@openglobus/og 0.13.8 → 0.13.10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -1
- package/css/og.css +388 -129
- package/dist/@openglobus/og.css +1 -1
- package/dist/@openglobus/og.esm.js +2 -2
- package/dist/@openglobus/og.esm.js.map +1 -1
- package/dist/@openglobus/og.umd.js +2 -2
- package/dist/@openglobus/og.umd.js.map +1 -1
- package/package.json +20 -19
- package/src/og/Globe.js +15 -16
- package/src/og/Object3d.js +33 -0
- package/src/og/control/GeoImageDragControl.js +102 -75
- package/src/og/control/LayerAnimation.js +306 -38
- package/src/og/control/LayerSwitcher.js +506 -159
- package/src/og/control/Lighting.js +27 -27
- package/src/og/control/RulerSwitcher.js +69 -0
- package/src/og/control/UIhelpers.js +146 -0
- package/src/og/control/index.js +3 -1
- package/src/og/control/ruler/RulerScene.js +6 -2
- package/src/og/control/visibleExtent/Segment.js +2 -1
- package/src/og/ellipsoid/wgs84.js +1 -1
- package/src/og/entity/LabelHandler.js +5 -2
- package/src/og/entity/LabelWorker.js +38 -53
- package/src/og/layer/BaseGeoImage.js +347 -312
- package/src/og/layer/CanvasTiles.js +312 -290
- package/src/og/layer/GeoImage.js +222 -214
- package/src/og/layer/GeoVideo.js +291 -291
- package/src/og/layer/Layer.js +71 -30
- package/src/og/layer/Material.js +109 -109
- package/src/og/layer/Vector.js +1 -0
- package/src/og/layer/XYZ.js +20 -12
- package/src/og/light/LightSource.js +364 -363
- package/src/og/math.js +2 -2
- package/src/og/quadTree/Node.js +7 -5
- package/src/og/renderer/Renderer.js +1 -1
- package/src/og/scene/Planet.js +103 -42
- package/src/og/segment/Segment.js +34 -56
- package/src/og/segment/Slice.js +1 -1
- package/src/og/shaders/drawnode.js +1 -1
- package/src/og/terrain/GlobusTerrain.js +31 -20
- package/src/og/terrain/MapboxTerrain.js +1 -1
- package/src/og/utils/BaseWorker.js +46 -0
- package/src/og/utils/GeoImageCreator.js +164 -161
- package/src/og/utils/Loader.js +60 -33
- package/src/og/utils/NormalMapCreator.js +403 -412
- package/src/og/utils/PlainSegmentWorker.js +29 -55
- package/src/og/utils/TerrainWorker.js +572 -589
- package/src/og/utils/functionComposition.js +13 -0
- package/src/og/webgl/Handler.js +42 -41
- package/types/Object3d.d.ts +1 -0
- package/types/camera/PlanetCamera.d.ts +4 -0
- package/types/control/GeoImageDragControl.d.ts +2 -0
- package/types/control/LayerAnimation.d.ts +73 -0
- package/types/control/LayerSwitcher.d.ts +55 -11
- package/types/control/MouseNavigation.d.ts +1 -0
- package/types/control/MouseWheelZoomControl.d.ts +1 -0
- package/types/control/Sun.d.ts +1 -0
- package/types/control/TouchNavigation.d.ts +1 -0
- package/types/control/UIhelpers.d.ts +13 -0
- package/types/control/index.d.ts +2 -1
- package/types/entity/LabelHandler.d.ts +2 -0
- package/types/entity/LabelWorker.d.ts +5 -7
- package/types/layer/BaseGeoImage.d.ts +9 -1
- package/types/layer/CanvasTiles.d.ts +5 -1
- package/types/layer/GeoImage.d.ts +1 -0
- package/types/layer/GeoTexture2d.d.ts +1 -0
- package/types/layer/Layer.d.ts +5 -1
- package/types/layer/Vector.d.ts +7 -0
- package/types/layer/WMS.d.ts +1 -0
- package/types/layer/XYZ.d.ts +8 -6
- package/types/math.d.ts +1 -1
- package/types/quadTree/EntityCollectionNode.d.ts +7 -0
