@openglobus/og 0.11.1 → 0.11.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (255) hide show
  1. package/package.json +18 -20
  2. package/src/og/Clock.js +11 -11
  3. package/src/og/Deferred.js +1 -1
  4. package/src/og/Events.js +9 -7
  5. package/src/og/Extent.js +117 -72
  6. package/src/og/Globe.js +35 -22
  7. package/src/og/ImageCanvas.js +24 -18
  8. package/src/og/Lock.js +2 -2
  9. package/src/og/LonLat.js +40 -37
  10. package/src/og/Popup.js +21 -15
  11. package/src/og/QueueArray.js +7 -3
  12. package/src/og/Rectangle.js +11 -6
  13. package/src/og/Stack.js +8 -5
  14. package/src/og/ajax.js +21 -33
  15. package/src/og/astro/astro.js +5 -5
  16. package/src/og/astro/earth.js +23 -17
  17. package/src/og/astro/jd.js +44 -39
  18. package/src/og/astro/orbit.js +20 -18
  19. package/src/og/astro/rotation.js +17 -8
  20. package/src/og/bv/Box.js +7 -3
  21. package/src/og/bv/Sphere.js +17 -9
  22. package/src/og/camera/Camera.js +137 -86
  23. package/src/og/camera/Frustum.js +30 -19
  24. package/src/og/camera/PlanetCamera.js +30 -26
  25. package/src/og/control/CompassButton.js +8 -2
  26. package/src/og/control/Control.js +13 -11
  27. package/src/og/control/DebugInfo.js +4 -1
  28. package/src/og/control/EarthCoordinates.js +62 -41
  29. package/src/og/control/EarthNavigation.js +20 -22
  30. package/src/og/control/GeoImageDragControl.js +1 -1
  31. package/src/og/control/KeyboardNavigation.js +12 -12
  32. package/src/og/control/LayerSwitcher.js +24 -23
  33. package/src/og/control/Lighting.js +1 -1
  34. package/src/og/control/MouseNavigation.js +1 -1
  35. package/src/og/control/ScaleControl.js +1 -1
  36. package/src/og/control/SegmentBoundVisualization.js +8 -9
  37. package/src/og/control/ShowFps.js +15 -10
  38. package/src/og/control/SimpleNavigation.js +8 -10
  39. package/src/og/control/Sun.js +25 -15
  40. package/src/og/control/ToggleWireframe.js +5 -5
  41. package/src/og/control/TouchNavigation.js +58 -45
  42. package/src/og/control/ZoomControl.js +41 -25
  43. package/src/og/control/index.js +4 -0
  44. package/src/og/ellipsoid/Ellipsoid.js +181 -85
  45. package/src/og/ellipsoid/wgs84.js +4 -4
  46. package/src/og/entity/BaseBillboard.js +97 -44
  47. package/src/og/entity/Billboard.js +15 -11
  48. package/src/og/entity/BillboardHandler.js +314 -64
  49. package/src/og/entity/Entity.js +106 -74
  50. package/src/og/entity/EntityCollection.js +72 -49
  51. package/src/og/entity/GeoObject.js +228 -0
  52. package/src/og/entity/GeoObjectHandler.js +910 -0
  53. package/src/og/entity/Geometry.js +29 -26
  54. package/src/og/entity/GeometryHandler.js +598 -126
  55. package/src/og/entity/Label.js +74 -40
  56. package/src/og/entity/LabelHandler.js +47 -246
  57. package/src/og/entity/LabelWorker.js +213 -0
  58. package/src/og/entity/Object3d.js +504 -0
  59. package/src/og/entity/PointCloud.js +81 -33
  60. package/src/og/entity/PointCloudHandler.js +9 -9
  61. package/src/og/entity/Polyline.js +39 -39
  62. package/src/og/entity/Ray.js +61 -28
  63. package/src/og/entity/ShapeHandler.js +1 -1
  64. package/src/og/entity/Strip.js +77 -48
  65. package/src/og/entity/StripHandler.js +27 -27
  66. package/src/og/entity/index.js +8 -16
  67. package/src/og/input/KeyboardHandler.js +107 -104
  68. package/src/og/input/MouseHandler.js +81 -78
  69. package/src/og/input/TouchHandler.js +55 -51
  70. package/src/og/layer/BaseGeoImage.js +61 -30
  71. package/src/og/layer/CanvasTiles.js +26 -24
  72. package/src/og/layer/GeoImage.js +10 -10
  73. package/src/og/layer/GeoTexture2d.js +1 -1
  74. package/src/og/layer/GeoVideo.js +3 -3
  75. package/src/og/layer/KML.js +66 -40
  76. package/src/og/layer/Layer.js +27 -17
