@open-core/framework 1.0.5-beta.1 → 1.0.5-beta.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (344) hide show
  1. package/dist/adapters/contracts/IEngineEvents.d.ts +3 -0
  2. package/dist/adapters/contracts/IEngineEvents.js +7 -0
  3. package/dist/adapters/contracts/IPlatformContext.d.ts +43 -0
  4. package/dist/adapters/contracts/IPlatformContext.js +8 -0
  5. package/dist/adapters/contracts/client/IClientLocalPlayerBridge.d.ts +4 -0
  6. package/dist/adapters/contracts/client/IClientLocalPlayerBridge.js +2 -0
  7. package/dist/adapters/contracts/client/IClientLogConsole.d.ts +13 -0
  8. package/dist/adapters/contracts/client/IClientLogConsole.js +2 -0
  9. package/dist/adapters/contracts/client/IClientPlatformBridge.d.ts +195 -0
  10. package/dist/adapters/contracts/client/IClientPlatformBridge.js +282 -0
  11. package/dist/adapters/contracts/client/IClientRuntimeBridge.d.ts +18 -0
  12. package/dist/adapters/contracts/client/IClientRuntimeBridge.js +14 -0
  13. package/dist/adapters/contracts/client/IGtaPedAppearanceBridge.d.ts +26 -0
  14. package/dist/adapters/contracts/client/IGtaPedAppearanceBridge.js +2 -0
  15. package/dist/adapters/contracts/client/index.d.ts +7 -0
  16. package/dist/adapters/contracts/client/index.js +7 -0
  17. package/dist/adapters/contracts/client/spawn/IClientSpawnBridge.d.ts +7 -0
  18. package/dist/adapters/contracts/client/spawn/IClientSpawnBridge.js +2 -0
  19. package/dist/adapters/contracts/client/spawn/index.d.ts +2 -0
  20. package/dist/adapters/contracts/client/spawn/index.js +2 -0
  21. package/dist/adapters/contracts/client/spawn/types.d.ts +14 -0
  22. package/dist/adapters/contracts/client/ui/IClientBlipBridge.d.ts +25 -0
  23. package/dist/adapters/contracts/client/ui/IClientBlipBridge.js +2 -0
  24. package/dist/adapters/contracts/client/ui/IClientMarkerBridge.d.ts +31 -0
  25. package/dist/adapters/contracts/client/ui/IClientMarkerBridge.js +2 -0
  26. package/dist/adapters/contracts/client/ui/IClientNotificationBridge.d.ts +21 -0
  27. package/dist/adapters/contracts/client/ui/IClientNotificationBridge.js +2 -0
  28. package/dist/adapters/contracts/client/ui/index.d.ts +4 -0
  29. package/dist/adapters/contracts/client/ui/index.js +4 -0
  30. package/dist/adapters/contracts/client/ui/webview/IClientWebViewBridge.d.ts +13 -0
  31. package/dist/adapters/contracts/client/ui/webview/IClientWebViewBridge.js +2 -0
  32. package/dist/adapters/contracts/client/ui/webview/index.d.ts +2 -0
  33. package/dist/adapters/contracts/client/ui/webview/index.js +2 -0
  34. package/dist/adapters/contracts/client/ui/webview/types.d.ts +25 -0
  35. package/dist/adapters/contracts/client/ui/webview/types.js +0 -0
  36. package/dist/adapters/contracts/index.d.ts +4 -2
  37. package/dist/adapters/contracts/index.js +4 -3
  38. package/dist/adapters/contracts/runtime/index.d.ts +1 -0
  39. package/dist/adapters/contracts/runtime/index.js +1 -0
  40. package/dist/adapters/contracts/runtime/runtime-events.d.ts +9 -0
  41. package/dist/adapters/contracts/runtime/runtime-events.js +7 -0
  42. package/dist/adapters/contracts/server/IEntityServer.d.ts +4 -28
  43. package/dist/adapters/contracts/server/IEntityServer.js +0 -26
  44. package/dist/adapters/contracts/server/IPlayerServer.d.ts +7 -26
  45. package/dist/adapters/contracts/server/IPlayerServer.js +0 -26
  46. package/dist/adapters/contracts/server/index.d.ts +10 -0
  47. package/dist/adapters/contracts/server/index.js +10 -0
  48. package/dist/adapters/contracts/server/npc-lifecycle/INpcLifecycleServer.d.ts +5 -0
  49. package/dist/adapters/contracts/server/npc-lifecycle/INpcLifecycleServer.js +2 -0
  50. package/dist/adapters/contracts/server/npc-lifecycle/index.d.ts +2 -0
  51. package/dist/adapters/contracts/server/npc-lifecycle/index.js +2 -0
  52. package/dist/adapters/contracts/server/npc-lifecycle/types.d.ts +17 -0
  53. package/dist/adapters/contracts/server/npc-lifecycle/types.js +0 -0
  54. package/dist/adapters/contracts/server/player-appearance/IPlayerAppearanceLifecycleServer.d.ts +11 -0
  55. package/dist/adapters/contracts/server/player-appearance/IPlayerAppearanceLifecycleServer.js +2 -0
  56. package/dist/adapters/contracts/server/player-appearance/index.d.ts +1 -0
  57. package/dist/adapters/contracts/server/player-appearance/index.js +1 -0
  58. package/dist/adapters/contracts/server/player-lifecycle/IPlayerLifecycleServer.d.ts +6 -0
  59. package/dist/adapters/contracts/server/player-lifecycle/IPlayerLifecycleServer.js +2 -0
  60. package/dist/adapters/contracts/server/player-lifecycle/index.d.ts +2 -0
  61. package/dist/adapters/contracts/server/player-lifecycle/index.js +2 -0
  62. package/dist/adapters/contracts/server/player-lifecycle/types.d.ts +17 -0
  63. package/dist/adapters/contracts/server/player-lifecycle/types.js +0 -0
  64. package/dist/adapters/contracts/server/player-state/IPlayerStateSyncServer.d.ts +6 -0
  65. package/dist/adapters/contracts/server/player-state/IPlayerStateSyncServer.js +2 -0
  66. package/dist/adapters/contracts/server/player-state/index.d.ts +1 -0
  67. package/dist/adapters/contracts/server/player-state/index.js +1 -0
  68. package/dist/adapters/contracts/server/vehicle-lifecycle/IVehicleLifecycleServer.d.ts +5 -0
  69. package/dist/adapters/contracts/server/vehicle-lifecycle/IVehicleLifecycleServer.js +2 -0
  70. package/dist/adapters/contracts/server/vehicle-lifecycle/index.d.ts +2 -0
