@openglobus/og 0.13.10 → 0.14.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -4
- package/css/og.css +1 -1
- package/dist/@openglobus/og.css +1 -1
- package/dist/@openglobus/og.esm.js +2 -2
- package/dist/@openglobus/og.esm.js.map +1 -1
- package/dist/@openglobus/og.umd.js +2 -2
- package/dist/@openglobus/og.umd.js.map +1 -1
- package/package.json +2 -2
- package/src/og/Globe.js +14 -4
- package/src/og/camera/Camera.js +7 -7
- package/src/og/camera/PlanetCamera.js +1 -1
- package/src/og/control/LayerSwitcher.js +48 -31
- package/src/og/control/MouseNavigation.js +2 -2
- package/src/og/control/ScaleControl.js +30 -10
- package/src/og/control/SimpleSkyBackground.js +184 -0
- package/src/og/control/Sun.js +3 -2
- package/src/og/ellipsoid/Ellipsoid.js +119 -92
- package/src/og/ellipsoid/wgs84.js +13 -13
- package/src/og/entity/Entity.js +3 -3
- package/src/og/entity/GeometryHandler.js +1341 -1337
- package/src/og/entity/LabelHandler.js +1 -4
- package/src/og/entity/LabelWorker.js +10 -13
- package/src/og/entity/Polyline.js +0 -16
- package/src/og/entity/Ray.js +0 -10
- package/src/og/entity/RayHandler.js +3 -44
- package/src/og/entity/Strip.js +1 -6
- package/src/og/index.js +106 -95
- package/src/og/layer/GeoVideo.js +1 -0
- package/src/og/layer/Layer.js +62 -3
- package/src/og/layer/XYZ.js +4 -3
- package/src/og/math/Line3.js +140 -139
- package/src/og/math/Plane.js +118 -117
- package/src/og/math/Ray.js +242 -239
- package/src/og/math/Vec3.js +56 -37
- package/src/og/math/Vec4.js +3 -4
- package/src/og/math.js +21 -21
- package/src/og/quadTree/EarthQuadTreeStrategy.js +29 -0
- package/src/og/quadTree/MarsQuadTreeStrategy.js +27 -0
- package/src/og/quadTree/Node.js +55 -218
- package/src/og/quadTree/QuadTreeStrategy.js +93 -0
- package/src/og/quadTree/Wgs84QuadTreeStrategy.js +26 -0
- package/src/og/renderer/Renderer.js +13 -12
- package/src/og/renderer/RendererEvents.js +1065 -1065
- package/src/og/scene/Planet.js +84 -273
- package/src/og/segment/Segment.js +18 -25
- package/src/og/segment/SegmentLonLat.js +34 -31
- package/src/og/segment/SegmentLonLatWgs84.js +41 -0
- package/src/og/shaders/ray.js +13 -6
- package/src/og/shaders/toneMapping.js +5 -5
- package/src/og/terrain/GlobusTerrain.js +3 -2
- package/src/og/terrain/MapboxTerrain.js +231 -52
- package/src/og/utils/quadTreeType.js +11 -0
- package/src/og/utils/shared.js +942 -942
- package/src/og/webgl/Handler.js +22 -9
- package/types/Globe.d.ts +7 -0
- package/types/camera/Camera.d.ts +3 -3
- package/types/camera/PlanetCamera.d.ts +1 -1
- package/types/control/LayerSwitcher.d.ts +1 -1
- package/types/control/ScaleControl.d.ts +2 -1
- package/types/control/SimpleSkyBackground.d.ts +11 -0
- package/types/control/Sun.d.ts +2 -1
- package/types/ellipsoid/Ellipsoid.d.ts +3 -2
- package/types/entity/LabelWorker.d.ts +1 -1
- package/types/entity/Ray.d.ts +0 -3
- package/types/entity/RayHandler.d.ts +0 -4
- package/types/index.d.ts +6 -1
- package/types/layer/Layer.d.ts +8 -0
- package/types/math/Vec3.d.ts +19 -16
- package/types/math/Vec4.d.ts +2 -3
- package/types/math.d.ts +20 -20
- package/types/quadTree/EarthQuadTreeStrategy.d.ts +3 -0
- package/types/quadTree/MarsQuadTreeStrategy.d.ts +3 -0
- package/types/quadTree/Node.d.ts +0 -1
- package/types/quadTree/QuadTreeStrategy.d.ts +21 -0
- package/types/quadTree/Wgs84QuadTreeStrategy.d.ts +3 -0
- package/types/renderer/Renderer.d.ts +1 -1
- package/types/scene/Planet.d.ts +6 -24
- package/types/segment/Segment.d.ts +4 -4
- package/types/segment/SegmentLonLat.d.ts +6 -2
- package/types/segment/SegmentLonLatWgs84.d.ts +4 -0
- package/types/terrain/MapboxTerrain.d.ts +2 -1
- package/types/utils/quadTreeType.d.ts +8 -0
- package/types/webgl/Handler.d.ts +4 -1
package/src/og/math/Line3.js
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import * as math from '../math.js';
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p0.
