@opencharacter/awn-core 0.1.0 → 0.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (123) hide show
  1. package/README.md +48 -3
  2. package/content/edges/educated.yaml +11 -0
  3. package/content/edges/focused.yaml +1 -0
  4. package/content/edges/forged-by-fire.yaml +1 -0
  5. package/content/edges/hardened-genetics.yaml +1 -0
  6. package/content/edges/mutant.yaml +17 -0
  7. package/content/edges/mutation-acceleration.yaml +24 -0
  8. package/content/edges/prodigy.yaml +1 -0
  9. package/content/foci/unstable-mutant.yaml +14 -0
  10. package/content/mutation-categories/cognition.yaml +2 -0
  11. package/content/mutation-categories/exotic.yaml +2 -0
  12. package/content/mutation-categories/hybrid.yaml +2 -0
  13. package/content/mutation-categories/pseudo-psychic.yaml +2 -0
  14. package/content/mutation-categories/sense.yaml +2 -0
  15. package/content/mutation-categories/structure.yaml +2 -0
  16. package/content/mutations/cognition/augmented-cognition.yaml +1 -1
  17. package/content/mutations/cognition/ballistic-calculator.yaml +1 -1
  18. package/content/mutations/cognition/eidetic-memory.yaml +1 -1
  19. package/content/mutations/cognition/internal-map.yaml +1 -1
  20. package/content/mutations/cognition/intuitive-leap.yaml +1 -1
  21. package/content/mutations/cognition/memory-eater.yaml +1 -1
  22. package/content/mutations/cognition/mental-bifurcation.yaml +1 -1
  23. package/content/mutations/cognition/mind-over-body.yaml +1 -1
  24. package/content/mutations/cognition/omniglot.yaml +1 -1
  25. package/content/mutations/cognition/predictive-analysis.yaml +1 -1
  26. package/content/mutations/exotic/chameleon-field.yaml +1 -1
  27. package/content/mutations/exotic/electrical-generation.yaml +1 -1
  28. package/content/mutations/exotic/hemovore.yaml +1 -1
  29. package/content/mutations/exotic/image-projection.yaml +1 -1
  30. package/content/mutations/exotic/metamorph.yaml +1 -1
  31. package/content/mutations/exotic/molecular-phasing.yaml +1 -1
  32. package/content/mutations/exotic/natural-projectiles.yaml +1 -1
  33. package/content/mutations/exotic/pheromone-cloud.yaml +1 -1
  34. package/content/mutations/exotic/photon-manipulation.yaml +1 -1
  35. package/content/mutations/exotic/sound-generation.yaml +1 -1
  36. package/content/mutations/hybrid/aquatic-adaptation.yaml +1 -1
  37. package/content/mutations/hybrid/arboreal-aptitude.yaml +1 -1
  38. package/content/mutations/hybrid/centauroid.yaml +1 -1
  39. package/content/mutations/hybrid/crushing-jaws.yaml +1 -1
  40. package/content/mutations/hybrid/digitigrade-legs.yaml +1 -1
  41. package/content/mutations/hybrid/functional-wings.yaml +1 -1
  42. package/content/mutations/hybrid/prehensile-limb.yaml +1 -1
  43. package/content/mutations/hybrid/savage-claws.yaml +1 -1
  44. package/content/mutations/hybrid/thick-hide.yaml +1 -1
  45. package/content/mutations/hybrid/venom-glands.yaml +1 -1
  46. package/content/mutations/pseudo-psychic/force-field.yaml +1 -1
  47. package/content/mutations/pseudo-psychic/induce-confusion.yaml +1 -1
  48. package/content/mutations/pseudo-psychic/limited-precognition.yaml +1 -1
  49. package/content/mutations/pseudo-psychic/mental-domination.yaml +1 -1
  50. package/content/mutations/pseudo-psychic/mind-reader.yaml +1 -1
  51. package/content/mutations/pseudo-psychic/neural-lockdown.yaml +1 -1
  52. package/content/mutations/pseudo-psychic/panic-wave.yaml +1 -1
  53. package/content/mutations/pseudo-psychic/spatial-displacement.yaml +1 -1
  54. package/content/mutations/pseudo-psychic/telekinetic-reach.yaml +1 -1
  55. package/content/mutations/pseudo-psychic/thermokinesis.yaml +1 -1
  56. package/content/mutations/sense/accelerated-perception.yaml +1 -1
