@openglobus/og 0.15.3 → 0.15.5

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Files changed (71) hide show
  1. package/README.md +3 -7
  2. package/css/og.css +24 -15
  3. package/dist/@openglobus/og.css +1 -1
  4. package/dist/@openglobus/og.esm.js +2 -2
  5. package/dist/@openglobus/og.esm.js.map +1 -1
  6. package/dist/@openglobus/og.umd.js +2 -2
  7. package/dist/@openglobus/og.umd.js.map +1 -1
  8. package/package.json +1 -1
  9. package/src/og/Globe.js +4 -0
  10. package/src/og/LonLat.js +207 -193
  11. package/src/og/Object3d.js +1 -1
  12. package/src/og/camera/Camera.js +4 -16
  13. package/src/og/camera/PlanetCamera.js +12 -6
  14. package/src/og/control/DebugInfo.js +263 -165
  15. package/src/og/control/KeyboardNavigation.js +153 -169
  16. package/src/og/control/MouseNavigation.js +0 -20
  17. package/src/og/control/RulerSwitcher.js +4 -1
  18. package/src/og/control/SimpleNavigation.js +123 -128
  19. package/src/og/control/heightRuler/HeightRuler.js +12 -0
  20. package/src/og/control/heightRuler/HeightRulerScene.js +224 -0
  21. package/src/og/control/heightRuler/HeightRulerSwitcher.js +15 -0
  22. package/src/og/control/index.js +2 -0
  23. package/src/og/control/ruler/RulerScene.js +106 -79
  24. package/src/og/ellipsoid/Ellipsoid.js +20 -3
  25. package/src/og/entity/Entity.js +6 -6
  26. package/src/og/entity/EntityCollection.js +4 -0
  27. package/src/og/entity/GeoObjectHandler.js +3 -0
  28. package/src/og/layer/BaseGeoImage.js +152 -16
  29. package/src/og/layer/GeoImage.js +0 -91
  30. package/src/og/layer/GeoTexture2d.js +54 -143
  31. package/src/og/layer/GeoVideo.js +6 -107
  32. package/src/og/layer/Material.js +1 -1
  33. package/src/og/layer/Vector.js +8 -6
  34. package/src/og/layer/XYZ.js +2 -2
  35. package/src/og/quadTree/EntityCollectionNode.js +8 -2
  36. package/src/og/renderer/Renderer.js +91 -94
  37. package/src/og/renderer/RendererEvents.js +39 -23
  38. package/src/og/scene/BaseNode.js +113 -113
  39. package/src/og/scene/Planet.js +20 -13
  40. package/src/og/scene/RenderNode.js +42 -9
  41. package/src/og/segment/Segment.js +38 -45
  42. package/src/og/shaders/geoObject.js +12 -10
  43. package/src/og/shaders/pickingMask.js +1 -1
  44. package/src/og/utils/GeoImageCreator.js +61 -21
  45. package/src/og/utils/VectorTileCreator.js +32 -49
  46. package/src/og/webgl/Framebuffer.js +5 -0
  47. package/types/LonLat.d.ts +8 -0
  48. package/types/camera/PlanetCamera.d.ts +1 -1
  49. package/types/control/DebugInfo.d.ts +4 -0
  50. package/types/control/SimpleNavigation.d.ts +1 -0
  51. package/types/control/heightRuler/HeightRuler.d.ts +6 -0
  52. package/types/control/heightRuler/HeightRulerScene.d.ts +23 -0
  53. package/types/control/index.d.ts +2 -1
  54. package/types/control/ruler/RulerScene.d.ts +8 -5
  55. package/types/control/selection/SelectionScene.d.ts +0 -1
  56. package/types/ellipsoid/Ellipsoid.d.ts +13 -1
  57. package/types/entity/EntityCollection.d.ts +1 -0
  58. package/types/layer/BaseGeoImage.d.ts +17 -3
  59. package/types/layer/GeoImage.d.ts +0 -8
  60. package/types/layer/GeoTexture2d.d.ts +0 -2
  61. package/types/layer/GeoVideo.d.ts +0 -8
  62. package/types/layer/XYZ.d.ts +1 -1
  63. package/types/renderer/Renderer.d.ts +12 -3
  64. package/types/scene/Axes.d.ts +1 -1
  65. package/types/scene/BaseNode.d.ts +2 -2
  66. package/types/scene/Planet.d.ts +0 -5
  67. package/types/scene/RenderNode.d.ts +16 -9
  68. package/types/scene/SkyBox.d.ts +1 -1
  69. package/types/segment/Segment.d.ts +2 -3
  70. package/types/utils/VectorTileCreator.d.ts +1 -3
  71. package/types/webgl/Framebuffer.d.ts +1 -0
@@ -398,11 +398,6 @@ export class Planet extends RenderNode {
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  */
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  protected _collectRenderNodes(): void;
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  _globalPreDraw(): void;
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- /**
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- * Render node callback.
