@openeryc/pi-coding-agent 0.75.28 → 0.75.30

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (320) hide show
  1. package/CHANGELOG.md +11 -3
  2. package/dist/cli/config-selector.d.ts +13 -1
  3. package/dist/cli/config-selector.d.ts.map +1 -1
  4. package/dist/cli/config-selector.js +29 -4
  5. package/dist/cli/config-selector.js.map +1 -1
  6. package/dist/cli/list-models.d.ts.map +1 -1
  7. package/dist/cli/list-models.js +1 -1
  8. package/dist/cli/list-models.js.map +1 -1
  9. package/dist/cli/session-picker.d.ts +9 -0
  10. package/dist/cli/session-picker.d.ts.map +1 -0
  11. package/dist/cli/session-picker.js +35 -0
  12. package/dist/cli/session-picker.js.map +1 -0
  13. package/dist/core/agent-session.d.ts +3 -0
  14. package/dist/core/agent-session.d.ts.map +1 -1
  15. package/dist/core/agent-session.js +40 -12
  16. package/dist/core/agent-session.js.map +1 -1
  17. package/dist/core/export-html/tool-renderer.d.ts.map +1 -1
  18. package/dist/core/export-html/tool-renderer.js.map +1 -1
  19. package/dist/core/extensions/loader.d.ts.map +1 -1
  20. package/dist/core/extensions/loader.js +1 -1
  21. package/dist/core/extensions/loader.js.map +1 -1
  22. package/dist/core/extensions/runner.d.ts +1 -1
  23. package/dist/core/extensions/runner.d.ts.map +1 -1
  24. package/dist/core/extensions/runner.js +1 -1
  25. package/dist/core/extensions/runner.js.map +1 -1
  26. package/dist/core/extensions/types.d.ts +1 -1
  27. package/dist/core/extensions/types.d.ts.map +1 -1
  28. package/dist/core/extensions/types.js.map +1 -1
  29. package/dist/core/hook-runner.d.ts +23 -0
  30. package/dist/core/hook-runner.d.ts.map +1 -0
  31. package/dist/core/hook-runner.js +116 -0
  32. package/dist/core/hook-runner.js.map +1 -0
  33. package/dist/core/keybindings.d.ts +135 -7
  34. package/dist/core/keybindings.d.ts.map +1 -1
  35. package/dist/core/keybindings.js +1 -1
  36. package/dist/core/keybindings.js.map +1 -1
  37. package/dist/core/mcp/client.d.ts +19 -28
  38. package/dist/core/mcp/client.d.ts.map +1 -1
  39. package/dist/core/mcp/client.js +169 -16
  40. package/dist/core/mcp/client.js.map +1 -1
  41. package/dist/core/mcp/index.d.ts +1 -0
  42. package/dist/core/mcp/index.d.ts.map +1 -1
  43. package/dist/core/mcp/index.js.map +1 -1
  44. package/dist/core/mcp/manager.d.ts +3 -0
  45. package/dist/core/mcp/manager.d.ts.map +1 -1
  46. package/dist/core/mcp/manager.js +38 -12
  47. package/dist/core/mcp/manager.js.map +1 -1
  48. package/dist/core/mcp/types.d.ts +49 -0
  49. package/dist/core/mcp/types.d.ts.map +1 -0
  50. package/dist/core/mcp/types.js +2 -0
  51. package/dist/core/mcp/types.js.map +1 -0
  52. package/dist/core/settings-manager.d.ts +8 -2
  53. package/dist/core/settings-manager.d.ts.map +1 -1
  54. package/dist/core/settings-manager.js.map +1 -1
  55. package/dist/core/tools/ask-user-question.d.ts +21 -0
  56. package/dist/core/tools/ask-user-question.d.ts.map +1 -0
  57. package/dist/core/tools/ask-user-question.js +75 -0
  58. package/dist/core/tools/ask-user-question.js.map +1 -0
  59. package/dist/core/tools/bash.d.ts.map +1 -1
  60. package/dist/core/tools/bash.js +1 -1
  61. package/dist/core/tools/bash.js.map +1 -1
  62. package/dist/core/tools/edit.d.ts +1 -1
  63. package/dist/core/tools/edit.d.ts.map +1 -1
  64. package/dist/core/tools/edit.js +1 -1
  65. package/dist/core/tools/edit.js.map +1 -1
  66. package/dist/core/tools/find.d.ts.map +1 -1
  67. package/dist/core/tools/find.js +1 -1
  68. package/dist/core/tools/find.js.map +1 -1
  69. package/dist/core/tools/grep.d.ts.map +1 -1
  70. package/dist/core/tools/grep.js +1 -1
  71. package/dist/core/tools/grep.js.map +1 -1
  72. package/dist/core/tools/index.d.ts +2 -1
  73. package/dist/core/tools/index.d.ts.map +1 -1
  74. package/dist/core/tools/index.js +9 -0
  75. package/dist/core/tools/index.js.map +1 -1
  76. package/dist/core/tools/ls.d.ts.map +1 -1
  77. package/dist/core/tools/ls.js +1 -1
  78. package/dist/core/tools/ls.js.map +1 -1
  79. package/dist/core/tools/read.d.ts.map +1 -1
  80. package/dist/core/tools/read.js +1 -1
  81. package/dist/core/tools/read.js.map +1 -1
  82. package/dist/core/tools/render-utils.d.ts.map +1 -1
  83. package/dist/core/tools/render-utils.js +1 -1
  84. package/dist/core/tools/render-utils.js.map +1 -1
  85. package/dist/core/tools/write.d.ts.map +1 -1
  86. package/dist/core/tools/write.js +1 -1
  87. package/dist/core/tools/write.js.map +1 -1
  88. package/dist/index.d.ts +3 -5
  89. package/dist/index.d.ts.map +1 -1
  90. package/dist/index.js +5 -7
