@openglobus/og 0.22.1 → 0.23.0

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Files changed (168) hide show
  1. package/css/og.css +137 -1
  2. package/lib/@openglobus/js/Object3d.d.ts +20 -10
  3. package/lib/@openglobus/js/camera/Camera.d.ts +9 -0
  4. package/lib/@openglobus/js/camera/Frustum.d.ts +3 -0
  5. package/lib/@openglobus/js/control/CameraLock.d.ts +38 -0
  6. package/lib/@openglobus/js/control/SimpleNavigation.d.ts +27 -10
  7. package/lib/@openglobus/js/control/geoObjectEditor/ArrowEntity.d.ts +15 -0
  8. package/lib/@openglobus/js/control/geoObjectEditor/AxisTrackEntity.d.ts +9 -0
  9. package/lib/@openglobus/js/control/geoObjectEditor/GeoObjectEditor.d.ts +13 -0
  10. package/lib/@openglobus/js/control/geoObjectEditor/GeoObjectEditorDialog.d.ts +69 -0
  11. package/lib/@openglobus/js/control/geoObjectEditor/GeoObjectEditorScene.d.ts +78 -9
  12. package/lib/@openglobus/js/control/geoObjectEditor/MoveAxisEntity.d.ts +17 -0
  13. package/lib/@openglobus/js/control/geoObjectEditor/MovePlaneEntity.d.ts +7 -0
  14. package/lib/@openglobus/js/control/geoObjectEditor/RotateEntity.d.ts +9 -0
  15. package/lib/@openglobus/js/control/geoObjectEditor/colors.d.ts +8 -0
  16. package/lib/@openglobus/js/control/index.d.ts +2 -0
  17. package/lib/@openglobus/js/entity/Entity.d.ts +278 -19
  18. package/lib/@openglobus/js/entity/EntityCollection.d.ts +8 -9
  19. package/lib/@openglobus/js/entity/GeoObject.d.ts +141 -36
  20. package/lib/@openglobus/js/entity/GeoObjectHandler.d.ts +39 -63
  21. package/lib/@openglobus/js/entity/InstanceData.d.ts +76 -0
  22. package/lib/@openglobus/js/entity/Polyline.d.ts +19 -6
  23. package/lib/@openglobus/js/entity/PolylineHandler.d.ts +7 -0
  24. package/lib/@openglobus/js/index.d.ts +2 -1
  25. package/lib/@openglobus/js/layer/Vector.d.ts +4 -0
  26. package/lib/@openglobus/js/light/LightSource.d.ts +1 -139
  27. package/lib/@openglobus/js/math/Quat.d.ts +46 -33
  28. package/lib/@openglobus/js/math/Ray.d.ts +10 -4
  29. package/lib/@openglobus/js/math/Vec3.d.ts +15 -0
  30. package/lib/@openglobus/js/math.d.ts +2 -2
  31. package/lib/@openglobus/js/quadTree/EntityCollectionNode.d.ts +2 -2
  32. package/lib/@openglobus/js/quadTree/Node.d.ts +1 -1
  33. package/lib/@openglobus/js/quadTree/earth/EarthEntityCollectionNodeLonLat.d.ts +1 -1
  34. package/lib/@openglobus/js/quadTree/equi/EquiEntityCollectionNodeLonLat.d.ts +1 -1
  35. package/lib/@openglobus/js/renderer/Renderer.d.ts +64 -44
  36. package/lib/@openglobus/js/renderer/RendererEvents.d.ts +1 -0
  37. package/lib/@openglobus/js/scene/Planet.d.ts +11 -7
  38. package/lib/@openglobus/js/scene/RenderNode.d.ts +10 -25
  39. package/lib/@openglobus/js/shaders/drawnode.d.ts +1 -0
  40. package/lib/@openglobus/js/shaders/geoObject.d.ts +1 -0
  41. package/lib/@openglobus/js/shaders/utils.d.ts +1 -1
  42. package/lib/@openglobus/js/ui/Checkbox.d.ts +31 -0
  43. package/lib/@openglobus/js/ui/Dialog.d.ts +3 -0
  44. package/lib/@openglobus/js/ui/Input.d.ts +32 -0
  45. package/lib/@openglobus/js/ui/View.d.ts +3 -1
  46. package/lib/@openglobus/js/utils/objParser.d.ts +44 -12
  47. package/lib/@openglobus/js/utils/shared.d.ts +22 -0
  48. package/lib/@openglobus/js/webgl/BaseFramebuffer.d.ts +0 -1
  49. package/lib/@openglobus/js/webgl/Framebuffer.d.ts +35 -8
  50. package/lib/@openglobus/js/webgl/Handler.d.ts +3 -0
