@openglobus/og 0.26.3 → 0.26.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -5,12 +5,36 @@ import { Quat } from "../math/Quat";
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import { Sphere } from "../bv/Sphere";
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import { Vec2 } from "../math/Vec2";
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import { Vec3 } from "../math/Vec3";
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-
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-
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import { type EventsHandler } from "../Events";
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interface IMouseNavigationParams extends IControlParams {
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fixedUp?: boolean;
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inertia?: number;
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dragInertia?: number;
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minSlope?: number;
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mass?: number;
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zoomSpeed?: number;
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}
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export type MouseNavigationEventsList = [
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"drag",
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"zoom",
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"rotate"
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];
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/**
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* Mouse navigation.
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* @class
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* @extends {Control}
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* @param {IMouseNavigationParams} [options] - Mouse navigation options:
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* @param {boolean} [options.fixedUp] - fix up at north pole
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* @param {number} [options.inertia] - inertia factor
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* @param {number} [options.dragInertia] - drag inertia
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* @param {number} [options.mass] - camera mass, affects velocity. Default is 1
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* @param {number} [options.minSlope] - minimal slope for vertical camera movement. Default is 0.35
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* @param {number} [options.zoomSpeed] - zoom speed factor. Default is 1
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* @fires og.MouseNavigation#drag
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* @fires og.MouseNavigation#zoom
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* @fires og.MouseNavigation#rotate
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*/
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export declare class MouseNavigation extends Control {
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speed: number;
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force: Vec3;
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force_h: number;
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force_v: number;
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@@ -18,8 +42,13 @@ export declare class MouseNavigation extends Control {
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vel_h: number;
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vel_v: number;
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mass: number;
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minSlope: number;
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inertia: number;
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dragInertia: number;
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zoomSpeed: number;
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vel_roll: number;
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force_roll: number;
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events: EventsHandler<MouseNavigationEventsList>;
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protected _lookPos: Vec3 | undefined;
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protected _grabbedPoint: Vec3 | null;
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protected _targetZoomPoint: Vec3 | null;
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@@ -46,8 +75,7 @@ export declare class MouseNavigation extends Control {
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protected _screenPosIsChanged: boolean;
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protected _rotHDir: number;
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protected _rotVDir: number;
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constructor(options?: IEarthNavigationParams);
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constructor(options?: IMouseNavigationParams);
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oninit(): void;
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onadd(): void;
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onremove(): void;
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@@ -75,6 +103,7 @@ export declare class MouseNavigation extends Control {
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protected _updateVel_v(): void;
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protected _updateVel_roll(): void;
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protected get dt(): number;
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protected get velocityInertia(): number;
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stop(): void;
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}
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export {};
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@@ -6,8 +6,15 @@ import { Sphere } from "../bv/Sphere";
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import { Vec2 } from "../math/Vec2";
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import { Vec3 } from "../math/Vec3";
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import type { ITouchState } from "../renderer/RendererEvents";
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import { EventsHandler } from "../Events";
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interface ITouchNavigationParams extends IControlParams {
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inertia?: number;
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}
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export type TouchNavigationEventsList = [
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"inertiamove",
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"drag",
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"doubletapzoom"
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];
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declare class TouchExt {
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x: number;
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y: number;
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@@ -25,10 +32,18 @@ declare class TouchExt {
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}
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/**
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* Touch pad planet camera dragging control.
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* @class
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* @extends {Control}
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* @param {ITouchNavigationParams} [options] - Mouse navigation options:
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* @param {number} [options.inertia] - inertia factor. Default is 0.007
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* @fires og.TouchNavigation#inertiamove
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* @fires og.TouchNavigation#drag
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* @fires og.TouchNavigation#doubletapzoom
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*/
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export declare class TouchNavigation extends Control {
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grabbedPoint: Vec3;
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inertia: number;
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events: EventsHandler<TouchNavigationEventsList>;
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protected grabbedSpheroid: Sphere;
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protected qRot: Quat;
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protected scaleRot: number;
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package/lib/entity/Entity.d.ts
CHANGED
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@@ -264,6 +264,7 @@ declare class Entity {
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protected _qFrame: Quat;
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protected _qRot: Quat;
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_absoluteQRot: Quat;
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protected _useDirectQuaternion: boolean;
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constructor(options?: IEntityParams);
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get isEmpty(): boolean;
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/**
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@@ -401,6 +402,13 @@ declare class Entity {
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* @param {Quat} rot - The new rotation quaternion.
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*/
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setRotation(rot: Quat): void;
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/**
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* Sets rotation directly from glTF quaternion with common coordinate system conversion.
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* This method avoids current pitch/yaw/roll airplane like conversion.
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* @public
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* @param {Quat} rot - Quaternion from glTF
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*/
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setDirectQuaternionRotation(rot: Quat): void;
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/**
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* Sets the pitch rotation of the entity.
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* @param {number} val - The new pitch angle in radians.
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