@openglobus/og 0.17.0 → 0.17.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (67) hide show
  1. package/dist/@openglobus/og.esm.js +2 -2
  2. package/dist/@openglobus/og.esm.js.map +1 -1
  3. package/dist/@openglobus/og.umd.js +2 -2
  4. package/dist/@openglobus/og.umd.js.map +1 -1
  5. package/package.json +1 -1
  6. package/src/og/Events.js +2 -2
  7. package/src/og/Globe.js +1 -1
  8. package/src/og/ImageCanvas.js +2 -2
  9. package/src/og/LonLat.js +1 -1
  10. package/src/og/Object3d.js +1 -1
  11. package/src/og/QueueArray.js +1 -1
  12. package/src/og/Stack.js +1 -1
  13. package/src/og/astro/earth.js +3 -3
  14. package/src/og/camera/Frustum.js +4 -4
  15. package/src/og/camera/PlanetCamera.js +7 -7
  16. package/src/og/cons.js +1 -1
  17. package/src/og/control/DebugInfo.js +3 -3
  18. package/src/og/control/EarthNavigation.js +6 -13
  19. package/src/og/control/Lighting.js +1 -1
  20. package/src/og/control/MouseNavigation.js +1 -1
  21. package/src/og/control/visibleExtent/Segment.js +2 -2
  22. package/src/og/ellipsoid/Ellipsoid.js +31 -50
  23. package/src/og/entity/BillboardHandler.js +3 -3
  24. package/src/og/entity/EntityCollection.js +7 -7
  25. package/src/og/entity/GeoObject.js +6 -4
  26. package/src/og/entity/GeoObjectHandler.js +30 -20
  27. package/src/og/entity/GeometryHandler.js +15 -15
  28. package/src/og/entity/LabelHandler.js +10 -10
  29. package/src/og/entity/LabelWorker.js +1 -1
  30. package/src/og/entity/PointCloud.js +2 -2
  31. package/src/og/entity/PointCloudHandler.js +2 -2
  32. package/src/og/entity/Polyline.js +11 -11
  33. package/src/og/entity/PolylineHandler.js +2 -2
  34. package/src/og/entity/RayHandler.js +2 -2
  35. package/src/og/entity/StripHandler.js +2 -2
  36. package/src/og/input/KeyboardHandler.js +6 -6
  37. package/src/og/layer/BaseGeoImage.js +1 -1
  38. package/src/og/layer/CanvasTiles.js +1 -1
  39. package/src/og/layer/Vector.js +2 -2
  40. package/src/og/math/Vec3.js +5 -0
  41. package/src/og/math.js +3 -3
  42. package/src/og/mercator.js +1 -1
  43. package/src/og/quadTree/Node.js +15 -14
  44. package/src/og/renderer/Renderer.js +5 -5
  45. package/src/og/scene/BaseNode.js +1 -1
  46. package/src/og/scene/Planet.js +16 -21
  47. package/src/og/scene/RenderNode.js +9 -9
  48. package/src/og/segment/Segment.js +2 -2
  49. package/src/og/segment/SegmentLonLat.js +1 -1
  50. package/src/og/segment/segmentHelper.js +12 -12
  51. package/src/og/shaders/atmos.js +1 -1
  52. package/src/og/utils/GeoImageCreator.js +1 -1
  53. package/src/og/utils/NormalMapCreator.js +3 -3
  54. package/src/og/utils/PlainSegmentWorker.js +9 -9
  55. package/src/og/utils/TerrainWorker.js +2 -2
  56. package/src/og/utils/TextureAtlas.js +1 -1
  57. package/src/og/utils/earcut.js +8 -8
  58. package/src/og/utils/shared.js +10 -10
  59. package/src/og/webgl/Framebuffer.js +2 -2
  60. package/src/og/webgl/Handler.js +1 -1
  61. package/src/og/webgl/Multisample.js +2 -2
  62. package/src/og/webgl/Program.js +4 -4
  63. package/types/ImageCanvas.d.ts +1 -1
  64. package/types/ellipsoid/Ellipsoid.d.ts +3 -1
  65. package/types/entity/GeoObject.d.ts +1 -2
  66. package/types/math/Vec3.d.ts +2 -0
  67. package/types/scene/Planet.d.ts +1 -2
@@ -76,16 +76,17 @@ class Node {
76
76
  createChildrenNodes() {
77
77
  this.ready = true;
78
78
 
