@openglobus/og 0.11.5 → 0.11.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +5 -7
- package/src/og/Clock.js +6 -10
- package/src/og/Events.js +5 -7
- package/src/og/Extent.js +73 -32
- package/src/og/ImageCanvas.js +18 -15
- package/src/og/LonLat.js +13 -10
- package/src/og/Popup.js +18 -17
- package/src/og/QueueArray.js +3 -4
- package/src/og/Rectangle.js +4 -6
- package/src/og/Stack.js +2 -4
- package/src/og/ajax.js +20 -14
- package/src/og/astro/earth.js +21 -15
- package/src/og/bv/Box.js +2 -3
- package/src/og/bv/Sphere.js +10 -7
- package/src/og/camera/Frustum.js +19 -12
- package/src/og/camera/PlanetCamera.js +0 -1
- package/src/og/control/CompassButton.js +1 -2
- package/src/og/control/Control.js +7 -9
- package/src/og/control/DebugInfo.js +0 -1
- package/src/og/control/KeyboardNavigation.js +9 -9
- package/src/og/control/LayerSwitcher.js +21 -20
- package/src/og/control/SegmentBoundVisualization.js +5 -6
- package/src/og/control/ShowFps.js +12 -7
- package/src/og/control/SimpleNavigation.js +5 -7
- package/src/og/control/Sun.js +22 -12
- package/src/og/control/ToggleWireframe.js +3 -3
- package/src/og/control/TouchNavigation.js +43 -32
- package/src/og/control/ZoomControl.js +40 -24
- package/src/og/ellipsoid/Ellipsoid.js +148 -56
- package/src/og/ellipsoid/wgs84.js +3 -3
- package/src/og/entity/BaseBillboard.js +65 -14
- package/src/og/entity/Billboard.js +9 -5
- package/src/og/entity/BillboardHandler.js +310 -64
- package/src/og/entity/Entity.js +39 -1
- package/src/og/entity/EntityCollection.js +47 -24
- package/src/og/entity/GeoObject.js +228 -0
- package/src/og/entity/GeoObjectHandler.js +910 -0
- package/src/og/entity/GeometryHandler.js +595 -123
- package/src/og/entity/Label.js +53 -18
- package/src/og/entity/LabelHandler.js +42 -244
- package/src/og/entity/LabelWorker.js +213 -0
- package/src/og/entity/Object3d.js +504 -0
- package/src/og/entity/PointCloud.js +76 -28
- package/src/og/entity/PointCloudHandler.js +5 -5
- package/src/og/entity/Ray.js +49 -16
- package/src/og/entity/Strip.js +72 -43
- package/src/og/entity/StripHandler.js +23 -23
- package/src/og/layer/BaseGeoImage.js +50 -19
- package/src/og/layer/CanvasTiles.js +16 -16
- package/src/og/layer/GeoImage.js +6 -6
- package/src/og/layer/KML.js +55 -33
- package/src/og/layer/Layer.js +3 -3
- package/src/og/layer/Vector.js +94 -48
- package/src/og/layer/WMS.js +33 -16
- package/src/og/light/LightSource.js +19 -12
- package/src/og/math/Mat3.js +24 -12
- package/src/og/math/Mat4.js +603 -603
- package/src/og/math/Plane.js +19 -18
- package/src/og/math/Ray.js +17 -12
- package/src/og/math/Vec2.js +24 -14
- package/src/og/math/Vec3.js +60 -30
- package/src/og/math/coder.js +7 -7
- package/src/og/proj/EPSG3857.js +3 -3
- package/src/og/proj/EPSG4326.js +3 -3
- package/src/og/proj/Proj.js +2 -4
- package/src/og/quadTree/Node.js +31 -17
- package/src/og/renderer/Renderer.js +23 -6
- package/src/og/renderer/RendererEvents.js +1 -1
- package/src/og/scene/BaseNode.js +2 -3
- package/src/og/scene/Planet.js +2 -2
- package/src/og/scene/RenderNode.js +15 -8
- package/src/og/shaders/geoObject.js +211 -0
- package/src/og/shaders/pointCloud.js +41 -41
- package/src/og/shaders/shape.js +12 -18
- package/src/og/shaders/skybox.js +36 -36
- package/src/og/shapes/BaseShape.js +107 -35
- package/src/og/shapes/Icosphere.js +25 -10
- package/src/og/shapes/Sphere.js +8 -11
- package/src/og/utils/TextureAtlas.js +16 -18
- package/src/og/utils/shared.js +1 -1
- package/src/og/webgl/Handler.js +68 -49
- package/src/og/webgl/Multisample.js +44 -16
- package/src/og/webgl/Program.js +78 -33
- package/src/og/webgl/callbacks.js +3 -3
- package/types/Deferred.d.ts +1 -1
- package/types/Events.d.ts +2 -2
- package/types/Extent.d.ts +1 -1
- package/types/Rectangle.d.ts +1 -1
- package/types/ajax.d.ts +1 -1
- package/types/bv/Box.d.ts +1 -1
- package/types/bv/Sphere.d.ts +1 -1
- package/types/camera/Camera.d.ts +5 -5
- package/types/camera/Frustum.d.ts +6 -6
