@opentui/core 0.1.0

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Files changed (51) hide show
  1. package/3d/SpriteResourceManager.d.ts +74 -0
  2. package/3d/SpriteUtils.d.ts +13 -0
  3. package/3d/TextureUtils.d.ts +24 -0
  4. package/3d/WGPURenderer.d.ts +59 -0
  5. package/3d/animation/ExplodingSpriteEffect.d.ts +71 -0
  6. package/3d/animation/PhysicsExplodingSpriteEffect.d.ts +76 -0
  7. package/3d/animation/SpriteAnimator.d.ts +124 -0
  8. package/3d/animation/SpriteParticleGenerator.d.ts +62 -0
  9. package/3d/canvas.d.ts +42 -0
  10. package/3d/index.d.ts +11 -0
  11. package/3d/physics/PlanckPhysicsAdapter.d.ts +19 -0
  12. package/3d/physics/RapierPhysicsAdapter.d.ts +19 -0
  13. package/3d/physics/physics-interface.d.ts +27 -0
  14. package/3d.d.ts +2 -0
  15. package/3d.js +39338 -0
  16. package/LICENSE +21 -0
  17. package/README.md +41 -0
  18. package/Renderable.d.ts +158 -0
  19. package/animation/Timeline.d.ts +114 -0
  20. package/ansi.d.ts +26 -0
  21. package/buffer.d.ts +88 -0
  22. package/console.d.ts +86 -0
  23. package/index.d.ts +13 -0
  24. package/index.js +10081 -0
  25. package/lib/KeyHandler.d.ts +6 -0
  26. package/lib/TrackedNode.d.ts +36 -0
  27. package/lib/ascii.font.d.ts +300 -0
  28. package/lib/border.d.ts +47 -0
  29. package/lib/index.d.ts +4 -0
  30. package/lib/output.capture.d.ts +24 -0
  31. package/lib/parse.keypress.d.ts +14 -0
  32. package/lib/parse.mouse.d.ts +23 -0
  33. package/lib/selection.d.ts +70 -0
  34. package/lib/styled-text.d.ts +68 -0
  35. package/package.json +42 -0
  36. package/post/filters.d.ts +105 -0
  37. package/renderables/ASCIIFont.d.ts +40 -0
  38. package/renderables/Box.d.ts +45 -0
  39. package/renderables/FrameBuffer.d.ts +15 -0
  40. package/renderables/Group.d.ts +4 -0
  41. package/renderables/Input.d.ts +52 -0
  42. package/renderables/Select.d.ts +74 -0
  43. package/renderables/TabSelect.d.ts +74 -0
  44. package/renderables/Text.d.ts +46 -0
  45. package/renderables/index.d.ts +8 -0
  46. package/renderer.d.ts +208 -0
  47. package/supersampling-jw3fem06.wgsl +201 -0
  48. package/text-buffer.d.ts +45 -0
  49. package/types.d.ts +56 -0
  50. package/utils.d.ts +19 -0
  51. package/zig.d.ts +95 -0
@@ -0,0 +1,201 @@
1
+ struct CellResult {
2
+ bg: vec4<f32>, // Background RGBA (16 bytes)
3
+ fg: vec4<f32>, // Foreground RGBA (16 bytes)
4
+ char: u32, // Unicode character code (4 bytes)
5
+ _padding1: u32, // Padding (4 bytes)
6
+ _padding2: u32, // Extra padding (4 bytes)
7
+ _padding3: u32, // Extra padding (4 bytes) - total now 48 bytes (16-byte aligned)
8
+ };
9
+
10
+ struct CellBuffer {
11
+ cells: array<CellResult>
12
+ };
13
+
14
+ struct SuperSamplingParams {
15
+ width: u32, // Canvas width in pixels
16
+ height: u32, // Canvas height in pixels
17
+ sampleAlgo: u32, // 0 = standard 2x2, 1 = pre-squeezed horizontal blend
18
+ _padding: u32, // Padding for 16-byte alignment
19
+ };
20
+
21
+ @group(0) @binding(0) var inputTexture: texture_2d<f32>;
22
+ @group(0) @binding(1) var<storage, read_write> output: CellBuffer;
23
+ @group(0) @binding(2) var<uniform> params: SuperSamplingParams;