79
- var p = this.planet;
80
- var ps = this.segment;
81
- var ext = ps._extent;
82
- var size_x = ext.getWidth() * 0.5;
83
- var size_y = ext.getHeight() * 0.5;
84
- var ne = ext.northEast, sw = ext.southWest;
85
- var z = ps.tileZoom + 1;
86
- var id = this.nodeId * 4 + 1;
87
- var c = new LonLat(sw.lon + size_x, sw.lat + size_y);
88
- var nd = this.nodes;
79
+ const p = this.planet;
80
+ const ps = this.segment;
81
+ const ext = ps._extent;
82
+ const z = ps.tileZoom + 1;
83
+ const size_x = ext.getWidth() * 0.5;
84
+ const size_y = ext.getHeight() * 0.5;
85
+ const ne = ext.northEast;
86
+ const sw = ext.southWest;
87
+ const id = this.nodeId * 4 + 1;
88
+ const c = new LonLat(sw.lon + size_x, sw.lat + size_y);
89
+ const nd = this.nodes;
89
90
 
90
91
  nd[NW] = new Node(this.SegmentPrototype, p, NW, this, id, z, new Extent(new LonLat(sw.lon, sw.lat + size_y), new LonLat(sw.lon + size_x, ne.lat)));
91
92
  nd[NE] = new Node(this.SegmentPrototype, p, NE, this, id, z, new Extent(c, new LonLat(ne.lon, ne.lat)));
@@ -333,7 +334,7 @@ class Node {
333
334
 
334
335
  var nodes = this.planet._renderedNodes;
335
336
 
336
- for (var i = nodes.length - 1; i >= 0; --i) {
337
+ for (let i = nodes.length - 1; i >= 0; --i) {
337
338
  var ni = nodes[i];
338
339
 
339
340
  var cs = this.getCommonSide(ni);
@@ -597,7 +598,7 @@ class Node {
597
598
  tempVerticesHigh = new Float32Array(3 * _vertOrder.length);
598
599
  tempVerticesLow = new Float32Array(3 * _vertOrder.length);
599
600
 
600
- for (var i = 0; i < _vertOrder.length; i++) {
601
+ for (let i = 0; i < _vertOrder.length; i++) {
601
602
  let vi_y = _vertOrder[i].y + t_i0, vi_x = _vertOrder[i].x + t_j0;
602
603
 
603
604
  let vi_x_is = vi_x * gridSize, vi_y_is = vi_y * gridSize;
@@ -725,7 +726,7 @@ class Node {
725
726
  if (state === NOTRENDERING || state === RENDERING) {
726
727
  this.destroyBranches();
727
728
  } else {
728
- for (var i = 0; i < this.nodes.length; i++) {
729
+ for (let i = 0; i < this.nodes.length; i++) {
729
730
  this.nodes[i] && this.nodes[i].clearTree();
730
731
  }
731
732
  }
@@ -763,7 +764,7 @@ class Node {
763
764
  traverseTree(callback) {
764
765
  callback(this);
765
766
  if (this.ready) {
766
- for (var i = 0; i < this.nodes.length; i++) {
767
+ for (let i = 0; i < this.nodes.length; i++) {
767
768
  this.nodes[i].traverseTree(callback);
768
769
  }
769
770
  }
@@ -265,7 +265,7 @@ class Renderer {
265
265
  }
266
266
 
267
267
  removeDepthCallback(id) {
268
- for (var i = 0; i < this._depthCallbacks.length; i++) {
268
+ for (let i = 0; i < this._depthCallbacks.length; i++) {
269
269
  if (id === this._depthCallbacks[i].id) {
270
270
  this._depthCallbacks.splice(i, 1);
271
271
  break;
@@ -282,7 +282,7 @@ class Renderer {
282
282
  }
283
283
 
