@openglobus/og 0.12.3 → 0.13.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +0 -2
- package/dist/@openglobus/og.esm.js +2 -2
- package/dist/@openglobus/og.esm.js.map +1 -1
- package/dist/@openglobus/og.umd.js +2 -2
- package/dist/@openglobus/og.umd.js.map +1 -1
- package/package.json +7 -7
- package/src/og/Extent.js +3 -3
- package/src/og/Globe.js +277 -275
- package/src/og/ImageCanvas.js +3 -3
- package/src/og/LonLat.js +9 -9
- package/src/og/QueueArray.js +2 -2
- package/src/og/Rectangle.js +5 -5
- package/src/og/bv/Box.js +1 -1
- package/src/og/bv/Sphere.js +2 -2
- package/src/og/camera/Camera.js +1 -1
- package/src/og/camera/PlanetCamera.js +649 -646
- package/src/og/control/LayerSwitcher.js +1 -1
- package/src/og/control/MouseNavigation.js +22 -13
- package/src/og/control/MouseWheelZoomControl.js +2 -2
- package/src/og/control/ScaleControl.js +1 -1
- package/src/og/control/TouchNavigation.js +319 -319
- package/src/og/control/ZoomControl.js +132 -132
- package/src/og/control/visibleExtent/Segment.js +12 -12
- package/src/og/ellipsoid/Ellipsoid.js +577 -567
- package/src/og/entity/BillboardHandler.js +878 -1051
- package/src/og/entity/Entity.js +1 -1
- package/src/og/entity/EntityCollection.js +847 -857
- package/src/og/entity/GeoObjectHandler.js +2 -2
- package/src/og/entity/LabelHandler.js +888 -1040
- package/src/og/entity/LabelWorker.js +0 -6
- package/src/og/entity/PointCloud.js +495 -495
- package/src/og/entity/Polyline.js +2218 -2222
- package/src/og/entity/RayHandler.js +1 -1
- package/src/og/layer/CanvasTiles.js +6 -3
- package/src/og/layer/GeoImage.js +1 -1
- package/src/og/layer/KML.js +5 -5
- package/src/og/layer/Layer.js +804 -752
- package/src/og/layer/Vector.js +997 -1010
- package/src/og/layer/XYZ.js +359 -357
- package/src/og/math/Line2.js +4 -4
- package/src/og/math/Quat.js +2 -2
- package/src/og/math/Ray.js +2 -2
- package/src/og/math/Vec2.js +524 -524
- package/src/og/math/Vec3.js +900 -900
- package/src/og/math/Vec4.js +261 -261
- package/src/og/math.js +397 -398
- package/src/og/quadTree/EntityCollectionNode.js +389 -387
- package/src/og/renderer/Renderer.js +14 -20
- package/src/og/renderer/RendererEvents.js +1034 -1045
- package/src/og/scene/Planet.js +12 -9
- package/src/og/scene/RenderNode.js +347 -354
- package/src/og/segment/Segment.js +3 -1
- package/src/og/segment/SegmentLonLat.js +1 -4
- package/src/og/shaders/billboard.js +220 -204
- package/src/og/shaders/drawnode.js +603 -603
- package/src/og/shaders/label.js +595 -456
- package/src/og/shaders/polyline.js +365 -361
- package/src/og/terrain/MapboxTerrain.js +1 -1
- package/src/og/utils/FontAtlas.js +209 -200
- package/src/og/utils/GeoImageCreator.js +4 -5
- package/src/og/utils/TextureAtlas.js +4 -4
- package/src/og/utils/VectorTileCreator.js +414 -414
- package/src/og/utils/shared.js +1 -1
- package/src/og/webgl/Handler.js +28 -60
- package/src/og/webgl/Multisample.js +260 -260
- package/src/og/webgl/Program.js +411 -396
- package/types/bv/Box.d.ts +1 -1
- package/types/bv/Sphere.d.ts +1 -1
- package/types/camera/PlanetCamera.d.ts +3 -3
- package/types/control/LayerSwitcher.d.ts +1 -1
- package/types/ellipsoid/Ellipsoid.d.ts +9 -2
- package/types/entity/BillboardHandler.d.ts +0 -4
- package/types/entity/EntityCollection.d.ts +0 -8
- package/types/entity/LabelHandler.d.ts +0 -2
- package/types/entity/Polyline.d.ts +1 -1
- package/types/layer/KML.d.ts +11 -11
- package/types/layer/Layer.d.ts +5 -0
- package/types/layer/Vector.d.ts +1 -8
- package/types/math/Line2.d.ts +4 -4
- package/types/math/Ray.d.ts +2 -2
- package/types/math/Vec2.d.ts +1 -1
- package/types/math/Vec3.d.ts +1 -1
- package/types/math/Vec4.d.ts +2 -2
- package/types/math.d.ts +1 -1
- package/types/renderer/Renderer.d.ts +1 -1
- package/types/renderer/RendererEvents.d.ts +1 -1
- package/types/shaders/label.d.ts +1 -1
- package/types/utils/FontAtlas.d.ts +3 -2
- package/types/utils/TextureAtlas.d.ts +3 -3
- package/types/utils/VectorTileCreator.d.ts +4 -4
- package/types/utils/shared.d.ts +1 -1
- package/types/webgl/Handler.d.ts +6 -31
- package/types/webgl/Program.d.ts +2 -0
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/**
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* @module og/utils/VectorTileCreator
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*/
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'use strict';
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import { doubleToTwoFloats2 } from '../math/coder.js';
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import * as quadTree from '../quadTree/quadTree.js';
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import { Framebuffer } from '../webgl/Framebuffer.js';
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import { Program } from '../webgl/Program.js';
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let tempArr = new Float32Array(2);
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export class VectorTileCreator {
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constructor(planet, maxFrames, width, height) {
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this._width = width
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this._height = height
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this._handler = planet.renderer.handler;
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this._planet = planet;
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this._framebuffer = null;
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this.MAX_FRAMES = maxFrames
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this._currentFrame = 0;
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this._queue = [];
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this._initialize();
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}
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_initialize() {
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//Line
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if (!this._handler.programs.vectorTileLineRasterization) {
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this._handler.addProgram(new Program("vectorTileLineRasterization", {
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uniforms: {
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'viewport': "vec2",
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'thicknessOutline': "float",
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'alpha': "float",
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'extentParamsHigh': "vec4",
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'extentParamsLow': "vec4"
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},
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attributes: {
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'prevHigh': "vec2",
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'currentHigh': "vec2",
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'nextHigh': "vec2",
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'prevLow': "vec2",
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'currentLow': "vec2",