  57. package/content/mutations/sense/acute-hearing.yaml +1 -1
  58. package/content/mutations/sense/acute-olfaction.yaml +1 -1
  59. package/content/mutations/sense/echolocation.yaml +1 -1
  60. package/content/mutations/sense/empathic-sensitivity.yaml +1 -1
  61. package/content/mutations/sense/night-vision.yaml +1 -1
  62. package/content/mutations/sense/panoptic-vision.yaml +1 -1
  63. package/content/mutations/sense/tactile-analysis.yaml +1 -1
  64. package/content/mutations/sense/telescopic-sight.yaml +1 -1
  65. package/content/mutations/sense/thermal-vision.yaml +1 -1
  66. package/content/mutations/structure/augmented-muscle.yaml +1 -1
  67. package/content/mutations/structure/explosive-exertion.yaml +1 -1
  68. package/content/mutations/structure/hypercontortion.yaml +1 -1
  69. package/content/mutations/structure/improved-joints.yaml +1 -1
  70. package/content/mutations/structure/leaper.yaml +1 -1
  71. package/content/mutations/structure/redundant-organs.yaml +1 -1
  72. package/content/mutations/structure/regenerator.yaml +1 -1
  73. package/content/mutations/structure/reinforced-tissues.yaml +1 -1
  74. package/content/mutations/structure/sealed-systems.yaml +1 -1
  75. package/content/mutations/structure/stamina-reserves.yaml +1 -1
  76. package/content/prepared/backpack.yaml +5 -0
  77. package/content/prepared/binoculars.yaml +4 -0
  78. package/content/prepared/camping-kit.yaml +4 -0
  79. package/content/prepared/cash.yaml +4 -0
  80. package/content/prepared/cold-weather-clothes.yaml +5 -0
  81. package/content/prepared/criminal-firearm.yaml +7 -0
  82. package/content/prepared/first-aid-kit.yaml +4 -0
  83. package/content/prepared/flashlight.yaml +4 -0
  84. package/content/prepared/heavy-pistol.yaml +7 -0
  85. package/content/prepared/knife.yaml +5 -0
  86. package/content/prepared/laptop.yaml +4 -0
  87. package/content/prepared/light-pistol.yaml +7 -0
  88. package/content/prepared/lighters.yaml +4 -0
  89. package/content/prepared/lockpick-kit.yaml +4 -0
  90. package/content/prepared/preserved-food.yaml +4 -0
  91. package/content/prepared/profession-item.yaml +4 -0
  92. package/content/prepared/purification-tablets.yaml +4 -0
  93. package/content/prepared/radio.yaml +4 -0
  94. package/content/prepared/rifle.yaml +7 -0
  95. package/content/prepared/shotgun.yaml +7 -0
  96. package/content/prepared/sleeping-bag.yaml +4 -0
  97. package/content/prepared/smartphone.yaml +4 -0
  98. package/content/prepared/solar-charger.yaml +4 -0
  99. package/content/prepared/tent.yaml +4 -0
  100. package/content/prepared/toolkit.yaml +4 -0
  101. package/content/prepared/walkie-talkies.yaml +5 -0
  102. package/content/prepared/water-purifier.yaml +4 -0
  103. package/content/weapons/primitive-bow.yaml +1 -0
  104. package/dist/i18n/en.js +1 -1
  105. package/dist/i18n/en.json +101 -34
  106. package/dist/index.js +1 -1
  107. package/dist/release.json +2008 -1434
  108. package/i18n/en/content.yaml +49 -0
  109. package/i18n/en/core.yaml +52 -34
  110. package/pack.yaml +2 -2
  111. package/package.json +2 -2
  112. package/rules/advancement.yaml +41 -42
  113. package/rules/backgrounds.yaml +17 -16
  114. package/rules/checks.yaml +5 -1
  115. package/rules/combat.yaml +1 -1
  116. package/rules/creation.yaml +71 -25
  117. package/rules/features.yaml +9 -4
  118. package/rules/gear.yaml +20 -1
  119. package/rules/layout.yaml +2 -0
  120. package/rules/mutations.yaml +50 -26
  121. package/rules/skills.yaml +8 -4
  122. package/rules/starting-equipment.yaml +24 -101
  123. package/rules/tags.yaml +13 -0
package/dist/i18n/en.json CHANGED
@@ -96,6 +96,12 @@
96
96
