@opencharacter/orc-sf-2e 0.0.0-stage → 0.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +39 -0
- package/README.md +254 -2
- package/content/ammunition/battery-advanced.yaml +4 -0
- package/content/ammunition/battery-commercial.yaml +4 -0
- package/content/ammunition/battery-elite.yaml +4 -0
- package/content/ammunition/battery-superior.yaml +4 -0
- package/content/ammunition/battery-tactical.yaml +4 -0
- package/content/ammunition/chem-tank-advanced.yaml +4 -0
- package/content/ammunition/chem-tank-commercial.yaml +4 -0
- package/content/ammunition/chem-tank-elite.yaml +4 -0
- package/content/ammunition/chem-tank-superior.yaml +4 -0
- package/content/ammunition/chem-tank-tactical.yaml +4 -0
- package/content/ammunition/projectile-ammo.yaml +4 -0
- package/content/ancestries/android.yaml +31 -0
- package/content/ancestries/barathu.yaml +26 -0
- package/content/ancestries/human.yaml +13 -0
- package/content/ancestries/kasatha.yaml +26 -0
- package/content/ancestries/lashunta.yaml +24 -0
- package/content/ancestries/pahtra.yaml +27 -0
- package/content/ancestries/shirren.yaml +27 -0
- package/content/ancestries/skittermander.yaml +29 -0
- package/content/ancestries/vesk.yaml +27 -0
- package/content/ancestries/ysoki.yaml +28 -0
- package/content/archetypes/envoy.yaml +3 -0
- package/content/archetypes/mystic.yaml +3 -0
- package/content/archetypes/operative.yaml +5 -0
- package/content/archetypes/solarian.yaml +3 -0
- package/content/archetypes/soldier.yaml +3 -0
- package/content/archetypes/witchwarper.yaml +5 -0
- package/content/armor/aegis-series.yaml +14 -0
- package/content/armor/armored-coat.yaml +13 -0
- package/content/armor/bulky-flight-suit.yaml +13 -0
- package/content/armor/carbon-skin.yaml +12 -0
- package/content/armor/ceramic-suit.yaml +14 -0
- package/content/armor/decorative-armor.yaml +14 -0
- package/content/armor/defiance-series.yaml +14 -0
- package/content/armor/defrex-hide.yaml +14 -0
- package/content/armor/flight-suit.yaml +12 -0
- package/content/armor/freebooter-armor.yaml +14 -0
- package/content/armor/hardlight-series.yaml +13 -0
- package/content/armor/kyokor-plating.yaml +14 -0
- package/content/armor/microcord-armor.yaml +13 -0
- package/content/armor/quilted-armor.yaml +13 -0
- package/content/armor/scaled-plate.yaml +14 -0
- package/content/armor/second-skin.yaml +12 -0
- package/content/armor/shotalashu-armor.yaml +14 -0
- package/content/armor/swarmsuit.yaml +14 -0
- package/content/armor/tempweave.yaml +12 -0
- package/content/armor/thinplate.yaml +14 -0
- package/content/armor/travel-suit.yaml +11 -0
- package/content/armor/vesk-scales.yaml +12 -0
- package/content/augmentations/artificial-immortalizer.yaml +7 -0
- package/content/augmentations/autodreamer.yaml +4 -0
- package/content/augmentations/autorecognition-lens.yaml +4 -0
- package/content/augmentations/cardiac-accelerator.yaml +4 -0
- package/content/augmentations/cloaking-skin-advanced.yaml +4 -0
- package/content/augmentations/cloaking-skin-commercial.yaml +4 -0
- package/content/augmentations/cloaking-skin-tactical.yaml +4 -0
- package/content/augmentations/cognition-accelerator.yaml +7 -0
- package/content/augmentations/cosmic-connector.yaml +7 -0
- package/content/augmentations/darkvision-capacitors-commercial.yaml +4 -0
- package/content/augmentations/darkvision-capacitors-tactical.yaml +4 -0
- package/content/augmentations/datajack-advanced.yaml +4 -0
- package/content/augmentations/datajack-commercial.yaml +4 -0
- package/content/augmentations/datajack-tactical.yaml +4 -0
- package/content/augmentations/dermal-plating-advanced.yaml +4 -0
- package/content/augmentations/dermal-plating-commercial.yaml +4 -0
- package/content/augmentations/dermal-plating-elite.yaml +4 -0
- package/content/augmentations/dermal-plating-paragon.yaml +4 -0
- package/content/augmentations/dermal-plating-superior.yaml +4 -0
- package/content/augmentations/dermal-plating-tactical.yaml +4 -0
- package/content/augmentations/dermal-plating-ultimate.yaml +4 -0
- package/content/augmentations/dragon-gland-advanced.yaml +4 -0
- package/content/augmentations/dragon-gland-commercial.yaml +4 -0
- package/content/augmentations/dragon-gland-elite.yaml +4 -0
- package/content/augmentations/dragon-gland-superior.yaml +4 -0
- package/content/augmentations/dragon-gland-tactical.yaml +4 -0
- package/content/augmentations/dragon-gland-ultimate.yaml +4 -0
- package/content/augmentations/gill-sheath.yaml +4 -0
- package/content/augmentations/hearing-aid.yaml +4 -0
- package/content/augmentations/hideaway-limb-commercial.yaml +4 -0
- package/content/augmentations/hideaway-limb-tactical.yaml +4 -0
- package/content/augmentations/hypernerves.yaml +12 -0
- package/content/augmentations/laser-eye.yaml +4 -0
- package/content/augmentations/moodskin.yaml +4 -0
- package/content/augmentations/muscle-invigorator.yaml +12 -0
- package/content/augmentations/nano-optics-node.yaml +4 -0
- package/content/augmentations/photosynthetic-skin.yaml +4 -0
- package/content/augmentations/presence-intensifier.yaml +17 -0
- package/content/augmentations/prosthetic-limb.yaml +4 -0
- package/content/augmentations/psychoactive-eyes-commercial.yaml +4 -0
- package/content/augmentations/psychoactive-eyes-tactical.yaml +4 -0
- package/content/augmentations/regenerative-rune-splice.yaml +4 -0
- package/content/augmentations/retinal-reflectors.yaml +4 -0
- package/content/augmentations/shielding-skin-advanced.yaml +4 -0
- package/content/augmentations/shielding-skin-commercial.yaml +4 -0
- package/content/augmentations/shielding-skin-tactical.yaml +4 -0
- package/content/augmentations/speed-suspension-advanced.yaml +4 -0
- package/content/augmentations/speed-suspension-commercial.yaml +4 -0
- package/content/augmentations/speed-suspension-tactical.yaml +4 -0
- package/content/augmentations/telepathy-node.yaml +4 -0
- package/content/augmentations/ultralight-wings-advanced.yaml +10 -0
- package/content/augmentations/ultralight-wings-commercial.yaml +10 -0
- package/content/augmentations/ultralight-wings-superior.yaml +10 -0
- package/content/augmentations/ultralight-wings-tactical.yaml +10 -0
- package/content/augmentations/venom-spur.yaml +4 -0
- package/content/augmentations/vocal-modulator.yaml +10 -0
- package/content/augmentations/voice-amplifier.yaml +10 -0
- package/content/augmentations/wildwise-graft.yaml +4 -0
- package/content/backgrounds/artist.yaml +18 -0
- package/content/backgrounds/athlete.yaml +18 -0
- package/content/backgrounds/bounty-hunter.yaml +18 -0
- package/content/backgrounds/brutaris-player.yaml +18 -0
- package/content/backgrounds/city-slicker.yaml +18 -0
- package/content/backgrounds/cleaner.yaml +18 -0
- package/content/backgrounds/comedian.yaml +18 -0
- package/content/backgrounds/cook.yaml +18 -0
- package/content/backgrounds/corporate-agent.yaml +18 -0
- package/content/backgrounds/cyberborn.yaml +19 -0
- package/content/backgrounds/detective.yaml +18 -0
- package/content/backgrounds/diplomat.yaml +18 -0
- package/content/backgrounds/disciple.yaml +39 -0
- package/content/backgrounds/doctor.yaml +18 -0
- package/content/backgrounds/dream-prophet.yaml +18 -0
- package/content/backgrounds/electrician.yaml +18 -0
- package/content/backgrounds/emissary.yaml +18 -0
- package/content/backgrounds/gambler.yaml +18 -0
- package/content/backgrounds/gene-splicer.yaml +31 -0
- package/content/backgrounds/grifter.yaml +18 -0
- package/content/backgrounds/hacker.yaml +18 -0
- package/content/backgrounds/icon.yaml +18 -0
- package/content/backgrounds/laborer.yaml +18 -0
- package/content/backgrounds/miner.yaml +18 -0
- package/content/backgrounds/outlaw.yaml +18 -0
- package/content/backgrounds/prisoner.yaml +18 -0
- package/content/backgrounds/raised-by-belief.yaml +39 -0
- package/content/backgrounds/recluse.yaml +18 -0
- package/content/backgrounds/scientist.yaml +18 -0
- package/content/backgrounds/smuggler.yaml +18 -0
- package/content/backgrounds/socialite.yaml +18 -0
- package/content/backgrounds/space-pirate.yaml +18 -0
- package/content/backgrounds/spacefarer.yaml +18 -0
- package/content/backgrounds/street-rat.yaml +18 -0
- package/content/backgrounds/teacher.yaml +31 -0
- package/content/backgrounds/tech-support.yaml +18 -0
- package/content/backgrounds/timelost.yaml +16 -0
- package/content/backgrounds/trooper.yaml +19 -0
- package/content/backgrounds/vidgamer.yaml +18 -0
- package/content/boosts/cha.yaml +5 -0
- package/content/boosts/con.yaml +5 -0
- package/content/boosts/dex.yaml +5 -0
- package/content/boosts/int.yaml +5 -0
- package/content/boosts/str.yaml +5 -0
- package/content/boosts/wis.yaml +5 -0
- package/content/classes/envoy.yaml +127 -0
- package/content/classes/mystic/connections/akashic.yaml +101 -0
- package/content/classes/mystic/connections/elemental.yaml +102 -0
- package/content/classes/mystic/connections/healing.yaml +101 -0
- package/content/classes/mystic/connections/rhythm.yaml +98 -0
- package/content/classes/mystic/connections/shadow.yaml +98 -0
- package/content/classes/mystic.yaml +115 -0
- package/content/classes/operative.yaml +206 -0
- package/content/classes/solarian.yaml +115 -0
- package/content/classes/soldier.yaml +116 -0
- package/content/classes/witchwarper/anchors/core-memories.yaml +257 -0
- package/content/classes/witchwarper/anchors/focal-point.yaml +31 -0
- package/content/classes/witchwarper/anchors/tangible-object.yaml +31 -0
- package/content/classes/witchwarper/paradoxes/analyst.yaml +101 -0
- package/content/classes/witchwarper/paradoxes/anomaly.yaml +101 -0
- package/content/classes/witchwarper/paradoxes/lost-history.yaml +101 -0
- package/content/classes/witchwarper/paradoxes/precog.yaml +101 -0
- package/content/classes/witchwarper.yaml +128 -0
- package/content/conditions/blinded.yaml +8 -0
- package/content/conditions/clumsy.yaml +8 -0
- package/content/conditions/concealed.yaml +4 -0
- package/content/conditions/confused.yaml +4 -0
- package/content/conditions/controlled.yaml +2 -0
- package/content/conditions/dazzled.yaml +4 -0
- package/content/conditions/deafened.yaml +8 -0
- package/content/conditions/doomed.yaml +4 -0
- package/content/conditions/drained.yaml +12 -0
- package/content/conditions/dying.yaml +6 -0
- package/content/conditions/encumbered.yaml +4 -0
- package/content/conditions/enfeebled.yaml +8 -0
- package/content/conditions/fascinated.yaml +8 -0
- package/content/conditions/fatigued.yaml +8 -0
- package/content/conditions/fleeing.yaml +2 -0
- package/content/conditions/frightened.yaml +12 -0
- package/content/conditions/glitching.yaml +40 -0
- package/content/conditions/grabbed.yaml +5 -0
- package/content/conditions/hidden.yaml +4 -0
- package/content/conditions/immobilized.yaml +4 -0
- package/content/conditions/invisible.yaml +4 -0
- package/content/conditions/off-guard.yaml +9 -0
- package/content/conditions/paralyzed.yaml +5 -0
- package/content/conditions/persistent-damage.yaml +33 -0
- package/content/conditions/petrified.yaml +2 -0
- package/content/conditions/prone.yaml +10 -0
- package/content/conditions/quickened.yaml +4 -0
- package/content/conditions/restrained.yaml +5 -0
- package/content/conditions/sickened.yaml +30 -0
- package/content/conditions/slowed.yaml +4 -0
