@opencharacter/cwn-srd 0.0.0-stage → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (574) hide show
  1. package/LICENSE +144 -0
  2. package/README.md +131 -2
  3. package/content/armor/armored-clothing.yaml +10 -0
  4. package/content/armor/heavy-armored-suit.yaml +14 -0
  5. package/content/armor/impact-jacket.yaml +11 -0
  6. package/content/armor/light-armored-suit.yaml +13 -0
  7. package/content/armor/medium-armored-suit.yaml +13 -0
  8. package/content/armor/ordinary-clothing.yaml +8 -0
  9. package/content/armor/plated-longcoat.yaml +12 -0
  10. package/content/armor/reinforced-clothing.yaml +9 -0
  11. package/content/armor/reinforced-longcoat.yaml +10 -0
  12. package/content/armor/riot-shield.yaml +9 -0
  13. package/content/armor/street-leathers.yaml +9 -0
  14. package/content/armor/war-harness.yaml +10 -0
  15. package/content/armor-accessories/absorption-plates.yaml +13 -0
  16. package/content/armor-accessories/joint-reinforcement.yaml +10 -0
  17. package/content/armor-mods/absorption-pads.yaml +7 -0
  18. package/content/armor-mods/active-response.yaml +7 -0
  19. package/content/armor-mods/biostabilizing.yaml +5 -0
  20. package/content/armor-mods/customized.yaml +8 -0
  21. package/content/armor-mods/discreet-design.yaml +9 -0
  22. package/content/armor-mods/flexible.yaml +7 -0
  23. package/content/armor-mods/quickchange.yaml +5 -0
  24. package/content/armor-mods/sealed.yaml +5 -0
  25. package/content/armor-mods/tailored-rig.yaml +14 -0
  26. package/content/armor-mods/trauma-dampers.yaml +7 -0
  27. package/content/armor-mods/whisperlight.yaml +7 -0
  28. package/content/arts/alacrity-basic.yaml +6 -0
  29. package/content/arts/alacrity-improved.yaml +6 -0
  30. package/content/arts/alacrity-sublime.yaml +6 -0
  31. package/content/arts/arcane-senses.yaml +4 -0
  32. package/content/arts/arcane-skill.yaml +4 -0
  33. package/content/arts/blades-of-will.yaml +4 -0
  34. package/content/arts/brazen-thews.yaml +11 -0
  35. package/content/arts/faultless-grace.yaml +11 -0
  36. package/content/arts/flying-steps.yaml +4 -0
  37. package/content/arts/hand-of-doom.yaml +9 -0
  38. package/content/arts/hundred-faces.yaml +4 -0
  39. package/content/arts/inexhaustible-vigor.yaml +11 -0
  40. package/content/arts/martial-instinct.yaml +16 -0
  41. package/content/arts/occult-pavis.yaml +9 -0
  42. package/content/arts/personal-void.yaml +4 -0
  43. package/content/arts/refulgent-vitality.yaml +4 -0
  44. package/content/arts/skin-of-steel.yaml +14 -0
  45. package/content/arts/sorcerous-sight.yaml +4 -0
  46. package/content/arts/spiritbane.yaml +4 -0
  47. package/content/backgrounds/bum.yaml +18 -0
  48. package/content/backgrounds/bureaucrat.yaml +18 -0
  49. package/content/backgrounds/clergy.yaml +18 -0
  50. package/content/backgrounds/coder.yaml +18 -0
  51. package/content/backgrounds/corp-security.yaml +18 -0
  52. package/content/backgrounds/corper.yaml +18 -0
  53. package/content/backgrounds/criminal.yaml +18 -0
  54. package/content/backgrounds/doctor.yaml +18 -0
  55. package/content/backgrounds/drone-jockey.yaml +18 -0
  56. package/content/backgrounds/ganger.yaml +18 -0
  57. package/content/backgrounds/laborer.yaml +18 -0
  58. package/content/backgrounds/law-enforcement.yaml +18 -0
  59. package/content/backgrounds/manager.yaml +18 -0
  60. package/content/backgrounds/outlander.yaml +18 -0
  61. package/content/backgrounds/performer.yaml +18 -0
  62. package/content/backgrounds/soldier.yaml +18 -0
  63. package/content/backgrounds/spy.yaml +18 -0
  64. package/content/backgrounds/streetwalker.yaml +18 -0
  65. package/content/backgrounds/technician.yaml +18 -0
  66. package/content/backgrounds/trader.yaml +18 -0
  67. package/content/contacts/contact.yaml +2 -0
  68. package/content/cyberdeck-mods/bespoke-code-optimization.yaml +6 -0
  69. package/content/cyberdeck-mods/buffer-circuits.yaml +7 -0
  70. package/content/cyberdeck-mods/cpu-overclocking.yaml +7 -0
  71. package/content/cyberdeck-mods/memory-expansion.yaml +7 -0
  72. package/content/cyberdeck-mods/polymorphic-intrusion-algorithms.yaml +8 -0
  73. package/content/cyberdeck-mods/skeletal-case.yaml +8 -0
  74. package/content/cyberdeck-mods/thermal-exhaust-case.yaml +8 -0
  75. package/content/cyberdecks/beowulf.yaml +9 -0
  76. package/content/cyberdecks/icepick.yaml +9 -0
  77. package/content/cyberdecks/scrap-deck.yaml +9 -0
  78. package/content/cyberdecks/synapse.yaml +9 -0
  79. package/content/cyberdecks/taifu.yaml +9 -0
  80. package/content/cyberdecks/tanto.yaml +9 -0
  81. package/content/cyberdecks/tizona.yaml +9 -0
  82. package/content/cyberware/active-sense-processor.yaml +14 -0
  83. package/content/cyberware/aesthetic-augmentation-suite.yaml +11 -0
  84. package/content/cyberware/assisted-glide-system.yaml +7 -0
  85. package/content/cyberware/banshee-module.yaml +7 -0
  86. package/content/cyberware/body-blades-i.yaml +15 -0
  87. package/content/cyberware/body-blades-ii.yaml +15 -0
  88. package/content/cyberware/coordination-augment-i.yaml +11 -0
  89. package/content/cyberware/coordination-augment-ii.yaml +14 -0
  90. package/content/cyberware/courier-memory.yaml +7 -0
  91. package/content/cyberware/cranial-jack.yaml +13 -0
  92. package/content/cyberware/cyberears.yaml +9 -0
  93. package/content/cyberware/cybereyes.yaml +9 -0
  94. package/content/cyberware/cyberlimb.yaml +7 -0
  95. package/content/cyberware/cybernetic-infrastructure-baseline.yaml +10 -0
  96. package/content/cyberware/deadman-circuit.yaml +7 -0
  97. package/content/cyberware/dermal-armor-i.yaml +11 -0
  98. package/content/cyberware/dermal-armor-ii.yaml +11 -0
  99. package/content/cyberware/dermal-armor-iii.yaml +11 -0
  100. package/content/cyberware/dermal-armor-trauma-shielding.yaml +8 -0
  101. package/content/cyberware/discretion-insurance-unit.yaml +7 -0
  102. package/content/cyberware/ear-mod-filter.yaml +8 -0
  103. package/content/cyberware/ear-mod-positional-detection.yaml +8 -0
  104. package/content/cyberware/ear-mod-sonar.yaml +8 -0
  105. package/content/cyberware/ear-mod-tracer.yaml +8 -0
  106. package/content/cyberware/emergency-stabilization-factor.yaml +7 -0
  107. package/content/cyberware/enhanced-reflexes-i.yaml +7 -0
  108. package/content/cyberware/enhanced-reflexes-ii.yaml +8 -0
  109. package/content/cyberware/enhanced-reflexes-iii.yaml +8 -0
  110. package/content/cyberware/eye-mod-dazzler.yaml +9 -0
  111. package/content/cyberware/eye-mod-flechette-launcher.yaml +11 -0
  112. package/content/cyberware/eye-mod-impostor.yaml +8 -0
  113. package/content/cyberware/eye-mod-infrared-vision.yaml +8 -0
  114. package/content/cyberware/eye-mod-low-light-vision.yaml +8 -0
  115. package/content/cyberware/eye-mod-tactical-view.yaml +8 -0
  116. package/content/cyberware/eye-mod-zoom.yaml +8 -0
  117. package/content/cyberware/fleshmod.yaml +7 -0
  118. package/content/cyberware/full-body-conversion.yaml +11 -0
  119. package/content/cyberware/funes-complex.yaml +7 -0
  120. package/content/cyberware/gunlink.yaml +9 -0
  121. package/content/cyberware/headcomm.yaml +7 -0
  122. package/content/cyberware/hemosynthetic-filter-system.yaml +7 -0
  123. package/content/cyberware/holdout-cavity.yaml +7 -0
  124. package/content/cyberware/iron-hand-aegis.yaml +7 -0
  125. package/content/cyberware/limbgun.yaml +7 -0
  126. package/content/cyberware/medical-support-readout.yaml +7 -0
  127. package/content/cyberware/medusa-implant.yaml +7 -0
  128. package/content/cyberware/muscle-fiber-replacement-i.yaml +11 -0