  71. package/dist/adapters/contracts/server/vehicle-lifecycle/index.js +2 -0
  72. package/dist/adapters/contracts/server/vehicle-lifecycle/types.d.ts +16 -0
  73. package/dist/adapters/contracts/server/vehicle-lifecycle/types.js +0 -0
  74. package/dist/adapters/contracts/transport/index.d.ts +4 -0
  75. package/dist/adapters/contracts/transport/index.js +4 -0
  76. package/dist/adapters/index.d.ts +3 -14
  77. package/dist/adapters/index.js +3 -20
  78. package/dist/adapters/node/node-capabilities.d.ts +11 -11
  79. package/dist/adapters/node/node-capabilities.js +15 -27
  80. package/dist/adapters/node/node-engine-events.d.ts +1 -1
  81. package/dist/adapters/node/node-engine-events.js +2 -1
  82. package/dist/adapters/node/node-entity-server.d.ts +2 -2
  83. package/dist/adapters/node/node-entity-server.js +2 -2
  84. package/dist/adapters/node/node-ped-appearance-client.d.ts +2 -2
  85. package/dist/adapters/node/node-ped-appearance-client.js +2 -2
  86. package/dist/adapters/node/node-platform.js +4 -4
  87. package/dist/adapters/node/node-player-server.d.ts +3 -2
  88. package/dist/adapters/node/node-player-server.js +8 -2
  89. package/dist/adapters/register-capabilities.d.ts +1 -1
  90. package/dist/adapters/register-capabilities.js +1 -3
  91. package/dist/adapters/register-client-capabilities.d.ts +3 -2
  92. package/dist/adapters/register-client-capabilities.js +16 -41
  93. package/dist/contracts/client.d.ts +5 -0
  94. package/dist/contracts/client.js +5 -0
  95. package/dist/contracts/server.d.ts +19 -0
  96. package/dist/contracts/server.js +19 -0
  97. package/dist/contracts.d.ts +4 -0
  98. package/dist/contracts.js +4 -0
  99. package/dist/index.d.ts +1 -1
  100. package/dist/index.js +1 -1
  101. package/dist/kernel/logger/client-log-console.d.ts +4 -0
  102. package/dist/kernel/logger/client-log-console.js +43 -0
  103. package/dist/kernel/logger/core-logger.d.ts +3 -1
  104. package/dist/kernel/logger/core-logger.js +4 -2
  105. package/dist/kernel/logger/index.d.ts +2 -0
  106. package/dist/kernel/logger/index.js +1 -0
  107. package/dist/kernel/logger/transports/dev-transport.factory.js +1 -1
  108. package/dist/kernel/logger/transports/simple-console.transport.js +13 -8
  109. package/dist/kernel-public.d.ts +1 -0
  110. package/dist/kernel-public.js +1 -0
  111. package/dist/runtime/client/adapter/client-adapter.d.ts +25 -0
  112. package/dist/runtime/client/adapter/client-adapter.js +11 -0
  113. package/dist/runtime/client/adapter/index.d.ts +15 -0
  114. package/dist/runtime/client/adapter/index.js +15 -0
  115. package/dist/runtime/client/adapter/local-player-bridge.d.ts +1 -0
  116. package/dist/runtime/client/adapter/local-player-bridge.js +1 -0
  117. package/dist/runtime/client/adapter/node-blip-bridge.d.ts +9 -0
  118. package/dist/runtime/client/adapter/node-blip-bridge.js +34 -0
  119. package/dist/runtime/client/adapter/node-client-adapter.d.ts +5 -0
  120. package/dist/runtime/client/adapter/node-client-adapter.js +50 -0
  121. package/dist/runtime/client/adapter/node-local-player-bridge.d.ts +8 -0
  122. package/dist/{adapters/fivem/fivem-hasher.js → runtime/client/adapter/node-local-player-bridge.js} +7 -9
  123. package/dist/runtime/client/adapter/node-log-console.d.ts +11 -0
  124. package/dist/runtime/client/adapter/node-log-console.js +48 -0
  125. package/dist/runtime/client/adapter/node-marker-bridge.d.ts +10 -0
  126. package/dist/runtime/client/adapter/node-marker-bridge.js +35 -0
  127. package/dist/runtime/client/adapter/node-notification-bridge.d.ts +5 -0
  128. package/dist/runtime/client/adapter/node-notification-bridge.js +16 -0
  129. package/dist/runtime/client/adapter/node-platform-bridge.d.ts +3 -0
  130. package/dist/{adapters/fivem/fivem-tick.js → runtime/client/adapter/node-platform-bridge.js} +5 -10
  131. package/dist/runtime/client/adapter/node-runtime-bridge.d.ts +24 -0
  132. package/dist/runtime/client/adapter/node-runtime-bridge.js +58 -0
  133. package/dist/runtime/client/adapter/node-spawn-bridge.d.ts +8 -0
  134. package/dist/runtime/client/adapter/node-spawn-bridge.js +18 -0
  135. package/dist/runtime/client/adapter/node-webview-bridge.d.ts +15 -0
  136. package/dist/runtime/client/adapter/node-webview-bridge.js +43 -0
  137. package/dist/runtime/client/adapter/platform-bridge.d.ts +1 -0
  138. package/dist/runtime/client/adapter/platform-bridge.js +1 -0
  139. package/dist/runtime/client/adapter/registry.d.ts +9 -0
  140. package/dist/runtime/client/adapter/registry.js +85 -0
  141. package/dist/runtime/client/adapter/runtime-bridge.d.ts +1 -0
  142. package/dist/runtime/client/adapter/runtime-bridge.js +1 -0
  143. package/dist/runtime/client/api.d.ts +2 -1
  144. package/dist/runtime/client/api.js +2 -1
  145. package/dist/runtime/client/client-bootstrap.js +51 -44
  146. package/dist/runtime/client/client-core.d.ts +2 -0
  147. package/dist/runtime/client/client-core.js +9 -0
  148. package/dist/runtime/client/client-runtime.d.ts +3 -0
  149. package/dist/runtime/client/client-runtime.js +3 -0
  150. package/dist/runtime/client/controllers/appearance.controller.d.ts +3 -1
  151. package/dist/runtime/client/controllers/appearance.controller.js +14 -4
  152. package/dist/runtime/client/controllers/spawner.controller.js +2 -0
  153. package/dist/runtime/client/decorators/controller.js +2 -10