- package/types/quadTree/Node.d.ts +1 -2
- package/types/renderer/Renderer.d.ts +1 -1
- package/types/renderer/RendererEvents.d.ts +16 -0
- package/types/scene/Planet.d.ts +19 -4
- package/types/segment/SegmentLonLat.d.ts +2 -0
- package/types/terrain/BilTerrain.d.ts +6 -0
- package/types/terrain/GlobusTerrain.d.ts +7 -0
- package/types/terrain/MapboxTerrain.d.ts +8 -0
- package/types/utils/BaseWorker.d.ts +14 -0
- package/types/utils/Loader.d.ts +3 -1
- package/types/utils/PlainSegmentWorker.d.ts +4 -6
- package/types/utils/TerrainWorker.d.ts +4 -6
- package/types/utils/functionComposition.d.ts +5 -0
- package/types/webgl/Handler.d.ts +4 -1
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/**
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* @module og/utils/NormalMapCreator
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*/
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"use strict";
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import * as quadTree from "../quadTree/quadTree.js";
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import { Framebuffer } from "../webgl/Framebuffer.js";
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import { Lock } from "../Lock.js";
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import { Program } from "../webgl/Program.js";
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import { types } from "../webgl/types.js";
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import { QueueArray } from "../QueueArray.js";
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export class NormalMapCreator {
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constructor(planet, options) {
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options = options || {};
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this._minTabelSize = options.minTableSize || 1;
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this._maxTableSize = options.maxTableSize || 8;
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this._planet = planet;
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this._handler = planet.renderer.handler;
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this._verticesBufferArray = [];
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this._indexBufferArray = [];
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this._positionBuffer = null;
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this._framebuffer = null;
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this._normalMapVerticesTexture = null;
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this._width = options.width || 128;
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this._height = options.height || 128;
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this._queue = new QueueArray(1024);
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this._lock = new Lock();
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this._init();
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}
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_init() {
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var isWebkit = false; //('WebkitAppearance' in document.documentElement.style) && !/^((?!chrome).)*safari/i.test(navigator.userAgent);