  129. package/content/cyberware/muscle-fiber-replacement-ii.yaml +11 -0
  130. package/content/cyberware/neolimb.yaml +11 -0
  131. package/content/cyberware/neural-buffer.yaml +27 -0
  132. package/content/cyberware/omnihand.yaml +7 -0
  133. package/content/cyberware/poseidon-implants.yaml +7 -0
  134. package/content/cyberware/prosthetic-cyber-i.yaml +7 -0
  135. package/content/cyberware/prosthetic-cyber-ii.yaml +7 -0
  136. package/content/cyberware/reaction-booster-i.yaml +11 -0
  137. package/content/cyberware/reaction-booster-ii.yaml +11 -0
  138. package/content/cyberware/recovery-support-unit.yaml +7 -0
  139. package/content/cyberware/redundant-systems.yaml +7 -0
  140. package/content/cyberware/regulated-anagathic-substrate.yaml +7 -0
  141. package/content/cyberware/remote-control-unit.yaml +12 -0
  142. package/content/cyberware/retribution-shield.yaml +8 -0
  143. package/content/cyberware/sealed-systems-implant.yaml +7 -0
  144. package/content/cyberware/sensory-recorder.yaml +7 -0
  145. package/content/cyberware/sharkskin-electrodes.yaml +7 -0
  146. package/content/cyberware/shock-fists.yaml +8 -0
  147. package/content/cyberware/skillplug-jack-i.yaml +11 -0
  148. package/content/cyberware/skillplug-jack-ii.yaml +11 -0
  149. package/content/cyberware/skillplug-wiring.yaml +11 -0
  150. package/content/cyberware/skinmod.yaml +6 -0
  151. package/content/cyberware/skull-citadel.yaml +7 -0
  152. package/content/cyberware/skyborn-shielding.yaml +7 -0
  153. package/content/cyberware/stick-pads.yaml +7 -0
  154. package/content/cyberware/synthears.yaml +9 -0
  155. package/content/cyberware/syntheyes.yaml +9 -0
  156. package/content/cyberware/synthlimb.yaml +7 -0
  157. package/content/cyberware/therapeutic-control-dampers.yaml +7 -0
  158. package/content/cyberware/titan-gun-system.yaml +7 -0
  159. package/content/cyberware/trajectory-optimization-node.yaml +7 -0
  160. package/content/cyberware/viper-sting.yaml +7 -0
  161. package/content/cyberware/zombie-wires.yaml +8 -0
  162. package/content/cyberware-complications/bad-connection.yaml +4 -0
  163. package/content/cyberware-complications/blatant.yaml +4 -0
  164. package/content/cyberware-complications/complicated.yaml +4 -0
  165. package/content/cyberware-complications/debilitating.yaml +4 -0
  166. package/content/cyberware-complications/exhausting.yaml +4 -0
  167. package/content/cyberware-complications/fussy.yaml +4 -0
  168. package/content/cyberware-complications/inefficient.yaml +6 -0
  169. package/content/cyberware-complications/loud.yaml +4 -0
  170. package/content/cyberware-complications/petty-annoyance.yaml +4 -0
  171. package/content/cyberware-complications/power-hungry.yaml +4 -0
  172. package/content/cyberware-complications/uncooperative.yaml +4 -0
  173. package/content/cyberware-complications/unreliable.yaml +4 -0
  174. package/content/cyberware-mods/biocapacitors.yaml +6 -0
  175. package/content/cyberware-mods/durable-system.yaml +7 -0
  176. package/content/cyberware-mods/firewalled.yaml +6 -0
  177. package/content/cyberware-mods/hardened-weave.yaml +8 -0
  178. package/content/cyberware-mods/low-maintenance.yaml +6 -0
  179. package/content/cyberware-mods/monoblade.yaml +7 -0
  180. package/content/cyberware-mods/profile-adjustment.yaml +6 -0
  181. package/content/cyberware-mods/quick-detach.yaml +6 -0
  182. package/content/cyberware-mods/tailored-interface.yaml +8 -0
  183. package/content/cyberware-mods/targeting-processor.yaml +6 -0
  184. package/content/drone-fittings/ablative-code-buffer.yaml +7 -0
  185. package/content/drone-fittings/altitude-boost-unit.yaml +7 -0
  186. package/content/drone-fittings/ammo-caddy.yaml +7 -0
  187. package/content/drone-fittings/ammo-supply.yaml +7 -0
  188. package/content/drone-fittings/assisted-boost-burner.yaml +7 -0
  189. package/content/drone-fittings/cargo-space.yaml +8 -0
  190. package/content/drone-fittings/command-deck-follow.yaml +7 -0
  191. package/content/drone-fittings/command-deck-kill.yaml +7 -0
  192. package/content/drone-fittings/command-deck-patrol.yaml +7 -0
  193. package/content/drone-fittings/command-deck-watch.yaml +7 -0
  194. package/content/drone-fittings/emergency-evac-litter.yaml +7 -0
  195. package/content/drone-fittings/emissions-shielding.yaml +7 -0
  196. package/content/drone-fittings/enhanced-structure.yaml +8 -0
  197. package/content/drone-fittings/extended-range.yaml +7 -0
  198. package/content/drone-fittings/glider-grips.yaml +7 -0
  199. package/content/drone-fittings/improved-armor.yaml +9 -0
  200. package/content/drone-fittings/improved-targeting-logic.yaml +7 -0
  201. package/content/drone-fittings/laser-comms.yaml +7 -0
  202. package/content/drone-fittings/manipulator-tendrils.yaml +7 -0
  203. package/content/drone-fittings/memory-banks.yaml +7 -0
  204. package/content/drone-fittings/no-touch-web.yaml +7 -0
  205. package/content/drone-fittings/sleep-mode.yaml +7 -0
  206. package/content/drone-fittings/stealth-package.yaml +7 -0
  207. package/content/drone-fittings/suicide-charge.yaml +7 -0
  208. package/content/drone-fittings/telescopic-optics.yaml +7 -0
  209. package/content/drone-fittings/thermal-optics.yaml +7 -0
  210. package/content/drone-fittings/trauma-response-suite.yaml +7 -0
  211. package/content/drone-fittings/voice-broadcast.yaml +7 -0
  212. package/content/drone-fittings/wallcrawler.yaml +7 -0
  213. package/content/drone-fittings/weapon-hardpoint.yaml +8 -0
  214. package/content/drone-mods/additional-fitting.yaml +8 -0
  215. package/content/drone-mods/additional-hardpoint.yaml +8 -0
  216. package/content/drone-mods/battery-swapping.yaml +7 -0
  217. package/content/drone-mods/boosted-engine.yaml +7 -0
  218. package/content/drone-mods/heavy-plating.yaml +9 -0
  219. package/content/drone-mods/quick-launch.yaml +7 -0
  220. package/content/drone-mods/redundant-systems.yaml +8 -0
  221. package/content/drone-mods/stripped-fittings.yaml +9 -0
  222. package/content/drones/hummingbird.yaml +14 -0
  223. package/content/drones/javelin.yaml +14 -0
  224. package/content/drones/kerberos.yaml +11 -0
  225. package/content/drones/kraken.yaml +11 -0
  226. package/content/drones/mouse.yaml +14 -0
  227. package/content/drones/pitbull.yaml +14 -0
  228. package/content/drones/roach.yaml +14 -0
  229. package/content/drones/shrike.yaml +11 -0
  230. package/content/drones/sunfish.yaml +14 -0
  231. package/content/drugs/avalanche.yaml +5 -0
  232. package/content/drugs/boneshaker.yaml +5 -0
  233. package/content/drugs/chokeout.yaml +4 -0
  234. package/content/drugs/control-delete.yaml +4 -0
  235. package/content/drugs/hellbender.yaml +4 -0
  236. package/content/drugs/lurch.yaml +7 -0
  237. package/content/drugs/madeleine.yaml +4 -0
  238. package/content/drugs/medical-prescription.yaml +4 -0
  239. package/content/drugs/olympus.yaml +6 -0
  240. package/content/drugs/panacea.yaml +5 -0
  241. package/content/drugs/pillow.yaml +5 -0
  242. package/content/drugs/psycho.yaml +4 -0
  243. package/content/drugs/reset.yaml +6 -0
  244. package/content/drugs/sand.yaml +4 -0
  245. package/content/drugs/trauma-patch.yaml +4 -0
  246. package/content/drugs/window.yaml +5 -0
  247. package/content/edges/educated.yaml +10 -0
  248. package/content/edges/face.yaml +4 -0
  249. package/content/edges/focused.yaml +9 -0
  250. package/content/edges/ghost.yaml +4 -0
  251. package/content/edges/graced.yaml +9 -0
  252. package/content/edges/hacker.yaml +12 -0
  253. package/content/edges/hard-to-kill.yaml +9 -0