- package/types/camera/PlanetCamera.d.ts +8 -8
- package/types/control/Control.d.ts +1 -1
- package/types/control/EarthCoordinates.d.ts +1 -1
- package/types/control/Sun.d.ts +1 -1
- package/types/entity/BaseBillboard.d.ts +15 -8
- package/types/entity/Entity.d.ts +24 -9
- package/types/entity/EntityCollection.d.ts +15 -9
- package/types/entity/GeoObject.d.ts +111 -0
- package/types/entity/GeoObjectHandler.d.ts +77 -0
- package/types/entity/Geometry.d.ts +1 -1
- package/types/entity/GeometryHandler.d.ts +1 -1
- package/types/entity/Label.d.ts +3 -3
- package/types/entity/LabelHandler.d.ts +2 -0
- package/types/entity/LabelWorker.d.ts +9 -0
- package/types/entity/PointCloud.d.ts +1 -1
- package/types/entity/Polyline.d.ts +5 -5
- package/types/entity/Ray.d.ts +1 -1
- package/types/entity/Strip.d.ts +1 -1
- package/types/layer/BaseGeoImage.d.ts +3 -3
- package/types/layer/CanvasTiles.d.ts +5 -5
- package/types/layer/GeoImage.d.ts +1 -1
- package/types/layer/GeoVideo.d.ts +1 -1
- package/types/layer/Layer.d.ts +5 -5
- package/types/layer/Vector.d.ts +9 -9
- package/types/layer/XYZ.d.ts +3 -3
- package/types/light/LightSource.d.ts +7 -7
- package/types/math/Plane.d.ts +1 -1
- package/types/math/Ray.d.ts +1 -1
- package/types/math/Vec2.d.ts +34 -34
- package/types/math/Vec3.d.ts +1 -1
- package/types/math/Vec4.d.ts +1 -1
- package/types/math/coder.d.ts +1 -1
- package/types/math.d.ts +1 -1
- package/types/proj/Proj.d.ts +2 -2
- package/types/quadTree/Node.d.ts +1 -1
- package/types/renderer/Renderer.d.ts +12 -10
- package/types/renderer/RendererEvents.d.ts +1 -1
- package/types/scene/BaseNode.d.ts +4 -4
- package/types/scene/Planet.d.ts +40 -40
- package/types/scene/RenderNode.d.ts +9 -9
- package/types/segment/Segment.d.ts +9 -9
- package/types/shaders/geoObject.d.ts +3 -0
- package/types/shapes/BaseShape.d.ts +5 -5
- package/types/terrain/EmptyTerrain.d.ts +2 -2
- package/types/terrain/GlobusTerrain.d.ts +4 -4
- package/types/utils/TextureAtlas.d.ts +4 -4
- package/types/utils/shared.d.ts +9 -9
- package/types/webgl/Framebuffer.d.ts +1 -1
- package/types/webgl/Handler.d.ts +16 -7
- package/types/webgl/Multisample.d.ts +2 -2
- package/types/webgl/Program.d.ts +6 -0
- package/types/webgl/ProgramController.d.ts +1 -1
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/* eslint-disable no-param-reassign */
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"use strict";
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import { htmlColorToFloat32Array } from "../utils/shared.js";
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import { Vec3 } from "../math/Vec3.js";
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function getColor(color) {
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}
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class Object3d {
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constructor(data) {
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this._name = data.name || "noname";
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} else {
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this._normals = Object3d.getNormals(this._vertices);
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}
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}
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get name() {
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}
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get vertices() {
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return this._vertices;
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}
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get normals() {
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return this._normals;
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}
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get indexes() {
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return this._indexes;
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}