  "foci.specialist.choices.skill.options.work.name": "Work",
97
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  "foci.unstable-mutant.prerequisites.mutant": "Mutant",
98
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  "templates.unarmed-combatant.name": "{base} (Unarmed Combatant)",
99
+ "mutation-categories.cognition.name": "Cognition",
100
+ "mutation-categories.exotic.name": "Exotic",
101
+ "mutation-categories.hybrid.name": "Hybrid",
102
+ "mutation-categories.pseudo-psychic.name": "Pseudo-psychic",
103
+ "mutation-categories.sense.name": "Sense",
104
+ "mutation-categories.structure.name": "Structure",
99
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  "mutations.structure.augmented-muscle.name": "Augmented Muscle",
100
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  "mutations.structure.explosive-exertion.name": "Explosive Exertion",
101
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  "mutations.structure.hypercontortion.name": "Hypercontortion",
@@ -354,6 +360,49 @@
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  "gear.trauma-patch.name": "Trauma patch",
355
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  "gear.weeper.name": "Weeper",
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  "gear.zen.name": "Zen",
363
+ "types.prepared.name": "Prepared survivor's pick",
364
+ "prepared.light-pistol.name": "Light pistol",
365
+ "prepared.heavy-pistol.name": "Heavy pistol",
366
+ "prepared.rifle.name": "Rifle",
367
+ "prepared.shotgun.name": "Shotgun",
368
+ "prepared.criminal-firearm.name": "A criminal's non-military firearm",
369
+ "prepared.knife.name": "Knife",
370
+ "prepared.smartphone.name": "Smartphone",
371
+ "prepared.preserved-food.name": "7 days' preserved food",
372
+ "prepared.camping-kit.name": "Camping kit",
373
+ "prepared.first-aid-kit.name": "First aid kit",
374
+ "prepared.tent.name": "Tent",
375
+ "prepared.toolkit.name": "Toolkit",
376
+ "prepared.flashlight.name": "Flashlight",
377
+ "prepared.cold-weather-clothes.name": "Cold weather clothing",
378
+ "prepared.sleeping-bag.name": "Sleeping bag",
379
+ "prepared.cash.name": "$1,000 in small bills",
380
+ "prepared.laptop.name": "Laptop",
381
+ "prepared.walkie-talkies.name": "A pair of walkie-talkies",
382
+ "prepared.solar-charger.name": "Solar charger",
383
+ "prepared.radio.name": "Portable ham radio",
384
+ "prepared.lockpick-kit.name": "Lockpick kit",
385
+ "prepared.lighters.name": "20 disposable lighters",
386
+ "prepared.purification-tablets.name": "100 water purification tablets",
387
+ "prepared.profession-item.name": "An item from your background",
388
+ "prepared.backpack.name": "Backpack",
389
+ "prepared.binoculars.name": "Binoculars",
390
+ "prepared.water-purifier.name": "Water purifier",
391
+ "types.prepared.fields.gear.name": "Item",
392
+ "types.prepared.fields.quantity.name": "Quantity",
393
+ "types.prepared.fields.equipped.name": "Readied",
394
+ "types.prepared.fields.extra.name": "Comes with",
395
+ "types.prepared.fields.extraQuantity.name": "How many come with it",
396
+ "types.weapon.fields.kitAmmo.name": "Starting ammunition",
397
+ "types.edge.fields.gainPart.name": "Brings more when taken",
398
+ "types.focus.fields.gainPart.name": "Brings more when taken",
399
+ "edges.educated.actions.gain-part.name": "Educated's earlier skill points",
400
+ "edges.mutant.actions.gain-part.name": "Mutate",
401
+ "edges.mutation-acceleration.actions.gain-part.name": "Spend the new mutation points",
402
+ "foci.unstable-mutant.actions.gain-part.name": "Roll a free mutation",
403
+ "edges.mutant.actions.gain-part.params.random.name": "Random",
404
+ "edges.mutation-acceleration.actions.gain-part.params.random.name": "Random",