- package/content/conditions/stunned.yaml +4 -0
- package/content/conditions/stupefied.yaml +14 -0
- package/content/conditions/suppressed.yaml +14 -0
- package/content/conditions/unconscious.yaml +21 -0
- package/content/conditions/untethered.yaml +5 -0
- package/content/conditions/wounded.yaml +4 -0
- package/content/consumables/10th-rank-spell-gem.yaml +9 -0
- package/content/consumables/1st-rank-spell-gem.yaml +9 -0
- package/content/consumables/2nd-rank-spell-gem.yaml +9 -0
- package/content/consumables/3rd-rank-spell-gem.yaml +9 -0
- package/content/consumables/4th-rank-spell-gem.yaml +9 -0
- package/content/consumables/5th-rank-spell-gem.yaml +9 -0
- package/content/consumables/6th-rank-spell-gem.yaml +9 -0
- package/content/consumables/7th-rank-spell-gem.yaml +9 -0
- package/content/consumables/8th-rank-spell-gem.yaml +9 -0
- package/content/consumables/9th-rank-spell-gem.yaml +9 -0
- package/content/consumables/abysium-ammunition-high-grade.yaml +4 -0
- package/content/consumables/abysium-ammunition-standard-grade.yaml +4 -0
- package/content/consumables/abysium-grenade-missile-high-grade.yaml +4 -0
- package/content/consumables/abysium-grenade-missile-standard-grade.yaml +4 -0
- package/content/consumables/adamantine-ammunition-high-grade.yaml +4 -0
- package/content/consumables/adamantine-ammunition-standard-grade.yaml +4 -0
- package/content/consumables/adamantine-grenade-missile-high-grade.yaml +4 -0
- package/content/consumables/adamantine-grenade-missile-standard-grade.yaml +4 -0
- package/content/consumables/advanced-glow-up-spell-amp.yaml +9 -0
- package/content/consumables/advanced-resist-energy-spell-amp.yaml +9 -0
- package/content/consumables/bone-serum.yaml +4 -0
- package/content/consumables/celebrity-serum.yaml +11 -0
- package/content/consumables/cellular-stimulant-spell-amp.yaml +9 -0
- package/content/consumables/cold-iron-ammunition-high-grade.yaml +4 -0
- package/content/consumables/cold-iron-ammunition-low-grade.yaml +4 -0
- package/content/consumables/cold-iron-ammunition-standard-grade.yaml +4 -0
- package/content/consumables/cold-iron-grenade-missile-high-grade.yaml +4 -0
- package/content/consumables/cold-iron-grenade-missile-low-grade.yaml +4 -0
- package/content/consumables/cold-iron-grenade-missile-standard-grade.yaml +4 -0
- package/content/consumables/commando-serum.yaml +4 -0
- package/content/consumables/commercial-cairn-form-spell-amp.yaml +9 -0
- package/content/consumables/commercial-glow-up-spell-amp.yaml +9 -0
- package/content/consumables/commercial-resist-energy-spell-amp.yaml +9 -0
- package/content/consumables/djezet-ammunition-high-grade.yaml +4 -0
- package/content/consumables/djezet-ammunition-standard-grade.yaml +4 -0
- package/content/consumables/djezet-grenade-missile-high-grade.yaml +4 -0
- package/content/consumables/djezet-grenade-missile-standard-grade.yaml +4 -0
- package/content/consumables/dull-yellow-ore-ammunition-high-grade.yaml +4 -0
- package/content/consumables/dull-yellow-ore-ammunition-standard-grade.yaml +4 -0
- package/content/consumables/dull-yellow-ore-grenade-missile-high-grade.yaml +4 -0
- package/content/consumables/dull-yellow-ore-grenade-missile-standard-grade.yaml +4 -0
- package/content/consumables/electromag-grenade-advanced.yaml +11 -0
- package/content/consumables/electromag-grenade-commercial.yaml +11 -0
- package/content/consumables/electromag-grenade-elite.yaml +11 -0
- package/content/consumables/electromag-grenade-paragon.yaml +11 -0
- package/content/consumables/electromag-grenade-superior.yaml +11 -0
- package/content/consumables/electromag-grenade-tactical.yaml +11 -0
- package/content/consumables/electromag-grenade-ultimate.yaml +11 -0
- package/content/consumables/feline-senses-spell-amp.yaml +9 -0
- package/content/consumables/flash-grenade-advanced.yaml +12 -0
- package/content/consumables/flash-grenade-commercial.yaml +12 -0
- package/content/consumables/flash-grenade-elite.yaml +12 -0
- package/content/consumables/flash-grenade-paragon.yaml +12 -0
- package/content/consumables/flash-grenade-superior.yaml +12 -0
- package/content/consumables/flash-grenade-tactical.yaml +12 -0
- package/content/consumables/flash-grenade-ultimate.yaml +12 -0
- package/content/consumables/fly-spell-amp.yaml +9 -0
- package/content/consumables/frag-grenade-advanced.yaml +11 -0
- package/content/consumables/frag-grenade-commercial.yaml +11 -0
- package/content/consumables/frag-grenade-elite.yaml +11 -0
- package/content/consumables/frag-grenade-paragon.yaml +11 -0
- package/content/consumables/frag-grenade-superior.yaml +11 -0
- package/content/consumables/frag-grenade-tactical.yaml +11 -0
- package/content/consumables/frag-grenade-ultimate.yaml +11 -0
- package/content/consumables/haste-spell-amp.yaml +9 -0
- package/content/consumables/hypopen-advanced.yaml +4 -0
- package/content/consumables/hypopen-commercial.yaml +4 -0
- package/content/consumables/hypopen-elite.yaml +4 -0
- package/content/consumables/hypopen-superior.yaml +4 -0
- package/content/consumables/hypopen-tactical.yaml +4 -0
- package/content/consumables/hypopen-ultimate.yaml +4 -0
- package/content/consumables/incendiary-grenade-advanced.yaml +11 -0
- package/content/consumables/incendiary-grenade-commercial.yaml +11 -0
- package/content/consumables/incendiary-grenade-elite.yaml +11 -0
- package/content/consumables/incendiary-grenade-paragon.yaml +11 -0
- package/content/consumables/incendiary-grenade-superior.yaml +11 -0
- package/content/consumables/incendiary-grenade-tactical.yaml +11 -0
- package/content/consumables/incendiary-grenade-ultimate.yaml +11 -0
- package/content/consumables/infiltrator-serum.yaml +17 -0
- package/content/consumables/invisibility-spell-amp.yaml +9 -0
- package/content/consumables/jump-spell-amp.yaml +9 -0
- package/content/consumables/medpatch-advanced.yaml +19 -0
- package/content/consumables/medpatch-commercial.yaml +12 -0
- package/content/consumables/medpatch-elite.yaml +19 -0
- package/content/consumables/medpatch-superior.yaml +19 -0
- package/content/consumables/medpatch-tactical.yaml +19 -0
- package/content/consumables/medpatch-ultimate.yaml +19 -0
- package/content/consumables/noqual-ammunition-high-grade.yaml +4 -0
- package/content/consumables/noqual-ammunition-standard-grade.yaml +4 -0
- package/content/consumables/noqual-grenade-missile-high-grade.yaml +4 -0
- package/content/consumables/noqual-grenade-missile-standard-grade.yaml +4 -0
- package/content/consumables/orichalcum-ammunition-high-grade.yaml +4 -0
- package/content/consumables/orichalcum-grenade-missile-high-grade.yaml +4 -0
- package/content/consumables/sharpshooter-serum-commercial.yaml +4 -0
- package/content/consumables/sharpshooter-serum-tactical.yaml +4 -0
- package/content/consumables/shimmerstone-ammunition-high-grade.yaml +4 -0
- package/content/consumables/shimmerstone-ammunition-standard-grade.yaml +4 -0
- package/content/consumables/shimmerstone-grenade-missile-high-grade.yaml +4 -0
- package/content/consumables/shimmerstone-grenade-missile-standard-grade.yaml +4 -0
- package/content/consumables/shimmerstone-serum.yaml +4 -0
- package/content/consumables/shrink-spell-amp.yaml +9 -0
- package/content/consumables/siccatite-ammunition-high-grade.yaml +4 -0
- package/content/consumables/siccatite-ammunition-standard-grade.yaml +4 -0
- package/content/consumables/siccatite-grenade-missile-high-grade.yaml +4 -0
- package/content/consumables/siccatite-grenade-missile-standard-grade.yaml +4 -0
- package/content/consumables/silver-ammunition-high-grade.yaml +4 -0
- package/content/consumables/silver-ammunition-low-grade.yaml +4 -0
- package/content/consumables/silver-ammunition-standard-grade.yaml +4 -0
- package/content/consumables/silver-grenade-missile-high-grade.yaml +4 -0
- package/content/consumables/silver-grenade-missile-low-grade.yaml +4 -0
- package/content/consumables/silver-grenade-missile-standard-grade.yaml +4 -0
- package/content/consumables/smoke-grenade-advanced.yaml +4 -0
- package/content/consumables/smoke-grenade-commercial.yaml +4 -0
- package/content/consumables/smoke-grenade-elite.yaml +4 -0
- package/content/consumables/smoke-grenade-paragon.yaml +4 -0
- package/content/consumables/smoke-grenade-superior.yaml +4 -0
- package/content/consumables/smoke-grenade-tactical.yaml +4 -0
- package/content/consumables/smoke-grenade-ultimate.yaml +4 -0
- package/content/consumables/sprayflesh.yaml +4 -0
- package/content/consumables/tactical-cairn-form-spell-amp.yaml +9 -0
- package/content/consumables/tactical-glow-up-spell-amp.yaml +9 -0
- package/content/consumables/tactical-resist-energy-spell-amp.yaml +9 -0
- package/content/crystals/cycling.yaml +5 -0
- package/content/crystals/gluon-advanced.yaml +13 -0
- package/content/crystals/gluon-commercial.yaml +13 -0
- package/content/crystals/gluon-superior.yaml +13 -0
- package/content/crystals/gluon-tactical.yaml +13 -0
- package/content/crystals/graviton-commercial.yaml +11 -0
- package/content/crystals/graviton-tactical.yaml +11 -0
- package/content/crystals/photon-commercial.yaml +11 -0
- package/content/crystals/photon-tactical.yaml +11 -0
- package/content/crystals/quasar.yaml +7 -0
- package/content/crystals/striking-advanced.yaml +8 -0
- package/content/crystals/striking-commercial.yaml +8 -0
- package/content/crystals/striking-tactical.yaml +8 -0
- package/content/crystals/weapon-potency-advanced.yaml +8 -0
- package/content/crystals/weapon-potency-commercial.yaml +8 -0
- package/content/crystals/weapon-potency-tactical.yaml +8 -0
- package/content/effects/bring-it-on.yaml +14 -0
- package/content/effects/get-em.yaml +17 -0
- package/content/effects/glitched.yaml +8 -0
- package/content/effects/speed-circumstance-penalty.yaml +8 -0
- package/content/effects/speed-status-penalty.yaml +8 -0
- package/content/effects/taking-cover.yaml +19 -0
- package/content/effects/treated-disease.yaml +25 -0
- package/content/effects/treated-poison.yaml +25 -0
- package/content/feats/ancestry/adaptable-limbs.yaml +5 -0
- package/content/feats/ancestry/adapted-augmentations.yaml +4 -0
- package/content/feats/ancestry/adapted-cantrip.yaml +5 -0
- package/content/feats/ancestry/adaptive-adept.yaml +7 -0
- package/content/feats/ancestry/advanced-general-training.yaml +12 -0
- package/content/feats/ancestry/advanced-targeting-system.yaml +4 -0
- package/content/feats/ancestry/advantageous-assault.yaml +4 -0
- package/content/feats/ancestry/all-hands-on-deck-skittermander.yaml +4 -0
- package/content/feats/ancestry/all-hands-on-deck.yaml +4 -0
- package/content/feats/ancestry/allsix.yaml +4 -0
- package/content/feats/ancestry/alluring-pheromones.yaml +4 -0
- package/content/feats/ancestry/android-lore.yaml +23 -0
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gear.archaic-text.name: Archaic Text
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gear.datapad.name: Datapad
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consumables.electromag-grenade-commercial.name: Electromag Grenade (Commercial)
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consumables.electromag-grenade-commercial.description: 'Thrown with Area Fire (1 action, range 70 feet): a 5-foot burst, 1d8 electricity damage, basic Reflex save against your class DC.'