  91. package/dist/index.js.map +1 -1
  92. package/dist/main.d.ts.map +1 -1
  93. package/dist/main.js +106 -92
  94. package/dist/main.js.map +1 -1
  95. package/dist/modes/index.d.ts +4 -0
  96. package/dist/modes/index.d.ts.map +1 -1
  97. package/dist/modes/index.js +4 -0
  98. package/dist/modes/index.js.map +1 -1
  99. package/dist/modes/interactive/assets/clankolas.png +0 -0
  100. package/dist/modes/interactive/components/armin.d.ts +34 -0
  101. package/dist/modes/interactive/components/armin.d.ts.map +1 -0
  102. package/dist/modes/interactive/components/armin.js +333 -0
  103. package/dist/modes/interactive/components/armin.js.map +1 -0
  104. package/dist/modes/interactive/components/assistant-message.d.ts +20 -0
  105. package/dist/modes/interactive/components/assistant-message.d.ts.map +1 -0
  106. package/dist/modes/interactive/components/assistant-message.js +121 -0
  107. package/dist/modes/interactive/components/assistant-message.js.map +1 -0
  108. package/dist/modes/interactive/components/bash-execution.d.ts +34 -0
  109. package/dist/modes/interactive/components/bash-execution.d.ts.map +1 -0
  110. package/dist/modes/interactive/components/bash-execution.js +175 -0
  111. package/dist/modes/interactive/components/bash-execution.js.map +1 -0
  112. package/dist/modes/interactive/components/bordered-loader.d.ts +16 -0
  113. package/dist/modes/interactive/components/bordered-loader.d.ts.map +1 -0
  114. package/dist/modes/interactive/components/bordered-loader.js +54 -0
  115. package/dist/modes/interactive/components/bordered-loader.js.map +1 -0
  116. package/dist/modes/interactive/components/branch-summary-message.d.ts +16 -0
  117. package/dist/modes/interactive/components/branch-summary-message.d.ts.map +1 -0
  118. package/dist/modes/interactive/components/branch-summary-message.js +44 -0
  119. package/dist/modes/interactive/components/branch-summary-message.js.map +1 -0
  120. package/dist/modes/interactive/components/compaction-summary-message.d.ts +16 -0
  121. package/dist/modes/interactive/components/compaction-summary-message.d.ts.map +1 -0
  122. package/dist/modes/interactive/components/compaction-summary-message.js +45 -0
  123. package/dist/modes/interactive/components/compaction-summary-message.js.map +1 -0
  124. package/dist/modes/interactive/components/config-selector.d.ts +71 -0
  125. package/dist/modes/interactive/components/config-selector.d.ts.map +1 -0
  126. package/dist/modes/interactive/components/config-selector.js +506 -0
  127. package/dist/modes/interactive/components/config-selector.js.map +1 -0
  128. package/dist/modes/interactive/components/countdown-timer.d.ts +14 -0
  129. package/dist/modes/interactive/components/countdown-timer.d.ts.map +1 -0
  130. package/dist/modes/interactive/components/countdown-timer.js +33 -0
  131. package/dist/modes/interactive/components/countdown-timer.js.map +1 -0
  132. package/dist/modes/interactive/components/custom-editor.d.ts +21 -0
  133. package/dist/modes/interactive/components/custom-editor.d.ts.map +1 -0
  134. package/dist/modes/interactive/components/custom-editor.js +70 -0
  135. package/dist/modes/interactive/components/custom-editor.js.map +1 -0
  136. package/dist/modes/interactive/components/custom-message.d.ts +20 -0
  137. package/dist/modes/interactive/components/custom-message.d.ts.map +1 -0
  138. package/dist/modes/interactive/components/custom-message.js +79 -0
  139. package/dist/modes/interactive/components/custom-message.js.map +1 -0
  140. package/dist/modes/interactive/components/daxnuts.d.ts +23 -0
  141. package/dist/modes/interactive/components/daxnuts.d.ts.map +1 -0
  142. package/dist/modes/interactive/components/daxnuts.js +140 -0
  143. package/dist/modes/interactive/components/daxnuts.js.map +1 -0
  144. package/dist/modes/interactive/components/diff.d.ts +8 -1
  145. package/dist/modes/interactive/components/diff.d.ts.map +1 -1
  146. package/dist/modes/interactive/components/diff.js +131 -2
  147. package/dist/modes/interactive/components/diff.js.map +1 -1
  148. package/dist/modes/interactive/components/dynamic-border.d.ts +15 -0
  149. package/dist/modes/interactive/components/dynamic-border.d.ts.map +1 -0
  150. package/dist/modes/interactive/components/dynamic-border.js +21 -0
  151. package/dist/modes/interactive/components/dynamic-border.js.map +1 -0
  152. package/dist/modes/interactive/components/earendil-announcement.d.ts +5 -0
  153. package/dist/modes/interactive/components/earendil-announcement.d.ts.map +1 -0
