@onlyworlds/sdk 4.37.0 → 4.39.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/AGENTS.md +1 -1
- package/CHANGELOG.md +29 -0
- package/SCHEMA.md +2 -2
- package/dist/index.d.ts +72 -5
- package/dist/index.js +54 -3
- package/package.json +1 -1
package/AGENTS.md
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@@ -1,6 +1,6 @@
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# For AI agents using @onlyworlds/sdk
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**Current as of**: SDK **4.x** · schema-dist **v0.32.
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**Current as of**: SDK **4.x** · schema-dist **v0.32.1-dist.27** (canonical 00.32.01).
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This line is asserted by `codegen:check` in CI — if the pin moves and this file is not
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re-read against it, the check fails rather than letting this document rot quietly.
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package/CHANGELOG.md
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@@ -5,6 +5,35 @@ earlier history lives in git log only.
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## [Unreleased]
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## [4.39.0] - 2026-10-20
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The party link (keel #422 PR 2, keel PR 110), live in production since 2026-10-20 13:15.
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### Added
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- The party link (keel #422 PR 2, keel PR 110; for Lantern's pick screen, Temper): one player link for a
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table of players. `createWorldLink(worldId, { reader: 'player', maxUses, characters })`, sent as `max_uses`
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and `characters`: 2 to 50 uses, each player picking one Character from the owner's list, in its order; no
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list, each player names a fresh Character after themselves. A table takes no `character`. A link for one
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sends what it sent before. `OwWorldLink` and `OwCreatedWorldLink` gain a table's `max_uses` and
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`characters` (`{ id, name, taken }`); `uses` counts a table's seats. `OwJoinPreview` gains a table's
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`max_uses`, `uses_left`, `name_required` and `characters` (`{ id, name, image_url, taken }`).
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`redeemJoin(code, { character })` sends the pick; with `name_required`, `name` alone. A pick a live seat
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already plays is 422 `character_taken` (`err.isCharacterTaken`); a pick off the list, hidden or deleted
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since the link was made, or missing, is 422 `invalid_request` with param `character`
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(`err.isCharacterInvalid`, true for that param only); a world with its 50 players is 422 `world_full` (`err.isWorldFull`, its own code at my ask, Skeld h29 #8394); the last place
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lost to another player is the one 404 (`err.isNotFound`).
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### Changed
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- Repinned to schema-dist v0.32.1-dist.27: only `example/world-export.json` moved (its `schema_version` now 00.32.01, Skeld h29 #8455); no schema file moved, so the generated files change only their source lines.
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## [4.38.0] - 2026-10-20
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Schema 00.32.01 (the Captain's word, h55 #8395): repinned to schema-dist v0.32.1-dist.26.
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### Changed
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- **An Event's `characters`** reads "Characters who know about the event: they were present, aware of it, or involved in it" (it read "Key characters relevant to the event"), in the generated doc comment and `SCHEMA.md`. No field, type or link changed.
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- **`ONLYWORLDS_VERSION`** is `'00.32.01'`. It is an `as const` export, so its literal type moves too, which is why this is a minor and not a patch.
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## [4.37.0] - 2026-10-20
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The hidden mark (keel #421), live in production since 2026-10-20 09:24; walked on staging with the mark on, 25 of 25.
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package/SCHEMA.md
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# OnlyWorlds Schema Reference
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-
**Source**: https://github.com/OnlyWorlds/schema-dist @ **v0.32.
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**Source**: https://github.com/OnlyWorlds/schema-dist @ **v0.32.1-dist.27** — canonical schema **00.32.01**, published 2026-10-20.
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GENERATED from the canonical schema YAML — do not hand-edit (regenerate: `python codegen/generate_types.py`).
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Written for both humans and AI agents reading this package locally.