  51. package/lib/@openglobus/og.css +1 -1
  52. package/lib/@openglobus/og.esm.js +1 -1
  53. package/lib/@openglobus/og.esm.js.map +1 -1
  54. package/lib/@openglobus/og.umd.js +1 -1
  55. package/lib/@openglobus/og.umd.js.map +1 -1
  56. package/lib/js/Globe.js +2 -1
  57. package/lib/js/Object3d.d.ts +20 -10
  58. package/lib/js/Object3d.js +124 -48
  59. package/lib/js/camera/Camera.d.ts +9 -0
  60. package/lib/js/camera/Camera.js +27 -1
  61. package/lib/js/camera/Frustum.d.ts +3 -0
  62. package/lib/js/camera/Frustum.js +7 -0
  63. package/lib/js/control/Atmosphere.js +10 -6
  64. package/lib/js/control/CameraLock.d.ts +38 -0
  65. package/lib/js/control/CameraLock.js +216 -0
  66. package/lib/js/control/Control.js +1 -1
  67. package/lib/js/control/DebugInfo.js +13 -3
  68. package/lib/js/control/KeyboardNavigation.js +1 -1
  69. package/lib/js/control/ScaleControl.js +9 -3
  70. package/lib/js/control/SimpleNavigation.d.ts +27 -10
  71. package/lib/js/control/SimpleNavigation.js +148 -49
  72. package/lib/js/control/Sun.js +1 -1
  73. package/lib/js/control/elevationProfile/ElevationProfileScene.js +4 -4
  74. package/lib/js/control/geoObjectEditor/ArrowEntity.d.ts +15 -0
  75. package/lib/js/control/geoObjectEditor/ArrowEntity.js +59 -0
  76. package/lib/js/control/geoObjectEditor/AxisTrackEntity.d.ts +9 -0
  77. package/lib/js/control/geoObjectEditor/AxisTrackEntity.js +93 -0
  78. package/lib/js/control/geoObjectEditor/GeoObjectEditor.d.ts +13 -0
  79. package/lib/js/control/geoObjectEditor/GeoObjectEditor.js +30 -0
  80. package/lib/js/control/geoObjectEditor/GeoObjectEditorDialog.d.ts +69 -0
  81. package/lib/js/control/geoObjectEditor/GeoObjectEditorDialog.js +502 -0
  82. package/lib/js/control/geoObjectEditor/GeoObjectEditorScene.d.ts +78 -9
  83. package/lib/js/control/geoObjectEditor/GeoObjectEditorScene.js +487 -43
  84. package/lib/js/control/geoObjectEditor/MoveAxisEntity.d.ts +17 -0
  85. package/lib/js/control/geoObjectEditor/MoveAxisEntity.js +106 -0
  86. package/lib/js/control/geoObjectEditor/MovePlaneEntity.d.ts +7 -0
  87. package/lib/js/control/geoObjectEditor/MovePlaneEntity.js +34 -0
  88. package/lib/js/control/geoObjectEditor/RotateEntity.d.ts +9 -0
  89. package/lib/js/control/geoObjectEditor/RotateEntity.js +105 -0
  90. package/lib/js/control/geoObjectEditor/colors.d.ts +8 -0
  91. package/lib/js/control/geoObjectEditor/colors.js +8 -0
  92. package/lib/js/control/index.d.ts +2 -0
  93. package/lib/js/control/index.js +2 -0
  94. package/lib/js/control/timeline/TimelineControl.js +2 -0
  95. package/lib/js/entity/Entity.d.ts +278 -19
  96. package/lib/js/entity/Entity.js +483 -63
  97. package/lib/js/entity/EntityCollection.d.ts +8 -9
  98. package/lib/js/entity/EntityCollection.js +48 -45
  99. package/lib/js/entity/GeoObject.d.ts +141 -36
  100. package/lib/js/entity/GeoObject.js +153 -90
  101. package/lib/js/entity/GeoObjectHandler.d.ts +39 -63
  102. package/lib/js/entity/GeoObjectHandler.js +198 -295
  103. package/lib/js/entity/InstanceData.d.ts +76 -0
  104. package/lib/js/entity/InstanceData.js +344 -0
  105. package/lib/js/entity/Polyline.d.ts +19 -6
  106. package/lib/js/entity/Polyline.js +76 -36
  107. package/lib/js/entity/PolylineHandler.d.ts +7 -0
  108. package/lib/js/entity/PolylineHandler.js +26 -1