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'nextLow': "vec2",
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'order': "float",
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'color': "vec4",
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'thickness': "float"
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},
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vertexShader:
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`attribute vec2 prevHigh;
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attribute vec2 currentHigh;
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attribute vec2 nextHigh;
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attribute vec2 prevLow;
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attribute vec2 currentLow;
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attribute vec2 nextLow;
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attribute float order;
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attribute float thickness;
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attribute vec4 color;
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uniform float thicknessOutline;
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uniform vec2 viewport;
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uniform vec4 extentParamsHigh;
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uniform vec4 extentParamsLow;
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varying vec4 vColor;
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vec2 proj(vec2 coordHigh, vec2 coordLow) {
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vec2 highDiff = coordHigh - extentParamsHigh.xy;
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vec2 lowDiff = coordLow - extentParamsLow.xy;
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return vec2(-1.0 + (highDiff + lowDiff) * extentParamsHigh.zw) * vec2(1.0, -1.0);
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}
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void main(){
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vColor = color;
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vec2 vNext = proj(nextHigh, nextLow),
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vCurrent = proj(currentHigh, currentLow),
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vPrev = proj(prevHigh, prevLow);
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vec2 _next = vNext;
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vec2 _prev = vPrev;
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vec2 _current = vCurrent;
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if(_prev == _current){
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if(_next == _current){
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_next = _current + vec2(1.0, 0.0);
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_prev = _current - _next;
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}else{
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_prev = _current + normalize(_current - _next);
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}
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}
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if(_next == _current){
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_next = _current + normalize(_current - _prev);
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}
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vec2 sNext = _next;
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vec2 sCurrent = _current;
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vec2 sPrev = _prev;
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vec2 dirNext = normalize(sNext - sCurrent);
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vec2 dirPrev = normalize(sPrev - sCurrent);
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float dotNP = dot(dirNext, dirPrev);
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vec2 normalNext = normalize(vec2(-dirNext.y, dirNext.x));
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vec2 normalPrev = normalize(vec2(dirPrev.y, -dirPrev.x));
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vec2 d = (thickness + thicknessOutline) * 0.5 * sign(order) / viewport;
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vec2 m;
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if(dotNP >= 0.99991){
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m = sCurrent - normalPrev * d;
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}else{
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vec2 dir = normalPrev + normalNext;
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m = sCurrent + dir * d / (dirNext.x * dir.y - dirNext.y * dir.x);
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if( dotNP > 0.5 && dot(dirNext + dirPrev, m - sCurrent) < 0.0 ){
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float occw = order * sign(dirNext.x * dirPrev.y - dirNext.y * dirPrev.x);
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if(occw == -1.0){
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m = sCurrent + normalPrev * d;
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}else if(occw == 1.0){
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m = sCurrent + normalNext * d;
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}else if(occw == -2.0){
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m = sCurrent + normalNext * d;
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}else if(occw == 2.0){
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m = sCurrent + normalPrev * d;
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}
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}else if(distance(sCurrent, m) > min(distance(sCurrent, sNext), distance(sCurrent, sPrev))){
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m = sCurrent + normalNext * d;
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}
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}
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gl_Position = vec4(m.x, m.y, 0.0, 1.0);
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}`,
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fragmentShader: `precision highp float;
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uniform float alpha;
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varying vec4 vColor;
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void main() {
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gl_FragColor = vec4(vColor.rgb, alpha * vColor.a);
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}`
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}));
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}
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//Polygon
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if (!this._handler.programs.vectorTilePolygonRasterization) {
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this._handler.addProgram(new Program("vectorTilePolygonRasterization", {
