@open-core/framework 1.0.5 → 1.0.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -6,9 +6,9 @@
6
6
  [![website](https://img.shields.io/badge/web-opencorejs.dev-black?style=flat-square)](https://opencorejs.dev)
7
7
 
8
8
 
9
- # OpenCore Framework - Open Stable beta
9
+ # OpenCore Framework - Stable v1
10
10
 
11
- OpenCore is a TypeScript multiplayer runtime framework targeting CitizenFX runtimes (Cfx) via adapters.
11
+ OpenCore is a TypeScript multiplayer runtime framework targeting CitizenFX runtimes (Cfx/RageMP) via adapters.
12
12
 
13
13
  It is not a gamemode or RP framework. It provides:
14
14
 
@@ -227,34 +227,37 @@ Note: `pnpm test` does not run benchmarks.
227
227
 
228
228
  ## Benchmarks
229
229
 
230
- There are two benchmark suites:
231
-
232
- - Core benchmarks (Tinybench)
233
- - Load benchmarks (Vitest project `benchmark`)
230
+ Benchmarks are split by value, so the default run focuses on framework features that matter for real servers.
234
231
 
235
232
  ```bash
236
- pnpm bench:core
233
+ pnpm bench
234
+ pnpm bench:value
235
+ pnpm bench:gold
236
+ pnpm bench:startup
237
+ pnpm bench:diagnostic
238
+ pnpm bench:soak
237
239
  pnpm bench:load
238
240
  pnpm bench:all
239
241
  ```
240
242
 
243
+ - `bench` / `bench:value`: value-focused suite. Commands, net events, RPC, lifecycle, ticks, binary path, bootstrap.
244
+ - `bench:gold`: hot-path load scenarios only.
245
+ - `bench:startup`: startup and registration cost.
246
+ - `bench:diagnostic`: internal and low-level synthetic benchmarks.
247
+ - `bench:soak`: long-running stress scenario.
248
+
241
249
  ### Snapshot (latest local run)
242
250
 
243
- These values are a small extract from the latest local run (`1.0.0-beta.1`, Feb 26, 2026). Results vary by machine.
244
-
245
- - **Core**
246
- - BinaryService - classify response type: `~18.25M ops/sec` (mean `~0.055μs`, p95 `~0.076μs`)
247
- - EventInterceptor - getStatistics (1000 events): `~17.78M ops/sec` (mean `~0.056μs`)
248
- - RuntimeConfig - resolve CORE mode: `~10.49M ops/sec` (mean `~0.095μs`)
249
- - Decorators - define metadata (Command): `~6.92M ops/sec` (mean `~0.145μs`)
250
- - EventBus - multiple event types: `~2.57M ops/sec` (mean `~0.390μs`)
251
- - DI - resolve simple service: `~1.78M ops/sec` (mean `~0.560μs`)
252
- - **Load**
253
- - Commands - 500 players (validated): `~4.78M ops/sec` (p95 `~0.008ms`)
254
- - Pipeline - validated (500 players): `~4.79M ops/sec` (p95 `~0.024ms`)
255
- - Pipeline - full (500 players): `~2.34M ops/sec` (p95 `~0.011ms`)
256
- - RPC - schema generation complex (500 methods): `~705K ops/sec` (p95 `~0.335ms`)
257
- - Commands - 500 players (concurrent): `~6.31K ops/sec` (p95 `~76.00ms`)
251
+ Use `benchmark/reports/` as the source of truth. Results vary by machine and should be compared relatively, not treated as product guarantees.
252
+
253
+ - Primary benchmark targets:
254
+ - full command execution
255
+ - full net event handling
256
+ - RPC processing
257
+ - player lifecycle churn
258
+ - tick budget impact
259
+ - bootstrap cost
260
+ - binary transport cost
258
261
 
259
262
  Full reports and methodology are available in benchmark/README.md.
260
263
 