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get indices() {
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return this._indexes;
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static scale(vertices, s) {
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static centroid(vertices) {
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minZ = 1000.0,
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maxX = -1000.0,
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maxY = -1000.0,
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maxZ = -1000.0;
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for (let i = 0; i < vertices.length; i += 3) {
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y = vertices[i + 1],
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z = vertices[i + 2];
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}
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return [minX + (maxX - minX) * 0.5, minY + (maxY - minY) * 0.5, minZ + (maxZ - minZ) * 0.5];
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}
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static translate(vertices, v) {
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vertices[i] -= v[0];
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vertices[i + 1] -= v[1];
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vertices[i + 2] -= v[2];
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static getNormals(vertices) {
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t13 = i + 3,
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t23 = i + 6,
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v0_x = vertices[t03],
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v0_y = vertices[t03 + 1],
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v0_z = vertices[t03 + 2],
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v1_x = vertices[t13],
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v1_y = vertices[t13 + 1],
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v1_z = vertices[t13 + 2],
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v2_x = vertices[t23],
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v2_y = vertices[t23 + 1],
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v2_z = vertices[t23 + 2],
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vv0_x = v1_x - v0_x,
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vv0_y = v1_y - v0_y,
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vv0_z = v1_z - v0_z,
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vv1_x = v2_x - v0_x,
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vv1_y = v2_y - v0_y,
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vv1_z = v2_z - v0_z,
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n_x = vv0_y * vv1_z - vv0_z * vv1_y,
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n_y = vv0_z * vv1_x - vv0_x * vv1_z,
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n_z = vv0_x * vv1_y - vv0_y * vv1_x;
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let l = Math.sqrt(n_x * n_x + n_y * n_y + n_z * n_z);
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n_x /= l;
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n_y /= l;
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n_z /= l;
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res[t03] = n_x;
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res[t03 + 1] = n_y;
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res[t03 + 2] = n_z;
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res[t13] = n_x;
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res[t13 + 1] = n_y;
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res[t13 + 2] = n_z;
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res[t23] = n_x;
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res[t23 + 1] = n_y;
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res[t23 + 2] = n_z;