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- * @public
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- */
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- public frame(): void;
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  _checkRendercompleted(): void;
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  lockQuadTree(): void;
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  unlockQuadTree(): void;
@@ -1,14 +1,15 @@
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  /**
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  * Render node is a logical part of a render mechanism. Represents scene rendering.
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- * Forexample one scene node for rendering the Earth, another one for rendering the Moon, another node for rendering stars etc.
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+ * For example one scene node for rendering the Earth, another one for rendering the Moon, another node for rendering stars etc.
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  * Each render node has own model view space defined with matrices(scale, rotation, translation, transformation).
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  * There are collections of ligh sources, entities and so on in the node.
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  * Access to the node is renderer.renderNodes["Earth"]
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  * @class
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- * @extends {RenderNode}
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+ * @extends {BaseNode}
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  * @param {string} name - Node name.
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  */
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- export class RenderNode {
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+ export class RenderNode extends BaseNode {
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+ constructor(name?: string);
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  /**
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  * Renderer that calls frame() callback.
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  * @public
@@ -45,12 +46,6 @@ export class RenderNode {
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  public entityCollections: Array<EntityCollection>;
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  _pickingId: number;
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  events: Events;
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- /**
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- * Adds node to the current hierarchy.
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- * @public
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- * @type {RenderNode}
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- */
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- public addNode(node: any): void;
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  /**
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  * Assign render node with renderer.
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  * @public
@@ -93,6 +88,11 @@ export class RenderNode {
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  * @param {LightSource} light - Light source object.
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  */
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  public removeLight(light: LightSource): void;
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+ /**
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+ * Calls render frame node's callback. Used in renderer.
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+ * @public
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+ */
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+ public preDrawNode(frustum: any, frustumIndex: any): void;
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  /**
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  * Calls render frame node's callback. Used in renderer.
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  * @public
@@ -123,6 +123,12 @@ export class RenderNode {
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  public transformLights(): void;
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  updateBillboardsTexCoords(): void;
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  updateGeoObjectsTexCoords(): void;
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+ frame(): void;
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+ preFrame(): void;
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+ /**
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+ * @private
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+ */
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+ private _preDrawNodes;
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  /**
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  * @private
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  */
@@ -140,4 +146,5 @@ export class RenderNode {
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  */
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  private _entityCollectionPickingCallback;
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  }
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+ import { BaseNode } from "./BaseNode.js";
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  import { Events } from "../Events.js";
@@ -1,10 +1,10 @@
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  export class SkyBox extends RenderNode {
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  static createDefault(RESOURCES_URL: any): SkyBox;
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+ constructor(params: any);
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  params: any;
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  vertexPositionBuffer: any;
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  texture: any;
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  init(): void;
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- frame(): void;
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  _createBuffers(): void;
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  }
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  import { RenderNode } from "./RenderNode.js";
@@ -163,10 +163,9 @@ export class Segment {
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  * @public
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  * @param {Entity} entity - Entity.
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  * @param {Vec3} res - Point coordinates.
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- * @param {Vec3} [normal] - Terrain point normal.
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  * @returns {Vec3} -
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  */
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- public getEntityTerrainPoint(entity: Entity, res: Vec3, normal?: Vec3): Vec3;
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+ public getEntityTerrainPoint(entity: Entity, res: Vec3): Vec3;
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  isEntityInside(e: any): boolean;
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  /**
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  * Returns distance from object to terrain coordinates and terrain point that calculates out in the res parameter.
@@ -177,7 +176,7 @@ export class Segment {
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  * @param {Vec3} [normal] - Terrain point normal.
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  * @returns {number} -
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  */
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- public getTerrainPoint(xyz: Vec3, insideSegmentPosition: LonLat, res?: Vec3, normal?: Vec3): number;
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+ public getTerrainPoint(xyz: Vec3, insideSegmentPosition: LonLat, res?: Vec3): number;
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  /**
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  * Project wgs86 to segment native projection.
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  * @public
@@ -1,12 +1,10 @@
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  export class VectorTileCreator {
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- constructor(planet: any, maxFrames?: number, width?: number, height?: number);
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+ constructor(planet: any, width?: number, height?: number);
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  _width: number;
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  _height: number;
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  _handler: any;
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  _planet: any;
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  _framebuffer: Framebuffer;
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- MAX_FRAMES: number;
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- _currentFrame: number;
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  _queue: any[];
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  _initialize(): void;
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  frame(): void;
@@ -89,6 +89,7 @@ export class Framebuffer {
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  * @param {number} height - Framebuffer height.
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  */
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  public setSize(width: number, height: number, forceDestroy: any): void;
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+ checkStatus(): any;
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  /**
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  * Returns framebuffer completed.
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  * @public