@openglobus/og 0.20.4 → 0.22.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/@openglobus/js/Globe.d.ts +5 -1
- package/lib/@openglobus/js/Object3d.d.ts +8 -2
- package/lib/@openglobus/js/camera/Camera.d.ts +2 -0
- package/lib/@openglobus/js/control/geoObjectEditor/GeoObjectEditorScene.d.ts +58 -0
- package/lib/@openglobus/js/ellipsoid/Ellipsoid.d.ts +1 -1
- package/lib/@openglobus/js/ellipsoid/index.d.ts +4 -3
- package/lib/@openglobus/js/ellipsoid/mars.d.ts +6 -0
- package/lib/@openglobus/js/ellipsoid/moon.d.ts +6 -0
- package/lib/@openglobus/js/entity/Entity.d.ts +4 -2
- package/lib/@openglobus/js/entity/EntityCollection.d.ts +3 -2
- package/lib/@openglobus/js/entity/GeoObject.d.ts +6 -1
- package/lib/@openglobus/js/entity/GeoObjectHandler.d.ts +4 -0
- package/lib/@openglobus/js/entity/GeometryHandler.d.ts +3 -2
- package/lib/@openglobus/js/entity/Label.d.ts +14 -0
- package/lib/@openglobus/js/entity/LabelHandler.d.ts +1 -1
- package/lib/@openglobus/js/index.d.ts +3 -3
- package/lib/@openglobus/js/layer/Vector.d.ts +12 -29
- package/lib/@openglobus/js/proj/equi.d.ts +9 -0
- package/lib/@openglobus/js/quadTree/{EPSG4326QuadTreeStrategy.d.ts → EPSG4326/EPSG4326QuadTreeStrategy.d.ts} +2 -2
- package/lib/@openglobus/js/quadTree/EntityCollectionNode.d.ts +5 -13
- package/lib/@openglobus/js/quadTree/EntityCollectionsTreeStrategy.d.ts +25 -0
- package/lib/@openglobus/js/quadTree/QuadTreeStrategy.d.ts +11 -0
- package/lib/@openglobus/js/quadTree/earth/EarthEntityCollectionNodeLonLat.d.ts +18 -0
- package/lib/@openglobus/js/quadTree/earth/EarthEntityCollectionsTreeStrategy.d.ts +19 -0
- package/lib/@openglobus/js/quadTree/earth/EarthQuadTreeStrategy.d.ts +29 -0
- package/lib/@openglobus/js/quadTree/equi/EquiEntityCollectionNodeLonLat.d.ts +17 -0
- package/lib/@openglobus/js/quadTree/equi/EquiEntityCollectionsTreeStrategy.d.ts +17 -0
- package/lib/@openglobus/js/quadTree/equi/EquiQuadTreeStrategy.d.ts +19 -0
- package/lib/@openglobus/js/quadTree/index.d.ts +6 -6
- package/lib/{js/quadTree → @openglobus/js/quadTree/wgs84}/Wgs84QuadTreeStrategy.d.ts +2 -2
- package/lib/@openglobus/js/renderer/Renderer.d.ts +2 -0
- package/lib/@openglobus/js/scene/Planet.d.ts +0 -27
- package/lib/@openglobus/js/segment/Segment.d.ts +0 -1
- package/lib/@openglobus/js/segment/SegmentLonLat.d.ts +0 -4
- package/lib/@openglobus/js/segment/{SegmentLonLatWgs84.d.ts → SegmentLonLatEqui.d.ts} +1 -1
- package/lib/@openglobus/js/terrain/RgbTerrain.d.ts +20 -0
- package/lib/@openglobus/og.esm.js +1 -1
- package/lib/@openglobus/og.esm.js.map +1 -1
- package/lib/@openglobus/og.umd.js +1 -1
- package/lib/@openglobus/og.umd.js.map +1 -1
- package/lib/@openglobus/res/fonts/Ephesis-Regular.json +4648 -0
- package/lib/@openglobus/res/fonts/Ephesis-Regular.ttf.cfg +1282 -0
- package/lib/@openglobus/res/fonts/Ephesis-Regular.ttf.png +0 -0
- package/lib/js/Globe.d.ts +5 -1
- package/lib/js/Globe.js +13 -4
- package/lib/js/Object3d.d.ts +8 -2
- package/lib/js/Object3d.js +64 -6
- package/lib/js/camera/Camera.d.ts +2 -0
- package/lib/js/camera/Camera.js +8 -0
- package/lib/js/control/elevationProfile/ElevationProfileScene.js +2 -0
- package/lib/js/control/geoObjectEditor/GeoObjectEditorScene.d.ts +58 -0
- package/lib/js/control/geoObjectEditor/GeoObjectEditorScene.js +105 -0
- package/lib/js/ellipsoid/Ellipsoid.d.ts +1 -1
- package/lib/js/ellipsoid/Ellipsoid.js +1 -1
- package/lib/js/ellipsoid/index.d.ts +4 -3
- package/lib/js/ellipsoid/index.js +4 -3
- package/lib/js/ellipsoid/mars.d.ts +6 -0
- package/lib/js/ellipsoid/mars.js +6 -0
- package/lib/js/ellipsoid/moon.d.ts +6 -0
- package/lib/js/ellipsoid/moon.js +6 -0
- package/lib/js/entity/Entity.d.ts +4 -2
- package/lib/js/entity/Entity.js +4 -1
- package/lib/js/entity/EntityCollection.d.ts +3 -2
- package/lib/js/entity/EntityCollection.js +26 -2
- package/lib/js/entity/GeoObject.d.ts +6 -1
- package/lib/js/entity/GeoObject.js +9 -0
- package/lib/js/entity/GeoObjectHandler.d.ts +4 -0
- package/lib/js/entity/GeoObjectHandler.js +32 -1
- package/lib/js/entity/GeometryHandler.d.ts +3 -2
- package/lib/js/entity/GeometryHandler.js +58 -0
- package/lib/js/entity/Label.d.ts +14 -0