  154. package/dist/runtime/client/decorators/onView.d.ts +3 -3
  155. package/dist/runtime/client/decorators/onView.js +3 -3
  156. package/dist/runtime/client/index.d.ts +1 -0
  157. package/dist/runtime/client/index.js +1 -0
  158. package/dist/runtime/client/library/create-client-library.js +9 -1
  159. package/dist/runtime/client/services/appearance.service.d.ts +2 -2
  160. package/dist/runtime/client/services/appearance.service.js +7 -4
  161. package/dist/runtime/client/services/blip.service.d.ts +6 -93
  162. package/dist/runtime/client/services/blip.service.js +58 -153
  163. package/dist/runtime/client/services/camera-effects.registry.d.ts +3 -0
  164. package/dist/runtime/client/services/camera-effects.registry.js +20 -7
  165. package/dist/runtime/client/services/camera.d.ts +3 -83
  166. package/dist/runtime/client/services/camera.js +37 -93
  167. package/dist/runtime/client/services/cinematic.d.ts +5 -1
  168. package/dist/runtime/client/services/cinematic.js +45 -30
  169. package/dist/runtime/client/services/index.d.ts +1 -0
  170. package/dist/runtime/client/services/index.js +1 -0
  171. package/dist/runtime/client/services/marker.service.d.ts +12 -63
  172. package/dist/runtime/client/services/marker.service.js +62 -97
  173. package/dist/runtime/client/services/notification.service.d.ts +6 -57
  174. package/dist/runtime/client/services/notification.service.js +43 -81
  175. package/dist/runtime/client/services/ped.service.d.ts +3 -130
  176. package/dist/runtime/client/services/ped.service.js +66 -198
  177. package/dist/runtime/client/services/progress.service.d.ts +5 -30
  178. package/dist/runtime/client/services/progress.service.js +73 -99
  179. package/dist/runtime/client/services/session-bridge.service.d.ts +15 -0
  180. package/dist/runtime/client/services/session-bridge.service.js +61 -0
  181. package/dist/runtime/client/services/spawn.service.d.ts +6 -56
  182. package/dist/runtime/client/services/spawn.service.js +34 -191
  183. package/dist/runtime/client/services/streaming.service.d.ts +5 -126
  184. package/dist/runtime/client/services/streaming.service.js +72 -217
  185. package/dist/runtime/client/services/textui.service.d.ts +5 -45
  186. package/dist/runtime/client/services/textui.service.js +55 -88
  187. package/dist/runtime/client/services/vehicle-client.service.d.ts +12 -149
  188. package/dist/runtime/client/services/vehicle-client.service.js +180 -326
  189. package/dist/runtime/client/services/vehicle.service.d.ts +3 -109
  190. package/dist/runtime/client/services/vehicle.service.js +94 -194
  191. package/dist/runtime/client/system/processors/export.processor.d.ts +3 -0
  192. package/dist/runtime/client/system/processors/export.processor.js +16 -3
  193. package/dist/runtime/client/system/processors/gameEvent.processor.d.ts +3 -0
  194. package/dist/runtime/client/system/processors/gameEvent.processor.js +16 -3
  195. package/dist/runtime/client/system/processors/interval.processor.d.ts +3 -0
  196. package/dist/runtime/client/system/processors/interval.processor.js +17 -4
  197. package/dist/runtime/client/system/processors/key.processor.d.ts +3 -0
  198. package/dist/runtime/client/system/processors/key.processor.js +18 -5
  199. package/dist/runtime/client/system/processors/localEvent.processor.d.ts +3 -0
  200. package/dist/runtime/client/system/processors/localEvent.processor.js +16 -3
  201. package/dist/runtime/client/system/processors/netEvent.processor.d.ts +3 -0
  202. package/dist/runtime/client/system/processors/netEvent.processor.js +16 -3
  203. package/dist/runtime/client/system/processors/onRpc.processor.js +1 -1
  204. package/dist/runtime/client/system/processors/resourceLifecycle.processor.d.ts +5 -0
  205. package/dist/runtime/client/system/processors/resourceLifecycle.processor.js +26 -7
  206. package/dist/runtime/client/system/processors/tick.processor.d.ts +3 -0
  207. package/dist/runtime/client/system/processors/tick.processor.js +16 -3
  208. package/dist/runtime/client/system/processors/view.processor.d.ts +3 -0
  209. package/dist/runtime/client/system/processors/view.processor.js +21 -10
  210. package/dist/runtime/client/system/processors.register.d.ts +1 -0
  211. package/dist/runtime/client/system/processors.register.js +8 -0
  212. package/dist/runtime/client/ui-bridge.d.ts +2 -114
  213. package/dist/runtime/client/ui-bridge.js +2 -194
  214. package/dist/runtime/client/webview-bridge.d.ts +31 -0
  215. package/dist/runtime/client/webview-bridge.js +97 -0
  216. package/dist/runtime/client/webview.service.d.ts +14 -0
  217. package/dist/runtime/client/webview.service.js +98 -0
  218. package/dist/runtime/server/adapter/index.d.ts +5 -0
  219. package/dist/runtime/server/adapter/index.js +5 -0
  220. package/dist/runtime/server/adapter/node-npc-lifecycle-server.d.ts +12 -0
  221. package/dist/runtime/server/adapter/node-npc-lifecycle-server.js +52 -0
  222. package/dist/runtime/server/adapter/node-player-appearance-lifecycle-server.d.ts +22 -0
  223. package/dist/runtime/server/adapter/node-player-appearance-lifecycle-server.js +94 -0
  224. package/dist/runtime/server/adapter/node-player-lifecycle-server.d.ts +11 -0
  225. package/dist/runtime/server/adapter/node-player-lifecycle-server.js +55 -0
  226. package/dist/runtime/server/adapter/node-player-state-sync-server.d.ts +12 -0