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uniforms: {
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'extentParamsHigh': "vec4",
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'extentParamsLow': "vec4"
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},
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attributes: {
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'coordinatesHigh': "vec2",
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'coordinatesLow': "vec2",
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'colors': "vec4"
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},
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vertexShader:
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`attribute vec2 coordinatesHigh;
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attribute vec2 coordinatesLow;
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attribute vec4 colors;
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uniform vec4 extentParamsHigh;
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uniform vec4 extentParamsLow;
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varying vec4 color;
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vec2 proj(vec2 coordHigh, vec2 coordLow) {
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vec2 highDiff = coordHigh - extentParamsHigh.xy;
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vec2 lowDiff = coordLow - extentParamsLow.xy;
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return vec2(-1.0 + (highDiff + lowDiff) * extentParamsHigh.zw) * vec2(1.0, -1.0);
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}
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void main() {
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color = colors;
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gl_Position = vec4(proj(coordinatesHigh, coordinatesLow), 0.0, 1.0);
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}`,
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fragmentShader:
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`precision highp float;
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varying vec4 color;
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void main () {
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gl_FragColor = color;
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}`
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}));
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}
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this._framebuffer = new Framebuffer(this._handler, {
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width: this._width,
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height: this._height,
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useDepth: false
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});
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this._framebuffer.init();
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}
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frame() {
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if (this._planet.layerLock.isFree() && this._queue.length) {
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var h = this._handler,
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gl = h.gl;
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gl.disable(gl.CULL_FACE);
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gl.disable(gl.DEPTH_TEST);
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gl.enable(gl.BLEND);
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gl.blendEquationSeparate(gl.FUNC_ADD, gl.FUNC_ADD);
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gl.blendFuncSeparate(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA);
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var hLine = h.programs.vectorTileLineRasterization,
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hPoly = h.programs.vectorTilePolygonRasterization;
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var _w = this._width,
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_h = this._height,
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width = _w,
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height = _h,
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_w2 = width << 1,
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_h2 = height << 1;
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var pickingMask = null,
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texture = null;
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// var prevLayerId = -1;
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var extentParamsHigh = new Float32Array(4);
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var extentParamsLow = new Float32Array(4);
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var f = this._framebuffer.activate();
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var deltaTime = 0,
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startTime = window.performance.now();
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while (this._planet.layerLock.isFree() && this._queue.length && deltaTime < 0.25) {
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var material = this._queue.shift();
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if (material.isLoading && material.segment.node.getState() === quadTree.RENDERING) {
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if (material.segment.tileZoom <= 3) {
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width = _w2;
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height = _h2;
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} else {
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width = _w;
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height = _h;
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}
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texture = (material._updateTexture && material._updateTexture) || h.createEmptyTexture_l(width, height);
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f.setSize(width, height);
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f.bindOutputTexture(texture);
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gl.clearColor(0.0, 0.0, 0.0, 0.0);
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gl.clear(gl.COLOR_BUFFER_BIT);
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var extent = material.segment.getExtentMerc();
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doubleToTwoFloats2(extent.southWest.lon, tempArr);
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extentParamsHigh[0] = tempArr[0];
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extentParamsLow[0] = tempArr[1];
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doubleToTwoFloats2(extent.southWest.lat, tempArr);
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extentParamsHigh[1] = tempArr[0];
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extentParamsLow[1] = tempArr[1];