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@@ -206,7 +206,7 @@ Families (colour semantics; icon carries the type): agents · world · abstract
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### Involves
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-
- `characters` (multi link → character) —
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- `characters` (multi link → character) — Characters who know about the event: they were present, aware of it, or involved in it
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- `objects` (multi link → object) — Objects relevant to the event
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- `locations` (multi link → location) — Locations relevant to the event
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- `species` (multi link → species) — Species relevant to the event
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package/dist/index.d.ts
CHANGED
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@@ -37,7 +37,7 @@ type ElementType = 'ability' | 'character' | 'collective' | 'construct' | 'creat
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declare const ELEMENT_TYPES: ElementType[];
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/** Canonical OnlyWorlds schema version. Source: the `canonical:` value of the pinned
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* distribution's VERSION file (see the provenance block at the top of this file). */
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declare const ONLYWORLDS_VERSION: "00.32.
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declare const ONLYWORLDS_VERSION: "00.32.01";
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/** The four semantic families (colour carries the family; ELEMENT_ICONS carries the type). */
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type ElementFamily = 'agents' | 'world' | 'abstract' | 'temporal';
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/** Per-type semantic family. Source: the distribution's `presentation.json` sidecar
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@@ -2254,6 +2254,19 @@ interface OwJoinPreview {
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with_character: boolean | null;
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/** ISO 8601, UTC. */
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expires_at: string;
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/** A table only (a player link that works 2 to 50 times, keel #422 PR 2): how many times it works. Absent on a link for one. */
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max_uses?: number;
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/** A table only: how many places are left. */
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uses_left?: number;
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/** A table only: true when the owner listed no Characters, so each player sends a `name` to redeemJoin and gets a fresh Character with it. */
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name_required?: boolean;
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/** A table only: the Characters a player may pick, in the owner's order; empty when `name_required`. `taken` while a live seat in the world plays it (a pick screen keeps the order and puts taken ones last). A Character hidden or deleted since the link was made is left out. */
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characters?: Array<{
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id: string;
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name: string;
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image_url: string | null;
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taken: boolean;
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}>;
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[k: string]: unknown;
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}
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/** One of a world's invite links, as GET /account/worlds/{id}/links lists it (keel C1, 48c10d4). */
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created_at: string;
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/** ISO 8601, UTC. */
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expires_at: string;
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/** 0 or 1
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/** 0 or 1 for a link for one; a table's seats made, removed ones included (keel #422 PR 2). */
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uses: number;
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/** A table is `pending` while `uses < max_uses` (and neither revoked nor expired), `used` once full. */
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status: 'pending' | 'used' | 'revoked' | 'expired';
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/** Whether the link shows the world's name and picture when it is pasted into a chat (keel #422): then the link is `/join/<world_id>#<code>`, else `/join#<code>`. Never on an agent link. */
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preview?: boolean;
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/** A player link only: the Character the player reads as; null while a link for a fresh Character is unused. `name` is null if that Character was deleted (the redeem then makes a fresh one). */
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/** A player link only: the Character the player reads as; null while a link for a fresh Character is unused, and always null on a table. `name` is null if that Character was deleted (the redeem then makes a fresh one). */
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character?: {
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id: string;
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name: string | null;
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} | null;
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/** A table only (a player link that works 2 to 50 times, keel #422 PR 2): how many times it works. Absent on a link for one. */
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max_uses?: number;
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/** A table only: the Characters its players may pick, in the owner's order; empty when each player gets a fresh Character named after them. `taken`: a live seat in the world plays it. `name` is null if the Character was deleted. */
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characters?: Array<{
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id: string;
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name: string | null;
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taken: boolean;
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}>;
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[k: string]: unknown;
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}
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/** POST /account/worlds/{id}/links: the new link, with its code. The code is in this answer only: keel keeps a hash. */
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get isPreconditionFailed(): boolean;
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/** 404 `not_found`: no such element or route, or a join code that is unknown, used, revoked or expired. */
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get isNotFound(): boolean;
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/**
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* redeemJoin on a table (keel #422 PR 2): the picked Character is one a live seat in the
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* world already plays (422 `character_taken`, `param` character). Pick another from a fresh
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* previewJoin, whose `characters` mark each `taken`. The code is not spent.