284
284
  removeDistanceCallback(id) {
285
- for (var i = 0; i < this._distanceCallbacks.length; i++) {
285
+ for (let i = 0; i < this._distanceCallbacks.length; i++) {
286
286
  if (id === this._distanceCallbacks[i].id) {
287
287
  this._distanceCallbacks.splice(i, 1);
288
288
  break;
@@ -310,7 +310,7 @@ class Renderer {
310
310
  * @param {Number} id - Handler id to remove.
311
311
  */
312
312
  removePickingCallback(id) {
313
- for (var i = 0; i < this._pickingCallbacks.length; i++) {
313
+ for (let i = 0; i < this._pickingCallbacks.length; i++) {
314
314
  if (id === this._pickingCallbacks[i].id) {
315
315
  this._pickingCallbacks.splice(i, 1);
316
316
  break;
@@ -414,7 +414,7 @@ class Renderer {
414
414
  * @param {Array.<control.Control>} cArr - Control array.
415
415
  */
416
416
  addControls(cArr) {
417
- for (var i = 0; i < cArr.length; i++) {
417
+ for (let i = 0; i < cArr.length; i++) {
418
418
  cArr[i].addTo(this);
419
419
  }
420
420
  }
@@ -676,7 +676,7 @@ class Renderer {
676
676
  * @param {Array.<scene.RenderNode>} nodesArr - Render nodes array.
677
677
  */
678
678
  addNodes(nodesArr) {
679
- for (var i = 0; i < nodesArr.length; i++) {
679
+ for (let i = 0; i < nodesArr.length; i++) {
680
680
  this.addNode(nodesArr[i]);
681
681
  }
682
682
  }
@@ -74,7 +74,7 @@ class BaseNode {
74
74
  * @public
75
75
  */
76
76
  destroy() {
77
- for (var i = 0; i < this.childNodes.length; i++) {
77
+ for (let i = 0; i < this.childNodes.length; i++) {
78
78
  this.childNodes[i].destroy();
79
79
  }
80
80
  this._clear();
@@ -206,9 +206,9 @@ export class Planet extends RenderNode {
206
206
  */
207
207
  this.camera = new PlanetCamera(this, {
208
208
  frustums: this._cameraFrustums,
209
- eye: new Vec3(0, 0, 28000000),
210
- look: new Vec3(0, 0, 0),
211
- up: new Vec3(0, 1, 0),
209
+ eye: new Vec3(25000000, 0, 0),
210
+ look: Vec3.ZERO,
211
+ up: Vec3.NORTH,
212
212
  minAltitude: this._minAltitude,
213
213
  maxAltitude: this._maxAltitude
214
214
  });
@@ -438,13 +438,8 @@ export class Planet extends RenderNode {
438
438
  this._atmosphereMaxMinOpacity = new Float32Array([1.0, 0.41]);
439
439
  }
440
440
 
441
- static getBearingNorthRotationQuat(cartesian) {
442
- //
443
- // TODO: fix normal for ellipsoid
444
- //
445
- let n = cartesian.normal();
446
- let t = Vec3.proj_b_to_plane(Vec3.UNIT_Y, n);
447
- return Quat.getLookRotation(t, n);
441
+ getNorthFrameRotation(cartesian) {
442
+ return this.ellipsoid.getNorthFrameRotation(cartesian);
448
443
  }
449
444
 
450
445
  set atmosphereMaxOpacity(opacity) {
@@ -532,7 +527,7 @@ export class Planet extends RenderNode {
532
527
  * @param {Array.<control.Control>} cArr - Control array.
533
528
  */
534
529
  addControls(cArr) {
535
- for (var i = 0; i < cArr.length; i++) {
530
+ for (let i = 0; i < cArr.length; i++) {
536
531
  this.addControl(cArr[i]);
537
532
  }
538
533
  }
@@ -773,15 +768,15 @@ export class Planet extends RenderNode {
773
768
 
774
769
  let kk = 0;
775
770
  // Initialization indexes buffers cache. It takes about 120mb RAM!
776
- for (var i = 0; i <= TABLESIZE; i++) {
771
+ for (let i = 0; i <= TABLESIZE; i++) {
777
772
  !this._indexesCache[i] && (this._indexesCache[i] = new Array(TABLESIZE));
778
- for (var j = 0; j <= TABLESIZE; j++) {
773
+ for (let j = 0; j <= TABLESIZE; j++) {
779
774
  !this._indexesCache[i][j] && (this._indexesCache[i][j] = new Array(TABLESIZE));
780
- for (var k = 0; k <= TABLESIZE; k++) {
775
+ for (let k = 0; k <= TABLESIZE; k++) {
781
776
  !this._indexesCache[i][j][k] && (this._indexesCache[i][j][k] = new Array(TABLESIZE));
782
- for (var m = 0; m <= TABLESIZE; m++) {
777
+ for (let m = 0; m <= TABLESIZE; m++) {
783
778
  !this._indexesCache[i][j][k][m] && (this._indexesCache[i][j][k][m] = new Array(TABLESIZE));
784
- for (var q = 0; q <= TABLESIZE; q++) {
779
+ for (let q = 0; q <= TABLESIZE; q++) {
785
780
  let ptr = {
786
781
  buffer: null
787
782
  };
@@ -1103,7 +1098,7 @@ export class Planet extends RenderNode {
1103
1098
  this._clearRenderNodesInFrustum();
1104
1099
  this._renderedNodes = [];
1105
1100
 
1106
- for (var i = 0, len = temp.length; i < len; i++) {
1101
+ for (let i = 0, len = temp.length; i < len; i++) {
1107
1102
  var ri = temp[i];
1108
1103
  let ht = ri.segment.centerNormal.dot(cam._b);
1109
1104
  if (ri.segment.tileZoom === this.maxCurrZoom || ht < HORIZON_TANGENT) {
@@ -1301,7 +1296,7 @@ export class Planet extends RenderNode {
1301
1296
 