405
+ "foci.unstable-mutant.actions.gain-part.params.random.name": "Random",
357
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  "actions.attack.name": "Attack",
358
407
  "actions.attack.params.targetAc.name": "Target's AC",
359
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  "actions.attack.participants.target.name": "Target",
@@ -367,13 +416,7 @@
367
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  "actions.buy-mutation.name": "Spend mutation points",
368
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  "actions.buy-mutation.options.category.name": "Roll two in one category (3 points)",
369
418
  "actions.buy-mutation.options.chosen.name": "Pick one mutation (3 points)",
370
- "actions.buy-mutation.options.cognition.name": "Cognition",
371
- "actions.buy-mutation.options.exotic.name": "Exotic",
372
- "actions.buy-mutation.options.hybrid.name": "Hybrid",
373
- "actions.buy-mutation.options.pseudo-psychic.name": "Pseudo-psychic",
374
419
  "actions.buy-mutation.options.random.name": "Roll one mutation (1 point)",
375
- "actions.buy-mutation.options.sense.name": "Sense",
376
- "actions.buy-mutation.options.structure.name": "Structure",
377
420
  "actions.buy-mutation.params.random.name": "Random",
378
421
  "actions.buy-mutation.results.bought.name": "Bought",
379
422
  "actions.buy-mutation.steps.category.prompt": "Category",
@@ -416,6 +459,7 @@
416
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  "actions.create-character.steps.skillMethod.prompt": "Background skills",
417
460
  "actions.create-character.steps.split.prompt": "Divide three rolls",
418
461
  "actions.create-character.steps.stowArmor.prompt": "Stow armor (over the Readied limit)",
462
+ "actions.create-character.steps.readyGear.prompt": "Ready gear (over the Stowed limit)",
419
463
  "actions.create-character.steps.stowGear.prompt": "Stow gear (over the Readied limit)",
420
464
  "actions.create-character.steps.stowWeapon.prompt": "Stow a weapon (over the Readied limit)",
421
465
  "actions.create-character.steps.str.name": "Strength",
@@ -429,9 +473,34 @@
429
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  "actions.gain-benefit.options.wis.name": "Wisdom",
430
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  "actions.gain-benefit.options.cha.name": "Charisma",
431
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  "actions.gain-benefit.params.entry.name": "Entry",
476
+ "actions.gain-benefit.params.entry.values.administer.name": "Administer",
477
+ "actions.gain-benefit.params.entry.values.connect.name": "Connect",
478
+ "actions.gain-benefit.params.entry.values.drive.name": "Drive",
479
+ "actions.gain-benefit.params.entry.values.exert.name": "Exert",
480
+ "actions.gain-benefit.params.entry.values.fix.name": "Fix",
481
+ "actions.gain-benefit.params.entry.values.heal.name": "Heal",
482
+ "actions.gain-benefit.params.entry.values.know.name": "Know",
483
+ "actions.gain-benefit.params.entry.values.lead.name": "Lead",
484
+ "actions.gain-benefit.params.entry.values.notice.name": "Notice",
485
+ "actions.gain-benefit.params.entry.values.perform.name": "Perform",
486
+ "actions.gain-benefit.params.entry.values.program.name": "Program",
487
+ "actions.gain-benefit.params.entry.values.punch.name": "Punch",
488
+ "actions.gain-benefit.params.entry.values.shoot.name": "Shoot",
489
+ "actions.gain-benefit.params.entry.values.sneak.name": "Sneak",
490
+ "actions.gain-benefit.params.entry.values.stab.name": "Stab",
491
+ "actions.gain-benefit.params.entry.values.survive.name": "Survive",
492
+ "actions.gain-benefit.params.entry.values.talk.name": "Talk",
493
+ "actions.gain-benefit.params.entry.values.trade.name": "Trade",