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/*==================================================================================
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* http://www.sunsetlakesoftware.com/2013/10/21/optimizing-gaussian-blurs-mobile-gpu
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*=================================================================================*/
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var normalMapBlur = new Program("normalMapBlur", {
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attributes: {
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a_position:
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},
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uniforms: {
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s_texture:
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},
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vertexShader:
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`attribute vec2 a_position;
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attribute vec2 a_texCoord;
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varying vec2 blurCoordinates[5];
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void main() {
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vec2 vt = a_position * 0.5 + 0.5
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blurCoordinates[0] = vt;
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blurCoordinates[1] = vt +
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|
392
|
-
|
|
393
|
-
|
|
394
|
-
|
|
395
|
-
|
|
396
|
-
|
|
397
|
-
|
|
398
|
-
*
|
|
399
|
-
|
|
400
|
-
|
|
401
|
-
|
|
402
|
-
|
|
403
|
-
|
|
404
|
-
|
|
405
|
-
/**
|
|
406
|
-
* Set activity on
|
|
407
|
-
* @public
|
|
408
|
-
*/
|
|
409
|
-
free(key) {
|
|
410
|
-
this._lock.free(key);
|
|
411
|
-
}
|
|
412
|
-
|
|
1
|
+
/**
|
|
2
|
+
* @module og/utils/NormalMapCreator
|
|
3
|
+
*/
|
|
4
|
+
|
|
5
|
+
"use strict";
|
|
6
|
+
|
|
7
|
+
import * as quadTree from "../quadTree/quadTree.js";
|
|
8
|
+
import { Framebuffer } from "../webgl/Framebuffer.js";
|
|
9
|
+
import { Lock } from "../Lock.js";
|
|
10
|
+
import { Program } from "../webgl/Program.js";
|
|
11
|
+
import { types } from "../webgl/types.js";
|
|
12
|
+
import { QueueArray } from "../QueueArray.js";
|
|
13
|
+
|
|
14
|
+
export class NormalMapCreator {
|
|
15
|
+
|
|
16
|
+
constructor(planet, options) {
|
|
17
|
+
options = options || {};
|
|
18
|
+
|
|
19
|
+
this._minTabelSize = options.minTableSize || 1;
|
|
20
|
+
this._maxTableSize = options.maxTableSize || 8;
|
|
21
|
+
|
|
22
|
+
this._planet = planet;
|
|
23
|
+
this._handler = planet.renderer.handler;
|
|
24
|
+
this._verticesBufferArray = [];
|
|
25
|
+
this._indexBufferArray = [];
|
|
26
|
+
this._positionBuffer = null;
|
|
27
|
+
this._framebuffer = null;
|
|
28
|
+
this._normalMapVerticesTexture = null;
|
|
29
|
+
|
|
30
|
+
this._width = options.width || 128;
|
|
31
|
+
this._height = options.height || 128;
|
|
32
|
+
|
|
33
|
+
this._queue = new QueueArray(1024);
|
|
34
|
+
|
|
35
|
+
