroundColor)\n this._textColor = parseColor(options.textColor || this._defaultOptions.textColor)\n this._focusedBackgroundColor = parseColor(\n options.focusedBackgroundColor || options.backgroundColor || this._defaultOptions.focusedBackgroundColor,\n )\n this._focusedTextColor = parseColor(\n options.focusedTextColor || options.textColor || this._defaultOptions.focusedTextColor,\n )\n this._placeholder = options.placeholder || this._defaultOptions.placeholder\n this._value = options.value || this._defaultOptions.value\n this._lastCommittedValue = this._value\n this._cursorPosition = this._value.length\n this._maxLength = options.maxLength || this._defaultOptions.maxLength\n\n this._placeholderColor = parseColor(options.placeholderColor || this._defaultOptions.placeholderColor)\n this._cursorColor = parseColor(options.cursorColor || this._defaultOptions.cursorColor)\n }\n\n private updateCursorPosition(): void {\n if (!this._focused) return\n\n const contentX = 0\n const contentY = 0\n const contentWidth = this.width\n\n const maxVisibleChars = contentWidth - 1\n let displayStartIndex = 0\n\n if (this._cursorPosition >= maxVisibleChars) {\n displayStartIndex = this._cursorPosition - maxVisibleChars + 1\n }\n\n const cursorDisplayX = this._cursorPosition - displayStartIndex\n\n if (cursorDisplayX >= 0 && cursorDisplayX < contentWidth) {\n const absoluteCursorX = this.x + contentX + cursorDisplayX + 1\n const absoluteCursorY = this.y + contentY + 1\n\n this._ctx.setCursorPosition(absoluteCursorX, absoluteCursorY, true)\n this._ctx.setCursorColor(this._cursorColor)\n }\n }\n\n public focus(): void {\n super.focus()\n this._ctx.setCursorStyle(\"block\", true)\n this._ctx.setCursorColor(this._cursorColor)\n this.updateCursorPosition()\n }\n\n public blur(): void {\n super.blur()\n this._ctx.setCursorPosition(0, 0, false)\n\n if (this._value !== this._lastCommittedValue) {\n this._lastCommittedValue = this._value\n this.emit(InputRenderableEvents.CHANGE, this._value)\n }\n }\n\n protected renderSelf(buffer: OptimizedBuffer, deltaTime: number): void {\n if (!this.visible || !this.frameBuffer) return\n\n if (this.isDirty) {\n this.refreshFrameBuffer()\n }\n }\n\n private refreshFrameBuffer(): void {\n if (!this.frameBuffer) return\n\n const bgColor = this._focused ? this._focusedBackgroundColor : this._backgroundColor\n this.frameBuffer.clear(bgColor)\n\n const contentX = 0\n const contentY = 0\n const contentWidth = this.width\n const contentHeight = this.height\n\n const displayText = this._value || this._placeholder\n const isPlaceholder = !this._value && this._placeholder\n const baseTextColor = this._focused ? this._focusedTextColor : this._textColor\n const textColor = isPlaceholder ? this._placeholderColor : baseTextColor\n\n const maxVisibleChars = contentWidth - 1\n let displayStartIndex = 0\n\n if (this._cursorPosition >= maxVisibleChars) {\n displayStartIndex = this._cursorPosition - maxVisibleChars + 1\n }\n\n const visibleText = displayText.substring(displayStartIndex, displayStartIndex + maxVisibleChars)\n\n if (visibleText) {\n this.frameBuffer.drawText(visibleText, contentX, contentY, textColor)\n }\n\n if (this._focused) {\n this.updateCursorPosition()\n }\n }\n\n public get value(): string {\n return this._value\n }\n\n public set value(value: string) {\n const newValue = value.substring(0, this._maxLength)\n if (this._value !== newValue) {\n this._value = newValue\n this._cursorPosition = Math.min(this._cursorPosition, this._value.length)\n this.needsUpdate()\n this.updateCursorPosition()\n this.emit(InputRenderableEvents.INPUT, this._value)\n }\n }\n\n public set placeholder(placeholder: string) {\n if (this._placeholder !== placeholder) {\n this._placeholder = placeholder\n this.needsUpdate()\n }\n }\n\n public set cursorPosition(position: number) {\n const newPosition = Math.max(0, Math.min(position, this._value.length))\n if (this._cursorPosition !== newPosition) {\n this._cursorPosition = newPosition\n this.needsUpdate()\n this.updateCursorPosition()\n }\n }\n\n private insertText(text: string): void {\n if (this._value.length + text.length > this._maxLength) {\n return\n }\n\n const beforeCursor = this._value.substring(0, this._cursorPosition)\n const afterCursor = this._value.substring(this._cursorPosition)\n this._value = beforeCursor + text + afterCursor\n this._cursorPosition += text.length\n this.needsUpdate()\n this.updateCursorPosition()\n this.emit(InputRenderableEvents.INPUT, this._value)\n }\n\n private deleteCharacter(direction: \"backward\" | \"forward\"): void {\n if (direction === \"backward\" && this._cursorPosition > 0) {\n const beforeCursor = this._value.substring(0, this._cursorPosition - 1)\n const afterCursor = this._value.substring(this._cursorPosition)\n this._value = beforeCursor + afterCursor\n this._cursorPosition--\n this.needsUpdate()\n this.updateCursorPosition()\n this.emit(InputRenderableEvents.INPUT, this._value)\n } else if (direction === \"forward\" && this._cursorPosition < this._value.length) {\n const beforeCursor = this._value.substring(0, this._cursorPosition)\n const afterCursor = this._value.substring(this._cursorPosition + 1)\n this._value = beforeCursor + afterCursor\n this.needsUpdate()\n this.updateCursorPosition()\n this.emit(InputRenderableEvents.INPUT, this._value)\n }\n }\n\n public handleKeyPress(key: ParsedKey | string): boolean {\n const keyName = typeof key === \"string\" ? key : key.name\n const keySequence = typeof key === \"string\" ? key : key.sequence\n\n switch (keyName) {\n case \"left\":\n this.cursorPosition = this._cursorPosition - 1\n return true\n\n case \"right\":\n this.cursorPosition = this._cursorPosition + 1\n return true\n\n case \"home\":\n this.cursorPosition = 0\n return true\n\n case \"end\":\n this.cursorPosition = this._value.length\n return true\n\n case \"backspace\":\n this.deleteCharacter(\"backward\")\n return true\n\n case \"delete\":\n this.deleteCharacter(\"forward\")\n return true\n\n case \"return\":\n case \"enter\":\n if (this._value !== this._lastCommittedValue) {\n this._lastCommittedValue = this._value\n this.emit(InputRenderableEvents.CHANGE, this._value)\n }\n this.emit(InputRenderableEvents.ENTER, this._value)\n return true\n\n default:\n if (\n keySequence &&\n keySequence.length === 1 &&\n keySequence.charCodeAt(0) >= 32 &&\n keySequence.charCodeAt(0) <= 126\n ) {\n this.insertText(keySequence)\n return true\n }\n break\n }\n\n return false\n }\n\n public set maxLength(maxLength: number) {\n this._maxLength = maxLength\n if (this._value.length > maxLength) {\n this._value = this._value.substring(0, maxLength)\n this.needsUpdate()\n }\n }\n\n public set backgroundColor(value: ColorInput) {\n const newColor = parseColor(value ?? this._defaultOptions.backgroundColor)\n if (this._backgroundColor !== newColor) {\n this._backgroundColor = newColor\n this.needsUpdate()\n }\n }\n\n public set textColor(value: ColorInput) {\n const newColor = parseColor(value ?? this._defaultOptions.textColor)\n if (this._textColor !== newColor) {\n this._textColor = newColor\n this.needsUpdate()\n }\n }\n\n public set focusedBackgroundColor(value: ColorInput) {\n const newColor = parseColor(value ?? this._defaultOptions.focusedBackgroundColor)\n if (this._focusedBackgroundColor !== newColor) {\n this._focusedBackgroundColor = newColor\n this.needsUpdate()\n }\n }\n\n public set focusedTextColor(value: ColorInput) {\n const newColor = parseColor(value ?? this._defaultOptions.focusedTextColor)\n if (this._focusedTextColor !== newColor) {\n this._focusedTextColor = newColor\n this.needsUpdate()\n }\n }\n\n public set placeholderColor(value: ColorInput) {\n const newColor = parseColor(value ?? this._defaultOptions.placeholderColor)\n if (this._placeholderColor !== newColor) {\n this._placeholderColor = newColor\n this.needsUpdate()\n }\n }\n\n public set cursorColor(value: ColorInput) {\n const newColor = parseColor(value ?? this._defaultOptions.cursorColor)\n if (this._cursorColor !== newColor) {\n this._cursorColor = newColor\n this.needsUpdate()\n }\n }\n\n public updateFromLayout(): void {\n super.updateFromLayout()\n this.updateCursorPosition()\n }\n\n protected onResize(width: number, height: number): void {\n super.onResize(width, height)\n this.updateCursorPosition()\n }\n\n protected onRemove(): void {\n if (this._focused) {\n this._ctx.setCursorPosition(0, 0, false)\n }\n }\n\n protected destroySelf(): void {\n super.destroySelf()\n }\n}\n",
13
- "import { OptimizedBuffer } from \"../buffer\"\nimport { fonts, measureText, renderFontToFrameBuffer } from \"../lib/ascii.font\"\nimport type { ParsedKey } from \"../lib/parse.keypress\"\nimport { RGBA, parseColor, type ColorInput } from \"../lib/RGBA\"\nimport { Renderable, type RenderableOptions } from \"../Renderable\"\nimport type { RenderContext } from \"../types\"\n\nexport interface SelectOption {\n name: string\n description: string\n value?: any\n}\n\nexport interface SelectRenderableOptions extends RenderableOptions<SelectRenderable> {\n backgroundColor?: ColorInput\n textColor?: ColorInput\n focusedBackgroundColor?: ColorInput\n focusedTextColor?: ColorInput\n options?: SelectOption[]\n selectedBackgroundColor?: ColorInput\n selectedTextColor?: ColorInput\n descriptionColor?: ColorInput\n selectedDescriptionColor?: ColorInput\n showScrollIndicator?: boolean\n wrapSelection?: boolean\n showDescription?: boolean\n font?: keyof typeof fonts\n itemSpacing?: number\n fastScrollStep?: number\n}\n\nexport enum SelectRenderableEvents {\n SELECTION_CHANGED = \"selectionChanged\",\n ITEM_SELECTED = \"itemSelected\",\n}\n\nexport class SelectRenderable extends Renderable {\n protected focusable: boolean = true\n\n private _options: SelectOption[] = []\n private selectedIndex: number = 0\n private scrollOffset: number = 0\n private maxVisibleItems: number\n\n private _backgroundColor: RGBA\n private _textColor: RGBA\n private _focusedBackgroundColor: RGBA\n private _focusedTextColor: RGBA\n private _selectedBackgroundColor: RGBA\n private _selectedTextColor: RGBA\n private _descriptionColor: RGBA\n private _selectedDescriptionColor: RGBA\n private _showScrollIndicator: boolean\n private _wrapSelection: boolean\n private _showDescription: boolean\n private _font?: keyof typeof fonts\n private _itemSpacing: number\n private linesPerItem: number\n private fontHeight: number\n private _fastScrollStep: number\n\n protected _defaultOptions = {\n backgroundColor: \"transparent\",\n textColor: \"#FFFFFF\",\n focusedBackgroundColor: \"#1a1a1a\",\n focusedTextColor: \"#FFFFFF\",\n selectedBackgroundColor: \"#334455\",\n selectedTextColor: \"#FFFF00\",\n descriptionColor: \"#888888\",\n selectedDescriptionColor: \"#CCCCCC\",\n showScrollIndicator: false,\n wrapSelection: false,\n showDescription: true,\n itemSpacing: 0,\n fastScrollStep: 5,\n } satisfies Partial<SelectRenderableOptions>\n\n constructor(ctx: RenderContext, options: SelectRenderableOptions) {\n super(ctx, { ...options, buffered: true })\n\n this._backgroundColor = parseColor(options.backgroundColor || this._defaultOptions.backgroundColor)\n this._textColor = parseColor(options.textColor || this._defaultOptions.textColor)\n this._focusedBackgroundColor = parseColor(\n options.focusedBackgroundColor || this._defaultOptions.focusedBackgroundColor,\n )\n this._focusedTextColor = parseColor(options.focusedTextColor || this._defaultOptions.focusedTextColor)\n this._options = options.options || []\n\n this._showScrollIndicator = options.showScrollIndicator ?? this._defaultOptions.showScrollIndicator\n this._wrapSelection = options.wrapSelection ?? this._defaultOptions.wrapSelection\n this._showDescription = options.showDescription ?? this._defaultOptions.showDescription\n this._font = options.font\n this._itemSpacing = options.itemSpacing || this._defaultOptions.itemSpacing\n\n this.fontHeight = this._font ? measureText({ text: \"A\", font: this._font }).height : 1\n this.linesPerItem = this._showDescription\n ? this._font\n ? this.fontHeight + 1\n : 2\n : this._font\n ? this.fontHeight\n : 1\n this.linesPerItem += this._itemSpacing\n\n this.maxVisibleItems = Math.max(1, Math.floor(this.height / this.linesPerItem))\n\n this._selectedBackgroundColor = parseColor(\n options.selectedBackgroundColor || this._defaultOptions.selectedBackgroundColor,\n )\n this._selectedTextColor = parseColor(options.selectedTextColor || this._defaultOptions.selectedTextColor)\n this._descriptionColor = parseColor(options.descriptionColor || this._defaultOptions.descriptionColor)\n this._selectedDescriptionColor = parseColor(\n options.selectedDescriptionColor || this._defaultOptions.selectedDescriptionColor,\n )\n this._fastScrollStep = options.fastScrollStep || this._defaultOptions.fastScrollStep\n\n this.needsUpdate() // Initial render needed\n }\n\n protected renderSelf(buffer: OptimizedBuffer, deltaTime: number): void {\n if (!this.visible || !this.frameBuffer) return\n\n if (this.isDirty) {\n this.refreshFrameBuffer()\n }\n }\n\n private refreshFrameBuffer(): void {\n if (!this.frameBuffer || this._options.length === 0) return\n\n const bgColor = this._focused ? this._focusedBackgroundColor : this._backgroundColor\n this.frameBuffer.clear(bgColor)\n\n const contentX = 0\n const contentY = 0\n const contentWidth = this.width\n const contentHeight = this.height\n\n const visibleOptions = this._options.slice(this.scrollOffset, this.scrollOffset + this.maxVisibleItems)\n\n for (let i = 0; i < visibleOptions.length; i++) {\n const actualIndex = this.scrollOffset + i\n const option = visibleOptions[i]\n const isSelected = actualIndex === this.selectedIndex\n const itemY = contentY + i * this.linesPerItem\n\n if (itemY + this.linesPerItem - 1 >= contentY + contentHeight) break\n\n if (isSelected) {\n const contentHeight = this.linesPerItem - this._itemSpacing\n this.frameBuffer.fillRect(contentX, itemY, contentWidth, contentHeight, this._selectedBackgroundColor)\n }\n\n const nameContent = `${isSelected ? \"▶ \" : \" \"}${option.name}`\n const baseTextColor = this._focused ? this._focusedTextColor : this._textColor\n const nameColor = isSelected ? this._selectedTextColor : baseTextColor\n let descX = contentX + 3\n\n if (this._font) {\n const indicator = isSelected ? \"▶ \" : \" \"\n this.frameBuffer.drawText(indicator, contentX + 1, itemY, nameColor)\n\n const indicatorWidth = 2\n renderFontToFrameBuffer(this.frameBuffer, {\n text: option.name,\n x: contentX + 1 + indicatorWidth,\n y: itemY,\n fg: nameColor,\n bg: isSelected ? this._selectedBackgroundColor : bgColor,\n font: this._font,\n })\n descX = contentX + 1 + indicatorWidth\n } else {\n this.frameBuffer.drawText(nameContent, contentX + 1, itemY, nameColor)\n }\n\n if (this._showDescription && itemY + this.fontHeight < contentY + contentHeight) {\n const descColor = isSelected ? this._selectedDescriptionColor : this._descriptionColor\n const descBg = this._focused ? this._focusedBackgroundColor : this._backgroundColor\n this.frameBuffer.drawText(option.description, descX, itemY + this.fontHeight, descColor)\n }\n }\n\n if (this._showScrollIndicator && this._options.length > this.maxVisibleItems) {\n this.renderScrollIndicatorToFrameBuffer(contentX, contentY, contentWidth, contentHeight)\n }\n }\n\n private renderScrollIndicatorToFrameBuffer(\n contentX: number,\n contentY: number,\n contentWidth: number,\n contentHeight: number,\n ): void {\n if (!this.frameBuffer) return\n\n const scrollPercent = this.selectedIndex / Math.max(1, this._options.length - 1)\n const indicatorHeight = Math.max(1, contentHeight - 2)\n const indicatorY = contentY + 1 + Math.floor(scrollPercent * indicatorHeight)\n const indicatorX = contentX + contentWidth - 1\n\n this.frameBuffer.drawText(\"█\", indicatorX, indicatorY, parseColor(\"#666666\"))\n }\n\n public get options(): SelectOption[] {\n return this._options\n }\n\n public set options(options: SelectOption[]) {\n this._options = options\n this.selectedIndex = Math.min(this.selectedIndex, Math.max(0, options.length - 1))\n this.updateScrollOffset()\n this.needsUpdate()\n }\n\n public getSelectedOption(): SelectOption | null {\n return this._options[this.selectedIndex] || null\n }\n\n public getSelectedIndex(): number {\n return this.selectedIndex\n }\n\n public moveUp(steps: number = 1): void {\n const newIndex = this.selectedIndex - steps\n\n if (newIndex >= 0) {\n this.selectedIndex = newIndex\n } else if (this._wrapSelection && this._options.length > 0) {\n this.selectedIndex = this._options.length - 1\n } else {\n this.selectedIndex = 0\n }\n\n this.updateScrollOffset()\n this.needsUpdate()\n this.emit(SelectRenderableEvents.SELECTION_CHANGED, this.selectedIndex, this.getSelectedOption())\n }\n\n public moveDown(steps: number = 1): void {\n const newIndex = this.selectedIndex + steps\n\n if (newIndex < this._options.length) {\n this.selectedIndex = newIndex\n } else if (this._wrapSelection && this._options.length > 0) {\n this.selectedIndex = 0\n } else {\n this.selectedIndex = this._options.length - 1\n }\n\n this.updateScrollOffset()\n this.needsUpdate()\n this.emit(SelectRenderableEvents.SELECTION_CHANGED, this.selectedIndex, this.getSelectedOption())\n }\n\n public selectCurrent(): void {\n const selected = this.getSelectedOption()\n if (selected) {\n this.emit(SelectRenderableEvents.ITEM_SELECTED, this.selectedIndex, selected)\n }\n }\n\n public setSelectedIndex(index: number): void {\n if (index >= 0 && index < this._options.length) {\n this.selectedIndex = index\n this.updateScrollOffset()\n this.needsUpdate()\n this.emit(SelectRenderableEvents.SELECTION_CHANGED, this.selectedIndex, this.getSelectedOption())\n }\n }\n\n private updateScrollOffset(): void {\n if (!this._options) return\n\n const halfVisible = Math.floor(this.maxVisibleItems / 2)\n const newScrollOffset = Math.max(\n 0,\n Math.min(this.selectedIndex - halfVisible, this._options.length - this.maxVisibleItems),\n )\n\n if (newScrollOffset !== this.scrollOffset) {\n this.scrollOffset = newScrollOffset\n this.needsUpdate()\n }\n }\n\n protected onResize(width: number, height: number): void {\n this.maxVisibleItems = Math.max(1, Math.floor(height / this.linesPerItem))\n this.updateScrollOffset()\n this.needsUpdate()\n }\n\n public handleKeyPress(key: ParsedKey | string): boolean {\n const keyName = typeof key === \"string\" ? key : key.name\n const isShift = typeof key !== \"string\" && key.shift\n\n switch (keyName) {\n case \"up\":\n case \"k\":\n this.moveUp(isShift ? this._fastScrollStep : 1)\n return true\n case \"down\":\n case \"j\":\n this.moveDown(isShift ? this._fastScrollStep : 1)\n return true\n case \"return\":\n case \"enter\":\n this.selectCurrent()\n return true\n }\n\n return false\n }\n\n public get showScrollIndicator(): boolean {\n return this._showScrollIndicator\n }\n\n public set showScrollIndicator(show: boolean) {\n this._showScrollIndicator = show\n this.needsUpdate()\n }\n\n public get showDescription(): boolean {\n return this._showDescription\n }\n\n public set showDescription(show: boolean) {\n if (this._showDescription !== show) {\n this._showDescription = show\n this.linesPerItem = this._showDescription\n ? this._font\n ? this.fontHeight + 1\n : 2\n : this._font\n ? this.fontHeight\n : 1\n this.linesPerItem += this._itemSpacing\n\n this.maxVisibleItems = Math.max(1, Math.floor(this.height / this.linesPerItem))\n this.updateScrollOffset()\n this.needsUpdate()\n }\n }\n\n public get wrapSelection(): boolean {\n return this._wrapSelection\n }\n\n public set wrapSelection(wrap: boolean) {\n this._wrapSelection = wrap\n }\n\n public set backgroundColor(value: ColorInput) {\n const newColor = parseColor(value ?? this._defaultOptions.backgroundColor)\n if (this._backgroundColor !== newColor) {\n this._backgroundColor = newColor\n this.needsUpdate()\n }\n }\n\n public set textColor(value: ColorInput) {\n const newColor = parseColor(value ?? this._defaultOptions.textColor)\n if (this._textColor !== newColor) {\n this._textColor = newColor\n this.needsUpdate()\n }\n }\n\n public set focusedBackgroundColor(value: ColorInput) {\n const newColor = parseColor(value ?? this._defaultOptions.focusedBackgroundColor)\n if (this._focusedBackgroundColor !== newColor) {\n this._focusedBackgroundColor = newColor\n this.needsUpdate()\n }\n }\n\n public set focusedTextColor(value: ColorInput) {\n const newColor = parseColor(value ?? this._defaultOptions.focusedTextColor)\n if (this._focusedTextColor !== newColor) {\n this._focusedTextColor = newColor\n this.needsUpdate()\n }\n }\n\n public set selectedBackgroundColor(value: ColorInput) {\n const newColor = parseColor(value ?? this._defaultOptions.selectedBackgroundColor)\n if (this._selectedBackgroundColor !== newColor) {\n this._selectedBackgroundColor = newColor\n this.needsUpdate()\n }\n }\n\n public set selectedTextColor(value: ColorInput) {\n const newColor = parseColor(value ?? this._defaultOptions.selectedTextColor)\n if (this._selectedTextColor !== newColor) {\n this._selectedTextColor = newColor\n this.needsUpdate()\n }\n }\n\n public set descriptionColor(value: ColorInput) {\n const newColor = parseColor(value ?? this._defaultOptions.descriptionColor)\n if (this._descriptionColor !== newColor) {\n this._descriptionColor = newColor\n this.needsUpdate()\n }\n }\n\n public set selectedDescriptionColor(value: ColorInput) {\n const newColor = parseColor(value ?? this._defaultOptions.selectedDescriptionColor)\n if (this._selectedDescriptionColor !== newColor) {\n this._selectedDescriptionColor = newColor\n this.needsUpdate()\n }\n }\n\n public set font(font: keyof typeof fonts) {\n this._font = font\n this.fontHeight = measureText({ text: \"A\", font: this._font }).height\n this.linesPerItem = this._showDescription\n ? this._font\n ? this.fontHeight + 1\n : 2\n : this._font\n ? this.fontHeight\n : 1\n this.linesPerItem += this._itemSpacing\n this.maxVisibleItems = Math.max(1, Math.floor(this.height / this.linesPerItem))\n this.updateScrollOffset()\n this.needsUpdate()\n }\n\n public set itemSpacing(spacing: number) {\n this._itemSpacing = spacing\n this.linesPerItem = this._showDescription\n ? this._font\n ? this.fontHeight + 1\n : 2\n : this._font\n ? this.fontHeight\n : 1\n this.linesPerItem += this._itemSpacing\n this.maxVisibleItems = Math.max(1, Math.floor(this.height / this.linesPerItem))\n this.updateScrollOffset()\n this.needsUpdate()\n }\n\n public set fastScrollStep(step: number) {\n this._fastScrollStep = step\n }\n}\n",
14
- "import { Renderable, type RenderableOptions } from \"../Renderable\"\nimport { OptimizedBuffer } from \"../buffer\"\nimport { RGBA, parseColor, type ColorInput } from \"../lib/RGBA\"\nimport type { ParsedKey } from \"../lib/parse.keypress\"\nimport type { RenderContext } from \"../types\"\n\nexport interface TabSelectOption {\n name: string\n description: string\n value?: any\n}\n\nexport interface TabSelectRenderableOptions extends Omit<RenderableOptions<TabSelectRenderable>, \"height\"> {\n height?: number\n options?: TabSelectOption[]\n tabWidth?: number\n backgroundColor?: ColorInput\n textColor?: ColorInput\n focusedBackgroundColor?: ColorInput\n focusedTextColor?: ColorInput\n selectedBackgroundColor?: ColorInput\n selectedTextColor?: ColorInput\n selectedDescriptionColor?: ColorInput\n showScrollArrows?: boolean\n showDescription?: boolean\n showUnderline?: boolean\n wrapSelection?: boolean\n}\n\nexport enum TabSelectRenderableEvents {\n SELECTION_CHANGED = \"selectionChanged\",\n ITEM_SELECTED = \"itemSelected\",\n}\n\nfunction calculateDynamicHeight(showUnderline: boolean, showDescription: boolean): number {\n let height = 1\n\n if (showUnderline) {\n height += 1\n }\n\n if (showDescription) {\n height += 1\n }\n\n return height\n}\n\nexport class TabSelectRenderable extends Renderable {\n protected focusable: boolean = true\n\n private _options: TabSelectOption[] = []\n private selectedIndex: number = 0\n private scrollOffset: number = 0\n private _tabWidth: number\n private maxVisibleTabs: number\n\n private _backgroundColor: RGBA\n private _textColor: RGBA\n private _focusedBackgroundColor: RGBA\n private _focusedTextColor: RGBA\n private _selectedBackgroundColor: RGBA\n private _selectedTextColor: RGBA\n private _selectedDescriptionColor: RGBA\n private _showScrollArrows: boolean\n private _showDescription: boolean\n private _showUnderline: boolean\n private _wrapSelection: boolean\n\n constructor(ctx: RenderContext, options: TabSelectRenderableOptions) {\n const calculatedHeight = calculateDynamicHeight(options.showUnderline ?? true, options.showDescription ?? true)\n\n super(ctx, { ...options, height: calculatedHeight, buffered: true })\n\n this._backgroundColor = parseColor(options.backgroundColor || \"transparent\")\n this._textColor = parseColor(options.textColor || \"#FFFFFF\")\n this._focusedBackgroundColor = parseColor(options.focusedBackgroundColor || options.backgroundColor || \"#1a1a1a\")\n this._focusedTextColor = parseColor(options.focusedTextColor || options.textColor || \"#FFFFFF\")\n this._options = options.options || []\n this._tabWidth = options.tabWidth || 20\n this._showDescription = options.showDescription ?? true\n this._showUnderline = options.showUnderline ?? true\n this._showScrollArrows = options.showScrollArrows ?? true\n this._wrapSelection = options.wrapSelection ?? false\n\n this.maxVisibleTabs = Math.max(1, Math.floor(this.width / this._tabWidth))\n\n this._selectedBackgroundColor = parseColor(options.selectedBackgroundColor || \"#334455\")\n this._selectedTextColor = parseColor(options.selectedTextColor || \"#FFFF00\")\n this._selectedDescriptionColor = parseColor(options.selectedDescriptionColor || \"#CCCCCC\")\n }\n\n private calculateDynamicHeight(): number {\n return calculateDynamicHeight(this._showUnderline, this._showDescription)\n }\n\n protected renderSelf(buffer: OptimizedBuffer, deltaTime: number): void {\n if (!this.visible || !this.frameBuffer) return\n\n if (this.isDirty) {\n this.refreshFrameBuffer()\n }\n }\n\n private refreshFrameBuffer(): void {\n if (!this.frameBuffer || this._options.length === 0) return\n\n // Use focused colors if focused\n const bgColor = this._focused ? this._focusedBackgroundColor : this._backgroundColor\n this.frameBuffer.clear(bgColor)\n\n const contentX = 0\n const contentY = 0\n const contentWidth = this.width\n const contentHeight = this.height\n\n const visibleOptions = this._options.slice(this.scrollOffset, this.scrollOffset + this.maxVisibleTabs)\n\n // Render tab names\n for (let i = 0; i < visibleOptions.length; i++) {\n const actualIndex = this.scrollOffset + i\n const option = visibleOptions[i]\n const isSelected = actualIndex === this.selectedIndex\n const tabX = contentX + i * this._tabWidth\n\n if (tabX >= contentX + contentWidth) break\n\n const actualTabWidth = Math.min(this._tabWidth, contentWidth - i * this._tabWidth)\n\n if (isSelected) {\n this.frameBuffer.fillRect(tabX, contentY, actualTabWidth, 1, this._selectedBackgroundColor)\n }\n\n const baseTextColor = this._focused ? this._focusedTextColor : this._textColor\n const nameColor = isSelected ? this._selectedTextColor : baseTextColor\n const nameContent = this.truncateText(option.name, actualTabWidth - 2)\n this.frameBuffer.drawText(nameContent, tabX + 1, contentY, nameColor)\n\n if (isSelected && this._showUnderline && contentHeight >= 2) {\n const underlineY = contentY + 1\n const underlineBg = isSelected ? this._selectedBackgroundColor : bgColor\n this.frameBuffer.drawText(\"▬\".repeat(actualTabWidth), tabX, underlineY, nameColor, underlineBg)\n }\n }\n\n if (this._showDescription && contentHeight >= (this._showUnderline ? 3 : 2)) {\n const selectedOption = this.getSelectedOption()\n if (selectedOption) {\n const descriptionY = contentY + (this._showUnderline ? 