24
+
25
+ // Quadrant character lookup table (same as Zig implementation)
26
+ const quadrantChars = array<u32, 16>(
27
+ 32u, // ' ' - 0000
28
+ 0x2597u, // ▗ - 0001 BR
29
+ 0x2596u, // ▖ - 0010 BL
30
+ 0x2584u, // ▄ - 0011 Lower Half Block
31
+ 0x259Du, // ▝ - 0100 TR
32
+ 0x2590u, // ▐ - 0101 Right Half Block
33
+ 0x259Eu, // ▞ - 0110 TR+BL
34
+ 0x259Fu, // ▟ - 0111 TR+BL+BR
35
+ 0x2598u, // ▘ - 1000 TL
36
+ 0x259Au, // ▚ - 1001 TL+BR
37
+ 0x258Cu, // ▌ - 1010 Left Half Block
38
+ 0x2599u, // ▙ - 1011 TL+BL+BR
39
+ 0x2580u, // ▀ - 1100 Upper Half Block
40
+ 0x259Cu, // ▜ - 1101 TL+TR+BR
41
+ 0x259Bu, // ▛ - 1110 TL+TR+BL
42
+ 0x2588u // █ - 1111 Full Block
43
+ );
44
+
45
+ const inv_255: f32 = 1.0 / 255.0;
46
+
47
+ fn getPixelColor(pixelX: u32, pixelY: u32) -> vec4<f32> {
48
+ if (pixelX >= params.width || pixelY >= params.height) {
49
+ return vec4<f32>(0.0, 0.0, 0.0, 1.0); // Black for out-of-bounds
50
+ }
51
+
52
+ // textureLoad automatically handles format conversion to RGBA
53
+ return textureLoad(inputTexture, vec2<i32>(i32(pixelX), i32(pixelY)), 0);
54
+ }
55
+
56
+ fn colorDistance(a: vec4<f32>, b: vec4<f32>) -> f32 {
57
+ let diff = a.rgb - b.rgb;
58
+ return dot(diff, diff);
59
+ }
60
+
61
+ fn luminance(color: vec4<f32>) -> f32 {
62
+ return 0.2126 * color.r + 0.7152 * color.g + 0.0722 * color.b;
63
+ }
64
+
65
+ fn closestColorIndex(pixel: vec4<f32>, candA: vec4<f32>, candB: vec4<f32>) -> u32 {
66
+ return select(1u, 0u, colorDistance(pixel, candA) <= colorDistance(pixel, candB));
67
+ }
68
+
69
+ fn averageColor(pixels: array<vec4<f32>, 4>) -> vec4<f32> {
70
+ return (pixels[0] + pixels[1] + pixels[2] + pixels[3]) * 0.25;
71
+ }
72
+
73
+ fn blendColors(color1: vec4<f32>, color2: vec4<f32>) -> vec4<f32> {
74
+ let a1 = color1.a;
75
+ let a2 = color2.a;
76
+
77
+ if (a1 == 0.0 && a2 == 0.0) {
78
+ return vec4<f32>(0.0, 0.0, 0.0, 0.0);
79
+ }
80
+
81
+ let outAlpha = a1 + a2 - a1 * a2;
82
+ if (outAlpha == 0.0) {
83
+ return vec4<f32>(0.0, 0.0, 0.0, 0.0);
84
+ }
85
+
86
+ let rgb = (color1.rgb * a1 + color2.rgb * a2 * (1.0 - a1)) / outAlpha;
87
+
88
+ return vec4<f32>(rgb, outAlpha);
89
+ }
90
+
91
+ fn averageColorsWithAlpha(pixels: array<vec4<f32>, 4>) -> vec4<f32> {
92
+ let blend1 = blendColors(pixels[0], pixels[1]);
93
+ let blend2 = blendColors(pixels[2], pixels[3]);
94
+
95
+ return blendColors(blend1, blend2);
96
+ }
97
+
98
+ fn renderQuadrantBlock(pixels: array<vec4<f32>, 4>) -> CellResult {
99
+ var maxDist: f32 = colorDistance(pixels[0], pixels[1]);
100
+ var pIdxA: u32 = 0u;
101
+ var pIdxB: u32 = 1u;
102
+
103
+ for (var i: u32 = 0u; i < 4u; i++) {
104
+ for (var j: u32 = i + 1u; j < 4u; j++) {
105
+ let dist = colorDistance(pixels[i], pixels[j]);
106
+ if (dist > maxDist) {
107
+ pIdxA = i;
108
+ pIdxB = j;
109
+ maxDist = dist;
110
+ }
111
+ }
112
+ }
113
+
114
+ let pCandA = pixels[pIdxA];
115
+ let pCandB = pixels[pIdxB];
116
+
117
+ var chosenDarkColor: vec4<f32>;
118
+ var chosenLightColor: vec4<f32>;
119
+
120
+ if (luminance(pCandA) <= luminance(pCandB)) {
121
+ chosenDarkColor = pCandA;
122
+ chosenLightColor = pCandB;
123
+ } else {
124