494
+ "actions.gain-benefit.params.entry.values.work.name": "Work",
495
+ "actions.gain-benefit.params.entry.values.any-combat.name": "Any combat skill",
496
+ "actions.gain-benefit.params.entry.values.any-skill.name": "Any skill",
497
+ "actions.gain-benefit.params.entry.values.any-stat-1.name": "+1 any attribute",
498
+ "actions.gain-benefit.params.entry.values.physical2.name": "+2 physical attributes",
499
+ "actions.gain-benefit.params.entry.values.mental2.name": "+2 mental attributes",
432
500
  "actions.gain-benefit.params.prefer.name": "Preferred skills",
433
501
  "actions.gain-benefit.params.random.name": "Random",
434
502
  "actions.gain-benefit.results.gained.name": "Gained",
503
+ "actions.gain-benefit.results.none.name": "Every skill at its cap",
435
504
  "actions.gain-benefit.steps.stat.prompt": "Attribute bonus",
436
505
  "actions.gain-edge.name": "Gain an edge",
437
506
  "actions.gain-edge.params.random.name": "Random",
@@ -469,6 +538,7 @@
469
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  "actions.gain-skill.params.random.name": "Random",
470
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  "actions.gain-skill.params.skills.name": "Skills",
471
540
  "actions.gain-skill.results.gained.name": "Gained",
541
+ "actions.gain-skill.results.none.name": "Every skill at its cap",
472
542
  "actions.gain-skill.steps.skill.prompt": "Skill",
473
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  "actions.improve-attribute.name": "Improve an attribute",
474
544
  "actions.improve-attribute.params.attribute.name": "Attribute",
@@ -580,6 +650,7 @@
580
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  "actions.skill-points-toward.params.random.name": "Random",
581
651
  "actions.skill-points-toward.params.skills.name": "Skills",
582
652
  "actions.skill-points-toward.results.spent.name": "Spent",
653
+ "actions.skill-points-toward.results.none.name": "Every skill at level-4",
583
654
  "actions.skill-points-toward.steps.skill.prompt": "Skill",
584
655
  "actions.starting-equipment.name": "Starting equipment",
585
656
  "actions.starting-equipment.options.1.name": "Entry 1",
@@ -602,39 +673,12 @@
602
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  "actions.starting-equipment.options.7.name": "Entry 7",
603
674
  "actions.starting-equipment.options.8.name": "Entry 8",
604
675
  "actions.starting-equipment.options.9.name": "Entry 9",
605
- "actions.starting-equipment.options.backpack.name": "Backpack",
606
- "actions.starting-equipment.options.binoculars.name": "Binoculars",
607
- "actions.starting-equipment.options.camping-kit.name": "Camping kit",
608
- "actions.starting-equipment.options.cash.name": "$1,000 in small bills",
609
- "actions.starting-equipment.options.cold-weather-clothes.name": "Cold weather clothing",
610
- "actions.starting-equipment.options.criminal-firearm.name": "A criminal's non-military firearm",
611
- "actions.starting-equipment.options.first-aid-kit.name": "First aid kit",
612
- "actions.starting-equipment.options.flashlight.name": "Flashlight",
613
- "actions.starting-equipment.options.heavy-pistol.name": "Heavy pistol",
614
676
  "actions.starting-equipment.options.innocents.name": "Hapless innocents",
615
- "actions.starting-equipment.options.knife.name": "Knife",
616
- "actions.starting-equipment.options.laptop.name": "Laptop",
617
- "actions.starting-equipment.options.light-pistol.name": "Light pistol",
618
- "actions.starting-equipment.options.lighters.name": "20 disposable lighters",
619
- "actions.starting-equipment.options.lockpick-kit.name": "Lockpick kit",
620
677
  "actions.starting-equipment.options.near-future.name": "Wasteland warrior: near-future survivor",
621
