@openglobus/og 0.25.8 → 0.25.10

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@@ -37,6 +37,8 @@ export interface ICameraParams {
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  * @fires EventsHandler<CameraEvents>#moveend
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  */
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  declare class Camera {
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+ static __counter__: number;
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+ protected __id: number;
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  /**
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  * Camera events handler
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  * @public
@@ -122,6 +124,7 @@ declare class Camera {
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  _width: number;
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  _height: number;
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  constructor(options?: ICameraParams);
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+ get id(): number;
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  checkMoveEnd(): void;
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  bindFrustumsPickingColors(renderer: Renderer): void;
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  /**
@@ -231,6 +234,9 @@ declare class Camera {
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  getPitch(): number;
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  getYaw(): number;
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  getRoll(): number;
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+ getAbsolutePitch(): number;
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+ getAbsoluteYaw(): number;
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+ getAbsoluteRoll(): number;
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  /**
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  * Returns camera quaternion
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  */
@@ -1,35 +1,19 @@
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  import { Control, IControlParams } from "./Control";
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- import { Camera } from "../camera/Camera";
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- import { Framebuffer } from "../webgl/Framebuffer";
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- import { WebGLContextExt } from "../webgl/Handler";
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- type HandlerFunc = (camera?: Camera, framebuffer?: Framebuffer, gl?: WebGLContextExt | null) => void;
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- export interface ICameraFrameHadler {
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- camera: Camera;
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- frameBuffer: Framebuffer;
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- handler: HandlerFunc;
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- }
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- export declare class CameraFrameHandler {
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- camera: Camera;
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- frameBuffer: Framebuffer;
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- handler: HandlerFunc | null;
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- protected _composer: CameraFrameComposer | null;
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- protected _composerIndex: number;
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- constructor(params: ICameraFrameHadler);
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- addTo(composer: CameraFrameComposer): void;
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- remove(): void;
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- frame(): void;
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- }
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+ import { CameraFrameHandler } from "./CameraFrameHandler";
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+ import { EntityCollection } from "../entity";
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+ import { RenderNode } from '../scene/RenderNode';
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  export interface ICameraFrameComposerParams extends IControlParams {
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- handlers: CameraFrameHandler[];
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+ frameHandlers?: CameraFrameHandler[];
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  }
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  export declare class CameraFrameComposer extends Control {
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- protected _handlers: CameraFrameHandler[];
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- constructor(params: ICameraFrameComposerParams);
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- get handlers(): CameraFrameHandler[];
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+ readonly _frameHandlers: CameraFrameHandler[];
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+ protected _cameraLayer: EntityCollection;
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+ protected _cameraScene: RenderNode;
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+ constructor(params?: ICameraFrameComposerParams);
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+ get frameHandlers(): CameraFrameHandler[];
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  add(handler: CameraFrameHandler): void;
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  oninit(): void;
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  activate(): void;
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  deactivate(): void;
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  protected _onPostdraw: () => void;
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  }
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- export {};
@@ -0,0 +1,26 @@
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+ import { Camera } from "../camera/Camera";
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+ import { Framebuffer } from "../webgl/Framebuffer";
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+ import { Entity } from "../entity/Entity";
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+ import { Vec3 } from "../math/Vec3";
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+ import { CameraFrameComposer } from "./CameraFrameComposer";
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+ export type FrameHandlerFunc = (frameHandler: CameraFrameHandler) => void;
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+ export interface ICameraFrameHadler {
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+ camera: Camera;
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+ frameBuffer: Framebuffer;
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+ frameHandler: FrameHandlerFunc;
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+ showFrustum?: boolean;
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+ }
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+ export declare class CameraFrameHandler {
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+ readonly camera: Camera;
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+ readonly frameBuffer: Framebuffer;
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+ frameHandler: FrameHandlerFunc | null;
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+ protected _composer: CameraFrameComposer | null;
