@opencxh/ui-kit 3.137.9 → 3.137.10

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@@ -1,4 +1,5 @@
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  import { default as React, ReactNode } from 'react';
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+ import { ContentLoadingShape } from '../feedback/ContentLoading';
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  import { PageHeaderAction } from './PageHeader';
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  /**
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  * What a panel adds to the frame it is rendered in: the record it drilled into,
@@ -57,6 +58,12 @@ export interface SettingsPageProps {
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  title?: string;
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  /** Swaps the body for a skeleton while keeping the footer in place. */
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  loading?: boolean;
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+ /**
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+ * What the body is about to render. A settings panel is nearly always a form
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+ * or a table, and saying which keeps the placeholder from announcing a
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+ * heading and two paragraphs that never arrive.
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+ */
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+ loadingShape?: ContentLoadingShape;
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  padding?: keyof typeof paddingClasses;
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  className?: string;
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  contentClassName?: string;
@@ -0,0 +1,67 @@
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+ import { BadgeProps } from '../feedback/Badge';
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+ import { TableColumn } from './Table';
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+ /**
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+ * Column builders for the three things table configs kept getting wrong, each
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+ * in the same way across apps: a state rendered as prose, a stored code shown
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+ * raw, and an id shown instead of the name it points at.
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+ *
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+ * They all keep the *label* in `accessor` and render only the decoration in
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+ * `cell`, because `Table` searches and sorts on the accessor value. Putting the
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+ * readable text there means a search for "Active" or for a team's name matches
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+ * what the row actually shows — which is exactly what a raw `enabled` boolean
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+ * or a bare `teamId` used to break.
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+ */
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+ export interface BadgeColumnConfig<T, V = unknown> {
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+ id: string;
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+ header: string;
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+ accessor: (row: T) => V;
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+ /** The text in the badge — and the text this column is searched on. */
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+ label: (value: V, row: T) => string;
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+ /** Defaults to `default`; give states their own tone (success/error/…). */
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+ tone?: (value: V, row: T) => BadgeProps["variant"];
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+ /** Return false to render nothing at all for this row. */
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+ visible?: (value: V, row: T) => boolean;
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+ width?: string | number;
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+ sortable?: boolean;
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+ align?: TableColumn<T>["align"];
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+ }
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+ /** A value that is a state rather than prose — render it as a pill. */
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+ export declare function badgeColumn<T, V = unknown>(config: BadgeColumnConfig<T, V>): TableColumn<T>;
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+ export interface BooleanBadgeColumnConfig<T> {
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+ id: string;
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+ header: string;
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+ accessor: (row: T) => boolean | undefined;
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+ onLabel: string;
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+ offLabel: string;
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+ /** Defaults to success/secondary — on reads as healthy, off as merely quiet. */
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+ onTone?: BadgeProps["variant"];
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+ offTone?: BadgeProps["variant"];
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+ width?: string | number;
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+ sortable?: boolean;
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+ }
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+ /** The on/off case of `badgeColumn`, which is most of them. */
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+ export declare function booleanBadgeColumn<T>(config: BooleanBadgeColumnConfig<T>): TableColumn<T>;
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+ export interface LabelsColumnConfig<T> {
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+ id: string;
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+ header: string;
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+ /** One code, a list of them, or nothing. */
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+ accessor: (row: T) => string | string[] | undefined | null;
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+ /**
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+ * Code to readable text. Return `undefined` to fall back to the code itself,
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+ * so an unknown value still shows something instead of vanishing.
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+ */
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+ label: (code: string) => string | undefined;
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+ /** Shown when there is nothing at all. Defaults to an em dash. */
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+ empty?: string;
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+ separator?: string;
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+ width?: string | number;
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+ searchable?: boolean;
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+ sortable?: boolean;
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+ }
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+ /**
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+ * Stored codes rendered as the words the user picked them by. Covers both
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+ * localising an enum (`interactions:created` → "Interaction created") and
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+ * resolving a foreign key (a `teamId` → that team's name — pass a lookup as
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+ * `label`), because from the table's side those are the same problem.
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+ */
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+ export declare function labelsColumn<T>(config: LabelsColumnConfig<T>): TableColumn<T>;
@@ -1,5 +1,11 @@
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  import { default as React } from 'react';
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- export interface BadgeProps extends React.HTMLAttributes<HTMLSpanElement> {
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+ /**
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+ * `color` is deliberately omitted from the inherited HTML attributes. It is a
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+ * legacy HTML attribute, so `<Badge color="success">` used to type-check while
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+ * doing nothing at all — the badge silently rendered as `default`. Omitting it
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+ * turns that mistake into a compile error pointing at `variant`.
