@opendata-ai/openchart-vanilla 8.0.0-rc.2 → 8.0.0-rc.21

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (145) hide show
  1. package/dist/{chunk-W34KN7FD.js → chunk-2NAQRP66.js} +2 -2
  2. package/dist/chunk-DCODCLWI.js +234 -0
  3. package/dist/chunk-DCODCLWI.js.map +1 -0
  4. package/dist/{chunk-5EOV5JQZ.js → chunk-EKAUQAAX.js} +50 -46
  5. package/dist/chunk-EKAUQAAX.js.map +1 -0
  6. package/dist/{chunk-ENXSUXC5.js → chunk-KNT5AZ2O.js} +7309 -5490
  7. package/dist/chunk-KNT5AZ2O.js.map +1 -0
  8. package/dist/chunk-RM5XS6NR.js +113 -0
  9. package/dist/chunk-RM5XS6NR.js.map +1 -0
  10. package/dist/chunk-T32UHMZA.js +282 -0
  11. package/dist/chunk-T32UHMZA.js.map +1 -0
  12. package/dist/export-gif.d.ts +113 -0
  13. package/dist/export-gif.js +21 -0
  14. package/dist/export-gif.js.map +1 -0
  15. package/dist/index.d.ts +283 -24
  16. package/dist/index.js +2012 -763
  17. package/dist/index.js.map +1 -1
  18. package/dist/{mount-CUKQLeqD.d.ts → mount-Dvv8NYIv.d.ts} +117 -3
  19. package/dist/simulation-worker.js +83 -2
  20. package/dist/static.js +7 -69
  21. package/dist/static.js.map +1 -1
  22. package/dist/story/index.d.ts +3 -2
  23. package/dist/story/index.js +5 -3
  24. package/dist/story/index.js.map +1 -1
  25. package/dist/styles.css +1 -1
  26. package/dist/styles.css.map +1 -1
  27. package/package.json +14 -6
  28. package/dist/chunk-5EOV5JQZ.js.map +0 -1
  29. package/dist/chunk-ENXSUXC5.js.map +0 -1
  30. package/src/__test-fixtures__/dom.ts +0 -70
  31. package/src/__test-fixtures__/specs.ts +0 -214
  32. package/src/__tests__/animation.test.ts +0 -358
  33. package/src/__tests__/annotations-render.test.ts +0 -201
  34. package/src/__tests__/compound-labels.test.ts +0 -122
  35. package/src/__tests__/continuous-legend.test.ts +0 -91
  36. package/src/__tests__/crosshair.test.ts +0 -130
  37. package/src/__tests__/edit-events.test.ts +0 -902
  38. package/src/__tests__/events.test.ts +0 -387
  39. package/src/__tests__/export.test.ts +0 -241
  40. package/src/__tests__/font-race.test.ts +0 -199
  41. package/src/__tests__/gradient-ids.test.ts +0 -159
  42. package/src/__tests__/gradient-utils.test.ts +0 -125
  43. package/src/__tests__/known-bugs-render.test.ts +0 -183
  44. package/src/__tests__/map.test.ts +0 -293
  45. package/src/__tests__/mount.test.ts +0 -357
  46. package/src/__tests__/pattern-fills.test.ts +0 -105
  47. package/src/__tests__/resize-timing.test.ts +0 -218
  48. package/src/__tests__/sankey.test.ts +0 -133
  49. package/src/__tests__/selection-events.test.ts +0 -869
  50. package/src/__tests__/series-search.test.ts +0 -311
  51. package/src/__tests__/static.test.ts +0 -141
  52. package/src/__tests__/svg-renderer.test.ts +0 -895
  53. package/src/__tests__/table-keyboard.test.ts +0 -361
  54. package/src/__tests__/table-mount.test.ts +0 -639
  55. package/src/__tests__/tilemap.test.ts +0 -158
  56. package/src/__tests__/tooltip.test.ts +0 -337
  57. package/src/__tests__/transition.test.ts +0 -1777
  58. package/src/__tests__/you-draw-it.test.ts +0 -273
  59. package/src/animation-vars.ts +0 -42
  60. package/src/animation.ts +0 -76
  61. package/src/barlist-mount.ts +0 -383
  62. package/src/barlist-renderer.ts +0 -267
  63. package/src/dom-helpers.ts +0 -17
  64. package/src/export.ts +0 -482
  65. package/src/gradient-utils.ts +0 -138
  66. package/src/graph/__tests__/canvas-renderer.test.ts +0 -713
  67. package/src/graph/__tests__/graph-mount.test.ts +0 -213
  68. package/src/graph/__tests__/interaction.test.ts +0 -205
  69. package/src/graph/__tests__/keyboard.test.ts +0 -653
  70. package/src/graph/__tests__/search.test.ts +0 -88
  71. package/src/graph/__tests__/simulation.test.ts +0 -233
  72. package/src/graph/__tests__/spatial-index.test.ts +0 -142