1302
1297
  if (sl.length) {
1303
1298
  let sli = sl[0];
1304
- for (var i = sli.length - 1; i >= 0; --i) {
1299
+ for (let i = sli.length - 1; i >= 0; --i) {
1305
1300
  let li = sli[i];
1306
1301
  if (li._fading && firstPass && li._refreshFadingOpacity()) {
1307
1302
  sli.splice(i, 1);
@@ -1310,7 +1305,7 @@ export class Planet extends RenderNode {
1310
1305
  }
1311
1306
 
1312
1307
  let isEq = this.terrain.equalizeVertices;
1313
- i = rn.length;
1308
+ var i = rn.length;
1314
1309
  while (i--) {
1315
1310
  let s = rn[i].segment;
1316
1311
  isEq && s.equalize();
@@ -1423,7 +1418,7 @@ export class Planet extends RenderNode {
1423
1418
 
1424
1419
  if (sl.length) {
1425
1420
  let sli = sl[0];
1426
- for (var i = sli.length - 1; i >= 0; --i) {
1421
+ for (let i = sli.length - 1; i >= 0; --i) {
1427
1422
  let li = sli[i];
1428
1423
  if (li._fading && firstPass && li._refreshFadingOpacity()) {
1429
1424
  sli.splice(i, 1);
@@ -1432,7 +1427,7 @@ export class Planet extends RenderNode {
1432
1427
  }
1433
1428
 
1434
1429
  let isEq = this.terrain.equalizeVertices;
1435
- i = rn.length;
1430
+ var i = rn.length;
1436
1431
  while (i--) {
1437
1432
  let s = rn[i].segment;
1438
1433
  isEq && s.equalize();
@@ -112,7 +112,7 @@ class RenderNode extends BaseNode {
112
112
  delete r.renderNodes[n];
113
113
  }
114
114
 
115
- for (var i = 0; i < r._renderNodesArr.length; i++) {
115
+ for (let i = 0; i < r._renderNodesArr.length; i++) {
116
116
  if (r._renderNodesArr[i].isEqual(this)) {
117
117
  r._renderNodesArr.splice(i, 1);
118
118
  break;
@@ -224,7 +224,7 @@ class RenderNode extends BaseNode {
224
224
  }
225
225
  }
226
226
 
227
- for (var i = 0; i < this.childNodes.length; i++) {
227
+ for (let i = 0; i < this.childNodes.length; i++) {
228
228
  this.childNodes[i].setActive(isActive);
229
229
  }
230
230
  }
@@ -236,7 +236,7 @@ class RenderNode extends BaseNode {
236
236
  */
237
237
  setDrawMode(mode) {
238
238
  this.drawMode = mode;
239
- for (var i = 0; i < this.childNodes.length; i++) {
239
+ for (let i = 0; i < this.childNodes.length; i++) {
240
240
  this.childNodes[i].setDrawMode(mode);
241
241
  }
242
242
  }
@@ -247,7 +247,7 @@ class RenderNode extends BaseNode {
247
247
  */
248
248
  transformLights() {
249
249
  var r = this.renderer;
250
- for (var i = 0; i < this._lights.length; i++) {
250
+ for (let i = 0; i < this._lights.length; i++) {
251
251
  var ii = i * 3;
252
252
  var tp;
253
253
  tp = this._lights[i]._position;
@@ -256,7 +256,7 @@ class RenderNode extends BaseNode {
256
256
  this._lightsPositions[ii + 2] = tp.z;
257
257
  }
258
258
 
259
- // for (var i = 0; i < this._lights.length; i++) {
259
+ // for (let i = 0; i < this._lights.length; i++) {
260
260
  // var ii = i * 4;
261
261
  // var tp;
262
262
  // if (this._lights[i].directional) {
@@ -273,13 +273,13 @@ class RenderNode extends BaseNode {
273
273
  }
274
274
 
275
275
  updateBillboardsTexCoords() {
276
- for (var i = 0; i < this.entityCollections.length; i++) {
276
+ for (let i = 0; i < this.entityCollections.length; i++) {
277
277
  this.entityCollections[i].billboardHandler.refreshTexCoordsArr();
278
278
  }
279
279
  }
280
280
 