2 : 1)\n const descColor = this._selectedDescriptionColor\n const descContent = this.truncateText(selectedOption.description, contentWidth - 2)\n this.frameBuffer.drawText(descContent, contentX + 1, descriptionY, descColor)\n }\n }\n\n if (this._showScrollArrows && this._options.length > this.maxVisibleTabs) {\n this.renderScrollArrowsToFrameBuffer(contentX, contentY, contentWidth, contentHeight)\n }\n }\n\n private truncateText(text: string, maxWidth: number): string {\n if (text.length <= maxWidth) return text\n return text.substring(0, Math.max(0, maxWidth - 1)) + \"…\"\n }\n\n private renderScrollArrowsToFrameBuffer(\n contentX: number,\n contentY: number,\n contentWidth: number,\n contentHeight: number,\n ): void {\n if (!this.frameBuffer) return\n\n const hasMoreLeft = this.scrollOffset > 0\n const hasMoreRight = this.scrollOffset + this.maxVisibleTabs < this._options.length\n\n if (hasMoreLeft) {\n this.frameBuffer.drawText(\"‹\", contentX, contentY, parseColor(\"#AAAAAA\"))\n }\n\n if (hasMoreRight) {\n this.frameBuffer.drawText(\"›\", contentX + contentWidth - 1, contentY, parseColor(\"#AAAAAA\"))\n }\n }\n\n public setOptions(options: TabSelectOption[]): void {\n this._options = options\n this.selectedIndex = Math.min(this.selectedIndex, Math.max(0, options.length - 1))\n this.updateScrollOffset()\n this.needsUpdate()\n }\n\n public getSelectedOption(): TabSelectOption | null {\n return this._options[this.selectedIndex] || null\n }\n\n public getSelectedIndex(): number {\n return this.selectedIndex\n }\n\n public moveLeft(): void {\n if (this.selectedIndex > 0) {\n this.selectedIndex--\n } else if (this._wrapSelection && this._options.length > 0) {\n this.selectedIndex = this._options.length - 1\n } else {\n return\n }\n\n this.updateScrollOffset()\n this.needsUpdate()\n this.emit(TabSelectRenderableEvents.SELECTION_CHANGED, this.selectedIndex, this.getSelectedOption())\n }\n\n public moveRight(): void {\n if (this.selectedIndex < this._options.length - 1) {\n this.selectedIndex++\n } else if (this._wrapSelection && this._options.length > 0) {\n this.selectedIndex = 0\n } else {\n return\n }\n\n this.updateScrollOffset()\n this.needsUpdate()\n this.emit(TabSelectRenderableEvents.SELECTION_CHANGED, this.selectedIndex, this.getSelectedOption())\n }\n\n public selectCurrent(): void {\n const selected = this.getSelectedOption()\n if (selected) {\n this.emit(TabSelectRenderableEvents.ITEM_SELECTED, this.selectedIndex, selected)\n }\n }\n\n public setSelectedIndex(index: number): void {\n if (index >= 0 && index < this._options.length) {\n this.selectedIndex = index\n this.updateScrollOffset()\n this.needsUpdate()\n this.emit(TabSelectRenderableEvents.SELECTION_CHANGED, this.selectedIndex, this.getSelectedOption())\n }\n }\n\n private updateScrollOffset(): void {\n const halfVisible = Math.floor(this.maxVisibleTabs / 2)\n const newScrollOffset = Math.max(\n 0,\n Math.min(this.selectedIndex - halfVisible, this._options.length - this.maxVisibleTabs),\n )\n\n if (newScrollOffset !== this.scrollOffset) {\n this.scrollOffset = newScrollOffset\n this.needsUpdate()\n }\n }\n\n protected onResize(width: number, height: number): void {\n this.maxVisibleTabs = Math.max(1, Math.floor(width / this._tabWidth))\n this.updateScrollOffset()\n this.needsUpdate()\n }\n\n public setTabWidth(tabWidth: number): void {\n if (this._tabWidth === tabWidth) return\n\n this._tabWidth = tabWidth\n this.maxVisibleTabs = Math.max(1, Math.floor(this.width / this._tabWidth))\n\n this.updateScrollOffset()\n this.needsUpdate()\n }\n\n public getTabWidth(): number {\n return this._tabWidth\n }\n\n public handleKeyPress(key: ParsedKey | string): boolean {\n const keyName = typeof key === \"string\" ? key : key.name\n\n switch (keyName) {\n case \"left\":\n case \"[\":\n this.moveLeft()\n return true\n case \"right\":\n case \"]\":\n this.moveRight()\n return true\n case \"return\":\n case \"enter\":\n this.selectCurrent()\n return true\n }\n\n return false\n }\n\n public get options(): TabSelectOption[] {\n return this._options\n }\n\n public set options(options: TabSelectOption[]) {\n this._options = options\n this.selectedIndex = Math.min(this.selectedIndex, Math.max(0, options.length - 1))\n this.updateScrollOffset()\n this.needsUpdate()\n }\n\n public set backgroundColor(color: ColorInput) {\n this._backgroundColor = parseColor(color)\n this.needsUpdate()\n }\n\n public set textColor(color: ColorInput) {\n this._textColor = parseColor(color)\n this.needsUpdate()\n }\n\n public set focusedBackgroundColor(color: ColorInput) {\n this._focusedBackgroundColor = parseColor(color)\n this.needsUpdate()\n }\n\n public set focusedTextColor(color: ColorInput) {\n this._focusedTextColor = parseColor(color)\n this.needsUpdate()\n }\n\n public set selectedBackgroundColor(color: ColorInput) {\n this._selectedBackgroundColor = parseColor(color)\n this.needsUpdate()\n }\n\n public set selectedTextColor(color: ColorInput) {\n this._selectedTextColor = parseColor(color)\n this.needsUpdate()\n }\n\n public set selectedDescriptionColor(color: ColorInput) {\n this._selectedDescriptionColor = parseColor(color)\n this.needsUpdate()\n }\n\n public get showDescription(): boolean {\n return this._showDescription\n }\n\n public set showDescription(show: boolean) {\n if (this._showDescription !== show) {\n this._showDescription = show\n const newHeight = this.calculateDynamicHeight()\n this.height = newHeight\n this.needsUpdate()\n }\n }\n\n public get showUnderline(): boolean {\n return this._showUnderline\n }\n\n public set showUnderline(show: boolean) {\n if (this._showUnderline !== show) {\n this._showUnderline = show\n const newHeight = this.calculateDynamicHeight()\n this.height = newHeight\n this.needsUpdate()\n }\n }\n\n public get showScrollArrows(): boolean {\n return this._showScrollArrows\n }\n\n public set showScrollArrows(show: boolean) {\n if (this._showScrollArrows !== show) {\n this._showScrollArrows = show\n this.needsUpdate()\n }\n }\n\n public get wrapSelection(): boolean {\n return this._wrapSelection\n }\n\n public set wrapSelection(wrap: boolean) {\n this._wrapSelection = wrap\n }\n\n public get tabWidth(): number {\n return this._tabWidth\n }\n\n public set tabWidth(tabWidth: number) {\n if (this._tabWidth === tabWidth) return\n\n this._tabWidth = tabWidth\n this.maxVisibleTabs = Math.max(1, Math.floor(this.width / this._tabWidth))\n\n this.updateScrollOffset()\n this.needsUpdate()\n }\n}\n",
15
- "import {\n ASCIIFontRenderable,\n BoxRenderable,\n GroupRenderable,\n InputRenderable,\n SelectRenderable,\n TabSelectRenderable,\n TextRenderable,\n VRenderable,\n type ASCIIFontOptions,\n type BoxOptions,\n type TextOptions,\n type VRenderableOptions,\n type InputRenderableOptions,\n type SelectRenderableOptions,\n type TabSelectRenderableOptions,\n FrameBufferRenderable,\n type FrameBufferOptions,\n} from \"../\"\nimport type { RenderableOptions } from \"../../Renderable\"\nimport { h, type VNode, type VChild, type ProxiedVNode } from \"./vnode\"\n\nexport function Generic(props?: VRenderableOptions, ...children: VChild[]) {\n return h(VRenderable, props || {}, ...children)\n}\n\nexport function Group(props?: RenderableOptions<any>, ...children: VChild[]) {\n return h(GroupRenderable, props || {}, ...children)\n}\n\nexport function Box(props?: BoxOptions, ...children: VChild[]) {\n return h(BoxRenderable, props || {}, ...children)\n}\n\nexport function Text(props?: TextOptions & { content?: any }, ...children: VChild[]) {\n return h(TextRenderable, props || {}, ...children)\n}\n\nexport function ASCIIFont(props?: ASCIIFontOptions, ...children: VChild[]) {\n return h(ASCIIFontRenderable, props || {}, ...children)\n}\n\nexport function Input(props?: InputRenderableOptions, ...children: VChild[]) {\n return h(InputRenderable, props || {}, ...children)\n}\n\nexport function Select(props?: SelectRenderableOptions, ...children: VChild[]) {\n return h(SelectRenderable, props || {}, ...children)\n}\n\nexport function TabSelect(props?: TabSelectRenderableOptions, ...children: VChild[]) {\n return h(TabSelectRenderable, props || {}, ...children)\n}\n\nexport function FrameBuffer(props: FrameBufferOptions, ...children: VChild[]) {\n return h(FrameBufferRenderable, props, ...children)\n}\n",
6
+ "export interface TimelineOptions {\n duration?: number\n loop?: boolean\n autoplay?: boolean\n onComplete?: () => void\n onPause?: () => void\n}\n\nexport interface AnimationOptions {\n duration: number\n ease?: EasingFunctions\n onUpdate?: (animation: JSAnimation) => void\n onComplete?: () => void\n onStart?: () => void\n onLoop?: () => void\n loop?: boolean | number\n loopDelay?: number\n alternate?: boolean\n once?: boolean\n [key: string]: any\n}\n\nexport interface JSAnimation {\n targets: any[]\n deltaTime: number\n progress: number\n currentTime: number\n}\n\ninterface TimelineItem {\n type: \"animation\" | \"callback\" | \"timeline\"\n startTime: number\n}\n\ninterface TimelineTimelineItem extends TimelineItem {\n type: \"timeline\"\n timeline: Timeline\n timelineStarted?: boolean\n}\n\ninterface TimelineCallbackItem extends TimelineItem {\n type: \"callback\"\n callback: () => void\n executed: boolean\n}\n\ninterface TimelineAnimationItem extends TimelineItem {\n type: \"animation\"\n\n target: any[]\n properties?: Record<string, number>\n initialValues?: Record<string, number>[]\n duration?: number\n ease?: keyof typeof easingFunctions\n loop?: boolean | number\n loopDelay?: number\n alternate?: boolean\n onUpdate?: (animation: JSAnimation) => void\n onComplete?: () => void\n onStart?: () => void\n onLoop?: () => void\n completed?: boolean\n started?: boolean\n currentLoop?: number\n once?: boolean\n}\n\nexport type EasingFunctions = keyof typeof easingFunctions\n\nconst easingFunctions = {\n linear: (t: number) => t,\n inQuad: (t: number) => t * t,\n outQuad: (t: number) => t * (2 - t),\n inOutQuad: (t: number) => (t < 0.5 ? 2 * t * t : -1 + (4 - 2 * t) * t),\n inExpo: (t: number) => (t === 0 ? 0 : Math.pow(2, 10 * (t - 1))),\n outExpo: (t: number) => (t === 1 ? 1 : 1 - Math.pow(2, -10 * t)),\n inOutSine: (t: number) => -(Math.cos(Math.PI * t) - 1) / 2,\n outBounce: (t: number) => {\n const n1 = 7.5625\n const d1 = 2.75\n if (t < 1 / d1) {\n return n1 * t * t\n } else if (t < 2 / d1) {\n return n1 * (t -= 1.5 / d1) * t + 0.75\n } else if (t < 2.5 / d1) {\n return n1 * (t -= 2.25 / d1) * t + 0.9375\n } else {\n return n1 * (t -= 2.625 / d1) * t + 0.984375\n }\n },\n outElastic: (t: number) => {\n const c4 = (2 * Math.PI) / 3\n return t === 0 ? 0 : t === 1 ? 1 : Math.pow(2, -10 * t) * Math.sin((t * 10 - 0.75) * c4) + 1\n },\n inBounce: (t: number) => 1 - easingFunctions.outBounce(1 - t),\n inCirc: (t: number) => 1 - Math.sqrt(1 - t * t),\n outCirc: (t: number) => Math.sqrt(1 - Math.pow(t - 1, 2)),\n inOutCirc: (t: number) => {\n if ((t *= 2) < 1) return -0.5 * (Math.sqrt(1 - t * t) - 1)\n return 0.5 * (Math.sqrt(1 - (t -= 2) * t) + 1)\n },\n inBack: (t: number, s: number = 1.70158) => t * t * ((s + 1) * t - s),\n outBack: (t: number, s: number = 1.70158) => --t * t * ((s + 1) * t + s) + 1,\n inOutBack: (t: number, s: number = 1.70158) => {\n s *= 1.525\n if ((t *= 2) < 1) return 0.5 * (t * t * ((s + 1) * t - s))\n return 0.5 * ((t -= 2) * t * ((s + 1) * t + s) + 2)\n },\n}\n\nfunction captureInitialValues(item: TimelineAnimationItem): void {\n if (!item.properties) return\n if (!item.initialValues || item.initialValues.length === 0) {\n const initialValues: Record<string, number>[] = []\n\n for (let i = 0; i < item.target.length; i++) {\n const target = item.target[i]\n const targetInitialValues: Record<string, number> = {}\n\n for (const key of Object.keys(item.properties)) {\n if (typeof target[key] === \"number\") {\n targetInitialValues[key] = target[key]\n }\n }\n\n initialValues.push(targetInitialValues)\n }\n\n item.initialValues = initialValues\n }\n}\n\nfunction applyAnimationAtProgress(\n item: TimelineAnimationItem,\n progress: number,\n reversed: boolean,\n timelineTime: number,\n deltaTime: number = 0,\n): void {\n if (!item.properties || !item.initialValues) return\n\n const easingFn = easingFunctions[item.ease || \"linear\"] || easingFunctions.linear\n const easedProgress = easingFn(Math.max(0, Math.min(1, progress)))\n const finalProgress = reversed ? 1 - easedProgress : easedProgress\n\n for (let i = 0; i < item.target.length; i++) {\n const target = item.target[i]\n const targetInitialValues = item.initialValues[i]\n\n if (!targetInitialValues) continue\n\n for (const [key, endValue] of Object.entries(item.properties)) {\n const startValue = targetInitialValues[key]\n const newValue = startValue + (endValue - startValue) * finalProgress\n target[key] = newValue\n }\n }\n\n if (item.onUpdate) {\n const animation: JSAnimation = {\n targets: item.target,\n progress: easedProgress,\n currentTime: timelineTime,\n deltaTime: deltaTime,\n }\n item.onUpdate(animation)\n }\n}\n\nfunction evaluateAnimation(item: TimelineAnimationItem, timelineTime: number, deltaTime: number = 0): void {\n if (timelineTime < item.startTime) {\n return\n }\n\n const animationTime = timelineTime - item.startTime\n const duration = item.duration || 0\n\n if (timelineTime >= item.startTime && !item.started) {\n captureInitialValues(item)\n if (item.onStart) {\n item.onStart()\n }\n item.started = true\n }\n\n if (duration === 0) {\n if (!item.completed) {\n applyAnimationAtProgress(item, 1, false, timelineTime, deltaTime)\n if (item.onComplete) {\n item.onComplete()\n }\n item.completed = true\n }\n return\n }\n\n // Unified looping logic - single execution is just maxLoops = 1\n const maxLoops = !item.loop || item.loop === 1 ? 1 : typeof item.loop === \"number\" ? item.loop : Infinity\n const loopDelay = item.loopDelay || 0\n const cycleTime = duration + loopDelay\n let currentCycle = Math.floor(animationTime / cycleTime)\n let timeInCycle = animationTime % cycleTime\n\n // Trigger onLoop if a loop cycle (not the final one) completes\n if (item.onLoop && item.currentLoop !