- package/lib/js/entity/Label.js +24 -4
- package/lib/js/entity/LabelHandler.d.ts +1 -1
- package/lib/js/entity/LabelHandler.js +4 -4
- package/lib/js/entity/Polyline.js +1 -1
- package/lib/js/index.d.ts +3 -3
- package/lib/js/index.js +3 -3
- package/lib/js/layer/Bing.js +1 -0
- package/lib/js/layer/Layer.js +7 -4
- package/lib/js/layer/Vector.d.ts +12 -29
- package/lib/js/layer/Vector.js +38 -161
- package/lib/js/layer/XYZ.js +1 -1
- package/lib/js/proj/equi.d.ts +9 -0
- package/lib/js/proj/equi.js +9 -0
- package/lib/js/quadTree/{EPSG4326QuadTreeStrategy.d.ts → EPSG4326/EPSG4326QuadTreeStrategy.d.ts} +2 -2
- package/lib/js/quadTree/EPSG4326/EPSG4326QuadTreeStrategy.js +16 -0
- package/lib/js/quadTree/EntityCollectionNode.d.ts +5 -13
- package/lib/js/quadTree/EntityCollectionNode.js +18 -83
- package/lib/js/quadTree/EntityCollectionsTreeStrategy.d.ts +25 -0
- package/lib/js/quadTree/EntityCollectionsTreeStrategy.js +49 -0
- package/lib/js/quadTree/Node.js +6 -12
- package/lib/js/quadTree/QuadTreeStrategy.d.ts +11 -0
- package/lib/js/quadTree/QuadTreeStrategy.js +12 -0
- package/lib/js/quadTree/earth/EarthEntityCollectionNodeLonLat.d.ts +18 -0
- package/lib/js/quadTree/earth/EarthEntityCollectionNodeLonLat.js +74 -0
- package/lib/js/quadTree/earth/EarthEntityCollectionsTreeStrategy.d.ts +19 -0
- package/lib/js/quadTree/earth/EarthEntityCollectionsTreeStrategy.js +103 -0
- package/lib/js/quadTree/earth/EarthQuadTreeStrategy.d.ts +29 -0
- package/lib/js/quadTree/{EarthQuadTreeStrategy.js → earth/EarthQuadTreeStrategy.js} +29 -6
- package/lib/js/quadTree/equi/EquiEntityCollectionNodeLonLat.d.ts +17 -0
- package/lib/js/quadTree/equi/EquiEntityCollectionNodeLonLat.js +70 -0
- package/lib/js/quadTree/equi/EquiEntityCollectionsTreeStrategy.d.ts +17 -0
- package/lib/js/quadTree/equi/EquiEntityCollectionsTreeStrategy.js +75 -0
- package/lib/js/quadTree/equi/EquiQuadTreeStrategy.d.ts +19 -0
- package/lib/js/quadTree/equi/EquiQuadTreeStrategy.js +62 -0
- package/lib/js/quadTree/index.d.ts +6 -6
- package/lib/js/quadTree/index.js +6 -6
- package/lib/{@openglobus/js/quadTree → js/quadTree/wgs84}/Wgs84QuadTreeStrategy.d.ts +2 -2
- package/lib/js/quadTree/wgs84/Wgs84QuadTreeStrategy.js +15 -0
- package/lib/js/renderer/Renderer.d.ts +2 -0
- package/lib/js/renderer/Renderer.js +2 -2
- package/lib/js/scene/Planet.d.ts +0 -27
- package/lib/js/scene/Planet.js +2 -9
- package/lib/js/segment/Segment.d.ts +0 -1
- package/lib/js/segment/Segment.js +0 -3
- package/lib/js/segment/SegmentLonLat.d.ts +0 -4
- package/lib/js/segment/SegmentLonLat.js +0 -11
- package/lib/js/segment/{SegmentLonLatWgs84.d.ts → SegmentLonLatEqui.d.ts} +1 -1
- package/lib/js/segment/{SegmentLonLatWgs84.js → SegmentLonLatEqui.js} +3 -1
- package/lib/js/shaders/geoObject.js +10 -5
- package/lib/js/shaders/polyline.js +8 -6
- package/lib/js/terrain/RgbTerrain.d.ts +20 -0
- package/lib/js/terrain/RgbTerrain.js +227 -214
- package/lib/js/utils/PlainSegmentWorker.js +3 -1
- package/lib/js/webgl/Handler.js +1 -1
- package/package.json +15 -15
- package/lib/@openglobus/js/quadTree/EarthQuadTreeStrategy.d.ts +0 -9
- package/lib/@openglobus/js/quadTree/MarsQuadTreeStrategy.d.ts +0 -11
- package/lib/js/quadTree/EPSG4326QuadTreeStrategy.js +0 -16
- package/lib/js/quadTree/EarthQuadTreeStrategy.d.ts +0 -9
- package/lib/js/quadTree/MarsQuadTreeStrategy.d.ts +0 -11
- package/lib/js/quadTree/MarsQuadTreeStrategy.js +0 -43
- package/lib/js/quadTree/Wgs84QuadTreeStrategy.js +0 -15
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@@ -45,6 +45,8 @@ export interface IGlobeParams {
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fontsSrc?: string;
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resourcesSrc?: string;
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atmosphereParameters?: IAtmosphereParams;
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gamma?: number;
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exposure?: number;
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}
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/**
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* Creates a WebGL context with globe.