+ chosenDarkColor = pCandB;
125
+ chosenLightColor = pCandA;
126
+ }
127
+
128
+ var quadrantBits: u32 = 0u;
129
+ let bitValues = array<u32, 4>(8u, 4u, 2u, 1u); // TL, TR, BL, BR
130
+
131
+ for (var i: u32 = 0u; i < 4u; i++) {
132
+ if (closestColorIndex(pixels[i], chosenDarkColor, chosenLightColor) == 0u) {
133
+ quadrantBits |= bitValues[i];
134
+ }
135
+ }
136
+
137
+ // Construct result
138
+ var result: CellResult;
139
+
140
+ if (quadrantBits == 0u) { // All light
141
+ result.char = 32u; // Space character
142
+ result.fg = chosenDarkColor;
143
+ result.bg = averageColorsWithAlpha(pixels);
144
+ } else if (quadrantBits == 15u) { // All dark
145
+ result.char = quadrantChars[15]; // Full block
146
+ result.fg = averageColorsWithAlpha(pixels);
147
+ result.bg = chosenLightColor;
148
+ } else { // Mixed pattern
149
+ result.char = quadrantChars[quadrantBits];
150
+ result.fg = chosenDarkColor;
151
+ result.bg = chosenLightColor;
152
+ }
153
+ result._padding1 = 0u;
154
+ result._padding2 = 0u;
155
+ result._padding3 = 0u;
156
+
157
+ return result;
158
+ }
159
+
160
+ @compute @workgroup_size(${WORKGROUP_SIZE}, ${WORKGROUP_SIZE}, 1)
161
+ fn main(@builtin(global_invocation_id) id: vec3<u32>) {
162
+ let cellX = id.x;
163
+ let cellY = id.y;
164
+ let bufferWidthCells = (params.width + 1u) / 2u;
165
+ let bufferHeightCells = (params.height + 1u) / 2u;
166
+
167
+ if (cellX >= bufferWidthCells || cellY >= bufferHeightCells) {
168
+ return;
169
+ }
170
+
171
+ let renderX = cellX * 2u;
172
+ let renderY = cellY * 2u;
173
+
174
+ var pixelsRgba: array<vec4<f32>, 4>;
175
+
176
+ if (params.sampleAlgo == 1u) {
177
+ let topColor = getPixelColor(renderX, renderY);
178
+ let topColor2 = getPixelColor(renderX + 1u, renderY);
179
+
180
+ let blendedTop = blendColors(topColor, topColor2);
181
+
182
+ let bottomColor = getPixelColor(renderX, renderY + 1u);
183
+ let bottomColor2 = getPixelColor(renderX + 1u, renderY + 1u);
184
+ let blendedBottom = blendColors(bottomColor, bottomColor2);
185
+
186
+ pixelsRgba[0] = blendedTop; // TL
187
+ pixelsRgba[1] = blendedTop; // TR
188
+ pixelsRgba[2] = blendedBottom; // BL
189
+ pixelsRgba[3] = blendedBottom; // BR
190
+ } else {
191
+ pixelsRgba[0] = getPixelColor(renderX, renderY); // TL
192
+ pixelsRgba[1] = getPixelColor(renderX + 1u, renderY); // TR
193
+ pixelsRgba[2] = getPixelColor(renderX, renderY + 1u); // BL
194
+ pixelsRgba[3] = getPixelColor(renderX + 1u, renderY + 1u); // BR
195
+ }
196
+
197
+ let cellResult = renderQuadrantBlock(pixelsRgba);
198
+
199
+ let outputIndex = cellY * bufferWidthCells + cellX;
200
+ output.cells[outputIndex] = cellResult;
201
+ }
@@ -0,0 +1,45 @@
1
+ import type { StyledText } from "./lib/styled-text";
2
+ import { RGBA } from "./types";
3
+ import { type RenderLib } from "./zig";
4
+ import { type Pointer } from "bun:ffi";
5
+ export interface TextChunk {
6
+ __isChunk: true;
7
+ text: Uint8Array;
8
+ plainText: string;
9
+ fg?: RGBA;
10
+ bg?: RGBA;
11
+ attributes?: number;
12
+ }
13
+ export declare class TextBuffer {
14
+ private lib;
15
+ private bufferPtr;
16
+ private buffer;
17
+ private _length;