  254. package/content/edges/killing-blow.yaml +11 -0
  255. package/content/edges/masterful-expertise.yaml +2 -0
  256. package/content/edges/on-target.yaml +8 -0
  257. package/content/edges/operators-fortune.yaml +2 -0
  258. package/content/edges/prodigy.yaml +29 -0
  259. package/content/edges/spellcaster.yaml +10 -0
  260. package/content/edges/summoner.yaml +9 -0
  261. package/content/edges/veterans-luck.yaml +2 -0
  262. package/content/edges/voice-of-the-people.yaml +8 -0
  263. package/content/edges/wired.yaml +10 -0
  264. package/content/foci/ace-driver.yaml +10 -0
  265. package/content/foci/alert.yaml +4 -0
  266. package/content/foci/all-natural.yaml +40 -0
  267. package/content/foci/armsmaster.yaml +16 -0
  268. package/content/foci/assassin.yaml +4 -0
  269. package/content/foci/authority.yaml +4 -0
  270. package/content/foci/close-combatant.yaml +9 -0
  271. package/content/foci/cyberdoc.yaml +7 -0
  272. package/content/foci/deadeye.yaml +8 -0
  273. package/content/foci/diplomat.yaml +4 -0
  274. package/content/foci/drone-pilot.yaml +19 -0
  275. package/content/foci/expert-programmer.yaml +16 -0
  276. package/content/foci/healer.yaml +13 -0
  277. package/content/foci/henchkeeper.yaml +4 -0
  278. package/content/foci/many-faces.yaml +5 -0
  279. package/content/foci/pop-idol.yaml +9 -0
  280. package/content/foci/roamer.yaml +10 -0
  281. package/content/foci/safe-haven.yaml +4 -0
  282. package/content/foci/shocking-assault.yaml +12 -0
  283. package/content/foci/snipers-eye.yaml +4 -0
  284. package/content/foci/specialist.yaml +36 -0
  285. package/content/foci/tinker.yaml +12 -0
  286. package/content/foci/unarmed-combatant.yaml +14 -0
  287. package/content/foci/unique-gift.yaml +4 -0
  288. package/content/foci/unregistered.yaml +4 -0
  289. package/content/foci/whirlwind-assault.yaml +4 -0
  290. package/content/gear/active-hearing-protection.yaml +5 -0
  291. package/content/gear/ammunition.yaml +4 -0
  292. package/content/gear/anti-flash-goggles.yaml +5 -0
  293. package/content/gear/backpack.yaml +7 -0
  294. package/content/gear/basic-smartphone.yaml +4 -0
  295. package/content/gear/binoculars.yaml +5 -0
  296. package/content/gear/bus-pass-monthly.yaml +4 -0
  297. package/content/gear/cheap-vr-crown.yaml +7 -0
  298. package/content/gear/climbing-kit.yaml +5 -0
  299. package/content/gear/empty-magazine.yaml +5 -0
  300. package/content/gear/fashionable-clothing.yaml +7 -0
  301. package/content/gear/fashionable-smartphone.yaml +4 -0
  302. package/content/gear/gas-mask.yaml +5 -0
  303. package/content/gear/handheld-radio.yaml +5 -0
  304. package/content/gear/haute-couture-clothing.yaml +7 -0
  305. package/content/gear/ir-goggles.yaml +5 -0
  306. package/content/gear/kit-basic-tools.yaml +5 -0
  307. package/content/gear/kit-cyberdoc.yaml +5 -0
  308. package/content/gear/kit-medkit.yaml +5 -0
  309. package/content/gear/kit-survival.yaml +5 -0
  310. package/content/gear/lockpicks.yaml +5 -0
  311. package/content/gear/maintenance-supplies.yaml +5 -0
  312. package/content/gear/manufacturers-installation-kit.yaml +5 -0
  313. package/content/gear/military-ration.yaml +5 -0
  314. package/content/gear/ordinary-clothes.yaml +7 -0
  315. package/content/gear/portable-video-camera.yaml +5 -0
  316. package/content/gear/smartphone-service-plan.yaml +4 -0
  317. package/content/gear/surgical-theater-tools-level-1.yaml +5 -0
  318. package/content/gear/surgical-theater-tools-level-2.yaml +4 -0
  319. package/content/gear/surgical-theater-tools-level-3.yaml +4 -0
  320. package/content/gear/ultralight-tab-radio.yaml +5 -0
  321. package/content/gear/wearable-light.yaml +7 -0
  322. package/content/programs/subjects/avatar.yaml +6 -0
  323. package/content/programs/subjects/barrier.yaml +6 -0
  324. package/content/programs/subjects/camera.yaml +6 -0
  325. package/content/programs/subjects/cyber.yaml +6 -0
  326. package/content/programs/subjects/datafile.yaml +6 -0
  327. package/content/programs/subjects/door.yaml +6 -0
  328. package/content/programs/subjects/drone.yaml +6 -0
  329. package/content/programs/subjects/machine.yaml +6 -0
  330. package/content/programs/subjects/program.yaml +6 -0
  331. package/content/programs/subjects/sensor.yaml +6 -0
  332. package/content/programs/subjects/transmission.yaml +6 -0
  333. package/content/programs/subjects/turret.yaml +6 -0
  334. package/content/programs/verbs/activate.yaml +12 -0
  335. package/content/programs/verbs/analyze.yaml +12 -0
  336. package/content/programs/verbs/append.yaml +10 -0
  337. package/content/programs/verbs/blind.yaml +9 -0
  338. package/content/programs/verbs/deactivate.yaml +12 -0
  339. package/content/programs/verbs/decrypt.yaml +10 -0
  340. package/content/programs/verbs/defend.yaml +9 -0
  341. package/content/programs/verbs/delude.yaml +9 -0
  342. package/content/programs/verbs/erase.yaml +11 -0
  343. package/content/programs/verbs/frisk.yaml +11 -0
  344. package/content/programs/verbs/ghost.yaml +8 -0
  345. package/content/programs/verbs/glitch.yaml +10 -0
  346. package/content/programs/verbs/hijack.yaml +9 -0
  347. package/content/programs/verbs/kill.yaml +10 -0
  348. package/content/programs/verbs/lock.yaml +10 -0
  349. package/content/programs/verbs/paralyze.yaml +9 -0
  350. package/content/programs/verbs/replace.yaml +10 -0
  351. package/content/programs/verbs/sabotage.yaml +12 -0
  352. package/content/programs/verbs/sense.yaml +9 -0
  353. package/content/programs/verbs/siege.yaml +9 -0
  354. package/content/programs/verbs/silence.yaml +9 -0
  355. package/content/programs/verbs/stun.yaml +11 -0
  356. package/content/programs/verbs/terminate.yaml +10 -0
  357. package/content/programs/verbs/unlock.yaml +12 -0
  358. package/content/skillplugs/level-0.yaml +35 -0
  359. package/content/skillplugs/level-1.yaml +35 -0
  360. package/content/skillplugs/level-2.yaml +35 -0
  361. package/content/skillplugs/level-3.yaml +37 -0
  362. package/content/spells/arson.yaml +5 -0
  363. package/content/spells/blast.yaml +5 -0
  364. package/content/spells/blastwave.yaml +5 -0
  365. package/content/spells/bless.yaml +5 -0
  366. package/content/spells/cleanse-toxin.yaml +5 -0
  367. package/content/spells/cloak.yaml +5 -0
  368. package/content/spells/combat-precognition.yaml +5 -0
  369. package/content/spells/compulsion.yaml +5 -0
  370. package/content/spells/curse.yaml +5 -0
  371. package/content/spells/detect-target.yaml +5 -0
  372. package/content/spells/dispel.yaml +5 -0
  373. package/content/spells/disrupt.yaml +5 -0
  374. package/content/spells/emotion.yaml +5 -0
  375. package/content/spells/far-senses.yaml +5 -0
  376. package/content/spells/glide.yaml +5 -0
  377. package/content/spells/haste.yaml +5 -0
  378. package/content/spells/heal-injury.yaml +5 -0
  379. package/content/spells/illumination.yaml +5 -0
  380. package/content/spells/mirage.yaml +5 -0
  381. package/content/spells/muffle.yaml +5 -0
  382. package/content/spells/paralysis.yaml +5 -0
  383. package/content/spells/psychic-interrogation.yaml +5 -0
  384. package/content/spells/slow.yaml +5 -0
  385. package/content/spells/soul-link.yaml +5 -0
  386. package/content/spells/stun.yaml +5 -0
  387. package/content/spells/stunwave.yaml +5 -0
  388. package/content/spells/triage.yaml +5 -0
  389. package/content/spirit-powers/airy-steps.yaml +2 -0
  390. package/content/spirit-powers/artifice-wise.yaml +2 -0
  391. package/content/spirit-powers/aura-of-destruction.yaml +2 -0