  77. package/src/og/layer/Material.js +93 -61
  78. package/src/og/layer/Vector.js +118 -72
  79. package/src/og/layer/WMS.js +36 -19
  80. package/src/og/layer/XYZ.js +55 -48
  81. package/src/og/light/LightSource.js +47 -40
  82. package/src/og/math/Line2.js +24 -24
  83. package/src/og/math/Line3.js +103 -102
  84. package/src/og/math/Mat3.js +134 -121
  85. package/src/og/math/Mat4.js +603 -459
  86. package/src/og/math/Plane.js +21 -20
  87. package/src/og/math/Quat.js +980 -927
  88. package/src/og/math/Ray.js +195 -187
  89. package/src/og/math/Vec2.js +127 -117
  90. package/src/og/math/Vec3.js +206 -176
  91. package/src/og/math/Vec4.js +49 -53
  92. package/src/og/math/coder.js +18 -18
  93. package/src/og/math.js +12 -12
  94. package/src/og/mercator.js +11 -11
  95. package/src/og/proj/EPSG3857.js +4 -4
  96. package/src/og/proj/EPSG4326.js +4 -4
  97. package/src/og/proj/Proj.js +31 -31
  98. package/src/og/quadTree/EntityCollectionNode.js +310 -300
  99. package/src/og/quadTree/Node.js +1008 -993
  100. package/src/og/renderer/Renderer.js +768 -747
  101. package/src/og/renderer/RendererEvents.js +9 -6
  102. package/src/og/scene/Axes.js +1 -1
  103. package/src/og/scene/BaseNode.js +8 -9
  104. package/src/og/scene/Planet.js +115 -87
  105. package/src/og/scene/RenderNode.js +29 -22
  106. package/src/og/scene/SkyBox.js +1 -1
  107. package/src/og/segment/Segment.js +1886 -1878
  108. package/src/og/segment/SegmentLonLat.js +298 -268
  109. package/src/og/segment/segmentHelper.js +11 -11
  110. package/src/og/shaders/bloom.js +1 -1
  111. package/src/og/shaders/blur.js +2 -2
  112. package/src/og/shaders/depth.js +1 -1
  113. package/src/og/shaders/geoObject.js +211 -0
  114. package/src/og/shaders/label.js +1 -1
  115. package/src/og/shaders/lumFilter.js +1 -1
  116. package/src/og/shaders/pointCloud.js +42 -42
  117. package/src/og/shaders/screenFrame.js +1 -1
  118. package/src/og/shaders/shape.js +15 -21
  119. package/src/og/shaders/skybox.js +37 -37
  120. package/src/og/shaders/toneMapping.js +1 -1
  121. package/src/og/shapes/BaseShape.js +129 -57
  122. package/src/og/shapes/Icosphere.js +30 -15
  123. package/src/og/shapes/Sphere.js +13 -16
  124. package/src/og/terrain/BilTerrain.js +2 -1
  125. package/src/og/terrain/EmptyTerrain.js +2 -2
  126. package/src/og/terrain/Geoid.js +2 -2
  127. package/src/og/terrain/GlobusTerrain.js +10 -10
  128. package/src/og/terrain/MapboxTerrain.js +1 -1
  129. package/src/og/utils/GeoImageCreator.js +9 -9
  130. package/src/og/utils/Loader.js +6 -6
  131. package/src/og/utils/NormalMapCreator.js +13 -13
  132. package/src/og/utils/TerrainWorker.js +1 -1
  133. package/src/og/utils/TextureAtlas.js +20 -22
  134. package/src/og/utils/VectorTileCreator.js +5 -5
  135. package/src/og/utils/earcut.js +1 -1
  136. package/src/og/utils/shared.js +15 -15
  137. package/src/og/webgl/Framebuffer.js +101 -53
  138. package/src/og/webgl/Handler.js +125 -85
  139. package/src/og/webgl/Multisample.js +55 -27
  140. package/src/og/webgl/Program.js +80 -35
  141. package/src/og/webgl/ProgramController.js +27 -23
  142. package/src/og/webgl/callbacks.js +8 -8
  143. package/types/Clock.d.ts +6 -2
  144. package/types/Deferred.d.ts +1 -1
  145. package/types/Events.d.ts +8 -4
  146. package/types/Extent.d.ts +37 -33
  147. package/types/Globe.d.ts +15 -13
  148. package/types/ImageCanvas.d.ts +5 -3
  149. package/types/LonLat.d.ts +24 -24
  150. package/types/Popup.d.ts +4 -0
  151. package/types/QueueArray.d.ts +6 -2
  152. package/types/Rectangle.d.ts +10 -4
  153. package/types/Stack.d.ts +4 -0
  154. package/types/ajax.d.ts +1 -1
  155. package/types/astro/earth.d.ts +3 -2
  156. package/types/bv/Box.d.ts +10 -5