18
+ private _capacity;
19
+ private _lineInfo?;
20
+ constructor(lib: RenderLib, ptr: Pointer, buffer: {
21
+ char: Uint32Array;
22
+ fg: Float32Array;
23
+ bg: Float32Array;
24
+ attributes: Uint16Array;
25
+ }, capacity: number);
26
+ static create(capacity?: number): TextBuffer;
27
+ private syncBuffersAfterResize;
28
+ setStyledText(text: StyledText): void;
29
+ setDefaultFg(fg: RGBA | null): void;
30
+ setDefaultBg(bg: RGBA | null): void;
31
+ setDefaultAttributes(attributes: number | null): void;
32
+ resetDefaults(): void;
33
+ get length(): number;
34
+ get capacity(): number;
35
+ get ptr(): Pointer;
36
+ get lineInfo(): {
37
+ lineStarts: number[];
38
+ lineWidths: number[];
39
+ };
40
+ toString(): string;
41
+ concat(other: TextBuffer): TextBuffer;
42
+ setSelection(start: number, end: number, bgColor?: RGBA, fgColor?: RGBA): void;
43
+ resetSelection(): void;
44
+ destroy(): void;
45
+ }
package/types.d.ts ADDED
@@ -0,0 +1,56 @@
1
+ export declare class RGBA {
2
+ buffer: Float32Array;
3
+ constructor(buffer: Float32Array);
4
+ static fromArray(array: Float32Array): RGBA;
5
+ static fromValues(r: number, g: number, b: number, a?: number): RGBA;
6
+ static fromInts(r: number, g: number, b: number, a?: number): RGBA;
7
+ static fromHex(hex: string): RGBA;
8
+ toInts(): [number, number, number, number];
9
+ get r(): number;
10
+ set r(value: number);
11
+ get g(): number;
12
+ set g(value: number);
13
+ get b(): number;
14
+ set b(value: number);
15
+ get a(): number;
16
+ set a(value: number);
17
+ map<R>(fn: (value: number) => R): R[];
18
+ toString(): string;
19
+ }
20
+ export type ColorInput = string | RGBA;
21
+ export declare const TextAttributes: {
22
+ NONE: number;
23
+ BOLD: number;
24
+ DIM: number;
25
+ ITALIC: number;
26
+ UNDERLINE: number;
27
+ BLINK: number;
28
+ INVERSE: number;
29
+ HIDDEN: number;
30
+ STRIKETHROUGH: number;
31
+ };
32
+ export type CursorStyle = "block" | "line" | "underline";
33
+ export declare enum DebugOverlayCorner {
34
+ topLeft = 0,
35
+ topRight = 1,
36
+ bottomLeft = 2,
37
+ bottomRight = 3
38
+ }
39
+ export interface RenderContext {
40
+ addToHitGrid: (x: number, y: number, width: number, height: number, id: number) => void;
41
+ width: () => number;
42
+ height: () => number;
43
+ needsUpdate: () => void;
44
+ }
45
+ export interface SelectionState {
46
+ anchor: {
47
+ x: number;
48
+ y: number;
49
+ };
50
+ focus: {
51
+ x: number;
52
+ y: number;
53
+ };
54
+ isActive: boolean;
55
+ isSelecting: boolean;
56
+ }
package/utils.d.ts ADDED
@@ -0,0 +1,19 @@
1
+ import { type ColorInput, RGBA } from "./types";
2
+ export declare function hexToRgb(hex: string): RGBA;
3
+ export declare function rgbToHex(rgb: RGBA): string;
4
+ export declare function hsvToRgb(h: number, s: number, v: number): RGBA;
5
+ export declare function parseColor(color: ColorInput): RGBA;
6
+ export declare function createTextAttributes({ bold, italic, underline, dim, blink, inverse, hidden, strikethrough, }?: {
7
+ bold?: boolean;
8
+ italic?: boolean;
9
+ underline?: boolean;
10
+ dim?: boolean;
11
+ blink?: boolean;
12
+ inverse?: boolean;
13