  227. package/dist/runtime/server/adapter/node-player-state-sync-server.js +49 -0
  228. package/dist/runtime/server/adapter/node-server-adapter.d.ts +5 -0
  229. package/dist/runtime/server/adapter/node-server-adapter.js +67 -0
  230. package/dist/runtime/server/adapter/node-vehicle-lifecycle-server.d.ts +13 -0
  231. package/dist/runtime/server/adapter/node-vehicle-lifecycle-server.js +57 -0
  232. package/dist/runtime/server/adapter/player-adapter.d.ts +28 -0
  233. package/dist/runtime/server/adapter/player-adapter.js +28 -0
  234. package/dist/runtime/server/adapter/registry.d.ts +26 -0
  235. package/dist/runtime/server/adapter/registry.js +101 -0
  236. package/dist/runtime/server/adapter/serialization.d.ts +6 -0
  237. package/dist/runtime/server/adapter/serialization.js +9 -0
  238. package/dist/runtime/server/adapter/server-adapter.d.ts +28 -0
  239. package/dist/runtime/server/adapter/server-adapter.js +14 -0
  240. package/dist/runtime/server/api.d.ts +2 -1
  241. package/dist/runtime/server/api.js +2 -1
  242. package/dist/runtime/server/apis/appearance.api.d.ts +5 -3
  243. package/dist/runtime/server/apis/appearance.api.js +20 -7
  244. package/dist/runtime/server/apis/npcs.api.d.ts +3 -4
  245. package/dist/runtime/server/apis/npcs.api.js +26 -56
  246. package/dist/runtime/server/apis/vehicle-modification.api.d.ts +3 -1
  247. package/dist/runtime/server/apis/vehicle-modification.api.js +9 -4
  248. package/dist/runtime/server/apis/vehicles.api.d.ts +12 -6
  249. package/dist/runtime/server/apis/vehicles.api.js +48 -36
  250. package/dist/runtime/server/bootstrap.js +15 -7
  251. package/dist/runtime/server/controllers/channel.controller.js +2 -1
  252. package/dist/runtime/server/controllers/command-export.controller.js +1 -1
  253. package/dist/runtime/server/controllers/player-export.controller.js +5 -4
  254. package/dist/runtime/server/controllers/session.controller.js +3 -2
  255. package/dist/runtime/server/controllers/vehicle.controller.d.ts +3 -1
  256. package/dist/runtime/server/controllers/vehicle.controller.js +10 -5
  257. package/dist/runtime/server/core.d.ts +2 -0
  258. package/dist/runtime/server/core.js +9 -1
  259. package/dist/runtime/server/decorators/onRuntimeEvent.d.ts +2 -1
  260. package/dist/runtime/server/entities/npc.d.ts +2 -0
  261. package/dist/runtime/server/entities/npc.js +3 -3
  262. package/dist/runtime/server/entities/player.d.ts +8 -11
  263. package/dist/runtime/server/entities/player.js +39 -28
  264. package/dist/runtime/server/entities/vehicle.js +2 -2
  265. package/dist/runtime/server/error-handler.js +13 -2
  266. package/dist/runtime/server/helpers/command-validation.helper.js +1 -1
  267. package/dist/runtime/server/implementations/local/player.local.d.ts +7 -3
  268. package/dist/runtime/server/implementations/local/player.local.js +23 -11
  269. package/dist/runtime/server/implementations/remote/channel.remote.d.ts +2 -1
  270. package/dist/runtime/server/implementations/remote/channel.remote.js +5 -2
  271. package/dist/runtime/server/implementations/remote/command.remote.d.ts +3 -1
  272. package/dist/runtime/server/implementations/remote/command.remote.js +9 -4
  273. package/dist/runtime/server/implementations/remote/player.remote.d.ts +7 -10
  274. package/dist/runtime/server/implementations/remote/player.remote.js +24 -29
  275. package/dist/runtime/server/library/create-server-library.js +17 -2
  276. package/dist/runtime/server/runtime.d.ts +3 -0
  277. package/dist/runtime/server/runtime.js +1 -15
  278. package/dist/runtime/server/services/appearance.service.d.ts +0 -95
  279. package/dist/runtime/server/services/appearance.service.js +15 -192
  280. package/dist/runtime/server/services/services.register.js +56 -24
  281. package/dist/runtime/server/system/processors/netEvent.processor.js +1 -1
  282. package/dist/runtime/server/system/processors/onRpc.processor.js +1 -1
  283. package/dist/runtime/server/system/processors/runtimeEvent.processor.d.ts +2 -1
  284. package/dist/runtime/server/system/processors/runtimeEvent.processor.js +1 -1
  285. package/dist/runtime/server/types/core-exports.types.d.ts +5 -0
  286. package/dist/runtime/shared/helpers/process-tuple-schema.d.ts +2 -0
  287. package/dist/runtime/shared/helpers/process-tuple-schema.js +29 -0
  288. package/package.json +21 -3
  289. package/dist/adapters/cfx/cfx-capabilities.d.ts +0 -16
  290. package/dist/adapters/cfx/cfx-capabilities.js +0 -70
  291. package/dist/adapters/cfx/cfx-platform.d.ts +0 -2
  292. package/dist/adapters/cfx/cfx-platform.js +0 -85
  293. package/dist/adapters/cfx/index.d.ts +0 -3
  294. package/dist/adapters/cfx/index.js +0 -3
  295. package/dist/adapters/cfx/runtime-profile.d.ts +0 -3
  296. package/dist/adapters/cfx/runtime-profile.js +0 -37
  297. package/dist/adapters/contracts/IPlatformCapabilities.d.ts +0 -79
  298. package/dist/adapters/contracts/IPlatformCapabilities.js +0 -27
  299. package/dist/adapters/contracts/client/IPedAppearanceClient.d.ts +0 -206
  300. package/dist/adapters/contracts/client/IPedAppearanceClient.js +0 -12
  301. package/dist/adapters/fivem/fivem-capabilities.d.ts +0 -18
  302. package/dist/adapters/fivem/fivem-capabilities.js +0 -61
  303. package/dist/adapters/fivem/fivem-engine-events.d.ts +0 -5
  304. package/dist/adapters/fivem/fivem-engine-events.js +0 -24
  305. package/dist/adapters/fivem/fivem-entity-server.d.ts +0 -26
