@opendata-ai/openchart-vanilla 2.0.0

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Files changed (44) hide show
  1. package/dist/index.d.ts +327 -0
  2. package/dist/index.js +4745 -0
  3. package/dist/index.js.map +1 -0
  4. package/dist/simulation-worker.js +1196 -0
  5. package/package.json +58 -0
  6. package/src/__test-fixtures__/dom.ts +42 -0
  7. package/src/__test-fixtures__/specs.ts +187 -0
  8. package/src/__tests__/edit-events.test.ts +747 -0
  9. package/src/__tests__/events.test.ts +336 -0
  10. package/src/__tests__/export.test.ts +150 -0
  11. package/src/__tests__/mount.test.ts +219 -0
  12. package/src/__tests__/svg-renderer.test.ts +609 -0
  13. package/src/__tests__/table-mount.test.ts +484 -0
  14. package/src/__tests__/tooltip.test.ts +201 -0
  15. package/src/export.ts +105 -0
  16. package/src/graph/__tests__/canvas-renderer.test.ts +704 -0
  17. package/src/graph/__tests__/graph-mount.test.ts +213 -0
  18. package/src/graph/__tests__/interaction.test.ts +205 -0
  19. package/src/graph/__tests__/keyboard.test.ts +653 -0
  20. package/src/graph/__tests__/search.test.ts +88 -0
  21. package/src/graph/__tests__/simulation.test.ts +233 -0
  22. package/src/graph/__tests__/spatial-index.test.ts +142 -0
  23. package/src/graph/__tests__/zoom.test.ts +195 -0
  24. package/src/graph/canvas-renderer.ts +660 -0
  25. package/src/graph/interaction.ts +359 -0
  26. package/src/graph/keyboard.ts +208 -0
  27. package/src/graph/search.ts +50 -0
  28. package/src/graph/simulation-worker-url.ts +30 -0
  29. package/src/graph/simulation-worker.ts +265 -0
  30. package/src/graph/simulation.ts +350 -0
  31. package/src/graph/spatial-index.ts +121 -0
  32. package/src/graph/types.ts +44 -0
  33. package/src/graph/worker-protocol.ts +67 -0
  34. package/src/graph/zoom.ts +104 -0
  35. package/src/graph-mount.ts +675 -0
  36. package/src/index.ts +56 -0
  37. package/src/mount.ts +1639 -0
  38. package/src/renderers/table-cells.ts +444 -0
  39. package/src/resize-observer.ts +46 -0
  40. package/src/svg-renderer.ts +914 -0
  41. package/src/table-keyboard.ts +266 -0
  42. package/src/table-mount.ts +532 -0
  43. package/src/table-renderer.ts +350 -0
  44. package/src/tooltip.ts +120 -0
@@ -0,0 +1,359 @@
1
+ /**
2
+ * Graph interaction manager.
3
+ *
4
+ * Handles mouse/touch events on the canvas and translates them into
5
+ * high-level graph interactions: pan, zoom, hover, select, drag nodes.
6
+ * Uses the spatial index for hit testing and ZoomTransform for coordinate
7
+ * conversion.
