@openglobus/og 0.26.6 → 0.27.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/Globe.d.ts +2 -1
- package/lib/camera/Camera.d.ts +14 -5
- package/lib/camera/Frustum.d.ts +3 -2
- package/lib/control/SimpleNavigation.d.ts +12 -3
- package/lib/control/cameraDepthHandler/CameraDepthHandler.d.ts +6 -3
- package/lib/entity/Entity.d.ts +11 -2
- package/lib/layer/Layer.d.ts +1 -1
- package/lib/layer/Vector.d.ts +5 -9
- package/lib/math/Mat4.d.ts +1 -1
- package/lib/math/Vec3.d.ts +2 -0
- package/lib/og.es.js +1 -1
- package/lib/og.es.js.map +1 -1
- package/lib/quadTree/EPSG4326/EPSG4326QuadTreeStrategy.d.ts +4 -4
- package/lib/quadTree/EntityCollectionsTreeStrategy.d.ts +3 -1
- package/lib/quadTree/Node.d.ts +5 -5
- package/lib/quadTree/QuadTreeStrategy.d.ts +80 -6
- package/lib/quadTree/earth/EarthEntityCollectionsTreeStrategy.d.ts +2 -1
- package/lib/quadTree/earth/EarthQuadTreeStrategy.d.ts +5 -5
- package/lib/quadTree/equi/EquiEntityCollectionsTreeStrategy.d.ts +2 -1
- package/lib/quadTree/equi/EquiQuadTreeStrategy.d.ts +7 -7
- package/lib/quadTree/wgs84/Wgs84QuadTreeStrategy.d.ts +4 -4
- package/lib/renderer/Renderer.d.ts +3 -1
- package/lib/renderer/RendererEvents.d.ts +1 -0
- package/lib/scene/Planet.d.ts +8 -69
- package/lib/segment/Segment.d.ts +5 -4
- package/lib/segment/SegmentLonLat.d.ts +2 -2
- package/lib/segment/SegmentLonLatEqui.d.ts +2 -2
- package/lib/terrain/GlobusTerrain.d.ts +0 -2
- package/lib/utils/Loader.d.ts +3 -1
- package/lib/webgl/Handler.d.ts +2 -2
- package/package.json +1 -1
package/lib/Globe.d.ts
CHANGED
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@@ -11,6 +11,7 @@ import type { HTMLDivElementExt } from "./renderer/Renderer";
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import { RenderNode } from "./scene/RenderNode";
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import { Extent } from "./Extent";
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import type { IAtmosphereParams } from "./control/atmosphere/Atmosphere";
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+
import { QuadTreeStrategy } from "./quadTree";
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export interface IGlobeParams {
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attributionContainer?: HTMLElement;
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target?: string | HTMLElement;
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@@ -28,7 +29,7 @@ export interface IGlobeParams {
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maxEqualZoomAltitude?: number;
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minEqualZoomAltitude?: number;
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minEqualZoomCameraSlope?: number;
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-
quadTreeStrategyPrototype?:
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quadTreeStrategyPrototype?: typeof QuadTreeStrategy;
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maxLoadingRequests?: number;
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atmosphereEnabled?: boolean;
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transitionOpacityEnabled?: boolean;
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package/lib/camera/Camera.d.ts
CHANGED
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@@ -21,6 +21,8 @@ export interface ICameraParams {
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frustums?: NumberArray2[];
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width?: number;
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height?: number;
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isOrthographic?: boolean;
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focusDistance?: number;
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}
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export interface IFlyCartesianParams extends IFlyBaseParams {
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look?: Vec3 | LonLat;
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@@ -71,6 +73,8 @@ declare class Camera {
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* @type {Events}
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*/
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events: EventsHandler<CameraEvents>;
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protected _isOrthographic: boolean;
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protected _focusDistance: number;
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/**
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* Camera position.
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* @public
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@@ -154,6 +158,10 @@ declare class Camera {
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protected _frameCallback: Function | null;
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protected _flying: boolean;
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constructor(options?: ICameraParams);
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get isOrthographic(): boolean;
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set isOrthographic(isOrthographic: boolean);
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get focusDistance(): number;
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set focusDistance(dist: number);
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get id(): number;
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/**
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* Flies to the cartesian coordinates.