  109. package/lib/js/index.d.ts +2 -1
  110. package/lib/js/index.js +2 -1
  111. package/lib/js/layer/Bing.js +2 -2
  112. package/lib/js/layer/Vector.d.ts +4 -0
  113. package/lib/js/layer/Vector.js +16 -0
  114. package/lib/js/light/LightSource.d.ts +1 -139
  115. package/lib/js/light/LightSource.js +21 -227
  116. package/lib/js/math/Quat.d.ts +46 -33
  117. package/lib/js/math/Quat.js +91 -90
  118. package/lib/js/math/Ray.d.ts +10 -4
  119. package/lib/js/math/Ray.js +20 -4
  120. package/lib/js/math/Vec3.d.ts +15 -0
  121. package/lib/js/math/Vec3.js +30 -1
  122. package/lib/js/math.d.ts +2 -2
  123. package/lib/js/math.js +3 -3
  124. package/lib/js/quadTree/EntityCollectionNode.d.ts +2 -2
  125. package/lib/js/quadTree/EntityCollectionNode.js +8 -8
  126. package/lib/js/quadTree/Node.d.ts +1 -1
  127. package/lib/js/quadTree/Node.js +2 -2
  128. package/lib/js/quadTree/QuadTreeStrategy.js +1 -1
  129. package/lib/js/quadTree/earth/EarthEntityCollectionNodeLonLat.d.ts +1 -1
  130. package/lib/js/quadTree/earth/EarthEntityCollectionNodeLonLat.js +2 -2
  131. package/lib/js/quadTree/equi/EquiEntityCollectionNodeLonLat.d.ts +1 -1
  132. package/lib/js/quadTree/equi/EquiEntityCollectionNodeLonLat.js +2 -2
  133. package/lib/js/renderer/Renderer.d.ts +64 -44
  134. package/lib/js/renderer/Renderer.js +264 -263
  135. package/lib/js/renderer/RendererEvents.d.ts +1 -0
  136. package/lib/js/renderer/RendererEvents.js +2 -1
  137. package/lib/js/scene/Planet.d.ts +11 -7
  138. package/lib/js/scene/Planet.js +109 -87
  139. package/lib/js/scene/RenderNode.d.ts +10 -25
  140. package/lib/js/scene/RenderNode.js +70 -58
  141. package/lib/js/shaders/depth.js +2 -5
  142. package/lib/js/shaders/drawnode.d.ts +1 -0
  143. package/lib/js/shaders/drawnode.js +51 -52
  144. package/lib/js/shaders/geoObject.d.ts +1 -0
  145. package/lib/js/shaders/geoObject.js +154 -91
  146. package/lib/js/shaders/polyline.js +68 -51
  147. package/lib/js/shaders/utils.d.ts +1 -1
  148. package/lib/js/shaders/utils.js +11 -0
  149. package/lib/js/ui/Checkbox.d.ts +31 -0
  150. package/lib/js/ui/Checkbox.js +110 -0
  151. package/lib/js/ui/Color.js +2 -1
  152. package/lib/js/ui/Dialog.d.ts +3 -0
  153. package/lib/js/ui/Dialog.js +20 -0
  154. package/lib/js/ui/Input.d.ts +32 -0
  155. package/lib/js/ui/Input.js +107 -0
  156. package/lib/js/ui/View.d.ts +3 -1
  157. package/lib/js/ui/View.js +6 -0
  158. package/lib/js/utils/objParser.d.ts +44 -12
  159. package/lib/js/utils/objParser.js +241 -149
  160. package/lib/js/utils/shared.d.ts +22 -0
  161. package/lib/js/utils/shared.js +34 -0
  162. package/lib/js/webgl/BaseFramebuffer.d.ts +0 -1
  163. package/lib/js/webgl/Framebuffer.d.ts +35 -8
  164. package/lib/js/webgl/Framebuffer.js +136 -29
  165. package/lib/js/webgl/Handler.d.ts +3 -0
  166. package/lib/js/webgl/Handler.js +11 -1
  167. package/lib/js/webgl/Program.js +0 -8
  168. package/package.json +4 -2
@@ -2,173 +2,35 @@ import { Vec3 } from "../math/Vec3";
2
2
  import { RenderNode } from "../scene/RenderNode";
3
3
  export interface ILightSourceParams {
4
4
  position?: Vec3;
5
- directional?: boolean;
6
5
  ambient?: Vec3;
7
6
  diffuse?: Vec3;
8
7
  specular?: Vec3;
9
8
  shininess?: number;
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9
  }
11
- /**
12
- * Represents basic light source.
