@openforis/arena-core 2.18.13 → 2.18.14
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -115,6 +115,7 @@ export class FileProcessor {
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this.currentChunkNumber = startFromChunk;
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this.calculateFileSize()
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.then((fileSize) => {
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var _a;
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if (runId !== this.runId)
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return;
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this.totalFileSize = fileSize;
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@@ -122,6 +123,12 @@ export class FileProcessor {
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if (this.totalChunks > 0) {
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this.processNextChunk();
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}
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else {
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// empty file: nothing to process, complete immediately (callers wait for onComplete)
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this.running = false;
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this.completed = true;
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(_a = this.onComplete) === null || _a === void 0 ? void 0 : _a.call(this);
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}
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})
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.catch((error) => {
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if (runId !== this.runId)
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@@ -1 +1 @@
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1
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{ RetryProcessor } from './retryProcessor'\n\ntype ChunkProcessor = (args: {\n chunk: number\n content: Blob | string | Uint8Array\n totalChunks: number\n totalFileSize: number\n}) => Promise<any>\n\nexport type FileProcessorConstructorArgs = {\n file?: File\n filePath?: string\n chunkProcessor: ChunkProcessor\n onError?: (error: Error) => void\n onComplete?: (result: any) => void\n chunkSize?: number\n maxTryings?: number\n /**\n * Delay (in milliseconds) before retrying a failed chunk, doubled at every further retry.\n */\n retryDelay?: number\n}\n\nexport class FileProcessor {\n static readonly defaultChunkSize = 1024 * 1024 * 10 // 10MB\n static readonly defaultMaxTryings = 5\n static readonly defaultRetryDelay = 1000 // 1s, then 2s, 4s...\n\n private readonly file?: File\n private readonly filePath?: string\n private readonly chunkProcessor: ChunkProcessor\n private readonly chunkSize: number\n private readonly maxTryings: number\n private readonly retryDelay: number\n private readonly onError?: (error: Error) => void\n private readonly onComplete?: (result?: any) => void\n\n // State properties\n protected totalFileSize: number = 0\n protected running: boolean = false\n protected totalChunks: number = 0\n protected currentChunkNumber: number = 0\n // true while a chunk is being processed (resume must not start a second processing chain)\n protected processingChunk: boolean = false\n protected completed: boolean = false\n // incremented when a processing run is stopped: callbacks of the chunks of previous runs are ignored\n private runId: number = 0\n private retryProcessor?: RetryProcessor<any>\n\n constructor({\n file,\n filePath,\n chunkProcessor,\n onError,\n onComplete,\n chunkSize = FileProcessor.defaultChunkSize,\n maxTryings = FileProcessor.defaultMaxTryings,\n retryDelay = FileProcessor.defaultRetryDelay,\n }: FileProcessorConstructorArgs) {\n this.file = file\n this.filePath = filePath\n this.chunkProcessor = chunkProcessor\n this.chunkSize = chunkSize\n this.maxTryings = maxTryings\n this.retryDelay = retryDelay\n this.onError = onError\n this.onComplete = onComplete\n\n if (!this.file && !this.filePath) {\n throw new Error('File or filePath not specified')\n }\n\n this.reset()\n }\n\n private cancelCurrentRun(): void {\n this.runId += 1\n this.retryProcessor?.stop()\n this.retryProcessor = undefined\n }\n\n protected reset(): void {\n this.cancelCurrentRun()\n this.running = false\n this.totalChunks = 0\n this.currentChunkNumber = 0\n this.totalFileSize = 0\n this.processingChunk = false\n this.completed = false\n }\n\n protected calculateFileSize(): Promise<number> {\n return Promise.resolve(this.file?.size ?? 