8
+ */
9
+
10
+ import type { SpatialIndex } from './spatial-index';
11
+ import { ZoomTransform } from './zoom';
12
+
13
+ // ---------------------------------------------------------------------------
14
+ // Constants
15
+ // ---------------------------------------------------------------------------
16
+
17
+ const ZOOM_MIN = 0.05;
18
+ const ZOOM_MAX = 15;
19
+ const ZOOM_STEP = -0.001;
20
+ const HIT_DISTANCE = 5;
21
+
22
+ // ---------------------------------------------------------------------------
23
+ // Callback interface
24
+ // ---------------------------------------------------------------------------
25
+
26
+ export interface InteractionCallbacks {
27
+ onTransformChange(transform: ZoomTransform): void;
28
+ onHoverChange(nodeId: string | null): void;
29
+ onSelectionChange(nodeIds: string[]): void;
30
+ onNodeDragStart(nodeId: string): void;
31
+ onNodeDrag(nodeId: string, x: number, y: number): void;
32
+ onNodeDragEnd(nodeId: string): void;
33
+ onDoubleClick(nodeId: string): void;
34
+ }
35
+
36
+ // ---------------------------------------------------------------------------
37
+ // Internal state
38
+ // ---------------------------------------------------------------------------
39
+
40
+ interface DragState {
41
+ nodeId: string;
42
+ started: boolean;
43
+ }
44
+
45
+ interface PanState {
46
+ startX: number;
47
+ startY: number;
48
+ }
49
+
50
+ // ---------------------------------------------------------------------------
51
+ // GraphInteractionManager
52
+ // ---------------------------------------------------------------------------
53
+
54
+ export class GraphInteractionManager {
55
+ private canvas: HTMLCanvasElement;
56
+ private spatialIndex: SpatialIndex;
57
+ private callbacks: InteractionCallbacks;
58
+ private transform = ZoomTransform.identity();
59
+
60
+ private dragState: DragState | null = null;
61
+ private panState: PanState | null = null;
62
+ private mousedownNodeId: string | null = null;
63
+ private selectedIds: Set<string> = new Set();
64
+
65
+ // Touch state
66
+ private lastTouchDist: number | null = null;
67
+ private lastTouchCenter: { x: number; y: number } | null = null;
68
+
69
+ // Bound handlers for cleanup
70
+ private boundWheel: (e: WheelEvent) => void;
71
+ private boundMouseDown: (e: MouseEvent) => void;
72
+ private boundMouseMove: (e: MouseEvent) => void;
73
+ private boundMouseUp: (e: MouseEvent) => void;
74
+ private boundDblClick: (e: MouseEvent) => void;
75
+ private boundTouchStart: (e: TouchEvent) => void;
76
+ private boundTouchMove: (e: TouchEvent) => void;
77
+ private boundTouchEnd: (e: TouchEvent) => void;
78
+ private boundMouseLeave: (e: MouseEvent) => void;
79
+
80
+ constructor(
81
+ canvas: HTMLCanvasElement,
82
+ spatialIndex: SpatialIndex,
83
+ callbacks: InteractionCallbacks,
84
+ ) {
85
+ this.canvas = canvas;
86
+ this.spatialIndex = spatialIndex;
87
+ this.callbacks = callbacks;
88
+
89
+ // Bind handlers
90
+ this.boundWheel = this.onWheel.bind(this);
91
+ this.boundMouseDown = this.onMouseDown.bind(this);
92
+ this.boundMouseMove = this.onMouseMove.bind(this);
93
+ this.boundMouseUp = this.onMouseUp.bind(this);
94
+ this.boundMouseLeave = this.onMouseLeave.bind(this);
95
+ this.boundDblClick = this.onDblClick.bind(this);
96
+ this.boundTouchStart = this.onTouchStart.bind(this);
97
+ this.boundTouchMove = this.onTouchMove.bind(this);
98
+ this.boundTouchEnd = this.onTouchEnd.bind(this);
99
+
100
+ // Attach event listeners
101
+ canvas.addEventListener('wheel', this.boundWheel, { passive: false });
102
+ canvas.addEventListener('mousedown', this.boundMouseDown);