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extentParamsHigh[2] = 2.0 / extent.getWidth();
|
|
260
|
-
extentParamsHigh[3] = 2.0 / extent.getHeight();
|
|
261
|
-
|
|
262
|
-
hPoly.activate();
|
|
263
|
-
var sh = hPoly._program;
|
|
264
|
-
var sha = sh.attributes,
|
|
265
|
-
shu = sh.uniforms;
|
|
266
|
-
|
|
267
|
-
var geomHandler = material.layer._geometryHandler;
|
|
268
|
-
|
|
269
|
-
//=========================================
|
|
270
|
-
//Polygon rendering
|
|
271
|
-
//=========================================
|
|
272
|
-
gl.uniform4fv(shu.extentParamsHigh, extentParamsHigh);
|
|
273
|
-
gl.uniform4fv(shu.extentParamsLow, extentParamsLow);
|
|
274
|
-
|
|
275
|
-
gl.bindBuffer(gl.ARRAY_BUFFER, geomHandler._polyVerticesHighBufferMerc);
|
|
276
|
-
gl.vertexAttribPointer(sha.coordinatesHigh, geomHandler._polyVerticesHighBufferMerc.itemSize, gl.FLOAT, false, 0, 0);
|
|
277
|
-
|
|
278
|
-
gl.bindBuffer(gl.ARRAY_BUFFER, geomHandler._polyVerticesLowBufferMerc);
|
|
279
|
-
gl.vertexAttribPointer(sha.coordinatesLow, geomHandler._polyVerticesLowBufferMerc.itemSize, gl.FLOAT, false, 0, 0);
|
|
280
|
-
|
|
281
|
-
gl.bindBuffer(gl.ARRAY_BUFFER, geomHandler._polyColorsBuffer);
|
|
282
|
-
gl.vertexAttribPointer(sha.colors, geomHandler._polyColorsBuffer.itemSize, gl.FLOAT, false, 0, 0);
|
|
283
|
-
|
|
284
|
-
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, geomHandler._polyIndexesBuffer);
|
|
285
|
-
|
|
286
|
-
gl.drawElements(gl.TRIANGLES, geomHandler._polyIndexesBuffer.numItems, gl.UNSIGNED_INT, 0);
|
|
287
|
-
|
|
288
|
-
//Polygon picking PASS
|
|
289
|
-
if (material.layer._pickingEnabled) {
|
|
290
|
-
if (!material.pickingReady) {
|
|
291
|
-
if (material._updatePickingMask) {
|
|
292
|
-
pickingMask = material._updatePickingMask;
|
|
293
|
-
} else {
|
|
294
|
-
pickingMask = h.createEmptyTexture_n(width, height);
|
|
295
|
-
}
|
|
296
|
-
|
|
297
|
-
f.bindOutputTexture(pickingMask);
|
|
298
|
-
|
|
299
|
-
gl.clearColor(0.0, 0.0, 0.0, 0.0);
|
|
300
|
-
gl.clear(gl.COLOR_BUFFER_BIT);
|
|
301
|
-
|
|
302
|
-
gl.bindBuffer(gl.ARRAY_BUFFER, geomHandler._polyPickingColorsBuffer);
|
|
303
|
-
gl.vertexAttribPointer(sha.colors, geomHandler._polyPickingColorsBuffer.itemSize, gl.FLOAT, false, 0, 0);
|
|
304
|
-
|
|
305
|
-
gl.drawElements(gl.TRIANGLES, geomHandler._polyIndexesBuffer.numItems, gl.UNSIGNED_INT, 0);
|
|
306
|
-
} else {
|
|
307
|
-
pickingMask = material.pickingMask;
|
|
308
|
-
}
|
|
309
|
-
}
|
|
310
|
-
|
|
311
|
-
//=========================================
|
|
312
|
-
//Strokes and linestrings rendering
|
|
313
|
-
//=========================================
|
|
314
|
-
f.bindOutputTexture(texture);
|
|
315
|
-
|
|
316
|
-
hLine.activate();
|
|
317
|
-
sh = hLine._program;
|
|
318
|
-
sha = sh.attributes;
|
|
319
|
-
shu = sh.uniforms;
|
|
320
|
-
|
|
321
|
-
gl.uniform2fv(shu.viewport, [width, height]);
|
|
322
|
-
|
|
323
|
-
gl.uniform4fv(shu.extentParamsHigh, extentParamsHigh);
|
|
324
|
-
gl.uniform4fv(shu.extentParamsLow, extentParamsLow);
|
|
325
|
-
|
|
326
|
-
//vertex
|
|
327
|
-
var mb = geomHandler._lineVerticesHighBufferMerc;
|
|
328
|
-
gl.bindBuffer(gl.ARRAY_BUFFER, mb);
|
|
329
|
-
|
|
330
|
-
gl.vertexAttribPointer(sha.prevHigh, mb.itemSize, gl.FLOAT, false, 8, 0);
|
|
331
|
-
gl.vertexAttribPointer(sha.currentHigh, mb.itemSize, gl.FLOAT, false, 8, 32);
|
|
332
|
-
gl.vertexAttribPointer(sha.nextHigh, mb.itemSize, gl.FLOAT, false, 8, 64);
|
|
333
|
-
|
|
334
|
-
mb = geomHandler._lineVerticesLowBufferMerc;
|
|
335
|
-
gl.bindBuffer(gl.ARRAY_BUFFER, mb);
|
|
336
|
-
|
|
337
|
-
gl.vertexAttribPointer(sha.prevLow, mb.itemSize, gl.FLOAT, false, 8, 0);
|
|
338
|
-
gl.vertexAttribPointer(sha.currentLow, mb.itemSize, gl.FLOAT, false, 8, 32);
|
|
339
|
-
gl.vertexAttribPointer(sha.nextLow, mb.itemSize, gl.FLOAT, false, 8, 64);
|
|
340
|
-
|
|
341
|
-
//order
|
|
342
|
-
gl.bindBuffer(gl.ARRAY_BUFFER, geomHandler._lineOrdersBuffer);
|
|
343
|
-
gl.vertexAttribPointer(sha.order, geomHandler._lineOrdersBuffer.itemSize, gl.FLOAT, false, 4, 0);
|
|
344
|
-
|
|
345
|
-
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, geomHandler._lineIndexesBuffer);
|
|
346
|
-
|
|
347
|
-
//PASS - stroke
|
|
348
|
-
gl.bindBuffer(gl.ARRAY_BUFFER, geomHandler._lineStrokesBuffer);
|
|
349
|
-
gl.vertexAttribPointer(sha.thickness, geomHandler._lineStrokesBuffer.itemSize, gl.FLOAT, false, 0, 0);
|
|
350
|
-
|
|
351
|
-
gl.bindBuffer(gl.ARRAY_BUFFER, geomHandler._lineStrokeColorsBuffer);
|
|
352
|
-
gl.vertexAttribPointer(sha.color, geomHandler._lineStrokeColorsBuffer.itemSize, gl.FLOAT, false, 0, 0);
|
|
353
|
-
|
|
354
|
-
//Antialias pass
|
|
355
|
-
gl.uniform1f(shu.thicknessOutline, 2);
|
|
356
|
-
gl.uniform1f(shu.alpha, 0.54);
|
|
357
|
-
gl.drawElements(gl.TRIANGLE_STRIP, geomHandler._lineIndexesBuffer.numItems, gl.UNSIGNED_INT, 0);
|
|
358
|
-
//
|
|
359
|
-
//Aliased pass
|
|
360
|
-
gl.uniform1f(shu.thicknessOutline, 1);
|
|
361
|
-
gl.uniform1f(shu.alpha, 1.0);
|
|
362
|
-
gl.drawElements(gl.TRIANGLE_STRIP, geomHandler._lineIndexesBuffer.numItems, gl.UNSIGNED_INT, 0);
|
|
363
|
-
|
|
364
|
-
//PASS - inside line
|
|
365
|
-
gl.bindBuffer(gl.ARRAY_BUFFER, geomHandler._lineThicknessBuffer);
|
|
366
|
-
gl.vertexAttribPointer(sha.thickness, geomHandler._lineThicknessBuffer.itemSize, gl.FLOAT, false, 0, 0);
|
|
367
|
-
|
|
368
|
-
gl.bindBuffer(gl.ARRAY_BUFFER, geomHandler._lineColorsBuffer);
|
|
369
|
-
gl.vertexAttribPointer(sha.color, geomHandler._lineColorsBuffer.itemSize, gl.FLOAT, false, 0, 0);
|
|
370
|
-
|
|
371
|
-
//Antialias pass
|
|
372
|
-
gl.uniform1f(shu.thicknessOutline, 2);
|
|
373
|
-
gl.uniform1f(shu.alpha, 0.54);
|
|
374
|
-
gl.drawElements(gl.TRIANGLE_STRIP, geomHandler._lineIndexesBuffer.numItems, gl.UNSIGNED_INT, 0);
|
|
375
|
-
//
|
|
376
|
-
//Aliased pass
|
|
377
|
-
gl.uniform1f(shu.thicknessOutline, 1);
|
|
378
|
-
gl.uniform1f(shu.alpha, 1.0);
|
|
379
|
-
gl.drawElements(gl.TRIANGLE_STRIP, geomHandler._lineIndexesBuffer.numItems, gl.UNSIGNED_INT, 0);
|
|
380
|
-
|
|
381
|
-
if (material.layer._pickingEnabled && !material.pickingReady) {
|
|
382
|
-
f.bindOutputTexture(pickingMask);
|
|
383
|
-
gl.uniform1f(shu.thicknessOutline, 8);
|
|
384
|
-
gl.bindBuffer(gl.ARRAY_BUFFER, geomHandler._linePickingColorsBuffer);
|
|
385
|
-
gl.vertexAttribPointer(sha.color, geomHandler._linePickingColorsBuffer.itemSize, gl.FLOAT, false, 0, 0);
|
|
386
|
-
gl.drawElements(gl.TRIANGLE_STRIP, geomHandler._lineIndexesBuffer.numItems, gl.UNSIGNED_INT, 0);
|
|
387
|
-
}
|
|
388
|
-
|
|
389
|
-
material.applyTexture(texture, pickingMask);
|
|
390
|
-
|
|
391
|
-
} else {
|
|
392
|
-
material.isLoading = false;
|
|
393
|
-
}
|
|
394
|
-
|
|
395
|
-
deltaTime = window.performance.now() - startTime;
|
|
396
|
-
// prevLayerId = material.layer._id;
|
|
397
|
-
}
|
|
398
|
-
|
|
399
|
-
gl.disable(gl.BLEND);
|
|
400
|
-
gl.enable(gl.DEPTH_TEST);
|
|
401
|
-
gl.enable(gl.CULL_FACE);
|
|
402
|
-
|
|
403
|
-
f.deactivate();
|
|
404
|
-
}
|
|
405
|
-
}
|
|
406
|
-
|
|
407
|
-
add(material) {
|
|
408
|
-
this._queue.push(material);
|
|
409
|
-
}
|
|
410
|
-
|
|
411
|
-
remove(material) {
|
|
412
|
-
//...
