@open-core/framework 1.0.7 → 1.0.8

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@@ -5,9 +5,11 @@ import { GLOBAL_CONTAINER, MetadataScanner } from '../../kernel/di/index';
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  import { getLogLevel, LogLevelLabels, loggers } from '../../kernel/logger';
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  import { createNodeServerAdapter } from './adapter/node-server-adapter';
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  import { installServerAdapter } from './adapter/registry';
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+ import { configureFrameworkEventBridge } from './bus/internal-event.bus';
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  import { PrincipalProviderContract } from './contracts/index';
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  import { getServerBinaryServiceRegistry } from './decorators/binaryService';
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  import { getServerControllerRegistry } from './decorators/controller';
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+ import { Players } from './ports/players.api-port';
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  import { getFrameworkModeScope, setRuntimeContext, validateRuntimeOptions, } from './runtime';
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  import { BinaryProcessManager } from './system/managers/binary-process.manager';
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  import { PlayerPersistenceService } from './services/persistence.service';
@@ -116,6 +118,13 @@ export async function initServer(options, plugins) {
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  // 1. Register Core Services (WorldContext, PlayerService, etc.)
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  registerServicesServer(ctx);
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  loggers.bootstrap.debug('Core services registered');
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+ configureFrameworkEventBridge({
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+ mode: ctx.mode,
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+ engineEvents: GLOBAL_CONTAINER.resolve(IEngineEvents),
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+ players: GLOBAL_CONTAINER.isRegistered(Players)
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+ ? GLOBAL_CONTAINER.resolve(Players)
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+ : undefined,
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+ });
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  // 2. Load Controllers (Framework & User controllers)
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  // This is where user services get registered if they are decorated with @injectable()
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  // and imported before init() or discovered here.
@@ -1,6 +1,15 @@
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- import { FrameworkEventsMap } from '../types/framework-events.types';
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+ import { IEngineEvents } from '../../../adapters/contracts/IEngineEvents';
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+ import { type FrameworkMode } from '../runtime';
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+ import { Players } from '../ports/players.api-port';
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+ import { type FrameworkEventsMap } from '../types/framework-events.types';
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  type InternalEventName = keyof FrameworkEventsMap;
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  type InternalEventHandler<E extends InternalEventName> = (payload: FrameworkEventsMap[E]) => void;
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+ interface FrameworkEventBridgeConfig {
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+ mode: FrameworkMode;
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+ engineEvents?: IEngineEvents;
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+ players?: Players;
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+ }
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  export declare function onFrameworkEvent<E extends InternalEventName>(event: E, handler: InternalEventHandler<E>): () => void;
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+ export declare function configureFrameworkEventBridge(config: FrameworkEventBridgeConfig): void;
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  export declare function emitFrameworkEvent<E extends InternalEventName>(event: E, payload: FrameworkEventsMap[E]): void;
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  export {};
@@ -1,5 +1,10 @@
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  import { loggers } from '../../../kernel/logger';
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+ import { SYSTEM_EVENTS } from '../../shared/types/system-types';
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  const handlers = {};
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+ const bridgeListenerRegistrations = new WeakSet();
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+ let bridgeConfig = {
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+ mode: 'STANDALONE',
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+ };
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  export function onFrameworkEvent(event, handler) {
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  let list = handlers[event];
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  if (!list) {
@@ -13,7 +18,32 @@ export function onFrameworkEvent(event, handler) {
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  list.splice(index, 1);
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  };
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  }
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+ export function configureFrameworkEventBridge(config) {
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+ bridgeConfig = config;
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+ if (config.mode !== 'RESOURCE' || !config.engineEvents)
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+ return;
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+ if (bridgeListenerRegistrations.has(config.engineEvents))
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+ return;
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+ config.engineEvents.on(SYSTEM_EVENTS.framework.dispatch, (envelope) => {
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+ if (bridgeConfig.mode !== 'RESOURCE')
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+ return;
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+ dispatchTransportFrameworkEvent(envelope.event, envelope.payload);
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+ });
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+ bridgeListenerRegistrations.add(config.engineEvents);
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+ }
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  export function emitFrameworkEvent(event, payload) {
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+ dispatchLocalFrameworkEvent(event, payload);
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+ if (bridgeConfig.mode !== 'CORE' || !bridgeConfig.engineEvents)
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+ return;
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+ const transportPayload = serializeFrameworkEvent(event, payload);
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+ if (!transportPayload)
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+ return;
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+ bridgeConfig.engineEvents.emit(SYSTEM_EVENTS.framework.dispatch, {
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+ event,
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+ payload: transportPayload,
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+ });
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+ }
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+ function dispatchLocalFrameworkEvent(event, payload) {