103
+ canvas.addEventListener('mousemove', this.boundMouseMove);
104
+ canvas.addEventListener('mouseup', this.boundMouseUp);
105
+ canvas.addEventListener('mouseleave', this.boundMouseLeave);
106
+ canvas.addEventListener('dblclick', this.boundDblClick);
107
+ canvas.addEventListener('touchstart', this.boundTouchStart, {
108
+ passive: false,
109
+ });
110
+ canvas.addEventListener('touchmove', this.boundTouchMove, {
111
+ passive: false,
112
+ });
113
+ canvas.addEventListener('touchend', this.boundTouchEnd);
114
+ }
115
+
116
+ setTransform(transform: ZoomTransform): void {
117
+ this.transform = transform;
118
+ }
119
+
120
+ getTransform(): ZoomTransform {
121
+ return this.transform;
122
+ }
123
+
124
+ destroy(): void {
125
+ this.canvas.removeEventListener('wheel', this.boundWheel);
126
+ this.canvas.removeEventListener('mousedown', this.boundMouseDown);
127
+ this.canvas.removeEventListener('mousemove', this.boundMouseMove);
128
+ this.canvas.removeEventListener('mouseup', this.boundMouseUp);
129
+ this.canvas.removeEventListener('mouseleave', this.boundMouseLeave);
130
+ this.canvas.removeEventListener('dblclick', this.boundDblClick);
131
+ this.canvas.removeEventListener('touchstart', this.boundTouchStart);
132
+ this.canvas.removeEventListener('touchmove', this.boundTouchMove);
133
+ this.canvas.removeEventListener('touchend', this.boundTouchEnd);
134
+ }
135
+
136
+ // -------------------------------------------------------------------------
137
+ // Mouse handlers
138
+ // -------------------------------------------------------------------------
139
+
140
+ private canvasXY(e: MouseEvent): { x: number; y: number } {
141
+ const rect = this.canvas.getBoundingClientRect();
142
+ return { x: e.clientX - rect.left, y: e.clientY - rect.top };
143
+ }
144
+
145
+ private hitTest(screenX: number, screenY: number): string | null {
146
+ const graph = this.transform.screenToGraph(screenX, screenY);
147
+ const node = this.spatialIndex.findNearest(graph.x, graph.y, HIT_DISTANCE / this.transform.k);
148
+ return node?.id ?? null;
149
+ }
150
+
151
+ private onWheel(e: WheelEvent): void {
152
+ e.preventDefault();
153
+ const { x, y } = this.canvasXY(e);
154
+ const factor = e.deltaY * ZOOM_STEP;
155
+ const newK = Math.max(ZOOM_MIN, Math.min(ZOOM_MAX, this.transform.k * (1 + factor)));
156
+ this.transform = this.transform.zoomAt(newK, x, y);
157
+ this.callbacks.onTransformChange(this.transform);
158
+ }
159
+
160
+ private onMouseDown(e: MouseEvent): void {
161
+ const { x, y } = this.canvasXY(e);
162
+ const hitId = this.hitTest(x, y);
163
+
164
+ if (hitId) {
165
+ // Start potential node drag
166
+ this.dragState = { nodeId: hitId, started: false };
167
+ this.mousedownNodeId = hitId;
168
+ } else {
169
+ // Start pan
170
+ this.panState = { startX: x, startY: y };
171
+ this.mousedownNodeId = null;
172
+ }
173
+ }
174
+
175
+ private onMouseMove(e: MouseEvent): void {
176
+ const { x, y } = this.canvasXY(e);
177
+
178
+ if (this.dragState) {
179
+ const graph = this.transform.screenToGraph(x, y);
180
+ if (!this.dragState.started) {
181
+ this.dragState.started = true;
182
+ this.callbacks.onNodeDragStart(this.dragState.nodeId);
183
+ }
184
+ this.callbacks.onNodeDrag(this.dragState.nodeId, graph.x, graph.y);
185
+ return;
186
+ }
187
+
188
+ if (this.panState) {
189
+ const dx = x - this.panState.startX;
190
+ const dy = y - this.panState.startY;
191
+ this.transform = this.transform.pan(dx, dy);
192
+ this.panState = { startX: x, startY: y };
193
+ this.callbacks.onTransformChange(this.transform);
194
+ return;
195
+ }
196