  157. package/types/bv/Sphere.d.ts +13 -7
  158. package/types/camera/Camera.d.ts +90 -81
  159. package/types/camera/Frustum.d.ts +26 -22
  160. package/types/camera/PlanetCamera.d.ts +49 -53
  161. package/types/control/CompassButton.d.ts +4 -4
  162. package/types/control/Control.d.ts +7 -4
  163. package/types/control/DebugInfo.d.ts +3 -4
  164. package/types/control/EarthCoordinates.d.ts +6 -6
  165. package/types/control/EarthNavigation.d.ts +42 -0
  166. package/types/control/KeyboardNavigation.d.ts +3 -4
  167. package/types/control/LayerSwitcher.d.ts +3 -5
  168. package/types/control/Lighting.d.ts +3 -3
  169. package/types/control/MouseNavigation.d.ts +47 -0
  170. package/types/control/ScaleControl.d.ts +3 -3
  171. package/types/control/ShowFps.d.ts +3 -4
  172. package/types/control/SimpleNavigation.d.ts +3 -6
  173. package/types/control/Sun.d.ts +8 -10
  174. package/types/control/ToggleWireframe.d.ts +3 -3
  175. package/types/control/TouchNavigation.d.ts +48 -0
  176. package/types/control/ZoomControl.d.ts +3 -4
  177. package/types/control/index.d.ts +3 -1
  178. package/types/ellipsoid/Ellipsoid.d.ts +47 -43
  179. package/types/ellipsoid/wgs84.d.ts +3 -2
  180. package/types/entity/BaseBillboard.d.ts +41 -34
  181. package/types/entity/Billboard.d.ts +7 -7
  182. package/types/entity/BillboardHandler.d.ts +4 -0
  183. package/types/entity/Entity.d.ts +101 -83
  184. package/types/entity/EntityCollection.d.ts +57 -43
  185. package/types/entity/GeoObject.d.ts +111 -0
  186. package/types/entity/GeoObjectHandler.d.ts +77 -0
  187. package/types/entity/Geometry.d.ts +9 -7
  188. package/types/entity/GeometryHandler.d.ts +2 -2
  189. package/types/entity/Label.d.ts +24 -29
  190. package/types/entity/LabelHandler.d.ts +9 -2
  191. package/types/entity/LabelWorker.d.ts +9 -0
  192. package/types/entity/PointCloud.d.ts +8 -8
  193. package/types/entity/PointCloudHandler.d.ts +3 -3
  194. package/types/entity/Polyline.d.ts +58 -55
  195. package/types/entity/Ray.d.ts +19 -18
  196. package/types/entity/Strip.d.ts +8 -7
  197. package/types/entity/StripHandler.d.ts +3 -3
  198. package/types/entity/index.d.ts +7 -7
  199. package/types/input/KeyboardHandler.d.ts +10 -0
  200. package/types/input/MouseHandler.d.ts +5 -0
  201. package/types/input/TouchHandler.d.ts +5 -0
  202. package/types/layer/BaseGeoImage.d.ts +23 -35
  203. package/types/layer/CanvasTiles.d.ts +15 -22
  204. package/types/layer/GeoImage.d.ts +5 -18
  205. package/types/layer/GeoVideo.d.ts +5 -30
  206. package/types/layer/KML.d.ts +20 -15
  207. package/types/layer/Layer.d.ts +326 -0
  208. package/types/layer/Material.d.ts +45 -0
  209. package/types/layer/Vector.d.ts +208 -0
  210. package/types/layer/WMS.d.ts +4 -7
  211. package/types/layer/XYZ.d.ts +19 -25
  212. package/types/light/LightSource.d.ts +54 -53
  213. package/types/math/Line2.d.ts +11 -0
  214. package/types/math/Line3.d.ts +10 -0
  215. package/types/math/Mat3.d.ts +30 -18
  216. package/types/math/Mat4.d.ts +71 -52
  217. package/types/math/Plane.d.ts +5 -4
  218. package/types/math/Quat.d.ts +379 -0
  219. package/types/math/Ray.d.ts +82 -0
  220. package/types/math/Vec2.d.ts +102 -101
  221. package/types/math/Vec3.d.ts +143 -142
  222. package/types/math/Vec4.d.ts +40 -39
  223. package/types/math/coder.d.ts +12 -11
  224. package/types/math.d.ts +8 -8
  225. package/types/mercator.d.ts +3 -3
  226. package/types/proj/EPSG3857.d.ts +3 -2
  227. package/types/proj/EPSG4326.d.ts +3 -2
  228. package/types/proj/Proj.d.ts +42 -0
  229. package/types/quadTree/EntityCollectionNode.d.ts +34 -0
  230. package/types/quadTree/Node.d.ts +61 -0
  231. package/types/renderer/Renderer.d.ts +300 -0