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@@ -97,6 +99,8 @@ export interface IGlobeParams {
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* @param {boolean} [options.atmosphereEnabled] - Enables atmosphere effect.
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* @param {boolean} [options.transtitionOpacityEnabled] - Enables terrain smooth opacity transition effect.
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* @param {IAtmosphereParams} [options.atmosphereParameters] - Atmosphere model parameters.
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* @param {number} [options.gamma] - Gamma
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* @param {number} [options.exposure] - Exposure
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*/
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declare class Globe {
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static __counter__: number;
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* @public
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*/
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fadeOut(): void;
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attachTo(target: HTMLElement | string): void;
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attachTo(target: HTMLElement | string, isFirst?: boolean): void;
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detach(): void;
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destroy(): void;
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}
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import { TypedArray } from './utils/shared';
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import { NumberArray3, Vec3 } from './math/Vec3';
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import { Mat4 } from "./math/Mat4";
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interface IObject3dParams {
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name?: string;
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vertices?: number[];
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center?: boolean;
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src?: string;
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color?: number[] | TypedArray | string;
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scale?: number;
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scale?: number | Vec3;
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}
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declare class Object3d {
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protected _name: string;
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protected _normals: number[];
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constructor(data?: IObject3dParams);
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static centering(verts: number[]): void;
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centering(): this;
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applyMat4(m: Mat4): this;
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scale(s: Vec3): this;
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translate(v: Vec3): this;
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get src(): string | null;
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set src(src: string | null);
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get name(): string;
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get indices(): number[];
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get texCoords(): number[];
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get numVertices(): number;
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static scale(vertices: number[], s:
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static scale(vertices: number[], s: Vec3): void;
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static centroid(vertices: number[]): number[];
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static translate(vertices: number[], v: NumberArray3): void;
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static getNormals(vertices: number[]): number[];
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static createCube(length?: number, height?: number, depth?: number, xOffset?: number, yOffset?: number, zOffset?: number): Object3d;
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static createArrow(back?: number, height?: number, front?: number): Object3d;
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static loadObj(src: string): Promise<Object3d[]>;
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merge(other: Object3d): Object3d;
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}
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export { Object3d };
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import { Renderer } from "../renderer/Renderer";
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import { Vec2, NumberArray2 } from "../math/Vec2";
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import { Vec3 } from "../math/Vec3";
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import { Sphere } from "../bv/Sphere";
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setCurrentFrustum(k: number): void;
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getCurrentFrustum(): number;
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containsSphere(sphere: Sphere): boolean;
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get frustum(): Frustum;
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/**
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import { Ellipsoid } from "../../ellipsoid/Ellipsoid";
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export interface IGeoObjectEditorSceneParams {
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planet?: Planet;
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}
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type GeoObjectSceneEventsList = [
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];
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declare class GeoObjectEditorScene extends RenderNode {
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constructor(options?: IGeoObjectEditorSceneParams);
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import { IPointCloudParams, PointCloud } from "./PointCloud";
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protected _featureConstructorArray: Record<string, [any, Function]>;
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/**
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* Billboard entity.
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@@ -19,7 +19,7 @@ interface IEntityCollectionParams {
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labelMaxLetters?: number;
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pickingEnabled?: boolean;
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scaleByDistance?: NumberArray3;
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pickingScale?: number;
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pickingScale?: number | NumberArray3;
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opacity?: number;
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useLighting?: boolean;
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entities?: Entity[];
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@@ -160,7 +160,7 @@ declare class EntityCollection {
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*/
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pickingScale:
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pickingScale: Float32Array;
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_quadNode?: EntityCollectionNode;
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_useLighting: number;
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constructor(options?: IEntityCollectionParams);
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isEmpty(): boolean;
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get id(): number;
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get useLighting(): boolean;
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set useLighting(f: boolean);
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@@ -13,7 +13,8 @@ export interface IGeoObjectParams {
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pitch?: number;
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yaw?: number;
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roll?: number;
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-
scale?: number | Vec3;
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+
scale?: number | Vec3 | NumberArray3;
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+
translate?: Vec3 | NumberArray3;
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color?: Vec4 | NumberArray4 | string;
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visibility?: boolean;
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}
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@@ -49,6 +50,7 @@ declare class GeoObject {
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protected _yawRad: number;
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protected _rollRad: number;
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protected _scale: Vec3;
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+
protected _translate: Vec3;
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/**
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* RGBA color.