  154. package/dist/modes/interactive/components/earendil-announcement.js +40 -0
  155. package/dist/modes/interactive/components/earendil-announcement.js.map +1 -0
  156. package/dist/modes/interactive/components/extension-editor.d.ts +20 -0
  157. package/dist/modes/interactive/components/extension-editor.d.ts.map +1 -0
  158. package/dist/modes/interactive/components/extension-editor.js +119 -0
  159. package/dist/modes/interactive/components/extension-editor.js.map +1 -0
  160. package/dist/modes/interactive/components/extension-input.d.ts +23 -0
  161. package/dist/modes/interactive/components/extension-input.d.ts.map +1 -0
  162. package/dist/modes/interactive/components/extension-input.js +61 -0
  163. package/dist/modes/interactive/components/extension-input.js.map +1 -0
  164. package/dist/modes/interactive/components/extension-selector.d.ts +26 -0
  165. package/dist/modes/interactive/components/extension-selector.d.ts.map +1 -0
  166. package/dist/modes/interactive/components/extension-selector.js +83 -0
  167. package/dist/modes/interactive/components/extension-selector.js.map +1 -0
  168. package/dist/modes/interactive/components/footer.d.ts +27 -0
  169. package/dist/modes/interactive/components/footer.d.ts.map +1 -0
  170. package/dist/modes/interactive/components/footer.js +201 -0
  171. package/dist/modes/interactive/components/footer.js.map +1 -0
  172. package/dist/modes/interactive/components/index.d.ts +32 -0
  173. package/dist/modes/interactive/components/index.d.ts.map +1 -0
  174. package/dist/modes/interactive/components/index.js +33 -0
  175. package/dist/modes/interactive/components/index.js.map +1 -0
  176. package/dist/modes/interactive/components/keybinding-hints.d.ts +12 -2
  177. package/dist/modes/interactive/components/keybinding-hints.d.ts.map +1 -1
  178. package/dist/modes/interactive/components/keybinding-hints.js +33 -4
  179. package/dist/modes/interactive/components/keybinding-hints.js.map +1 -1
  180. package/dist/modes/interactive/components/login-dialog.d.ts +46 -0
  181. package/dist/modes/interactive/components/login-dialog.d.ts.map +1 -0
  182. package/dist/modes/interactive/components/login-dialog.js +160 -0
  183. package/dist/modes/interactive/components/login-dialog.js.map +1 -0
  184. package/dist/modes/interactive/components/model-selector.d.ts +47 -0
  185. package/dist/modes/interactive/components/model-selector.d.ts.map +1 -0
  186. package/dist/modes/interactive/components/model-selector.js +278 -0
  187. package/dist/modes/interactive/components/model-selector.js.map +1 -0
  188. package/dist/modes/interactive/components/oauth-selector.d.ts +31 -0
  189. package/dist/modes/interactive/components/oauth-selector.d.ts.map +1 -0
  190. package/dist/modes/interactive/components/oauth-selector.js +165 -0
  191. package/dist/modes/interactive/components/oauth-selector.js.map +1 -0
  192. package/dist/modes/interactive/components/scoped-models-selector.d.ts +42 -0
  193. package/dist/modes/interactive/components/scoped-models-selector.d.ts.map +1 -0
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  195. package/dist/modes/interactive/components/scoped-models-selector.js.map +1 -0
  196. package/dist/modes/interactive/components/session-selector-search.d.ts +23 -0
  197. package/dist/modes/interactive/components/session-selector-search.d.ts.map +1 -0
  198. package/dist/modes/interactive/components/session-selector-search.js +155 -0
  199. package/dist/modes/interactive/components/session-selector-search.js.map +1 -0
  200. package/dist/modes/interactive/components/session-selector.d.ts +96 -0
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  202. package/dist/modes/interactive/components/session-selector.js +861 -0
  203. package/dist/modes/interactive/components/session-selector.js.map +1 -0
  204. package/dist/modes/interactive/components/settings-selector.d.ts +69 -0
  205. package/dist/modes/interactive/components/settings-selector.d.ts.map +1 -0
  206. package/dist/modes/interactive/components/settings-selector.js +390 -0
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  208. package/dist/modes/interactive/components/show-images-selector.d.ts +10 -0
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  212. package/dist/modes/interactive/components/skill-invocation-message.d.ts +17 -0
  213. package/dist/modes/interactive/components/skill-invocation-message.d.ts.map +1 -0
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  216. package/dist/modes/interactive/components/theme-selector.d.ts +11 -0