  392. package/content/spirit-powers/curse.yaml +2 -0
  393. package/content/spirit-powers/ensnare.yaml +4 -0
  394. package/content/spirit-powers/favor.yaml +2 -0
  395. package/content/spirit-powers/feral-pact.yaml +2 -0
  396. package/content/spirit-powers/finned-swiftness.yaml +2 -0
  397. package/content/spirit-powers/flesh-of-clay.yaml +2 -0
  398. package/content/spirit-powers/ghostly-presence.yaml +2 -0
  399. package/content/spirit-powers/hideous-talons.yaml +4 -0
  400. package/content/spirit-powers/iron-eidolon.yaml +4 -0
  401. package/content/spirit-powers/merciful-hands.yaml +2 -0
  402. package/content/spirit-powers/mighty-form.yaml +4 -0
  403. package/content/spirit-powers/mislead.yaml +2 -0
  404. package/content/spirit-powers/misty-form.yaml +2 -0
  405. package/content/spirit-powers/mortal-disguise.yaml +2 -0
  406. package/content/spirit-powers/myrmidons-shield.yaml +2 -0
  407. package/content/spirit-powers/namebearer.yaml +2 -0
  408. package/content/spirit-powers/natural-immunity.yaml +2 -0
  409. package/content/spirit-powers/poltergeist.yaml +2 -0
  410. package/content/spirit-powers/skilled.yaml +2 -0
  411. package/content/spirit-powers/spiderlegs.yaml +2 -0
  412. package/content/spirit-powers/spirit-of-war.yaml +4 -0
  413. package/content/spirit-powers/spirit-whispers.yaml +2 -0
  414. package/content/spirit-powers/spirits-eye.yaml +2 -0
  415. package/content/spirit-powers/swift-pursuit.yaml +2 -0
  416. package/content/spirit-powers/violent-will.yaml +4 -0
  417. package/content/spirits/spirit.yaml +11 -0
  418. package/content/syndromes/brutal.yaml +4 -0
  419. package/content/syndromes/candid.yaml +4 -0
  420. package/content/syndromes/cold.yaml +4 -0
  421. package/content/syndromes/distant.yaml +4 -0
  422. package/content/syndromes/exultant.yaml +4 -0
  423. package/content/syndromes/fearless.yaml +4 -0
  424. package/content/syndromes/hypervigilant.yaml +4 -0
  425. package/content/syndromes/murderous.yaml +4 -0
  426. package/content/syndromes/ravenous.yaml +4 -0
  427. package/content/syndromes/savage.yaml +4 -0
  428. package/content/syndromes/secretive.yaml +4 -0
  429. package/content/syndromes/stressed.yaml +4 -0
  430. package/content/vehicle-fittings/advanced-sensors.yaml +7 -0
  431. package/content/vehicle-fittings/afterburners.yaml +8 -0
  432. package/content/vehicle-fittings/armor-plating.yaml +8 -0
  433. package/content/vehicle-fittings/cargo-space.yaml +6 -0
  434. package/content/vehicle-fittings/crash-pod.yaml +8 -0
  435. package/content/vehicle-fittings/ecm-emitter.yaml +8 -0
  436. package/content/vehicle-fittings/emissions-cloaking.yaml +8 -0
  437. package/content/vehicle-fittings/extra-durability.yaml +9 -0
  438. package/content/vehicle-fittings/extra-passengers.yaml +8 -0
  439. package/content/vehicle-fittings/field-portable.yaml +7 -0
  440. package/content/vehicle-fittings/ghost-driver.yaml +8 -0
  441. package/content/vehicle-fittings/hardpoint-support.yaml +10 -0
  442. package/content/vehicle-fittings/jack-control-port.yaml +7 -0
  443. package/content/vehicle-fittings/limpet-mount-medium.yaml +8 -0
  444. package/content/vehicle-fittings/limpet-mount-small.yaml +8 -0
  445. package/content/vehicle-fittings/living-quarters.yaml +8 -0
  446. package/content/vehicle-fittings/medbay.yaml +9 -0
  447. package/content/vehicle-fittings/offroad-package.yaml +9 -0
  448. package/content/vehicle-fittings/power-system-large.yaml +9 -0
  449. package/content/vehicle-fittings/power-system-medium.yaml +9 -0
  450. package/content/vehicle-fittings/power-system-small.yaml +8 -0
  451. package/content/vehicle-fittings/sealed-atmosphere.yaml +9 -0
  452. package/content/vehicle-fittings/smugglers-hold.yaml +7 -0
  453. package/content/vehicle-fittings/targeting-board.yaml +9 -0
  454. package/content/vehicle-fittings/tool-rack.yaml +8 -0
  455. package/content/vehicle-mods/augmented-armor.yaml +7 -0
  456. package/content/vehicle-mods/drone-hub.yaml +6 -0
  457. package/content/vehicle-mods/extra-seating.yaml +7 -0
  458. package/content/vehicle-mods/integrated-magazines.yaml +6 -0
  459. package/content/vehicle-mods/personalized-controls.yaml +6 -0
  460. package/content/vehicle-mods/power-system-upgrade.yaml +7 -0
  461. package/content/vehicle-mods/q-cladding.yaml +6 -0
  462. package/content/vehicle-mods/reactive-defenses.yaml +8 -0
  463. package/content/vehicle-mods/reinforced-chassis.yaml +8 -0
  464. package/content/vehicle-mods/remote-sensors.yaml +6 -0
  465. package/content/vehicle-mods/supplementary-tanks.yaml +6 -0
  466. package/content/vehicle-mods/ultralight-components.yaml +8 -0
  467. package/content/vehicle-mods/upgraded-speed.yaml +8 -0
  468. package/content/vehicles/apc.yaml +16 -0
  469. package/content/vehicles/car.yaml +14 -0
  470. package/content/vehicles/casra.yaml +17 -0
  471. package/content/vehicles/dropcraft.yaml +17 -0
  472. package/content/vehicles/gev.yaml +16 -0
  473. package/content/vehicles/helicopter.yaml +16 -0
  474. package/content/vehicles/micro-flyer.yaml +15 -0
  475. package/content/vehicles/motorcycle.yaml +14 -0
  476. package/content/vehicles/tank.yaml +16 -0
  477. package/content/vehicles/truck.yaml +14 -0
  478. package/content/weapon-mods/autotargeting.yaml +7 -0
  479. package/content/weapon-mods/body-blades-1.yaml +17 -0
  480. package/content/weapon-mods/body-blades-2.yaml +17 -0
  481. package/content/weapon-mods/concealed.yaml +4 -0
  482. package/content/weapon-mods/customized.yaml +6 -0
  483. package/content/weapon-mods/extended-mag.yaml +7 -0
  484. package/content/weapon-mods/hand-of-doom.yaml +16 -0
  485. package/content/weapon-mods/heavy-sabot.yaml +7 -0
  486. package/content/weapon-mods/integral-toxins.yaml +8 -0
  487. package/content/weapon-mods/onboard-gunlink.yaml +5 -0
  488. package/content/weapon-mods/predictive-guidance.yaml +8 -0
  489. package/content/weapon-mods/reel-wires.yaml +5 -0
  490. package/content/weapon-mods/savage-impact.yaml +8 -0
  491. package/content/weapon-mods/shock-burst.yaml +4 -0
  492. package/content/weapon-mods/stun-rounds.yaml +13 -0
  493. package/content/weapon-mods/thermal-charge.yaml +8 -0
  494. package/content/weapon-mods/unarmed-combatant-2.yaml +7 -0
  495. package/content/weapon-mods/unarmed-combatant.yaml +11 -0
  496. package/content/weapons/advanced-big-sword.yaml +15 -0
  497. package/content/weapons/advanced-bow.yaml +17 -0
  498. package/content/weapons/advanced-club.yaml +15 -0
  499. package/content/weapons/advanced-knife.yaml +16 -0
  500. package/content/weapons/advanced-sword.yaml +14 -0
  501. package/content/weapons/anti-materiel-rifle.yaml +19 -0
  502. package/content/weapons/automatic-rifle.yaml +18 -0
  503. package/content/weapons/big-club.yaml +16 -0
  504. package/content/weapons/big-sword.yaml +15 -0
  505. package/content/weapons/club.yaml +17 -0
  506. package/content/weapons/combat-rifle.yaml +18 -0
  507. package/content/weapons/combat-shotgun.yaml +18 -0
  508. package/content/weapons/demo-charge.yaml +17 -0
  509. package/content/weapons/drone-cannon.yaml +17 -0
  510. package/content/weapons/eye-flechette.yaml +14 -0
  511. package/content/weapons/flash-grenade.yaml +14 -0
  512. package/content/weapons/frag-grenade.yaml +16 -0
  513. package/content/weapons/gas-grenade.yaml +14 -0
  514. package/content/weapons/grenade-launcher.yaml +15 -0
  515. package/content/weapons/headshot-pod.yaml +17 -0
  516. package/content/weapons/heavy-machine-gun.yaml +20 -0
  517. package/content/weapons/heavy-pistol.yaml +15 -0