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  const list = handlers[event];
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  if (!list)
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  return;
@@ -28,3 +58,68 @@ export function emitFrameworkEvent(event, payload) {
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  }
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  }
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  }
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+ function dispatchTransportFrameworkEvent(event, payload) {
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+ const hydrated = hydrateFrameworkEvent(event, payload);
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+ if (!hydrated)
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+ return;
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+ dispatchLocalFrameworkEvent(event, hydrated);
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+ }
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+ function serializeFrameworkEvent(event, payload) {
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+ switch (event) {
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+ case 'internal:playerSessionCreated':
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+ case 'internal:playerSessionDestroyed':
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+ return payload;
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+ case 'internal:playerFullyConnected': {
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+ const fullyConnectedPayload = payload;
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+ return {
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+ clientId: fullyConnectedPayload.player.clientID,
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+ };
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+ }
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+ case 'internal:playerSessionRecovered': {
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+ const recoveredPayload = payload;
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+ return {
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+ clientId: recoveredPayload.clientId,
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+ license: recoveredPayload.license,
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+ };
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+ }
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+ default:
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+ return null;
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+ }
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+ }
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+ function hydrateFrameworkEvent(event, payload) {
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+ switch (event) {
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+ case 'internal:playerSessionCreated':
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+ case 'internal:playerSessionDestroyed':
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+ return payload;
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+ case 'internal:playerFullyConnected': {
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+ const fullyConnectedPayload = payload;
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+ const player = bridgeConfig.players?.getByClient(fullyConnectedPayload.clientId);
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+ if (!player) {
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+ loggers.eventBus.warn('Skipping framework event: player not found during hydration', {
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+ event,
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+ clientId: fullyConnectedPayload.clientId,
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+ });
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+ return null;
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+ }
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+ return { player };
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+ }
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+ case 'internal:playerSessionRecovered': {
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+ const recoveredPayload = payload;
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+ const player = bridgeConfig.players?.getByClient(recoveredPayload.clientId);
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+ if (!player) {
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+ loggers.eventBus.warn('Skipping framework event: player not found during hydration', {
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+ event,
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+ clientId: recoveredPayload.clientId,
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+ });
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+ return null;
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+ }
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+ return {
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+ clientId: recoveredPayload.clientId,
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+ license: recoveredPayload.license,
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+ player,
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+ };
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+ }
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+ default:
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+ return null;
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+ }
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+ }
@@ -6,7 +6,23 @@ import { FrameworkEventsMap } from '../types/framework-events.types';
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  * This decorator only stores metadata. The framework binds listeners during bootstrap by scanning
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  * controller methods.
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  *
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- * The handler should accept the payload type corresponding to the event from {@link FrameworkEventsMap}.
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+ * The handler receives the framework payload associated with the selected event from
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+ * {@link FrameworkEventsMap}. Unlike {@link OnRuntimeEvent}, this payload is framework-defined
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+ * and may include hydrated entities such as {@link Player}.
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+ *
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+ * Framework events are delivered:
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+ * - locally in `STANDALONE`
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+ * - locally inside `CORE`
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+ * - from `CORE` to `RESOURCE` through the internal framework bridge
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+ *
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+ * For bridged events, the transport payload is serialized in `CORE` and then rehydrated in the
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+ * receiving `RESOURCE`. That means handlers can keep using the same payload shape in every mode.
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+ *
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+ * Current built-in payloads:
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+ * - `internal:playerSessionCreated`: `{ clientId, license }`
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+ * - `internal:playerSessionDestroyed`: `{ clientId }`
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+ * - `internal:playerFullyConnected`: `{ player }`
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+ * - `internal:playerSessionRecovered`: `{ clientId, license, player }`
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  *
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  * @param event - Internal event name, strongly typed to {@link FrameworkEventsMap}.