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+ */
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+ export interface BadgeProps extends Omit<React.HTMLAttributes<HTMLSpanElement>, 'color'> {
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  /**
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  * The visual variant of the badge
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  */
@@ -1,4 +1,11 @@
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  import { ReactNode } from 'react';
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+ /**
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+ * What is about to appear here. A placeholder only does its job if it has the
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+ * geometry of the thing it stands in for: the default `text` shape under a form
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+ * or a list announces a heading and two paragraphs, and the real content then
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+ * shoves everything sideways when it lands.
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+ */
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+ export type ContentLoadingShape = "text" | "table" | "list" | "form" | "menu" | "cards";
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  export interface ContentLoadingProps {
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  /**
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  * `page` (default) fills the route with its own `<main>` shell and padding.
@@ -6,21 +13,22 @@ export interface ContentLoadingProps {
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  * card or scroll container without nesting a second `<main>` landmark.
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  */
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  variant?: "page" | "inline";
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+ /** The shape of what is coming. Defaults to `text`. */
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+ shape?: ContentLoadingShape;
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+ /** Rows/items/fields/cards to draw, depending on `shape`. */
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+ rows?: number;
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+ /** Columns, for `table` and `cards`. */
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+ columns?: number;
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  /**
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  * Optional custom skeleton content (overrides default)
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  */
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  children?: ReactNode;
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- /**
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- * If true, renders a table-style skeleton
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- */
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+ className?: string;
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+ /** @deprecated Pass `shape="table"`. */
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  showTableSkeleton?: boolean;
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- /**
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- * Number of table columns (default: 6)
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- */
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+ /** @deprecated Pass `columns`. */
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  tableColumns?: number;
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- /**
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- * Number of table rows (default: 8)
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- */
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+ /** @deprecated Pass `rows`. */
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  tableRows?: number;
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  }
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- export declare function ContentLoading({ variant, children, showTableSkeleton, tableColumns, tableRows, }: ContentLoadingProps): import("react").JSX.Element;
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+ export declare function ContentLoading({ variant, shape, rows, columns, children, className, showTableSkeleton, tableColumns, tableRows, }: ContentLoadingProps): import("react").JSX.Element;
@@ -25,7 +25,7 @@ export { ConfirmDialog, type ConfirmDialogProps } from './overlays/ConfirmDialog
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  export { Modal, type ModalProps } from './overlays/Modal';
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  export { Popover, type PopoverProps } from './overlays/Popover';
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  export { Badge, type BadgeProps } from './feedback/Badge';
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- export { ContentLoading } from './feedback/ContentLoading';
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+ export { ContentLoading, type ContentLoadingProps, type ContentLoadingShape } from './feedback/ContentLoading';
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  export { EmptyState, type EmptyStateProps } from './feedback/EmptyState';
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  export { Kbd, type KbdProps } from './feedback/Kbd';
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  export { ProgressBar, type ProgressBarProps } from './feedback/ProgressBar';
@@ -50,6 +50,7 @@ export { SettingsFrameProvider, SettingsPage, useSettingsFrame, useSettingsFrame
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  export { SettingsRow, SettingsSection, type SettingsRowProps, type SettingsSectionProps } from './content/SettingsRow';
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  export { SourceChip, type SourceChipProps } from './content/SourceChip';
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  export { Table, dateFilterHandler, selectFilterHandler, type TableAction, type TableColumn, type TableFilter, type TableProps } from './content/Table';
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+ export { badgeColumn, booleanBadgeColumn, labelsColumn, type BadgeColumnConfig, type BooleanBadgeColumnConfig, type LabelsColumnConfig } from './content/tableColumns';
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  export { View, type ViewGroup, type ViewProps } from './content/View';
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  export { SidebarMenu, type MenuItem, type MenuItemAction } from './navigation/Sidebar';
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  export { TabBar, Tabs, type TabItem, type TabsProps } from './navigation/Tabs';
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@opencxh/ui-kit",
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- "version": "3.137.9",
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+ "version": "3.137.10",
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  "description": "Theme-aware UI component library for OpenCXH platform",
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  "type": "module",
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  "exports": {