  73. package/src/graph/__tests__/zoom.test.ts +0 -203
  74. package/src/graph/canvas-renderer.ts +0 -747
  75. package/src/graph/interaction.ts +0 -367
  76. package/src/graph/keyboard.ts +0 -208
  77. package/src/graph/search.ts +0 -50
  78. package/src/graph/simulation-worker-url.ts +0 -12
  79. package/src/graph/simulation-worker.ts +0 -278
  80. package/src/graph/simulation.ts +0 -422
  81. package/src/graph/spatial-index.ts +0 -121
  82. package/src/graph/types.ts +0 -47
  83. package/src/graph/worker-protocol.ts +0 -70
  84. package/src/graph/zoom.ts +0 -134
  85. package/src/graph-mount.ts +0 -888
  86. package/src/index.ts +0 -76
  87. package/src/interactions/chart-events.ts +0 -139
  88. package/src/interactions/crosshair.ts +0 -233
  89. package/src/interactions/drag-handler.ts +0 -175
  90. package/src/interactions/editing-drags.ts +0 -515
  91. package/src/interactions/index.ts +0 -25
  92. package/src/interactions/keyboard-nav.ts +0 -111
  93. package/src/interactions/legend-interaction.ts +0 -46
  94. package/src/interactions/selection.ts +0 -280
  95. package/src/interactions/tooltip-events.ts +0 -72
  96. package/src/map-camera.ts +0 -88
  97. package/src/map-mount.ts +0 -701
  98. package/src/map-renderer.ts +0 -338
  99. package/src/map-transition.ts +0 -83
  100. package/src/measure-text.ts +0 -134
  101. package/src/mount.ts +0 -1382
  102. package/src/pattern-utils.ts +0 -110
  103. package/src/renderers/annotations.ts +0 -388
  104. package/src/renderers/axes.ts +0 -351
  105. package/src/renderers/brand.ts +0 -87
  106. package/src/renderers/chrome.ts +0 -196
  107. package/src/renderers/endpoint-labels.ts +0 -150
  108. package/src/renderers/legend.ts +0 -311
  109. package/src/renderers/marks.ts +0 -561
  110. package/src/renderers/metrics.ts +0 -63
  111. package/src/renderers/svg-dom.ts +0 -40
  112. package/src/renderers/table-cells.ts +0 -446
  113. package/src/resize-observer.ts +0 -46
  114. package/src/sankey-mount.ts +0 -622
  115. package/src/sankey-renderer.ts +0 -614
  116. package/src/series-search.ts +0 -392
  117. package/src/static.ts +0 -251
  118. package/src/story/__tests__/camera-math.test.ts +0 -145
  119. package/src/story/__tests__/create-chart-story.test.ts +0 -317
  120. package/src/story/__tests__/progress-math.test.ts +0 -95
  121. package/src/story/__tests__/scroll-driver.test.ts +0 -130
  122. package/src/story/__tests__/tween.test.ts +0 -159
  123. package/src/story/camera-math.ts +0 -125
  124. package/src/story/create-chart-story.ts +0 -353
  125. package/src/story/crossfade.ts +0 -70
  126. package/src/story/index.ts +0 -39
  127. package/src/story/progress-math.ts +0 -85
  128. package/src/story/resolve-camera-target.ts +0 -119
  129. package/src/story/scroll-driver.ts +0 -206
  130. package/src/story/story-camera.ts +0 -49
  131. package/src/story/tween.ts +0 -112
  132. package/src/story/types.ts +0 -76
  133. package/src/svg-ids.ts +0 -23
  134. package/src/svg-renderer.ts +0 -383
  135. package/src/table-keyboard.ts +0 -266
  136. package/src/table-mount.ts +0 -567
  137. package/src/table-renderer.ts +0 -414
  138. package/src/text-edit-overlay.ts +0 -255
  139. package/src/theme-tokens.ts +0 -51
  140. package/src/tilemap-mount.ts +0 -511
  141. package/src/tilemap-renderer.ts +0 -396
  142. package/src/tooltip.ts +0 -177
  143. package/src/transition.ts +0 -2816
  144. package/src/you-draw-it.ts +0 -480
  145. /package/dist/{chunk-W34KN7FD.js.map → chunk-2NAQRP66.js.map} +0 -0
@@ -1,278 +0,0 @@
1
- // DedicatedWorkerGlobalScope is available at runtime in Web Workers but
2
- // the 'webworker' lib conflicts with 'DOM' in the main tsconfig. Declaring
3
- // a minimal interface here avoids adding a separate tsconfig for one file.
