@open-take/compositor 0.1.2 → 0.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.ts +151 -33
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +396 -170
- package/dist/index.js.map +1 -1
- package/package.json +3 -3
- package/src/camera.ts +324 -0
- package/src/index.ts +1 -0
- package/src/math.ts +156 -124
- package/src/plan.ts +102 -66
- package/src/presets.ts +10 -5
- package/src/scene/scene.tsx +8 -16
- package/src/types.ts +86 -23
- package/src/validate.ts +18 -0
package/src/scene/scene.tsx
CHANGED
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@@ -4,17 +4,11 @@
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import { makeScene2D, Rect, Video, Line, Circle, Node, Gradient, Txt } from "@revideo/2d";
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import { createSignal, tween, linear } from "@revideo/core";
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import {
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-
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stageCamera,
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buildLegs,
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cursorPos,
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isDragging,
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keyvalN,
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keyvalP,
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clampCenter,
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stageEasing,
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panEasing,
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gradientEndpoints,
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restStageScale,
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smoother,
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} from "../math";
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import comp from "./.composition.json";
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@@ -23,9 +17,9 @@ const vW = comp.source.videoWidth,
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vH = comp.source.videoHeight;
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const oW = comp.output.width,
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oH = comp.output.height;
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const
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const cam = stageCamera(comp);
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const legs = buildLegs(comp);
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-
const rest =
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const rest = cam.rest;
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// video-px -> stage-local coords (stage local origin = video centre)
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const lx = (px) => px - vW / 2;
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@@ -46,12 +40,10 @@ const CURSOR = [
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export default makeScene2D("take", function* (view) {
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const t = createSignal(0);
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//
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-
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const
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const scaleAt = () => Math.max(rest, keyvalN(t(), stage.z, scaleEase, panEase));
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const centerAt = () => clampCenter(keyvalP(t(), stage.c, panEase), scaleAt(), vW, vH, oW, oH);
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// The camera: ONE eased viewport rect (centre + size in lockstep, targets
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// pre-clamped at build) — see math.ts stageCamera. Mirrors the editor preview.
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const scaleAt = () => cam.at(t()).scale;
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const centerAt = () => cam.at(t()).center;
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// Composition camera: ONE camera zooms the WHOLE
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// composition (backdrop + the inset framed screen) together. At rest the
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@@ -228,5 +220,5 @@ export default makeScene2D("take", function* (view) {
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if (review.label) view.add(pill(review.label, 1, true));
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}
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yield* tween(
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yield* tween(cam.T, (v) => t(v * cam.T), linear);
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});
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package/src/types.ts
CHANGED
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@@ -25,8 +25,22 @@ export type CaptureEventBase = {
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/** selector / note, kept for editability */
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sel?: string;
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note?: string;
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/** selective-zoom intent from the plan
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/** selective-zoom intent from the plan. Absent/"auto" ⇒ the camera director
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* decides from the ground-truth log; "always"/"never" hard-override it (and
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* cut the beat out of any cluster — an override is a segment boundary). */
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zoom?: ZoomIntent;
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/** CAPTURE-DERIVED (frame-diff / mutation pass — the `effectBox` seam): the
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* region that actually CHANGED after the action, viewport CSS px. The
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* director frames THIS over `box` when present — a `type`'s result region, or
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* a payoff that lands somewhere other than where you clicked. Absent ⇒ the
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* director shapes an ROI from `box`/kind instead. */
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effectBox?: BBox;
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/** CAPTURE-DERIVED (same pass): fraction of the frame that changed after the
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* action, 0..1. ≥ camera.pullOutCoverage ⇒ the action repainted most of the
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* frame (nav / global restyle) ⇒ pull out to full view. Absent ⇒ the pull-out
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* branch is skipped (the director can't tell nav from popover on bbox alone —
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* it says so in the beat's `reason`). */
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changeCoverage?: number;
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};
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/** A click (or a type's focus-click): an instantaneous action at a point. */
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@@ -187,23 +201,27 @@ export type CursorConfig = {
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rippleMs: number;
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/** ms to hold a zoom after the action settles, before zooming back out */
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holdMs: number;
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/** ms for
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/** ms for a zoom-OUT / pull-out ramp (to rest OR to any wider framing).