  518. package/content/weapons/knife.yaml +16 -0
  519. package/content/weapons/land-mine-anti-personnel.yaml +14 -0
  520. package/content/weapons/land-mine-anti-vehicle.yaml +15 -0
  521. package/content/weapons/light-pistol.yaml +15 -0
  522. package/content/weapons/main-tank-gun.yaml +17 -0
  523. package/content/weapons/mortar.yaml +17 -0
  524. package/content/weapons/mounted-autogun.yaml +18 -0
  525. package/content/weapons/rifle.yaml +16 -0
  526. package/content/weapons/rocket-launcher.yaml +17 -0
  527. package/content/weapons/semi-auto-shotgun.yaml +16 -0
  528. package/content/weapons/shotgun.yaml +16 -0
  529. package/content/weapons/shrieker-gun.yaml +15 -0
  530. package/content/weapons/smoke-grenade.yaml +14 -0
  531. package/content/weapons/sniper-rifle.yaml +18 -0
  532. package/content/weapons/spear.yaml +16 -0
  533. package/content/weapons/submachine-gun.yaml +17 -0
  534. package/content/weapons/sword.yaml +14 -0
  535. package/content/weapons/taser-pistol.yaml +14 -0
  536. package/content/weapons/unarmed.yaml +13 -0
  537. package/dist/i18n/en.d.ts +3 -0
  538. package/dist/i18n/en.js +2 -0
  539. package/dist/i18n/en.json +2506 -0
  540. package/dist/index.d.ts +3 -0
  541. package/dist/index.js +2 -0
  542. package/dist/release.json +37339 -0
  543. package/i18n/en/backgrounds.yaml +20 -0
  544. package/i18n/en/cyberware.yaml +298 -0
  545. package/i18n/en/edges.yaml +41 -0
  546. package/i18n/en/foci.yaml +184 -0
  547. package/i18n/en/gear.yaml +252 -0
  548. package/i18n/en/magic.yaml +174 -0
  549. package/i18n/en/tech.yaml +472 -0
  550. package/i18n/en/weapons.yaml +99 -0
  551. package/i18n/en.yaml +1467 -0
  552. package/pack.yaml +13 -0
  553. package/package.json +58 -3
  554. package/rules/advancement.yaml +157 -0
  555. package/rules/armor.yaml +81 -0
  556. package/rules/attributes.yaml +42 -0
  557. package/rules/backgrounds.yaml +98 -0
  558. package/rules/building.yaml +445 -0
  559. package/rules/character.yaml +100 -0
  560. package/rules/checks.yaml +174 -0
  561. package/rules/contacts.yaml +10 -0
  562. package/rules/creation.yaml +395 -0
  563. package/rules/cyberware.yaml +156 -0
  564. package/rules/drones.yaml +38 -0
  565. package/rules/edges.yaml +78 -0
  566. package/rules/foci.yaml +115 -0
  567. package/rules/gear.yaml +176 -0
  568. package/rules/hacking.yaml +131 -0
  569. package/rules/layout.yaml +417 -0
  570. package/rules/magic.yaml +199 -0
  571. package/rules/skills.yaml +61 -0
  572. package/rules/tags.yaml +129 -0
  573. package/rules/vehicles.yaml +30 -0
  574. package/rules/weapons.yaml +251 -0
@@ -0,0 +1,417 @@
1
+ display:
2
+ groups:
3
+ - id: summary
4
+ priority: 0
5
+ visibility: primary
6
+ - id: attributes
7
+ priority: 0
8
+ members: { type: field, where: "'attribute' in item.tags" }
9
+ - id: skills
10
+ priority: 0
11
+ members: { type: field, where: "'skill' in item.tags" }
12
+ - id: saves
13
+ priority: 1
14
+ members: { type: field, where: "'save' in item.tags" }
15
+ - id: combat
16
+ priority: 1
17
+ - id: strain
18
+ priority: 1
19
+ - id: hacking
20
+ priority: 2
21
+ showWhen: skills.program.base >= 0 || hacking.memory.max > 0 || hacking.cpu > 0
22
+ - id: magic
23
+ priority: 2
24
+ showWhen: magic.mage || magic.summoner || magic.graced
25
+ - id: alienation
26
+ priority: 2
27
+ showWhen: campaign.alienation
28
+ - id: possessions
29
+ priority: 2
30
+ - id: advancement
31
+ priority: 3
32
+ - id: training
33
+ priority: 3
34
+ visibility: background
35
+ - id: campaign
36
+ priority: 4
37
+ visibility: background
38
+
39
+ - id: checks
40
+ kind: actions
41
+ priority: 0
42
+ members: { type: action, where: "'check' in item.tags || 'save' in item.tags" }
43
+ - id: attacks
44
+ kind: actions
45
+ priority: 0
46
+ members: { type: action, where: "'attack' in item.tags || 'reload' in item.tags" }
47
+ - id: combat-actions
48
+ kind: actions
49
+ priority: 1
50
+ members:
51
+ type: action
52
+ where: >-
53
+ 'initiative' in item.tags || 'healing' in item.tags || 'injury' in item.tags
54
+ || 'drug' in item.tags || 'cyber' in item.tags
55
+ - id: hacking-actions
56
+ kind: actions
57
+ priority: 1
58
+ members: { type: action, where: "'hacking' in item.tags" }
59
+ - id: magic-actions
60
+ kind: actions
61
+ priority: 1
62
+ members: { type: action, where: "'magic' in item.tags" }
63
+ - id: rests
64
+ kind: actions
65
+ priority: 2
66
+ members: { type: action, where: "'rest' in item.tags" }
67
+ - id: advancement-actions
68
+ kind: actions
69
+ priority: 3
70
+ visibility: background
71
+ members: { type: action, where: "'advancement' in item.tags" }
72
+ - id: creation
73
+ kind: actions
74
+ priority: 3
75
+ visibility: background
76
+ members: { type: action, where: "'creation' in item.tags || 'building' in item.tags" }
77
+
78
+ - id: background
79
+ kind: content
80
+ priority: 0
81
+ showWhen: hasChoice('background')
82
+ members: { type: background }
83
+ - id: edges
84
+ kind: content
85
+ priority: 0
86
+ showWhen: hasChoice('edge')
87
+ members: { type: edge }
88
+ - id: foci
89
+ kind: content
90
+ priority: 0
91
+ members: { type: focus }
92
+ - id: contacts
93
+ kind: content
94
+ priority: 1
95
+ members: { type: contact }
96
+ sortBy: "self.bond == 'friend' ? 0 : 1"
97
+ - id: weapons
98
+ kind: content
99
+ priority: 1
100
+ members: { type: weapon }
101
+ - id: armor
102
+ kind: content
103
+ priority: 1
104
+ members: { type: armor }
105
+ - id: cyberware
106
+ kind: content
107
+ priority: 1
108
+ members: { type: cyberware }
109
+ sectionBy: item.category
110
+ - id: skillplugs
111
+ kind: content
112
+ priority: 2
113
+ members: { type: skillplug }
114
+ - id: gear
115
+ kind: content
116
+ priority: 2
117
+ members: { type: gear }
118
+ - id: drugs
119
+ kind: content
120
+ priority: 2
121
+ members: { type: drug }
122
+ - id: cyberdecks
123
+ kind: content
124
+ priority: 2
125
+ members: { type: cyberdeck }
126
+ - id: programs
127
+ kind: content
128
+ priority: 2
129
+ members: { type: program }
130
+ sectionBy: item.kind
131
+ - id: drones
132
+ kind: content
133
+ priority: 2
134
+ members: { type: drone }
135
+ - id: vehicles
136
+ kind: content
137
+ priority: 2
138
+ members: { type: vehicle }
139
+ - id: spells
140
+ kind: content
141
+ priority: 2
142
+ showWhen: magic.mage
143
+ members: { type: spell }
144
+ sortBy: 'self.prepared ? 0 : 1'
145
+ - id: arts
146
+ kind: content
147
+ priority: 2
148
+ showWhen: magic.graced
149
+ members: { type: art }
150
+ - id: spirits
151
+ kind: content
152
+ priority: 2
153
+ showWhen: magic.summoner
154
+ members: { type: spirit }
155
+ - id: syndromes
156
+ kind: content
157
+ priority: 2
158
+ showWhen: campaign.alienation
159
+ members: { type: syndrome }
160
+
161
+ fields:
162
+ # Summary
163
+ level: { groups: [summary, advancement], priority: 0 }
164
+ hp.current:
165
+ groups: [summary]
166
+ priority: 1
167
+ input: { widget: number }
168
+ with: [{ field: hp.max, as: max }]
169
+ strain.total: { groups: [summary, strain], priority: 2, with: [{ field: strain.max, as: max }] }
170
+ ac.ranged: { groups: [summary, combat], priority: 3 }
171
+ ac.melee: { groups: [summary, combat], priority: 4 }
172
+ combat.attackBonus: { groups: [summary, combat], priority: 5, format: signed }
173
+ trauma.target: { groups: [summary, combat], priority: 6 }
174
+ soak.current:
175
+ groups: [summary, combat]
176
+ priority: 7
177
+ showWhen: soak.max > 0
178
+ with: [{ field: soak.max, as: max }]
179
+
180
+ # Attributes: the score with its modifier.
