@opencharacter/cwn-srd 0.1.0 → 0.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/i18n/en.json CHANGED
@@ -70,6 +70,7 @@
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  "cyberware.medusa-implant.name": "Medusa Implant",
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  "cyberware.medusa-implant.description": "These prehensile cranial tendrils take multiple forms, from thick armored cables to bundles of brightly-colored articulated polymer fibers not unlike normal hair. The tendrils are shoulder-length under most circumstances, but can extend to manipulate objects up to three meters distant with the agility of a human hand. The bundles are not very strong, however, and cannot lift more than ten kilograms. Like other extra limbs, they do not grant extra actions, but can hold and use items as any other limb could.",
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  "cyberware.neural-buffer.name": "Neural Buffer",
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+ "cyberware.neural-buffer.state.bufferUsed.name": "Buffer absorbed",
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  "cyberware.neural-buffer.description": "A system favored by hackers, a Neural Buffer rearranges the user’s brain topography, making it more difficult to harm the user with neural feedback. The user gains an additional 3 hit points per level that can only absorb cyberspace damage from Stun or Kill Verbs. These phantom hit points refresh completely each hour.",
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  "cyberware.skull-citadel.name": "Skull Citadel",
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  "cyberware.skull-citadel.description": "The user’s head is augmented with independent blood oxygenation pumps, armor plating, and trauma buffers designed to keep the brain intact even after the rest of the body is critically damaged. Barring dismemberment or the use of high-powered ammunition directly on the target’s head, the subject ignores head-affecting Major Injuries and can be stabilized even as long as ten minutes after their technical “death”. Each such delayed revivification permanently reduces a randomly-chosen attribute by 2 points, however. This ability damage cannot be undone.",
@@ -1088,7 +1089,7 @@
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  "fields.attributes.cha.base.name": "Charisma (rolled)",
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  "tags.attr.cha.name": "Charisma",
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  "fields.attributes.modTotal.name": "Modifier total",
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- "fields.attributes.modTotal.description": "The six modifiers summed, for the Underdog Rule.",
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+ "fields.attributes.modTotal.description": "The modifiers of the six rolled scores summed, before Edges, Foci and cyber, for the Underdog Rule.",
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  "fields.skills.administer.level.name": "Administer",
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  "fields.skills.administer.base.name": "Administer (trained)",
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  "fields.skills.administer.credit.name": "Administer skill point credit",
@@ -1297,13 +1298,17 @@
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  "fields.magic.cyberPenalty.name": "Cyberware penalty to magic",
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  "fields.effort.mage.max.name": "Mage Effort",
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  "fields.effort.mage.scene.name": "Mage Effort committed for the scene",
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+ "fields.effort.mage.scene.short": "Mage scene",
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  "fields.effort.mage.day.name": "Mage Effort committed for the day",
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+ "fields.effort.mage.day.short": "Mage day",
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  "fields.effort.mage.current.name": "Mage Effort left",
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  "fields.spells.preparedMax.name": "Spells prepared allowed",
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  "fields.spells.prepared.name": "Spells prepared",
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  "fields.effort.summoner.max.name": "Summoner Effort",
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  "fields.effort.summoner.scene.name": "Summoner Effort committed for the scene",
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+ "fields.effort.summoner.scene.short": "Summoner scene",
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  "fields.effort.summoner.day.name": "Summoner Effort committed for the day",
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+ "fields.effort.summoner.day.short": "Summoner day",
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  "fields.effort.summoner.current.name": "Summoner Effort left",
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  "fields.arts.points.name": "Art points",
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  "fields.arts.spent.name": "Art points spent",
@@ -1341,10 +1346,10 @@
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  "groups.checks.label": "Checks and saves",
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  "groups.attacks.label": "Attacks",
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  "groups.combat-actions.label": "In a fight",
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- "groups.hacking-actions.label": "Hacking",
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- "groups.magic-actions.label": "Magic",
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+ "groups.hacking-actions.label": "Programs",
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+ "groups.magic-actions.label": "Spells and spirits",
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  "groups.rests.label": "Rest and recovery",
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- "groups.advancement-actions.label": "Advancement",
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+ "groups.advancement-actions.label": "Level up",
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  "groups.creation.label": "Character creation",
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  "groups.background.label": "Background",
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  "groups.edges.label": "Edges",
@@ -1519,6 +1524,8 @@
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  "types.art.fields.cost.name": "Art points",
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  "types.spirit.name": "Spirit",
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  "types.spirit.computed.cost.name": "Summoning Effort",
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+ "types.spirit.fields.powerCount.name": "Spirit powers",
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+ "types.spirit.fields.powerCount.description": "How many powers a spirit without a powers pick has",
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  "types.spiritPower.name": "Spirit power",
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  "types.spiritPower.fields.minLevel.name": "Minimum level",
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  "types.spiritPower.fields.physicalOnly.name": "Physical form only",
@@ -2077,10 +2084,13 @@
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  "actions.initiative.results.rolled.name": "Rolled",
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  "actions.initiative.steps.roll.name": "Initiative",
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  "actions.end-scene.name": "End of the scene",
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+ "actions.end-scene.results.ended.name": "Scene ended",
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  "actions.end-scene.description": "Damage Soak and deck Shielding refresh, and Effort Committed for the scene returns.",
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  "actions.rest.name": "Night’s rest",
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+ "actions.rest.results.rested.name": "Rested",
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  "actions.rest.description": "Hit points equal to the level (not while Frail), one System Strain, Effort Committed for the day and the day’s Access.",
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  "actions.first-aid.name": "First aid",
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+ "actions.first-aid.results.healed.name": "Healed",