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}
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return res;
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}
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static createSphere(
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lonBands = 16,
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latBands = 16,
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radius = 1.0,
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offsetX = 0,
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offsetY = 0,
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offsetZ = 0
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) {
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let vertices = [],
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indexes = [],
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normals = [];
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for (let latNumber = 0; latNumber <= latBands; latNumber++) {
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var theta = (latNumber * Math.PI) / latBands;
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var sinTheta = Math.sin(theta);
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var cosTheta = Math.cos(theta);
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for (let longNumber = 0; longNumber <= lonBands; longNumber++) {
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var phi = (longNumber * 2 * Math.PI) / lonBands;
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var sinPhi = Math.sin(phi);
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var cosPhi = Math.cos(phi);
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var x = cosPhi * sinTheta + offsetX;
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var y = cosTheta + offsetY;
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var z = sinPhi * sinTheta + offsetZ;
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//var u = 1 - (longNumber / lonBands);
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//var v = latNumber / latBands;
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normals.push(x);
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normals.push(y);
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normals.push(z);
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//texCoords.push(u);
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//texCoords.push(v);
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vertices.push(radius * x);
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vertices.push(radius * y);
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vertices.push(radius * z);
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}
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}
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for (let latNumber = 0; latNumber < latBands; latNumber++) {
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var first = latNumber * (lonBands + 1) + longNumber;
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indexes.push(first);
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indexes.push(first + 1);
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indexes.push(second);
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indexes.push(second);
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indexes.push(first + 1);
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indexes.push(second + 1);
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}
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}
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return new Object3d({
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vertices: vertices,
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normals: normals,
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indexes: indexes
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});
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}