  232. package/types/renderer/RendererEvents.d.ts +10 -7
  233. package/types/scene/BaseNode.d.ts +9 -9
  234. package/types/scene/Planet.d.ts +131 -126
  235. package/types/scene/RenderNode.d.ts +22 -23
  236. package/types/segment/Segment.d.ts +279 -0
  237. package/types/segment/SegmentLonLat.d.ts +16 -0
  238. package/types/shaders/geoObject.d.ts +3 -0
  239. package/types/shapes/BaseShape.d.ts +43 -40
  240. package/types/shapes/Sphere.d.ts +7 -7
  241. package/types/terrain/BilTerrain.d.ts +0 -1
  242. package/types/terrain/EmptyTerrain.d.ts +4 -4
  243. package/types/terrain/GlobusTerrain.d.ts +17 -54
  244. package/types/terrain/MapboxTerrain.d.ts +0 -1
  245. package/types/utils/GeoImageCreator.d.ts +3 -2
  246. package/types/utils/TextureAtlas.d.ts +8 -8
  247. package/types/utils/shared.d.ts +25 -24
  248. package/types/webgl/Framebuffer.d.ts +5 -5
  249. package/types/webgl/Handler.d.ts +68 -43
  250. package/types/webgl/Multisample.d.ts +5 -5
  251. package/types/webgl/Program.d.ts +8 -2
  252. package/types/webgl/ProgramController.d.ts +18 -13
  253. package/src/og/inherits.js +0 -8
  254. package/src/og/utils/polylabel.js +0 -176
  255. package/types/inherits.d.ts +0 -4
@@ -5,9 +5,9 @@
5
5
  * @param {number} [y] - Second value.
6
6
  * @param {number} [z] - Third value.
7
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  * @param {number} [w] - Fourth value.
8
- * @returns {og.math.Vec4}
8
+ * @returns {Vec4}
9
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  */
10
- export function vec4(x?: number, y?: number, z?: number, w?: number): any;
10
+ export function vec4(x?: number, y?: number, z?: number, w?: number): Vec4;
11
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  /**
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  * Class represents a 4d vector.
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  * @class
@@ -20,16 +20,16 @@ export class Vec4 {
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  /**
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  * Identity vector [0,0,0,1].
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  * @const
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- * @type {og.math.Vec4}
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+ * @type {Vec4}
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  */
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- static get identity(): any;
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+ static get identity(): Vec4;
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  /**
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  * Creates 4d vector from array.
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  * @function
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- * @param {Array.<number,number,number,number>}
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- * @returns {og.math.Vec4}
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+ * @param {Array.<number>} - (exactly 4 entries)
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+ * @returns {Vec4}
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  */
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- static fromVec(arr: any): any;
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+ static fromVec(arr: any): Vec4;
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  constructor(x: any, y: any, z: any, w: any);
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  /**
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  * @public
@@ -54,41 +54,41 @@ export class Vec4 {
54
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  /**
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  * Converts to 3d vector, without fourth value.
