@openglobus/openglobus-react 0.4.7 → 0.4.8

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package/dist/index.js CHANGED
@@ -16490,7 +16490,7 @@ vec3 Uncharted2ToneMapping(vec3 color){color*=exposure;return saturate(Uncharted
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  destroy() {
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  for (let e in this.controls) this.controls[e].remove();
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  for (let e = 0; e < this._renderNodesArr.length; e++) this._renderNodesArr[e].remove();
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- this.div = null, this._renderNodesArr = [], this.renderNodes = {}, this.activeCamera = null, this.controls = {}, this.controlsBag = {}, this.colorObjects.clear(), this.colorObjects = null, this._pickingCallbacks = [], this.pickingFramebuffer = null, this._tempPickingPix_ = null, this._depthCallbacks = [], this.depthFramebuffer = null, this.sceneFramebuffer = null, this.blitFramebuffer = null, this.toneMappingFramebuffer = null, this._entityCollections = [[]], this.handler.ONCANVASRESIZE = null, this.handler.destroy(), this.handler = null, this._initialized = !1;
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+ this.div = null, this._renderNodesArr = [], this.renderNodes = {}, this.activeCamera = null, this.controls = {}, this.controlsBag = {}, this.colorObjects.clear(), this._pickingCallbacks = [], this.pickingFramebuffer = null, this._tempPickingPix_ = null, this._depthCallbacks = [], this.depthFramebuffer = null, this.sceneFramebuffer = null, this.blitFramebuffer = null, this.toneMappingFramebuffer = null, this._entityCollections = [[]], this.handler.ONCANVASRESIZE = null, this.handler.destroy(), this.handler = null, this._initialized = !1;
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  }
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  }
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  const jn = "/res", Tl = class $i {