  306. package/dist/adapters/fivem/fivem-entity-server.js +0 -87
  307. package/dist/adapters/fivem/fivem-exports.d.ts +0 -5
  308. package/dist/adapters/fivem/fivem-exports.js +0 -9
  309. package/dist/adapters/fivem/fivem-hasher.d.ts +0 -7
  310. package/dist/adapters/fivem/fivem-net-transport.d.ts +0 -1
  311. package/dist/adapters/fivem/fivem-ped-appearance-client.d.ts +0 -34
  312. package/dist/adapters/fivem/fivem-ped-appearance-client.js +0 -79
  313. package/dist/adapters/fivem/fivem-ped-appearance-server.d.ts +0 -14
  314. package/dist/adapters/fivem/fivem-ped-appearance-server.js +0 -22
  315. package/dist/adapters/fivem/fivem-ped-server.d.ts +0 -9
  316. package/dist/adapters/fivem/fivem-ped-server.js +0 -30
  317. package/dist/adapters/fivem/fivem-platform.d.ts +0 -5
  318. package/dist/adapters/fivem/fivem-platform.js +0 -74
  319. package/dist/adapters/fivem/fivem-player-server.d.ts +0 -24
  320. package/dist/adapters/fivem/fivem-player-server.js +0 -83
  321. package/dist/adapters/fivem/fivem-playerinfo.d.ts +0 -6
  322. package/dist/adapters/fivem/fivem-playerinfo.js +0 -10
  323. package/dist/adapters/fivem/fivem-resourceinfo.d.ts +0 -5
  324. package/dist/adapters/fivem/fivem-resourceinfo.js +0 -24
  325. package/dist/adapters/fivem/fivem-tick.d.ts +0 -7
  326. package/dist/adapters/fivem/fivem-vehicle-server.d.ts +0 -15
  327. package/dist/adapters/fivem/fivem-vehicle-server.js +0 -44
  328. package/dist/adapters/fivem/index.d.ts +0 -14
  329. package/dist/adapters/fivem/index.js +0 -16
  330. package/dist/adapters/fivem/transport/adapter.d.ts +0 -8
  331. package/dist/adapters/fivem/transport/adapter.js +0 -8
  332. package/dist/adapters/fivem/transport/fivem.events.d.ts +0 -8
  333. package/dist/adapters/fivem/transport/fivem.events.js +0 -36
  334. package/dist/adapters/fivem/transport/fivem.rpc.d.ts +0 -28
  335. package/dist/adapters/fivem/transport/fivem.rpc.js +0 -183
  336. package/dist/runtime/client/controllers/player-sync.controller.d.ts +0 -11
  337. package/dist/runtime/client/controllers/player-sync.controller.js +0 -51
  338. package/dist/runtime/client/player/player.d.ts +0 -262
  339. package/dist/runtime/client/player/player.js +0 -474
  340. package/dist/runtime/client/player/player.loader.d.ts +0 -1
  341. package/dist/runtime/client/player/player.loader.js +0 -18
  342. package/dist/runtime/server/helpers/process-tuple-schema.d.ts +0 -20
  343. package/dist/runtime/server/helpers/process-tuple-schema.js +0 -56
  344. /package/dist/adapters/{fivem/fivem-net-transport.js → contracts/client/spawn/types.js} +0 -0
@@ -1,474 +0,0 @@
1
- /**
2
- * Client-side player representation with convenient accessors and methods.
3
- */
4
- class Player {
5
- meta = {};
6
- // ─────────────────────────────────────────────────────────────────────────────
7
- // Core Getters
8
- // ─────────────────────────────────────────────────────────────────────────────
9
- /** Get the player's ped handle */
10
- get ped() {
11
- return PlayerPedId();
12
- }
13
- /** Get the player ID */
14
- get id() {
15
- return PlayerId();
16
- }
17
- /** Get the server ID (source) */
18
- get serverId() {
19
- return GetPlayerServerId(this.id);
20
- }
21
- /** Get the player's current coordinates */
22
- get coords() {
23
- const [x, y, z] = GetEntityCoords(this.ped, false);
24
- return { x, y, z };
25
- }
26
- /** Get the player's current heading (rotation) */
27
- get heading() {
28
- return GetEntityHeading(this.ped);
29
- }
30
- // ─────────────────────────────────────────────────────────────────────────────
31
- // Health & Status
32
- // ─────────────────────────────────────────────────────────────────────────────
33
- /** Get current health (0-200, 100 = dead) */
34
- get health() {
35
- return GetEntityHealth(this.ped);
36
- }
37
- /** Get max health */
38
- get maxHealth() {
39
- return GetEntityMaxHealth(this.ped);
40
- }
41
- /** Get current armor (0-100) */
42
- get armor() {
43
- return GetPedArmour(this.ped);
44
- }
45
- /** Check if the player is dead */
46
- get isDead() {
47
- return IsEntityDead(this.ped);
48
- }
49
- /** Check if player is in water */
50
- get isInWater() {
51
- return IsEntityInWater(this.ped);
52
- }
53
- /** Check if player is swimming */
54
- get isSwimming() {
55
- return IsPedSwimming(this.ped);
56
- }
57
- /** Check if player is falling */
58
- get isFalling() {
59
- return IsPedFalling(this.ped);
60
- }
61
- /** Check if player is climbing */
62
- get isClimbing() {
63
- return IsPedClimbing(this.ped);
64
- }
65
- /** Check if player is ragdolling */
66
- get isRagdoll() {
67
- return IsPedRagdoll(this.ped);
68
- }
69
- /** Check if player is parachuting */
70
- get isParachuting() {
71
- return IsPedInParachuteFreeFall(this.ped);
72
- }
73
- // ─────────────────────────────────────────────────────────────────────────────
74
- // Vehicle State
75
- // ─────────────────────────────────────────────────────────────────────────────
76
- /** Check if player is in any vehicle */
77
- get isInVehicle() {
78
- return IsPedInAnyVehicle(this.ped, false);
79
- }
80
- /** Get current vehicle handle (or null if not in vehicle) */
81
- get currentVehicle() {
82
- if (!this.isInVehicle)
83
- return null;
84
- return GetVehiclePedIsIn(this.ped, false);
85
- }
86
- /** Get last vehicle the player was in */
87
- get lastVehicle() {
88