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+ protected _composerIndex: number;
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+ readonly cameraEntity: Entity;
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+ showFrustum: boolean;
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+ constructor(params: ICameraFrameHadler);
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+ get frustumScale(): Vec3;
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+ addTo(composer: CameraFrameComposer): void;
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+ remove(): void;
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+ frame(): void;
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+ }
@@ -0,0 +1,25 @@
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+ import { Dialog } from "../ui/Dialog";
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+ import { Framebuffer } from "../webgl/Framebuffer";
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+ import { Control, IControlParams } from "./Control";
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+ import { Program } from "../webgl/Program";
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+ export interface IFramebufferDialogParams extends IControlParams {
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+ framebuffer?: Framebuffer;
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+ title?: string;
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+ common?: string;
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+ image?: string;
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+ flippedUV?: boolean;
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+ }
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+ export declare class FramebufferPreview extends Control {
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+ protected _dialog: Dialog<null>;
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+ $canvas: HTMLCanvasElement;
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+ protected _framebuffer: Framebuffer | null;
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+ protected _screenFramebuffer: Framebuffer | null;
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+ framebufferCurrentTexture: number;
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+ protected _program: Program;
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+ constructor(params: IFramebufferDialogParams);
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+ bindFramebuffer(framebuffer: Framebuffer): void;
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+ oninit(): void;
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+ activate(): void;
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+ deactivate(): void;
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+ protected _onDraw: () => void;
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+ }
@@ -46,6 +46,7 @@ export declare class MouseNavigation extends Control {
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  protected _screenPosIsChanged: boolean;
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  protected _rotHDir: number;
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  protected _rotVDir: number;
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+ protected _dragInertia: number;
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  constructor(options?: IEarthNavigationParams);
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  oninit(): void;
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  onactivate(): void;
@@ -0,0 +1,25 @@
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+ import { CameraFrameComposer } from "../CameraFrameComposer";
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+ import { CameraFrameHandler } from "../CameraFrameHandler";
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+ import { Camera } from "../../camera/Camera";
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+ import { Framebuffer } from "../../webgl";
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+ import { Control, IControlParams } from "../Control";
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+ import { Vec3 } from "../../math/Vec3";
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+ import { LonLat } from "../../LonLat";
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+ import { GeoImage } from "../../layer/GeoImage";
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+ export interface ICameraDepthhandlerParams extends IControlParams {
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+ }
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+ export declare class CameraDepthHandler extends Control {
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+ protected _depthHandler: CameraFrameHandler | null;
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+ protected _frameComposer: CameraFrameComposer;
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+ readonly cameraGeoImage: GeoImage;
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+ constructor(params: ICameraDepthhandlerParams);
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+ protected _createCamera(): Camera;
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+ get camera(): Camera | undefined;
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+ oninit(): void;
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+ get framebuffer(): Framebuffer | undefined;
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+ protected _depthHandlerCallback: (frameHandler: CameraFrameHandler) => void;
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+ getCartesianFromPixelTerrain(x: number, y: number): Vec3 | undefined;
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+ getLonLatFromPixelTerrain(x: number, y: number): LonLat | undefined;
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+ activate(): void;
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+ deactivate(): void;
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+ }
@@ -0,0 +1,2 @@
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+ import { Program } from "../../webgl";
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+ export declare function camera_depth(): Program;
@@ -106,7 +106,6 @@ declare class GeoObjectEditorScene extends RenderNode {
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  protected _onLclick: (e: IMouseState) => void;
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  clear(): void;
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  frame(): void;
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- protected get _ellipsoid(): Ellipsoid | null;
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  protected _moveX: (e: IMouseState) => void;
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  protected _moveY: (e: IMouseState) => void;
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  protected _moveZ: (e: IMouseState) => void;
@@ -30,3 +30,6 @@ export * from "./geoObjectEditor/GeoObjectEditor";
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  export * from "./CameraLock";
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  export * from "./object3dManager/Object3dManager";
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  export * from "./CameraFrameComposer";
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+ export * from "./CameraFrameHandler";
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+ export * from "./cameraDepthHandler/CameraDepthHandler";
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+ export * from "./FramebufferPreview";