@open-slot-ui/pixi 0.0.1

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package/LICENSE ADDED
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+ MIT License
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+
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+ Copyright (c) 2026 schmooky and the open-ui contributors
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all
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+ copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ SOFTWARE.
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+
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+ ---
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+
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+ ## Bundled software
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+
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+ This package's distributed bundle includes the following third-party software:
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+
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+ ### pixi-text-counter
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+
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+ The mechanical-reel value counter is compiled into this package's `dist`.
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+
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+ MIT License — Copyright (c) schmooky
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+ https://github.com/schmooky/pixi-text-counter
package/README.md ADDED
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+ # @open-slot-ui/pixi
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+
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+ The **PixiJS v8 renderer** for [open-ui](https://github.com/schmooky/open-ui) — a biased,
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+ themeable UI library for slot games. Mount a complete, responsive, themeable HUD onto your
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+ existing Pixi scene in **one call**, then drive its look and behavior with plain, typed,
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+ string-literal options.
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+
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+ ```bash
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+ pnpm add @open-slot-ui/core @open-slot-ui/pixi pixi.js
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+ ```
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+
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+ > `pixi.js@^8` is a **peer dependency** — `@open-slot-ui/pixi` binds to *your* single Pixi
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+ > instance, it never bundles its own.
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+
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+ ## Usage
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+
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+ ```ts
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+ import { mountHud } from '@open-slot-ui/pixi';
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+
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+ const hud = mountHud(app, {
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+ theme: 'neon', // 'default' | 'midnight' | 'neon' | 'light'
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+ turbo: { modes: 3 }, // 2-mode toggle or 3-mode switcher
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+ autoplay: { mode: 'options' }, // 'options' drawer, or 'infinite'
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+ spin: { press: 'hold-to-spin' }, // 'tap', or hold-to-turbo-spin
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+ });
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+
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+ hud.on('spinRequested', () => game.spin()); // events out
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+ hud.ui.spin.busy(); // commands in
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+ hud.setBalance(1234);
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+ ```
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+
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+ That's the whole integration. The HUD owns its layout, theming, animation, responsive
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+ reflow and teardown — you own the game. The model, state machines, theme tokens and layout
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+ all live in the zero-dependency [`@open-slot-ui/core`](https://www.npmjs.com/package/@open-slot-ui/core);
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+ this package is the thin view + controller binding that mounts a single `Container`.
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+
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+ See the [main README](https://github.com/schmooky/open-ui#readme) for the full configuration
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+ surface and the [Charter](https://github.com/schmooky/open-ui/blob/main/CHARTER.md) for the
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+ doctrine.
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+
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+ ## Bundled software
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+
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+ The mechanical-reel value counter ([`pixi-text-counter`](https://github.com/schmooky/pixi-text-counter),
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+ MIT © schmooky) is compiled into this package's `dist`, so there is no extra runtime
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+ dependency to install. See [LICENSE](./LICENSE) for the attribution notice.
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+
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+ ## License
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+
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+ [MIT](./LICENSE) © schmooky and the open-ui contributors.