+ hidden?: boolean;
14
+ strikethrough?: boolean;
15
+ }): number;
16
+ export declare function loadTemplate(filePath: string, params: Record<string, string>): Promise<string>;
17
+ export declare function fixPaths<T extends {
18
+ [key: string]: string;
19
+ }>(paths: T): T;
package/zig.d.ts ADDED
@@ -0,0 +1,95 @@
1
+ import { type Pointer } from "bun:ffi";
2
+ import type { CursorStyle, DebugOverlayCorner } from "./types";
3
+ import { RGBA } from "./types";
4
+ import { OptimizedBuffer } from "./buffer";
5
+ import { TextBuffer } from "./text-buffer";
6
+ export interface RenderLib {
7
+ createRenderer: (width: number, height: number) => Pointer | null;
8
+ destroyRenderer: (renderer: Pointer) => void;
9
+ setUseThread: (renderer: Pointer, useThread: boolean) => void;
10
+ setBackgroundColor: (renderer: Pointer, color: RGBA) => void;
11
+ setRenderOffset: (renderer: Pointer, offset: number) => void;
12
+ updateStats: (renderer: Pointer, time: number, fps: number, frameCallbackTime: number) => void;
13
+ updateMemoryStats: (renderer: Pointer, heapUsed: number, heapTotal: number, arrayBuffers: number) => void;
14
+ render: (renderer: Pointer, force: boolean) => void;
15
+ getNextBuffer: (renderer: Pointer) => OptimizedBuffer;
16
+ getCurrentBuffer: (renderer: Pointer) => OptimizedBuffer;
17
+ createOptimizedBuffer: (width: number, height: number, respectAlpha?: boolean) => OptimizedBuffer;
18
+ destroyOptimizedBuffer: (bufferPtr: Pointer) => void;
19
+ drawFrameBuffer: (targetBufferPtr: Pointer, destX: number, destY: number, bufferPtr: Pointer, sourceX?: number, sourceY?: number, sourceWidth?: number, sourceHeight?: number) => void;
20
+ getBufferWidth: (buffer: Pointer) => number;
21
+ getBufferHeight: (buffer: Pointer) => number;
22
+ bufferClear: (buffer: Pointer, color: RGBA) => void;
23
+ bufferGetCharPtr: (buffer: Pointer) => Pointer;
24
+ bufferGetFgPtr: (buffer: Pointer) => Pointer;
25
+ bufferGetBgPtr: (buffer: Pointer) => Pointer;
26
+ bufferGetAttributesPtr: (buffer: Pointer) => Pointer;
27
+ bufferGetRespectAlpha: (buffer: Pointer) => boolean;
28
+ bufferSetRespectAlpha: (buffer: Pointer, respectAlpha: boolean) => void;
29
+ bufferDrawText: (buffer: Pointer, text: string, x: number, y: number, color: RGBA, bgColor?: RGBA, attributes?: number) => void;
30
+ bufferSetCellWithAlphaBlending: (buffer: Pointer, x: number, y: number, char: string, color: RGBA, bgColor: RGBA, attributes?: number) => void;
31
+ bufferFillRect: (buffer: Pointer, x: number, y: number, width: number, height: number, color: RGBA) => void;
32
+ bufferDrawSuperSampleBuffer: (buffer: Pointer, x: number, y: number, pixelDataPtr: Pointer, pixelDataLength: number, format: "bgra8unorm" | "rgba8unorm", alignedBytesPerRow: number) => void;
33
+ bufferDrawPackedBuffer: (buffer: Pointer, dataPtr: Pointer, dataLen: number, posX: number, posY: number, terminalWidthCells: number, terminalHeightCells: number) => void;
34
+ bufferDrawBox: (buffer: Pointer, x: number, y: number, width: number, height: number, borderChars: Uint32Array, packedOptions: number, borderColor: RGBA, backgroundColor: RGBA, title: string | null) => void;