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* @public
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@@ -66,6 +68,7 @@ declare class GeoObject {
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protected _qNorthFrame: Quat;
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private _textureSrc?;
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_objectSrc?: string;
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+
protected _children: GeoObject[];
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constructor(options: IGeoObjectParams);
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get tag(): string;
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getPosition(): Vec3;
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@@ -139,6 +142,8 @@ declare class GeoObject {
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setScale(scale: number): void;
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setScale3v(scale: Vec3): void;
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getScale(): Vec3;
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getTranslate(): Vec3;
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/**
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* @public
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@@ -16,6 +16,7 @@ declare class InstanceData {
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_textureSrc: string | null;
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_objectSrc?: string;
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_sizeArr: number[] | TypedArray;
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+
_translateArr: number[] | TypedArray;
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_vertexArr: number[] | TypedArray;
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_positionHighArr: number[] | TypedArray;
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_positionLowArr: number[] | TypedArray;
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@@ -27,6 +28,7 @@ declare class InstanceData {
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_visibleArr: number[] | TypedArray;
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_texCoordArr: number[] | TypedArray;
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_sizeBuffer: WebGLBufferExt | null;
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_translateBuffer: WebGLBufferExt | null;
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_positionLowBuffer: WebGLBufferExt | null;
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@@ -46,6 +48,7 @@ declare class InstanceData {
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createVertexBuffer(): void;
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createVisibleBuffer(): void;
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createSizeBuffer(): void;
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+
createTranslateBuffer(): void;
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createTexCoordBuffer(): void;
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createPositionBuffer(): void;
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createRgbaBuffer(): void;
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@@ -88,6 +91,7 @@ declare class GeoObjectHandler {
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setRgbaArr(tagData: InstanceData, tagDataIndex: number, rgba: Vec4): void;
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setPickingColorArr(tagData: InstanceData, tagDataIndex: number, color: Vec3): void;
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setScaleArr(tagData: InstanceData, tagDataIndex: number, scale: Vec3): void;
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+
setTranslateArr(tagData: InstanceData, tagDataIndex: number, translate: Vec3): void;
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protected _updateTag(dataTag: InstanceData): void;
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update(): void;
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_removeAll(): void;
|
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@@ -1,11 +1,10 @@
|
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1
1
|
import { Extent } from "../Extent";
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2
|
-
import { Handler } from "../webgl/Handler";
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2
|
+
import { Handler, WebGLBufferExt } from "../webgl/Handler";
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3
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|
import { Vector } from "../layer/Vector";
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4
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|
import { Node } from "../quadTree/Node";
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5
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|
import { Vec3 } from "../math/Vec3";
|
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|
import { Vec4 } from "../math/Vec4";
|
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7
7
|
import { CoordinatesType, Geometry } from "./Geometry";
|
|
8
|
-
import { WebGLBufferExt } from "../webgl/Handler";
|
|
9
8
|
declare class GeometryHandler {
|
|
10
9
|
static __counter__: number;
|
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11
10
|
protected __id: number;
|
|
@@ -80,5 +79,7 @@ declare class GeometryHandler {
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80
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|
createLineThicknessBuffer(): void;
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81
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|
createLineStrokesBuffer(): void;
|
|
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|
createLineStrokeColorsBuffer(): void;
|
|
82
|
+
clear(): void;
|
|
83
|
+
_deleteBuffers(): void;
|
|
83
84
|
}
|
|
84
85
|
export { GeometryHandler };
|
|
@@ -11,6 +11,7 @@ export interface ILabelParams extends IBaseBillboardParams {
|
|
|
11
11
|
outlineColor?: string | NumberArray4 | Vec4;
|
|
12
12
|
align?: string;
|
|
13
13
|
isRTL?: boolean;
|
|
14
|
+
letterSpacing?: number;
|
|
14
15
|
}
|
|
15
16
|
declare const ALIGN: Record<string, number>;
|
|
16
17
|
/**
|
|
@@ -84,6 +85,7 @@ declare class Label extends BaseBillboard {
|
|
|
84
85
|
*/
|
|
85
86
|
protected _fontAtlas: FontAtlas | null;
|
|
86
87
|
protected _isRTL: boolean;
|
|
88
|
+
protected _letterSpacing: number;
|
|
87
89
|
constructor(options?: ILabelParams);
|
|
88
90
|
/**
|
|
89
91
|
* Set label text.
|
|
@@ -92,6 +94,18 @@ declare class Label extends BaseBillboard {
|
|
|
92
94
|
* It can't be bigger than maximum labelHandler _maxLetters value.
|
|
93
95
|
*/
|
|
94
96
|
setText(text: string): void;
|
|
97
|
+
/**
|
|
98
|
+
* Set text letter spacing.