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consumables.electromag-grenade-tactical.name: Electromag Grenade (Tactical)
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consumables.electromag-grenade-tactical.description: 'Thrown with Area Fire (1 action, range 70 feet): a 10-foot burst, 2d8 electricity damage, basic Reflex save against your class DC.'
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consumables.electromag-grenade-advanced.name: Electromag Grenade (Advanced)
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consumables.electromag-grenade-advanced.description: 'Thrown with Area Fire (1 action, range 70 feet): a 10-foot burst, 3d8 electricity damage, basic Reflex save against your class DC.'
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consumables.electromag-grenade-superior.name: Electromag Grenade (Superior)
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consumables.electromag-grenade-superior.description: 'Thrown with Area Fire (1 action, range 70 feet): a 15-foot burst, 8d8 electricity damage, basic Reflex save against your class DC.'
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consumables.electromag-grenade-elite.name: Electromag Grenade (Elite)
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consumables.electromag-grenade-elite.description: 'Thrown with Area Fire (1 action, range 70 feet): a 15-foot burst, 10d8 electricity damage, basic Reflex save against your class DC.'
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consumables.electromag-grenade-ultimate.name: Electromag Grenade (Ultimate)
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consumables.electromag-grenade-ultimate.description: 'Thrown with Area Fire (1 action, range 70 feet): a 20-foot burst, 12d8 electricity damage, basic Reflex save against your class DC.'
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consumables.electromag-grenade-paragon.name: Electromag Grenade (Paragon)
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consumables.electromag-grenade-paragon.description: 'Thrown with Area Fire (1 action, range 70 feet): a 20-foot burst, 14d8 electricity damage, basic Reflex save against your class DC.'
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consumables.flash-grenade-commercial.name: Flash Grenade (Commercial)
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consumables.flash-grenade-commercial.description: 'Thrown with Area Fire (1 action, range 70 feet): a 5-foot burst, Fortitude save against your class DC: a creature that fails is dazzled for 1 round.'
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consumables.flash-grenade-tactical.name: Flash Grenade (Tactical)
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consumables.flash-grenade-tactical.description: 'Thrown with Area Fire (1 action, range 70 feet): a 10-foot burst, Fortitude save against your class DC: a creature that fails is dazzled for 1 round.'
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consumables.flash-grenade-advanced.name: Flash Grenade (Advanced)
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consumables.flash-grenade-advanced.description: 'Thrown with Area Fire (1 action, range 70 feet): a 10-foot burst, Fortitude save against your class DC: a creature that fails is dazzled for 2 rounds.'
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consumables.flash-grenade-superior.name: Flash Grenade (Superior)
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|
+
consumables.flash-grenade-superior.description: 'Thrown with Area Fire (1 action, range 70 feet): a 15-foot burst, Fortitude save against your class DC: a creature that fails is dazzled for 2 rounds.'
|
|
25
|
+
consumables.flash-grenade-elite.name: Flash Grenade (Elite)
|
|
26
|
+
consumables.flash-grenade-elite.description: 'Thrown with Area Fire (1 action, range 70 feet): a 15-foot burst, Fortitude save against your class DC: a creature that fails is blinded for 1 round, then dazzled for 1 round.'
|
|
27
|
+
consumables.flash-grenade-ultimate.name: Flash Grenade (Ultimate)
|
|
28
|
+
consumables.flash-grenade-ultimate.description: 'Thrown with Area Fire (1 action, range 70 feet): a 20-foot burst, Fortitude save against your class DC: a creature that fails is blinded for 1 round, then dazzled for 1 round.'
|
|
29
|
+
consumables.flash-grenade-paragon.name: Flash Grenade (Paragon)
|
|
30
|
+
consumables.flash-grenade-paragon.description: 'Thrown with Area Fire (1 action, range 70 feet): a 20-foot burst, Fortitude save against your class DC: a creature that fails is blinded for 2 rounds.'
|
|
31
|
+
consumables.frag-grenade-commercial.name: Frag Grenade (Commercial)
|
|
32
|
+
consumables.frag-grenade-commercial.description: 'Thrown with Area Fire (1 action, range 70 feet): a 5-foot burst, 1d8 piercing damage, basic Reflex save against your class DC.'
|
|
33
|
+
consumables.frag-grenade-tactical.name: Frag Grenade (Tactical)
|
|
34
|
+
consumables.frag-grenade-tactical.description: 'Thrown with Area Fire (1 action, range 70 feet): a 10-foot burst, 2d8 piercing damage, basic Reflex save against your class DC.'
|
|
35
|
+
consumables.frag-grenade-advanced.name: Frag Grenade (Advanced)
|
|
36
|
+
consumables.frag-grenade-advanced.description: 'Thrown with Area Fire (1 action, range 70 feet): a 10-foot burst, 3d8 piercing damage, basic Reflex save against your class DC.'
|
|
37
|
+
consumables.frag-grenade-superior.name: Frag Grenade (Superior)
|
|
38
|
+
consumables.frag-grenade-superior.description: 'Thrown with Area Fire (1 action, range 70 feet): a 15-foot burst, 8d8 piercing damage, basic Reflex save against your class DC.'
|
|
39
|
+
consumables.frag-grenade-elite.name: Frag Grenade (Elite)
|
|
40
|
+
consumables.frag-grenade-elite.description: 'Thrown with Area Fire (1 action, range 70 feet): a 15-foot burst, 10d8 piercing damage, basic Reflex save against your class DC.'
|
|
41
|
+
consumables.frag-grenade-ultimate.name: Frag Grenade (Ultimate)
|
|
42
|
+
consumables.frag-grenade-ultimate.description: 'Thrown with Area Fire (1 action, range 70 feet): a 20-foot burst, 12d8 piercing damage, basic Reflex save against your class DC.'
|
|
43
|
+
consumables.frag-grenade-paragon.name: Frag Grenade (Paragon)
|
|
44
|
+
consumables.frag-grenade-paragon.description: 'Thrown with Area Fire (1 action, range 70 feet): a 20-foot burst, 14d8 piercing damage, basic Reflex save against your class DC.'
|
|
45
|
+
consumables.incendiary-grenade-commercial.name: Incendiary Grenade (Commercial)
|
|
46
|
+
consumables.incendiary-grenade-commercial.description: 'Thrown with Area Fire (1 action, range 70 feet): a 5-foot burst, 1d8 fire damage, basic Reflex save against your class DC.'
|
|
47
|
+
consumables.incendiary-grenade-tactical.name: Incendiary Grenade (Tactical)
|
|
48
|
+
consumables.incendiary-grenade-tactical.description: 'Thrown with Area Fire (1 action, range 70 feet): a 10-foot burst, 2d8 fire damage, basic Reflex save against your class DC.'
|
|
49
|
+
consumables.incendiary-grenade-advanced.name: Incendiary Grenade (Advanced)
|
|
50
|
+
consumables.incendiary-grenade-advanced.description: 'Thrown with Area Fire (1 action, range 70 feet): a 10-foot burst, 3d8 fire damage, basic Reflex save against your class DC.'
|
|
51
|
+
consumables.incendiary-grenade-superior.name: Incendiary Grenade (Superior)
|
|
52
|
+
consumables.incendiary-grenade-superior.description: 'Thrown with Area Fire (1 action, range 70 feet): a 15-foot burst, 8d8 fire damage, basic Reflex save against your class DC.'
|
|
53
|
+
consumables.incendiary-grenade-elite.name: Incendiary Grenade (Elite)
|
|
54
|
+
consumables.incendiary-grenade-elite.description: 'Thrown with Area Fire (1 action, range 70 feet): a 15-foot burst, 10d8 fire damage, basic Reflex save against your class DC.'
|
|
55
|
+
consumables.incendiary-grenade-ultimate.name: Incendiary Grenade (Ultimate)
|
|
56
|
+
consumables.incendiary-grenade-ultimate.description: 'Thrown with Area Fire (1 action, range 70 feet): a 20-foot burst, 12d8 fire damage, basic Reflex save against your class DC.'
|
|
57
|
+
consumables.incendiary-grenade-paragon.name: Incendiary Grenade (Paragon)
|
|
58
|
+
consumables.incendiary-grenade-paragon.description: 'Thrown with Area Fire (1 action, range 70 feet): a 20-foot burst, 14d8 fire damage, basic Reflex save against your class DC.'
|
|
59
|
+
consumables.smoke-grenade-commercial.name: Smoke Grenade (Commercial)
|
|
60
|
+
consumables.smoke-grenade-commercial.description: 'Thrown with Area Fire (1 action, range 70 feet): a 5-foot burst:'
|
|
61
|
+
consumables.smoke-grenade-tactical.name: Smoke Grenade (Tactical)
|
|
62
|
+
consumables.smoke-grenade-tactical.description: 'Thrown with Area Fire (1 action, range 70 feet): a 10-foot burst:'
|
|
63
|
+
consumables.smoke-grenade-advanced.name: Smoke Grenade (Advanced)
|
|
64
|
+
consumables.smoke-grenade-advanced.description: 'Thrown with Area Fire (1 action, range 70 feet): a 15-foot burst:'
|
|
65
|
+
consumables.smoke-grenade-superior.name: Smoke Grenade (Superior)
|
|
66
|
+
consumables.smoke-grenade-superior.description: 'Thrown with Area Fire (1 action, range 70 feet): a 30-foot burst:'
|
|
67
|
+
consumables.smoke-grenade-elite.name: Smoke Grenade (Elite)
|
|
68
|
+
consumables.smoke-grenade-elite.description: 'Thrown with Area Fire (1 action, range 70 feet): a 40-foot burst:'
|
|
69
|
+
consumables.smoke-grenade-ultimate.name: Smoke Grenade (Ultimate)
|
|
70
|
+
consumables.smoke-grenade-ultimate.description: 'Thrown with Area Fire (1 action, range 70 feet): a 50-foot burst:'
|
|
71
|
+
consumables.smoke-grenade-paragon.name: Smoke Grenade (Paragon)
|
|
72
|
+
consumables.smoke-grenade-paragon.description: 'Thrown with Area Fire (1 action, range 70 feet): a 100-foot burst:'
|
|
73
|
+
gear.grenade-launcher-commercial.name: Grenade Launcher (Commercial)
|
|
74
|
+
gear.grenade-launcher-tactical.name: Grenade Launcher (Tactical)
|
|
75
|
+
gear.grenade-launcher-superior.name: Grenade Launcher (Superior)
|
|
76
|
+
gear.grenade-launcher-ultimate.name: Grenade Launcher (Ultimate)
|
|
77
|
+
gear.emergency-beacon.name: Emergency Beacon
|
|
78
|
+
gear.explorers-canteen.name: "Explorer's Canteen"
|
|
79
|
+
gear.field-scientists-toolkit-commercial.name: "Field Scientist's Toolkit (Commercial)"
|
|
80
|
+
gear.field-scientists-toolkit-tactical.name: "Field Scientist's Toolkit (Tactical)"
|
|
81
|
+
gear.fire-extinguisher-commercial.name: Fire Extinguisher (Commercial)
|
|
82
|
+
gear.fire-extinguisher-tactical.name: Fire Extinguisher (Tactical)
|
|
83
|
+
gear.fire-extinguisher-advanced.name: Fire Extinguisher (Advanced)
|
|
84
|
+
gear.flashlight-commercial.name: Flashlight (Commercial)
|
|
85
|
+
gear.flashlight-tactical.name: Flashlight (Tactical)
|
|
86
|
+
gear.hacking-toolkit-commercial.name: Hacking Toolkit (Commercial)
|
|
87
|
+
gear.hacking-toolkit-tactical.name: Hacking Toolkit (Tactical)
|
|
88
|
+
gear.hacking-toolkit-advanced.name: Hacking Toolkit (Advanced)
|
|
89
|
+
gear.holoskin-commercial.name: Holoskin (Commercial)
|
|
90
|
+
gear.holoskin-tactical.name: Holoskin (Tactical)
|
|
91
|
+
gear.holospark.name: Holospark
|
|
92
|
+
gear.hygiene-kit.name: Hygiene Kit
|
|
93
|
+
gear.autograppler-commercial.name: Autograppler (Commercial)
|
|
94
|
+
gear.autograppler-tactical.name: Autograppler (Tactical)
|
|
95
|
+
gear.infiltrators-toolkit-commercial.name: "Infiltrator's Toolkit (Commercial)"
|
|
96
|
+
gear.infiltrators-toolkit-tactical.name: "Infiltrator's Toolkit (Tactical)"
|
|
97
|
+
gear.infinity-deck.name: Infinity Deck
|
|
98
|
+
gear.lock-commercial.name: Lock (Commercial)
|
|
99
|
+
gear.lock-tactical.name: Lock (Tactical)
|
|
100
|
+
gear.lock-advanced.name: Lock (Advanced)
|
|
101
|
+
gear.lock-superior.name: Lock (Superior)
|
|
102
|
+
gear.lock-elite.name: Lock (Elite)
|
|
103
|
+
gear.magboots.name: Magboots
|
|
104
|
+
gear.makers-app.name: "Maker's App"
|
|
105
|
+
gear.makers-toolkit-commercial.name: "Maker's Toolkit (Commercial)"
|
|
106
|
+
gear.makers-toolkit-tactical.name: "Maker's Toolkit (Tactical)"
|
|
107
|
+
gear.medkit-commercial.name: Medkit (Commercial)
|
|
108
|
+
gear.medkit-tactical.name: Medkit (Tactical)
|
|
109
|
+
gear.microgoggles.name: Microgoggles
|
|
110
|
+
gear.microphone.name: Microphone
|
|
111
|
+
gear.musical-instrument-commercial-handheld.name: Musical Instrument (Commercial Handheld)
|
|
112
|
+
gear.musical-instrument-tactical-handheld.name: Musical Instrument (Tactical Handheld)
|
|
113
|
+
gear.musical-instrument-commercial-heavy.name: Musical Instrument (Commercial Heavy)
|
|
114
|
+
gear.musical-instrument-tactical-heavy.name: Musical Instrument (Tactical Heavy)
|
|
115
|
+
gear.cable-line-commercial.name: Cable Line (Commercial)
|
|
116
|
+
gear.cable-line-tactical.name: Cable Line (Tactical)
|
|
117
|
+
gear.portable-amp.name: Portable Amp
|
|
118
|
+
gear.radiation-sweeper.name: Radiation Sweeper
|
|
119
|
+
gear.repair-toolkit-commercial.name: Repair Toolkit (Commercial)
|
|
120
|
+
gear.repair-toolkit-tactical.name: Repair Toolkit (Tactical)
|
|
121
|
+
gear.sunshades-commercial.name: Sunshades (Commercial)
|
|
122
|
+
gear.sunshades-tactical.name: Sunshades (Tactical)
|
|
123
|
+
gear.wheelchair.name: Wheelchair
|
|
124
|
+
consumables.medpatch-commercial.name: Medpatch (Commercial)
|
|
125
|
+
consumables.medpatch-commercial.description: You regain 1d6 Hit Points and gain a +1 item bonus to saves against diseases and poisons for 10 minutes.