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p0.
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var
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p0.
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p0.
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((point.
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'use strict';
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import * as math from '../math.js';
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import { EPS10 } from '../math.js';
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import { Vec3 } from './Vec3.js';
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export class Line3 {
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constructor(p0, p1) {
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this.p0 = p0 || new Vec3();
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this.p1 = p1 || new Vec3();
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}
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getMagnitude() {
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return this.p0.distance(this.p1);
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}
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getSphereIntersection(sphere) {
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var p0 = this.p0,
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p1 = this.p1;
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var cx = sphere.x,
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cy = sphere.y,
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cz = sphere.z;
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var px = p0.x,
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py = p0.y,
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pz = p0.z;
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var vx = p1.x - px,
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vy = p1.y - py,
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vz = p1.z - pz;
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var A = vx * vx + vy * vy + vz * vz,
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B = 2.0 * (px * vx + py * vy + pz * vz - vx * cx - vy * cy - vz * cz),
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C = px * px - 2 * px * cx + cx * cx + py * py - 2 * py * cy + cy * cy +
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pz * pz - 2 * pz * cz + cz * cz - sphere.radius * sphere.radius;
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var D = B * B - 4 * A * C;
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if (D < 0) {
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return null;
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}
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var t1 = (-B - Math.Sqrt(D)) / (2.0 * A);
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var solution1 = new Vec3(
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p0.x * (1 - t1) + t1 * p1.x,
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p0.y * (1 - t1) + t1 * p1.y,
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p0.z * (1 - t1) + t1 * p1.z);
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if (D == 0) {
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return solution1;
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}
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var t2 = (-B + Math.Sqrt(D)) / (2.0 * A);
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var solution2 = new Vec3(
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p0.x * (1 - t2) + t2 * p1.x,
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p0.y * (1 - t2) + t2 * p1.y,
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p0.z * (1 - t2) + t2 * p1.z);
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// prefer a solution that's on the line segment itself
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if (Math.Abs(t1 - 0.5) < Math.abs(t2 - 0.5)) {
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return [solution1, solution2];
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}
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return [solution2, solution1];
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}
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intersects(line, res, res2) {
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let p13 = this.p0.sub(line.p0),
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p43 = line.p1.sub(line.p0);