|
|
99
|
+
* @public
|
|
100
|
+
* @param {number} spacing - Letter spacing.
|
|
101
|
+
*/
|
|
102
|
+
setLetterSpacing(letterSpacing: number): void;
|
|
103
|
+
/**
|
|
104
|
+
* Returns label text letter spacing.
|
|
105
|
+
* @public
|
|
106
|
+
* @param {number} spacing - Letter spacing.
|
|
107
|
+
*/
|
|
108
|
+
getLetterSpacing(): number;
|
|
95
109
|
/**
|
|
96
110
|
* Change text direction.
|
|
97
111
|
* @public
|
|
@@ -43,7 +43,7 @@ declare class LabelHandler extends BaseBillboardHandler {
|
|
|
43
43
|
_displayPASS(): void;
|
|
44
44
|
protected _pickingPASS(): void;
|
|
45
45
|
protected _removeBillboard(label: Label): void;
|
|
46
|
-
setText(index: number, text: string, fontIndex: number, align: number, isRTL?: boolean): void;
|
|
46
|
+
setText(index: number, text: string, fontIndex: number, align: number, letterSpacing?: number, isRTL?: boolean): void;
|
|
47
47
|
setPositionArr(index: number, positionHigh: Vec3, positionLow: Vec3): void;
|
|
48
48
|
setPickingColorArr(index: number, color: Vec3): void;
|
|
49
49
|
setSizeArr(index: number, size: number): void;
|
|
@@ -11,7 +11,7 @@ import * as webgl from './webgl/index';
|
|
|
11
11
|
export * from './Globe';
|
|
12
12
|
import { Geoid } from './terrain/Geoid';
|
|
13
13
|
import { input } from './input/input';
|
|
14
|
-
import { Ellipsoid, wgs84 } from './ellipsoid/index';
|
|
14
|
+
import { Ellipsoid, wgs84, moon, mars } from './ellipsoid/index';
|
|
15
15
|
import { Camera, PlanetCamera } from './camera/index';
|
|
16
16
|
import { Line2, Line3, Mat3, Mat4, Plane, Quat, Ray, Vec2, Vec3, Vec4 } from './math/index';
|
|
17
17
|
import { Renderer } from './renderer/Renderer';
|
|
@@ -23,11 +23,11 @@ import { LonLat } from './LonLat';
|
|
|
23
23
|
import { RenderNode } from './scene/RenderNode';
|
|
24
24
|
import { Planet } from './scene/Planet';
|
|
25
25
|
import { Popup } from './Popup';
|
|
26
|
-
import { EarthQuadTreeStrategy,
|
|
26
|
+
import { EarthQuadTreeStrategy, EquiQuadTreeStrategy, QuadTreeStrategy, quadTreeStrategyType, Wgs84QuadTreeStrategy } from './quadTree/index';
|
|
27
27
|
import { Object3d } from './Object3d';
|
|
28
28
|
import { Handler, Program, Framebuffer, Multisample } from './webgl/index';
|
|
29
29
|
import { Control } from './control/Control';
|
|
30
30
|
export * from './entity/index';
|
|
31
31
|
export * from './layer/index';
|
|
32
32
|
import { EmptyTerrain, GlobusTerrain, RgbTerrain, BilTerrain, GlobusRgbTerrain } from './terrain/index';
|
|
33
|
-
export { bv, jd, math, mercator, utils, input, control, scene, quadTreeStrategyType, wgs84, terrain, layer, webgl, Framebuffer, EmptyTerrain, GlobusTerrain, RgbTerrain, GlobusRgbTerrain, BilTerrain, Control, Camera, Ellipsoid, Planet, PlanetCamera, LightSource, Program, Handler, Multisample, Renderer, Clock, Events, Extent, LonLat, RenderNode, Line2, Line3, Mat3, Mat4, Plane, Quat, Ray, Vec2, Vec3, Vec4, Geoid, Popup, QuadTreeStrategy,
|
|
33
|
+
export { bv, jd, math, mercator, utils, input, control, scene, quadTreeStrategyType, wgs84, moon, mars, terrain, layer, webgl, Framebuffer, EmptyTerrain, GlobusTerrain, RgbTerrain, GlobusRgbTerrain, BilTerrain, Control, Camera, Ellipsoid, Planet, PlanetCamera, LightSource, Program, Handler, Multisample, Renderer, Clock, Events, Extent, LonLat, RenderNode, Line2, Line3, Mat3, Mat4, Plane, Quat, Ray, Vec2, Vec3, Vec4, Geoid, Popup, QuadTreeStrategy, EquiQuadTreeStrategy, EarthQuadTreeStrategy, Wgs84QuadTreeStrategy, Object3d };
|
|
@@ -1,12 +1,11 @@
|
|
|
1
1
|
import { Entity, IEntityParams } from "../entity/Entity";
|
|
2
2
|
import { EntityCollection } from "../entity/EntityCollection";
|
|
3
|
-
import {
|
|
3
|
+
import { EntityCollectionsTreeStrategy } from "../quadTree/EntityCollectionsTreeStrategy";
