@opencharacter/swn-revised 0.1.0 → 0.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +64 -10
- package/content/classes/adventurer.yaml +2 -0
- package/content/classes/expert.yaml +2 -0
- package/content/classes/psychic.yaml +6 -6
- package/content/classes/warrior.yaml +2 -0
- package/content/foci/psychic-training.yaml +1 -0
- package/content/foci/specialist.yaml +1 -1
- package/content/foci/wild-psychic-talent.yaml +1 -0
- package/content/kits/barbarian.yaml +17 -0
- package/content/kits/blade.yaml +17 -0
- package/content/kits/civilian.yaml +12 -0
- package/content/kits/credits.yaml +11 -0
- package/content/kits/gunslinger.yaml +16 -0
- package/content/kits/hacker.yaml +18 -0
- package/content/kits/medic.yaml +18 -0
- package/content/kits/scout.yaml +19 -0
- package/content/kits/soldier.yaml +16 -0
- package/content/kits/technician.yaml +19 -0
- package/content/kits/thief.yaml +19 -0
- package/content/partial-classes/psychic.yaml +4 -6
- package/content/styles/expert-nimble.yaml +11 -0
- package/content/styles/expert-smart.yaml +11 -0
- package/content/styles/expert-smooth.yaml +11 -0
- package/content/styles/psychic-adept.yaml +11 -0
- package/content/styles/psychic-seer.yaml +11 -0
- package/content/styles/warrior-leader.yaml +11 -0
- package/content/styles/warrior-melee.yaml +11 -0
- package/content/styles/warrior-ranged.yaml +11 -0
- package/content/techniques/psychic-succor.yaml +16 -3
- package/content/weapons/advanced-bow.yaml +0 -2
- package/content/weapons/anti-vehicle-laser.yaml +0 -2
- package/content/weapons/combat-rifle.yaml +0 -2
- package/content/weapons/combat-shotgun.yaml +0 -2
- package/content/weapons/conversion-bow.yaml +0 -2
- package/content/weapons/crude-pistol.yaml +0 -2
- package/content/weapons/distortion-cannon.yaml +0 -2
- package/content/weapons/heavy-machine-gun.yaml +0 -2
- package/content/weapons/hydra-array.yaml +0 -2
- package/content/weapons/laser-pistol.yaml +0 -2
- package/content/weapons/laser-rifle.yaml +0 -2
- package/content/weapons/mag-pistol.yaml +0 -2
- package/content/weapons/mag-rifle.yaml +0 -2
- package/content/weapons/musket.yaml +0 -2
- package/content/weapons/plasma-projector.yaml +0 -2
- package/content/weapons/primitive-bow.yaml +0 -2
- package/content/weapons/railgun.yaml +0 -2
- package/content/weapons/revolver.yaml +0 -2
- package/content/weapons/rifle.yaml +0 -2
- package/content/weapons/rocket-launcher.yaml +0 -2
- package/content/weapons/semi-auto-pistol.yaml +0 -2
- package/content/weapons/shear-rifle.yaml +0 -2
- package/content/weapons/shotgun.yaml +0 -2
- package/content/weapons/sniper-rifle.yaml +0 -2
- package/content/weapons/spike-thrower.yaml +0 -2
- package/content/weapons/submachine-gun.yaml +0 -2
- package/content/weapons/thermal-pistol.yaml +0 -2
- package/content/weapons/thunder-gun.yaml +0 -2
- package/content/weapons/void-carbine.yaml +0 -2
- package/content/weapons/vortex-cannon.yaml +0 -2
- package/content/weapons/wheatcutter-belt.yaml +0 -2
- package/dist/i18n/en.js +1 -1
- package/dist/i18n/en.json +140 -85
- package/dist/index.js +1 -1
- package/dist/release.json +5068 -3511
- package/i18n/en/content.yaml +105 -63
- package/i18n/en/rules.yaml +35 -22
- package/pack.yaml +2 -2
- package/package.json +2 -2
- package/rules/advancement.yaml +30 -9
- package/rules/character.yaml +30 -5
- package/rules/checks.yaml +8 -2
- package/rules/combat.yaml +11 -2
- package/rules/creation.yaml +164 -366
- package/rules/gear.yaml +16 -4
- package/rules/layout.yaml +4 -2
- package/rules/psionics.yaml +64 -4
- package/rules/start.yaml +46 -32
- package/rules/tags.yaml +11 -0
package/rules/creation.yaml
CHANGED
|
@@ -11,11 +11,13 @@ actions:
|
|
|
11
11
|
# One skill pick at creation: a skill's first pick is level-0, the second level-1, and a third
|
|
12
12
|
# is any other non-psychic skill below level-1. Also the attribute picks of the Growth table.
|
|
13
13
|
- id: gain-skill
|
|
14
|
+
available: character.creating
|
|
14
15
|
tags: [creation]
|
|
15
16
|
params:
|
|
16
17
|
entry:
|
|
17
18
|
{
|
|
18
19
|
type: enum,
|
|
20
|
+
open: true,
|
|
19
21
|
required: true,
|
|
20
22
|
values:
|
|
21
23
|
[
|
|
@@ -112,7 +114,11 @@ actions:
|
|
|
112
114
|
kind: changes
|
|
113
115
|
when: flags.skill != ''
|
|
114
116
|
changes:
|
|
115
|
-
- {
|
|
117
|
+
- {
|
|
118
|
+
type: adjust,
|
|
119
|
+
field: { formula: "fieldId('skills.{skill}.level', flags.skill)" },
|
|
120
|
+
by: 1,
|
|
121
|
+
}
|
|
116
122
|
# A psychic skill raised to level-1 brings a level-1 technique of its discipline.
|
|
117
123
|
- id: technique
|
|
118
124
|
kind: choice
|
|
@@ -199,6 +205,7 @@ actions:
|
|
|
199
205
|
# A focus level: a new focus, or the next level of one already held. A new focus's bonus skill
|
|
200
206
|
# is a skill pick at creation and three skill points on advancement.
|
|
201
207
|
- id: gain-focus
|
|
208
|
+
listed: false
|
|
202
209
|
tags: [creation, level-up]
|
|
203
210
|
params:
|
|
204
211
|
kind: { type: enum, values: [any, combat, noncombat], default: any }
|
|
@@ -208,6 +215,7 @@ actions:
|
|
|
208
215
|
steps:
|
|
209
216
|
- id: focus
|
|
210
217
|
kind: choice
|
|
218
|
+
tags: [{ formula: "params.advancement ? 'level-up.focus' : 'creation.focus'" }]
|
|
211
219
|
sheet: proposed
|
|
212
220
|
random: params.random
|
|
213
221
|
recommend: options[0]
|
|
@@ -216,19 +224,23 @@ actions:
|
|
|
216
224
|
type: focus
|
|
217
225
|
where: >-
|
|
218
226
|
(params.kind == 'any' || item.kind == params.kind)
|
|
219
|
-
&& (
|
|
220
|
-
&& (
|
|
227
|
+
&& !('needs-psionics' in item.tags && psionics.access == 'none')
|
|
228
|
+
&& !('no-psionics' in item.tags && psionics.access != 'none')
|
|
221
229
|
&& (item.repeatable || countCopies(copy.item == item.id
|
|
222
230
|
&& copy.state.level >= item.maxLevel) == 0)
|
|
223
231
|
changes:
|
|
224
232
|
- type: adjustState
|
|
225
|
-
when:
|
|
233
|
+
when: >-
|
|
234
|
+
has(picked.item) && !picked.item.repeatable
|
|
235
|
+
&& countCopies(copy.item == picked.id) > 0
|
|
226
236
|
copies: { type: focus, where: item.id == steps.focus.picked }
|
|
227
237
|
limit: 1
|
|
228
238
|
key: level
|
|
229
239
|
by: 1
|
|
230
240
|
- type: addItem
|
|
231
|
-
when:
|
|
241
|
+
when: >-
|
|
242
|
+
has(picked.item)
|
|
243
|
+
&& (picked.item.repeatable || countCopies(copy.item == picked.id) == 0)
|
|
232
244
|
entry: { item: picked.id }
|
|
233
245
|
- id: picks
|
|
234
246
|
kind: choice
|
|
@@ -259,375 +271,161 @@ actions:
|
|
|
259
271
|
- { id: result, kind: outcome, result: "'gained'" }
|
|
260
272
|
|
|
261
273
|
- id: starting-gear
|
|
274
|
+
available: character.creating
|
|
262
275
|
tags: [creation]
|
|
263
276
|
params:
|
|
264
277
|
random: { type: boolean, default: false }
|
|
265
278
|
results: [equipped]
|
|
266
279
|
steps:
|
|
280
|
+
# A package (an add-on pack's too), or credits instead: the class's own package is
|
|
281
|
+
# recommended. The package's own action adds its gear and credits.
|
|
267
282
|
- id: kit
|
|
283
|
+
tags: [creation.kit]
|
|
268
284
|
kind: choice
|
|
285
|
+
sheet: proposed
|
|
269
286
|
random: params.random
|
|
270
|
-
|
|
271
|
-
|
|
272
|
-
|
|
273
|
-
|
|
274
|
-
|
|
275
|
-
|
|
276
|
-
|
|
277
|
-
|
|
278
|
-
|
|
279
|
-
|
|
280
|
-
|
|
281
|
-
|
|
282
|
-
|
|
283
|
-
- { id: civilian }
|
|
284
|
-
- { id: technician }
|
|
285
|
-
- { id: credits }
|
|
286
|
-
- id: credits
|
|
287
|
-
kind: roll
|
|
288
|
-
when: "steps.kit.picked == 'credits'"
|
|
289
|
-
tags: [creation]
|
|
290
|
-
parts: [{ dice: 2d6 }]
|
|
291
|
-
- id: gear
|
|
287
|
+
options: { content: { type: kit } }
|
|
288
|
+
prefer: "countCopies(copy.type == 'class' && copy.fields.kit == item.id)"
|
|
289
|
+
changes:
|
|
290
|
+
- type: addItem
|
|
291
|
+
when: has(picked.item)
|
|
292
|
+
entry: { id: kit, item: picked.id }
|
|
293
|
+
- id: unpack
|
|
294
|
+
kind: action
|
|
295
|
+
when: has(steps.kit.item)
|
|
296
|
+
sheet: proposed
|
|
297
|
+
entry: "'kit'"
|
|
298
|
+
use: unpack
|
|
299
|
+
- id: unpacked
|
|
292
300
|
kind: changes
|
|
301
|
+
when: has(steps.kit.item)
|
|
293
302
|
changes:
|
|
294
|
-
- {
|
|
295
|
-
|
|
296
|
-
|
|
297
|
-
|
|
298
|
-
|
|
299
|
-
|
|
300
|
-
|
|
301
|
-
|
|
302
|
-
|
|
303
|
-
|
|
304
|
-
|
|
305
|
-
|
|
306
|
-
|
|
307
|
-
|
|
308
|
-
|
|
309
|
-
|
|
310
|
-
|
|
311
|
-
|
|
312
|
-
|
|
313
|
-
|
|
314
|
-
|
|
315
|
-
|
|
316
|
-
|
|
317
|
-
|
|
318
|
-
|
|
319
|
-
|
|
320
|
-
|
|
321
|
-
|
|
322
|
-
|
|
323
|
-
|
|
324
|
-
|
|
325
|
-
|
|
326
|
-
|
|
327
|
-
|
|
328
|
-
|
|
329
|
-
|
|
330
|
-
|
|
331
|
-
|
|
332
|
-
|
|
333
|
-
|
|
334
|
-
|
|
335
|
-
|
|
336
|
-
|
|
337
|
-
|
|
338
|
-
|
|
339
|
-
|
|
340
|
-
|
|
341
|
-
|
|
342
|
-
|
|
343
|
-
|
|
344
|
-
|
|
345
|
-
|
|
346
|
-
|
|
347
|
-
|
|
348
|
-
|
|
349
|
-
|
|
350
|
-
|
|
351
|
-
|
|
352
|
-
|
|
353
|
-
|
|
354
|
-
|
|
355
|
-
|
|
356
|
-
|
|
357
|
-
|
|
358
|
-
|
|
359
|
-
|
|
360
|
-
|
|
361
|
-
|
|
362
|
-
|
|
363
|
-
|
|
364
|
-
|
|
365
|
-
|
|
366
|
-
|
|
367
|
-
|
|
368
|
-
|
|
369
|
-
|
|
370
|
-
|
|
371
|
-
|
|
372
|
-
|
|
373
|
-
|
|
374
|
-
|
|
375
|
-
|
|
376
|
-
|
|
377
|
-
|
|
378
|
-
|
|
379
|
-
|
|
380
|
-
|
|
381
|
-
|
|
382
|
-
|
|
383
|
-
|
|
384
|
-
|
|
385
|
-
|
|
386
|
-
|
|
387
|
-
|
|
388
|
-
|
|
389
|
-
|
|
390
|
-
|
|
391
|
-
|
|
392
|
-
|
|
393
|
-
|
|
394
|
-
|
|
395
|
-
- { type:
|
|
396
|
-
|
|
397
|
-
|
|
398
|
-
|
|
399
|
-
|
|
400
|
-
|
|
401
|
-
|
|
402
|
-
|
|
403
|
-
|
|
404
|
-
|
|
405
|
-
|
|