281
281
  updateGeoObjectsTexCoords() {
282
- for (var i = 0; i < this.entityCollections.length; i++) {
282
+ for (let i = 0; i < this.entityCollections.length; i++) {
283
283
  this.entityCollections[i].geoObjectHandler.refreshTexCoordsArr();
284
284
  }
285
285
  }
@@ -296,7 +296,7 @@ class RenderNode extends BaseNode {
296
296
  * @private
297
297
  */
298
298
  _preDrawNodes() {
299
- for (var i = 0; i < this.childNodes.length; i++) {
299
+ for (let i = 0; i < this.childNodes.length; i++) {
300
300
  if (this.childNodes[i]._isActive) {
301
301
  this.childNodes[i]._preDrawNodes();
302
302
  }
@@ -313,7 +313,7 @@ class RenderNode extends BaseNode {
313
313
  * @private
314
314
  */
315
315
  _drawNodes() {
316
- for (var i = 0; i < this.childNodes.length; i++) {
316
+ for (let i = 0; i < this.childNodes.length; i++) {
317
317
  if (this.childNodes[i]._isActive) {
318
318
  this.childNodes[i]._drawNodes();
319
319
  }
@@ -817,7 +817,7 @@ class Segment {
817
817
  */
818
818
  deleteMaterials() {
819
819
  var m = this.materials;
820
- for (var i = 0; i < m.length; i++) {
820
+ for (let i = 0; i < m.length; i++) {
821
821
  var mi = m[i];
822
822
  if (mi) {
823
823
  mi.clear();
@@ -1321,7 +1321,7 @@ class Segment {
1321
1321
  nmVertsLow = this.normalMapVerticesLow,
1322
1322
  nmNorms = this.normalMapNormals;
1323
1323
 
1324
- for (var k = 0; k < gsgs; k++) {
1324
+ for (let k = 0; k < gsgs; k++) {
1325
1325
  var j = k % gs,
1326
1326
  i = ~~(k / gs);
1327
1327
 
@@ -158,7 +158,7 @@ class SegmentLonLat extends Segment {
158
158
  nmVertsLow = this.normalMapVerticesLow,
159
159
  nmNorms = this.normalMapNormals;
160
160
 
161
- for (var k = 0; k < gsgs; k++) {
161
+ for (let k = 0; k < gsgs; k++) {
162
162
  var j = k % gs,
163
163
  i = ~~(k / gs);
164
164
 
@@ -21,8 +21,8 @@ function createCenterBodyIndexes(size) {
21
21
  j1 = 1;
22
22
 
23
23
  var ind1, ind2, nr;
24
- for (var i = i0; i < size - 1 - i1; i++) {
25
- for (var j = j0; j < size - j1; j++) {
24
+ for (let i = i0; i < size - 1 - i1; i++) {
25
+ for (let j = j0; j < size - j1; j++) {
26
26
  ind1 = i * size + j;
27
27
  nr = (i + 1) * size;
28
28
  ind2 = nr + j;
@@ -40,7 +40,7 @@ function createWestNeighborSkirt(size, deltaGr) {
40
40
  var grCount = (size - 1) / deltaGr;
41
41
  var b = size * size - size;
42
42
  var k = 0;
43
- for (var i = 0; i < size - 2; i++) {
43
+ for (let i = 0; i < size - 2; i++) {
44
44
  if (i % grCount === 0) {
45
45
  k = i;
46
46
  }
@@ -61,7 +61,7 @@ function createNorthNeighborSkirt(size, deltaGr) {
61
61
  let indexes = [];
62
62
  var grCount = (size - 1) / deltaGr;
63
63
  var k = 0;
64
- for (var i = 0; i < size - 2; i++) {
64
+ for (let i = 0; i < size - 2; i++) {
65
65
  if (i % grCount === 0) {
66
66
  k = i;
67
67
  }
@@ -82,7 +82,7 @@ function createEastNeighborSkirt(size, deltaGr) {
82
82
  let indexes = [];
83
83
  var grCount = (size - 1) / deltaGr;
84
84
  var k = 0;
85
- for (var i = 0; i < size - 2; i++) {
85
+ for (let i = 0; i < size - 2; i++) {
86
86
  if (i % grCount === 0) {
87
87
  k = i;
88
88
  }
@@ -105,7 +105,7 @@ function createSouthNeighborSkirt(size, deltaGr) {
105
105
  var k = 0;
106
106
  var rb = size * (size - 1) - 2;
107
107
  var lb = size * size - 1;
108
- for (var i = 0; i < size - 2; i++) {
108
+ for (let i = 0; i < size - 2; i++) {
109
109
  if (i % grCount === 0) {
110
110
  k = i;
111
111
  }
@@ -130,7 +130,7 @@ function initIndexesBodySkirts(pow) {
130
130
  table[S] = [];
131
131
  table[E] = [];
132
132
 
133
- for (var i = 0; i <= pow; i++) {
133
+ for (let i = 0; i <= pow; i++) {
134
134
  var d = Math.pow(2, i),
135
135
  d1 = d + 1;
136
136
 
@@ -139,7 +139,7 @@ function initIndexesBodySkirts(pow) {
139
139
  table[S][i] = [];
140
140
  table[E][i] = [];
141
141
 