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*/
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get isCharacterTaken(): boolean;
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/**
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* The `character` sent was refused (422 `invalid_request`, `param` character). On redeemJoin
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* at a table (keel #422 PR 2): the pick is off the link's list, hidden or deleted since the
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* link was made, or missing, or sent to a table with no list (send `name` instead); one
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* answer for all, so read previewJoin again and pick from its `characters`. The code is not
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* spent. On createWorldLink: a `character` keel refused (not a Character of the world, a
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* hidden one, or any `character` on a table). Never true for another param's 422, nor for
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* `character_taken` (see isCharacterTaken).
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*/
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get isCharacterInvalid(): boolean;
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/**
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* redeemJoin (keel #422 PR 2): the world already has its 50 live players (422 `world_full`),
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* at any player link, a table's or a link for one's. Nothing is spent; a place frees when the
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* owner removes a player.
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*/
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get isWorldFull(): boolean;
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/** acceptJoin: the account is already a member of that world (409 `already_member`). The code is not spent. */
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get isAlreadyMember(): boolean;
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/** acceptJoin: the account has no PIN yet, and a member writes with their own (409 `pin_required`). The code is not spent. */
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* which world, in what role, and `reader` (`person`: accept it with acceptJoin;
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* `agent`: an AI agent redeems it at POST /join). Sends no credential, whatever key
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* this client holds. Every bad code (unknown, used, revoked, expired) is the same
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* 404 `not_found` (`err.isNotFound`). `code` is the part of the link after `#`.
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* 404 `not_found` (`err.isNotFound`). `code` is the part of the link after `#`. A table
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* (keel #422 PR 2) adds `max_uses`, `uses_left`, `name_required` and `characters`, the
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* pick screen's list; a link for one answers without them.
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*/
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previewJoin(code: string): Promise<OwJoinPreview>;
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/**
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* Character's name or "Player" when left out) and `agentName` (an agent's, required for an
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* agent code). Every bad code is the same 404 `not_found`; a person's code is redeemed with
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* acceptJoin instead.
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*
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* A table (a player code whose preview carries `max_uses`, keel #422 PR 2) seats one player
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* per redeem, until `uses_left` is 0. With a list, `character` is the player's pick, the `id`
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* of one of the preview's `characters` not `taken`: a Character a live seat already plays is
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* 422 `character_taken` (`err.isCharacterTaken`; pick another), one off the list, hidden or
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* deleted since, or none sent, is 422 `invalid_request`, param `character`
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* (`err.isCharacterInvalid`; read the preview again). With no list
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* (`name_required`), send `name` and no `character`: the player's fresh Character takes the
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* name (missing: 422, param `name`). A world with its 50 players is 422 `invalid_request`;
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* the last place taken by someone else first is the one 404. A refusal spends nothing. A link
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* for one ignores `character`.
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*/
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redeemJoin(code: string, opts?: {
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agentName?: string;
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character?: string;
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}): Promise<OwJoined>;
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/**
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* Sign in with an email address (or a username) and password, and get a new account token
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* whoever opens the link first reads as it, until removed. `preview` (person and player links,
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* keel #422) to false: true puts the world's id in the link's path, so a chat that unfurls it
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* shows the world's name and picture (the code stays after `#`); true on an agent link is
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* 422, param `preview`.
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* 422, param `preview`. `maxUses` (player links only, keel #422 PR 2) to 1, a link for one:
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* 2 to 50 makes a table, one link that seats that many players, each picking one of
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* `characters` (Character ids of the world, in the order a pick screen shows them; a hidden
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* one is 422, param `characters`). `characters` empty or left out: each player names a fresh
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* Character after themselves. A table takes no `character`, not even `new` (422, param
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* `character`), and `characters` on a link for one is 422, even empty. A table counts once
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* against the 50 pending invites; its seats count against the world's 50 players as each is
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* made, so a full world refuses the pick, never the link. 201 with the code, shown in this
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* answer only. Owner only: anyone else, and a world that doesn't exist, gets 404
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* `not_found` (`err.isNotFound`). A world key is a TypeError before anything is sent.