406
|
-
|
|
407
|
-
|
|
408
|
-
|
|
409
|
-
|
|
410
|
-
|
|
411
|
-
|
|
412
|
-
|
|
413
|
-
|
|
414
|
-
|
|
415
|
-
|
|
416
|
-
|
|
417
|
-
|
|
418
|
-
|
|
419
|
-
|
|
420
|
-
|
|
421
|
-
- {
|
|
422
|
-
type: addItem,
|
|
423
|
-
when: "steps.kit.picked == 'hacker'",
|
|
424
|
-
entry: { item: "'gear.power-cell-a'", quantity: 2 },
|
|
425
|
-
}
|
|
426
|
-
- {
|
|
427
|
-
type: addItem,
|
|
428
|
-
when: "steps.kit.picked == 'hacker'",
|
|
429
|
-
entry: { item: "'gear.dataslab'" },
|
|
430
|
-
}
|
|
431
|
-
- {
|
|
432
|
-
type: addItem,
|
|
433
|
-
when: "steps.kit.picked == 'hacker'",
|
|
434
|
-
entry: { item: "'gear.metatool'" },
|
|
435
|
-
}
|
|
436
|
-
- {
|
|
437
|
-
type: addItem,
|
|
438
|
-
when: "steps.kit.picked == 'hacker'",
|
|
439
|
-
entry: { item: "'gear.line-shunt'", quantity: 2 },
|
|
440
|
-
}
|
|
441
|
-
- {
|
|
442
|
-
type: addItem,
|
|
443
|
-
when: "steps.kit.picked == 'gunslinger'",
|
|
444
|
-
entry: { item: "'weapons.laser-pistol'", equipped: true },
|
|
445
|
-
}
|
|
446
|
-
- {
|
|
447
|
-
type: addItem,
|
|
448
|
-
when: "steps.kit.picked == 'gunslinger'",
|
|
449
|
-
entry: { item: "'armor.armored-undersuit'", equipped: true },
|
|
450
|
-
}
|
|
451
|
-
- {
|
|
452
|
-
type: addItem,
|
|
453
|
-
when: "steps.kit.picked == 'gunslinger'",
|
|
454
|
-
entry: { item: "'weapons.monoblade-knife'", equipped: true },
|
|
455
|
-
}
|
|
456
|
-
- {
|
|
457
|
-
type: addItem,
|
|
458
|
-
when: "steps.kit.picked == 'gunslinger'",
|
|
459
|
-
entry: { item: "'gear.power-cell-a'", quantity: 8 },
|
|
460
|
-
}
|
|
461
|
-
- {
|
|
462
|
-
type: addItem,
|
|
463
|
-
when: "steps.kit.picked == 'gunslinger'",
|
|
464
|
-
entry: { item: "'gear.backpack-tl0'", equipped: true },
|
|
465
|
-
}
|
|
466
|
-
- {
|
|
467
|
-
type: addItem,
|
|
468
|
-
when: "steps.kit.picked == 'gunslinger'",
|
|
469
|
-
entry: { item: "'gear.compad'" },
|
|
470
|
-
}
|
|
471
|
-
- {
|
|
472
|
-
type: addItem,
|
|
473
|
-
when: "steps.kit.picked == 'soldier'",
|
|
474
|
-
entry: { item: "'weapons.combat-rifle'", equipped: true },
|
|
475
|
-
}
|
|
476
|
-
- {
|
|
477
|
-
type: addItem,
|
|
478
|
-
when: "steps.kit.picked == 'soldier'",
|
|
479
|
-
entry: { item: "'armor.woven-body-armor'", equipped: true },
|
|
480
|
-
}
|
|
481
|
-
- {
|
|
482
|
-
type: addItem,
|
|
483
|
-
when: "steps.kit.picked == 'soldier'",
|
|
484
|
-
entry: { item: "'weapons.knife'", equipped: true },
|
|
485
|
-
}
|
|
486
|
-
- {
|
|
487
|
-
type: addItem,
|
|
488
|
-
when: "steps.kit.picked == 'soldier'",
|
|
489
|
-
entry: { item: "'gear.ammo-20-rounds'", quantity: 4 },
|
|
490
|
-
}
|
|
491
|
-
- {
|
|
492
|
-
type: addItem,
|
|
493
|
-