678
  "actions.starting-equipment.options.pick.name": "Pick one item",
622
679
  "actions.starting-equipment.options.prepared.name": "You saw it coming",
623
- "actions.starting-equipment.options.preserved-food.name": "7 days' preserved food",
624
- "actions.starting-equipment.options.profession-item.name": "An item from your background",
625
- "actions.starting-equipment.options.purification-tablets.name": "100 water purification tablets",
626
- "actions.starting-equipment.options.radio.name": "Portable ham radio",
627
- "actions.starting-equipment.options.rifle.name": "Rifle",
628
680
  "actions.starting-equipment.options.roll.name": "Roll three times",
629
- "actions.starting-equipment.options.shotgun.name": "Shotgun",
630
- "actions.starting-equipment.options.sleeping-bag.name": "Sleeping bag",
631
- "actions.starting-equipment.options.smartphone.name": "Smartphone",
632
- "actions.starting-equipment.options.solar-charger.name": "Solar charger",
633
- "actions.starting-equipment.options.tent.name": "Tent",
634
- "actions.starting-equipment.options.toolkit.name": "Toolkit",
635
- "actions.starting-equipment.options.walkie-talkies.name": "A pair of walkie-talkies",
636
681
  "actions.starting-equipment.options.wasteland.name": "Wasteland warrior: wasteland wanderer",
637
- "actions.starting-equipment.options.water-purifier.name": "Water purifier",
638
682
  "actions.starting-equipment.params.random.name": "Random",
639
683
  "actions.starting-equipment.results.equipped.name": "Equipped",
640
684
  "actions.starting-equipment.steps.entry.prompt": "Table entry",
@@ -815,7 +859,7 @@
815
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  "fields.xp.rate.name": "Advancement rate",
816
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  "fields.xp.rate.values.fast.name": "Fast",
817
861
  "fields.xp.rate.values.slow.name": "Slow",
818
- "groups.advancement-actions.label": "Advancement",
862
+ "groups.advancement-actions.label": "Advancement actions",
819
863
  "groups.advancement.label": "Advancement",
820
864
  "groups.armor.label": "Armor",
821
865
  "groups.attacks.label": "Attacks",
@@ -845,6 +889,7 @@
845
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  "situational.versus.values.poison.name": "Poison",
846
890
  "situational.versus.values.radiation.name": "Radiation",
847
891
  "tags.advancement.name": "Advancement",
892
+ "tags.advancement.level.name": "New level",
848
893
  "tags.animal.name": "Animal",
849
894
  "tags.attack.melee.name": "Melee attack",
850
895
  "tags.attack.name": "Attack",
@@ -871,6 +916,9 @@
871
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  "tags.burst.name": "Burst fire",
872
917
  "tags.check.name": "Skill check",
873
918
  "tags.creation.name": "Creation",
919
+ "tags.creation.finish.name": "Creation finish",
920
+ "tags.creation.kit.name": "Starting equipment pick",
921
+ "tags.creation.mutation.name": "Mutation point spending",
874
922
  "tags.damage.name": "Damage",
875
923
  "tags.drug.name": "Drug",
876
924
  "tags.energy.name": "Energy weapon",
@@ -919,6 +967,12 @@
919
967
  "tags.thrown.name": "Thrown",
920
968
  "tags.two-handed.name": "Two-handed",
921
969
  "tags.vision.name": "Improves sight",
970
+ "tags.repeatable.name": "Taken more than once",
971
+ "tags.first-edge.name": "Only as the first edge",
972
+ "tags.needs-mutant.name": "Mutants only",
973
+ "tags.makes-mutant.name": "Makes a mutant",
974
+ "tags.not-mutant.name": "Not for mutants",
975
+ "tags.not-underdog.name": "Not under the underdog rule",
922
976
  "types.armor.fields.ac.name": "AC",
923
977
  "types.armor.fields.cost.name": "Cost",
924
978
  "types.armor.fields.enc.name": "Encumbrance",
@@ -951,6 +1005,7 @@