this._lock = new Lock();
|
|
36
|
+
|
|
37
|
+
this._init();
|
|
38
|
+
}
|
|
39
|
+
|
|
40
|
+
_init() {
|
|
41
|
+
var isWebkit = false; //('WebkitAppearance' in document.documentElement.style) && !/^((?!chrome).)*safari/i.test(navigator.userAgent);
|
|
42
|
+
|
|
43
|
+
/*==================================================================================
|
|
44
|
+
* http://www.sunsetlakesoftware.com/2013/10/21/optimizing-gaussian-blurs-mobile-gpu
|
|
45
|
+
*=================================================================================*/
|
|
46
|
+
var normalMapBlur = new Program("normalMapBlur", {
|
|
47
|
+
attributes: {
|
|
48
|
+
a_position: "vec2"
|
|
49
|
+
},
|
|
50
|
+
uniforms: {
|
|
51
|
+
s_texture: "sampler2d"
|
|
52
|
+
},
|
|
53
|
+
vertexShader:
|
|
54
|
+
`attribute vec2 a_position;
|
|
55
|
+
attribute vec2 a_texCoord;
|
|
56
|
+
|
|
57
|
+
varying vec2 blurCoordinates[5];
|
|
58
|
+
|
|
59
|
+
void main() {
|
|
60
|
+
vec2 vt = a_position * 0.5 + 0.5;
|
|
61
|
+
${isWebkit ? "vt.y = 1.0 - vt.y; " : " " }
|
|
62
|
+
gl_Position = vec4(a_position, 0.0, 1.0);
|
|
63
|
+
blurCoordinates[0] = vt;
|
|
64
|
+
blurCoordinates[1] = vt + ${(1.0 / this._width) * 1.407333 };
|
|
65
|
+
blurCoordinates[2] = vt - ${(1.0 / this._height) * 1.407333};
|
|
66
|
+
blurCoordinates[3] = vt + ${(1.0 / this._width) * 3.294215};
|
|
67
|
+
blurCoordinates[4] = vt - ${(1.0 / this._height) * 3.294215};
|
|
68
|
+
}`,
|
|
69
|
+
fragmentShader: `precision lowp float;
|
|
70
|
+
uniform sampler2D s_texture;
|
|
71
|
+
varying vec2 blurCoordinates[5];
|
|
72
|
+
|
|
73
|
+
void main() {
|
|
74
|
+
lowp vec4 sum = vec4(0.0);
|
|
75
|
+
//if(blurCoordinates[0].x <= 0.01 || blurCoordinates[0].x >= 0.99 ||
|
|
76
|
+
// blurCoordinates[0].y <= 0.01 || blurCoordinates[0].y >= 0.99){
|
|
77
|
+
// sum = texture2D(s_texture, blurCoordinates[0]);
|
|
78
|
+
//} else {
|
|
79
|
+
sum += texture2D(s_texture, blurCoordinates[0]) * 0.204164;
|
|
80
|
+
sum += texture2D(s_texture, blurCoordinates[1]) * 0.304005;
|
|
81
|
+
sum += texture2D(s_texture, blurCoordinates[2]) * 0.304005;
|
|
82
|
+
sum += texture2D(s_texture, blurCoordinates[3]) * 0.093913;
|
|
83
|
+
sum += texture2D(s_texture, blurCoordinates[4]) * 0.093913;
|
|
84
|
+
//}
|
|
85
|
+
gl_FragColor = sum;
|
|
86
|
+
}`
|
|
87
|
+
});
|
|
88
|
+
|
|
89
|
+
var normalMap = new Program("normalMap", {
|
|
90
|
+
attributes: {
|
|
91
|
+
a_position: "vec2",
|
|
92
|
+
a_normal: "vec3"
|
|
93
|
+
},
|
|
94
|
+
vertexShader: `attribute vec2 a_position;
|
|
95
|
+
attribute vec3 a_normal;
|
|
96
|
+
|
|
97
|
+
varying vec3 v_color;
|
|
98
|
+
|
|
99
|
+
void main() {
|
|
100
|
+
gl_Position = vec4(a_position, 0, 1);
|
|
101
|
+
v_color = normalize(a_normal) * 0.5 + 0.5;
|
|
102
|
+
}`,
|
|
103
|
+
fragmentShader: `precision highp float;
|
|
104
|
+
|
|
105
|
+
varying vec3 v_color;
|
|
106
|
+
|
|
107
|
+
void main () {
|
|
108
|
+
gl_FragColor = vec4(v_color, 1.0);
|
|
109
|
+
}`
|
|
110
|
+
});
|
|
111
|
+
|
|
112
|
+
this._handler.addProgram(normalMapBlur);
|
|
113
|
+
this._handler.addProgram(normalMap);
|
|
114
|
+
|
|
115
|
+
//create hidden handler buffer
|
|
116
|
+
this._framebuffer = new Framebuffer(this._handler, {