181
+ 'attributes.{attribute}.score':
182
+ priority: 0
183
+ with: [{ field: 'attributes.{attribute}.mod', as: modifier }]
184
+ 'attributes.{attribute}.mod': { format: signed, visibility: background }
185
+ 'attributes.{attribute}.base': { groups: [training], priority: 0 }
186
+ 'attributes.{attribute}.scoreMod': { hidden: true }
187
+ 'attributes.{attribute}.modBonus': { hidden: true }
188
+ 'attributes.{attribute}.modCap': { hidden: true }
189
+ attributes.modTotal: { groups: [training], priority: 1, format: signed }
190
+
191
+ # Skills: the level checks use; the trained level and banked points are kept out of play.
192
+ 'skills.{skill}.level':
193
+ format: { bands: skill-level }
194
+ rolls: [{ action: skill-check, params: { skill: 'skills.{skill}.level' } }]
195
+ showWhen: "!('{skill}' in ['cast', 'summon']) || campaign.magic || skills.{skill}.base >= 0"
196
+ 'skills.{skill}.base':
197
+ groups: [training]
198
+ priority: 2
199
+ format: { bands: skill-level }
200
+ showWhen: "!('{skill}' in ['cast', 'summon']) || campaign.magic || skills.{skill}.base >= 0"
201
+ 'skills.{skill}.credit':
202
+ { groups: [training], priority: 3, showWhen: 'skills.{skill}.credit > 0' }
203
+ skills.work.profession: { groups: [skills], priority: 99 }
204
+
205
+ # Saves
206
+ 'saves.{save}':
207
+ rolls: [{ action: saving-throw, params: { save: '{save}' } }]
208
+
209
+ # Combat
210
+ combat.initiative:
211
+ { groups: [combat], priority: 7, format: signed, rolls: [{ action: initiative }] }
212
+ combat.damageBonus:
213
+ { groups: [combat], priority: 8, format: signed, showWhen: combat.damageBonus != 0 }
214
+ combat.traumaBonus:
215
+ { groups: [combat], priority: 9, format: signed, showWhen: combat.traumaBonus != 0 }
216
+ combat.move: { groups: [combat], priority: 10, unit: m }
217
+ ac.ranged.base: { groups: [combat], priority: 11, visibility: background }
218
+ ac.melee.base: { groups: [combat], priority: 12, visibility: background }
219
+ soak.max: { groups: [combat], priority: 13, visibility: background }
220
+ armor.heavy: { groups: [combat], priority: 14, showWhen: armor.heavy > 0 }
221
+ hp.max: { groups: [combat], priority: 15, visibility: background }
222
+ hp.rolled: { groups: [combat], priority: 16, visibility: background }
223
+ hp.frail: { groups: [combat], priority: 17 }
224
+ hp.dieBonus: { groups: [training], priority: 4, showWhen: hp.dieBonus != 0 }
225
+ combat.shockAc: { hidden: true }
226
+ combat.shockBonus: { hidden: true }
227
+ combat.meleeSkillDamage: { hidden: true }
228
+ combat.rangedSkillDamage: { hidden: true }
229
+ combat.meleeHitBonus: { hidden: true }
230
+ drones.attackBonus:
231
+ groups: [combat]
232
+ priority: 18
233
+ format: signed
234
+ showWhen: "countCopies(copy.type == 'drone') > 0"
235
+ drones.commandable:
236
+ groups: [combat]
237
+ priority: 19
238
+ showWhen: "countCopies(copy.type == 'drone') > 0"
239
+
240
+ # System Strain
241
+ strain.temporary: { groups: [strain], priority: 3 }
242
+ strain.permanent: { groups: [strain], priority: 4 }
243
+ strain.max: { groups: [strain], priority: 5, visibility: background }
244
+ strain.cyber: { groups: [strain], priority: 6, visibility: background }
245
+ strain.cyberIgnored: { groups: [strain], priority: 7, showWhen: strain.cyberIgnored > 0 }
246
+ strain.maintenanceRelief: { groups: [strain], priority: 8, visibility: background }
247
+ strain.otherPermanent: { groups: [strain], priority: 9, visibility: background }
248
+ strain.constitution: { hidden: true }
249
+ lifestyle.strain: { hidden: true }
250
+ cyber.eyes: { hidden: true }
251
+ cyber.ears: { hidden: true }
252
+ cyber.plugJack: { hidden: true }
253
+ cyber.plugWiring: { hidden: true }
254
+ cyber.wiredBudget: { groups: [training], priority: 10, showWhen: cyber.wiredBudget > 0 }
255
+ cyber.wiredUsed: { groups: [training], priority: 11, showWhen: cyber.wiredBudget > 0 }
256
+
257
+ # Alienation
258
+ alienation.total:
259
+ { groups: [alienation], priority: 0, with: [{ field: alienation.max, as: max }] }
260
+ alienation.current: { groups: [alienation], priority: 1 }
261
+ alienation.permanent: { groups: [alienation], priority: 2 }
262
+ alienation.max: { groups: [alienation], priority: 3, visibility: background }
263
+
264
+ # Hacking
265
+ hacking.access.current:
266
+ groups: [hacking]
267
+ priority: 0
268
+ with: [{ field: hacking.access.max, as: max }]
269
+ hacking.access.spent: { groups: [hacking], priority: 1, visibility: background }
270
+ hacking.cpu: { groups: [hacking], priority: 2 }
271
+ hacking.memory.used:
272
+ { groups: [hacking], priority: 3, with: [{ field: hacking.memory.max, as: max }] }
273
+ hacking.shielding.current:
274
+ groups: [hacking]
275
+ priority: 4
276
+ with: [{ field: hacking.shielding.max, as: max }]
277
+ hacking.datafiles: { groups: [hacking], priority: 5 }
278
+ hacking.programming.used:
279
+ groups: [hacking]
280
+ priority: 6
281
+ showWhen: hacking.programming.max > 0
282
+ with: [{ field: hacking.programming.max, as: max }]
283
+ hacking.deck.bonusAccess: { groups: [hacking], priority: 7, visibility: background }
284
+ hacking.memory.perElement: { hidden: true }
285
+
286
+ # Magic
287
+ effort.mage.current:
288
+ groups: [magic]
289
+ priority: 0
290
+ showWhen: magic.mage
291
+ with: [{ field: effort.mage.max, as: max }]
292
+ effort.mage.scene: { groups: [magic], priority: 1, showWhen: magic.mage }
293
+ effort.mage.day: { groups: [magic], priority: 2, showWhen: magic.mage }
294
+ spells.prepared:
295
+ groups: [magic]
296
+ priority: 3
297
+ showWhen: magic.mage
298
+ with: [{ field: spells.preparedMax, as: max }]
299
+ effort.summoner.current:
300
+ groups: [magic]
301
+ priority: 4
302
+ showWhen: magic.summoner
303
+ with: [{ field: effort.summoner.max, as: max }]
304
+ effort.summoner.scene: { groups: [magic], priority: 5, showWhen: magic.summoner }
305
+ effort.summoner.day: { groups: [magic], priority: 6, showWhen: magic.summoner }
306
+ arts.spent:
307
+ groups: [magic]
308
+ priority: 7
309
+ showWhen: magic.graced
310
+ with: [{ field: arts.points, as: max }]