|
|
126
|
+
consumables.medpatch-tactical.name: Medpatch (Tactical)
|
|
127
|
+
consumables.medpatch-tactical.description: You regain 3d6+6 Hit Points and gain a +1 item bonus to saves against diseases and poisons for 10 minutes.
|
|
128
|
+
consumables.medpatch-advanced.name: Medpatch (Advanced)
|
|
129
|
+
consumables.medpatch-advanced.description: You regain 5d6+12 Hit Points and gain a +2 item bonus to saves against diseases and poisons for 10 minutes.
|
|
130
|
+
consumables.medpatch-superior.name: Medpatch (Superior)
|
|
131
|
+
consumables.medpatch-superior.description: You regain 7d6+18 Hit Points and gain a +2 item bonus to saves against diseases and poisons for 10 minutes.
|
|
132
|
+
consumables.medpatch-elite.name: Medpatch (Elite)
|
|
133
|
+
consumables.medpatch-elite.description: You regain 8d6+21 Hit Points and gain a +3 item bonus to saves against diseases and poisons for 10 minutes.
|
|
134
|
+
consumables.medpatch-ultimate.name: Medpatch (Ultimate)
|
|
135
|
+
consumables.medpatch-ultimate.description: You regain 10d6+27 Hit Points and gain a +4 item bonus to saves against diseases and poisons for 10 minutes.
|
|
136
|
+
consumables.hypopen-commercial.name: Hypopen (Commercial)
|
|
137
|
+
consumables.hypopen-tactical.name: Hypopen (Tactical)
|
|
138
|
+
consumables.hypopen-advanced.name: Hypopen (Advanced)
|
|
139
|
+
consumables.hypopen-superior.name: Hypopen (Superior)
|
|
140
|
+
consumables.hypopen-elite.name: Hypopen (Elite)
|
|
141
|
+
consumables.hypopen-ultimate.name: Hypopen (Ultimate)
|
|
142
|
+
consumables.bone-serum.name: Bone Serum
|
|
143
|
+
consumables.celebrity-serum.name: Celebrity Serum
|
|
144
|
+
consumables.commando-serum.name: Commando Serum
|
|
145
|
+
gear.camping-kit.name: Camping Kit
|
|
146
|
+
consumables.infiltrator-serum.name: Infiltrator Serum
|
|
147
|
+
consumables.shimmerstone-serum.name: Shimmerstone Serum
|
|
148
|
+
consumables.sharpshooter-serum-commercial.name: Sharpshooter Serum (Commercial)
|
|
149
|
+
consumables.sharpshooter-serum-tactical.name: Sharpshooter Serum (Tactical)
|
|
150
|
+
consumables.sprayflesh.name: Sprayflesh
|
|
151
|
+
gear.chemalyzer.name: Chemalyzer
|
|
152
|
+
gear.climbing-kit-commercial.name: Climbing Kit (Commercial)
|
|
153
|
+
gear.climbing-kit-tactical.name: Climbing Kit (Tactical)
|
|
154
|
+
gear.comm-unit.name: Comm Unit
|
|
155
|
+
gear.container-ordinary.name: Container (Ordinary)
|
|
156
|
+
gear.container-designer.name: Container (Designer)
|
|
157
|
+
gear.data-chip.name: Data Chip
|
|
158
|
+
gear.archaic-text.description: 'A book of some kind: a religious text, a collection of ancient recipes, a romance novel or vintage mechanical schematics.'
|
|
159
|
+
gear.datapad.description: A ubiquitous handheld computer with a comm unit, microphone, speaker, camera, infosphere browser and data storage. It stores thousands of hours of recordings, plays games, and performs simple computing such as time tracking, notifications, word processing, calculations, data processing, media streaming and broadcasting emergency alerts from local governments. Commercial datapads are flimsy and made to wear out; higher-end ones are sturdier and have extra functions.
|
|
160
|
+
gear.grenade-launcher-commercial.description: Held in 2 hands. An automatic breechloading launcher with a rotating barrel holding up to six grenades of any variety; smart loading lets the wielder choose a different grenade each shot. It is a martial ranged weapon with reload 2 and range 280 feet.
|
|
161
|
+
gear.grenade-launcher-tactical.description: Held in 2 hands. An automatic breechloading launcher with a rotating barrel holding up to six grenades of any variety; smart loading lets the wielder choose a different grenade each shot. It is a martial ranged weapon with reload 2. This grade has the tracking +1 trait, 1 upgrade slot and range 350 feet.
|
|
162
|
+
gear.grenade-launcher-superior.description: Held in 2 hands. An automatic breechloading launcher with a rotating barrel holding up to six grenades of any variety; smart loading lets the wielder choose a different grenade each shot. It is a martial ranged weapon with reload 2. This grade has the tracking +2 trait, 2 upgrade slots and range 420 feet.
|
|
163
|
+
gear.grenade-launcher-ultimate.description: Held in 2 hands. An automatic breechloading launcher with a rotating barrel holding up to six grenades of any variety; smart loading lets the wielder choose a different grenade each shot. It is a martial ranged weapon with reload 2. This grade has the tracking +3 trait, 3 upgrade slots and range 490 feet.
|
|
164
|
+
gear.emergency-beacon.description: Requires a battery to operate. When activated, this small pod-shaped device transmits its location and flashes bright red light once per round, consuming 1 charge per day. Any device that can receive signals can pick it up, and it can be traced with a successful DC 15 Computers or Survival check. Its transmissions reach 100 miles over flat terrain, 50 miles in forests or hills, and 25 miles in mountains or underwater. It can instead be installed in a starship's or vehicle's communications system, using that array's range and consuming 1 charge per hour.
|
|
165
|
+
gear.explorers-canteen.description: Held in 2 hands. A thermos with two compartments. The upper one holds nanomachines and filters that make most food and water safe, granting a +1 item bonus to saves against poisons or diseases in the food or water. The lower one converts inserted UPBs into edible nutri-paste at 2 UPBs per day of nourishment.
|
|
166
|
+
gear.field-scientists-toolkit-commercial.description: Held in 1 hand. Contains a chemalyzer, microscope, recording tools and specimen bags.
|
|
167
|
+
gear.field-scientists-toolkit-tactical.description: Held in 1 hand. Contains a chemalyzer, microscope, recording tools and specimen bags. It grants a +1 item bonus on Recall Knowledge checks using Nature or an appropriate Lore skill.
|
|
168
|
+
gear.fire-extinguisher-commercial.description: Held in 1 hand. Sprays foam in a 15-foot cone, automatically putting out non-magical fires and attempting to counteract magical fire effects at 2nd rank with a +7 counteract modifier. Each use expends one chem, from a chem tank of up to the extinguisher's grade (commercial, tactical or advanced).
|
|
169
|
+
gear.fire-extinguisher-tactical.description: Held in 1 hand. Sprays foam in a 15-foot cone, automatically putting out non-magical fires. It counteracts magical fire effects at 4th rank with a +14 counteract modifier. Each use expends one chem, from a chem tank of up to the extinguisher's grade (commercial, tactical or advanced).
|
|
170
|
+
gear.fire-extinguisher-advanced.description: Held in 1 hand. Sprays foam in a 15-foot cone, automatically putting out non-magical fires. It counteracts magical fire effects at 6th rank with a +19 counteract modifier. Each use expends one chem, from a chem tank of up to the extinguisher's grade (commercial, tactical or advanced).
|
|
171
|
+
gear.flashlight-commercial.description: Held in 1 hand. Emits bright light in a 30-foot emanation and dim light in the next 30 feet.
|
|
172
|
+
gear.flashlight-tactical.description: Held in 1 hand. Emits bright light in a 60-foot radius and dim light in the next 60 feet. It has filters that block or dim the light, activated with an Interact action.
|
|
173
|
+
gear.hacking-toolkit-commercial.description: Held in 1 hand. Required for Computers checks to Hack computers. You can use it to access a computer without a user interface, but this requires physical contact or a link via an infosphere or similar network.
|
|
174
|
+
gear.hacking-toolkit-tactical.description: Held in 1 hand. Required for Computers checks to Hack computers. You can use it to access a computer without a user interface, but this requires physical contact or a link via an infosphere or similar network. It adds a +1 item bonus to checks made with it.
|
|
175
|
+
gear.hacking-toolkit-advanced.description: Held in 1 hand. Required for Computers checks to Hack computers. You can use it to access a computer without a user interface via physical contact or a link via an infosphere or similar network. It adds a +1 item bonus to checks made with it and lets you access computers at 30 feet, unless you're in a radioactive environment.
|
|
176
|
+
gear.holoskin-commercial.description: A holographic projector on a belt or limb strap, activated with an Interact action. It can be programmed to project the appearance of another creature of your size category, hiding your true appearance. It doesn't change your voice, scent or mannerisms, nor the appearance of held and worn items. You usually need a holoskin to set up a disguise to Impersonate someone with Deception.
|
|
177
|
+
gear.holoskin-tactical.description: A holographic projector on a belt or limb strap, activated with an Interact action. It can be programmed to project the appearance of another creature of your size category, hiding your true appearance. It doesn't change your voice, scent or mannerisms, nor the appearance of held and worn items. You usually need a holoskin to set up a disguise to Impersonate someone with Deception. It adds a +1 item bonus to relevant checks.