4
- interface WorkerSelf {
5
- postMessage(msg: unknown): void;
6
- onmessage: ((event: MessageEvent) => void) | null;
7
- addEventListener(type: string, listener: EventListenerOrEventListenerObject): void;
8
- }
9
- declare const self: WorkerSelf;
10
-
11
- /**
12
- * Force-directed graph simulation Web Worker.
13
- *
14
- * BUNDLING: Built separately via `bun build` (see package.json "build" script)
15
- * into dist/simulation-worker.js as a self-contained IIFE. d3-force and all
16
- * its transitive deps are inlined -- no external imports in the output.
17
- *
18
- * IMPORTANT: This file cannot import from workspace packages (@opendata-ai/*).
19
- * All needed types are defined inline or duplicated from worker-protocol.ts.
20
- * The bun build step bundles this as an isolated IIFE.
21
- */
22
-
23
- import {
24
- forceCenter,
25
- forceCollide,
26
- forceLink,
27
- forceManyBody,
28
- forceSimulation,
29
- forceX,
30
- forceY,
31
- type Simulation,
32
- type SimulationNodeDatum,
33
- } from 'd3-force';
34
-
35
- // ---------------------------------------------------------------------------
36
- // Inline types (duplicated from worker-protocol.ts for bundle isolation)
37
- // ---------------------------------------------------------------------------
38
-
39
- interface SimNode {
40
- id: string;
41
- x?: number;
42
- y?: number;
43
- radius: number;
44
- community?: string;
45
- }
46
-
47
- interface SimEdge {
48
- source: string;
49
- target: string;
50
- }
51
-
52
- interface SimConfig {
53
- chargeStrength: number;
54
- linkDistance: number;
55
- clustering: { field: string; strength: number } | null;
56
- alphaDecay: number;
57
- velocityDecay: number;
58
- collisionRadius: number;
59
- collisionPadding?: number;
60
- linkStrength?: number;
61
- centerForce?: boolean;
62
- }
63
-
64
- type InMessage =
65
- | { type: 'init'; nodes: SimNode[]; edges: SimEdge[]; config: SimConfig }
66
- | { type: 'reheat'; alpha?: number }
67
- | { type: 'pin'; nodeId: string; x: number; y: number }
68
- | { type: 'unpin'; nodeId: string }
69
- | { type: 'drag'; nodeId: string; x: number; y: number }
70
- | { type: 'stop' };
71
-
72
- type OutMessage =
73
- | { type: 'positions'; nodes: Array<{ id: string; x: number; y: number }>; alpha: number }
74
- | { type: 'settled' }
75
- | { type: 'error'; message: string };
76
-
77
- // ---------------------------------------------------------------------------
78
- // Internal simulation node (extends d3 SimulationNodeDatum)
79
- // ---------------------------------------------------------------------------
80
-
81
- interface InternalNode extends SimulationNodeDatum {
82
- id: string;
83
- radius: number;
84
- community?: string;
85
- fx?: number | null;
86
- fy?: number | null;
87
- }
88
-
89
- // ---------------------------------------------------------------------------
90
- // Custom cluster force
91
- // ---------------------------------------------------------------------------
92
-
93
- /**
94
- * Pulls nodes toward the centroid of their community group.
95
- * Strength controls how aggressively nodes cluster (0-1, default 0.3).
96
- *
97
- * NOTE: Duplicated in simulation.ts (sync fallback path). This file can't
98
- * import from workspace packages since it's built as a standalone IIFE.
99
- * Keep both copies in sync.