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  * @public
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- * @returns {og.Vec3}
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+ * @returns {Vec3}
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  */
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- public toVec3(): any;
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+ public toVec3(): Vec3;
60
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  /**
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  * Returns clone vector.
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  * @public
63
- * @returns {og.math.Vec4}
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+ * @returns {Vec4}
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  */
65
- public clone(v: any): any;
65
+ public clone(v: any): Vec4;
66
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  /**
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  * Compares with vector. Returns true if it equals another.
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  * @public
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- * @param {og.math.Vec4} p - Vector to compare.
69
+ * @param {Vec4} p - Vector to compare.
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  * @returns {boolean}
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  */
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  public equal(v: any): boolean;
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  /**
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  * Copy input vector's values.
75
- * @param {og.math.Vec4} v - Vector to copy.
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- * @returns {og.math.Vec4}
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+ * @param {Vec4} v - Vector to copy.
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+ * @returns {Vec4}
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  */
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- copy(v: any): any;
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+ copy(v: Vec4): Vec4;
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  /**
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  * Converts vector to a number array.
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  * @public
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- * @returns {Array.<number,number,number,number>}
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+ * @returns {Array.<number>} - (exactly 4 entries)
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  * @deprecated
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  */
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- public toVec(): Array<number, number, number, number>;
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+ public toVec(): Array<number>;
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  /**
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  * Converts vector to a number array.
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  * @public
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- * @returns {Array.<number,number,number,number>}
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+ * @returns {Array.<number>} - (exactly 4 entries)
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  */
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- public toArray(): Array<number, number, number, number>;
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+ public toArray(): Array<number>;
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  /**
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  * Sets vector's values.
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  * @public
@@ -96,62 +96,62 @@ export class Vec4 {
96
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  * @param {number} y - Value Y.
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  * @param {number} z - Value Z.
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  * @param {number} w - Value W.
99
- * @returns {og.math.Vec4}
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+ * @returns {Vec4}
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  */
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- public set(x: number, y: number, z: number, w: number): any;
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+ public set(x: number, y: number, z: number, w: number): Vec4;
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  /**
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  * Adds vector to the current.
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  * @public
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- * @param {og.math.Vec4}
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- * @returns {og.math.Vec4}
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+ * @param {Vec4}
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+ * @returns {Vec4}
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  */
108
- public addA(v: any): any;
108
+ public addA(v: any): Vec4;
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  /**
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  * Subtract vector from the current.
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  * @public
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- * @param {og.math.Vec4} v - Subtract vector.
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- * @returns {og.math.Vec4}
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+ * @param {Vec4} v - Subtract vector.
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+ * @returns {Vec4}
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  */
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- public subA(v: any): any;
115
+ public subA(v: Vec4): Vec4;
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  /**
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  * Scale current vector.
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  * @public
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  * @param {number} scale - Scale value.
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- * @returns {og.math.Vec4}
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+ * @returns {Vec4}
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  */
122
- public scale(scale: number): any;
122
+ public scale(scale: number): Vec4;
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  /**
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  * Makes vector affinity. Thereby fourh component becomes to 1.0.
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  * @public
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- * @returns {og.math.Vec4}
126
+ * @returns {Vec4}
127
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  */
128
- public affinity(): any;
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+ public affinity(): Vec4;
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  /**
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  * Scale current vector to another instance.
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  * @public
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  * @param {number} scale - Scale value.
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- * @returns {og.Vec3}
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+ * @returns {Vec3}
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  */
135
- public scaleTo(scale: number): any;
135
+ public scaleTo(scale: number): Vec3;
136
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  /**
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  * Vector's edge function that returns vector where each component is 0.0 if it's smaller then edge and otherwise 1.0.
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  * @public
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- * @returns {og.math.Vec4}
139
+ * @returns {Vec4}
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  */
141
- public getStep(edge: any): any;
141
+ public getStep(edge: any): Vec4;
142
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  /**
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  * The vector fract function returns the vector of fractional parts of each value, i.e. x minus floor(x).
144
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  * @public
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- * @returns {og.math.Vec4}
145
+ * @returns {Vec4}
146
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  */
147
- public getFrac(v: any): any;
147
+ public getFrac(v: any): Vec4;
148
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  /**
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  * Gets vectors dot production.