0)\n }\n\n protected onFail(error: Error): void {\n this.onError?.(error)\n }\n\n protected extractCurrentFileChunk(): Promise<Blob | string | Uint8Array> {\n const { file, currentChunkNumber, totalChunks, chunkSize } = this\n if (!file) {\n return Promise.reject(new Error('File property not initialized'))\n }\n return Promise.resolve(\n file.slice(\n (currentChunkNumber - 1) * chunkSize,\n currentChunkNumber === totalChunks ? undefined : currentChunkNumber * chunkSize\n )\n )\n }\n\n protected processNextChunk(): void {\n const { chunkProcessor, currentChunkNumber, totalFileSize, totalChunks, maxTryings, retryDelay, runId } = this\n const isStale = () => runId !== this.runId\n\n this.processingChunk = true\n this.extractCurrentFileChunk()\n .then((content) => {\n if (isStale()) return\n const retryProcessor = new RetryProcessor<any>({\n processor: () => chunkProcessor({ chunk: currentChunkNumber, totalFileSize, totalChunks, content }),\n onSuccess: (chunkResult) => {\n if (isStale()) return\n this.processingChunk = false\n if (this.currentChunkNumber < totalChunks) {\n // move to the next chunk also when paused: resume will continue from it\n this.currentChunkNumber += 1\n if (this.running) {\n this.processNextChunk()\n }\n } else {\n this.running = false\n this.completed = true\n // called outside the retried processor: if it throws, the last chunk is not processed again\n this.onComplete?.(chunkResult)\n }\n },\n onFail: (error: Error) => {\n if (isStale()) return\n this.processingChunk = false\n this.onFail(error)\n this.running = false\n },\n maxTryings,\n retryDelay,\n })\n this.retryProcessor = retryProcessor\n retryProcessor.start()\n })\n .catch((error) => {\n if (isStale()) return\n this.processingChunk = false\n this.onFail(error)\n this.running = false\n })\n }\n\n start(startFromChunk: number = 1): void {\n // a previous run still in progress must not continue in parallel\n this.cancelCurrentRun()\n const { runId } = this\n this.processingChunk = false\n this.running = true\n this.completed = false\n this.currentChunkNumber = startFromChunk\n this.calculateFileSize()\n .then((fileSize) => {\n if (runId !== this.runId) return\n this.totalFileSize = fileSize\n this.totalChunks = Math.ceil(fileSize / this.chunkSize)\n if (this.totalChunks > 0) {\n this.processNextChunk()\n }\n })\n .catch((error) => {\n if (runId !== this.runId) return\n this.onFail(error)\n this.running = false\n })\n }\n\n stop(): void {\n this.reset()\n }\n\n pause(): void {\n this.running = false\n }\n\n resume(): void {\n if (this.running || this.completed) return\n this.running = true\n // if a chunk is still being processed, processing continues when it completes\n if (!this.processingChunk && this.totalChunks > 0) {\n this.processNextChunk()\n }\n }\n}\n"]}
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+
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{ RetryProcessor } from './retryProcessor'\n\ntype ChunkProcessor = (args: {\n chunk: number\n content: Blob | string | Uint8Array\n totalChunks: number\n totalFileSize: number\n}) => Promise<any>\n\nexport type FileProcessorConstructorArgs = {\n file?: File\n filePath?: string\n chunkProcessor: ChunkProcessor\n onError?: (error: Error) => void\n onComplete?: (result: any) => void\n chunkSize?: number\n maxTryings?: number\n /**\n * Delay (in milliseconds) before retrying a failed chunk, doubled at every further retry.\n */\n retryDelay?: number\n}\n\nexport class FileProcessor {\n static readonly defaultChunkSize = 1024 * 1024 * 10 // 10MB\n static readonly defaultMaxTryings = 5\n static readonly defaultRetryDelay = 1000 // 1s, then 2s, 4s...\n\n private readonly file?: File\n private readonly filePath?: string\n private readonly chunkProcessor: ChunkProcessor\n private readonly chunkSize: number\n private readonly maxTryings: number\n private readonly retryDelay: number\n private readonly onError?: (error: Error) => void\n private readonly onComplete?: (result?: any) => void\n\n // State properties\n protected totalFileSize: number = 0\n protected running: boolean = false\n protected totalChunks: number = 0\n protected currentChunkNumber: number = 0\n // true while a chunk is being processed (resume must not start a second processing chain)\n protected processingChunk: boolean = false\n protected completed: boolean = false\n // incremented when a processing run is stopped: callbacks of the chunks of previous runs are ignored\n private runId: number = 0\n private retryProcessor?: RetryProcessor<any>\n\n constructor({\n file,\n