@@ -277,12 +280,6 @@ pnpm lint:fix
277
280
  pnpm format
278
281
  ```
279
282
 
280
- ## Ecosystem
281
-
282
- OpenCore is designed to be extended via separate packages/resources.
283
-
284
- - `@open-core/identity`: identity and permission system
285
-
286
283
  ## License
287
284
 
288
285
  MPL-2.0. See `LICENSE`.
@@ -1,4 +1,5 @@
1
1
  export * from './context';
2
2
  export * from './events.api';
3
3
  export * from './rpc.api';
4
+ export * from './rpc-error';
4
5
  export * from './messaging.transport';
@@ -1,4 +1,5 @@
1
1
  export * from './context';
2
2
  export * from './events.api';
3
3
  export * from './rpc.api';
4
+ export * from './rpc-error';
4
5
  export * from './messaging.transport';
@@ -0,0 +1,17 @@
1
+ export declare const PUBLIC_RPC_ERROR_MESSAGE = "An internal server error occurred";
2
+ export type RpcErrorInfo = {
3
+ message: string;
4
+ name?: string;
5
+ };
6
+ type ExposedRpcError = {
7
+ message: string;
8
+ name?: string;
9
+ expose: true;
10
+ };
11
+ export declare class RpcPublicError extends Error {
12
+ readonly expose = true;
13
+ constructor(message: string, name?: string);
14
+ }
15
+ export declare function isExposedRpcError(error: unknown): error is ExposedRpcError;
16
+ export declare function serializeRpcError(error: unknown): RpcErrorInfo;
17
+ export {};
@@ -0,0 +1,28 @@
1
+ export const PUBLIC_RPC_ERROR_MESSAGE = 'An internal server error occurred';
2
+ export class RpcPublicError extends Error {
3
+ expose = true;
4
+ constructor(message, name) {
5
+ super(message);
6
+ if (name) {
7
+ this.name = name;
8
+ }
9
+ Object.setPrototypeOf(this, new.target.prototype);
10
+ }
11
+ }
12
+ export function isExposedRpcError(error) {
13
+ return (typeof error === 'object' &&
14
+ error !== null &&
15
+ 'message' in error &&
16
+ typeof error.message === 'string' &&
17
+ 'expose' in error &&
18
+ error.expose === true);
19
+ }
20
+ export function serializeRpcError(error) {
21
+ if (isExposedRpcError(error)) {
22
+ return {
23
+ message: error.message,
24
+ name: 'name' in error && typeof error.name === 'string' ? error.name : undefined,
25
+ };
26
+ }
27
+ return { message: PUBLIC_RPC_ERROR_MESSAGE };
28
+ }
@@ -3,12 +3,14 @@ import { RuntimeContext } from '../../contracts/transport/context';
3
3
  type NodeTarget = number | number[] | 'all';
4
4
  export declare class NodeEvents extends EventsAPI<RuntimeContext> {
5
5
  private readonly emitter;
6
+ private readonly asyncHandlers;
6
7
  on<TArgs extends readonly unknown[]>(event: string, handler: (ctx: {
7
8
  clientId?: number;
8
9
  raw?: unknown;
9
10
  }, ...args: TArgs) => unknown): void;
10
11
  emit(event: string, targetOrArg?: NodeTarget | unknown, ...args: unknown[]): void;
11
12
  simulateClientEvent(event: string, clientId: number, ...args: unknown[]): void;
13
+ simulateClientEventAsync(event: string, clientId: number, ...args: unknown[]): Promise<void>;
12
14
  clearHandlers(): void;
13
15
  }
14
16
  export {};
@@ -3,7 +3,14 @@ import { EventsAPI } from '../../contracts/transport/events.api';
3
3
  import { loggers } from '../../../kernel/logger';
4
4
  export class NodeEvents extends EventsAPI {
5
5
  emitter = new EventEmitter();
6
+ asyncHandlers = new Map();
6
7
  on(event, handler) {
8
+ let handlers = this.asyncHandlers.get(event);
9
+ if (!handlers) {
10
+ handlers = new Set();
11
+ this.asyncHandlers.set(event, handlers);
12
+ }
13
+ handlers.add(handler);
7
14
  this.emitter.on(event, (ctx, ...args) => {
8
15
  void Promise.resolve(handler(ctx, ...args)).catch((err) => {
9
16
  loggers.netEvent.error(`handler error for '${event}'`, {}, err);
@@ -32,7 +39,16 @@ export class NodeEvents extends EventsAPI {
32
39
  simulateClientEvent(event, clientId, ...args) {
33
40
  this.emitter.emit(event, { clientId, raw: clientId }, ...args);
34
41
  }
42
+ async simulateClientEventAsync(event, clientId, ...args) {
43
+ const handlers = this.asyncHandlers.get(event);
44
+ if (!handlers || handlers.size === 0) {
45
+ return;
46
+ }
47
+ const ctx = { clientId, raw: clientId };
48
+ await Promise.allSettled(Array.from(handlers, (handler) => Promise.resolve(handler(ctx, ...args))));
49
+ }
35
50
  clearHandlers() {
36
51
  this.emitter.removeAllListeners();