150
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  * @public
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- * @param {og.math.Vec4} v - Another vector.
151
+ * @param {math.Vec4} v - Another vector.
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  * @returns {number} - Dot product.
153
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  */
154
- public dot(v: any): number;
154
+ public dot(v: math.Vec4): number;
155
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  /**
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  * Returns true if vector's values are zero.
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  * @public
@@ -159,3 +159,4 @@ export class Vec4 {
159
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  */
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  public isZero(): boolean;
161
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  }
162
+ import { Vec3 } from "./Vec3.js";
@@ -2,20 +2,20 @@
2
2
  * Encode 32 bit float value to the RGBA vector.
3
3
  * @function
4
4
  * @param {number} v - 32 bit float value.
5
- * @returns {og.math.Vec4} - RGBA vector value.
5
+ * @returns {math.Vec4} - RGBA vector value.
6
6
  */
7
- export function encodeFloatToRGBA(v: number): any;
7
+ export function encodeFloatToRGBA(v: number): math.Vec4;
8
8
  /**
9
9
  * Decode RGBA vector to 32 bit float value.
10
10
  * @function
11
- * @param {og.Vec4} rgba - RGBA encoded 32 bit float value.
11
+ * @param {Vec4} rgba - RGBA encoded 32 bit float value.
12
12
  * @returns {number} - Float value.
13
13
  */
14
- export function decodeFloatFromRGBA(rgba: any): number;
14
+ export function decodeFloatFromRGBA(rgba: Vec4): number;
15
15
  /**
16
16
  * Decode RGBA vector to 32 bit float value.
17
17
  * @function
18
- * @param {og.Vec4} rgba - RGBA encoded 32 bit float value.
18
+ * @param {Vec4} rgba - RGBA encoded 32 bit float value.
19
19
  * @returns {number} - Float value.
20
20
  */
21
21
  export function decodeFloatFromRGBAArr(arr: any, use32: any): number;
@@ -23,20 +23,21 @@ export function decodeFloatFromRGBAArr(arr: any, use32: any): number;
23
23
  * Separate 64 bit value to two 32 bit float values.
24
24
  * @function
25
25
  * @param {number} value - Double type value.
26
- * @returns {Array.<number,number>} Encoded array.
26
+ * @returns {Array.<number>} Encoded array. (exactly 2 entries)
27
27
  */
28
- export function doubleToTwoFloats(value: number): Array<number, number>;
28
+ export function doubleToTwoFloats(value: number): Array<number>;
29
29
  /**
30
30
  * Separate 64 bit value to two 32 bit float values.
31
31
  * @function
32
32
  * @param {number} value - Double type value.
33
- * @returns {Array.<number,number>} Encoded array.
33
+ * @returns {Array.<number>} Encoded array. (exactly 2 entries)
34
34
  */
35
- export function doubleToTwoFloats2(value: number, highLowArr: any): Array<number, number>;
35
+ export function doubleToTwoFloats2(value: number, highLowArr: any): Array<number>;
36
36
  /**
37
37
  * Separate 64 bit value to two 32 bit float values.
38
38
  * @function
39
39
  * @param {number} value - Double type value.
40
- * @returns {Array.<number,number>} Encoded array.
40
+ * @returns {Array.<number>} Encoded array. (exactly 2 entries)
41
41
  */
42
- export function doubleToTwoFloatsV2(value: number, highLowVec: any): Array<number, number>;
42
+ export function doubleToTwoFloatsV2(value: number, highLowVec: any): Array<number>;
43
+ import { Vec4 } from "./Vec4.js";
package/types/math.d.ts CHANGED
@@ -5,7 +5,7 @@
5
5
  * @param {number} base - Base value.
6
6
  * @returns {number} -
7
7
  * @example
8
- * og.math.log(64, 2)
8
+ * log(64, 2)
9
9
  * //returns 6
10
10
  */
11
11
  export function log(n: number, base: number): number;
@@ -17,7 +17,7 @@ export function log(n: number, base: number): number;
17
17
  * @param {number} max - Maximal edge.