filePath,\n chunkProcessor,\n onError,\n onComplete,\n chunkSize = FileProcessor.defaultChunkSize,\n maxTryings = FileProcessor.defaultMaxTryings,\n retryDelay = FileProcessor.defaultRetryDelay,\n }: FileProcessorConstructorArgs) {\n this.file = file\n this.filePath = filePath\n this.chunkProcessor = chunkProcessor\n this.chunkSize = chunkSize\n this.maxTryings = maxTryings\n this.retryDelay = retryDelay\n this.onError = onError\n this.onComplete = onComplete\n\n if (!this.file && !this.filePath) {\n throw new Error('File or filePath not specified')\n }\n\n this.reset()\n }\n\n private cancelCurrentRun(): void {\n this.runId += 1\n this.retryProcessor?.stop()\n this.retryProcessor = undefined\n }\n\n protected reset(): void {\n this.cancelCurrentRun()\n this.running = false\n this.totalChunks = 0\n this.currentChunkNumber = 0\n this.totalFileSize = 0\n this.processingChunk = false\n this.completed = false\n }\n\n protected calculateFileSize(): Promise<number> {\n return Promise.resolve(this.file?.size ?? 0)\n }\n\n protected onFail(error: Error): void {\n this.onError?.(error)\n }\n\n protected extractCurrentFileChunk(): Promise<Blob | string | Uint8Array> {\n const { file, currentChunkNumber, totalChunks, chunkSize } = this\n if (!file) {\n return Promise.reject(new Error('File property not initialized'))\n }\n return Promise.resolve(\n file.slice(\n (currentChunkNumber - 1) * chunkSize,\n currentChunkNumber === totalChunks ? undefined : currentChunkNumber * chunkSize\n )\n )\n }\n\n protected processNextChunk(): void {\n const { chunkProcessor, currentChunkNumber, totalFileSize, totalChunks, maxTryings, retryDelay, runId } = this\n const isStale = () => runId !== this.runId\n\n this.processingChunk = true\n this.extractCurrentFileChunk()\n .then((content) => {\n if (isStale()) return\n const retryProcessor = new RetryProcessor<any>({\n processor: () => chunkProcessor({ chunk: currentChunkNumber, totalFileSize, totalChunks, content }),\n onSuccess: (chunkResult) => {\n if (isStale()) return\n this.processingChunk = false\n if (this.currentChunkNumber < totalChunks) {\n // move to the next chunk also when paused: resume will continue from it\n this.currentChunkNumber += 1\n if (this.running) {\n this.processNextChunk()\n }\n } else {\n this.running = false\n this.completed = true\n // called outside the retried processor: if it throws, the last chunk is not processed again\n this.onComplete?.(chunkResult)\n }\n },\n onFail: (error: Error) => {\n if (isStale()) return\n this.processingChunk = false\n this.onFail(error)\n this.running = false\n },\n maxTryings,\n retryDelay,\n })\n this.retryProcessor = retryProcessor\n retryProcessor.start()\n })\n .catch((error) => {\n if (isStale()) return\n this.processingChunk = false\n this.onFail(error)\n this.running = false\n })\n }\n\n start(startFromChunk: number = 1): void {\n // a previous run still in progress must not continue in parallel\n this.cancelCurrentRun()\n const { runId } = this\n this.processingChunk = false\n this.running = true\n this.completed = false\n this.currentChunkNumber = startFromChunk\n this.calculateFileSize()\n .then((fileSize) => {\n if (runId !== this.runId) return\n this.totalFileSize = fileSize\n this.totalChunks = Math.ceil(fileSize / this.chunkSize)\n if (this.totalChunks > 0) {\n this.processNextChunk()\n } else {\n // empty file: nothing to process, complete immediately (callers wait for onComplete)\n this.running = false\n this.completed = true\n this.onComplete?.()\n }\n })\n .catch((error) => {\n if (runId !== this.runId) return\n this.onFail(error)\n this.running = false\n })\n }\n\n stop(): void {\n this.reset()\n }\n\n pause(): void {\n this.running = false\n }\n\n resume(): void {\n if (this.running || this.completed) return\n this.running = true\n // if a chunk is still being processed, processing continues when it completes\n if (!this.processingChunk && this.totalChunks > 0) {\n this.processNextChunk()\n }\n }\n}\n"]}
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@@ -118,6 +118,7 @@ class FileProcessor {
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118
118
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this.currentChunkNumber = startFromChunk;
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119
119
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this.calculateFileSize()
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120
120
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.then((fileSize) => {
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121