311
+ magic.cyberPenalty: { groups: [magic], priority: 8, showWhen: magic.cyberPenalty > 0 }
312
+ magic.mage: { hidden: true }
313
+ magic.summoner: { hidden: true }
314
+ magic.graced: { hidden: true }
315
+
316
+ # Possessions
317
+ money: { groups: [summary, possessions], priority: 8 }
318
+ lifestyle: { groups: [possessions], priority: 1 }
319
+ enc.readied:
320
+ groups: [possessions]
321
+ priority: 2
322
+ with: [{ field: enc.readiedMax, as: max }]
323
+ enc.stowed:
324
+ groups: [possessions]
325
+ priority: 3
326
+ with: [{ field: enc.stowedMax, as: max }]
327
+ enc.overload: { groups: [possessions], priority: 4, showWhen: enc.overload > 0 }
328
+ budget.vehicle:
329
+ groups: [possessions]
330
+ priority: 5
331
+ showWhen: budget.vehicle > 0
332
+ with: [{ field: budget.vehicleUsed, as: detail }]
333
+ budget.drone:
334
+ groups: [possessions]
335
+ priority: 6
336
+ showWhen: budget.drone > 0
337
+ with: [{ field: budget.droneUsed, as: detail }]
338
+ maintenance.used:
339
+ groups: [possessions]
340
+ priority: 7
341
+ showWhen: maintenance.max > 0 || maintenance.used > 0
342
+ with: [{ field: maintenance.max, as: max }]
343
+ maintenance.multiplier: { hidden: true }
344
+ maintenance.fixBonus: { hidden: true }
345
+ languages.extra: { groups: [possessions], priority: 8 }
346
+ languages.known: { groups: [possessions], priority: 9 }
347
+ goal: { groups: [possessions], priority: 10 }
348
+
349
+ # Advancement
350
+ xp.current: { groups: [advancement], priority: 1, with: [{ field: xp.next, as: max }] }
351
+ xp.track: { groups: [advancement], priority: 2, visibility: background }
352
+ skillPoints.unspent: { groups: [advancement], priority: 3 }
353
+ foci.taken: { groups: [advancement], priority: 4, with: [{ field: foci.allowed, as: max }] }
354
+ advancement.attributeBoosts: { groups: [advancement], priority: 5, visibility: background }
355
+ underdog: { groups: [advancement], priority: 6, visibility: background }
356
+ skillPoints.perLevel: { groups: [training], priority: 5 }
357
+ edges.taken: { hidden: true }
358
+
359
+ # Campaign options
360
+ campaign.magic: { groups: [campaign], priority: 0 }
361
+ campaign.alienation: { groups: [campaign], priority: 1 }
362
+
363
+ types:
364
+ background: { quantity: { hidden: true } }
365
+ focus:
366
+ quantity: { hidden: true }
367
+ state:
368
+ level: { priority: 0, input: { widget: dots } }
369
+ contact:
370
+ quantity: { hidden: true }
371
+ state:
372
+ bond: { priority: 0 }
373
+ about: { priority: 1 }
374
+ weapon:
375
+ state:
376
+ loaded: { priority: 0, showWhen: has(item.magazine) }
377
+ fields:
378
+ damage: { format: dice }
379
+ traumaDie: { format: dice }
380
+ rangeNormal: { unit: m }
381
+ rangeLong: { unit: m }
382
+ armor:
383
+ state:
384
+ soakUsed: { priority: 0, showWhen: self.soakUsed > 0 }
385
+ cyberware:
386
+ quantity: { hidden: true }
387
+ state:
388
+ damaged: { priority: 0 }
389
+ wired: { priority: 1, visibility: background }
390
+ cyberdeck:
391
+ state:
392
+ shieldingUsed: { priority: 0, showWhen: self.shieldingUsed > 0 }
393
+ program:
394
+ quantity: { hidden: true }
395
+ state:
396
+ source: { priority: 0, visibility: background }
397
+ drone:
398
+ state:
399
+ hp: { priority: 0 }
400
+ focusGear: { priority: 1, visibility: background }
401
+ fields:
402
+ move: { unit: m }
403
+ vehicle:
404
+ state:
405
+ hp: { priority: 0 }
406
+ focusGear: { priority: 1, visibility: background }
407
+ spell:
408
+ quantity: { hidden: true }
409
+ state:
410
+ prepared: { priority: 0 }
411
+ art: { quantity: { hidden: true } }
412
+ spirit:
413
+ quantity: { hidden: true }
414
+ state:
415
+ form: { priority: 0 }
416
+ ritual: { priority: 1 }
417
+ syndrome: { quantity: { hidden: true } }
@@ -0,0 +1,199 @@
1
+ # The optional magic rules: mages (Spellcaster), summoners (Summoner) and the Graced. Each
2
+ # cybernetic system lowers a mage's or summoner's Effort, and a Graced's art points, by its
3
+ # System Strain, at least one point each.
4
+ contentTypes:
5
+ # A spell the mage knows. Prepared spells can be cast.
6
+ spell:
7
+ fields:
8
+ # How long casting Commits Effort: for the day, the scene, either (the caster picks), or no
9
+ # Effort at all.
10
+ effort: { type: enum, values: [day, scene, either, none], required: true }
11
+ duration:
12
+ type: enum
13
+ values: [instant, scene, concentration, rounds]
14
+ required: true
15
+ state:
16
+ prepared: { type: boolean, default: false }
17
+ actions:
18
+ - use: cast-spell
19
+
20
+ # A Graced art, bought with art points.
21
+ art:
22
+ fields:
23
+ cost: { type: integer, required: true, min: 1 }
24
+
25
+ # A spirit the summoner has called: its manifestation, how it was summoned and its powers.
26
+ spirit:
27
+ nameFrom: label
28
+ state:
29
+ label: { type: string, default: '' }
30
+ form:
31
+ type: enum
32
+ values: [spirit-1, spirit-2, spirit-3, physical-1, physical-2, physical-3]
33
+ default: spirit-1
34
+ ritual: { type: boolean, default: true }
35
+ computed:
36
+ # The Effort a summoning Commits for the day: one per power, less one for a ritual
37
+ # summoning, less the Summon skill, at least 1.
38
+ cost:
39
+ type: integer
40
+ formula: >-
41
+ max(1, size(picksOf('powers')) - (self.ritual ? 1 : 0) - max(0, skills.summon.level))
42
+ actions:
43
+ - use: summon-spirit
44
+
45
+ # A spirit power: each adds one point to a spirit's cost.
46
+ spiritPower:
47
+ copies: { max: 0 }
48
+ fields:
49
+ minLevel: { type: integer, default: 1, min: 1 }
50
+ physicalOnly: { type: boolean, default: false }
51
+
52
+ fields:
53
+ magic.mage: { type: boolean, formula: 'false' }
54
+ magic.summoner: { type: boolean, formula: 'false' }
55
+ magic.graced: { type: boolean, formula: 'false' }
56
+ # Each implanted system costs its System Strain, at least one point.
57
+ magic.cyberPenalty:
58
+ type: integer
59
+ formula: "ceil(sumCopies(max(1, copy.fields.strain), copy.type == 'cyberware'))"
60
+
61
+ # Mage Effort: the better of Int or Wis plus Cast, at least 1. Committed Effort is tracked by
62
+ # how long it is Committed.