13
- * @class
14
- * @param {string} [name] - Light source name.
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- * @param {ILightSourceParams} [params] - Light parameters:
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- * @param {Vec3} [params.position] - Light source position if it is a point light, otherwise it is a light direction vector.
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- * @param {Vec3} [params.ambient] - Ambient RGB color.
18
- * @param {Vec3} [params.diffuse] - Diffuse RGB color.
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- * @param {Vec3} [params.specular] - Specular RGB color.
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- * @param {number} [params.shininess] - Specular shininess.
21
- */
22
10
  declare class LightSource {
23
- static __counter__: number;
24
- /**
25
- * Light name.
26
- * @protected
27
- * @type {string}
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- */
29
- protected _name: string;
30
- /**
31
- * Render node where light is shines.
32
- * @protected
33
- * @type {RenderNode}
34
- */
35
11
  protected _renderNode: RenderNode | null;
36
- /**
37
- * Light position.
38
- * @public
39
- * @type {Vec3}
40
- */
41
12
  _position: Vec3;
42
- /**
43
- * True if the light is directional.
44
- * @public
45
- * @type {boolean}
46
- */
47
- directional: boolean;
48
- /**
49
- * Ambient color.
50
- * @protected
51
- * @type {Vec3}
52
- */
53
13
  protected _ambient: Vec3;
54
- /**
55
- * Diffuse color.
56
- * @protected
57
- * @type {Vec3}
58
- */
59
14
  protected _diffuse: Vec3;
60
- /**
61
- * Specular color.
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- * @protected
63
- * @type {Vec3}
64
- */
65
15
  protected _specular: Vec3;
66
- /**
67
- * Shininess.
68
- * @protected
69
- * @type {number}
70
- */
71
16
  protected _shininess: number;
72
- /**
73
- * Light activity.
74
- * @protected
75
- * @type {boolean}
76
- */
77
17
  protected _active: boolean;
78
18
  protected _tempAmbient: Vec3;
79
19
  protected _tempDiffuse: Vec3;
80
20
  protected _tempSpecular: Vec3;
81
21
  protected _tempShininess: number;
82
- constructor(name: string, params: ILightSourceParams);
83
- /**
84
- * Creates clone of the current light object.
85
- * @todo: TODO
86
- * @public
87
- * @returns {LightSource}
88
- */
89
- clone(): void;
90
- /**
91
- * Set light activity. If activity is false the light doesn't shine.
92
- * @public
93
- * @param {boolean} active - Light activity.
94
- */
95
- setActive(active: boolean): void;
96
- /**
97
- * Gets light activity.
98
- * @public
99
- * @returns {boolean}
100
- */
22
+ constructor(params: ILightSourceParams);
101
23
  isActive(): boolean;
102
- /**
103
- * Set light source position, or if it is a directional type sets light direction vector.
104
- * @public
105
- * @param {Vec3} position - Light position or direction vector.
106
- */
107
24
  setPosition3v(position: Vec3): void;
108
- /**
109
- * Set light source position, or if it is a directional type sets light direction vector.
110
- * @public
111
- */
112
25
  setPosition(x: number, y: number, z: number): void;
113
- /**
114
- * Returns light source position, or if it is a directional type sets light direction vector.
115
- * @public
116
- * @returns {Vec3} - Light source position/direction.
117
- */
118
26
  getPosition(): Vec3;
119
- /**
120
- * Set ambient color.
121
- * @public
122
- * @param {Vec3} rgb - Ambient color.
123
- */
124
27
  setAmbient3v(rgb: Vec3): void;
125
- /**
126
- * Set diffuse color.
127
- * @public
128
- * @param {Vec3} rgb - Diffuse color.
129
- */
130
28
  setDiffuse3v(rgb: Vec3): void;
131
- /**
132
- * Set specular color.
133
- * @public
134
- * @param {Vec3} rgb - Specular color.
135
- */
136
29
  setSpecular3v(rgb: Vec3): void;
137
- /**
138
- * Set ambient color.
139
- * @public
140
- */
141
30
  setAmbient(r: number, g: number, b: number): void;
142
- /**
143
- * Set diffuse color.
144
- * @public
145
- */
146
31
  setDiffuse(r: number, g: number, b: number): void;
147
- /**
148
- * Set specular color.
149
- * @public
150
- */
151
32
  setSpecular(r: number, g: number, b: number): void;
152
- /**
153
- * Set material shininess.