100
- */
101
- function forceCluster(nodes: InternalNode[], strength: number) {
102
- return (alpha: number) => {
103
- // Compute per-community centroid
104
- const cx = new Map<string, number>();
105
- const cy = new Map<string, number>();
106
- const count = new Map<string, number>();
107
-
108
- for (const node of nodes) {
109
- if (!node.community) continue;
110
- const c = node.community;
111
- cx.set(c, (cx.get(c) ?? 0) + (node.x ?? 0));
112
- cy.set(c, (cy.get(c) ?? 0) + (node.y ?? 0));
113
- count.set(c, (count.get(c) ?? 0) + 1);
114
- }
115
-
116
- // Normalize to get mean positions
117
- for (const [c, n] of count) {
118
- cx.set(c, cx.get(c)! / n);
119
- cy.set(c, cy.get(c)! / n);
120
- }
121
-
122
- // Pull each node toward its community centroid
123
- const k = strength * alpha;
124
- for (const node of nodes) {
125
- if (!node.community) continue;
126
- const targetX = cx.get(node.community)!;
127
- const targetY = cy.get(node.community)!;
128
- node.vx = (node.vx ?? 0) + (targetX - (node.x ?? 0)) * k;
129
- node.vy = (node.vy ?? 0) + (targetY - (node.y ?? 0)) * k;
130
- }
131
- };
132
- }
133
-
134
- // ---------------------------------------------------------------------------
135
- // Worker entry point
136
- // ---------------------------------------------------------------------------
137
-
138
- const ctx = self;
139
- let simulation: Simulation<InternalNode, undefined> | null = null;
140
- let nodeMap: Map<string, InternalNode> = new Map();
141
-
142
- function post(msg: OutMessage): void {
143
- ctx.postMessage(msg);
144
- }
145
-
146
- function packPositions(nodes: InternalNode[]): Array<{ id: string; x: number; y: number }> {
147
- return nodes.map((n) => ({
148
- id: n.id,
149
- x: n.x ?? 0,
150
- y: n.y ?? 0,
151
- }));
152
- }
153
-
154
- ctx.addEventListener('message', ((event: MessageEvent<InMessage>) => {
155
- const msg = event.data;
156
-
157
- try {
158
- switch (msg.type) {
159
- case 'init': {
160
- // Stop any existing simulation
161
- if (simulation) simulation.stop();
162
-
163
- const internalNodes: InternalNode[] = msg.nodes.map((n) => ({
164
- id: n.id,
165
- x: n.x,
166
- y: n.y,
167
- radius: n.radius,
168
- community: n.community,
169
- }));
170
-
171
- nodeMap = new Map(internalNodes.map((n) => [n.id, n]));
172
-
173
- const { config } = msg;
174
-
175
- const linkForce = forceLink(msg.edges.map((e) => ({ ...e })))
176
- .id((d) => (d as InternalNode).id)
177
- .distance(config.linkDistance);
178
- if (config.linkStrength != null) {
179
- linkForce.strength(config.linkStrength);
180
- }
181
-
182
- const padding = config.collisionPadding ?? 2;
183
-
184
- simulation = forceSimulation<InternalNode>(internalNodes)
185
- .force('link', linkForce)
186
- .force('charge', forceManyBody().strength(config.chargeStrength))
187
- .force(
188
- 'collide',
189
- forceCollide<InternalNode>().radius((d) => d.radius + padding),
190
- )
191
- // Weak gravity keeps disconnected nodes from drifting far from center
192
- .force('gravityX', forceX<InternalNode>(0).strength(0.05))
193
- .force('gravityY', forceY<InternalNode>(0).strength(0.05))
194
- .alphaDecay(config.alphaDecay)
195
- .velocityDecay(config.velocityDecay);
196
-
197
- // Center force (default true)
198
- if (config.centerForce !== false) {
199
- simulation.force('center', forceCenter(0, 0));
200
- }
201
-
202
- // Add clustering force if configured
203
- if (config.clustering) {
204
- const clusterFn = forceCluster(internalNodes, config.clustering.strength);
205
- // d3 calls force functions with (alpha) on each tick
206
- simulation.force('cluster', clusterFn as unknown as ReturnType<typeof forceCenter>);
207
- }
208
-
209
- simulation.on('tick', () => {
210
- post({
211
- type: 'positions',
212
- nodes: packPositions(internalNodes),
213
- alpha: simulation!.alpha(),
214
- });
215
- });
216
-
217
- simulation.on('end', () => {
218
- post({ type: 'settled' });
219
- });
220
-
221
- break;
222
- }
223
-
224
- case 'reheat': {
225
- if (!simulation) break;
226
- simulation.alpha(msg.alpha ?? 0.3).restart();
227
- break;
228
- }
229
-
230
- case 'pin': {
231
- const node = nodeMap.get(msg.nodeId);
232
- if (node) {
233
- node.fx = msg.x;
234
- node.fy = msg.y;
235
- }
236
- break;
237
- }
238
-
239
- case 'unpin': {
240
- const node = nodeMap.get(msg.nodeId);
241
- if (node) {
242
- node.fx = null;
243
- node.fy = null;
244
- }
245
- // Gentle reheat so the released node settles into equilibrium
246
- // without destabilizing the whole graph. 0.1 is enough for
247
- // local settling without triggering large-scale reorganization.