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*/
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withCharacter?: boolean;
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character?: string;
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preview?: boolean;
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maxUses?: number;
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characters?: string[];
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}): Promise<OwCreatedWorldLink>;
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/**
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* GET /account/worlds/{worldId}/links -- the world's invite links, without their codes:
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package/dist/index.js
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get isNotFound() {
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return this.status === 404 && this.code === "not_found";
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}
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/**
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* redeemJoin on a table (keel #422 PR 2): the picked Character is one a live seat in the
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* world already plays (422 `character_taken`, `param` character). Pick another from a fresh
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* previewJoin, whose `characters` mark each `taken`. The code is not spent.
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*/
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get isCharacterTaken() {
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return this.status === 422 && this.code === "character_taken";
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}
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/**
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* The `character` sent was refused (422 `invalid_request`, `param` character). On redeemJoin
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* at a table (keel #422 PR 2): the pick is off the link's list, hidden or deleted since the
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* link was made, or missing, or sent to a table with no list (send `name` instead); one
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* answer for all, so read previewJoin again and pick from its `characters`. The code is not
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* spent. On createWorldLink: a `character` keel refused (not a Character of the world, a
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* hidden one, or any `character` on a table). Never true for another param's 422, nor for
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* `character_taken` (see isCharacterTaken).
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*/
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get isCharacterInvalid() {
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return this.status === 422 && this.code === "invalid_request" && this.param === "character";
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}
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/**
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* redeemJoin (keel #422 PR 2): the world already has its 50 live players (422 `world_full`),
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* at any player link, a table's or a link for one's. Nothing is spent; a place frees when the
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* owner removes a player.
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*/
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get isWorldFull() {
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return this.status === 422 && this.code === "world_full";
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}
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/** acceptJoin: the account is already a member of that world (409 `already_member`). The code is not spent. */
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177
205
|
get isAlreadyMember() {
|
|
178
206
|
return this.status === 409 && this.code === "already_member";
|
|
@@ -772,7 +800,9 @@ var OwV2Client = class {
|
|
|
772
800
|
* which world, in what role, and `reader` (`person`: accept it with acceptJoin;
|
|
773
801
|
* `agent`: an AI agent redeems it at POST /join). Sends no credential, whatever key
|
|
774
802
|
* this client holds. Every bad code (unknown, used, revoked, expired) is the same
|
|
775
|
-
* 404 `not_found` (`err.isNotFound`). `code` is the part of the link after `#`.
|
|
803
|
+
* 404 `not_found` (`err.isNotFound`). `code` is the part of the link after `#`. A table
|
|
804
|
+
* (keel #422 PR 2) adds `max_uses`, `uses_left`, `name_required` and `characters`, the
|
|
805
|
+
* pick screen's list; a link for one answers without them.
|
|
776
806
|
*/
|
|
777
807
|
async previewJoin(code) {
|
|
778
808
|
return this.request("POST", "/join/preview", { auth: false, body: { code } });
|
|
@@ -787,11 +817,23 @@ var OwV2Client = class {
|
|
|
787
817
|
* Character's name or "Player" when left out) and `agentName` (an agent's, required for an
|
|
788
818
|
* agent code). Every bad code is the same 404 `not_found`; a person's code is redeemed with
|
|
789
819
|
* acceptJoin instead.
|
|
820
|
+
*
|
|
821
|
+
* A table (a player code whose preview carries `max_uses`, keel #422 PR 2) seats one player
|
|
822
|
+
* per redeem, until `uses_left` is 0. With a list, `character` is the player's pick, the `id`
|
|
823
|
+
* of one of the preview's `characters` not `taken`: a Character a live seat already plays is
|
|
824
|
+
* 422 `character_taken` (`err.isCharacterTaken`; pick another), one off the list, hidden or
|
|
825
|
+
* deleted since, or none sent, is 422 `invalid_request`, param `character`
|
|
826
|
+
* (`err.isCharacterInvalid`; read the preview again). With no list
|
|
827
|
+
* (`name_required`), send `name` and no `character`: the player's fresh Character takes the
|
|
828
|
+
* name (missing: 422, param `name`). A world with its 50 players is 422 `invalid_request`;
|
|
829
|
+
* the last place taken by someone else first is the one 404. A refusal spends nothing. A link
|
|
830
|
+
* for one ignores `character`.