154
- * @public
155
- */
156
33
  setShininess(shininess: number): void;
157
- /**
158
- * Sets light to black.
159
- * @public
160
- */
161
- setBlack(): void;
162
- /**
163
- * Adds current light to the render node scene.
164
- * @public
165
- * @param {RenderNode} renderNode - Render node scene.
166
- */
167
34
  addTo(renderNode: RenderNode): void;
168
- /**
169
- * Removes from render node scene.
170
- * @public
171
- */
172
- remove(): void;
173
35
  }
174
36
  export { LightSource };
@@ -1,292 +1,86 @@
1
1
  import { Vec3 } from "../math/Vec3";
2
- /**
3
- * Represents basic light source.
4
- * @class
5
- * @param {string} [name] - Light source name.
6
- * @param {ILightSourceParams} [params] - Light parameters:
7
- * @param {Vec3} [params.position] - Light source position if it is a point light, otherwise it is a light direction vector.
8
- * @param {Vec3} [params.ambient] - Ambient RGB color.
9
- * @param {Vec3} [params.diffuse] - Diffuse RGB color.
10
- * @param {Vec3} [params.specular] - Specular RGB color.
11
- * @param {number} [params.shininess] - Specular shininess.
12
- */
13
2
  class LightSource {
14
- constructor(name, params) {
15
- /**
16
- * Light name.
17
- * @protected
18
- * @type {string}
19
- */
20
- this._name = name || "light_" + LightSource.__counter__++;
21
- /**
22
- * Render node where light is shines.
23
- * @protected
24
- * @type {RenderNode}
25
- */
3
+ constructor(params) {
26
4
  this._renderNode = null;
27
- /**
28
- * Light position.
29
- * @public
30
- * @type {Vec3}
31
- */
32
5
  this._position = params.position || new Vec3();
33
- /**
34
- * True if the light is directional.
35
- * @public
36
- * @type {boolean}
37
- */
38
- this.directional = params.directional != undefined ? params.directional : true;
39
- /**
40
- * Ambient color.
41
- * @protected
42
- * @type {Vec3}
43
- */
44
6
  this._ambient = params.ambient || new Vec3();
45
- /**
46
- * Diffuse color.
47
- * @protected
48
- * @type {Vec3}
49
- */
50
7
  this._diffuse = params.diffuse || new Vec3(0.8, 0.8, 0.8);
51
- /**
52
- * Specular color.
53
- * @protected
54
- * @type {Vec3}
55
- */
56
8
  this._specular = params.specular || new Vec3(0.18, 0.18, 0.18);
57
- /**
58
- * Shininess.
59
- * @protected
60
- * @type {number}
61
- */
62
9
  this._shininess = params.shininess != undefined ? params.shininess : 3.3;
63
- /**
64
- * Light activity.
65
- * @protected
66
- * @type {boolean}
67
- */
68
10
  this._active = true;
69
11
  this._tempAmbient = this._ambient.clone();
70
12
  this._tempDiffuse = this._diffuse.clone();
71
13
  this._tempSpecular = this._specular.clone();
72
14
  this._tempShininess = this._shininess;
73
15
  }
74
- /**
75
- * Creates clone of the current light object.
76
- * @todo: TODO
77
- * @public
78
- * @returns {LightSource}
79
- */
80
- clone() {
81
- // TODO
82
- }
83
- /**
84
- * Set light activity. If activity is false the light doesn't shine.
85
- * @public
86
- * @param {boolean} active - Light activity.
87
- */
88
- setActive(active) {
89
- if (active && !this._active) {
90
- const rn = this._renderNode;
91
- if (rn) {
92
- let index = rn._lightsNames.indexOf(this._name);
93
- this._shininess = rn._lightsParamsf[index] = this._tempShininess;
94
- if (index != -1) {
95
- index *= 9;
96
- this._ambient.x = rn._lightsParamsv[index] = this._tempAmbient.x;
97
- this._ambient.y = rn._lightsParamsv[index + 1] = this._tempAmbient.y;
98
- this._ambient.z = rn._lightsParamsv[index + 2] = this._tempAmbient.z;
99
- this._diffuse.x = rn._lightsParamsv[index + 3] = this._tempDiffuse.x;
100
- this._diffuse.y = rn._lightsParamsv[index + 4] = this._tempDiffuse.y;
101
- this._diffuse.z = rn._lightsParamsv[index + 5] = this._tempDiffuse.z;
102
- this._specular.x = rn._lightsParamsv[index + 6] = this._tempSpecular.x;
103
- this._specular.y = rn._lightsParamsv[index + 7] = this._tempSpecular.y;
104
- this._specular.z = rn._lightsParamsv[index + 8] = this._tempSpecular.z;
105
- }
106
- }
107
- this._active = true;
108
- }
109
- else if (!active && this._active) {
110
- this._tempAmbient = this._ambient.clone();
111
- this._tempDiffuse = this._diffuse.clone();
112
- this._tempSpecular = this._specular.clone();
113
- this._tempShininess = this._shininess;
114
- this.setBlack();
115
- this._active = false;
116
- }
117
- }
118
- /**
119
- * Gets light activity.