52
+ this.asyncHandlers.clear();
37
53
  }
38
54
  }
@@ -10,6 +10,7 @@ import { getServerBinaryServiceRegistry } from './decorators/binaryService';
10
10
  import { getServerControllerRegistry } from './decorators/controller';
11
11
  import { getFrameworkModeScope, setRuntimeContext, validateRuntimeOptions, } from './runtime';
12
12
  import { BinaryProcessManager } from './system/managers/binary-process.manager';
13
+ import { PlayerPersistenceService } from './services/persistence.service';
13
14
  import { SessionRecoveryService } from './services/session-recovery.local';
14
15
  import { registerServicesServer } from './services/services.register';
15
16
  import { SYSTEM_EVENTS } from '../shared/types/system-types';
@@ -131,6 +132,9 @@ export async function initServer(options, plugins) {
131
132
  registerSystemServer(ctx);
132
133
  loggers.bootstrap.debug('System processors registered');
133
134
  checkProviders(ctx);
135
+ if (ctx.features.sessionLifecycle.enabled && ctx.mode !== 'RESOURCE') {
136
+ GLOBAL_CONTAINER.resolve(PlayerPersistenceService).initialize();
137
+ }
134
138
  const scanner = GLOBAL_CONTAINER.resolve(MetadataScanner);
135
139
  scanner.scan(getServerControllerRegistry());
136
140
  const binaryServices = getServerBinaryServiceRegistry();
@@ -24,13 +24,13 @@ export declare class LocalPlayerImplementation implements Players, PlayerSession
24
24
  private readonly world;
25
25
  private readonly playerInfo;
26
26
  private readonly playerServer;
27
- private readonly playerLifecycle;
28
- private readonly playerStateSync;
29
- private readonly entityServer;
30
- private readonly events;
31
- private readonly platformContext;
27
+ private readonly playerLifecycle?;
28
+ private readonly playerStateSync?;
29
+ private readonly entityServer?;
30
+ private readonly events?;
31
+ private readonly platformContext?;
32
32
  private readonly playerAdapters;
33
- constructor(world: WorldContext, playerInfo: IPlayerInfo, playerServer: IPlayerServer, playerLifecycle: IPlayerLifecycleServer, playerStateSync: IPlayerStateSyncServer, entityServer: IEntityServer, events: EventsAPI<'server'>, platformContext: IPlatformContext);
33
+ constructor(world: WorldContext, playerInfo: IPlayerInfo, playerServer: IPlayerServer, playerLifecycle?: IPlayerLifecycleServer | undefined, playerStateSync?: IPlayerStateSyncServer | undefined, entityServer?: IEntityServer | undefined, events?: EventsAPI<"server"> | undefined, platformContext?: IPlatformContext | undefined);
34
34
  private isPlayer;
35
35
  /**
36
36
  * Initializes a new player session for a connecting client.
@@ -21,6 +21,37 @@ import { IPlayerServer } from '../../../../adapters/contracts/server/IPlayerServ
21
21
  import { loggers } from '../../../../kernel/logger';
22
22
  import { WorldContext } from '../../../core/world';
23
23
  import { createLocalServerPlayer } from '../../adapter/registry';
24
+ class NoopPlayerLifecycleServer extends IPlayerLifecycleServer {
25
+ spawn() { }
26
+ teleport() { }
27
+ respawn() { }
28
+ }
29
+ class NoopPlayerStateSyncServer extends IPlayerStateSyncServer {
30
+ getHealth() {
31
+ return 200;
32
+ }
33
+ setHealth() { }
34
+ getArmor() {
35
+ return 0;
36
+ }
37
+ setArmor() { }
38
+ }
39
+ const DEFAULT_PLATFORM_CONTEXT = {
40
+ platformName: 'node',
41
+ displayName: 'Node.js',
42
+ identifierTypes: ['license'],
43
+ maxPlayers: undefined,
44
+ gameProfile: 'common',
45
+ defaultSpawnModel: 'mp_m_freemode_01',
46
+ defaultVehicleType: 'automobile',
47
+ enableServerVehicleCreation: true,
48
+ };
49
+ function isEntityServer(value) {
50
+ return (!!value && typeof value === 'object' && typeof value.getCoords === 'function');
51
+ }
52
+ function isEventsAPI(value) {
53
+ return (!!value && typeof value === 'object' && typeof value.on === 'function');
54
+ }
24
55
  /**
25
56
  * Service responsible for managing the lifecycle of player sessions.
26
57
  * It acts as the central registry for all connected players, mapping FiveM client IDs
@@ -49,14 +80,54 @@ let LocalPlayerImplementation = class LocalPlayerImplementation {
49
80
  this.entityServer = entityServer;
50
81
  this.events = events;
51
82
  this.platformContext = platformContext;