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  *
@@ -16,7 +32,7 @@ import { FrameworkEventsMap } from '../types/framework-events.types';
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  * export class SystemController {
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  * @Server.OnFrameworkEvent('internal:playerFullyConnected')
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  * onPlayerConnected(payload: PlayerFullyConnectedPayload) {
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- * console.log(`Player ${payload.player.session.clientId} connected`)
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+ * console.log(`Player ${payload.player.clientID} connected`)
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  * }
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  * }
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  * ```
@@ -6,7 +6,23 @@ import { METADATA_KEYS } from '../system/metadata-server.keys';
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  * This decorator only stores metadata. The framework binds listeners during bootstrap by scanning
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  * controller methods.
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  *
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- * The handler should accept the payload type corresponding to the event from {@link FrameworkEventsMap}.
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+ * The handler receives the framework payload associated with the selected event from
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+ * {@link FrameworkEventsMap}. Unlike {@link OnRuntimeEvent}, this payload is framework-defined
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+ * and may include hydrated entities such as {@link Player}.
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+ *
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+ * Framework events are delivered:
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+ * - locally in `STANDALONE`
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+ * - locally inside `CORE`
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+ * - from `CORE` to `RESOURCE` through the internal framework bridge
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+ *
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+ * For bridged events, the transport payload is serialized in `CORE` and then rehydrated in the
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+ * receiving `RESOURCE`. That means handlers can keep using the same payload shape in every mode.
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+ *
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+ * Current built-in payloads:
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+ * - `internal:playerSessionCreated`: `{ clientId, license }`
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+ * - `internal:playerSessionDestroyed`: `{ clientId }`
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+ * - `internal:playerFullyConnected`: `{ player }`
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+ * - `internal:playerSessionRecovered`: `{ clientId, license, player }`
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  *
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  * @param event - Internal event name, strongly typed to {@link FrameworkEventsMap}.
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  *
@@ -16,7 +32,7 @@ import { METADATA_KEYS } from '../system/metadata-server.keys';
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  * export class SystemController {
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  * @Server.OnFrameworkEvent('internal:playerFullyConnected')
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  * onPlayerConnected(payload: PlayerFullyConnectedPayload) {
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- * console.log(`Player ${payload.player.session.clientId} connected`)
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+ * console.log(`Player ${payload.player.clientID} connected`)
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  * }
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  * }
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  * ```
@@ -7,6 +7,19 @@ import type { RuntimeEventName } from '../../../adapters/contracts/runtime';
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  * This decorator only stores metadata. During bootstrap, the framework scans controller
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  * methods and binds handlers to runtime events.
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  *
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+ * The decorated method receives the raw runtime arguments emitted by the adapter for
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+ * the selected event. OpenCore does not wrap these arguments into an object payload and
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+ * does not automatically resolve a {@link Player} entity for you.
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+ *
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+ * Common server event signatures in the current runtime map:
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+ * - `playerJoining`: `(clientId: number, identifiers?: Record<string, string>)`
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+ * - `playerDropped`: `(clientId: number)`
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+ * - `onServerResourceStop`: `(resourceName: string)`
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+ * - `playerCommand`: runtime-specific raw arguments from the adapter
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+ *
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+ * If you need a framework-managed payload such as `{ player }`, use
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+ * {@link OnFrameworkEvent} instead.
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+ *
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  * CitizenFX server event reference:
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  * https://docs.fivem.net/docs/scripting-reference/events/server-events/
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  *
@@ -17,8 +30,8 @@ import type { RuntimeEventName } from '../../../adapters/contracts/runtime';
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  * @Server.Controller()
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  * export class SessionController {
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  * @Server.OnRuntimeEvent('playerJoining')
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- * onPlayerJoining() {
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- * // ...
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+ * onPlayerJoining(clientId: number, identifiers?: Record<string, string>) {
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+ * // Raw runtime arguments
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  * }
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  * }
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  * ```
@@ -7,6 +7,19 @@ import { METADATA_KEYS } from '../system/metadata-server.keys';
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  * This decorator only stores metadata. During bootstrap, the framework scans controller
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  * methods and binds handlers to runtime events.
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  *
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+ * The decorated method receives the raw runtime arguments emitted by the adapter for
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+ * the selected event. OpenCore does not wrap these arguments into an object payload and
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+ * does not automatically resolve a {@link Player} entity for you.
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+ *
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+ * Common server event signatures in the current runtime map:
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+ * - `playerJoining`: `(clientId: number, identifiers?: Record<string, string>)`
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+ * - `playerDropped`: `(clientId: number)`
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+ * - `onServerResourceStop`: `(resourceName: string)`
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+ * - `playerCommand`: runtime-specific raw arguments from the adapter
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+ *
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+ * If you need a framework-managed payload such as `{ player }`, use
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+ * {@link OnFrameworkEvent} instead.