|
|
4
4
|
import { EventsHandler } from "../Events";
|
|
5
5
|
import { GeometryHandler } from "../entity/GeometryHandler";
|
|
6
6
|
import { ILayerParams, Layer, LayerEventsList } from "./Layer";
|
|
7
7
|
import { NumberArray3 } from "../math/Vec3";
|
|
8
8
|
import { Planet } from "../scene/Planet";
|
|
9
|
-
import { QueueArray } from "../QueueArray";
|
|
10
9
|
import { Material } from "./Material";
|
|
11
10
|
import { NumberArray4 } from "../math/Vec4";
|
|
12
11
|
export interface IVectorParams extends ILayerParams {
|
|
@@ -16,7 +15,7 @@ export interface IVectorParams extends ILayerParams {
|
|
|
16
15
|
relativeToGround?: boolean;
|
|
17
16
|
clampToGround?: boolean;
|
|
18
17
|
async?: boolean;
|
|
19
|
-
pickingScale?: number;
|
|
18
|
+
pickingScale?: number | NumberArray3;
|
|
20
19
|
scaleByDistance?: NumberArray3;
|
|
21
20
|
labelMaxLetters?: number;
|
|
22
21
|
useLighting?: boolean;
|
|
@@ -75,13 +74,18 @@ declare class Vector extends Layer {
|
|
|
75
74
|
* @type {NumberArray3} - (exactly 3 entries)
|
|
76
75
|
*/
|
|
77
76
|
scaleByDistance: NumberArray3;
|
|
78
|
-
pickingScale:
|
|
77
|
+
pickingScale: Float32Array;
|
|
79
78
|
/**
|
|
80
79
|
* Asynchronous data handling before rendering.
|
|
81
80
|
* @public
|
|
82
81
|
* @type {boolean}
|
|
83
82
|
*/
|
|
84
83
|
async: boolean;
|
|
84
|
+
/**
|
|
85
|
+
* Maximum entities quantity in the tree node.
|
|
86
|
+
* @public
|
|
87
|
+
*/
|
|
88
|
+
_nodeCapacity: number;
|
|
85
89
|
/**
|
|
86
90
|
* Clamp vector data to the ground.
|
|
87
91
|
* @public
|
|
@@ -94,34 +98,18 @@ declare class Vector extends Layer {
|
|
|
94
98
|
* @type {boolean}
|
|
95
99
|
*/
|
|
96
100
|
relativeToGround: boolean;
|
|
101
|
+
/** todo: combine into one */
|
|
97
102
|
protected _stripEntityCollection: EntityCollection;
|
|
98
103
|
protected _polylineEntityCollection: EntityCollection;
|
|
99
104
|
protected _geoObjectEntityCollection: EntityCollection;
|
|
100
105
|
_geometryHandler: GeometryHandler;
|
|
101
|
-
|
|
102
|
-
* Maximum entities quantity in the tree node.
|
|
103
|
-
* @public
|
|
104
|
-
*/
|
|
105
|
-
_nodeCapacity: number;
|
|
106
|
-
/**
|
|
107
|
-
* @todo: remove, or replace with node strategy
|
|
108
|
-
*/
|
|
109
|
-
protected _entityCollectionsTree: EntityCollectionNode | null;
|
|
110
|
-
protected _entityCollectionsTreeNorth: EntityCollectionNodeWGS84 | null;
|
|
111
|
-
protected _entityCollectionsTreeSouth: EntityCollectionNodeWGS84 | null;
|
|
112
|
-
_renderingNodes: Record<number, boolean>;
|
|
113
|
-
_renderingNodesNorth: Record<number, boolean>;
|
|
114
|
-
_renderingNodesSouth: Record<number, boolean>;
|
|
115
|
-
protected _counter: number;
|
|
116
|
-
protected _deferredEntitiesPendingQueue: QueueArray<EntityCollectionNode>;
|
|
117
|
-
protected _pendingsQueue: Entity[];
|
|
106
|
+
protected _entityCollectionsTreeStrategy: EntityCollectionsTreeStrategy | null;
|
|
118
107
|
/**
|
|
119
108
|
* Specifies the scale Units for gl.polygonOffset function to calculate depth values, 0.0 is default.
|
|
120
109
|
* @public
|
|
121
110
|
* @type {Number}
|
|
122
111
|
*/
|
|
123
112
|
polygonOffsetUnits: number;
|
|
124
|
-
_secondPASS: EntityCollectionNode[];
|
|
125
113
|
protected _labelMaxLetters: number;
|
|
126
114
|
protected _useLighting: boolean;
|
|
127
115
|
constructor(name?: string | null, options?: IVectorParams);
|
|
@@ -198,7 +186,7 @@ declare class Vector extends Layer {
|
|
|
198
186
|
*/
|
|
199
187
|
removeEntities(entities: Entity[]): this;
|
|
200
188
|
/**
|
|
201
|
-
*
|
|
189
|
+
* Clear the layer.
|
|
202
190
|
* @public
|
|
203
191
|
*/
|
|
204
192
|
clear(): void;
|
|
@@ -215,12 +203,9 @@ declare class Vector extends Layer {
|
|
|
215
203
|
* @returns {Vector} - Returns layer instance.