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  "actions.first-aid.description": "A medic heals 1d6 plus their Heal skill (1d6-1 without one), adding one System Strain.",
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  "actions.first-aid.params.healerSkill.name": "Medic’s Heal skill",
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  "actions.first-aid.steps.heal.name": "Healing",
@@ -2108,10 +2118,13 @@
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  "actions.attack.steps.damage.name": "Damage",
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  "actions.attack.steps.trauma.name": "Trauma Die",
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  "actions.reload.name": "Reload",
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+ "actions.reload.results.reloaded.name": "Reloaded",
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  "actions.use-drug.name": "Take a dose",
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+ "actions.use-drug.results.applied.name": "Applied",
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  "actions.use-drug.params.healerSkill.name": "Medic’s Heal skill",
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  "actions.use-drug.steps.heal.name": "Healing",
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  "actions.trigger-cyber.name": "Trigger",
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+ "actions.trigger-cyber.results.triggered.name": "Triggered",
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  "actions.run-program.name": "Run program",
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  "actions.run-program.description": "Pair this Verb with a Subject in Memory, pay its Access and roll Int/Program against the security difficulty.",
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  "actions.run-program.params.difficulty.name": "Security difficulty",
@@ -2133,6 +2146,7 @@
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  "actions.cast-spell.results.overcast.name": "Overcast",
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  "actions.cast-spell.steps.overcasting.name": "Overcasting",
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  "actions.summon-spirit.name": "Summon a spirit",
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+ "actions.summon-spirit.results.summoned.name": "Summoned",
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  "actions.summon-spirit.description": "Commit Summoner Effort for the day: one per power, less one for a ritual summoning, less the Summon skill, plus one per immediate summoning already this scene.",
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  "actions.summon-spirit.params.earlier.name": "Immediate summonings already this scene",
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  "actions.level-up.name": "Level up",
@@ -2230,6 +2244,7 @@
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  "actions.gain-skill.options.cast.name": "Cast",
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  "actions.gain-skill.options.summon.name": "Summon",
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  "actions.gain-attribute.name": "Gain an attribute bonus",
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+ "actions.gain-attribute.results.raised.name": "Raised",
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  "actions.gain-attribute.params.code.name": "Bonus",
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  "actions.gain-attribute.params.code.values.any-stat-1.name": "+1 Any Stat",
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  "actions.gain-attribute.params.code.values.physical-2.name": "+2 Physical",
@@ -2275,6 +2290,7 @@
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  "actions.gain-edge.params.choice.values.edge-5.name": "5th-level Edge",
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  "actions.gain-edge.params.choice.values.underdog-edge.name": "Underdog Edge",
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  "actions.gain-edge.params.random.name": "Random picks",
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+ "actions.gain-edge.results.closed.name": "Not open",
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  "actions.gain-edge.results.gained.name": "Gained",
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  "actions.gain-edge.steps.edge.prompt": "Edge",
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  "actions.gain-edge.steps.attribute.prompt": "Prodigy attribute",
@@ -2287,6 +2303,7 @@
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  "actions.gain-edge.options.wis.name": "Wisdom",
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  "actions.gain-edge.options.cha.name": "Charisma",
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  "actions.acquire-focus-gear.name": "Acquire focus gear",
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+ "actions.acquire-focus-gear.results.acquired.name": "Acquired",
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  "actions.acquire-focus-gear.params.kind.name": "Gear",
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  "actions.acquire-focus-gear.params.kind.values.vehicle.name": "Vehicles",
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  "actions.acquire-focus-gear.params.kind.values.drone.name": "Drones",
@@ -2296,6 +2313,7 @@
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  "actions.acquire-focus-gear.steps.drone.prompt": "Drone",
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  "actions.acquire-focus-gear.steps.drones.prompt": "More drones",
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  "actions.acquire-wired-cyber.name": "Acquire Wired cyber",
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+ "actions.acquire-wired-cyber.results.acquired.name": "Acquired",
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  "actions.acquire-wired-cyber.params.random.name": "Random picks",
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  "actions.acquire-wired-cyber.steps.cyber.prompt": "Cyberware",
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  "actions.create-character.name": "Create a character",
@@ -2434,8 +2452,12 @@
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  "tags.major-injury.name": "Major Injury",
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  "tags.overcast.name": "Overcasting",
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  "tags.creation.name": "Creation",
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+ "tags.creation.item.name": "Free starting item",
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+ "tags.creation.gear.name": "Starting money",
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+ "tags.creation.finish.name": "Creation finish",
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  "tags.building.name": "Character building",
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  "tags.advancement.name": "Advancement",
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+ "tags.advancement.level.name": "New level",
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  "tags.skill-pick.name": "Skill pick",
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  "tags.focus-pick.name": "Focus pick",
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  "tags.edge-pick.name": "Edge pick",
@@ -2447,6 +2469,8 @@
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  "tags.spell.name": "Spell",
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  "tags.summoning.name": "Summoning",
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  "tags.rest.name": "Rest",
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+ "tags.rest.night.name": "Night's rest",
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+ "tags.rest.scene.name": "Scene end",
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  "tags.injury.name": "Injury",
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  "tags.armor.name": "Armor",
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  "tags.armor.heavy.name": "Heavy armor",
@@ -2459,6 +2483,7 @@
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  "tags.repeatable.name": "Repeatable",
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  "tags.asks-attribute.name": "Asks for an attribute",
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  "tags.brings-cyber.name": "Brings cyberware",
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+ "tags.bars-cyber.name": "Bars cyberware",
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  "tags.not-underdog.name": "Not under the Underdog Rule",
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  "tags.retroactive-points.name": "Retroactive skill points",
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  "tags.restricted.name": "Restricted",