@openglobus/og 0.27.24 → 0.28.0

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@@ -154,23 +154,23 @@ declare class Renderer {
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  protected toneMappingFramebuffer: Framebuffer | null;
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  protected _initialized: boolean;
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  /**
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- * Texture atlas for the billboards images. One atlas per node.
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+ * Texture atlas for the billboards images.
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  * @public
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  * @type {TextureAtlas}
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  */
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  billboardsTextureAtlas: TextureAtlas;
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  /**
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- * Texture atlas for the billboards images. One atlas per node.
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+ * Texture font atlas for the font families and styles.
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  * @public
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- * @type {TextureAtlas}
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+ * @type {FontAtlas}
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  */
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- geoObjectsTextureAtlas: TextureAtlas;
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+ fontAtlas: FontAtlas;
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  /**
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- * Texture font atlas for the font families and styles. One atlas per node.
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+ * Texture atlas for the rays, polylines and strips entities.
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  * @public
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- * @type {FontAtlas}
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+ * @type {TextureAtlas}
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  */
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- fontAtlas: FontAtlas;
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+ strokeTextureAtlas: TextureAtlas;
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  protected _entityCollections: EntityCollection[][];
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  protected _currentOutput: string;
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  protected _fnScreenFrame: Function | null;
@@ -119,6 +119,7 @@ declare class RenderNode extends BaseNode {
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  */
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  setDrawMode(mode: number): void;
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  updateBillboardsTexCoords(): void;
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+ updateStrokeTexCoords(): void;
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  frame(): void;
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  preFrame(): void;
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  protected _preDrawNodes(): void;
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@openglobus/og",
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- "version": "0.27.24",
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+ "version": "0.28.0",
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  "description": "[openglobus](https://www.openglobus.org/) is a javascript/typescript library designed to display interactive 3d maps and planets with map tiles, imagery and vector data, markers, and 3D objects. It uses the WebGL technology, open source, and completely free.",
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  "main": "lib/og.es.js",
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  "types": "lib/index.d.ts",