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+ *
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  * CitizenFX server event reference:
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  * https://docs.fivem.net/docs/scripting-reference/events/server-events/
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  *
@@ -17,8 +30,8 @@ import { METADATA_KEYS } from '../system/metadata-server.keys';
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  * @Server.Controller()
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  * export class SessionController {
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  * @Server.OnRuntimeEvent('playerJoining')
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- * onPlayerJoining() {
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- * // ...
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+ * onPlayerJoining(clientId: number, identifiers?: Record<string, string>) {
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+ * // Raw runtime arguments
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  * }
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  * }
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  * ```
@@ -1,19 +1,65 @@
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  import { Player } from '../entities';
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+ /**
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+ * Emitted when a player session is created in the framework session lifecycle.
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+ */
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  export interface PlayerSessionCreatedPayload {
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  clientId: number;
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  license: string | undefined;
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  }
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+ /**
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+ * Emitted when a player session is destroyed in the framework session lifecycle.
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+ */
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  export interface PlayerSessionDestroyedPayload {
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  clientId: number;
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  }
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+ /**
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+ * Emitted when the framework considers the player fully connected and the runtime-specific
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+ * {@link Player} entity can be consumed safely by application code.
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+ */
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  export interface PlayerFullyConnectedPayload {
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  player: Player;
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  }
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+ /**
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+ * Emitted when the framework recreates a player session after resource restart recovery.
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+ */
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  export interface PlayerSessionRecoveredPayload {
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  clientId: number;
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  player: Player;
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  license: string | undefined;
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  }
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+ /**
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+ * Serialized transport payload for `internal:playerFullyConnected` used across `CORE -> RESOURCE`.
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+ */
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+ export interface PlayerFullyConnectedTransportPayload {
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+ clientId: number;
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+ }
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+ /**
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+ * Serialized transport payload for `internal:playerSessionRecovered` used across `CORE -> RESOURCE`.
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+ */
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+ export interface PlayerSessionRecoveredTransportPayload {
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+ clientId: number;
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+ license: string | undefined;
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+ }
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+ /**
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+ * Internal transport contract used by the framework bridge when delivering framework events
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+ * between different server runtimes.
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+ */
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+ export type FrameworkTransportEventsMap = {
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+ 'internal:playerSessionCreated': PlayerSessionCreatedPayload;
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+ 'internal:playerSessionDestroyed': PlayerSessionDestroyedPayload;
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+ 'internal:playerFullyConnected': PlayerFullyConnectedTransportPayload;
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+ 'internal:playerSessionRecovered': PlayerSessionRecoveredTransportPayload;
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+ };
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+ /**
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+ * Envelope emitted through the internal framework bridge.
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+ */
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+ export interface FrameworkEventEnvelope<E extends keyof FrameworkTransportEventsMap> {
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+ event: E;
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+ payload: FrameworkTransportEventsMap[E];
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+ }
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+ /**
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+ * Public payload map consumed by {@link OnFrameworkEvent} and `onFrameworkEvent(...)`.
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+ */
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  export type FrameworkEventsMap = {
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  'internal:playerSessionCreated': PlayerSessionCreatedPayload;
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  'internal:playerSessionDestroyed': PlayerSessionDestroyedPayload;
@@ -16,6 +16,9 @@ export declare const SYSTEM_EVENTS: {
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  readonly command: {
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  readonly execute: `opencore:${string}:${string}`;
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  };
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+ readonly framework: {
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+ readonly dispatch: `opencore:${string}:${string}`;
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+ };
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  readonly spawner: {
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  readonly spawn: `opencore:${string}:${string}`;
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  readonly teleport: `opencore:${string}:${string}`;
@@ -17,6 +17,9 @@ export const SYSTEM_EVENTS = {
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  command: {
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  execute: systemEvent('command', 'execute'),
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  },
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+ framework: {
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+ dispatch: systemEvent('framework', 'dispatch'),
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+ },
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  spawner: {
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  spawn: systemEvent('spawner', 'spawn'),
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  teleport: systemEvent('spawner', 'teleport'),
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@open-core/framework",
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- "version": "1.0.7",
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+ "version": "1.0.8",
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  "description": "Secure, event-driven TypeScript Framework & Runtime engine for CitizenFX (Cfx).",
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  "main": "dist/index.js",
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  "types": "dist/index.d.ts",