248
- if (simulation && simulation.alpha() < 0.1) {
249
- simulation.alpha(0.1).restart();
250
- }
251
- break;
252
- }
253
-
254
- case 'drag': {
255
- const node = nodeMap.get(msg.nodeId);
256
- if (node) {
257
- node.fx = msg.x;
258
- node.fy = msg.y;
259
- }
260
- // Reheat slightly for responsive dragging
261
- if (simulation && simulation.alpha() < 0.1) {
262
- simulation.alpha(0.1).restart();
263
- }
264
- break;
265
- }
266
-
267
- case 'stop': {
268
- if (simulation) simulation.stop();
269
- break;
270
- }
271
- }
272
- } catch (err) {
273
- post({
274
- type: 'error',
275
- message: err instanceof Error ? err.message : String(err),
276
- });
277
- }
278
- }) as EventListener);
@@ -1,422 +0,0 @@
1
- /**
2
- * SimulationManager: spawns a Web Worker for the force simulation,
3
- * or falls back to synchronous d3-force on the main thread.
4
- *
5
- * The worker is always preferred when available. Synchronous fallback
6
- * is only used when Web Workers are unavailable (SSR, test environments).
7
- * The sync path batches ticks via requestAnimationFrame to avoid
8
- * blocking the main thread.
9
- */
10
-
11
- import {
12
- forceCenter,
13
- forceCollide,
14
- forceLink,
15
- forceManyBody,
16
- forceSimulation,
17
- forceX,
18
- forceY,
19
- type Simulation,
20
- type SimulationNodeDatum,
21
- } from 'd3-force';
22
-
23
- import type { SimEdge, SimNode, WorkerOutMessage, WorkerSimulationConfig } from './worker-protocol';
24
-
25
- // ---------------------------------------------------------------------------
26
- // Constants
27
- // ---------------------------------------------------------------------------
28
-
29
- const SYNC_MAX_TICKS = 300;
30
- const SYNC_TICKS_PER_BATCH = 15;
31
-
32
- // ---------------------------------------------------------------------------
33
- // Internal node shape for sync simulation
34
- // ---------------------------------------------------------------------------
35
-
36
- interface SyncNode extends SimulationNodeDatum {
37
- id: string;
38
- radius: number;
39
- community?: string;
40
- fx?: number | null;
41
- fy?: number | null;
42
- }
43
-
44
- // ---------------------------------------------------------------------------
45
- // Cluster force (duplicated in simulation-worker.ts for the Web Worker path.
46
- // Worker can't import from workspace packages, so both copies must stay in sync.)