when: "steps.kit.picked == 'soldier'",
|
|
494
|
-
entry: { item: "'gear.backpack-tl0'", equipped: true },
|
|
495
|
-
}
|
|
496
|
-
- {
|
|
497
|
-
type: addItem,
|
|
498
|
-
when: "steps.kit.picked == 'soldier'",
|
|
499
|
-
entry: { item: "'gear.compad'" },
|
|
500
|
-
}
|
|
501
|
-
- {
|
|
502
|
-
type: addItem,
|
|
503
|
-
when: "steps.kit.picked == 'scout'",
|
|
504
|
-
entry: { item: "'weapons.laser-rifle'", equipped: true },
|
|
505
|
-
}
|
|
506
|
-
- {
|
|
507
|
-
type: addItem,
|
|
508
|
-
when: "steps.kit.picked == 'scout'",
|
|
509
|
-
entry: { item: "'armor.armored-vacc-suit'", equipped: true },
|
|
510
|
-
}
|
|
511
|
-
- {
|
|
512
|
-
type: addItem,
|
|
513
|
-
when: "steps.kit.picked == 'scout'",
|
|
514
|
-
entry: { item: "'weapons.knife'", equipped: true },
|
|
515
|
-
}
|
|
516
|
-
- {
|
|
517
|
-
type: addItem,
|
|
518
|
-
when: "steps.kit.picked == 'scout'",
|
|
519
|
-
entry: { item: "'gear.survey-scanner'" },
|
|
520
|
-
}
|
|
521
|
-
- {
|
|
522
|
-
type: addItem,
|
|
523
|
-
when: "steps.kit.picked == 'scout'",
|
|
524
|
-
entry: { item: "'gear.survival-kit'" },
|
|
525
|
-
}
|
|
526
|
-
- {
|
|
527
|
-
type: addItem,
|
|
528
|
-
when: "steps.kit.picked == 'scout'",
|
|
529
|
-
entry: { item: "'gear.binoculars-tl3'" },
|
|
530
|
-
}
|
|
531
|
-
- {
|
|
532
|
-
type: addItem,
|
|
533
|
-
when: "steps.kit.picked == 'scout'",
|
|
534
|
-
entry: { item: "'gear.power-cell-a'", quantity: 8 },
|
|
535
|
-
}
|
|
536
|
-
- {
|
|
537
|
-
type: addItem,
|
|
538
|
-
when: "steps.kit.picked == 'scout'",
|
|
539
|
-
entry: { item: "'gear.backpack-tl0'", equipped: true },
|
|
540
|
-
}
|
|
541
|
-
- { type: addItem, when: "steps.kit.picked == 'scout'", entry: { item: "'gear.compad'" } }
|
|
542
|
-
- {
|
|
543
|
-
type: addItem,
|
|
544
|
-
when: "steps.kit.picked == 'medic'",
|
|
545
|
-
entry: { item: "'weapons.laser-pistol'", equipped: true },
|
|
546
|
-
}
|
|
547
|
-
- {
|
|
548
|
-
type: addItem,
|
|
549
|
-
when: "steps.kit.picked == 'medic'",
|
|
550
|
-
entry: { item: "'armor.secure-clothing'", equipped: true },
|
|
551
|
-
}
|
|
552
|
-
- {
|
|
553
|
-
type: addItem,
|
|
554
|
-
when: "steps.kit.picked == 'medic'",
|
|
555
|
-
entry: { item: "'gear.lazarus-patch'", quantity: 4 },
|
|
556
|
-
}
|
|
557
|
-
- {
|
|
558
|
-
type: addItem,
|
|
559
|
-
when: "steps.kit.picked == 'medic'",
|
|
560
|
-
entry: { item: "'gear.lift'", quantity: 2 },
|
|
561
|
-
}
|
|
562
|
-
- {
|
|
563
|
-
type: addItem,
|
|
564
|
-
when: "steps.kit.picked == 'medic'",
|
|
565
|
-
entry: { item: "'gear.backpack-tl0'", equipped: true },
|
|
566
|
-
}
|
|
567
|
-
- { type: addItem, when: "steps.kit.picked == 'medic'", entry: { item: "'gear.medkit'" } }