120
- * @public
121
- * @returns {boolean}
122
- */
123
16
  isActive() {
124
17
  return this._active;
125
18
  }
126
- /**
127
- * Set light source position, or if it is a directional type sets light direction vector.
128
- * @public
129
- * @param {Vec3} position - Light position or direction vector.
130
- */
131
19
  setPosition3v(position) {
132
- this._position.x = position.x;
133
- this._position.y = position.y;
134
- this._position.z = position.z;
20
+ this.setPosition(position.x, position.y, position.z);
135
21
  }
136
- /**
137
- * Set light source position, or if it is a directional type sets light direction vector.
138
- * @public
139
- */
140
22
  setPosition(x, y, z) {
141
23
  this._position.x = x;
142
24
  this._position.y = y;
143
25
  this._position.z = z;
26
+ if (this._renderNode) {
27
+ this._renderNode._lightPosition[0] = x;
28
+ this._renderNode._lightPosition[1] = y;
29
+ this._renderNode._lightPosition[2] = z;
30
+ }
144
31
  }
145
- /**
146
- * Returns light source position, or if it is a directional type sets light direction vector.
147
- * @public
148
- * @returns {Vec3} - Light source position/direction.
149
- */
150
32
  getPosition() {
151
33
  return this._position.clone();
152
34
  }
153
- /**
154
- * Set ambient color.
155
- * @public
156
- * @param {Vec3} rgb - Ambient color.
157
- */
158
35
  setAmbient3v(rgb) {
159
36
  this.setAmbient(rgb.x, rgb.y, rgb.z);
160
37
  }
161
- /**
162
- * Set diffuse color.
163
- * @public
164
- * @param {Vec3} rgb - Diffuse color.
165
- */
166
38
  setDiffuse3v(rgb) {
167
39
  this.setDiffuse(rgb.x, rgb.y, rgb.z);
168
40
  }
169
- /**
170
- * Set specular color.
171
- * @public
172
- * @param {Vec3} rgb - Specular color.
173
- */
174
41
  setSpecular3v(rgb) {
175
42
  this.setSpecular(rgb.x, rgb.y, rgb.z);
176
43
  }
177
- /**
178
- * Set ambient color.
179
- * @public
180
- */
181
44
  setAmbient(r, g, b) {
182
45
  this._ambient.set(r, g, b);
183
46
  const rn = this._renderNode;
184
47
  if (rn) {
185
- let index = 9 * rn._lightsNames.indexOf(this._name);
186
- if (index != -1) {
187
- rn._lightsParamsv[index] = r;
188
- rn._lightsParamsv[index + 1] = g;
189
- rn._lightsParamsv[index + 2] = b;
190
- }
48
+ rn._lightParams[0] = r;
49
+ rn._lightParams[1] = g;
50
+ rn._lightParams[2] = b;
191
51
  }
192
52
  }
193
- /**
194
- * Set diffuse color.
195
- * @public
196
- */
197
53
  setDiffuse(r, g, b) {
198
54
  this._diffuse.set(r, g, b);
199
55
  const rn = this._renderNode;
200
56
  if (rn) {
201
- let index = 9 * rn._lightsNames.indexOf(this._name);
202
- if (index != -1) {
203
- rn._lightsParamsv[index + 3] = r;
204
- rn._lightsParamsv[index + 4] = g;
205
- rn._lightsParamsv[index + 5] = b;
206
- }
57
+ rn._lightParams[3] = r;
58
+ rn._lightParams[4] = g;
59
+ rn._lightParams[5] = b;
207
60
  }
208
61
  }
209
- /**
210
- * Set specular color.