47
- // ---------------------------------------------------------------------------
48
-
49
- function forceCluster(nodes: SyncNode[], strength: number) {
50
- return (alpha: number) => {
51
- const cx = new Map<string, number>();
52
- const cy = new Map<string, number>();
53
- const count = new Map<string, number>();
54
-
55
- for (const node of nodes) {
56
- if (!node.community) continue;
57
- const c = node.community;
58
- cx.set(c, (cx.get(c) ?? 0) + (node.x ?? 0));
59
- cy.set(c, (cy.get(c) ?? 0) + (node.y ?? 0));
60
- count.set(c, (count.get(c) ?? 0) + 1);
61
- }
62
-
63
- for (const [c, n] of count) {
64
- cx.set(c, cx.get(c)! / n);
65
- cy.set(c, cy.get(c)! / n);
66
- }
67
-
68
- const k = strength * alpha;
69
- for (const node of nodes) {
70
- if (!node.community) continue;
71
- const targetX = cx.get(node.community)!;
72
- const targetY = cy.get(node.community)!;
73
- node.vx = (node.vx ?? 0) + (targetX - (node.x ?? 0)) * k;
74
- node.vy = (node.vy ?? 0) + (targetY - (node.y ?? 0)) * k;
75
- }
76
- };
77
- }
78
-
79
- // ---------------------------------------------------------------------------
80
- // SimulationManager
81
- // ---------------------------------------------------------------------------
82
-
83
- type TickCallback = (positions: Array<{ id: string; x: number; y: number }>, alpha: number) => void;
84
-
85
- type SettledCallback = () => void;
86
-
87
- export class SimulationManager {
88
- private worker: Worker | null = null;
89
- private syncSim: Simulation<SyncNode, undefined> | null = null;
90
- private syncNodes: SyncNode[] = [];
91
- private syncNodeMap: Map<string, SyncNode> = new Map();
92
- private tickCb: TickCallback | null = null;
93
- private settledCb: SettledCallback | null = null;
94
- private destroyed = false;
95
- private syncRafId: number | null = null;
96
-
97
- // Stored for worker->sync fallback
98
- private initNodes: SimNode[] = [];
99
- private initEdges: SimEdge[] = [];
100
- private initConfig: WorkerSimulationConfig | null = null;
101
-
102
- private constructor() {}
103
-
104
- /**
105
- * Create a SimulationManager. Uses Web Worker for large graphs,
106
- * synchronous fallback for small graphs or when Worker unavailable.
107
- */
108
- static create(
109
- nodes: SimNode[],
110
- edges: SimEdge[],
111
- config: WorkerSimulationConfig,
112
- ): SimulationManager {
113
- const mgr = new SimulationManager();
114
-
115
- const useWorker = typeof Worker !== 'undefined';
116
-
117
- if (useWorker) {
118
- mgr.initWorker(nodes, edges, config);
119
- } else {
120
- mgr.initSync(nodes, edges, config);
121
- }
122
-
123
- return mgr;
124
- }
125
-
126
- /** Register a callback for position updates. */
127
- onTick(cb: TickCallback): void {
128
- this.tickCb = cb;
129
- }
130
-
131
- /** Register a callback for when the simulation has settled. */
132
- onSettled(cb: SettledCallback): void {
133
- this.settledCb = cb;
134
- }
135
-
136
- /** Reheat the simulation. */
137
- reheat(alpha?: number): void {
138
- if (this.destroyed) return;
139
-
140
- if (this.worker) {
141
- this.worker.postMessage({ type: 'reheat', alpha });
142
- } else if (this.syncSim) {
143
- this.syncSim.alpha(alpha ?? 0.3).restart();
144
- this.runSyncTicks();
145
- }
146
- }
147
-
148
- /** Pin a node to fixed x/y coordinates. */
149
- pinNode(id: string, x: number, y: number): void {
150
- if (this.destroyed) return;
151
-
152
- if (this.worker) {
153
- this.worker.postMessage({ type: 'pin', nodeId: id, x, y });
154
- } else {
155
- const node = this.syncNodeMap.get(id);
156
- if (node) {
157
- node.fx = x;
158
- node.fy = y;
159
- }
160
- }
161
- }
162
-
163
- /** Unpin a node and reheat so forces settle it into equilibrium. */
164
- unpinNode(id: string): void {
165
- if (this.destroyed) return;
166
-
167
- if (this.worker) {
168