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  220. package/dist/modes/interactive/components/thinking-selector.d.ts +11 -0
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  224. package/dist/modes/interactive/components/tool-execution.d.ts +63 -0
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  228. package/dist/modes/interactive/components/tree-selector.d.ts +89 -0
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  232. package/dist/modes/interactive/components/user-message-selector.d.ts +30 -0
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  236. package/dist/modes/interactive/components/user-message.d.ts +10 -0
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  238. package/dist/modes/interactive/components/user-message.js +29 -0
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  240. package/dist/modes/interactive/components/visual-truncate.d.ts +19 -1
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  244. package/dist/modes/interactive/interactive-mode.d.ts +375 -0
  245. package/dist/modes/interactive/interactive-mode.d.ts.map +1 -0
  246. package/dist/modes/interactive/interactive-mode.js +4799 -0
  247. package/dist/modes/interactive/interactive-mode.js.map +1 -0
  248. package/dist/modes/interactive/theme/dark.json +86 -0
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  251. package/dist/modes/interactive/theme/theme.d.ts +89 -27
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  255. package/dist/package-manager-cli.d.ts.map +1 -1
  256. package/dist/package-manager-cli.js +1 -1
  257. package/dist/package-manager-cli.js.map +1 -1
  258. package/examples/extensions/border-status-editor.ts +150 -0
  259. package/examples/extensions/built-in-tool-renderer.ts +249 -0
  260. package/examples/extensions/custom-footer.ts +64 -0
  261. package/examples/extensions/custom-header.ts +73 -0
  262. package/examples/extensions/custom-provider-anthropic/index.ts +604 -0
  263. package/examples/extensions/custom-provider-anthropic/package-lock.json +24 -0
  264. package/examples/extensions/custom-provider-anthropic/package.json +19 -0
  265. package/examples/extensions/custom-provider-gitlab-duo/index.ts +349 -0
  266. package/examples/extensions/custom-provider-gitlab-duo/package.json +16 -0
  267. package/examples/extensions/custom-provider-gitlab-duo/test.ts +82 -0
  268. package/examples/extensions/doom-overlay/README.md +46 -0
  269. package/examples/extensions/doom-overlay/doom/build/doom.js +21 -0
  270. package/examples/extensions/doom-overlay/doom/build/doom.wasm +0 -0
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  272. package/examples/extensions/doom-overlay/doom/doomgeneric_pi.c +72 -0
  273. package/examples/extensions/doom-overlay/doom-component.ts +132 -0
  274. package/examples/extensions/doom-overlay/doom-engine.ts +173 -0
  275. package/examples/extensions/doom-overlay/doom-keys.ts +104 -0
  276. package/examples/extensions/doom-overlay/index.ts +74 -0
  277. package/examples/extensions/doom-overlay/wad-finder.ts +51 -0
  278. package/examples/extensions/github-issue-autocomplete.ts +185 -0
  279. package/examples/extensions/handoff.ts +191 -0
  280. package/examples/extensions/interactive-shell.ts +196 -0
  281. package/examples/extensions/message-renderer.ts +59 -0
  282. package/examples/extensions/minimal-mode.ts +426 -0
  283. package/examples/extensions/modal-editor.ts +85 -0
  284. package/examples/extensions/overlay-qa-tests.ts +1379 -0
  285. package/examples/extensions/overlay-test.ts +153 -0
  286. package/examples/extensions/plan-mode/index.ts +340 -0
  287. package/examples/extensions/preset.ts +430 -0
  288. package/examples/extensions/qna.ts +122 -0
  289. package/examples/extensions/question.ts +264 -0
  290. package/examples/extensions/questionnaire.ts +427 -0
  291. package/examples/extensions/rainbow-editor.ts +88 -0
  292. package/examples/extensions/sandbox/index.ts +321 -0
  293. package/examples/extensions/sandbox/package-lock.json +92 -0
  294. package/examples/extensions/sandbox/package.json +19 -0
  295. package/examples/extensions/snake.ts +343 -0
  296. package/examples/extensions/space-invaders.ts +560 -0
  297. package/examples/extensions/ssh.ts +220 -0
  298. package/examples/extensions/status-line.ts +32 -0
  299. package/examples/extensions/structured-output.ts +65 -0
  300. package/examples/extensions/subagent/index.ts +1009 -0
  301. package/examples/extensions/summarize.ts +206 -0
  302. package/examples/extensions/tic-tac-toe.ts +1008 -0
  303. package/examples/extensions/todo.ts +297 -0