18
18
  * @returns {number} -
19
19
  * @example
20
- * og.math.clamp(12, 1, 5)
20
+ * clamp(12, 1, 5)
21
21
  * //returns 5
22
22
  */
23
23
  export function clamp(number: number, min: number, max: number): number;
@@ -150,13 +150,13 @@ export function bezier1v(t: any, p0: any, p1: any, p2: any, p3: any): number;
150
150
  * Performs a 3D bezier interpolation.
151
151
  * @function
152
152
  * @param {number} t - Interpolation value.
153
- * @param {og.Vec3} p0 - First control point.
154
- * @param {og.Vec3} p1 - Second control point.
155
- * @param {og.Vec3} p2 - Third control point.
156
- * @param {og.Vec3} p3 - Fourth control point.
157
- * @returns {og.Vec3} -
153
+ * @param {Vec3} p0 - First control point.
154
+ * @param {Vec3} p1 - Second control point.
155
+ * @param {Vec3} p2 - Third control point.
156
+ * @param {Vec3} p3 - Fourth control point.
157
+ * @returns {Vec3} -
158
158
  */
159
- export function bezier3v(t: number, p0: any, p1: any, p2: any, p3: any): any;
159
+ export function bezier3v(t: number, p0: Vec3, p1: Vec3, p2: Vec3, p3: Vec3): Vec3;
160
160
  /**
161
161
  * Clamp angle value within 360.
162
162
  * @function
@@ -48,10 +48,10 @@ export function getTileY(lat: number, zoom: number): number;
48
48
  /**
49
49
  * Converts geodetic coordinate array to mercator coordinate array.
50
50
  * @function
51
- * @param {Array.<og.LonLat>} lonLatArr - LonLat array to convert.
52
- * @returns {Array.<og.LonLat>}
51
+ * @param {Array.<LonLat>} lonLatArr - LonLat array to convert.
52
+ * @returns {Array.<LonLat>}
53
53
  */
54
- export function forwardArray(lonlatArr: any): Array<any>;
54
+ export function forwardArray(lonlatArr: any): Array<LonLat>;
55
55
  export function getTileExtent(x: any, y: any, z: any): Extent;
56
56
  /**
57
57
  * Mercator size.
@@ -1,5 +1,6 @@
1
1
  /**
2
2
  * EPSG:3857 projection object.
3
- * @type {og.Proj}
3
+ * @type {Proj}
4
4
  */
5
- export const EPSG3857: any;
5
+ export const EPSG3857: Proj;
6
+ import { Proj } from "./Proj.js";
@@ -1,5 +1,6 @@
1
1
  /**
2
2
  * EPSG:4326 projection object.
3
- * @type {og.Proj}
3
+ * @type {Proj}
4
4
  */
5
- export const EPSG4326: any;
5
+ export const EPSG4326: Proj;
6
+ import { Proj } from "./Proj.js";
@@ -0,0 +1,42 @@
1
+ /**
2
+ * *
3
+ */
4
+ export type Units = string;
5
+ export namespace Units {
6
+ const DEGREES: string;
7
+ const FEET: string;
8
+ const METERS: string;
9
+ const KILOMETERS: string;
10
+ }
11
+ /**
12
+ * Meters per unit lookup table.
13
+ * @const
14
+ * @type {Object.<og.proj.Units, number>}
15
+ */
16
+ export const METERS_PER_UNIT: any;
17
+ export class Proj {
18
+ constructor(options: any);
19
+ /**
20
+ * @public
21
+ * @type {string}
22
+ */
23
+ public code: string;
24
+ /**
25
+ * @public
26
+ * @type {proj.Units}
27
+ */
28
+ public units: proj.Units;
29
+ /**
30
+ * Projection identifier, especially usefull for comparison.
31
+ * @const
32
+ * @type {integer}
33
+ */
34
+ id: integer;
35
+ /**
36
+ * Compare projections.
37
+ * @public
38
+ * @param {Proj} proj - Projetion object.