|
|
178
|
+
gear.holospark.description: A tiny holoprojector, often disguised as an earring, lapel pin or pendant. It stores a simple visual projection of personal flair, such as a halo or wings, with a short audio clip such as a song snippet or sound effect. It can be programmed with a computer, such as the one in your comm unit.
|
|
179
|
+
gear.hygiene-kit.description: Held in 2 hands. Contains the tools and products for good grooming and hygiene. Kits made for specific creatures include supplies (such as scale-care products for vesk or antennae grooming oil for lashuntas or shirrens) that are of less use to others.
|
|
180
|
+
gear.autograppler-commercial.description: You attach this anchoring device to a cable line with an Interact action; clamps slide from its base along the cable so it can be climbed like a knotted rope. You can throw it to attach to a solid surface with a ranged attack roll using your simple weapon proficiency against a DC set by the target, typically at least DC 20. The attack has the secret trait. On a success it holds firm; on a critical failure it seems to hold but detaches when you're partway up.
|
|
181
|
+
gear.autograppler-tactical.description: You attach this anchoring device to a cable line with an Interact action; clamps slide from its base along the cable so it can be climbed like a knotted rope. You can throw it to attach to a solid surface with a ranged attack roll using your simple weapon proficiency against a DC set by the target, typically at least DC 20. The attack has the secret trait. On a success it holds firm; on a critical failure it seems to hold but detaches when you're partway up. A sensor detects whether it has a firm hold, so it automatically retracts if you critically fail the attack to attach it.
|
|
182
|
+
gear.infiltrators-toolkit-commercial.description: Held in 2 hands. Needed to Pick Locks or Disable Devices (of some types) with Thievery.
|
|
183
|
+
gear.infiltrators-toolkit-tactical.description: Held in 2 hands. Needed to Pick Locks or Disable Devices (of some types) with Thievery. It adds a +1 item bonus to checks to Pick Locks or Disable Devices.
|
|
184
|
+
gear.infinity-deck.description: 'A replica of an ancient artifact: a deck of playing cards used to play countless games.'
|
|
185
|
+
gear.lock-commercial.description: Picking a commercial lock requires two successful DC 15 Thievery checks. Held in 2 hands.
|
|
186
|
+
gear.lock-tactical.description: Picking a tactical lock requires two successful DC 20 Thievery checks. Held in 2 hands.
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187
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+
gear.lock-advanced.description: Picking an advanced lock requires four successful DC 25 Thievery checks. Held in 2 hands.
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188
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+
gear.lock-superior.description: Picking a superior lock requires five successful DC 30 Thievery checks. Held in 2 hands.
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189
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+
gear.lock-elite.description: Picking an elite lock requires six successful DC 40 Thievery checks. Held in 2 hands.
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190
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+
gear.magboots.description: Activated or deactivated with an Interact action. While active, they grant a +1 item bonus to Athletics checks to Climb metal surfaces and a +1 item bonus to your Fortitude or Reflex DC against attempts to Reposition, Shove or Trip you while you stand on a metal surface. In zero gravity, you can move your Speed across metal surfaces and don't gain the untethered condition.
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191
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+
gear.makers-app.description: A comm unit app containing formulas for Crafting the common items in this section.
|
|
192
|
+
gear.makers-toolkit-commercial.description: Needed to create items from UPBs with Crafting.
|
|
193
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+
gear.makers-toolkit-tactical.description: Needed to create items from UPBs with Crafting. It gives a +1 item bonus to the check.
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194
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+
gear.medkit-commercial.description: Contains analgesics, bandages, sterile gauze and suturing tools, needed for Medicine checks to Administer First Aid, Treat Disease, Treat Poison or Treat Wounds. A medkit is a toolkit.
|
|
195
|
+
gear.medkit-tactical.description: Contains analgesics, bandages, sterile gauze and suturing tools, needed for Medicine checks to Administer First Aid, Treat Disease, Treat Poison or Treat Wounds. It gives a +1 item bonus to such checks. A medkit is a toolkit.
|
|
196
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+
gear.microgoggles.description: Bulky goggles with adjustable magnifying lenses and lights, granting a +2 item bonus to skill checks that benefit from exceedingly close vision, such as spotting complicated forgeries, identifying pathogens in blood samples, or crafting drugs or medicinals.
|
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197
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+
gear.microphone.description: A cordless handheld device that records and transmits audio, typically to a speaker or computer.
|
|
198
|
+
gear.musical-instrument-commercial-handheld.description: Most instruments use modern technology to amplify their sound, provide accompaniment or connect wirelessly to other instruments; some have the tech trait. Handheld instruments include autohorns, guitars, psychoactive wave plates, digital synth decks and holoflutes. The GM might give an especially large handheld instrument greater Bulk.
|
|
199
|
+
gear.musical-instrument-tactical-handheld.description: Most instruments use modern technology to amplify their sound, provide accompaniment or connect wirelessly to other instruments; some have the tech trait. Handheld instruments include autohorns, guitars, psychoactive wave plates, digital synth decks and holoflutes. The GM might give an especially large handheld instrument greater Bulk. It gives a +1 item bonus to Performance checks using that instrument.
|
|
200
|
+
gear.musical-instrument-commercial-heavy.description: Most instruments use modern technology to amplify their sound, provide accompaniment or connect wirelessly to other instruments; some have the tech trait. Heavy instruments, such as drumdecks and theremins, are less portable and generally must be stationary while played.
|
|
201
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+
gear.musical-instrument-tactical-heavy.description: Most instruments use modern technology to amplify their sound, provide accompaniment or connect wirelessly to other instruments; some have the tech trait. Heavy instruments, such as drumdecks and theremins, are less portable and generally must be stationary while played. It gives a +1 item bonus to Performance checks using that instrument.
|
|
202
|
+
gear.cable-line-commercial.description: Industrial cable, typically high-durability plastic coated in metal. This grade is coated in titanium alloy.
|
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203
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+
gear.cable-line-tactical.description: Industrial cable, typically high-durability plastic coated in metal. This grade is coated in adamantine alloy.
|
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204
|
+
gear.portable-amp.description: A small device synced to an instrument, microphone or datapad audio playback. It amplifies the audio, reducing the DC of Perception checks to hear it by 5.
|
|
205
|
+
gear.radiation-sweeper.description: A handheld detector for radiation within 120 feet. When you Interact with it, it pings in different tones for low, medium, high or severe radiation and shows the irradiated areas on a simple screen. It updates automatically as you move until the start of your next turn; then you must Interact again for another sweep. It can't detect radiation through 3 feet of dirt or wood, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or any force field. It is immune to radiation's effects.
|
|
206
|
+
gear.repair-toolkit-commercial.description: Contains delicate tools and supplies for simple repairs while traveling. You can use it to Repair items with Crafting, and can draw and replace a worn one as part of the action that uses it.
|
|
207
|
+
gear.repair-toolkit-tactical.description: Contains delicate tools and supplies for simple repairs while traveling. You can use it to Repair items with Crafting, and can draw and replace a worn one as part of the action that uses it. It gives a +1 item bonus to the check.
|
|
208
|
+
gear.sunshades-commercial.description: Sunshades that make everyone look cooler.
|
|
209
|
+
gear.sunshades-tactical.description: Sunshades that make everyone look cooler. While you wear them, you gain a +1 item bonus to saves against effects that cause the blinded or dazzled condition.
|
|
210
|
+
gear.wheelchair.description: Wheelchairs come in sizes and styles for countless alien body types, including hoverchairs. Automated mechanisms let them traverse stairs, ladders and uneven ground without extra difficulty (difficult terrain still affects your Speed).
|
|
211
|
+
consumables.hypopen-commercial.description: A tiny cylinder of specialized nanites; each type has different effects. This one removes the fatigued condition or decreases the value of the clumsy or sickened condition by 1.
|
|
212
|
+
consumables.hypopen-tactical.description: A tiny cylinder of specialized nanites; each type has different effects. This one produces the effects of a lower-level hypopen or removes the paralyzed condition.
|
|
213
|
+
consumables.hypopen-advanced.description: A tiny cylinder of specialized nanites; each type has different effects. This one produces the effects of a lower-level hypopen or lets you attempt a counteract check against one poison or disease afflicting the target, using your Medicine modifier as the counteract modifier and half the hypopen's level (rounded up) as the counteract rank.
|
|
214
|
+
consumables.hypopen-superior.description: A tiny cylinder of specialized nanites; each type has different effects. This one produces the effects of a lower-level hypopen or lets you attempt a flat check to end persistent poison or bleed damage, with the DC reduced from 15 to 10.
|
|
215
|
+
consumables.hypopen-elite.description: A tiny cylinder of specialized nanites; each type has different effects. This one produces the effects of a lower-level hypopen or makes you quickened for 1 minute; you can use the extra action to Step, Stride or Strike.
|
|
216
|
+
consumables.hypopen-ultimate.description: A tiny cylinder of specialized nanites; each type has different effects. This one produces the effects of a lower-level hypopen or gives you fast healing 10 for 1 minute. If you have the drained condition, you instead decrease its value by 1.
|
|
217
|
+
consumables.bone-serum.description: A black sludge distilled from elebrian bone matter that tastes like mint. Drinking it gives you void healing for 1 hour.
|
|
218
|
+
consumables.celebrity-serum.description: A fizzy pink, mildly intoxicating concoction that grants a +1 item bonus to Performance checks for 1 hour.
|
|
219
|
+
consumables.commando-serum.description: A tangy crimson elixir that grants 1d10+5 temporary Hit Points and a +5-foot item bonus to all your Speeds for 1 minute. Your veins protrude and your eyes take a reddish tinge.
|
|
220
|
+
gear.camping-kit.description: Contains a weatherproof tent for four Medium or two Large creatures, bedrolls, a fire igniter, 1 week of rations and a survival knife.
|
|
221
|
+
consumables.infiltrator-serum.description: An oily serum that grants a +1 item bonus to checks to Sneak and Disable a Device for 10 minutes.
|
|
222
|
+
consumables.shimmerstone-serum.description: A blue tincture distilled from shimmerstone. For 10 minutes you gain a +1 item bonus to saves against mental effects and a +2 item bonus to checks to Recall Knowledge.
|
|
223
|
+
consumables.sharpshooter-serum-commercial.description: A smoky orange liquid that sharpens your senses. For 5 minutes it reduces the circumstance bonus to AC your targets gain from cover against your ranged Strikes by 1.
|
|
224
|
+
consumables.sharpshooter-serum-tactical.description: A smoky orange liquid that sharpens your senses. For 5 minutes it reduces the circumstance bonus to AC your targets gain from cover against your ranged Strikes by 2.
|
|
225
|
+
consumables.sprayflesh.description: A canister that sprays neutral biomass into a wound or area of concern (such as a clearly diseased or poisoned part of the body). For 1 hour, or until the creature fully recovers its maximum Hit Points, you can attempt Medicine checks to Treat Wounds on it even if it is temporarily immune to Treat Wounds.
|
|
226
|
+
gear.chemalyzer.description: A handheld sampling unit that grants a +1 circumstance bonus to skill checks to identify an unknown drug, medicinal, poison or other chemical substance.
|
|
227
|
+
gear.climbing-kit-commercial.description: Includes 50 feet of cable line, a grappling hook, harnesses, pulleys, pitons, a hammer and crampons. It lets you attach yourself to the wall you're Climbing, moving half as fast as usual (minimum 5 feet), and whenever you critically fail you can attempt a DC 5 flat check to prevent a fall. A kit has materials for only one climber; each climber needs their own.
|
|
228
|
+
gear.climbing-kit-tactical.description: Includes 50 feet of cable line, a grappling hook, harnesses, pulleys, pitons, a hammer and crampons. It lets you attach yourself to the wall you're Climbing, moving half as fast as usual (minimum 5 feet), and whenever you critically fail you can attempt a DC 5 flat check to prevent a fall. A kit has materials for only one climber; each climber needs their own. It gives a +1 item bonus to Athletics checks to Climb.
|
|
229
|
+
gear.comm-unit.description: |-
|
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230
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+
A pocket-sized device combining a minor portable computer and a cellular communicator, allowing instant wireless audio and text communication with other comm units at planetary range. It also includes a calculator, a flashlight (bright light in a 5-foot radius and dim light in the next 5 feet), a browser for local infospheres and entertainment options such as games.