35
+ bufferResize: (buffer: Pointer, width: number, height: number) => {
36
+ char: Uint32Array;
37
+ fg: Float32Array;
38
+ bg: Float32Array;
39
+ attributes: Uint8Array;
40
+ };
41
+ resizeRenderer: (renderer: Pointer, width: number, height: number) => void;
42
+ setCursorPosition: (x: number, y: number, visible: boolean) => void;
43
+ setCursorStyle: (style: CursorStyle, blinking: boolean) => void;
44
+ setCursorColor: (color: RGBA) => void;
45
+ setDebugOverlay: (renderer: Pointer, enabled: boolean, corner: DebugOverlayCorner) => void;
46
+ clearTerminal: (renderer: Pointer) => void;
47
+ addToHitGrid: (renderer: Pointer, x: number, y: number, width: number, height: number, id: number) => void;
48
+ checkHit: (renderer: Pointer, x: number, y: number) => number;
49
+ dumpHitGrid: (renderer: Pointer) => void;
50
+ dumpBuffers: (renderer: Pointer, timestamp?: number) => void;
51
+ dumpStdoutBuffer: (renderer: Pointer, timestamp?: number) => void;
52
+ createTextBuffer: (capacity: number) => TextBuffer;
53
+ destroyTextBuffer: (buffer: Pointer) => void;
54
+ textBufferGetCharPtr: (buffer: Pointer) => Pointer;
55
+ textBufferGetFgPtr: (buffer: Pointer) => Pointer;
56
+ textBufferGetBgPtr: (buffer: Pointer) => Pointer;
57
+ textBufferGetAttributesPtr: (buffer: Pointer) => Pointer;
58
+ textBufferGetLength: (buffer: Pointer) => number;
59
+ textBufferSetCell: (buffer: Pointer, index: number, char: number, fg: Float32Array, bg: Float32Array, attr: number) => void;
60
+ textBufferConcat: (buffer1: Pointer, buffer2: Pointer) => TextBuffer;
61
+ textBufferResize: (buffer: Pointer, newLength: number) => {
62
+ char: Uint32Array;
63
+ fg: Float32Array;
64
+ bg: Float32Array;
65
+ attributes: Uint16Array;
66
+ };
67
+ textBufferReset: (buffer: Pointer) => void;
68
+ textBufferSetSelection: (buffer: Pointer, start: number, end: number, bgColor: RGBA | null, fgColor: RGBA | null) => void;
69
+ textBufferResetSelection: (buffer: Pointer) => void;
70
+ textBufferSetDefaultFg: (buffer: Pointer, fg: RGBA | null) => void;
71
+ textBufferSetDefaultBg: (buffer: Pointer, bg: RGBA | null) => void;
72
+ textBufferSetDefaultAttributes: (buffer: Pointer, attributes: number | null) => void;
73
+ textBufferResetDefaults: (buffer: Pointer) => void;
74
+ textBufferWriteChunk: (buffer: Pointer, textBytes: Uint8Array, fg: RGBA | null, bg: RGBA | null, attributes: number | null) => number;
75
+ textBufferGetCapacity: (buffer: Pointer) => number;
76
+ textBufferFinalizeLineInfo: (buffer: Pointer) => void;
77
+ textBufferGetLineInfo: (buffer: Pointer) => {
78
+ lineStarts: number[];
79
+ lineWidths: number[];
80
+ };
81
+ getTextBufferArrays: (buffer: Pointer, size: number) => {
82
+ char: Uint32Array;
83
+ fg: Float32Array;
84
+ bg: Float32Array;
85
+ attributes: Uint16Array;
86
+ };
87
+ bufferDrawTextBuffer: (buffer: Pointer, textBuffer: Pointer, x: number, y: number, clipRect?: {
88
+ x: number;
89
+ y: number;
90
+ width: number;
91
+ height: number;
92
+ }) => void;
93
+ }
94
+ export declare function setRenderLibPath(libPath: string): void;
95
+ export declare function resolveRenderLib(): RenderLib;