211
- * @public
212
- */
213
62
  setSpecular(r, g, b) {
214
63
  this._specular.set(r, g, b);
215
64
  const rn = this._renderNode;
216
65
  if (rn) {
217
- let index = 9 * rn._lightsNames.indexOf(this._name);
218
- if (index != -1) {
219
- rn._lightsParamsv[index + 6] = r;
220
- rn._lightsParamsv[index + 7] = g;
221
- rn._lightsParamsv[index + 8] = b;
222
- }
66
+ rn._lightParams[6] = r;
67
+ rn._lightParams[7] = g;
68
+ rn._lightParams[8] = b;
223
69
  }
224
70
  }
225
- /**
226
- * Set material shininess.
227
- * @public
228
- */
229
71
  setShininess(shininess) {
230
72
  this._shininess = shininess;
231
73
  const rn = this._renderNode;
232
74
  if (rn) {
233
- let index = rn._lightsNames.indexOf(this._name);
234
- if (index != -1) {
235
- rn._lightsParamsf[index] = shininess;
236
- }
237
- }
238
- }
239
- /**
240
- * Sets light to black.
241
- * @public
242
- */
243
- setBlack() {
244
- this._ambient.clear();
245
- this._diffuse.clear();
246
- this._specular.clear();
247
- this._shininess = 0;
248
- const rn = this._renderNode;
249
- if (rn) {
250
- let index = 9 * rn._lightsNames.indexOf(this._name);
251
- if (index !== -1) {
252
- rn._lightsParamsv[index] = rn._lightsParamsv[index + 1] = rn._lightsParamsv[index + 2] =
253
- rn._lightsParamsv[index + 3] = rn._lightsParamsv[index + 4] = rn._lightsParamsv[index + 5] =
254
- rn._lightsParamsv[index + 6] = rn._lightsParamsv[index + 7] = rn._lightsParamsv[index + 8] = 0;
255
- }
75
+ rn._lightShininess = shininess;
256
76
  }
257
77
  }
258
- /**
259
- * Adds current light to the render node scene.
260
- * @public
261
- * @param {RenderNode} renderNode - Render node scene.
262
- */
263
78
  addTo(renderNode) {
264
79
  this._renderNode = renderNode;
265
- renderNode._lights.push(this);
266
- renderNode._lightsNames.push(this._name);
267
- renderNode._lightsParamsf.push(this._shininess);
268
- renderNode._lightsParamsv.push.apply(renderNode._lightsParamsv, this._ambient.toArray());
269
- renderNode._lightsParamsv.push.apply(renderNode._lightsParamsv, this._diffuse.toArray());
270
- renderNode._lightsParamsv.push.apply(renderNode._lightsParamsv, this._specular.toArray());
271
- renderNode.transformLights();
272
- }
273
- /**
274
- * Removes from render node scene.
275
- * @public
276
- */
277
- remove() {
278
- const rn = this._renderNode;
279
- if (rn) {
280
- // let li = rn.getLightById(this._name);
281
- // if (li != -1) {
282
- // rn._lights.splice(li, 1);
283
- // rn._lightsNames.splice(li, 1);
284
- // rn._lightsParamsf.splice(li, 1);
285
- // rn._lightsParamsv.splice(li, 9);
286
- // }
287
- }
288
- this._renderNode = null;
80
+ this.setShininess(this._shininess);
81
+ this.setAmbient3v(this._ambient);
82
+ this.setDiffuse3v(this._diffuse);
83
+ this.setSpecular3v(this._specular);
289
84
  }
290
85
  }
291
- LightSource.__counter__ = 0;
292
86
  export { LightSource };
@@ -118,13 +118,18 @@ export declare class Quat {
118
118
  * @returns {Quat} -
119
119
  */
120
120
  static getRotationBetweenVectorsUp(source: Vec3, dest: Vec3, up: Vec3): Quat;
121
- static setFromEulerAngles(pitch: number, yaw: number, roll: number): Quat;
122
121
  /**
123
122
  * Returns true if the components are zero.
124
123
  * @public
125
124
  * @returns {boolean} -
126
125
  */
127
126
  isZero(): boolean;
127
+ /**
128
+ * Returns true if a component is NaN.
129
+ * @public
130
+ * @returns {boolean} -
131
+ */
132
+ isNaN(): boolean;
128
133
  /**
129
134
  * Clear Quat. Sets zeroes.
130
135
  * @public
@@ -167,6 +172,13 @@ export declare class Quat {
167
172
  * @returns {Quat} -
168
173
  */
169
174
  add(q: Quat): Quat;
175
+ /**
176
+ * Computes the componentwise sum of two Quats.
177
+ * @public
178
+ * @param {Quat} q - Quat to add.