|
|
790
831
|
*/
|
|
791
832
|
async redeemJoin(code, opts = {}) {
|
|
792
833
|
const body = { code };
|
|
793
834
|
if (opts.name !== void 0) body.name = opts.name;
|
|
794
835
|
if (opts.agentName !== void 0) body.agent_name = opts.agentName;
|
|
836
|
+
if (opts.character !== void 0) body.character = opts.character;
|
|
795
837
|
return this.request("POST", "/join", { auth: false, body });
|
|
796
838
|
}
|
|
797
839
|
// -- Signing in with a password (keel #211) --------------------------------
|
|
@@ -943,7 +985,14 @@ var OwV2Client = class {
|
|
|
943
985
|
* whoever opens the link first reads as it, until removed. `preview` (person and player links,
|
|
944
986
|
* keel #422) to false: true puts the world's id in the link's path, so a chat that unfurls it
|
|
945
987
|
* shows the world's name and picture (the code stays after `#`); true on an agent link is
|
|
946
|
-
* 422, param `preview`.
|
|
988
|
+
* 422, param `preview`. `maxUses` (player links only, keel #422 PR 2) to 1, a link for one:
|
|
989
|
+
* 2 to 50 makes a table, one link that seats that many players, each picking one of
|
|
990
|
+
* `characters` (Character ids of the world, in the order a pick screen shows them; a hidden
|
|
991
|
+
* one is 422, param `characters`). `characters` empty or left out: each player names a fresh
|
|
992
|
+
* Character after themselves. A table takes no `character`, not even `new` (422, param
|
|
993
|
+
* `character`), and `characters` on a link for one is 422, even empty. A table counts once
|
|
994
|
+
* against the 50 pending invites; its seats count against the world's 50 players as each is
|
|
995
|
+
* made, so a full world refuses the pick, never the link. 201 with the code, shown in this
|
|
947
996
|
* answer only. Owner only: anyone else, and a world that doesn't exist, gets 404
|
|
948
997
|
* `not_found` (`err.isNotFound`). A world key is a TypeError before anything is sent.
|
|
949
998
|
*/
|
|
@@ -958,6 +1007,8 @@ var OwV2Client = class {
|
|
|
958
1007
|
if (opts.withCharacter !== void 0) body.with_character = opts.withCharacter;
|
|
959
1008
|
if (opts.character !== void 0) body.character = opts.character;
|
|
960
1009
|
if (opts.preview !== void 0) body.preview = opts.preview;
|
|
1010
|
+
if (opts.maxUses !== void 0) body.max_uses = opts.maxUses;
|
|
1011
|
+
if (opts.characters !== void 0) body.characters = opts.characters;
|
|
961
1012
|
return this.request("POST", `/account/worlds/${encodeURIComponent(worldId)}/links`, { body });
|
|
962
1013
|
}
|
|
963
1014
|
/**
|
|
@@ -1271,7 +1322,7 @@ function buildQuery(params) {
|
|
|
1271
1322
|
|
|
1272
1323
|
// src/v2/types.generated.ts
|
|
1273
1324
|
var ELEMENT_TYPES = ["ability", "character", "collective", "construct", "creature", "event", "family", "institution", "language", "law", "location", "map", "marker", "narrative", "object", "phenomenon", "pin", "relation", "species", "title", "trait", "zone"];
|
|
1274
|
-
var ONLYWORLDS_VERSION = "00.32.
|
|
1325
|
+
var ONLYWORLDS_VERSION = "00.32.01";
|
|
1275
1326
|
var ELEMENT_FAMILIES = {
|
|
1276
1327
|
ability: "abstract",
|
|
1277
1328
|
character: "agents",
|