|
|
413
|
-
}
|
|
414
|
-
}
|
|
1
|
+
/**
|
|
2
|
+
* @module og/utils/VectorTileCreator
|
|
3
|
+
*/
|
|
4
|
+
|
|
5
|
+
'use strict';
|
|
6
|
+
|
|
7
|
+
import { doubleToTwoFloats2 } from '../math/coder.js';
|
|
8
|
+
import * as quadTree from '../quadTree/quadTree.js';
|
|
9
|
+
import { Framebuffer } from '../webgl/Framebuffer.js';
|
|
10
|
+
import { Program } from '../webgl/Program.js';
|
|
11
|
+
|
|
12
|
+
let tempArr = new Float32Array(2);
|
|
13
|
+
|
|
14
|
+
export class VectorTileCreator {
|
|
15
|
+
|
|
16
|
+
constructor(planet, maxFrames = 5, width = 256, height = 256) {
|
|
17
|
+
|
|
18
|
+
this._width = width;
|
|
19
|
+
this._height = height;
|
|
20
|
+
this._handler = planet.renderer.handler;
|
|
21
|
+
this._planet = planet;
|
|
22
|
+
this._framebuffer = null;
|
|
23
|
+
this.MAX_FRAMES = maxFrames;
|
|
24
|
+
this._currentFrame = 0;
|
|
25
|
+
this._queue = [];
|
|
26
|
+
this._initialize();
|
|
27
|
+
}
|
|
28
|
+
|
|
29
|
+
_initialize() {
|
|
30
|
+
|
|
31
|
+
//Line
|
|
32
|
+
if (!this._handler.programs.vectorTileLineRasterization) {
|
|
33
|
+
this._handler.addProgram(new Program("vectorTileLineRasterization", {
|
|
34
|
+
uniforms: {
|
|
35
|
+
'viewport': "vec2",
|
|
36
|
+
'thicknessOutline': "float",
|
|
37
|
+
'alpha': "float",
|
|
38
|
+
'extentParamsHigh': "vec4",
|
|
39
|
+
'extentParamsLow': "vec4"
|
|
40
|
+
},
|
|
41
|
+
attributes: {
|
|
42
|
+
'prevHigh': "vec2",
|
|
43
|
+
'currentHigh': "vec2",
|
|
44
|
+
'nextHigh': "vec2",
|
|
45
|
+
|
|
46
|
+
'prevLow': "vec2",
|
|
47
|
+
'currentLow': "vec2",
|
|
48
|
+
'nextLow': "vec2",
|
|
49
|
+
|
|
50
|
+
'order': "float",
|
|
51
|
+
'color': "vec4",
|
|
52
|
+
'thickness': "float"
|
|
53
|
+
},
|
|
54
|
+
vertexShader:
|
|
55
|
+
`attribute vec2 prevHigh;
|
|
56
|
+
attribute vec2 currentHigh;
|
|
57
|
+
attribute vec2 nextHigh;
|
|
58
|
+
|
|
59
|
+
attribute vec2 prevLow;
|
|
60
|
+
attribute vec2 currentLow;
|
|
61
|
+
attribute vec2 nextLow;
|
|
62
|
+
|
|
63
|
+
attribute float order;
|
|
64
|
+
attribute float thickness;
|
|
65
|
+
attribute vec4 color;
|
|
66
|
+
uniform float thicknessOutline;
|
|
67
|
+
uniform vec2 viewport;
|
|
68
|
+
uniform vec4 extentParamsHigh;
|
|
69
|
+
uniform vec4 extentParamsLow;
|
|
70
|
+
varying vec4 vColor;
|
|
71
|
+
|
|
72
|
+
vec2 proj(vec2 coordHigh, vec2 coordLow) {
|
|
73
|
+
vec2 highDiff = coordHigh - extentParamsHigh.xy;
|
|
74
|
+
vec2 lowDiff = coordLow - extentParamsLow.xy;
|
|
75
|
+
return vec2(-1.0 + (highDiff + lowDiff) * extentParamsHigh.zw) * vec2(1.0, -1.0);
|
|
76
|
+
}
|
|
77
|
+
|
|
78
|
+
void main(){
|
|
79
|
+
vColor = color;
|
|
80
|
+
|
|
81
|
+
vec2 vNext = proj(nextHigh, nextLow),
|
|
82
|
+
vCurrent = proj(currentHigh, currentLow),
|
|
83
|
+
vPrev = proj(prevHigh, prevLow);
|
|
84
|
+
|
|
85
|
+
vec2 _next = vNext;
|
|
86
|
+
vec2 _prev = vPrev;
|
|
87
|
+
vec2 _current = vCurrent;
|
|
88
|
+
|
|
89
|
+
if(_prev == _current){
|
|
90
|
+
if(_next == _current){
|
|
91
|
+
_next = _current + vec2(1.0, 0.0);
|
|
92
|
+
_prev = _current - _next;
|
|
93
|
+
}else{
|
|
94
|
+
_prev = _current + normalize(_current - _next);
|
|
95
|
+
}
|
|
96
|
+
}
|
|
97
|
+
|
|
98
|
+
if(_next == _current){
|
|
99
|
+
_next = _current + normalize(_current - _prev);
|
|
100
|
+
}
|
|
101
|
+
|
|
102
|
+
vec2 sNext = _next;
|
|
103
|
+
vec2 sCurrent = _current;
|
|
104
|
+
vec2 sPrev = _prev;
|
|
105
|
+
|
|
106
|
+
vec2 dirNext = normalize(sNext - sCurrent);
|
|
107
|
+
vec2 dirPrev = normalize(sPrev - sCurrent);
|
|
108
|
+
float dotNP = dot(dirNext, dirPrev);
|
|
109
|
+
|
|
110
|
+
vec2 normalNext = normalize(vec2(-dirNext.y, dirNext.x));
|
|
111
|
+
vec2 normalPrev = normalize(vec2(dirPrev.y, -dirPrev.x));
|
|
112
|
+
vec2 d = (thickness + thicknessOutline) * 0.5 * sign(order) / viewport;
|
|
113
|
+
|
|
114
|
+
vec2 m;
|
|
115
|
+
if(dotNP >= 0.99991){
|
|
116
|
+
m = sCurrent - normalPrev * d;
|
|
117
|
+
}else{
|
|
118
|
+
vec2 dir = normalPrev + normalNext;
|
|
119
|
+
m = sCurrent + dir * d / (dirNext.x * dir.y - dirNext.y * dir.x);