  304. package/examples/extensions/tools.ts +141 -0
  305. package/examples/extensions/truncated-tool.ts +195 -0
  306. package/examples/extensions/with-deps/index.ts +32 -0
  307. package/examples/extensions/with-deps/package-lock.json +31 -0
  308. package/examples/extensions/with-deps/package.json +22 -0
  309. package/examples/extensions/working-indicator.ts +123 -0
  310. package/examples/rpc-extension-ui.ts +632 -0
  311. package/npm-shrinkwrap.json +246 -240
  312. package/package.json +7 -6
  313. package/dist/core/index.d.ts +0 -12
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  317. package/dist/core/tui-stubs.d.ts +0 -95
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@@ -0,0 +1,560 @@
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+ /**
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+ * Space Invaders game extension - play with /invaders command
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+ * Uses Kitty keyboard protocol for smooth movement (press/release detection)
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+ */
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+
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+ import type { ExtensionAPI } from "@openeryc/pi-coding-agent";
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+ import { isKeyRelease, Key, matchesKey, visibleWidth } from "@openeryc/pi-tui";
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+
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+ const GAME_WIDTH = 60;
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+ const GAME_HEIGHT = 24;
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+ const TICK_MS = 50;
12
+ const PLAYER_Y = GAME_HEIGHT - 2;
13
+ const ALIEN_ROWS = 5;
14
+ const ALIEN_COLS = 11;
15
+ const ALIEN_START_Y = 2;
16
+
17
+ type Point = { x: number; y: number };
18
+
19
+ interface Bullet extends Point {
20
+ direction: -1 | 1; // -1 = up (player), 1 = down (alien)
21
+ }
22
+
23
+ interface Alien extends Point {
24
+ type: number; // 0, 1, 2 for different alien types
25
+ alive: boolean;
26
+ }
27
+
28
+ interface Shield {
29
+ x: number;
30
+ segments: boolean[][]; // 4x3 grid of destructible segments
31
+ }
32
+
33
+ interface GameState {
34
+ player: { x: number; lives: number };
35
+ aliens: Alien[];
36
+ alienDirection: 1 | -1;
37
+ alienMoveCounter: number;
38
+ alienMoveDelay: number;
39
+ alienDropping: boolean;
40
+ bullets: Bullet[];
41
+ shields: Shield[];
42
+ score: number;
43
+ highScore: number;
44
+ level: number;
45
+ gameOver: boolean;
46
+ victory: boolean;
47
+ alienShootCounter: number;
48
+ }
49
+
50
+ interface KeyState {
51
+ left: boolean;
52
+ right: boolean;
53
+ fire: boolean;
54
+ }
55
+
56
+ function createShields(): Shield[] {
57
+ const shields: Shield[] = [];
58
+ const shieldPositions = [8, 22, 36, 50];
59
+ for (const x of shieldPositions) {
60
+ shields.push({
61
+ x,
62
+ segments: [
63
+ [true, true, true, true],
64
+ [true, true, true, true],
65
+ [true, false, false, true],
66
+ ],
67
+ });
68
+ }
69
+ return shields;
70
+ }
71
+
72
+ function createAliens(): Alien[] {
73
+ const aliens: Alien[] = [];
74
+ for (let row = 0; row < ALIEN_ROWS; row++) {
75
+ const type = row === 0 ? 2 : row < 3 ? 1 : 0;
76
+ for (let col = 0; col < ALIEN_COLS; col++) {
77
+ aliens.push({
78
+ x: 4 + col * 5,
79
+ y: ALIEN_START_Y + row * 2,
80
+ type,
81
+ alive: true,
82
+ });
83
+ }
84
+ }
85
+ return aliens;
86
+ }
87
+
88
+ function createInitialState(highScore = 0, level = 1): GameState {
89
+ return {
90
+ player: { x: Math.floor(GAME_WIDTH / 2), lives: 3 },
91
+ aliens: createAliens(),
92
+ alienDirection: 1,
93
+ alienMoveCounter: 0,
94
+ alienMoveDelay: Math.max(5, 20 - level * 2),
95
+ alienDropping: false,
96
+ bullets: [],
97
+ shields: createShields(),
98
+ score: 0,
99
+ highScore,
100
+ level,
101
+ gameOver: false,
102
+ victory: false,
103
+ alienShootCounter: 0,
104
+ };
105
+ }
106
+
107
+ class SpaceInvadersComponent {
108
+ private state: GameState;
109
+ private keys: KeyState = { left: false, right: false, fire: false };
110
+ private interval: ReturnType<typeof setInterval> | null = null;
111
+ private onClose: () => void;
112
+ private onSave: (state: GameState | null) => void;
113
+ private tui: { requestRender: () => void };
114
+ private cachedLines: string[] = [];
115
+ private cachedWidth = 0;
116
+ private version = 0;
117
+ private cachedVersion = -1;
118
+ private paused: boolean;
119
+ private fireCooldown = 0;
120
+ private playerMoveCounter = 0;
121
+