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@@ -221,10 +229,10 @@ declare class Camera {
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/**
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* Sets up camera projection
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* @public
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-
* @param {number}
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* @param {number} viewAngle - Camera view angle
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* @param {number} aspect - Screen aspect ratio
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*/
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-
protected _setProj(
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protected _setProj(viewAngle: number, aspect: number): void;
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protected _updateViewportParameters(): void;
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/**
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* Sets camera view angle in degrees
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@@ -310,7 +318,7 @@ declare class Camera {
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* @param {number} y - Screen Y coordinate
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* @returns {Vec3} - Direction vector
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*/
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-
unproject(x: number, y: number): Vec3;
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unproject(x: number, y: number, dist?: number, outPos?: Vec3): Vec3;
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/**
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* Gets projected 3d point to the 2d screen coordinates
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* @public
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@@ -355,9 +363,10 @@ declare class Camera {
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rotateVertical(angle: number, center?: Vec3): void;
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/**
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* Gets 3d size factor. Uses in LOD distance calculation.
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* It is very important function used in Node.ts
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* @public
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-
* @param {Vec3} p -
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* @param {Vec3} r -
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* @param {Vec3} p - Point in 3d.
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* @param {Vec3} r - size.
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* @returns {number} - Size factor.
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*/
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projectedSize(p: Vec3, r: number): number;
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package/lib/camera/Frustum.d.ts
CHANGED
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@@ -88,12 +88,13 @@ declare class Frustum {
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/**
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* Sets up camera projection matrix.
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* @public
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-
* @param {number}
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+
* @param {number} viewAngle - Camera's vertical fov view angle.
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* @param {number} aspect - Screen aspect ratio.
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* @param {number} near - Near camera distance.
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* @param {number} far - Far camera distance.
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*/
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-
setProjectionMatrix(
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+
setProjectionMatrix(viewAngle: number, aspect: number, near: number, far: number, isOrthographic?: boolean, focusDistance?: number): void;
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+
protected _setFrustumParams(top: number, right: number, near: number, far: number): void;
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setProjectionViewRTEMatrix(viewRTEMatrix: Mat4): void;
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/**
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* Camera's projection matrix values.
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@@ -1,7 +1,9 @@
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1
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import { Control } from "./Control";
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import type { IControlParams } from "./Control";
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import type { IMouseState } from "../renderer/RendererEvents";
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import { Vec2 } from "../math/Vec2";
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import { Vec3 } from "../math/Vec3";
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import { Camera } from "../camera/Camera";
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interface ISimpleNavigationParams extends IControlParams {
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speed?: number;
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}
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@@ -16,14 +18,19 @@ export declare class SimpleNavigation extends Control {
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protected _lookPos: Vec3 | undefined;
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protected _up: Vec3 | null;
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protected _grabbedPoint: Vec3 | undefined;
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protected _grabbedScreenPoint: Vec2;
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protected _eye0: Vec3;
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protected _wheelPos: Vec3;
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protected _savedFocusDistance: number;
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protected _savedEye: Vec3;
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constructor(options?: ISimpleNavigationParams);
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oninit(): void;
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onactivate(): void;
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ondeactivate(): void;
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-
protected
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-
protected _onMouseLeftButtonUp: (e: IMouseState) => void;
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protected _onProjChanged: (cam: Camera) => void;
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protected _onMouseLeftButtonDown: (e: IMouseState) => void;
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protected _onMouseLeftButtonUp: (e: IMouseState) => void;
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protected _onMouseLeftButtonHold: (e: IMouseState) => void;
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protected _onRHold: (e: IMouseState) => void;
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protected _onRDown: (e: IMouseState) => void;
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protected _onMouseWheel: (e: IMouseState) => void;
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@@ -37,7 +44,9 @@ export declare class SimpleNavigation extends Control {
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protected onCameraTurnRight: () => void;
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protected onCameraRollLeft: () => void;
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protected onCameraRollRight: () => void;
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-
protected
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protected _handleMouseWheel(): void;
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protected onDraw(): void;
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protected get dt(): number;
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protected _updateVel(): void;
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}
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export {};
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@@ -6,13 +6,16 @@ import { Control, IControlParams } from "../Control";
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import { Vec3 } from "../../math/Vec3";
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import { LonLat } from "../../LonLat";
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import { GeoImage } from "../../layer/GeoImage";
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-
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import { QuadTreeStrategy } from "../../quadTree";
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export interface ICameraDepthHandlerParams extends IControlParams {
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}
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export declare class CameraDepthHandler extends Control {
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-
protected
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protected _frameHandler: CameraFrameHandler | null;
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protected _frameComposer: CameraFrameComposer;
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readonly cameraGeoImage: GeoImage;
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-
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protected _quadTreeStrategy: QuadTreeStrategy | null;
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protected _skipPreRender: boolean;
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constructor(params: ICameraDepthHandlerParams);
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protected _createCamera(): Camera;
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get camera(): Camera | undefined;
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oninit(): void;
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package/lib/entity/Entity.d.ts
CHANGED
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@@ -109,6 +109,7 @@ export interface IEntityParams {
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*/
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declare class Entity {
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static __counter__: number;
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protected _name: string;
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/**
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* Uniq identifier.