63
+ effort.mage.max:
64
+ type: integer
65
+ formula: >-
66
+ magic.mage ? max(1, max(attributes.int.mod, attributes.wis.mod) + skills.cast.level
67
+ - magic.cyberPenalty) : 0
68
+ effort.mage.scene: { type: integer, input: true, default: 0, min: 0 }
69
+ effort.mage.day: { type: integer, input: true, default: 0, min: 0 }
70
+ effort.mage.current:
71
+ type: integer
72
+ formula: max(0, effort.mage.max - effort.mage.scene - effort.mage.day)
73
+ # Spells a mage can have prepared: half their level, rounded up, plus Cast.
74
+ spells.preparedMax:
75
+ type: integer
76
+ formula: 'magic.mage ? max(0, ceil(level / 2) + skills.cast.level) : 0'
77
+ spells.prepared:
78
+ type: integer
79
+ formula: "countCopies(copy.type == 'spell' && copy.state.prepared)"
80
+ limits: { max: spells.preparedMax }
81
+
82
+ # Summoner Effort: the better of Con or Cha plus Summon, at least 1.
83
+ effort.summoner.max:
84
+ type: integer
85
+ formula: >-
86
+ magic.summoner ? max(1, max(attributes.con.mod, attributes.cha.mod) + skills.summon.level
87
+ - magic.cyberPenalty) : 0
88
+ effort.summoner.scene: { type: integer, input: true, default: 0, min: 0 }
89
+ effort.summoner.day: { type: integer, input: true, default: 0, min: 0 }
90
+ effort.summoner.current:
91
+ type: integer
92
+ formula: max(0, effort.summoner.max - effort.summoner.scene - effort.summoner.day)
93
+
94
+ # Graced art points: 2 at 1st level and more as the character rises, less the cyber penalty.
95
+ arts.points:
96
+ type: integer
97
+ formula: >-
98
+ magic.graced ? max(0, [2, 3, 4, 6, 6, 7, 7, 9, 10, 11][level - 1]
99
+ - (countCopies(copy.type == 'cyberware') > 0 ? magic.cyberPenalty : 0)) : 0
100
+ arts.spent:
101
+ type: integer
102
+ formula: "sumCopies(copy.fields.cost, copy.type == 'art')"
103
+ limits: { max: arts.points }
104
+ # Martial Instinct's bonus combat rolls: as many as the highest combat skill, at least one,
105
+ # refreshed by a night's rest.
106
+ arts.bonusRolls.max: { type: integer, formula: 0 }
107
+ arts.bonusRolls.used:
108
+ { type: integer, input: true, default: 0, min: 0, max: 'max(0, arts.bonusRolls.max)' }
109
+
110
+ situational:
111
+ # One of Martial Instinct's bonus rolls, spent on the attack's hit or damage roll.
112
+ - id: bonusRoll
113
+ type: enum
114
+ values: [none, hit, damage]
115
+ default: none
116
+ rolls: [attack, damage]
117
+ # The save resists a spell or magical effect (Occult Pavis).
118
+ - id: versusMagic
119
+ type: boolean
120
+ default: false
121
+ rolls: [save]
122
+
123
+ resultBands:
124
+ overcast:
125
+ - { id: death, when: roll.total <= 1 }
126
+ - { id: mortal, when: roll.total <= 4 }
127
+ - { id: unconscious, when: roll.total <= 8 }
128
+ - { id: stunned, when: roll.total <= 15 }
129
+ - { id: dazed, when: roll.total <= 19 }
130
+ - { id: strained, when: true }
131
+
132
+ actions:
133
+ # Cast a prepared spell: Commit its Effort, or overcast it for none and roll on the overcasting
134
+ # table (d20 + Cast + Con, -2 for a day spell) for its System Strain and worse.
135
+ - id: cast-spell
136
+ tags: [magic, spell]
137
+ available: magic.mage && self.prepared
138
+ params:
139
+ # For spells Committing for the scene or the day.
140
+ commit: { type: enum, values: [scene, day], optional: true }
141
+ overcast: { type: boolean, default: false }
142
+ results: [cast, overcast]
143
+ steps:
144
+ - id: start
145
+ kind: branch
146
+ cases:
147
+ - when: true
148
+ flags:
149
+ commit: >-
150
+ item.effort == 'either' ? (has(params.commit) ? params.commit : 'scene')
151
+ : item.effort
152
+ - id: effort
153
+ kind: changes
154
+ when: "!params.overcast && flags.commit != 'none'"
155
+ changes:
156
+ - { type: adjust, when: "flags.commit == 'scene'", field: effort.mage.scene, by: 1 }
157
+ - { type: adjust, when: "flags.commit == 'day'", field: effort.mage.day, by: 1 }
158
+ - id: overcasting
159
+ kind: roll
160
+ when: params.overcast
161
+ tags: [overcast]
162
+ bands: overcast
163
+ parts:
164
+ - dice: 1d20
165
+ - field: "'skills.cast.level'"
166
+ - field: "'attributes.con.mod'"
167
+ - { value: -2, when: "flags.commit == 'day'" }
168
+ - id: strain
169
+ kind: changes
170
+ when: params.overcast
171
+ changes:
172
+ - type: adjust
173
+ when: "!(steps.overcasting.band in ['death', 'mortal'])"
174
+ field: strain.temporary
175
+ by: "steps.overcasting.band == 'unconscious' ? 4 : steps.overcasting.band == 'stunned' ? 2 : 1"
176
+ - type: set
177
+ when: steps.overcasting.band == 'mortal'
178
+ field: hp.current
179
+ value: 0
180
+ - id: result
181
+ kind: outcome
182
+ result: "params.overcast ? 'overcast' : 'cast'"
183
+ data:
184
+ consequence: "params.overcast ? steps.overcasting.band : 'none'"
185
+
186
+ # Summon a spirit: Commit Summoner Effort for the day, its cost.
187
+ - id: summon-spirit
188
+ tags: [magic, summoning]
189
+ available: magic.summoner
190
+ params:
191
+ # Immediate summonings already made this scene, each adding one point.
192
+ earlier: { type: integer, default: 0, min: 0 }
193
+ steps:
194
+ - id: commit
195
+ kind: changes
196
+ changes:
197
+ - type: adjust
198
+ field: effort.summoner.day
199
+ by: 'self.cost + (self.ritual ? 0 : params.earlier)'
@@ -0,0 +1,61 @@
1
+ families:
2
+ skill:
3
+ [
4
+ administer,
5
+ connect,
6
+ drive,
7
+ exert,
8
+ fix,
9
+ heal,
10
+ know,
11
+ lead,
12
+ notice,
13
+ perform,
14
+ program,
15
+ punch,
16
+ shoot,
17
+ sneak,
18
+ stab,
19
+ survive,
20
+ talk,
21
+ trade,
22
+ work,
23
+ cast,
24
+ summon,
25
+ ]
26
+
27
+ fields:
28
+ # The level the character has trained, -1 for no skill at all, up to level-4. Creation and
29
+ # advancement raise it; nothing else does.
30
+ 'skills.{skill}.base':
31
+ type: integer
32
+ input: true
33
+ default: -1
34
+ min: -1
35
+ max: 4
36
+ tags: [skill-base, 'skill.{skill}']
37
+ # Skill points banked toward the skill's next level: a Focus's bonus skill taken during
38
+ # advancement counts as three points, and what doesn't buy a level stays here.
39
+ 'skills.{skill}.credit': { type: integer, input: true, default: 0, min: 0, max: 4 }
40
+ # The level checks use: the trained level, or a skillplug's if that is higher.
41
+ 'skills.{skill}.level':
42
+ { type: integer, formula: 'skills.{skill}.base', tags: [skill, 'skill.{skill}'] }
43
+
44
+ # Work names a profession.
45
+ skills.work.profession: { type: string, input: true, default: '' }
46
+
47
+ # Names for a skill's level, for showing it ("Level-1", or "No skill" for -1).
48
+ resultBands:
49
+ skill-level:
50
+ - { id: untrained, when: roll.total < 0 }
51
+ - { id: level-0, when: roll.total == 0 }
52
+ - { id: level-1, when: roll.total == 1 }
53
+ - { id: level-2, when: roll.total == 2 }
54
+ - { id: level-3, when: roll.total == 3 }
55
+ - { id: level-4, when: true }
56
+
57
+ constraints:
58
+ # No character begins play with a skill above level-1.
59
+ - id: creation-skill-cap
60
+ check: >-
61
+ !character.creating || maxList(keysOf('skill'), fieldOf('skills.{skill}.base', x)) <= 1