122
+ // Opt-in to key release events for smooth movement
123
+ wantsKeyRelease = true;
124
+
125
+ constructor(
126
+ tui: { requestRender: () => void },
127
+ onClose: () => void,
128
+ onSave: (state: GameState | null) => void,
129
+ savedState?: GameState,
130
+ ) {
131
+ this.tui = tui;
132
+ if (savedState && !savedState.gameOver && !savedState.victory) {
133
+ this.state = savedState;
134
+ this.paused = true;
135
+ } else {
136
+ this.state = createInitialState(savedState?.highScore);
137
+ this.paused = false;
138
+ this.startGame();
139
+ }
140
+ this.onClose = onClose;
141
+ this.onSave = onSave;
142
+ }
143
+
144
+ private startGame(): void {
145
+ this.interval = setInterval(() => {
146
+ if (!this.state.gameOver && !this.state.victory) {
147
+ this.tick();
148
+ this.version++;
149
+ this.tui.requestRender();
150
+ }
151
+ }, TICK_MS);
152
+ }
153
+
154
+ private tick(): void {
155
+ // Player movement (smooth, every other tick)
156
+ this.playerMoveCounter++;
157
+ if (this.playerMoveCounter >= 2) {
158
+ this.playerMoveCounter = 0;
159
+ if (this.keys.left && this.state.player.x > 2) {
160
+ this.state.player.x--;
161
+ }
162
+ if (this.keys.right && this.state.player.x < GAME_WIDTH - 3) {
163
+ this.state.player.x++;
164
+ }
165
+ }
166
+
167
+ // Fire cooldown
168
+ if (this.fireCooldown > 0) this.fireCooldown--;
169
+
170
+ // Player shooting
171
+ if (this.keys.fire && this.fireCooldown === 0) {
172
+ const playerBullets = this.state.bullets.filter((b) => b.direction === -1);
173
+ if (playerBullets.length < 2) {
174
+ this.state.bullets.push({ x: this.state.player.x, y: PLAYER_Y - 1, direction: -1 });
175
+ this.fireCooldown = 8;
176
+ }
177
+ }
178
+
179
+ // Move bullets
180
+ this.state.bullets = this.state.bullets.filter((bullet) => {
181
+ bullet.y += bullet.direction;
182
+ return bullet.y >= 0 && bullet.y < GAME_HEIGHT;
183
+ });
184
+
185
+ // Alien movement
186
+ this.state.alienMoveCounter++;
187
+ if (this.state.alienMoveCounter >= this.state.alienMoveDelay) {
188
+ this.state.alienMoveCounter = 0;
189
+ this.moveAliens();
190
+ }
191
+
192
+ // Alien shooting
193
+ this.state.alienShootCounter++;
194
+ if (this.state.alienShootCounter >= 30) {
195
+ this.state.alienShootCounter = 0;
196
+ this.alienShoot();
197
+ }
198
+
199
+ // Collision detection
200
+ this.checkCollisions();
201
+
202
+ // Check victory
203
+ if (this.state.aliens.every((a) => !a.alive)) {
204
+ this.state.victory = true;
205
+ }
206
+ }
207
+
208
+ private moveAliens(): void {
209
+ const aliveAliens = this.state.aliens.filter((a) => a.alive);
210
+ if (aliveAliens.length === 0) return;
211
+
212
+ if (this.state.alienDropping) {
213
+ // Drop down
214
+ for (const alien of aliveAliens) {
215
+ alien.y++;
216
+ if (alien.y >= PLAYER_Y - 1) {
217
+ this.state.gameOver = true;
218
+ return;
219
+ }
220
+ }
221
+ this.state.alienDropping = false;
222
+ } else {
223
+ // Check if we need to change direction
224
+ const minX = Math.min(...aliveAliens.map((a) => a.x));
225
+ const maxX = Math.max(...aliveAliens.map((a) => a.x));
226
+
227
+ if (
228
+ (this.state.alienDirection === 1 && maxX >= GAME_WIDTH - 3) ||
229
+ (this.state.alienDirection === -1 && minX <= 2)
230
+ ) {
231
+ this.state.alienDirection *= -1;
232
+ this.state.alienDropping = true;
233
+ } else {
234
+ // Move horizontally
235
+ for (const alien of aliveAliens) {
236
+ alien.x += this.state.alienDirection;
237
+ }
238
+ }
239
+ }
240
+
241
+ // Speed up as fewer aliens remain
242
+ const aliveCount = aliveAliens.length;
243
+ if (aliveCount <= 5) {
244
+ this.state.alienMoveDelay = 1;
245
+ } else if (aliveCount <= 10) {
246
+ this.state.alienMoveDelay = 2;
247
+ } else if (aliveCount <= 20) {
248
+ this.state.alienMoveDelay = 3;
249
+ }
250
+ }
251
+
252
+ private alienShoot(): void {
253
+ const aliveAliens = this.state.aliens.filter((a) => a.alive);
254
+ if (aliveAliens.length === 0) return;
255
+
256
+ // Find bottom-most alien in each column
257
+ const columns = new Map<number, Alien>();
258
+ for (const alien of aliveAliens) {
259
+ const existing = columns.get(alien.x);
260
+ if (!existing || alien.y > existing.y) {
261
+ columns.set(alien.x, alien);
262
+ }
263
+ }
264
+
265
+ // Random column shoots
266
+ const shooters = Array.from(columns.values());
267
+ if (shooters.length > 0 && this.state.bullets.filter((b) => b.direction === 1).length < 3) {
268
+ const shooter = shooters[Math.floor(Math.random() * shooters.length)];
269
+ this.state.bullets.push({ x: shooter.x, y: shooter.y + 1, direction: 1 });