142
- for (var j = 0; j <= pow; j++) {
142
+ for (let j = 0; j <= pow; j++) {
143
143
  var dd = Math.pow(2, j);
144
144
  table[W][i][j] = createWestNeighborSkirt(d1, dd);
145
145
  table[N][i][j] = createNorthNeighborSkirt(d1, dd);
@@ -153,7 +153,7 @@ function initIndexesBodySkirts(pow) {
153
153
 
154
154
  function initIndexBodiesTable(pow) {
155
155
  var table = [];
156
- for (var i = 0; i <= pow; i++) {
156
+ for (let i = 0; i <= pow; i++) {
157
157
  var d = Math.pow(2, i);
158
158
  table[i] = createCenterBodyIndexes(d + 1);
159
159
  }
@@ -163,8 +163,8 @@ function initIndexBodiesTable(pow) {
163
163
  function createTextureCoords(size) {
164
164
  var texCoords = new Uint16Array((size + 1) * (size + 1) * 2);
165
165
  let k = 0;
166
- for (var i = 0; i <= size; i++) {
167
- for (var j = 0; j <= size; j++) {
166
+ for (let i = 0; i <= size; i++) {
167
+ for (let j = 0; j <= size; j++) {
168
168
  texCoords[k++] = j / size * 0xFFFF;
169
169
  texCoords[k++] = i / size * 0xFFFF;
170
170
  }
@@ -215,7 +215,7 @@ class SegmentHelper {
215
215
 
216
216
  initTextureCoordsTable(pow) {
217
217
  var table = [];
218
- for (var i = 0; i <= pow; i++) {
218
+ for (let i = 0; i <= pow; i++) {
219
219
  var d = Math.pow(2, i);
220
220
  table[i] = createTextureCoords(d);
221
221
  }
@@ -23,7 +23,7 @@ export const COMMON =
23
23
  const float TOP_RADIUS = 6356752.3142451793 + ATMOS_HEIGHT;
24
24
 
25
25
  // Ellipsoid
26
- const vec3 bottomRadii = vec3(6378137.0, 6356752.3142451793, 6378137.0);
26
+ const vec3 bottomRadii = vec3(6378137.0, 6378137.0, 6356752.3142451793);
27
27
  const vec3 topRadii = bottomRadii + ATMOS_HEIGHT;
28
28
 
29
29
  const vec3 SPHERE_TO_ELLIPSOID_SCALE = vec3(BOTTOM_RADIUS) / bottomRadii;
@@ -131,7 +131,7 @@ export class GeoImageCreator {
131
131
  } else {
132
132
  arr = this._queue;
133
133
  }
134
- for (var i = 0; i < arr.length; i++) {
134
+ for (let i = 0; i < arr.length; i++) {
135
135
  if (arr[i].isEqual(geoImage)) {
136
136
  arr.splice(i, 1);
137
137
  return;
@@ -122,13 +122,13 @@ export class NormalMapCreator {
122
122
  this._normalMapVerticesTexture = this._handler.createEmptyTexture_l(this._width, this._height);
123
123
 
124
124
  //create vertices hasharray for different grid size segments from 2^4(16) to 2^7(128)
125
- for (var p = this._minTabelSize; p <= this._maxTableSize; p++) {
125
+ for (let p = this._minTabelSize; p <= this._maxTableSize; p++) {
126
126
  var gs = Math.pow(2, p);
127
127
  var gs2 = gs / 2;
128
128
  var vertices = new Float32Array((gs + 1) * (gs + 1) * 2);
129
129
 
130
- for (var i = 0; i <= gs; i++) {
131
- for (var j = 0; j <= gs; j++) {
130
+ for (let i = 0; i <= gs; i++) {
131
+ for (let j = 0; j <= gs; j++) {
132
132
  let ind = (i * (gs + 1) + j) * 2;
133
133
  vertices[ind] = -1 + j / gs2;
134
134
  vertices[ind + 1] = -1 + i / gs2;
@@ -193,7 +193,7 @@ const _programm = `
193
193
  this.z = z;
194
194
  };
195
195
 
196
- var lonLatToCartesian = function (lon, lat, heightFactor, res) {
196
+ var geodeticToCartesian = function (lon, lat, heightFactor, res) {
197
197
 
198
198
  let h = getHeightMSL(lon, lat) * heightFactor;
199
199
 
@@ -204,14 +204,14 @@ const _programm = `
204
204
 
205
205
  let N = A / Math.sqrt(1.0 - E2 * slt * slt);
206
206
  let nc = (N + h) * Math.cos(latrad);
207
-
208
- res.x = nc * Math.sin(lonrad);
209
- res.y = (N * (1.0 - E2) + h) * slt;
210
- res.z = nc * Math.cos(lonrad);
207
+
208
+ res.x = nc * Math.cos(lonrad);
209
+ res.y = nc * Math.sin(lonrad);
210
+ res.z = (N * (1 - E2) + h) * slt;
211
211
  };
212
212
 