|
|
120
|
+
|
|
121
|
+
if( dotNP > 0.5 && dot(dirNext + dirPrev, m - sCurrent) < 0.0 ){
|
|
122
|
+
float occw = order * sign(dirNext.x * dirPrev.y - dirNext.y * dirPrev.x);
|
|
123
|
+
if(occw == -1.0){
|
|
124
|
+
m = sCurrent + normalPrev * d;
|
|
125
|
+
}else if(occw == 1.0){
|
|
126
|
+
m = sCurrent + normalNext * d;
|
|
127
|
+
}else if(occw == -2.0){
|
|
128
|
+
m = sCurrent + normalNext * d;
|
|
129
|
+
}else if(occw == 2.0){
|
|
130
|
+
m = sCurrent + normalPrev * d;
|
|
131
|
+
}
|
|
132
|
+
}else if(distance(sCurrent, m) > min(distance(sCurrent, sNext), distance(sCurrent, sPrev))){
|
|
133
|
+
m = sCurrent + normalNext * d;
|
|
134
|
+
}
|
|
135
|
+
}
|
|
136
|
+
gl_Position = vec4(m.x, m.y, 0.0, 1.0);
|
|
137
|
+
}`,
|
|
138
|
+
fragmentShader: `precision highp float;
|
|
139
|
+
uniform float alpha;
|
|
140
|
+
varying vec4 vColor;
|
|
141
|
+
void main() {
|
|
142
|
+
gl_FragColor = vec4(vColor.rgb, alpha * vColor.a);
|
|
143
|
+
}`
|
|
144
|
+
}));
|
|
145
|
+
}
|
|
146
|
+
|
|
147
|
+
//Polygon
|
|
148
|
+
if (!this._handler.programs.vectorTilePolygonRasterization) {
|
|
149
|
+
this._handler.addProgram(new Program("vectorTilePolygonRasterization", {
|
|
150
|
+
uniforms: {
|
|
151
|
+
'extentParamsHigh': "vec4",
|
|
152
|
+
'extentParamsLow': "vec4"
|
|
153
|
+
},
|
|
154
|
+
attributes: {
|
|
155
|
+
'coordinatesHigh': "vec2",
|
|
156
|
+
'coordinatesLow': "vec2",
|
|
157
|
+
'colors': "vec4"
|
|
158
|
+
},
|
|
159
|
+
vertexShader:
|
|
160
|
+
`attribute vec2 coordinatesHigh;
|
|
161
|
+
attribute vec2 coordinatesLow;
|
|
162
|
+
attribute vec4 colors;
|
|
163
|
+
uniform vec4 extentParamsHigh;
|
|
164
|
+
uniform vec4 extentParamsLow;
|
|
165
|
+
varying vec4 color;
|
|
166
|
+
|
|
167
|
+
vec2 proj(vec2 coordHigh, vec2 coordLow) {
|
|
168
|
+
vec2 highDiff = coordHigh - extentParamsHigh.xy;
|
|
169
|
+
vec2 lowDiff = coordLow - extentParamsLow.xy;
|
|
170
|
+
return vec2(-1.0 + (highDiff + lowDiff) * extentParamsHigh.zw) * vec2(1.0, -1.0);
|
|
171
|
+
}
|
|
172
|
+
|
|
173
|
+
void main() {
|
|
174
|
+
color = colors;
|
|
175
|
+
gl_Position = vec4(proj(coordinatesHigh, coordinatesLow), 0.0, 1.0);
|
|
176
|
+
}`,
|
|
177
|
+
fragmentShader:
|
|
178
|
+
`precision highp float;
|
|
179
|
+
varying vec4 color;
|
|
180
|
+
void main () {
|
|
181
|
+
gl_FragColor = color;
|
|
182
|
+
}`
|
|
183
|
+
}));
|
|
184
|
+
}
|
|
185
|
+
|
|
186
|
+
this._framebuffer = new Framebuffer(this._handler, {
|
|
187
|
+
width: this._width,
|
|
188
|
+
height: this._height,
|
|
189
|
+
useDepth: false
|
|
190
|
+
});
|
|
191
|
+
this._framebuffer.init();
|
|
192
|
+
}
|
|
193
|
+
|
|
194
|
+
frame() {
|
|
195
|
+
if (this._planet.layerLock.isFree() && this._queue.length) {
|
|
196
|
+
var h = this._handler,
|
|
197
|
+
gl = h.gl;
|
|
198
|
+
|
|
199
|
+
gl.disable(gl.CULL_FACE);
|
|
200
|
+
gl.disable(gl.DEPTH_TEST);
|
|
201
|
+
gl.enable(gl.BLEND);
|
|
202
|
+
gl.blendEquationSeparate(gl.FUNC_ADD, gl.FUNC_ADD);
|
|
203
|
+
gl.blendFuncSeparate(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA);
|
|
204
|
+
|
|
205
|
+
var hLine = h.programs.vectorTileLineRasterization,
|
|
206
|
+
hPoly = h.programs.vectorTilePolygonRasterization;
|
|
207
|
+
|
|
208
|
+
var _w = this._width,
|
|
209
|
+
_h = this._height,
|
|
210
|
+
width = _w,
|
|
211
|
+
height = _h,
|
|
212
|
+
_w2 = width << 1,
|
|
213
|
+
_h2 = height << 1;
|
|
214
|
+
|
|
215
|
+
var pickingMask = null,
|
|
216
|
+
texture = null;
|
|
217
|
+
|
|
218
|
+
// var prevLayerId = -1;
|
|
219
|
+
|
|
220
|
+
var extentParamsHigh = new Float32Array(4);
|
|
221
|
+
var extentParamsLow = new Float32Array(4);
|
|
222
|
+
|
|
223
|
+
var f = this._framebuffer.activate();
|
|
224
|
+
|
|
225
|
+
var deltaTime = 0,
|
|
226
|
+
startTime = window.performance.now();
|
|
227
|
+
|
|
228
|
+
while (this._planet.layerLock.isFree() && this._queue.length && deltaTime < 0.25) {
|
|
229
|
+
var material = this._queue.shift();
|
|
230
|
+
if (material.isLoading && material.segment.node.getState() === quadTree.RENDERING) {
|
|
231