|
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231
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+
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232
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+
Comm units integrated into armor have voice-activated capabilities: you can communicate with other comm units by audio and receive responses without a free hand, but typing a message, browsing the infosphere or using an app needs at least one hand.
|
|
233
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+
|
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234
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+
Longer-range comm units are less portable; they have built-in generators and rely on active hyperspace beacons to communicate. Short-term use of these is available in most major settlements.
|
|
235
|
+
gear.container-ordinary.description: Containers include backpacks, briefcases, duffel bags and handbags. A container holds up to 4 Bulk, and the first 2 Bulk of those items don't count against your Bulk limits. If you carry or stow the container instead of wearing it, its Bulk is light instead of negligible.
|
|
236
|
+
gear.container-designer.description: Containers include backpacks, briefcases, duffel bags and handbags. A container holds up to 4 Bulk, and the first 2 Bulk of those items don't count against your Bulk limits. If you carry or stow the container instead of wearing it, its Bulk is light instead of negligible. While you carry a designer container, you gain a +1 item bonus to checks to Make an Impression on high society individuals.
|
|
237
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+
gear.data-chip.description: Holds enough memory for a religious text, photo album, personal journal or the like. You can view it with a computer, such as the one in your comm unit.
|
|
@@ -0,0 +1,235 @@
|
|
|
1
|
+
classes.mystic.connections.akashic.name: Akashic
|
|
2
|
+
classes.mystic.connections.akashic.description: 'You keep a permanent psychic link to the akashic record, the repository of all knowledge in the multiverse. Tradition: occult. Connection skill: Occultism. Initial epiphany: akashic fount; advanced: akashic assistant; greater: data drain. Harmony: When you Transfer Vitality, the target can at once Recall Knowledge as a reaction (this triggers nothing that Recall Knowledge would).'
|
|
3
|
+
classes.mystic.connections.akashic.perfectHarmony: 'You can open a door (1 minute) to an extradimensional memory palace that works as planar palace, with the same layout each time (adjustable during daily preparations); each phantasmal minion in it works as an akashic assistant.'
|
|
4
|
+
classes.mystic.connections.elemental.name: Elemental
|
|
5
|
+
classes.mystic.connections.elemental.description: "You channel the primordial elements that make up the universe. You gain the Shield Block general feat. Your wall of fire and absolute zero take the elemental trait and damage type of your active elemental weapon or elemental barrier. Tradition: primal. Connection skill: Nature. Initial epiphany: elemental weapon; advanced: elemental barrier; greater: elemental nova. Harmony: When you Transfer Vitality, choose an element (air, earth, fire, metal, water or wood; the one of your active elemental epiphanies, if any). Until the end of its next turn, the target's next Strike deals a damage type of that element instead: electricity or sonic (air), bludgeoning or piercing (earth), acid or slashing (metal), fire (fire), bludgeoning or cold (water), piercing or poison (wood)."
|
|
6
|
+
classes.mystic.connections.elemental.perfectHarmony: 'During daily preparations, choose an element as for your harmony: you gain resistance equal to half your level to both its damage types (and to cold, for fire). A bonded ally you heal with Transfer Vitality gains these resistances until the start of your next turn.'
|
|
7
|
+
classes.mystic.connections.healing.name: Healing
|
|
8
|
+
classes.mystic.connections.healing.description: "You're connected to the vitality and void energy that flow through all living things, healing allies and harming foes. Tradition: divine. Connection skill: Medicine. Initial epiphany: infusion; advanced: vitality nova; greater: vital rebirth. Harmony: When you Transfer Vitality, attempt to counteract one affliction on the target, or one effect giving it blinded, clumsy, dazzled, deafened, enfeebled or sickened."
|
|
9
|
+
classes.mystic.connections.healing.perfectHarmony: "Your harmony can also counteract doomed, drained, paralyzed and stunned; an effect you fail to counteract but would have at a counteract rank 2 lower is suppressed until the start of your next turn (its duration doesn't elapse meanwhile)."
|
|
10
|
+
classes.mystic.connections.rhythm.name: Rhythm
|
|
11
|
+
classes.mystic.connections.rhythm.description: 'You feel the song that moves the stars and channel its cosmic beat through rhythm and vibration. Tradition: primal. Connection skill: Performance. Initial epiphany: anthem; advanced: shuffle repeat; greater: remix. Harmony: When you Transfer Vitality, you can extend the duration of an active rhythm epiphany by 1 round.'
|
|
12
|
+
classes.mystic.connections.rhythm.perfectHarmony: 'The first time each round you Transfer Vitality, the healed target can Stride as a free action (traversal).'
|
|
13
|
+
classes.mystic.connections.shadow.name: Shadow
|
|
14
|
+
classes.mystic.connections.shadow.description: "Every shadow is a doorway to a realm of shadow, and you sculpt its substance into dreadful and wondrous shapes. Tradition: divine. Connection skill: Stealth. Initial epiphany: shadow snap; advanced: cloying shadows; greater: shadow prison. Harmony: When you Transfer Vitality, the target's shadow swells: bright light in a 10-foot emanation around it becomes dim light (magical darkness), and the target is concealed in it and can Hide, until the end of your next turn."
|
|
15
|
+
classes.mystic.connections.shadow.perfectHarmony: 'You gain Umbral Stride (1 action, once per round, while in dim light or darkness): teleport up to 30 feet to a spot in dim light or darkness you can see. A target of your Transfer Vitality can use it once before the end of its next turn.'
|
|
16
|
+
features.mystic.connection.name: Connection
|
|
17
|
+
features.mystic.connection.description: 'Your connection with a cosmic force sets your spell tradition, a trained skill, a spell of each rank added to your repertoire, your epiphany spells and your harmony, a benefit for creatures you heal with your vitality network.'
|
|
18
|
+
features.mystic.initial-epiphany.name: Initial Epiphany
|
|
19
|
+
features.mystic.initial-epiphany.description: "You learn your connection's initial epiphany spell, a focus spell, and gain a focus pool of 1 Focus Point. Refocus by spending 10 minutes with your bonded allies or pondering your connection."
|
|
20
|
+
features.mystic.mystic-bond.name: Mystic Bond
|
|
21
|
+
features.mystic.mystic-bond.description: "A 10-minute activity tied to your connection, adjacent to a willing creature, bonds it to you; you can bond up to 10 creatures besides yourself. You always know the general distance and direction to bonded creatures, their Hit Points and whether they're conscious, unconscious, dying or dead (not across planes)."
|
|
22
|
+
features.mystic.vitality-network.name: Vitality Network
|
|
23
|
+
features.mystic.vitality-network.description: "Your soul holds a network of healing energy with a capacity of 6 plus 4 Hit Points per level. Transfer Vitality (1 action, concentrate, healing): move up to 10 Hit Points (at least 1) from the network into yourself or a bonded creature you can sense within 60 feet (it works on void healing as if void); the amount rises by 10 at 5th, 10th, 15th and 20th level. At the start of each of your turns in combat the network regains 4 Hit Points (6 if you're a master in spell DC, 8 if legendary), and it refills when you Refocus."
|
|
24
|
+
features.mystic.vitality-network.actions.transfer-vitality.name: Transfer Vitality
|
|
25
|
+
features.mystic.vitality-network.actions.transfer-vitality.params.amount.name: Hit Points to transfer
|
|
26
|
+
features.mystic.vitality-network.actions.transfer-vitality.results.transferred.name: Transferred
|
|
27
|
+
features.mystic.group-chat.name: Group Chat
|
|
28
|
+
features.mystic.group-chat.description: "Bonded creatures can communicate telepathically within 120 feet and stay aware of one another's state, direction and distance while alive on the same plane. Network Spell (1 action, concentrate, spellshape): if your next action is to Cast a Spell with an area, range or targets, it manifests from a bonded ally's space (line of sight and effect from both of you)."
|
|
29
|
+
features.mystic.reflex-expertise.name: Reflex Expertise
|
|
30
|
+
features.mystic.reflex-expertise.description: Your Reflex proficiency becomes expert.
|
|
31
|
+
features.mystic.fortitude-expertise.name: Fortitude Expertise
|
|
32
|
+
features.mystic.fortitude-expertise.description: Your Fortitude proficiency becomes expert.
|
|
33
|
+
features.mystic.expert-spellcaster.name: Expert Spellcaster
|
|
34
|
+
features.mystic.expert-spellcaster.description: Your spell attack modifier and spell DC proficiency become expert.
|
|
35
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+
features.mystic.resilient-soul.name: Resilient Soul
|
|
36
|
+
features.mystic.resilient-soul.description: 'Your Will proficiency becomes master, and a success on a Will save is a critical success.'
|
|
37
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+
features.mystic.perception-expertise.name: Perception Expertise
|
|
38
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+
features.mystic.perception-expertise.description: Your Perception proficiency becomes expert.
|
|
39
|
+
features.mystic.weapon-expertise.name: Weapon Expertise
|
|
40
|
+
features.mystic.weapon-expertise.description: Your proficiency with simple weapons and unarmed attacks becomes expert.
|
|
41
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+
features.mystic.armor-expertise.name: Armor Expertise
|
|
42
|
+
features.mystic.armor-expertise.description: Your proficiency with light armor and unarmored defense becomes expert.
|
|
43
|
+
features.mystic.weapon-specialization.name: Weapon Specialization
|
|
44
|
+
features.mystic.weapon-specialization.description: "You deal 2 more damage with weapons and unarmed attacks you're an expert with, 3 if you're a master and 4 if legendary."
|
|
45
|
+
features.mystic.master-spellcaster.name: Master Spellcaster
|
|
46
|
+
features.mystic.master-spellcaster.description: Your spell attack modifier and spell DC proficiency become master.
|
|
47
|
+
features.mystic.legendary-spellcaster.name: Legendary Spellcaster
|
|
48
|
+
features.mystic.legendary-spellcaster.description: Your spell attack modifier and spell DC proficiency become legendary.
|
|
49
|
+
features.mystic.perfect-harmony.name: Perfect Harmony
|
|
50
|
+
features.mystic.perfect-harmony.description: "You learn your connection's perfect harmony."
|
|
51
|
+
features.mystic.transcendence.name: Transcendence
|
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52
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+
features.mystic.transcendence.description: "Add two common 10th-rank spells of your tradition to your repertoire and gain one 10th-rank spell slot; it can't be used by abilities that cast spells without slots or give more slots, and you don't gain more 10th-rank slots as you level (Transcended Existence gives a second)."