|
|
117
|
+
width: this._width,
|
|
118
|
+
height: this._height,
|
|
119
|
+
useDepth: false
|
|
120
|
+
});
|
|
121
|
+
|
|
122
|
+
this._framebuffer.init();
|
|
123
|
+
|
|
124
|
+
this._normalMapVerticesTexture = this._handler.createEmptyTexture_l(this._width, this._height);
|
|
125
|
+
|
|
126
|
+
//create vertices hasharray for different grid size segments from 2^4(16) to 2^7(128)
|
|
127
|
+
for (var p = this._minTabelSize; p <= this._maxTableSize; p++) {
|
|
128
|
+
var gs = Math.pow(2, p);
|
|
129
|
+
var gs2 = gs / 2;
|
|
130
|
+
var vertices = new Float32Array((gs + 1) * (gs + 1) * 2);
|
|
131
|
+
|
|
132
|
+
for (var i = 0; i <= gs; i++) {
|
|
133
|
+
for (var j = 0; j <= gs; j++) {
|
|
134
|
+
let ind = (i * (gs + 1) + j) * 2;
|
|
135
|
+
vertices[ind] = -1 + j / gs2;
|
|
136
|
+
vertices[ind + 1] = -1 + i / gs2;
|
|
137
|
+
}
|
|
138
|
+
}
|
|
139
|
+
|
|
140
|
+
this._verticesBufferArray[gs] = this._handler.createArrayBuffer(
|
|
141
|
+
vertices,
|
|
142
|
+
2,
|
|
143
|
+
vertices.length / 2
|
|
144
|
+
);
|
|
145
|
+
this._indexBufferArray[gs] =
|
|
146
|
+
this._planet._indexesCache[Math.log2(gs)][Math.log2(gs)][Math.log2(gs)][Math.log2(gs)][
|
|
147
|
+
Math.log2(gs)
|
|
148
|
+
].buffer;
|
|
149
|
+
}
|
|
150
|
+
|
|
151
|
+
//create 2d screen square buffer
|
|
152
|
+
var positions = new Float32Array([-1.0, -1.0, 1.0, -1.0, -1.0, 1.0, 1.0, 1.0]);
|
|
153
|
+
|
|
154
|
+
this._positionBuffer = this._handler.createArrayBuffer(positions, 2, positions.length / 2);
|
|
155
|
+
}
|
|
156
|
+
|
|
157
|
+
_drawNormalMapBlur(segment) {
|
|
158
|
+
var normals = segment.normalMapNormals;
|
|
159
|
+
if (
|
|
160
|
+
segment.node &&
|
|
161
|
+
segment.node.getState() !== quadTree.NOTRENDERING &&
|
|
162
|
+
normals &&
|
|
163
|
+
normals.length
|
|
164
|
+
) {
|
|
165
|
+
var size = normals.length / 3;
|
|
166
|
+
var gridSize = Math.sqrt(size) - 1;
|
|
167
|
+
|
|
168
|
+
let indBuf = this._verticesBufferArray[gridSize];
|
|
169
|
+
|
|
170
|
+
if (indBuf) {
|
|
171
|
+
if (segment.planet.terrain.equalizeNormals) {
|
|
172
|
+
segment._normalMapEdgeEqualize(quadTree.N);
|
|
173
|
+
segment._normalMapEdgeEqualize(quadTree.S);
|
|
174
|
+
segment._normalMapEdgeEqualize(quadTree.W);
|
|
175
|
+
segment._normalMapEdgeEqualize(quadTree.E);
|
|
176
|
+
}
|
|
177
|
+
|
|
178
|
+
var outTexture = segment.normalMapTexturePtr;
|
|
179
|
+
|
|
180
|
+
var h = this._handler;
|
|
181
|
+
var gl = h.gl;
|
|
182
|
+
|
|
183
|
+
var _normalsBuffer = h.createArrayBuffer(normals, 3, size, gl.DYNAMIC_DRAW);
|
|
184
|
+
|
|
185
|
+
var f = this._framebuffer;
|
|
186
|
+
var p = h.programs.normalMap;
|
|
187
|
+
var sha = p._program.attributes;
|
|
188
|
+
|
|
189
|
+
f.bindOutputTexture(this._normalMapVerticesTexture);
|
|
190
|
+
|
|
191
|
+
p.activate();
|
|
192
|
+
|
|
193
|
+
gl.bindBuffer(gl.ARRAY_BUFFER, indBuf);
|
|
194
|
+
gl.vertexAttribPointer(sha.a_position, indBuf.itemSize, gl.FLOAT, false, 0, 0);
|
|
195
|
+
|
|
196
|
+
gl.bindBuffer(gl.ARRAY_BUFFER, _normalsBuffer);
|
|
197
|
+
gl.vertexAttribPointer(sha.a_normal, _normalsBuffer.itemSize, gl.FLOAT, false, 0, 0);
|
|
198
|
+
|
|
199
|
+
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, this._indexBufferArray[gridSize]);