39
+ * @returns {boolean}
40
+ */
41
+ public equal(proj: Proj): boolean;
42
+ }
@@ -0,0 +1,34 @@
1
+ export class EntityCollectionNode {
2
+ constructor(layer: any, partId: any, parent: any, id: any, extent: any, planet: any, zoom: any);
3
+ layer: any;
4
+ parentNode: any;
5
+ childrenNodes: any[];
6
+ partId: any;
7
+ nodeId: any;
8
+ state: any;
9
+ extent: any;
10
+ count: number;
11
+ deferredEntities: any[];
12
+ entityCollection: any;
13
+ zoom: any;
14
+ _inTheQueue: boolean;
15
+ bsphere: Sphere;
16
+ insertEntity(entity: any, rightNow: any): void;
17
+ _addEntitiesToCollection(entities: any, rightNow: any): void;
18
+ _setExtentBounds(): void;
19
+ __setLonLat__(entity: any): any;
20
+ buildTree(entities: any, rightNow: any): void;
21
+ isInside(entity: any): any;
22
+ createChildrenNodes(): void;
23
+ collectRenderCollectionsPASS1(visibleNodes: any, outArr: any): void;
24
+ collectRenderCollectionsPASS2(visibleNodes: any, outArr: any, renderingNodeId: any): void;
25
+ applyCollection(): void;
26
+ traverseTree(callback: any): void;
27
+ renderCollection(outArr: any, visibleNodes: any, renderingNodeId: any): void;
28
+ alignEntityToTheGround(entity: any, segment: any): void;
29
+ isVisible(): boolean;
30
+ }
31
+ export class EntityCollectionNodeWGS84 extends EntityCollectionNode {
32
+ isNorth: boolean;
33
+ }
34
+ import { Sphere } from "../bv/Sphere.js";
@@ -0,0 +1,61 @@
1
+ /**
2
+ * Quad tree planet segment node.
3
+ * @constructor
4
+ * @param {Segment|og.planetSegment.SegmentLonLat} segmentPrototype - Planet segment node constructor.
5
+ * @param {RenderNode} planet - Planet render node.
6
+ * @param {number} partId - NorthEast, SouthWest etc.
7
+ * @param {quadTree.Node} parent - Parent of this node.
8
+ * @param {number} id - Tree node identifier (id * 4 + 1);
9
+ * @param {number} tileZoom - Deep index of the quad tree.
10
+ * @param {Extent} extent - Planet segment extent.
11
+ */
12
+ export class Node {
13
+ constructor(SegmentPrototype: any, planet: any, partId: any, parent: any, id: any, tileZoom: any, extent: any);
14
+ SegmentPrototype: any;
15
+ planet: any;
16
+ parentNode: any;
17
+ partId: any;
18
+ nodeId: any;
19
+ state: number;
20
+ appliedTerrainNodeId: number;
21
+ sideSize: number[];
22
+ sideSizeLog2: number[];
23
+ ready: boolean;
24
+ neighbors: any[][];
25
+ equalizedNeighborId: number[];
26
+ equalizedNeighborGridSize: number[];
27
+ nodes: any[];
28
+ segment: any;
29
+ _cameraInside: boolean;
30
+ inFrustum: number;
31
+ createChildrenNodes(): void;
32
+ createBounds(): void;
33
+ getState(): number;
34
+ /**
35
+ * Returns the same deep existent neighbour node.
36
+ * @public
37
+ * @param {Number} side - Neighbour side index e.g. og.quadTree.N, og.quadTree.W etc.
38
+ * @returns {quadTree.Node} -
39
+ */
40
+ public getEqualNeighbor(side: number): quadTree.Node;
41
+ isBrother(node: any): boolean;
42
+ renderTree(cam: any, maxZoom: any, terrainReadySegment: any, stopLoading: any): void;
43
+ traverseNodes(cam: any, maxZoom: any, terrainReadySegment: any, stopLoading: any): void;
44
+ prepareForRendering(cam: any, altVis: any, inFrustum: any, terrainReadySegment: any, stopLoading: any): void;
45
+ renderNode(inFrustum: any, onlyTerrain: any, terrainReadySegment: any, stopLoading: any): void;
46
+ /**
47
+ * Seraching for neighbours and pickup current node to render processing.
48
+ * @public
49
+ */
50
+ public addToRender(inFrustum: any): void;
51
+ getCommonSide(node: any): any;
52
+ ___getCommonSide___(b: any): any;
53
+ whileNormalMapCreating(): void;
54
+ whileTerrainLoading(terrainReadySegment: any, stopLoading: any): void;
55
+ destroy(): void;
56
+ clearTree(): void;
57
+ clearBranches(): void;
58
+ destroyBranches(): void;
59
+ traverseTree(callback: any): void;
60
+ getOffsetOppositeNeighbourSide(neighbourNode: any, side: any): number;
61
+ }