- const vehicle = GetVehiclePedIsIn(this.ped, true);
89
- return vehicle !== 0 ? vehicle : null;
90
- }
91
- /** Check if player is the driver of current vehicle */
92
- get isDriver() {
93
- const vehicle = this.currentVehicle;
94
- if (!vehicle)
95
- return false;
96
- return GetPedInVehicleSeat(vehicle, -1) === this.ped;
97
- }
98
- /** Get current vehicle seat index (-1 = driver, 0+ = passengers) */
99
- get vehicleSeat() {
100
- const vehicle = this.currentVehicle;
101
- if (!vehicle)
102
- return null;
103
- for (let seat = -1; seat < GetVehicleMaxNumberOfPassengers(vehicle); seat++) {
104
- if (GetPedInVehicleSeat(vehicle, seat) === this.ped) {
105
- return seat;
106
- }
107
- }
108
- return null;
109
- }
110
- // ─────────────────────────────────────────────────────────────────────────────
111
- // Combat State
112
- // ─────────────────────────────────────────────────────────────────────────────
113
- /** Check if player is shooting */
114
- get isShooting() {
115
- return IsPedShooting(this.ped);
116
- }
117
- /** Check if player is aiming */
118
- get isAiming() {
119
- return IsPlayerFreeAiming(this.id);
120
- }
121
- /** Check if player is reloading */
122
- get isReloading() {
123
- return IsPedReloading(this.ped);
124
- }
125
- /** Check if player is in cover */
126
- get isInCover() {
127
- return IsPedInCover(this.ped, false);
128
- }
129
- /** Check if player is in melee combat */
130
- get isInMeleeCombat() {
131
- return IsPedInMeleeCombat(this.ped);
132
- }
133
- /** Get currently equipped weapon hash */
134
- get currentWeapon() {
135
- // eslint-disable-next-line @typescript-eslint/no-unused-vars
136
- const [_, weaponHash] = GetCurrentPedWeapon(this.ped, true);
137
- return weaponHash;
138
- }
139
- /** Get ammo count for current weapon */
140
- get currentWeaponAmmo() {
141
- return GetAmmoInPedWeapon(this.ped, this.currentWeapon);
142
- }
143
- // ─────────────────────────────────────────────────────────────────────────────
144
- // Movement State
145
- // ─────────────────────────────────────────────────────────────────────────────
146
- /** Check if player is walking */
147
- get isWalking() {
148
- return IsPedWalking(this.ped);
149
- }
150
- /** Check if player is running */
151
- get isRunning() {
152
- return IsPedRunning(this.ped);
153
- }
154
- /** Check if player is sprinting */
155
- get isSprinting() {
156
- return IsPedSprinting(this.ped);
157
- }
158
- /** Check if player is on foot */
159
- get isOnFoot() {
160
- return IsPedOnFoot(this.ped);
161
- }
162
- /** Check if player is stationary */
163
- get isStill() {
164
- return IsPedStill(this.ped);
165
- }
166
- /** Get movement speed in m/s */
167
- get speed() {
168
- return GetEntitySpeed(this.ped);
169
- }
170
- // ─────────────────────────────────────────────────────────────────────────────
171
- // Health & Armor Setters
172
- // ─────────────────────────────────────────────────────────────────────────────
173
- /**
174
- * Set player health.
175
- * @param value - Health value (100 = dead, 200 = full)
176
- */
177
- setHealth(value) {
178
- SetEntityHealth(this.ped, value);
179
- }
180
- /**
181
- * Set player armor.
182
- * @param value - Armor value (0-100)
183
- */
184
- setArmor(value) {
185
- SetPedArmour(this.ped, Math.max(0, Math.min(100, value)));
186
- }
187
- /**
188
- * Heal the player to full health and armor.
189
- */
190
- heal() {
191
- this.setHealth(this.maxHealth);
192
- this.setArmor(100);
193
- }
194
- /**
195
- * Revive the player at current position.
196
- */
197
- revive() {
198
- const coords = this.coords;
199
- NetworkResurrectLocalPlayer(coords.x, coords.y, coords.z, this.heading, 1, false);
200
- this.heal();
201
- }
202
- // ─────────────────────────────────────────────────────────────────────────────
203
- // Position & Movement
204
- // ─────────────────────────────────────────────────────────────────────────────
205
- /**
206
- * Set player coordinates.
207
- * @param vector3 - Target position
208
- * @param heading - Optional heading
209
- */
210
- setCoords(vector3, heading) {
211
- SetEntityCoordsNoOffset(this.ped, vector3.x, vector3.y, vector3.z, false, false, false);
212
- if (heading !== undefined) {
213
- SetEntityHeading(this.ped, heading);
214
- }
215
- }
216
- /**
217
- * Set player heading/rotation.
218
- * @param heading - Heading in degrees
219
- */
220
- setHeading(heading) {
221
- SetEntityHeading(this.ped, heading);
222
- }
223
- /**
224
- * Freeze/unfreeze the player in place.
225
- * @param freeze - Whether to freeze
226
- */
227
- freeze(freeze) {
228
- FreezeEntityPosition(this.ped, freeze);
229
- }
230
- /**
231
- * Set player invincibility.
232
- * @param invincible - Whether invincible
233
- */
234
- setInvincible(invincible) {
235
- SetEntityInvincible(this.ped, invincible);
236
- }
237
- /**
238
- * Set player visibility.
239
- * @param visible - Whether visible
240
- */
241
- setVisible(visible) {
242
- SetEntityVisible(this.ped, visible, false);
243
- }
244
- /**
245
- * Set player alpha/transparency.
246
- * @param alpha - Alpha value (0-255)
247
- */
248
- setAlpha(alpha) {
249
- SetEntityAlpha(this.ped, alpha, false);
250
- }
251
- // ─────────────────────────────────────────────────────────────────────────────
252
- // Weapons
253
- // ─────────────────────────────────────────────────────────────────────────────
254
- /**
255
- * Give a weapon to the player.