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* @public
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@@ -266,6 +267,8 @@ declare class Entity {
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_absoluteQRot: Quat;
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protected _useDirectQuaternion: boolean;
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constructor(options?: IEntityParams);
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get name(): string;
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set name(name: string);
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get isEmpty(): boolean;
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/**
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* Returns root entity object.
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@@ -322,10 +325,9 @@ declare class Entity {
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* Adds current entity into the specified entity collection.
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* @public
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* @param {EntityCollection | Vector} collection - Specified entity collection or vector layer.
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* @param {boolean} [rightNow=false] - Entity insertion option for vector layer.
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* @returns {Entity} - This object.
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*/
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addTo(collection: EntityCollection | Vector
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addTo(collection: EntityCollection | Vector): Entity;
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/**
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* Removes current entity from its collection or layer.
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* @public
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@@ -619,6 +621,13 @@ declare class Entity {
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*/
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get layer(): Vector | null;
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get rendererEvents(): VectorEventsType | EntityCollectionEvents | null;
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/**
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* Append child entity.
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* @public
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* @param {Entity[]} entities - Child entities.
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* @param {boolean} [forceRelativePosition] - Force relative position property.
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*/
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appendChildren(entities: Entity[], forceRelativePosition?: boolean): void;
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/**
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* Append child entity.
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* @public
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package/lib/layer/Layer.d.ts
CHANGED
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@@ -376,7 +376,7 @@ declare class Layer {
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protected _correctFullExtent(): void;
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get opacity(): number;
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get screenOpacity(): number;
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-
_refreshFadingOpacity(): boolean;
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+
_refreshFadingOpacity(minCurrZoom: number, maxCurrZoom: number): boolean;
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createMaterial(segment: Segment): Material;
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redraw(): void;
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abortMaterialLoading(material: Material): void;
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package/lib/layer/Vector.d.ts
CHANGED
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@@ -128,7 +128,6 @@ declare class Vector extends Layer {
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* Adds layer to the planet.
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* @public
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* @param {Planet} planet - Planet scene object.
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* @returns {Vector} -
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*/
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addTo(planet: Planet): void;
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remove(): this;
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@@ -142,28 +141,25 @@ declare class Vector extends Layer {
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* Adds entity to the layer.
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* @public
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* @param {Entity} entity - Entity.
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-
* @param {boolean} [rightNow=false] - Entity insertion option. False is default.
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* @returns {Vector} - Returns this layer.
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*/
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add(entity: Entity
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add(entity: Entity): this;
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/**
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* Adds entity to the layer in the index position.
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* @public
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* @param {Entity} entity - Entity.
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* @param {Number} index - Index position.
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-
* @param {boolean} [rightNow] - Entity insertion option. False is default.
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* @returns {Vector} - Returns this layer.
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*/
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insert(entity: Entity, index: number
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-
protected _proceedEntity(entity: Entity
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insert(entity: Entity, index: number): this;
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protected _proceedEntity(entity: Entity): void;
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/**
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* Adds entity array to the layer.
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* @public
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* @param {Array.<Entity>} entities - Entities array.
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* @param {boolean} [rightNow=false] - Entity insertion option. False is default.
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* @returns {Vector} - Returns this layer.
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*/
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-
addEntities(entities: Entity[]
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addEntities(entities: Entity[]): Vector;
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/**
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* Remove entity from layer.
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* TODO: memory leaks.
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@@ -233,7 +229,7 @@ declare class Vector extends Layer {
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* @param {Material} material - Segment material.
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*/
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abortMaterialLoading(material: Material): void;
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-
applyMaterial(material: Material
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applyMaterial(material: Material): NumberArray4;
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clearMaterial(material: Material): void;
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update(): void;
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}
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package/lib/math/Mat4.d.ts
CHANGED
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@@ -189,7 +189,7 @@ export declare class Mat4 {
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* @param {number} far -
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* @return {Mat4} -
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*/
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-
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setOrthographic(left: number, right: number, bottom: number, top: number, near: number, far: number): Mat4;
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/**
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* Sets current rotation matrix by euler's angles.
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* @public
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package/lib/math/Vec3.d.ts
CHANGED
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@@ -156,6 +156,8 @@ export declare class Vec3 {
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* @returns {Vec3} -
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*/
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static orthoNormalize(normal: Vec3, tangent: Vec3): Vec3;
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static isOrthogonal(a: Vec3, b: Vec3, epsilon?: number): boolean;
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isOrthogonal(b: Vec3, epsilon?: number): boolean;
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/**
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* Returns vector components division product one to another.
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* @static
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