213
- var lonLatToCartesianInverse = function (lon, lat, heightFactor, res){
214
- lonLatToCartesian(
213
+ var geodeticToCartesianInverse = function (lon, lat, heightFactor, res){
214
+ geodeticToCartesian(
215
215
  lon * INV_POLE_BY_180,
216
216
  INV_PI_BY_360 * Math.atan(Math.exp(lat * PI_BY_POLE)) - INV_PI_BY_180_HALF_PI,
217
217
  heightFactor,
@@ -279,9 +279,9 @@ const _programm = `
279
279
  let heightFactor = msg.data.params[13];
280
280
 
281
281
  if(msg.data.params[1] === 0.0){
282
- _projFunc = lonLatToCartesianInverse;
282
+ _projFunc = geodeticToCartesianInverse;
283
283
  }else{
284
- _projFunc = lonLatToCartesian;
284
+ _projFunc = geodeticToCartesian;
285
285
  }
286
286
 
287
287
  let maxFgs = Math.max(fgs, gridSize);
@@ -232,7 +232,7 @@ const _programm =
232
232
  normalMapVerticesHigh = new Float32Array(fileGridSize_one_x2 * 3);
233
233
  normalMapVerticesLow = new Float32Array(fileGridSize_one_x2 * 3);
234
234
 
235
- for (var k = 0; k < fileGridSize_one_x2; k++) {
235
+ for (let k = 0; k < fileGridSize_one_x2; k++) {
236
236
 
237
237
  var j = k % fileGridSize_one,
238
238
  i = ~~(k / fileGridSize_one);
@@ -502,7 +502,7 @@ const _programm =
502
502
  normalMapVerticesHigh.set(terrainVerticesHigh);
503
503
  normalMapVerticesLow.set(terrainVerticesLow);
504
504
 
505
- for(var k=0;k < gsgs; k++) {
505
+ for (let k = 0; k < gsgs; k++) {
506
506
 
507
507
  var j = k % gs,
508
508
  i = ~~(k / gs);
@@ -168,7 +168,7 @@ class TextureAtlas {
168
168
  this.clearCanvas();
169
169
 
170
170
  var newNodes = new Map();
171
- for (var i = 0; i < im.length; i++) {
171
+ for (let i = 0; i < im.length; i++) {
172
172
  this._completeNode(newNodes, this._btree.insert(im[i]));
173
173
  }
174
174
  this.nodes = null;
@@ -45,7 +45,7 @@ function earcut(data, holeIndices, dim) {
45
45
  minX = maxX = data[0];
46
46
  minY = maxY = data[1];
47
47
 
48
- for (var i = dim; i < outerLen; i += dim) {
48
+ for (let i = dim; i < outerLen; i += dim) {
49
49
  x = data[i];
50
50
  y = data[i + 1];
51
51
  if (x < minX) minX = x;
@@ -610,7 +610,7 @@ function deviation(data, holeIndices, dim, triangles) {
610
610
 
611
611
  var polygonArea = Math.abs(signedArea(data, 0, outerLen, dim));
612
612
  if (hasHoles) {
613
- for (var i = 0, len = holeIndices.length; i < len; i++) {
613
+ for (let i = 0, len = holeIndices.length; i < len; i++) {
614
614
  var start = holeIndices[i] * dim;
615
615
  var end = i < len - 1 ? holeIndices[i + 1] * dim : data.length;
616
616
  polygonArea -= Math.abs(signedArea(data, start, end, dim));
@@ -618,7 +618,7 @@ function deviation(data, holeIndices, dim, triangles) {
618
618
  }
619
619
 
620
620
  var trianglesArea = 0;
621
- for (i = 0; i < triangles.length; i += 3) {
621
+ for (let i = 0; i < triangles.length; i += 3) {
622
622
  var a = triangles[i] * dim;
623
623
  var b = triangles[i + 1] * dim;
624
624
  var c = triangles[i + 2] * dim;
@@ -633,7 +633,7 @@ function deviation(data, holeIndices, dim, triangles) {
633
633
 
634
634
  function signedArea(data, start, end, dim) {
635
635
  var sum = 0;
636
- for (var i = start, j = end - dim; i < end; i += dim) {
636
+ for (let i = start, j = end - dim; i < end; i += dim) {
637
637
  sum += (data[j] - data[i]) * (data[i + 1] + data[j + 1]);
638
638
  j = i;
639
639
  }
@@ -646,9 +646,9 @@ function flatten(data) {
646
646
  result = { vertices: [], holes: [], dimensions: dim },
647
647
  holeIndex = 0;
648
648
 