|
|
216
204
|
*/
|
|
217
205
|
setEntities(entities: Entity[]): this;
|
|
218
|
-
/**
|
|
219
|
-
* @todo: replace to a strategy node collecting algorithm
|
|
220
|
-
*/
|
|
221
206
|
protected _createEntityCollectionsTree(entitiesForTree: Entity[]): void;
|
|
222
207
|
/**
|
|
223
|
-
* @todo (refactoring) could be used in
|
|
208
|
+
* @todo (refactoring) could be used in something like bindEntityCollectionQuad(...)
|
|
224
209
|
* @param entityCollection
|
|
225
210
|
*/
|
|
226
211
|
_bindEventsDefault(entityCollection: EntityCollection): void;
|
|
@@ -228,8 +213,6 @@ declare class Vector extends Layer {
|
|
|
228
213
|
protected _collectPolylineCollectionPASS(outArr: EntityCollection[]): void;
|
|
229
214
|
protected _collectGeoObjectCollectionPASS(outArr: EntityCollection[]): void;
|
|
230
215
|
collectVisibleCollections(outArr: EntityCollection[]): void;
|
|
231
|
-
_queueDeferredNode(node: EntityCollectionNode): void;
|
|
232
|
-
protected _execDeferredNode(node: EntityCollectionNode): void;
|
|
233
216
|
/**
|
|
234
217
|
* Start to load tile material.
|
|
235
218
|
* @public
|
|
@@ -1,5 +1,5 @@
|
|
|
1
|
-
import { Planet } from "
|
|
2
|
-
import { QuadTreeStrategy } from "
|
|
1
|
+
import { Planet } from "../../scene/Planet";
|
|
2
|
+
import { QuadTreeStrategy } from "../QuadTreeStrategy";
|
|
3
3
|
export declare class EPSG4326QuadTreeStrategy extends QuadTreeStrategy {
|
|
4
4
|
constructor(planet: Planet);
|
|
5
5
|
init(): void;
|
|
@@ -7,12 +7,14 @@ import { Sphere } from '../bv/Sphere';
|
|
|
7
7
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import { Segment } from "../segment/Segment";
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8
8
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import { Vector } from "../layer/Vector";
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9
9
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import { Entity } from "../entity/Entity";
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10
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-
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10
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+
import { EntityCollectionsTreeStrategy } from "./EntityCollectionsTreeStrategy";
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11
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+
export type NodesDict = Record<number, Node>;
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11
12
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/**
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12
13
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* @todo: remove planet parameter. It's already available in the layer.
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13
14
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*/
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14
15
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declare class EntityCollectionNode {
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15
16
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layer: Vector;
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17
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+
strategy: EntityCollectionsTreeStrategy;
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16
18
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parentNode: EntityCollectionNode | null;
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17
19
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childrenNodes: EntityCollectionNode[];
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18
20
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partId: number;
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@@ -25,7 +27,7 @@ declare class EntityCollectionNode {
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25
27
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zoom: number;
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26
28
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bsphere: Sphere;
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27
29
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_inTheQueue: boolean;
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28
|
-
constructor(
|
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30
|
+
constructor(strategy: EntityCollectionsTreeStrategy, partId: number, parent: EntityCollectionNode | null, extent: Extent, planet: Planet, zoom: number);
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29
31
|
insertEntity(entity: Entity, rightNow?: boolean): void;
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30
32
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protected _addEntitiesToCollection(entities: Entity[], rightNow?: boolean): void;
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31
33
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protected _setExtentBounds(): void;
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@@ -41,14 +43,4 @@ declare class EntityCollectionNode {
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41
43
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alignEntityToTheGround(entity: Entity, segment: Segment): void;
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42
44
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isVisible(): boolean;
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43
45
|
}
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44
|
-
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|
45
|
-
isNorth: boolean;
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46
|
-
constructor(layer: Vector, partId: number, parent: EntityCollectionNodeWGS84 | null, extent: Extent, planet: Planet, zoom: number);
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47
|
-
createChildrenNodes(): void;
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|
48
|
-
protected _setExtentBounds(): void;
|
|
49
|
-
__setLonLat__(entity: Entity): LonLat;
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50
|
-
isVisible(): boolean;
|
|
51
|
-
isInside(entity: Entity): boolean;
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52
|
-
renderCollection(outArr: EntityCollection[], visibleNodes: NodesDict, renderingNode: number): void;
|
|
53
|
-
}
|
|
54
|
-
export { EntityCollectionNode, EntityCollectionNodeWGS84 };
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|
46
|
+
export { EntityCollectionNode };
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|
@@ -0,0 +1,25 @@
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|
|
1
|
+
import { Vector } from "../layer/Vector";
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|
2
|
+
import { EntityCollectionNode } from "./EntityCollectionNode";
|
|
3
|
+
import { Entity } from "../entity/Entity";
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|
4
|
+
import { EntityCollection } from "../entity/EntityCollection";
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|
5
|
+
import { QueueArray } from "../QueueArray";
|
|
6
|
+
export declare class EntityCollectionsTreeStrategy {
|
|
7
|
+
_layer: Vector;
|
|
8
|
+
/**
|
|
9
|
+
* Maximum entities quantity in the tree node.