== undefined && currentCycle > item.currentLoop && currentCycle < maxLoops) {\n item.onLoop()\n }\n item.currentLoop = currentCycle\n\n // Check if the animation part of the *final loop* has just completed\n if (item.onComplete && !item.completed && currentCycle === maxLoops - 1 && timeInCycle >= duration) {\n const finalLoopReversed = (item.alternate || false) && currentCycle % 2 === 1\n applyAnimationAtProgress(item, 1, finalLoopReversed, timelineTime, deltaTime)\n\n item.onComplete()\n item.completed = true\n return\n }\n\n if (currentCycle >= maxLoops) {\n if (!item.completed) {\n const finalReversed = (item.alternate || false) && (maxLoops - 1) % 2 === 1\n applyAnimationAtProgress(item, 1, finalReversed, timelineTime, deltaTime)\n\n if (item.onComplete) {\n item.onComplete()\n }\n item.completed = true\n }\n return\n }\n\n if (timeInCycle === 0 && animationTime > 0 && currentCycle < maxLoops) {\n currentCycle = currentCycle - 1\n timeInCycle = cycleTime\n }\n\n if (timeInCycle >= duration) {\n const isReversed = (item.alternate || false) && currentCycle % 2 === 1\n applyAnimationAtProgress(item, 1, isReversed, timelineTime, deltaTime)\n return\n }\n\n const progress = timeInCycle / duration\n const isReversed = (item.alternate || false) && currentCycle % 2 === 1\n applyAnimationAtProgress(item, progress, isReversed, timelineTime, deltaTime)\n}\n\nfunction evaluateCallback(item: TimelineCallbackItem, timelineTime: number): void {\n if (!item.executed && timelineTime >= item.startTime && item.callback) {\n item.callback()\n item.executed = true\n }\n}\n\nfunction evaluateTimelineSync(item: TimelineTimelineItem, timelineTime: number, deltaTime: number = 0): void {\n if (!item.timeline) return\n if (timelineTime < item.startTime) {\n return\n }\n\n if (!item.timelineStarted) {\n item.timelineStarted = true\n item.timeline.play()\n\n const overshoot = timelineTime - item.startTime\n item.timeline.update(overshoot)\n return\n }\n\n item.timeline.update(deltaTime)\n}\n\nfunction evaluateItem(item: TimelineItem, timelineTime: number, deltaTime: number = 0): void {\n if (item.type === \"animation\") {\n evaluateAnimation(item as TimelineAnimationItem, timelineTime, deltaTime)\n } else if (item.type === \"callback\") {\n evaluateCallback(item as TimelineCallbackItem, timelineTime)\n }\n}\n\nexport class Timeline {\n public items: (TimelineAnimationItem | TimelineCallbackItem)[] = []\n public subTimelines: TimelineTimelineItem[] = []\n public currentTime: number = 0\n public isPlaying: boolean = false\n public isComplete: boolean = false\n public duration: number\n public loop: boolean\n public synced: boolean = false\n private autoplay: boolean\n private onComplete?: () => void\n private onPause?: () => void\n private stateChangeListeners: ((timeline: Timeline) => void)[] = []\n\n constructor(options: TimelineOptions = {}) {\n this.duration = options.duration || 1000\n this.loop = options.loop === true\n this.autoplay = options.autoplay !== false\n this.onComplete = options.onComplete\n this.onPause = options.onPause\n }\n\n public addStateChangeListener(listener: (timeline: Timeline) => void): void {\n this.stateChangeListeners.push(listener)\n }\n\n public removeStateChangeListener(listener: (timeline: Timeline) => void): void {\n this.stateChangeListeners = this.stateChangeListeners.filter((l) => l !== listener)\n }\n\n private notifyStateChange(): void {\n for (const listener of this.stateChangeListeners) {\n listener(this)\n }\n }\n\n add(target: any, properties: AnimationOptions, startTime: number | string = 0): this {\n const resolvedStartTime = typeof startTime === \"string\" ? 0 : startTime\n\n const animationProperties: Record<string, number> = {}\n\n // Extract animation properties (don't capture initial values here)\n for (const key in properties) {\n if (\n ![\"duration\", \"ease\", \"onUpdate\", \"onComplete\", \"onStart\", \"onLoop\", \"loop\", \"loopDelay\", \"alternate\"].includes(\n key,\n )\n ) {\n if (typeof properties[key] === \"number\") {\n animationProperties[key] = properties[key]\n }\n }\n }\n\n this.items.push({\n type: \"animation\",\n startTime: resolvedStartTime,\n target: Array.isArray(target) ? target : [target],\n properties: animationProperties,\n initialValues: [], // Will be captured when animation starts\n duration: properties.duration !== undefined ? properties.duration : 1000,\n ease: properties.ease || \"linear\",\n loop: properties.loop,\n loopDelay: properties.loopDelay || 0,\n alternate: properties.alternate || false,\n onUpdate: properties.onUpdate,\n onComplete: properties.onComplete,\n onStart: properties.onStart,\n onLoop: properties.onLoop,\n completed: false,\n started: false,\n currentLoop: 0,\n once: properties.once ?? false,\n })\n\n return this\n }\n\n once(target: any, properties: AnimationOptions): this {\n this.add(\n target,\n {\n ...properties,\n once: true,\n },\n this.currentTime,\n )\n\n return this\n }\n\n call(callback: () => void, startTime: number | string = 0): this {\n const resolvedStartTime = typeof startTime === \"string\" ? 0 : startTime\n\n this.items.push({\n type: \"callback\",\n startTime: resolvedStartTime,\n callback,\n executed: false,\n })\n\n return this\n }\n\n sync(timeline: Timeline, startTime: number = 0): this {\n if (timeline.synced) {\n throw new Error(\"Timeline already synced\")\n }\n this.subTimelines.push({\n type: \"timeline\",\n startTime,\n timeline,\n })\n timeline.synced = true\n\n return this\n }\n\n play(): this {\n if (this.isComplete) {\n return this.restart()\n }\n this.subTimelines.forEach((subTimeline) => {\n if (subTimeline.timelineStarted) {\n subTimeline.timeline.play()\n }\n })\n this.isPlaying = true\n this.notifyStateChange()\n return this\n }\n\n pause(): this {\n this.subTimelines.forEach((subTimeline) => {\n subTimeline.timeline.pause()\n })\n this.isPlaying = false\n if (this.onPause) {\n this.onPause()\n }\n this.notifyStateChange()\n return this\n }\n\n resetItems() {\n this.items.forEach((item) => {\n if (item.type === \"callback\") {\n item.executed = false\n } else if (item.type === \"animation\") {\n item.completed = false\n item.started = false\n item.currentLoop = 0\n }\n })\n this.subTimelines.forEach((subTimeline) => {\n subTimeline.timelineStarted = false\n if (subTimeline.timeline) {\n subTimeline.timeline.restart()\n subTimeline.timeline.pause()\n }\n })\n }\n\n restart(): this {\n this.isComplete = false\n this.currentTime = 0\n this.isPlaying = true\n this.resetItems()\n this.notifyStateChange()\n\n return this\n }\n\n update(deltaTime: number): void {\n for (const subTimeline of this.subTimelines) {\n evaluateTimelineSync(subTimeline, this.currentTime + deltaTime, deltaTime)\n }\n\n if (!this.isPlaying) return\n\n this.currentTime += deltaTime\n\n for (const item of this.items) {\n evaluateItem(item, this.currentTime, deltaTime)\n }\n\n // Remove completed \"once\" items (iterate backwards to avoid index shifting)\n for (let i = this.items.length - 1; i >= 0; i--) {\n const item = this.items[i]\n if (item.type === \"animation\" && item.once && item.completed) {\n this.items.splice(i, 1)\n }\n }\n\n if (this.loop && this.currentTime >= this.duration) {\n const overshoot = this.currentTime % this.duration\n\n this.resetItems()\n this.currentTime = 0\n\n if (overshoot > 0) {\n this.update(overshoot)\n }\n } else if (!this.loop && this.currentTime >= this.duration) {\n this.currentTime = this.duration\n this.isPlaying = false\n this.isComplete = true\n\n if (this.onComplete) {\n this.onComplete()\n }\n this.notifyStateChange()\n }\n }\n}\n\nclass TimelineEngine {\n private timelines: Set<Timeline> = new Set()\n private renderer: any = null\n private frameCallback: ((deltaTime: number) => Promise<void>) | null = null\n private isLive: boolean = false\n public defaults = {\n frameRate: 60,\n }\n\n attach(renderer: any): void {\n if (this.renderer) {\n this.detach()\n }\n\n this.renderer = renderer\n this.frameCallback = async (deltaTime: number) => {\n this.update(deltaTime)\n }\n\n renderer.setFrameCallback(this.frameCallback)\n }\n\n detach(): void {\n if (this.renderer && this.frameCallback) {\n this.renderer.removeFrameCallback(this.frameCallback)\n if (this.isLive) {\n this.renderer.dropLive()\n this.isLive = false\n }\n }\n this.renderer = null\n this.frameCallback = null\n }\n\n private updateLiveState(): void {\n if (!this.renderer) return\n\n const hasRunningTimelines = Array.from(this.timelines).some(\n (timeline) => !timeline.synced && timeline.isPlaying && !timeline.isComplete,\n )\n\n if (hasRunningTimelines && !this.isLive) {\n this.renderer.requestLive()\n this.isLive = true\n } else if (!hasRunningTimelines && this.isLive) {\n this.renderer.dropLive()\n this.isLive = false\n }\n }\n\n private onTimelineStateChange = (timeline: Timeline): void => {\n this.updateLiveState()\n }\n\n register(timeline: Timeline): void {\n if (!this.timelines.has(timeline)) {\n this.timelines.add(timeline)\n timeline.addStateChangeListener(this.onTimelineStateChange)\n this.updateLiveState()\n }\n }\n\n unregister(timeline: Timeline): void {\n if (this.timelines.has(timeline)) {\n this.timelines.delete(timeline)\n timeline.removeStateChangeListener(this.onTimelineStateChange)\n this.updateLiveState()\n }\n }\n\n clear(): void {\n for (const timeline of this.timelines) {\n timeline.removeStateChangeListener(this.onTimelineStateChange)\n }\n this.timelines.clear()\n this.updateLiveState()\n }\n\n update(deltaTime: number): void {\n for (const timeline of this.timelines) {\n if (!timeline.synced) {\n timeline.update(deltaTime)\n }\n }\n }\n}\n\nexport const engine = new TimelineEngine()\n\nexport function createTimeline(options: TimelineOptions = {}): Timeline {\n const timeline = new Timeline(options)\n if (options.autoplay !== false) {\n timeline.play()\n }\n\n engine.register(timeline)\n\n return timeline\n}\n",
7
+ "import { Edge, Gutter } from \"yoga-layout\"\nimport { type RenderableOptions, Renderable, isValidPercentage } from \"../Renderable\"\nimport type { OptimizedBuffer } from \"../buffer\"\nimport {\n type BorderCharacters,\n type BorderSides,\n type BorderSidesConfig,\n type BorderStyle,\n borderCharsToArray,\n getBorderSides,\n} from \"../lib\"\nimport { type ColorInput, RGBA, parseColor } from \"../lib/RGBA\"\nimport type { RenderContext } from \"../types\"\n\nexport interface BoxOptions<TRenderable extends Renderable = BoxRenderable> extends RenderableOptions<TRenderable> {\n backgroundColor?: string | RGBA\n borderStyle?: BorderStyle\n border?: boolean | BorderSides[]\n borderColor?: string | RGBA\n customBorderChars?: BorderCharacters\n shouldFill?: boolean\n title?: string\n titleAlignment?: \"left\" | \"center\" | \"right\"\n focusedBorderColor?: ColorInput\n gap?: number | `${number}%`\n rowGap?: number | `${number}%`\n columnGap?: number | `${number}%`\n}\n\nfunction isGapType(value: any): value is number | undefined {\n if (value === undefined) {\n return true\n }\n if (typeof value === \"number\" && !Number.isNaN(value)) {\n return true\n }\n return isValidPercentage(value)\n}\n\nexport class BoxRenderable extends Renderable {\n protected _backgroundColor: RGBA\n protected _border: boolean | BorderSides[]\n protected _borderStyle: BorderStyle\n protected _borderColor: RGBA\n protected _focusedBorderColor: RGBA\n private _customBorderCharsObj: BorderCharacters | undefined\n protected _customBorderChars?: Uint32Array\n protected borderSides: BorderSidesConfig\n public shouldFill: boolean\n protected _title?: string\n protected _titleAlignment: \"left\" | \"center\" | \"right\"\n\n protected _defaultOptions = {\n backgroundColor: \"transparent\",\n borderStyle: \"single\",\n border: false,\n borderColor: \"#FFFFFF\",\n shouldFill: true,\n titleAlignment: \"left\",\n focusedBorderColor: \"#00AAFF\",\n } satisfies Partial<BoxOptions>\n\n constructor(ctx: RenderContext, options: BoxOptions) {\n super(ctx, options)\n\n this._backgroundColor = parseColor(options.backgroundColor || this._defaultOptions.backgroundColor)\n this._border = options.border ?? this._defaultOptions.border\n if (\n !options.border &&\n (options.borderStyle || options.borderColor || options.focusedBorderColor || options.customBorderChars)\n ) {\n this._border = true\n }\n this._borderStyle = options.borderStyle || this._defaultOptions.borderStyle\n this._borderColor = parseColor(options.borderColor || this._defaultOptions.borderColor)\n this._focusedBorderColor = parseColor(options.focusedBorderColor || this._defaultOptions.focusedBorderColor)\n this._customBorderCharsObj = options.customBorderChars\n this._customBorderChars = this._customBorderCharsObj ? borderCharsToArray(this._customBorderCharsObj) : undefined\n this.borderSides = getBorderSides(this._border)\n this.shouldFill = options.shouldFill ?? this._defaultOptions.shouldFill\n this._title = options.title\n this._titleAlignment = options.titleAlignment || this._defaultOptions.titleAlignment\n\n this.applyYogaBorders()\n\n const hasInitialGapProps =\n options.gap !== undefined || options.rowGap !== undefined || options.columnGap !== undefined\n if (hasInitialGapProps) {\n this.applyYogaGap(options)\n }\n }\n\n public get customBorderChars(): BorderCharacters | undefined {\n return this._customBorderCharsObj\n }\n\n public set customBorderChars(value: BorderCharacters | undefined) {\n this._customBorderCharsObj = value\n this._customBorderChars = value ? borderCharsToArray(value) : undefined\n this.requestRender()\n }\n\n public get backgroundColor(): RGBA {\n return this._backgroundColor\n }\n\n public set backgroundColor(value: RGBA | string | undefined) {\n const newColor = parseColor(value ?? this._defaultOptions.backgroundColor)\n if (this._backgroundColor !== newColor) {\n this._backgroundColor = newColor\n this.requestRender()\n }\n }\n\n public get border(): boolean | BorderSides[] {\n return this._border\n }\n\n public set border(value: boolean | BorderSides[]) {\n if (this._border !== value) {\n this._border = value\n this.borderSides = getBorderSides(value)\n this.applyYogaBorders()\n this.requestRender()\n }\n }\n\n public get borderStyle(): BorderStyle {\n return this._borderStyle\n }\n\n public set borderStyle(value: BorderStyle) {\n let _value = value ?? this._defaultOptions.borderStyle\n if (this._borderStyle !== _value) {\n this._borderStyle = _value\n this._customBorderChars = undefined\n this.requestRender()\n }\n }\n\n public get borderColor(): RGBA {\n return this._borderColor\n }\n\n public set borderColor(value: RGBA | string) {\n const newColor = parseColor(value ?? this._defaultOptions.borderColor)\n if (this._borderColor !== newColor) {\n this._borderColor = newColor\n this.requestRender()\n }\n }\n\n public get focusedBorderColor(): RGBA {\n return this._focusedBorderColor\n }\n\n public set focusedBorderColor(value: RGBA | string) {\n const newColor = parseColor(value ?? this._defaultOptions.focusedBorderColor)\n if (this._focusedBorderColor !