|
|
53
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+
features.mystic.transcendence.choices.spell.prompt: Second 10th-rank spell
|
|
54
|
+
feats.mystic.divine-bond.name: Divine Bond
|
|
55
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+
feats.mystic.divine-bond.prerequisites.requirement: 'Connection with divine spellcasting, you worship a deity'
|
|
56
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+
feats.mystic.reach-spell.name: Reach Spell
|
|
57
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+
feats.mystic.widen-spell.name: Widen Spell
|
|
58
|
+
feats.mystic.xenodruid-bond.name: Xenodruid Bond
|
|
59
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+
feats.mystic.xenodruid-bond.prerequisites.requirement: Connection with primal spellcasting
|
|
60
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+
feats.mystic.xenodruid-bond.choices.order.prompt: Order
|
|
61
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+
feats.mystic.xenodruid-bond.choices.order.options.animal.name: Animal
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62
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+
feats.mystic.xenodruid-bond.choices.order.options.plant.name: Plant
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|
63
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+
feats.mystic.xenodruid-bond.choices.order.options.viral.name: Viral
|
|
64
|
+
feats.mystic.bond-boost.name: Bond Boost
|
|
65
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+
feats.mystic.cantrip-expansion.name: Cantrip Expansion
|
|
66
|
+
feats.mystic.conceal-spell.name: Conceal Spell
|
|
67
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+
feats.mystic.eldritch-bond.name: Eldritch Bond
|
|
68
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+
feats.mystic.eldritch-bond.prerequisites.requirement: Connection with occult spellcasting
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|
69
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+
feats.mystic.spot-healing.name: Spot Healing
|
|
70
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+
feats.mystic.wild-bond.name: Wild Bond
|
|
71
|
+
feats.mystic.wild-bond.prerequisites.requirement: Connection with primal spellcasting
|
|
72
|
+
feats.mystic.adaptive-defense.name: Adaptive Defense
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|
73
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+
feats.mystic.cloud-storage.name: Cloud Storage
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|
74
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+
feats.mystic.extended-vitality.name: Extended Vitality
|
|
75
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+
feats.mystic.mental-interference.name: Mental Interference
|
|
76
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+
feats.mystic.waste-not.name: Waste Not
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|
77
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+
feats.mystic.network-shield.name: Network Shield
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|
78
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+
feats.mystic.new-epiphany.name: New Epiphany
|
|
79
|
+
feats.mystic.new-epiphany.prerequisites.expert: Expert in a connection skill other than that of your chosen connection
|
|
80
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+
feats.mystic.new-epiphany.choices.spell.prompt: Connection
|
|
81
|
+
feats.mystic.new-epiphany.choices.spell.options.akashic.name: Akashic
|
|
82
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+
feats.mystic.new-epiphany.choices.spell.options.elemental.name: Elemental
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83
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+
feats.mystic.new-epiphany.choices.spell.options.healing.name: Healing
|
|
84
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+
feats.mystic.new-epiphany.choices.spell.options.rhythm.name: Rhythm
|
|
85
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+
feats.mystic.new-epiphany.choices.spell.options.shadow.name: Shadow
|
|
86
|
+
feats.mystic.new-epiphany.choices.spell.options.akashic.prerequisites.connection: Not your connection; expert in Occultism
|
|
87
|
+
feats.mystic.new-epiphany.choices.spell.options.elemental.prerequisites.connection: Not your connection; expert in Nature
|
|
88
|
+
feats.mystic.new-epiphany.choices.spell.options.healing.prerequisites.connection: Not your connection; expert in Medicine
|
|
89
|
+
feats.mystic.new-epiphany.choices.spell.options.rhythm.prerequisites.connection: Not your connection; expert in Performance
|
|
90
|
+
feats.mystic.new-epiphany.choices.spell.options.shadow.prerequisites.connection: Not your connection; expert in Stealth
|
|
91
|
+
feats.mystic.radiant-bond.name: Radiant Bond
|
|
92
|
+
feats.mystic.advanced-epiphany.name: Advanced Epiphany
|
|
93
|
+
feats.mystic.advanced-epiphany.choices.spell.prompt: Epiphany spell
|
|
94
|
+
feats.mystic.advanced-epiphany.choices.spell.options.akashic.name: Akashic
|
|
95
|
+
feats.mystic.advanced-epiphany.choices.spell.options.elemental.name: Elemental
|
|
96
|
+
feats.mystic.advanced-epiphany.choices.spell.options.healing.name: Healing
|
|
97
|
+
feats.mystic.advanced-epiphany.choices.spell.options.rhythm.name: Rhythm
|
|
98
|
+
feats.mystic.advanced-epiphany.choices.spell.options.shadow.name: Shadow
|
|
99
|
+
feats.mystic.advanced-epiphany.choices.spell.options.akashic.prerequisites.connection: Akashic connection
|
|
100
|
+
feats.mystic.advanced-epiphany.choices.spell.options.elemental.prerequisites.connection: Elemental connection
|
|
101
|
+
feats.mystic.advanced-epiphany.choices.spell.options.healing.prerequisites.connection: Healing connection
|
|
102
|
+
feats.mystic.advanced-epiphany.choices.spell.options.rhythm.prerequisites.connection: Rhythm connection
|
|
103
|
+
feats.mystic.advanced-epiphany.choices.spell.options.shadow.prerequisites.connection: Shadow connection
|
|
104
|
+
feats.mystic.tripartite-mind.name: Tripartite Mind
|
|
105
|
+
feats.mystic.data-bond.name: Data Bond
|
|
106
|
+
feats.mystic.data-bond.prerequisites.requirement: Connection with occult spellcasting
|
|
107
|
+
feats.mystic.greater-epiphany.name: Greater Epiphany
|
|
108
|
+
feats.mystic.greater-epiphany.choices.spell.prompt: Epiphany spell
|
|
109
|
+
feats.mystic.greater-epiphany.choices.spell.options.akashic.name: Akashic
|
|
110
|
+
feats.mystic.greater-epiphany.choices.spell.options.elemental.name: Elemental
|
|
111
|
+
feats.mystic.greater-epiphany.choices.spell.options.healing.name: Healing
|
|
112
|
+
feats.mystic.greater-epiphany.choices.spell.options.rhythm.name: Rhythm
|
|
113
|
+
feats.mystic.greater-epiphany.choices.spell.options.shadow.name: Shadow
|
|
114
|
+
feats.mystic.greater-epiphany.choices.spell.options.akashic.prerequisites.connection: Akashic connection
|
|
115
|
+
feats.mystic.greater-epiphany.choices.spell.options.elemental.prerequisites.connection: Elemental connection
|
|
116
|
+
feats.mystic.greater-epiphany.choices.spell.options.healing.prerequisites.connection: Healing connection
|
|
117
|
+
feats.mystic.greater-epiphany.choices.spell.options.rhythm.prerequisites.connection: Rhythm connection
|
|
118
|
+
feats.mystic.greater-epiphany.choices.spell.options.shadow.prerequisites.connection: Shadow connection
|
|
119
|
+
feats.mystic.life-bond.name: Life Bond
|
|
120
|
+
feats.mystic.life-bond.prerequisites.requirement: Connection with primal spellcasting
|
|
121
|
+
feats.mystic.quickened-casting.name: Quickened Casting
|
|
122
|
+
feats.mystic.convert-elemental-essence.name: Convert Elemental Essence
|
|
123
|
+
feats.mystic.convert-elemental-essence.prerequisites.requirement: Elemental connection
|
|
124
|
+
feats.mystic.convert-illumination.name: Convert Illumination
|
|
125
|
+
feats.mystic.convert-illumination.prerequisites.requirement: Shadow connection
|
|
126
|
+
feats.mystic.convert-information.name: Convert Information
|
|
127
|
+
feats.mystic.convert-information.prerequisites.requirement: Akashic connection
|
|
128
|
+
feats.mystic.convert-life-force.name: Convert Life Force
|
|
129
|
+
feats.mystic.convert-life-force.prerequisites.requirement: Healing connection
|
|
130
|
+
feats.mystic.convert-tempo.name: Convert Tempo
|
|
131
|
+
feats.mystic.convert-tempo.prerequisites.requirement: Rhythm connection
|
|
132
|
+
feats.mystic.bond-spell.name: Bond Spell
|
|
133
|
+
feats.mystic.infused-spell.name: Infused Spell
|
|
134
|
+
feats.mystic.effortless-concentration.name: Effortless Concentration
|
|
135
|
+
feats.mystic.syncretic-epiphany.name: Syncretic Epiphany
|
|
136
|
+
feats.mystic.syncretic-epiphany.prerequisites.master: Master in a connection skill for a connection that you’ve learned the initial epiphany for and that isn’t your chosen connection
|
|
137
|
+
feats.mystic.syncretic-epiphany.choices.spell.prompt: Connection
|
|
138
|
+
feats.mystic.syncretic-epiphany.choices.spell.options.akashic.name: Akashic
|
|
139
|
+
feats.mystic.syncretic-epiphany.choices.spell.options.elemental.name: Elemental
|
|
140
|
+
feats.mystic.syncretic-epiphany.choices.spell.options.healing.name: Healing
|
|
141
|
+
feats.mystic.syncretic-epiphany.choices.spell.options.rhythm.name: Rhythm
|
|
142
|
+
feats.mystic.syncretic-epiphany.choices.spell.options.shadow.name: Shadow
|
|
143
|
+
feats.mystic.syncretic-epiphany.choices.spell.options.akashic.prerequisites.connection: Not your connection; master in Occultism; know akashic fount
|
|
144
|
+
feats.mystic.syncretic-epiphany.choices.spell.options.elemental.prerequisites.connection: Not your connection; master in Nature; know elemental weapon
|
|
145
|
+
feats.mystic.syncretic-epiphany.choices.spell.options.healing.prerequisites.connection: Not your connection; master in Medicine; know infusion
|
|
146
|
+
feats.mystic.syncretic-epiphany.choices.spell.options.rhythm.prerequisites.connection: Not your connection; master in Performance; know anthem
|
|
147
|
+
feats.mystic.syncretic-epiphany.choices.spell.options.shadow.prerequisites.connection: Not your connection; master in Stealth; know shadow snap
|
|
148
|
+
feats.mystic.vitality-web.name: Vitality Web
|
|
149
|
+
feats.mystic.network-attunement.name: Network Attunement
|
|
150
|
+
feats.mystic.realized-epiphany.name: Realized Epiphany
|
|
151
|
+
feats.mystic.realized-epiphany.prerequisites.legendary: Legendary in your connection skill
|
|
152
|
+
feats.mystic.enlightenment.name: Enlightenment
|
|
153
|
+
feats.mystic.enlightenment.prerequisites.legendary: Legendary in your connection skill
|
|
154
|
+
feats.mystic.transcended-existence.name: Transcended Existence
|
|
155
|
+
feats.mystic.transcended-existence.prerequisites.requirement: Transcendence
|
|
156
|
+
classes.mystic.name: Mystic
|
|
157
|
+
classes.mystic.description: "A spellcaster bonded to a divine, occult or primal force of the cosmos, who heals allies through a vitality network. Key attribute: Wisdom. 6 Hit Points plus Constitution per level. Expert in Will; trained in Perception, Fortitude, Reflex, simple weapons, unarmed attacks, light armor, unarmored defense, the mystic class DC and spell attack modifier and DC. Trained in your connection's skill and 3 more skills plus Intelligence."
|
|
158
|
+
classes.mystic.choices.class-feat.prompt: 'Mystic feat (level {slot})'
|
|
159
|
+
classes.mystic.choices.skill-feat.prompt: 'Skill feat (level {slot})'
|
|
160
|
+
classes.mystic.choices.skills.prompt: Trained skills (3 plus Intelligence)
|
|
161
|
+
classes.mystic.choices.connection.prompt: Connection
|
|
162
|
+
features.spellcasting.archetype-repertoire.name: Archetype spell repertoire
|
|
163
|
+
features.spellcasting.archetype-repertoire.description: 'The spells you know through a spellcasting archetype: its cantrips, and one spell for each of its spell slots, of its tradition.'
|
|
164
|
+
features.spellcasting.archetype-repertoire.choices.cantrips.prompt: Archetype repertoire cantrips
|
|
165
|
+
features.spellcasting.archetype-repertoire.choices.spells.prompt: 'Archetype repertoire spell (rank {slot})'
|
|
166
|
+
features.spellcasting.archetype-signature-spells.name: Archetype signature spells
|
|
167
|
+
features.spellcasting.archetype-signature-spells.description: 'Spells of your archetype repertoire you can cast heightened from any archetype slot at or above their rank: one from 6th level with the basic spellcasting benefits, a second with the expert benefits, a third with the master.'
|
|
168
|
+
features.spellcasting.archetype-signature-spells.choices.signature.prompt: Archetype signature spells
|
|
169
|
+
features.spellcasting.repertoire.name: Spell repertoire
|
|
170
|
+
features.spellcasting.repertoire.description: 'The spells you know and can cast spontaneously: your cantrips, and for each rank you have slots of as many spells as you have slots of that rank. A spell added at a higher rank than its own is known heightened to that rank.'
|
|
171
|
+
features.spellcasting.repertoire.choices.cantrips.prompt: Cantrips in your repertoire
|
|
172
|
+
features.spellcasting.repertoire.choices.spells.prompt: '{slot, selectordinal, one {#st} two {#nd} few {#rd} other {#th}}-rank spells in your repertoire'
|
|
173
|
+
features.spellcasting.signature-spells.name: Signature spells
|
|
174
|
+
features.spellcasting.signature-spells.description: 'For each spell rank you can cast, one spell in your repertoire is a signature spell: you can cast it heightened to any rank you have slots for, from its own up, without learning it at that rank.'
|
|
175
|
+
features.spellcasting.signature-spells.choices.signature.prompt: '{slot, selectordinal, one {#st} two {#nd} few {#rd} other {#th}}-rank signature spell'
|
|
176
|
+
feats.mystic.divine-bond.description: You become trained in the divine skill listed for your deity and add the listed cleric spells to your spell list and spell repertoire as signature spells. If you were already trained in that skill, you become trained in another skill of your choice. You become bound by your deity's anathema and can receive its divine sanctification.
|
|
177
|
+
feats.mystic.reach-spell.description: Single action. If the next action you use is to Cast a Spell that has a range, increase its range by 30 feet. A spell with a range of touch extends to 30 feet.