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* Measured on a reference export: the pull-out is ~1.8× slower than the
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* punch-in (their zoom-out spring ω≈5.2 rad/s ⇒ ~1340ms of critically-damped
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* settle) — a slow, soft release reads premium; a fast one reads like a
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* flinch. */
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zoomOutMs: number;
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/** ms for the zoom-IN ramp (into a target). Decoupled from travelMs so the
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* zoom can be slower/gentler than the cursor
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* zoom can be slower/gentler than the cursor. Measured reference punch-in spring
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* ω≈9.4 rad/s ⇒ ~730ms. */
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zoomInMs: number;
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/**
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*
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*
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*
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/** Optional cubic-bezier easing for the camera-rect ramps (centre + size in
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* lockstep — see math.ts stageCamera). Absent ⇒ the default critically-
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* damped spring (the measured reference curve). Set this only to force a
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* bezier feel; `zoomSpring` wins over it when both are set. */
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zoomEase?: [number, number, number, number];
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/** Spring easing for the
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* 0 = critically damped (
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*
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*
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*
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*
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* zoom-OUT (momentary backdrop dead-space) — keep it small for zoom. */
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/** Spring easing for the camera-rect ramps, as a `bounce` amount ∈ [0,~0.6):
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* 0 = critically damped (the measured reference zoom curve — also the
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* default when neither zoomSpring nor zoomEase is set), higher = more
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* overshoot/snap. The segment duration stays zoomInMs/zoomOutMs; bounce only
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* shapes the curve. Bounce > 0 overshoots the RECT (a touch past the target
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* frame, then settle) — keep it small. */
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zoomSpring?: number;
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/** ms to delay the synthetic cursor along a DRAG stroke, compensating for the
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* capture pipeline latency: the captured ink appears ~this long after the pen
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@@ -253,6 +271,53 @@ export type ReviewDecor = {
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label?: string;
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};
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/** The auto-camera director's tuning. ON by default (a plan that specifies no
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* zoom must still come out with sensible framing — the whole point). The
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* numbers are the FEEL knobs; judge them by eye on a rendered clip, not on
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* paper. `enabled: false` is the clean escape hatch: the director doesn't run
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* and ONLY explicit `zoom: "always"/"never"` produce zoom (auto/absent hold
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* full view). There is no legacy per-event heuristic to fall back to. */
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export type CameraConfig = {
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enabled: boolean;
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/** an ROI fills this fraction of the frame when framed (bigger ⇒ tighter). */
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fillFrac: number;
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/** hard ceiling on scale. NOT the main lever — ROI SIZE drives the actual
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* scale (a big type-ROI lands medium, a tiny icon lands tight); this just
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* stops a pinpoint ROI zooming past legibility. */
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maxScale: number;
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/** a punch that can't stay on screen this long is dropped to full view (a
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* sub-second punch reads as a flinch). Enforced AFTER hard breaks — the hold
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* extends into the gap before the next break, never merges across one. */
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minHoldMs: number;
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/** a scale below this isn't worth a distinct frame: a single beat that fits
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* under it holds full view, and a coalesced cluster whose UNION falls under
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* it splits instead (the two are "different regions" → chain/pull, not hold). */
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minZoomScale: number;
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/** gap between two actions greater than this ⇒ they cannot share a frame. */
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coalesceWindowMs: number;
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/** two ROIs whose centres are closer than this (fraction of video width) MAY
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* coalesce into one shared, held frame — the "cluster" (a thumbnail rail, a
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* toolbar). Farther apart ⇒ a re-frame (progressive/deeper), not a hold. */
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travelThreshold: number;
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/** changeCoverage ≥ this ⇒ the action repainted most of the frame (nav /
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* global) ⇒ pull out to full view. The nav-vs-popover divider — the one knob
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* to tune by eye on real captures (frame-diff pass populates the input). */
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pullOutCoverage: number;
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};
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// Defaults tuned as a STARTING point — every number here is meant to be judged
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// on a rendered clip and A/B'd one at a time, not signed off on paper.
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export const DEFAULT_CAMERA: CameraConfig = {
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enabled: true,
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fillFrac: 0.6,
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maxScale: 2.4,
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minHoldMs: 1200,
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minZoomScale: 1.25,
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coalesceWindowMs: 900,
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travelThreshold: 0.18,
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pullOutCoverage: 0.55,
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};
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export type TakeComposition = {
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output: { width: number; height: number; fps: number };
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source: {
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@@ -321,15 +386,13 @@ export const DEFAULT_CURSOR: CursorConfig = {
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arcMax: 24,
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rippleMs: 450,
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holdMs: 1100,
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//
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//
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//
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// gives a soft landing into rest. Applied to scale + center together.
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zoomEase: [0.3, 0.0, 0.2, 1.0],
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// Camera ramp durations, measured off a reference export by frame-
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// tracking (see math.ts springEase): punch-in spring ω≈9.4 rad/s ≈ 730ms,
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// pull-out ω≈5.2 ≈ 1340ms. The slow soft release is half the premium feel.
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// No zoomEase/zoomSpring set ⇒ stageEasing falls to springEase(0), the
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// critically-damped spring that IS the measured SS curve over these windows.
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zoomOutMs: 1340,
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zoomInMs: 730,
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// The captured ink trails the pen by the screencast/encode pipeline latency τ;
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// delay the cursor by τ so its tip rides the ink front. Set to τ EXACTLY and
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// the cursor locks to the ink at ALL stroke speeds (both are the same time-
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package/src/validate.ts
CHANGED
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@@ -187,6 +187,24 @@ export function validateComposition(
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}
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}
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// camera-rect spring: bounce shapes the ONE ease driving centre+size, so an
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// out-of-range value corrupts every camera move (see math.ts springEase).
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const spring = comp.cursor.zoomSpring;
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if (spring != null) {
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if (!(spring >= 0 && spring < 0.6))
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err(
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"cursor.zoomSpring",
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`zoomSpring ${spring} outside [0, 0.6)`,
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"0 = critically damped (the default feel); keep bounce ≤ 0.3",
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);
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else if (spring > 0.3)
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warn(
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"cursor.zoomSpring",
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`zoomSpring ${spring} is a lot of bounce — the rect overshoot can flash backdrop at edge-flush targets and over-zoom tight punches`,
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"keep ≤ 0.3 (the editor slider's max) unless the flash is wanted",
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);
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}
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// tail: the composition must outlast the last action (+ a little settle)
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if (comp.durationMs < lastEnd)
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err(
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