== newColor) {\n this._focusedBorderColor = newColor\n if (this._focused) {\n this.requestRender()\n }\n }\n }\n\n public get title(): string | undefined {\n return this._title\n }\n\n public set title(value: string | undefined) {\n if (this._title !== value) {\n this._title = value\n this.requestRender()\n }\n }\n\n public get titleAlignment(): \"left\" | \"center\" | \"right\" {\n return this._titleAlignment\n }\n\n public set titleAlignment(value: \"left\" | \"center\" | \"right\") {\n if (this._titleAlignment !== value) {\n this._titleAlignment = value\n this.requestRender()\n }\n }\n\n protected renderSelf(buffer: OptimizedBuffer): void {\n const currentBorderColor = this._focused ? this._focusedBorderColor : this._borderColor\n\n buffer.drawBox({\n x: this.x,\n y: this.y,\n width: this.width,\n height: this.height,\n borderStyle: this._borderStyle,\n customBorderChars: this._customBorderChars,\n border: this._border,\n borderColor: currentBorderColor,\n backgroundColor: this._backgroundColor,\n shouldFill: this.shouldFill,\n title: this._title,\n titleAlignment: this._titleAlignment,\n })\n }\n\n protected getScissorRect(): { x: number; y: number; width: number; height: number } {\n const baseRect = super.getScissorRect()\n\n if (!this.borderSides.top && !this.borderSides.right && !this.borderSides.bottom && !this.borderSides.left) {\n return baseRect\n }\n\n const leftInset = this.borderSides.left ? 1 : 0\n const rightInset = this.borderSides.right ? 1 : 0\n const topInset = this.borderSides.top ? 1 : 0\n const bottomInset = this.borderSides.bottom ? 1 : 0\n\n return {\n x: baseRect.x + leftInset,\n y: baseRect.y + topInset,\n width: Math.max(0, baseRect.width - leftInset - rightInset),\n height: Math.max(0, baseRect.height - topInset - bottomInset),\n }\n }\n\n private applyYogaBorders(): void {\n const node = this.layoutNode.yogaNode\n node.setBorder(Edge.Left, this.borderSides.left ? 1 : 0)\n node.setBorder(Edge.Right, this.borderSides.right ? 1 : 0)\n node.setBorder(Edge.Top, this.borderSides.top ? 1 : 0)\n node.setBorder(Edge.Bottom, this.borderSides.bottom ? 1 : 0)\n this.requestRender()\n }\n\n private applyYogaGap(options: BoxOptions): void {\n const node = this.layoutNode.yogaNode\n\n if (isGapType(options.gap)) {\n node.setGap(Gutter.All, options.gap)\n }\n\n if (isGapType(options.rowGap)) {\n node.setGap(Gutter.Row, options.rowGap)\n }\n\n if (isGapType(options.columnGap)) {\n node.setGap(Gutter.Column, options.columnGap)\n }\n }\n\n public set gap(gap: number | `${number}%` | undefined) {\n if (isGapType(gap)) {\n this.layoutNode.yogaNode.setGap(Gutter.All, gap)\n this.requestRender()\n }\n }\n\n public set rowGap(rowGap: number | `${number}%` | undefined) {\n if (isGapType(rowGap)) {\n this.layoutNode.yogaNode.setGap(Gutter.Row, rowGap)\n this.requestRender()\n }\n }\n\n public set columnGap(columnGap: number | `${number}%` | undefined) {\n if (isGapType(columnGap)) {\n this.layoutNode.yogaNode.setGap(Gutter.Column, columnGap)\n this.requestRender()\n }\n }\n}\n",
8
+ "import { type RenderableOptions, Renderable } from \"../Renderable\"\nimport { OptimizedBuffer } from \"../buffer\"\nimport type { RenderContext } from \"../types\"\n\nexport interface FrameBufferOptions extends RenderableOptions<FrameBufferRenderable> {\n width: number\n height: number\n respectAlpha?: boolean\n}\n\nexport class FrameBufferRenderable extends Renderable {\n public frameBuffer: OptimizedBuffer\n protected respectAlpha: boolean\n\n constructor(ctx: RenderContext, options: FrameBufferOptions) {\n super(ctx, options)\n this.respectAlpha = options.respectAlpha || false\n this.frameBuffer = OptimizedBuffer.create(options.width, options.height, this._ctx.widthMethod, {\n respectAlpha: this.respectAlpha,\n id: options.id || `framebufferrenderable-${this.id}`,\n })\n }\n\n protected onResize(width: number, height: number): void {\n if (width <= 0 || height <= 0) {\n throw new Error(`Invalid resize dimensions for FrameBufferRenderable ${this.id}: ${width}x${height}`)\n }\n\n this.frameBuffer.resize(width, height)\n super.onResize(width, height)\n this.requestRender()\n }\n\n protected renderSelf(buffer: OptimizedBuffer): void {\n if (!this.visible) return\n buffer.drawFrameBuffer(this.x, this.y, this.frameBuffer)\n }\n\n protected destroySelf(): void {\n // TODO: framebuffer collides with buffered Renderable, which holds a framebuffer\n // and destroys it if it exists already. Maybe instead of extending FrameBufferRenderable,\n // subclasses can use the buffered option on the base renderable instead,\n // then this would become something that takes in an external framebuffer to bring it into layout.\n this.frameBuffer?.destroy()\n super.destroySelf()\n }\n}\n",
9
+ "import { Renderable, type RenderableOptions } from \"../Renderable\"\nimport { TextSelectionHelper } from \"../lib/selection\"\nimport { stringToStyledText, StyledText } from \"../lib/styled-text\"\nimport { TextBuffer, type TextChunk } from \"../text-buffer\"\nimport { RGBA, parseColor } from \"../lib/RGBA\"\nimport { type SelectionState, type RenderContext } from \"../types\"\nimport type { OptimizedBuffer } from \"../buffer\"\nimport { MeasureMode } from \"yoga-layout\"\n\nexport interface TextOptions extends RenderableOptions<TextRenderable> {\n content?: StyledText | string\n fg?: string | RGBA\n bg?: string | RGBA\n selectionBg?: string | RGBA\n selectionFg?: string | RGBA\n selectable?: boolean\n attributes?: number\n}\n\nexport class TextRenderable extends Renderable {\n public selectable: boolean = true\n private _text: StyledText = stringToStyledText(\"\")\n private _defaultFg: RGBA\n private _defaultBg: RGBA\n private _defaultAttributes: number\n private _selectionBg: RGBA | undefined\n private _selectionFg: RGBA | undefined\n private selectionHelper: TextSelectionHelper\n\n private textBuffer: TextBuffer\n private _plainText: string = \"\"\n private _lineInfo: { lineStarts: number[]; lineWidths: number[] } = { lineStarts: [], lineWidths: [] }\n\n protected _defaultOptions = {\n content: \"\",\n fg: RGBA.fromValues(1, 1, 1, 1),\n bg: RGBA.fromValues(0, 0, 0, 0),\n selectionBg: undefined,\n selectionFg: undefined,\n selectable: true,\n attributes: 0,\n } satisfies Partial<TextOptions>\n\n constructor(ctx: RenderContext, options: TextOptions) {\n super(ctx, options)\n\n this.selectionHelper = new TextSelectionHelper(\n () => this.x,\n () => this.y,\n () => this._plainText.length,\n () => this._lineInfo,\n )\n\n const content = options.content ?? this._defaultOptions.content\n this._text = typeof content === \"string\" ? stringToStyledText(content) : content\n this._defaultFg = parseColor(options.fg ?? this._defaultOptions.fg)\n this._defaultBg = parseColor(options.bg ?? this._defaultOptions.bg)\n this._defaultAttributes = options.attributes ?? this._defaultOptions.attributes\n this._selectionBg = options.selectionBg ? parseColor(options.selectionBg) : this._defaultOptions.selectionBg\n this._selectionFg = options.selectionFg ? parseColor(options.selectionFg) : this._defaultOptions.selectionFg\n this.selectable = options.selectable ?? this._defaultOptions.selectable\n\n this.textBuffer = TextBuffer.create(64, this._ctx.widthMethod)\n\n this.textBuffer.setDefaultFg(this._defaultFg)\n this.textBuffer.setDefaultBg(this._defaultBg)\n this.textBuffer.setDefaultAttributes(this._defaultAttributes)\n\n this.setupMeasureFunc()\n this.updateTextInfo()\n }\n\n get content(): StyledText {\n return this._text\n }\n\n set content(value: StyledText | string) {\n this._text = typeof value === \"string\" ? stringToStyledText(value) : value\n this.updateTextInfo()\n }\n\n get fg(): RGBA {\n return this._defaultFg\n }\n\n set fg(value: RGBA | string | undefined) {\n const newColor = parseColor(value ?? this._defaultOptions.fg)\n if (this._defaultFg !== newColor) {\n this._defaultFg = newColor\n this.textBuffer.setDefaultFg(this._defaultFg)\n this.requestRender()\n }\n }\n\n get selectionBg(): RGBA | undefined {\n return this._selectionBg\n }\n\n set selectionBg(value: RGBA | string | undefined) {\n const newColor = value ? parseColor(value) : this._defaultOptions.selectionBg\n if (this._selectionBg !== newColor) {\n this._selectionBg = newColor\n this.syncSelectionToTextBuffer()\n this.requestRender()\n }\n }\n\n get selectionFg(): RGBA | undefined {\n return this._selectionFg\n }\n\n set selectionFg(value: RGBA | string | undefined) {\n const newColor = value ? parseColor(value) : this._defaultOptions.selectionFg\n if (this._selectionFg !== newColor) {\n this._selectionFg = newColor\n this.syncSelectionToTextBuffer()\n this.requestRender()\n }\n }\n\n get bg(): RGBA {\n return this._defaultBg\n }\n\n set bg(value: RGBA | string | undefined) {\n const newColor = parseColor(value ?? this._defaultOptions.bg)\n if (this._defaultBg !== newColor) {\n this._defaultBg = newColor\n this.textBuffer.setDefaultBg(this._defaultBg)\n this.requestRender()\n }\n }\n\n get attributes(): number {\n return this._defaultAttributes\n }\n\n set attributes(value: number) {\n if (this._defaultAttributes !== value) {\n this._defaultAttributes = value\n this.textBuffer.setDefaultAttributes(this._defaultAttributes)\n this.requestRender()\n }\n }\n\n protected onResize(width: number, height: number): void {\n const changed = this.selectionHelper.reevaluateSelection(width, height)\n if (changed) {\n this.syncSelectionToTextBuffer()\n this.requestRender()\n }\n }\n\n private syncSelectionToTextBuffer(): void {\n const selection = this.selectionHelper.getSelection()\n if (selection) {\n this.textBuffer.setSelection(selection.start, selection.end, this._selectionBg, this._selectionFg)\n } else {\n this.textBuffer.resetSelection()\n }\n }\n\n private updateTextInfo(): void {\n this._plainText = this._text.toString()\n this.updateTextBuffer()\n\n const lineInfo = this.textBuffer.lineInfo\n this._lineInfo.lineStarts = lineInfo.lineStarts\n this._lineInfo.lineWidths = lineInfo.lineWidths\n\n const changed = this.selectionHelper.reevaluateSelection(this.width, this.height)\n if (changed) {\n this.syncSelectionToTextBuffer()\n }\n\n this.layoutNode.yogaNode.markDirty()\n this.requestRender()\n }\n\n private setupMeasureFunc(): void {\n const measureFunc = (\n width: number,\n widthMode: MeasureMode,\n height: number,\n heightMode: MeasureMode,\n ): { width: number; height: number } => {\n const maxLineWidth = Math.max(...this._lineInfo.lineWidths, 0)\n const numLines = this._lineInfo.lineStarts.length || 1\n\n let measuredWidth = maxLineWidth\n let measuredHeight = numLines\n\n if (widthMode === MeasureMode.Exactly) {\n measuredWidth = width\n } else if (widthMode === MeasureMode.AtMost) {\n measuredWidth = Math.min(maxLineWidth, width)\n }\n\n if (heightMode === MeasureMode.Exactly) {\n measuredHeight = height\n } else if (heightMode === MeasureMode.AtMost) {\n measuredHeight = Math.min(numLines, height)\n }\n\n return {\n width: Math.max(1, measuredWidth),\n height: Math.max(1, measuredHeight),\n }\n }\n\n this.layoutNode.yogaNode.setMeasureFunc(measureFunc)\n }\n\n shouldStartSelection(x: number, y: number): boolean {\n return this.selectionHelper.shouldStartSelection(x, y, this.width, this.height)\n }\n\n onSelectionChanged(selection: SelectionState | null): boolean {\n const changed = this.selectionHelper.onSelectionChanged(selection, this.width, this.height)\n if (changed) {\n this.syncSelectionToTextBuffer()\n this.requestRender()\n }\n return this.selectionHelper.hasSelection()\n }\n\n getSelectedText(): string {\n const selection = this.selectionHelper.getSelection()\n if (!selection) return \"\"\n return this._plainText.slice(selection.start, selection.end)\n }\n\n hasSelection(): boolean {\n return this.selectionHelper.hasSelection()\n }\n\n private updateTextBuffer(): void {\n this.textBuffer.setStyledText(this._text)\n }\n\n protected renderSelf(buffer: OptimizedBuffer): void {\n if (this.textBuffer.ptr) {\n const clipRect = {\n x: this.x,\n y: this.y,\n width: this.width,\n height: this.height,\n }\n\n buffer.drawTextBuffer(this.textBuffer, this.x, this.y, clipRect)\n }\n }\n\n destroy(): void {\n this.textBuffer.destroy()\n super.destroy()\n }\n}\n",
10