256
- * @param weapon - Weapon name (e.g., 'WEAPON_PISTOL')
257
- * @param ammo - Ammo count
258
- * @param equipNow - Whether to equip immediately
259
- */
260
- giveWeapon(weapon, ammo = 100, equipNow = true) {
261
- const weaponHash = GetHashKey(weapon);
262
- GiveWeaponToPed(this.ped, weaponHash, ammo, false, equipNow);
263
- }
264
- /**
265
- * Remove a weapon from the player.
266
- * @param weapon - Weapon name
267
- */
268
- removeWeapon(weapon) {
269
- const weaponHash = GetHashKey(weapon);
270
- RemoveWeaponFromPed(this.ped, weaponHash);
271
- }
272
- /**
273
- * Remove all weapons from the player.
274
- */
275
- removeAllWeapons() {
276
- RemoveAllPedWeapons(this.ped, true);
277
- }
278
- /**
279
- * Set current weapon ammo.
280
- * @param weapon - Weapon name
281
- * @param ammo - Ammo count
282
- */
283
- setWeaponAmmo(weapon, ammo) {
284
- const weaponHash = GetHashKey(weapon);
285
- SetPedAmmo(this.ped, weaponHash, ammo);
286
- }
287
- /**
288
- * Check if player has a specific weapon.
289
- * @param weapon - Weapon name
290
- */
291
- hasWeapon(weapon) {
292
- const weaponHash = GetHashKey(weapon);
293
- return HasPedGotWeapon(this.ped, weaponHash, false);
294
- }
295
- // ─────────────────────────────────────────────────────────────────────────────
296
- // Animations & Tasks
297
- // ─────────────────────────────────────────────────────────────────────────────
298
- /**
299
- * Play an animation on the player.
300
- * @param dict - Animation dictionary
301
- * @param name - Animation name
302
- * @param duration - Duration (-1 for looped)
303
- * @param flags - Animation flags
304
- */
305
- async playAnimation(dict, name, duration = -1, flags = 1) {
306
- RequestAnimDict(dict);
307
- while (!HasAnimDictLoaded(dict)) {
308
- await new Promise((r) => setTimeout(r, 0));
309
- }
310
- TaskPlayAnim(this.ped, dict, name, 8.0, -8.0, duration, flags, 0.0, false, false, false);
311
- }
312
- /**
313
- * Stop current animation.
314
- */
315
- stopAnimation() {
316
- ClearPedTasks(this.ped);
317
- }
318
- /**
319
- * Stop animation immediately.
320
- */
321
- stopAnimationImmediately() {
322
- ClearPedTasksImmediately(this.ped);
323
- }
324
- /**
325
- * Check if player is playing a specific animation.
326
- * @param dict - Animation dictionary
327
- * @param name - Animation name
328
- */
329
- isPlayingAnimation(dict, name) {
330
- return IsEntityPlayingAnim(this.ped, dict, name, 3);
331
- }
332
- // ─────────────────────────────────────────────────────────────────────────────
333
- // Vehicle Interaction
334
- // ─────────────────────────────────────────────────────────────────────────────
335
- /**
336
- * Warp player into a vehicle.
337
- * @param vehicle - Vehicle handle
338
- * @param seat - Seat index (-1 = driver)
339
- */
340
- warpIntoVehicle(vehicle, seat = -1) {
341
- TaskWarpPedIntoVehicle(this.ped, vehicle, seat);
342
- }
343
- /**
344
- * Task player to exit current vehicle.
345
- * @param flags - Exit flags (0 = normal, 16 = immediately)
346
- */
347
- exitVehicle(flags = 0) {
348
- const vehicle = this.currentVehicle;
349
- if (vehicle) {
350
- TaskLeaveVehicle(this.ped, vehicle, flags);
351
- }
352
- }
353
- // ─────────────────────────────────────────────────────────────────────────────
354
- // Ped Flags & Properties
355
- // ─────────────────────────────────────────────────────────────────────────────
356
- /**
357
- * Set can ragdoll.
358
- * @param canRagdoll - Whether player can ragdoll
359
- */
360
- setCanRagdoll(canRagdoll) {
361
- SetPedCanRagdoll(this.ped, canRagdoll);
362
- }
363
- /**
364
- * Set ped config flag.
365
- * @param flag - Flag ID
366
- * @param value - Flag value
367
- */
368
- setConfigFlag(flag, value) {
369
- SetPedConfigFlag(this.ped, flag, value);
370
- }
371
- /**
372
- * Get ped config flag.
373
- * @param flag - Flag ID
374
- */
375
- getConfigFlag(flag) {
376
- return GetPedConfigFlag(this.ped, flag, true);
377
- }
378
- // ─────────────────────────────────────────────────────────────────────────────
379
- // Meta Storage
380
- // ─────────────────────────────────────────────────────────────────────────────
381
- /**
382
- * Set a metadata value.
383
- * @param key - Meta key
384
- * @param value - Meta value
385
- */
386
- setMeta(key, value) {
387
- this.meta[key] = value;
388
- }
389
- /**
390
- * Get a metadata value.
391
- * @param key - Meta key
392
- */
393
- getMeta(key) {
394
- return this.meta[key];
395
- }
396
- /**
397
- * Delete a metadata value.
398
- * @param key - Meta key
399
- */
400
- deleteMeta(key) {
401
- delete this.meta[key];
402
- }
403
- /**
404
- * Get all metadata.
405
- */
406
- getAllMeta() {
407
- return { ...this.meta };
408
- }
409
- /**
410
- * Clear all metadata.
411
- */
412
- clearMeta() {
413
- this.meta = {};
414
- }
415
- // ─────────────────────────────────────────────────────────────────────────────
416
- // Utility Methods
417
- // ─────────────────────────────────────────────────────────────────────────────
418
- /**
419
- * Get distance to a position.
420
- * @param position - Target position
421
- */
422
- distanceTo(position) {
423
- const coords = this.coords;
424
- return Math.sqrt((coords.x - position.x) ** 2 + (coords.y - position.y) ** 2 + (coords.z - position.z) ** 2);
425
- }
426
- /**
427
- * Check if player is within range of a position.
428
- * @param position - Target position
429
- * @param range - Maximum range
430
- */
431
- isNearPosition(position, range) {
432
- return this.distanceTo(position) <= range;
433
- }
434
- /**
435
- * Get the entity the player is looking at.