+
197
+ // Hover detection
198
+ const hitId = this.hitTest(x, y);
199
+ this.callbacks.onHoverChange(hitId);
200
+
201
+ // Update cursor
202
+ this.canvas.style.cursor = hitId ? 'pointer' : 'default';
203
+ }
204
+
205
+ private onMouseUp(e: MouseEvent): void {
206
+ const { x, y } = this.canvasXY(e);
207
+
208
+ if (this.dragState) {
209
+ if (this.dragState.started) {
210
+ this.callbacks.onNodeDragEnd(this.dragState.nodeId);
211
+ } else {
212
+ // Was a click on a node (no drag movement)
213
+ this.handleNodeClick(this.dragState.nodeId, e.shiftKey);
214
+ }
215
+ this.dragState = null;
216
+ return;
217
+ }
218
+
219
+ if (this.panState) {
220
+ this.panState = null;
221
+
222
+ // If mouse up is on background (no node), treat as background click
223
+ if (!this.mousedownNodeId) {
224
+ const hitId = this.hitTest(x, y);
225
+ if (!hitId) {
226
+ // Background click: clear selection
227
+ this.selectedIds.clear();
228
+ this.callbacks.onSelectionChange([]);
229
+ }
230
+ }
231
+ return;
232
+ }
233
+ }
234
+
235
+ private onDblClick(e: MouseEvent): void {
236
+ const { x, y } = this.canvasXY(e);
237
+ const hitId = this.hitTest(x, y);
238
+ if (hitId) {
239
+ this.callbacks.onDoubleClick(hitId);
240
+ }
241
+ }
242
+
243
+ private onMouseLeave(_e: MouseEvent): void {
244
+ this.callbacks.onHoverChange(null);
245
+ this.canvas.style.cursor = 'default';
246
+
247
+ // Cancel any in-progress pan
248
+ if (this.panState) {
249
+ this.panState = null;
250
+ }
251
+ }
252
+
253
+ private handleNodeClick(nodeId: string, shiftKey: boolean): void {
254
+ if (shiftKey) {
255
+ // Toggle node in multi-select
256
+ if (this.selectedIds.has(nodeId)) {
257
+ this.selectedIds.delete(nodeId);
258
+ } else {
259
+ this.selectedIds.add(nodeId);
260
+ }
261
+ } else {
262
+ // Single select
263
+ this.selectedIds.clear();
264
+ this.selectedIds.add(nodeId);
265
+ }
266
+
267
+ this.callbacks.onSelectionChange([...this.selectedIds]);
268
+ }
269
+
270
+ // -------------------------------------------------------------------------
271
+ // Touch handlers
272
+ // -------------------------------------------------------------------------
273
+
274
+ private onTouchStart(e: TouchEvent): void {
275
+ e.preventDefault();
276
+
277
+ if (e.touches.length === 2) {
278
+ // Pinch-zoom start
279
+ const [t0, t1] = [e.touches[0], e.touches[1]];
280
+ this.lastTouchDist = Math.hypot(t1.clientX - t0.clientX, t1.clientY - t0.clientY);
281
+ this.lastTouchCenter = {
282
+ x: (t0.clientX + t1.clientX) / 2,
283
+ y: (t0.clientY + t1.clientY) / 2,
284
+ };
285
+ } else if (e.touches.length === 1) {
286
+ const touch = e.touches[0];
287
+ const rect = this.canvas.getBoundingClientRect();
288
+ const x = touch.clientX - rect.left;
289
+ const y = touch.clientY - rect.top;
290
+
291
+ const hitId = this.hitTest(x, y);
292
+ if (hitId) {
293
+ this.mousedownNodeId = hitId;
294
+ } else {
295
+ this.panState = { startX: x, startY: y };
296
+ this.mousedownNodeId = null;
297
+ }
298
+ }
299
+ }
300
+
301
+ private onTouchMove(e: TouchEvent): void {
302
+ e.preventDefault();
303
+
304
+ if (e.touches.length === 2 && this.lastTouchDist !== null) {
305
+ const [t0, t1] = [e.touches[0], e.touches[1]];
306
+ const newDist = Math.hypot(t1.clientX - t0.clientX, t1.clientY - t0.clientY);
307
+ const rect = this.canvas.getBoundingClientRect();
308
+ const centerX = (t0.clientX + t1.clientX) / 2 - rect.left;
309
+ const centerY = (t0.clientY + t1.clientY) / 2 - rect.top;
310
+
311
+ const scale = newDist / this.lastTouchDist;
312
+ const newK = Math.max(ZOOM_MIN, Math.min(ZOOM_MAX, this.transform.k * scale));