951
1005
  "types.focus.fields.maxLevel.name": "Levels",
952
1006
  "types.focus.fields.specialty.name": "Bonus skill is the specialised skill",
953
1007
  "types.focus.fields.multiple.name": "May be taken more than once",
1008
+ "types.focus.state.level.name": "Level",
954
1009
  "types.focus.name": "Focus",
955
1010
  "types.gear.fields.cost.name": "Cost",
956
1011
  "types.gear.fields.enc.name": "Encumbrance",
@@ -958,10 +1013,12 @@
958
1013
  "types.gear.fields.techLevel.name": "Tech level",
959
1014
  "types.gear.fields.wornFree.name": "No encumbrance while worn",
960
1015
  "types.gear.name": "Gear",
1016
+ "types.mutationCategory.name": "Mutation category",
961
1017
  "types.mutation.fields.bonusSkill.name": "Bonus skill options",
962
1018
  "types.mutation.fields.category.name": "Category",
963
1019
  "types.mutation.fields.roll.name": "d10 roll",
964
1020
  "types.mutation.name": "Positive mutation",
1021
+ "types.mutation.state.origin.name": "How it was gained",
965
1022
  "types.mutation.state.origin.values.category.name": "Rolled in a category",
966
1023
  "types.mutation.state.origin.values.chosen.name": "Chosen",
967
1024
  "types.mutation.state.origin.values.free.name": "Free",
@@ -969,6 +1026,7 @@
969
1026
  "types.mutation.state.origin.values.unstable.name": "Unstable Mutant",
970
1027
  "types.negative.fields.roll.name": "d100 roll",
971
1028
  "types.negative.name": "Negative mutation",
1029
+ "types.negative.state.light.name": "Lightly touched",
972
1030
  "types.weapon.fields.attributes.name": "Attributes",
973
1031
  "types.weapon.fields.cost.name": "Cost",
974
1032
  "types.weapon.fields.damage.name": "Damage",
@@ -984,6 +1042,15 @@
984
1042
  "types.weapon.fields.traumaDie.name": "Trauma die",
985
1043
  "types.weapon.fields.traumaRating.name": "Trauma rating",
986
1044
  "types.weapon.name": "Weapon",
1045
+ "types.weapon.state.shots.name": "Shots loaded",
1046
+ "types.weapon.computed.skillLevel.name": "Skill level",
1047
+ "types.weapon.computed.attributeMod.name": "Attribute modifier",
1048
+ "types.weapon.computed.armed.name": "Armed melee",
1049
+ "types.weapon.computed.close.name": "Close combat",
1050
+ "types.weapon.computed.hit.name": "Hit bonus",
1051
+ "types.weapon.computed.damage.name": "Damage bonus",
1052
+ "types.weapon.computed.shockDamage.name": "Shock damage",
1053
+ "types.weapon.computed.shockAnyAc.name": "Shock against any AC",
987
1054
  "fields.skills.administer.level.description": "Manage an organization, handle paperwork, analyze records, and keep an institution functioning on a daily basis. Roll it for bureaucratic expertise, organizational management, legal knowledge, dealing with government agencies, and getting answers from old files or records.",
988
1055
  "fields.skills.connect.level.description": "Find people who can be helpful to your purposes and get them to cooperate with you. Roll it to make useful connections with others, find people you know, know where to get illicit goods and services, and be familiar with foreign cultures and languages. You can use it in place of Talk for persuading people you find via this skill. Note that the people you meet via Connect are not necessarily inclined to work with you without a good reason. Gifts can often be that reason.",
989
1056
  "fields.skills.drive.level.description": "Drive vehicles, sail ships, fly planes, ride animals, or otherwise use vehicles or riding beasts, including basic repairs or mount care. The particular scope of a PC ’s skill depends on their background, but someone with a good Drive skill can quickly pick up other modes with a little practice. Primitive campaign worlds might substitute Ride for this skill.",