179
+ * @returns {Quat} -
180
+ */
181
+ addRes(q: Quat, res: Quat): Quat;
170
182
  /**
171
183
  * Computes the componentwise difference of two Quats.
172
184
  * @public
@@ -194,6 +206,15 @@ export declare class Quat {
194
206
  * @returns {Array.<number>} - (exactly 4 entries)
195
207
  */
196
208
  toVec(): [number, number, number, number];
209
+ get xyz(): Vec3;
210
+ /**
211
+ * Sets rotation with the given heading and up vectors.
212
+ * @static
213
+ * @param {Vec3} forward - Heading target coordinates.
214
+ * @param {Vec3} up - Up vector.
215
+ * @returns {Quat} -
216
+ */
217
+ setLookRotation(forward: Vec3, up: Vec3): Quat;
197
218
  /**
198
219
  * Sets current quaternion by spherical coordinates.
199
220
  * @public
@@ -203,20 +224,12 @@ export declare class Quat {
203
224
  * @returns {Quat} -
204
225
  */
205
226
  setFromSphericalCoords(lat: number, lon: number, angle: number): Quat;
206
- /**
207
- * Sets rotation with the given heading and up vectors.
208
- * @static
209
- * @param {Vec3} forward - Heading target coordinates.
210
- * @param {Vec3} up - Up vector.
211
- * @returns {Quat} -
212
- */
213
- setLookRotation(forward: Vec3, up: Vec3): Quat;
214
227
  /**
215
228
  * Gets spherical coordinates.
216
229
  * @public
217
230
  * @returns {Object} Returns object with latitude, longitude and alpha.
218
231
  */
219
- toSphericalCoords(): any;
232
+ getSphericalCoords(): any;
220
233
  /**
221
234
  * Sets current Quat representing a rotation around an axis.
222
235
  * @public
@@ -228,9 +241,16 @@ export declare class Quat {
228
241
  /**
229
242
  * Returns axis and angle of the current Quat.
230
243
  * @public
231
- * @returns {Object} -
244
+ * @returns { axis: Vec3, angle: number } -
232
245
  */
233
- getAxisAngle(): any;
246
+ getAxisAngle(): {
247
+ axis: Vec3;
248
+ angle: number;
249
+ };
250
+ getPitch(): number;
251
+ getYaw(): number;
252
+ getRoll(): number;
253
+ setPitchYawRoll(pitchRad: number, yawRad: number, rollRad: number, frame?: Quat): Quat;
234
254
  /**
235
255
  * Sets current Quat by Euler's angles.
236
256
  * @public
@@ -274,6 +294,13 @@ export declare class Quat {
274
294
  * @returns {Vec3} -
275
295
  */
276
296
  mulVec3(v: Vec3): Vec3;
297
+ /**
298
+ * Returns quaternion and vector production.
299
+ * @public
300
+ * @param {Vec3} v - 3d Vector.
301
+ * @returns {Vec3} -
302
+ */
303
+ mulVec3Res(v: Vec3, res: Vec3): Vec3;
277
304
  /**
278
305
  * Computes the product of two Quats.
279
306
  * @public
@@ -281,6 +308,13 @@ export declare class Quat {
281
308
  * @returns {Quat} -
282
309
  */
283
310
  mul(q: Quat): Quat;
311
+ /**
312
+ * Computes the product of two Quats.
313
+ * @public
314
+ * @param {Quat} q - Quat to multiply.
315
+ * @returns {Quat} -
316
+ */
317
+ mulRes(q: Quat, res: Quat): Quat;
284
318
  /**
285
319
  * Computes the product of two Quats.
286
320
  * @public
@@ -340,27 +374,6 @@ export declare class Quat {
340
374
  * @returns {Quat} -
341
375
  */
342
376
  slerp(b: Quat, t: number): Quat;
343
- /**
344
- * Returns a roll angle in radians.
345
- * @public
346
- * @param {Boolean} [reprojectAxis] -
347
- * @returns {Number} -
348
- */
349
- getRoll(reprojectAxis?: boolean): number;
350
- /**
351
- * Returns a pitch angle in radians.
352
- * @public
353
- * @param {Boolean} [reprojectAxis] -
354
- * @returns {number} -
355
- */
356
- getPitch(reprojectAxis?: boolean): number;
357
- /**
358
- * Returns a yaw angle in radians.
359
- * @public
360
- * @param {Boolean} [reprojectAxis] -
361
- * @returns {number} -
362
- */
363
- getYaw(reprojectAxis?: boolean): number;
364
377
  }
365
378
  /**
366
379
  * Creates Quat instance.