- this.worker.postMessage({ type: 'unpin', nodeId: id });
169
- } else {
170
- const node = this.syncNodeMap.get(id);
171
- if (node) {
172
- node.fx = null;
173
- node.fy = null;
174
- }
175
- if (this.syncSim && this.syncSim.alpha() < 0.1) {
176
- this.syncSim.alpha(0.1).restart();
177
- this.runSyncTicks();
178
- }
179
- }
180
- }
181
-
182
- /** Drag a node (pins it and reheats slightly). */
183
- dragNode(id: string, x: number, y: number): void {
184
- if (this.destroyed) return;
185
-
186
- if (this.worker) {
187
- this.worker.postMessage({ type: 'drag', nodeId: id, x, y });
188
- } else {
189
- const node = this.syncNodeMap.get(id);
190
- if (node) {
191
- node.fx = x;
192
- node.fy = y;
193
- }
194
- if (this.syncSim && this.syncSim.alpha() < 0.1) {
195
- this.syncSim.alpha(0.1).restart();
196
- this.runSyncTicks();
197
- }
198
- }
199
- }
200
-
201
- /** Tear down the simulation and release resources. */
202
- destroy(): void {
203
- this.destroyed = true;
204
-
205
- if (this.syncRafId !== null) {
206
- cancelAnimationFrame(this.syncRafId);
207
- this.syncRafId = null;
208
- }
209
-
210
- if (this.worker) {
211
- this.worker.postMessage({ type: 'stop' });
212
- this.worker.terminate();
213
- this.worker = null;
214
- }
215
-
216
- if (this.syncSim) {
217
- this.syncSim.stop();
218
- this.syncSim = null;
219
- }
220
-
221
- this.tickCb = null;
222
- this.settledCb = null;
223
- }
224
-
225
- // -------------------------------------------------------------------------
226
- // Worker path
227
- // -------------------------------------------------------------------------
228
-
229
- private initWorker(nodes: SimNode[], edges: SimEdge[], config: WorkerSimulationConfig): void {
230
- // Store for fallback if worker fails to load
231
- this.initNodes = nodes;
232
- this.initEdges = edges;
233
- this.initConfig = config;
234
-
235
- // Worker URL resolution:
236
- // - Built dist/ consumers: import.meta.url points at dist/index.js,
237
- // so ./simulation-worker.js resolves to dist/simulation-worker.js.
238
- // - Vite dev with source aliases (Ladle): import.meta.url points at
239
- // src/graph/simulation.ts, so ./simulation-worker.js doesn't exist.
240
- // The .js worker fails to load, and the onerror handler retries
241
- // with .ts which Vite transforms on the fly.
242
- // - Vite production build: detects `new Worker(new URL(...))` and
243
- // bundles the worker as a hashed .js asset.
244
- const initMsg = { type: 'init' as const, nodes, edges, config };
245
- const wireWorker = (worker: Worker) => {
246
- this.worker = worker;
247
-
248
- worker.onmessage = (event: MessageEvent<WorkerOutMessage>) => {
249
- if (this.destroyed) return;
250
- const msg = event.data;
251
-
252
- switch (msg.type) {
253
- case 'positions':
254
- this.tickCb?.(msg.nodes, msg.alpha);
255
- break;
256
- case 'settled':
257
- this.settledCb?.();
258
- break;
259
- case 'error':
260
- console.error('[SimulationManager] Worker error:', msg.message);
261
- break;
262
- }
263
- };
264
-
265
- worker.postMessage(initMsg);
266
- };
267
-
268
- try {
269
- const w = new Worker(new URL('./simulation-worker.js', import.meta.url), {
270
- type: 'module',
271
- });
272
-
273
- w.onerror = () => {
274
- // .js failed (likely Vite dev with source aliases). Try .ts.
275
- // The URL is constructed dynamically to prevent bundlers (Rollup)
276
- // from statically analyzing it and trying to resolve the .ts file
277
- // as an asset entry point in production builds.
278
- if (this.destroyed) return;
279
- w.terminate();
280
- this.worker = null;
281
-
282
- try {
283
- const tsUrl = new URL(import.meta.url.replace(/\/[^/]+$/, '/simulation-worker.ts'));
284
- const w2 = new Worker(tsUrl, { type: 'module' });
285
-
286
- w2.onerror = () => {
287
- // Both .js and .ts failed - fall back to sync.