+ "import type { RenderableOptions } from \"../Renderable\"\nimport { ASCIIFontSelectionHelper } from \"../lib/selection\"\nimport {\n type fonts,\n measureText,\n renderFontToFrameBuffer,\n getCharacterPositions,\n type ASCIIFontName,\n} from \"../lib/ascii.font\"\nimport { RGBA, parseColor } from \"../lib/RGBA\"\nimport { FrameBufferRenderable, type FrameBufferOptions } from \"./FrameBuffer\"\nimport type { RenderContext, SelectionState } from \"../types\"\n\nexport interface ASCIIFontOptions extends RenderableOptions<ASCIIFontRenderable> {\n text?: string\n font?: ASCIIFontName\n fg?: RGBA | RGBA[]\n bg?: RGBA\n selectionBg?: string | RGBA\n selectionFg?: string | RGBA\n selectable?: boolean\n}\n\nexport class ASCIIFontRenderable extends FrameBufferRenderable {\n public selectable: boolean = true\n private _text: string\n private _font: keyof typeof fonts\n private _fg: RGBA[]\n private _bg: RGBA\n private _selectionBg: RGBA | undefined\n private _selectionFg: RGBA | undefined\n\n private selectionHelper: ASCIIFontSelectionHelper\n\n constructor(ctx: RenderContext, options: ASCIIFontOptions) {\n const font = options.font || \"tiny\"\n const text = options.text || \"\"\n const measurements = measureText({ text: text, font })\n\n super(ctx, {\n ...options,\n width: measurements.width || 1,\n height: measurements.height || 1,\n respectAlpha: true,\n } as FrameBufferOptions)\n\n this._text = text\n this._font = font\n this._fg = Array.isArray(options.fg) ? options.fg : [options.fg || RGBA.fromInts(255, 255, 255, 255)]\n this._bg = options.bg || RGBA.fromValues(0, 0, 0, 0)\n this._selectionBg = options.selectionBg ? parseColor(options.selectionBg) : undefined\n this._selectionFg = options.selectionFg ? parseColor(options.selectionFg) : undefined\n this.selectable = options.selectable ?? true\n\n this.selectionHelper = new ASCIIFontSelectionHelper(\n () => this.x,\n () => this.y,\n () => this._text,\n () => this._font,\n )\n\n this.renderFontToBuffer()\n }\n\n get text(): string {\n return this._text\n }\n\n set text(value: string) {\n this._text = value\n this.updateDimensions()\n this.selectionHelper.reevaluateSelection(this.width, this.height)\n this.renderFontToBuffer()\n this.requestRender()\n }\n\n get font(): keyof typeof fonts {\n return this._font\n }\n\n set font(value: keyof typeof fonts) {\n this._font = value\n this.updateDimensions()\n this.selectionHelper.reevaluateSelection(this.width, this.height)\n this.renderFontToBuffer()\n this.requestRender()\n }\n\n get fg(): RGBA[] {\n return this._fg\n }\n\n set fg(value: RGBA | RGBA[] | string | string[]) {\n if (Array.isArray(value)) {\n this._fg = value.map((color) => (typeof color === \"string\" ? parseColor(color) : color))\n } else {\n this._fg = [typeof value === \"string\" ? parseColor(value) : value]\n }\n this.renderFontToBuffer()\n this.requestRender()\n }\n\n get bg(): RGBA {\n return this._bg\n }\n\n set bg(value: RGBA | string) {\n this._bg = typeof value === \"string\" ? parseColor(value) : value\n this.renderFontToBuffer()\n this.requestRender()\n }\n\n private updateDimensions(): void {\n const measurements = measureText({ text: this._text, font: this._font })\n this.width = measurements.width\n this.height = measurements.height\n }\n\n shouldStartSelection(x: number, y: number): boolean {\n return this.selectionHelper.shouldStartSelection(x, y, this.width, this.height)\n }\n\n onSelectionChanged(selection: SelectionState | null): boolean {\n const changed = this.selectionHelper.onSelectionChanged(selection, this.width, this.height)\n if (changed) {\n this.renderFontToBuffer()\n this.requestRender()\n }\n return this.selectionHelper.hasSelection()\n }\n\n getSelectedText(): string {\n const selection = this.selectionHelper.getSelection()\n if (!selection) return \"\"\n return this._text.slice(selection.start, selection.end)\n }\n\n hasSelection(): boolean {\n return this.selectionHelper.hasSelection()\n }\n\n protected onResize(width: number, height: number): void {\n super.onResize(width, height)\n this.renderFontToBuffer()\n }\n\n private renderFontToBuffer(): void {\n this.frameBuffer.clear(this._bg)\n\n renderFontToFrameBuffer(this.frameBuffer, {\n text: this._text,\n x: 0,\n y: 0,\n fg: this._fg,\n bg: this._bg,\n font: this._font,\n })\n\n const selection = this.selectionHelper.getSelection()\n if (selection && (this._selectionBg || this._selectionFg)) {\n this.renderSelectionHighlight(selection)\n }\n }\n\n private renderSelectionHighlight(selection: { start: number; end: number }): void {\n if (!this._selectionBg && !this._selectionFg) return\n\n const selectedText = this._text.slice(selection.start, selection.end)\n if (!selectedText) return\n\n const positions = getCharacterPositions(this._text, this._font)\n const startX = positions[selection.start] || 0\n const endX =\n selection.end < positions.length\n ? positions[selection.end]\n : measureText({ text: this._text, font: this._font }).width\n\n if (this._selectionBg) {\n this.frameBuffer.fillRect(startX, 0, endX - startX, this.height, this._selectionBg)\n }\n\n if (this._selectionFg || this._selectionBg) {\n renderFontToFrameBuffer(this.frameBuffer, {\n text: selectedText,\n x: startX,\n y: 0,\n fg: this._selectionFg ? [this._selectionFg] : this._fg,\n bg: this._selectionBg || this._bg,\n font: this._font,\n })\n }\n }\n}\n",
11
+ "import { OptimizedBuffer } from \"../buffer\"\nimport type { ParsedKey } from \"../lib/parse.keypress\"\nimport { RGBA, parseColor, type ColorInput } from \"../lib/RGBA\"\nimport { Renderable, type RenderableOptions } from \"../Renderable\"\nimport type { RenderContext } from \"../types\"\n\nexport interface InputRenderableOptions extends RenderableOptions<InputRenderable> {\n backgroundColor?: ColorInput\n textColor?: ColorInput\n focusedBackgroundColor?: ColorInput\n focusedTextColor?: ColorInput\n placeholder?: string\n placeholderColor?: ColorInput\n cursorColor?: ColorInput\n maxLength?: number\n value?: string\n}\n\n// TODO: make this just plain strings instead of an enum (same for other events)\nexport enum InputRenderableEvents {\n INPUT = \"input\",\n CHANGE = \"change\",\n ENTER = \"enter\",\n}\n\nexport class InputRenderable extends Renderable {\n protected focusable: boolean = true\n\n private _value: string = \"\"\n private _cursorPosition: number = 0\n private _placeholder: string\n private _backgroundColor: RGBA\n private _textColor: RGBA\n private _focusedBackgroundColor: RGBA\n private _focusedTextColor: RGBA\n private _placeholderColor: RGBA\n private _cursorColor: RGBA\n private _maxLength: number\n private _lastCommittedValue: string = \"\"\n\n protected _defaultOptions = {\n backgroundColor: \"transparent\",\n textColor: \"#FFFFFF\",\n focusedBackgroundColor: \"#1a1a1a\",\n focusedTextColor: \"#FFFFFF\",\n placeholder: \"\",\n placeholderColor: \"#666666\",\n cursorColor: \"#FFFFFF\",\n maxLength: 1000,\n value: \"\",\n } satisfies Partial<InputRenderableOptions>\n\n constructor(ctx: RenderContext, options: InputRenderableOptions) {\n super(ctx, { ...options, buffered: true })\n\n this._backgroundColor = parseColor(options.backgroundColor || this._defaultOptions.backgroundColor)\n this._textColor = parseColor(options.textColor || this._defaultOptions.textColor)\n this._focusedBackgroundColor = parseColor(\n options.focusedBackgroundColor || options.backgroundColor || this._defaultOptions.focusedBackgroundColor,\n )\n this._focusedTextColor = parseColor(\n options.focusedTextColor || options.textColor || this._defaultOptions.focusedTextColor,\n )\n this._placeholder = options.placeholder || this._defaultOptions.placeholder\n this._value = options.value || this._defaultOptions.value\n this._lastCommittedValue = this._value\n this._cursorPosition = this._value.length\n this._maxLength = options.maxLength || this._defaultOptions.maxLength\n\n this._placeholderColor = parseColor(options.placeholderColor || this._defaultOptions.placeholderColor)\n this._cursorColor = parseColor(options.cursorColor || this._defaultOptions.cursorColor)\n }\n\n private updateCursorPosition(): void {\n if (!this._focused) return\n\n const contentX = 0\n const contentY = 0\n const contentWidth = this.width\n\n const maxVisibleChars = contentWidth - 1\n let displayStartIndex = 0\n\n if (this._cursorPosition >= maxVisibleChars) {\n displayStartIndex = this._cursorPosition - maxVisibleChars + 1\n }\n\n const cursorDisplayX = this._cursorPosition - displayStartIndex\n\n if (cursorDisplayX >= 0 && cursorDisplayX < contentWidth) {\n const absoluteCursorX = this.x + contentX + cursorDisplayX + 1\n const absoluteCursorY = this.y + contentY + 1\n\n this._ctx.setCursorPosition(absoluteCursorX, absoluteCursorY, true)\n this._ctx.setCursorColor(this._cursorColor)\n }\n }\n\n public focus(): void {\n super.focus()\n this._ctx.setCursorStyle(\"block\", true)\n this._ctx.setCursorColor(this._cursorColor)\n this.updateCursorPosition()\n }\n\n public blur(): void {\n super.blur()\n this._ctx.setCursorPosition(0, 0, false)\n\n if (this._value !== this._lastCommittedValue) {\n this._lastCommittedValue = this._value\n this.emit(InputRenderableEvents.CHANGE, this._value)\n }\n }\n\n protected renderSelf(buffer: OptimizedBuffer, deltaTime: number): void {\n if (!this.visible || !this.frameBuffer) return\n\n if (this.isDirty) {\n this.refreshFrameBuffer()\n }\n }\n\n private refreshFrameBuffer(): void {\n if (!this.frameBuffer) return\n\n const bgColor = this._focused ? this._focusedBackgroundColor : this._backgroundColor\n this.frameBuffer.clear(bgColor)\n\n const contentX = 0\n const contentY = 0\n const contentWidth = this.width\n const contentHeight = this.height\n\n const displayText = this._value || this._placeholder\n const isPlaceholder = !this._value && this._placeholder\n const baseTextColor = this._focused ? this._focusedTextColor : this._textColor\n const textColor = isPlaceholder ? this._placeholderColor : baseTextColor\n\n const maxVisibleChars = contentWidth - 1\n let displayStartIndex = 0\n\n if (this._cursorPosition >= maxVisibleChars) {\n displayStartIndex = this._cursorPosition - maxVisibleChars + 1\n }\n\n const visibleText = displayText.substring(displayStartIndex, displayStartIndex + maxVisibleChars)\n\n if (visibleText) {\n this.frameBuffer.drawText(visibleText, contentX, contentY, textColor)\n }\n\n if (this._focused) {\n this.updateCursorPosition()\n }\n }\n\n public get value(): string {\n return this._value\n }\n\n public set value(value: string) {\n const newValue = value.substring(0, this._maxLength)\n if (this._value !== newValue) {\n this._value = newValue\n this._cursorPosition = Math.min(this._cursorPosition, this._value.length)\n this.requestRender()\n this.updateCursorPosition()\n this.emit(InputRenderableEvents.INPUT, this._value)\n }\n }\n\n public set placeholder(placeholder: string) {\n if (this._placeholder !== placeholder) {\n this._placeholder = placeholder\n this.requestRender()\n }\n }\n\n public set cursorPosition(position: number) {\n const newPosition = Math.max(0, Math.min(position, this._value.length))\n if (this._cursorPosition !== newPosition) {\n this._cursorPosition = newPosition\n this.requestRender()\n this.updateCursorPosition()\n }\n }\n\n private insertText(text: string): void {\n if (this._value.length + text.length > this._maxLength) {\n return\n }\n\n const beforeCursor = this._value.substring(0, this._cursorPosition)\n const afterCursor = this._value.substring(this._cursorPosition)\n this._value = beforeCursor + text + afterCursor\n this._cursorPosition += text.length\n this.requestRender()\n this.updateCursorPosition()\n this.emit(InputRenderableEvents.INPUT, this._value)\n }\n\n private deleteCharacter(direction: \"backward\" | \"forward\"): void {\n if (direction === \"backward\" && this._cursorPosition > 0) {\n const beforeCursor = this._value.substring(0, this._cursorPosition - 1)\n const afterCursor = this._value.substring(this._cursorPosition)\n this._value = beforeCursor + afterCursor\n this._cursorPosition--\n this.requestRender()\n this.updateCursorPosition()\n this.emit(InputRenderableEvents.INPUT, this._value)\n } else if (direction === \"forward\" && this._cursorPosition < this._value.length) {\n const beforeCursor = this._value.substring(0, this._cursorPosition)\n const afterCursor = this._value.substring(this._cursorPosition + 1)\n this._value = beforeCursor + afterCursor\n this.requestRender()\n this.updateCursorPosition()\n this.emit(InputRenderableEvents.INPUT, this._value)\n }\n }\n\n public handleKeyPress(key: ParsedKey | string): boolean {\n const keyName = typeof key === \"string\" ? key : key.name\n const keySequence = typeof key === \"string\" ? key : key.sequence\n\n switch (keyName) {\n case \"left\":\n this.cursorPosition = this._cursorPosition - 1\n return true\n\n case \"right\":\n this.cursorPosition = this._cursorPosition + 1\n return true\n\n case \"home\":\n this.cursorPosition = 0\n return true\n\n case \"end\":\n this.cursorPosition = this._value.length\n return true\n\n case \"backspace\":\n this.deleteCharacter(\"backward\")\n return true\n\n case \"delete\":\n this.deleteCharacter(\"forward\")\n return true\n\n case \"return\":\n case \"enter\":\n if (this._value !== this._lastCommittedValue) {\n this._lastCommittedValue = this._value\n this.emit(InputRenderableEvents.CHANGE, this._value)\n }\n this.emit(InputRenderableEvents.ENTER, this._value)\n return true\n\n default:\n if (\n keySequence &&\n keySequence.length === 1 &&\n keySequence.charCodeAt(0) >= 32 &&\n keySequence.charCodeAt(0) <= 126\n ) {\n this.insertText(keySequence)\n return true\n }\n break\n }\n\n return false\n }\n\n public set maxLength(maxLength: number) {\n this._maxLength = maxLength\n if (this._value.length > maxLength) {\n this._value = this._value.substring(0, maxLength)\n this.requestRender()\n }\n }\n\n public set backgroundColor(value: ColorInput) {\n const newColor = parseColor(value ?? this._defaultOptions.backgroundColor)\n if (this._backgroundColor !== newColor) {\n this._backgroundColor = newColor\n this.requestRender()\n }\n }\n\n public set textColor(value: ColorInput) {\n const newColor = parseColor(value ?? this._defaultOptions.textColor)\n if (this._textColor !== newColor) {\n this._textColor = newColor\n this.requestRender()\n }\n }\n\n public set focusedBackgroundColor(value: ColorInput) {\n const newColor = parseColor(value ?? this._defaultOptions.focusedBackgroundColor)\n if (this._focusedBackgroundColor !== newColor) {\n this._focusedBackgroundColor = newColor\n this.requestRender()\n }\n }\n\n public set focusedTextColor(value: ColorInput) {\n const newColor = parseColor(value ?? this._defaultOptions.focusedTextColor)\n if (this._focusedTextColor !== newColor) {\n this._focusedTextColor = newColor\n this.requestRender()\n }\n }\n\n public set placeholderColor(value: ColorInput) {\n const newColor = parseColor(value ?? this._defaultOptions.placeholderColor)\n if (this._placeholderColor !== newColor) {\n this._placeholderColor = newColor\n this.requestRender()\n }\n }\n\n public set cursorColor(value: ColorInput) {\n const newColor = parseColor(value ?? this._defaultOptions.cursorColor)\n if (this._cursorColor !== newColor) {\n this._cursorColor = newColor\n this.requestRender()\n }\n }\n\n public updateFromLayout(): void {\n super.updateFromLayout()\n this.updateCursorPosition()\n }\n\n protected onResize(width: number, height: number): void {\n super.onResize(width, height)\n this.updateCursorPosition()\n }\n\n protected onRemove(): void {\n if (this._focused) {\n this._ctx.setCursorPosition(0, 0, false)\n }\n }\n\n protected destroySelf(): void {\n super.destroySelf()\n }\n}\n",
12