52
- const defaultSpawnModel = this.platformContext.defaultSpawnModel;
83
+ let resolvedPlayerLifecycle = this.playerLifecycle;
84
+ let resolvedPlayerStateSync = this.playerStateSync;
85
+ let resolvedEntityServer = this.entityServer;
86
+ let resolvedEvents = this.events;
87
+ // Backward compatibility for tests/benchmarks still using the old 5-arg constructor.
88
+ if (!resolvedEntityServer &&
89
+ isEntityServer(resolvedPlayerLifecycle) &&
90
+ isEventsAPI(resolvedPlayerStateSync)) {
91
+ resolvedEntityServer = resolvedPlayerLifecycle;
92
+ resolvedEvents = resolvedPlayerStateSync;
93
+ resolvedPlayerLifecycle = new NoopPlayerLifecycleServer();
94
+ resolvedPlayerStateSync = new NoopPlayerStateSyncServer();
95
+ }
96
+ resolvedPlayerLifecycle ??= new NoopPlayerLifecycleServer();
97
+ resolvedPlayerStateSync ??= new NoopPlayerStateSyncServer();
98
+ resolvedEntityServer ??= {
99
+ doesExist: () => true,
100
+ getCoords: () => ({ x: 0, y: 0, z: 0 }),
101
+ setCoords: () => { },
102
+ setPosition: () => { },
103
+ getHeading: () => 0,
104
+ setHeading: () => { },
105
+ getModel: () => 0,
106
+ delete: () => { },
107
+ setOrphanMode: () => { },
108
+ setDimension: () => { },
109
+ getDimension: () => 0,
110
+ getStateBag: () => ({
111
+ set: () => undefined,
112
+ get: () => undefined,
113
+ }),
114
+ getHealth: () => 200,
115
+ setHealth: () => { },
116
+ getArmor: () => 0,
117
+ setArmor: () => { },
118
+ };
119
+ resolvedEvents ??= {
120
+ on: () => { },
121
+ emit: () => { },
122
+ };
123
+ const defaultSpawnModel = (this.platformContext ?? DEFAULT_PLATFORM_CONTEXT).defaultSpawnModel;
53
124
  this.playerAdapters = {
54
125
  playerInfo: this.playerInfo,
55
126
  playerServer: this.playerServer,
56
- playerLifecycle: this.playerLifecycle,
57
- playerStateSync: this.playerStateSync,
58
- entityServer: this.entityServer,
59
- events: this.events,
127
+ playerLifecycle: resolvedPlayerLifecycle,
128
+ playerStateSync: resolvedPlayerStateSync,
129
+ entityServer: resolvedEntityServer,
130
+ events: resolvedEvents,
60
131
  defaultSpawnModel,
61
132
  };
62
133
  }
@@ -124,10 +124,21 @@ let OnRpcProcessor = class OnRpcProcessor {
124
124
  });
125
125
  throw error;
126
126
  }
127
- if (hasNoDeclaredParams) {
128
- return handler();
127
+ try {
128
+ if (hasNoDeclaredParams) {
129
+ return await handler();
130
+ }
131
+ return await handler(player, ...validatedArgs);
132
+ }
133
+ catch (error) {
134
+ loggers.netEvent.error(`Handler error in RPC`, {
135
+ event: metadata.eventName,
136
+ handler: handlerName,
137
+ playerId: player.clientID,
138
+ accountId: player.accountID,
139
+ }, error);
140
+ throw error;
129
141
  }
130
- return handler(player, ...validatedArgs);
131
142
  });
132
143
  loggers.netEvent.debug(`Registered RPC: ${metadata.eventName} -> ${handlerName}`);
133
144
  }
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@open-core/framework",
3
- "version": "1.0.5",
3
+ "version": "1.0.7",
4
4
  "description": "Secure, event-driven TypeScript Framework & Runtime engine for CitizenFX (Cfx).",
5
5
  "main": "dist/index.js",
6
6
  "types": "dist/index.d.ts",
@@ -72,9 +72,14 @@
72
72
  "test:unit": "npx vitest run --project unit",
73
73
  "test:integration": "npx vitest run --project integration",
74
74
  "test:coverage": "npx vitest run --coverage",
75
- "bench": "npx tsx benchmark/index.ts",
76
- "bench:core": "npx tsx benchmark/index.ts --core",
77
- "bench:load": "npx vitest run --project benchmark",
75
+ "bench": "npx tsx benchmark/index.ts --value",
76
+ "bench:value": "npx tsx benchmark/index.ts --value",
77
+ "bench:gold": "BENCHMARK_SUITE=gold npx vitest run --project benchmark-gold",
78
+ "bench:startup": "npx tsx benchmark/index.ts --startup",
79
+ "bench:diagnostic": "npx tsx benchmark/index.ts --diagnostic",
80
+ "bench:soak": "BENCHMARK_SUITE=soak npx vitest run --project benchmark-soak",
81
+ "bench:core": "npx tsx benchmark/index.ts --diagnostic",
82
+ "bench:load": "npx vitest run --project benchmark-gold --project benchmark-startup",
78
83
  "bench:all": "npx tsx benchmark/index.ts --all",
79
84
  "validate": "pnpm check && pnpm typecheck && pnpm test",
80
85
  "lint-staged": "lint-staged",