313
+ this.transform = this.transform.zoomAt(newK, centerX, centerY);
314
+
315
+ // Pan from center movement
316
+ if (this.lastTouchCenter) {
317
+ const dx = centerX - (this.lastTouchCenter.x - rect.left);
318
+ const dy = centerY - (this.lastTouchCenter.y - rect.top);
319
+ this.transform = this.transform.pan(dx, dy);
320
+ }
321
+
322
+ this.lastTouchDist = newDist;
323
+ this.lastTouchCenter = {
324
+ x: (t0.clientX + t1.clientX) / 2,
325
+ y: (t0.clientY + t1.clientY) / 2,
326
+ };
327
+ this.callbacks.onTransformChange(this.transform);
328
+ } else if (e.touches.length === 1 && this.panState) {
329
+ const touch = e.touches[0];
330
+ const rect = this.canvas.getBoundingClientRect();
331
+ const x = touch.clientX - rect.left;
332
+ const y = touch.clientY - rect.top;
333
+
334
+ const dx = x - this.panState.startX;
335
+ const dy = y - this.panState.startY;
336
+ this.transform = this.transform.pan(dx, dy);
337
+ this.panState = { startX: x, startY: y };
338
+ this.callbacks.onTransformChange(this.transform);
339
+ }
340
+ }
341
+
342
+ private onTouchEnd(e: TouchEvent): void {
343
+ if (e.touches.length === 0) {
344
+ // Tap-select
345
+ if (this.mousedownNodeId && !this.panState) {
346
+ this.handleNodeClick(this.mousedownNodeId, false);
347
+ } else if (!this.mousedownNodeId && this.panState) {
348
+ // Background tap: clear selection
349
+ this.selectedIds.clear();
350
+ this.callbacks.onSelectionChange([]);
351
+ }
352
+
353
+ this.panState = null;
354
+ this.mousedownNodeId = null;
355
+ this.lastTouchDist = null;
356
+ this.lastTouchCenter = null;
357
+ }
358
+ }
359
+ }
@@ -0,0 +1,208 @@
1
+ /**
2
+ * Keyboard navigation for the graph canvas.
3
+ *
4
+ * Provides accessible keyboard control: Tab to focus, arrow keys to
5
+ * navigate between adjacent nodes (following edges), Enter to select,
6
+ * Escape to clear, +/- to zoom, Home to fit all, / to focus search.
7
+ */
8
+
9
+ import type { PositionedNode } from './types';
10
+
11
+ // ---------------------------------------------------------------------------
12
+ // Options
13
+ // ---------------------------------------------------------------------------
14
+
15
+ export interface KeyboardNavOptions {
16
+ canvas: HTMLCanvasElement;
17
+ getNodes(): PositionedNode[];
18
+ getSelectedIds(): string[];
19
+ getAdjacency(): Map<string, Set<string>>;
20
+ onSelect(nodeId: string): void;
21
+ onDeselect(): void;
22
+ onZoom(direction: 'in' | 'out'): void;
23
+ onFitAll(): void;
24
+ onFocusSearch?(): void;
25
+ }
26
+
27
+ // ---------------------------------------------------------------------------
28
+ // Implementation
29
+ // ---------------------------------------------------------------------------
30
+
31
+ /**
32
+ * Attach keyboard navigation to a graph canvas.
33
+ * Returns a cleanup function that removes all listeners.
34
+ */
35
+ export function attachGraphKeyboardNav(options: KeyboardNavOptions): () => void {
36
+ const {
37
+ canvas,
38
+ getNodes,
39
+ getSelectedIds,
40
+ getAdjacency,
41
+ onSelect,
42
+ onDeselect,
43
+ onZoom,
44
+ onFitAll,
45
+ onFocusSearch,
46
+ } = options;
47
+
48
+ let focusedNodeId: string | null = null;
49
+
50
+ // Make canvas focusable
51
+ if (!canvas.hasAttribute('tabindex')) {
52
+ canvas.setAttribute('tabindex', '0');
53
+ }
54
+
55
+ function findNodeById(id: string): PositionedNode | undefined {
56
+ return getNodes().find((n) => n.id === id);
57
+ }
58
+
59
+ /**
60
+ * Given a set of neighbor node ids, pick the one that best matches
61
+ * the arrow key direction relative to the current focused node.