|
|
568
|
-
- { type: addItem, when: "steps.kit.picked == 'medic'", entry: { item: "'gear.compad'" } }
|
|
569
|
-
- {
|
|
570
|
-
type: addItem,
|
|
571
|
-
when: "steps.kit.picked == 'medic'",
|
|
572
|
-
entry: { item: "'gear.bioscanner'" },
|
|
573
|
-
}
|
|
574
|
-
- {
|
|
575
|
-
type: addItem,
|
|
576
|
-
when: "steps.kit.picked == 'civilian'",
|
|
577
|
-
entry: { item: "'armor.secure-clothing'", equipped: true },
|
|
578
|
-
}
|
|
579
|
-
- {
|
|
580
|
-
type: addItem,
|
|
581
|
-
when: "steps.kit.picked == 'civilian'",
|
|
582
|
-
entry: { item: "'gear.compad'" },
|
|
583
|
-
}
|
|
584
|
-
- {
|
|
585
|
-
type: addItem,
|
|
586
|
-
when: "steps.kit.picked == 'technician'",
|
|
587
|
-
entry: { item: "'weapons.laser-pistol'", equipped: true },
|
|
588
|
-
}
|
|
589
|
-
- {
|
|
590
|
-
type: addItem,
|
|
591
|
-
when: "steps.kit.picked == 'technician'",
|
|
592
|
-
entry: { item: "'armor.armored-undersuit'", equipped: true },
|
|
593
|
-
}
|
|
594
|
-
- {
|
|
595
|
-
type: addItem,
|
|
596
|
-
when: "steps.kit.picked == 'technician'",
|
|
597
|
-
entry: { item: "'weapons.monoblade-knife'", equipped: true },
|
|
598
|
-
}
|
|
599
|
-
- {
|
|
600
|
-
type: addItem,
|
|
601
|
-
when: "steps.kit.picked == 'technician'",
|
|
602
|
-
entry: { item: "'gear.postech-toolkit'" },
|
|
603
|
-
}
|
|
604
|
-
- {
|
|
605
|
-
type: addItem,
|
|
606
|
-
when: "steps.kit.picked == 'technician'",
|
|
607
|
-
entry: { item: "'gear.spare-parts'", quantity: 6 },
|
|
608
|
-
}
|
|
609
|
-
- {
|
|
610
|
-
type: addItem,
|
|
611
|
-
when: "steps.kit.picked == 'technician'",
|
|
612
|
-
entry: { item: "'gear.power-cell-a'", quantity: 4 },
|
|
613
|
-
}
|
|
614
|
-
- {
|
|
615
|
-
type: addItem,
|
|
616
|
-
when: "steps.kit.picked == 'technician'",
|
|
617
|
-
entry: { item: "'gear.backpack-tl0'", equipped: true },
|
|
618
|
-
}
|
|
619
|
-
- {
|
|
620
|
-
type: addItem,
|
|
621
|
-
when: "steps.kit.picked == 'technician'",
|
|
622
|
-
entry: { item: "'gear.dataslab'" },
|
|
623
|
-
}
|
|
624
|
-
- {
|
|
625
|
-
type: addItem,
|
|
626
|
-
when: "steps.kit.picked == 'technician'",
|
|
627
|
-
entry: { item: "'gear.metatool'" },
|
|
628
|
-
}
|
|
629
|
-
- type: set
|
|
630
|
-
field: credits.current
|
|
631
|
-
value: >-
|
|
632
|
-
steps.kit.picked == 'barbarian' ? 500 : steps.kit.picked == 'blade' ? 50 : steps.kit.picked == 'thief' ? 25 : steps.kit.picked == 'hacker' ? 100 : steps.kit.picked == 'gunslinger' ? 100 : steps.kit.picked == 'soldier' ? 100 : steps.kit.picked == 'scout' ? 25 : steps.kit.picked == 'medic' ? 25 : steps.kit.picked == 'civilian' ? 700 : steps.kit.picked == 'technician' ? 200 : steps.credits.total * 100