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static createDisc(
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radius = 1.0,
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height = 0.0,
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radialSegments = 8,
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isTop = true,
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startIndex = 0,
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offsetX = 0,
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) {
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let vertices = [],
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indexes = [],
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normals = [];
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let thetaStart = 0.0,
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thetaLength = Math.PI * 2;
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let sign = isTop === true ? 1.0 : -1.0;
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let centerIndexStart = startIndex;
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for (let x = 1; x <= radialSegments; x++) {
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+
vertices.push(0 + offsetX, height * sign + offsetY, 0 + offsetZ);
|
|
223
|
+
normals.push(0, sign, 0);
|
|
224
|
+
//texCoords.push(0.5, 0.5);
|
|
225
|
+
startIndex++;
|
|
226
|
+
}
|
|
227
|
+
|
|
228
|
+
let centerIndexEnd = startIndex;
|
|
229
|
+
|
|
230
|
+
for (let x = 0; x <= radialSegments; x++) {
|
|
231
|
+
let u = x / radialSegments;
|
|
232
|
+
let theta = u * thetaLength + thetaStart;
|
|
233
|
+
|
|
234
|
+
let cosTheta = Math.cos(theta);
|
|
235
|
+
let sinTheta = Math.sin(theta);
|
|
236
|
+
|
|
237
|
+
vertices.push(
|
|
238
|
+
radius * sinTheta + offsetX,
|
|
239
|
+
height * sign + offsetY,
|
|
240
|
+
radius * cosTheta + offsetZ
|
|
241
|
+
);
|
|
242
|
+
normals.push(0, sign, 0);
|
|
243
|
+
//texCoords.push((cosTheta * 0.5) + 0.5, (sinTheta * 0.5 * sign) + 0.5);
|
|
244
|
+
|
|
245
|
+
startIndex++;
|
|
246
|
+
}
|
|
247
|
+
|
|
248
|
+
for (let x = 0; x < radialSegments; x++) {
|
|
249
|
+
let c = centerIndexStart + x,
|
|
250
|
+
i = centerIndexEnd + x;
|
|
251
|
+
if (isTop === true) {
|
|
252
|
+
indexes.push(i, i + 1, c);
|
|
253
|
+
} else {
|
|
254
|
+
indexes.push(i + 1, i, c);
|
|
255
|
+
}
|
|
256
|
+
}
|
|
257
|
+
|
|
258
|
+
return new Object3d({
|
|
259
|
+
vertices: vertices,
|
|
260
|
+
normals: normals,
|
|
261
|
+
indexes: indexes
|
|
262
|
+
});
|
|
263
|
+
}
|
|
264
|
+
|
|
265
|
+
static createCylinder(
|
|
266
|
+
radiusTop = 1.0,
|
|
267
|
+
radiusBottom = 1.0,
|
|
268
|
+
height = 1.0,
|
|
269
|
+
radialSegments = 32,
|
|
270
|
+
heightSegments = 1.0,
|
|
271
|
+
isTop = true,
|
|
272
|
+
isBottom = true,
|
|
273
|
+
offsetX = 0,
|
|
274
|
+
offsetY = 0,
|
|
275
|
+
offsetZ = 0
|
|
276
|
+
) {
|
|
277
|
+
let vertices = [],
|
|
278
|
+
indexes = [],
|
|
279
|
+
normals = [];
|
|
280
|
+
|
|
281
|
+
let thetaStart = 0.0,
|
|
282
|
+
thetaLength = Math.PI * 2;
|
|
283
|
+
|
|
284
|
+
let index = 0;
|
|
285
|
+
let indexArray = [];
|
|
286
|
+
|
|
287
|
+
let normal = new Vec3();
|
|
288
|
+
|
|
289
|
+
var slope = (radiusBottom - radiusTop) / height;
|
|
290
|
+
|
|
291
|
+
for (let y = 0; y <= heightSegments; y++) {
|
|
292
|
+
let indexRow = [];
|
|
293
|
+
|
|
294
|
+
let v = y / heightSegments;
|
|
295
|
+
|
|
296
|
+
let radius = v * (radiusBottom - radiusTop) + radiusTop;
|
|
297
|
+
|
|
298
|
+
for (let x = 0; x <= radialSegments; x++) {
|
|
299
|
+
let u = x / radialSegments;
|
|
300
|
+
|
|
301
|
+
let theta = u * thetaLength + thetaStart;
|
|
302
|
+
|
|
303
|
+
let sinTheta = Math.sin(theta),
|
|
304
|
+
cosTheta = Math.cos(theta);
|
|
305
|
+
|
|
306
|
+
vertices.push(
|
|
307
|
+
radius * sinTheta + offsetX,
|
|
308
|
+
-v * height + height + offsetY,
|
|
309
|
+
radius * cosTheta + offsetZ
|
|
310
|
+
);
|
|
311
|
+
|
|
312
|
+