|
|
200
|
+
gl.drawElements(
|
|
201
|
+
gl.TRIANGLE_STRIP,
|
|
202
|
+
this._indexBufferArray[gridSize].numItems,
|
|
203
|
+
gl.UNSIGNED_INT,
|
|
204
|
+
0
|
|
205
|
+
);
|
|
206
|
+
|
|
207
|
+
gl.deleteBuffer(_normalsBuffer);
|
|
208
|
+
|
|
209
|
+
//
|
|
210
|
+
// blur pass
|
|
211
|
+
//
|
|
212
|
+
f.bindOutputTexture(outTexture);
|
|
213
|
+
|
|
214
|
+
p = h.programs.normalMapBlur;
|
|
215
|
+
|
|
216
|
+
p.activate();
|
|
217
|
+
gl.bindBuffer(gl.ARRAY_BUFFER, this._positionBuffer);
|
|
218
|
+
gl.vertexAttribPointer(
|
|
219
|
+
p._program.attributes.a_position,
|
|
220
|
+
this._positionBuffer.itemSize,
|
|
221
|
+
gl.FLOAT,
|
|
222
|
+
false,
|
|
223
|
+
0,
|
|
224
|
+
0
|
|
225
|
+
);
|
|
226
|
+
gl.activeTexture(gl.TEXTURE0);
|
|
227
|
+
gl.bindTexture(gl.TEXTURE_2D, this._normalMapVerticesTexture);
|
|
228
|
+
gl.uniform1i(p._program.uniforms.s_texture, 0);
|
|
229
|
+
gl.drawArrays(gl.TRIANGLE_STRIP, 0, this._positionBuffer.numItems);
|
|
230
|
+
return true;
|
|
231
|
+
} else {
|
|
232
|
+
return true;
|
|
233
|
+
}
|
|
234
|
+
}
|
|
235
|
+
return false;
|
|
236
|
+
}
|
|
237
|
+
|
|
238
|
+
_drawNormalMapNoBlur(segment) {
|
|
239
|
+
var normals = segment.normalMapNormals;
|
|
240
|
+
if (
|
|
241
|
+
segment.node &&
|
|
242
|
+
segment.node.getState() !== quadTree.NOTRENDERING &&
|
|
243
|
+
normals &&
|
|
244
|
+
normals.length
|
|
245
|
+
) {
|
|
246
|
+
var size = normals.length / 3;
|
|
247
|
+
var gridSize = Math.sqrt(size) - 1;
|
|
248
|
+
|
|
249
|
+
let indBuf = this._verticesBufferArray[gridSize];
|
|
250
|
+
|
|
251
|
+
if (indBuf) {
|
|
252
|
+
if (segment.planet.terrain.equalizeNormals) {
|
|
253
|
+
segment._normalMapEdgeEqualize(quadTree.N);
|
|
254
|
+
segment._normalMapEdgeEqualize(quadTree.S);
|
|
255
|
+
segment._normalMapEdgeEqualize(quadTree.W);
|
|
256
|
+
segment._normalMapEdgeEqualize(quadTree.E);
|
|
257
|
+
}
|
|
258
|
+
|
|
259
|
+
var outTexture = segment.normalMapTexturePtr;
|
|
260
|
+
|
|
261
|
+
var h = this._handler;
|
|
262
|
+
var gl = h.gl;
|
|
263
|
+
|
|
264
|
+
var _normalsBuffer = h.createArrayBuffer(normals, 3, size, gl.DYNAMIC_DRAW);
|
|
265
|
+
|
|
266
|
+
var f = this._framebuffer;
|
|
267
|
+
var p = h.programs.normalMap;
|
|
268
|
+
var sha = p._program.attributes;
|
|
269
|
+
|
|
270
|
+
f.bindOutputTexture(outTexture);
|
|
271
|
+
|
|
272
|
+
p.activate();
|
|
273
|
+
|
|
274
|
+
gl.bindBuffer(gl.ARRAY_BUFFER, indBuf);
|
|
275
|
+
gl.vertexAttribPointer(sha.a_position, indBuf.itemSize, gl.FLOAT, false, 0, 0);
|
|
276
|
+
|
|
277
|
+
gl.bindBuffer(gl.ARRAY_BUFFER, _normalsBuffer);
|
|
278
|
+
gl.vertexAttribPointer(sha.a_normal, _normalsBuffer.itemSize, gl.FLOAT, false, 0, 0);
|
|
279
|
+
|
|
280
|
+
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, this._indexBufferArray[gridSize]);
|
|
281
|
+
gl.drawElements(
|
|
282
|
+
gl.TRIANGLE_STRIP,
|
|
283
|
+
this._indexBufferArray[gridSize].numItems,
|
|
284
|
+
gl.UNSIGNED_INT,
|
|
285
|
+
0
|
|
286
|
+
);
|
|
287
|
+
|
|
288
|
+
gl.deleteBuffer(_normalsBuffer);
|
|
289
|
+
|
|
290
|
+
return true;
|
|
291
|
+
} else {
|
|
292
|
+
return true;
|
|
293
|
+
}
|
|
294
|
+
}
|
|
295
|
+
return false;
|