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+
var _a;
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121
122
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if (runId !== this.runId)
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122
123
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return;
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123
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this.totalFileSize = fileSize;
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@@ -125,6 +126,12 @@ class FileProcessor {
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125
126
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if (this.totalChunks > 0) {
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126
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this.processNextChunk();
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127
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}
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129
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+
else {
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130
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+
// empty file: nothing to process, complete immediately (callers wait for onComplete)
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131
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+
this.running = false;
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132
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+
this.completed = true;
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133
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+
(_a = this.onComplete) === null || _a === void 0 ? void 0 : _a.call(this);
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134
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+
}
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128
135
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})
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129
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.catch((error) => {
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130
137
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if (runId !== this.runId)
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@@ -1 +1 @@
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1
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-
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{ RetryProcessor } from './retryProcessor'\n\ntype ChunkProcessor = (args: {\n chunk: number\n content: Blob | string | Uint8Array\n totalChunks: number\n totalFileSize: number\n}) => Promise<any>\n\nexport type FileProcessorConstructorArgs = {\n file?: File\n filePath?: string\n chunkProcessor: ChunkProcessor\n onError?: (error: Error) => void\n onComplete?: (result: any) => void\n chunkSize?: number\n maxTryings?: number\n /**\n * Delay (in milliseconds) before retrying a failed chunk, doubled at every further retry.\n */\n retryDelay?: number\n}\n\nexport class FileProcessor {\n static readonly defaultChunkSize = 1024 * 1024 * 10 // 10MB\n static readonly defaultMaxTryings = 5\n static readonly defaultRetryDelay = 1000 // 1s, then 2s, 4s...\n\n private readonly file?: File\n private readonly filePath?: string\n private readonly chunkProcessor: ChunkProcessor\n private readonly chunkSize: number\n private readonly maxTryings: number\n private readonly retryDelay: number\n private readonly onError?: (error: Error) => void\n private readonly onComplete?: (result?: any) => void\n\n // State properties\n protected totalFileSize: number = 0\n protected running: boolean = false\n protected totalChunks: number = 0\n protected currentChunkNumber: number = 0\n // true while a chunk is being processed (resume must not start a second processing chain)\n protected processingChunk: boolean = false\n protected completed: boolean = false\n // incremented when a processing run is stopped: callbacks of the chunks of previous runs are ignored\n private runId: number = 0\n private retryProcessor?: RetryProcessor<any>\n\n constructor({\n file,\n filePath,\n chunkProcessor,\n onError,\n onComplete,\n chunkSize = FileProcessor.defaultChunkSize,\n maxTryings = FileProcessor.defaultMaxTryings,\n retryDelay = FileProcessor.defaultRetryDelay,\n }: FileProcessorConstructorArgs) {\n this.file = file\n this.filePath = filePath\n this.chunkProcessor = chunkProcessor\n this.chunkSize = chunkSize\n this.maxTryings = maxTryings\n this.retryDelay = retryDelay\n this.onError = onError\n this.onComplete = onComplete\n\n if (!this.file && !this.filePath) {\n throw new Error('File or filePath not specified')\n }\n\n this.reset()\n }\n\n private cancelCurrentRun(): void {\n this.runId += 1\n this.retryProcessor?.stop()\n this.retryProcessor = undefined\n }\n\n protected reset(): void {\n this.cancelCurrentRun()\n this.running = false\n this.totalChunks = 0\n this.currentChunkNumber = 0\n this.totalFileSize = 0\n this.processingChunk = false\n this.completed = false\n }\n\n protected calculateFileSize(): Promise<number> {\n return Promise.resolve(this.file?.size ?? 