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if (Math.abs(p43.x) < EPS10 && Math.abs(p43.y) < EPS10 && Math.abs(p43.z) < EPS10) {
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return false;
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}
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let p21 = this.p1.sub(this.p0);
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if (Math.abs(p21.x) < EPS10 && Math.abs(p21.y) < EPS10 && Math.abs(p21.z) < EPS10) {
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return false;
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}
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let d1343 = p13.x * p43.x + p13.y * p43.y + p13.z * p43.z,
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d4321 = p43.x * p21.x + p43.y * p21.y + p43.z * p21.z,
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d1321 = p13.x * p21.x + p13.y * p21.y + p13.z * p21.z,
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d4343 = p43.x * p43.x + p43.y * p43.y + p43.z * p43.z,
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d2121 = p21.x * p21.x + p21.y * p21.y + p21.z * p21.z;
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let denom = d2121 * d4343 - d4321 * d4321;
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if (Math.abs(denom) < EPS10) {
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return false;
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}
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let numer = d1343 * d4321 - d1321 * d4343;
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let mua = numer / denom;
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res.x = this.p0.x + mua * p21.x;
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res.y = this.p0.y + mua * p21.y;
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res.z = this.p0.z + mua * p21.z;
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if (res2) {
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let mub = (d1343 + d4321 * mua) / d4343;
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res2.x = line.p0.x + mub * p43.x;
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res2.y = line.p0.y + mub * p43.y;
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res2.z = line.p0.z + mub * p43.z;
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}
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return true;
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}
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getNearestDistancePoint(point, res) {
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let p0 = this.p0,
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p1 = this.p1;
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let mag = this.getMagnitude();
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let u =
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(
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((point.x - p0.x) * (p1.x - p0.x)) +
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((point.y - p0.y) * (p1.y - p0.y)) +
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((point.z - p0.z) * (p1.z - p0.z))
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) /
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(mag * mag);
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res.x = p0.x + u * (p1.x - p0.x);
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res.y = p0.y + u * (p1.y - p0.y);
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res.z = p0.z + u * (p1.z - p0.z);
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if (u < 0.0 || u > 1.0) {
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return false;
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}
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return true;
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}
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}
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package/src/og/math/Plane.js
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import * as math from "../math.js";
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//
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//
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d1
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iP.
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iP.
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iP.
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iP.
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iP.