|
296
|
+
}
|
|
297
|
+
|
|
298
|
+
_drawNormalMap(segment) {
|
|
299
|
+
let t = segment.planet.terrain;
|
|
300
|
+
|
|
301
|
+
if (t.isBlur(segment)) {
|
|
302
|
+
return this._drawNormalMapBlur(segment);
|
|
303
|
+
} else {
|
|
304
|
+
return this._drawNormalMapNoBlur(segment);
|
|
305
|
+
}
|
|
306
|
+
}
|
|
307
|
+
|
|
308
|
+
drawSingle(segment) {
|
|
309
|
+
var h = this._handler,
|
|
310
|
+
gl = h.gl;
|
|
311
|
+
|
|
312
|
+
this._framebuffer.activate();
|
|
313
|
+
|
|
314
|
+
gl.disable(gl.CULL_FACE);
|
|
315
|
+
gl.disable(gl.DEPTH_TEST);
|
|
316
|
+
|
|
317
|
+
if (segment.terrainReady && this._drawNormalMap(segment)) {
|
|
318
|
+
segment.normalMapReady = true;
|
|
319
|
+
segment.normalMapTexture = segment.normalMapTexturePtr;
|
|
320
|
+
segment.normalMapTextureBias[0] = 0;
|
|
321
|
+
segment.normalMapTextureBias[1] = 0;
|
|
322
|
+
segment.normalMapTextureBias[2] = 1;
|
|
323
|
+
}
|
|
324
|
+
segment._inTheQueue = false;
|
|
325
|
+
|
|
326
|
+
gl.disable(gl.BLEND);
|
|
327
|
+
gl.enable(gl.DEPTH_TEST);
|
|
328
|
+
gl.enable(gl.CULL_FACE);
|
|
329
|
+
|
|
330
|
+
this._framebuffer.deactivate();
|
|
331
|
+
}
|
|
332
|
+
|
|
333
|
+
frame() {
|
|
334
|
+
if (this._queue.length) {
|
|
335
|
+
var h = this._handler,
|
|
336
|
+
gl = h.gl;
|
|
337
|
+
|
|
338
|
+
this._framebuffer.activate();
|
|
339
|
+
|
|
340
|
+
gl.disable(gl.CULL_FACE);
|
|
341
|
+
gl.disable(gl.DEPTH_TEST);
|
|
342
|
+
|
|
343
|
+
var deltaTime = 0,
|
|
344
|
+
startTime = window.performance.now();
|
|
345
|
+
|
|
346
|
+
while (this._lock.isFree() && this._queue.length && deltaTime < 0.25) {
|
|
347
|
+
var segment = this._queue.shift();
|
|
348
|
+
if (segment.terrainReady && this._drawNormalMap(segment)) {
|
|
349
|
+
segment.normalMapReady = true;
|
|
350
|
+
segment.normalMapTexture = segment.normalMapTexturePtr;
|
|
351
|
+
segment.normalMapTextureBias[0] = 0;
|
|
352
|
+
segment.normalMapTextureBias[1] = 0;
|
|
353
|
+
segment.normalMapTextureBias[2] = 1;
|
|
354
|
+
}
|
|
355
|
+
segment._inTheQueue = false;
|
|
356
|
+
deltaTime = window.performance.now() - startTime;
|
|
357
|
+
}
|
|
358
|
+
|
|
359
|
+
gl.disable(gl.BLEND);
|
|
360
|
+
gl.enable(gl.DEPTH_TEST);
|
|
361
|
+
gl.enable(gl.CULL_FACE);
|
|
362
|
+
|
|
363
|
+
this._framebuffer.deactivate();
|
|
364
|
+
}
|
|
365
|
+
}
|
|
366
|
+
|
|
367
|
+
queue(segment) {
|
|
368
|
+
segment._inTheQueue = true;
|
|
369
|
+
this._queue.push(segment);
|
|
370
|
+
}
|
|
371
|
+
|
|
372
|
+
unshift(segment) {
|
|
373
|
+
segment._inTheQueue = true;
|
|
374
|
+
this._queue.unshift(segment);
|
|
375
|
+
}
|
|
376
|
+
|
|
377
|
+
remove(segment) {
|
|
378
|
+
//...
|
|
379
|
+
}
|
|
380
|
+
|
|
381
|
+
clear() {
|
|
382
|
+
while (this._queue.length) {
|
|
383
|
+
var s = this._queue.pop();
|
|
384
|
+
s._inTheQueue = false;
|
|
385
|
+
}
|
|
386
|
+
}
|
|
387
|
+
|
|
388
|
+
/**
|
|
389
|
+
* Set activity off
|
|
390
|
+
* @public
|
|
391
|
+
*/
|
|
392
|
+
lock(key) {
|
|
393
|
+
this._lock.lock(key);
|
|
394
|
+
}
|
|
395
|
+
|
|
396
|
+
/**
|
|
397
|
+
* Set activity on
|
|
398
|
+
* @public
|
|
399
|
+
*/
|
|
400
|
+
free(key) {
|
|
401
|
+
this._lock.free(key);
|
|
402
|
+
}
|
|
403
|
+
|
|
413
404
|
}
|