0)\n }\n\n protected onFail(error: Error): void {\n this.onError?.(error)\n }\n\n protected extractCurrentFileChunk(): Promise<Blob | string | Uint8Array> {\n const { file, currentChunkNumber, totalChunks, chunkSize } = this\n if (!file) {\n return Promise.reject(new Error('File property not initialized'))\n }\n return Promise.resolve(\n file.slice(\n (currentChunkNumber - 1) * chunkSize,\n currentChunkNumber === totalChunks ? undefined : currentChunkNumber * chunkSize\n )\n )\n }\n\n protected processNextChunk(): void {\n const { chunkProcessor, currentChunkNumber, totalFileSize, totalChunks, maxTryings, retryDelay, runId } = this\n const isStale = () => runId !== this.runId\n\n this.processingChunk = true\n this.extractCurrentFileChunk()\n .then((content) => {\n if (isStale()) return\n const retryProcessor = new RetryProcessor<any>({\n processor: () => chunkProcessor({ chunk: currentChunkNumber, totalFileSize, totalChunks, content }),\n onSuccess: (chunkResult) => {\n if (isStale()) return\n this.processingChunk = false\n if (this.currentChunkNumber < totalChunks) {\n // move to the next chunk also when paused: resume will continue from it\n this.currentChunkNumber += 1\n if (this.running) {\n this.processNextChunk()\n }\n } else {\n this.running = false\n this.completed = true\n // called outside the retried processor: if it throws, the last chunk is not processed again\n this.onComplete?.(chunkResult)\n }\n },\n onFail: (error: Error) => {\n if (isStale()) return\n this.processingChunk = false\n this.onFail(error)\n this.running = false\n },\n maxTryings,\n retryDelay,\n })\n this.retryProcessor = retryProcessor\n retryProcessor.start()\n })\n .catch((error) => {\n if (isStale()) return\n this.processingChunk = false\n this.onFail(error)\n this.running = false\n })\n }\n\n start(startFromChunk: number = 1): void {\n // a previous run still in progress must not continue in parallel\n this.cancelCurrentRun()\n const { runId } = this\n this.processingChunk = false\n this.running = true\n this.completed = false\n this.currentChunkNumber = startFromChunk\n this.calculateFileSize()\n .then((fileSize) => {\n if (runId !== this.runId) return\n this.totalFileSize = fileSize\n this.totalChunks = Math.ceil(fileSize / this.chunkSize)\n if (this.totalChunks > 0) {\n this.processNextChunk()\n }\n })\n .catch((error) => {\n if (runId !== this.runId) return\n this.onFail(error)\n this.running = false\n })\n }\n\n stop(): void {\n this.reset()\n }\n\n pause(): void {\n this.running = false\n }\n\n resume(): void {\n if (this.running || this.completed) return\n this.running = true\n // if a chunk is still being processed, processing continues when it completes\n if (!this.processingChunk && this.totalChunks > 0) {\n this.processNextChunk()\n }\n }\n}\n"]}
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+
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{ RetryProcessor } from './retryProcessor'\n\ntype ChunkProcessor = (args: {\n chunk: number\n content: Blob | string | Uint8Array\n totalChunks: number\n totalFileSize: number\n}) => Promise<any>\n\nexport type FileProcessorConstructorArgs = {\n file?: File\n filePath?: string\n chunkProcessor: ChunkProcessor\n onError?: (error: Error) => void\n onComplete?: (result: any) => void\n chunkSize?: number\n maxTryings?: number\n /**\n * Delay (in milliseconds) before retrying a failed chunk, doubled at every further retry.\n */\n retryDelay?: number\n}\n\nexport class FileProcessor {\n static readonly defaultChunkSize = 1024 * 1024 * 10 // 10MB\n static readonly defaultMaxTryings = 5\n static readonly defaultRetryDelay = 1000 // 1s, then 2s, 4s...