+ "import { OptimizedBuffer } from \"../buffer\"\nimport { fonts, measureText, renderFontToFrameBuffer } from \"../lib/ascii.font\"\nimport type { ParsedKey } from \"../lib/parse.keypress\"\nimport { RGBA, parseColor, type ColorInput } from \"../lib/RGBA\"\nimport { Renderable, type RenderableOptions } from \"../Renderable\"\nimport type { RenderContext } from \"../types\"\n\nexport interface SelectOption {\n name: string\n description: string\n value?: any\n}\n\nexport interface SelectRenderableOptions extends RenderableOptions<SelectRenderable> {\n backgroundColor?: ColorInput\n textColor?: ColorInput\n focusedBackgroundColor?: ColorInput\n focusedTextColor?: ColorInput\n options?: SelectOption[]\n selectedBackgroundColor?: ColorInput\n selectedTextColor?: ColorInput\n descriptionColor?: ColorInput\n selectedDescriptionColor?: ColorInput\n showScrollIndicator?: boolean\n wrapSelection?: boolean\n showDescription?: boolean\n font?: keyof typeof fonts\n itemSpacing?: number\n fastScrollStep?: number\n}\n\nexport enum SelectRenderableEvents {\n SELECTION_CHANGED = \"selectionChanged\",\n ITEM_SELECTED = \"itemSelected\",\n}\n\nexport class SelectRenderable extends Renderable {\n protected focusable: boolean = true\n\n private _options: SelectOption[] = []\n private selectedIndex: number = 0\n private scrollOffset: number = 0\n private maxVisibleItems: number\n\n private _backgroundColor: RGBA\n private _textColor: RGBA\n private _focusedBackgroundColor: RGBA\n private _focusedTextColor: RGBA\n private _selectedBackgroundColor: RGBA\n private _selectedTextColor: RGBA\n private _descriptionColor: RGBA\n private _selectedDescriptionColor: RGBA\n private _showScrollIndicator: boolean\n private _wrapSelection: boolean\n private _showDescription: boolean\n private _font?: keyof typeof fonts\n private _itemSpacing: number\n private linesPerItem: number\n private fontHeight: number\n private _fastScrollStep: number\n\n protected _defaultOptions = {\n backgroundColor: \"transparent\",\n textColor: \"#FFFFFF\",\n focusedBackgroundColor: \"#1a1a1a\",\n focusedTextColor: \"#FFFFFF\",\n selectedBackgroundColor: \"#334455\",\n selectedTextColor: \"#FFFF00\",\n descriptionColor: \"#888888\",\n selectedDescriptionColor: \"#CCCCCC\",\n showScrollIndicator: false,\n wrapSelection: false,\n showDescription: true,\n itemSpacing: 0,\n fastScrollStep: 5,\n } satisfies Partial<SelectRenderableOptions>\n\n constructor(ctx: RenderContext, options: SelectRenderableOptions) {\n super(ctx, { ...options, buffered: true })\n\n this._backgroundColor = parseColor(options.backgroundColor || this._defaultOptions.backgroundColor)\n this._textColor = parseColor(options.textColor || this._defaultOptions.textColor)\n this._focusedBackgroundColor = parseColor(\n options.focusedBackgroundColor || this._defaultOptions.focusedBackgroundColor,\n )\n this._focusedTextColor = parseColor(options.focusedTextColor || this._defaultOptions.focusedTextColor)\n this._options = options.options || []\n\n this._showScrollIndicator = options.showScrollIndicator ?? this._defaultOptions.showScrollIndicator\n this._wrapSelection = options.wrapSelection ?? this._defaultOptions.wrapSelection\n this._showDescription = options.showDescription ?? this._defaultOptions.showDescription\n this._font = options.font\n this._itemSpacing = options.itemSpacing || this._defaultOptions.itemSpacing\n\n this.fontHeight = this._font ? measureText({ text: \"A\", font: this._font }).height : 1\n this.linesPerItem = this._showDescription\n ? this._font\n ? this.fontHeight + 1\n : 2\n : this._font\n ? this.fontHeight\n : 1\n this.linesPerItem += this._itemSpacing\n\n this.maxVisibleItems = Math.max(1, Math.floor(this.height / this.linesPerItem))\n\n this._selectedBackgroundColor = parseColor(\n options.selectedBackgroundColor || this._defaultOptions.selectedBackgroundColor,\n )\n this._selectedTextColor = parseColor(options.selectedTextColor || this._defaultOptions.selectedTextColor)\n this._descriptionColor = parseColor(options.descriptionColor || this._defaultOptions.descriptionColor)\n this._selectedDescriptionColor = parseColor(\n options.selectedDescriptionColor || this._defaultOptions.selectedDescriptionColor,\n )\n this._fastScrollStep = options.fastScrollStep || this._defaultOptions.fastScrollStep\n\n this.requestRender() // Initial render needed\n }\n\n protected renderSelf(buffer: OptimizedBuffer, deltaTime: number): void {\n if (!this.visible || !this.frameBuffer) return\n\n if (this.isDirty) {\n this.refreshFrameBuffer()\n }\n }\n\n private refreshFrameBuffer(): void {\n if (!this.frameBuffer || this._options.length === 0) return\n\n const bgColor = this._focused ? this._focusedBackgroundColor : this._backgroundColor\n this.frameBuffer.clear(bgColor)\n\n const contentX = 0\n const contentY = 0\n const contentWidth = this.width\n const contentHeight = this.height\n\n const visibleOptions = this._options.slice(this.scrollOffset, this.scrollOffset + this.maxVisibleItems)\n\n for (let i = 0; i < visibleOptions.length; i++) {\n const actualIndex = this.scrollOffset + i\n const option = visibleOptions[i]\n const isSelected = actualIndex === this.selectedIndex\n const itemY = contentY + i * this.linesPerItem\n\n if (itemY + this.linesPerItem - 1 >= contentY + contentHeight) break\n\n if (isSelected) {\n const contentHeight = this.linesPerItem - this._itemSpacing\n this.frameBuffer.fillRect(contentX, itemY, contentWidth, contentHeight, this._selectedBackgroundColor)\n }\n\n const nameContent = `${isSelected ? \"▶ \" : \" \"}${option.name}`\n const baseTextColor = this._focused ? this._focusedTextColor : this._textColor\n const nameColor = isSelected ? this._selectedTextColor : baseTextColor\n let descX = contentX + 3\n\n if (this._font) {\n const indicator = isSelected ? \"▶ \" : \" \"\n this.frameBuffer.drawText(indicator, contentX + 1, itemY, nameColor)\n\n const indicatorWidth = 2\n renderFontToFrameBuffer(this.frameBuffer, {\n text: option.name,\n x: contentX + 1 + indicatorWidth,\n y: itemY,\n fg: nameColor,\n bg: isSelected ? this._selectedBackgroundColor : bgColor,\n font: this._font,\n })\n descX = contentX + 1 + indicatorWidth\n } else {\n this.frameBuffer.drawText(nameContent, contentX + 1, itemY, nameColor)\n }\n\n if (this._showDescription && itemY + this.fontHeight < contentY + contentHeight) {\n const descColor = isSelected ? this._selectedDescriptionColor : this._descriptionColor\n const descBg = this._focused ? this._focusedBackgroundColor : this._backgroundColor\n this.frameBuffer.drawText(option.description, descX, itemY + this.fontHeight, descColor)\n }\n }\n\n if (this._showScrollIndicator && this._options.length > this.maxVisibleItems) {\n this.renderScrollIndicatorToFrameBuffer(contentX, contentY, contentWidth, contentHeight)\n }\n }\n\n private renderScrollIndicatorToFrameBuffer(\n contentX: number,\n contentY: number,\n contentWidth: number,\n contentHeight: number,\n ): void {\n if (!this.frameBuffer) return\n\n const scrollPercent = this.selectedIndex / Math.max(1, this._options.length - 1)\n const indicatorHeight = Math.max(1, contentHeight - 2)\n const indicatorY = contentY + 1 + Math.floor(scrollPercent * indicatorHeight)\n const indicatorX = contentX + contentWidth - 1\n\n this.frameBuffer.drawText(\"█\", indicatorX, indicatorY, parseColor(\"#666666\"))\n }\n\n public get options(): SelectOption[] {\n return this._options\n }\n\n public set options(options: SelectOption[]) {\n this._options = options\n this.selectedIndex = Math.min(this.selectedIndex, Math.max(0, options.length - 1))\n this.updateScrollOffset()\n this.requestRender()\n }\n\n public getSelectedOption(): SelectOption | null {\n return this._options[this.selectedIndex] || null\n }\n\n public getSelectedIndex(): number {\n return this.selectedIndex\n }\n\n public moveUp(steps: number = 1): void {\n const newIndex = this.selectedIndex - steps\n\n if (newIndex >= 0) {\n this.selectedIndex = newIndex\n } else if (this._wrapSelection && this._options.length > 0) {\n this.selectedIndex = this._options.length - 1\n } else {\n this.selectedIndex = 0\n }\n\n this.updateScrollOffset()\n this.requestRender()\n this.emit(SelectRenderableEvents.SELECTION_CHANGED, this.selectedIndex, this.getSelectedOption())\n }\n\n public moveDown(steps: number = 1): void {\n const newIndex = this.selectedIndex + steps\n\n if (newIndex < this._options.length) {\n this.selectedIndex = newIndex\n } else if (this._wrapSelection && this._options.length > 0) {\n this.selectedIndex = 0\n } else {\n this.selectedIndex = this._options.length - 1\n }\n\n this.updateScrollOffset()\n this.requestRender()\n this.emit(SelectRenderableEvents.SELECTION_CHANGED, this.selectedIndex, this.getSelectedOption())\n }\n\n public selectCurrent(): void {\n const selected = this.getSelectedOption()\n if (selected) {\n this.emit(SelectRenderableEvents.ITEM_SELECTED, this.selectedIndex, selected)\n }\n }\n\n public setSelectedIndex(index: number): void {\n if (index >= 0 && index < this._options.length) {\n this.selectedIndex = index\n this.updateScrollOffset()\n this.requestRender()\n this.emit(SelectRenderableEvents.SELECTION_CHANGED, this.selectedIndex, this.getSelectedOption())\n }\n }\n\n private updateScrollOffset(): void {\n if (!this._options) return\n\n const halfVisible = Math.floor(this.maxVisibleItems / 2)\n const newScrollOffset = Math.max(\n 0,\n Math.min(this.selectedIndex - halfVisible, this._options.length - this.maxVisibleItems),\n )\n\n if (newScrollOffset !== this.scrollOffset) {\n this.scrollOffset = newScrollOffset\n this.requestRender()\n }\n }\n\n protected onResize(width: number, height: number): void {\n this.maxVisibleItems = Math.max(1, Math.floor(height / this.linesPerItem))\n this.updateScrollOffset()\n this.requestRender()\n }\n\n public handleKeyPress(key: ParsedKey | string): boolean {\n const keyName = typeof key === \"string\" ? key : key.name\n const isShift = typeof key !== \"string\" && key.shift\n\n switch (keyName) {\n case \"up\":\n case \"k\":\n this.moveUp(isShift ? this._fastScrollStep : 1)\n return true\n case \"down\":\n case \"j\":\n this.moveDown(isShift ? this._fastScrollStep : 1)\n return true\n case \"return\":\n case \"enter\":\n this.selectCurrent()\n return true\n }\n\n return false\n }\n\n public get showScrollIndicator(): boolean {\n return this._showScrollIndicator\n }\n\n public set showScrollIndicator(show: boolean) {\n this._showScrollIndicator = show\n this.requestRender()\n }\n\n public get showDescription(): boolean {\n return this._showDescription\n }\n\n public set showDescription(show: boolean) {\n if (this._showDescription !== show) {\n this._showDescription = show\n this.linesPerItem = this._showDescription\n ? this._font\n ? this.fontHeight + 1\n : 2\n : this._font\n ? this.fontHeight\n : 1\n this.linesPerItem += this._itemSpacing\n\n this.maxVisibleItems = Math.max(1, Math.floor(this.height / this.linesPerItem))\n this.updateScrollOffset()\n this.requestRender()\n }\n }\n\n public get wrapSelection(): boolean {\n return this._wrapSelection\n }\n\n public set wrapSelection(wrap: boolean) {\n this._wrapSelection = wrap\n }\n\n public set backgroundColor(value: ColorInput) {\n const newColor = parseColor(value ?? this._defaultOptions.backgroundColor)\n if (this._backgroundColor !== newColor) {\n this._backgroundColor = newColor\n this.requestRender()\n }\n }\n\n public set textColor(value: ColorInput) {\n const newColor = parseColor(value ?? this._defaultOptions.textColor)\n if (this._textColor !== newColor) {\n this._textColor = newColor\n this.requestRender()\n }\n }\n\n public set focusedBackgroundColor(value: ColorInput) {\n const newColor = parseColor(value ?? this._defaultOptions.focusedBackgroundColor)\n if (this._focusedBackgroundColor !== newColor) {\n this._focusedBackgroundColor = newColor\n this.requestRender()\n }\n }\n\n public set focusedTextColor(value: ColorInput) {\n const newColor = parseColor(value ?? this._defaultOptions.focusedTextColor)\n if (this._focusedTextColor !== newColor) {\n this._focusedTextColor = newColor\n this.requestRender()\n }\n }\n\n public set selectedBackgroundColor(value: ColorInput) {\n const newColor = parseColor(value ?? this._defaultOptions.selectedBackgroundColor)\n if (this._selectedBackgroundColor !== newColor) {\n this._selectedBackgroundColor = newColor\n this.requestRender()\n }\n }\n\n public set selectedTextColor(value: ColorInput) {\n const newColor = parseColor(value ?? this._defaultOptions.selectedTextColor)\n if (this._selectedTextColor !== newColor) {\n this._selectedTextColor = newColor\n this.requestRender()\n }\n }\n\n public set descriptionColor(value: ColorInput) {\n const newColor = parseColor(value ?? this._defaultOptions.descriptionColor)\n if (this._descriptionColor !== newColor) {\n this._descriptionColor = newColor\n this.requestRender()\n }\n }\n\n public set selectedDescriptionColor(value: ColorInput) {\n const newColor = parseColor(value ?? this._defaultOptions.selectedDescriptionColor)\n if (this._selectedDescriptionColor !== newColor) {\n this._selectedDescriptionColor = newColor\n this.requestRender()\n }\n }\n\n public set font(font: keyof typeof fonts) {\n this._font = font\n this.fontHeight = measureText({ text: \"A\", font: this._font }).height\n this.linesPerItem = this._showDescription\n ? this._font\n ? this.fontHeight + 1\n : 2\n : this._font\n ? this.fontHeight\n : 1\n this.linesPerItem += this._itemSpacing\n this.maxVisibleItems = Math.max(1, Math.floor(this.height / this.linesPerItem))\n this.updateScrollOffset()\n this.requestRender()\n }\n\n public set itemSpacing(spacing: number) {\n this._itemSpacing = spacing\n this.linesPerItem = this._showDescription\n ? this._font\n ? this.fontHeight + 1\n : 2\n : this._font\n ? this.fontHeight\n : 1\n this.linesPerItem += this._itemSpacing\n this.maxVisibleItems = Math.max(1, Math.floor(this.height / this.linesPerItem))\n this.updateScrollOffset()\n this.requestRender()\n }\n\n public set fastScrollStep(step: number) {\n this._fastScrollStep = step\n }\n}\n",
13