|
+
|
|
232
|
+
if (material.segment.tileZoom <= 3) {
|
|
233
|
+
width = _w2;
|
|
234
|
+
height = _h2;
|
|
235
|
+
} else {
|
|
236
|
+
width = _w;
|
|
237
|
+
height = _h;
|
|
238
|
+
}
|
|
239
|
+
|
|
240
|
+
texture = (material._updateTexture && material._updateTexture) || h.createEmptyTexture_l(width, height);
|
|
241
|
+
|
|
242
|
+
f.setSize(width, height);
|
|
243
|
+
|
|
244
|
+
f.bindOutputTexture(texture);
|
|
245
|
+
|
|
246
|
+
gl.clearColor(0.0, 0.0, 0.0, 0.0);
|
|
247
|
+
gl.clear(gl.COLOR_BUFFER_BIT);
|
|
248
|
+
|
|
249
|
+
var extent = material.segment.getExtentMerc();
|
|
250
|
+
|
|
251
|
+
doubleToTwoFloats2(extent.southWest.lon, tempArr);
|
|
252
|
+
extentParamsHigh[0] = tempArr[0];
|
|
253
|
+
extentParamsLow[0] = tempArr[1];
|
|
254
|
+
|
|
255
|
+
doubleToTwoFloats2(extent.southWest.lat, tempArr);
|
|
256
|
+
extentParamsHigh[1] = tempArr[0];
|
|
257
|
+
extentParamsLow[1] = tempArr[1];
|
|
258
|
+
|
|
259
|
+
extentParamsHigh[2] = 2.0 / extent.getWidth();
|
|
260
|
+
extentParamsHigh[3] = 2.0 / extent.getHeight();
|
|
261
|
+
|
|
262
|
+
hPoly.activate();
|
|
263
|
+
var sh = hPoly._program;
|
|
264
|
+
var sha = sh.attributes,
|
|
265
|
+
shu = sh.uniforms;
|
|
266
|
+
|
|
267
|
+
var geomHandler = material.layer._geometryHandler;
|
|
268
|
+
|
|
269
|
+
//=========================================
|
|
270
|
+
//Polygon rendering
|
|
271
|
+
//=========================================
|
|
272
|
+
gl.uniform4fv(shu.extentParamsHigh, extentParamsHigh);
|
|
273
|
+
gl.uniform4fv(shu.extentParamsLow, extentParamsLow);
|
|
274
|
+
|
|
275
|
+
gl.bindBuffer(gl.ARRAY_BUFFER, geomHandler._polyVerticesHighBufferMerc);
|
|
276
|
+
gl.vertexAttribPointer(sha.coordinatesHigh, geomHandler._polyVerticesHighBufferMerc.itemSize, gl.FLOAT, false, 0, 0);
|
|
277
|
+
|
|
278
|
+
gl.bindBuffer(gl.ARRAY_BUFFER, geomHandler._polyVerticesLowBufferMerc);
|
|
279
|
+
gl.vertexAttribPointer(sha.coordinatesLow, geomHandler._polyVerticesLowBufferMerc.itemSize, gl.FLOAT, false, 0, 0);
|
|
280
|
+
|
|
281
|
+
gl.bindBuffer(gl.ARRAY_BUFFER, geomHandler._polyColorsBuffer);
|
|
282
|
+
gl.vertexAttribPointer(sha.colors, geomHandler._polyColorsBuffer.itemSize, gl.FLOAT, false, 0, 0);
|
|
283
|
+
|
|
284
|
+
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, geomHandler._polyIndexesBuffer);
|
|
285
|
+
|
|
286
|
+
gl.drawElements(gl.TRIANGLES, geomHandler._polyIndexesBuffer.numItems, gl.UNSIGNED_INT, 0);
|
|
287
|
+
|
|
288
|
+
//Polygon picking PASS
|
|
289
|
+
if (material.layer._pickingEnabled) {
|
|
290
|
+
if (!material.pickingReady) {
|
|
291
|
+
if (material._updatePickingMask) {
|
|
292
|
+
pickingMask = material._updatePickingMask;
|
|
293
|
+
} else {
|
|
294
|
+
pickingMask = h.createEmptyTexture_n(width, height);
|
|
295
|
+
}
|
|
296
|
+
|
|
297
|
+
f.bindOutputTexture(pickingMask);
|
|
298
|
+
|
|
299
|
+
gl.clearColor(0.0, 0.0, 0.0, 0.0);
|
|
300
|
+
gl.clear(gl.COLOR_BUFFER_BIT);
|
|
301
|
+
|
|
302
|
+
gl.bindBuffer(gl.ARRAY_BUFFER, geomHandler._polyPickingColorsBuffer);
|
|
303
|
+
gl.vertexAttribPointer(sha.colors, geomHandler._polyPickingColorsBuffer.itemSize, gl.FLOAT, false, 0, 0);
|
|
304
|
+
|
|
305
|
+
gl.drawElements(gl.TRIANGLES, geomHandler._polyIndexesBuffer.numItems, gl.UNSIGNED_INT, 0);
|
|
306
|
+
} else {
|
|
307
|
+
pickingMask = material.pickingMask;
|
|
308
|
+
}
|
|
309
|
+
}
|
|
310
|
+
|
|
311
|
+
//=========================================
|
|
312
|
+
//Strokes and linestrings rendering
|
|
313
|
+
//=========================================
|
|
314
|
+
f.bindOutputTexture(texture);
|
|
315
|
+
|
|
316
|
+
hLine.activate();
|
|
317
|
+
sh = hLine._program;
|
|
318
|
+
sha = sh.attributes;
|
|
319
|
+
shu = sh.uniforms;
|
|
320
|
+
|
|
321
|
+
gl.uniform2fv(shu.viewport, [width, height]);
|
|
322
|
+
|
|
323
|
+
gl.uniform4fv(shu.extentParamsHigh, extentParamsHigh);
|
|
324
|
+
gl.uniform4fv(shu.extentParamsLow, extentParamsLow);
|
|
325
|
+
|
|
326
|
+
//vertex
|
|
327
|
+
var mb = geomHandler._lineVerticesHighBufferMerc;
|
|
328
|
+