270
+ }
271
+ }
272
+
273
+ private checkCollisions(): void {
274
+ const bulletsToRemove = new Set<Bullet>();
275
+
276
+ for (const bullet of this.state.bullets) {
277
+ // Player bullets hitting aliens
278
+ if (bullet.direction === -1) {
279
+ for (const alien of this.state.aliens) {
280
+ if (alien.alive && Math.abs(bullet.x - alien.x) <= 1 && bullet.y === alien.y) {
281
+ alien.alive = false;
282
+ bulletsToRemove.add(bullet);
283
+ const points = [10, 20, 30][alien.type];
284
+ this.state.score += points;
285
+ if (this.state.score > this.state.highScore) {
286
+ this.state.highScore = this.state.score;
287
+ }
288
+ break;
289
+ }
290
+ }
291
+ }
292
+
293
+ // Alien bullets hitting player
294
+ if (bullet.direction === 1) {
295
+ if (Math.abs(bullet.x - this.state.player.x) <= 1 && bullet.y === PLAYER_Y) {
296
+ bulletsToRemove.add(bullet);
297
+ this.state.player.lives--;
298
+ if (this.state.player.lives <= 0) {
299
+ this.state.gameOver = true;
300
+ }
301
+ }
302
+ }
303
+
304
+ // Bullets hitting shields
305
+ for (const shield of this.state.shields) {
306
+ const relX = bullet.x - shield.x;
307
+ const relY = bullet.y - (PLAYER_Y - 5);
308
+ if (relX >= 0 && relX < 4 && relY >= 0 && relY < 3) {
309
+ if (shield.segments[relY][relX]) {
310
+ shield.segments[relY][relX] = false;
311
+ bulletsToRemove.add(bullet);
312
+ }
313
+ }
314
+ }
315
+ }
316
+
317
+ this.state.bullets = this.state.bullets.filter((b) => !bulletsToRemove.has(b));
318
+ }
319
+
320
+ handleInput(data: string): void {
321
+ const released = isKeyRelease(data);
322
+
323
+ // Pause handling
324
+ if (this.paused && !released) {
325
+ if (matchesKey(data, Key.escape) || data === "q" || data === "Q") {
326
+ this.dispose();
327
+ this.onClose();
328
+ return;
329
+ }
330
+ this.paused = false;
331
+ this.startGame();
332
+ return;
333
+ }
334
+
335
+ // ESC to pause and save
336
+ if (!released && matchesKey(data, Key.escape)) {
337
+ this.dispose();
338
+ this.onSave(this.state);
339
+ this.onClose();
340
+ return;
341
+ }
342
+
343
+ // Q to quit without saving
344
+ if (!released && (data === "q" || data === "Q")) {
345
+ this.dispose();
346
+ this.onSave(null);
347
+ this.onClose();
348
+ return;
349
+ }
350
+
351
+ // Movement keys (track press/release state)
352
+ if (matchesKey(data, Key.left) || data === "a" || data === "A" || matchesKey(data, "a")) {
353
+ this.keys.left = !released;
354
+ }
355
+ if (matchesKey(data, Key.right) || data === "d" || data === "D" || matchesKey(data, "d")) {
356
+ this.keys.right = !released;
357
+ }
358
+
359
+ // Fire key
360
+ if (matchesKey(data, Key.space) || data === " " || data === "f" || data === "F" || matchesKey(data, "f")) {
361
+ this.keys.fire = !released;
362
+ }
363
+
364
+ // Restart on game over or victory
365
+ if (!released && (this.state.gameOver || this.state.victory)) {
366
+ if (data === "r" || data === "R" || data === " ") {
367
+ const highScore = this.state.highScore;
368
+ const nextLevel = this.state.victory ? this.state.level + 1 : 1;
369
+ this.state = createInitialState(highScore, nextLevel);
370
+ this.keys = { left: false, right: false, fire: false };
371
+ this.onSave(null);
372
+ this.version++;
373
+ this.tui.requestRender();
374
+ }
375
+ }
376
+ }
377
+
378
+ invalidate(): void {
379
+ this.cachedWidth = 0;
380
+ }
381
+
382
+ render(width: number): string[] {
383
+ if (width === this.cachedWidth && this.cachedVersion === this.version) {
384
+ return this.cachedLines;
385
+ }
386
+
387
+ const lines: string[] = [];
388
+
389
+ // Colors
390
+ const dim = (s: string) => `\x1b[2m${s}\x1b[22m`;
391
+ const green = (s: string) => `\x1b[32m${s}\x1b[0m`;
392
+ const red = (s: string) => `\x1b[31m${s}\x1b[0m`;
393
+ const yellow = (s: string) => `\x1b[33m${s}\x1b[0m`;
394
+ const cyan = (s: string) => `\x1b[36m${s}\x1b[0m`;
395
+ const magenta = (s: string) => `\x1b[35m${s}\x1b[0m`;
396
+ const white = (s: string) => `\x1b[97m${s}\x1b[0m`;
397
+ const bold = (s: string) => `\x1b[1m${s}\x1b[22m`;
398
+
399
+ const boxWidth = GAME_WIDTH;
400
+
401
+ const boxLine = (content: string) => {
402
+ const contentLen = visibleWidth(content);
403
+ const padding = Math.max(0, boxWidth - contentLen);
404
+ return dim(" │") + content + " ".repeat(padding) + dim("│");
405
+ };
406
+
407
+ // Top border
408
+ lines.push(this.padLine(dim(` ╭${"─".repeat(boxWidth)}╮`), width));
409
+
410
+ // Header
411
+ const title = `${bold(green("SPACE INVADERS"))}`;
412
+ const scoreText = `Score: ${bold(yellow(String(this.state.score)))}`;
413