|
|
303
|
+
- { type: removeItem, entry: kit }
|
|
304
|
+
# A kit may ready more than half Strength. Readied gear, then all but one weapon (the
|
|
305
|
+
# weakest first), are stowed while they fit within Strength. Past that, readied gear, a
|
|
306
|
+
# shield, the last weapon and then armor are stowed anyway, and Stowed gear, weapons and
|
|
307
|
+
# armor past Strength are left behind (the heaviest first), so play starts unencumbered.
|
|
308
|
+
- id: stowGear
|
|
309
|
+
kind: choice
|
|
310
|
+
sheet: proposed
|
|
311
|
+
repeat: { max: 20, min: 20 }
|
|
312
|
+
options:
|
|
313
|
+
copies:
|
|
314
|
+
type: gear
|
|
315
|
+
where: >-
|
|
316
|
+
self.equipped && has(item.enc) && item.enc > 0
|
|
317
|
+
&& encumbrance.readied > encumbrance.readiedLimit
|
|
318
|
+
&& encumbrance.stowed + item.enc * ceil(self.quantity / item.bundle)
|
|
319
|
+
<= encumbrance.stowedLimit
|
|
320
|
+
prefer: item.enc
|
|
321
|
+
changes:
|
|
322
|
+
- { type: equip, entry: picked, equipped: false }
|
|
323
|
+
- id: stowWeapon
|
|
324
|
+
kind: choice
|
|
325
|
+
sheet: proposed
|
|
326
|
+
repeat: { max: 20, min: 20 }
|
|
327
|
+
options:
|
|
328
|
+
copies:
|
|
329
|
+
type: weapon
|
|
330
|
+
where: >-
|
|
331
|
+
self.equipped && has(item.enc) && item.enc > 0
|
|
332
|
+
&& countCopies(copy.type == 'weapon' && copy.equipped && has(copy.fields.enc)
|
|
333
|
+
&& copy.fields.enc > 0) > 1
|
|
334
|
+
&& encumbrance.readied > encumbrance.readiedLimit
|
|
335
|
+
&& encumbrance.stowed + item.enc * ceil(self.quantity / item.bundle)
|
|
336
|
+
<= encumbrance.stowedLimit
|
|
337
|
+
prefer: -maxOf(item.damage)
|
|
338
|
+
changes:
|
|
339
|
+
- { type: equip, entry: picked, equipped: false }
|
|
340
|
+
- id: stowGearOver
|
|
341
|
+
kind: choice
|
|
342
|
+
sheet: proposed
|
|
343
|
+
repeat: { max: 20, min: 20 }
|
|
344
|
+
options:
|
|
345
|
+
copies:
|
|
346
|
+
type: gear
|
|
347
|
+
where: >-
|
|
348
|
+
self.equipped && has(item.enc) && item.enc > 0
|
|
349
|
+
&& encumbrance.readied > encumbrance.readiedLimit
|
|
350
|
+
prefer: item.enc
|
|
351
|
+
changes:
|
|
352
|
+
- { type: equip, entry: picked, equipped: false }
|
|
353
|
+
- id: stowShield
|
|
354
|
+
kind: choice
|
|
355
|
+
sheet: proposed
|
|
356
|
+
repeat: { max: 20, min: 20 }
|
|
357
|
+
options:
|
|
358
|
+
copies:
|
|
359
|
+
type: armor
|
|
360
|
+
where: >-
|
|
361
|
+
self.equipped && has(item.enc) && item.enc > 0 && item.shield
|
|
362
|
+
&& encumbrance.readied > encumbrance.readiedLimit
|
|
363
|
+
prefer: item.enc
|
|
364
|
+
changes:
|
|
365
|
+
- { type: equip, entry: picked, equipped: false }
|
|
366
|
+
- id: stowLastWeapon
|
|
367
|
+
kind: choice
|
|
368
|
+
sheet: proposed
|
|
369
|
+
repeat: { max: 20, min: 20 }
|
|
370
|
+
options:
|
|
371
|
+
copies:
|
|
372
|
+
type: weapon
|
|
373
|
+
where: >-
|
|
374
|
+
self.equipped && has(item.enc) && item.enc > 0
|
|
375
|
+
&& encumbrance.readied > encumbrance.readiedLimit
|
|
376
|
+
prefer: -maxOf(item.damage)
|
|
377
|
+
changes:
|
|
378
|
+
- { type: equip, entry: picked, equipped: false }
|
|
379
|
+
- id: stowArmor
|
|
380
|
+
kind: choice
|
|
381
|
+
sheet: proposed
|
|
382
|
+
repeat: { max: 20, min: 20 }
|
|
383
|
+
options:
|
|
384
|
+
copies:
|
|
385
|
+
type: armor
|
|
386
|
+
where: >-
|
|
387
|
+
self.equipped && has(item.enc) && item.enc > 0
|
|
388
|
+
&& encumbrance.readied > encumbrance.readiedLimit
|
|
389
|
+
prefer: item.enc
|
|
390
|
+
changes:
|
|
391
|
+
- { type: equip, entry: picked, equipped: false }
|
|
392
|
+
- id: dropGear
|
|
393
|
+
kind: choice
|
|
394
|
+
sheet: proposed
|
|
395
|
+
repeat: { max: 20, min: 20 }
|
|
396
|
+
options:
|
|
397
|
+
copies:
|
|
398
|
+
type: gear
|
|
399
|
+
where: >-
|
|
400
|
+
!self.equipped && !self.stored && has(item.enc) && item.enc > 0
|
|
401
|
+
&& encumbrance.stowed > encumbrance.stowedLimit
|
|
402
|
+
prefer: 'item.enc * ceil(self.quantity / item.bundle)'
|
|
403
|
+
changes:
|
|
404
|
+
- { type: removeItem, entry: picked }
|
|
405
|
+
- id: dropWeapon
|
|
406
|
+
kind: choice
|
|
407
|
+
sheet: proposed
|
|
408
|
+
repeat: { max: 20, min: 20 }
|
|
409
|
+
options:
|
|
410
|
+
copies:
|
|
411
|
+
type: weapon
|
|
412
|
+
where: >-
|
|
413
|
+
!self.equipped && !self.stored && has(item.enc) && item.enc > 0
|
|
414
|
+
&& encumbrance.stowed > encumbrance.stowedLimit
|
|
415
|
+
prefer: 'item.enc * ceil(self.quantity / item.bundle)'
|
|
416
|
+
changes:
|
|
417
|
+
- { type: removeItem, entry: picked }
|
|
418
|
+
- id: dropArmor
|
|
419
|
+
kind: choice
|
|
420
|
+
sheet: proposed
|
|
421
|
+
repeat: { max: 20, min: 20 }
|
|
422
|
+
options:
|
|
423
|
+
copies:
|
|
424
|
+
type: armor
|
|
425
|
+
where: >-
|
|
426
|
+
!self.equipped && !self.stored && has(item.enc) && item.enc > 0
|
|
427
|
+
&& encumbrance.stowed > encumbrance.stowedLimit
|
|
428
|
+
prefer: 'item.enc * ceil(self.quantity / item.bundle)'
|
|
429
|
+
changes:
|
|
430
|
+
- { type: removeItem, entry: picked }
|
|
633
431
|
- { id: result, kind: outcome, result: "'equipped'" }
|
package/rules/gear.yaml
CHANGED
|
@@ -84,17 +84,21 @@ standardCopies:
|
|
|
84
84
|
- { type: weapon, where: "'unarmed' in item.tags" }
|
|
85
85
|
|
|
86
86
|
contentTypes:
|
|
87
|
+
# A starting package: its own `unpack` action adds its gear and sets the credits.
|
|
88
|
+
kit:
|
|
89
|
+
carried: false
|
|
90
|
+
|
|
87
91
|
weapon:
|
|
88
92
|
carried: true
|
|
89
93
|
equippable: true
|
|
90
94
|
fields:
|
|
91
95
|
damage: { type: dice, required: true }
|
|
92
|
-
skill: { type: enum, values: [punch, shoot, stab], required: true }
|
|
96
|
+
skill: { type: enum, values: [punch, shoot, stab], required: true, open: true }
|
|
93
97
|
attribute: { type: enum, values: [str, dex, str-dex] }
|
|
94
98
|
range: { type: integer, min: 0 }
|
|
95
99
|
maxRange: { type: integer, min: 0 }
|
|
96
100
|
magazine: { type: integer, min: 1 }
|
|
97
|
-
ammo: { type: enum, values: [rounds, cell-a, cell-b, missile] }
|
|
101
|
+
ammo: { type: enum, values: [rounds, cell-a, cell-b, missile], open: true }
|
|
98
102
|
shock: { type: integer, min: 0 }
|
|
99
103
|
shockAc: { type: integer, min: 0 }
|
|
100
104
|
burst: { type: boolean, default: false }
|
|
@@ -115,6 +119,12 @@ contentTypes:
|
|
|
115
119
|
techLevel: { type: integer, min: 0, max: 6 }
|
|
116
120
|
state:
|
|
117
121
|
stored: { type: boolean, default: false }
|
|
122
|
+
# Rounds in the magazine of a weapon that has one.
|
|
123
|
+
loaded:
|
|
124
|
+
type: integer
|
|
125
|
+
min: 0
|
|
126
|
+
max: 'has(item.magazine) ? item.magazine : 0'
|
|
127
|
+
default: 'has(item.magazine) ? item.magazine : 0'
|
|
118
128
|
actions:
|
|
119
129
|
- use: attack
|
|
120
130
|
- use: reload
|
|
@@ -124,7 +134,8 @@ contentTypes:
|
|
|
124
134
|
equippable: true
|
|
125
135
|
fields:
|
|
126
136
|
ac: { type: integer, required: true, min: 10 }
|
|
127
|
-
category:
|
|
137
|
+
category:
|
|
138
|
+
{ type: enum, values: [primitive, street, combat, powered], required: true, open: true }
|
|
128
139
|
shield: { type: boolean, default: false }
|
|
129
140
|
# Strength counted higher for encumbrance while worn.
|
|
130
141
|
strength: { type: integer, default: 0, min: 0 }
|
|
@@ -147,9 +158,10 @@ contentTypes:
|
|
|
147
158
|
category:
|
|
148
159
|
type: enum
|
|
149
160
|
required: true
|
|
161
|
+
open: true
|
|
150
162
|
values: [ammo-power, communications, computing, field, pharmaceutical, tools-medical]
|
|
151
163
|
# What a weapon reloads with.
|
|
152
|
-
kind: { type: enum, values: [rounds, cell-a, cell-b, missile] }
|
|
164
|
+
kind: { type: enum, values: [rounds, cell-a, cell-b, missile], open: true }
|
|
153
165
|
# A drug: the Heal skill needed to apply it, the System Strain it adds and what it heals.
|
|
154
166
|
healSkill: { type: integer, min: 0 }
|
|
155
167
|
strain: { type: integer, default: 0, min: 0 }
|