62
+ */
63
+ function pickDirectionalNeighbor(
64
+ fromNode: PositionedNode,
65
+ neighborIds: Set<string>,
66
+ direction: 'up' | 'down' | 'left' | 'right',
67
+ ): string | null {
68
+ const nodes = getNodes();
69
+ const candidates = nodes.filter((n) => neighborIds.has(n.id));
70
+ if (candidates.length === 0) return null;
71
+
72
+ // Score each candidate by how well it matches the desired direction
73
+ let best: PositionedNode | null = null;
74
+ let bestScore = -Infinity;
75
+
76
+ for (const c of candidates) {
77
+ const dx = c.x - fromNode.x;
78
+ const dy = c.y - fromNode.y;
79
+ let score: number;
80
+
81
+ switch (direction) {
82
+ case 'right':
83
+ score = dx - Math.abs(dy) * 0.5;
84
+ break;
85
+ case 'left':
86
+ score = -dx - Math.abs(dy) * 0.5;
87
+ break;
88
+ case 'down':
89
+ score = dy - Math.abs(dx) * 0.5;
90
+ break;
91
+ case 'up':
92
+ score = -dy - Math.abs(dx) * 0.5;
93
+ break;
94
+ }
95
+
96
+ if (score > bestScore) {
97
+ bestScore = score;
98
+ best = c;
99
+ }
100
+ }
101
+
102
+ return best?.id ?? null;
103
+ }
104
+
105
+ function onKeyDown(e: KeyboardEvent): void {
106
+ switch (e.key) {
107
+ case 'Tab': {
108
+ // Focus first/selected node
109
+ const selected = getSelectedIds();
110
+ const nodes = getNodes();
111
+ if (nodes.length === 0) return;
112
+
113
+ if (selected.length > 0) {
114
+ focusedNodeId = selected[0];
115
+ } else if (!focusedNodeId || !findNodeById(focusedNodeId)) {
116
+ focusedNodeId = nodes[0].id;
117
+ }
118
+
119
+ e.preventDefault();
120
+ break;
121
+ }
122
+
123
+ case 'ArrowUp':
124
+ case 'ArrowDown':
125
+ case 'ArrowLeft':
126
+ case 'ArrowRight': {
127
+ if (!focusedNodeId) return;
128
+ e.preventDefault();
129
+
130
+ const focusedNode = findNodeById(focusedNodeId);
131
+ if (!focusedNode) return;
132
+
133
+ const adjacency = getAdjacency();
134
+ const neighbors = adjacency.get(focusedNodeId);
135
+ if (!neighbors || neighbors.size === 0) return;
136
+
137
+ const dirMap: Record<string, 'up' | 'down' | 'left' | 'right'> = {
138
+ ArrowUp: 'up',
139
+ ArrowDown: 'down',
140
+ ArrowLeft: 'left',
141
+ ArrowRight: 'right',
142
+ };
143
+
144
+ const nextId = pickDirectionalNeighbor(focusedNode, neighbors, dirMap[e.key]);
145
+ if (nextId) {
146
+ focusedNodeId = nextId;
147
+ onSelect(nextId);
148
+ }
149
+ break;
150
+ }
151
+
152
+ case 'Enter': {
153
+ if (focusedNodeId) {
154
+ e.preventDefault();
155
+ const selected = getSelectedIds();
156
+ if (selected.includes(focusedNodeId)) {
157
+ onDeselect();
158
+ } else {
159
+ onSelect(focusedNodeId);
160
+ }
161
+ }
162
+ break;
163
+ }
164
+
165
+ case 'Escape': {
166
+ e.preventDefault();
167
+ focusedNodeId = null;
168
+ onDeselect();
169
+ break;
170
+ }
171
+
172
+ case '+':
173
+ case '=': {
174
+ e.preventDefault();
175
+ onZoom('in');
176
+ break;
177
+ }
178
+
179
+ case '-':
180
+ case '_': {
181
+ e.preventDefault();
182
+ onZoom('out');
183
+ break;
184
+ }
185
+
186
+ case 'Home': {
187
+ e.preventDefault();
188
+ onFitAll();
189
+ break;
190
+ }
191
+
192
+ case '/': {
193
+ if (onFocusSearch) {
194
+ e.preventDefault();
195
+ onFocusSearch();
196
+ }
197
+ break;
198
+ }
199
+ }
200
+ }
201
+
202
+ canvas.addEventListener('keydown', onKeyDown);
203
+
204
+ // Return cleanup function
205
+ return () => {
206
+ canvas.removeEventListener('keydown', onKeyDown);
207
+ };
208
+ }
@@ -0,0 +1,50 @@
1
+ /**
2
+ * Graph search manager.