|
|
178
|
+
feats.mystic.widen-spell.description: Single action. If the next action you use is to Cast a Spell with a burst, cone or line area and no duration, increase its area. Add 5 feet to the radius of a burst with a radius of at least 10 feet (smaller bursts are unaffected). Add 5 feet to the length of a cone or line of 15 feet or less, and 10 feet to the length of a larger one.
|
|
179
|
+
feats.mystic.xenodruid-bond.description: |-
|
|
180
|
+
You join a primal order of xenodruids with ties to nature and the biodiversity of the universe. Choose one order below. You become trained in the listed skill and add the listed spells to your spell list and spell repertoire as signature spells. If you were already trained in that skill, you become trained in another skill of your choice.
|
|
181
|
+
|
|
182
|
+
- **Animal** Skill: Animal Lore. Spells: 1st pest form; 2nd animal form; 5th carcinization.
|
|
183
|
+
- **Plant** Skill: Plant Lore. Spells: 1st summon plant or fungus; 2nd verdant code; 5th plant form.
|
|
184
|
+
- **Viral** Skill: Genealogy Lore. Spells: 1st detect poison; 2nd instant virus; 5th toxic cloud.
|
|
185
|
+
feats.mystic.bond-boost.description: 'Reaction. Trigger: a bonded ally within 20 feet is about to roll a saving throw. The ally gains a +1 status bonus to the save. If they succeed on a save against a vitality or void effect, they get a critical success instead.'
|
|
186
|
+
feats.mystic.cantrip-expansion.description: Add two additional cantrips from your spell list to your repertoire.
|
|
187
|
+
feats.mystic.conceal-spell.description: Single action. If the next action you use is to Cast a Spell, it gains the subtle trait, hiding the runes, sparks and other manifestations that would give away your spellcasting. The trait hides only the casting actions and manifestations, not the effects, so an observer might still see a ray streak out or you vanish.
|
|
188
|
+
feats.mystic.eldritch-bond.description: You gain the eldritch bond epiphany spell.
|
|
189
|
+
feats.mystic.spot-healing.description: 'Reaction. Trigger: an adjacent bonded ally takes damage. You Transfer Vitality to the triggering ally.'
|
|
190
|
+
feats.mystic.wild-bond.description: You gain the wild bond epiphany spell.
|
|
191
|
+
feats.mystic.adaptive-defense.description: Single action. If the next action you use is to Cast a Spell that deals damage, whether or not it succeeds in dealing damage, you and one bonded ally gain resistance to that spell's damage type equal to its rank (minimum 1) until the end of your next turn. If it deals more than one type, choose one.
|
|
192
|
+
feats.mystic.cloud-storage.description: Your vitality network works as an extradimensional storage space, like a null space chamber. You can Interact to stow an item of 1 Bulk or less in it. A creature in your bond on the same plane can remove an item with an Interact action that takes 2 actions instead of 1. It has a capacity of 12 Bulk, increasing to 25 Bulk at 8th level, 50 Bulk at 12th level and 75 Bulk at 16th level.
|
|
193
|
+
feats.mystic.extended-vitality.description: You can Transfer Vitality to any bonded ally on the same planet as you, regardless of range.
|
|
194
|
+
feats.mystic.mental-interference.description: |-
|
|
195
|
+
Single action. Attempt a skill check with your connection skill against the Will DC of a foe you can see within 30 feet. It's then immune to Mental Interference for 1 hour.
|
|
196
|
+
|
|
197
|
+
**Critical Success** The target takes a -1 status penalty to attack rolls and a -2 status penalty to Will saves for 1 minute. The effect ends early if the target uses a single action with the concentrate trait to shake it off, or immediately after you target it with a hostile action.
|
|
198
|
+
|
|
199
|
+
**Success** As a critical success, but the penalty to Will saves is -1.
|
|
200
|
+
|
|
201
|
+
**Critical Failure** You become off-guard against the next attack the target attempts against you before the end of your next turn.
|
|
202
|
+
feats.mystic.waste-not.description: |-
|
|
203
|
+
Single action. If the next action you use is to Cast a Spell that deals void damage to a living creature, your vitality network gains Hit Points equal to twice the spell's rank.
|
|
204
|
+
|
|
205
|
+
**Special** You can use Waste Not without the spellshape trait. If you do and your next action is to Strike with a weapon that deals void damage, your vitality network gains 2 Hit Points per weapon damage die.
|
|
206
|
+
feats.mystic.network-shield.description: "Reaction. Trigger: you're hit by an attack. The attack reduces your vitality network's Hit Points instead of yours, up to twice your level. Any damage remaining after the network reaches 0 Hit Points is dealt to you."
|
|
207
|
+
feats.mystic.new-epiphany.description: You learn the initial epiphany spell of a connection that grants training in the prerequisite connection skill.
|
|
208
|
+
feats.mystic.radiant-bond.description: When you Transfer Vitality, you can select any number of bonded allies, though the total maximum Hit Points you can transfer doesn't increase.
|
|
209
|
+
feats.mystic.advanced-epiphany.description: You gain the advanced epiphany spell for your chosen connection.
|
|
210
|
+
feats.mystic.tripartite-mind.description: 'Reaction. Trigger: you would gain the confused, controlled, fleeing, frightened or stupefied condition. Attempt to counteract an effect of your choice imposing one of those conditions, using half your level (rounded up) as the counteract rank and your spell attack modifier as the counteract modifier.'
|
|
211
|
+
feats.mystic.data-bond.description: "You can speak with computers. Any construct creatures you summon are part of your bond and don't count against its maximum number of creatures. During your daily preparations, choose one of these spells: instant virus, mending, summon construct or summon robot. You add it to your spell repertoire and signature spells until your next daily preparations."
|
|
212
|
+
feats.mystic.greater-epiphany.description: You gain the greater epiphany spell for your chosen connection.
|
|
213
|
+
feats.mystic.life-bond.description: "You can speak with animals and plants. Any living creature you summon is part of your bond and doesn't count against its maximum number of creatures. During your daily preparations, choose one of these spells: summon animal, summon elemental, summon fey or summon plant or fungus. You add it to your spell repertoire and signature spells until your next daily preparations."
|
|
214
|
+
feats.mystic.quickened-casting.description: |-
|
|
215
|
+
Free action. Frequency: once per day. If your next action is to cast a cantrip or a spell at least 2 ranks lower than your highest-rank spell slot, reduce the actions to cast it by 1 (minimum 1 action).
|
|
216
|
+
|
|
217
|
+
**Special** This works only on a cantrip or spell from the class that gave you this feat.
|
|
218
|
+
feats.mystic.convert-elemental-essence.description: "Reaction. Trigger: an enemy targets a bonded creature with a Strike or spell attack roll that has an elemental trait and the roll fails or critically fails, or you roll a critical success on a save against a foe's harmful elemental spell. Your vitality network regains 2 Hit Points per rank of the triggering spell or 4 Hit Points per weapon die of the triggering Strike."
|
|
219
|
+
feats.mystic.convert-illumination.description: "Reaction. Trigger: an area within 60 feet has its light level reduced by magical darkness. Your vitality network regains Hit Points equal to the magical darkness's spell rank if the area was normally dim light, or double that if it was normally bright light. Even if the magical darkness ends, the area stays in nonmagical darkness for 1 minute; this removes light in the area but isn't magical darkness and is automatically overcome by any magical light."
|
|
220
|
+
feats.mystic.convert-information.description: Single action. Attempt a Recall Knowledge check against an enemy you're observing. On a success, in addition to the normal benefits, your vitality network regains 10 Hit Points; on a critical success, 20 Hit Points.
|
|
221
|
+
feats.mystic.convert-life-force.description: Single action. Sacrifice some of your own Hit Points; your vitality network regains Hit Points equal to the amount you sacrifice.
|
|
222
|
+
feats.mystic.convert-tempo.description: 'Single action to three actions. Frequency: once per minute. Stride a number of times equal to the actions you used. Your vitality network regains 10 Hit Points per Stride you took.'
|
|
223
|
+
feats.mystic.bond-spell.description: |-
|
|
224
|
+
Reaction. Trigger: an ally within 30 feet Casts a Spell. Empower their spell in one of these ways:
|
|
225
|
+
|
|
226
|
+
- If it deals damage or heals Hit Points and has no duration, it gains a status bonus to damage or healing equal to its rank.
|
|
227
|
+
- If it has no spellshape effect applied, apply any one spellshape feat you know that can apply to it and that you're able to use (for example, accounting for limited uses per day).
|
|
228
|
+
feats.mystic.infused-spell.description: Single action. Pick a spell and reduce your vitality network's total by twice the spell's rank. If your next action is to cast that spell, one bonded ally you target with it becomes quickened until the end of your next turn and can use the extra action only for Strike and Stride actions.
|
|
229
|
+
feats.mystic.effortless-concentration.description: 'Free action. Trigger: your turn begins. You immediately gain the effects of a Sustain action for one of your active mystic spells.'
|
|
230
|
+
feats.mystic.syncretic-epiphany.description: You learn the advanced epiphany spell of the connection that grants training in the prerequisite connection skill.
|
|
231
|
+
feats.mystic.vitality-web.description: You learn the vitality web epiphany spell.
|
|
232
|
+
feats.mystic.network-attunement.description: Single action. Each ally can immediately choose to transfer up to 20 Hit Points from your vitality network into themselves, or up to 20 Hit Points from themselves into the network.
|
|
233
|
+
feats.mystic.realized-epiphany.description: 'Single action. Frequency: once per minute. If your next action is to cast an epiphany spell, you can expend 20 Hit Points from your vitality network to cast it instead of spending a Focus Point.'
|
|
234
|
+
feats.mystic.enlightenment.description: Your vitality network has a maximum capacity of 200 Hit Points and regains 20 Hit Points at the start of each turn instead of 8. You can bond with any number of willing creatures.
|
|
235
|
+
feats.mystic.transcended-existence.description: You gain an additional 10th-rank spell slot.
|
|
@@ -0,0 +1,25 @@
|
|
|
1
|
+
fields.attacks.advancedGun.rank.name: 'Advanced guns proficiency'
|
|
2
|
+
fields.attacks.agileMelee.rank.name: 'One-handed agile or finesse melee weapons proficiency'
|
|
3
|
+
fields.attacks.martialGun.rank.name: 'Martial guns proficiency'
|
|
4
|
+
fields.attacks.simpleGun.rank.name: 'Simple guns proficiency'
|
|
5
|
+
fields.attacks.solar.rank.name: 'Solar proficiency'
|
|
6
|
+
fields.classDc.envoy.value.name: 'Class dc envoy Value'
|
|
7
|
+
fields.classDc.mystic.value.name: 'Class dc mystic Value'
|
|
8
|
+
fields.classDc.operative.value.name: 'Class dc operative Value'
|
|
9
|
+
fields.classDc.solarian.value.name: 'Class dc solarian Value'
|
|
10
|
+
fields.classDc.soldier.value.name: 'Class dc soldier Value'
|
|
11
|
+
fields.classDc.witchwarper.value.name: 'Class dc witchwarper Value'
|
|
12
|
+
fields.operative.aimDice.name: 'Operative Aim damage dice'
|
|
13
|
+
fields.operative.mark.name: 'Operative Mark'
|
|
14
|
+
fields.operative.mark2.name: 'Operative Second mark'
|
|
15
|
+
fields.quantum.active.name: 'Quantum Active'
|
|
16
|
+
fields.quantum.radius.name: 'Quantum Radius'
|
|
17
|
+
fields.solarian.attunement.name: 'Solarian Attunement'
|
|
18
|
+
fields.solarian.attunement.values.graviton.name: 'Solarian attunement values Graviton'
|
|
19
|
+
fields.solarian.attunement.values.perfect.name: 'Solarian attunement values Perfect'
|
|
20
|
+
fields.solarian.attunement.values.photon.name: 'Solarian attunement values Photon'
|
|
21
|
+
fields.solarian.attunement.values.unattuned.name: 'Solarian attunement values Unattuned'
|
|
22
|
+
fields.vitality.max.name: 'Vitality Max'
|
|
23
|
+
fields.vitality.spent.name: 'Vitality Spent'
|
|
24
|
+
fields.vitality.transfer.name: 'Vitality Transfer'
|
|
25
|
+
situational.markedTarget.name: 'Marked target'
|