|
|
10
|
+
* @public
|
|
11
|
+
*/
|
|
12
|
+
_nodeCapacity: number;
|
|
13
|
+
_secondPASS: EntityCollectionNode[];
|
|
14
|
+
protected _counter: number;
|
|
15
|
+
protected _deferredEntitiesPendingQueue: QueueArray<EntityCollectionNode>;
|
|
16
|
+
_renderingNodes: Record<number, boolean>;
|
|
17
|
+
constructor(layer: Vector, nodeCapacity: number);
|
|
18
|
+
insertEntity(entity: Entity, rightNow?: boolean): void;
|
|
19
|
+
setPickingEnabled(pickingEnabled: boolean): void;
|
|
20
|
+
dispose(): void;
|
|
21
|
+
insertEntities(entitiesForTree: Entity[]): void;
|
|
22
|
+
collectVisibleEntityCollections(outArr: EntityCollection[]): void;
|
|
23
|
+
_queueDeferredNode(node: EntityCollectionNode): void;
|
|
24
|
+
protected _execDeferredNode(node: EntityCollectionNode): void;
|
|
25
|
+
}
|
|
@@ -1,8 +1,10 @@
|
|
|
1
1
|
import { Layer } from "../layer/Layer";
|
|
2
|
+
import { Vector } from "../layer/Vector";
|
|
2
3
|
import { Node } from "../quadTree/Node";
|
|
3
4
|
import { Planet } from "../scene/Planet";
|
|
4
5
|
import { Proj } from "../proj/Proj";
|
|
5
6
|
import { LonLat } from "../LonLat";
|
|
7
|
+
import { EntityCollectionsTreeStrategy } from "./EntityCollectionsTreeStrategy";
|
|
6
8
|
export declare class QuadTreeStrategy {
|
|
7
9
|
name: string;
|
|
8
10
|
projection: Proj;
|
|
@@ -13,16 +15,25 @@ export declare class QuadTreeStrategy {
|
|
|
13
15
|
* @type {Node[]}
|
|
14
16
|
*/
|
|
15
17
|
protected _quadTreeList: Node[];
|
|
18
|
+
/**
|
|
19
|
+
* Current visible mercator segments tree nodes array.
|
|
20
|
+
* @public
|
|
21
|
+
* @type {Node}
|
|
22
|
+
*/
|
|
23
|
+
_visibleNodes: Record<number, Node>;
|
|
16
24
|
constructor(planet: Planet, name?: string, proj?: Proj);
|
|
25
|
+
createEntitiCollectionsTreeStrategy(layer: Vector, nodeCapacity: number): EntityCollectionsTreeStrategy;
|
|
17
26
|
destroyBranches(): void;
|
|
18
27
|
clearLayerMaterial(layer: Layer): void;
|
|
19
28
|
get planet(): Planet;
|
|
20
29
|
init(): void;
|
|
21
30
|
preRender(): void;
|
|
22
31
|
preLoad(): void;
|
|
32
|
+
protected _clearVisibleNodes(): void;
|
|
23
33
|
collectRenderNodes(): void;
|
|
24
34
|
clear(): void;
|
|
25
35
|
get quadTreeList(): Node[];
|
|
26
36
|
getTileXY(lonLat: LonLat, zoom: number): [number, number, number, number];
|
|
27
37
|
getLonLatTileOffset(lonLat: LonLat, x: number, y: number, z: number, gridSize: number): [number, number];
|
|
38
|
+
collectVisibleNode(node: Node): void;
|
|
28
39
|
}
|
|
@@ -0,0 +1,18 @@
|
|
|
1
|
+
import { EarthEntityCollectionsTreeStrategy } from "./EarthEntityCollectionsTreeStrategy";
|
|
2
|
+
import { Extent } from "../../Extent";
|
|
3
|
+
import { Planet } from "../../scene/Planet";
|
|
4
|
+
import { LonLat } from "../../LonLat";
|
|
5
|
+
import { Entity } from "../../entity/Entity";
|
|
6
|
+
import { EntityCollection } from "../../entity/EntityCollection";
|
|
7
|
+
import { EntityCollectionNode, NodesDict } from "../EntityCollectionNode";
|
|
8
|
+
export declare class EarthEntityCollectionNodeLonLat extends EntityCollectionNode {
|
|
9
|
+
isNorth: boolean;
|
|
10
|
+
strategy: EarthEntityCollectionsTreeStrategy;
|
|
11
|
+
constructor(strategy: EarthEntityCollectionsTreeStrategy, partId: number, parent: EarthEntityCollectionNodeLonLat | null, extent: Extent, planet: Planet, zoom: number);
|
|
12
|
+
createChildrenNodes(): void;
|
|
13
|
+
protected _setExtentBounds(): void;
|
|
14
|
+
__setLonLat__(entity: Entity): LonLat;
|
|
15
|
+
isVisible(): boolean;
|
|
16
|
+
isInside(entity: Entity): boolean;
|
|
17
|
+
renderCollection(outArr: EntityCollection[], visibleNodes: NodesDict, renderingNode: number): void;
|
|
18
|
+
}
|