288
- if (this.destroyed) return;
289
- console.warn('[SimulationManager] Worker failed to load, falling back to sync');
290
- w2.terminate();
291
- this.worker = null;
292
- this.initSync(this.initNodes, this.initEdges, this.initConfig!);
293
- };
294
-
295
- wireWorker(w2);
296
- } catch {
297
- console.warn('[SimulationManager] Worker creation failed, using sync fallback');
298
- this.initSync(this.initNodes, this.initEdges, this.initConfig!);
299
- }
300
- };
301
-
302
- wireWorker(w);
303
- } catch {
304
- // Worker construction failed (e.g. SSR or restrictive CSP)
305
- console.warn('[SimulationManager] Worker creation failed, using sync fallback');
306
- this.initSync(nodes, edges, config);
307
- }
308
- }
309
-
310
- // -------------------------------------------------------------------------
311
- // Synchronous fallback
312
- // -------------------------------------------------------------------------
313
-
314
- private initSync(nodes: SimNode[], edges: SimEdge[], config: WorkerSimulationConfig): void {
315
- this.syncNodes = nodes.map((n) => ({
316
- id: n.id,
317
- x: n.x,
318
- y: n.y,
319
- radius: n.radius,
320
- community: n.community,
321
- }));
322
-
323
- this.syncNodeMap = new Map(this.syncNodes.map((n) => [n.id, n]));
324
-
325
- const linkForce = forceLink(edges.map((e) => ({ ...e })))
326
- .id((d) => (d as SyncNode).id)
327
- .distance(config.linkDistance);
328
- if (config.linkStrength != null) {
329
- linkForce.strength(config.linkStrength);
330
- }
331
-
332
- const padding = config.collisionPadding ?? 2;
333
-
334
- this.syncSim = forceSimulation<SyncNode>(this.syncNodes)
335
- .force('link', linkForce)
336
- .force('charge', forceManyBody().strength(config.chargeStrength))
337
- .force(
338
- 'collide',
339
- forceCollide<SyncNode>().radius((d) => d.radius + padding),
340
- )
341
- // Weak gravity keeps disconnected nodes from drifting far from center
342
- .force('gravityX', forceX<SyncNode>(0).strength(0.05))
343
- .force('gravityY', forceY<SyncNode>(0).strength(0.05))
344
- .alphaDecay(config.alphaDecay)
345
- .velocityDecay(config.velocityDecay)
346
- .stop(); // Don't auto-run; we tick manually
347
-
348
- // Center force (default true)
349
- if (config.centerForce !== false) {
350
- this.syncSim.force('center', forceCenter(0, 0));
351
- }
352
-
353
- // Add clustering force if configured
354
- if (config.clustering) {
355
- const clusterFn = forceCluster(this.syncNodes, config.clustering.strength);
356
- // d3 calls force functions with (alpha) on each tick
357
- this.syncSim.force('cluster', clusterFn as unknown as ReturnType<typeof forceCenter>);
358
- }
359
-
360
- // Defer initial delivery: callbacks aren't wired yet at create() time
361
- this.runSyncTicks(true);
362
- }
363
-
364
- /**
365
- * Run simulation ticks in batches, yielding to the main thread between
366
- * batches via requestAnimationFrame. This prevents a multi-second freeze
367
- * when the sync fallback handles large graphs (1k+ nodes).
368
- *
369
- * Each batch runs SYNC_TICKS_PER_BATCH ticks, emits positions for
370
- * progressive rendering, then schedules the next batch.
371
- *
372
- * @param deferred - When true, start via microtask (initial run where
373
- * callbacks aren't wired yet). Otherwise start immediately.
374
- */
375
- private runSyncTicks(deferred = false): void {
376
- if (!this.syncSim || this.destroyed) return;
377
-
378
- // Cancel any in-flight batched run (e.g. from a previous reheat)
379
- if (this.syncRafId !== null) {
380
- cancelAnimationFrame(this.syncRafId);
381
- this.syncRafId = null;
382
- }
383
-
384
- const sim = this.syncSim;
385
- let tickCount = 0;
386
-
387
- const runBatch = () => {
388
- if (this.destroyed || !this.syncSim) return;
389
- this.syncRafId = null;
390
-
391
- for (let i = 0; i < SYNC_TICKS_PER_BATCH && tickCount < SYNC_MAX_TICKS; i++, tickCount++) {
392
- sim.tick();
393
- if (sim.alpha() < 0.001) {
394
- tickCount = SYNC_MAX_TICKS;
395
- break;
396
- }
397
- }
398
-
399
- const positions = this.syncNodes.map((n) => ({
400
- id: n.id,
401
- x: n.x ?? 0,
402
- y: n.y ?? 0,
403
- }));
404
- const alpha = sim.alpha();
405
- const settled = alpha < 0.001 || tickCount >= SYNC_MAX_TICKS;
406
-
407
- this.tickCb?.(positions, alpha);
408
-
409
- if (settled) {
410
- this.settledCb?.();
411
- } else {
412
- this.syncRafId = requestAnimationFrame(runBatch);
413
- }
414
- };
415
-
416
- if (deferred) {
417
- queueMicrotask(runBatch);
418
- } else {
419
- runBatch();
420
- }
421
- }
422
- }