649
- for (var i = 0; i < data.length; i++) {
650
- for (var j = 0; j < data[i].length; j++) {
651
- for (var d = 0; d < dim; d++) result.vertices.push(data[i][j][d]);
649
+ for (let i = 0; i < data.length; i++) {
650
+ for (let j = 0; j < data[i].length; j++) {
651
+ for (let d = 0; d < dim; d++) result.vertices.push(data[i][j][d]);
652
652
  }
653
653
  if (i > 0) {
654
654
  holeIndex += data[i - 1].length;
@@ -658,4 +658,4 @@ function flatten(data) {
658
658
  return result;
659
659
  }
660
660
 
661
- export { earcut, flatten };
661
+ export { earcut, flatten };
@@ -152,7 +152,7 @@ export function parseHTML(htmlStr) {
152
152
  var p = document.createElement("div");
153
153
  p.innerHTML = htmlStr;
154
154
  var domArr = [];
155
- for (var i = 0; i < p.childNodes.length; i++) {
155
+ for (let i = 0; i < p.childNodes.length; i++) {
156
156
  domArr.push(p.childNodes[i]);
157
157
  p.removeChild(p.childNodes[i]);
158
158
  }
@@ -419,7 +419,7 @@ export function xmlToJson(xml) {
419
419
  // do attributes
420
420
  if (xml.attributes.length > 0) {
421
421
  obj["@attributes"] = {};
422
- for (var j = 0; j < xml.attributes.length; j++) {
422
+ for (let j = 0; j < xml.attributes.length; j++) {
423
423
  var attribute = xml.attributes.item(j);
424
424
  obj["@attributes"][attribute.nodeName] = attribute.nodeValue;
425
425
  }
@@ -431,7 +431,7 @@ export function xmlToJson(xml) {
431
431
 
432
432
  // do children
433
433
  if (xml.hasChildNodes()) {
434
- for (var i = 0; i < xml.childNodes.length; i++) {
434
+ for (let i = 0; i < xml.childNodes.length; i++) {
435
435
  var item = xml.childNodes.item(i);
436
436
  var nodeName = item.nodeName;
437
437
  if (typeof obj[nodeName] === "undefined") {
@@ -511,12 +511,12 @@ export function base64toBlob(base64Data, contentType) {
511
511
  var slicesCount = Math.ceil(bytesLength / sliceSize);
512
512
  var byteArrays = new Array(slicesCount);
513
513
 
514
- for (var sliceIndex = 0; sliceIndex < slicesCount; ++sliceIndex) {
514
+ for (let sliceIndex = 0; sliceIndex < slicesCount; ++sliceIndex) {
515
515
  var begin = sliceIndex * sliceSize;
516
516
  var end = Math.min(begin + sliceSize, bytesLength);
517
517
 
518
518
  var bytes = new Array(end - begin);
519
- for (var offset = begin, i = 0; offset < end; ++i, ++offset) {
519
+ for (let offset = begin, i = 0; offset < end; ++i, ++offset) {
520
520
  bytes[i] = byteCharacters[offset].charCodeAt(0);
521
521
  }
522
522
  byteArrays[sliceIndex] = new Uint8Array(bytes);
@@ -751,7 +751,7 @@ export function concatArrays(a = [], b) {
751
751
  if (ArrayBuffer.isView(a)) {
752
752
  return concatTypedArrays(a, b);
753
753
  } else {
754
- for (var i = 0; i < b.length; i++) {
754
+ for (let i = 0; i < b.length; i++) {
755
755
  a.push(b[i]);
756
756
  }
757
757
  return a;
@@ -858,8 +858,8 @@ export function getMatrixSubArray(sourceArr, gridSize, i0, j0, size) {
858
858
  var res = new Float64Array(size_1 * size_1 * 3);
859
859
 
860
860
  var vInd = 0;
861
- for (var i = i0; i < i0size; i++) {
862
- for (var j = j0; j < j0size; j++) {
861
+ for (let i = i0; i < i0size; i++) {
862
+ for (let j = j0; j < j0size; j++) {
863
863
  var ind = 3 * (i * (gridSize + 1) + j);
864
864
 
865
865
  res[vInd++] = sourceArr[ind];
@@ -902,8 +902,8 @@ export function getMatrixSubArrayBoundsExt(
902
902
  gridSize += 1;
903
903
  var vInd = 0,
904
904
  nInd = 0;
905
- for (var i = i0; i < i0size; i++) {
906
- for (var j = j0; j < j0size; j++) {
905
+ for (let i = i0; i < i0size; i++) {
906
+ for (let j = j0; j < j0size; j++) {
907
907
  let indBy3 = i * gridSize + j,
908
908
  ind = 3 * indBy3;
909
909