+ "import { Renderable, type RenderableOptions } from \"../Renderable\"\nimport { OptimizedBuffer } from \"../buffer\"\nimport { RGBA, parseColor, type ColorInput } from \"../lib/RGBA\"\nimport type { ParsedKey } from \"../lib/parse.keypress\"\nimport type { RenderContext } from \"../types\"\n\nexport interface TabSelectOption {\n name: string\n description: string\n value?: any\n}\n\nexport interface TabSelectRenderableOptions extends Omit<RenderableOptions<TabSelectRenderable>, \"height\"> {\n height?: number\n options?: TabSelectOption[]\n tabWidth?: number\n backgroundColor?: ColorInput\n textColor?: ColorInput\n focusedBackgroundColor?: ColorInput\n focusedTextColor?: ColorInput\n selectedBackgroundColor?: ColorInput\n selectedTextColor?: ColorInput\n selectedDescriptionColor?: ColorInput\n showScrollArrows?: boolean\n showDescription?: boolean\n showUnderline?: boolean\n wrapSelection?: boolean\n}\n\nexport enum TabSelectRenderableEvents {\n SELECTION_CHANGED = \"selectionChanged\",\n ITEM_SELECTED = \"itemSelected\",\n}\n\nfunction calculateDynamicHeight(showUnderline: boolean, showDescription: boolean): number {\n let height = 1\n\n if (showUnderline) {\n height += 1\n }\n\n if (showDescription) {\n height += 1\n }\n\n return height\n}\n\nexport class TabSelectRenderable extends Renderable {\n protected focusable: boolean = true\n\n private _options: TabSelectOption[] = []\n private selectedIndex: number = 0\n private scrollOffset: number = 0\n private _tabWidth: number\n private maxVisibleTabs: number\n\n private _backgroundColor: RGBA\n private _textColor: RGBA\n private _focusedBackgroundColor: RGBA\n private _focusedTextColor: RGBA\n private _selectedBackgroundColor: RGBA\n private _selectedTextColor: RGBA\n private _selectedDescriptionColor: RGBA\n private _showScrollArrows: boolean\n private _showDescription: boolean\n private _showUnderline: boolean\n private _wrapSelection: boolean\n\n constructor(ctx: RenderContext, options: TabSelectRenderableOptions) {\n const calculatedHeight = calculateDynamicHeight(options.showUnderline ?? true, options.showDescription ?? true)\n\n super(ctx, { ...options, height: calculatedHeight, buffered: true })\n\n this._backgroundColor = parseColor(options.backgroundColor || \"transparent\")\n this._textColor = parseColor(options.textColor || \"#FFFFFF\")\n this._focusedBackgroundColor = parseColor(options.focusedBackgroundColor || options.backgroundColor || \"#1a1a1a\")\n this._focusedTextColor = parseColor(options.focusedTextColor || options.textColor || \"#FFFFFF\")\n this._options = options.options || []\n this._tabWidth = options.tabWidth || 20\n this._showDescription = options.showDescription ?? true\n this._showUnderline = options.showUnderline ?? true\n this._showScrollArrows = options.showScrollArrows ?? true\n this._wrapSelection = options.wrapSelection ?? false\n\n this.maxVisibleTabs = Math.max(1, Math.floor(this.width / this._tabWidth))\n\n this._selectedBackgroundColor = parseColor(options.selectedBackgroundColor || \"#334455\")\n this._selectedTextColor = parseColor(options.selectedTextColor || \"#FFFF00\")\n this._selectedDescriptionColor = parseColor(options.selectedDescriptionColor || \"#CCCCCC\")\n }\n\n private calculateDynamicHeight(): number {\n return calculateDynamicHeight(this._showUnderline, this._showDescription)\n }\n\n protected renderSelf(buffer: OptimizedBuffer, deltaTime: number): void {\n if (!this.visible || !this.frameBuffer) return\n\n if (this.isDirty) {\n this.refreshFrameBuffer()\n }\n }\n\n private refreshFrameBuffer(): void {\n if (!this.frameBuffer || this._options.length === 0) return\n\n // Use focused colors if focused\n const bgColor = this._focused ? this._focusedBackgroundColor : this._backgroundColor\n this.frameBuffer.clear(bgColor)\n\n const contentX = 0\n const contentY = 0\n const contentWidth = this.width\n const contentHeight = this.height\n\n const visibleOptions = this._options.slice(this.scrollOffset, this.scrollOffset + this.maxVisibleTabs)\n\n // Render tab names\n for (let i = 0; i < visibleOptions.length; i++) {\n const actualIndex = this.scrollOffset + i\n const option = visibleOptions[i]\n const isSelected = actualIndex === this.selectedIndex\n const tabX = contentX + i * this._tabWidth\n\n if (tabX >= contentX + contentWidth) break\n\n const actualTabWidth = Math.min(this._tabWidth, contentWidth - i * this._tabWidth)\n\n if (isSelected) {\n this.frameBuffer.fillRect(tabX, contentY, actualTabWidth, 1, this._selectedBackgroundColor)\n }\n\n const baseTextColor = this._focused ? this._focusedTextColor : this._textColor\n const nameColor = isSelected ? this._selectedTextColor : baseTextColor\n const nameContent = this.truncateText(option.name, actualTabWidth - 2)\n this.frameBuffer.drawText(nameContent, tabX + 1, contentY, nameColor)\n\n if (isSelected && this._showUnderline && contentHeight >= 2) {\n const underlineY = contentY + 1\n const underlineBg = isSelected ? this._selectedBackgroundColor : bgColor\n this.frameBuffer.drawText(\"▬\".repeat(actualTabWidth), tabX, underlineY, nameColor, underlineBg)\n }\n }\n\n if (this._showDescription && contentHeight >= (this._showUnderline ? 3 : 2)) {\n const selectedOption = this.getSelectedOption()\n if (selectedOption) {\n const descriptionY = contentY + (this._showUnderline ? 2 : 1)\n const descColor = this._selectedDescriptionColor\n const descContent = this.truncateText(selectedOption.description, contentWidth - 2)\n this.frameBuffer.drawText(descContent, contentX + 1, descriptionY, descColor)\n }\n }\n\n if (this._showScrollArrows && this._options.length > this.maxVisibleTabs) {\n this.renderScrollArrowsToFrameBuffer(contentX, contentY, contentWidth, contentHeight)\n }\n }\n\n private truncateText(text: string, maxWidth: number): string {\n if (text.length <= maxWidth) return text\n return text.substring(0, Math.max(0, maxWidth - 1)) + \"…\"\n }\n\n private renderScrollArrowsToFrameBuffer(\n contentX: number,\n contentY: number,\n contentWidth: number,\n contentHeight: number,\n ): void {\n if (!this.frameBuffer) return\n\n const hasMoreLeft = this.scrollOffset > 0\n const hasMoreRight = this.scrollOffset + this.maxVisibleTabs < this._options.length\n\n if (hasMoreLeft) {\n this.frameBuffer.drawText(\"‹\", contentX, contentY, parseColor(\"#AAAAAA\"))\n }\n\n if (hasMoreRight) {\n this.frameBuffer.drawText(\"›\", contentX + contentWidth - 1, contentY, parseColor(\"#AAAAAA\"))\n }\n }\n\n public setOptions(options: TabSelectOption[]): void {\n this._options = options\n this.selectedIndex = Math.min(this.selectedIndex, Math.max(0, options.length - 1))\n this.updateScrollOffset()\n this.requestRender()\n }\n\n public getSelectedOption(): TabSelectOption | null {\n return this._options[this.selectedIndex] || null\n }\n\n public getSelectedIndex(): number {\n return this.selectedIndex\n }\n\n public moveLeft(): void {\n if (this.selectedIndex > 0) {\n this.selectedIndex--\n } else if (this._wrapSelection && this._options.length > 0) {\n this.selectedIndex = this._options.length - 1\n } else {\n return\n }\n\n this.updateScrollOffset()\n this.requestRender()\n this.emit(TabSelectRenderableEvents.SELECTION_CHANGED, this.selectedIndex, this.getSelectedOption())\n }\n\n public moveRight(): void {\n if (this.selectedIndex < this._options.length - 1) {\n this.selectedIndex++\n } else if (this._wrapSelection && this._options.length > 0) {\n this.selectedIndex = 0\n } else {\n return\n }\n\n this.updateScrollOffset()\n this.requestRender()\n this.emit(TabSelectRenderableEvents.SELECTION_CHANGED, this.selectedIndex, this.getSelectedOption())\n }\n\n public selectCurrent(): void {\n const selected = this.getSelectedOption()\n if (selected) {\n this.emit(TabSelectRenderableEvents.ITEM_SELECTED, this.selectedIndex, selected)\n }\n }\n\n public setSelectedIndex(index: number): void {\n if (index >= 0 && index < this._options.length) {\n this.selectedIndex = index\n this.updateScrollOffset()\n this.requestRender()\n this.emit(TabSelectRenderableEvents.SELECTION_CHANGED, this.selectedIndex, this.getSelectedOption())\n }\n }\n\n private updateScrollOffset(): void {\n const halfVisible = Math.floor(this.maxVisibleTabs / 2)\n const newScrollOffset = Math.max(\n 0,\n Math.min(this.selectedIndex - halfVisible, this._options.length - this.maxVisibleTabs),\n )\n\n if (newScrollOffset !== this.scrollOffset) {\n this.scrollOffset = newScrollOffset\n this.requestRender()\n }\n }\n\n protected onResize(width: number, height: number): void {\n this.maxVisibleTabs = Math.max(1, Math.floor(width / this._tabWidth))\n this.updateScrollOffset()\n this.requestRender()\n }\n\n public setTabWidth(tabWidth: number): void {\n if (this._tabWidth === tabWidth) return\n\n this._tabWidth = tabWidth\n this.maxVisibleTabs = Math.max(1, Math.floor(this.width / this._tabWidth))\n\n this.updateScrollOffset()\n this.requestRender()\n }\n\n public getTabWidth(): number {\n return this._tabWidth\n }\n\n public handleKeyPress(key: ParsedKey | string): boolean {\n const keyName = typeof key === \"string\" ? key : key.name\n\n switch (keyName) {\n case \"left\":\n case \"[\":\n this.moveLeft()\n return true\n case \"right\":\n case \"]\":\n this.moveRight()\n return true\n case \"return\":\n case \"enter\":\n this.selectCurrent()\n return true\n }\n\n return false\n }\n\n public get options(): TabSelectOption[] {\n return this._options\n }\n\n public set options(options: TabSelectOption[]) {\n this._options = options\n this.selectedIndex = Math.min(this.selectedIndex, Math.max(0, options.length - 1))\n this.updateScrollOffset()\n this.requestRender()\n }\n\n public set backgroundColor(color: ColorInput) {\n this._backgroundColor = parseColor(color)\n this.requestRender()\n }\n\n public set textColor(color: ColorInput) {\n this._textColor = parseColor(color)\n this.requestRender()\n }\n\n public set focusedBackgroundColor(color: ColorInput) {\n this._focusedBackgroundColor = parseColor(color)\n this.requestRender()\n }\n\n public set focusedTextColor(color: ColorInput) {\n this._focusedTextColor = parseColor(color)\n this.requestRender()\n }\n\n public set selectedBackgroundColor(color: ColorInput) {\n this._selectedBackgroundColor = parseColor(color)\n this.requestRender()\n }\n\n public set selectedTextColor(color: ColorInput) {\n this._selectedTextColor = parseColor(color)\n this.requestRender()\n }\n\n public set selectedDescriptionColor(color: ColorInput) {\n this._selectedDescriptionColor = parseColor(color)\n this.requestRender()\n }\n\n public get showDescription(): boolean {\n return this._showDescription\n }\n\n public set showDescription(show: boolean) {\n if (this._showDescription !== show) {\n this._showDescription = show\n const newHeight = this.calculateDynamicHeight()\n this.height = newHeight\n this.requestRender()\n }\n }\n\n public get showUnderline(): boolean {\n return this._showUnderline\n }\n\n public set showUnderline(show: boolean) {\n if (this._showUnderline !== show) {\n this._showUnderline = show\n const newHeight = this.calculateDynamicHeight()\n this.height = newHeight\n this.requestRender()\n }\n }\n\n public get showScrollArrows(): boolean {\n return this._showScrollArrows\n }\n\n public set showScrollArrows(show: boolean) {\n if (this._showScrollArrows !== show) {\n this._showScrollArrows = show\n this.requestRender()\n }\n }\n\n public get wrapSelection(): boolean {\n return this._wrapSelection\n }\n\n public set wrapSelection(wrap: boolean) {\n this._wrapSelection = wrap\n }\n\n public get tabWidth(): number {\n return this._tabWidth\n }\n\n public set tabWidth(tabWidth: number) {\n if (this._tabWidth === tabWidth) return\n\n this._tabWidth = tabWidth\n this.maxVisibleTabs = Math.max(1, Math.floor(this.width / this._tabWidth))\n\n this.updateScrollOffset()\n this.requestRender()\n }\n}\n",
14
+ "import {\n ASCIIFontRenderable,\n BoxRenderable,\n InputRenderable,\n SelectRenderable,\n TabSelectRenderable,\n TextRenderable,\n VRenderable,\n type ASCIIFontOptions,\n type BoxOptions,\n type TextOptions,\n type VRenderableOptions,\n type InputRenderableOptions,\n type SelectRenderableOptions,\n type TabSelectRenderableOptions,\n FrameBufferRenderable,\n type FrameBufferOptions,\n} from \"../\"\nimport type { RenderableOptions } from \"../../Renderable\"\nimport { h, type VNode, type VChild, type ProxiedVNode } from \"./vnode\"\n\nexport function Generic(props?: VRenderableOptions, ...children: VChild[]) {\n return h(VRenderable, props || {}, ...children)\n}\n\nexport function Box(props?: BoxOptions, ...children: VChild[]) {\n return h(BoxRenderable, props || {}, ...children)\n}\n\nexport function Text(props?: TextOptions & { content?: any }, ...children: VChild[]) {\n return h(TextRenderable, props || {}, ...children)\n}\n\nexport function ASCIIFont(props?: ASCIIFontOptions, ...children: VChild[]) {\n return h(ASCIIFontRenderable, props || {}, ...children)\n}\n\nexport function Input(props?: InputRenderableOptions, ...children: VChild[]) {\n return h(InputRenderable, props || {}, ...children)\n}\n\nexport function Select(props?: SelectRenderableOptions, ...children: VChild[]) {\n return h(SelectRenderable, props || {}, ...children)\n}\n\nexport function TabSelect(props?: TabSelectRenderableOptions, ...children: VChild[]) {\n return h(TabSelectRenderable, props || {}, ...children)\n}\n\nexport function FrameBuffer(props: FrameBufferOptions, ...children: VChild[]) {\n return h(FrameBufferRenderable, props, ...children)\n}\n",
16
15
  "import { Renderable, type RenderableOptions } from \"../../Renderable\"\nimport type { OptimizedBuffer } from \"../../buffer\"\nimport type { RenderContext } from \"../../types\"\n\nexport interface VRenderableOptions extends RenderableOptions<VRenderable> {\n render?: (\n this: VRenderable | VRenderableOptions,\n buffer: OptimizedBuffer,\n deltaTime: number,\n renderable: VRenderable,\n ) => void\n}\n\n/**\n * A generic renderable that accepts a custom render function as a prop.\n * This allows functional constructs to specify custom rendering behavior\n * without needing to subclass Renderable.\n */\nexport class VRenderable extends Renderable {\n private options: VRenderableOptions\n\n constructor(ctx: RenderContext, options: VRenderableOptions) {\n super(ctx, options)\n this.options = options\n }\n\n protected renderSelf(buffer: OptimizedBuffer, deltaTime: number): void {\n if (this.options.render) {\n this.options.render.call(this.options, buffer, deltaTime, this)\n }\n }\n}\n"
17
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  ],
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  "names": []
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  }