normal.set(sinTheta, slope, cosTheta).normalize();
|
|
313
|
+
normals.push(normal.x, normal.y, normal.z);
|
|
314
|
+
|
|
315
|
+
//texCoords.push(u, 1 - v);
|
|
316
|
+
|
|
317
|
+
indexRow.push(index++);
|
|
318
|
+
}
|
|
319
|
+
indexArray.push(indexRow);
|
|
320
|
+
}
|
|
321
|
+
|
|
322
|
+
for (let x = 0; x < radialSegments; x++) {
|
|
323
|
+
for (let y = 0; y < heightSegments; y++) {
|
|
324
|
+
let a = indexArray[y][x],
|
|
325
|
+
b = indexArray[y + 1][x],
|
|
326
|
+
c = indexArray[y + 1][x + 1],
|
|
327
|
+
d = indexArray[y][x + 1];
|
|
328
|
+
|
|
329
|
+
indexes.push(a, b, d);
|
|
330
|
+
indexes.push(b, c, d);
|
|
331
|
+
}
|
|
332
|
+
}
|
|
333
|
+
|
|
334
|
+
if (radiusTop !== 0.0 && isTop) {
|
|
335
|
+
let cap = Object3d.createDisc(
|
|
336
|
+
radiusTop,
|
|
337
|
+
height,
|
|
338
|
+
radialSegments,
|
|
339
|
+
true,
|
|
340
|
+
index,
|
|
341
|
+
offsetX,
|
|
342
|
+
offsetY,
|
|
343
|
+
offsetZ
|
|
344
|
+
);
|
|
345
|
+
vertices.push(...cap.vertices);
|
|
346
|
+
normals.push(...cap.normals);
|
|
347
|
+
indexes.push(...cap.indexes);
|
|
348
|
+
}
|
|
349
|
+
|
|
350
|
+
if (radiusBottom !== 0.0 && isBottom) {
|
|
351
|
+
let cap = Object3d.createDisc(
|
|
352
|
+
radiusBottom,
|
|
353
|
+
0,
|
|
354
|
+
radialSegments,
|
|
355
|
+
false,
|
|
356
|
+
index + (isTop ? 1 + 2 * radialSegments : 0),
|
|
357
|
+
offsetX,
|
|
358
|
+
offsetY,
|
|
359
|
+
offsetZ
|
|
360
|
+
);
|
|
361
|
+
vertices.push(...cap.vertices);
|
|
362
|
+
normals.push(...cap.normals);
|
|
363
|
+
indexes.push(...cap.indexes);
|
|
364
|
+
}
|
|
365
|
+
|
|
366
|
+
return new Object3d({
|
|
367
|
+
vertices: vertices,
|
|
368
|
+
normals: normals,
|
|
369
|
+
indexes: indexes
|
|
370
|
+
});
|
|
371
|
+
}
|
|
372
|
+
|
|
373
|
+
static createCube(length = 1, height = 1, depth = 1, xOffset = 0, yOffset = 0, zOffset = 0) {
|
|
374
|
+
let l = length * 0.5 + xOffset,
|
|
375
|
+
h = height * 0.5 + yOffset,
|
|
376
|
+
d = depth * 0.5 + zOffset;
|
|
377
|
+
|
|
378
|
+
return new Object3d({
|
|
379
|
+
vertices: [
|
|
380
|
+
//bottom
|
|
381
|
+
-l,
|
|
382
|
+
-h,
|
|
383
|
+
d,
|
|
384
|
+
l,
|
|
385
|
+
-h,
|
|
386
|
+
-d,
|
|
387
|
+
l,
|
|
388
|
+
-h,
|
|
389
|
+
d,
|
|
390
|
+
-l,
|
|
391
|
+
-h,
|
|
392
|
+
d,
|
|
393
|
+
-l,
|
|
394
|
+
-h,
|
|
395
|
+
-d,
|
|
396
|
+
l,
|
|
397
|
+
-h,
|
|
398
|
+
-d,
|
|
399
|
+
|
|
400
|
+
//top
|
|
401
|
+
-l,
|
|
402
|
+
h,
|
|
403
|
+
d,
|
|
404
|
+
l,
|
|
405
|
+
h,
|
|
406
|
+
d,
|
|
407
|
+
l,
|
|
408
|
+
h,
|
|
409
|
+
-d,
|
|
410
|
+
-l,
|
|
411
|
+
h,
|
|
412
|
+
d,
|
|
413
|
+
l,
|
|
414
|
+
h,
|
|
415
|
+
-d,
|
|
416
|
+
-l,
|
|
417
|
+
h,
|
|
418
|
+
-d,
|
|
419
|
+
|
|
420
|
+
//front
|
|
421
|
+
-l,
|
|
422
|
+
-h,
|
|
423
|
+
d,
|
|
424
|
+
l,
|
|
425
|
+
-h,
|
|
426
|
+
d,
|
|
427
|
+
-l,
|
|
428
|
+
h,
|
|
429
|
+
d,
|
|
430
|
+
-l,
|
|
431
|
+
h,
|
|
432
|
+
d,
|
|
433
|
+
l,
|
|
434
|
+
-h,
|
|
435
|
+
d,
|
|
436
|
+
l,
|
|
437
|
+
h,
|
|
438
|
+
d,
|
|
439
|
+
|
|
440
|
+
//back
|
|
441
|
+
-l,
|
|
442
|
+
-h,
|
|
443
|
+
-d,
|
|
444
|
+
-l,
|
|
445
|
+
h,
|
|
446
|
+
-d,
|
|
447
|
+
l,
|
|
448
|
+
-h,
|
|
449
|
+
-d,
|
|
450
|
+
-l,
|
|
451
|
+
h,
|
|
452
|
+
-d,
|
|
453
|
+
l,
|
|
454
|
+
h,
|
|
455
|
+
-d,
|
|
456
|
+
l,
|
|
457
|
+
-h,
|
|
458
|
+
-d,
|
|
459
|
+
|
|
460
|
+
//left
|
|
461
|
+
l,
|
|
462
|
+
-h,
|
|
463
|
+
d,
|
|
464
|
+
l,
|
|
465
|
+
-h,
|
|
466
|
+
-d,
|
|
467
|
+
l,
|
|
468
|
+
h,
|
|
469
|
+
d,
|
|
470
|
+
l,
|
|
471
|
+
h,
|
|
472
|
+
d,
|
|
473
|
+
l,
|
|
474
|
+
-h,
|
|
475
|
+
-d,
|
|
476
|
+
l,
|
|
477
|
+
h,
|
|
478
|
+
-d,
|
|
479
|
+
|
|
480
|
+
//right
|
|
481
|
+
-l,
|
|
482
|
+
-h,
|
|
483
|
+
d,
|
|
484
|
+
-l,
|
|
485
|
+
h,
|
|
486
|
+
d,
|
|
487
|
+
-l,
|
|
488
|
+
-h,
|
|
489
|
+
-d,
|
|
490
|
+
-l,
|
|
491
|
+
h,
|
|
492
|
+
d,
|
|
493
|
+
-l,
|
|
494
|
+
h,
|
|
495
|
+
-d,
|
|
496
|
+
-l,
|
|
497
|
+
-h,
|
|
498
|
+
-d
|
|
499
|
+
]
|
|
500
|
+
});
|
|
501
|
+
}
|
|
502
|
+
}
|
|
503
|
+
|
|
504
|
+
export { Object3d };
|