436
- * @param maxDistance - Maximum detection distance
437
- */
438
- getEntityLookingAt(maxDistance = 10.0) {
439
- const [hit, entity] = GetEntityPlayerIsFreeAimingAt(this.id);
440
- if (!hit || !entity || entity === 0)
441
- return null;
442
- const coords = this.coords;
443
- const entityCoords = GetEntityCoords(entity, true);
444
- const distance = Math.sqrt((coords.x - entityCoords[0]) ** 2 +
445
- (coords.y - entityCoords[1]) ** 2 +
446
- (coords.z - entityCoords[2]) ** 2);
447
- return distance <= maxDistance ? entity : null;
448
- }
449
- /**
450
- * Disable a control action.
451
- * @param control - Control ID
452
- * @param padIndex - Pad index (usually 0)
453
- */
454
- disableControl(control, padIndex = 0) {
455
- DisableControlAction(padIndex, control, true);
456
- }
457
- /**
458
- * Check if a control is pressed.
459
- * @param control - Control ID
460
- * @param padIndex - Pad index (usually 0)
461
- */
462
- isControlPressed(control, padIndex = 0) {
463
- return IsControlPressed(padIndex, control);
464
- }
465
- /**
466
- * Check if a control was just pressed.
467
- * @param control - Control ID
468
- * @param padIndex - Pad index (usually 0)
469
- */
470
- isControlJustPressed(control, padIndex = 0) {
471
- return IsControlJustPressed(padIndex, control);
472
- }
473
- }
474
- export const ClientPlayer = new Player();
@@ -1 +0,0 @@
1
- export declare const playerClientLoader: () => void;
@@ -1,18 +0,0 @@
1
- import { coreLogger, LogDomain } from '../../../kernel/logger';
2
- import { Vec3 } from '../../../kernel/utils/vector3';
3
- import { ClientPlayer } from './player';
4
- const clientSession = coreLogger.child('Session', LogDomain.CLIENT);
5
- export const playerClientLoader = () => {
6
- on('onClientResourceStart', (resourceName) => {
7
- if (resourceName !== GetCurrentResourceName())
8
- return;
9
- clientSession.debug('Client player loader initialized');
10
- });
11
- onNet('core:playerSessionInit', (data) => {
12
- ClientPlayer.setMeta('playerId', data.playerId);
13
- clientSession.info('Player session initialized', { playerId: data.playerId });
14
- });
15
- onNet('core:teleportTo', (x, y, z, heading) => {
16
- ClientPlayer.setCoords(Vec3.create(x, y, z), heading);
17
- });
18
- };
@@ -1,20 +0,0 @@
1
- import z from 'zod';
2
- /**
3
- * Processes tuple schema validation with greedy handling for rest parameters.
4
- *
5
- * This function handles two cases:
6
- * 1. If last parameter is ZodArray and there are MORE args than schema items,
7
- * collect the extra args into the array position.
8
- * 2. If last parameter is ZodString and there are MORE args than schema items,
9
- * join the extra args into a single string.
10
- *
11
- * Examples:
12
- * - handler(player, action: string, ...rest: string[]) with args ["hello", "world", "!"]
13
- * → schema is [z.string(), z.array(z.string())] (2 items)
14
- * → args has 3 items, so we group extra: ["hello", ["world", "!"]]
15
- *
16
- * - handler(player, command: string, args: string[]) with args ["vida", ["arg1"]]
17
- * → schema is [z.string(), z.array(z.string())] (2 items)
18
- * → args has 2 items, matches schema, no processing needed
19
- */
20
- export declare function processTupleSchema(schema: z.ZodTuple, args: any[]): any[];
@@ -1,56 +0,0 @@
1
- import z from 'zod';
2
- /**
3
- * Processes tuple schema validation with greedy handling for rest parameters.
4
- *
5
- * This function handles two cases:
6
- * 1. If last parameter is ZodArray and there are MORE args than schema items,
7
- * collect the extra args into the array position.
8
- * 2. If last parameter is ZodString and there are MORE args than schema items,
9
- * join the extra args into a single string.
10
- *
11
- * Examples:
12
- * - handler(player, action: string, ...rest: string[]) with args ["hello", "world", "!"]
13
- * → schema is [z.string(), z.array(z.string())] (2 items)
14
- * → args has 3 items, so we group extra: ["hello", ["world", "!"]]
15
- *
16
- * - handler(player, command: string, args: string[]) with args ["vida", ["arg1"]]
17
- * → schema is [z.string(), z.array(z.string())] (2 items)
18
- * → args has 2 items, matches schema, no processing needed
19
- */
20
- export function processTupleSchema(schema, args) {
21
- const items = schema.description ? [] : schema._def.items;
22
- if (items.length === 0) {
23
- return args;
24
- }
25
- const lastItem = items[items.length - 1];
26
- const positionalCount = items.length - 1;
27
- // Case: More args than items (Greedy grouping)
28
- if (args.length > items.length) {
29
- // If last parameter is a string, join extra args with space
30
- if (lastItem instanceof z.ZodString) {
31
- const positional = args.slice(0, positionalCount);
32
- const restString = args.slice(positionalCount).join(' ');
33
- return [...positional, restString];
34
- }
35
- // If last parameter is an array, we keep them as individual elements
36
- // for the handler's spread operator (...args) or just as the array itself
37
- // if ZodTuple is being used to parse.
38
- // However, to avoid nesting [arg1, [arg2, arg3]], we return them flat
39
- // if the handler expects a spread, OR we return the array if it's a single param.
40
- if (lastItem instanceof z.ZodArray) {
41
- // For ZodTuple.parse() to work with a ZodArray at the end,
42
- // it actually expects the array as a single element in that position.
43
- const positional = args.slice(0, positionalCount);
44
- const restArray = args.slice(positionalCount);
45
- return [...positional, restArray];
46
- }
47
- }
48
- // Case: Exact match but last is array
49
- if (args.length === items.length) {
50
- if (lastItem instanceof z.ZodArray && !Array.isArray(args[positionalCount])) {
51
- const positional = args.slice(0, positionalCount);
52
- return [...positional, [args[positionalCount]]];
53
- }
54
- }
55
- return args;
56
- }