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iP.
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L.
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}
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1
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+
"use strict";
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2
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+
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3
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import * as math from "../math.js";
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4
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import { EPS5 } from "../math.js";
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5
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import { Vec3 } from "./Vec3.js";
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6
|
+
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7
|
+
/**
|
|
8
|
+
* Plane class.
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|
9
|
+
* @constructor
|
|
10
|
+
* @param {Vec3} [p] - Plane point.
|
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11
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+
* @param {Vec3} [n] - Planet normal.
|
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12
|
+
*/
|
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13
|
+
class Plane {
|
|
14
|
+
constructor(p, n) {
|
|
15
|
+
this.p = p ? p.clone() : new Vec3();
|
|
16
|
+
this.n = n ? n.clone() : this.p.normal();
|
|
17
|
+
}
|
|
18
|
+
|
|
19
|
+
set(p, n) {
|
|
20
|
+
this.p.copy(p);
|
|
21
|
+
this.n.copy(n);
|
|
22
|
+
}
|
|
23
|
+
|
|
24
|
+
getNormal() {
|
|
25
|
+
return this.n.clone();
|
|
26
|
+
}
|
|
27
|
+
|
|
28
|
+
distance(p) {
|
|
29
|
+
let pp = this.getProjection(p);
|
|
30
|
+
return p.distance(pp);
|
|
31
|
+
}
|
|
32
|
+
|
|
33
|
+
getProjection(v, def) {
|
|
34
|
+
return Vec3.proj_b_to_plane(v, this.n, def);
|
|
35
|
+
}
|
|
36
|
+
|
|
37
|
+
getProjectionPoint(p, vh) {
|
|
38
|
+
let v = p.sub(this.p),
|
|
39
|
+
n = this.n,
|
|
40
|
+
dist = v.dot(n);
|
|
41
|
+
|
|
42
|
+
if (vh) {
|
|
43
|
+
vh.copy(n.scale(dist));
|
|
44
|
+
} else {
|
|
45
|
+
vh = n.scale(dist);
|
|
46
|
+
}
|
|
47
|
+
return p.sub(vh);
|
|
48
|
+
}
|
|
49
|
+
|
|
50
|
+
getIntersection(Pn1, Pn2, L) {
|
|
51
|
+
var u = Pn1.n.cross(Pn2.n);
|
|
52
|
+
|
|
53
|
+
var ax = u.x >= 0 ? u.x : -u.x;
|
|
54
|
+
var ay = u.y >= 0 ? u.y : -u.y;
|
|
55
|
+
var az = u.z >= 0 ? u.z : -u.z;
|
|
56
|
+
|
|
57
|
+
// test if the two planes are parallel
|
|
58
|
+
if (ax + ay + az < EPS5) {
|
|
59
|
+
// Pn1 and Pn2 are near parallel
|
|
60
|
+
// test if disjoint or coincide
|
|
61
|
+
var v = Pn2.p.sub(Pn1.p);
|
|
62
|
+
if (Pn1.n.dot(v) == 0) {
|
|
63
|
+
// Pn2.V0 lies in Pn1
|
|
64
|
+
return 1; // Pn1 and Pn2 coincide
|
|
65
|
+
} else {
|
|
66
|
+
return 0; // Pn1 and Pn2 are disjoint
|
|
67
|
+
}
|
|
68
|
+
}
|
|
69
|
+
|
|
70
|
+
// Pn1 and Pn2 intersect in a line
|
|
71
|
+
// first determine max abs coordinate of cross product
|
|
72
|
+
var maxc; // max coordinate
|
|
73
|
+
if (ax > ay) {
|
|
74
|
+
if (ax > az) {
|
|
75
|
+
maxc = 1;
|
|
76
|
+
} else {
|
|
77
|
+
maxc = 3;
|
|
78
|
+
}
|
|
79
|
+
} else {
|
|
80
|
+
if (ay > az) {
|
|
81
|
+
maxc = 2;
|
|
82
|
+
} else {
|
|
83
|
+
maxc = 3;
|
|
84
|
+
}
|
|
85
|
+
}
|
|
86
|
+
|
|
87
|
+
// next, to get a point on the intersect line
|
|
88
|
+
// zero the max coord, and solve for the other two
|
|
89
|
+
var iP = new Vec3(); // intersect point
|
|
90
|
+
|
|
91
|
+
var d1, d2; // the constants in the 2 plane equations
|
|
92
|
+
d1 = -Pn1.n.dot(Pn1.p); // note: could be pre-stored with plane
|
|
93
|
+
d2 = -Pn2.n.dot(Pn2.p); // ditto
|
|
94
|
+
|
|
95
|
+
// select max coordinate
|
|
96
|
+
if (maxc === 1) {
|
|
97
|
+
// intersect with x=0
|
|
98
|
+
iP.x = 0;
|
|
99
|
+
iP.y = (d2 * Pn1.n.z - d1 * Pn2.n.z) / u.x;
|
|
100
|
+
iP.z = (d1 * Pn2.n.y - d2 * Pn1.n.y) / u.x;
|
|
101
|
+
} else if (maxc === 2) {
|
|
102
|
+
// intersect with y=0
|
|
103
|
+
iP.x = (d1 * Pn2.n.z - d2 * Pn1.n.z) / u.y;
|
|
104
|
+
iP.y = 0;
|
|
105
|
+
iP.z = (d2 * Pn1.n.x - d1 * Pn2.n.x) / u.y;
|
|
106
|
+
} else if (maxc === 3) {
|
|
107
|
+
// intersect with z=0
|
|
108
|
+
iP.x = (d2 * Pn1.n.y - d1 * Pn2.n.y) / u.z;
|
|
109
|
+
iP.y = (d1 * Pn2.n.x - d2 * Pn1.n.x) / u.z;
|
|
110
|
+
iP.z = 0;
|
|
111
|
+
}
|
|
112
|
+
L.p0.copy(iP);
|
|
113
|
+
L.p1.copy(iP.add(u));
|
|
114
|
+
return 2;
|
|
115
|
+
}
|
|
116
|
+
}
|
|
117
|
+
|
|
118
|
+
export { Plane };
|