gl.bindBuffer(gl.ARRAY_BUFFER, mb);
|
|
329
|
+
|
|
330
|
+
gl.vertexAttribPointer(sha.prevHigh, mb.itemSize, gl.FLOAT, false, 8, 0);
|
|
331
|
+
gl.vertexAttribPointer(sha.currentHigh, mb.itemSize, gl.FLOAT, false, 8, 32);
|
|
332
|
+
gl.vertexAttribPointer(sha.nextHigh, mb.itemSize, gl.FLOAT, false, 8, 64);
|
|
333
|
+
|
|
334
|
+
mb = geomHandler._lineVerticesLowBufferMerc;
|
|
335
|
+
gl.bindBuffer(gl.ARRAY_BUFFER, mb);
|
|
336
|
+
|
|
337
|
+
gl.vertexAttribPointer(sha.prevLow, mb.itemSize, gl.FLOAT, false, 8, 0);
|
|
338
|
+
gl.vertexAttribPointer(sha.currentLow, mb.itemSize, gl.FLOAT, false, 8, 32);
|
|
339
|
+
gl.vertexAttribPointer(sha.nextLow, mb.itemSize, gl.FLOAT, false, 8, 64);
|
|
340
|
+
|
|
341
|
+
//order
|
|
342
|
+
gl.bindBuffer(gl.ARRAY_BUFFER, geomHandler._lineOrdersBuffer);
|
|
343
|
+
gl.vertexAttribPointer(sha.order, geomHandler._lineOrdersBuffer.itemSize, gl.FLOAT, false, 4, 0);
|
|
344
|
+
|
|
345
|
+
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, geomHandler._lineIndexesBuffer);
|
|
346
|
+
|
|
347
|
+
//PASS - stroke
|
|
348
|
+
gl.bindBuffer(gl.ARRAY_BUFFER, geomHandler._lineStrokesBuffer);
|
|
349
|
+
gl.vertexAttribPointer(sha.thickness, geomHandler._lineStrokesBuffer.itemSize, gl.FLOAT, false, 0, 0);
|
|
350
|
+
|
|
351
|
+
gl.bindBuffer(gl.ARRAY_BUFFER, geomHandler._lineStrokeColorsBuffer);
|
|
352
|
+
gl.vertexAttribPointer(sha.color, geomHandler._lineStrokeColorsBuffer.itemSize, gl.FLOAT, false, 0, 0);
|
|
353
|
+
|
|
354
|
+
//Antialias pass
|
|
355
|
+
gl.uniform1f(shu.thicknessOutline, 2);
|
|
356
|
+
gl.uniform1f(shu.alpha, 0.54);
|
|
357
|
+
gl.drawElements(gl.TRIANGLE_STRIP, geomHandler._lineIndexesBuffer.numItems, gl.UNSIGNED_INT, 0);
|
|
358
|
+
//
|
|
359
|
+
//Aliased pass
|
|
360
|
+
gl.uniform1f(shu.thicknessOutline, 1);
|
|
361
|
+
gl.uniform1f(shu.alpha, 1.0);
|
|
362
|
+
gl.drawElements(gl.TRIANGLE_STRIP, geomHandler._lineIndexesBuffer.numItems, gl.UNSIGNED_INT, 0);
|
|
363
|
+
|
|
364
|
+
//PASS - inside line
|
|
365
|
+
gl.bindBuffer(gl.ARRAY_BUFFER, geomHandler._lineThicknessBuffer);
|
|
366
|
+
gl.vertexAttribPointer(sha.thickness, geomHandler._lineThicknessBuffer.itemSize, gl.FLOAT, false, 0, 0);
|
|
367
|
+
|
|
368
|
+
gl.bindBuffer(gl.ARRAY_BUFFER, geomHandler._lineColorsBuffer);
|
|
369
|
+
gl.vertexAttribPointer(sha.color, geomHandler._lineColorsBuffer.itemSize, gl.FLOAT, false, 0, 0);
|
|
370
|
+
|
|
371
|
+
//Antialias pass
|
|
372
|
+
gl.uniform1f(shu.thicknessOutline, 2);
|
|
373
|
+
gl.uniform1f(shu.alpha, 0.54);
|
|
374
|
+
gl.drawElements(gl.TRIANGLE_STRIP, geomHandler._lineIndexesBuffer.numItems, gl.UNSIGNED_INT, 0);
|
|
375
|
+
//
|
|
376
|
+
//Aliased pass
|
|
377
|
+
gl.uniform1f(shu.thicknessOutline, 1);
|
|
378
|
+
gl.uniform1f(shu.alpha, 1.0);
|
|
379
|
+
gl.drawElements(gl.TRIANGLE_STRIP, geomHandler._lineIndexesBuffer.numItems, gl.UNSIGNED_INT, 0);
|
|
380
|
+
|
|
381
|
+
if (material.layer._pickingEnabled && !material.pickingReady) {
|
|
382
|
+
f.bindOutputTexture(pickingMask);
|
|
383
|
+
gl.uniform1f(shu.thicknessOutline, 8);
|
|
384
|
+
gl.bindBuffer(gl.ARRAY_BUFFER, geomHandler._linePickingColorsBuffer);
|
|
385
|
+
gl.vertexAttribPointer(sha.color, geomHandler._linePickingColorsBuffer.itemSize, gl.FLOAT, false, 0, 0);
|
|
386
|
+
gl.drawElements(gl.TRIANGLE_STRIP, geomHandler._lineIndexesBuffer.numItems, gl.UNSIGNED_INT, 0);
|
|
387
|
+
}
|
|
388
|
+
|
|
389
|
+
material.applyTexture(texture, pickingMask);
|
|
390
|
+
|
|
391
|
+
} else {
|
|
392
|
+
material.isLoading = false;
|
|
393
|
+
}
|
|
394
|
+
|
|
395
|
+
deltaTime = window.performance.now() - startTime;
|
|
396
|
+
// prevLayerId = material.layer._id;
|
|
397
|
+
}
|
|
398
|
+
|
|
399
|
+
gl.disable(gl.BLEND);
|
|
400
|
+
gl.enable(gl.DEPTH_TEST);
|
|
401
|
+
gl.enable(gl.CULL_FACE);
|
|
402
|
+
|
|
403
|
+
f.deactivate();
|
|
404
|
+
}
|
|
405
|
+
}
|
|
406
|
+
|
|
407
|
+
add(material) {
|
|
408
|
+
this._queue.push(material);
|
|
409
|
+
}
|
|
410
|
+
|
|
411
|
+
remove(material) {
|
|
412
|
+
//...
|
|
413
|
+
}
|
|
414
|
+
}
|