+ const highText = `Hi: ${bold(yellow(String(this.state.highScore)))}`;
414
+ const levelText = `Lv: ${bold(cyan(String(this.state.level)))}`;
415
+ const livesText = `${red("♥".repeat(this.state.player.lives))}`;
416
+ const header = `${title} │ ${scoreText} │ ${highText} │ ${levelText} │ ${livesText}`;
417
+ lines.push(this.padLine(boxLine(header), width));
418
+
419
+ // Separator
420
+ lines.push(this.padLine(dim(` ├${"─".repeat(boxWidth)}┤`), width));
421
+
422
+ // Game grid
423
+ for (let y = 0; y < GAME_HEIGHT; y++) {
424
+ let row = "";
425
+ for (let x = 0; x < GAME_WIDTH; x++) {
426
+ let char = " ";
427
+ let colored = false;
428
+
429
+ // Check aliens
430
+ for (const alien of this.state.aliens) {
431
+ if (alien.alive && alien.y === y && Math.abs(alien.x - x) <= 1) {
432
+ const sprites = [
433
+ x === alien.x ? "▼" : "╲╱"[x < alien.x ? 0 : 1],
434
+ x === alien.x ? "◆" : "╱╲"[x < alien.x ? 0 : 1],
435
+ x === alien.x ? "☆" : "◄►"[x < alien.x ? 0 : 1],
436
+ ];
437
+ const colors = [green, cyan, magenta];
438
+ char = colors[alien.type](sprites[alien.type]);
439
+ colored = true;
440
+ break;
441
+ }
442
+ }
443
+
444
+ // Check shields
445
+ if (!colored) {
446
+ for (const shield of this.state.shields) {
447
+ const relX = x - shield.x;
448
+ const relY = y - (PLAYER_Y - 5);
449
+ if (relX >= 0 && relX < 4 && relY >= 0 && relY < 3) {
450
+ if (shield.segments[relY][relX]) {
451
+ char = dim("█");
452
+ colored = true;
453
+ }
454
+ break;
455
+ }
456
+ }
457
+ }
458
+
459
+ // Check player
460
+ if (!colored && y === PLAYER_Y && Math.abs(x - this.state.player.x) <= 1) {
461
+ if (x === this.state.player.x) {
462
+ char = white("▲");
463
+ } else {
464
+ char = white("═");
465
+ }
466
+ colored = true;
467
+ }
468
+
469
+ // Check bullets
470
+ if (!colored) {
471
+ for (const bullet of this.state.bullets) {
472
+ if (bullet.x === x && bullet.y === y) {
473
+ char = bullet.direction === -1 ? yellow("│") : red("│");
474
+ colored = true;
475
+ break;
476
+ }
477
+ }
478
+ }
479
+
480
+ row += colored ? char : " ";
481
+ }
482
+ lines.push(this.padLine(dim(" │") + row + dim("│"), width));
483
+ }
484
+
485
+ // Separator
486
+ lines.push(this.padLine(dim(` ├${"─".repeat(boxWidth)}┤`), width));
487
+
488
+ // Footer
489
+ let footer: string;
490
+ if (this.paused) {
491
+ footer = `${yellow(bold("PAUSED"))} Press any key to continue, ${bold("Q")} to quit`;
492
+ } else if (this.state.gameOver) {
493
+ footer = `${red(bold("GAME OVER!"))} Press ${bold("R")} to restart, ${bold("Q")} to quit`;
494
+ } else if (this.state.victory) {
495
+ footer = `${green(bold("VICTORY!"))} Press ${bold("R")} for level ${this.state.level + 1}, ${bold("Q")} to quit`;
496
+ } else {
497
+ footer = `←→ or AD to move, ${bold("SPACE")}/F to fire, ${bold("ESC")} pause, ${bold("Q")} quit`;
498
+ }
499
+ lines.push(this.padLine(boxLine(footer), width));
500
+
501
+ // Bottom border
502
+ lines.push(this.padLine(dim(` ╰${"─".repeat(boxWidth)}╯`), width));
503
+
504
+ this.cachedLines = lines;
505
+ this.cachedWidth = width;
506
+ this.cachedVersion = this.version;
507
+
508
+ return lines;
509
+ }
510
+
511
+ private padLine(line: string, width: number): string {
512
+ const visibleLen = line.replace(/\x1b\[[0-9;]*m/g, "").length;
513
+ const padding = Math.max(0, width - visibleLen);
514
+ return line + " ".repeat(padding);
515
+ }
516
+
517
+ dispose(): void {
518
+ if (this.interval) {
519
+ clearInterval(this.interval);
520
+ this.interval = null;
521
+ }
522
+ }
523
+ }
524
+
525
+ const INVADERS_SAVE_TYPE = "space-invaders-save";
526
+
527
+ export default function (pi: ExtensionAPI) {
528
+ pi.registerCommand("invaders", {
529
+ description: "Play Space Invaders!",
530
+
531
+ handler: async (_args, ctx) => {
532
+ if (!ctx.hasUI) {
533
+ ctx.ui.notify("Space Invaders requires interactive mode", "error");
534
+ return;
535
+ }
536
+
537
+ // Load saved state from session
538
+ const entries = ctx.sessionManager.getEntries();
539
+ let savedState: GameState | undefined;
540
+ for (let i = entries.length - 1; i >= 0; i--) {
541
+ const entry = entries[i];
542
+ if (entry.type === "custom" && entry.customType === INVADERS_SAVE_TYPE) {
543
+ savedState = entry.data as GameState;
544
+ break;
545
+ }
546
+ }
547
+
548
+ await ctx.ui.custom((tui, _theme, _kb, done) => {
549
+ return new SpaceInvadersComponent(
550
+ tui,
551
+ () => done(undefined),
552
+ (state) => {
553
+ pi.appendEntry(INVADERS_SAVE_TYPE, state);
554
+ },
555
+ savedState,
556
+ );
557
+ });
558
+ },
559
+ });
560
+ }