\n\n private readonly file?: File\n private readonly filePath?: string\n private readonly chunkProcessor: ChunkProcessor\n private readonly chunkSize: number\n private readonly maxTryings: number\n private readonly retryDelay: number\n private readonly onError?: (error: Error) => void\n private readonly onComplete?: (result?: any) => void\n\n // State properties\n protected totalFileSize: number = 0\n protected running: boolean = false\n protected totalChunks: number = 0\n protected currentChunkNumber: number = 0\n // true while a chunk is being processed (resume must not start a second processing chain)\n protected processingChunk: boolean = false\n protected completed: boolean = false\n // incremented when a processing run is stopped: callbacks of the chunks of previous runs are ignored\n private runId: number = 0\n private retryProcessor?: RetryProcessor<any>\n\n constructor({\n file,\n filePath,\n chunkProcessor,\n onError,\n onComplete,\n chunkSize = FileProcessor.defaultChunkSize,\n maxTryings = FileProcessor.defaultMaxTryings,\n retryDelay = FileProcessor.defaultRetryDelay,\n }: FileProcessorConstructorArgs) {\n this.file = file\n this.filePath = filePath\n this.chunkProcessor = chunkProcessor\n this.chunkSize = chunkSize\n this.maxTryings = maxTryings\n this.retryDelay = retryDelay\n this.onError = onError\n this.onComplete = onComplete\n\n if (!this.file && !this.filePath) {\n throw new Error('File or filePath not specified')\n }\n\n this.reset()\n }\n\n private cancelCurrentRun(): void {\n this.runId += 1\n this.retryProcessor?.stop()\n this.retryProcessor = undefined\n }\n\n protected reset(): void {\n this.cancelCurrentRun()\n this.running = false\n this.totalChunks = 0\n this.currentChunkNumber = 0\n this.totalFileSize = 0\n this.processingChunk = false\n this.completed = false\n }\n\n protected calculateFileSize(): Promise<number> {\n return Promise.resolve(this.file?.size ?? 0)\n }\n\n protected onFail(error: Error): void {\n this.onError?.(error)\n }\n\n protected extractCurrentFileChunk(): Promise<Blob | string | Uint8Array> {\n const { file, currentChunkNumber, totalChunks, chunkSize } = this\n if (!file) {\n return Promise.reject(new Error('File property not initialized'))\n }\n return Promise.resolve(\n file.slice(\n (currentChunkNumber - 1) * chunkSize,\n currentChunkNumber === totalChunks ? undefined : currentChunkNumber * chunkSize\n )\n )\n }\n\n protected processNextChunk(): void {\n const { chunkProcessor, currentChunkNumber, totalFileSize, totalChunks, maxTryings, retryDelay, runId } = this\n const isStale = () => runId !== this.runId\n\n this.processingChunk = true\n this.extractCurrentFileChunk()\n .then((content) => {\n if (isStale()) return\n const retryProcessor = new RetryProcessor<any>({\n processor: () => chunkProcessor({ chunk: currentChunkNumber, totalFileSize, totalChunks, content }),\n onSuccess: (chunkResult) => {\n if (isStale()) return\n this.processingChunk = false\n if (this.currentChunkNumber < totalChunks) {\n // move to the next chunk also when paused: resume will continue from it\n this.currentChunkNumber += 1\n if (this.running) {\n this.processNextChunk()\n }\n } else {\n this.running = false\n this.completed = true\n // called outside the retried processor: if it throws, the last chunk is not processed again\n this.onComplete?.(chunkResult)\n }\n },\n onFail: (error: Error) => {\n if (isStale()) return\n this.processingChunk = false\n this.onFail(error)\n this.running = false\n },\n maxTryings,\n retryDelay,\n })\n this.retryProcessor = retryProcessor\n retryProcessor.start()\n })\n .catch((error) => {\n if (isStale()) return\n this.processingChunk = false\n this.onFail(error)\n this.running = false\n })\n }\n\n start(startFromChunk: number = 1): void {\n // a previous run still in progress must not continue in parallel\n this.cancelCurrentRun()\n const { runId } = this\n this.processingChunk = false\n this.running = true\n this.completed = false\n this.currentChunkNumber = startFromChunk\n this.calculateFileSize()\n .then((fileSize) => {\n if (runId !== this.runId) return\n this.totalFileSize = fileSize\n this.totalChunks = Math.ceil(fileSize / this.chunkSize)\n if (this.totalChunks > 0) {\n this.processNextChunk()\n } else {\n // empty file: nothing to process, complete immediately (callers wait for onComplete)\n this.running = false\n this.completed = true\n this.onComplete?.()\n }\n })\n .catch((error) => {\n if (runId !== this.runId) return\n this.onFail(error)\n this.running = false\n })\n }\n\n stop(): void {\n this.reset()\n }\n\n pause(): void {\n this.running = false\n }\n\n resume(): void {\n if (this.running || this.completed) return\n this.running = true\n // if a chunk is still being processed, processing continues when it completes\n if (!this.processingChunk && this.totalChunks > 0) {\n this.processNextChunk()\n }\n }\n}\n"]}
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