3
+ *
4
+ * Provides case-insensitive substring matching against node labels/ids.
5
+ * Returns a Set of matching node ids that the renderer uses to dim
6
+ * non-matching nodes and edges.
7
+ */
8
+
9
+ export class GraphSearchManager {
10
+ private matchedIds: Set<string> | null = null;
11
+
12
+ /**
13
+ * Search for nodes matching the query string.
14
+ * Returns a Set of matching node ids, or an empty set if nothing matches.
15
+ */
16
+ search(query: string, nodes: Array<{ id: string; label?: string }>): Set<string> {
17
+ const q = query.toLowerCase().trim();
18
+
19
+ if (q === '') {
20
+ this.matchedIds = null;
21
+ return new Set();
22
+ }
23
+
24
+ const matches = new Set<string>();
25
+ for (const node of nodes) {
26
+ const label = (node.label ?? '').toLowerCase();
27
+ const id = node.id.toLowerCase();
28
+ if (label.includes(q) || id.includes(q)) {
29
+ matches.add(node.id);
30
+ }
31
+ }
32
+
33
+ this.matchedIds = matches;
34
+ return matches;
35
+ }
36
+
37
+ /**
38
+ * Clear the current search.
39
+ * Returns null to indicate no active search.
40
+ */
41
+ clearSearch(): Set<string> | null {
42
+ this.matchedIds = null;
43
+ return null;
44
+ }
45
+
46
+ /** Get the current set of matched ids, or null if no search is active. */
47
+ getMatches(): Set<string> | null {
48
+ return this.matchedIds;
49
+ }
50
+ }
@@ -0,0 +1,30 @@
1
+ /**
2
+ * Creates a Web Worker running the force simulation.
3
+ *
4
+ * Uses the `new URL` + `import.meta.url` pattern recognized by Vite, Webpack 5,
5
+ * Parcel, and esbuild. The bundler resolves the worker file path at build time
6
+ * and handles the asset accordingly.
7
+ *
8
+ * - Vite dev (Ladle): resolves src/graph/simulation-worker.ts directly, serves
9
+ * it as a native ES module worker with on-the-fly TypeScript transform.
10
+ * - Production (tsup + bun build): dist/simulation-worker.js is a self-contained
11
+ * IIFE produced by `bun build`. The consuming app's bundler copies it as an
12
+ * asset and rewrites the URL.
13
+ *
14
+ * Usage:
15
+ * import { createSimulationWorker } from '@opendata-ai/openchart-vanilla';
16
+ * const worker = createSimulationWorker();
17
+ * worker.postMessage({ type: 'init', nodes, links, width: 800, height: 600 });
18
+ * worker.onmessage = (e) => console.log(e.data);
19
+ */
20
+
21
+ /**
22
+ * Path that resolves in Vite dev (workspace source) to the .ts file.
23
+ * In production dist/, the consuming bundler resolves to simulation-worker.js
24
+ * which sits alongside index.js in the dist folder.
25
+ */
26
+ const workerUrl = new URL('./simulation-worker.ts', import.meta.url);
27
+
28
+ export function createSimulationWorker(): Worker {
29
+ return new Worker(workerUrl, { type: 'module' });
30
+ }